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| Icon | TypeID & Name | Description | Group | Attributes |
|---|---|---|---|---|
|
84807 - Deprecated - Do not publish | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 726157typeID: 84807 Capacity: 0.0 isDynamicType: 0 typeNameID: 726156 iconID: 26200 basePrice: 0.0 marketGroupID: 3653 (Matte) Volume: 0.1 radius: 1.0 published: 0 Mass: 0.0 groupID: 4726 portionSize: 1 |
|
84808 - Deprecated - Do not publish | A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 726161typeID: 84808 Capacity: 0.0 isDynamicType: 0 typeNameID: 726160 iconID: 26200 basePrice: 0.0 marketGroupID: 3632 (Metallic Nanocoatings) Volume: 0.1 radius: 1.0 published: 0 Mass: 0.0 groupID: 4726 portionSize: 1 |
|
84813 - VDB_Cloud_Spheroid_02a_DarkBlue | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84813graphicID: 27713 Capacity: 0.0 isDynamicType: 0 typeNameID: 726190 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
|
84814 - VDB_Cloud_Spheroid_02a_PinkBrownMulti | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84814graphicID: 27714 Capacity: 0.0 isDynamicType: 0 typeNameID: 726191 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
|
84815 - VDB_Cloud_Spheroid_02a_PurplePinkBlueMulti | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84815graphicID: 27715 Capacity: 0.0 isDynamicType: 0 typeNameID: 726192 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
|
84816 - VDB_Cloud_Spheroid_02a_PurplePinkMulti | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84816graphicID: 27716 Capacity: 0.0 isDynamicType: 0 typeNameID: 726193 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
|
84817 - VDB_Cloud_Spheroid_02a_RedOrange | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84817graphicID: 27717 Capacity: 0.0 isDynamicType: 0 typeNameID: 726194 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
|
84818 - VDB_Cloud_Spheroid_02a_YellowGreen | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84818graphicID: 27718 Capacity: 0.0 isDynamicType: 0 typeNameID: 726195 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
|
84819 - VDB_Cloud_Spheroid_03a_DarkBlue | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84819graphicID: 27719 Capacity: 0.0 isDynamicType: 0 typeNameID: 726196 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
|
84820 - VDB_Cloud_Spheroid_03a_PinkBrownMulti | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84820graphicID: 27720 Capacity: 0.0 isDynamicType: 0 typeNameID: 726197 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
|
84821 - VDB_Cloud_Spheroid_03a_PurplePinkBlueMulti | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84821graphicID: 27721 Capacity: 0.0 isDynamicType: 0 typeNameID: 726198 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
|
84822 - VDB_Cloud_Spheroid_03a_PurplePinkMulti | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84822graphicID: 27722 Capacity: 0.0 isDynamicType: 0 typeNameID: 726199 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
|
84823 - VDB_Cloud_Spheroid_03a_RedOrange | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84823graphicID: 27723 Capacity: 0.0 isDynamicType: 0 typeNameID: 726200 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
|
84824 - VDB_Cloud_Spheroid_03a_YellowGreen | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84824graphicID: 27724 Capacity: 0.0 isDynamicType: 0 typeNameID: 726201 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
|
84825 - VDB_Cloud_Spheroid_04a_DarkBlue | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84825graphicID: 27725 Capacity: 0.0 isDynamicType: 0 typeNameID: 726202 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
|
84826 - VDB_Cloud_Spheroid_04a_PinkBrownMulti | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84826graphicID: 27726 Capacity: 0.0 isDynamicType: 0 typeNameID: 726203 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
|
84827 - VDB_Cloud_Spheroid_04a_PurplePinkBlueMulti | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84827graphicID: 27727 Capacity: 0.0 isDynamicType: 0 typeNameID: 726204 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
|
84828 - VDB_Cloud_Spheroid_04a_PurplePinkMulti | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84828graphicID: 27728 Capacity: 0.0 isDynamicType: 0 typeNameID: 726205 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
|
84829 - VDB_Cloud_Spheroid_04a_RedOrange | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84829graphicID: 27729 Capacity: 0.0 isDynamicType: 0 typeNameID: 726206 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
|
84830 - VDB_Cloud_Spheroid_04a_YellowGreen | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84830graphicID: 27730 Capacity: 0.0 isDynamicType: 0 typeNameID: 726207 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
|
84831 - VDB_Cloud_CelestialPlane_01_GreenBlue | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84831graphicID: 27731 Capacity: 0.0 isDynamicType: 0 typeNameID: 726208 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
|
84832 - VDB_Cloud_CelestialPlane_01_OrangeBrown | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84832graphicID: 27732 Capacity: 0.0 isDynamicType: 0 typeNameID: 726209 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
|
84833 - VDB_Cloud_CelestialPlane_01_PurpleOrangeMulti | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84833graphicID: 27733 Capacity: 0.0 isDynamicType: 0 typeNameID: 726210 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
|
84834 - VDB_Cloud_CelestialPlane_01_RedOrange | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84834graphicID: 27734 Capacity: 0.0 isDynamicType: 0 typeNameID: 726211 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
|
84835 - VDB_Cloud_CelestialPlane_01_TealOrangeMulti | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84835graphicID: 27735 Capacity: 0.0 isDynamicType: 0 typeNameID: 726212 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
|
84836 - VDB_Cloud_CelestialPlane_02_GreenBlue | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84836graphicID: 27736 Capacity: 0.0 isDynamicType: 0 typeNameID: 726213 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
|
84837 - VDB_Cloud_CelestialPlane_02_OrangeBrown | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84837graphicID: 27737 Capacity: 0.0 isDynamicType: 0 typeNameID: 726214 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
|
84838 - VDB_Cloud_CelestialPlane_02_PurpleOrangeMulti | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84838graphicID: 27738 Capacity: 0.0 isDynamicType: 0 typeNameID: 726215 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
|
84839 - VDB_Cloud_CelestialPlane_02_RedOrange | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84839graphicID: 27739 Capacity: 0.0 isDynamicType: 0 typeNameID: 726216 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
|
84840 - VDB_Cloud_CelestialPlane_02_TealOrangeMulti | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84840graphicID: 27740 Capacity: 0.0 isDynamicType: 0 typeNameID: 726217 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
|
84841 - VDB_Cloud_CelestialPlane_03_GreenBlue | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84841graphicID: 27741 Capacity: 0.0 isDynamicType: 0 typeNameID: 726218 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
|
84842 - VDB_Cloud_CelestialPlane_03_OrangeBrown | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84842graphicID: 27742 Capacity: 0.0 isDynamicType: 0 typeNameID: 726219 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
|
84843 - VDB_Cloud_CelestialPlane_03_PurpleOrangeMulti | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84843graphicID: 27743 Capacity: 0.0 isDynamicType: 0 typeNameID: 726220 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
|
84844 - VDB_Cloud_CelestialPlane_03_RedOrange | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84844graphicID: 27744 Capacity: 0.0 isDynamicType: 0 typeNameID: 726221 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
|
84845 - VDB_Cloud_CelestialPlane_03_TealOrangeMulti | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84845graphicID: 27745 Capacity: 0.0 isDynamicType: 0 typeNameID: 726222 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
|
84846 - VDB_Cloud_CelestialPlane_04_GreenBlue | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84846graphicID: 27746 Capacity: 0.0 isDynamicType: 0 typeNameID: 726223 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
|
84847 - VDB_Cloud_CelestialPlane_04_OrangeBrown | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84847graphicID: 27747 Capacity: 0.0 isDynamicType: 0 typeNameID: 726224 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
|
84848 - VDB_Cloud_CelestialPlane_04_PurpleOrangeMulti | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84848graphicID: 27748 Capacity: 0.0 isDynamicType: 0 typeNameID: 726225 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
|
84849 - VDB_Cloud_CelestialPlane_04_RedOrange | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84849graphicID: 27749 Capacity: 0.0 isDynamicType: 0 typeNameID: 726226 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
|
84850 - VDB_Cloud_CelestialPlane_04_TealOrangeMulti | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84850graphicID: 27750 Capacity: 0.0 isDynamicType: 0 typeNameID: 726227 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
|
84851 - VDB_Cloud_CelestialPlane_05_GreenBlue | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84851graphicID: 27751 Capacity: 0.0 isDynamicType: 0 typeNameID: 726228 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
|
84852 - VDB_Cloud_CelestialPlane_05_OrangeBrown | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84852graphicID: 27752 Capacity: 0.0 isDynamicType: 0 typeNameID: 726229 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
|
84853 - VDB_Cloud_CelestialPlane_05_PurpleOrangeMulti | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84853graphicID: 27753 Capacity: 0.0 isDynamicType: 0 typeNameID: 726230 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
|
84854 - VDB_Cloud_CelestialPlane_05_RedOrange | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84854graphicID: 27754 Capacity: 0.0 isDynamicType: 0 typeNameID: 726231 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
|
84855 - VDB_Cloud_CelestialPlane_05_TealOrangeMulti | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84855graphicID: 27755 Capacity: 0.0 isDynamicType: 0 typeNameID: 726232 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
|
84856 - VDB_Cloud_Swirl_01a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84856graphicID: 27664 Capacity: 0.0 isDynamicType: 0 typeNameID: 726233 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
|
84857 - VDB_Cloud_Swirl_01b | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84857graphicID: 27665 Capacity: 0.0 isDynamicType: 0 typeNameID: 726234 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
|
84858 - VDB_Cloud_Swirl_01c | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84858graphicID: 27666 Capacity: 0.0 isDynamicType: 0 typeNameID: 726235 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
|
84859 - VDB_Cloud_Swirl_01d | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84859graphicID: 27667 Capacity: 0.0 isDynamicType: 0 typeNameID: 726236 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
|
84860 - VDB_Cloud_Swirl_01e | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84860graphicID: 27668 Capacity: 0.0 isDynamicType: 0 typeNameID: 726237 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
|
84861 - VDB_Cloud_Swirl_01f | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84861graphicID: 27669 Capacity: 0.0 isDynamicType: 0 typeNameID: 726238 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
|
84862 - VDB_Cloud_Swirl_01g | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84862graphicID: 27670 Capacity: 0.0 isDynamicType: 0 typeNameID: 726239 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
|
84863 - VDB_Cloud_Vortex_01a_DarkStorm_01a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84863graphicID: 27660 Capacity: 0.0 isDynamicType: 0 typeNameID: 726240 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
|
84864 - VDB_Cloud_Vortex_02a_Darkstorm_01a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84864graphicID: 27661 Capacity: 0.0 isDynamicType: 0 typeNameID: 726241 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
|
84865 - VDB_Cloud_Vortex_04a_DarkStorm_01a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84865graphicID: 27662 Capacity: 0.0 isDynamicType: 0 typeNameID: 726242 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
|
84866 - VDB_Cloud_Vortex_05a_DarkStorm_01a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84866graphicID: 27811 Capacity: 0.0 isDynamicType: 0 typeNameID: 726243 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
|
84867 - VDB_Cloud_Vortex_06a_DarkStorm_01a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84867graphicID: 27663 Capacity: 0.0 isDynamicType: 0 typeNameID: 726244 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
|
84869 - Particle_Cloud_Sphere_Caustic_Green_01a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84869graphicID: 27756 Capacity: 0.0 isDynamicType: 0 typeNameID: 726247 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
|
84870 - Particle_Cloud_Sphere_Caustic_RedDark_01a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84870graphicID: 27757 Capacity: 0.0 isDynamicType: 0 typeNameID: 726248 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
|
84871 - Particle_Cloud_Sphere_Caustic_Red_01a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84871graphicID: 27758 Capacity: 0.0 isDynamicType: 0 typeNameID: 726249 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
|
84872 - Particle_Cloud_Sphere_Caustic_TealPurple_01a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84872graphicID: 27759 Capacity: 0.0 isDynamicType: 0 typeNameID: 726250 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
|
84873 - Particle_Cloud_Sphere_Caustic_Teal_01a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84873graphicID: 27760 Capacity: 0.0 isDynamicType: 0 typeNameID: 726251 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
|
84874 - Particle_Cloud_Sphere_Caustic_YellowBlue_01a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84874graphicID: 27761 Capacity: 0.0 isDynamicType: 0 typeNameID: 726252 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
|
84875 - Particle_Cloud_Sphere_Caustic_YellowGray_01a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84875graphicID: 27762 Capacity: 0.0 isDynamicType: 0 typeNameID: 726253 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
|
84876 - Particle_Cloud_Sphere_RayBlob_Green_01a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84876graphicID: 27763 Capacity: 0.0 isDynamicType: 0 typeNameID: 726254 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
|
84877 - Particle_Cloud_Sphere_RayBlob_RedDark_01a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84877graphicID: 27764 Capacity: 0.0 isDynamicType: 0 typeNameID: 726255 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
|
84878 - Particle_Cloud_Sphere_RayBlob_Red_01a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84878graphicID: 27765 Capacity: 0.0 isDynamicType: 0 typeNameID: 726256 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
|
84879 - Particle_Cloud_Sphere_RayBlob_TealPurple_01a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84879graphicID: 27766 Capacity: 0.0 isDynamicType: 0 typeNameID: 726257 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
|
84880 - Particle_Cloud_Sphere_RayBlob_Teal_01a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84880graphicID: 27767 Capacity: 0.0 isDynamicType: 0 typeNameID: 726258 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
|
84881 - Particle_Cloud_Sphere_RayBlob_YellowBlue_01a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84881graphicID: 27768 Capacity: 0.0 isDynamicType: 0 typeNameID: 726259 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
|
84882 - Particle_Cloud_Sphere_RayBlob_YellowGray_01a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84882graphicID: 27769 Capacity: 0.0 isDynamicType: 0 typeNameID: 726260 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
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84883 - Particle_Cloud_Sphere_SmokeRay_Green_01a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84883graphicID: 27770 Capacity: 0.0 isDynamicType: 0 typeNameID: 726261 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
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84884 - Particle_Cloud_Sphere_SmokeRay_RedDark_01a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84884graphicID: 27771 Capacity: 0.0 isDynamicType: 0 typeNameID: 726262 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
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84885 - Particle_Cloud_Sphere_SmokeRay_Red_01a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84885graphicID: 27772 Capacity: 0.0 isDynamicType: 0 typeNameID: 726263 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
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84886 - Particle_Cloud_Sphere_SmokeRay_TealPurple_01a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84886graphicID: 27773 Capacity: 0.0 isDynamicType: 0 typeNameID: 726264 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
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84887 - Particle_Cloud_Sphere_SmokeRay_Teal_01a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84887graphicID: 27774 Capacity: 0.0 isDynamicType: 0 typeNameID: 726265 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
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84888 - Particle_Cloud_Sphere_SmokeRay_YellowBlue_01a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84888graphicID: 27775 Capacity: 0.0 isDynamicType: 0 typeNameID: 726266 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
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84889 - Particle_Cloud_Sphere_SmokeRay_YellowGray_01a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84889graphicID: 27776 Capacity: 0.0 isDynamicType: 0 typeNameID: 726267 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
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84890 - Particle_Cloud_Sphere_Smoke_Green_01a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84890graphicID: 27777 Capacity: 0.0 isDynamicType: 0 typeNameID: 726268 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
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84891 - Particle_Cloud_Sphere_Smoke_RedDark_01a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84891graphicID: 27778 Capacity: 0.0 isDynamicType: 0 typeNameID: 726269 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
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84892 - Particle_Cloud_Sphere_Smoke_Red_01a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84892graphicID: 27779 Capacity: 0.0 isDynamicType: 0 typeNameID: 726270 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
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84893 - Particle_Cloud_Sphere_Smoke_TealPurple_01a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84893graphicID: 27780 Capacity: 0.0 isDynamicType: 0 typeNameID: 726271 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
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84894 - Particle_Cloud_Sphere_Smoke_Teal_01a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84894graphicID: 27781 Capacity: 0.0 isDynamicType: 0 typeNameID: 726272 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
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84895 - Particle_Cloud_Sphere_Smoke_YellowBlue_01a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84895graphicID: 27782 Capacity: 0.0 isDynamicType: 0 typeNameID: 726273 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
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84896 - Particle_Cloud_Sphere_Smoke_YellowGray_01a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84896graphicID: 27783 Capacity: 0.0 isDynamicType: 0 typeNameID: 726274 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
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84897 - Particle_SmokeCloud_Curved_BlueRed_01a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84897graphicID: 27784 Capacity: 0.0 isDynamicType: 0 typeNameID: 726275 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
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84898 - Particle_SmokeCloud_Curved_Blue_01a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84898graphicID: 27785 Capacity: 0.0 isDynamicType: 0 typeNameID: 726276 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
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84899 - Particle_SmokeCloud_Curved_Brown_01a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84899graphicID: 27786 Capacity: 0.0 isDynamicType: 0 typeNameID: 726277 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
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84900 - Particle_SmokeCloud_Curved_DarkBlueGreen_01a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84900graphicID: 27787 Capacity: 0.0 isDynamicType: 0 typeNameID: 726278 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
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84901 - Particle_SmokeCloud_Curved_Dark_01a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84901graphicID: 27788 Capacity: 0.0 isDynamicType: 0 typeNameID: 726279 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
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84902 - Particle_SmokeCloud_Curved_Green_01a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84902graphicID: 27789 Capacity: 0.0 isDynamicType: 0 typeNameID: 726280 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
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84903 - Particle_SmokeCloud_Curved_Orange_01a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84903graphicID: 27790 Capacity: 0.0 isDynamicType: 0 typeNameID: 726281 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
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84904 - Particle_SmokeCloud_Curved_PinkDarkRed_01a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84904graphicID: 27791 Capacity: 0.0 isDynamicType: 0 typeNameID: 726282 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
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84905 - Particle_SmokeCloud_Curved_PinkPurple_01a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84905graphicID: 27792 Capacity: 0.0 isDynamicType: 0 typeNameID: 726283 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
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84906 - Particle_SmokeCloud_Disk_BlueRed_01a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84906graphicID: 27793 Capacity: 0.0 isDynamicType: 0 typeNameID: 726284 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
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84907 - Particle_SmokeCloud_Disk_Blue_01a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84907graphicID: 27794 Capacity: 0.0 isDynamicType: 0 typeNameID: 726285 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
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84908 - Particle_SmokeCloud_Disk_Brown_01a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84908graphicID: 27795 Capacity: 0.0 isDynamicType: 0 typeNameID: 726286 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
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84909 - Particle_SmokeCloud_Disk_DarkBlueGreen_01a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84909graphicID: 27796 Capacity: 0.0 isDynamicType: 0 typeNameID: 726287 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
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84910 - Particle_SmokeCloud_Disk_Dark_01a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84910graphicID: 27797 Capacity: 0.0 isDynamicType: 0 typeNameID: 726288 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
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84911 - Particle_SmokeCloud_Disk_Green_01a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84911graphicID: 27798 Capacity: 0.0 isDynamicType: 0 typeNameID: 726289 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
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84912 - Particle_SmokeCloud_Disk_Orange_01a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84912graphicID: 27799 Capacity: 0.0 isDynamicType: 0 typeNameID: 726290 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
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84913 - Particle_SmokeCloud_Disk_PinkDarkRed_01a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84913graphicID: 27800 Capacity: 0.0 isDynamicType: 0 typeNameID: 726291 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
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84914 - Particle_SmokeCloud_Disk_PinkPurple_01a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84914graphicID: 27801 Capacity: 0.0 isDynamicType: 0 typeNameID: 726292 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
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84915 - Particle_SmokeCloud_Sphere_BlueRed_01a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84915graphicID: 27802 Capacity: 0.0 isDynamicType: 0 typeNameID: 726293 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
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84916 - Particle_SmokeCloud_Sphere_Blue_01a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84916graphicID: 27803 Capacity: 0.0 isDynamicType: 0 typeNameID: 726294 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
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84917 - Particle_SmokeCloud_Sphere_Brown_01a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84917graphicID: 27804 Capacity: 0.0 isDynamicType: 0 typeNameID: 726295 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
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84918 - Particle_SmokeCloud_Sphere_DarkBlueGreen_01a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84918graphicID: 27805 Capacity: 0.0 isDynamicType: 0 typeNameID: 726296 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
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84919 - Particle_SmokeCloud_Sphere_Dark_01a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84919graphicID: 27806 Capacity: 0.0 isDynamicType: 0 typeNameID: 726297 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
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84920 - Particle_SmokeCloud_Sphere_Green_01a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84920graphicID: 27807 Capacity: 0.0 isDynamicType: 0 typeNameID: 726298 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
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84921 - Particle_SmokeCloud_Sphere_Orange_01a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84921graphicID: 27808 Capacity: 0.0 isDynamicType: 0 typeNameID: 726299 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
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84922 - Particle_SmokeCloud_Sphere_PinkDarkRed_01a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84922graphicID: 27809 Capacity: 0.0 isDynamicType: 0 typeNameID: 726300 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
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84923 - Particle_SmokeCloud_Sphere_PinkPurple_01a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 84923graphicID: 27810 Capacity: 0.0 isDynamicType: 0 typeNameID: 726301 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
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85029 - Non-interactable Drone Bunker (Do not translate) | <font color=yellow>Subject:</font> Reinforced Drone Bunker <font color=yellow>Summary:</font> This structure appears similar to classic drone bunkers, but is heavily modified to withstand direct attack. <font color=yellow>Additional Intelligence:</font> First appearing in YC 113, the reinforced drone bunker is an incredibly sturdy variant of the classic rogue drone bunker design. The outer hull itself is bolstered by a honeycombed mesh of tritanium-tungsten alloy, preventing breaches from tears or blunt impact. Internal systems are supplemented with multiple redundancies. The nature of rogue drones makes it difficult to determine if these improvements are the result of conscious effort or, as some engineers theorize, a sort of natural selection after years of losing traditional bunkers to capsuleer raids. Senior Defense Analyst Jervei, FIO. Authorized for capsuleer dissemination. |
Non-Interactable Object | Click to toggle showing the 36 attributes.descriptionID: 726569typeID: 85029 graphicID: 2583 Capacity: 10000.0 isDynamicType: 0 typeNameID: 726568 basePrice: 0.0 Volume: 100000000.0 radius: 550.0 published: 0 Mass: 100000.0 groupID: 1975 portionSize: 1 Shield Capacity: 25000.0 Structure Hitpoints: 65000.0 armorUniformity: 1.0 structureUniformity: 1.0 entityChaseMaxDistance: 0.0 Armor Hitpoints: 85000.0 Accuracy falloff: 0.0 Turret Tracking: 0.0 Signature Radius: 1000.0 entityFactionLoss: 0.0 Optimal Range: 0.0 Capacitor Recharge time: 0.0 entityFlyRange: 0.0 entityEquipmentMin: -3.0 entityEquipmentMax: 2.0 Disallows Assistance: 1.0 Shield recharge time: 86400000.0 Bounty: 0.0 Capacitor Capacity: 0.0 entityAttackRange: 0.0 entityLootCountMin: -3.0 entityLootCountMax: 2.0 Security Status Kill Amount: 0.0 |
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85038 - Rogue Drone Rubble | You surmise that with some relic analyzing equipment, there is still something of value to be had from this wreck. | Spawn Container | Click to toggle showing the 33 attributes.descriptionID: 726609typeID: 85038 graphicID: 27937 Capacity: 2700.0 isDynamicType: 0 typeNameID: 726608 basePrice: 0.0 Volume: 27500.0 radius: 300.0 published: 0 Mass: 10000.0 groupID: 306 portionSize: 1 Turret Tracking: 0.0 Capacitor Capacity: 2700.0 Disallows Assistance: 1.0 hackable: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 1.0 entityAttackRange: 0.0 structureUniformity: 1.0 entityChaseMaxDistance: 0.0 Signature Radius: 500.0 entityFactionLoss: 0.0 Bounty: 0.0 spawnWithoutGuardsToo: 1.0 requiredSkill1Level: 1.0 Primary Skill required: 13278.0 Structure Hitpoints: 1000000.0 Capacitor Recharge time: 0.0 Optimal Range: 0.0 Accuracy falloff: 0.0 tierDifficulty: 2.0 |
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85039 - Rogue Drone Ship Remains | You surmise that with some relic analyzing equipment, there is still something of value to be had from this wreck. | Spawn Container | Click to toggle showing the 32 attributes.descriptionID: 726611typeID: 85039 graphicID: 27938 Capacity: 2700.0 isDynamicType: 0 typeNameID: 726610 basePrice: 0.0 Volume: 27500.0 radius: 300.0 published: 0 Mass: 10000.0 groupID: 306 portionSize: 1 Turret Tracking: 0.0 Capacitor Capacity: 2700.0 Disallows Assistance: 1.0 hackable: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 1.0 spawnWithoutGuardsToo: 1.0 structureUniformity: 1.0 entityChaseMaxDistance: 0.0 Signature Radius: 500.0 entityFactionLoss: 0.0 Bounty: 0.0 requiredSkill1Level: 1.0 Primary Skill required: 13278.0 Structure Hitpoints: 1000000.0 Capacitor Recharge time: 0.0 Optimal Range: 0.0 Accuracy falloff: 0.0 tierDifficulty: 3.0 |
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85040 - Rogue Drone Ruins | You surmise that with some relic analyzing equipment, there is still something of value to be had from this wreck. | Spawn Container | Click to toggle showing the 32 attributes.descriptionID: 726613typeID: 85040 graphicID: 27939 Capacity: 2700.0 isDynamicType: 0 typeNameID: 726612 basePrice: 0.0 Volume: 27500.0 radius: 300.0 published: 0 Mass: 10000.0 groupID: 306 portionSize: 1 Turret Tracking: 0.0 Disallows Assistance: 1.0 Bounty: 0.0 entityEquipmentMin: 0.0 Structure Hitpoints: 1000000.0 hackable: 1.0 Capacitor Capacity: 2700.0 entityChaseMaxDistance: 0.0 structureUniformity: 1.0 Signature Radius: 500.0 entityFactionLoss: 0.0 spawnWithoutGuardsToo: 1.0 requiredSkill1Level: 1.0 Primary Skill required: 13278.0 entityEquipmentMax: 1.0 Capacitor Recharge time: 0.0 Optimal Range: 0.0 Accuracy falloff: 0.0 tierDifficulty: 4.0 |
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85062 - Sidewinder | Following an announcement that CONCORD itself had donated ships as prizes for the Independent Gaming Commission’s Alliance Tournament XX in YC126, a bid executed through a series of shell corporations saw principal sponsorship for the milestone 20th anniversary event shift to the Guristas. Securing a massive stream of profit and publicity for his organization through New Eden’s foremost capsuleer tournament, Korako ‘The Rabbit' Kosakami added further insult to injury by vandalizing the exterior of CONCORD’s donations and retooling them into extravagant prizes of his own design.
To keep his most potent modifications out of lawful hands, the Rabbit enlisted the aid of turncoat Caldari Navy Commander Esri Hakuzosu to crack and reverse the parameters of the Pacifier’s security status function-gating subsystem, mocking CONCORD by turning their own notoriously stringent pilot verification protocols against them. Joined with a host of other preposterously costly upgrades and alterations, the Sidewinder presents a vicious pinnacle of Guristas starship engineering. |
Covert Ops | Click to toggle showing the 131 attributes.quoteID: 872329typeNameID: 726714 designerIDs: [1000141] radius: 38.0 factionID: 500010 quoteAuthorID: 872330 typeID: 85062 graphicID: 27914 Capacity: 200.0 isDynamicType: 0 soundID: 20070 wreckTypeID: 26941 Tech Level: 2.0 certificateTemplate: 226 basePrice: 15800000.0 marketGroupID: 1838 (Special Edition Covert Ops) Volume: 20000.0 descriptionID: 726715 metaLevel: 9 metaGroupID: 4 Mass: 1400000.0 published: 1 portionSize: 1 groupID: 830 Item Damage: 0.0 Structure Hitpoints: 325.0 Cloak Reactivation Delay: 5000.0 Powergrid Output: 70.0 Low Slots: 4.0 Medium Slots: 5.0 High Slots: 5.0 Power Load: 0.0 shipBonus3CF: -4.0 powerToSpeed: 1.0 warpFactor: 0.0 Maximum Velocity: 375.0 Signature Radius: 30.0 eliteBonusCovertOps3: -10.0 Shield Capacity: 700.0 CPU Output: 265.0 CPU Load: 0.0 pilotSecurityStatus: 0.0 Scan Resolution: 800.0 Capacitor Recharge time: 200000.0 eliteBonusCovertOps1: 15.0 inverseCappedSecStatus: -1.0 Weapon Disruption Resistance: 1.0 covertOpsStealthBomberTargettingDelay: 0.0 Inertia Modifier: 3.2 armorUniformity: 0.75 shipBonusGF2: 7.5 shipBonusMF2: 10.0 Maximum Targeting Range: 55000.0 structureUniformity: 1.0 Warp Speed Multiplier: 8.0 ATFrigDmgBonus: -7.5 ATInverseSecStatus: -1.0 Launcher Hardpoints: 4.0 Turret Hardpoints: 4.0 Calibration: 400.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 ATfrigDroneBonus: 150.0 fwLpKill: 50.0 Meta Level: 5.0 mainColor: 16777215.0 maxPassengers: 15.0 Rig Slots: 2.0 uniformity: 1.0 maxDirectionalVelocity: 3000.0 minTargetVelDmgMultiplier: 0.05 warpCapacitorNeed: 1.35e-06 heatCapacityHi: 100.0 heatDissipationRateHi: 0.01 Rig Slots: 2.0 heatDissipationRateMed: 0.01 heatDissipationRateLow: 0.01 heatCapacityMed: 100.0 heatCapacityLow: 100.0 Primary Skill required: 3331.0 Secondary Skill required: 3330.0 Tertiary Skill required: 3328.0 Cargo Scan Resistance: 0.0 Maximum Locked Targets: 7.0 heatGenerationMultiplier: 1.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 25.0 propulsionGraphicID: 395.0 typeColorScheme: 11337.0 Heat Attenuation: 0.71 heatAttenuationMed: 0.63 heatAttenuationLow: 0.63 gfxBoosterID: 395.0 Drone Bandwidth: 10.0 isBlackOpsJumpPortalPassenger: 1.0 isBlackOpsJumpConduitPassenger: 1.0 Ship Warp Speed: 1.0 Quaternary Skill required: 3329.0 Level 5 required: 1.0 requiredSkill5Level: 1.0 Armor Hitpoints: 700.0 Armor EM Damage Resistance: 0.67 Armor Explosive Damage Resistance: 0.67 Armor Kinetic Damage Resistance: 0.67 Armor Thermal Damage Resistance: 0.67 Shield EM Damage Resistance: 0.67 Shield Explosive Damage Resistance: 0.67 Shield Kinetic Damage Resistance: 0.67 Shield Thermal Damage Resistance: 0.67 requiredSkill1Level: 1.0 requiredSkill2Level: 1.0 requiredSkill3Level: 1.0 shipBonusRole7: -100.0 Drone Capacity: 25.0 Quinary Skill required: 12093.0 eliteBonusCovertOps2: 15.0 Analyzer Virus Strength Bonus: 10.0 Rig Size: 1.0 Stasis Webifier Resistance: 1.0 shipBonusCF: 10.0 scanSpeed: 2000.0 Shield recharge time: 625000.0 Capacitor Capacity: 400.0 shieldUniformity: 0.75 shipBonus2AF: 10.0 Capacitor Warfare Resistance: 1.0 shipScanResistance: 0.0 |
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85084 - Small Breacher Pod Launcher | Featuring a compact recloning vat that receives its clones' nanoheuristic mappings upon death, Breacher Pod Launchers provide eligible ships the ability to send boarding parties rapidly into enemy ships via Breacher Pods. | Breacher Pod Launchers | Click to toggle showing the 37 attributes.descriptionID: 870963typeID: 85084 graphicID: 27870 Capacity: 4.0 metaLevel: 0 isDynamicType: 0 typeNameID: 726806 iconID: 26395 basePrice: 3000.0 metaGroupID: 1 marketGroupID: 3726 (Breacher Pod Launchers) Volume: 5.0 radius: 1.0 published: 1 Mass: 0.0 Tech Level: 1.0 groupID: 4807 portionSize: 1 Charge size: 1.0 Used with (Charge Group): 4808.0 Reload Time: 30000.0 Can be fitted to: 85087.0 maxGroupActive: 1.0 Max Modules Of This Group Allowed: 1.0 Structure Hitpoints: 40.0 typeColorScheme: 11324.0 validTargetWhitelist: 792.0 CPU usage: 5.0 Rate of fire: 24000.0 requiredSkill1Level: 1.0 Cannot Auto Repeat: 1.0 Charges Per Cycle: 1.0 Meta Level: 0.0 Heat Damage: 1.0 heatAbsorbtionRateModifier: 0.01 Powergrid Usage: 1.0 Primary Skill required: 86260.0 |
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85085 - Medium Breacher Pod Launcher | Featuring a compact recloning vat that receives its clones' nanoheuristic mappings upon death, Breacher Pod Launchers provide eligible ships the ability to send boarding parties rapidly into enemy ships via Breacher Pods. | Breacher Pod Launchers | Click to toggle showing the 37 attributes.descriptionID: 870964typeID: 85085 graphicID: 27869 Capacity: 25.0 metaLevel: 0 isDynamicType: 0 typeNameID: 726808 iconID: 26396 basePrice: 34096.0 metaGroupID: 1 marketGroupID: 3726 (Breacher Pod Launchers) Volume: 10.0 radius: 1.0 published: 1 Mass: 0.0 Tech Level: 1.0 groupID: 4807 portionSize: 1 Charge size: 2.0 Used with (Charge Group): 4808.0 Reload Time: 30000.0 Can be fitted to: 85086.0 maxGroupActive: 1.0 Max Modules Of This Group Allowed: 1.0 Structure Hitpoints: 40.0 typeColorScheme: 11324.0 validTargetWhitelist: 792.0 CPU usage: 10.0 Rate of fire: 20000.0 requiredSkill1Level: 2.0 Cannot Auto Repeat: 1.0 Charges Per Cycle: 1.0 Meta Level: 0.0 Heat Damage: 1.2 heatAbsorbtionRateModifier: 0.01 Powergrid Usage: 10.0 Primary Skill required: 86260.0 |
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85086 - Cenotaph | An amalgamation of Minmatar engineering, Caldari electronics, and cutting edge bioinformatic technology, the Cenotaph is perfectly engineered for surprise strikes, deep behind enemy lines.
The Deathless Custodians devised the Cenotaph specifically to house their Breacher Pod weaponry while supporting the Covert Ops technology capabilities required for their clandestine operations. |
Combat Battlecruiser | Click to toggle showing the 115 attributes.quoteID: 871907raceID: 32 typeNameID: 726810 designerIDs: [1000438] radius: 246.0 factionID: 500029 quoteAuthorID: 871908 typeID: 85086 graphicID: 27876 Capacity: 425.0 isDynamicType: 0 soundID: 20076 wreckTypeID: 26535 Tech Level: 1.0 certificateTemplate: 2306 published: 1 marketGroupID: 3534 (Pirate Faction) Volume: 216000.0 descriptionID: 727726 metaLevel: 0 metaGroupID: 4 isisGroupID: 23 Mass: 13000000.0 basePrice: 40400000.0 portionSize: 1 groupID: 419 Item Damage: 0.0 Structure Hitpoints: 6000.0 Cloak Reactivation Delay: 15000.0 Rig Size: 2.0 Low Slots: 3.0 Medium Slots: 7.0 High Slots: 8.0 Power Load: 0.0 powerToSpeed: 1.0 warpFactor: 0.0 Maximum Velocity: 160.0 Signature Radius: 250.0 CPU Output: 500.0 CPU Load: 0.0 Scan Resolution: 220.0 Capacitor Recharge time: 750000.0 Weapon Disruption Resistance: 1.0 Stasis Webifier Resistance: 1.0 Inertia Modifier: 0.6 armorUniformity: 0.75 Maximum Targeting Range: 50000.0 scanSpeed: 5500.0 Command Burst Effect Range Bonus: 50.0 Warp Speed Multiplier: 2.7 Launcher Hardpoints: 3.0 Turret Hardpoints: 3.0 Calibration: 350.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 fwLpKill: 200.0 Meta Level: 8.0 mainColor: 16777215.0 maxPassengers: 450.0 Rig Slots: 3.0 uniformity: 1.0 maxDirectionalVelocity: 2000.0 minTargetVelDmgMultiplier: 0.25 warpCapacitorNeed: 8.13e-07 heatCapacityHi: 100.0 heatDissipationRateHi: 0.01 Rig Slots: 3.0 heatDissipationRateMed: 0.01 heatDissipationRateLow: 0.01 heatCapacityMed: 100.0 heatCapacityLow: 100.0 Primary Skill required: 33098.0 Secondary Skill required: 33096.0 Cargo Scan Resistance: 1.0 Maximum Locked Targets: 6.0 heatGenerationMultiplier: 0.65 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 25.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 propulsionGraphicID: 397.0 shipBonusCBC1: 10.0 typeColorScheme: 11342.0 Heat Attenuation: 0.820335356 shipBonusMBC1: -5.0 heatAttenuationMed: 0.793700526 heatAttenuationLow: 0.5 gfxBoosterID: 397.0 Drone Bandwidth: 50.0 shipBonusRole1: 100.0 shipBonusRole2: 100.0 Ship Warp Speed: 1.0 Shield Capacity: 8000.0 Armor Hitpoints: 5000.0 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.75 Armor Thermal Damage Resistance: 0.65 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 requiredSkill1Level: 2.0 requiredSkill2Level: 2.0 shipBonusRole7: -100.0 Drone Capacity: 100.0 Powergrid Output: 1100.0 structureUniformity: 1.0 Shield recharge time: 1800000.0 Capacitor Capacity: 3000.0 shieldUniformity: 0.75 roleBonusCBC: 7.5 Capacitor Warfare Resistance: 1.0 |
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85087 - Tholos | Developed by the Deathless Custodians in late YC126, the Tholos is a fusion of Thukker starship engineering, cutting-edge Caldari electronics, and breakthroughs in shipboard bioinformatic technology. This synergy beckoned into reality the perfect machine for the Circle’s preferred hit and run doctrine.
The Tholos boasts the capabilities to use both Breacher Pod Launchers and Covert Ops Cloaking Devices. |
Destroyer | Click to toggle showing the 113 attributes.quoteID: 871905raceID: 32 typeNameID: 726812 designerIDs: [1000438] radius: 138.0 factionID: 500029 quoteAuthorID: 871906 typeID: 85087 graphicID: 27875 Capacity: 400.0 isDynamicType: 0 soundID: 20074 wreckTypeID: 26540 Tech Level: 1.0 certificateTemplate: 2305 published: 1 marketGroupID: 3531 (Pirate Faction) Volume: 43000.0 descriptionID: 727727 metaLevel: 8 metaGroupID: 4 isisGroupID: 14 Mass: 1700000.0 basePrice: 800000.0 portionSize: 1 groupID: 420 Item Damage: 0.0 Structure Hitpoints: 1100.0 Cloak Reactivation Delay: 15000.0 Rig Size: 1.0 Low Slots: 2.0 Medium Slots: 6.0 High Slots: 6.0 Power Load: 0.0 powerToSpeed: 1.0 warpFactor: 0.0 Maximum Velocity: 255.0 Signature Radius: 60.0 CPU Output: 215.0 CPU Load: 0.0 Scan Resolution: 550.0 Capacitor Recharge time: 270000.0 Weapon Disruption Resistance: 1.0 Stasis Webifier Resistance: 1.0 Inertia Modifier: 2.75 armorUniformity: 0.75 Maximum Targeting Range: 30000.0 scanSpeed: 5000.0 Warp Speed Multiplier: 4.5 Launcher Hardpoints: 2.0 Turret Hardpoints: 2.0 Calibration: 350.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 fwLpKill: 40.0 Meta Level: 0.0 mainColor: 16777215.0 maxPassengers: 450.0 Rig Slots: 3.0 uniformity: 1.0 maxDirectionalVelocity: 2000.0 minTargetVelDmgMultiplier: 0.25 warpCapacitorNeed: 8.13e-07 heatCapacityHi: 100.0 heatDissipationRateHi: 0.01 Rig Slots: 3.0 heatDissipationRateMed: 0.01 heatDissipationRateLow: 0.01 heatCapacityMed: 100.0 heatCapacityLow: 100.0 Primary Skill required: 33092.0 Secondary Skill required: 33094.0 Cargo Scan Resistance: 1.0 Maximum Locked Targets: 6.0 heatGenerationMultiplier: 0.85 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 16.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 propulsionGraphicID: 397.0 shipBonusCD1: 7.5 typeColorScheme: 11342.0 Heat Attenuation: 0.757858283 heatAttenuationMed: 0.757858283 heatAttenuationLow: 0.25 gfxBoosterID: 397.0 Drone Bandwidth: 25.0 shipBonusRole1: 150.0 shipBonusRole2: 150.0 Ship Warp Speed: 1.0 Shield Capacity: 1500.0 Armor Hitpoints: 900.0 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.75 Armor Thermal Damage Resistance: 0.65 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 requiredSkill1Level: 2.0 requiredSkill2Level: 2.0 shipBonusMD1: -5.0 shipBonusRole7: -100.0 Drone Capacity: 50.0 Powergrid Output: 50.0 structureUniformity: 1.0 Shield recharge time: 625000.0 Capacitor Capacity: 500.0 shieldUniformity: 0.75 Capacitor Warfare Resistance: 1.0 |
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85088 - SCARAB Breacher Pod S | SCARAB Breacher Pods are filled with Shriker clones designed to board and wreak havoc in the vulnerable interiors of target ships — bypassing traditional damage resistances. | SCARAB Breacher Pods | Click to toggle showing the 40 attributes.descriptionID: 870965typeID: 85088 graphicID: 27868 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 726815 iconID: 26372 basePrice: 240.0 metaGroupID: 1 marketGroupID: 3725 (Breacher Pods) Volume: 0.1 radius: 300.0 published: 1 Mass: 100.0 Tech Level: 1.0 groupID: 4808 portionSize: 20 Charge size: 1.0 aimedLaunch: 1.0 Structure Hitpoints: 60.0 structureUniformity: 1.0 requiredSkill1Level: 1.0 Maximum Flight Time: 2000.0 Maximum Velocity: 2000.0 Primary Skill required: 86260.0 Used with (Launcher Group): 4807.0 Inertia Modifier: 8.0 Base Shield Damage: 0.0 Base Armor Damage: 0.0 Damage effect duration: 50000.0 Maximum damage per second: 160.0 Maximum percentage of target HP damaged per second: 0.6 detonationRange: 35.0 Structure Kinetic Damage Resistance: 1.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 Structure EM Damage Resistance: 1.0 Meta Level: 0.0 armorPiercingChance: 1.0 |
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85089 - SCARAB Breacher Pod M | SCARAB Breacher Pods are filled with Shriker clones designed to board and wreak havoc in the vulnerable interiors of target ships — bypassing traditional damage resistances. | SCARAB Breacher Pods | Click to toggle showing the 37 attributes.descriptionID: 870966typeID: 85089 graphicID: 27867 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 726817 iconID: 26373 basePrice: 2516.0 metaGroupID: 1 marketGroupID: 3725 (Breacher Pods) Volume: 0.5 radius: 300.0 published: 1 Mass: 1000.0 Tech Level: 1.0 groupID: 4808 portionSize: 20 Charge size: 2.0 structureUniformity: 1.0 aimedLaunch: 1.0 Maximum Velocity: 2000.0 Inertia Modifier: 8.0 Maximum damage per second: 800.0 Structure Hitpoints: 120.0 Damage effect duration: 50000.0 detonationRange: 35.0 Structure Kinetic Damage Resistance: 1.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 Structure EM Damage Resistance: 1.0 requiredSkill1Level: 2.0 Primary Skill required: 86260.0 Maximum percentage of target HP damaged per second: 0.8 Used with (Launcher Group): 4807.0 Meta Level: 0.0 Maximum Flight Time: 4000.0 |
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85090 - Asteroid Set 3 Small 1 | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 85090graphicID: 27821 Capacity: 0.0 isDynamicType: 0 typeNameID: 726819 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 4579 portionSize: 1 |
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85091 - Asteroid Set 3 Small 2 | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 85091graphicID: 27822 Capacity: 0.0 isDynamicType: 0 typeNameID: 726820 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 4579 portionSize: 1 |
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85092 - Asteroid Set 3 Small 3 | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 85092graphicID: 27823 Capacity: 0.0 isDynamicType: 0 typeNameID: 726821 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 4579 portionSize: 1 |
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85093 - Asteroid Set 3 Small 4 | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 85093graphicID: 27824 Capacity: 0.0 isDynamicType: 0 typeNameID: 726822 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 4579 portionSize: 1 |
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85094 - Asteroid Set 3 Small 5 | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 85094graphicID: 27825 Capacity: 0.0 isDynamicType: 0 typeNameID: 726823 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 4579 portionSize: 1 |
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85095 - Asteroid Set 3 Small 6 | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 85095graphicID: 27826 Capacity: 0.0 isDynamicType: 0 typeNameID: 726824 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 4579 portionSize: 1 |
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85096 - Asteroid Set 3 Medium 1 | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 85096graphicID: 27827 Capacity: 0.0 isDynamicType: 0 typeNameID: 726825 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 4579 portionSize: 1 |
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85097 - Asteroid Set 3 Medium 2 | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 85097graphicID: 27828 Capacity: 0.0 isDynamicType: 0 typeNameID: 726826 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 4579 portionSize: 1 |
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85098 - Asteroid Set 3 Medium 3 | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 85098graphicID: 27829 Capacity: 0.0 isDynamicType: 0 typeNameID: 726827 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 4579 portionSize: 1 |
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85099 - Asteroid Set 3 Medium 4 | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 85099graphicID: 27830 Capacity: 0.0 isDynamicType: 0 typeNameID: 726828 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 4579 portionSize: 1 |
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85100 - Asteroid Set 3 Medium 5 | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 85100graphicID: 27831 Capacity: 0.0 isDynamicType: 0 typeNameID: 726829 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 4579 portionSize: 1 |
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85101 - Asteroid Set 3 Medium 6 | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 85101graphicID: 27832 Capacity: 0.0 isDynamicType: 0 typeNameID: 726830 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 4579 portionSize: 1 |
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85102 - Asteroid Set 3 Medium 7 | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 85102graphicID: 27833 Capacity: 0.0 isDynamicType: 0 typeNameID: 726831 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 4579 portionSize: 1 |
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85103 - Asteroid Set 3 Medium 8 | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 85103graphicID: 27834 Capacity: 0.0 isDynamicType: 0 typeNameID: 726832 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 4579 portionSize: 1 |
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85114 - ENV_Sansha_S1 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 85114graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 726894 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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85115 - ENV_Sansha_S2 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 85115graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 726895 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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85116 - ENV_Sansha_S3 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 85116graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 726896 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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85159 - Serpentis Banner 01a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 85159graphicID: 27838 Capacity: 0.0 isDynamicType: 0 typeNameID: 727011 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 4579 portionSize: 1 |
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85160 - Bloodraider Banner 01a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 85160graphicID: 27839 Capacity: 0.0 isDynamicType: 0 typeNameID: 727012 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 4579 portionSize: 1 |
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85161 - Sansha Banner 01a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 85161graphicID: 27840 Capacity: 0.0 isDynamicType: 0 typeNameID: 727013 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 4579 portionSize: 1 |
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85162 - Serpentis Small Hologram 01a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 85162graphicID: 27841 Capacity: 0.0 isDynamicType: 0 typeNameID: 727014 basePrice: 0.0 Volume: 0.0 radius: 14000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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85163 - Bloodraider Small Hologram 01a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 85163graphicID: 27842 Capacity: 0.0 isDynamicType: 0 typeNameID: 727015 basePrice: 0.0 Volume: 0.0 radius: 9000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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85164 - Sansha Small Hologram 01a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 85164graphicID: 27843 Capacity: 0.0 isDynamicType: 0 typeNameID: 727016 basePrice: 0.0 Volume: 0.0 radius: 8500.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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85165 - Minmatar Station 03 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 85165graphicID: 1138 Capacity: 0.0 isDynamicType: 0 typeNameID: 727017 basePrice: 0.0 Volume: 0.0 radius: 19000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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85166 - Minmatar Station 05 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 85166graphicID: 1135 Capacity: 0.0 isDynamicType: 0 typeNameID: 727018 basePrice: 0.0 Volume: 0.0 radius: 30000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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85167 - Minmatar Station 06 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 85167graphicID: 1136 Capacity: 0.0 isDynamicType: 0 typeNameID: 727019 basePrice: 0.0 Volume: 0.0 radius: 30000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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85180 - Cenotaph Blueprint | No Description | Battlecruiser Blueprint | Click to toggle showing the 13 attributes.typeID: 85180graphicID: 27876 Capacity: 0.0 typeNameID: 727087 basePrice: 0.0 metaGroupID: 4 Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 489 portionSize: 1 industryBlueprintRank: 50.0 |
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85181 - Tholos Blueprint | No Description | Destroyer Blueprint | Click to toggle showing the 13 attributes.typeID: 85181graphicID: 27875 Capacity: 0.0 typeNameID: 727090 basePrice: 0.0 metaGroupID: 4 Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 487 portionSize: 1 industryBlueprintRank: 30.0 |
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85184 - Angel Battleship Machariel Wreckage | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 85184graphicID: 27845 Capacity: 0.0 isDynamicType: 0 typeNameID: 727276 basePrice: 0.0 Volume: 0.0 soundID: 79421 radius: 1200.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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85185 - Angel Carrier Hell Wreckage | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 85185graphicID: 27846 Capacity: 0.0 isDynamicType: 0 typeNameID: 727277 basePrice: 0.0 Volume: 0.0 soundID: 79421 radius: 6000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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85186 - Angel Carrier Nidhoggur Wreckage | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 85186graphicID: 27847 Capacity: 0.0 isDynamicType: 0 typeNameID: 727278 basePrice: 0.0 Volume: 0.0 soundID: 79421 radius: 1600.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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85187 - Angel Dreadnought Naglfar Wreckage | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 85187graphicID: 27848 Capacity: 0.0 isDynamicType: 0 typeNameID: 727279 basePrice: 0.0 Volume: 0.0 soundID: 79421 radius: 3000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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85188 - Angel Force Auxiliary Lif Wreckage | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 85188graphicID: 27849 Capacity: 0.0 isDynamicType: 0 typeNameID: 727280 basePrice: 0.0 Volume: 0.0 soundID: 79421 radius: 4500.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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85189 - Bloodraider Battleship Apocalypse Wreckage | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 85189graphicID: 27850 Capacity: 0.0 isDynamicType: 0 typeNameID: 727281 basePrice: 0.0 Volume: 0.0 soundID: 79421 radius: 1000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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85190 - Bloodraider Battleship Bhaalgorn Wreckage | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 85190graphicID: 27851 Capacity: 0.0 isDynamicType: 0 typeNameID: 727282 basePrice: 0.0 Volume: 0.0 soundID: 79421 radius: 800.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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85191 - Bloodraider Carrier Aeon Wreckage | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 85191graphicID: 27852 Capacity: 0.0 isDynamicType: 0 typeNameID: 727283 basePrice: 0.0 Volume: 0.0 soundID: 79421 radius: 5500.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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85192 - Bloodraider Carrier Archon Wreckage | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 85192graphicID: 27853 Capacity: 0.0 isDynamicType: 0 typeNameID: 727284 basePrice: 0.0 Volume: 0.0 soundID: 79421 radius: 2500.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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85193 - Bloodraider Dreadnought Chemosh Wreckage | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 85193graphicID: 25560 Capacity: 0.0 isDynamicType: 0 typeNameID: 727285 basePrice: 0.0 Volume: 0.0 soundID: 79421 radius: 3000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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85194 - Bloodraider Force Auxiliary Dagon Wreckage | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 85194graphicID: 25562 Capacity: 0.0 isDynamicType: 0 typeNameID: 727286 basePrice: 0.0 Volume: 0.0 soundID: 79421 radius: 4000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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85195 - Guristas Battleship Raven Wreckage | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 85195graphicID: 27854 Capacity: 0.0 isDynamicType: 0 typeNameID: 727287 basePrice: 0.0 Volume: 0.0 soundID: 79421 radius: 650.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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85196 - Guristas Battleship Rattlesnake Wreckage | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 85196graphicID: 27855 Capacity: 0.0 isDynamicType: 0 typeNameID: 727288 basePrice: 0.0 Volume: 0.0 soundID: 79421 radius: 700.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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85197 - Guristas Carrier Chimera Wreckage | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 85197graphicID: 27856 Capacity: 0.0 isDynamicType: 0 typeNameID: 727289 basePrice: 0.0 Volume: 0.0 soundID: 79421 radius: 1750.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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85198 - Guristas Carrier Wyvern Wreckage | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 85198graphicID: 27857 Capacity: 0.0 isDynamicType: 0 typeNameID: 727290 basePrice: 0.0 Volume: 0.0 soundID: 79421 radius: 5500.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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85199 - Guristas Dreadnought Caiman Wreckage | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 85199graphicID: 25559 Capacity: 0.0 isDynamicType: 0 typeNameID: 727291 basePrice: 0.0 Volume: 0.0 soundID: 79421 radius: 3000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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85200 - Guristas Force Auxiliary Loggerhead Wreckage | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 85200graphicID: 25563 Capacity: 0.0 isDynamicType: 0 typeNameID: 727292 basePrice: 0.0 Volume: 0.0 soundID: 79421 radius: 3700.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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85201 - Serpentis Battleship Dominix Wreckage | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 85201graphicID: 27858 Capacity: 0.0 isDynamicType: 0 typeNameID: 727293 basePrice: 0.0 Volume: 0.0 soundID: 79421 radius: 1000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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85202 - Serpentis Battleship Vindicator Wreckage | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 85202graphicID: 27859 Capacity: 0.0 isDynamicType: 0 typeNameID: 727294 basePrice: 0.0 Volume: 0.0 soundID: 79421 radius: 800.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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85203 - Serpentis Carrier Vendetta Wreckage | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 85203graphicID: 25564 Capacity: 0.0 isDynamicType: 0 typeNameID: 727295 basePrice: 0.0 Volume: 0.0 soundID: 79421 radius: 5750.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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85204 - Serpentis Carrier Vanguard Wreckage | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 85204graphicID: 27860 Capacity: 0.0 isDynamicType: 0 typeNameID: 727296 basePrice: 0.0 Volume: 0.0 soundID: 79421 radius: 1750.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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85205 - Serpentis Dreadnought Vehement Wreckage | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 85205graphicID: 25561 Capacity: 0.0 isDynamicType: 0 typeNameID: 727297 basePrice: 0.0 Volume: 0.0 soundID: 79421 radius: 2500.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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85206 - Serpentis Force Auxiliary Venerable Wreckage | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 85206graphicID: 27861 Capacity: 0.0 isDynamicType: 0 typeNameID: 727298 basePrice: 0.0 Volume: 0.0 soundID: 79421 radius: 4000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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85207 - Sansha Carrier Revenant Wreckage | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 85207graphicID: 10674 Capacity: 0.0 isDynamicType: 0 typeNameID: 727299 basePrice: 0.0 Volume: 0.0 soundID: 79421 radius: 6000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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85208 - Sansha Battleship Nightmare Wreckage | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 85208graphicID: 27862 Capacity: 0.0 isDynamicType: 0 typeNameID: 727300 basePrice: 0.0 Volume: 0.0 soundID: 79421 radius: 700.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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85209 - Sansha Control Tower Wreckage | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 85209graphicID: 27863 Capacity: 0.0 isDynamicType: 0 typeNameID: 727301 basePrice: 0.0 Volume: 0.0 soundID: 79421 radius: 4000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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85210 - Sansha Battlestation 02 Wreckage | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 85210graphicID: 27864 Capacity: 0.0 isDynamicType: 0 typeNameID: 727302 basePrice: 0.0 Volume: 0.0 soundID: 79421 radius: 2500.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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85229 - Cobra | Following an announcement that CONCORD itself had donated ships as prizes for the Independent Gaming Commission’s Alliance Tournament XX in YC126, a bid executed through a series of shell corporations saw principal sponsorship for the milestone 20th anniversary event shift to the Guristas. Securing a massive stream of profit and publicity for his organization through New Eden’s foremost capsuleer tournament, Korako ‘The Rabbit' Kosakami added further insult to injury by vandalizing the exterior of CONCORD’s donations and retooling them into extravagant prizes of his own design.
To keep his most potent modifications out of lawful hands, the Rabbit enlisted the aid of turncoat Caldari Navy Commander Esri Hakuzosu to crack and reverse the parameters of the Enforcer’s security status function-gating subsystem, mocking CONCORD by turning their own notoriously stringent pilot verification protocols against them. Joined with a host of other preposterously costly upgrades and alterations, the Cobra presents a lethal pinnacle of Guristas ship engineering. |
Force Recon Ship | Click to toggle showing the 132 attributes.quoteID: 872327typeNameID: 727341 designerIDs: [1000141] radius: 200.0 factionID: 500010 quoteAuthorID: 872328 typeID: 85229 graphicID: 27915 Capacity: 300.0 isDynamicType: 0 soundID: 20078 wreckTypeID: 26940 Tech Level: 2.0 certificateTemplate: 227 basePrice: 157200000.0 marketGroupID: 1837 (Special Edition Recon Ships) Volume: 100000.0 descriptionID: 727342 metaLevel: 9 metaGroupID: 4 Mass: 12500000.0 published: 1 portionSize: 1 groupID: 833 eliteBonusReconShip3: 15.0 Item Damage: 0.0 Structure Hitpoints: 850.0 Cloak Reactivation Delay: 5000.0 Powergrid Output: 1150.0 Low Slots: 5.0 Medium Slots: 6.0 High Slots: 7.0 Power Load: 0.0 powerToSpeed: 1.0 warpFactor: 0.0 Maximum Velocity: 240.0 Signature Radius: 120.0 Shield Capacity: 2300.0 CPU Output: 500.0 CPU Load: 0.0 pilotSecurityStatus: 0.0 Scan Resolution: 320.0 Capacitor Recharge time: 533000.0 inverseCappedSecStatus: -1.0 Weapon Disruption Resistance: 1.0 Duration Bonus: -50.0 Rig Size: 2.0 Inertia Modifier: 0.48 armorUniformity: 0.75 Maximum Targeting Range: 100000.0 scanSpeed: 4500.0 Warp Speed Multiplier: 4.5 ATInverseSecStatus: -1.0 Shield Explosive Damage Resistance: 0.67 Launcher Hardpoints: 5.0 Turret Hardpoints: 5.0 Calibration: 400.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 ATcruiserScramblerDisruptorBonus: -3.75 Structure EM Damage Resistance: 0.67 fwLpKill: 200.0 ATcruiserDroneBonus: 150.0 Meta Level: 5.0 mainColor: 16777215.0 maxPassengers: 580.0 Rig Slots: 2.0 uniformity: 1.0 shipBonusAC2: 10.0 shipBonusCC2: 10.0 shipBonusGC2: 7.5 shipBonusMC2: 10.0 warpCapacitorNeed: 1.25e-06 heatCapacityHi: 100.0 heatDissipationRateHi: 0.01 Rig Slots: 2.0 heatDissipationRateMed: 0.01 heatDissipationRateLow: 0.01 heatCapacityMed: 100.0 heatCapacityLow: 100.0 Primary Skill required: 3335.0 Secondary Skill required: 3334.0 Tertiary Skill required: 3332.0 Cargo Scan Resistance: 0.0 Maximum Locked Targets: 10.0 Reduction in AB, MWD, MJD fitting requirements: -99.0 heatGenerationMultiplier: 0.75 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 35.0 propulsionGraphicID: 395.0 typeColorScheme: 11409.0 Heat Attenuation: 0.79 heatAttenuationMed: 0.71 heatAttenuationLow: 0.71 gfxBoosterID: 395.0 Drone Bandwidth: 20.0 isBlackOpsJumpPortalPassenger: 1.0 isBlackOpsJumpConduitPassenger: 1.0 Ship Warp Speed: 1.0 Quaternary Skill required: 3333.0 Level 5 required: 1.0 requiredSkill5Level: 1.0 Armor Hitpoints: 2300.0 Armor EM Damage Resistance: 0.67 Armor Explosive Damage Resistance: 0.67 Armor Kinetic Damage Resistance: 0.67 Armor Thermal Damage Resistance: 0.67 Shield EM Damage Resistance: 0.67 Consumption Quantity Bonus: -80.0 Shield Kinetic Damage Resistance: 0.67 Shield Thermal Damage Resistance: 0.67 requiredSkill1Level: 1.0 requiredSkill2Level: 1.0 requiredSkill3Level: 1.0 shipBonusRole7: -100.0 Drone Capacity: 50.0 Quinary Skill required: 22761.0 Stasis Webifier Resistance: 1.0 structureUniformity: 1.0 ATcruiserStasisWebifierBonus: -7.5 shipBonusAC: 7.5 Shield recharge time: 1250000.0 Capacitor Capacity: 1650.0 shieldUniformity: 0.75 shipBonusGC: 7.5 shipBonusCC: -10.0 shipBonusMC: -7.5 Capacitor Warfare Resistance: 1.0 shipBonusCC3: -4.0 |
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85230 - Mercenary Den | The Deathless Circle has developed an open-source facility known throughout the cluster as a “Mercenary Den.” Allegedly designed as a hub for Upwell clones to rest and relax, they have quickly become congregating points for mercenaries looking for work and clones seeking to escape it. This facility provides an ideal environment for enjoying alcoholic drinks, watching the latest SCOPE broadcasts, and engaging in impromptu combat training.
The Deathless has released a statement that any Upwell legal teams bothered about misuse of the Transneural Echo Burn Scanner “booths” included with the structure should "kindly leave and pass away peacefully." Please note that at this time, Mercenary Dens can only sustain themselves when linked to a nearby temperate planet Skyhook. |
Mercenary Den | Click to toggle showing the 41 attributes.descriptionID: 871488typeID: 85230 graphicID: 27893 Capacity: 3000.0 metaLevel: 1 isDynamicType: 0 typeNameID: 727353 basePrice: 0.0 metaGroupID: 1 marketGroupID: 3680 (Mercenary Dens) Volume: 50.0 soundID: 20133 wreckTypeID: 86175 radius: 2500.0 published: 1 Mass: 10000.0 Tech Level: 1.0 groupID: 4810 portionSize: 1 Shield Capacity: 500000.0 Structure Hitpoints: 500000.0 Armor EM Damage Resistance: 0.75 Armor Explosive Damage Resistance: 0.75 Armor Kinetic Damage Resistance: 0.75 Armor Thermal Damage Resistance: 0.75 Shield EM Damage Resistance: 0.75 Shield Explosive Damage Resistance: 0.75 Shield Kinetic Damage Resistance: 0.75 Shield Thermal Damage Resistance: 0.75 Signature Radius: 500.0 Anchoring Delay: 3600000.0 Armor Hitpoints: 500000.0 armorUniformity: 0.75 structureUniformity: 1.0 RADAR Sensor Strength: 50.0 Ladar Sensor Strength: 50.0 Magnetometric Sensor Strength: 50.0 Gravimetric Sensor Strength: 50.0 Shield recharge time: 86400000.0 shieldUniformity: 0.75 Meta Level: 1.0 |
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85232 - Mercenary Den Blueprint | No Description | Mercenary Den Blueprint | Click to toggle showing the 13 attributes.typeID: 85232graphicID: 27893 Capacity: 0.0 typeNameID: 727377 basePrice: 100000000.0 marketGroupID: 3681 (Mercenary Dens) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 4811 portionSize: 1 industryBlueprintRank: 40.0 |
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85233 - Mercenary Den Management | No Description | Structure Management | Click to toggle showing the 22 attributes.typeID: 85233Capacity: 0.0 isDynamicType: 0 typeNameID: 727379 iconID: 33 basePrice: 25000000.0 marketGroupID: 2152 (Structure Management) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1545 portionSize: 1 requiredSkill2Level: 3.0 Secondary Skill required: 3361.0 Training time multiplier: 8.0 Primary attribute: 166.0 requiredSkill1Level: 3.0 Primary Skill required: 11584.0 canNotBeTrainedOnTrial: 1.0 Level: 0.0 Secondary attribute: 164.0 |
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85236 - Python | Following an announcement that CONCORD itself had donated ships as prizes for the Independent Gaming Commission’s Alliance Tournament XX in YC126, a bid executed through a series of shell corporations saw principal sponsorship for the milestone 20th anniversary event shift to the Guristas. Securing a massive stream of profit and publicity for his organization through New Eden’s foremost capsuleer tournament, Korako ‘The Rabbit' Kosakami added further insult to injury by vandalizing the exterior of CONCORD’s donations and retooling them into extravagant prizes of his own design.
To keep his most potent modifications out of lawful hands, the Rabbit enlisted the aid of turncoat Caldari Navy Commander Esri Hakuzosu to crack and reverse the parameters of the Marshal’s security status function-gating subsystem, mocking CONCORD by turning their own notoriously stringent pilot verification protocols against them. Joined with a host of other preposterously costly upgrades and alterations, the Python presents a deadly pinnacle of Guristas starship engineering. “Virge Sarpati’s commissions precisely reflect the venom that sustains his organization, but that is all. Korako Kosakami is called “The Rabbit”, but he is the one who knows the serpent best. A snake is more than just its fangs. It is agile yet powerful, constricting or poisoning its prey before devouring them whole. That is why our ships are so perfectly named.” – Vepas Minimala |
Black Ops | Click to toggle showing the 153 attributes.quoteID: 872331typeNameID: 727386 designerIDs: [1000141] radius: 600.0 factionID: 500010 quoteAuthorID: 872332 typeID: 85236 graphicID: 27916 Capacity: 825.0 isDynamicType: 0 soundID: 20068 wreckTypeID: 26939 Tech Level: 2.0 certificateTemplate: 228 basePrice: 795900000.0 marketGroupID: 1620 (Special Edition Battleships) Volume: 450000.0 descriptionID: 727387 metaLevel: 9 metaGroupID: 4 Mass: 141700000.0 published: 1 portionSize: 1 groupID: 898 Item Damage: 0.0 shipBonusMB2: -12.5 Structure Hitpoints: 5000.0 Cloak Reactivation Delay: 5000.0 Powergrid Output: 18000.0 Low Slots: 7.0 Medium Slots: 7.0 High Slots: 8.0 Power Load: 0.0 powerToSpeed: 1.0 warpFactor: 0.0 Stasis Webifier Resistance: 1.0 Maximum Velocity: 182.0 Signature Radius: 288.0 Shield Capacity: 6000.0 CPU Output: 800.0 shipBonusGB2: 7.5 pilotSecurityStatus: 0.0 Scan Resolution: 235.0 Capacitor Recharge time: 1182500.0 Conduit Jump Consumption Amount: 1000.0 inverseCappedSecStatus: -1.0 Weapon Disruption Resistance: 1.0 Duration Bonus: -50.0 covertOpsStealthBomberTargettingDelay: 0.0 eliteBonusBlackOps4: 10.0 Inertia Modifier: 0.0513 shipBonusAB2: 15.0 Maximum Targeting Range: 93600.0 scanSpeed: 7500.0 shipBonusCB3: -4.0 Warp Speed Multiplier: 3.5 shipBonusATprobDuration: 100.0 ATInverseSecStatus: -1.0 Launcher Hardpoints: 6.0 ATBurstJammerStrengthBonus: -7.5 Calibration: 400.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 fwLpKill: 1000.0 Meta Level: 5.0 mainColor: 16777215.0 maxPassengers: 1000.0 Rig Slots: 2.0 uniformity: 1.0 maxDirectionalVelocity: 1000.0 minTargetVelDmgMultiplier: 0.5 warpCapacitorNeed: 1.38e-07 heatCapacityHi: 100.0 heatDissipationRateHi: 0.01 Rig Slots: 2.0 heatDissipationRateMed: 0.01 heatDissipationRateLow: 0.01 heatCapacityMed: 100.0 heatCapacityLow: 100.0 Primary Skill required: 3339.0 Secondary Skill required: 3338.0 Tertiary Skill required: 3336.0 Cargo Scan Resistance: 0.0 Maximum Locked Targets: 7.0 battleshipPlateHPBonus: 50.0 battleshipExtenderHPBonus: 100.0 battleshipBulkheadHPModifierBonus: 0.05 heatGenerationMultiplier: 0.5 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 40.0 propulsionGraphicID: 395.0 typeColorScheme: 11319.0 eliteBonusBlackOps1: 10.0 eliteBonusBlackOps2: 1.25 Heat Attenuation: 0.82 heatAttenuationMed: 0.79 heatAttenuationLow: 0.79 jumpDriveTargetBeaconTypelistID: 342.0 gfxBoosterID: 395.0 Drone Bandwidth: 50.0 isBlackOpsJumpPortalPassenger: 1.0 shipBonusRole1: 7.5 Ship Warp Speed: 1.0 Quaternary Skill required: 3337.0 Level 5 required: 1.0 requiredSkill5Level: 1.0 Armor Hitpoints: 6000.0 Armor EM Damage Resistance: 0.6 Armor Explosive Damage Resistance: 0.6 Armor Kinetic Damage Resistance: 0.6 Armor Thermal Damage Resistance: 0.6 Shield EM Damage Resistance: 0.6 Shield Explosive Damage Resistance: 0.6 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.6 requiredSkill1Level: 1.0 requiredSkill2Level: 1.0 requiredSkill3Level: 1.0 Drone Capacity: 175.0 CPU Load: 0.0 CPU Need Bonus: -99.0 Quinary Skill required: 28656.0 Onboard Jump Drive: 1.0 Jump Drive Fuel Need: 16274.0 Maximum Jump Range: 4.0 Jump Drive Consumption Amount: 700.0 jumpDriveDuration: 300000.0 Conduit Jump Passenger Count: 30.0 armorUniformity: 0.75 Rig Size: 3.0 Jump Drive Capacitor Need: 0.95 eliteBonusBlackOps3: 20.0 structureUniformity: 1.0 Jump Fatigue Multiplier: 0.25 jumpThroughFatigueMultiplier: 0.25 Fuel Bay Capacity: 2150.0 Frigate Escape Bay: 1.0 isBlackOpsJumpConduitPassenger: 1.0 Shield recharge time: 3125000.0 Capacitor Capacity: 5912.5 shieldUniformity: 0.75 jumpPortalConsumptionMassFactor: 1.35e-07 shipBonusMB: 10.0 shipBonusCB: 10.0 shipBonusAB: 10.0 Capacitor Warfare Resistance: 1.0 shipBonusGB: 15.0 shipBonus2CB: -12.5 Turret Hardpoints: 6.0 |
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85251 - Angel Freighter Nomad Wreckage | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 85251graphicID: 27887 Capacity: 0.0 isDynamicType: 0 typeNameID: 727547 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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85276 - Placeholder Item Please Ignore | No Description | Commodities | Click to toggle showing the 11 attributes.typeID: 85276Capacity: 0.0 typeNameID: 727600 iconID: 2038 basePrice: 0.0 Volume: 0.01 radius: 1.0 published: 0 Mass: 1.0 groupID: 526 portionSize: 1 |
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85277 - Non-Interactable Decloaked Zarzakh Jove Structure | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 85277graphicID: 27844 Capacity: 0.0 isDynamicType: 0 typeNameID: 727602 basePrice: 0.0 Volume: 0.0 radius: 30000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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85300 - Asteroid Set 3 Large 1 | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 85300graphicID: 27877 Capacity: 0.0 isDynamicType: 0 typeNameID: 727814 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 4579 portionSize: 1 |
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85301 - Asteroid Set 3 Large 2 | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 85301graphicID: 27878 Capacity: 0.0 isDynamicType: 0 typeNameID: 727815 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 4579 portionSize: 1 |
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85302 - Asteroid Set 3 Large 3 | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 85302graphicID: 27879 Capacity: 0.0 isDynamicType: 0 typeNameID: 727816 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 4579 portionSize: 1 |
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85303 - Asteroid Set 3 Large 4 | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 85303graphicID: 27880 Capacity: 0.0 isDynamicType: 0 typeNameID: 727817 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 4579 portionSize: 1 |
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85304 - Asteroid Set 3 Large 5 | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 85304graphicID: 27881 Capacity: 0.0 isDynamicType: 0 typeNameID: 727818 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 4579 portionSize: 1 |
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85329 - Asteroid Set 3 Xlarge 1 | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 85329graphicID: 27883 Capacity: 0.0 isDynamicType: 0 typeNameID: 728005 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 4579 portionSize: 1 |
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85330 - Asteroid Set 3 Xlarge 2 | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 85330graphicID: 27884 Capacity: 0.0 isDynamicType: 0 typeNameID: 728006 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 4579 portionSize: 1 |
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85331 - Asteroid Set 3 Xlarge 3 | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 85331graphicID: 27885 Capacity: 0.0 isDynamicType: 0 typeNameID: 728007 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 4579 portionSize: 1 |
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85390 - Armor Mutaplasmid Residue | This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
Abyssal Materials | Click to toggle showing the 14 attributes.descriptionID: 728156typeID: 85390 Capacity: 0.0 isDynamicType: 0 typeNameID: 728155 iconID: 26459 basePrice: 0.0 marketGroupID: 2479 (Abyssal Materials) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1996 portionSize: 1 |
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85391 - Astronautic Mutaplasmid Residue | This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
Abyssal Materials | Click to toggle showing the 14 attributes.descriptionID: 728158typeID: 85391 Capacity: 0.0 isDynamicType: 0 typeNameID: 728157 iconID: 26460 basePrice: 0.0 marketGroupID: 2479 (Abyssal Materials) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1996 portionSize: 1 |
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85392 - Damage Control Mutaplasmid Residue | This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
Abyssal Materials | Click to toggle showing the 14 attributes.descriptionID: 728160typeID: 85392 Capacity: 0.0 isDynamicType: 0 typeNameID: 728159 iconID: 26461 basePrice: 0.0 marketGroupID: 2479 (Abyssal Materials) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1996 portionSize: 1 |
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85393 - Stasis Webifier Mutaplasmid Residue | This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
Abyssal Materials | Click to toggle showing the 14 attributes.descriptionID: 728162typeID: 85393 Capacity: 0.0 isDynamicType: 0 typeNameID: 728161 iconID: 26465 basePrice: 0.0 marketGroupID: 2479 (Abyssal Materials) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1996 portionSize: 1 |
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85394 - Warp Disruption Mutaplasmid Residue | This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
Abyssal Materials | Click to toggle showing the 14 attributes.descriptionID: 728164typeID: 85394 Capacity: 0.0 isDynamicType: 0 typeNameID: 728163 iconID: 26466 basePrice: 0.0 marketGroupID: 2479 (Abyssal Materials) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1996 portionSize: 1 |
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85395 - Weapon Upgrade Mutaplasmid Residue | This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
Abyssal Materials | Click to toggle showing the 14 attributes.descriptionID: 728166typeID: 85395 Capacity: 0.0 isDynamicType: 0 typeNameID: 728165 iconID: 26467 basePrice: 0.0 marketGroupID: 2479 (Abyssal Materials) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1996 portionSize: 1 |
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85396 - Drone Mutaplasmid Residue | This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
Abyssal Materials | Click to toggle showing the 14 attributes.descriptionID: 728168typeID: 85396 Capacity: 0.0 isDynamicType: 0 typeNameID: 728167 iconID: 26462 basePrice: 0.0 marketGroupID: 2479 (Abyssal Materials) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1996 portionSize: 1 |
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85397 - Small Mutaplasmid Residue | This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
Abyssal Materials | Click to toggle showing the 14 attributes.descriptionID: 728170typeID: 85397 Capacity: 0.0 isDynamicType: 0 typeNameID: 728169 iconID: 26472 basePrice: 0.0 marketGroupID: 2479 (Abyssal Materials) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1996 portionSize: 1 |
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85398 - Medium Mutaplasmid Residue | This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
Abyssal Materials | Click to toggle showing the 14 attributes.descriptionID: 728172typeID: 85398 Capacity: 0.0 isDynamicType: 0 typeNameID: 728171 iconID: 26473 basePrice: 0.0 marketGroupID: 2479 (Abyssal Materials) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1996 portionSize: 1 |
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85399 - Large Mutaplasmid Residue | This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
Abyssal Materials | Click to toggle showing the 14 attributes.descriptionID: 728174typeID: 85399 Capacity: 0.0 isDynamicType: 0 typeNameID: 728173 iconID: 26474 basePrice: 0.0 marketGroupID: 2479 (Abyssal Materials) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1996 portionSize: 1 |
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85400 - X-Large Mutaplasmid Residue | This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
Abyssal Materials | Click to toggle showing the 14 attributes.descriptionID: 728176typeID: 85400 Capacity: 0.0 isDynamicType: 0 typeNameID: 728175 iconID: 26475 basePrice: 0.0 marketGroupID: 2479 (Abyssal Materials) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1996 portionSize: 1 |
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85401 - Engineering Mutaplasmid Residue | This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
Abyssal Materials | Click to toggle showing the 14 attributes.descriptionID: 728178typeID: 85401 Capacity: 0.0 isDynamicType: 0 typeNameID: 728177 iconID: 26463 basePrice: 0.0 marketGroupID: 2479 (Abyssal Materials) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1996 portionSize: 1 |
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85402 - Shield Mutaplasmid Residue | This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
Abyssal Materials | Click to toggle showing the 14 attributes.descriptionID: 728180typeID: 85402 Capacity: 0.0 isDynamicType: 0 typeNameID: 728179 iconID: 26464 basePrice: 0.0 marketGroupID: 2479 (Abyssal Materials) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1996 portionSize: 1 |
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85411 - Bloodraider Freighter Ark | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 85411graphicID: 27888 Capacity: 0.0 isDynamicType: 0 typeNameID: 728208 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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85412 - Bloodraider Freighter Ark Wreckage | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 85412graphicID: 27889 Capacity: 0.0 isDynamicType: 0 typeNameID: 728209 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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85413 - Guristas Freighter Rhea Wreckage | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 85413graphicID: 27890 Capacity: 0.0 isDynamicType: 0 typeNameID: 728210 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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85414 - Serpentis Freighter Anshar | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 85414graphicID: 27891 Capacity: 0.0 isDynamicType: 0 typeNameID: 728211 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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85415 - Serpentis Freighter Anshar Wreckage | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 85415graphicID: 27892 Capacity: 0.0 isDynamicType: 0 typeNameID: 728212 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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85418 - Tholos Corporation Emblem | Emblems by Paragon bring new light to your ship personalization.
By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts. |
Ship Emblems | Click to toggle showing the 12 attributes.descriptionID: 728262typeID: 85418 Capacity: 0.0 typeNameID: 728261 iconID: 25468 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 4471 portionSize: 1 |
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85419 - Tholos Alliance Emblem | Emblems by Paragon bring new light to your ship personalization.
By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts. |
Ship Emblems | Click to toggle showing the 12 attributes.descriptionID: 728264typeID: 85419 Capacity: 0.0 typeNameID: 728263 iconID: 25467 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 4471 portionSize: 1 |
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85435 - Cenotaph Corporation Emblem | Emblems by Paragon bring new light to your ship personalization.
By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts. |
Ship Emblems | Click to toggle showing the 12 attributes.descriptionID: 728305typeID: 85435 Capacity: 0.0 typeNameID: 728304 iconID: 25468 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 4471 portionSize: 1 |
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85437 - Cenotaph Alliance Emblem | Emblems by Paragon bring new light to your ship personalization.
By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts. |
Ship Emblems | Click to toggle showing the 12 attributes.descriptionID: 728307typeID: 85437 Capacity: 0.0 typeNameID: 728306 iconID: 25467 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 4471 portionSize: 1 |
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85438 - Glorified Decayed Small Armor Plate Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 728331typeID: 85438 Capacity: 0.0 metaLevel: 0 typeNameID: 728330 iconID: 21989 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2443 (Small Armor Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85439 - Glorified Unstable Small Armor Plate Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 728334typeID: 85439 Capacity: 0.0 metaLevel: 0 typeNameID: 728333 iconID: 22011 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2443 (Small Armor Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85440 - Glorified Gravid Small Armor Plate Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 728335typeID: 85440 Capacity: 0.0 metaLevel: 0 typeNameID: 728332 iconID: 22000 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2443 (Small Armor Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85441 - Glorified Decayed Small Armor Repairer Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 728337typeID: 85441 Capacity: 0.0 metaLevel: 0 typeNameID: 728336 iconID: 21990 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2443 (Small Armor Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85442 - Glorified Unstable Small Armor Repairer Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. ( copy ) |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 728341typeID: 85442 Capacity: 0.0 metaLevel: 0 typeNameID: 728339 iconID: 22012 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2443 (Small Armor Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85443 - Glorified Gravid Small Armor Repairer Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 728340typeID: 85443 Capacity: 0.0 metaLevel: 0 typeNameID: 728338 iconID: 22001 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2443 (Small Armor Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85445 - Glorified Unstable Small Ancillary Armor Repairer Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter nanite-boosted armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable. |
Mutaplasmids | Click to toggle showing the 17 attributes.descriptionID: 728347typeID: 85445 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728346 iconID: 22012 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2443 (Small Armor Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85446 - Glorified Unstable Medium Armor Plate Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 728352typeID: 85446 Capacity: 0.0 metaLevel: 0 typeNameID: 728350 iconID: 22011 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2444 (Medium Armor Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85447 - Glorified Gravid Medium Armor Plate Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 728353typeID: 85447 Capacity: 0.0 metaLevel: 0 typeNameID: 728348 iconID: 22000 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2444 (Medium Armor Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85448 - Glorified Decayed Medium Armor Plate Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 728351typeID: 85448 Capacity: 0.0 metaLevel: 0 typeNameID: 728349 iconID: 21989 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2444 (Medium Armor Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85449 - Glorified Decayed Medium Armor Repairer Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 728361typeID: 85449 Capacity: 0.0 metaLevel: 0 typeNameID: 728360 iconID: 21990 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2444 (Medium Armor Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85450 - Glorified Gravid Medium Armor Repairer Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 728365typeID: 85450 Capacity: 0.0 metaLevel: 0 typeNameID: 728362 iconID: 22001 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2444 (Medium Armor Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85451 - Glorified Unstable Medium Ancillary Armor Repairer Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter nanite-boosted armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable. |
Mutaplasmids | Click to toggle showing the 17 attributes.descriptionID: 728367typeID: 85451 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728364 iconID: 22012 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2444 (Medium Armor Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85452 - Glorified Unstable Medium Armor Repairer Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 728366typeID: 85452 Capacity: 0.0 metaLevel: 0 typeNameID: 728363 iconID: 22012 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2444 (Medium Armor Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85453 - Glorified Decayed Large Armor Plate Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 728370typeID: 85453 Capacity: 0.0 metaLevel: 0 typeNameID: 728369 iconID: 21989 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2445 (Large Armor Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85454 - Glorified Unstable Large Armor Plate Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 728377typeID: 85454 Capacity: 0.0 metaLevel: 0 typeNameID: 728373 iconID: 22011 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2445 (Large Armor Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85455 - Glorified Decayed Large Armor Repairer Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 728378typeID: 85455 Capacity: 0.0 metaLevel: 0 typeNameID: 728372 iconID: 21990 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2445 (Large Armor Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85456 - Glorified Gravid Large Armor Plate Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 728380typeID: 85456 Capacity: 0.0 metaLevel: 0 typeNameID: 728374 iconID: 22000 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2445 (Large Armor Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85457 - Glorified Unstable Large Armor Repairer Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 728381typeID: 85457 Capacity: 0.0 metaLevel: 0 typeNameID: 728375 iconID: 22012 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2445 (Large Armor Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85458 - Glorified Gravid Large Armor Repairer Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 728382typeID: 85458 Capacity: 0.0 metaLevel: 0 typeNameID: 728376 iconID: 22001 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2445 (Large Armor Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85459 - Glorified Unstable Large Ancillary Armor Repairer Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter nanite-boosted armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable. |
Mutaplasmids | Click to toggle showing the 17 attributes.descriptionID: 728383typeID: 85459 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728379 iconID: 22012 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2445 (Large Armor Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85460 - Glorified Decayed Capital Armor Repairer Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Mutaplasmids | Click to toggle showing the 18 attributes.descriptionID: 728392typeID: 85460 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728391 iconID: 21990 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2751 (Capital Armor Mutaplasmids) Volume: 1.0 isisGroupID: 4 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85461 - Glorified Unstable Capital Armor Repairer Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Mutaplasmids | Click to toggle showing the 18 attributes.descriptionID: 728398typeID: 85461 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728395 iconID: 22012 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2751 (Capital Armor Mutaplasmids) Volume: 1.0 isisGroupID: 4 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85462 - Glorified Gravid Capital Armor Repairer Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Mutaplasmids | Click to toggle showing the 18 attributes.descriptionID: 728397typeID: 85462 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728393 iconID: 22001 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2751 (Capital Armor Mutaplasmids) Volume: 1.0 isisGroupID: 4 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85463 - Glorified Unstable Capital Ancillary Armor Repairer Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter nanite-boosted armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable. |
Mutaplasmids | Click to toggle showing the 18 attributes.descriptionID: 728396typeID: 85463 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728394 iconID: 22012 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2751 (Capital Armor Mutaplasmids) Volume: 1.0 isisGroupID: 4 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85464 - Glorified Decayed 1MN Afterburner Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 728418typeID: 85464 Capacity: 0.0 metaLevel: 0 typeNameID: 728417 iconID: 21984 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2450 (Small Astronautic Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85465 - Glorified Unstable 1MN Afterburner Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 728421typeID: 85465 Capacity: 0.0 metaLevel: 0 typeNameID: 728419 iconID: 22006 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2450 (Small Astronautic Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85466 - Glorified Gravid 1MN Afterburner Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Mutaplasmids | Click to toggle showing the 17 attributes.descriptionID: 728422typeID: 85466 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728420 iconID: 21995 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2450 (Small Astronautic Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85467 - Glorified Gravid 5MN Microwarpdrive Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 728426typeID: 85467 Capacity: 0.0 metaLevel: 0 typeNameID: 728423 iconID: 21997 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2450 (Small Astronautic Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85468 - Glorified Decayed 5MN Microwarpdrive Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 728428typeID: 85468 Capacity: 0.0 metaLevel: 0 typeNameID: 728425 iconID: 21986 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2450 (Small Astronautic Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85469 - Glorified Unstable 5MN Microwarpdrive Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 728427typeID: 85469 Capacity: 0.0 metaLevel: 0 typeNameID: 728424 iconID: 22008 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2450 (Small Astronautic Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85470 - Glorified Decayed 10MN Afterburner Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 728430typeID: 85470 Capacity: 0.0 metaLevel: 0 typeNameID: 728429 iconID: 21984 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2451 (Medium Astronautic Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85471 - Glorified Unstable 10MN Afterburner Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 728433typeID: 85471 Capacity: 0.0 metaLevel: 0 typeNameID: 728432 iconID: 22006 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2451 (Medium Astronautic Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85472 - Glorified Gravid 10MN Afterburner Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 728434typeID: 85472 Capacity: 0.0 metaLevel: 0 typeNameID: 728431 iconID: 21995 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2451 (Medium Astronautic Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85473 - Glorified Unstable 50MN Microwarpdrive Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 728440typeID: 85473 Capacity: 0.0 metaLevel: 0 typeNameID: 728435 iconID: 22008 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2451 (Medium Astronautic Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85474 - Glorified Decayed 50MN Microwarpdrive Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 728439typeID: 85474 Capacity: 0.0 metaLevel: 0 typeNameID: 728436 iconID: 21986 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2451 (Medium Astronautic Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85475 - Glorified Gravid 50MN Microwarpdrive Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 728438typeID: 85475 Capacity: 0.0 metaLevel: 0 typeNameID: 728437 iconID: 21997 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2451 (Medium Astronautic Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85476 - Glorified Gravid 100MN Afterburner Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 728444typeID: 85476 Capacity: 0.0 metaLevel: 0 typeNameID: 728441 iconID: 21995 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2452 (Large Astronautic Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85477 - Glorified Decayed 100MN Afterburner Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 728443typeID: 85477 Capacity: 0.0 metaLevel: 0 typeNameID: 728442 iconID: 21984 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2452 (Large Astronautic Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85478 - Glorified Unstable 100MN Afterburner Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 728446typeID: 85478 Capacity: 0.0 metaLevel: 0 typeNameID: 728445 iconID: 22006 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2452 (Large Astronautic Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85479 - Glorified Decayed 500MN Microwarpdrive Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 728448typeID: 85479 Capacity: 0.0 metaLevel: 0 typeNameID: 728447 iconID: 21986 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2452 (Large Astronautic Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85480 - Glorified Gravid 500MN Microwarpdrive Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 728451typeID: 85480 Capacity: 0.0 metaLevel: 0 typeNameID: 728450 iconID: 21997 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2452 (Large Astronautic Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85481 - Glorified Unstable 500MN Microwarpdrive Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 728452typeID: 85481 Capacity: 0.0 metaLevel: 0 typeNameID: 728449 iconID: 22008 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2452 (Large Astronautic Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85482 - Glorified Decayed 10000MN Afterburner Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Mutaplasmids | Click to toggle showing the 18 attributes.descriptionID: 728454typeID: 85482 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728453 iconID: 21984 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2750 (Capital Astronautic Mutaplasmids) Volume: 1.0 isisGroupID: 4 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85483 - Glorified Unstable 10000MN Afterburner Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Mutaplasmids | Click to toggle showing the 18 attributes.descriptionID: 728458typeID: 85483 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728455 iconID: 22006 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2750 (Capital Astronautic Mutaplasmids) Volume: 1.0 isisGroupID: 4 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85484 - Glorified Gravid 10000MN Afterburner Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Mutaplasmids | Click to toggle showing the 18 attributes.descriptionID: 728457typeID: 85484 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728456 iconID: 21995 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2750 (Capital Astronautic Mutaplasmids) Volume: 1.0 isisGroupID: 4 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85485 - Glorified Gravid 50000MN Microwarpdrive Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Mutaplasmids | Click to toggle showing the 18 attributes.descriptionID: 728462typeID: 85485 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728459 iconID: 21997 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2750 (Capital Astronautic Mutaplasmids) Volume: 1.0 isisGroupID: 4 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85486 - Glorified Decayed 50000MN Microwarpdrive Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Mutaplasmids | Click to toggle showing the 18 attributes.descriptionID: 728463typeID: 85486 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728460 iconID: 21986 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2750 (Capital Astronautic Mutaplasmids) Volume: 1.0 isisGroupID: 4 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85487 - Glorified Unstable 50000MN Microwarpdrive Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Mutaplasmids | Click to toggle showing the 18 attributes.descriptionID: 728464typeID: 85487 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728461 iconID: 22008 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2750 (Capital Astronautic Mutaplasmids) Volume: 1.0 isisGroupID: 4 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85488 - Glorified Decayed Damage Control Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage. As such this mutaplasmid could be used to mutate the performance characteristics of standard damage control modules.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Mutaplasmids | Click to toggle showing the 17 attributes.descriptionID: 728466typeID: 85488 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728465 iconID: 24129 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2533 (Damage Control Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85489 - Glorified Unstable Damage Control Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage. As such this mutaplasmid could be used to mutate the performance characteristics of standard damage control modules.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Mutaplasmids | Click to toggle showing the 17 attributes.descriptionID: 728474typeID: 85489 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728470 iconID: 24133 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2533 (Damage Control Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85490 - Glorified Decayed Assault Damage Control Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage and provide short bursts of extreme damage resistances. As such this mutaplasmid could be used to mutate the performance characteristics of assault damage control modules.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Mutaplasmids | Click to toggle showing the 17 attributes.descriptionID: 728473typeID: 85490 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728469 iconID: 24128 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2534 (Assault Damage Control Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85491 - Glorified Gravid Damage Control Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage. As such this mutaplasmid could be used to mutate the performance characteristics of standard damage control modules.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Mutaplasmids | Click to toggle showing the 17 attributes.descriptionID: 728472typeID: 85491 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728467 iconID: 24131 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2533 (Damage Control Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85492 - Glorified Gravid Assault Damage Control Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage and provide short bursts of extreme damage resistances. As such this mutaplasmid could be used to mutate the performance characteristics of assault damage control modules.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Mutaplasmids | Click to toggle showing the 17 attributes.descriptionID: 728475typeID: 85492 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728468 iconID: 24130 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2534 (Assault Damage Control Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85493 - Glorified Unstable Assault Damage Control Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage and provide short bursts of extreme damage resistances. As such this mutaplasmid could be used to mutate the performance characteristics of assault damage control modules.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Mutaplasmids | Click to toggle showing the 17 attributes.descriptionID: 728476typeID: 85493 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728471 iconID: 24132 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2534 (Assault Damage Control Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85494 - Glorified Decayed Small Cap Battery Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Mutaplasmids | Click to toggle showing the 17 attributes.descriptionID: 728480typeID: 85494 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728479 iconID: 22029 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2453 (Small Engineering Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85495 - Glorified Unstable Small Cap Battery Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Mutaplasmids | Click to toggle showing the 17 attributes.descriptionID: 728484typeID: 85495 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728482 iconID: 22031 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2453 (Small Engineering Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85496 - Glorified Gravid Small Cap Battery Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Mutaplasmids | Click to toggle showing the 17 attributes.descriptionID: 728485typeID: 85496 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728481 iconID: 22030 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2453 (Small Engineering Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85497 - Glorified Decayed Small Energy Neutralizer Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 728486typeID: 85497 Capacity: 0.0 metaLevel: 0 typeNameID: 728483 iconID: 21987 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2453 (Small Engineering Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85498 - Glorified Gravid Small Energy Neutralizer Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 728489typeID: 85498 Capacity: 0.0 metaLevel: 0 typeNameID: 728488 iconID: 21998 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2453 (Small Engineering Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85499 - Glorified Unstable Small Energy Neutralizer Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 728490typeID: 85499 Capacity: 0.0 metaLevel: 0 typeNameID: 728487 iconID: 22009 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2453 (Small Engineering Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85500 - Glorified Decayed Small Energy Nosferatu Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Mutaplasmids | Click to toggle showing the 17 attributes.descriptionID: 728493typeID: 85500 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728491 iconID: 21988 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2453 (Small Engineering Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85501 - Glorified Gravid Small Energy Nosferatu Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Mutaplasmids | Click to toggle showing the 17 attributes.descriptionID: 728497typeID: 85501 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728495 iconID: 21999 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2453 (Small Engineering Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85502 - Glorified Unstable Small Energy Nosferatu Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Mutaplasmids | Click to toggle showing the 17 attributes.descriptionID: 728498typeID: 85502 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728496 iconID: 22010 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2453 (Small Engineering Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85504 - Glorified Decayed Medium Cap Battery Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Mutaplasmids | Click to toggle showing the 17 attributes.descriptionID: 728501typeID: 85504 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728500 iconID: 22029 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2454 (Medium Engineering Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85506 - Glorified Gravid Medium Cap Battery Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Mutaplasmids | Click to toggle showing the 17 attributes.descriptionID: 728505typeID: 85506 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728503 iconID: 22030 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2454 (Medium Engineering Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85507 - Glorified Unstable Medium Cap Battery Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Mutaplasmids | Click to toggle showing the 17 attributes.descriptionID: 728506typeID: 85507 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728504 iconID: 22031 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2454 (Medium Engineering Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85508 - Glorified Decayed Medium Energy Neutralizer Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 728508typeID: 85508 Capacity: 0.0 metaLevel: 0 typeNameID: 728507 iconID: 21987 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2454 (Medium Engineering Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85509 - Glorified Gravid Medium Energy Neutralizer Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 728511typeID: 85509 Capacity: 0.0 metaLevel: 0 typeNameID: 728509 iconID: 21998 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2454 (Medium Engineering Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85510 - Glorified Unstable Medium Energy Neutralizer Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 728512typeID: 85510 Capacity: 0.0 metaLevel: 0 typeNameID: 728510 iconID: 22009 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2454 (Medium Engineering Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85511 - Glorified Decayed Medium Energy Nosferatu Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Mutaplasmids | Click to toggle showing the 17 attributes.descriptionID: 728514typeID: 85511 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728513 iconID: 21988 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2454 (Medium Engineering Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85512 - Glorified Unstable Medium Energy Nosferatu Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Mutaplasmids | Click to toggle showing the 17 attributes.descriptionID: 728517typeID: 85512 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728516 iconID: 22010 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2454 (Medium Engineering Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85513 - Glorified Gravid Medium Energy Nosferatu Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Mutaplasmids | Click to toggle showing the 17 attributes.descriptionID: 728518typeID: 85513 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728515 iconID: 21999 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2454 (Medium Engineering Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85514 - Glorified Gravid Large Cap Battery Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Mutaplasmids | Click to toggle showing the 17 attributes.descriptionID: 728522typeID: 85514 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728519 iconID: 22030 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2455 (Large Engineering Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85515 - Glorified Decayed Large Cap Battery Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Mutaplasmids | Click to toggle showing the 17 attributes.descriptionID: 728523typeID: 85515 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728520 iconID: 22029 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2455 (Large Engineering Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85516 - Glorified Unstable Large Cap Battery Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Mutaplasmids | Click to toggle showing the 17 attributes.descriptionID: 728524typeID: 85516 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728521 iconID: 22031 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2455 (Large Engineering Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85517 - Glorified Decayed Heavy Energy Neutralizer Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 728526typeID: 85517 Capacity: 0.0 metaLevel: 0 typeNameID: 728525 iconID: 21987 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2455 (Large Engineering Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85518 - Glorified Gravid Heavy Energy Neutralizer Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 728536typeID: 85518 Capacity: 0.0 metaLevel: 0 typeNameID: 728530 iconID: 21998 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2455 (Large Engineering Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85519 - Glorified Gravid Heavy Energy Nosferatu Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Mutaplasmids | Click to toggle showing the 17 attributes.descriptionID: 728534typeID: 85519 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728527 iconID: 21999 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2455 (Large Engineering Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85520 - Glorified Decayed Heavy Energy Nosferatu Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Mutaplasmids | Click to toggle showing the 17 attributes.descriptionID: 728535typeID: 85520 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728529 iconID: 21988 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2455 (Large Engineering Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85521 - Glorified Unstable Heavy Energy Neutralizer Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 728533typeID: 85521 Capacity: 0.0 metaLevel: 0 typeNameID: 728528 iconID: 22009 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2455 (Large Engineering Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85522 - Glorified Unstable Heavy Energy Nosferatu Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Mutaplasmids | Click to toggle showing the 17 attributes.descriptionID: 728532typeID: 85522 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728531 iconID: 22010 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2455 (Large Engineering Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85523 - Glorified Unstable Capital Energy Neutralizer Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Mutaplasmids | Click to toggle showing the 18 attributes.descriptionID: 728542typeID: 85523 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728539 iconID: 22009 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2753 (Capital Engineering Mutaplasmids) Volume: 1.0 isisGroupID: 4 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85524 - Glorified Gravid Capital Energy Neutralizer Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Mutaplasmids | Click to toggle showing the 18 attributes.descriptionID: 728545typeID: 85524 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728537 iconID: 21998 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2753 (Capital Engineering Mutaplasmids) Volume: 1.0 isisGroupID: 4 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85525 - Glorified Decayed Capital Energy Neutralizer Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Mutaplasmids | Click to toggle showing the 18 attributes.descriptionID: 728546typeID: 85525 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728538 iconID: 21987 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2753 (Capital Engineering Mutaplasmids) Volume: 1.0 isisGroupID: 4 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85526 - Glorified Decayed Capital Energy Nosferatu Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Mutaplasmids | Click to toggle showing the 18 attributes.descriptionID: 728544typeID: 85526 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728540 iconID: 21988 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2753 (Capital Engineering Mutaplasmids) Volume: 1.0 isisGroupID: 4 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85527 - Glorified Gravid Capital Energy Nosferatu Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Mutaplasmids | Click to toggle showing the 18 attributes.descriptionID: 728547typeID: 85527 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728541 iconID: 21999 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2753 (Capital Engineering Mutaplasmids) Volume: 1.0 isisGroupID: 4 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85528 - Glorified Unstable Capital Energy Nosferatu Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Mutaplasmids | Click to toggle showing the 18 attributes.descriptionID: 728548typeID: 85528 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728543 iconID: 22010 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2753 (Capital Engineering Mutaplasmids) Volume: 1.0 isisGroupID: 4 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85529 - Glorified Decayed Small Shield Booster Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 728550typeID: 85529 Capacity: 0.0 metaLevel: 0 typeNameID: 728549 iconID: 21991 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2446 (Small Shield Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85530 - Glorified Decayed Small Shield Extender Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 728556typeID: 85530 Capacity: 0.0 metaLevel: 0 typeNameID: 728551 iconID: 21985 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2446 (Small Shield Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85531 - Glorified Unstable Small Shield Booster Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 728558typeID: 85531 Capacity: 0.0 metaLevel: 0 typeNameID: 728554 iconID: 22013 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2446 (Small Shield Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85532 - Glorified Gravid Small Shield Extender Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 728557typeID: 85532 Capacity: 0.0 metaLevel: 0 typeNameID: 728552 iconID: 21996 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2446 (Small Shield Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85533 - Glorified Gravid Small Shield Booster Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 728559typeID: 85533 Capacity: 0.0 metaLevel: 0 typeNameID: 728553 iconID: 22002 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2446 (Small Shield Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85534 - Glorified Unstable Small Shield Extender Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 728560typeID: 85534 Capacity: 0.0 metaLevel: 0 typeNameID: 728555 iconID: 22007 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2446 (Small Shield Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85535 - Glorified Decayed Medium Shield Booster Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 728562typeID: 85535 Capacity: 0.0 metaLevel: 0 typeNameID: 728561 iconID: 21991 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2447 (Medium Shield Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85536 - Glorified Gravid Medium Shield Booster Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 728570typeID: 85536 Capacity: 0.0 metaLevel: 0 typeNameID: 728563 iconID: 22002 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2447 (Medium Shield Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85537 - Glorified Unstable Medium Shield Booster Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 728568typeID: 85537 Capacity: 0.0 metaLevel: 0 typeNameID: 728564 iconID: 22013 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2447 (Medium Shield Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85538 - Glorified Gravid Medium Shield Extender Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 728572typeID: 85538 Capacity: 0.0 metaLevel: 0 typeNameID: 728565 iconID: 21996 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2447 (Medium Shield Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85539 - Glorified Unstable Medium Shield Extender Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 728571typeID: 85539 Capacity: 0.0 metaLevel: 0 typeNameID: 728566 iconID: 22007 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2447 (Medium Shield Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85540 - Glorified Decayed Medium Shield Extender Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 728573typeID: 85540 Capacity: 0.0 metaLevel: 0 typeNameID: 728567 iconID: 21985 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2447 (Medium Shield Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85541 - Glorified Unstable Medium Ancillary Shield Booster Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter high-energy shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary shield boosters in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable. |
Mutaplasmids | Click to toggle showing the 17 attributes.descriptionID: 728574typeID: 85541 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728569 iconID: 22013 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2447 (Medium Shield Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85542 - Glorified Decayed Large Shield Booster Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 728583typeID: 85542 Capacity: 0.0 metaLevel: 0 typeNameID: 728575 iconID: 21991 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2448 (Large Shield Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85543 - Glorified Gravid Large Shield Booster Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 728581typeID: 85543 Capacity: 0.0 metaLevel: 0 typeNameID: 728576 iconID: 22002 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2448 (Large Shield Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85544 - Glorified Gravid Large Shield Extender Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 728582typeID: 85544 Capacity: 0.0 metaLevel: 0 typeNameID: 728577 iconID: 21996 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2448 (Large Shield Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85545 - Glorified Unstable Large Shield Booster Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 728584typeID: 85545 Capacity: 0.0 metaLevel: 0 typeNameID: 728578 iconID: 22013 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2448 (Large Shield Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85546 - Glorified Decayed Large Shield Extender Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 728585typeID: 85546 Capacity: 0.0 metaLevel: 0 typeNameID: 728579 iconID: 21985 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2448 (Large Shield Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85547 - Glorified Unstable Large Shield Extender Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 728586typeID: 85547 Capacity: 0.0 metaLevel: 0 typeNameID: 728580 iconID: 22007 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2448 (Large Shield Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85548 - Glorified Unstable Large Ancillary Shield Booster Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter high-energy shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary shield boosters in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable. |
Mutaplasmids | Click to toggle showing the 17 attributes.descriptionID: 728588typeID: 85548 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728587 iconID: 22013 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2448 (Large Shield Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85549 - Glorified Unstable X-Large Shield Booster Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 728594typeID: 85549 Capacity: 0.0 metaLevel: 0 typeNameID: 728590 iconID: 22013 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2449 (X-Large Shield Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85550 - Glorified Decayed X-Large Shield Booster Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 728595typeID: 85550 Capacity: 0.0 metaLevel: 0 typeNameID: 728591 iconID: 21991 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2449 (X-Large Shield Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85551 - Glorified Gravid X-Large Shield Booster Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 728593typeID: 85551 Capacity: 0.0 metaLevel: 0 typeNameID: 728589 iconID: 22002 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2449 (X-Large Shield Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85552 - Glorified Unstable X-Large Ancillary Shield Booster Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter high-energy shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary shield boosters in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable. |
Mutaplasmids | Click to toggle showing the 17 attributes.descriptionID: 728596typeID: 85552 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728592 iconID: 22013 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2449 (X-Large Shield Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85553 - Glorified Decayed Capital Shield Booster Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Mutaplasmids | Click to toggle showing the 18 attributes.descriptionID: 728598typeID: 85553 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728597 iconID: 21991 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2752 (Capital Shield Mutaplasmids) Volume: 1.0 isisGroupID: 4 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85554 - Glorified Unstable Capital Ancillary Shield Booster Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter high-energy shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary shield boosters in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable. |
Mutaplasmids | Click to toggle showing the 18 attributes.descriptionID: 728602typeID: 85554 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728599 iconID: 22013 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2752 (Capital Shield Mutaplasmids) Volume: 1.0 isisGroupID: 4 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85555 - Glorified Gravid Capital Shield Booster Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Mutaplasmids | Click to toggle showing the 18 attributes.descriptionID: 728604typeID: 85555 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728601 iconID: 22002 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2752 (Capital Shield Mutaplasmids) Volume: 1.0 isisGroupID: 4 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85556 - Glorified Unstable Capital Shield Booster Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Mutaplasmids | Click to toggle showing the 18 attributes.descriptionID: 728603typeID: 85556 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728600 iconID: 22013 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2752 (Capital Shield Mutaplasmids) Volume: 1.0 isisGroupID: 4 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85557 - Glorified Decayed Stasis Webifier Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter energy stasis entanglement devices. As such this mutaplasmid could be used to mutate the performance characteristics of most stasis webifiers.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 728606typeID: 85557 Capacity: 0.0 metaLevel: 0 typeNameID: 728605 iconID: 21992 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2442 (Stasis Webifier Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85558 - Glorified Unstable Stasis Webifier Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter energy stasis entanglement devices. As such this mutaplasmid could be used to mutate the performance characteristics of most stasis webifiers.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 728610typeID: 85558 Capacity: 0.0 metaLevel: 0 typeNameID: 728607 iconID: 22014 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2442 (Stasis Webifier Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85559 - Glorified Gravid Stasis Webifier Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter energy stasis entanglement devices. As such this mutaplasmid could be used to mutate the performance characteristics of most stasis webifiers.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 728609typeID: 85559 Capacity: 0.0 metaLevel: 0 typeNameID: 728608 iconID: 22003 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2442 (Stasis Webifier Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85619 - Rouge Drone Infestor Small 01a | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 85619graphicID: 27896 Capacity: 0.0 raceID: 134 isDynamicType: 0 typeNameID: 728845 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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85620 - Rouge Drone Infestor Medium 01a | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 85620graphicID: 27897 Capacity: 0.0 raceID: 134 isDynamicType: 0 typeNameID: 728846 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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85621 - Rouge Drone Infestor Medium 01b | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 85621graphicID: 27898 Capacity: 0.0 raceID: 134 isDynamicType: 0 typeNameID: 728847 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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85622 - Rouge Drone Infestor Large 01a | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 85622graphicID: 27899 Capacity: 0.0 raceID: 134 isDynamicType: 0 typeNameID: 728848 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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85623 - Rouge Drone Infestor Xlarge 01a | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 85623graphicID: 27900 Capacity: 0.0 raceID: 134 isDynamicType: 0 typeNameID: 728849 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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85624 - Rouge Drone Infestor Xlarge 02a | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 85624graphicID: 27901 Capacity: 0.0 raceID: 134 isDynamicType: 0 typeNameID: 728850 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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85625 - ENV_Rogue_S1 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 85625graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 728868 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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85626 - ENV_Rogue_S2 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 85626graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 728869 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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85627 - ENV_Rogue_S3 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 85627graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 728870 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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85633 - Rogue Drone Wall X | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 85633graphicID: 2588 Capacity: 0.0 raceID: 134 isDynamicType: 0 typeNameID: 728891 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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85634 - Rogue Drone Wall XZ | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 85634graphicID: 2589 Capacity: 0.0 raceID: 134 isDynamicType: 0 typeNameID: 728892 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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85635 - Rogue Drone Wall Z | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 85635graphicID: 2590 Capacity: 0.0 raceID: 134 isDynamicType: 0 typeNameID: 728893 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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85636 - Rogue Drone Wall ZX | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 85636graphicID: 2591 Capacity: 0.0 raceID: 134 isDynamicType: 0 typeNameID: 728894 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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85637 - Rogue Drone Sentry | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 85637graphicID: 2592 Capacity: 0.0 raceID: 134 isDynamicType: 0 typeNameID: 728895 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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85638 - Rogue Drone Elevator | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 85638graphicID: 2584 Capacity: 0.0 raceID: 134 isDynamicType: 0 typeNameID: 728896 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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85639 - Rogue Drone Junction | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 85639graphicID: 2585 Capacity: 0.0 raceID: 134 isDynamicType: 0 typeNameID: 728897 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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85640 - Glorified Decayed Warp Disruptor Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 728900typeID: 85640 Capacity: 0.0 metaLevel: 0 typeNameID: 728899 iconID: 21993 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2441 (Warp Disruption Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85641 - Glorified Unstable Warp Disruptor Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Mutaplasmids | Click to toggle showing the 18 attributes.descriptionID: 728904typeID: 85641 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728902 iconID: 22016 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2441 (Warp Disruption Mutaplasmids) Volume: 1.0 isisGroupID: 4 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85642 - Glorified Gravid Warp Disruptor Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 728903typeID: 85642 Capacity: 0.0 metaLevel: 0 typeNameID: 728901 iconID: 22004 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2441 (Warp Disruption Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85643 - Glorified Decayed Warp Scrambler Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 728906typeID: 85643 Capacity: 0.0 metaLevel: 0 typeNameID: 728905 iconID: 21994 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2441 (Warp Disruption Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85644 - Glorified Gravid Warp Scrambler Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 728909typeID: 85644 Capacity: 0.0 metaLevel: 0 typeNameID: 728907 iconID: 22005 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2441 (Warp Disruption Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85645 - Glorified Unstable Warp Scrambler Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 728911typeID: 85645 Capacity: 0.0 metaLevel: 0 typeNameID: 728908 iconID: 22018 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2441 (Warp Disruption Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85646 - Glorified Decayed Heavy Warp Scrambler Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Mutaplasmids | Click to toggle showing the 18 attributes.descriptionID: 728912typeID: 85646 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728910 iconID: 21994 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2441 (Warp Disruption Mutaplasmids) Volume: 1.0 isisGroupID: 4 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85647 - Glorified Gravid Heavy Warp Scrambler Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Mutaplasmids | Click to toggle showing the 18 attributes.descriptionID: 728916typeID: 85647 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728914 iconID: 22005 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2441 (Warp Disruption Mutaplasmids) Volume: 1.0 isisGroupID: 4 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85648 - Glorified Unstable Heavy Warp Scrambler Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Mutaplasmids | Click to toggle showing the 18 attributes.descriptionID: 728915typeID: 85648 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728913 iconID: 22018 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2441 (Warp Disruption Mutaplasmids) Volume: 1.0 isisGroupID: 4 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85649 - Glorified Decayed Heavy Warp Disruptor Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Mutaplasmids | Click to toggle showing the 18 attributes.descriptionID: 728919typeID: 85649 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728918 iconID: 21993 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2441 (Warp Disruption Mutaplasmids) Volume: 1.0 isisGroupID: 4 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85650 - Glorified Gravid Heavy Warp Disruptor Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Mutaplasmids | Click to toggle showing the 18 attributes.descriptionID: 728922typeID: 85650 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728920 iconID: 22004 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2441 (Warp Disruption Mutaplasmids) Volume: 1.0 isisGroupID: 4 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85651 - Glorified Unstable Heavy Warp Disruptor Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Mutaplasmids | Click to toggle showing the 18 attributes.descriptionID: 728923typeID: 85651 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728921 iconID: 22016 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2441 (Warp Disruption Mutaplasmids) Volume: 1.0 isisGroupID: 4 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85652 - Glorified Decayed Ballistic Control System Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter computer systems designed for monitoring and guiding missiles. As such this mutaplasmid could be used to mutate the performance characteristics of most ballistic control system.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Mutaplasmids | Click to toggle showing the 17 attributes.descriptionID: 728925typeID: 85652 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728924 iconID: 22069 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2517 (Ballistic Control System Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85653 - Glorified Gravid Ballistic Control System Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter computer systems designed for monitoring and guiding missiles. As such this mutaplasmid could be used to mutate the performance characteristics of most ballistic control system.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Mutaplasmids | Click to toggle showing the 17 attributes.descriptionID: 728929typeID: 85653 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728926 iconID: 22068 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2517 (Ballistic Control System Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85654 - Glorified Unstable Ballistic Control System Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter computer systems designed for monitoring and guiding missiles. As such this mutaplasmid could be used to mutate the performance characteristics of most ballistic control system.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Mutaplasmids | Click to toggle showing the 17 attributes.descriptionID: 728928typeID: 85654 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728927 iconID: 22067 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2517 (Ballistic Control System Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85655 - Glorified Decayed Entropic Radiation Sink Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter devices capable of containing the radiation generated by Entropic Disintegrators. As such this mutaplasmid could be used to mutate the performance characteristics of entropic radiation sinks.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Mutaplasmids | Click to toggle showing the 17 attributes.descriptionID: 728931typeID: 85655 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728930 iconID: 22064 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2516 (Entropic Radiation Sink Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85656 - Glorified Unstable Entropic Radiation Sink Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter devices capable of containing the radiation generated by Entropic Disintegrators. As such this mutaplasmid could be used to mutate the performance characteristics of entropic radiation sinks.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Mutaplasmids | Click to toggle showing the 17 attributes.descriptionID: 728934typeID: 85656 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728933 iconID: 22066 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2516 (Entropic Radiation Sink Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85657 - Glorified Gravid Entropic Radiation Sink Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter devices capable of containing the radiation generated by Entropic Disintegrators. As such this mutaplasmid could be used to mutate the performance characteristics of entropic radiation sinks.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Mutaplasmids | Click to toggle showing the 17 attributes.descriptionID: 728935typeID: 85657 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728932 iconID: 22065 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2516 (Entropic Radiation Sink Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85658 - Particle Cloud Thunder Small 01a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 85658graphicID: 27902 Capacity: 0.0 isDynamicType: 0 typeNameID: 728936 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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85659 - Particle Cloud Thunder Small 01b | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 85659graphicID: 27903 Capacity: 0.0 isDynamicType: 0 typeNameID: 728937 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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85660 - Glorified Decayed Gyrostabilizer Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter devices provide stable fire control for projectile weapons. As such this mutaplasmid could be used to mutate the performance characteristics of gyrostabilizer modules.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Mutaplasmids | Click to toggle showing the 17 attributes.descriptionID: 728939typeID: 85660 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728938 iconID: 22064 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2515 (Gyrostabilizer Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85661 - Glorified Gravid Gyrostabilizer Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter devices provide stable fire control for projectile weapons. As such this mutaplasmid could be used to mutate the performance characteristics of gyrostabilizer modules.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Mutaplasmids | Click to toggle showing the 17 attributes.descriptionID: 728943typeID: 85661 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728941 iconID: 22065 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2515 (Gyrostabilizer Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85662 - Glorified Unstable Gyrostabilizer Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter devices provide stable fire control for projectile weapons. As such this mutaplasmid could be used to mutate the performance characteristics of gyrostabilizer modules.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Mutaplasmids | Click to toggle showing the 17 attributes.descriptionID: 728942typeID: 85662 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728940 iconID: 22066 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2515 (Gyrostabilizer Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85663 - Glorified Decayed Heat Sink Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter devices that improve the efficiency of energy weapons. As such this mutaplasmid could be used to mutate the performance characteristics of heat sink modules.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Mutaplasmids | Click to toggle showing the 17 attributes.descriptionID: 728945typeID: 85663 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728944 iconID: 22064 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2514 (Heat Sink Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85664 - Glorified Unstable Heat Sink Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter devices that improve the efficiency of energy weapons. As such this mutaplasmid could be used to mutate the performance characteristics of heat sink modules.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Mutaplasmids | Click to toggle showing the 17 attributes.descriptionID: 728949typeID: 85664 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728947 iconID: 22066 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2514 (Heat Sink Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85665 - Glorified Gravid Heat Sink Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter devices that improve the efficiency of energy weapons. As such this mutaplasmid could be used to mutate the performance characteristics of heat sink modules.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Mutaplasmids | Click to toggle showing the 17 attributes.descriptionID: 728948typeID: 85665 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728946 iconID: 22065 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2514 (Heat Sink Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85666 - Glorified Decayed Magnetic Field Stabilizer Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide stable fire control for hybrid weapons. As such this mutaplasmid could be used to mutate the performance characteristics of magnetic field stabilizer modules.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Mutaplasmids | Click to toggle showing the 17 attributes.descriptionID: 728951typeID: 85666 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728950 iconID: 22064 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2513 (Magnetic Field Stabilizer Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85667 - Glorified Gravid Magnetic Field Stabilizer Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide stable fire control for hybrid weapons. As such this mutaplasmid could be used to mutate the performance characteristics of magnetic field stabilizer modules.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Mutaplasmids | Click to toggle showing the 17 attributes.descriptionID: 728955typeID: 85667 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728953 iconID: 22065 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2513 (Magnetic Field Stabilizer Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85668 - Glorified Unstable Magnetic Field Stabilizer Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide stable fire control for hybrid weapons. As such this mutaplasmid could be used to mutate the performance characteristics of magnetic field stabilizer modules.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Mutaplasmids | Click to toggle showing the 17 attributes.descriptionID: 728954typeID: 85668 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728952 iconID: 22066 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2513 (Magnetic Field Stabilizer Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85669 - Glorified Decayed Siege Module Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter devices that augment and enhance a dreadnought's siege warfare abilities. As such this mutaplasmid could be used to mutate the performance characteristics of siege modules.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Mutaplasmids | Click to toggle showing the 18 attributes.descriptionID: 728957typeID: 85669 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728956 iconID: 22064 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2754 (Siege Module Mutaplasmids) Volume: 1.0 isisGroupID: 4 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85670 - Glorified Gravid Siege Module Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter devices that augment and enhance a dreadnought's siege warfare abilities. As such this mutaplasmid could be used to mutate the performance characteristics of siege modules.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Mutaplasmids | Click to toggle showing the 18 attributes.descriptionID: 728960typeID: 85670 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728958 iconID: 22065 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2754 (Siege Module Mutaplasmids) Volume: 1.0 isisGroupID: 4 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85671 - Glorified Unstable Siege Module Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter devices that augment and enhance a dreadnought's siege warfare abilities. As such this mutaplasmid could be used to mutate the performance characteristics of siege modules.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Mutaplasmids | Click to toggle showing the 18 attributes.descriptionID: 728961typeID: 85671 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728959 iconID: 22066 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 2754 (Siege Module Mutaplasmids) Volume: 1.0 isisGroupID: 4 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85672 - Glorified Decayed Vorton Tuning System Mutaplasmid | This bioadaptive mutaplasmid tool is the product of an extensive research program by Upwell Consortium nanoengineers working with a variety of recovered Triglavian mutaplasmid strains. The resultant mutaplasmid tool is designed to interface with and alter devices which provide stable fire control for vorton projectors. As such this mutaplasmid could be used to mutate the performance characteristics of vorton tuning system modules and has been made available to all participating member states of EDENCOM.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Mutaplasmids | Click to toggle showing the 17 attributes.descriptionID: 728963typeID: 85672 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728962 iconID: 22064 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 3542 (Vorton Tuning System Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85673 - Glorified Unstable Vorton Tuning System Mutaplasmid | This bioadaptive mutaplasmid tool is the product of an extensive research program by Upwell Consortium nanoengineers working with a variety of recovered Triglavian mutaplasmid strains. The resultant mutaplasmid tool is designed to interface with and alter devices which provide stable fire control for vorton projectors. As such this mutaplasmid could be used to mutate the performance characteristics of vorton tuning system modules and has been made available to all participating member states of EDENCOM.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Mutaplasmids | Click to toggle showing the 17 attributes.descriptionID: 728966typeID: 85673 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728964 iconID: 22066 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 3542 (Vorton Tuning System Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85674 - Glorified Gravid Vorton Tuning System Mutaplasmid | This bioadaptive mutaplasmid tool is the product of an extensive research program by Upwell Consortium nanoengineers working with a variety of recovered Triglavian mutaplasmid strains. The resultant mutaplasmid tool is designed to interface with and alter devices which provide stable fire control for vorton projectors. As such this mutaplasmid could be used to mutate the performance characteristics of vorton tuning system modules and has been made available to all participating member states of EDENCOM.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Mutaplasmids | Click to toggle showing the 17 attributes.descriptionID: 728967typeID: 85674 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728965 iconID: 22065 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 3542 (Vorton Tuning System Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85675 - Glorified Exigent Light Drone Durability Mutaplasmid | This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a light combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.
The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of shield and armor systems. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
Mutaplasmids | Click to toggle showing the 17 attributes.descriptionID: 728969typeID: 85675 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728968 iconID: 24895 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 3720 (Light Drone Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85676 - Glorified Exigent Light Drone Navigation Mutaplasmid | This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a light combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.
The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of navigation and spatial orientation functions. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
Mutaplasmids | Click to toggle showing the 17 attributes.descriptionID: 728975typeID: 85676 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728972 iconID: 24894 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 3720 (Light Drone Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85677 - Glorified Exigent Light Drone Projection Mutaplasmid | This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a light combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.
The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems optimal and falloff ranges. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
Mutaplasmids | Click to toggle showing the 17 attributes.descriptionID: 728973typeID: 85677 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728970 iconID: 24893 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 3720 (Light Drone Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85678 - Glorified Exigent Light Drone Firepower Mutaplasmid | This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a light combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.
The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems damage output. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
Mutaplasmids | Click to toggle showing the 17 attributes.descriptionID: 728974typeID: 85678 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728971 iconID: 24892 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 3720 (Light Drone Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85679 - Glorified Exigent Medium Drone Durability Mutaplasmid | This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a medium combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.
The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of shield and armor systems. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
Mutaplasmids | Click to toggle showing the 17 attributes.descriptionID: 728977typeID: 85679 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728976 iconID: 24895 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 3721 (Medium Drone Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85680 - Glorified Exigent Medium Drone Navigation Mutaplasmid | This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a medium combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.
The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of navigation and spatial orientation functions. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
Mutaplasmids | Click to toggle showing the 17 attributes.descriptionID: 728983typeID: 85680 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728980 iconID: 24894 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 3721 (Medium Drone Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85681 - Glorified Exigent Medium Drone Firepower Mutaplasmid | This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a medium combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.
The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems damage output. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
Mutaplasmids | Click to toggle showing the 17 attributes.descriptionID: 728982typeID: 85681 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728979 iconID: 24892 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 3721 (Medium Drone Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85682 - Glorified Exigent Medium Drone Projection Mutaplasmid | This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a medium combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.
The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems optimal and falloff ranges. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
Mutaplasmids | Click to toggle showing the 17 attributes.descriptionID: 728981typeID: 85682 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728978 iconID: 24893 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 3721 (Medium Drone Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85685 - Glorified Exigent Heavy Drone Durability Mutaplasmid | This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a heavy combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.
The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of shield and armor systems. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
Mutaplasmids | Click to toggle showing the 17 attributes.descriptionID: 728987typeID: 85685 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728986 iconID: 24895 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 3722 (Heavy Drone Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85686 - Glorified Exigent Heavy Drone Navigation Mutaplasmid | This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a heavy combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.
The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of navigation and spatial orientation functions. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
Mutaplasmids | Click to toggle showing the 17 attributes.descriptionID: 728992typeID: 85686 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728989 iconID: 24894 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 3722 (Heavy Drone Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85687 - Glorified Exigent Heavy Drone Projection Mutaplasmid | This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a heavy combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.
The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems optimal and falloff ranges. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
Mutaplasmids | Click to toggle showing the 17 attributes.descriptionID: 728993typeID: 85687 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728988 iconID: 24893 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 3722 (Heavy Drone Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85688 - Glorified Exigent Heavy Drone Firepower Mutaplasmid | This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a heavy combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.
The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems damage output. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
Mutaplasmids | Click to toggle showing the 17 attributes.descriptionID: 728991typeID: 85688 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728990 iconID: 24892 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 3722 (Heavy Drone Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85690 - Glorified Exigent Sentry Drone Durability Mutaplasmid | This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a sentry drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.
The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of shield and armor systems. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
Mutaplasmids | Click to toggle showing the 17 attributes.descriptionID: 728999typeID: 85690 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 728998 iconID: 24895 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 3723 (Sentry Drone Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85691 - Glorified Exigent Sentry Drone Firepower Mutaplasmid | This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a sentry drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.
The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems damage output. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
Mutaplasmids | Click to toggle showing the 17 attributes.descriptionID: 729003typeID: 85691 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 729000 iconID: 24892 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 3723 (Sentry Drone Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85692 - Glorified Exigent Sentry Drone Precision Mutaplasmid | This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a sentry drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.
The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of spatial orientation functions. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
Mutaplasmids | Click to toggle showing the 17 attributes.descriptionID: 729005typeID: 85692 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 729001 iconID: 24894 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 3723 (Sentry Drone Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85693 - Glorified Exigent Sentry Drone Projection Mutaplasmid | This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a sentry drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.
The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems optimal and falloff ranges. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
Mutaplasmids | Click to toggle showing the 17 attributes.descriptionID: 729004typeID: 85693 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 729002 iconID: 24893 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 3723 (Sentry Drone Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85696 - Glorified Radical Drone Damage Amplifier Mutaplasmid | This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a Drone Damage Amplifier module. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.
The mutaplasmid colony integrated into this bioadaptive tool is certainly unusual, by the standards of this bizarre Triglavian technology, but the rogue drone nanotechnology elements appear less successful when applied to modular equipment than actual drones. The main result of mixing the technologies in this case has been to render all possible mutation ranges wildly unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
Mutaplasmids | Click to toggle showing the 16 attributes.descriptionID: 729013typeID: 85696 Capacity: 0.0 metaLevel: 0 typeNameID: 729012 iconID: 24905 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 3724 (Drone Module Mutaplasmids) Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85698 - Glorified Radical Fighter Support Unit Mutaplasmid | This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a Fighter Support Unit module. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.
The mutaplasmid colony integrated into this bioadaptive tool is certainly unusual, by the standards of this bizarre Triglavian technology, but the rogue drone nanotechnology elements appear less successful when applied to modular equipment than actual drones. The main result of mixing the technologies in this case has been to render all possible mutation ranges wildly unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
Mutaplasmids | Click to toggle showing the 18 attributes.descriptionID: 729017typeID: 85698 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 729016 iconID: 24905 basePrice: 1000.0 metaGroupID: 15 marketGroupID: 3724 (Drone Module Mutaplasmids) Volume: 1.0 isisGroupID: 4 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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85703 - Rogue Traffic 1entryJoin L 01a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 85703graphicID: 27904 Capacity: 0.0 isDynamicType: 0 typeNameID: 730905 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
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85704 - Rogue Traffic 1entryJoin M 01a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 85704graphicID: 27905 Capacity: 0.0 isDynamicType: 0 typeNameID: 730906 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
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85705 - Rogue Traffic 1entryJoin S 01a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 85705graphicID: 27906 Capacity: 0.0 isDynamicType: 0 typeNameID: 730907 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
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85706 - Rogue Traffic 1entryLoop L 01a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 85706graphicID: 27907 Capacity: 0.0 isDynamicType: 0 typeNameID: 730908 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
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85707 - Rogue Traffic 1entryLoop L 02a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 85707graphicID: 27908 Capacity: 0.0 isDynamicType: 0 typeNameID: 730909 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
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85708 - Rogue Traffic 1entryLoop L 03a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 85708graphicID: 27909 Capacity: 0.0 isDynamicType: 0 typeNameID: 730910 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
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85709 - Rogue Traffic 1entryLoop L 04a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 85709graphicID: 27910 Capacity: 0.0 isDynamicType: 0 typeNameID: 730911 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
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85710 - Rogue Traffic 2entry S 01a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 85710graphicID: 27911 Capacity: 0.0 isDynamicType: 0 typeNameID: 730912 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
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85734 - Tholos Empyrean Outlaws SKIN | In chaos, opportunity. In death, profit. Take what's yours, burn the rest.
Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders. |
Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 731148typeID: 85734 Capacity: 0.0 raceID: 32 typeNameID: 731149 basePrice: 0.0 metaGroupID: 17 marketGroupID: 3568 (Pirate Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Tholos Empyrean Outlaws skin_skinMaterialID: 3077 skin_isSingleUse: False skin_skinDescription: 731147 skin_visibleSerenity: False skin_skinID: 12354 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [85087] skin_licenseTypeID: 85734 Applies to: Tholos isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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85735 - Cenotaph Empyrean Outlaws SKIN | In chaos, opportunity. In death, profit. Take what's yours, burn the rest.
Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders. |
Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 731151typeID: 85735 Capacity: 0.0 raceID: 32 typeNameID: 731152 basePrice: 0.0 metaGroupID: 17 marketGroupID: 3567 (Pirate Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Cenotaph Empyrean Outlaws skin_skinMaterialID: 3077 skin_isSingleUse: False skin_skinDescription: 731150 skin_visibleSerenity: False skin_skinID: 12355 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [85086] skin_licenseTypeID: 85735 Applies to: Cenotaph isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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85736 - Enforcer Empyrean Outlaws SKIN | In chaos, opportunity. In death, profit. Take what's yours, burn the rest.
Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders. |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 731154typeID: 85736 Capacity: 0.0 typeNameID: 731155 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2362 (Special Recon Ships) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Enforcer Empyrean Outlaws skin_skinMaterialID: 3078 skin_isSingleUse: False skin_skinDescription: 731153 skin_visibleSerenity: False skin_skinID: 12356 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [44995] skin_licenseTypeID: 85736 Applies to: Enforcer isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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85737 - Monitor Empyrean Outlaws SKIN | In chaos, opportunity. In death, profit. Take what's yours, burn the rest.
Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders. |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 731157typeID: 85737 Capacity: 0.0 typeNameID: 731158 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2419 (CONCORD) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Monitor Empyrean Outlaws skin_skinMaterialID: 3078 skin_isSingleUse: False skin_skinDescription: 731156 skin_visibleSerenity: False skin_skinID: 12357 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [45534] skin_licenseTypeID: 85737 Applies to: Monitor isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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85738 - Drake Navy Issue Empyrean Outlaws SKIN | In chaos, opportunity. In death, profit. Take what's yours, burn the rest.
Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders. |
Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 731160typeID: 85738 Capacity: 0.0 raceID: 1 typeNameID: 731161 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2103 (Navy Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Drake Navy Issue Empyrean Outlaws skin_skinMaterialID: 3079 skin_isSingleUse: False skin_skinDescription: 731159 skin_visibleSerenity: False skin_skinID: 12358 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [33153] skin_licenseTypeID: 85738 Applies to: Drake Navy Issue isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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85739 - Scorpion Navy Issue Empyrean Outlaws SKIN | In chaos, opportunity. In death, profit. Take what's yours, burn the rest.
Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders. |
Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 731163typeID: 85739 Capacity: 0.0 raceID: 1 typeNameID: 731164 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2108 (Navy Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Scorpion Navy Issue Empyrean Outlaws skin_skinMaterialID: 3079 skin_isSingleUse: False skin_skinDescription: 731162 skin_visibleSerenity: False skin_skinID: 12359 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [32309] skin_licenseTypeID: 85739 Applies to: Scorpion Navy Issue isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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85740 - Harpy Empyrean Outlaws SKIN | In chaos, opportunity. In death, profit. Take what's yours, burn the rest.
Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders. |
Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 731166typeID: 85740 Capacity: 0.0 raceID: 1 typeNameID: 731167 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2048 (Caldari) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Harpy Empyrean Outlaws skin_skinMaterialID: 3079 skin_isSingleUse: False skin_skinDescription: 731165 skin_visibleSerenity: False skin_skinID: 12360 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [11381] skin_licenseTypeID: 85740 Applies to: Harpy isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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85741 - Nighthawk Empyrean Outlaws SKIN | In chaos, opportunity. In death, profit. Take what's yours, burn the rest.
Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders. |
Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 731169typeID: 85741 Capacity: 0.0 raceID: 1 typeNameID: 731170 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2105 (Caldari) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Nighthawk Empyrean Outlaws skin_skinMaterialID: 3079 skin_isSingleUse: False skin_skinDescription: 731168 skin_visibleSerenity: False skin_skinID: 12361 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [22470] skin_licenseTypeID: 85741 Applies to: Nighthawk isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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85742 - Widow Empyrean Outlaws SKIN | In chaos, opportunity. In death, profit. Take what's yours, burn the rest.
Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders. |
Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 731172typeID: 85742 Capacity: 0.0 raceID: 1 typeNameID: 731173 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2111 (Caldari) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Widow Empyrean Outlaws skin_skinMaterialID: 3079 skin_isSingleUse: False skin_skinDescription: 731171 skin_visibleSerenity: False skin_skinID: 12362 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [22436] skin_licenseTypeID: 85742 Applies to: Widow isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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85761 - Rogue Traffic 1entryJoin L 02a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 85761graphicID: 27917 Capacity: 0.0 isDynamicType: 0 typeNameID: 863011 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
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85762 - Rogue Traffic 1entryJoin M 02a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 85762graphicID: 27918 Capacity: 0.0 isDynamicType: 0 typeNameID: 863012 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
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85763 - Rogue Traffic 1entryLoop L 05a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 85763graphicID: 27919 Capacity: 0.0 isDynamicType: 0 typeNameID: 863013 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
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85764 - Rogue Traffic 1entryLoop L 06a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 85764graphicID: 27920 Capacity: 0.0 isDynamicType: 0 typeNameID: 863014 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
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85765 - Rogue Traffic doubleLoop XL 01a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 85765graphicID: 27921 Capacity: 0.0 isDynamicType: 0 typeNameID: 863015 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
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85766 - Rogue Traffic doubleLoop XL 02a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 85766graphicID: 27922 Capacity: 0.0 isDynamicType: 0 typeNameID: 863016 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
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85767 - Rogue Traffic doubleLoop XL 03a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 85767graphicID: 27923 Capacity: 0.0 isDynamicType: 0 typeNameID: 863017 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
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85768 - Rogue Traffic doubleLoop XL 04a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 85768graphicID: 27924 Capacity: 0.0 isDynamicType: 0 typeNameID: 863018 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
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85769 - Rogue Traffic Loop M 01a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 85769graphicID: 27925 Capacity: 0.0 isDynamicType: 0 typeNameID: 863019 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
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85770 - Rogue Traffic Loop M 02a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 85770graphicID: 27926 Capacity: 0.0 isDynamicType: 0 typeNameID: 863020 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
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85771 - Rogue Traffic Warp L 01a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 85771graphicID: 27927 Capacity: 0.0 isDynamicType: 0 typeNameID: 863021 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
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85851 - Glorified Decayed Small Armor Plate Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 85851Capacity: 0.0 typeNameID: 863199 iconID: 21989 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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85852 - Glorified Gravid Small Armor Plate Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 85852Capacity: 0.0 typeNameID: 863200 iconID: 22000 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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85853 - Glorified Unstable Small Armor Plate Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 85853Capacity: 0.0 typeNameID: 863201 iconID: 22011 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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85854 - Glorified Unstable Medium Ancillary Armor Repairer Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 85854Capacity: 0.0 typeNameID: 863202 iconID: 22012 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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85855 - Glorified Gravid Large Armor Repairer Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 85855Capacity: 0.0 typeNameID: 863203 iconID: 22001 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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85856 - Glorified Unstable Large Armor Repairer Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 85856Capacity: 0.0 typeNameID: 863204 iconID: 22012 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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85857 - Glorified Unstable Large Ancillary Armor Repairer Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 85857Capacity: 0.0 typeNameID: 863205 iconID: 22012 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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85858 - Glorified Decayed Capital Armor Repairer Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 85858Capacity: 0.0 typeNameID: 863206 iconID: 21990 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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85859 - Glorified Gravid Capital Armor Repairer Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 85859Capacity: 0.0 typeNameID: 863207 iconID: 22001 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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85860 - Glorified Unstable Capital Armor Repairer Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 85860Capacity: 0.0 typeNameID: 863208 iconID: 22012 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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85861 - Glorified Unstable Capital Ancillary Armor Repairer Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 85861Capacity: 0.0 typeNameID: 863209 iconID: 22012 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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85862 - Glorified Decayed Small Armor Repairer Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 85862Capacity: 0.0 typeNameID: 863210 iconID: 21990 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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85863 - Glorified Gravid Small Armor Repairer Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 85863Capacity: 0.0 typeNameID: 863211 iconID: 22001 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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85864 - Glorified Unstable Small Armor Repairer Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 85864Capacity: 0.0 typeNameID: 863212 iconID: 22012 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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85865 - Glorified Unstable Small Ancillary Armor Repairer Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 85865Capacity: 0.0 typeNameID: 863213 iconID: 22012 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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85866 - Glorified Decayed Medium Armor Plate Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 85866Capacity: 0.0 typeNameID: 863214 iconID: 21989 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
|
85867 - Glorified Gravid Medium Armor Plate Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 85867Capacity: 0.0 typeNameID: 863215 iconID: 22000 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
|
85868 - Glorified Unstable Medium Armor Plate Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 85868Capacity: 0.0 typeNameID: 863216 iconID: 22011 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
|
85869 - Glorified Decayed Medium Armor Repairer Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 85869Capacity: 0.0 typeNameID: 863217 iconID: 21990 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
|
85870 - Glorified Gravid Medium Armor Repairer Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 85870Capacity: 0.0 typeNameID: 863218 iconID: 22001 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
|
85871 - Glorified Unstable Medium Armor Repairer Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 85871Capacity: 0.0 typeNameID: 863219 iconID: 22012 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
|
85872 - Glorified Decayed Large Armor Plate Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 85872Capacity: 0.0 typeNameID: 863220 iconID: 21989 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
|
85873 - Glorified Gravid Large Armor Plate Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 85873Capacity: 0.0 typeNameID: 863221 iconID: 22000 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
|
85874 - Glorified Unstable Large Armor Plate Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 85874Capacity: 0.0 typeNameID: 863222 iconID: 22011 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
|
85875 - Glorified Decayed Large Armor Repairer Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 85875Capacity: 0.0 typeNameID: 863223 iconID: 21990 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
|
85881 - Pacifier Victorious Venom SKIN | Victory is best announced by the silence of the defeated.
- Korako “The Rabbit” Kosakami |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 863311typeID: 85881 Capacity: 0.0 typeNameID: 863312 basePrice: 0.0 marketGroupID: 2361 (Special Covert Ops) Volume: 0.01 radius: 1.0 published: 0 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Pacifier Victorious Venom skin_skinMaterialID: 3080 skin_isSingleUse: False skin_isStructureSkin: False skin_skinDescription: 863310 skin_visibleSerenity: False skin_skinID: 12363 skin_allowCCPDevs: True skin_visibleTranquility: False skin_duration: -1 skin_types: [44993] skin_licenseTypeID: 85881 Applies to: Pacifier isSingleUse: False visibleTranquility: False visibleSerenity: False duration: -1 |
|
85882 - Enforcer Victorious Venom SKIN | Victory is best announced by the silence of the defeated.
- Korako “The Rabbit” Kosakami |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 863314typeID: 85882 Capacity: 0.0 typeNameID: 863315 basePrice: 0.0 marketGroupID: 2362 (Special Recon Ships) Volume: 0.01 radius: 1.0 published: 0 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Enforcer Victorious Venom skin_skinMaterialID: 3080 skin_isSingleUse: False skin_isStructureSkin: False skin_skinDescription: 863313 skin_visibleSerenity: False skin_skinID: 12364 skin_allowCCPDevs: True skin_visibleTranquility: False skin_duration: -1 skin_types: [44995] skin_licenseTypeID: 85882 Applies to: Enforcer isSingleUse: False visibleTranquility: False visibleSerenity: False duration: -1 |
|
85883 - Monitor Victorious Venom SKIN | Victory is best announced by the silence of the defeated.
- Korako “The Rabbit” Kosakami |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 863317typeID: 85883 Capacity: 0.0 typeNameID: 863318 basePrice: 0.0 marketGroupID: 2419 (CONCORD) Volume: 0.01 radius: 1.0 published: 0 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Monitor Victorious Venom skin_skinMaterialID: 3080 skin_isSingleUse: False skin_isStructureSkin: False skin_skinDescription: 863316 skin_visibleSerenity: False skin_skinID: 12365 skin_allowCCPDevs: True skin_visibleTranquility: False skin_duration: -1 skin_types: [45534] skin_licenseTypeID: 85883 Applies to: Monitor isSingleUse: False visibleTranquility: False visibleSerenity: False duration: -1 |
|
85884 - Marshal Victorious Venom SKIN | Victory is best announced by the silence of the defeated.
- Korako “The Rabbit” Kosakami |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 863320typeID: 85884 Capacity: 0.0 typeNameID: 863321 basePrice: 0.0 marketGroupID: 2406 (Special Black Ops) Volume: 0.01 radius: 1.0 published: 0 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Marshal Victorious Venom skin_skinMaterialID: 3080 skin_isSingleUse: False skin_isStructureSkin: False skin_skinDescription: 863319 skin_visibleSerenity: False skin_skinID: 12366 skin_allowCCPDevs: True skin_visibleTranquility: False skin_duration: -1 skin_types: [44996] skin_licenseTypeID: 85884 Applies to: Marshal isSingleUse: False visibleTranquility: False visibleSerenity: False duration: -1 |
|
85885 - Sidewinder Victorious Venom SKIN | Victory is best announced by the silence of the defeated.
- Korako “The Rabbit” Kosakami |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 863323typeID: 85885 Capacity: 0.0 typeNameID: 863324 basePrice: 0.0 marketGroupID: 2361 (Special Covert Ops) Volume: 0.01 radius: 1.0 published: 0 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Sidewinder Victorious Venom skin_skinMaterialID: 3080 skin_isSingleUse: False skin_isStructureSkin: False skin_skinDescription: 863322 skin_visibleSerenity: False skin_skinID: 12367 skin_allowCCPDevs: True skin_visibleTranquility: False skin_duration: -1 skin_types: [85062] skin_licenseTypeID: 85885 Applies to: Sidewinder isSingleUse: False visibleTranquility: False visibleSerenity: False duration: -1 |
|
85886 - Cobra Victorious Venom SKIN | Victory is best announced by the silence of the defeated.
- Korako “The Rabbit” Kosakami |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 863326typeID: 85886 Capacity: 0.0 typeNameID: 863327 basePrice: 0.0 marketGroupID: 2362 (Special Recon Ships) Volume: 0.01 radius: 1.0 published: 0 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Cobra Victorious Venom skin_skinMaterialID: 3080 skin_isSingleUse: False skin_isStructureSkin: False skin_skinDescription: 863325 skin_visibleSerenity: False skin_skinID: 12368 skin_allowCCPDevs: True skin_visibleTranquility: False skin_duration: -1 skin_types: [85229] skin_licenseTypeID: 85886 Applies to: Cobra isSingleUse: False visibleTranquility: False visibleSerenity: False duration: -1 |
|
85887 - Python Victorious Venom SKIN | Victory is best announced by the silence of the defeated.
- Korako “The Rabbit” Kosakami |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 863329typeID: 85887 Capacity: 0.0 typeNameID: 863330 basePrice: 0.0 marketGroupID: 2406 (Special Black Ops) Volume: 0.01 radius: 1.0 published: 0 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Python Victorious Venom skin_skinMaterialID: 3081 skin_isSingleUse: False skin_isStructureSkin: False skin_skinDescription: 863328 skin_visibleSerenity: False skin_skinID: 12369 skin_allowCCPDevs: True skin_visibleTranquility: False skin_duration: -1 skin_types: [85236] skin_licenseTypeID: 85887 Applies to: Python isSingleUse: False visibleTranquility: False visibleSerenity: False duration: -1 |
|
85888 - Structure Debris 6 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 85888graphicID: 1265 Capacity: 0.0 isDynamicType: 0 typeNameID: 869295 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
|
85889 - Structure Debris 7 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 85889graphicID: 21823 Capacity: 0.0 isDynamicType: 0 typeNameID: 869296 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
|
85890 - Maller Shattered Paradigm SKIN | The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it.
- IGC CEO Edward Grand |
Permanent SKIN | Click to toggle showing the 14 attributes.descriptionID: 869298typeID: 85890 Capacity: 0.0 raceID: 4 typeNameID: 869299 basePrice: 0.0 metaGroupID: 17 marketGroupID: 1990 (Amarr) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 isSingleUse: None visibleTranquility: None visibleSerenity: None duration: None |
|
85891 - Augoror Navy Issue Shattered Paradigm SKIN | The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it.
- IGC CEO Edward Grand |
Permanent SKIN | Click to toggle showing the 14 attributes.descriptionID: 869301typeID: 85891 Capacity: 0.0 raceID: 4 typeNameID: 869302 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2063 (Navy Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 isSingleUse: None visibleTranquility: None visibleSerenity: None duration: None |
|
85892 - Pontifex Shattered Paradigm SKIN | The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it.
- IGC CEO Edward Grand |
Permanent SKIN | Click to toggle showing the 14 attributes.descriptionID: 869304typeID: 85892 Capacity: 0.0 raceID: 4 typeNameID: 869305 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2142 (Amarr) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 isSingleUse: None visibleTranquility: None visibleSerenity: None duration: None |
|
85893 - Punisher Shattered Paradigm SKIN | The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it.
- IGC CEO Edward Grand |
Permanent SKIN | Click to toggle showing the 14 attributes.descriptionID: 869307typeID: 85893 Capacity: 0.0 raceID: 4 typeNameID: 869308 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2002 (Amarr) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 isSingleUse: None visibleTranquility: None visibleSerenity: None duration: None |
|
85894 - Eos Shattered Paradigm SKIN | The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it.
- IGC CEO Edward Grand |
Permanent SKIN | Click to toggle showing the 14 attributes.descriptionID: 869310typeID: 85894 Capacity: 0.0 raceID: 8 typeNameID: 869311 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2106 (Gallente) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 isSingleUse: None visibleTranquility: None visibleSerenity: None duration: None |
|
85895 - Exequror Navy Issue Shattered Paradigm SKIN | The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it.
- IGC CEO Edward Grand |
Permanent SKIN | Click to toggle showing the 14 attributes.descriptionID: 869313typeID: 85895 Capacity: 0.0 raceID: 8 typeNameID: 869314 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2063 (Navy Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 isSingleUse: None visibleTranquility: None visibleSerenity: None duration: None |
|
85896 - Magus Shattered Paradigm SKIN | The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it.
- IGC CEO Edward Grand |
Permanent SKIN | Click to toggle showing the 14 attributes.descriptionID: 869316typeID: 85896 Capacity: 0.0 raceID: 8 typeNameID: 869317 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2144 (Gallente) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 isSingleUse: None visibleTranquility: None visibleSerenity: None duration: None |
|
85897 - Orthrus Shattered Paradigm SKIN | The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it.
- IGC CEO Edward Grand |
Permanent SKIN | Click to toggle showing the 14 attributes.descriptionID: 869319typeID: 85897 Capacity: 0.0 raceID: 1 typeNameID: 869320 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2030 (Pirate Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 isSingleUse: None visibleTranquility: None visibleSerenity: None duration: None |
|
85898 - Structure Battery Column | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 85898graphicID: 1691 Capacity: 0.0 isDynamicType: 0 typeNameID: 869498 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
|
85899 - Asteroid Colony 03 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 85899graphicID: 1992 Capacity: 0.0 isDynamicType: 0 typeNameID: 869504 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
|
85900 - Asteroid Colony 04 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 85900graphicID: 1993 Capacity: 0.0 isDynamicType: 0 typeNameID: 869505 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
|
85901 - Asteroid Colony 05 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 85901graphicID: 1994 Capacity: 0.0 isDynamicType: 0 typeNameID: 869506 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
|
85902 - Asteroid Colony 07 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 85902graphicID: 1998 Capacity: 0.0 isDynamicType: 0 typeNameID: 869507 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
|
85903 - Asteroid Colony 08 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 85903graphicID: 1999 Capacity: 0.0 isDynamicType: 0 typeNameID: 869508 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
|
85904 - Asteroid Colony 10 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 85904graphicID: 2402 Capacity: 0.0 isDynamicType: 0 typeNameID: 869509 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
|
85940 - Glorified Decayed 1MN Afterburner Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 85940Capacity: 0.0 typeNameID: 869696 iconID: 21984 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
|
85941 - Glorified Gravid 1MN Afterburner Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 85941Capacity: 0.0 typeNameID: 869697 iconID: 21995 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
|
85942 - Glorified Unstable 1MN Afterburner Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 12 attributes.typeID: 85942Capacity: 0.0 typeNameID: 869698 iconID: 22006 basePrice: 0.0 metaGroupID: 15 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
|
85943 - Glorified Gravid 100MN Afterburner Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 85943Capacity: 0.0 typeNameID: 869699 iconID: 21995 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
|
85944 - Glorified Unstable 500MN Microwarpdrive Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 85944Capacity: 0.0 typeNameID: 869700 iconID: 22008 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
|
85945 - Glorified Decayed 10000MN Afterburner Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 85945Capacity: 0.0 typeNameID: 869701 iconID: 21984 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
|
85946 - Glorified Gravid 10000MN Afterburner Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 85946Capacity: 0.0 typeNameID: 869702 iconID: 21995 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
|
85947 - Glorified Unstable 10000MN Afterburner Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 85947Capacity: 0.0 typeNameID: 869703 iconID: 22006 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
|
85948 - Glorified Decayed 50000MN Microwarpdrive Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 85948Capacity: 0.0 typeNameID: 869704 iconID: 21986 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
|
85949 - Glorified Gravid 50000MN Microwarpdrive Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 85949Capacity: 0.0 typeNameID: 869705 iconID: 21997 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
|
85950 - Glorified Unstable 50000MN Microwarpdrive Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 85950Capacity: 0.0 typeNameID: 869706 iconID: 22008 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
|
85951 - Glorified Decayed 5MN Microwarpdrive Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 85951Capacity: 0.0 typeNameID: 869707 iconID: 21986 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
|
85952 - Glorified Gravid 5MN Microwarpdrive Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 85952Capacity: 0.0 typeNameID: 869708 iconID: 21997 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
|
85953 - Glorified Unstable 5MN Microwarpdrive Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 85953Capacity: 0.0 typeNameID: 869709 iconID: 22008 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
|
85954 - Glorified Decayed 10MN Afterburner Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 85954Capacity: 0.0 typeNameID: 869710 iconID: 21984 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
|
85955 - Glorified Gravid 10MN Afterburner Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 85955Capacity: 0.0 typeNameID: 869711 iconID: 21995 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
|
85956 - Glorified Unstable 10MN Afterburner Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 85956Capacity: 0.0 typeNameID: 869712 iconID: 22006 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
|
85957 - Glorified Decayed 50MN Microwarpdrive Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 85957Capacity: 0.0 typeNameID: 869713 iconID: 21986 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
|
85958 - Glorified Gravid 50MN Microwarpdrive Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 85958Capacity: 0.0 typeNameID: 869714 iconID: 21997 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
|
85959 - Glorified Unstable 50MN Microwarpdrive Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 85959Capacity: 0.0 typeNameID: 869715 iconID: 22008 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
|
85960 - Glorified Decayed 100MN Afterburner Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 85960Capacity: 0.0 typeNameID: 869716 iconID: 21984 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
|
85961 - Glorified Unstable 100MN Afterburner Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 85961Capacity: 0.0 typeNameID: 869717 iconID: 22006 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
|
85962 - Glorified Decayed 500MN Microwarpdrive Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 85962Capacity: 0.0 typeNameID: 869718 iconID: 21986 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
|
85963 - Glorified Gravid 500MN Microwarpdrive Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 85963Capacity: 0.0 typeNameID: 869719 iconID: 21997 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
|
85964 - Cynabal Luminae Polaris SKIN | Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. | Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 869723typeID: 85964 Capacity: 0.0 raceID: 2 typeNameID: 869724 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2030 (Pirate Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Cynabal Luminae Polaris skin_skinMaterialID: 3005 skin_isSingleUse: False skin_skinDescription: 869722 skin_visibleSerenity: False skin_skinID: 12382 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [17720] skin_licenseTypeID: 85964 Applies to: Cynabal isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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85965 - Daredevil Luminae Polaris SKIN | Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. | Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 869726typeID: 85965 Capacity: 0.0 raceID: 8 typeNameID: 869727 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2031 (Pirate Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Daredevil Luminae Polaris skin_skinMaterialID: 3005 skin_isSingleUse: False skin_skinDescription: 869725 skin_visibleSerenity: False skin_skinID: 12383 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [17928] skin_licenseTypeID: 85965 Applies to: Daredevil isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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85966 - Vigilant Luminae Polaris SKIN | Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. | Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 869729typeID: 85966 Capacity: 0.0 raceID: 8 typeNameID: 869730 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2030 (Pirate Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Vigilant Luminae Polaris skin_skinMaterialID: 3098 skin_isSingleUse: False skin_skinDescription: 869728 skin_visibleSerenity: False skin_skinID: 12384 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [17722] skin_licenseTypeID: 85966 Applies to: Vigilant isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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85967 - Vindicator Luminae Polaris SKIN | Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. | Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 869732typeID: 85967 Capacity: 0.0 raceID: 8 typeNameID: 869733 basePrice: 0.0 metaGroupID: 17 marketGroupID: 1963 (Pirate Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Vindicator Luminae Polaris skin_skinMaterialID: 3098 skin_isSingleUse: False skin_skinDescription: 869731 skin_visibleSerenity: False skin_skinID: 12385 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [17740] skin_licenseTypeID: 85967 Applies to: Vindicator isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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85968 - Vendetta Luminae Polaris SKIN | Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. | Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 869735typeID: 85968 Capacity: 0.0 raceID: 8 typeNameID: 869736 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2376 (Pirate Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Vendetta Luminae Polaris skin_skinMaterialID: 3098 skin_isSingleUse: False skin_skinDescription: 869734 skin_visibleSerenity: False skin_skinID: 12386 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [42125] skin_licenseTypeID: 85968 Applies to: Vendetta isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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85969 - Vehement Luminae Polaris SKIN | Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. | Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 869738typeID: 85969 Capacity: 0.0 raceID: 8 typeNameID: 869739 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2380 (Pirate Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Vehement Luminae Polaris skin_skinMaterialID: 3098 skin_isSingleUse: False skin_skinDescription: 869737 skin_visibleSerenity: False skin_skinID: 12387 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [42124] skin_licenseTypeID: 85969 Applies to: Vehement isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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85970 - Revenant Luminae Polaris SKIN | Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. | Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 869741typeID: 85970 Capacity: 0.0 raceID: 32 typeNameID: 869742 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2376 (Pirate Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Revenant Luminae Polaris skin_skinMaterialID: 2846 skin_isSingleUse: False skin_skinDescription: 869740 skin_visibleSerenity: False skin_skinID: 12388 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [3514] skin_licenseTypeID: 85970 Applies to: Revenant isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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85971 - Tholos Luminae Polaris SKIN | Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. | Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 869744typeID: 85971 Capacity: 0.0 raceID: 32 typeNameID: 869745 basePrice: 0.0 metaGroupID: 17 marketGroupID: 3568 (Pirate Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Tholos Luminae Polaris skin_skinMaterialID: 3097 skin_isSingleUse: False skin_skinDescription: 869743 skin_visibleSerenity: False skin_skinID: 12389 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [85087] skin_licenseTypeID: 85971 Applies to: Tholos isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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85972 - Cenotaph Luminae Polaris SKIN | Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. | Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 869747typeID: 85972 Capacity: 0.0 raceID: 32 typeNameID: 869748 basePrice: 0.0 metaGroupID: 17 marketGroupID: 3567 (Pirate Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Cenotaph Luminae Polaris skin_skinMaterialID: 3097 skin_isSingleUse: False skin_skinDescription: 869746 skin_visibleSerenity: False skin_skinID: 12390 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [85086] skin_licenseTypeID: 85972 Applies to: Cenotaph isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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85973 - Glorified Decayed Damage Control Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 85973Capacity: 0.0 typeNameID: 869749 iconID: 24129 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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85974 - Glorified Gravid Assault Damage Control Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 85974Capacity: 0.0 typeNameID: 869750 iconID: 24130 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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85975 - Glorified Unstable Assault Damage Control Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 85975Capacity: 0.0 typeNameID: 869751 iconID: 24132 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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85976 - Glorified Gravid Damage Control Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 85976Capacity: 0.0 typeNameID: 869752 iconID: 24131 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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85977 - Glorified Unstable Damage Control Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 85977Capacity: 0.0 typeNameID: 869753 iconID: 24133 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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85978 - Glorified Decayed Assault Damage Control Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 85978Capacity: 0.0 typeNameID: 869754 iconID: 24128 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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85979 - CONCORD Victory SKIN | Super Kerr-Induced Nanocoatings (SKINs) are a technology that enables capsuleers to change the look of their ships at will. Individual ship SKINs are activated by integrating the special encoding into the pilot's neural interfaces, and are subsequently available to use on any suitable ship flown by the capsuleer. This rare SKIN was designed and manufactured by the Independent Gaming Commission exclusively as a prize for alliances that achieved victory over their opponents in Alliance Tournament XIX in YC125. This SKIN's design is in honor of the sponsorship of AT XIX by the Gallente Federation and uses prototype adapters to enable its application to a number of related ship hulls using the same instruction set. ( copy ) | Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 869763typeID: 85979 Capacity: 0.0 typeNameID: 869762 basePrice: 0.0 marketGroupID: 2120 (Special Edition SKINs) Volume: 0.01 radius: 1.0 factionID: 500006 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: CONCORD Victory skin_skinMaterialID: 3080 skin_isSingleUse: False skin_isStructureSkin: False skin_skinDescription: 869761 skin_visibleSerenity: False skin_skinID: 12391 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [44993, 44995, 44996, 45534] skin_licenseTypeID: 85979 Applies to: Pacifier, Enforcer, Marshal, Monitor isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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85980 - 'Seneschal' Mercenary Den | In anticipation of aggression from capsuleers and other hostile agents targeting Mercenary Dens without provocation, The Deathless Circle has released an upgraded variant of the base structure, featuring enhanced shielding, armor, and hull strength.
Additionally, small Deathless Circle pilot fleets patrol near Seneschals, attacking anyone who initiates aggressive actions against the structure. |
Mercenary Den | Click to toggle showing the 41 attributes.descriptionID: 871489typeID: 85980 graphicID: 27912 Capacity: 3000.0 metaLevel: 1 isDynamicType: 0 typeNameID: 869764 basePrice: 0.0 metaGroupID: 1 marketGroupID: 3680 (Mercenary Dens) Volume: 50.0 soundID: 20133 wreckTypeID: 86175 radius: 2500.0 published: 1 Mass: 10000.0 Tech Level: 1.0 groupID: 4810 portionSize: 1 Shield Capacity: 600000.0 Structure Hitpoints: 550000.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.5 Armor Kinetic Damage Resistance: 0.5 Armor Thermal Damage Resistance: 0.5 Shield EM Damage Resistance: 0.5 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.5 Shield Thermal Damage Resistance: 0.5 Signature Radius: 500.0 Anchoring Delay: 3600000.0 Armor Hitpoints: 600000.0 armorUniformity: 0.75 structureUniformity: 1.0 RADAR Sensor Strength: 50.0 Ladar Sensor Strength: 50.0 Magnetometric Sensor Strength: 50.0 Gravimetric Sensor Strength: 50.0 Shield recharge time: 86400000.0 shieldUniformity: 0.75 Meta Level: 1.0 |
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85981 - Glorified Decayed Small Cap Battery Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 85981Capacity: 0.0 typeNameID: 869772 iconID: 22029 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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85982 - Glorified Gravid Small Cap Battery Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 85982Capacity: 0.0 typeNameID: 869773 iconID: 22030 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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85983 - Glorified Unstable Small Cap Battery Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 85983Capacity: 0.0 typeNameID: 869774 iconID: 22031 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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85984 - Glorified Gravid Medium Energy Neutralizer Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 85984Capacity: 0.0 typeNameID: 869775 iconID: 21998 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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85985 - Glorified Decayed Heavy Energy Nosferatu Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 85985Capacity: 0.0 typeNameID: 869776 iconID: 21988 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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85986 - Glorified Decayed Capital Energy Neutralizer Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 85986Capacity: 0.0 typeNameID: 869777 iconID: 21987 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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85987 - Glorified Gravid Capital Energy Neutralizer Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 85987Capacity: 0.0 typeNameID: 869778 iconID: 21998 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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85988 - Glorified Unstable Capital Energy Neutralizer Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 85988Capacity: 0.0 typeNameID: 869779 iconID: 22009 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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85989 - Glorified Decayed Capital Energy Nosferatu Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 85989Capacity: 0.0 typeNameID: 869780 iconID: 21988 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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85990 - Glorified Gravid Capital Energy Nosferatu Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 85990Capacity: 0.0 typeNameID: 869781 iconID: 21999 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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85991 - Glorified Unstable Capital Energy Nosferatu Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 85991Capacity: 0.0 typeNameID: 869782 iconID: 22010 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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85992 - Glorified Decayed Small Energy Neutralizer Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 85992Capacity: 0.0 typeNameID: 869783 iconID: 21987 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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85993 - Glorified Gravid Small Energy Neutralizer Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 85993Capacity: 0.0 typeNameID: 869784 iconID: 21998 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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85994 - Glorified Unstable Small Energy Neutralizer Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 85994Capacity: 0.0 typeNameID: 869785 iconID: 22009 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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85995 - Glorified Decayed Small Energy Nosferatu Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 85995Capacity: 0.0 typeNameID: 869786 iconID: 21988 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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85996 - Glorified Gravid Small Energy Nosferatu Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 85996Capacity: 0.0 typeNameID: 869787 iconID: 21999 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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85997 - Glorified Unstable Small Energy Nosferatu Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 85997Capacity: 0.0 typeNameID: 869788 iconID: 22010 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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85998 - Glorified Decayed Medium Cap Battery Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 85998Capacity: 0.0 typeNameID: 869789 iconID: 22029 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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85999 - Glorified Gravid Medium Cap Battery Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 85999Capacity: 0.0 typeNameID: 869790 iconID: 22030 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86000 - Glorified Unstable Medium Cap Battery Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86000Capacity: 0.0 typeNameID: 869791 iconID: 22031 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86001 - Glorified Decayed Medium Energy Neutralizer Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86001Capacity: 0.0 typeNameID: 869792 iconID: 21987 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86002 - Glorified Unstable Medium Energy Neutralizer Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86002Capacity: 0.0 typeNameID: 869793 iconID: 22009 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86003 - Glorified Decayed Medium Energy Nosferatu Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86003Capacity: 0.0 typeNameID: 869794 iconID: 21988 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86004 - Glorified Gravid Medium Energy Nosferatu Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86004Capacity: 0.0 typeNameID: 869795 iconID: 21999 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86005 - Glorified Unstable Medium Energy Nosferatu Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86005Capacity: 0.0 typeNameID: 869796 iconID: 22010 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86006 - Glorified Decayed Large Cap Battery Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86006Capacity: 0.0 typeNameID: 869797 iconID: 22029 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86007 - Glorified Gravid Large Cap Battery Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86007Capacity: 0.0 typeNameID: 869798 iconID: 22030 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86008 - Glorified Unstable Large Cap Battery Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86008Capacity: 0.0 typeNameID: 869799 iconID: 22031 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86009 - Glorified Decayed Heavy Energy Neutralizer Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86009Capacity: 0.0 typeNameID: 869800 iconID: 21987 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86010 - Glorified Gravid Heavy Energy Neutralizer Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86010Capacity: 0.0 typeNameID: 869801 iconID: 21998 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86011 - Glorified Unstable Heavy Energy Neutralizer Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86011Capacity: 0.0 typeNameID: 869802 iconID: 22009 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86012 - Glorified Gravid Heavy Energy Nosferatu Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86012Capacity: 0.0 typeNameID: 869803 iconID: 21999 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86013 - Glorified Unstable Heavy Energy Nosferatu Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86013Capacity: 0.0 typeNameID: 869804 iconID: 22010 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86015 - Particle Cloud Thunder 01b | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 86015graphicID: 27929 Capacity: 0.0 isDynamicType: 0 typeNameID: 870382 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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86016 - Glorified Decayed Small Shield Booster Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86016Capacity: 0.0 typeNameID: 870394 iconID: 21991 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86017 - Glorified Gravid Small Shield Booster Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86017Capacity: 0.0 typeNameID: 870395 iconID: 22002 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86018 - Glorified Unstable Small Shield Booster Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86018Capacity: 0.0 typeNameID: 870396 iconID: 22013 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86019 - Glorified Decayed Large Shield Booster Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86019Capacity: 0.0 typeNameID: 870397 iconID: 21991 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86020 - Glorified Gravid X-Large Shield Booster Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86020Capacity: 0.0 typeNameID: 870398 iconID: 22002 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86021 - Glorified Unstable X-Large Shield Booster Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86021Capacity: 0.0 typeNameID: 870399 iconID: 22013 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86022 - Glorified Unstable X-Large Ancillary Shield Booster Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86022Capacity: 0.0 typeNameID: 870400 iconID: 22013 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86023 - Glorified Decayed Capital Shield Booster Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86023Capacity: 0.0 typeNameID: 870401 iconID: 21991 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86024 - Glorified Gravid Capital Shield Booster Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86024Capacity: 0.0 typeNameID: 870402 iconID: 22002 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86025 - Glorified Unstable Capital Shield Booster Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86025Capacity: 0.0 typeNameID: 870403 iconID: 22013 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86026 - Glorified Unstable Capital Ancillary Shield Booster Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86026Capacity: 0.0 typeNameID: 870404 iconID: 22013 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86027 - Glorified Decayed Small Shield Extender Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86027Capacity: 0.0 typeNameID: 870405 iconID: 21985 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86028 - Glorified Gravid Small Shield Extender Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86028Capacity: 0.0 typeNameID: 870406 iconID: 21996 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86029 - Glorified Unstable Small Shield Extender Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86029Capacity: 0.0 typeNameID: 870407 iconID: 22007 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86030 - Glorified Decayed Medium Shield Booster Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86030Capacity: 0.0 typeNameID: 870408 iconID: 21991 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86031 - Glorified Gravid Medium Shield Booster Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86031Capacity: 0.0 typeNameID: 870409 iconID: 22002 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86032 - Glorified Unstable Medium Shield Booster Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86032Capacity: 0.0 typeNameID: 870410 iconID: 22007 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86033 - Glorified Decayed Medium Shield Extender Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86033Capacity: 0.0 typeNameID: 870411 iconID: 21985 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86034 - Glorified Gravid Medium Shield Extender Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86034Capacity: 0.0 typeNameID: 870412 iconID: 21996 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86035 - Glorified Unstable Medium Shield Extender Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86035Capacity: 0.0 typeNameID: 870413 iconID: 22007 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86036 - Glorified Unstable Medium Ancillary Shield Booster Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86036Capacity: 0.0 typeNameID: 870414 iconID: 22013 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86037 - Glorified Gravid Large Shield Booster Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86037Capacity: 0.0 typeNameID: 870415 iconID: 22002 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86038 - Glorified Unstable Large Shield Booster Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86038Capacity: 0.0 typeNameID: 870416 iconID: 22013 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86039 - Glorified Decayed Large Shield Extender Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86039Capacity: 0.0 typeNameID: 870417 iconID: 21985 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86040 - Glorified Gravid Large Shield Extender Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86040Capacity: 0.0 typeNameID: 870418 iconID: 21996 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86041 - Glorified Unstable Large Shield Extender Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86041Capacity: 0.0 typeNameID: 870419 iconID: 22007 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86042 - Glorified Unstable Large Ancillary Shield Booster Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86042Capacity: 0.0 typeNameID: 870420 iconID: 22013 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86043 - Glorified Decayed X-Large Shield Booster Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86043Capacity: 0.0 typeNameID: 870421 iconID: 21991 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86044 - Glorified Decayed Stasis Webifier Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86044Capacity: 0.0 typeNameID: 870428 iconID: 21992 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86045 - Glorified Gravid Stasis Webifier Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86045Capacity: 0.0 typeNameID: 870430 iconID: 22003 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86046 - Glorified Unstable Stasis Webifier Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86046Capacity: 0.0 typeNameID: 870431 iconID: 22014 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86047 - Glorified Decayed Warp Disruptor Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86047Capacity: 0.0 typeNameID: 870432 iconID: 21993 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86048 - Glorified Gravid Warp Disruptor Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86048Capacity: 0.0 typeNameID: 870433 iconID: 22004 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86049 - Glorified Unstable Warp Disruptor Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86049Capacity: 0.0 typeNameID: 870434 iconID: 22016 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86050 - Glorified Gravid Warp Scrambler Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86050Capacity: 0.0 typeNameID: 870435 iconID: 22005 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86051 - Glorified Unstable Warp Scrambler Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86051Capacity: 0.0 typeNameID: 870436 iconID: 22018 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86052 - Glorified Decayed Heavy Warp Disruptor Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86052Capacity: 0.0 typeNameID: 870437 iconID: 21993 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86053 - Glorified Gravid Heavy Warp Disruptor Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86053Capacity: 0.0 typeNameID: 870438 iconID: 22004 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86054 - Glorified Unstable Heavy Warp Disruptor Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86054Capacity: 0.0 typeNameID: 870439 iconID: 22016 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86055 - Glorified Decayed Heavy Warp Scrambler Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86055Capacity: 0.0 typeNameID: 870440 iconID: 21994 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86056 - Glorified Gravid Heavy Warp Scrambler Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86056Capacity: 0.0 typeNameID: 870441 iconID: 22005 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86057 - Glorified Unstable Heavy Warp Scrambler Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86057Capacity: 0.0 typeNameID: 870442 iconID: 22018 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86058 - Glorified Decayed Warp Scrambler Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86058Capacity: 0.0 typeNameID: 870443 iconID: 21994 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86059 - Glorified Decayed Ballistic Control System Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86059Capacity: 0.0 typeNameID: 870444 iconID: 22069 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86060 - Glorified Gravid Ballistic Control System Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86060Capacity: 0.0 typeNameID: 870445 iconID: 22068 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86061 - Glorified Unstable Ballistic Control System Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86061Capacity: 0.0 typeNameID: 870446 iconID: 22067 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86062 - Glorified Gravid Magnetic Field Stabilizer Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86062Capacity: 0.0 typeNameID: 870447 iconID: 22065 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86063 - Glorified Unstable Magnetic Field Stabilizer Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86063Capacity: 0.0 typeNameID: 870448 iconID: 22066 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86064 - Glorified Decayed Siege Module Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86064Capacity: 0.0 typeNameID: 870449 iconID: 22064 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86065 - Glorified Gravid Siege Module Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86065Capacity: 0.0 typeNameID: 870450 iconID: 22065 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86066 - Glorified Unstable Siege Module Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86066Capacity: 0.0 typeNameID: 870451 iconID: 22066 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86067 - Glorified Decayed Vorton Tuning System Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86067Capacity: 0.0 typeNameID: 870452 iconID: 22064 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86068 - Glorified Gravid Vorton Tuning System Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86068Capacity: 0.0 typeNameID: 870453 iconID: 22065 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86069 - Glorified Unstable Vorton Tuning System Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86069Capacity: 0.0 typeNameID: 870454 iconID: 22066 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86070 - Glorified Decayed Entropic Radiation Sink Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86070Capacity: 0.0 typeNameID: 870455 iconID: 22064 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86071 - Glorified Gravid Entropic Radiation Sink Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86071Capacity: 0.0 typeNameID: 870456 iconID: 22065 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86072 - Glorified Unstable Entropic Radiation Sink Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86072Capacity: 0.0 typeNameID: 870457 iconID: 22066 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86073 - Glorified Decayed Gyrostabilizer Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86073Capacity: 0.0 typeNameID: 870458 iconID: 22064 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86074 - Glorified Gravid Gyrostabilizer Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86074Capacity: 0.0 typeNameID: 870459 iconID: 22065 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86075 - Glorified Unstable Gyrostabilizer Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86075Capacity: 0.0 typeNameID: 870460 iconID: 22066 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86076 - Glorified Decayed Heat Sink Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86076Capacity: 0.0 typeNameID: 870461 iconID: 22064 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86077 - Glorified Gravid Heat Sink Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86077Capacity: 0.0 typeNameID: 870462 iconID: 22065 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86078 - Glorified Unstable Heat Sink Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86078Capacity: 0.0 typeNameID: 870463 iconID: 22066 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86079 - Glorified Decayed Magnetic Field Stabilizer Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86079Capacity: 0.0 typeNameID: 870464 iconID: 22064 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86100 - Threshold Werpost | A heavy Triglavian defense platform powered by a harnessed singularity and equipped with a formidable array of entropic disintegrators. This Werpost has been configured to act as a boundary deterrent, targeting any who travel beyond the limits of this site.
<I>Perun, Svarog, and Veles conjoin-consent to curbing transit with the placement of threshold werpost under Garmoniya sub-clade of the Convocation of Triglav Outside the Struggle for the value of ensuring fitness. |
Large Collidable Structure | Click to toggle showing the 49 attributes.descriptionID: 871276typeID: 86100 graphicID: 24549 Capacity: 0.0 isDynamicType: 0 typeNameID: 870505 basePrice: 0.0 Volume: 1000.0 radius: 1359.0 published: 0 Mass: 1000.0 groupID: 319 portionSize: 1 Damage Modifier: 1.0 Shield Capacity: 18000.0 Structure Hitpoints: 15000.0 Armor EM Damage Resistance: 0.0 Armor Explosive Damage Resistance: 0.0 Armor Kinetic Damage Resistance: 0.0 Armor Thermal Damage Resistance: 0.0 Shield EM Damage Resistance: 0.0 Shield Explosive Damage Resistance: 0.0 Shield Kinetic Damage Resistance: 0.0 Shield Thermal Damage Resistance: 0.0 Accuracy falloff: 300000.0 Turret Tracking: 300.0 Signature Radius: 400.0 Damage Multiplier Bonus Per Cycle: 0.5 Maximum Damage Multiplier Bonus: 50.0 entityFactionLoss: 0.0 Rate of fire: 3000.0 Scan Resolution: 300.0 Optimal Range: 600000.0 Armor Hitpoints: 37500.0 Kinetic damage: 150.0 Maximum Locked Targets: 6.0 Capacitor Recharge time: 0.0 RADAR Sensor Strength: 100.0 Ladar Sensor Strength: 100.0 Magnetometric Sensor Strength: 100.0 Gravimetric Sensor Strength: 100.0 Shield recharge time: 500000.0 Bounty: 0.0 Capacitor Capacity: 0.0 Signature Resolution: 300.0 EM damage: 150.0 Explosive damage: 150.0 gfxTurretID: 47274.0 Thermal damage: 150.0 |
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86104 - Edge of Cerulean Matte - Limited | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 870514typeID: 86104 Capacity: 0.0 isDynamicType: 0 typeNameID: 870513 iconID: 26468 basePrice: 0.0 marketGroupID: 3653 (Matte) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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86105 - Circle Carmine Matte - Limited | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 870516typeID: 86105 Capacity: 0.0 isDynamicType: 0 typeNameID: 870515 iconID: 26469 basePrice: 0.0 marketGroupID: 3653 (Matte) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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86106 - Coronal Horizon Bronze Metallic - Limited | A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 870518typeID: 86106 Capacity: 0.0 isDynamicType: 0 typeNameID: 870517 iconID: 26470 basePrice: 0.0 marketGroupID: 3632 (Metallic Nanocoatings) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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86107 - Deathless Covenant - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 870520typeID: 86107 Capacity: 0.0 isDynamicType: 0 typeNameID: 870519 iconID: 26471 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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86125 - Glorified Exigent Light Drone Durability Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86125Capacity: 0.0 typeNameID: 870590 iconID: 24895 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86126 - Glorified Exigent Light Drone Firepower Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86126Capacity: 0.0 typeNameID: 870591 iconID: 24892 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86127 - Glorified Exigent Light Drone Navigation Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86127Capacity: 0.0 typeNameID: 870592 iconID: 24894 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86128 - Glorified Exigent Heavy Drone Navigation Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86128Capacity: 0.0 typeNameID: 870593 iconID: 24894 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86129 - Glorified Exigent Heavy Drone Projection Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86129Capacity: 0.0 typeNameID: 870594 iconID: 24893 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86130 - Glorified Exigent Sentry Drone Durability Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86130Capacity: 0.0 typeNameID: 870595 iconID: 24895 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86131 - Glorified Exigent Sentry Drone Firepower Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86131Capacity: 0.0 typeNameID: 870596 iconID: 24892 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86132 - Glorified Exigent Sentry Drone Precision Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86132Capacity: 0.0 typeNameID: 870597 iconID: 24894 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86133 - Glorified Exigent Sentry Drone Projection Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86133Capacity: 0.0 typeNameID: 870598 iconID: 24893 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86134 - Glorified Radical Drone Damage Amplifier Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86134Capacity: 0.0 typeNameID: 870599 iconID: 24905 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86135 - Glorified Radical Fighter Support Unit Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86135Capacity: 0.0 typeNameID: 870600 iconID: 24905 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86136 - Glorified Exigent Light Drone Projection Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86136Capacity: 0.0 typeNameID: 870601 iconID: 24893 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86137 - Glorified Exigent Medium Drone Durability Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86137Capacity: 0.0 typeNameID: 870602 iconID: 24895 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86138 - Glorified Exigent Medium Drone Firepower Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86138Capacity: 0.0 typeNameID: 870603 iconID: 24892 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86139 - Glorified Exigent Medium Drone Navigation Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86139Capacity: 0.0 typeNameID: 870604 iconID: 24894 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86140 - Glorified Exigent Medium Drone Projection Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86140Capacity: 0.0 typeNameID: 870605 iconID: 24893 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86141 - Glorified Exigent Heavy Drone Durability Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86141Capacity: 0.0 typeNameID: 870606 iconID: 24895 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86142 - Glorified Exigent Heavy Drone Firepower Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint | Click to toggle showing the 11 attributes.typeID: 86142Capacity: 0.0 typeNameID: 870607 iconID: 24892 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4820 portionSize: 1 |
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86145 - Observatory Flashpoint - Enemy Dread Spawner - Amarr (DO NOT TRANSLATE) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 86145graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 870617 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
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86146 - Observatory Flashpoint - Enemy Dread Spawner - Caldari (DO NOT TRANSLATE) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 86146graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 870618 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
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86147 - Observatory Flashpoint - Enemy Dread Spawner - Gallente (DO NOT TRANSLATE) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 86147graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 870619 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
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86148 - Observatory Flashpoint - Enemy Dread Spawner - Minmatar (DO NOT TRANSLATE) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 86148graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 870620 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
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86159 - Observatory Flashpoint - Enemy Phase 1 Spawner - Amarr (DO NOT TRANSLATE) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 86159graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 870798 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
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86160 - Observatory Flashpoint - Enemy Phase 1 Spawner - Caldari (DO NOT TRANSLATE) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 86160graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 870799 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
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86161 - Observatory Flashpoint - Enemy Phase 1 Spawner - Gallente (DO NOT TRANSLATE) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 86161graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 870800 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
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86162 - Observatory Flashpoint - Enemy Phase 1 Spawner - Minmatar (DO NOT TRANSLATE) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 86162graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 870801 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
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86163 - Observatory Flashpoint - Enemy Phase 2 Spawner - Amarr (DO NOT TRANSLATE) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 86163graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 870802 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
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86164 - Observatory Flashpoint - Enemy Phase 2 Spawner - Caldari (DO NOT TRANSLATE) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 86164graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 870803 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
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86165 - Observatory Flashpoint - Enemy Phase 2 Spawner - Gallente (DO NOT TRANSLATE) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 86165graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 870804 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
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86166 - Observatory Flashpoint - Enemy Phase 2 Spawner - Minmatar (DO NOT TRANSLATE) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 86166graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 870805 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
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86167 - Observatory Flashpoint - Enemy Lobby Spawner - Amarr (DO NOT TRANSLATE) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 86167graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 870806 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
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86168 - Observatory Flashpoint - Enemy Lobby Spawner - Caldari (DO NOT TRANSLATE) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 86168graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 870807 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
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86169 - Observatory Flashpoint - Enemy Lobby Spawner - Gallente (DO NOT TRANSLATE) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 86169graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 870808 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
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86170 - Observatory Flashpoint - Enemy Lobby Spawner - Minmatar (DO NOT TRANSLATE) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 86170graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 870809 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
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86171 - Observatory Flashpoint - Enemy Phase 3 Spawner - Amarr (DO NOT TRANSLATE) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 86171graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 870810 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
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86172 - Observatory Flashpoint - Enemy Phase 3 Spawner - Caldari (DO NOT TRANSLATE) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 86172graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 870811 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
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86173 - Observatory Flashpoint - Enemy Phase 3 Spawner - Gallente (DO NOT TRANSLATE) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 86173graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 870812 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
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86174 - Observatory Flashpoint - Enemy Phase 3 Spawner - Minmatar (DO NOT TRANSLATE) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 86174graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 870813 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
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86175 - Mercenary Den Wreck | The remains of a destroyed structure. Perhaps with the proper equipment something of value could be salvaged from it. | Wreck | Click to toggle showing the 17 attributes.descriptionID: 870819typeID: 86175 graphicID: 27928 Capacity: 27500.0 typeNameID: 870818 basePrice: 0.0 Volume: 27500.0 radius: 50.0 published: 0 Mass: 10000.0 groupID: 186 portionSize: 1 Signature Radius: 5000.0 Structure Hitpoints: 10000.0 structureUniformity: 1.0 Access Difficulty: 10.0 flagAllAsSuspectOnLootWreck: 0.0 |
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86176 - SCARAB Breacher Pod S Blueprint | No Description | Hybrid Charge Blueprint | Click to toggle showing the 13 attributes.typeID: 86176Capacity: 0.0 typeNameID: 870833 iconID: 26372 basePrice: 100000000.0 metaGroupID: 1 Volume: 0.01 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1.0 groupID: 167 portionSize: 1 |
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86177 - SCARAB Breacher Pod M Blueprint | No Description | Hybrid Charge Blueprint | Click to toggle showing the 13 attributes.typeID: 86177Capacity: 0.0 typeNameID: 870834 iconID: 26373 basePrice: 100000000.0 metaGroupID: 1 Volume: 0.01 radius: 1.0 published: 1 Mass: 1.0 Tech Level: 1.0 groupID: 167 portionSize: 1 |
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86178 - Medium Breacher Pod Launcher Blueprint | No Description | Missile Launcher Blueprint | Click to toggle showing the 13 attributes.typeID: 86178Capacity: 0.0 typeNameID: 870842 iconID: 26396 basePrice: 60000.0 marketGroupID: 340 (Missile Launchers) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 136 portionSize: 1 industryBlueprintRank: 3.0 |
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86179 - Small Breacher Pod Launcher Blueprint | No Description | Missile Launcher Blueprint | Click to toggle showing the 13 attributes.typeID: 86179Capacity: 0.0 typeNameID: 870843 iconID: 26395 basePrice: 60000.0 marketGroupID: 340 (Missile Launchers) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 136 portionSize: 1 industryBlueprintRank: 3.0 |
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86180 - 'Seneschal' Mercenary Den Blueprint | No Description | Mercenary Den Blueprint | Click to toggle showing the 13 attributes.typeID: 86180graphicID: 27912 Capacity: 0.0 typeNameID: 870845 basePrice: 50000000.0 marketGroupID: 3681 (Mercenary Dens) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 4811 portionSize: 1 industryBlueprintRank: 40.0 |
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86216 - Stellar Surveillance Data | This data core contains the complex encrypted data gathered by a stellar observatory. Though what information it contains is unclear, it is certainly valuable research. | Triglavian Data | Click to toggle showing the 14 attributes.descriptionID: 871273typeID: 86216 Capacity: 0.0 isDynamicType: 0 typeNameID: 870902 iconID: 21982 basePrice: 3000000.0 marketGroupID: 2480 (Triglavian Data) Volume: 0.01 radius: 1.0 published: 1 Mass: 1.0 groupID: 1995 portionSize: 1 |
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86217 - Hrada-Oki Infomorph Transport | A Hrada-Oki freighter transporting thousands upon thousands of minds suspended in stasis.
This ship is willing to exchange Deathless faction blueprints for additional Encrypted Infomorphs. |
Large Collidable Object | Click to toggle showing the 14 attributes.descriptionID: 871221typeID: 86217 graphicID: 3360 Capacity: 0.0 raceID: 2 isDynamicType: 0 typeNameID: 870907 basePrice: 0.0 Volume: 0.0 radius: 700.0 published: 0 Mass: 0.0 groupID: 226 portionSize: 1 |
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86218 - Hrada-Oki Atavum Transport | A Hrada-Oki freighter transporting Jovian Atavum.
This ship is willing to exchange Deathless faction blueprints for additional Atavum. |
Large Collidable Object | Click to toggle showing the 14 attributes.descriptionID: 871222typeID: 86218 graphicID: 3360 Capacity: 0.0 raceID: 8 isDynamicType: 0 typeNameID: 870909 basePrice: 0.0 Volume: 0.0 radius: 700.0 published: 0 Mass: 0.0 groupID: 226 portionSize: 1 |
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86219 - Hrada-Oki Hel | A Hrada-Oki Hel | Non-Interactable Object | Click to toggle showing the 14 attributes.descriptionID: 870916typeID: 86219 graphicID: 27942 Capacity: 0.0 raceID: 2 isDynamicType: 0 typeNameID: 870915 basePrice: 0.0 Volume: 0.0 radius: 4400.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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86220 - Hrada-Oki Mastodon | A Hrada-Oki Mastodon | Non-Interactable Object | Click to toggle showing the 14 attributes.descriptionID: 870918typeID: 86220 graphicID: 27944 Capacity: 0.0 raceID: 2 isDynamicType: 0 typeNameID: 870917 basePrice: 0.0 Volume: 0.0 radius: 317.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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86221 - Hrada-Oki Panther | A Hrada-Oki Panther | Non-Interactable Object | Click to toggle showing the 14 attributes.descriptionID: 870920typeID: 86221 graphicID: 27945 Capacity: 0.0 raceID: 2 isDynamicType: 0 typeNameID: 870919 basePrice: 0.0 Volume: 0.0 radius: 250.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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86222 - Hrada-Oki Tholos | A Hrada-Oki Tholos. | Non-Interactable Object | Click to toggle showing the 14 attributes.descriptionID: 870922typeID: 86222 graphicID: 27875 Capacity: 0.0 raceID: 2 isDynamicType: 0 typeNameID: 870921 basePrice: 0.0 Volume: 0.0 radius: 138.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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86223 - Hrada-Oki Cenotaph | A Hrada-Oki Cenotaph. | Non-Interactable Object | Click to toggle showing the 14 attributes.descriptionID: 870924typeID: 86223 graphicID: 27876 Capacity: 0.0 raceID: 2 isDynamicType: 0 typeNameID: 870923 basePrice: 0.0 Volume: 0.0 radius: 246.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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86224 - Hrada-Oki Scalpel | A Hrada-Oki scalpel | Non-Interactable Object | Click to toggle showing the 14 attributes.descriptionID: 870926typeID: 86224 graphicID: 27946 Capacity: 0.0 raceID: 2 isDynamicType: 0 typeNameID: 870925 basePrice: 0.0 Volume: 0.0 radius: 31.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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86227 - Brand Manager Expert System | <font size="14">Brand Manager Expert System</font>
This Expert System makes available skills enabling corporation Brand Managers and other Capsuleers to efficiently sequence SKINs and manage Paragon Hub. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14">Activating an Expert System</font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet. |
Standard Expert Systems | Click to toggle showing the 12 attributes.descriptionID: 870970typeID: 86227 Capacity: 0.0 typeNameID: 870969 iconID: 24602 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 groupID: 4091 portionSize: 1 |
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86239 - Mercenary Den Encounter | Mercenary Den Encounter | Beacon | Click to toggle showing the 13 attributes.descriptionID: 871024typeID: 86239 graphicID: 1211 Capacity: 0.0 typeNameID: 871023 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 310 portionSize: 1 Untargetable: 1.0 |
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86260 - Breacher Pod Launcher Operation | Operation of breacher pod launchers. +5% to the maximum percentage of target HP damaged per second per skill level. | Missiles | Click to toggle showing the 24 attributes.descriptionID: 871264typeID: 86260 Capacity: 0.0 isDynamicType: 0 typeNameID: 871263 iconID: 33 basePrice: 250000.0 marketGroupID: 373 (Missiles) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 256 portionSize: 1 Secondary attribute: 164.0 Primary Skill required: 3319.0 Secondary Skill required: 24242.0 Training time multiplier: 3.0 Primary attribute: 168.0 requiredSkill1Level: 3.0 requiredSkill2Level: 1.0 canNotBeTrainedOnTrial: 1.0 Level: 0.0 Maximum percentage of target HP damaged per second bonus: 5.0 |
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86261 - Breacher Pod Clone Efficacity | Specialist combat training of Breacher Pod clones. +5% to the maximum damage per second cap per skill level. | Missiles | Click to toggle showing the 22 attributes.descriptionID: 871266typeID: 86261 Capacity: 0.0 isDynamicType: 0 typeNameID: 871265 iconID: 33 basePrice: 250000.0 marketGroupID: 373 (Missiles) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 256 portionSize: 1 Primary Skill required: 86260.0 Training time multiplier: 5.0 Primary attribute: 168.0 Secondary attribute: 164.0 Maximum damage per second bonus: 5.0 canNotBeTrainedOnTrial: 1.0 Level: 0.0 requiredSkill1Level: 1.0 |
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86262 - Breacher Pod Clone Longevity | Specialist research on extending the short lifespans of Breacher Pod clones. +10% to damage effect duration per skill level. | Missiles | Click to toggle showing the 22 attributes.descriptionID: 871268typeID: 86262 Capacity: 0.0 isDynamicType: 0 typeNameID: 871267 iconID: 33 basePrice: 250000.0 marketGroupID: 373 (Missiles) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 256 portionSize: 1 Duration Bonus: 10.0 Training time multiplier: 7.0 Primary attribute: 168.0 Secondary attribute: 164.0 Primary Skill required: 86260.0 canNotBeTrainedOnTrial: 1.0 Level: 0.0 requiredSkill1Level: 3.0 |
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86263 - Breacher Pod Projection | Specialist training in the operation of Breacher Pod Launchers. +10% to Breacher Pod maximum velocity per skill level. | Missiles | Click to toggle showing the 22 attributes.descriptionID: 871270typeID: 86263 Capacity: 0.0 isDynamicType: 0 typeNameID: 871269 iconID: 33 basePrice: 250000.0 marketGroupID: 373 (Missiles) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 256 portionSize: 1 Training time multiplier: 5.0 Primary attribute: 168.0 Secondary attribute: 164.0 Primary Skill required: 86260.0 canNotBeTrainedOnTrial: 1.0 Level: 0.0 Maximum Velocity Bonus: 10.0 requiredSkill1Level: 2.0 |
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86264 - Breacher Pod Rapid Firing | Specialist training in the preparation of Breacher Pods. -10% to Breacher Pod Launcher cycle time per skill level. | Missiles | Click to toggle showing the 22 attributes.descriptionID: 871272typeID: 86264 Capacity: 0.0 isDynamicType: 0 typeNameID: 871271 iconID: 33 basePrice: 250000.0 marketGroupID: 373 (Missiles) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 256 portionSize: 1 Rate Of Fire Bonus: -10.0 Training time multiplier: 5.0 Primary attribute: 168.0 Secondary attribute: 164.0 Primary Skill required: 86260.0 canNotBeTrainedOnTrial: 1.0 Level: 0.0 requiredSkill1Level: 2.0 |
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86269 - Particle Cloud Thunder 01c | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 86269graphicID: 27947 Capacity: 0.0 isDynamicType: 0 typeNameID: 871288 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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86270 - Tholos Blueprint Crate | No Description | Special Edition Commodities | Click to toggle showing the 14 attributes.typeID: 86270Capacity: 0.0 isDynamicType: 0 typeNameID: 871307 iconID: 26518 basePrice: 0.0 metaGroupID: 19 marketGroupID: 1661 (Special Edition Commodities) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 1194 portionSize: 1 |
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86271 - Cenotaph Blueprint Crate | No Description | Special Edition Commodities | Click to toggle showing the 14 attributes.typeID: 86271Capacity: 0.0 isDynamicType: 0 typeNameID: 871311 iconID: 26518 basePrice: 0.0 metaGroupID: 19 marketGroupID: 1661 (Special Edition Commodities) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 1194 portionSize: 1 |
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86272 - SCARAB Breacher Pod S Blueprint Crate | No Description | Special Edition Commodities | Click to toggle showing the 14 attributes.typeID: 86272Capacity: 0.0 isDynamicType: 0 typeNameID: 871314 iconID: 26518 basePrice: 0.0 metaGroupID: 19 marketGroupID: 1661 (Special Edition Commodities) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 1194 portionSize: 1 |
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86273 - SCARAB Breacher Pod M Blueprint Crate | Contains a SCARAB Breacher Pod M Blueprint. | Special Edition Commodities | Click to toggle showing the 15 attributes.descriptionID: 871317typeID: 86273 Capacity: 0.0 isDynamicType: 0 typeNameID: 871316 iconID: 26518 basePrice: 0.0 metaGroupID: 19 marketGroupID: 1661 (Special Edition Commodities) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 1194 portionSize: 1 |
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86274 - Small Breacher Pod Launcher Blueprint Crate | No Description | Special Edition Commodities | Click to toggle showing the 14 attributes.typeID: 86274Capacity: 0.0 isDynamicType: 0 typeNameID: 871318 iconID: 26518 basePrice: 0.0 metaGroupID: 19 marketGroupID: 1661 (Special Edition Commodities) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 1194 portionSize: 1 |
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86275 - Medium Breacher Pod Launcher Blueprint Crate | No Description | Special Edition Commodities | Click to toggle showing the 14 attributes.typeID: 86275Capacity: 0.0 isDynamicType: 0 typeNameID: 871320 iconID: 26518 basePrice: 0.0 metaGroupID: 19 marketGroupID: 1661 (Special Edition Commodities) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 1194 portionSize: 1 |
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86276 - 'Seneschal' Mercenary Den Blueprint Crate | No Description | Special Edition Commodities | Click to toggle showing the 14 attributes.typeID: 86276Capacity: 0.0 isDynamicType: 0 typeNameID: 871346 iconID: 26518 basePrice: 0.0 metaGroupID: 19 marketGroupID: 1661 (Special Edition Commodities) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 1194 portionSize: 1 |
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86277 - Infomorph Decryption Trader | This location offers valuable items in exchange for Encrypted Infomorphs.
A special suite set up with access to facilities within The Warden is capable of breaking Upwell encryption on incoming infomorphs so that they are free to be re-embodied. In exchange for this service the Deathless Circle will reward anyone willing to aid Encrypted Infomorphs by bringing them here. |
Large Collidable Object | Click to toggle showing the 13 attributes.descriptionID: 872324typeID: 86277 graphicID: 21344 Capacity: 0.0 isDynamicType: 0 typeNameID: 871385 basePrice: 0.0 Volume: 0.0 radius: 10000.0 published: 0 Mass: 0.0 groupID: 226 portionSize: 1 |
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86278 - Atavum Research Trader | This location offers valuable items in exchange for Atavum.
This faculty is a part of the Deathless Circle's research efforts. Here and within The Warden itself they study Atavum in the hopes of gaining new insights into ancient Jovian technologies. Anyone who supports that research by bringing more Atavum will be rewarded. |
Large Collidable Object | Click to toggle showing the 13 attributes.descriptionID: 872323typeID: 86278 graphicID: 21344 Capacity: 0.0 isDynamicType: 0 typeNameID: 871387 basePrice: 0.0 Volume: 0.0 radius: 10000.0 published: 0 Mass: 0.0 groupID: 226 portionSize: 1 |
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86279 - Observatory Flashpoint - Allied Lobby Spawner (DO NOT TRANSLATE) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 86279graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 871389 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
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86280 - Observatory Flashpoint - Allied Dread Spawner (DO NOT TRANSLATE) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 86280graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 871390 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
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86281 - Mercenary Den - Encounter 1 - Main Spawner | No Description | Invisible Beacon | Click to toggle showing the 11 attributes.typeID: 86281graphicID: 10026 Capacity: 0.0 typeNameID: 871403 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4055 portionSize: 1 |
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86282 - Mercenary Den - Encounter 2 - Main Spawner | No Description | Invisible Beacon | Click to toggle showing the 11 attributes.typeID: 86282graphicID: 10026 Capacity: 0.0 typeNameID: 871482 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4055 portionSize: 1 |
|
86283 - Mercenary Den - Encounter 3 - Main Spawner | No Description | Invisible Beacon | Click to toggle showing the 11 attributes.typeID: 86283graphicID: 10026 Capacity: 0.0 typeNameID: 871483 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4055 portionSize: 1 |
|
86284 - Mercenary Den - Encounter 4 - Main Spawner | No Description | Invisible Beacon | Click to toggle showing the 11 attributes.typeID: 86284graphicID: 10026 Capacity: 0.0 typeNameID: 871484 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4055 portionSize: 1 |
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86393 - Deathless Expert System | <font size="14">Deathless Expert System</font>
This Expert System enables a capsuleer to fly the Tholos , and use the new Breacher Pod Launchers. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14">Activating an Expert System</font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet. |
Standard Expert Systems | Click to toggle showing the 12 attributes.descriptionID: 871912typeID: 86393 Capacity: 0.0 typeNameID: 871911 iconID: 24597 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 groupID: 4091 portionSize: 1 |
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86405 - Observatory Flashpoint - Werpost Controller (DO NOT TRANSLATE) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 86405graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 872067 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
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86407 - 20th Alliance Tournament: The Tuskers Co. | <div style="text-align:center;"><url=showinfo:16159//99004357>The Tuskers Co.</url> Year 126 - 20th Alliance Tournament Winners</div> | Logo Display Monument | Click to toggle showing the 16 attributes.descriptionID: 872095typeID: 86407 graphicID: 3822 Capacity: 0.0 isDynamicType: 0 typeNameID: 872094 basePrice: 0.0 Volume: 0.0 soundID: 34 radius: 1500.0 published: 0 Mass: 0.0 groupID: 4100 portionSize: 1 Structure Hitpoints: 100000000.0 monumentAllianceID: 99004357.0 |
Please note that a "removed" item often means the item was just not yet added to the "newer" build.
| TypeID & Name | Description | Group |
|---|
| Blueprint Name | Old BP Data | New BP Data | Raw Diff |
|---|---|---|---|
| 33082 - Taipan Blueprint | BP Price: 0 ISK Build Time: 0 Copy:4800 ME:2100 TE:2100 Limit:30x |
BP Price: 0 ISK Build Time: 1:40:00 Copy:4800 ME:2100 TE:2100 Limit:30x Skills: Industry I Outcome: 1x Taipan (33081) |
BP Price: 0 ISK Build Time: 1:40:00 Copy:4800 ME:2100 TE:2100 Limit:30x 3380 I Outcome: 1x 33081 |
| 85180 - Cenotaph Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 4:10:00 Copy:12000 ME:5250 TE:5250 Limit:10x Materials: (Janice) 60x Life Support Backup Unit 120x Auto-Integrity Preservation Seal 2400x Megacyte 4800x Zydrine 12000x Nocxium 24000x Isogen 216000x Mexallon 1200000x Pyerite 3360000x Tritanium Skills: Industry I Outcome: 1x Cenotaph (85086) |
BP Price: 0 ISK Build Time: 4:10:00 Copy:12000 ME:5250 TE:5250 Limit:10x Materials: 60x 57486 120x 57478 2400x 40 4800x 39 12000x 38 24000x 37 216000x 36 1200000x 35 3360000x 34 Skills: 3380 I Outcome: 1x 85086 |
| 85181 - Tholos Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 2:30:00 Copy:? ME:? TE:? Limit:1x Materials: (Janice) 12x Life Support Backup Unit 24x Megacyte 24x Auto-Integrity Preservation Seal 48x Zydrine 72x Nocxium 1200x Isogen 6000x Mexallon 18000x Pyerite 96000x Tritanium Skills: Industry I Outcome: 1x Tholos (85087) |
BP Price: 0 ISK Build Time: 2:30:00 Copy:? ME:? TE:? Limit:1x Materials: 12x 57486 24x 40 24x 57478 48x 39 72x 38 1200x 37 6000x 36 18000x 35 96000x 34 Skills: 3380 I Outcome: 1x 85087 |
| 85232 - Mercenary Den Blueprint | No blueprint entry found. | BP Price: 100,000,000 ISK Build Time: 6:40:00 Copy:19200 ME:8400 TE:8400 Limit:10x Materials: (Janice) 1x Broadcast Node 1x Self-Harmonizing Power Core 2x Recursive Computing Module 3x Organic Mortar Applicators 200x Megacyte 1000x Zydrine 2000x Isogen 2000x Nocxium 25000x Mexallon 90000x Pyerite 100000x Tritanium Skills: Industry I Outcome: 1x Mercenary Den (85230) |
BP Price: 100,000,000 ISK Build Time: 6:40:00 Copy:19200 ME:8400 TE:8400 Limit:10x Materials: 1x 2867 1x 2872 2x 2871 3x 2870 200x 40 1000x 39 2000x 37 2000x 38 25000x 36 90000x 35 100000x 34 Skills: 3380 I Outcome: 1x 85230 |
| 85851 - Glorified Decayed Small Armor Plate Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Decayed Small Armor Plate Mutaplasmid 25x Armor Mutaplasmid Residue 25x Small Mutaplasmid Residue Skills: Industry I Outcome: 1x Glorified Decayed Small Armor Plate Mutaplasmid (85438) |
BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47809 25x 85390 25x 85397 Skills: 3380 I Outcome: 1x 85438 |
| 85852 - Glorified Gravid Small Armor Plate Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Gravid Small Armor Plate Mutaplasmid 50x Armor Mutaplasmid Residue 50x Small Mutaplasmid Residue Skills: Industry II Outcome: 1x Glorified Gravid Small Armor Plate Mutaplasmid (85440) |
BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47811 50x 85390 50x 85397 Skills: 3380 II Outcome: 1x 85440 |
| 85853 - Glorified Unstable Small Armor Plate Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Unstable Small Armor Plate Mutaplasmid 100x Armor Mutaplasmid Residue 100x Small Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Unstable Small Armor Plate Mutaplasmid (85439) |
BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47810 100x 85390 100x 85397 Skills: 3380 III Outcome: 1x 85439 |
| 85854 - Glorified Unstable Medium Ancillary Armor Repairer Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Unstable Medium Ancillary Armor Repairer Mutaplasmid 240x Armor Mutaplasmid Residue 240x Medium Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Unstable Medium Ancillary Armor Repairer Mutaplasmid (85451) |
BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47843 240x 85390 240x 85398 Skills: 3380 III Outcome: 1x 85451 |
| 85855 - Glorified Gravid Large Armor Repairer Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Gravid Large Armor Repairer Mutaplasmid 250x Armor Mutaplasmid Residue 250x Large Mutaplasmid Residue Skills: Industry II Outcome: 1x Glorified Gravid Large Armor Repairer Mutaplasmid (85458) |
BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47776 250x 85390 250x 85399 Skills: 3380 II Outcome: 1x 85458 |
| 85856 - Glorified Unstable Large Armor Repairer Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Unstable Large Armor Repairer Mutaplasmid 500x Armor Mutaplasmid Residue 500x Large Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Unstable Large Armor Repairer Mutaplasmid (85457) |
BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47775 500x 85390 500x 85399 Skills: 3380 III Outcome: 1x 85457 |
| 85857 - Glorified Unstable Large Ancillary Armor Repairer Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Unstable Large Ancillary Armor Repairer Mutaplasmid 500x Armor Mutaplasmid Residue 500x Large Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Unstable Large Ancillary Armor Repairer Mutaplasmid (85459) |
BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47845 500x 85390 500x 85399 Skills: 3380 III Outcome: 1x 85459 |
| 85858 - Glorified Decayed Capital Armor Repairer Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Decayed Capital Armor Repairer Mutaplasmid 250x Armor Mutaplasmid Residue 250x X-Large Mutaplasmid Residue Skills: Industry I Outcome: 1x Glorified Decayed Capital Armor Repairer Mutaplasmid (85460) |
BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 56281 250x 85390 250x 85400 Skills: 3380 I Outcome: 1x 85460 |
| 85859 - Glorified Gravid Capital Armor Repairer Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Gravid Capital Armor Repairer Mutaplasmid 500x Armor Mutaplasmid Residue 500x X-Large Mutaplasmid Residue Skills: Industry II Outcome: 1x Glorified Gravid Capital Armor Repairer Mutaplasmid (85462) |
BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 56283 500x 85390 500x 85400 Skills: 3380 II Outcome: 1x 85462 |
| 85860 - Glorified Unstable Capital Armor Repairer Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Unstable Capital Armor Repairer Mutaplasmid 1000x Armor Mutaplasmid Residue 1000x X-Large Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Unstable Capital Armor Repairer Mutaplasmid (85461) |
BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 56282 1000x 85390 1000x 85400 Skills: 3380 III Outcome: 1x 85461 |
| 85861 - Glorified Unstable Capital Ancillary Armor Repairer Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Unstable Capital Ancillary Armor Repairer Mutaplasmid 1000x Armor Mutaplasmid Residue 1000x X-Large Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Unstable Capital Ancillary Armor Repairer Mutaplasmid (85463) |
BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 56284 1000x 85390 1000x 85400 Skills: 3380 III Outcome: 1x 85463 |
| 85862 - Glorified Decayed Small Armor Repairer Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Decayed Small Armor Repairer Mutaplasmid 25x Armor Mutaplasmid Residue 25x Small Mutaplasmid Residue Skills: Industry I Outcome: 1x Glorified Decayed Small Armor Repairer Mutaplasmid (85441) |
BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47766 25x 85390 25x 85397 Skills: 3380 I Outcome: 1x 85441 |
| 85863 - Glorified Gravid Small Armor Repairer Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Gravid Small Armor Repairer Mutaplasmid 50x Armor Mutaplasmid Residue 50x Small Mutaplasmid Residue Skills: Industry II Outcome: 1x Glorified Gravid Small Armor Repairer Mutaplasmid (85443) |
BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47768 50x 85390 50x 85397 Skills: 3380 II Outcome: 1x 85443 |
| 85864 - Glorified Unstable Small Armor Repairer Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Unstable Small Armor Repairer Mutaplasmid 100x Armor Mutaplasmid Residue 100x Small Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Unstable Small Armor Repairer Mutaplasmid (85442) |
BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47767 100x 85390 100x 85397 Skills: 3380 III Outcome: 1x 85442 |
| 85865 - Glorified Unstable Small Ancillary Armor Repairer Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Unstable Small Ancillary Armor Repairer Mutaplasmid 100x Armor Mutaplasmid Residue 100x Small Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Unstable Small Ancillary Armor Repairer Mutaplasmid (85445) |
BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47841 100x 85390 100x 85397 Skills: 3380 III Outcome: 1x 85445 |
| 85866 - Glorified Decayed Medium Armor Plate Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Decayed Medium Armor Plate Mutaplasmid 60x Armor Mutaplasmid Residue 60x Medium Mutaplasmid Residue Skills: Industry I Outcome: 1x Glorified Decayed Medium Armor Plate Mutaplasmid (85448) |
BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47813 60x 85390 60x 85398 Skills: 3380 I Outcome: 1x 85448 |
| 85867 - Glorified Gravid Medium Armor Plate Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Gravid Medium Armor Plate Mutaplasmid 120x Armor Mutaplasmid Residue 120x Medium Mutaplasmid Residue Skills: Industry II Outcome: 1x Glorified Gravid Medium Armor Plate Mutaplasmid (85447) |
BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47815 120x 85390 120x 85398 Skills: 3380 II Outcome: 1x 85447 |
| 85868 - Glorified Unstable Medium Armor Plate Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Unstable Medium Armor Plate Mutaplasmid 240x Armor Mutaplasmid Residue 240x Medium Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Unstable Medium Armor Plate Mutaplasmid (85446) |
BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47814 240x 85390 240x 85398 Skills: 3380 III Outcome: 1x 85446 |
| 85869 - Glorified Decayed Medium Armor Repairer Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Decayed Medium Armor Repairer Mutaplasmid 60x Armor Mutaplasmid Residue 60x Medium Mutaplasmid Residue Skills: Industry I Outcome: 1x Glorified Decayed Medium Armor Repairer Mutaplasmid (85449) |
BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47770 60x 85390 60x 85398 Skills: 3380 I Outcome: 1x 85449 |
| 85870 - Glorified Gravid Medium Armor Repairer Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Gravid Medium Armor Repairer Mutaplasmid 120x Armor Mutaplasmid Residue 120x Medium Mutaplasmid Residue Skills: Industry II Outcome: 1x Glorified Gravid Medium Armor Repairer Mutaplasmid (85450) |
BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47772 120x 85390 120x 85398 Skills: 3380 II Outcome: 1x 85450 |
| 85871 - Glorified Unstable Medium Armor Repairer Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Unstable Medium Armor Repairer Mutaplasmid 240x Armor Mutaplasmid Residue 240x Medium Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Unstable Medium Armor Repairer Mutaplasmid (85452) |
BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47771 240x 85390 240x 85398 Skills: 3380 III Outcome: 1x 85452 |
| 85872 - Glorified Decayed Large Armor Plate Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Decayed Large Armor Plate Mutaplasmid 125x Armor Mutaplasmid Residue 125x Large Mutaplasmid Residue Skills: Industry I Outcome: 1x Glorified Decayed Large Armor Plate Mutaplasmid (85453) |
BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47816 125x 85390 125x 85399 Skills: 3380 I Outcome: 1x 85453 |
| 85873 - Glorified Gravid Large Armor Plate Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Gravid Large Armor Plate Mutaplasmid 250x Armor Mutaplasmid Residue 250x Large Mutaplasmid Residue Skills: Industry II Outcome: 1x Glorified Gravid Large Armor Plate Mutaplasmid (85456) |
BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47819 250x 85390 250x 85399 Skills: 3380 II Outcome: 1x 85456 |
| 85874 - Glorified Unstable Large Armor Plate Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Unstable Large Armor Plate Mutaplasmid 500x Armor Mutaplasmid Residue 500x Large Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Unstable Large Armor Plate Mutaplasmid (85454) |
BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47818 500x 85390 500x 85399 Skills: 3380 III Outcome: 1x 85454 |
| 85875 - Glorified Decayed Large Armor Repairer Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Decayed Large Armor Repairer Mutaplasmid 125x Armor Mutaplasmid Residue 125x Large Mutaplasmid Residue Skills: Industry I Outcome: 1x Glorified Decayed Large Armor Repairer Mutaplasmid (85455) |
BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47774 125x 85390 125x 85399 Skills: 3380 I Outcome: 1x 85455 |
| 85940 - Glorified Decayed 1MN Afterburner Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Decayed 1MN Afterburner Mutaplasmid 25x Astronautic Mutaplasmid Residue 25x Small Mutaplasmid Residue Skills: Industry I Outcome: 1x Glorified Decayed 1MN Afterburner Mutaplasmid (85464) |
BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47746 25x 85391 25x 85397 Skills: 3380 I Outcome: 1x 85464 |
| 85941 - Glorified Gravid 1MN Afterburner Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Gravid 1MN Afterburner Mutaplasmid 50x Astronautic Mutaplasmid Residue 50x Small Mutaplasmid Residue Skills: Industry II Outcome: 1x Glorified Gravid 1MN Afterburner Mutaplasmid (85466) |
BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47748 50x 85391 50x 85397 Skills: 3380 II Outcome: 1x 85466 |
| 85942 - Glorified Unstable 1MN Afterburner Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Unstable 1MN Afterburner Mutaplasmid 100x Astronautic Mutaplasmid Residue 100x Small Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Unstable 1MN Afterburner Mutaplasmid (85465) |
BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47747 100x 85391 100x 85397 Skills: 3380 III Outcome: 1x 85465 |
| 85943 - Glorified Gravid 100MN Afterburner Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Gravid 100MN Afterburner Mutaplasmid 250x Astronautic Mutaplasmid Residue 250x Large Mutaplasmid Residue Skills: Industry II Outcome: 1x Glorified Gravid 100MN Afterburner Mutaplasmid (85476) |
BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47756 250x 85391 250x 85399 Skills: 3380 II Outcome: 1x 85476 |
| 85944 - Glorified Unstable 500MN Microwarpdrive Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Unstable 500MN Microwarpdrive Mutaplasmid 500x Astronautic Mutaplasmid Residue 500x Large Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Unstable 500MN Microwarpdrive Mutaplasmid (85481) |
BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47743 500x 85391 500x 85399 Skills: 3380 III Outcome: 1x 85481 |
| 85945 - Glorified Decayed 10000MN Afterburner Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Decayed 10000MN Afterburner Mutaplasmid 250x Astronautic Mutaplasmid Residue 250x X-Large Mutaplasmid Residue Skills: Industry I Outcome: 1x Glorified Decayed 10000MN Afterburner Mutaplasmid (85482) |
BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 56275 250x 85391 250x 85400 Skills: 3380 I Outcome: 1x 85482 |
| 85946 - Glorified Gravid 10000MN Afterburner Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Gravid 10000MN Afterburner Mutaplasmid 500x Astronautic Mutaplasmid Residue 500x X-Large Mutaplasmid Residue Skills: Industry II Outcome: 1x Glorified Gravid 10000MN Afterburner Mutaplasmid (85484) |
BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 56277 500x 85391 500x 85400 Skills: 3380 II Outcome: 1x 85484 |
| 85947 - Glorified Unstable 10000MN Afterburner Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Unstable 10000MN Afterburner Mutaplasmid 1000x Astronautic Mutaplasmid Residue 1000x X-Large Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Unstable 10000MN Afterburner Mutaplasmid (85483) |
BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 56276 1000x 85391 1000x 85400 Skills: 3380 III Outcome: 1x 85483 |
| 85948 - Glorified Decayed 50000MN Microwarpdrive Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Decayed 50000MN Microwarpdrive Mutaplasmid 250x Astronautic Mutaplasmid Residue 250x X-Large Mutaplasmid Residue Skills: Industry I Outcome: 1x Glorified Decayed 50000MN Microwarpdrive Mutaplasmid (85486) |
BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 56278 250x 85391 250x 85400 Skills: 3380 I Outcome: 1x 85486 |
| 85949 - Glorified Gravid 50000MN Microwarpdrive Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Gravid 50000MN Microwarpdrive Mutaplasmid 500x Astronautic Mutaplasmid Residue 500x X-Large Mutaplasmid Residue Skills: Industry II Outcome: 1x Glorified Gravid 50000MN Microwarpdrive Mutaplasmid (85485) |
BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 56280 500x 85391 500x 85400 Skills: 3380 II Outcome: 1x 85485 |
| 85950 - Glorified Unstable 50000MN Microwarpdrive Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Unstable 50000MN Microwarpdrive Mutaplasmid 1000x Astronautic Mutaplasmid Residue 1000x X-Large Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Unstable 50000MN Microwarpdrive Mutaplasmid (85487) |
BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 56279 1000x 85391 1000x 85400 Skills: 3380 III Outcome: 1x 85487 |
| 85951 - Glorified Decayed 5MN Microwarpdrive Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Decayed 5MN Microwarpdrive Mutaplasmid 25x Astronautic Mutaplasmid Residue 25x Small Mutaplasmid Residue Skills: Industry I Outcome: 1x Glorified Decayed 5MN Microwarpdrive Mutaplasmid (85468) |
BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47737 25x 85391 25x 85397 Skills: 3380 I Outcome: 1x 85468 |
| 85952 - Glorified Gravid 5MN Microwarpdrive Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Gravid 5MN Microwarpdrive Mutaplasmid 50x Astronautic Mutaplasmid Residue 50x Small Mutaplasmid Residue Skills: Industry II Outcome: 1x Glorified Gravid 5MN Microwarpdrive Mutaplasmid (85467) |
BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47739 50x 85391 50x 85397 Skills: 3380 II Outcome: 1x 85467 |
| 85953 - Glorified Unstable 5MN Microwarpdrive Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Unstable 5MN Microwarpdrive Mutaplasmid 100x Astronautic Mutaplasmid Residue 100x Small Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Unstable 5MN Microwarpdrive Mutaplasmid (85469) |
BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47738 100x 85391 100x 85397 Skills: 3380 III Outcome: 1x 85469 |
| 85954 - Glorified Decayed 10MN Afterburner Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Decayed 10MN Afterburner Mutaplasmid 60x Astronautic Mutaplasmid Residue 60x Medium Mutaplasmid Residue Skills: Industry I Outcome: 1x Glorified Decayed 10MN Afterburner Mutaplasmid (85470) |
BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47750 60x 85391 60x 85398 Skills: 3380 I Outcome: 1x 85470 |
| 85955 - Glorified Gravid 10MN Afterburner Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Gravid 10MN Afterburner Mutaplasmid 120x Astronautic Mutaplasmid Residue 120x Medium Mutaplasmid Residue Skills: Industry II Outcome: 1x Glorified Gravid 10MN Afterburner Mutaplasmid (85472) |
BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47752 120x 85391 120x 85398 Skills: 3380 II Outcome: 1x 85472 |
| 85956 - Glorified Unstable 10MN Afterburner Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Unstable 10MN Afterburner Mutaplasmid 240x Astronautic Mutaplasmid Residue 240x Medium Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Unstable 10MN Afterburner Mutaplasmid (85471) |
BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47751 240x 85391 240x 85398 Skills: 3380 III Outcome: 1x 85471 |
| 85957 - Glorified Decayed 50MN Microwarpdrive Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Decayed 50MN Microwarpdrive Mutaplasmid 60x Astronautic Mutaplasmid Residue 60x Medium Mutaplasmid Residue Skills: Industry I Outcome: 1x Glorified Decayed 50MN Microwarpdrive Mutaplasmid (85474) |
BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47742 60x 85391 60x 85398 Skills: 3380 I Outcome: 1x 85474 |
| 85958 - Glorified Gravid 50MN Microwarpdrive Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Gravid 50MN Microwarpdrive Mutaplasmid 120x Astronautic Mutaplasmid Residue 120x Medium Mutaplasmid Residue Skills: Industry II Outcome: 1x Glorified Gravid 50MN Microwarpdrive Mutaplasmid (85475) |
BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47741 120x 85391 120x 85398 Skills: 3380 II Outcome: 1x 85475 |
| 85959 - Glorified Unstable 50MN Microwarpdrive Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Unstable 50MN Microwarpdrive Mutaplasmid 240x Astronautic Mutaplasmid Residue 240x Medium Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Unstable 50MN Microwarpdrive Mutaplasmid (85473) |
BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47297 240x 85391 240x 85398 Skills: 3380 III Outcome: 1x 85473 |
| 85960 - Glorified Decayed 100MN Afterburner Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Decayed 100MN Afterburner Mutaplasmid 125x Astronautic Mutaplasmid Residue 125x Large Mutaplasmid Residue Skills: Industry I Outcome: 1x Glorified Decayed 100MN Afterburner Mutaplasmid (85477) |
BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47754 125x 85391 125x 85399 Skills: 3380 I Outcome: 1x 85477 |
| 85961 - Glorified Unstable 100MN Afterburner Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Unstable 100MN Afterburner Mutaplasmid 500x Astronautic Mutaplasmid Residue 500x Large Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Unstable 100MN Afterburner Mutaplasmid (85478) |
BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47755 500x 85391 500x 85399 Skills: 3380 III Outcome: 1x 85478 |
| 85962 - Glorified Decayed 500MN Microwarpdrive Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Decayed 500MN Microwarpdrive Mutaplasmid 125x Astronautic Mutaplasmid Residue 125x Large Mutaplasmid Residue Skills: Industry I Outcome: 1x Glorified Decayed 500MN Microwarpdrive Mutaplasmid (85479) |
BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47299 125x 85391 125x 85399 Skills: 3380 I Outcome: 1x 85479 |
| 85963 - Glorified Gravid 500MN Microwarpdrive Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Gravid 500MN Microwarpdrive Mutaplasmid 250x Astronautic Mutaplasmid Residue 250x Large Mutaplasmid Residue Skills: Industry II Outcome: 1x Glorified Gravid 500MN Microwarpdrive Mutaplasmid (85480) |
BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47744 250x 85391 250x 85399 Skills: 3380 II Outcome: 1x 85480 |
| 85973 - Glorified Decayed Damage Control Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Decayed Damage Control Mutaplasmid 25x Damage Control Mutaplasmid Residue 25x Small Mutaplasmid Residue Skills: Industry I Outcome: 1x Glorified Decayed Damage Control Mutaplasmid (85488) |
BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 52224 25x 85392 25x 85397 Skills: 3380 I Outcome: 1x 85488 |
| 85974 - Glorified Gravid Assault Damage Control Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Gravid Assault Damage Control Mutaplasmid 120x Damage Control Mutaplasmid Residue 120x Medium Mutaplasmid Residue Skills: Industry II Outcome: 1x Glorified Gravid Assault Damage Control Mutaplasmid (85492) |
BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 52229 120x 85392 120x 85398 Skills: 3380 II Outcome: 1x 85492 |
| 85975 - Glorified Unstable Assault Damage Control Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Unstable Assault Damage Control Mutaplasmid 240x Damage Control Mutaplasmid Residue 240x Medium Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Unstable Assault Damage Control Mutaplasmid (85493) |
BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 52231 240x 85392 240x 85398 Skills: 3380 III Outcome: 1x 85493 |
| 85976 - Glorified Gravid Damage Control Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Gravid Damage Control Mutaplasmid 50x Damage Control Mutaplasmid Residue 50x Small Mutaplasmid Residue Skills: Industry II Outcome: 1x Glorified Gravid Damage Control Mutaplasmid (85491) |
BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 52225 50x 85392 50x 85397 Skills: 3380 II Outcome: 1x 85491 |
| 85977 - Glorified Unstable Damage Control Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Unstable Damage Control Mutaplasmid 100x Damage Control Mutaplasmid Residue 100x Small Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Unstable Damage Control Mutaplasmid (85489) |
BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 52226 100x 85392 100x 85397 Skills: 3380 III Outcome: 1x 85489 |
| 85978 - Glorified Decayed Assault Damage Control Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Decayed Assault Damage Control Mutaplasmid 60x Damage Control Mutaplasmid Residue 60x Medium Mutaplasmid Residue Skills: Industry I Outcome: 1x Glorified Decayed Assault Damage Control Mutaplasmid (85490) |
BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 52228 60x 85392 60x 85398 Skills: 3380 I Outcome: 1x 85490 |
| 85981 - Glorified Decayed Small Cap Battery Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Decayed Small Cap Battery Mutaplasmid 25x Small Mutaplasmid Residue 25x Engineering Mutaplasmid Residue Skills: Industry I Outcome: 1x Glorified Decayed Small Cap Battery Mutaplasmid (85494) |
BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 48428 25x 85397 25x 85401 Skills: 3380 I Outcome: 1x 85494 |
| 85982 - Glorified Gravid Small Cap Battery Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Gravid Small Cap Battery Mutaplasmid 50x Small Mutaplasmid Residue 50x Engineering Mutaplasmid Residue Skills: Industry II Outcome: 1x Glorified Gravid Small Cap Battery Mutaplasmid (85496) |
BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 48429 50x 85397 50x 85401 Skills: 3380 II Outcome: 1x 85496 |
| 85983 - Glorified Unstable Small Cap Battery Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Unstable Small Cap Battery Mutaplasmid 100x Small Mutaplasmid Residue 100x Engineering Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Unstable Small Cap Battery Mutaplasmid (85495) |
BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 48430 100x 85397 100x 85401 Skills: 3380 III Outcome: 1x 85495 |
| 85984 - Glorified Gravid Medium Energy Neutralizer Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Gravid Medium Energy Neutralizer Mutaplasmid 120x Medium Mutaplasmid Residue 120x Engineering Mutaplasmid Residue Skills: Industry II Outcome: 1x Glorified Gravid Medium Energy Neutralizer Mutaplasmid (85509) |
BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47827 120x 85398 120x 85401 Skills: 3380 II Outcome: 1x 85509 |
| 85985 - Glorified Decayed Heavy Energy Nosferatu Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Decayed Heavy Energy Nosferatu Mutaplasmid 125x Large Mutaplasmid Residue 125x Engineering Mutaplasmid Residue Skills: Industry I Outcome: 1x Glorified Decayed Heavy Energy Nosferatu Mutaplasmid (85520) |
BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 48424 125x 85399 125x 85401 Skills: 3380 I Outcome: 1x 85520 |
| 85986 - Glorified Decayed Capital Energy Neutralizer Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Decayed Capital Energy Neutralizer Mutaplasmid 250x X-Large Mutaplasmid Residue 250x Engineering Mutaplasmid Residue Skills: Industry I Outcome: 1x Glorified Decayed Capital Energy Neutralizer Mutaplasmid (85525) |
BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 56292 250x 85400 250x 85401 Skills: 3380 I Outcome: 1x 85525 |
| 85987 - Glorified Gravid Capital Energy Neutralizer Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Gravid Capital Energy Neutralizer Mutaplasmid 500x X-Large Mutaplasmid Residue 500x Engineering Mutaplasmid Residue Skills: Industry II Outcome: 1x Glorified Gravid Capital Energy Neutralizer Mutaplasmid (85524) |
BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 56294 500x 85400 500x 85401 Skills: 3380 II Outcome: 1x 85524 |
| 85988 - Glorified Unstable Capital Energy Neutralizer Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Unstable Capital Energy Neutralizer Mutaplasmid 1000x X-Large Mutaplasmid Residue 1000x Engineering Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Unstable Capital Energy Neutralizer Mutaplasmid (85523) |
BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 56293 1000x 85400 1000x 85401 Skills: 3380 III Outcome: 1x 85523 |
| 85989 - Glorified Decayed Capital Energy Nosferatu Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Decayed Capital Energy Nosferatu Mutaplasmid 250x X-Large Mutaplasmid Residue 250x Engineering Mutaplasmid Residue Skills: Industry I Outcome: 1x Glorified Decayed Capital Energy Nosferatu Mutaplasmid (85526) |
BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 56289 250x 85400 250x 85401 Skills: 3380 I Outcome: 1x 85526 |
| 85990 - Glorified Gravid Capital Energy Nosferatu Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Gravid Capital Energy Nosferatu Mutaplasmid 500x X-Large Mutaplasmid Residue 500x Engineering Mutaplasmid Residue Skills: Industry II Outcome: 1x Glorified Gravid Capital Energy Nosferatu Mutaplasmid (85527) |
BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 56291 500x 85400 500x 85401 Skills: 3380 II Outcome: 1x 85527 |
| 85991 - Glorified Unstable Capital Energy Nosferatu Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Unstable Capital Energy Nosferatu Mutaplasmid 1000x X-Large Mutaplasmid Residue 1000x Engineering Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Unstable Capital Energy Nosferatu Mutaplasmid (85528) |
BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 56290 1000x 85400 1000x 85401 Skills: 3380 III Outcome: 1x 85528 |
| 85992 - Glorified Decayed Small Energy Neutralizer Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Decayed Small Energy Neutralizer Mutaplasmid 25x Small Mutaplasmid Residue 25x Engineering Mutaplasmid Residue Skills: Industry I Outcome: 1x Glorified Decayed Small Energy Neutralizer Mutaplasmid (85497) |
BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47821 25x 85397 25x 85401 Skills: 3380 I Outcome: 1x 85497 |
| 85993 - Glorified Gravid Small Energy Neutralizer Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Gravid Small Energy Neutralizer Mutaplasmid 50x Small Mutaplasmid Residue 50x Engineering Mutaplasmid Residue Skills: Industry II Outcome: 1x Glorified Gravid Small Energy Neutralizer Mutaplasmid (85498) |
BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47823 50x 85397 50x 85401 Skills: 3380 II Outcome: 1x 85498 |
| 85994 - Glorified Unstable Small Energy Neutralizer Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Unstable Small Energy Neutralizer Mutaplasmid 100x Small Mutaplasmid Residue 100x Engineering Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Unstable Small Energy Neutralizer Mutaplasmid (85499) |
BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47822 100x 85397 100x 85401 Skills: 3380 III Outcome: 1x 85499 |
| 85995 - Glorified Decayed Small Energy Nosferatu Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Decayed Small Energy Nosferatu Mutaplasmid 25x Small Mutaplasmid Residue 25x Engineering Mutaplasmid Residue Skills: Industry I Outcome: 1x Glorified Decayed Small Energy Nosferatu Mutaplasmid (85500) |
BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 48416 25x 85397 25x 85401 Skills: 3380 I Outcome: 1x 85500 |
| 85996 - Glorified Gravid Small Energy Nosferatu Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Gravid Small Energy Nosferatu Mutaplasmid 50x Small Mutaplasmid Residue 50x Engineering Mutaplasmid Residue Skills: Industry II Outcome: 1x Glorified Gravid Small Energy Nosferatu Mutaplasmid (85501) |
BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 48417 50x 85397 50x 85401 Skills: 3380 II Outcome: 1x 85501 |
| 85997 - Glorified Unstable Small Energy Nosferatu Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Unstable Small Energy Nosferatu Mutaplasmid 100x Small Mutaplasmid Residue 100x Engineering Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Unstable Small Energy Nosferatu Mutaplasmid (85502) |
BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 48418 100x 85397 100x 85401 Skills: 3380 III Outcome: 1x 85502 |
| 85998 - Glorified Decayed Medium Cap Battery Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Decayed Medium Cap Battery Mutaplasmid 60x Medium Mutaplasmid Residue 60x Engineering Mutaplasmid Residue Skills: Industry I Outcome: 1x Glorified Decayed Medium Cap Battery Mutaplasmid (85504) |
BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 48432 60x 85398 60x 85401 Skills: 3380 I Outcome: 1x 85504 |
| 85999 - Glorified Gravid Medium Cap Battery Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Gravid Medium Cap Battery Mutaplasmid 120x Medium Mutaplasmid Residue 120x Engineering Mutaplasmid Residue Skills: Industry II Outcome: 1x Glorified Gravid Medium Cap Battery Mutaplasmid (85506) |
BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 48433 120x 85398 120x 85401 Skills: 3380 II Outcome: 1x 85506 |
| 86000 - Glorified Unstable Medium Cap Battery Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Unstable Medium Cap Battery Mutaplasmid 240x Medium Mutaplasmid Residue 240x Engineering Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Unstable Medium Cap Battery Mutaplasmid (85507) |
BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 48434 240x 85398 240x 85401 Skills: 3380 III Outcome: 1x 85507 |
| 86001 - Glorified Decayed Medium Energy Neutralizer Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Decayed Medium Energy Neutralizer Mutaplasmid 60x Medium Mutaplasmid Residue 60x Engineering Mutaplasmid Residue Skills: Industry I Outcome: 1x Glorified Decayed Medium Energy Neutralizer Mutaplasmid (85508) |
BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47825 60x 85398 60x 85401 Skills: 3380 I Outcome: 1x 85508 |
| 86002 - Glorified Unstable Medium Energy Neutralizer Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Unstable Medium Energy Neutralizer Mutaplasmid 240x Medium Mutaplasmid Residue 240x Engineering Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Unstable Medium Energy Neutralizer Mutaplasmid (85510) |
BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47826 240x 85398 240x 85401 Skills: 3380 III Outcome: 1x 85510 |
| 86003 - Glorified Decayed Medium Energy Nosferatu Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Decayed Medium Energy Nosferatu Mutaplasmid 60x Medium Mutaplasmid Residue 60x Engineering Mutaplasmid Residue Skills: Industry I Outcome: 1x Glorified Decayed Medium Energy Nosferatu Mutaplasmid (85511) |
BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 48420 60x 85398 60x 85401 Skills: 3380 I Outcome: 1x 85511 |
| 86004 - Glorified Gravid Medium Energy Nosferatu Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Gravid Medium Energy Nosferatu Mutaplasmid 120x Medium Mutaplasmid Residue 120x Engineering Mutaplasmid Residue Skills: Industry II Outcome: 1x Glorified Gravid Medium Energy Nosferatu Mutaplasmid (85513) |
BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 48421 120x 85398 120x 85401 Skills: 3380 II Outcome: 1x 85513 |
| 86005 - Glorified Unstable Medium Energy Nosferatu Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Unstable Medium Energy Nosferatu Mutaplasmid 240x Medium Mutaplasmid Residue 240x Engineering Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Unstable Medium Energy Nosferatu Mutaplasmid (85512) |
BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 48422 240x 85398 240x 85401 Skills: 3380 III Outcome: 1x 85512 |
| 86006 - Glorified Decayed Large Cap Battery Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Decayed Large Cap Battery Mutaplasmid 125x Large Mutaplasmid Residue 125x Engineering Mutaplasmid Residue Skills: Industry I Outcome: 1x Glorified Decayed Large Cap Battery Mutaplasmid (85515) |
BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 48436 125x 85399 125x 85401 Skills: 3380 I Outcome: 1x 85515 |
| 86007 - Glorified Gravid Large Cap Battery Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Gravid Large Cap Battery Mutaplasmid 250x Large Mutaplasmid Residue 250x Engineering Mutaplasmid Residue Skills: Industry II Outcome: 1x Glorified Gravid Large Cap Battery Mutaplasmid (85514) |
BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 48437 250x 85399 250x 85401 Skills: 3380 II Outcome: 1x 85514 |
| 86008 - Glorified Unstable Large Cap Battery Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Unstable Large Cap Battery Mutaplasmid 500x Large Mutaplasmid Residue 500x Engineering Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Unstable Large Cap Battery Mutaplasmid (85516) |
BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 48438 500x 85399 500x 85401 Skills: 3380 III Outcome: 1x 85516 |
| 86009 - Glorified Decayed Heavy Energy Neutralizer Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Decayed Heavy Energy Neutralizer Mutaplasmid 125x Large Mutaplasmid Residue 125x Engineering Mutaplasmid Residue Skills: Industry I Outcome: 1x Glorified Decayed Heavy Energy Neutralizer Mutaplasmid (85517) |
BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47829 125x 85399 125x 85401 Skills: 3380 I Outcome: 1x 85517 |
| 86010 - Glorified Gravid Heavy Energy Neutralizer Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Gravid Heavy Energy Neutralizer Mutaplasmid 250x Large Mutaplasmid Residue 250x Engineering Mutaplasmid Residue Skills: Industry II Outcome: 1x Glorified Gravid Heavy Energy Neutralizer Mutaplasmid (85518) |
BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47831 250x 85399 250x 85401 Skills: 3380 II Outcome: 1x 85518 |
| 86011 - Glorified Unstable Heavy Energy Neutralizer Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Unstable Heavy Energy Neutralizer Mutaplasmid 500x Large Mutaplasmid Residue 500x Engineering Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Unstable Heavy Energy Neutralizer Mutaplasmid (85521) |
BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47830 500x 85399 500x 85401 Skills: 3380 III Outcome: 1x 85521 |
| 86012 - Glorified Gravid Heavy Energy Nosferatu Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Gravid Heavy Energy Nosferatu Mutaplasmid 250x Large Mutaplasmid Residue 250x Engineering Mutaplasmid Residue Skills: Industry II Outcome: 1x Glorified Gravid Heavy Energy Nosferatu Mutaplasmid (85519) |
BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 48425 250x 85399 250x 85401 Skills: 3380 II Outcome: 1x 85519 |
| 86013 - Glorified Unstable Heavy Energy Nosferatu Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Unstable Heavy Energy Nosferatu Mutaplasmid 500x Large Mutaplasmid Residue 500x Engineering Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Unstable Heavy Energy Nosferatu Mutaplasmid (85522) |
BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 48426 500x 85399 500x 85401 Skills: 3380 III Outcome: 1x 85522 |
| 86016 - Glorified Decayed Small Shield Booster Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Decayed Small Shield Booster Mutaplasmid 25x Small Mutaplasmid Residue 25x Shield Mutaplasmid Residue Skills: Industry I Outcome: 1x Glorified Decayed Small Shield Booster Mutaplasmid (85529) |
BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47778 25x 85397 25x 85402 Skills: 3380 I Outcome: 1x 85529 |
| 86017 - Glorified Gravid Small Shield Booster Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Gravid Small Shield Booster Mutaplasmid 50x Small Mutaplasmid Residue 50x Shield Mutaplasmid Residue Skills: Industry II Outcome: 1x Glorified Gravid Small Shield Booster Mutaplasmid (85533) |
BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47780 50x 85397 50x 85402 Skills: 3380 II Outcome: 1x 85533 |
| 86018 - Glorified Unstable Small Shield Booster Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Unstable Small Shield Booster Mutaplasmid 100x Small Mutaplasmid Residue 100x Shield Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Unstable Small Shield Booster Mutaplasmid (85531) |
BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47779 100x 85397 100x 85402 Skills: 3380 III Outcome: 1x 85531 |
| 86019 - Glorified Decayed Large Shield Booster Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Decayed Large Shield Booster Mutaplasmid 125x Large Mutaplasmid Residue 125x Shield Mutaplasmid Residue Skills: Industry I Outcome: 1x Glorified Decayed Large Shield Booster Mutaplasmid (85542) |
BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47786 125x 85399 125x 85402 Skills: 3380 I Outcome: 1x 85542 |
| 86020 - Glorified Gravid X-Large Shield Booster Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Gravid X-Large Shield Booster Mutaplasmid 500x X-Large Mutaplasmid Residue 500x Shield Mutaplasmid Residue Skills: Industry II Outcome: 1x Glorified Gravid X-Large Shield Booster Mutaplasmid (85551) |
BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47792 500x 85400 500x 85402 Skills: 3380 II Outcome: 1x 85551 |
| 86021 - Glorified Unstable X-Large Shield Booster Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Unstable X-Large Shield Booster Mutaplasmid 1000x X-Large Mutaplasmid Residue 1000x Shield Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Unstable X-Large Shield Booster Mutaplasmid (85549) |
BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47791 1000x 85400 1000x 85402 Skills: 3380 III Outcome: 1x 85549 |
| 86022 - Glorified Unstable X-Large Ancillary Shield Booster Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Unstable X-Large Ancillary Shield Booster Mutaplasmid 1000x X-Large Mutaplasmid Residue 1000x Shield Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Unstable X-Large Ancillary Shield Booster Mutaplasmid (85552) |
BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47839 1000x 85400 1000x 85402 Skills: 3380 III Outcome: 1x 85552 |
| 86023 - Glorified Decayed Capital Shield Booster Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Decayed Capital Shield Booster Mutaplasmid 250x X-Large Mutaplasmid Residue 250x Shield Mutaplasmid Residue Skills: Industry I Outcome: 1x Glorified Decayed Capital Shield Booster Mutaplasmid (85553) |
BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 56285 250x 85400 250x 85402 Skills: 3380 I Outcome: 1x 85553 |
| 86024 - Glorified Gravid Capital Shield Booster Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Gravid Capital Shield Booster Mutaplasmid 500x X-Large Mutaplasmid Residue 500x Shield Mutaplasmid Residue Skills: Industry II Outcome: 1x Glorified Gravid Capital Shield Booster Mutaplasmid (85555) |
BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 56287 500x 85400 500x 85402 Skills: 3380 II Outcome: 1x 85555 |
| 86025 - Glorified Unstable Capital Shield Booster Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Unstable Capital Shield Booster Mutaplasmid 1000x X-Large Mutaplasmid Residue 1000x Shield Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Unstable Capital Shield Booster Mutaplasmid (85556) |
BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 56286 1000x 85400 1000x 85402 Skills: 3380 III Outcome: 1x 85556 |
| 86026 - Glorified Unstable Capital Ancillary Shield Booster Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Unstable Capital Ancillary Shield Booster Mutaplasmid 1000x X-Large Mutaplasmid Residue 1000x Shield Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Unstable Capital Ancillary Shield Booster Mutaplasmid (85554) |
BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 56288 1000x 85400 1000x 85402 Skills: 3380 III Outcome: 1x 85554 |
| 86027 - Glorified Decayed Small Shield Extender Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Decayed Small Shield Extender Mutaplasmid 25x Small Mutaplasmid Residue 25x Shield Mutaplasmid Residue Skills: Industry I Outcome: 1x Glorified Decayed Small Shield Extender Mutaplasmid (85530) |
BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47797 25x 85397 25x 85402 Skills: 3380 I Outcome: 1x 85530 |
| 86028 - Glorified Gravid Small Shield Extender Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Gravid Small Shield Extender Mutaplasmid 50x Small Mutaplasmid Residue 50x Shield Mutaplasmid Residue Skills: Industry II Outcome: 1x Glorified Gravid Small Shield Extender Mutaplasmid (85532) |
BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47799 50x 85397 50x 85402 Skills: 3380 II Outcome: 1x 85532 |
| 86029 - Glorified Unstable Small Shield Extender Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Unstable Small Shield Extender Mutaplasmid 100x Small Mutaplasmid Residue 100x Shield Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Unstable Small Shield Extender Mutaplasmid (85534) |
BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47798 100x 85397 100x 85402 Skills: 3380 III Outcome: 1x 85534 |
| 86030 - Glorified Decayed Medium Shield Booster Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Decayed Medium Shield Booster Mutaplasmid 60x Medium Mutaplasmid Residue 60x Shield Mutaplasmid Residue Skills: Industry I Outcome: 1x Glorified Decayed Medium Shield Booster Mutaplasmid (85535) |
BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47782 60x 85398 60x 85402 Skills: 3380 I Outcome: 1x 85535 |
| 86031 - Glorified Gravid Medium Shield Booster Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Gravid Medium Shield Booster Mutaplasmid 120x Medium Mutaplasmid Residue 120x Shield Mutaplasmid Residue Skills: Industry II Outcome: 1x Glorified Gravid Medium Shield Booster Mutaplasmid (85536) |
BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47784 120x 85398 120x 85402 Skills: 3380 II Outcome: 1x 85536 |
| 86032 - Glorified Unstable Medium Shield Booster Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Unstable Medium Shield Booster Mutaplasmid 240x Medium Mutaplasmid Residue 240x Shield Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Unstable Medium Shield Booster Mutaplasmid (85537) |
BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47783 240x 85398 240x 85402 Skills: 3380 III Outcome: 1x 85537 |
| 86033 - Glorified Decayed Medium Shield Extender Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Decayed Medium Shield Extender Mutaplasmid 60x Medium Mutaplasmid Residue 60x Shield Mutaplasmid Residue Skills: Industry I Outcome: 1x Glorified Decayed Medium Shield Extender Mutaplasmid (85540) |
BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47801 60x 85398 60x 85402 Skills: 3380 I Outcome: 1x 85540 |
| 86034 - Glorified Gravid Medium Shield Extender Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Gravid Medium Shield Extender Mutaplasmid 120x Medium Mutaplasmid Residue 120x Shield Mutaplasmid Residue Skills: Industry II Outcome: 1x Glorified Gravid Medium Shield Extender Mutaplasmid (85538) |
BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47803 120x 85398 120x 85402 Skills: 3380 II Outcome: 1x 85538 |
| 86035 - Glorified Unstable Medium Shield Extender Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Unstable Medium Shield Extender Mutaplasmid 240x Medium Mutaplasmid Residue 240x Shield Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Unstable Medium Shield Extender Mutaplasmid (85539) |
BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47802 240x 85398 240x 85402 Skills: 3380 III Outcome: 1x 85539 |
| 86036 - Glorified Unstable Medium Ancillary Shield Booster Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Unstable Medium Shield Booster Mutaplasmid 240x Medium Mutaplasmid Residue 240x Shield Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Unstable Medium Ancillary Shield Booster Mutaplasmid (85541) |
BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47783 240x 85398 240x 85402 Skills: 3380 III Outcome: 1x 85541 |
| 86037 - Glorified Gravid Large Shield Booster Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Gravid Large Shield Booster Mutaplasmid 250x Large Mutaplasmid Residue 250x Shield Mutaplasmid Residue Skills: Industry II Outcome: 1x Glorified Gravid Large Shield Booster Mutaplasmid (85543) |
BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47788 250x 85399 250x 85402 Skills: 3380 II Outcome: 1x 85543 |
| 86038 - Glorified Unstable Large Shield Booster Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Unstable Large Shield Booster Mutaplasmid 500x Large Mutaplasmid Residue 500x Shield Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Unstable Large Shield Booster Mutaplasmid (85545) |
BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47787 500x 85399 500x 85402 Skills: 3380 III Outcome: 1x 85545 |
| 86039 - Glorified Decayed Large Shield Extender Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Decayed Large Shield Extender Mutaplasmid 125x Large Mutaplasmid Residue 125x Shield Mutaplasmid Residue Skills: Industry I Outcome: 1x Glorified Decayed Large Shield Extender Mutaplasmid (85546) |
BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47805 125x 85399 125x 85402 Skills: 3380 I Outcome: 1x 85546 |
| 86040 - Glorified Gravid Large Shield Extender Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Gravid Large Shield Extender Mutaplasmid 250x Large Mutaplasmid Residue 250x Shield Mutaplasmid Residue Skills: Industry II Outcome: 1x Glorified Gravid Large Shield Extender Mutaplasmid (85544) |
BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47807 250x 85399 250x 85402 Skills: 3380 II Outcome: 1x 85544 |
| 86041 - Glorified Unstable Large Shield Extender Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Unstable Large Shield Extender Mutaplasmid 500x Large Mutaplasmid Residue 500x Shield Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Unstable Large Shield Extender Mutaplasmid (85547) |
BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47806 500x 85399 500x 85402 Skills: 3380 III Outcome: 1x 85547 |
| 86042 - Glorified Unstable Large Ancillary Shield Booster Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Unstable Large Ancillary Shield Booster Mutaplasmid 500x Large Mutaplasmid Residue 500x Shield Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Unstable Large Ancillary Shield Booster Mutaplasmid (85548) |
BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47837 500x 85399 500x 85402 Skills: 3380 III Outcome: 1x 85548 |
| 86043 - Glorified Decayed X-Large Shield Booster Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Decayed X-Large Shield Booster Mutaplasmid 250x X-Large Mutaplasmid Residue 250x Shield Mutaplasmid Residue Skills: Industry I Outcome: 1x Glorified Decayed X-Large Shield Booster Mutaplasmid (85550) |
BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47790 250x 85400 250x 85402 Skills: 3380 I Outcome: 1x 85550 |
| 86044 - Glorified Decayed Stasis Webifier Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Decayed Stasis Webifier Mutaplasmid 25x Stasis Webifier Mutaplasmid Residue 25x Small Mutaplasmid Residue Skills: Industry I Outcome: 1x Glorified Decayed Stasis Webifier Mutaplasmid (85557) |
BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47699 25x 85393 25x 85397 Skills: 3380 I Outcome: 1x 85557 |
| 86045 - Glorified Gravid Stasis Webifier Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Gravid Stasis Webifier Mutaplasmid 50x Stasis Webifier Mutaplasmid Residue 50x Small Mutaplasmid Residue Skills: Industry II Outcome: 1x Glorified Gravid Stasis Webifier Mutaplasmid (85559) |
BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47701 50x 85393 50x 85397 Skills: 3380 II Outcome: 1x 85559 |
| 86046 - Glorified Unstable Stasis Webifier Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Unstable Stasis Webifier Mutaplasmid 100x Stasis Webifier Mutaplasmid Residue 100x Small Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Unstable Stasis Webifier Mutaplasmid (85558) |
BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47700 100x 85393 100x 85397 Skills: 3380 III Outcome: 1x 85558 |
| 86047 - Glorified Decayed Warp Disruptor Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Decayed Warp Disruptor Mutaplasmid 25x Warp Disruption Mutaplasmid Residue 25x Small Mutaplasmid Residue Skills: Industry I Outcome: 1x Glorified Decayed Warp Disruptor Mutaplasmid (85640) |
BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47733 25x 85394 25x 85397 Skills: 3380 I Outcome: 1x 85640 |
| 86048 - Glorified Gravid Warp Disruptor Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Gravid Warp Disruptor Mutaplasmid 50x Warp Disruption Mutaplasmid Residue 50x Small Mutaplasmid Residue Skills: Industry II Outcome: 1x Glorified Gravid Warp Disruptor Mutaplasmid (85642) |
BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47735 50x 85394 50x 85397 Skills: 3380 II Outcome: 1x 85642 |
| 86049 - Glorified Unstable Warp Disruptor Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Unstable Warp Disruptor Mutaplasmid 100x Warp Disruption Mutaplasmid Residue 100x Small Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Unstable Warp Disruptor Mutaplasmid (85641) |
BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47734 100x 85394 100x 85397 Skills: 3380 III Outcome: 1x 85641 |
| 86050 - Glorified Gravid Warp Scrambler Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Gravid Warp Scrambler Mutaplasmid 50x Warp Disruption Mutaplasmid Residue 50x Small Mutaplasmid Residue Skills: Industry II Outcome: 1x Glorified Gravid Warp Scrambler Mutaplasmid (85644) |
BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47731 50x 85394 50x 85397 Skills: 3380 II Outcome: 1x 85644 |
| 86051 - Glorified Unstable Warp Scrambler Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Unstable Warp Scrambler Mutaplasmid 100x Warp Disruption Mutaplasmid Residue 100x Small Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Unstable Warp Scrambler Mutaplasmid (85645) |
BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47730 100x 85394 100x 85397 Skills: 3380 III Outcome: 1x 85645 |
| 86052 - Glorified Decayed Heavy Warp Disruptor Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Decayed Heavy Warp Disruptor Mutaplasmid 125x Warp Disruption Mutaplasmid Residue 125x Large Mutaplasmid Residue Skills: Industry I Outcome: 1x Glorified Decayed Heavy Warp Disruptor Mutaplasmid (85649) |
BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 56274 125x 85394 125x 85399 Skills: 3380 I Outcome: 1x 85649 |
| 86053 - Glorified Gravid Heavy Warp Disruptor Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Gravid Heavy Warp Disruptor Mutaplasmid 250x Warp Disruption Mutaplasmid Residue 250x Large Mutaplasmid Residue Skills: Industry II Outcome: 1x Glorified Gravid Heavy Warp Disruptor Mutaplasmid (85650) |
BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 56273 250x 85394 250x 85399 Skills: 3380 II Outcome: 1x 85650 |
| 86054 - Glorified Unstable Heavy Warp Disruptor Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Unstable Heavy Warp Disruptor Mutaplasmid 500x Warp Disruption Mutaplasmid Residue 500x Large Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Unstable Heavy Warp Disruptor Mutaplasmid (85651) |
BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 56272 500x 85394 500x 85399 Skills: 3380 III Outcome: 1x 85651 |
| 86055 - Glorified Decayed Heavy Warp Scrambler Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Decayed Heavy Warp Scrambler Mutaplasmid 125x Warp Disruption Mutaplasmid Residue 125x Large Mutaplasmid Residue Skills: Industry I Outcome: 1x Glorified Decayed Heavy Warp Scrambler Mutaplasmid (85646) |
BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 56269 125x 85394 125x 85399 Skills: 3380 I Outcome: 1x 85646 |
| 86056 - Glorified Gravid Heavy Warp Scrambler Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Gravid Heavy Warp Scrambler Mutaplasmid 250x Warp Disruption Mutaplasmid Residue 250x Large Mutaplasmid Residue Skills: Industry II Outcome: 1x Glorified Gravid Heavy Warp Scrambler Mutaplasmid (85647) |
BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 56271 250x 85394 250x 85399 Skills: 3380 II Outcome: 1x 85647 |
| 86057 - Glorified Unstable Heavy Warp Scrambler Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Unstable Heavy Warp Scrambler Mutaplasmid 500x Warp Disruption Mutaplasmid Residue 500x Large Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Unstable Heavy Warp Scrambler Mutaplasmid (85648) |
BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 56270 500x 85394 500x 85399 Skills: 3380 III Outcome: 1x 85648 |
| 86058 - Glorified Decayed Warp Scrambler Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Decayed Warp Scrambler Mutaplasmid 25x Warp Disruption Mutaplasmid Residue 25x Small Mutaplasmid Residue Skills: Industry I Outcome: 1x Glorified Decayed Warp Scrambler Mutaplasmid (85643) |
BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47729 25x 85394 25x 85397 Skills: 3380 I Outcome: 1x 85643 |
| 86059 - Glorified Decayed Ballistic Control System Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 0:53:20 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Decayed Ballistic Control System Mutaplasmid 25x Weapon Upgrade Mutaplasmid Residue 25x Small Mutaplasmid Residue Skills: Industry I Outcome: 1x Glorified Decayed Ballistic Control System Mutaplasmid (85652) |
BP Price: 0 ISK Build Time: 0:53:20 Copy:? ME:? TE:? Limit:10x Materials: 1x 49739 25x 85395 25x 85397 Skills: 3380 I Outcome: 1x 85652 |
| 86060 - Glorified Gravid Ballistic Control System Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Gravid Ballistic Control System Mutaplasmid 50x Weapon Upgrade Mutaplasmid Residue 50x Small Mutaplasmid Residue Skills: Industry II Outcome: 1x Glorified Gravid Ballistic Control System Mutaplasmid (85653) |
BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 49740 50x 85395 50x 85397 Skills: 3380 II Outcome: 1x 85653 |
| 86061 - Glorified Unstable Ballistic Control System Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Unstable Ballistic Control System Mutaplasmid 100x Weapon Upgrade Mutaplasmid Residue 100x Small Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Unstable Ballistic Control System Mutaplasmid (85654) |
BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 49741 100x 85395 100x 85397 Skills: 3380 III Outcome: 1x 85654 |
| 86062 - Glorified Gravid Magnetic Field Stabilizer Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Gravid Magnetic Field Stabilizer Mutaplasmid 50x Weapon Upgrade Mutaplasmid Residue 50x Small Mutaplasmid Residue Skills: Industry II Outcome: 1x Glorified Gravid Magnetic Field Stabilizer Mutaplasmid (85667) |
BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 49724 50x 85395 50x 85397 Skills: 3380 II Outcome: 1x 85667 |
| 86063 - Glorified Unstable Magnetic Field Stabilizer Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Unstable Magnetic Field Stabilizer Mutaplasmid 100x Weapon Upgrade Mutaplasmid Residue 100x Small Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Unstable Magnetic Field Stabilizer Mutaplasmid (85668) |
BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 49725 100x 85395 100x 85397 Skills: 3380 III Outcome: 1x 85668 |
| 86064 - Glorified Decayed Siege Module Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Decayed Siege Module Mutaplasmid 250x Weapon Upgrade Mutaplasmid Residue 250x X-Large Mutaplasmid Residue Skills: Industry I Outcome: 1x Glorified Decayed Siege Module Mutaplasmid (85669) |
BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 56299 250x 85395 250x 85400 Skills: 3380 I Outcome: 1x 85669 |
| 86065 - Glorified Gravid Siege Module Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Gravid Siege Module Mutaplasmid 500x Weapon Upgrade Mutaplasmid Residue 500x X-Large Mutaplasmid Residue Skills: Industry II Outcome: 1x Glorified Gravid Siege Module Mutaplasmid (85670) |
BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 56301 500x 85395 500x 85400 Skills: 3380 II Outcome: 1x 85670 |
| 86066 - Glorified Unstable Siege Module Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Unstable Siege Module Mutaplasmid 1000x Weapon Upgrade Mutaplasmid Residue 1000x X-Large Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Unstable Siege Module Mutaplasmid (85671) |
BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 56300 1000x 85395 1000x 85400 Skills: 3380 III Outcome: 1x 85671 |
| 86067 - Glorified Decayed Vorton Tuning System Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Decayed Vorton Tuning System Mutaplasmid 25x Weapon Upgrade Mutaplasmid Residue 25x Small Mutaplasmid Residue Skills: Industry I Outcome: 1x Glorified Decayed Vorton Tuning System Mutaplasmid (85672) |
BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 78623 25x 85395 25x 85397 Skills: 3380 I Outcome: 1x 85672 |
| 86068 - Glorified Gravid Vorton Tuning System Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Gravid Vorton Tuning System Mutaplasmid 50x Weapon Upgrade Mutaplasmid Residue 50x Small Mutaplasmid Residue Skills: Industry II Outcome: 1x Glorified Gravid Vorton Tuning System Mutaplasmid (85674) |
BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 78622 50x 85395 50x 85397 Skills: 3380 II Outcome: 1x 85674 |
| 86069 - Glorified Unstable Vorton Tuning System Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Unstable Vorton Tuning System Mutaplasmid 100x Weapon Upgrade Mutaplasmid Residue 100x Small Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Unstable Vorton Tuning System Mutaplasmid (85673) |
BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 78624 100x 85395 100x 85397 Skills: 3380 III Outcome: 1x 85673 |
| 86070 - Glorified Decayed Entropic Radiation Sink Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Decayed Entropic Radiation Sink Mutaplasmid 25x Weapon Upgrade Mutaplasmid Residue 25x Small Mutaplasmid Residue Skills: Industry I Outcome: 1x Glorified Decayed Entropic Radiation Sink Mutaplasmid (85655) |
BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 49735 25x 85395 25x 85397 Skills: 3380 I Outcome: 1x 85655 |
| 86071 - Glorified Gravid Entropic Radiation Sink Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Gravid Entropic Radiation Sink Mutaplasmid 50x Weapon Upgrade Mutaplasmid Residue 50x Small Mutaplasmid Residue Skills: Industry II Outcome: 1x Glorified Gravid Entropic Radiation Sink Mutaplasmid (85657) |
BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 49736 50x 85395 50x 85397 Skills: 3380 II Outcome: 1x 85657 |
| 86072 - Glorified Unstable Entropic Radiation Sink Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Unstable Entropic Radiation Sink Mutaplasmid 100x Weapon Upgrade Mutaplasmid Residue 100x Small Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Unstable Entropic Radiation Sink Mutaplasmid (85656) |
BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 49737 100x 85395 100x 85397 Skills: 3380 III Outcome: 1x 85656 |
| 86073 - Glorified Decayed Gyrostabilizer Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Decayed Gyrostabilizer Mutaplasmid 25x Weapon Upgrade Mutaplasmid Residue 25x Small Mutaplasmid Residue Skills: Industry I Outcome: 1x Glorified Decayed Gyrostabilizer Mutaplasmid (85660) |
BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 49731 25x 85395 25x 85397 Skills: 3380 I Outcome: 1x 85660 |
| 86074 - Glorified Gravid Gyrostabilizer Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Gravid Gyrostabilizer Mutaplasmid 50x Weapon Upgrade Mutaplasmid Residue 50x Small Mutaplasmid Residue Skills: Industry II Outcome: 1x Glorified Gravid Gyrostabilizer Mutaplasmid (85661) |
BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 49732 50x 85395 50x 85397 Skills: 3380 II Outcome: 1x 85661 |
| 86075 - Glorified Unstable Gyrostabilizer Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Unstable Gyrostabilizer Mutaplasmid 100x Weapon Upgrade Mutaplasmid Residue 100x Small Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Unstable Gyrostabilizer Mutaplasmid (85662) |
BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 49733 100x 85395 100x 85397 Skills: 3380 III Outcome: 1x 85662 |
| 86076 - Glorified Decayed Heat Sink Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Decayed Heat Sink Mutaplasmid 25x Weapon Upgrade Mutaplasmid Residue 25x Small Mutaplasmid Residue Skills: Industry I Outcome: 1x Glorified Decayed Heat Sink Mutaplasmid (85663) |
BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 49727 25x 85395 25x 85397 Skills: 3380 I Outcome: 1x 85663 |
| 86077 - Glorified Gravid Heat Sink Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Gravid Heat Sink Mutaplasmid 50x Weapon Upgrade Mutaplasmid Residue 50x Small Mutaplasmid Residue Skills: Industry II Outcome: 1x Glorified Gravid Heat Sink Mutaplasmid (85665) |
BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 49728 50x 85395 50x 85397 Skills: 3380 II Outcome: 1x 85665 |
| 86078 - Glorified Unstable Heat Sink Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Unstable Heat Sink Mutaplasmid 100x Weapon Upgrade Mutaplasmid Residue 100x Small Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Unstable Heat Sink Mutaplasmid (85664) |
BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 49729 100x 85395 100x 85397 Skills: 3380 III Outcome: 1x 85664 |
| 86079 - Glorified Decayed Magnetic Field Stabilizer Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Decayed Magnetic Field Stabilizer Mutaplasmid 25x Weapon Upgrade Mutaplasmid Residue 25x Small Mutaplasmid Residue Skills: Industry I Outcome: 1x Glorified Decayed Magnetic Field Stabilizer Mutaplasmid (85666) |
BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 49723 25x 85395 25x 85397 Skills: 3380 I Outcome: 1x 85666 |
| 86125 - Glorified Exigent Light Drone Durability Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Exigent Light Drone Durability Mutaplasmid 100x Drone Mutaplasmid Residue 100x Small Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Exigent Light Drone Durability Mutaplasmid (85675) |
BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 60462 100x 85396 100x 85397 Skills: 3380 III Outcome: 1x 85675 |
| 86126 - Glorified Exigent Light Drone Firepower Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Exigent Light Drone Firepower Mutaplasmid 100x Drone Mutaplasmid Residue 100x Small Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Exigent Light Drone Firepower Mutaplasmid (85678) |
BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 60461 100x 85396 100x 85397 Skills: 3380 III Outcome: 1x 85678 |
| 86127 - Glorified Exigent Light Drone Navigation Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Exigent Light Drone Navigation Mutaplasmid 100x Drone Mutaplasmid Residue 100x Small Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Exigent Light Drone Navigation Mutaplasmid (85676) |
BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 60460 100x 85396 100x 85397 Skills: 3380 III Outcome: 1x 85676 |
| 86128 - Glorified Exigent Heavy Drone Navigation Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Exigent Heavy Drone Navigation Mutaplasmid 500x Drone Mutaplasmid Residue 500x Large Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Exigent Heavy Drone Navigation Mutaplasmid (85686) |
BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 60463 500x 85396 500x 85399 Skills: 3380 III Outcome: 1x 85686 |
| 86129 - Glorified Exigent Heavy Drone Projection Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Exigent Heavy Drone Projection Mutaplasmid 500x Drone Mutaplasmid Residue 500x Large Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Exigent Heavy Drone Projection Mutaplasmid (85687) |
BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 60466 500x 85396 500x 85399 Skills: 3380 III Outcome: 1x 85687 |
| 86130 - Glorified Exigent Sentry Drone Durability Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Exigent Sentry Drone Durability Mutaplasmid 500x Drone Mutaplasmid Residue 500x Large Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Exigent Sentry Drone Durability Mutaplasmid (85690) |
BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 60469 500x 85396 500x 85399 Skills: 3380 III Outcome: 1x 85690 |
| 86131 - Glorified Exigent Sentry Drone Firepower Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Exigent Sentry Drone Firepower Mutaplasmid 500x Drone Mutaplasmid Residue 500x Large Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Exigent Sentry Drone Firepower Mutaplasmid (85691) |
BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 60468 500x 85396 500x 85399 Skills: 3380 III Outcome: 1x 85691 |
| 86132 - Glorified Exigent Sentry Drone Precision Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Exigent Sentry Drone Precision Mutaplasmid 500x Drone Mutaplasmid Residue 500x Large Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Exigent Sentry Drone Precision Mutaplasmid (85692) |
BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 60467 500x 85396 500x 85399 Skills: 3380 III Outcome: 1x 85692 |
| 86133 - Glorified Exigent Sentry Drone Projection Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Exigent Sentry Drone Projection Mutaplasmid 500x Drone Mutaplasmid Residue 500x Large Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Exigent Sentry Drone Projection Mutaplasmid (85693) |
BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 60470 500x 85396 500x 85399 Skills: 3380 III Outcome: 1x 85693 |
| 86134 - Glorified Radical Drone Damage Amplifier Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Radical Drone Damage Amplifier Mutaplasmid 500x Drone Mutaplasmid Residue 500x Small Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Radical Drone Damage Amplifier Mutaplasmid (85696) |
BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 60476 500x 85396 500x 85397 Skills: 3380 III Outcome: 1x 85696 |
| 86135 - Glorified Radical Fighter Support Unit Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Radical Fighter Support Unit Mutaplasmid 1000x Drone Mutaplasmid Residue 1000x X-Large Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Radical Fighter Support Unit Mutaplasmid (85698) |
BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 60477 1000x 85396 1000x 85400 Skills: 3380 III Outcome: 1x 85698 |
| 86136 - Glorified Exigent Light Drone Projection Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Exigent Light Drone Projection Mutaplasmid 100x Drone Mutaplasmid Residue 100x Small Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Exigent Light Drone Projection Mutaplasmid (85677) |
BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 60471 100x 85396 100x 85397 Skills: 3380 III Outcome: 1x 85677 |
| 86137 - Glorified Exigent Medium Drone Durability Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Exigent Medium Drone Durability Mutaplasmid 240x Drone Mutaplasmid Residue 240x Medium Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Exigent Medium Drone Durability Mutaplasmid (85679) |
BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 60474 240x 85396 240x 85398 Skills: 3380 III Outcome: 1x 85679 |
| 86138 - Glorified Exigent Medium Drone Firepower Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Exigent Medium Drone Firepower Mutaplasmid 240x Drone Mutaplasmid Residue 240x Medium Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Exigent Medium Drone Firepower Mutaplasmid (85681) |
BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 60473 240x 85396 240x 85398 Skills: 3380 III Outcome: 1x 85681 |
| 86139 - Glorified Exigent Medium Drone Navigation Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Exigent Medium Drone Navigation Mutaplasmid 240x Drone Mutaplasmid Residue 240x Medium Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Exigent Medium Drone Navigation Mutaplasmid (85680) |
BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 60472 240x 85396 240x 85398 Skills: 3380 III Outcome: 1x 85680 |
| 86140 - Glorified Exigent Medium Drone Projection Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Exigent Medium Drone Projection Mutaplasmid 240x Drone Mutaplasmid Residue 240x Medium Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Exigent Medium Drone Projection Mutaplasmid (85682) |
BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 60475 240x 85396 240x 85398 Skills: 3380 III Outcome: 1x 85682 |
| 86141 - Glorified Exigent Heavy Drone Durability Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Exigent Heavy Drone Durability Mutaplasmid 500x Drone Mutaplasmid Residue 500x Large Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Exigent Heavy Drone Durability Mutaplasmid (85685) |
BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 60465 500x 85396 500x 85399 Skills: 3380 III Outcome: 1x 85685 |
| 86142 - Glorified Exigent Heavy Drone Firepower Mutaplasmid Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Exigent Heavy Drone Firepower Mutaplasmid 500x Drone Mutaplasmid Residue 500x Large Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Exigent Heavy Drone Firepower Mutaplasmid (85688) |
BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 60464 500x 85396 500x 85399 Skills: 3380 III Outcome: 1x 85688 |
| 86176 - SCARAB Breacher Pod S Blueprint | No blueprint entry found. | BP Price: 100,000,000 ISK Build Time: 0:05:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 50x Megacyte 150x Zydrine 200x Nocxium 250x Isogen 2000x Mexallon 3000x Pyerite 5000x Tritanium Skills: Industry I Outcome: 20x SCARAB Breacher Pod S (85088) |
BP Price: 100,000,000 ISK Build Time: 0:05:00 Copy:? ME:? TE:? Limit:10x Materials: 50x 40 150x 39 200x 38 250x 37 2000x 36 3000x 35 5000x 34 Skills: 3380 I Outcome: 20x 85088 |
| 86177 - SCARAB Breacher Pod M Blueprint | No blueprint entry found. | BP Price: 100,000,000 ISK Build Time: 0:08:20 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 100x Megacyte 300x Zydrine 400x Nocxium 500x Isogen 4000x Mexallon 6000x Pyerite 10000x Tritanium Skills: Industry I Outcome: 20x SCARAB Breacher Pod M (85089) |
BP Price: 100,000,000 ISK Build Time: 0:08:20 Copy:? ME:? TE:? Limit:10x Materials: 100x 40 300x 39 400x 38 500x 37 4000x 36 6000x 35 10000x 34 Skills: 3380 I Outcome: 20x 85089 |
| 86178 - Medium Breacher Pod Launcher Blueprint | No blueprint entry found. | BP Price: 60,000 ISK Build Time: 1:57:00 Copy:? ME:? TE:? Limit:100x Materials: (Janice) 750x Megacyte 1000x Zydrine 1500x Nocxium 2000x Isogen 5000x Mexallon 25000x Pyerite 30000x Tritanium Skills: Industry I Outcome: 1x Medium Breacher Pod Launcher (85085) |
BP Price: 60,000 ISK Build Time: 1:57:00 Copy:? ME:? TE:? Limit:100x Materials: 750x 40 1000x 39 1500x 38 2000x 37 5000x 36 25000x 35 30000x 34 Skills: 3380 I Outcome: 1x 85085 |
| 86179 - Small Breacher Pod Launcher Blueprint | No blueprint entry found. | BP Price: 60,000 ISK Build Time: 1:18:00 Copy:? ME:? TE:? Limit:100x Materials: (Janice) 200x Megacyte 300x Zydrine 400x Nocxium 500x Isogen 2500x Mexallon 12500x Pyerite 17500x Tritanium Skills: Industry I Outcome: 1x Small Breacher Pod Launcher (85084) |
BP Price: 60,000 ISK Build Time: 1:18:00 Copy:? ME:? TE:? Limit:100x Materials: 200x 40 300x 39 400x 38 500x 37 2500x 36 12500x 35 17500x 34 Skills: 3380 I Outcome: 1x 85084 |
| 86180 - 'Seneschal' Mercenary Den Blueprint | No blueprint entry found. | BP Price: 50,000,000 ISK Build Time: 6:40:00 Copy:19200 ME:8400 TE:8400 Limit:1x Materials: (Janice) 1x Broadcast Node 1x Self-Harmonizing Power Core 2x Recursive Computing Module 3x Organic Mortar Applicators 200x Megacyte 1000x Zydrine 2000x Isogen 2000x Nocxium 25000x Mexallon 90000x Pyerite 100000x Tritanium Skills: Industry I Outcome: 1x 'Seneschal' Mercenary Den (85980) |
BP Price: 50,000,000 ISK Build Time: 6:40:00 Copy:19200 ME:8400 TE:8400 Limit:1x Materials: 1x 2867 1x 2872 2x 2871 3x 2870 200x 40 1000x 39 2000x 37 2000x 38 25000x 36 90000x 35 100000x 34 Skills: 3380 I Outcome: 1x 85980 |
| TypeID, Name, and Group | Old Reprocessing Data | New Reprocessing Data | Raw Diff |
|---|---|---|---|
| 47408 - 50MN Abyssal Microwarpdrive (Propulsion Module) | 17367x Tritanium 14709x Pyerite 68x Mexallon 1x Isogen 1x Nocxium 2x Zydrine 4x Megacyte |
17367x Tritanium 14709x Pyerite 68x Mexallon 1x Isogen 1x Nocxium 2x Zydrine 4x Megacyte 25x Astronautic Mutaplasmid Residue 25x Medium Mutaplasmid Residue |
17367x 34 14709x 35 68x 36 1x 37 1x 38 2x 39 4x 40 25x 85391 25x 85398 |
| 47702 - Abyssal Stasis Webifier (Stasis Web) | 862x Tritanium 792x Pyerite 529x Mexallon |
862x Tritanium 792x Pyerite 529x Mexallon 10x Stasis Webifier Mutaplasmid Residue 10x Small Mutaplasmid Residue |
862x 34 792x 35 529x 36 10x 85393 10x 85397 |
| 47732 - Abyssal Warp Scrambler (Warp Scrambler) | 502x Tritanium 297x Pyerite 334x Mexallon 197x Isogen 4x Zydrine |
502x Tritanium 297x Pyerite 334x Mexallon 197x Isogen 4x Zydrine 10x Warp Disruption Mutaplasmid Residue 10x Small Mutaplasmid Residue |
502x 34 297x 35 334x 36 197x 37 4x 39 10x 85394 10x 85397 |
| 47736 - Abyssal Warp Disruptor (Warp Scrambler) | 502x Tritanium 297x Pyerite 334x Mexallon 197x Isogen 4x Zydrine |
502x Tritanium 297x Pyerite 334x Mexallon 197x Isogen 4x Zydrine 10x Warp Disruption Mutaplasmid Residue 10x Small Mutaplasmid Residue |
502x 34 297x 35 334x 36 197x 37 4x 39 10x 85394 10x 85397 |
| 47740 - 5MN Abyssal Microwarpdrive (Propulsion Module) | 3967x Tritanium 2131x Pyerite 228x Mexallon 13x Isogen 2x Nocxium |
3967x Tritanium 2131x Pyerite 228x Mexallon 13x Isogen 2x Nocxium 10x Astronautic Mutaplasmid Residue 10x Small Mutaplasmid Residue |
3967x 34 2131x 35 228x 36 13x 37 2x 38 10x 85391 10x 85397 |
| 47745 - 500MN Abyssal Microwarpdrive (Propulsion Module) | 63753x Tritanium 16381x Pyerite 4321x Mexallon 1006x Isogen 308x Nocxium 112x Zydrine 20x Megacyte |
63753x Tritanium 16381x Pyerite 4321x Mexallon 1006x Isogen 308x Nocxium 112x Zydrine 20x Megacyte 50x Astronautic Mutaplasmid Residue 50x Large Mutaplasmid Residue |
63753x 34 16381x 35 4321x 36 1006x 37 308x 38 112x 39 20x 40 50x 85391 50x 85399 |
| 47749 - 1MN Abyssal Afterburner (Propulsion Module) | 708x Tritanium 643x Pyerite 1x Mexallon 1x Nocxium |
708x Tritanium 643x Pyerite 1x Mexallon 1x Nocxium 10x Astronautic Mutaplasmid Residue 10x Small Mutaplasmid Residue |
708x 34 643x 35 1x 36 1x 38 10x 85391 10x 85397 |
| 47753 - 10MN Abyssal Afterburner (Propulsion Module) | 3818x Tritanium 3477x Pyerite 3x Mexallon 2x Isogen |
3818x Tritanium 3477x Pyerite 3x Mexallon 2x Isogen 25x Astronautic Mutaplasmid Residue 25x Medium Mutaplasmid Residue |
3818x 34 3477x 35 3x 36 2x 37 25x 85391 25x 85398 |
| 47757 - 100MN Abyssal Afterburner (Propulsion Module) | 19884x Tritanium 8922x Pyerite 1113x Mexallon 49x Isogen 24x Nocxium 4x Zydrine 2x Megacyte |
19884x Tritanium 8922x Pyerite 1113x Mexallon 49x Isogen 24x Nocxium 4x Zydrine 2x Megacyte 50x Astronautic Mutaplasmid Residue 50x Large Mutaplasmid Residue |
19884x 34 8922x 35 1113x 36 49x 37 24x 38 4x 39 2x 40 50x 85391 50x 85399 |
| 47769 - Small Abyssal Armor Repairer (Armor Repair Unit) | 858x Tritanium 288x Pyerite 4x Megacyte |
858x Tritanium 288x Pyerite 4x Megacyte 10x Armor Mutaplasmid Residue 10x Small Mutaplasmid Residue |
858x 34 288x 35 4x 40 10x 85390 10x 85397 |
| 47773 - Medium Abyssal Armor Repairer (Armor Repair Unit) | 2271x Tritanium 1063x Pyerite 906x Mexallon 1x Isogen 4x Nocxium |
2271x Tritanium 1063x Pyerite 906x Mexallon 1x Isogen 4x Nocxium 25x Armor Mutaplasmid Residue 25x Medium Mutaplasmid Residue |
2271x 34 1063x 35 906x 36 1x 37 4x 38 25x 85390 25x 85398 |
| 47777 - Large Abyssal Armor Repairer (Armor Repair Unit) | 4662x Tritanium 1857x Pyerite 1027x Mexallon 44x Isogen 51x Nocxium |
4662x Tritanium 1857x Pyerite 1027x Mexallon 44x Isogen 51x Nocxium 50x Armor Mutaplasmid Residue 50x Large Mutaplasmid Residue |
4662x 34 1857x 35 1027x 36 44x 37 51x 38 50x 85390 50x 85399 |
| 47781 - Small Abyssal Shield Booster (Shield Booster) | 1327x Tritanium 481x Pyerite 113x Mexallon |
1327x Tritanium 481x Pyerite 113x Mexallon 10x Small Mutaplasmid Residue 10x Shield Mutaplasmid Residue |
1327x 34 481x 35 113x 36 10x 85397 10x 85402 |
| 47785 - Medium Abyssal Shield Booster (Shield Booster) | 1327x Pyerite 481x Mexallon 113x Isogen |
1327x Pyerite 481x Mexallon 113x Isogen 25x Medium Mutaplasmid Residue 25x Shield Mutaplasmid Residue |
1327x 35 481x 36 113x 37 25x 85398 25x 85402 |
| 47789 - Large Abyssal Shield Booster (Shield Booster) | 1327x Mexallon 481x Isogen 113x Nocxium |
1327x Mexallon 481x Isogen 113x Nocxium 50x Large Mutaplasmid Residue 50x Shield Mutaplasmid Residue |
1327x 36 481x 37 113x 38 50x 85399 50x 85402 |
| 47793 - X-Large Abyssal Shield Booster (Shield Booster) | 1327x Isogen 481x Nocxium 228x Zydrine |
1327x Isogen 481x Nocxium 228x Zydrine 100x X-Large Mutaplasmid Residue 100x Shield Mutaplasmid Residue |
1327x 37 481x 38 228x 39 100x 85400 100x 85402 |
| 47800 - Small Abyssal Shield Extender (Shield Extender) | 916x Tritanium 64x Pyerite 29x Mexallon 4x Nocxium |
916x Tritanium 64x Pyerite 29x Mexallon 4x Nocxium 10x Small Mutaplasmid Residue 10x Shield Mutaplasmid Residue |
916x 34 64x 35 29x 36 4x 38 10x 85397 10x 85402 |
| 47804 - Medium Abyssal Shield Extender (Shield Extender) | 1890x Tritanium 456x Pyerite 179x Mexallon 6x Isogen |
1890x Tritanium 456x Pyerite 179x Mexallon 6x Isogen 25x Medium Mutaplasmid Residue 25x Shield Mutaplasmid Residue |
1890x 34 456x 35 179x 36 6x 37 25x 85398 25x 85402 |
| 47808 - Large Abyssal Shield Extender (Shield Extender) | 3383x Tritanium 2769x Pyerite 181x Mexallon |
3383x Tritanium 2769x Pyerite 181x Mexallon 50x Large Mutaplasmid Residue 50x Shield Mutaplasmid Residue |
3383x 34 2769x 35 181x 36 50x 85399 50x 85402 |
| 47812 - Small Abyssal Armor Plates (Armor Plate) | 751x Tritanium 226x Pyerite 311x Mexallon 43x Isogen 2x Nocxium 2x Zydrine |
751x Tritanium 226x Pyerite 311x Mexallon 43x Isogen 2x Nocxium 2x Zydrine 10x Armor Mutaplasmid Residue 10x Small Mutaplasmid Residue |
751x 34 226x 35 311x 36 43x 37 2x 38 2x 39 10x 85390 10x 85397 |
| 47817 - Medium Abyssal Armor Plates (Armor Plate) | 10591x Tritanium 6983x Pyerite 2503x Mexallon 1x Isogen 12x Zydrine 2x Megacyte |
10591x Tritanium 6983x Pyerite 2503x Mexallon 1x Isogen 12x Zydrine 2x Megacyte 25x Armor Mutaplasmid Residue 25x Medium Mutaplasmid Residue |
10591x 34 6983x 35 2503x 36 1x 37 12x 39 2x 40 25x 85390 25x 85398 |
| 47820 - Large Abyssal Armor Plates (Armor Plate) | 18938x Tritanium 18012x Pyerite 13619x Mexallon 877x Isogen 2x Zydrine 12x Megacyte |
18938x Tritanium 18012x Pyerite 13619x Mexallon 877x Isogen 2x Zydrine 12x Megacyte 50x Armor Mutaplasmid Residue 50x Large Mutaplasmid Residue |
18938x 34 18012x 35 13619x 36 877x 37 2x 39 12x 40 50x 85390 50x 85399 |
| 47824 - Small Abyssal Energy Neutralizer (Energy Neutralizer) | 520x Tritanium 39x Pyerite 198x Mexallon 96x Isogen 2x Zydrine 2x Megacyte |
520x Tritanium 39x Pyerite 198x Mexallon 96x Isogen 2x Zydrine 2x Megacyte 10x Small Mutaplasmid Residue 10x Engineering Mutaplasmid Residue |
520x 34 39x 35 198x 36 96x 37 2x 39 2x 40 10x 85397 10x 85401 |
| 47828 - Medium Abyssal Energy Neutralizer (Energy Neutralizer) | 1484x Tritanium 211x Pyerite 397x Mexallon 198x Isogen 40x Zydrine 6x Megacyte |
1484x Tritanium 211x Pyerite 397x Mexallon 198x Isogen 40x Zydrine 6x Megacyte 25x Medium Mutaplasmid Residue 25x Engineering Mutaplasmid Residue |
1484x 34 211x 35 397x 36 198x 37 40x 39 6x 40 25x 85398 25x 85401 |
| 47832 - Heavy Abyssal Energy Neutralizer (Energy Neutralizer) | 1486x Tritanium 1486x Pyerite 1486x Mexallon 1486x Isogen 100x Zydrine 48x Megacyte |
1486x Tritanium 1486x Pyerite 1486x Mexallon 1486x Isogen 100x Zydrine 48x Megacyte 50x Large Mutaplasmid Residue 50x Engineering Mutaplasmid Residue |
1486x 34 1486x 35 1486x 36 1486x 37 100x 39 48x 40 50x 85399 50x 85401 |
| 47836 - Medium Abyssal Ancillary Shield Booster (Ancillary Shield Booster) | 1327x Pyerite 481x Mexallon 113x Isogen |
1327x Pyerite 481x Mexallon 113x Isogen 25x Medium Mutaplasmid Residue 25x Shield Mutaplasmid Residue |
1327x 35 481x 36 113x 37 25x 85398 25x 85402 |
| 47838 - Large Abyssal Ancillary Shield Booster (Ancillary Shield Booster) | 1327x Mexallon 481x Isogen 113x Nocxium |
1327x Mexallon 481x Isogen 113x Nocxium 50x Large Mutaplasmid Residue 50x Shield Mutaplasmid Residue |
1327x 36 481x 37 113x 38 50x 85399 50x 85402 |
| 47840 - X-Large Abyssal Ancillary Shield Booster (Ancillary Shield Booster) | 1327x Isogen 481x Nocxium 228x Zydrine |
1327x Isogen 481x Nocxium 228x Zydrine 100x X-Large Mutaplasmid Residue 100x Shield Mutaplasmid Residue |
1327x 37 481x 38 228x 39 100x 85400 100x 85402 |
| 47842 - Small Abyssal Ancillary Armor Repairer (Ancillary Armor Repairer) | 858x Tritanium 288x Pyerite 4x Megacyte |
858x Tritanium 288x Pyerite 4x Megacyte 10x Armor Mutaplasmid Residue 10x Small Mutaplasmid Residue |
858x 34 288x 35 4x 40 10x 85390 10x 85397 |
| 47844 - Medium Abyssal Ancillary Armor Repairer (Ancillary Armor Repairer) | 2271x Tritanium 1063x Pyerite 906x Mexallon 1x Isogen 4x Nocxium |
2271x Tritanium 1063x Pyerite 906x Mexallon 1x Isogen 4x Nocxium 25x Armor Mutaplasmid Residue 25x Medium Mutaplasmid Residue |
2271x 34 1063x 35 906x 36 1x 37 4x 38 25x 85390 25x 85398 |
| 47846 - Large Abyssal Ancillary Armor Repairer (Ancillary Armor Repairer) | 4662x Tritanium 1857x Pyerite 1027x Mexallon 44x Isogen 51x Nocxium |
4662x Tritanium 1857x Pyerite 1027x Mexallon 44x Isogen 51x Nocxium 50x Armor Mutaplasmid Residue 50x Large Mutaplasmid Residue |
4662x 34 1857x 35 1027x 36 44x 37 51x 38 50x 85390 50x 85399 |
| 48419 - Small Abyssal Energy Nosferatu (Energy Nosferatu) | 2093x Tritanium 1532x Pyerite 22x Mexallon 138x Isogen 2x Megacyte |
2093x Tritanium 1532x Pyerite 22x Mexallon 138x Isogen 2x Megacyte 10x Small Mutaplasmid Residue 10x Engineering Mutaplasmid Residue |
2093x 34 1532x 35 22x 36 138x 37 2x 40 10x 85397 10x 85401 |
| 48423 - Medium Abyssal Energy Nosferatu (Energy Nosferatu) | 4547x Tritanium 3208x Pyerite 274x Mexallon 592x Isogen 24x Megacyte |
4547x Tritanium 3208x Pyerite 274x Mexallon 592x Isogen 24x Megacyte 25x Medium Mutaplasmid Residue 25x Engineering Mutaplasmid Residue |
4547x 34 3208x 35 274x 36 592x 37 24x 40 25x 85398 25x 85401 |
| 48427 - Heavy Abyssal Energy Nosferatu (Energy Nosferatu) | 12169x Tritanium 6778x Pyerite 1099x Mexallon 3276x Isogen 138x Megacyte |
12169x Tritanium 6778x Pyerite 1099x Mexallon 3276x Isogen 138x Megacyte 50x Large Mutaplasmid Residue 50x Engineering Mutaplasmid Residue |
12169x 34 6778x 35 1099x 36 3276x 37 138x 40 50x 85399 50x 85401 |
| 48431 - Small Abyssal Cap Battery (Capacitor Battery) | 684x Tritanium 427x Pyerite 153x Mexallon 2x Isogen 2x Nocxium |
684x Tritanium 427x Pyerite 153x Mexallon 2x Isogen 2x Nocxium 10x Small Mutaplasmid Residue 10x Engineering Mutaplasmid Residue |
684x 34 427x 35 153x 36 2x 37 2x 38 10x 85397 10x 85401 |
| 48435 - Medium Abyssal Cap Battery (Capacitor Battery) | 1338x Tritanium 1058x Pyerite 493x Mexallon 2x Isogen 1x Nocxium |
1338x Tritanium 1058x Pyerite 493x Mexallon 2x Isogen 1x Nocxium 25x Medium Mutaplasmid Residue 25x Engineering Mutaplasmid Residue |
1338x 34 1058x 35 493x 36 2x 37 1x 38 25x 85398 25x 85401 |
| 48439 - Large Abyssal Cap Battery (Capacitor Battery) | 4574x Tritanium 1734x Pyerite 1307x Mexallon 4x Zydrine |
4574x Tritanium 1734x Pyerite 1307x Mexallon 4x Zydrine 50x Large Mutaplasmid Residue 50x Engineering Mutaplasmid Residue |
4574x 34 1734x 35 1307x 36 4x 39 50x 85399 50x 85401 |
| 49722 - Abyssal Magnetic Field Stabilizer (Magnetic Field Stabilizer) | 8050x Tritanium 1459x Pyerite |
8050x Tritanium 1459x Pyerite 10x Weapon Upgrade Mutaplasmid Residue 10x Small Mutaplasmid Residue |
8050x 34 1459x 35 10x 85395 10x 85397 |
| 49726 - Abyssal Heat Sink (Heat Sink) | 676x Tritanium 318x Mexallon 2x Isogen 6x Zydrine 2x Megacyte |
676x Tritanium 318x Mexallon 2x Isogen 6x Zydrine 2x Megacyte 10x Weapon Upgrade Mutaplasmid Residue 10x Small Mutaplasmid Residue |
676x 34 318x 36 2x 37 6x 39 2x 40 10x 85395 10x 85397 |
| 49730 - Abyssal Gyrostabilizer (Gyrostabilizer) | 773x Tritanium 491x Pyerite 518x Mexallon 3x Isogen 4x Zydrine |
773x Tritanium 491x Pyerite 518x Mexallon 3x Isogen 4x Zydrine 10x Weapon Upgrade Mutaplasmid Residue 10x Small Mutaplasmid Residue |
773x 34 491x 35 518x 36 3x 37 4x 39 10x 85395 10x 85397 |
| 49734 - Abyssal Entropic Radiation Sink (Entropic Radiation Sink) | 676x Tritanium 318x Mexallon 2x Isogen 6x Zydrine 2x Megacyte |
676x Tritanium 318x Mexallon 2x Isogen 6x Zydrine 2x Megacyte 10x Weapon Upgrade Mutaplasmid Residue 10x Small Mutaplasmid Residue |
676x 34 318x 36 2x 37 6x 39 2x 40 10x 85395 10x 85397 |
| 49738 - Abyssal Ballistic Control System (Ballistic Control system) | 1351x Tritanium 636x Mexallon 4x Isogen 14x Zydrine 4x Megacyte |
1351x Tritanium 636x Mexallon 4x Isogen 14x Zydrine 4x Megacyte 10x Weapon Upgrade Mutaplasmid Residue 10x Small Mutaplasmid Residue |
1351x 34 636x 36 4x 37 14x 39 4x 40 10x 85395 10x 85397 |
| 52227 - Abyssal Damage Control (Damage Control) | 1062x Tritanium 2x Pyerite 53x Mexallon |
1062x Tritanium 2x Pyerite 53x Mexallon 10x Damage Control Mutaplasmid Residue 10x Small Mutaplasmid Residue |
1062x 34 2x 35 53x 36 10x 85392 10x 85397 |
| 52230 - Abyssal Assault Damage Control (Damage Control) | 1462x Tritanium 3x Pyerite 62x Mexallon |
1462x Tritanium 3x Pyerite 62x Mexallon 25x Damage Control Mutaplasmid Residue 25x Medium Mutaplasmid Residue |
1462x 34 3x 35 62x 36 25x 85392 25x 85398 |
| 56303 - Heavy Abyssal Warp Scrambler (Warp Scrambler) | 173514x Tritanium 54669x Pyerite 64657x Mexallon 79259x Isogen 6071x Nocxium 6203x Zydrine 1998x Megacyte |
173514x Tritanium 54669x Pyerite 64657x Mexallon 79259x Isogen 6071x Nocxium 6203x Zydrine 1998x Megacyte 50x Warp Disruption Mutaplasmid Residue 50x Large Mutaplasmid Residue |
173514x 34 54669x 35 64657x 36 79259x 37 6071x 38 6203x 39 1998x 40 50x 85394 50x 85399 |
| 56304 - Heavy Abyssal Warp Disruptor (Warp Scrambler) | 294855x Tritanium 103894x Pyerite 84905x Mexallon 64525x Isogen 3533x Nocxium 8273x Zydrine 1500x Megacyte |
294855x Tritanium 103894x Pyerite 84905x Mexallon 64525x Isogen 3533x Nocxium 8273x Zydrine 1500x Megacyte 50x Warp Disruption Mutaplasmid Residue 50x Large Mutaplasmid Residue |
294855x 34 103894x 35 84905x 36 64525x 37 3533x 38 8273x 39 1500x 40 50x 85394 50x 85399 |
| 56305 - 10000MN Abyssal Afterburner (Propulsion Module) | 1313168x Tritanium 430794x Pyerite 135255x Mexallon 31628x Isogen 5480x Nocxium 1748x Zydrine 1146x Megacyte |
1313168x Tritanium 430794x Pyerite 135255x Mexallon 31628x Isogen 5480x Nocxium 1748x Zydrine 1146x Megacyte 100x Astronautic Mutaplasmid Residue 100x X-Large Mutaplasmid Residue |
1313168x 34 430794x 35 135255x 36 31628x 37 5480x 38 1748x 39 1146x 40 100x 85391 100x 85400 |
| 56306 - 50000MN Abyssal Microwarpdrive (Propulsion Module) | 2350704x Tritanium 640058x Pyerite 219718x Mexallon 50538x Isogen 12686x Nocxium 2739x Zydrine 2469x Megacyte |
2350704x Tritanium 640058x Pyerite 219718x Mexallon 50538x Isogen 12686x Nocxium 2739x Zydrine 2469x Megacyte 100x Astronautic Mutaplasmid Residue 100x X-Large Mutaplasmid Residue |
2350704x 34 640058x 35 219718x 36 50538x 37 12686x 38 2739x 39 2469x 40 100x 85391 100x 85400 |
| 56307 - Capital Abyssal Armor Repairer (Armor Repair Unit) | 3427873x Tritanium 828117x Pyerite 314957x Mexallon 52033x Isogen 15823x Nocxium 4534x Zydrine 2266x Megacyte |
3427873x Tritanium 828117x Pyerite 314957x Mexallon 52033x Isogen 15823x Nocxium 4534x Zydrine 2266x Megacyte 100x Armor Mutaplasmid Residue 100x X-Large Mutaplasmid Residue |
3427873x 34 828117x 35 314957x 36 52033x 37 15823x 38 4534x 39 2266x 40 100x 85390 100x 85400 |
| 56308 - Capital Abyssal Ancillary Armor Repairer (Ancillary Armor Repairer) | 1057824x Tritanium 477063x Pyerite 90903x Mexallon 63985x Isogen 15573x Nocxium 4731x Zydrine 5001x Megacyte |
1057824x Tritanium 477063x Pyerite 90903x Mexallon 63985x Isogen 15573x Nocxium 4731x Zydrine 5001x Megacyte 100x Armor Mutaplasmid Residue 100x X-Large Mutaplasmid Residue |
1057824x 34 477063x 35 90903x 36 63985x 37 15573x 38 4731x 39 5001x 40 100x 85390 100x 85400 |
| 56309 - Capital Abyssal Shield Booster (Shield Booster) | 3826117x Tritanium 828100x Pyerite 342157x Mexallon 56183x Isogen 16433x Nocxium 5466x Zydrine 2500x Megacyte |
3826117x Tritanium 828100x Pyerite 342157x Mexallon 56183x Isogen 16433x Nocxium 5466x Zydrine 2500x Megacyte 100x X-Large Mutaplasmid Residue 100x Shield Mutaplasmid Residue |
3826117x 34 828100x 35 342157x 36 56183x 37 16433x 38 5466x 39 2500x 40 100x 85400 100x 85402 |
| 56310 - Capital Abyssal Ancillary Shield Booster (Ancillary Shield Booster) | 834277x Tritanium 611423x Pyerite 116778x Mexallon 72656x Isogen 12230x Nocxium 4977x Zydrine 6341x Megacyte |
834277x Tritanium 611423x Pyerite 116778x Mexallon 72656x Isogen 12230x Nocxium 4977x Zydrine 6341x Megacyte 100x X-Large Mutaplasmid Residue 100x Shield Mutaplasmid Residue |
834277x 34 611423x 35 116778x 36 72656x 37 12230x 38 4977x 39 6341x 40 100x 85400 100x 85402 |
| 56311 - Capital Abyssal Energy Nosferatu (Energy Nosferatu) | 1561988x Tritanium 290003x Pyerite 39184x Mexallon 56066x Isogen 5117x Megacyte |
1561988x Tritanium 290003x Pyerite 39184x Mexallon 56066x Isogen 5117x Megacyte 100x X-Large Mutaplasmid Residue 100x Engineering Mutaplasmid Residue |
1561988x 34 290003x 35 39184x 36 56066x 37 5117x 40 100x 85400 100x 85401 |
| 56312 - Capital Abyssal Energy Neutralizer (Energy Neutralizer) | 133740x Tritanium 44580x Pyerite 32692x Mexallon 17832x Isogen 17000x Zydrine 3360x Megacyte |
133740x Tritanium 44580x Pyerite 32692x Mexallon 17832x Isogen 17000x Zydrine 3360x Megacyte 100x X-Large Mutaplasmid Residue 100x Engineering Mutaplasmid Residue |
133740x 34 44580x 35 32692x 36 17832x 37 17000x 39 3360x 40 100x 85400 100x 85401 |
| 56313 - Abyssal Siege Module (Siege Module) | 3427873x Tritanium 828117x Pyerite 314957x Mexallon 52033x Isogen 15823x Nocxium 4534x Zydrine 2266x Megacyte |
3427873x Tritanium 828117x Pyerite 314957x Mexallon 52033x Isogen 15823x Nocxium 4534x Zydrine 2266x Megacyte 100x Weapon Upgrade Mutaplasmid Residue 100x X-Large Mutaplasmid Residue |
3427873x 34 828117x 35 314957x 36 52033x 37 15823x 38 4534x 39 2266x 40 100x 85395 100x 85400 |
| 60478 - Light Mutated Drone (Combat Drone) | 509x Tritanium 7x Pyerite 4x Isogen 2x Nocxium |
509x Tritanium 7x Pyerite 4x Isogen 2x Nocxium 10x Drone Mutaplasmid Residue 10x Small Mutaplasmid Residue |
509x 34 7x 35 4x 37 2x 38 10x 85396 10x 85397 |
| 60479 - Medium Mutated Drone (Combat Drone) | 3413x Tritanium 2x Pyerite 224x Mexallon 11x Isogen 4x Zydrine |
3413x Tritanium 2x Pyerite 224x Mexallon 11x Isogen 4x Zydrine 25x Drone Mutaplasmid Residue 25x Medium Mutaplasmid Residue |
3413x 34 2x 35 224x 36 11x 37 4x 39 25x 85396 25x 85398 |
| 60480 - Heavy Mutated Drone (Combat Drone) | 258x Tritanium 4964x Pyerite 2x Nocxium 8x Megacyte |
258x Tritanium 4964x Pyerite 2x Nocxium 8x Megacyte 50x Drone Mutaplasmid Residue 50x Large Mutaplasmid Residue |
258x 34 4964x 35 2x 38 8x 40 50x 85396 50x 85399 |
| 60481 - Sentry Mutated Drone (Combat Drone) | 516x Tritanium 9929x Pyerite 4x Nocxium 18x Megacyte |
516x Tritanium 9929x Pyerite 4x Nocxium 18x Megacyte 50x Drone Mutaplasmid Residue 50x Large Mutaplasmid Residue |
516x 34 9929x 35 4x 38 18x 40 50x 85396 50x 85399 |
| 60482 - Mutated Drone Damage Amplifier (Drone Damage Modules) | 1230x Tritanium 234x Pyerite 380x Mexallon 4x Isogen 12x Zydrine 4x Megacyte |
1230x Tritanium 234x Pyerite 380x Mexallon 4x Isogen 12x Zydrine 4x Megacyte 10x Drone Mutaplasmid Residue 10x Small Mutaplasmid Residue |
1230x 34 234x 35 380x 36 4x 37 12x 39 4x 40 10x 85396 10x 85397 |
| 60483 - Mutated Fighter Support Unit (Fighter Support Unit) | 2284920x Tritanium 584224x Pyerite 329284x Mexallon 39398x Isogen 10421x Nocxium 4892x Zydrine 2203x Megacyte |
2284920x Tritanium 584224x Pyerite 329284x Mexallon 39398x Isogen 10421x Nocxium 4892x Zydrine 2203x Megacyte 100x Drone Mutaplasmid Residue 100x X-Large Mutaplasmid Residue |
2284920x 34 584224x 35 329284x 36 39398x 37 10421x 38 4892x 39 2203x 40 100x 85396 100x 85400 |
| 78621 - Abyssal Vorton Tuning System (Vorton Projector Upgrade) | 773x Tritanium 491x Pyerite 518x Mexallon 3x Isogen 4x Zydrine |
773x Tritanium 491x Pyerite 518x Mexallon 3x Isogen 4x Zydrine 10x Weapon Upgrade Mutaplasmid Residue 10x Small Mutaplasmid Residue |
773x 34 491x 35 518x 36 3x 37 4x 39 10x 85395 10x 85397 |
| 85062 - Sidewinder (Covert Ops) | No reprocessing data found. | 14000x Tritanium 9000x Pyerite 3000x Mexallon 300x Isogen 60x Nocxium 25x Zydrine 5x Megacyte 23x Construction Blocks 30x Morphite 30x Plasma Thruster 68x Gravimetric Sensor Cluster 165x Photon Microprocessor 300x Tungsten Carbide Armor Plate 3x Fusion Reactor Unit 60x Tesseract Capacitor Unit 15x Sustained Shield Emitter |
14000x 34 9000x 35 3000x 36 300x 37 60x 38 25x 39 5x 40 23x 3828 30x 11399 30x 11530 68x 11534 165x 11541 300x 11543 3x 11547 60x 11554 15x 11558 |
| 85084 - Small Breacher Pod Launcher (Breacher Pod Launchers) | No reprocessing data found. | 17500x Tritanium 12500x Pyerite 2500x Mexallon 500x Isogen 400x Nocxium 300x Zydrine 200x Megacyte |
17500x 34 12500x 35 2500x 36 500x 37 400x 38 300x 39 200x 40 |
| 85085 - Medium Breacher Pod Launcher (Breacher Pod Launchers) | No reprocessing data found. | 30000x Tritanium 25000x Pyerite 5000x Mexallon 2000x Isogen 1500x Nocxium 1000x Zydrine 750x Megacyte |
30000x 34 25000x 35 5000x 36 2000x 37 1500x 38 1000x 39 750x 40 |
| 85086 - Cenotaph (Combat Battlecruiser) | No reprocessing data found. | 3360000x Tritanium 1200000x Pyerite 216000x Mexallon 24000x Isogen 12000x Nocxium 4800x Zydrine 2400x Megacyte |
3360000x 34 1200000x 35 216000x 36 24000x 37 12000x 38 4800x 39 2400x 40 |
| 85087 - Tholos (Destroyer) | No reprocessing data found. | 96000x Tritanium 18000x Pyerite 6000x Mexallon 1200x Isogen 72x Nocxium 48x Zydrine 24x Megacyte |
96000x 34 18000x 35 6000x 36 1200x 37 72x 38 48x 39 24x 40 |
| 85088 - SCARAB Breacher Pod S (SCARAB Breacher Pods) | No reprocessing data found. | 5000x Tritanium 3000x Pyerite 2000x Mexallon 250x Isogen 200x Nocxium 150x Zydrine 50x Megacyte |
5000x 34 3000x 35 2000x 36 250x 37 200x 38 150x 39 50x 40 |
| 85089 - SCARAB Breacher Pod M (SCARAB Breacher Pods) | No reprocessing data found. | 10000x Tritanium 6000x Pyerite 4000x Mexallon 500x Isogen 400x Nocxium 300x Zydrine 100x Megacyte |
10000x 34 6000x 35 4000x 36 500x 37 400x 38 300x 39 100x 40 |
| 85229 - Cobra (Force Recon Ship) | No reprocessing data found. | 420000x Tritanium 95000x Pyerite 40000x Mexallon 9500x Isogen 2200x Nocxium 1100x Zydrine 230x Megacyte 75x Construction Blocks 300x Morphite 57x Plasma Thruster 495x Gravimetric Sensor Cluster 1800x Photon Microprocessor 3750x Tungsten Carbide Armor Plate 30x Fusion Reactor Unit 375x Tesseract Capacitor Unit 300x Sustained Shield Emitter |
420000x 34 95000x 35 40000x 36 9500x 37 2200x 38 1100x 39 230x 40 75x 3828 300x 11399 57x 11530 495x 11534 1800x 11541 3750x 11543 30x 11547 375x 11554 300x 11558 |
| 85230 - Mercenary Den (Mercenary Den) | No reprocessing data found. | 100000x Tritanium 90000x Pyerite 25000x Mexallon 2000x Isogen 2000x Nocxium 1000x Zydrine 200x Megacyte 1x Broadcast Node 3x Organic Mortar Applicators 2x Recursive Computing Module 1x Self-Harmonizing Power Core |
100000x 34 90000x 35 25000x 36 2000x 37 2000x 38 1000x 39 200x 40 1x 2867 3x 2870 2x 2871 1x 2872 |
| 85236 - Python (Black Ops) | No reprocessing data found. | 11000000x Tritanium 2500000x Pyerite 680000x Mexallon 180000x Isogen 40000x Nocxium 19000x Zydrine 7300x Megacyte 450x Construction Blocks 1500x Morphite 225x Plasma Thruster 900x Gravimetric Sensor Cluster 6300x Photon Microprocessor 18750x Tungsten Carbide Armor Plate 150x Fusion Reactor Unit 2250x Tesseract Capacitor Unit 1634x Sustained Shield Emitter 3x Capital Jump Drive |
11000000x 34 2500000x 35 680000x 36 180000x 37 40000x 38 19000x 39 7300x 40 450x 3828 1500x 11399 225x 11530 900x 11534 6300x 11541 18750x 11543 150x 11547 2250x 11554 1634x 11558 3x 21025 |
| 85980 - 'Seneschal' Mercenary Den (Mercenary Den) | No reprocessing data found. | 100000x Tritanium 90000x Pyerite 25000x Mexallon 2000x Isogen 2000x Nocxium 1000x Zydrine 200x Megacyte 1x Broadcast Node 3x Organic Mortar Applicators 2x Recursive Computing Module 1x Self-Harmonizing Power Core |
100000x 34 90000x 35 25000x 36 2000x 37 2000x 38 1000x 39 200x 40 1x 2867 3x 2870 2x 2871 1x 2872 |
| TypeID, Group, & Name | Singularity_Previous | Singularity_Next | Diff |
|---|---|---|---|
| 17713 - Stabber Fleet Issue (Cruiser) |
Minmatar Cruiser bonuses (per skill level):
|
Minmatar Cruiser bonuses (per skill level):
|
Minmatar Cruiser bonuses (per skill level): 7.5% bonus to <a href=showinfo:3305>Medium Projectile Turret</a> rate of fire 10% bonus to <a href=showinfo:3305>Medium Projectile Turret</a> tracking speed 5% bonus to <a href=showinfo:3305>Medium Projectile Turret</a> falloff |
| 22448 - Absolution (Command Ship) |
Command Ships bonuses (per skill level):
Amarr Battlecruiser bonuses (per skill level):
Role Bonus:
|
Command Ships bonuses (per skill level):
Amarr Battlecruiser bonuses (per skill level):
Role Bonus:
|
Command Ships bonuses (per skill level): Amarr Battlecruiser bonuses (per skill level): 10% reduction in <a href=showinfo:3306>Medium Energy Turret</a> activation cost 4% bonus to all armor resistances Role Bonus: Can use two <a href=showinfo:3348>Command Burst</a> modules 50% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range |
| 28659 - Paladin (Marauder) |
Marauders bonuses (per skill level):
Amarr Battleship bonuses (per skill level):
Role Bonus:
|
Marauders bonuses (per skill level):
Amarr Battleship bonuses (per skill level):
Role Bonus:
|
Marauders bonuses (per skill level): 7.5% bonus to <a href=showinfo:3393>Armor Repairer</a> amount 5% bonus to <a href=showinfo:3309>Large Energy Turret</a> damage Amarr Battleship bonuses (per skill level): 10% reduction in <a href=showinfo:3309>Large Energy Turret</a> activation cost 5% bonus to <a href=showinfo:3309>Large Energy Turret</a> optimal range Role Bonus: 100% bonus to <a href=showinfo:3309>Large Energy Turret</a> damage 100% bonus to <a href=showinfo:24348>Tractor Beam</a> range and velocity 70% reduction in <a href=showinfo:4385>Micro Jump Drive</a> reactivation delay Can fit <a href=showinfo:33400>Bastion modules</a> 100% bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints 50% bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints 5% additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints |
| 28661 - Kronos (Marauder) |
Marauders bonuses (per skill level):
Gallente Battleship bonuses (per skill level):
Role Bonus:
|
Marauders bonuses (per skill level):
Gallente Battleship bonuses (per skill level):
Role Bonus:
|
Marauders bonuses (per skill level): 7.5% bonus to <a href=showinfo:3393>Armor Repairer</a> amount 7.5% bonus to <a href=showinfo:3307>Large Hybrid Turret</a> tracking speed Gallente Battleship bonuses (per skill level): 5% bonus to <a href=showinfo:3307>Large Hybrid Turret</a> damage 10% bonus to <a href=showinfo:3307>Large Hybrid Turret</a> falloff Role Bonus: 100% bonus to <a href=showinfo:3307>Large Hybrid Turret</a> damage 100% bonus to <a href=showinfo:24348>Tractor Beam</a> range and velocity 70% reduction in <a href=showinfo:4385>Micro Jump Drive</a> reactivation delay Can fit <a href=showinfo:33400>Bastion modules</a> 100% bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints 50% bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints 5% additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints |
| 28665 - Vargur (Marauder) |
Marauders bonuses (per skill level):
Minmatar Battleship bonuses (per skill level):
Role Bonus:
|
Marauders bonuses (per skill level):
Minmatar Battleship bonuses (per skill level):
Role Bonus:
|
Marauders bonuses (per skill level): 5% bonus to <a href=showinfo:3416>Shield Booster</a> and <a href=showinfo:3393>Armor Repairer</a> amount 7.5% bonus to <a href=showinfo:3308>Large Projectile Turret</a> tracking speed Minmatar Battleship bonuses (per skill level): 7.5% bonus to <a href=showinfo:3308>Large Projectile Turret</a> damage Role Bonus: 100% bonus to <a href=showinfo:3308>Large Projectile Turret</a> damage 100% bonus to <a href=showinfo:24348>Tractor Beam</a> range and velocity 70% reduction in <a href=showinfo:4385>Micro Jump Drive</a> reactivation delay Can fit <a href=showinfo:33400>Bastion modules</a> 100% bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints 50% bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints 5% additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints |
| 28710 - Golem (Marauder) |
Marauders bonuses (per skill level):
Caldari Battleship bonuses (per skill level):
Role Bonus:
|
Marauders bonuses (per skill level):
Caldari Battleship bonuses (per skill level):
Role Bonus:
|
Marauders bonuses (per skill level): 7.5% bonus to <a href=showinfo:3416>Shield Booster</a> amount 10% bonus to <a href=showinfo:19921>Target Painter</a> effectiveness Caldari Battleship bonuses (per skill level): 10% bonus to <a href=showinfo:3326>Cruise Missile</a> and <a href=showinfo:3325>Torpedo</a> max velocity 5% bonus to <a href=showinfo:3326>Cruise Missile</a> and <a href=showinfo:3325>Torpedo</a> explosion velocity Role Bonus: 100% bonus to <a href=showinfo:3324>Heavy Missile</a>, <a href=showinfo:3326>Cruise Missile</a> and <a href=showinfo:3325>Torpedo</a> damage 100% bonus to <a href=showinfo:24348>Tractor Beam</a> range and velocity 70% reduction in <a href=showinfo:4385>Micro Jump Drive</a> reactivation delay Can fit <a href=showinfo:33400>Bastion modules</a> 100% bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints 50% bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints 5% additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints |
| 29344 - Exequror Navy Issue (Cruiser) |
Gallente Cruiser bonuses (per skill level):
|
Gallente Cruiser bonuses (per skill level):
|
Gallente Cruiser bonuses (per skill level): 20% bonus to <a href=showinfo:3304>Medium Hybrid Turret</a> damage 15% reduction in <a href=showinfo:3394>Armor Plate</a> mass penalty |
| 72811 - Cyclone Fleet Issue (Combat Battlecruiser) |
Minmatar Battlecruiser bonuses (per skill level):
Role Bonus:
|
Minmatar Battlecruiser bonuses (per skill level):
Role Bonus:
|
Minmatar Battlecruiser bonuses (per skill level): 5% bonus to <a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> explosion velocity 5% reduction to ship signature radius Role Bonus: Can use one <a href=showinfo:3348>Command Burst</a> module 50% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range 25% bonus to Missile velocity |
| 72869 - Myrmidon Navy Issue (Combat Battlecruiser) |
Gallente Battlecruiser bonuses (per skill level):
Role Bonus:
|
Gallente Battlecruiser bonuses (per skill level):
Role Bonus:
|
Gallente Battlecruiser bonuses (per skill level): 10% bonus to <a href=showinfo:3436>Drone</a> hitpoints and damage 10% bonus to <a href=showinfo:3436>Stasis Webifier Drone</a> factor of velocity decrease 10% bonus to <a href=showinfo:3304>Medium Hybrid Turret</a> damage Role Bonus: Can use one <a href=showinfo:3348>Command Burst</a> module 50% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range 25% bonus to <a href=showinfo:3304>Medium Hybrid Turret</a> optimal range and falloff 12.5% bonus to <a href=showinfo:3436>Drone</a> microwarp velocity |
| 85062 - Sidewinder (Covert Ops) |
Covert Ops bonuses (per skill level):
Gallente Frigate bonuses (per skill level):
Minmatar Frigate bonuses (per skill level):
Caldari Frigate bonuses (per skill level):
Amarr Frigate bonuses (per skill level):
Role Bonus:
|
Covert Ops bonuses (per skill level): 15% bonus to <a href=showinfo:30013>Core</a> and <a href=showinfo:30028>Combat Scanner Probe</a> strength 10% reduction in <a href=showinfo:18635>Survey Probe</a> flight time 15% bonus to warp speed and acceleration Gallente Frigate bonuses (per skill level): 7.5% bonus to <a href=showinfo:3301>Small Hybrid Turret</a> tracking speed Minmatar Frigate bonuses (per skill level): 10% bonus to <a href=showinfo:3302>Small Projectile Turret</a> falloff Caldari Frigate bonuses (per skill level): 10% bonus to <a href=showinfo:3321>Light Missile</a> and <a href=showinfo:3320>Rocket</a> flight time 4% bonus to all shield resistances Amarr Frigate bonuses (per skill level): 10% bonus to <a href=showinfo:3303>Small Energy Turret</a> optimal range Role Bonus: 100% reduction in <a href=showinfo:11579>Cloaking Devices</a> CPU requirement 10+ bonus to <a href=showinfo:22177>Relic</a> and <a href=showinfo:22175>Data Analyzer</a> virus strength Can fit <a href=showinfo:11578>Covert Ops Cloaking Device</a> and <a href=showinfo:28646>Covert Cynosural Field Generator</a> No targeting delay after <a href=showinfo:11579>Cloaking Device</a> deactivation <a href=showinfo:11579>Cloak</a> reactivation delay reduced to 5 seconds 150% bonus to <a href=showinfo:24241>Light Combat Drone</a> damage and hitpoints <a href=showinfo:3301>Small Hybrid Turret</a>, <a href=showinfo:3302>Small Projectile Turret</a>, <a href=showinfo:3303>Small Energy Turret</a>, <a href=showinfo:3321>Light Missile</a>, and <a href=showinfo:3320>Rocket</a> damage increased by a percentage equal to -7.5x pilot negative security status, with a floor of 0% and ceiling of 75% |
|
| 85086 - Cenotaph (Combat Battlecruiser) |
Caldari Battlecruiser bonuses (per skill level):
Minmatar Battlecruiser bonuses (per skill level):
Role Bonus:
|
Caldari Battlecruiser bonuses (per skill level): 7.5% bonus to <a href=showinfo:3416>Shield Booster</a> amount Minmatar Battlecruiser bonuses (per skill level): 5% bonus to ship <a href=showinfo:526>Stasis Webifier</a> resistance Role Bonus: 100% bonus to <a href=showinfo:3305>Medium Projectile Turret</a> and <a href=showinfo:25719>Heavy Assault Missile</a> damage 50% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range 25% bonus to <a href=showinfo:3305>Medium Projectile Turret</a> optimal range and falloff and <a href=showinfo:3319>Missile</a> velocity Can fit one <a href=showinfo:85085>Medium Breacher Pod Launcher</a> Can fit <a href=showinfo:11578>Covert Ops Cloaking Device</a> 100% reduction in <a href=showinfo:11579>Cloaking Devices</a> CPU requirement <a href=showinfo:11579>Cloak</a> reactivation delay reduced to 15 seconds Immune to all <a href=showinfo:442>Cargo Scanners</a> |
|
| 85087 - Tholos (Destroyer) |
Caldari Destroyer bonuses (per skill level):
Minmatar Destroyer bonuses (per skill level):
Role Bonus:
|
Caldari Destroyer bonuses (per skill level): 7.5% bonus to <a href=showinfo:3416>Shield Booster</a> amount Minmatar Destroyer bonuses (per skill level): 5% bonus to ship <a href=showinfo:526>Stasis Webifier</a> resistance Role Bonus: 150% bonus to <a href=showinfo:3302>Small Projectile Turret</a> and <a href=showinfo:3320>Rocket</a> damage Can fit one <a href=showinfo:85084>Small Breacher Pod Launcher</a> Can fit <a href=showinfo:11578>Covert Ops Cloaking Device</a> 100% reduction in <a href=showinfo:11579>Cloaking Devices</a> CPU requirement <a href=showinfo:11579>Cloak</a> reactivation delay reduced to 15 seconds Immune to all <a href=showinfo:442>Cargo Scanners</a> |
|
| 85229 - Cobra (Force Recon Ship) |
Recon Ships bonuses (per skill level):
Gallente Cruiser bonuses (per skill level):
Minmatar Cruiser bonuses (per skill level):
Caldari Cruiser bonuses (per skill level):
Amarr Cruiser bonuses (per skill level):
Role Bonus:
|
Recon Ships bonuses (per skill level): 15% bonus to warp speed and acceleration Gallente Cruiser bonuses (per skill level): 7.5% bonus to <a href=showinfo:3304>Medium Hybrid Turret</a> damage 7.5% bonus to <a href=showinfo:3304>Medium Hybrid Turret</a> tracking speed Minmatar Cruiser bonuses (per skill level): 7.5% bonus to <a href=showinfo:3305>Medium Projectile Turret</a> rate of fire 10% bonus to <a href=showinfo:3305>Medium Projectile Turret</a> falloff Caldari Cruiser bonuses (per skill level): 10% bonus to Rapid <a href=showinfo:3321>Light Missile</a>, <a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> Launcher rate of fire 10% bonus to <a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> flight time 4% bonus to all shield resistances Amarr Cruiser bonuses (per skill level): 7.5% bonus to <a href=showinfo:3306>Medium Energy Turret</a> damage 10% bonus to <a href=showinfo:3306>Medium Energy Turret</a> optimal range Role Bonus: 100% reduction in <a href=showinfo:11579>Cloaking Devices</a> CPU requirement Can fit <a href=showinfo:11578>Covert Ops Cloaking Device</a> and <a href=showinfo:28646>Covert Cynosural Field Generator</a> <a href=showinfo:11579>Cloak</a> reactivation delay reduced to 5 seconds 50% reduction in <a href=showinfo:21096>Cynosural Field Generator</a> duration 80% reduction in <a href=showinfo:21096>Cynosural Field Generator</a> liquid ozone consumption Can use <a href=showinfo:33915>Medium Micro Jump Drive</a> modules 99% reduction in powergrid and cpu requirements for <a href=showinfo:33915>Micro Jump Drive</a> modules 150% bonus to <a href=showinfo:33699>Medium Combat Drone</a> damage and hitpoints <a href=showinfo:526>Stasis Webifier</a> optimal range increased by a percentage equal to -7.5x pilot negative security status, with a floor of 0% and ceiling of 75% <a href=showinfo:447>Warp Scrambler</a> and <a href=showinfo:3242>Warp Disruptor</a> optimal range increased by a percentage equal to -3.75x pilot negative security status, with a floor of 0% and ceiling of 37.5% |
|
| 85236 - Python (Black Ops) |
Black Ops bonuses (per skill level):
Gallente Battleship bonuses (per skill level):
Minmatar Battleship bonuses (per skill level):
Caldari Battleship bonuses (per skill level):
Amarr Battleship bonuses (per skill level):
Role Bonus:
|
Black Ops bonuses (per skill level): 10% bonus to <a href=showinfo:447>Warp Scrambler</a> and <a href=showinfo:3242>Warp Disruptor</a> optimal range 20% bonus to <a href=showinfo:526>Stasis Webifier</a> optimal range 10% bonus to warp speed and acceleration Gallente Battleship bonuses (per skill level): 15% bonus to <a href=showinfo:3307>Large Hybrid Turret</a> damage 7.5% bonus to <a href=showinfo:3307>Large Hybrid Turret</a> tracking speed Minmatar Battleship bonuses (per skill level): 12.5% bonus to <a href=showinfo:3308>Large Projectile Turret</a> rate of fire 10% bonus to <a href=showinfo:3308>Large Projectile Turret</a> falloff Caldari Battleship bonuses (per skill level): 12.5% bonus to Rapid <a href=showinfo:3324>Heavy Missile</a>, <a href=showinfo:3326>Cruise Missile</a> and <a href=showinfo:3325>Torpedo</a> Launcher rate of fire 10% bonus to <a href=showinfo:3326>Cruise Missile</a> and <a href=showinfo:3325>Torpedo</a> flight time 4% bonus to all shield resistances Amarr Battleship bonuses (per skill level): 15% bonus to <a href=showinfo:3309>Large Energy Turret</a> damage 10% bonus to <a href=showinfo:3309>Large Energy Turret</a> optimal range Role Bonus: Can fit <a href=showinfo:28646>Covert Cynosural Field Generator</a> and <a href=showinfo:28652>Covert Jump Portal Generator</a> No targeting delay after <a href=showinfo:11579>Cloaking Device</a> deactivation <a href=showinfo:11579>Cloak</a> reactivation delay reduced to 5 seconds 100% increase to <a href=showinfo:3454>Microwarpdrive</a> and <a href=showinfo:3450>Afterburner</a> duration <a href=showinfo:3427>ECM Burst Jammer</a> optimal range, falloff, and strength increased by a percentage equal to -10x pilot negative security status, with a floor of 0% and ceiling of 75% 75% reduction to effective distance traveled for jump fatigue 650% bonus to ship max velocity when using <a href=showinfo:11579>Cloaking Devices</a> 100% bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints 50% bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints 5% additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints 50% reduction in <a href=showinfo:21096>Cynosural Field Generator</a> duration |
| Attribute Name | Diff |
|---|---|
| 1255 - droneDamageBonus | iconID: 0 => 10934 |
| 5727 - ATFrigDmgBonus | attributeID: None => 5727 categoryID: None => 7 dataType: None => 5 defaultValue: None => 0.0 description: None => Alliance Tournament XX Frigate Bonus displayWhenZero: None => 0 highIsGood: None => 1 maxAttributeID: None => 5732 name: None => ATFrigDmgBonus published: None => 0 stackable: None => 1 |
| 5728 - ATInverseSecStatus | attributeID: None => 5728 dataType: None => 5 defaultValue: None => 0.0 displayWhenZero: None => 0 highIsGood: None => 1 name: None => ATInverseSecStatus published: None => 0 stackable: None => 1 |
| 5729 - ShipBonusAllShieldResistAT1 | attributeID: None => 5729 categoryID: None => 9 dataType: None => 5 defaultValue: None => 0.0 displayWhenZero: None => 0 highIsGood: None => 1 name: None => ShipBonusAllShieldResistAT1 published: None => 0 stackable: None => 1 |
| 5731 - ATNegSecStatusLocalShieldArmorBonus | attributeID: None => 5731 categoryID: None => 9 dataType: None => 5 defaultValue: None => 0.0 displayWhenZero: None => 0 highIsGood: None => 1 maxAttributeID: None => 5732 name: None => ATNegSecStatusLocalShieldArmorBonus published: None => 0 stackable: None => 1 |
| 5732 - ConstantHundred | attributeID: None => 5732 dataType: None => 5 defaultValue: None => 100.0 displayWhenZero: None => 0 highIsGood: None => 1 name: None => ConstantHundred published: None => 0 stackable: None => 1 |
| 5733 - shipBonusATprobDuration | attributeID: None => 5733 dataType: None => 5 defaultValue: None => 0.0 displayWhenZero: None => 0 highIsGood: None => 1 name: None => shipBonusATprobDuration published: None => 0 stackable: None => 1 |
| 5734 - ATBurstJammerStrengthBonus | attributeID: None => 5734 dataType: None => 5 defaultValue: None => 0.0 displayWhenZero: None => 0 highIsGood: None => 1 maxAttributeID: None => 5732 name: None => ATBurstJammerStrengthBonus published: None => 0 stackable: None => 1 |
| 5735 - dotDuration | attributeID: None => 5735 categoryID: None => 7 dataType: None => 5 defaultValue: None => 0.0 displayNameID: None => 727532 ("Damage effect duration") displayWhenZero: None => 0 highIsGood: None => 1 iconID: None => 1392 name: None => dotDuration published: None => 1 stackable: None => 1 unitID: None => 101 |
| 5736 - dotMaxDamagePerTick | attributeID: None => 5736 categoryID: None => 7 dataType: None => 5 defaultValue: None => 0.0 displayNameID: None => 727533 ("Maximum damage per second") displayWhenZero: None => 0 highIsGood: None => 1 iconID: None => 1387 name: None => dotMaxDamagePerTick published: None => 1 stackable: None => 1 unitID: None => 113 |
| 5737 - dotMaxHPPercentagePerTick | attributeID: None => 5737 categoryID: None => 7 dataType: None => 5 defaultValue: None => 0.0 displayNameID: None => 727534 ("Maximum percentage of target HP damaged per second") displayWhenZero: None => 0 highIsGood: None => 1 iconID: None => 1387 name: None => dotMaxHPPercentagePerTick published: None => 1 stackable: None => 1 unitID: None => 105 |
| 5739 - ATfrigHTdmgBonus | attributeID: None => 5739 categoryID: None => 9 dataType: None => 5 defaultValue: None => 0.0 displayWhenZero: None => 0 highIsGood: None => 1 name: None => ATfrigHTdmgBonus published: None => 0 stackable: None => 1 |
| 5740 - ATfrigSMdmgBonus | attributeID: None => 5740 categoryID: None => 9 dataType: None => 5 defaultValue: None => 0.0 displayWhenZero: None => 0 highIsGood: None => 1 name: None => ATfrigSMdmgBonus published: None => 0 stackable: None => 1 |
| 5741 - ATfrigPTdmgBonus | attributeID: None => 5741 categoryID: None => 9 dataType: None => 5 defaultValue: None => 0.0 displayWhenZero: None => 0 highIsGood: None => 1 name: None => ATfrigPTdmgBonus published: None => 0 stackable: None => 1 |
| 5742 - ATfrigETdmgBonus | attributeID: None => 5742 categoryID: None => 9 dataType: None => 5 defaultValue: None => 0.0 displayWhenZero: None => 0 highIsGood: None => 1 name: None => ATfrigETdmgBonus published: None => 0 stackable: None => 1 unitID: None => 105 |
| 5743 - ATcruiserStasisWebifierBonus | attributeID: None => 5743 categoryID: None => 9 dataType: None => 5 defaultValue: None => 0.0 displayWhenZero: None => 0 highIsGood: None => 1 maxAttributeID: None => 5732 name: None => ATcruiserStasisWebifierBonus published: None => 0 stackable: None => 1 |
| 5744 - ATcruiserScramblerDisruptorBonus | attributeID: None => 5744 categoryID: None => 9 dataType: None => 5 defaultValue: None => 0.0 displayWhenZero: None => 0 highIsGood: None => 1 maxAttributeID: None => 5732 name: None => ATcruiserScramblerDisruptorBonus published: None => 0 stackable: None => 1 |
| 5745 - validTargetWhitelist | attributeID: None => 5745 dataType: None => 5 defaultValue: None => 0.0 description: None => The ID of a typeList that defines the whitelist of types that can be valid targets for this module displayWhenZero: None => 0 highIsGood: None => 0 name: None => validTargetWhitelist published: None => 0 stackable: None => 0 |
| 5746 - ATfrigDroneBonus | attributeID: None => 5746 categoryID: None => 37 dataType: None => 5 defaultValue: None => 0.0 displayWhenZero: None => 0 highIsGood: None => 1 name: None => ATfrigDroneBonus published: None => 0 stackable: None => 1 |
| 5747 - ShipBonusMC3 | attributeID: None => 5747 categoryID: None => 9 dataType: None => 5 defaultValue: None => 0.0 displayWhenZero: None => 0 highIsGood: None => 1 name: None => ShipBonusMC3 published: None => 0 stackable: None => 1 |
| 5748 - ATcruiserDroneBonus | attributeID: None => 5748 categoryID: None => 37 dataType: None => 5 defaultValue: None => 0.0 displayWhenZero: None => 0 highIsGood: None => 1 name: None => ATcruiserDroneBonus published: None => 0 stackable: None => 1 |
| 5749 - dotMaxHPPercentagePerTickBonus | attributeID: None => 5749 categoryID: None => 7 dataType: None => 5 defaultValue: None => 1.0 displayNameID: None => 871401 ("Maximum percentage of target HP damaged per second bonus") displayWhenZero: None => 0 highIsGood: None => 1 iconID: None => 1387 name: None => dotMaxHPPercentagePerTickBonus published: None => 1 stackable: None => 0 unitID: None => 124 |
| 5750 - dotMaxDamagePerTickBonus | attributeID: None => 5750 categoryID: None => 7 dataType: None => 5 defaultValue: None => 1.0 displayNameID: None => 871402 ("Maximum damage per second bonus") displayWhenZero: None => 0 highIsGood: None => 1 iconID: None => 1387 name: None => dotMaxDamagePerTickBonus published: None => 1 stackable: None => 0 unitID: None => 124 |
| TypeID, Name, and Group | Diff |
|---|---|
| 54 - Caldari Logistics Station (Station) | soundID: 20162 => None |
| 56 - Gallente Military Station (Station) | soundID: 20164 => None |
| 57 - Gallente Station Hub (Station) | soundID: 20164 => None |
| 393 - Shield Recharger I (Shield Recharger) | iconID: 83 => 26451 |
| 394 - Shield Recharger II (Shield Recharger) | iconID: 83 => 26451 |
| 421 - 'Basic' Capacitor Recharger (Capacitor Recharger) | iconID: 90 => 26457 |
| 506 - 'Basic' Capacitor Power Relay (Capacitor Power Relay) | iconID: 90 => 26455 |
| 508 - 'Basic' Shield Flux Coil (Shield Flux Coil) | iconID: 83 => 26449 |
| 509 - 'Basic' Capacitor Flux Coil (Capacitor Flux Coil) | iconID: 90 => 26456 |
| 518 - 'Basic' Gyrostabilizer (Gyrostabilizer) | iconID: 1046 => 26452 |
| 519 - Gyrostabilizer II (Gyrostabilizer) | iconID: 1046 => 26452 |
| 520 - Gyrostabilizer I (Gyrostabilizer) | iconID: 1046 => 26452 |
| 582 - Bantam (Frigate) | designerIDs: None => [1000020] quoteAuthorID: None => 869385 quoteID: None => 869386 |
| 583 - Condor (Frigate) | designerIDs: None => [1000010] isDynamicType: None => 0 quoteAuthorID: None => 869387 quoteID: None => 869388 |
| 584 - Griffin (Frigate) | designerIDs: None => [1000019] quoteAuthorID: None => 869389 quoteID: None => 869390 |
| 585 - Slasher (Frigate) | designerIDs: None => [1000160] quoteAuthorID: None => 870716 quoteID: None => 870715 |
| 586 - Probe (Frigate) | designerIDs: None => [1000160] quoteAuthorID: None => 870690 quoteID: None => 870689 |
| 587 - Rifter (Frigate) | designerIDs: None => [1000049] quoteAuthorID: None => 870704 quoteID: None => 870703 |
| 588 - Reaper (Corvette) | designerIDs: None => [1000056] quoteAuthorID: None => 870700 quoteID: None => 870699 |
| 589 - Executioner (Frigate) | designerIDs: None => [1000084] isDynamicType: None => 0 quoteAuthorID: None => 871116 quoteID: None => 871115 |
| 590 - Inquisitor (Frigate) | designerIDs: None => [1000084, 1000064] quoteAuthorID: None => 871134 quoteID: None => 871133 |
| 591 - Tormentor (Frigate) | designerIDs: None => [1000066] quoteAuthorID: None => 871190 quoteID: None => 871189 |
| 592 - Navitas (Frigate) | designerIDs: None => [1000102, 1000098] quoteAuthorID: None => 731116 quoteID: None => 731117 |
| 593 - Tristan (Frigate) | designerIDs: None => [1000101] quoteAuthorID: None => 731118 quoteID: None => 731119 |
| 594 - Incursus (Frigate) | designerIDs: None => [1000109] quoteAuthorID: None => 731120 quoteID: None => 731121 |
| 596 - Impairor (Corvette) | designerIDs: None => [1000064] quoteAuthorID: None => 871128 quoteID: None => 871127 |
| 597 - Punisher (Frigate) | designerIDs: None => [1000064] quoteAuthorID: None => 871168 quoteID: None => 871167 |
| 598 - Breacher (Frigate) | designerIDs: None => [1000057] quoteAuthorID: None => 870626 quoteID: None => 870625 |
| 599 - Burst (Frigate) | designerIDs: None => [1000056] quoteAuthorID: None => 870630 quoteID: None => 870629 |
| 601 - Ibis (Corvette) | designerIDs: None => [1000010] quoteAuthorID: None => 869399 quoteID: None => 869400 |
| 602 - Kestrel (Frigate) | designerIDs: None => [1000010] quoteAuthorID: None => 869401 quoteID: None => 869402 |
| 603 - Merlin (Frigate) | designerIDs: None => [1000019] quoteAuthorID: None => 869403 quoteID: None => 869404 |
| 605 - Heron (Frigate) | designerIDs: None => [1000020] quoteAuthorID: None => 869405 quoteID: None => 869406 |
| 606 - Velator (Corvette) | designerIDs: None => [1000120] quoteAuthorID: None => 731126 quoteID: None => 731127 |
| 607 - Imicus (Frigate) | designerIDs: None => [1000101] quoteAuthorID: None => 731128 quoteID: None => 731129 |
| 608 - Atron (Frigate) | designerIDs: None => [1000102] isDynamicType: None => 0 quoteAuthorID: None => 731130 quoteID: None => 731131 |
| 609 - Maulus (Frigate) | designerIDs: None => [1000109] quoteAuthorID: None => 731132 quoteID: None => 731133 |
| 615 - Immolator (Corvette) | designerIDs: None => [1000161] isDynamicType: None => 0 quoteAuthorID: None => 872083 quoteID: None => 872082 |
| 617 - Echo (Corvette) | designerIDs: None => [1000133] isDynamicType: None => 0 quoteAuthorID: None => 872003 quoteID: None => 872002 |
| 620 - Osprey (Cruiser) | designerIDs: None => [1000020] quoteAuthorID: None => 869472 quoteID: None => 869473 |
| 621 - Caracal (Cruiser) | designerIDs: None => [1000010] quoteAuthorID: None => 869474 quoteID: None => 869475 |
| 622 - Stabber (Cruiser) | designerIDs: None => [1000160] quoteAuthorID: None => 870720 quoteID: None => 870719 |
| 623 - Moa (Cruiser) | designerIDs: None => [1000019] quoteAuthorID: None => 869478 quoteID: None => 869479 |
| 624 - Maller (Cruiser) | designerIDs: None => [1000064] quoteAuthorID: None => 871146 quoteID: None => 871145 |
| 625 - Augoror (Cruiser) | designerIDs: None => [1000064] quoteAuthorID: None => 871082 quoteID: None => 871081 |
| 626 - Vexor (Cruiser) | designerIDs: None => [1000101] quoteAuthorID: None => 732021 quoteID: None => 732020 |
| 627 - Thorax (Cruiser) | designerIDs: None => [1000120] quoteAuthorID: None => 732023 quoteID: None => 732022 |
| 628 - Arbitrator (Cruiser) | designerIDs: None => [1000066] quoteAuthorID: None => 871072 quoteID: None => 871071 |
| 629 - Rupture (Cruiser) | designerIDs: None => [1000049] quoteAuthorID: None => 870706 quoteID: None => 870705 |
| 630 - Bellicose (Cruiser) | designerIDs: None => [1000056] quoteAuthorID: None => 870622 quoteID: None => 870621 |
| 631 - Scythe (Cruiser) | designerIDs: None => [1000056, 1000051] quoteAuthorID: None => 870712 quoteID: None => 870711 |
| 632 - Blackbird (Cruiser) | designerIDs: None => [1000020] quoteAuthorID: None => 869488 quoteID: None => 869489 |
| 633 - Celestis (Cruiser) | designerIDs: None => [1000109] quoteAuthorID: None => 732031 quoteID: None => 732030 |
| 634 - Exequror (Cruiser) | designerIDs: None => [1000102, 1000120] quoteAuthorID: None => 732033 quoteID: None => 732032 |
| 635 - Opux Luxury Yacht (Cruiser) | designerIDs: None => [1000106] quoteAuthorID: None => 732035 quoteID: None => 732034 |
| 638 - Raven (Battleship) | designerIDs: None => [1000019] isDynamicType: None => 0 quoteAuthorID: None => 726605 quoteID: None => 726604 |
| 639 - Tempest (Battleship) | designerIDs: None => [1000160] quoteAuthorID: None => 870730 quoteID: None => 870729 |
| 640 - Scorpion (Battleship) | designerIDs: None => [1000020] isDynamicType: None => 0 quoteAuthorID: None => 869538 quoteID: None => 869539 |
| 641 - Megathron (Battleship) | designerIDs: None => [1000120, 1000102] isDynamicType: None => 0 quoteAuthorID: None => 732044 quoteID: None => 732043 |
| 642 - Apocalypse (Battleship) | designerIDs: None => [1000066] quoteAuthorID: None => 871066 quoteID: None => 871065 |
| 643 - Armageddon (Battleship) | designerIDs: None => [1000064] quoteAuthorID: None => 871078 quoteID: None => 871077 |
| 644 - Typhoon (Battleship) | designerIDs: None => [1000057] quoteAuthorID: None => 870742 quoteID: None => 870741 |
| 645 - Dominix (Battleship) | designerIDs: None => [1000120] quoteAuthorID: None => 732048 quoteID: None => 732047 |
| 648 - Badger (Hauler) | designerIDs: None => [1000020] quoteAuthorID: None => 869625 quoteID: None => 869626 |
| 649 - Tayra (Hauler) | designerIDs: None => [1000010] quoteAuthorID: None => 869627 quoteID: None => 869628 |
| 650 - Nereus (Hauler) | designerIDs: None => [1000109, 1000102] quoteAuthorID: None => 732084 quoteID: None => 732083 |
| 651 - Hoarder (Hauler) | designerIDs: None => [1000057] quoteAuthorID: None => 870650 quoteID: None => 870649 |
| 652 - Mammoth (Hauler) | designerIDs: None => [1000056] quoteAuthorID: None => 870672 quoteID: None => 870671 |
| 653 - Wreathe (Hauler) | designerIDs: None => [1000048] quoteAuthorID: None => 870760 quoteID: None => 870759 |
| 654 - Kryos (Hauler) | designerIDs: None => [1000102] quoteAuthorID: None => 732090 quoteID: None => 732089 |
| 655 - Epithal (Hauler) | designerIDs: None => [1000109] quoteAuthorID: None => 732092 quoteID: None => 732091 |
| 656 - Miasmos (Hauler) | designerIDs: None => [1000109, 1000102] quoteAuthorID: None => 732094 quoteID: None => 732093 |
| 657 - Iteron Mark V (Hauler) | designerIDs: None => [1000109, 1000102] quoteAuthorID: None => 732096 quoteID: None => 732095 |
| 671 - Erebus (Titan) | designerIDs: None => [1000109, 1000102, 1000120] quoteAuthorID: None => 732108 quoteID: None => 732107 |
| 672 - Caldari Shuttle (Shuttle) | designerIDs: None => [1000035] quoteAuthorID: None => 869371 quoteID: None => 869372 |
| 1026 - Shield Recharger I Blueprint (Shield Recharger Blueprint) | iconID: 83 => 26451 |
| 1027 - Shield Recharger II Blueprint (Shield Recharger Blueprint) | iconID: 83 => 26451 |
| 1095 - Gyrostabilizer II Blueprint (Gunnery Upgrade Blueprint) | iconID: 1046 => 26452 |
| 1096 - Gyrostabilizer I Blueprint (Gunnery Upgrade Blueprint) | iconID: 1046 => 26452 |
| 1195 - Cap Recharger I (Capacitor Recharger) | iconID: 90 => 26457 |
| 1196 - Cap Recharger I Blueprint (Capacitor Recharger Blueprint) | iconID: 90 => 26457 |
| 1246 - Capacitor Flux Coil I (Capacitor Flux Coil) | iconID: 90 => 26456 |
| 1247 - Capacitor Flux Coil I Blueprint (Power Manager Blueprint) | iconID: 90 => 26456 |
| 1248 - Capacitor Flux Coil II (Capacitor Flux Coil) | iconID: 90 => 26456 |
| 1249 - Capacitor Flux Coil II Blueprint (Power Manager Blueprint) | iconID: 90 => 26456 |
| 1254 - Shield Flux Coil I (Shield Flux Coil) | iconID: 83 => 26449 |
| 1255 - Shield Flux Coil I Blueprint (Power Manager Blueprint) | iconID: 83 => 26449 |
| 1256 - Shield Flux Coil II (Shield Flux Coil) | iconID: 83 => 26449 |
| 1257 - Shield Flux Coil II Blueprint (Power Manager Blueprint) | iconID: 83 => 26449 |
| 1419 - 'Basic' Shield Power Relay (Shield Power Relay) | iconID: 83 => 26450 |
| 1422 - Shield Power Relay II (Shield Power Relay) | iconID: 83 => 26450 |
| 1423 - Shield Power Relay II Blueprint (Power Manager Blueprint) | iconID: 83 => 26450 |
| 1445 - Capacitor Power Relay I (Capacitor Power Relay) | iconID: 90 => 26455 |
| 1446 - Capacitor Power Relay I Blueprint (Power Manager Blueprint) | iconID: 90 => 26455 |
| 1447 - Capacitor Power Relay II (Capacitor Power Relay) | iconID: 90 => 26455 |
| 1448 - Capacitor Power Relay II Blueprint (Power Manager Blueprint) | iconID: 90 => 26455 |
| 1529 - Caldari Administrative Station (Station) | soundID: 20162 => None |
| 1530 - Caldari Research Station (Station) | soundID: 20162 => None |
| 1531 - Caldari Trading Station (Station) | soundID: 20162 => None |
| 1893 - 'Basic' Heat Sink (Heat Sink) | iconID: 1046 => 26453 |
| 1926 - Amarr Station Hub (Station) | soundID: 20158 => None |
| 1927 - Amarr Station Military (Station) | soundID: 20158 => None |
| 1928 - Amarr Industrial Station (Station) | soundID: 20158 => None |
| 1929 - Amarr Standard Station (Station) | soundID: 20158 => None |
| 1930 - Amarr Mining Station (Station) | soundID: 20158 => None |
| 1931 - Amarr Research Station (Station) | soundID: 20158 => None |
| 1932 - Amarr Trade Post (Station) | soundID: 20158 => None |
| 1944 - Bestower (Hauler) | designerIDs: None => [1000064] quoteAuthorID: None => 871090 quoteID: None => 871089 |
| 2006 - Omen (Cruiser) | designerIDs: None => [1000066] quoteAuthorID: None => 871148 quoteID: None => 871147 |
| 2032 - Cap Recharger II (Capacitor Recharger) | iconID: 90 => 26457 |
| 2033 - Cap Recharger II Blueprint (Capacitor Recharger Blueprint) | iconID: 90 => 26457 |
| 2071 - Station (InterBus) (Station) | soundID: 14 => None |
| 2161 - Crucifier (Frigate) | designerIDs: None => [1000066] isDynamicType: None => 0 quoteAuthorID: None => 871100 quoteID: None => 871099 |
| 2252 - Roden Station (Large Collidable Object) | soundID: 14 => None |
| 2331 - Shield Power Relay I (Shield Power Relay) | iconID: 83 => 26450 |
| 2332 - Shield Power Relay I Blueprint (Power Manager Blueprint) | iconID: 83 => 26450 |
| 2363 - Heat Sink I (Heat Sink) | iconID: 1046 => 26453 |
| 2364 - Heat Sink II (Heat Sink) | iconID: 1046 => 26453 |
| 2496 - Minmatar Hub (Station) | soundID: 21 => None |
| 2497 - Minmatar Industrial Station (Station) | soundID: 20166 => None |
| 2498 - Minmatar Military Station (Station) | soundID: 20166 => None |
| 2499 - Minmatar Mining Station (Station) | soundID: 20166 => None |
| 2500 - Minmatar Research Station (Station) | soundID: 20166 => None |
| 2501 - Minmatar Station (Station) | soundID: 20166 => None |
| 2502 - Minmatar Trade Post (Station) | soundID: 14 => None |
| 2834 - Utu (Assault Frigate) | designerIDs: None => [1000101] quoteAuthorID: None => 731100 quoteID: None => 731101 |
| 2836 - Adrestia (Heavy Assault Cruiser) | designerIDs: None => [1000109] quoteAuthorID: None => 732025 quoteID: None => 732024 |
| 2858 - Osnirdottir Memorial (Large Collidable Object) | soundID: 20 => None |
| 2863 - Primae (Hauler) | designerIDs: None => [1000276, 1000270] quoteAuthorID: None => 871969 quoteID: None => 871968 |
| 2903 - Manager's Station (Mission Container) | soundID: 14 => None |
| 2998 - Noctis (Hauler) | designerIDs: None => [1000276] quoteAuthorID: None => 871967 quoteID: None => 871966 |
| 3333 - Minmatar Cruiser (Spaceship Command) | canNotBeTrainedOnTrial: None => 0.0 |
| 3514 - Revenant (Supercarrier) | designerIDs: None => [1000161] quoteAuthorID: None => 872091 quoteID: None => 872090 |
| 3516 - Malice (Assault Frigate) | designerIDs: None => [1000064] quoteAuthorID: None => 871144 quoteID: None => 871143 |
| 3518 - Vangel (Heavy Assault Cruiser) | designerIDs: None => [1000080] quoteAuthorID: None => 871192 quoteID: None => 871191 |
| 3764 - Leviathan (Titan) | designerIDs: None => [1000035] quoteAuthorID: None => 869637 quoteID: None => 869638 |
| 3766 - Vigil (Frigate) | designerIDs: None => [1000056] quoteAuthorID: None => 870754 quoteID: None => 870753 |
| 3864 - Amarr Citadel (Station) | soundID: 20158 => None |
| 3865 - Gallente Research Station (Station) | soundID: 20164 => None |
| 3866 - Gallente Trading Hub (Station) | soundID: 20165 => None |
| 3867 - Gallente Industrial Station (Station) | soundID: 20164 => None |
| 3868 - Gallente Administrative Station (Station) | soundID: 20164 => None |
| 3869 - Gallente Logistics Station (Station) | soundID: 20164 => None |
| 3870 - Gallente Mining Station (Station) | soundID: 20164 => None |
| 3871 - Caldari Station Hub (Station) | soundID: 20162 => None |
| 3872 - Caldari Military Station (Station) | soundID: 20162 => None |
| 3970 - Federation Administrative Outpost (Large Collidable Object) | soundID: 14 => None |
| 3974 - Minmatar Service Outpost Structure (Large Collidable Object) | soundID: 14 => None |
| 4023 - Caldari Mining Station (Station) | soundID: 20162 => None |
| 4024 - Caldari Food Processing Plant Station (Station) | soundID: 20162 => None |
| 4099 - Amarr Factory Outpost (Large Collidable Object) | soundID: 24 => None |
| 4302 - Oracle (Attack Battlecruiser) | designerIDs: None => [1000066] quoteAuthorID: None => 871152 quoteID: None => 871151 |
| 4306 - Naga (Attack Battlecruiser) | designerIDs: None => [1000005] quoteAuthorID: None => 869556 quoteID: None => 869557 |
| 4308 - Talos (Attack Battlecruiser) | designerIDs: None => [1000121, 1000109] isDynamicType: None => 0 quoteAuthorID: None => 732058 quoteID: None => 732057 |
| 4310 - Tornado (Attack Battlecruiser) | designerIDs: None => [1000051, 1000057] quoteAuthorID: None => 870740 quoteID: None => 870739 |
| 4363 - Miasmos Quafe Ultra Edition (Hauler) | designerIDs: None => [1000100] quoteAuthorID: None => 732086 quoteID: None => 732085 |
| 4388 - Miasmos Quafe Ultramarine Edition (Hauler) | designerIDs: None => [1000100] isDynamicType: None => 0 quoteAuthorID: None => 732078 quoteID: None => 732077 |
| 4421 - F-a10 Buffer Capacitor Regenerator (Capacitor Recharger) | iconID: 90 => 26457 |
| 4423 - Industrial Capacitor Recharger (Capacitor Recharger) | iconID: 90 => 26457 |
| 4425 - AGM Capacitor Charge Array (Capacitor Recharger) | iconID: 90 => 26457 |
| 4427 - Secondary Parallel Link-Capacitor (Capacitor Recharger) | iconID: 90 => 26457 |
| 4431 - F-b10 Nominal Capacitor Regenerator (Capacitor Recharger) | iconID: 90 => 26457 |
| 4433 - Barton Reactor Capacitor Recharger I (Capacitor Recharger) | iconID: 90 => 26457 |
| 4435 - Eutectic Compact Cap Recharger (Capacitor Recharger) | iconID: 90 => 26457 |
| 4437 - Fixed Parallel Link-Capacitor I (Capacitor Recharger) | iconID: 90 => 26457 |
| 5845 - Heat Exhaust System (Heat Sink) | iconID: 1046 => 26453 |
| 5846 - Thermal Exhaust System I (Heat Sink) | iconID: 1046 => 26453 |
| 5849 - Extruded Compact Heat Sink (Heat Sink) | iconID: 1046 => 26453 |
| 5854 - Stamped Heat Sink (Heat Sink) | iconID: 1046 => 26453 |
| 5855 - 'Boreas' Coolant System (Heat Sink) | iconID: 1046 => 26453 |
| 5856 - C3S Convection Thermal Radiator (Heat Sink) | iconID: 1046 => 26453 |
| 5857 - 'Skadi' Coolant System I (Heat Sink) | iconID: 1046 => 26453 |
| 5858 - C4S Coiled Circuit Thermal Radiator (Heat Sink) | iconID: 1046 => 26453 |
| 5913 - Hydraulic Stabilization Actuator (Gyrostabilizer) | iconID: 1046 => 26452 |
| 5915 - Lateral Gyrostabilizer (Gyrostabilizer) | iconID: 1046 => 26452 |
| 5917 - Stabilized Weapon Mounts (Gyrostabilizer) | iconID: 1046 => 26452 |
| 5919 - F-M2 Weapon Inertial Suspensor (Gyrostabilizer) | iconID: 1046 => 26452 |
| 5929 - Pneumatic Stabilization Actuator I (Gyrostabilizer) | iconID: 1046 => 26452 |
| 5931 - Cross-Lateral Gyrostabilizer I (Gyrostabilizer) | iconID: 1046 => 26452 |
| 5933 - Counterbalanced Compact Gyrostabilizer (Gyrostabilizer) | iconID: 1046 => 26452 |
| 5935 - F-M3 Munition Inertial Suspensor (Gyrostabilizer) | iconID: 1046 => 26452 |
| 6485 - M51 Benefactor Compact Shield Recharger (Shield Recharger) | iconID: 83 => 26451 |
| 6487 - Supplemental Screen Generator I (Shield Recharger) | iconID: 83 => 26451 |
| 6489 - 'Benefactor' Ward Reconstructor (Shield Recharger) | iconID: 83 => 26451 |
| 6491 - Passive Barrier Compensator I (Shield Recharger) | iconID: 83 => 26451 |
| 8131 - Local Power Plant Manager: Capacitor Flux I (Capacitor Flux Coil) | iconID: 90 => 26456 |
| 8133 - Mark I Compact Capacitor Flux Coil (Capacitor Flux Coil) | iconID: 90 => 26456 |
| 8135 - Type-D Restrained Capacitor Flux Coil (Capacitor Flux Coil) | iconID: 90 => 26456 |
| 8137 - Mark I Generator Refitting: Capacitor Flux (Capacitor Flux Coil) | iconID: 90 => 26456 |
| 8163 - Partial Power Plant Manager: Capacitor Flux (Capacitor Flux Coil) | iconID: 90 => 26456 |
| 8165 - Alpha Reactor Control: Capacitor Flux (Capacitor Flux Coil) | iconID: 90 => 26456 |
| 8167 - Type-E Power Core Modification: Capacitor Flux (Capacitor Flux Coil) | iconID: 90 => 26456 |
| 8169 - Marked Generator Refitting: Capacitor Flux (Capacitor Flux Coil) | iconID: 90 => 26456 |
| 8171 - Local Power Plant Manager: Capacity Power Relay I (Capacitor Power Relay) | iconID: 90 => 26455 |
| 8173 - Beta Reactor Control: Capacitor Power Relay I (Capacitor Power Relay) | iconID: 90 => 26455 |
| 8175 - Type-D Restrained Capacitor Power Relay (Capacitor Power Relay) | iconID: 90 => 26455 |
| 8177 - Mark I Compact Capacitor Power Relay (Capacitor Power Relay) | iconID: 90 => 26455 |
| 8203 - Partial Power Plant Manager: Capacity Power Relay (Capacitor Power Relay) | iconID: 90 => 26455 |
| 8205 - Alpha Reactor Control: Capacitor Power Relay (Capacitor Power Relay) | iconID: 90 => 26455 |
| 8207 - Type-E Power Core Modification: Capacitor Power Relay (Capacitor Power Relay) | iconID: 90 => 26455 |
| 8209 - Marked Generator Refitting: Capacitor Power Relay (Capacitor Power Relay) | iconID: 90 => 26455 |
| 8291 - Local Power Plant Manager: Reaction Shield Flux I (Shield Flux Coil) | iconID: 83 => 26449 |
| 8293 - Beta Reactor Control: Shield Flux I (Shield Flux Coil) | iconID: 83 => 26449 |
| 8295 - Type-D Restrained Shield Flux Coil (Shield Flux Coil) | iconID: 83 => 26449 |
| 8297 - Mark I Compact Shield Flux Coil (Shield Flux Coil) | iconID: 83 => 26449 |
| 8323 - Partial Power Plant Manager: Shield Flux (Shield Flux Coil) | iconID: 83 => 26449 |
| 8325 - Alpha Reactor Shield Flux (Shield Flux Coil) | iconID: 83 => 26449 |
| 8327 - Type-E Power Core Modification: Shield Flux (Shield Flux Coil) | iconID: 83 => 26449 |
| 8329 - Marked Generator Refitting: Shield Flux (Shield Flux Coil) | iconID: 83 => 26449 |
| 8331 - Local Power Plant Manager: Reaction Shield Power Relay I (Shield Power Relay) | iconID: 83 => 26450 |
| 8333 - Beta Reactor Control: Shield Power Relay I (Shield Power Relay) | iconID: 83 => 26450 |
| 8335 - Type-D Restrained Shield Power Relay (Shield Power Relay) | iconID: 83 => 26450 |
| 8337 - Mark I Compact Shield Power Relay (Shield Power Relay) | iconID: 83 => 26450 |
| 8339 - Partial Power Plant Manager: Shield Power Relay (Shield Power Relay) | iconID: 83 => 26450 |
| 8341 - Alpha Reactor Shield Power Relay (Shield Power Relay) | iconID: 83 => 26450 |
| 8343 - Type-E Power Core Modification: Shield Power Relay (Shield Power Relay) | iconID: 83 => 26450 |
| 8345 - Marked Generator Refitting: Shield Power Relay (Shield Power Relay) | iconID: 83 => 26450 |
| 9856 - Amarr Class A Starport (Station) | soundID: 20158 => None |
| 9857 - Amarr Class B Starport (Station) | soundID: 20158 => None |
| 9867 - Heaven (Station) | soundID: 17 => None |
| 9868 - Concord Starbase (Station) | soundID: 27 => None |
| 9873 - Dark Amarr Station O (Station) | soundID: 20158 => None |
| 9944 - Magnetic Field Stabilizer I (Magnetic Field Stabilizer) | iconID: 1046 => 26454 |
| 9945 - Magnetic Field Stabilizer I Blueprint (Gunnery Upgrade Blueprint) | iconID: 1046 => 26454 |
| 10188 - 'Basic' Magnetic Field Stabilizer (Magnetic Field Stabilizer) | iconID: 1046 => 26454 |
| 10190 - Magnetic Field Stabilizer II (Magnetic Field Stabilizer) | iconID: 1046 => 26454 |
| 10191 - Magnetic Field Stabilizer II Blueprint (Gunnery Upgrade Blueprint) | iconID: 1046 => 26454 |
| 10234 - Gallente Outpost (Large Collidable Object) | soundID: 14 => None |
| 10795 - Jovian Construct (Station) | soundID: 15 => None |
| 11011 - Guardian-Vexor (Cruiser) | designerIDs: None => [1000133] isDynamicType: None => 0 quoteAuthorID: None => 872032 quoteID: None => 872031 |
| 11101 - Linear Flux Stabilizer I (Magnetic Field Stabilizer) | iconID: 1046 => 26454 |
| 11103 - Insulated Stabilizer Array I (Magnetic Field Stabilizer) | iconID: 1046 => 26454 |
| 11105 - Vortex Compact Magnetic Field Stabilizer (Magnetic Field Stabilizer) | iconID: 1046 => 26454 |
| 11107 - Gauss Field Balancer I (Magnetic Field Stabilizer) | iconID: 1046 => 26454 |
| 11109 - Linear Flux Stabilizer (Magnetic Field Stabilizer) | iconID: 1046 => 26454 |
| 11111 - Insulated Stabilizer Array (Magnetic Field Stabilizer) | iconID: 1046 => 26454 |
| 11113 - Magnetic Vortex Stabilizer (Magnetic Field Stabilizer) | iconID: 1046 => 26454 |
| 11115 - Gauss Field Balancer (Magnetic Field Stabilizer) | iconID: 1046 => 26454 |
| 11129 - Gallente Shuttle (Shuttle) | designerIDs: None => [1000102] quoteAuthorID: None => 731140 quoteID: None => 731141 |
| 11132 - Minmatar Shuttle (Shuttle) | designerIDs: None => [1000056] quoteAuthorID: None => 870678 quoteID: None => 870677 |
| 11134 - Amarr Shuttle (Shuttle) | designerIDs: None => [1000084] quoteAuthorID: None => 871062 quoteID: None => 871061 |
| 11172 - Helios (Covert Ops) | designerIDs: None => [1000101] quoteAuthorID: None => 731102 quoteID: None => 731103 |
| 11174 - Keres (Electronic Attack Ship) | designerIDs: None => [1000109] isDynamicType: None => 0 quoteAuthorID: None => 731104 quoteID: None => 731105 |
| 11176 - Crow (Interceptor) | designerIDs: None => [1000010] quoteAuthorID: None => 869375 quoteID: None => 869376 |
| 11178 - Raptor (Interceptor) | designerIDs: None => [1000020] quoteAuthorID: None => 869377 quoteID: None => 869378 |
| 11182 - Cheetah (Covert Ops) | designerIDs: None => [1000160] quoteAuthorID: None => 870632 quoteID: None => 870631 |
| 11184 - Crusader (Interceptor) | designerIDs: None => [1000064] quoteAuthorID: None => 871104 quoteID: None => 871103 |
| 11186 - Malediction (Interceptor) | designerIDs: None => [1000151] quoteAuthorID: None => 871142 quoteID: None => 871141 |
| 11188 - Anathema (Covert Ops) | designerIDs: None => [1000151] quoteAuthorID: None => 871064 quoteID: None => 871063 |
| 11190 - Sentinel (Electronic Attack Ship) | designerIDs: None => [1000066] quoteAuthorID: None => 871184 quoteID: None => 871183 |
| 11192 - Buzzard (Covert Ops) | designerIDs: None => [1000019] quoteAuthorID: None => 869381 quoteID: None => 869382 |
| 11194 - Kitsune (Electronic Attack Ship) | designerIDs: None => [1000020] quoteAuthorID: None => 869383 quoteID: None => 869384 |
| 11196 - Claw (Interceptor) | designerIDs: None => [1000057] quoteAuthorID: None => 870636 quoteID: None => 870635 |
| 11198 - Stiletto (Interceptor) | designerIDs: None => [1000056] quoteAuthorID: None => 870724 quoteID: None => 870723 |
| 11200 - Taranis (Interceptor) | designerIDs: None => [1000109] quoteAuthorID: None => 731110 quoteID: None => 731111 |
| 11202 - Ares (Interceptor) | designerIDs: None => [1000102] quoteAuthorID: None => 731112 quoteID: None => 731113 |
| 11365 - Vengeance (Assault Frigate) | designerIDs: None => [1000151] quoteAuthorID: None => 871194 quoteID: None => 871193 |
| 11371 - Wolf (Assault Frigate) | designerIDs: None => [1000057] quoteAuthorID: None => 870758 quoteID: None => 870757 |
| 11377 - Nemesis (Stealth Bomber) | designerIDs: None => [1000109] quoteAuthorID: None => 731136 quoteID: None => 731137 |
| 11379 - Hawk (Assault Frigate) | designerIDs: None => [1000020] quoteAuthorID: None => 869409 quoteID: None => 869410 |
| 11381 - Harpy (Assault Frigate) | designerIDs: None => [1000019] quoteAuthorID: None => 869411 quoteID: None => 869412 |
| 11387 - Hyena (Electronic Attack Ship) | designerIDs: None => [1000056] quoteAuthorID: None => 870660 quoteID: None => 870659 |
| 11393 - Retribution (Assault Frigate) | designerIDs: None => [1000064] quoteAuthorID: None => 871174 quoteID: None => 871173 |
| 11400 - Jaguar (Assault Frigate) | designerIDs: None => [1000056] quoteAuthorID: None => 870662 quoteID: None => 870661 |
| 11567 - Avatar (Titan) | designerIDs: None => [1000086, 1000084] quoteAuthorID: None => 871086 quoteID: None => 871085 |
| 11578 - Covert Ops Cloaking Device II (Cloaking Device) | Can be fitted to: None => 85087.0 Can be fitted to: None => 85086.0 |
| 11612 - Heat Sink I Blueprint (Heat Sink Blueprint) | iconID: 1046 => 26453 |
| 11795 - Heat Sink II Blueprint (Heat Sink Blueprint) | iconID: 1046 => 26453 |
| 11940 - Gold Magnate (Frigate) | designerIDs: None => [1000080] quoteAuthorID: None => 871118 quoteID: None => 871117 |
| 11942 - Silver Magnate (Frigate) | designerIDs: None => [1000080] quoteAuthorID: None => 871188 quoteID: None => 871187 |
| 11957 - Falcon (Force Recon Ship) | designerIDs: None => [1000019] quoteAuthorID: None => 869482 quoteID: None => 869483 |
| 11959 - Rook (Combat Recon Ship) | designerIDs: None => [1000010] quoteAuthorID: None => 869486 quoteID: None => 869487 |
| 11961 - Huginn (Combat Recon Ship) | designerIDs: None => [1000057] quoteAuthorID: None => 870654 quoteID: None => 870653 |
| 11963 - Rapier (Force Recon Ship) | designerIDs: None => [1000056] quoteAuthorID: None => 870698 quoteID: None => 870697 |
| 11965 - Pilgrim (Force Recon Ship) | designerIDs: None => [1000064] quoteAuthorID: None => 871156 quoteID: None => 871155 |
| 11969 - Arazu (Force Recon Ship) | designerIDs: None => [1000109] quoteAuthorID: None => 732011 quoteID: None => 732010 |
| 11971 - Lachesis (Combat Recon Ship) | designerIDs: None => [1000102] quoteAuthorID: None => 732013 quoteID: None => 732012 |
| 11978 - Scimitar (Logistics) | designerIDs: None => [1000056] quoteAuthorID: None => 870710 quoteID: None => 870709 |
| 11985 - Basilisk (Logistics) | designerIDs: None => [1000020] quoteAuthorID: None => 869480 quoteID: None => 869481 |
| 11987 - Guardian (Logistics) | designerIDs: None => [1000064] quoteAuthorID: None => 871120 quoteID: None => 871119 |
| 11989 - Oneiros (Logistics) | designerIDs: None => [1000102] quoteAuthorID: None => 732027 quoteID: None => 732026 |
| 11993 - Cerberus (Heavy Assault Cruiser) | designerIDs: None => [1000020] quoteAuthorID: None => 869490 quoteID: None => 869491 |
| 11995 - Onyx (Heavy Interdiction Cruiser) | designerIDs: None => [1000010] quoteAuthorID: None => 869492 quoteID: None => 869493 |
| 11999 - Vagabond (Heavy Assault Cruiser) | designerIDs: None => [1000160] quoteAuthorID: None => 870746 quoteID: None => 870745 |
| 12003 - Zealot (Heavy Assault Cruiser) | designerIDs: None => [1000066] quoteAuthorID: None => 871196 quoteID: None => 871195 |
| 12005 - Ishtar (Heavy Assault Cruiser) | designerIDs: None => [1000101] quoteAuthorID: None => 732017 quoteID: None => 732016 |
| 12011 - Eagle (Heavy Assault Cruiser) | designerIDs: None => [1000019] quoteAuthorID: None => 869470 quoteID: None => 869471 |
| 12013 - Broadsword (Heavy Interdiction Cruiser) | designerIDs: None => [1000056] quoteAuthorID: None => 870628 quoteID: None => 870627 |
| 12015 - Muninn (Heavy Assault Cruiser) | designerIDs: None => [1000057] quoteAuthorID: None => 870680 quoteID: None => 870679 |
| 12017 - Devoter (Heavy Interdiction Cruiser) | designerIDs: None => [1000066] quoteAuthorID: None => 871112 quoteID: None => 871111 |
| 12019 - Sacrilege (Heavy Assault Cruiser) | designerIDs: None => [1000151] quoteAuthorID: None => 871180 quoteID: None => 871179 |
| 12021 - Phobos (Heavy Interdiction Cruiser) | designerIDs: None => [1000102] quoteAuthorID: None => 732039 quoteID: None => 732038 |
| 12023 - Deimos (Heavy Assault Cruiser) | designerIDs: None => [1000109] quoteAuthorID: None => 732029 quoteID: None => 732028 |
| 12032 - Manticore (Stealth Bomber) | designerIDs: None => [1000020] quoteAuthorID: None => 869367 quoteID: None => 869368 |
| 12034 - Hound (Stealth Bomber) | designerIDs: None => [1000057] quoteAuthorID: None => 870652 quoteID: None => 870651 |
| 12038 - Purifier (Stealth Bomber) | designerIDs: None => [1000066] quoteAuthorID: None => 871170 quoteID: None => 871169 |
| 12042 - Ishkur (Assault Frigate) | designerIDs: None => [1000101] quoteAuthorID: None => 731096 quoteID: None => 731097 |
| 12044 - Enyo (Assault Frigate) | designerIDs: None => [1000102] isDynamicType: None => 0 quoteAuthorID: None => 731098 quoteID: None => 731099 |
| 12242 - Station (Conquerable 1) (Station) | soundID: 15 => None |
| 12294 - Station (Conquerable 2) (Station) | soundID: 15 => None |
| 12295 - Station (Conquerable 3) (Station) | soundID: 15 => None |
| 12729 - Crane (Blockade Runner) | designerIDs: None => [1000010] quoteAuthorID: None => 869641 quoteID: None => 869642 |
| 12731 - Bustard (Deep Space Transport) | designerIDs: None => [1000020] quoteAuthorID: None => 869643 quoteID: None => 869644 |
| 12733 - Prorator (Blockade Runner) | designerIDs: None => [1000066] quoteAuthorID: None => 871164 quoteID: None => 871163 |
| 12735 - Prowler (Blockade Runner) | designerIDs: None => [1000056] quoteAuthorID: None => 870694 quoteID: None => 870693 |
| 12743 - Viator (Blockade Runner) | designerIDs: None => [1000109] quoteAuthorID: None => 732080 quoteID: None => 732079 |
| 12745 - Occator (Deep Space Transport) | designerIDs: None => [1000102] quoteAuthorID: None => 732082 quoteID: None => 732081 |
| 12747 - Mastodon (Deep Space Transport) | designerIDs: None => [1000160] quoteAuthorID: None => 870674 quoteID: None => 870673 |
| 12753 - Impel (Deep Space Transport) | designerIDs: None => [1000151] quoteAuthorID: None => 871130 quoteID: None => 871129 |
| 13202 - Megathron Federate Issue (Battleship) | designerIDs: None => [1000120] quoteAuthorID: None => 732054 quoteID: None => 732053 |
| 13939 - Domination Gyrostabilizer (Gyrostabilizer) | iconID: 1046 => 26452 |
| 13941 - Dark Blood Heat Sink (Heat Sink) | iconID: 1046 => 26453 |
| 13943 - True Sansha Heat Sink (Heat Sink) | iconID: 1046 => 26453 |
| 13945 - Shadow Serpentis Magnetic Field Stabilizer (Magnetic Field Stabilizer) | iconID: 1046 => 26454 |
| 14140 - True Sansha Cap Recharger (Capacitor Recharger) | iconID: 90 => 26457 |
| 14142 - Dark Blood Cap Recharger (Capacitor Recharger) | iconID: 90 => 26457 |
| 14144 - Dark Blood Capacitor Power Relay (Capacitor Power Relay) | iconID: 90 => 26455 |
| 14146 - True Sansha Capacitor Power Relay (Capacitor Power Relay) | iconID: 90 => 26455 |
| 14192 - Dark Blood Medium EMP Smartbomb (Smart Bomb) | Area of effect radius: 5000.0 => 6000.0 |
| 14194 - True Sansha Medium EMP Smartbomb (Smart Bomb) | Area of effect radius: 5000.0 => 6000.0 |
| 14210 - Dread Guristas Medium Graviton Smartbomb (Smart Bomb) | Area of effect radius: 5000.0 => 6000.0 |
| 14220 - Shadow Serpentis Medium Plasma Smartbomb (Smart Bomb) | Area of effect radius: 6000.0 => 7200.0 |
| 14222 - Domination Medium Proton Smartbomb (Smart Bomb) | Area of effect radius: 4000.0 => 4800.0 |
| 14536 - Mizuro's Modified Gyrostabilizer (Gyrostabilizer) | iconID: 1046 => 26452 |
| 14538 - Hakim's Modified Gyrostabilizer (Gyrostabilizer) | iconID: 1046 => 26452 |
| 14540 - Gotan's Modified Gyrostabilizer (Gyrostabilizer) | iconID: 1046 => 26452 |
| 14542 - Tobias' Modified Gyrostabilizer (Gyrostabilizer) | iconID: 1046 => 26452 |
| 14800 - Brokara's Modified Heat Sink (Heat Sink) | iconID: 1046 => 26453 |
| 14802 - Tairei's Modified Heat Sink (Heat Sink) | iconID: 1046 => 26453 |
| 14804 - Selynne's Modified Heat Sink (Heat Sink) | iconID: 1046 => 26453 |
| 14806 - Raysere's Modified Heat Sink (Heat Sink) | iconID: 1046 => 26453 |
| 14808 - Vizan's Modified Heat Sink (Heat Sink) | iconID: 1046 => 26453 |
| 14810 - Ahremen's Modified Heat Sink (Heat Sink) | iconID: 1046 => 26453 |
| 14812 - Chelm's Modified Heat Sink (Heat Sink) | iconID: 1046 => 26453 |
| 14814 - Draclira's Modified Heat Sink (Heat Sink) | iconID: 1046 => 26453 |
| 15080 - Brokara's Modified Capacitor Power Relay (Capacitor Power Relay) | iconID: 90 => 26455 |
| 15082 - Tairei's Modified Capacitor Power Relay (Capacitor Power Relay) | iconID: 90 => 26455 |
| 15084 - Selynne's Modified Capacitor Power Relay (Capacitor Power Relay) | iconID: 90 => 26455 |
| 15086 - Raysere's Modified Capacitor Power Relay (Capacitor Power Relay) | iconID: 90 => 26455 |
| 15088 - Vizan's Modified Capacitor Power Relay (Capacitor Power Relay) | iconID: 90 => 26455 |
| 15090 - Ahremen's Modified Capacitor Power Relay (Capacitor Power Relay) | iconID: 90 => 26455 |
| 15092 - Chelm's Modified Capacitor Power Relay (Capacitor Power Relay) | iconID: 90 => 26455 |
| 15094 - Draclira's Modified Capacitor Power Relay (Capacitor Power Relay) | iconID: 90 => 26455 |
| 15144 - Brynn's Modified Magnetic Field Stabilizer (Magnetic Field Stabilizer) | iconID: 1046 => 26454 |
| 15146 - Tuvan's Modified Magnetic Field Stabilizer (Magnetic Field Stabilizer) | iconID: 1046 => 26454 |
| 15148 - Setele's Modified Magnetic Field Stabilizer (Magnetic Field Stabilizer) | iconID: 1046 => 26454 |
| 15150 - Cormack's Modified Magnetic Field Stabilizer (Magnetic Field Stabilizer) | iconID: 1046 => 26454 |
| 15397 - Luther Veron's Modified Heat Sink (Heat Sink) | iconID: 1046 => 26453 |
| 15416 - Naiyon's Modified Magnetic Field Stabilizer (Magnetic Field Stabilizer) | iconID: 1046 => 26454 |
| 15435 - Makur's Modified Heat Sink (Heat Sink) | iconID: 1046 => 26453 isDynamicType: None => 0 variationParentTypeID: 2363 => None |
| 15437 - Makur's Modified Capacitor Power Relay (Capacitor Power Relay) | iconID: 90 => 26455 |
| 15447 - Shaqil's Modified Gyrostabilizer (Gyrostabilizer) | iconID: 1046 => 26452 |
| 15451 - Shaqil's Modified Heavy Energy Nosferatu (Energy Nosferatu) | isDynamicType: None => 0 variationParentTypeID: 12261 => None |
| 15788 - Ammatar Navy Cap Recharger (Capacitor Recharger) | iconID: 90 => 26457 |
| 15789 - Ammatar Navy Cap Recharger Blueprint (Capacitor Recharger Blueprint) | iconID: 90 => 26457 |
| 15806 - Republic Fleet Gyrostabilizer (Gyrostabilizer) | iconID: 1046 => 26452 |
| 15807 - Republic Fleet Gyrostabilizer Blueprint (Gunnery Upgrade Blueprint) | iconID: 1046 => 26452 |
| 15808 - Ammatar Navy Heat Sink (Heat Sink) | iconID: 1046 => 26453 |
| 15809 - Ammatar Navy Heat Sink Blueprint (Heat Sink Blueprint) | iconID: 1046 => 26453 |
| 15810 - Imperial Navy Heat Sink (Heat Sink) | iconID: 1046 => 26453 |
| 15811 - Imperial Navy Heat Sink Blueprint (Heat Sink Blueprint) | iconID: 1046 => 26453 |
| 15895 - Federation Navy Magnetic Field Stabilizer (Magnetic Field Stabilizer) | iconID: 1046 => 26454 |
| 15896 - Federation Navy Magnetic Field Stabilizer Blueprint (Gunnery Upgrade Blueprint) | iconID: 1046 => 26454 |
| 15929 - Caldari Navy Medium Graviton Smartbomb (Smart Bomb) | Area of effect radius: 5000.0 => 6000.0 |
| 15937 - Republic Fleet Medium Proton Smartbomb (Smart Bomb) | Area of effect radius: 4000.0 => 4800.0 |
| 15953 - Federation Navy Medium Plasma Smartbomb (Smart Bomb) | Area of effect radius: 6000.0 => 7200.0 |
| 15961 - Imperial Navy Medium EMP Smartbomb (Smart Bomb) | Area of effect radius: 5000.0 => 6000.0 |
| 16227 - Ferox (Combat Battlecruiser) | designerIDs: None => [1000019] quoteAuthorID: None => 869542 quoteID: None => 869543 |
| 16229 - Brutix (Combat Battlecruiser) | designerIDs: None => [1000120, 1000109] quoteAuthorID: None => 732068 quoteID: None => 732067 |
| 16231 - Cyclone (Combat Battlecruiser) | designerIDs: None => [1000056] quoteAuthorID: None => 870640 quoteID: None => 870639 |
| 16233 - Prophecy (Combat Battlecruiser) | designerIDs: None => [1000084, 1000064] quoteAuthorID: None => 871160 quoteID: None => 871159 |
| 16236 - Coercer (Destroyer) | designerIDs: None => [1000066] quoteAuthorID: None => 871094 quoteID: None => 871093 |
| 16238 - Cormorant (Destroyer) | designerIDs: None => [1000035] quoteAuthorID: None => 869476 quoteID: None => 869477 |
| 16240 - Catalyst (Destroyer) | designerIDs: None => [1000102] isDynamicType: None => 0 quoteAuthorID: None => 731418 quoteID: None => 731420 |
| 16242 - Thrasher (Destroyer) | designerIDs: None => [1000057] quoteAuthorID: None => 870736 quoteID: None => 870735 |
| 16599 - Brokara's Modified Cap Recharger (Capacitor Recharger) | iconID: 90 => 26457 |
| 16601 - Selynne's Modified Cap Recharger (Capacitor Recharger) | iconID: 90 => 26457 |
| 16603 - Vizan's Modified Cap Recharger (Capacitor Recharger) | iconID: 90 => 26457 |
| 16605 - Chelm's Modified Cap Recharger (Capacitor Recharger) | iconID: 90 => 26457 |
| 16855 - Gallentean Deadspace Outpost (Large Collidable Structure) | soundID: 14 => None |
| 17273 - Biodome Gardens (Deadspace Overseer's Structure) | soundID: 19 => None |
| 17476 - Covetor (Mining Barge) | designerIDs: None => [1000276] quoteAuthorID: None => 871957 quoteID: None => 871956 |
| 17478 - Retriever (Mining Barge) | designerIDs: None => [1000276] quoteAuthorID: None => 871959 quoteID: None => 871958 |
| 17480 - Procurer (Mining Barge) | designerIDs: None => [1000276] quoteAuthorID: None => 871955 quoteID: None => 871954 |
| 17510 - Ammatar Navy Capacitor Power Relay (Capacitor Power Relay) | iconID: 90 => 26455 |
| 17511 - Ammatar Navy Capacitor Power Relay Blueprint (Power Manager Blueprint) | iconID: 90 => 26455 |
| 17526 - Imperial Navy Cap Recharger (Capacitor Recharger) | iconID: 90 => 26457 |
| 17527 - Imperial Navy Cap Recharger Blueprint (Capacitor Recharger Blueprint) | iconID: 90 => 26457 |
| 17528 - Imperial Navy Capacitor Power Relay (Capacitor Power Relay) | iconID: 90 => 26455 |
| 17529 - Imperial Navy Capacitor Power Relay Blueprint (Power Manager Blueprint) | iconID: 90 => 26455 |
| 17614 - Thorak's Biodome Garden (Deadspace Overseer's Structure) | soundID: 19 => None |
| 17619 - Caldari Navy Hookbill (Frigate) | designerIDs: None => [1000010] quoteAuthorID: None => 869395 quoteID: None => 869396 |
| 17634 - Caracal Navy Issue (Cruiser) | designerIDs: None => [1000010] quoteAuthorID: None => 869464 quoteID: None => 869465 |
| 17636 - Raven Navy Issue (Battleship) | designerIDs: None => [1000035, 1000019] isDynamicType: None => 0 quoteAuthorID: None => 869562 quoteID: None => 869563 |
| 17703 - Imperial Navy Slicer (Frigate) | designerIDs: None => [1000084] quoteAuthorID: None => 871132 quoteID: None => 871131 |
| 17709 - Omen Navy Issue (Cruiser) | designerIDs: None => [1000066, 1000084] quoteAuthorID: None => 871150 quoteID: None => 871149 |
| 17713 - Stabber Fleet Issue (Cruiser) | ShipBonusMC3: None => 5.0 designerIDs: None => [1000160, 1000051] isDynamicType: None => 0 quoteAuthorID: None => 870722 quoteID: None => 870721 |
| 17715 - Gila (Cruiser) | designerIDs: None => [1000141] quoteAuthorID: None => 871989 quoteID: None => 871988 |
| 17718 - Phantasm (Cruiser) | designerIDs: None => [1000161] isDynamicType: None => 0 quoteAuthorID: None => 872085 quoteID: None => 872084 |
| 17720 - Cynabal (Cruiser) | designerIDs: None => [1000133] isDynamicType: None => 0 quoteAuthorID: None => 872011 quoteID: None => 872010 |
| 17722 - Vigilant (Cruiser) | designerIDs: None => [1000133] isDynamicType: None => 0 quoteAuthorID: None => 872030 quoteID: None => 872029 |
| 17726 - Apocalypse Navy Issue (Battleship) | designerIDs: None => [1000084, 1000086, 1000066] quoteAuthorID: None => 871068 quoteID: None => 871067 |
| 17728 - Megathron Navy Issue (Battleship) | designerIDs: None => [1000120, 1000102] quoteAuthorID: None => 732042 quoteID: None => 732041 |
| 17732 - Tempest Fleet Issue (Battleship) | designerIDs: None => [1000051, 1000056] quoteAuthorID: None => 870732 quoteID: None => 870731 |
| 17736 - Nightmare (Battleship) | designerIDs: None => [1000161] quoteAuthorID: None => 872089 quoteID: None => 872088 |
| 17738 - Machariel (Battleship) | designerIDs: None => [1000133] quoteAuthorID: None => 872017 quoteID: None => 872016 |
| 17740 - Vindicator (Battleship) | designerIDs: None => [1000133] isDynamicType: None => 0 quoteAuthorID: None => 872036 quoteID: None => 872035 |
| 17812 - Republic Fleet Firetail (Frigate) | designerIDs: None => [1000051] quoteAuthorID: None => 870702 quoteID: None => 870701 |
| 17841 - Federation Navy Comet (Frigate) | designerIDs: None => [1000102] quoteAuthorID: None => 731108 quoteID: None => 731109 |
| 17843 - Vexor Navy Issue (Cruiser) | designerIDs: None => [1000101] quoteAuthorID: None => 732019 quoteID: None => 732018 |
| 17918 - Rattlesnake (Battleship) | designerIDs: None => [1000141] quoteAuthorID: None => 871995 quoteID: None => 871994 |
| 17920 - Bhaalgorn (Battleship) | designerIDs: None => [1000134] isDynamicType: None => 0 quoteAuthorID: None => 872057 quoteID: None => 872056 |
| 17922 - Ashimmu (Cruiser) | designerIDs: None => [1000134] isDynamicType: None => 0 quoteAuthorID: None => 872050 quoteID: None => 872049 |
| 17924 - Succubus (Frigate) | designerIDs: None => [1000161] isDynamicType: None => 0 quoteAuthorID: None => 872079 quoteID: None => 872078 |
| 17926 - Cruor (Frigate) | designerIDs: None => [1000134] quoteAuthorID: None => 872046 quoteID: None => 872045 |
| 17928 - Daredevil (Frigate) | designerIDs: None => [1000133] isDynamicType: None => 0 quoteAuthorID: None => 872024 quoteID: None => 872023 |
| 17930 - Worm (Frigate) | designerIDs: None => [1000141] quoteAuthorID: None => 871983 quoteID: None => 871982 |
| 17932 - Dramiel (Frigate) | designerIDs: None => [1000133] isDynamicType: None => 0 quoteAuthorID: None => 872005 quoteID: None => 872004 |
| 18026 - Tower Sentry Drone III (Destructible Sentry Gun) | graphicID: 2421 => 2592 isDynamicType: None => 0 |
| 19720 - Revelation (Dreadnought) | designerIDs: None => [1000064] quoteAuthorID: None => 871176 quoteID: None => 871175 |
| 19722 - Naglfar (Dreadnought) | designerIDs: None => [1000057] quoteAuthorID: None => 870682 quoteID: None => 870681 |
| 19724 - Moros (Dreadnought) | designerIDs: None => [1000102] quoteAuthorID: None => 732088 quoteID: None => 732087 |
| 19726 - Phoenix (Dreadnought) | designerIDs: None => [1000010] quoteAuthorID: None => 869635 quoteID: None => 869636 |
| 19744 - Sigil (Hauler) | designerIDs: None => [1000066] quoteAuthorID: None => 871186 quoteID: None => 871185 |
| 19757 - Research Outpost (Station) | soundID: 20166 => None |
| 20102 - Guristas War Installation (Deadspace Overseer's Structure) | soundID: 13 => None |
| 20125 - Curse (Combat Recon Ship) | designerIDs: None => [1000151] quoteAuthorID: None => 871106 quoteID: None => 871105 |
| 20183 - Providence (Freighter) | designerIDs: None => [1000064] quoteAuthorID: None => 871166 quoteID: None => 871165 |
| 20185 - Charon (Freighter) | designerIDs: None => [1000035, 1000010] quoteAuthorID: None => 869639 quoteID: None => 869640 |
| 20187 - Obelisk (Freighter) | designerIDs: None => [1000109, 1000102] quoteAuthorID: None => 732106 quoteID: None => 732105 |
| 20189 - Fenrir (Freighter) | designerIDs: None => [1000048] quoteAuthorID: None => 870644 quoteID: None => 870643 |
| 20563 - 'Smokescreen' Covert Ops Cloaking Device II (Cloaking Device) | Can be fitted to: None => 85087.0 Can be fitted to: None => 85086.0 |
| 21097 - Goru's Shuttle (Shuttle) | designerIDs: None => [1000017] quoteAuthorID: None => 869407 quoteID: None => 869408 |
| 21486 - 'Kindred' Gyrostabilizer (Gyrostabilizer) | iconID: 1046 => 26452 |
| 21487 - 'Kindred' Gyrostabilizer Blueprint (Gunnery Upgrade Blueprint) | iconID: 1046 => 26452 |
| 21488 - Monophonic Stabilization Actuator I (Gyrostabilizer) | iconID: 1046 => 26452 |
| 21489 - Monophonic Stabilization Actuator I Blueprint (Gunnery Upgrade Blueprint) | iconID: 1046 => 26452 |
| 21628 - Guristas Shuttle (Shuttle) | designerIDs: None => [1000141] isDynamicType: None => 0 quoteAuthorID: None => 871979 quoteID: None => 871978 |
| 21635 - Rent-A-Dream Pleasure Gardens (Deadspace Overseer's Structure) | soundID: 19 => None |
| 21642 - Caldari Research Outpost (Station) | soundID: 20162 => None |
| 21644 - Amarr Factory Outpost (Station) | soundID: 20158 => None |
| 21645 - Gallente Administrative Outpost (Station) | soundID: 20164 => None |
| 21646 - Minmatar Service Outpost (Station) | soundID: 20166 => None |
| 21799 - Pleasure Hub (Large Collidable Object) | soundID: 19 => None |
| 21816 - Tairei's Modified Cap Recharger (Capacitor Recharger) | iconID: 90 => 26457 |
| 21817 - Raysere's Modified Cap Recharger (Capacitor Recharger) | iconID: 90 => 26457 |
| 21818 - Ahremen's Modified Cap Recharger (Capacitor Recharger) | iconID: 90 => 26457 |
| 21819 - Draclira's Modified Cap Recharger (Capacitor Recharger) | iconID: 90 => 26457 |
| 21820 - Fortified Gallente Outpost (Large Collidable Object) | soundID: 14 => None |
| 22232 - Angel Information Center (Deadspace Overseer's Structure) | soundID: 16 => None |
| 22296 - Blood Raider Logistics Outpost (Station) | soundID: 20160 => None |
| 22297 - Blood Raider Military Outpost (Station) | soundID: 20160 => None |
| 22298 - Blood Raider Trading Outpost (Station) | soundID: 20160 => None |
| 22428 - Redeemer (Black Ops) | designerIDs: None => [1000066] quoteAuthorID: None => 871172 quoteID: None => 871171 |
| 22430 - Sin (Black Ops) | designerIDs: None => [1000101] quoteAuthorID: None => 732066 quoteID: None => 732065 |
| 22436 - Widow (Black Ops) | designerIDs: None => [1000010] quoteAuthorID: None => 869544 quoteID: None => 869545 |
| 22440 - Panther (Black Ops) | designerIDs: None => [1000160] quoteAuthorID: None => 870688 quoteID: None => 870687 |
| 22442 - Eos (Command Ship) | designerIDs: None => [1000101] quoteAuthorID: None => 732050 quoteID: None => 732049 |
| 22444 - Sleipnir (Command Ship) | designerIDs: None => [1000057] quoteAuthorID: None => 870718 quoteID: None => 870717 |
| 22446 - Vulture (Command Ship) | designerIDs: None => [1000019] quoteAuthorID: None => 869552 quoteID: None => 869553 |
| 22448 - Absolution (Command Ship) | eliteBonusCommandShips2: -5.0 => None eliteBonusCommandShips1: 10.0 => 20.0 designerIDs: None => [1000064] quoteAuthorID: None => 871058 quoteID: None => 871057 |
| 22452 - Heretic (Interdictor) | designerIDs: None => [1000151] quoteAuthorID: None => 871126 quoteID: None => 871125 |
| 22456 - Sabre (Interdictor) | designerIDs: None => [1000056] quoteAuthorID: None => 870708 quoteID: None => 870707 |
| 22460 - Eris (Interdictor) | designerIDs: None => [1000102] quoteAuthorID: None => 731421 quoteID: None => 731423 |
| 22464 - Flycatcher (Interdictor) | designerIDs: None => [1000010] quoteAuthorID: None => 869460 quoteID: None => 869461 |
| 22466 - Astarte (Command Ship) | designerIDs: None => [1000109] quoteAuthorID: None => 732046 quoteID: None => 732045 |
| 22468 - Claymore (Command Ship) | designerIDs: None => [1000056] quoteAuthorID: None => 870638 quoteID: None => 870637 |
| 22470 - Nighthawk (Command Ship) | designerIDs: None => [1000010] quoteAuthorID: None => 869548 quoteID: None => 869549 |
| 22474 - Damnation (Command Ship) | designerIDs: None => [1000151] quoteAuthorID: None => 871108 quoteID: None => 871107 |
| 22544 - Hulk (Exhumer) | designerIDs: None => [1000271] quoteAuthorID: None => 871961 quoteID: None => 871960 |
| 22546 - Skiff (Exhumer) | designerIDs: None => [1000271] quoteAuthorID: None => 871963 quoteID: None => 871962 |
| 22548 - Mackinaw (Exhumer) | designerIDs: None => [1000271] quoteAuthorID: None => 871965 quoteID: None => 871964 |
| 22852 - Hel (Supercarrier) | designerIDs: None => [1000057] quoteAuthorID: None => 870648 quoteID: None => 870647 |
| 22917 - 'Capitalist' Magnetic Field Stabilizer I (Magnetic Field Stabilizer) | iconID: 1046 => 26454 |
| 22918 - 'Capitalist' Magnetic Field Stabilizer I Blueprint (Gunnery Upgrade Blueprint) | iconID: 1046 => 26454 |
| 22919 - 'Monopoly' Magnetic Field Stabilizer (Magnetic Field Stabilizer) | iconID: 1046 => 26454 |
| 22920 - 'Monopoly' Magnetic Field Stabilizer Blueprint (Gunnery Upgrade Blueprint) | iconID: 1046 => 26454 |
| 23617 - FON Operation Station (Deadspace Overseer's Structure) | soundID: 14 => None |
| 23642 - Amarr Battlestation (Deadspace Overseer's Structure) | soundID: 26 => None |
| 23696 - Serpentis Command Outpost (Deadspace Overseer's Structure) | soundID: 14 => None |
| 23757 - Archon (Carrier) | Conduit Passenger Bonus: None => 100.0 designerIDs: None => [1000066] quoteAuthorID: None => 871074 quoteID: None => 871073 |
| 23773 - Ragnarok (Titan) | designerIDs: None => [1000049, 1000411, 1000056, 1000412, 1000048, 1000047, 1000160, 1000057] quoteAuthorID: None => 870696 quoteID: None => 870695 |
| 23813 - 'Palisade' Cap Recharger I (Capacitor Recharger) | iconID: 90 => 26457 |
| 23814 - 'Palisade' Cap Recharger I Blueprint (Capacitor Recharger Blueprint) | iconID: 90 => 26457 |
| 23894 - 'Page' Capacitor Flux Coil I (Capacitor Flux Coil) | iconID: 90 => 26456 |
| 23895 - 'Page' Capacitor Flux Coil I Blueprint (Power Manager Blueprint) | iconID: 90 => 26456 |
| 23896 - 'Motte' Capacitor Power Relay I (Capacitor Power Relay) | iconID: 90 => 26455 |
| 23897 - 'Motte' Capacitor Power Relay I Blueprint (Power Manager Blueprint) | iconID: 90 => 26455 |
| 23900 - 'Mangonel' Heat Sink I (Heat Sink) | iconID: 1046 => 26453 |
| 23901 - 'Mangonel' Heat Sink I Blueprint (Heat Sink Blueprint) | iconID: 1046 => 26453 |
| 23902 - 'Trebuchet' Heat Sink I (Heat Sink) | iconID: 1046 => 26453 |
| 23903 - 'Trebuchet' Heat Sink Blueprint (Heat Sink Blueprint) | iconID: 1046 => 26453 |
| 23908 - Core Serpentis Sentry (Deadspace Overseer's Structure) | soundID: 14 => None |
| 23911 - Thanatos (Carrier) | Conduit Passenger Bonus: None => 100.0 designerIDs: None => [1000120, 1000101] quoteAuthorID: None => 732076 quoteID: None => 732075 |
| 23913 - Nyx (Supercarrier) | designerIDs: None => [1000101] quoteAuthorID: None => 732104 quoteID: None => 732103 |
| 23915 - Chimera (Carrier) | Conduit Passenger Bonus: None => 100.0 designerIDs: None => [1000035, 1000020] quoteAuthorID: None => 869629 quoteID: None => 869630 |
| 23917 - Wyvern (Supercarrier) | designerIDs: None => [1000019] quoteAuthorID: None => 869633 quoteID: None => 869634 |
| 23919 - Aeon (Supercarrier) | designerIDs: None => [1000066] quoteAuthorID: None => 871060 quoteID: None => 871059 |
| 23960 - Sentry Station Alpha/Beta (Deadspace Overseer's Structure) | soundID: 14 => None |
| 24310 - Amarr Citadel (Large Collidable Structure) | soundID: 18 => None |
| 24452 - Gallente Factory (Large Collidable Structure) | soundID: 14 => None |
| 24483 - Nidhoggur (Carrier) | Conduit Passenger Bonus: None => 100.0 designerIDs: None => [1000049] quoteAuthorID: None => 870684 quoteID: None => 870683 |
| 24688 - Rokh (Battleship) | designerIDs: None => [1000019] quoteAuthorID: None => 869554 quoteID: None => 869555 |
| 24690 - Hyperion (Battleship) | designerIDs: None => [1000120, 1000109] isDynamicType: None => 0 quoteAuthorID: None => 732114 quoteID: None => 732113 |
| 24692 - Abaddon (Battleship) | designerIDs: None => [1000064] quoteAuthorID: None => 871056 quoteID: None => 871055 |
| 24694 - Maelstrom (Battleship) | designerIDs: None => [1000049] quoteAuthorID: None => 870670 quoteID: None => 870669 |
| 24696 - Harbinger (Combat Battlecruiser) | designerIDs: None => [1000066] quoteAuthorID: None => 871122 quoteID: None => 871121 |
| 24698 - Drake (Combat Battlecruiser) | designerIDs: None => [1000010] quoteAuthorID: None => 869564 quoteID: None => 869565 |
| 24700 - Myrmidon (Combat Battlecruiser) | designerIDs: None => [1000120, 1000101] quoteAuthorID: None => 732064 quoteID: None => 732063 |
| 24702 - Hurricane (Combat Battlecruiser) | designerIDs: None => [1000049] quoteAuthorID: None => 870656 quoteID: None => 870655 |
| 24768 - Gallente Station 7 (Large Collidable Structure) | soundID: 22 => None |
| 24769 - Gallente Station 8 (Large Collidable Structure) | soundID: 27 => None |
| 24770 - Gallente Station 4 (Large Collidable Structure) | soundID: 19 => None |
| 25237 - Pure Standard Blue Pill Booster (Biochemical Material) | iconID: 21829 => 26411 |
| 25241 - Pure Improved Blue Pill Booster (Biochemical Material) | iconID: 21829 => 26412 |
| 25242 - Pure Standard Crash Booster (Biochemical Material) | iconID: 21829 => 26416 |
| 25252 - Pure Standard Frentix Booster (Biochemical Material) | iconID: 21829 => 26431 |
| 25283 - Pure Strong Blue Pill Booster (Biochemical Material) | iconID: 21829 => 26413 |
| 25330 - Pure Standard Drop Booster (Biochemical Material) | iconID: 21829 => 26421 |
| 25331 - Pure Standard Exile Booster (Biochemical Material) | iconID: 21829 => 26426 |
| 25332 - Pure Standard Mindflood Booster (Biochemical Material) | iconID: 21829 => 26436 |
| 25333 - Pure Standard X-Instinct Booster (Biochemical Material) | iconID: 21829 => 26446 |
| 25334 - Pure Standard Sooth Sayer Booster (Biochemical Material) | iconID: 21829 => 26441 |
| 25335 - Pure Improved Crash Booster (Biochemical Material) | iconID: 21829 => 26417 |
| 25336 - Pure Improved Drop Booster (Biochemical Material) | iconID: 21829 => 26422 |
| 25337 - Pure Improved Exile Booster (Biochemical Material) | iconID: 21829 => 26427 |
| 25338 - Pure Improved Mindflood Booster (Biochemical Material) | iconID: 21829 => 26437 |
| 25339 - Pure Improved Frentix Booster (Biochemical Material) | iconID: 21829 => 26432 |
| 25340 - Pure Improved X-Instinct Booster (Biochemical Material) | iconID: 21829 => 26447 |
| 25341 - Pure Improved Sooth Sayer Booster (Biochemical Material) | iconID: 21829 => 26442 |
| 25342 - Pure Strong Crash Booster (Biochemical Material) | iconID: 21829 => 26418 |
| 25343 - Pure Strong Drop Booster (Biochemical Material) | iconID: 21829 => 26423 |
| 25344 - Pure Strong Exile Booster (Biochemical Material) | iconID: 21829 => 26428 |
| 25345 - Pure Strong Mindflood Booster (Biochemical Material) | iconID: 21829 => 26438 |
| 25346 - Pure Strong Frentix Booster (Biochemical Material) | iconID: 21829 => 26433 |
| 25347 - Pure Strong X-Instinct Booster (Biochemical Material) | iconID: 21829 => 26448 |
| 25348 - Pure Strong Sooth Sayer Booster (Biochemical Material) | iconID: 21829 => 26443 |
| 25355 - Station Caldari 1 (Large Collidable Structure) | soundID: 14 => None |
| 25356 - Station Caldari 2 (Large Collidable Structure) | soundID: 16 => None |
| 25358 - Station Caldari 5 (Large Collidable Structure) | soundID: 24 => None |
| 25359 - Station Caldari Research Outpost (Large Collidable Structure) | soundID: 13 => None |
| 25360 - Caldari Research Outpost (Deadspace Overseer's Structure) | soundID: 13 => None |
| 25528 - Guristas Fleet Stronghold (Deadspace Overseer's Sentry) | soundID: 13 => None |
| 25717 - Guristas War Installation (Deadspace Overseer's Structure) | soundID: 13 => None |
| 25809 - Kois City (Deadspace Overseer's Sentry) | soundID: 24 => None |
| 25819 - Amarr Trade Post (Large Collidable Structure) | soundID: 18 => None |
| 25826 - Minmatar Mining Station (Large Collidable Structure) | soundID: 28 => None |
| 25859 - Amarr Battlestation 2 (Large Collidable Structure) | soundID: 26 => None |
| 26121 - Amarr Battlestation 3 (Large Collidable Structure) | soundID: 26 => None |
| 26168 - Okelle's Pleasure Hub (Deadspace Overseer's Structure) | soundID: 19 => None |
| 26840 - Raven State Issue (Battleship) | designerIDs: None => [1000019, 1000010, 1000020, 1000025, 1000005, 1000011, 1000017, 1000002] quoteAuthorID: None => 869560 quoteID: None => 869561 |
| 26842 - Tempest Tribal Issue (Battleship) | designerIDs: None => [1000052] isDynamicType: None => 0 quoteAuthorID: None => 870734 quoteID: None => 870733 |
| 26896 - Amarr Battlestation_Event (Large Collidable Structure) | soundID: 18 => None |
| 27292 - Unstable Particle Acceleration Superstructure (Deadspace Overseer's Structure) | soundID: 20 => None |
| 27299 - Civilian Amarr Shuttle (Shuttle) | designerIDs: None => [1000084] quoteAuthorID: None => 871092 quoteID: None => 871091 |
| 27301 - Civilian Caldari Shuttle (Shuttle) | designerIDs: None => [1000035] quoteAuthorID: None => 869373 quoteID: None => 869374 |
| 27303 - Civilian Gallente Shuttle (Shuttle) | designerIDs: None => [1000102] quoteAuthorID: None => 731134 quoteID: None => 731135 |
| 27305 - Civilian Minmatar Shuttle (Shuttle) | designerIDs: None => [1000056] quoteAuthorID: None => 870634 quoteID: None => 870633 |
| 27879 - Gallente Station 150k (Large Collidable Structure) | soundID: 15 => None |
| 27880 - Minmatar Station 150k (Large Collidable Structure) | soundID: 14 => None |
| 27881 - Caldari Station 150k (Large Collidable Structure) | soundID: 28 => None |
| 27882 - Amarr Station 150k (Large Collidable Structure) | soundID: 18 => None |
| 28183 - Rank 1 Upgrade (Outpost Upgrades) | soundID: 28 => None |
| 28184 - Rank 2 Upgrade (Outpost Upgrades) | soundID: 28 => None |
| 28185 - Rank 3 Upgrade (Outpost Upgrades) | soundID: 28 => None |
| 28249 - Gallente Station_event (Large Collidable Structure) | soundID: 15 => None |
| 28250 - Caldari Station_event (Large Collidable Structure) | soundID: 15 => None |
| 28251 - Minmatar Station_event (Large Collidable Structure) | soundID: 14 => None |
| 28254 - Guristas Station_event (Large Collidable Structure) | soundID: 13 => None |
| 28258 - Research Station (Large Collidable Structure) | soundID: 13 => None |
| 28352 - Rorqual (Capital Industrial Ship) | designerIDs: None => [1000276] quoteAuthorID: None => 871975 quoteID: None => 871974 |
| 28530 - Khanid Navy Cap Recharger (Capacitor Recharger) | iconID: 90 => 26457 |
| 28531 - Khanid Navy Cap Recharger Blueprint (Capacitor Recharger Blueprint) | iconID: 90 => 26457 |
| 28532 - Khanid Navy Capacitor Power Relay (Capacitor Power Relay) | iconID: 90 => 26455 |
| 28533 - Khanid Navy Capacitor Power Relay Blueprint (Power Manager Blueprint) | iconID: 90 => 26455 |
| 28550 - Khanid Navy Medium EMP Smartbomb (Smart Bomb) | Area of effect radius: 5000.0 => 6000.0 |
| 28606 - Orca (Industrial Command Ship) | designerIDs: None => [1000276] quoteAuthorID: None => 871973 quoteID: None => 871972 |
| 28616 - Gallentean Laboratory w/scientists (Large Collidable Structure) | soundID: 14 => None |
| 28659 - Paladin (Marauder) | battleshipPlateHPBonus: 50.0 => None battleshipExtenderHPBonus: 100.0 => None battleshipBulkheadHPModifierBonus: 0.05 => None designerIDs: None => [1000064] quoteAuthorID: None => 871154 quoteID: None => 871153 |
| 28661 - Kronos (Marauder) | battleshipPlateHPBonus: 50.0 => None battleshipExtenderHPBonus: 100.0 => None battleshipBulkheadHPModifierBonus: 0.05 => None designerIDs: None => [1000109] quoteAuthorID: None => 732060 quoteID: None => 732059 |
| 28665 - Vargur (Marauder) | CPU Output: 625.0 => 600.0 shipBonusMB: 10.0 => 7.5 battleshipPlateHPBonus: 50.0 => None battleshipExtenderHPBonus: 100.0 => None battleshipBulkheadHPModifierBonus: 0.05 => None designerIDs: None => [1000057] quoteAuthorID: None => 870750 quoteID: None => 870749 |
| 28686 - Pure Synth Blue Pill Booster (Biochemical Material) | iconID: 21829 => 26410 |
| 28687 - Pure Synth Crash Booster (Biochemical Material) | iconID: 21829 => 26415 |
| 28688 - Pure Synth Drop Booster (Biochemical Material) | iconID: 21829 => 26420 |
| 28689 - Pure Synth Exile Booster (Biochemical Material) | iconID: 21829 => 26425 |
| 28690 - Pure Synth Frentix Booster (Biochemical Material) | iconID: 21829 => 26430 |
| 28691 - Pure Synth Mindflood Booster (Biochemical Material) | iconID: 21829 => 26435 |
| 28692 - Pure Synth Sooth Sayer Booster (Biochemical Material) | iconID: 21829 => 26440 |
| 28693 - Pure Synth X-Instinct Booster (Biochemical Material) | iconID: 21829 => 26445 |
| 28710 - Golem (Marauder) | battleshipPlateHPBonus: 50.0 => None battleshipExtenderHPBonus: 100.0 => None battleshipBulkheadHPModifierBonus: 0.05 => None designerIDs: None => [1000020] quoteAuthorID: None => 869546 quoteID: None => 869547 |
| 28844 - Rhea (Jump Freighter) | designerIDs: None => [1000019] quoteAuthorID: None => 869631 quoteID: None => 869632 |
| 28846 - Nomad (Jump Freighter) | designerIDs: None => [1000160] quoteAuthorID: None => 870686 quoteID: None => 870685 |
| 28848 - Anshar (Jump Freighter) | designerIDs: None => [1000101] quoteAuthorID: None => 732074 quoteID: None => 732073 |
| 28850 - Ark (Jump Freighter) | designerIDs: None => [1000064] quoteAuthorID: None => 871076 quoteID: None => 871075 |
| 29021 - Guristas Fleet Outpost (Deadspace Overseer's Sentry) | soundID: 13 => None |
| 29176 - Gallente Tactical Support Center (Large Collidable Structure) | soundID: 14 => None |
| 29248 - Magnate (Frigate) | designerIDs: None => [1000081] quoteAuthorID: None => 871138 quoteID: None => 871137 |
| 29279 - Station - Caldari (Large Collidable Object) | soundID: 24 => None |
| 29323 - Ishukone Corporation Headquarters (Station) | soundID: 13 => None |
| 29336 - Scythe Fleet Issue (Cruiser) | designerIDs: None => [1000057, 1000051] quoteAuthorID: None => 870714 quoteID: None => 870713 |
| 29337 - Augoror Navy Issue (Cruiser) | designerIDs: None => [1000064, 1000084] quoteAuthorID: None => 871084 quoteID: None => 871083 |
| 29340 - Osprey Navy Issue (Cruiser) | designerIDs: None => [1000020] quoteAuthorID: None => 869494 quoteID: None => 869495 |
| 29344 - Exequror Navy Issue (Cruiser) | Maximum Velocity: 280.0 => 270.0 Inertia Modifier: 0.4 => 0.44 Signature Radius: 110.0 => 120.0 shipBonusGC2: 10.0 => 7.5 designerIDs: None => [1000120] quoteAuthorID: None => 732009 quoteID: None => 732008 |
| 29387 - Repaired Amarr Station Hub (Station) | soundID: 20158 => None |
| 29388 - Repaired Amarr Military Station (Station) | soundID: 20158 => None |
| 29389 - Repaired Amarr Trading Post (Station) | soundID: 20158 => None |
| 29390 - Damaged CONCORD Station (Station) | soundID: 27 => None |
| 29984 - Tengu (Strategic Cruiser) | designerIDs: None => [1000020, 1000019, 1000010] quoteAuthorID: None => 869462 quoteID: None => 869463 |
| 29986 - Legion (Strategic Cruiser) | designerIDs: None => [1000066, 1000064, 1000151] quoteAuthorID: None => 871136 quoteID: None => 871135 |
| 29988 - Proteus (Strategic Cruiser) | designerIDs: None => [1000102, 1000109, 1000101] quoteAuthorID: None => 732015 quoteID: None => 732014 |
| 29990 - Loki (Strategic Cruiser) | designerIDs: None => [1000047] quoteAuthorID: None => 870668 quoteID: None => 870667 |
| 30805 - Wolf Burgan's Hideout (Mission Container) | soundID: 14 => None |
| 30908 - Gue Mouey's Vindicator (Destructible Agents In Space) | soundID: 27 => None |
| 32207 - Freki (Assault Frigate) | designerIDs: None => [1000056] quoteAuthorID: None => 870646 quoteID: None => 870645 |
| 32209 - Mimir (Heavy Assault Cruiser) | designerIDs: None => [1000054] quoteAuthorID: None => 870676 quoteID: None => 870675 |
| 32221 - Scope Station (Large Collidable Structure) | soundID: 22 => None |
| 32238 - Biodome (Large Collidable Structure) | soundID: 19 => None |
| 32239 - Gallentean Deadspace Mansion (Large Collidable Structure) | soundID: 14 => None |
| 32305 - Armageddon Navy Issue (Battleship) | designerIDs: None => [1000064, 1000084] quoteAuthorID: None => 871080 quoteID: None => 871079 |
| 32307 - Dominix Navy Issue (Battleship) | designerIDs: None => [1000120] quoteAuthorID: None => 732056 quoteID: None => 732055 |
| 32309 - Scorpion Navy Issue (Battleship) | designerIDs: None => [1000035, 1000020] quoteAuthorID: None => 869558 quoteID: None => 869559 |
| 32311 - Typhoon Fleet Issue (Battleship) | designerIDs: None => [1000057, 1000051] quoteAuthorID: None => 870744 quoteID: None => 870743 |
| 32405 - Serpentis Research Facility (Large Collidable Object) | soundID: 14 => None |
| 32788 - Cambion (Assault Frigate) | designerIDs: None => [1000035, 1000019] quoteAuthorID: None => 869369 quoteID: None => 869370 |
| 32790 - Etana (Logistics) | designerIDs: None => [1000020] quoteAuthorID: None => 869484 quoteID: None => 869485 |
| 32811 - Miasmos Amastris Edition (Hauler) | designerIDs: None => [1000109, 1000102] quoteAuthorID: None => 732102 quoteID: None => 732101 |
| 32844 - Inner Zone Shipping Catalyst (Destroyer) | designerIDs: None => [1000096] quoteAuthorID: None => 731412 quoteID: None => 731414 |
| 32846 - Quafe Catalyst (Destroyer) | designerIDs: None => [1000100] quoteAuthorID: None => 731415 quoteID: None => 731417 |
| 32848 - Aliastra Catalyst (Destroyer) | designerIDs: None => [1000111] isDynamicType: None => 0 quoteAuthorID: None => 731400 quoteID: None => 731402 |
| 32872 - Algos (Destroyer) | designerIDs: None => [1000101] isDynamicType: None => 0 quoteAuthorID: None => 726595 quoteID: None => 726596 |
| 32874 - Dragoon (Destroyer) | designerIDs: None => [1000064] quoteAuthorID: None => 871114 quoteID: None => 871113 |
| 32876 - Corax (Destroyer) | designerIDs: None => [1000010] isDynamicType: None => 0 quoteAuthorID: None => 727522 quoteID: None => 727521 |
| 32878 - Talwar (Destroyer) | designerIDs: None => [1000056] quoteAuthorID: None => 870728 quoteID: None => 870727 |
| 32880 - Venture (Frigate) | designerIDs: None => [1000276] quoteAuthorID: None => 871949 quoteID: None => 871948 |
| 32983 - Sukuuvestaa Heron (Frigate) | designerIDs: None => [1000025] quoteAuthorID: None => 869397 quoteID: None => 869398 |
| 32985 - Inner Zone Shipping Imicus (Frigate) | designerIDs: None => [1000096] isDynamicType: None => 0 quoteAuthorID: None => 731124 quoteID: None => 731125 |
| 32987 - Sarum Magnate (Frigate) | designerIDs: None => [1000088] quoteAuthorID: None => 871182 quoteID: None => 871181 |
| 32989 - Vherokior Probe (Frigate) | designerIDs: None => [1000048] quoteAuthorID: None => 870752 quoteID: None => 870751 |
| 33079 - Hematos (Corvette) | designerIDs: None => [1000134] quoteAuthorID: None => 872044 quoteID: None => 872043 |
| 33081 - Taipan (Corvette) | designerIDs: None => [1000141] quoteAuthorID: None => 871981 quoteID: None => 871980 |
| 33082 - Taipan Blueprint (Frigate Blueprint) | published: 1 => 0 |
| 33083 - Violator (Corvette) | designerIDs: None => [1000133] isDynamicType: None => 0 quoteAuthorID: None => 872022 quoteID: None => 872021 |
| 33151 - Brutix Navy Issue (Combat Battlecruiser) | designerIDs: None => [1000120, 1000109] quoteAuthorID: None => 732062 quoteID: None => 732061 |
| 33153 - Drake Navy Issue (Combat Battlecruiser) | designerIDs: None => [1000010] quoteAuthorID: None => 869540 quoteID: None => 869541 |
| 33155 - Harbinger Navy Issue (Combat Battlecruiser) | Powergrid Output: 1495.0 => 1550.0 designerIDs: None => [1000066, 1000084] isDynamicType: None => 0 quoteAuthorID: None => 871124 quoteID: None => 871123 |
| 33157 - Hurricane Fleet Issue (Combat Battlecruiser) | designerIDs: None => [1000049, 1000050] isDynamicType: None => 0 quoteAuthorID: None => 870658 quoteID: None => 870657 |
| 33395 - Moracha (Force Recon Ship) | designerIDs: None => [1000133] quoteAuthorID: None => 872013 quoteID: None => 872012 |
| 33397 - Chremoas (Covert Ops) | designerIDs: None => [1000133] quoteAuthorID: None => 872007 quoteID: None => 872006 |
| 33513 - Leopard (Shuttle) | designerIDs: None => [1000052] quoteAuthorID: None => 870664 quoteID: None => 870663 |
| 33673 - Whiptail (Interceptor) | designerIDs: None => [1000141] quoteAuthorID: None => 871985 quoteID: None => 871984 |
| 33675 - Chameleon (Force Recon Ship) | designerIDs: None => [1000141] quoteAuthorID: None => 871991 quoteID: None => 871990 |
| 33697 - Prospect (Expedition Frigate) | designerIDs: None => [1000270] quoteAuthorID: None => 871951 quoteID: None => 871950 |
| 33816 - Garmur (Frigate) | designerIDs: None => [1000128] isDynamicType: None => 0 quoteAuthorID: None => 872069 quoteID: None => 872068 |
| 33818 - Orthrus (Cruiser) | designerIDs: None => [1000128] isDynamicType: None => 0 quoteAuthorID: None => 872073 quoteID: None => 872072 |
| 33820 - Barghest (Battleship) | designerIDs: None => [1000128] isDynamicType: None => 0 quoteAuthorID: None => 872077 quoteID: None => 872076 |
| 33915 - Medium Micro Jump Drive (Micro Jump Drive) | Can be fitted to: None => 85229.0 isDynamicType: None => 0 |
| 34118 - Megathron Quafe Edition (Battleship) | designerIDs: None => [1000100] |
| 34243 - Kronos Quafe Edition (Marauder) | designerIDs: None => [1000100] |
| 34317 - Confessor (Tactical Destroyer) | designerIDs: None => [1000066] quoteAuthorID: None => 871098 quoteID: None => 871097 |
| 34328 - Bowhead (Freighter) | designerIDs: None => [1000276] quoteAuthorID: None => 871977 quoteID: None => 871976 |
| 34404 - Solray Unaligned Power Terminal (Large Collidable Object) | soundID: 20 => None |
| 34405 - Solray Aligned Power Terminal (Large Collidable Object) | soundID: 20 => None |
| 34445 - Vexor Quafe Edition (Cruiser) | designerIDs: None => [1000100] |
| 34562 - Svipul (Tactical Destroyer) | designerIDs: None => [1000049, 1000411, 1000056, 1000412, 1000048, 1000047, 1000160, 1000057] quoteAuthorID: None => 870726 quoteID: None => 870725 |
| 34828 - Jackdaw (Tactical Destroyer) | designerIDs: None => [1000020] quoteAuthorID: None => 869496 quoteID: None => 869497 |
| 35683 - Hecate (Tactical Destroyer) | designerIDs: None => [1000102] quoteAuthorID: None => 731403 quoteID: None => 731405 |
| 35779 - Imp (Interceptor) | designerIDs: None => [1000161] quoteAuthorID: None => 872081 quoteID: None => 872080 |
| 35781 - Fiend (Heavy Interdiction Cruiser) | designerIDs: None => [1000161] quoteAuthorID: None => 872087 quoteID: None => 872086 |
| 37135 - Endurance (Expedition Frigate) | designerIDs: None => [1000277] quoteAuthorID: None => 871953 quoteID: None => 871952 |
| 37453 - Crucifier Navy Issue (Frigate) | designerIDs: None => [1000084, 1000066] quoteAuthorID: None => 871102 quoteID: None => 871101 |
| 37454 - Vigil Fleet Issue (Frigate) | designerIDs: None => [1000057, 1000051] quoteAuthorID: None => 870756 quoteID: None => 870755 |
| 37455 - Griffin Navy Issue (Frigate) | designerIDs: None => [1000019] quoteAuthorID: None => 869391 quoteID: None => 869392 |
| 37456 - Maulus Navy Issue (Frigate) | designerIDs: None => [1000120, 1000101] isDynamicType: None => 0 quoteAuthorID: None => 731138 quoteID: None => 731139 |
| 37457 - Deacon (Logistics Frigate) | designerIDs: None => [1000064] quoteAuthorID: None => 871110 quoteID: None => 871109 |
| 37458 - Kirin (Logistics Frigate) | designerIDs: None => [1000020] quoteAuthorID: None => 869393 quoteID: None => 869394 |
| 37459 - Thalia (Logistics Frigate) | designerIDs: None => [1000102] quoteAuthorID: None => 731122 quoteID: None => 731123 |
| 37460 - Scalpel (Logistics Frigate) | designerIDs: None => [1000160] isDynamicType: None => 0 quoteAuthorID: None => 871275 quoteID: None => 871274 |
| 37461 - Angel Dreadnought (Asteroid Angel Cartel Dreadnought) | entityWarpScrambleChance: None => 1.0 isDynamicType: None => 0 |
| 37462 - Domination Titan (Asteroid Angel Cartel Titan) | entityWarpScrambleChance: None => 1.0 |
| 37463 - Blood Dreadnought (Asteroid Blood Raider Dreadnought) | entityWarpScrambleChance: None => 1.0 isDynamicType: None => 0 |
| 37464 - Dark Blood Titan (Asteroid Blood Raider Titan) | entityWarpScrambleChance: None => 1.0 isDynamicType: None => 0 |
| 37465 - Guristas Dreadnought (Asteroid Guristas Dreadnought) | entityWarpScrambleChance: None => 1.0 isDynamicType: None => 0 |
| 37466 - Dread Guristas Titan (Asteroid Guristas Titan) | entityWarpScrambleChance: None => 1.0 isDynamicType: None => 0 |
| 37467 - Sansha's Dreadnought (Asteroid Sansha's Nation Dreadnought) | entityWarpScrambleChance: None => 1.0 isDynamicType: None => 0 |
| 37470 - Infested Carrier (Asteroid Rogue Drone Carrier) | entityWarpScrambleChance: None => 1.0 entityFactionLoss: None => 0.0 isDynamicType: None => 0 |
| 37471 - Sentient Infested Supercarrier (Asteroid Rogue Drone Supercarrier) | entityWarpScrambleChance: None => 1.0 entityFactionLoss: None => 0.0 isDynamicType: None => 0 |
| 37480 - Bifrost (Command Destroyer) | designerIDs: None => [1000049] quoteAuthorID: None => 870624 quoteID: None => 870623 |
| 37481 - Pontifex (Command Destroyer) | designerIDs: None => [1000064] quoteAuthorID: None => 871158 quoteID: None => 871157 |
| 37482 - Stork (Command Destroyer) | designerIDs: None => [1000010] isDynamicType: None => 0 quoteAuthorID: None => 869468 quoteID: None => 869469 |
| 37483 - Magus (Command Destroyer) | designerIDs: None => [1000101] quoteAuthorID: None => 731409 quoteID: None => 731411 |
| 37604 - Apostle (Force Auxiliary) | designerIDs: None => [1000084, 1000086] quoteAuthorID: None => 871070 quoteID: None => 871069 |
| 37605 - Minokawa (Force Auxiliary) | designerIDs: None => [1000019] quoteAuthorID: None => 869623 quoteID: None => 869624 |
| 37606 - Lif (Force Auxiliary) | designerIDs: None => [1000056] quoteAuthorID: None => 870666 quoteID: None => 870665 |
| 37607 - Ninazu (Force Auxiliary) | designerIDs: None => [1000102, 1000121] quoteAuthorID: None => 732098 quoteID: None => 732097 |
| 37805 - Republic Fleet Shield Recharger (Shield Recharger) | iconID: 83 => 26451 |
| 37820 - Caldari Navy Shield Power Relay (Shield Power Relay) | iconID: 83 => 26450 |
| 37825 - Dread Guristas Shield Flux Coil (Shield Flux Coil) | iconID: 83 => 26449 |
| 37870 - Serpentis Secure Hold (Large Collidable Structure) | soundID: 15 => None |
| 40671 - True Sansha's Supercarrier (Asteroid Sansha's Nation Supercarrier) | entityWarpScrambleChance: None => 1.0 isDynamicType: None => 0 |
| 41396 - Domination Dreadnought (Asteroid Angel Cartel Dreadnought) | entityWarpScrambleChance: None => 1.0 isDynamicType: None => 0 |
| 41397 - Dark Blood Dreadnought (Asteroid Blood Raider Dreadnought) | entityWarpScrambleChance: None => 1.0 isDynamicType: None => 0 |
| 41398 - Dread Guristas Dreadnought (Asteroid Guristas Dreadnought) | entityWarpScrambleChance: None => 1.0 isDynamicType: None => 0 |
| 41399 - True Sansha's Dreadnought (Asteroid Sansha's Nation Dreadnought) | entityWarpScrambleChance: None => 1.0 isDynamicType: None => 0 |
| 41401 - Sentient Infested Carrier (Asteroid Rogue Drone Carrier) | entityWarpScrambleChance: None => 1.0 entityFactionLoss: None => 0.0 isDynamicType: None => 0 |
| 42124 - Vehement (Dreadnought) | designerIDs: None => [1000133] quoteAuthorID: None => 872038 quoteID: None => 872037 |
| 42125 - Vendetta (Supercarrier) | designerIDs: None => [1000133] quoteAuthorID: None => 872040 quoteID: None => 872039 |
| 42126 - Vanquisher (Titan) | designerIDs: None => [1000133] quoteAuthorID: None => 872042 quoteID: None => 872041 |
| 42132 - Vanguard (Carrier) | Conduit Passenger Bonus: None => 100.0 |
| 42241 - Molok (Titan) | designerIDs: None => [1000134] quoteAuthorID: None => 872063 quoteID: None => 872062 |
| 42242 - Dagon (Force Auxiliary) | designerIDs: None => [1000134] quoteAuthorID: None => 872061 quoteID: None => 872060 |
| 42243 - Chemosh (Dreadnought) | designerIDs: None => [1000134] quoteAuthorID: None => 872066 quoteID: None => 872065 |
| 42244 - Porpoise (Industrial Command Ship) | designerIDs: None => [1000270] quoteAuthorID: None => 871971 quoteID: None => 871970 |
| 42245 - Rabisu (Logistics) | designerIDs: None => [1000134] quoteAuthorID: None => 872052 quoteID: None => 872051 |
| 42246 - Caedes (Covert Ops) | designerIDs: None => [1000134] quoteAuthorID: None => 872048 quoteID: None => 872047 |
| 44111 - Tahron's Custom Heat Sink (Heat Sink) | iconID: 1046 => 26453 |
| 44112 - Vadari's Custom Gyrostabilizer (Gyrostabilizer) | iconID: 1046 => 26452 |
| 44113 - Kaatara's Custom Magnetic Field Stabilizer (Magnetic Field Stabilizer) | iconID: 1046 => 26454 |
| 44114 - Torelle's Custom Magnetic Field Stabilizer (Magnetic Field Stabilizer) | iconID: 1046 => 26454 |
| 44115 - Torelle's Custom Magnetic Field Stabilizer Blueprint (Gunnery Upgrade Blueprint) | iconID: 1046 => 26454 |
| 44116 - Kaatara's Custom Magnetic Field Stabilizer Blueprint (Gunnery Upgrade Blueprint) | iconID: 1046 => 26454 |
| 44117 - Vadari's Custom Gyrostabilizer Blueprint (Gunnery Upgrade Blueprint) | iconID: 1046 => 26452 |
| 44118 - Tahron's Custom Heat Sink Blueprint (Heat Sink Blueprint) | iconID: 1046 => 26453 |
| 44253 - TEST Structure (Structure Entities) | soundID: 20160 => None |
| 45530 - Virtuoso (Stealth Bomber) | designerIDs: None => [1000133] quoteAuthorID: None => 872028 quoteID: None => 872027 |
| 45531 - Victor (Force Recon Ship) | designerIDs: None => [1000133] quoteAuthorID: None => 872034 quoteID: None => 872033 |
| 45645 - Loggerhead (Force Auxiliary) | designerIDs: None => [1000141] quoteAuthorID: None => 871999 quoteID: None => 871998 |
| 45647 - Caiman (Dreadnought) | designerIDs: None => [1000141] quoteAuthorID: None => 871997 quoteID: None => 871996 |
| 45649 - Komodo (Titan) | designerIDs: None => [1000141] quoteAuthorID: None => 872001 quoteID: None => 872000 |
| 46219 - Synth Drop Booster Reaction Formula (Biochemical Reaction Formulas) | iconID: 21829 => 26420 |
| 46220 - Synth Exile Booster Reaction Formula (Biochemical Reaction Formulas) | iconID: 21829 => 26425 |
| 46221 - Synth Frentix Booster Reaction Formula (Biochemical Reaction Formulas) | iconID: 21829 => 26430 |
| 46222 - Standard Frentix Booster Reaction Formula (Biochemical Reaction Formulas) | iconID: 21829 => 26431 |
| 46223 - Standard Drop Booster Reaction Formula (Biochemical Reaction Formulas) | iconID: 21829 => 26421 |
| 46224 - Standard Exile Booster Reaction Formula (Biochemical Reaction Formulas) | iconID: 21829 => 26426 |
| 46225 - Standard Mindflood Booster Reaction Formula (Biochemical Reaction Formulas) | iconID: 21829 => 26436 |
| 46226 - Standard X-Instinct Booster Reaction Formula (Biochemical Reaction Formulas) | iconID: 21829 => 26446 |
| 46227 - Standard Sooth Sayer Booster Reaction Formula (Biochemical Reaction Formulas) | iconID: 21829 => 26441 |
| 46228 - Synth Mindflood Booster Reaction Formula (Biochemical Reaction Formulas) | iconID: 21829 => 26435 |
| 46229 - Synth Sooth Sayer Booster Reaction Formula (Biochemical Reaction Formulas) | iconID: 21829 => 26440 |
| 46230 - Standard Blue Pill Booster Reaction Formula (Biochemical Reaction Formulas) | iconID: 21829 => 26411 |
| 46231 - Standard Crash Booster Reaction Formula (Biochemical Reaction Formulas) | iconID: 21829 => 26416 |
| 46232 - Synth X-Instinct Booster Reaction Formula (Biochemical Reaction Formulas) | iconID: 21829 => 26445 |
| 46233 - Synth Blue Pill Booster Reaction Formula (Biochemical Reaction Formulas) | iconID: 21829 => 26410 |
| 46234 - Synth Crash Booster Reaction Formula (Biochemical Reaction Formulas) | iconID: 21829 => 26415 |
| 46235 - Strong Blue Pill Booster Reaction Formula (Biochemical Reaction Formulas) | iconID: 21829 => 26413 |
| 46236 - Improved Crash Booster Reaction Formula (Biochemical Reaction Formulas) | iconID: 21829 => 26417 |
| 46237 - Improved Drop Booster Reaction Formula (Biochemical Reaction Formulas) | iconID: 21829 => 26422 |
| 46238 - Improved Exile Booster Reaction Formula (Biochemical Reaction Formulas) | iconID: 21829 => 26427 |
| 46240 - Improved Mindflood Booster Reaction Formula (Biochemical Reaction Formulas) | iconID: 21829 => 26437 |
| 46241 - Improved Frentix Booster Reaction Formula (Biochemical Reaction Formulas) | iconID: 21829 => 26432 |
| 46242 - Improved X-Instinct Booster Reaction Formula (Biochemical Reaction Formulas) | iconID: 21829 => 26447 |
| 46243 - Improved Sooth Sayer Booster Reaction Formula (Biochemical Reaction Formulas) | iconID: 21829 => 26442 |
| 46244 - Strong Crash Booster Reaction Formula (Biochemical Reaction Formulas) | iconID: 21829 => 26418 |
| 46245 - Strong Drop Booster Reaction Formula (Biochemical Reaction Formulas) | iconID: 21829 => 26423 |
| 46246 - Strong Exile Booster Reaction Formula (Biochemical Reaction Formulas) | iconID: 21829 => 26428 |
| 46247 - Strong Mindflood Booster Reaction Formula (Biochemical Reaction Formulas) | iconID: 21829 => 26438 |
| 46248 - Strong Frentix Booster Reaction Formula (Biochemical Reaction Formulas) | iconID: 21829 => 26433 |
| 46249 - Strong X-Instinct Booster Reaction Formula (Biochemical Reaction Formulas) | iconID: 21829 => 26448 |
| 46250 - Strong Sooth Sayer Booster Reaction Formula (Biochemical Reaction Formulas) | iconID: 21829 => 26443 |
| 46251 - Improved Blue Pill Booster Reaction Formula (Biochemical Reaction Formulas) | iconID: 21829 => 26412 |
| 46767 - Amarr Trade Post (Large Collidable Object) | soundID: 18 => None |
| 47356 - Standup Capacitor Power Relay I (Structure Capacitor Power Relay) | iconID: 90 => 26455 |
| 47357 - Standup Capacitor Power Relay I Blueprint (Structure Module Blueprint) | iconID: 90 => 26455 |
| 47358 - Standup Capacitor Power Relay II (Structure Capacitor Power Relay) | iconID: 90 => 26455 |
| 47359 - Standup Capacitor Power Relay II Blueprint (Structure Module Blueprint) | iconID: 90 => 26455 |
| 47908 - Entropic Radiation Sink I (Entropic Radiation Sink) | iconID: 1046 => 26521 |
| 47909 - Compact Entropic Radiation Sink (Entropic Radiation Sink) | iconID: 1046 => 26521 |
| 47911 - Entropic Radiation Sink II (Entropic Radiation Sink) | iconID: 1046 => 26521 |
| 48095 - Entropic Radiation Sink I Blueprint (Entropic Radiation Sink Blueprint) | iconID: 1046 => 26521 |
| 48096 - Entropic Radiation Sink II Blueprint (Entropic Radiation Sink Blueprint) | iconID: 1046 => 26521 |
| 48960 - Deathglow Hunters Cookhouse (Non-Interactable Object) | soundID: 20160 => None |
| 49722 - Abyssal Magnetic Field Stabilizer (Magnetic Field Stabilizer) | iconID: 1046 => 26454 |
| 49726 - Abyssal Heat Sink (Heat Sink) | iconID: 1046 => 26453 |
| 49730 - Abyssal Gyrostabilizer (Gyrostabilizer) | iconID: 1046 => 26452 |
| 49734 - Abyssal Entropic Radiation Sink (Entropic Radiation Sink) | iconID: 1046 => 26521 |
| 52242 - Zorya's Entropic Radiation Sink (Entropic Radiation Sink) | iconID: 1046 => 26521 |
| 52243 - Zorya's Entropic Radiation Sink Blueprint (Entropic Radiation Sink Blueprint) | iconID: 1046 => 26521 |
| 52244 - Veles Entropic Radiation Sink (Entropic Radiation Sink) | iconID: 1046 => 26521 |
| 52245 - Veles Entropic Radiation Sink Blueprint (Entropic Radiation Sink Blueprint) | iconID: 1046 => 26521 |
| 52678 - Jita Trade Hub (Station) | soundID: 20162 => None |
| 52964 - Imperial Navy Revelation (EDENCOM Entities) | Bounty: None => 0.0 npcBehaviorMaximumCombatOrbitRange: 40000.0 => None |
| 52965 - State Navy Phoenix (EDENCOM Entities) | Bounty: None => 0.0 Explosion Radius Bonus: 1.0 => 3.0 |
| 52967 - Republic Fleet Naglfar (EDENCOM Entities) | factionID: 500002 => None |
| 53047 - CONCORD Stellar Observatory (Large Collidable Structure) | Capacitor Recharge time: None => 0.0 Bounty: None => 0.0 Capacitor Capacity: None => 0.0 entityFactionLoss: None => 0.0 |
| 53320 - CONCORD Stellar Observatory Wreck (Wreck) | flagAllAsSuspectOnLootWreck: None => 0.0 |
| 53542 - Fortified Caldari Battletower (Large Collidable Object) | soundID: 20162 => None |
| 56678 - ao1_t1_enviroment_asset (Non-Interactable Object) | soundID: 24 => None |
| 56682 - as1_enviroment_asset (Non-Interactable Object) | soundID: 26 => None |
| 56683 - as2_enviroment_asset (Non-Interactable Object) | soundID: 26 => None |
| 56684 - as3_enviroment_asset (Non-Interactable Object) | soundID: 26 => None |
| 56685 - as4_enviroment_asset (Non-Interactable Object) | soundID: 18 => None |
| 56686 - as5_enviroment_asset (Non-Interactable Object) | soundID: 18 => None |
| 56687 - as6_enviroment_asset (Non-Interactable Object) | soundID: 18 => None |
| 56688 - as7_enviroment_asset (Non-Interactable Object) | soundID: 18 => None |
| 56689 - as8_enviroment_asset (Non-Interactable Object) | soundID: 18 => None |
| 56690 - as9_enviroment_asset (Non-Interactable Object) | soundID: 18 => None |
| 57840 - Kor-Azor EVE Gate Research Facility (Large Collidable Object) | soundID: 20158 => None |
| 57842 - Duvolle Gravitational Wave Observatory (Large Collidable Object) | soundID: 20164 => None |
| 57844 - Intaki Syndicate Executive Retreat Center (Large Collidable Object) | soundID: 19 => None |
| 58739 - EoM Stolen Factory Outpost (Large Collidable Object) | soundID: 24 => None |
| 59358 - Kabar Terraforming HQ (Large Collidable Object) | soundID: 20164 => None |
| 59359 - Kabar Terraforming Science Facility (Large Collidable Object) | soundID: 27 => None |
| 59628 - Tribal Council Orbital Caravanserai (Large Collidable Object) | soundID: 20166 => None |
| 59729 - Minmatar Mining Corporation Testing HQ (Large Collidable Object) | soundID: 20166 => None |
| 59956 - Association for Interdisciplinary Research Outpost (Station) | soundID: 20164 => None |
| 59971 - SCC Encounter Surveillance Audit Control (Large Collidable Object) | soundID: 24 => None |
| 59972 - SCC Encounter Surveillance Administration (Large Collidable Object) | soundID: 14 => None |
| 60002 - The Traumark Installation (Large Collidable Object) | soundID: 20158 => None |
| 60004 - as6_tashmurkon_enviroment_asset (Non-Interactable Object) | soundID: 18 => None |
| 60005 - as7_tashmurkon_enviroment_asset (Non-Interactable Object) | soundID: 18 => None |
| 60042 - as3_tashmurkon_enviroment_asset (Non-Interactable Object) | soundID: 26 => None |
| 60460 - Exigent Light Drone Navigation Mutaplasmid (Mutaplasmids) | marketGroupID: 2800 (Drone Mutaplasmids) => 3720 (Light Drone Mutaplasmids) |
| 60461 - Exigent Light Drone Firepower Mutaplasmid (Mutaplasmids) | marketGroupID: 2800 (Drone Mutaplasmids) => 3720 (Light Drone Mutaplasmids) |
| 60462 - Exigent Light Drone Durability Mutaplasmid (Mutaplasmids) | marketGroupID: 2800 (Drone Mutaplasmids) => 3720 (Light Drone Mutaplasmids) |
| 60463 - Exigent Heavy Drone Navigation Mutaplasmid (Mutaplasmids) | marketGroupID: 2800 (Drone Mutaplasmids) => 3722 (Heavy Drone Mutaplasmids) |
| 60464 - Exigent Heavy Drone Firepower Mutaplasmid (Mutaplasmids) | marketGroupID: 2800 (Drone Mutaplasmids) => 3722 (Heavy Drone Mutaplasmids) |
| 60465 - Exigent Heavy Drone Durability Mutaplasmid (Mutaplasmids) | marketGroupID: 2800 (Drone Mutaplasmids) => 3722 (Heavy Drone Mutaplasmids) |
| 60466 - Exigent Heavy Drone Projection Mutaplasmid (Mutaplasmids) | marketGroupID: 2800 (Drone Mutaplasmids) => 3722 (Heavy Drone Mutaplasmids) |
| 60467 - Exigent Sentry Drone Precision Mutaplasmid (Mutaplasmids) | marketGroupID: 2800 (Drone Mutaplasmids) => 3723 (Sentry Drone Mutaplasmids) |
| 60468 - Exigent Sentry Drone Firepower Mutaplasmid (Mutaplasmids) | marketGroupID: 2800 (Drone Mutaplasmids) => 3723 (Sentry Drone Mutaplasmids) |
| 60469 - Exigent Sentry Drone Durability Mutaplasmid (Mutaplasmids) | marketGroupID: 2800 (Drone Mutaplasmids) => 3723 (Sentry Drone Mutaplasmids) |
| 60470 - Exigent Sentry Drone Projection Mutaplasmid (Mutaplasmids) | marketGroupID: 2800 (Drone Mutaplasmids) => 3723 (Sentry Drone Mutaplasmids) |
| 60471 - Exigent Light Drone Projection Mutaplasmid (Mutaplasmids) | marketGroupID: 2800 (Drone Mutaplasmids) => 3720 (Light Drone Mutaplasmids) |
| 60472 - Exigent Medium Drone Navigation Mutaplasmid (Mutaplasmids) | marketGroupID: 2800 (Drone Mutaplasmids) => 3721 (Medium Drone Mutaplasmids) |
| 60473 - Exigent Medium Drone Firepower Mutaplasmid (Mutaplasmids) | marketGroupID: 2800 (Drone Mutaplasmids) => 3721 (Medium Drone Mutaplasmids) |
| 60474 - Exigent Medium Drone Durability Mutaplasmid (Mutaplasmids) | marketGroupID: 2800 (Drone Mutaplasmids) => 3721 (Medium Drone Mutaplasmids) |
| 60475 - Exigent Medium Drone Projection Mutaplasmid (Mutaplasmids) | marketGroupID: 2800 (Drone Mutaplasmids) => 3721 (Medium Drone Mutaplasmids) |
| 60476 - Radical Drone Damage Amplifier Mutaplasmid (Mutaplasmids) | marketGroupID: 2800 (Drone Mutaplasmids) => 3724 (Drone Module Mutaplasmids) |
| 60477 - Radical Fighter Support Unit Mutaplasmid (Mutaplasmids) | marketGroupID: 2800 (Drone Mutaplasmids) => 3724 (Drone Module Mutaplasmids) |
| 60478 - Light Mutated Drone (Combat Drone) | variationParentTypeID: 2454 => None |
| 60479 - Medium Mutated Drone (Combat Drone) | variationParentTypeID: 2183 => None |
| 60480 - Heavy Mutated Drone (Combat Drone) | variationParentTypeID: 2444 => None |
| 60481 - Sentry Mutated Drone (Combat Drone) | variationParentTypeID: 23561 => None |
| 60584 - Non-Interactable Gallente Outpost (Do Not Translate) (Non-Interactable Object) | soundID: 14 => None |
| 60764 - Laelaps (Heavy Interdiction Cruiser) | designerIDs: None => [1000128] quoteAuthorID: None => 872326 quoteID: None => 872325 |
| 60765 - Raiju (Electronic Attack Ship) | designerIDs: None => [1000128] quoteAuthorID: None => 872071 quoteID: None => 872070 |
| 63089 - Captured Caldari Workshop (Non-Interactable Object) | soundID: 20162 => None |
| 63967 - Pirate Stargate Station (DO NOT TRANSLATE) (Non-Interactable Object) | soundID: 24 => None |
| 63984 - Caldari Research Outpost (DO NOT TRANSLATE) (Non-Interactable Object) | soundID: 13 => None |
| 63985 - Smuggler Service Outpost (DO NOT TRANSLATE) (Non-Interactable Object) | soundID: 14 => None |
| 64802 - Amarr Navy Research Station (Large Collidable Object) | soundID: 20158 => None |
| 64887 - Minmatar Border Security Outpost (Large Collidable Object) | soundID: 14 => None |
| 65146 - ao1_t1_enviroment_asset (Non-Interactable Object) | soundID: 24 => None |
| 70950 - Guristas War Installation (Non-Interactable Object) | soundID: 13 => None |
| 71481 - Imperial Navy Security Cordon Outpost (Large Collidable Object) | soundID: 20158 => None |
| 71482 - Ammatar Fleet Security Cordon Outpost (Large Collidable Object) | soundID: 20158 => None |
| 72091 - Federation Navy Security Station (Large Collidable Object) | soundID: 15 => None |
| 72093 - Federation Navy Security Station (Large Collidable Object) | soundID: 15 => None |
| 72333 - JSL Partnership Co-ordination Bureau (Large Collidable Object) | soundID: 24 => None |
| 72334 - Combine TNR Meeting Venue (Large Collidable Object) | soundID: 24 => None |
| 72335 - PKN Interstellar Executive Retreat (Large Collidable Object) | soundID: 24 => None |
| 72755 - cs4_ishukone_environment_asset (Non-Interactable Object) | soundID: 20162 => None |
| 72756 - cs4_hyasyoda_environment_asset (Non-Interactable Object) | soundID: 20162 => None |
| 72757 - cs4_wiyrkomi_environment_asset (Non-Interactable Object) | soundID: 20162 => None |
| 72758 - cs7_kaalakiota_environment_asset (Non-Interactable Object) | soundID: 20162 => None |
| 72759 - cs8_sukuuvestaa_environment_asset (Non-Interactable Object) | soundID: 20162 => None |
| 72760 - cs2_laidai_environment_asset (Non-Interactable Object) | soundID: 20162 => None |
| 72761 - cs2_noh_environment_asset (Non-Interactable Object) | soundID: 20162 => None |
| 72762 - cs2_cbd_environment_asset (Non-Interactable Object) | soundID: 20162 => None |
| 72811 - Cyclone Fleet Issue (Combat Battlecruiser) | Powergrid Output: 1215.0 => 1100.0 shipBonusMBC2: -9.0 => -7.5 designerIDs: None => [1000056, 1000049] quoteAuthorID: None => 870642 quoteID: None => 870641 |
| 72812 - Ferox Navy Issue (Combat Battlecruiser) | designerIDs: None => [1000019, 1000035] quoteAuthorID: None => 869550 quoteID: None => 869551 |
| 72869 - Myrmidon Navy Issue (Combat Battlecruiser) | Maximum Velocity: 155.0 => 160.0 Inertia Modifier: 0.7 => 0.67 shipBonusGBC2: 7.5 => 10.0 designerIDs: None => [1000109] quoteAuthorID: None => 732052 quoteID: None => 732051 |
| 72872 - Prophecy Navy Issue (Combat Battlecruiser) | designerIDs: None => [1000084, 1000064] quoteAuthorID: None => 871162 quoteID: None => 871161 |
| 72903 - Probe Fleet Issue (Frigate) | designerIDs: None => [1000160, 1000051] quoteAuthorID: None => 870692 quoteID: None => 870691 |
| 72904 - Heron Navy Issue (Frigate) | designerIDs: None => [1000020] quoteAuthorID: None => 869379 quoteID: None => 869380 |
| 72907 - Magnate Navy Issue (Frigate) | designerIDs: None => [1000084, 1000081] quoteAuthorID: None => 871140 quoteID: None => 871139 |
| 72913 - Imicus Navy Issue (Frigate) | designerIDs: None => [1000101, 1000102] quoteAuthorID: None => 731146 quoteID: None => 731145 |
| 72941 - Caldari Navy Modular Hub 01a (Non-Interactable Object) | soundID: 20162 => None |
| 72942 - Caldari Navy Modular Hub 01b (Non-Interactable Object) | soundID: 20162 => None |
| 72943 - Caldari Navy Modular Hub 01c (Non-Interactable Object) | soundID: 20162 => None |
| 72944 - Caldari Navy Modular Hub 01d (Non-Interactable Object) | soundID: 20162 => None |
| 73380 - Station Caldari 2 (DO NOT TRANSLATE) (Non-Interactable Object) | soundID: 16 => None |
| 73390 - Gallente Small Station (DO NOT TRANSLATE) (Non-Interactable Object) | soundID: 19 => None |
| 73391 - Non-Interactable Gallente Station 3 (Do Not Translate) (Non-Interactable Object) | soundID: 15 => None |
| 73440 - Non-Interactable Gallente Station 6 (Do Not Translate) (Non-Interactable Object) | soundID: 20164 => None |
| 73441 - Non-Interactable Gallente Station 1 (Do Not Translate) (Non-Interactable Object) | soundID: 15 => None |
| 73442 - Non-interactable Caldari Navy Station 4 (Do Not Translate) (Non-Interactable Object) | soundID: 20162 => None |
| 73787 - Naglfar Fleet Issue (Dreadnought) | designerIDs: None => [1000047, 1000049, 1000051] quoteAuthorID: None => 871285 quoteID: None => 871284 |
| 73789 - Coercer Navy Issue (Destroyer) | designerIDs: None => [1000066, 1000084] quoteAuthorID: None => 871096 quoteID: None => 871095 |
| 73790 - Revelation Navy Issue (Dreadnought) | designerIDs: None => [1000064, 1000084] quoteAuthorID: None => 871178 quoteID: None => 871177 |
| 73792 - Moros Navy Issue (Dreadnought) | designerIDs: None => [1000109] quoteAuthorID: None => 732072 quoteID: None => 732071 |
| 73793 - Phoenix Navy Issue (Dreadnought) | designerIDs: None => [1000035, 1000010] quoteAuthorID: None => 869619 quoteID: None => 869620 |
| 73794 - Thrasher Fleet Issue (Destroyer) | designerIDs: None => [1000057, 1000051] quoteAuthorID: None => 870738 quoteID: None => 870737 |
| 73795 - Cormorant Navy Issue (Destroyer) | designerIDs: None => [1000035, 1000019, 1000011, 1000005] quoteAuthorID: None => 869466 quoteID: None => 869467 |
| 73796 - Catalyst Navy Issue (Destroyer) | designerIDs: None => [1000102, 1000120] quoteAuthorID: None => 731406 quoteID: None => 731408 |
| 74397 - Minmatar Trade Post (Damaged) (Station) | soundID: 14 => None |
| 76378 - Non-interactable Caldari Navy Station Wreck 4 (Do Not Translate) (Non-Interactable Object) | soundID: 20162 => None |
| 77281 - Hubris (Lancer Dreadnought) | designerIDs: None => [1000102] quoteAuthorID: None => 732100 quoteID: None => 732099 |
| 77283 - Bane (Lancer Dreadnought) | designerIDs: None => [1000151] quoteAuthorID: None => 871088 quoteID: None => 871087 |
| 77284 - Karura (Lancer Dreadnought) | designerIDs: None => [1000019] quoteAuthorID: None => 869621 quoteID: None => 869622 |
| 77288 - Valravn (Lancer Dreadnought) | designerIDs: None => [1000160] quoteAuthorID: None => 870748 quoteID: None => 870747 |
| 77306 - VDB_Cloud_Silk_01a_Blue (Scalable Non-Interactable Object) | graphicID: 25984 => 27671 groupID: 227 => 4579 |
| 77307 - VDB_Cloud_Silk_01a_BrownRed (Scalable Non-Interactable Object) | graphicID: 25984 => 27672 groupID: 227 => 4579 |
| 77308 - VDB_Cloud_Silk_01a_GrayBrown (Scalable Non-Interactable Object) | graphicID: 25984 => 27673 groupID: 227 => 4579 |
| 77309 - VDB_Cloud_Silk_01a_GreenPurpleMulti (Scalable Non-Interactable Object) | graphicID: 25984 => 27674 groupID: 227 => 4579 |
| 77310 - VDB_Cloud_Silk_01a_RedBrown (Scalable Non-Interactable Object) | graphicID: 25984 => 27675 groupID: 227 => 4579 |
| 77311 - VDB_Cloud_Silk_01a_RedGray (Scalable Non-Interactable Object) | graphicID: 25984 => 27676 groupID: 227 => 4579 |
| 77312 - VDB_Cloud_Silk_02a_Blue (Scalable Non-Interactable Object) | graphicID: 25984 => 27677 groupID: 227 => 4579 |
| 77313 - VDB_Cloud_Silk_02a_BrownRed (Scalable Non-Interactable Object) | graphicID: 25984 => 27678 groupID: 227 => 4579 |
| 77314 - VDB_Cloud_Silk_02a_GrayBrown (Scalable Non-Interactable Object) | graphicID: 25984 => 27679 groupID: 227 => 4579 |
| 77315 - VDB_Cloud_Silk_02a_GreenPurpleMulti (Scalable Non-Interactable Object) | graphicID: 25984 => 27680 groupID: 227 => 4579 |
| 77316 - VDB_Cloud_Silk_02a_RedBrown (Scalable Non-Interactable Object) | graphicID: 25984 => 27681 groupID: 227 => 4579 |
| 77317 - VDB_Cloud_Silk_02a_RedGray (Scalable Non-Interactable Object) | graphicID: 25984 => 27682 groupID: 227 => 4579 |
| 77318 - VDB_Cloud_Silk_03a_Blue (Scalable Non-Interactable Object) | graphicID: 25984 => 27683 groupID: 227 => 4579 |
| 77319 - VDB_Cloud_Silk_03a_BrownRed (Scalable Non-Interactable Object) | graphicID: 25984 => 27684 groupID: 227 => 4579 |
| 77320 - VDB_Cloud_Silk_03a_GrayBrown (Scalable Non-Interactable Object) | graphicID: 25984 => 27685 groupID: 227 => 4579 |
| 77321 - VDB_Cloud_Silk_03a_GreenPurpleMulti (Scalable Non-Interactable Object) | graphicID: 25984 => 27686 groupID: 227 => 4579 |
| 77322 - VDB_Cloud_Silk_03a_RedBrown (Scalable Non-Interactable Object) | graphicID: 25984 => 27687 groupID: 227 => 4579 |
| 77323 - VDB_Cloud_Silk_03a_RedGray (Scalable Non-Interactable Object) | graphicID: 25984 => 27688 groupID: 227 => 4579 |
| 77324 - VDB_Cloud_Silk_04a_Blue (Scalable Non-Interactable Object) | graphicID: 25984 => 27689 groupID: 227 => 4579 |
| 77325 - VDB_Cloud_Silk_04a_BrownRed (Scalable Non-Interactable Object) | graphicID: 25984 => 27690 groupID: 227 => 4579 |
| 77326 - VDB_Cloud_Silk_04a_GrayBrown (Scalable Non-Interactable Object) | graphicID: 25984 => 27691 groupID: 227 => 4579 |
| 77327 - VDB_Cloud_Silk_04a_GreenPurpleMulti (Scalable Non-Interactable Object) | graphicID: 25984 => 27692 groupID: 227 => 4579 |
| 77328 - VDB_Cloud_Silk_04a_RedBrown (Scalable Non-Interactable Object) | graphicID: 25984 => 27693 groupID: 227 => 4579 |
| 77329 - VDB_Cloud_Silk_04a_RedGray (Scalable Non-Interactable Object) | graphicID: 25984 => 27694 groupID: 227 => 4579 |
| 77330 - VDB_Cloud_Silk_05a_Blue (Scalable Non-Interactable Object) | graphicID: 25984 => 27695 groupID: 227 => 4579 |
| 77331 - VDB_Cloud_Silk_05a_BrownRed (Scalable Non-Interactable Object) | graphicID: 25984 => 27696 groupID: 227 => 4579 |
| 77332 - VDB_Cloud_Silk_05a_GrayBrown (Scalable Non-Interactable Object) | graphicID: 25984 => 27697 groupID: 227 => 4579 |
| 77333 - VDB_Cloud_Silk_05a_GreenPurpleMulti (Scalable Non-Interactable Object) | graphicID: 25984 => 27698 groupID: 227 => 4579 |
| 77334 - VDB_Cloud_Silk_05a_RedBrown (Scalable Non-Interactable Object) | graphicID: 25984 => 27699 groupID: 227 => 4579 |
| 77335 - VDB_Cloud_Silk_05a_RedGray (Scalable Non-Interactable Object) | graphicID: 25984 => 27700 groupID: 227 => 4579 |
| 77336 - VDB_Cloud_Silk_06a_Blue (Scalable Non-Interactable Object) | graphicID: 25984 => 27701 groupID: 227 => 4579 |
| 77337 - VDB_Cloud_Silk_06a_BrownRed (Scalable Non-Interactable Object) | graphicID: 25984 => 27702 groupID: 227 => 4579 |
| 77338 - VDB_Cloud_Silk_06a_GrayBrown (Scalable Non-Interactable Object) | graphicID: 25984 => 27703 groupID: 227 => 4579 |
| 77339 - VDB_Cloud_Silk_06a_GreenPurpleMulti (Scalable Non-Interactable Object) | graphicID: 25984 => 27704 groupID: 227 => 4579 |
| 77340 - VDB_Cloud_Silk_06a_RedBrown (Scalable Non-Interactable Object) | graphicID: 25984 => 27705 groupID: 227 => 4579 |
| 77341 - VDB_Cloud_Silk_06a_RedGray (Scalable Non-Interactable Object) | graphicID: 25984 => 27706 groupID: 227 => 4579 |
| 77342 - VDB_Cloud_Spheroid_01a_DarkBlue (Scalable Non-Interactable Object) | graphicID: 25984 => 27707 groupID: 227 => 4579 |
| 77343 - VDB_Cloud_Spheroid_01a_PinkBrownMulti (Scalable Non-Interactable Object) | graphicID: 25984 => 27708 groupID: 227 => 4579 |
| 77344 - VDB_Cloud_Spheroid_01a_PurplePinkBlueMulti (Scalable Non-Interactable Object) | graphicID: 25984 => 27709 groupID: 227 => 4579 |
| 77345 - VDB_Cloud_Spheroid_01a_PurplePinkMulti (Scalable Non-Interactable Object) | graphicID: 25984 => 27710 groupID: 227 => 4579 |
| 77346 - VDB_Cloud_Spheroid_01a_RedOrange (Scalable Non-Interactable Object) | graphicID: 25984 => 27711 groupID: 227 => 4579 |
| 77347 - VDB_Cloud_Spheroid_01a_YellowGreen (Scalable Non-Interactable Object) | graphicID: 25984 => 27712 groupID: 227 => 4579 |
| 77726 - Cybele (Heavy Assault Cruiser) | designerIDs: None => [1000109] quoteAuthorID: None => 732037 quoteID: None => 732036 |
| 78333 - Mekubal (Destroyer) | designerIDs: None => [1000133] quoteAuthorID: None => 872009 quoteID: None => 872008 |
| 78366 - Alligator (Combat Battlecruiser) | designerIDs: None => [1000141] quoteAuthorID: None => 871993 quoteID: None => 871992 |
| 78367 - Mamba (Destroyer) | designerIDs: None => [1000141] quoteAuthorID: None => 871987 quoteID: None => 871986 |
| 78369 - Khizriel (Combat Battlecruiser) | designerIDs: None => [1000133] quoteAuthorID: None => 872015 quoteID: None => 872014 |
| 78414 - Shapash (Assault Frigate) | designerIDs: None => [1000109, 1000222, 1000216] quoteAuthorID: None => 731114 quoteID: None => 731115 |
| 78576 - Azariel (Titan) | designerIDs: None => [1000133] quoteAuthorID: None => 872019 quoteID: None => 872018 |
| 81144 - Superionic Ice (Colony Reagents) | basePrice: 28000.0 => 3500.0 |
| 81600 - Gist Erelim (Deadspace Angel Cartel Battleship) | Bounty: 1906250.0 => 2287500.0 |
| 81601 - Gistatis Quaestor (Deadspace Angel Cartel BattleCruiser) | Bounty: 350625.0 => 420800.0 |
| 81604 - Gistior Ruiner (Deadspace Angel Cartel Destroyer) | Bounty: 30625.0 => 36800.0 |
| 82342 - Sideswipe - Limited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727230 iconID: 26054 => 26298 |
| 82343 - Shifted Symmetry - Limited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727231 iconID: 26054 => 26299 |
| 82346 - Lined Clash - Limited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727232 iconID: 26054 => 26300 |
| 82347 - Jagged Static - Limited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727233 iconID: 26054 => 26301 |
| 82348 - Rank and File - Limited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727234 iconID: 26054 => 26302 |
| 82350 - Checkerboard - Limited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727235 iconID: 26054 => 26303 |
| 82351 - Hard Turn - Limited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727236 iconID: 26054 => 26304 |
| 82352 - Crossroad - Limited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727237 iconID: 26054 => 26305 |
| 82354 - Folded Path - Limited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727238 iconID: 26054 => 26306 |
| 82355 - Center Grade - Limited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727239 iconID: 26054 => 26307 |
| 82357 - Crystalized Gradient - Limited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727240 iconID: 26054 => 26308 |
| 82359 - Simple Hex Grade - Limited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727241 iconID: 26054 => 26309 |
| 82360 - Complex Hex - Limited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727242 iconID: 26054 => 26310 |
| 82361 - Quantic Fade - Limited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727243 iconID: 26054 => 26311 |
| 82362 - Asteroid Crumble - Limited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727244 iconID: 26054 => 26317 |
| 82363 - Half Measure - Limited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727245 iconID: 26054 => 26318 |
| 82364 - Angular Deployment - Limited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727246 iconID: 26054 => 26319 |
| 82365 - Lines of Convergence - Limited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727247 iconID: 26054 => 26320 |
| 82366 - Exit Marked - Limited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727248 iconID: 26054 => 26321 |
| 82368 - Hive Collapse - Limited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727249 iconID: 26054 => 26313 |
| 82369 - Fading Hive - Limited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727250 iconID: 26054 => 26312 |
| 82370 - Vector Shift - Limited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727251 iconID: 26054 => 26322 |
| 82371 - Tech Lines - Limited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727252 iconID: 26054 => 26323 |
| 82372 - Unhinged - Limited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727253 iconID: 26054 => 26324 |
| 82373 - Merging Paths - Limited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727254 iconID: 26054 => 26325 |
| 82374 - Wing Circuit - Limited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727255 iconID: 26054 => 26326 |
| 82376 - Hex Net - Limited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727256 iconID: 26054 => 26327 |
| 82377 - Impressionist Camo - Limited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727257 iconID: 26054 => 26329 |
| 82379 - Pointalist Sunset - Limited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727258 iconID: 26054 => 26315 |
| 82380 - Cyclic Sunrise - Limited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727259 iconID: 26054 => 26314 |
| 82381 - Starfield - Limited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727260 iconID: 26054 => 26316 |
| 82382 - Hex Foam - Limited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727261 iconID: 26054 => 26330 |
| 82383 - Hex Blast Off - Limited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727262 iconID: 26054 => 26331 |
| 82384 - Terminus Plate - Limited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727263 iconID: 26054 => 26337 |
| 82386 - Failing Fifth - Limited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727264 iconID: 26054 => 26338 |
| 82387 - Checkered Divide - Limited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727265 iconID: 26054 => 26339 |
| 82388 - Doppler Approach - Limited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727266 iconID: 26054 => 26340 |
| 82389 - Illusionary Tiger - Limited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727267 iconID: 26054 => 26341 |
| 82390 - Wing of the Fallen - Limited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727268 iconID: 26054 => 26342 |
| 82391 - Squared Off - Limited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727269 iconID: 26054 => 26343 |
| 82393 - Blooming Void - Limited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727270 iconID: 26054 => 26332 |
| 82394 - Emergent Stripes - Limited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727271 iconID: 26054 => 26333 |
| 82395 - Megacity Crunch - Limited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727272 iconID: 26054 => 26334 |
| 82396 - Megacity Skyline - Limited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727273 iconID: 26054 => 26335 |
| 82398 - Caronal Fade - Limited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727274 iconID: 26054 => 26336 |
| 82434 - Sideswipe - Unlimited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727185 iconID: 26054 => 26298 |
| 82435 - Shifted Symmetry - Unlimited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727186 iconID: 26054 => 26299 |
| 82438 - Lined Clash - Unlimited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727187 iconID: 26054 => 26300 |
| 82439 - Jagged Static - Unlimited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727188 iconID: 26054 => 26301 |
| 82440 - Rank and File - Unlimited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727189 iconID: 26054 => 26302 |
| 82442 - Checkerboard - Unlimited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727190 iconID: 26054 => 26303 |
| 82443 - Hard Turn - Unlimited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727191 iconID: 26054 => 26304 |
| 82444 - Crossroad - Unlimited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727192 iconID: 26054 => 26305 |
| 82446 - Folded Path - Unlimited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727193 iconID: 26054 => 26306 |
| 82447 - Center Grade - Unlimited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727194 iconID: 26054 => 26307 |
| 82449 - Crystalized Gradient - Unlimited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727195 iconID: 26054 => 26308 |
| 82451 - Simple Hex Grade - Unlimited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727196 iconID: 26054 => 26309 |
| 82452 - Complex Hex - Unlimited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727197 iconID: 26054 => 26310 |
| 82453 - Quantic Fade - Unlimited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727198 iconID: 26054 => 26311 |
| 82454 - Hive Collapse - Unlimited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727199 iconID: 26054 => 26313 |
| 82455 - Fading Hive - Unlimited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727200 iconID: 26054 => 26312 |
| 82457 - Pointalist Sunset - Unlimited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727201 iconID: 26054 => 26315 |
| 82458 - Cyclic Sunrise - Unlimited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727202 iconID: 26054 => 26314 |
| 82459 - Starfield - Unlimited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727203 iconID: 26054 => 26316 |
| 82460 - Asteroid Crumble - Unlimited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727204 iconID: 26054 => 26317 |
| 82461 - Half Measure - Unlimited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727205 iconID: 26054 => 26318 |
| 82462 - Angular Deployment - Unlimited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727206 iconID: 26054 => 26319 |
| 82463 - Lines of Convergence - Unlimited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727207 iconID: 26054 => 26320 |
| 82464 - Exit Marked - Unlimited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727208 iconID: 26054 => 26321 |
| 82466 - Vector Shift - Unlimited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727209 iconID: 26054 => 26322 |
| 82467 - Tech Lines - Unlimited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727210 iconID: 26054 => 26323 |
| 82468 - Unhinged - Unlimited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727211 iconID: 26054 => 26324 |
| 82469 - Merging Paths - Unlimited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727212 iconID: 26054 => 26325 |
| 82470 - Wing Circuit - Unlimited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727213 iconID: 26054 => 26326 |
| 82472 - Hex Net - Unlimited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727214 iconID: 26054 => 26327 |
| 82473 - Impressionist Camo - Unlimited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727215 iconID: 26054 => 26329 |
| 82474 - Hex Foam - Unlimited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727216 iconID: 26054 => 26330 |
| 82475 - Hex Blast Off - Unlimited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727217 iconID: 26054 => 26331 |
| 82477 - Blooming Void - Unlimited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727218 iconID: 26054 => 26332 |
| 82478 - Emergent Stripes - Unlimited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727219 iconID: 26054 => 26333 |
| 82479 - Megacity Crunch - Unlimited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727220 iconID: 26054 => 26334 |
| 82480 - Megacity Skyline - Unlimited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727221 iconID: 26054 => 26335 |
| 82482 - Caronal Fade - Unlimited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727222 iconID: 26054 => 26336 |
| 82484 - Terminus Plate - Unlimited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727223 iconID: 26054 => 26337 |
| 82486 - Failing Fifth - Unlimited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727224 iconID: 26054 => 26338 |
| 82487 - Checkered Divide - Unlimited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727225 iconID: 26054 => 26339 |
| 82488 - Doppler Approach - Unlimited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727226 iconID: 26054 => 26340 |
| 82489 - Illusionary Tiger - Unlimited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727227 iconID: 26054 => 26341 |
| 82490 - Wing of the Fallen - Unlimited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727228 iconID: 26054 => 26342 |
| 82491 - Squared Off - Unlimited (Ship SKIN Design Element) | published: 0 => 1 descriptionID: None => 727229 iconID: 26054 => 26343 |
| 83094 - Capital Jump Portal Generation (Navigation) | Conduit Passenger Bonus: 100.0 => None |
| 83636 - Corelior Gunner (Deadspace Serpentis Destroyer) | Bounty: 30625.0 => 36800.0 |
| 83637 - Corelatis Group Captain (Deadspace Serpentis BattleCruiser) | Bounty: 350625.0 => 420800.0 |
| 83638 - Core Fleet Admiral (Deadspace Serpentis Battleship) | Bounty: 1906250.0 => 2287500.0 |
| 83666 - Corpior Abbot (Deadspace Blood Raiders Destroyer) | Bounty: 30625.0 => 36800.0 |
| 83667 - Corpatis Oracle (Deadspace Blood Raiders BattleCruiser) | Bounty: 350625.0 => 420800.0 |
| 83668 - Corpus Exarch (Deadspace Blood Raiders Battleship) | Bounty: 1906250.0 => 2287500.0 |
| 83669 - Pithior Agitator (Deadspace Guristas Destroyer) | Bounty: 30625.0 => 36800.0 |
| 83670 - Pithatis Headsman (Deadspace Guristas BattleCruiser) | Bounty: 350625.0 => 420800.0 |
| 83671 - Pith Extirpator (Deadspace Guristas Battleship) | Bounty: 1906250.0 => 2287500.0 |
| 83672 - Centior Aberration (Deadspace Sansha's Nation Destroyer) | Bounty: 30625.0 => 36800.0 |
| 83673 - Centatis Banshee (Deadspace Sansha's Nation BattleCruiser) | Bounty: 350625.0 => 420800.0 |
| 83674 - Centus Doom Lord (Deadspace Sansha's Nation Battleship) | Bounty: 1906250.0 => 2287500.0 |
| 83675 - Contaminator Alvior (Deadspace Rogue Drone Destroyer) | Bounty: 30625.0 => 36800.0 |
| 83676 - Terminator Alvatis (Deadspace Rogue Drone BattleCruiser) | Bounty: 350625.0 => 420800.0 |
| 83677 - Alvus Sovereign (Deadspace Rogue Drone Battleship) | Bounty: 1906250.0 => 2287500.0 |
| 84220 - Executive Paragon Partnership (Sequencing) | published: 0 => 1 |
| 85225 - The Warden (Large Collidable Object) | raceID: None => 16 Untargetable: None => 1.0 descriptionID: None => 871490 groupID: 1975 => 226 |
| 85721 - YC113.05.24 - Dr. Yosef Okada Journal entry (Miscellaneous) | published: 0 => 1 basePrice: 0.0 => 5000000.0 marketGroupID: None => 1661 (Special Edition Commodities) |
| 85722 - YC113.11.09 - Dr. Yosef Okada Journal entry (Miscellaneous) | published: 0 => 1 basePrice: 0.0 => 5000000.0 marketGroupID: None => 1661 (Special Edition Commodities) |
| 85723 - YC114.01.19 - Dr. Yosef Okada Journal entry (Miscellaneous) | published: 0 => 1 basePrice: 0.0 => 40000000.0 marketGroupID: None => 1661 (Special Edition Commodities) |
| 85725 - YC117.02.06 - Yosef Okada Journal entry (Miscellaneous) | published: 0 => 1 basePrice: 0.0 => 5000000.0 marketGroupID: None => 1661 (Special Edition Commodities) |
| 85729 - YC117.11.01 - Yosef Okada Journal entry (Miscellaneous) | published: 0 => 1 basePrice: 0.0 => 5000000.0 marketGroupID: None => 1661 (Special Edition Commodities) |
| 85730 - YC117.11.06 - dictated record (Miscellaneous) | published: 0 => 1 basePrice: 0.0 => 15000000.0 marketGroupID: None => 1661 (Special Edition Commodities) |
| 85731 - YC117.11.08 - dictated record (Miscellaneous) | published: 0 => 1 basePrice: 0.0 => 15000000.0 marketGroupID: None => 1661 (Special Edition Commodities) |
| Mutator | Combines With | Produces | Mutations |
|---|---|---|---|
| 522 - 'Micro' Cap Battery
1185 - Small Cap Battery I 3488 - Small Cap Battery II 4787 - Small Compact Pb-Acid Cap Battery 23801 - 'Crucible' Small Cap Battery 41212 - Republic Fleet Small Cap Battery 41213 - Domination Small Cap Battery 41214 - Thukker Small Cap Battery |
Capacitor Warfare Resistance Bonus: 0.95x - 1.1x CPU usage: 0.95x - 1.25x Capacitor Bonus: 0.95x - 1.1x Powergrid Usage: 0.95x - 1.25x |
||
| 522 - 'Micro' Cap Battery
1185 - Small Cap Battery I 3488 - Small Cap Battery II 4787 - Small Compact Pb-Acid Cap Battery 23801 - 'Crucible' Small Cap Battery 41212 - Republic Fleet Small Cap Battery 41213 - Domination Small Cap Battery 41214 - Thukker Small Cap Battery |
Capacitor Warfare Resistance Bonus: 0.9x - 1.2x CPU usage: 0.85x - 1.3x Capacitor Bonus: 0.9x - 1.2x Powergrid Usage: 0.85x - 1.3x |
||
| 522 - 'Micro' Cap Battery
1185 - Small Cap Battery I 3488 - Small Cap Battery II 4787 - Small Compact Pb-Acid Cap Battery 23801 - 'Crucible' Small Cap Battery 41212 - Republic Fleet Small Cap Battery 41213 - Domination Small Cap Battery 41214 - Thukker Small Cap Battery |
Capacitor Warfare Resistance Bonus: 0.7x - 1.3x CPU usage: 0.8x - 1.5x Capacitor Bonus: 0.7x - 1.3x Powergrid Usage: 0.8x - 1.5x |
||
| 11293 - 100mm Steel Plates I
11295 - 200mm Steel Plates I 11339 - 100mm Reinforced Titanium Plates I 11341 - 100mm Rolled Tungsten Compact Plates 11343 - 100mm Crystalline Carbonide Restrained Plates 11345 - 100mm Reinforced Nanofiber Plates I 11347 - 200mm Reinforced Titanium Plates I 11349 - 200mm Rolled Tungsten Compact Plates 11351 - 200mm Crystalline Carbonide Restrained Plates 11353 - 200mm Reinforced Nanofiber Plates I 20345 - 100mm Steel Plates II 20347 - 200mm Steel Plates II 23783 - 'Abatis' 100mm Steel Plates 23787 - 'Chainmail' 200mm Steel Plates 23791 - 'Citadella' 100mm Steel Plates 28778 - Syndicate 100mm Steel Plates 28782 - Syndicate 200mm Steel Plates 31896 - Imperial Navy 100mm Steel Plates 31898 - Federation Navy 100mm Steel Plates 31904 - Imperial Navy 200mm Steel Plates 31906 - Federation Navy 200mm Steel Plates |
No Valid Output => |
CPU usage: 0.9x - 1.275x Mass Addition: 0.825x - 1.25x Powergrid Usage: 0.9x - 1.275x Armor Hitpoint Bonus: 0.925x - 1.15x |
|
| 11293 - 100mm Steel Plates I
11295 - 200mm Steel Plates I 11339 - 100mm Reinforced Titanium Plates I 11341 - 100mm Rolled Tungsten Compact Plates 11343 - 100mm Crystalline Carbonide Restrained Plates 11345 - 100mm Reinforced Nanofiber Plates I 11347 - 200mm Reinforced Titanium Plates I 11349 - 200mm Rolled Tungsten Compact Plates 11351 - 200mm Crystalline Carbonide Restrained Plates 11353 - 200mm Reinforced Nanofiber Plates I 20345 - 100mm Steel Plates II 20347 - 200mm Steel Plates II 23783 - 'Abatis' 100mm Steel Plates 23787 - 'Chainmail' 200mm Steel Plates 23791 - 'Citadella' 100mm Steel Plates 28778 - Syndicate 100mm Steel Plates 28782 - Syndicate 200mm Steel Plates 31896 - Imperial Navy 100mm Steel Plates 31898 - Federation Navy 100mm Steel Plates 31904 - Imperial Navy 200mm Steel Plates 31906 - Federation Navy 200mm Steel Plates |
No Valid Output => |
CPU usage: 0.75x - 1.55x Mass Addition: 0.55x - 1.45x Powergrid Usage: 0.75x - 1.55x Armor Hitpoint Bonus: 0.65x - 1.35x |
|
| 11293 - 100mm Steel Plates I
11295 - 200mm Steel Plates I 11339 - 100mm Reinforced Titanium Plates I 11341 - 100mm Rolled Tungsten Compact Plates 11343 - 100mm Crystalline Carbonide Restrained Plates 11345 - 100mm Reinforced Nanofiber Plates I 11347 - 200mm Reinforced Titanium Plates I 11349 - 200mm Rolled Tungsten Compact Plates 11351 - 200mm Crystalline Carbonide Restrained Plates 11353 - 200mm Reinforced Nanofiber Plates I 20345 - 100mm Steel Plates II 20347 - 200mm Steel Plates II 23783 - 'Abatis' 100mm Steel Plates 23787 - 'Chainmail' 200mm Steel Plates 23791 - 'Citadella' 100mm Steel Plates 28778 - Syndicate 100mm Steel Plates 28782 - Syndicate 200mm Steel Plates 31896 - Imperial Navy 100mm Steel Plates 31898 - Federation Navy 100mm Steel Plates 31904 - Imperial Navy 200mm Steel Plates 31906 - Federation Navy 200mm Steel Plates |
No Valid Output => |
CPU usage: 0.825x - 1.35x Mass Addition: 0.7x - 1.35x Powergrid Usage: 0.825x - 1.35x Armor Hitpoint Bonus: 0.8x - 1.25x |
|
| 523 - Small Armor Repairer I
1183 - Small Armor Repairer II 4529 - Small I-a Enduring Armor Repairer 4531 - Small Inefficient Armor Repair Unit 4533 - Small ACM Compact Armor Repairer 4535 - Small Automated Carapace Restoration 13962 - Domination Small Armor Repairer 13963 - True Sansha Small Armor Repairer 13964 - Dark Blood Small Armor Repairer 14069 - Shadow Serpentis Small Armor Repairer 15741 - Ammatar Navy Small Armor Repairer 15744 - Federation Navy Small Armor Repairer 17494 - Republic Fleet Small Armor Repairer 17548 - Imperial Navy Small Armor Repairer 18999 - Corpii C-Type Small Armor Repairer 19001 - Corpii B-Type Small Armor Repairer 19003 - Corpii A-Type Small Armor Repairer 19005 - Centii C-Type Small Armor Repairer 19007 - Centii B-Type Small Armor Repairer 19009 - Centii A-Type Small Armor Repairer 19011 - Coreli C-Type Small Armor Repairer 19013 - Coreli B-Type Small Armor Repairer 19015 - Coreli A-Type Small Armor Repairer 22887 - 'Harmony' Small Armor Repairer I 23795 - 'Gorget' Small Armor Repairer I 28556 - Khanid Navy Small Armor Repairer 84970 - Asine's Modified Small Armor Repairer 84971 - Makra's Modified Small Armor Repairer |
No Valid Output => |
Activation time / duration: 0.9375x - 1.0375x CPU usage: 0.9x - 1.275x Armor Hitpoints Repaired: 0.925x - 1.125x Powergrid Usage: 0.9x - 1.275x Activation Cost: 0.825x - 1.25x |
|
| 523 - Small Armor Repairer I
1183 - Small Armor Repairer II 4529 - Small I-a Enduring Armor Repairer 4533 - Small ACM Compact Armor Repairer 13962 - Domination Small Armor Repairer 13963 - True Sansha Small Armor Repairer 13964 - Dark Blood Small Armor Repairer 14069 - Shadow Serpentis Small Armor Repairer 15741 - Ammatar Navy Small Armor Repairer 15744 - Federation Navy Small Armor Repairer 17494 - Republic Fleet Small Armor Repairer 17548 - Imperial Navy Small Armor Repairer 18999 - Corpii C-Type Small Armor Repairer 19001 - Corpii B-Type Small Armor Repairer 19003 - Corpii A-Type Small Armor Repairer 19005 - Centii C-Type Small Armor Repairer 19007 - Centii B-Type Small Armor Repairer 19009 - Centii A-Type Small Armor Repairer 19011 - Coreli C-Type Small Armor Repairer 19013 - Coreli B-Type Small Armor Repairer 19015 - Coreli A-Type Small Armor Repairer 22887 - 'Harmony' Small Armor Repairer I 23795 - 'Gorget' Small Armor Repairer I 28556 - Khanid Navy Small Armor Repairer 84970 - Asine's Modified Small Armor Repairer 84971 - Makra's Modified Small Armor Repairer |
No Valid Output => |
Activation time / duration: 0.85x - 1.15x CPU usage: 0.75x - 1.55x Armor Hitpoints Repaired: 0.75x - 1.25x Powergrid Usage: 0.75x - 1.55x Activation Cost: 0.55x - 1.45x |
|
| 523 - Small Armor Repairer I
1183 - Small Armor Repairer II 4529 - Small I-a Enduring Armor Repairer 4533 - Small ACM Compact Armor Repairer 13962 - Domination Small Armor Repairer 13963 - True Sansha Small Armor Repairer 13964 - Dark Blood Small Armor Repairer 14069 - Shadow Serpentis Small Armor Repairer 15741 - Ammatar Navy Small Armor Repairer 15744 - Federation Navy Small Armor Repairer 17494 - Republic Fleet Small Armor Repairer 17548 - Imperial Navy Small Armor Repairer 18999 - Corpii C-Type Small Armor Repairer 19001 - Corpii B-Type Small Armor Repairer 19003 - Corpii A-Type Small Armor Repairer 19005 - Centii C-Type Small Armor Repairer 19007 - Centii B-Type Small Armor Repairer 19009 - Centii A-Type Small Armor Repairer 19011 - Coreli C-Type Small Armor Repairer 19013 - Coreli B-Type Small Armor Repairer 19015 - Coreli A-Type Small Armor Repairer 22887 - 'Harmony' Small Armor Repairer I 23795 - 'Gorget' Small Armor Repairer I 28556 - Khanid Navy Small Armor Repairer 84970 - Asine's Modified Small Armor Repairer 84971 - Makra's Modified Small Armor Repairer |
No Valid Output => |
Activation time / duration: 0.9125x - 1.075x CPU usage: 0.825x - 1.4x Armor Hitpoints Repaired: 0.85x - 1.175x Powergrid Usage: 0.825x - 1.4x Activation Cost: 0.7x - 1.35x |
|
| 33076 - Small Ancillary Armor Repairer | No Valid Output => |
Reload Time: 0.65x - 1.35x Activation Cost: 0.55x - 1.45x Activation time / duration: 0.75x - 1.25x CPU usage: 0.75x - 1.55x Armor Hitpoints Repaired: 0.75x - 1.25x Powergrid Usage: 0.75x - 1.55x |
|
| 11297 - 400mm Steel Plates I
11299 - 800mm Steel Plates I 11307 - 400mm Reinforced Titanium Plates I 11309 - 400mm Rolled Tungsten Compact Plates 11311 - 400mm Crystalline Carbonide Restrained Plates 11313 - 400mm Reinforced Nanofiber Plates I 11315 - 800mm Reinforced Titanium Plates I 11317 - 800mm Rolled Tungsten Compact Plates 11319 - 800mm Crystalline Carbonide Restrained Plates 11321 - 800mm Reinforced Nanofiber Plates I 20349 - 400mm Steel Plates II 20351 - 800mm Steel Plates II 23789 - 'Bastion' 400mm Steel Plates 23793 - 'Barbican' 800mm Steel Plates 28784 - Syndicate 400mm Steel Plates 28786 - Syndicate 800mm Steel Plates 31908 - Imperial Navy 400mm Steel Plates 31910 - Federation Navy 400mm Steel Plates 31916 - Imperial Navy 800mm Steel Plates 31918 - Federation Navy 800mm Steel Plates |
No Valid Output => |
CPU usage: 0.75x - 1.55x Mass Addition: 0.55x - 1.45x Powergrid Usage: 0.75x - 1.55x Armor Hitpoint Bonus: 0.65x - 1.35x |
|
| 11297 - 400mm Steel Plates I
11299 - 800mm Steel Plates I 11307 - 400mm Reinforced Titanium Plates I 11309 - 400mm Rolled Tungsten Compact Plates 11311 - 400mm Crystalline Carbonide Restrained Plates 11313 - 400mm Reinforced Nanofiber Plates I 11315 - 800mm Reinforced Titanium Plates I 11317 - 800mm Rolled Tungsten Compact Plates 11319 - 800mm Crystalline Carbonide Restrained Plates 11321 - 800mm Reinforced Nanofiber Plates I 20349 - 400mm Steel Plates II 20351 - 800mm Steel Plates II 23789 - 'Bastion' 400mm Steel Plates 23793 - 'Barbican' 800mm Steel Plates 28784 - Syndicate 400mm Steel Plates 28786 - Syndicate 800mm Steel Plates 31908 - Imperial Navy 400mm Steel Plates 31910 - Federation Navy 400mm Steel Plates 31916 - Imperial Navy 800mm Steel Plates 31918 - Federation Navy 800mm Steel Plates |
No Valid Output => |
CPU usage: 0.825x - 1.35x Mass Addition: 0.7x - 1.35x Powergrid Usage: 0.825x - 1.35x Armor Hitpoint Bonus: 0.8x - 1.25x |
|
| 11297 - 400mm Steel Plates I
11299 - 800mm Steel Plates I 11307 - 400mm Reinforced Titanium Plates I 11309 - 400mm Rolled Tungsten Compact Plates 11311 - 400mm Crystalline Carbonide Restrained Plates 11313 - 400mm Reinforced Nanofiber Plates I 11315 - 800mm Reinforced Titanium Plates I 11317 - 800mm Rolled Tungsten Compact Plates 11319 - 800mm Crystalline Carbonide Restrained Plates 11321 - 800mm Reinforced Nanofiber Plates I 20349 - 400mm Steel Plates II 20351 - 800mm Steel Plates II 23789 - 'Bastion' 400mm Steel Plates 23793 - 'Barbican' 800mm Steel Plates 28784 - Syndicate 400mm Steel Plates 28786 - Syndicate 800mm Steel Plates 31908 - Imperial Navy 400mm Steel Plates 31910 - Federation Navy 400mm Steel Plates 31916 - Imperial Navy 800mm Steel Plates 31918 - Federation Navy 800mm Steel Plates |
No Valid Output => |
CPU usage: 0.9x - 1.275x Mass Addition: 0.825x - 1.25x Powergrid Usage: 0.9x - 1.275x Armor Hitpoint Bonus: 0.925x - 1.15x |
|
| 3528 - Medium Armor Repairer I
3530 - Medium Armor Repairer II 4569 - Medium I-a Enduring Armor Repairer 4571 - Medium Inefficient Armor Repair Unit 4573 - Medium ACM Compact Armor Repairer 4575 - Medium Automated Carapace Restoration 13958 - Domination Medium Armor Repairer 13959 - True Sansha Medium Armor Repairer 13960 - Dark Blood Medium Armor Repairer 14068 - Shadow Serpentis Medium Armor Repairer 15742 - Ammatar Navy Medium Armor Repairer 15745 - Federation Navy Medium Armor Repairer 17493 - Republic Fleet Medium Armor Repairer 17547 - Imperial Navy Medium Armor Repairer 19017 - Corpum C-Type Medium Armor Repairer 19019 - Corpum B-Type Medium Armor Repairer 19021 - Corpum A-Type Medium Armor Repairer 19023 - Centum C-Type Medium Armor Repairer 19025 - Centum B-Type Medium Armor Repairer 19027 - Centum A-Type Medium Armor Repairer 19029 - Corelum C-Type Medium Armor Repairer 19031 - Corelum B-Type Medium Armor Repairer 19033 - Corelum A-Type Medium Armor Repairer 22889 - 'Meditation' Medium Armor Repairer I 23797 - 'Greaves' Medium Armor Repairer I 28549 - Khanid Navy Medium Armor Repairer 84972 - Gara's Modified Medium Armor Repairer 84973 - Ryhad's Modified Medium Armor Repairer |
No Valid Output => |
Activation time / duration: 0.9375x - 1.0375x CPU usage: 0.9x - 1.275x Armor Hitpoints Repaired: 0.925x - 1.125x Powergrid Usage: 0.9x - 1.275x Activation Cost: 0.825x - 1.25x |
|
| 3528 - Medium Armor Repairer I
3530 - Medium Armor Repairer II 4569 - Medium I-a Enduring Armor Repairer 4573 - Medium ACM Compact Armor Repairer 13958 - Domination Medium Armor Repairer 13959 - True Sansha Medium Armor Repairer 13960 - Dark Blood Medium Armor Repairer 14068 - Shadow Serpentis Medium Armor Repairer 15742 - Ammatar Navy Medium Armor Repairer 15745 - Federation Navy Medium Armor Repairer 17493 - Republic Fleet Medium Armor Repairer 17547 - Imperial Navy Medium Armor Repairer 19017 - Corpum C-Type Medium Armor Repairer 19019 - Corpum B-Type Medium Armor Repairer 19021 - Corpum A-Type Medium Armor Repairer 19023 - Centum C-Type Medium Armor Repairer 19025 - Centum B-Type Medium Armor Repairer 19027 - Centum A-Type Medium Armor Repairer 19029 - Corelum C-Type Medium Armor Repairer 19031 - Corelum B-Type Medium Armor Repairer 19033 - Corelum A-Type Medium Armor Repairer 22889 - 'Meditation' Medium Armor Repairer I 23797 - 'Greaves' Medium Armor Repairer I 28549 - Khanid Navy Medium Armor Repairer 84972 - Gara's Modified Medium Armor Repairer 84973 - Ryhad's Modified Medium Armor Repairer |
No Valid Output => |
Activation time / duration: 0.9125x - 1.075x CPU usage: 0.825x - 1.4x Armor Hitpoints Repaired: 0.85x - 1.175x Powergrid Usage: 0.825x - 1.4x Activation Cost: 0.7x - 1.35x |
|
| 33101 - Medium Ancillary Armor Repairer | No Valid Output => |
Reload Time: 0.65x - 1.35x Activation Cost: 0.55x - 1.45x Activation time / duration: 0.75x - 1.25x CPU usage: 0.75x - 1.55x Armor Hitpoints Repaired: 0.75x - 1.25x Powergrid Usage: 0.75x - 1.55x |
|
| 3528 - Medium Armor Repairer I
3530 - Medium Armor Repairer II 4569 - Medium I-a Enduring Armor Repairer 4573 - Medium ACM Compact Armor Repairer 13958 - Domination Medium Armor Repairer 13959 - True Sansha Medium Armor Repairer 13960 - Dark Blood Medium Armor Repairer 14068 - Shadow Serpentis Medium Armor Repairer 15742 - Ammatar Navy Medium Armor Repairer 15745 - Federation Navy Medium Armor Repairer 17493 - Republic Fleet Medium Armor Repairer 17547 - Imperial Navy Medium Armor Repairer 19017 - Corpum C-Type Medium Armor Repairer 19019 - Corpum B-Type Medium Armor Repairer 19021 - Corpum A-Type Medium Armor Repairer 19023 - Centum C-Type Medium Armor Repairer 19025 - Centum B-Type Medium Armor Repairer 19027 - Centum A-Type Medium Armor Repairer 19029 - Corelum C-Type Medium Armor Repairer 19031 - Corelum B-Type Medium Armor Repairer 19033 - Corelum A-Type Medium Armor Repairer 22889 - 'Meditation' Medium Armor Repairer I 23797 - 'Greaves' Medium Armor Repairer I 28549 - Khanid Navy Medium Armor Repairer 84972 - Gara's Modified Medium Armor Repairer 84973 - Ryhad's Modified Medium Armor Repairer |
No Valid Output => |
Activation time / duration: 0.85x - 1.15x CPU usage: 0.75x - 1.55x Armor Hitpoints Repaired: 0.75x - 1.25x Powergrid Usage: 0.75x - 1.55x Activation Cost: 0.55x - 1.45x |
|
| 11279 - 1600mm Steel Plates I
11323 - 1600mm Reinforced Titanium Plates I 11325 - 1600mm Rolled Tungsten Compact Plates 11327 - 1600mm Crystalline Carbonide Restrained Plates 11329 - 1600mm Reinforced Nanofiber Plates I 20353 - 1600mm Steel Plates II 23785 - 'Bailey' 1600mm Steel Plates 28780 - Syndicate 1600mm Steel Plates 31900 - Imperial Navy 1600mm Steel Plates 31902 - Federation Navy 1600mm Steel Plates |
No Valid Output => |
CPU usage: 0.9x - 1.275x Mass Addition: 0.825x - 1.25x Powergrid Usage: 0.9x - 1.275x Armor Hitpoint Bonus: 0.925x - 1.15x |
|
| 11279 - 1600mm Steel Plates I
11323 - 1600mm Reinforced Titanium Plates I 11325 - 1600mm Rolled Tungsten Compact Plates 11327 - 1600mm Crystalline Carbonide Restrained Plates 11329 - 1600mm Reinforced Nanofiber Plates I 20353 - 1600mm Steel Plates II 23785 - 'Bailey' 1600mm Steel Plates 28780 - Syndicate 1600mm Steel Plates 31900 - Imperial Navy 1600mm Steel Plates 31902 - Federation Navy 1600mm Steel Plates |
No Valid Output => |
CPU usage: 0.75x - 1.55x Mass Addition: 0.55x - 1.45x Powergrid Usage: 0.75x - 1.55x Armor Hitpoint Bonus: 0.65x - 1.35x |
|
| 3538 - Large Armor Repairer I
3540 - Large Armor Repairer II 4609 - Large I-a Enduring Armor Repairer 4611 - Large Inefficient Armor Repair Unit 4613 - Large ACM Compact Armor Repairer 4615 - Large Automated Carapace Restoration 4621 - Large 'Reprieve' Vestment Reconstructer I 13955 - Domination Large Armor Repairer 13956 - True Sansha Large Armor Repairer 13957 - Dark Blood Large Armor Repairer 14067 - Shadow Serpentis Large Armor Repairer 14552 - Mizuro's Modified Large Armor Repairer 14554 - Gotan's Modified Large Armor Repairer 14848 - Brokara's Modified Large Armor Repairer 14849 - Tairei's Modified Large Armor Repairer 14850 - Selynne's Modified Large Armor Repairer 14851 - Raysere's Modified Large Armor Repairer 14852 - Vizan's Modified Large Armor Repairer 14853 - Ahremen's Modified Large Armor Repairer 14854 - Chelm's Modified Large Armor Repairer 14855 - Draclira's Modified Large Armor Repairer 15160 - Brynn's Modified Large Armor Repairer 15161 - Tuvan's Modified Large Armor Repairer 15162 - Setele's Modified Large Armor Repairer 15163 - Cormack's Modified Large Armor Repairer 15743 - Ammatar Navy Large Armor Repairer 15746 - Federation Navy Large Armor Repairer 17492 - Republic Fleet Large Armor Repairer 17546 - Imperial Navy Large Armor Repairer 19035 - Core C-Type Large Armor Repairer 19036 - Core B-Type Large Armor Repairer 19037 - Core A-Type Large Armor Repairer 19038 - Core X-Type Large Armor Repairer 19039 - Corpus C-Type Large Armor Repairer 19040 - Centus C-Type Large Armor Repairer 19041 - Corpus B-Type Large Armor Repairer 19042 - Centus B-Type Large Armor Repairer 19043 - Corpus A-Type Large Armor Repairer 19044 - Centus A-Type Large Armor Repairer 19045 - Corpus X-Type Large Armor Repairer 19046 - Centus X-Type Large Armor Repairer 22891 - 'Protest' Large Armor Repairer I 23799 - 'Hauberk' Large Armor Repairer I 28544 - Khanid Navy Large Armor Repairer |
No Valid Output => |
Activation time / duration: 0.9375x - 1.0375x CPU usage: 0.9x - 1.275x Armor Hitpoints Repaired: 0.925x - 1.125x Powergrid Usage: 0.9x - 1.275x Activation Cost: 0.825x - 1.25x |
|
| 11279 - 1600mm Steel Plates I
11323 - 1600mm Reinforced Titanium Plates I 11325 - 1600mm Rolled Tungsten Compact Plates 11327 - 1600mm Crystalline Carbonide Restrained Plates 11329 - 1600mm Reinforced Nanofiber Plates I 20353 - 1600mm Steel Plates II 23785 - 'Bailey' 1600mm Steel Plates 28780 - Syndicate 1600mm Steel Plates 31900 - Imperial Navy 1600mm Steel Plates 31902 - Federation Navy 1600mm Steel Plates |
No Valid Output => |
CPU usage: 0.825x - 1.35x Mass Addition: 0.7x - 1.35x Powergrid Usage: 0.825x - 1.35x Armor Hitpoint Bonus: 0.8x - 1.25x |
|
| 3538 - Large Armor Repairer I
3540 - Large Armor Repairer II 4609 - Large I-a Enduring Armor Repairer 4611 - Large Inefficient Armor Repair Unit 4613 - Large ACM Compact Armor Repairer 4615 - Large Automated Carapace Restoration 4621 - Large 'Reprieve' Vestment Reconstructer I 13955 - Domination Large Armor Repairer 13956 - True Sansha Large Armor Repairer 13957 - Dark Blood Large Armor Repairer 14067 - Shadow Serpentis Large Armor Repairer 14552 - Mizuro's Modified Large Armor Repairer 14554 - Gotan's Modified Large Armor Repairer 14848 - Brokara's Modified Large Armor Repairer 14849 - Tairei's Modified Large Armor Repairer 14850 - Selynne's Modified Large Armor Repairer 14851 - Raysere's Modified Large Armor Repairer 14852 - Vizan's Modified Large Armor Repairer 14853 - Ahremen's Modified Large Armor Repairer 14854 - Chelm's Modified Large Armor Repairer 14855 - Draclira's Modified Large Armor Repairer 15160 - Brynn's Modified Large Armor Repairer 15161 - Tuvan's Modified Large Armor Repairer 15162 - Setele's Modified Large Armor Repairer 15163 - Cormack's Modified Large Armor Repairer 15743 - Ammatar Navy Large Armor Repairer 15746 - Federation Navy Large Armor Repairer 17492 - Republic Fleet Large Armor Repairer 17546 - Imperial Navy Large Armor Repairer 19035 - Core C-Type Large Armor Repairer 19036 - Core B-Type Large Armor Repairer 19037 - Core A-Type Large Armor Repairer 19038 - Core X-Type Large Armor Repairer 19039 - Corpus C-Type Large Armor Repairer 19040 - Centus C-Type Large Armor Repairer 19041 - Corpus B-Type Large Armor Repairer 19042 - Centus B-Type Large Armor Repairer 19043 - Corpus A-Type Large Armor Repairer 19044 - Centus A-Type Large Armor Repairer 19045 - Corpus X-Type Large Armor Repairer 19046 - Centus X-Type Large Armor Repairer 22891 - 'Protest' Large Armor Repairer I 23799 - 'Hauberk' Large Armor Repairer I 28544 - Khanid Navy Large Armor Repairer |
No Valid Output => |
Activation time / duration: 0.85x - 1.15x CPU usage: 0.75x - 1.55x Armor Hitpoints Repaired: 0.75x - 1.25x Powergrid Usage: 0.75x - 1.55x Activation Cost: 0.55x - 1.45x |
|
| 3538 - Large Armor Repairer I
3540 - Large Armor Repairer II 4609 - Large I-a Enduring Armor Repairer 4611 - Large Inefficient Armor Repair Unit 4613 - Large ACM Compact Armor Repairer 4615 - Large Automated Carapace Restoration 4621 - Large 'Reprieve' Vestment Reconstructer I 13955 - Domination Large Armor Repairer 13956 - True Sansha Large Armor Repairer 13957 - Dark Blood Large Armor Repairer 14067 - Shadow Serpentis Large Armor Repairer 14552 - Mizuro's Modified Large Armor Repairer 14554 - Gotan's Modified Large Armor Repairer 14848 - Brokara's Modified Large Armor Repairer 14849 - Tairei's Modified Large Armor Repairer 14850 - Selynne's Modified Large Armor Repairer 14851 - Raysere's Modified Large Armor Repairer 14852 - Vizan's Modified Large Armor Repairer 14853 - Ahremen's Modified Large Armor Repairer 14854 - Chelm's Modified Large Armor Repairer 14855 - Draclira's Modified Large Armor Repairer 15160 - Brynn's Modified Large Armor Repairer 15161 - Tuvan's Modified Large Armor Repairer 15162 - Setele's Modified Large Armor Repairer 15163 - Cormack's Modified Large Armor Repairer 15743 - Ammatar Navy Large Armor Repairer 15746 - Federation Navy Large Armor Repairer 17492 - Republic Fleet Large Armor Repairer 17546 - Imperial Navy Large Armor Repairer 19035 - Core C-Type Large Armor Repairer 19036 - Core B-Type Large Armor Repairer 19037 - Core A-Type Large Armor Repairer 19038 - Core X-Type Large Armor Repairer 19039 - Corpus C-Type Large Armor Repairer 19040 - Centus C-Type Large Armor Repairer 19041 - Corpus B-Type Large Armor Repairer 19042 - Centus B-Type Large Armor Repairer 19043 - Corpus A-Type Large Armor Repairer 19044 - Centus A-Type Large Armor Repairer 19045 - Corpus X-Type Large Armor Repairer 19046 - Centus X-Type Large Armor Repairer 22891 - 'Protest' Large Armor Repairer I 23799 - 'Hauberk' Large Armor Repairer I 28544 - Khanid Navy Large Armor Repairer |
No Valid Output => |
Activation time / duration: 0.9125x - 1.075x CPU usage: 0.825x - 1.4x Armor Hitpoints Repaired: 0.85x - 1.175x Powergrid Usage: 0.825x - 1.4x Activation Cost: 0.7x - 1.35x |
|
| 33103 - Large Ancillary Armor Repairer | No Valid Output => |
Reload Time: 0.65x - 1.35x Activation Cost: 0.55x - 1.45x Activation time / duration: 0.75x - 1.25x CPU usage: 0.75x - 1.55x Armor Hitpoints Repaired: 0.75x - 1.25x Powergrid Usage: 0.75x - 1.55x |
|
| 3534 - CONCORD Capital Armor Repairer
20701 - Capital Armor Repairer I 41498 - Capital I-a Enduring Armor Repairer 41499 - Capital ACM Compact Armor Repairer 41500 - Capital Armor Repairer II 41501 - Dark Blood Capital Armor Repairer 41502 - Shadow Serpentis Capital Armor Repairer |
No Valid Output => |
Activation time / duration: 0.9375x - 1.0375x CPU usage: 0.9x - 1.275x Armor Hitpoints Repaired: 0.925x - 1.125x Powergrid Usage: 0.9x - 1.275x Activation Cost: 0.825x - 1.25x |
|
| 3534 - CONCORD Capital Armor Repairer
20701 - Capital Armor Repairer I 41498 - Capital I-a Enduring Armor Repairer 41499 - Capital ACM Compact Armor Repairer 41500 - Capital Armor Repairer II 41501 - Dark Blood Capital Armor Repairer 41502 - Shadow Serpentis Capital Armor Repairer |
No Valid Output => |
Activation time / duration: 0.85x - 1.15x CPU usage: 0.75x - 1.55x Armor Hitpoints Repaired: 0.75x - 1.25x Powergrid Usage: 0.75x - 1.55x Activation Cost: 0.55x - 1.45x |
|
| 3534 - CONCORD Capital Armor Repairer
20701 - Capital Armor Repairer I 41498 - Capital I-a Enduring Armor Repairer 41499 - Capital ACM Compact Armor Repairer 41500 - Capital Armor Repairer II 41501 - Dark Blood Capital Armor Repairer 41502 - Shadow Serpentis Capital Armor Repairer |
No Valid Output => |
Activation time / duration: 0.9125x - 1.075x CPU usage: 0.825x - 1.4x Armor Hitpoints Repaired: 0.85x - 1.175x Powergrid Usage: 0.825x - 1.4x Activation Cost: 0.7x - 1.35x |
|
| 41503 - Capital Ancillary Armor Repairer | No Valid Output => |
Reload Time: 0.65x - 1.35x Activation Cost: 0.55x - 1.45x Activation time / duration: 0.75x - 1.25x CPU usage: 0.75x - 1.55x Armor Hitpoints Repaired: 0.75x - 1.25x Powergrid Usage: 0.75x - 1.55x |
|
| 438 - 1MN Afterburner II
439 - 1MN Afterburner I 6001 - 1MN Y-S8 Compact Afterburner 6003 - 1MN Monopropellant Enduring Afterburner 14110 - Domination 1MN Afterburner 14112 - Shadow Serpentis 1MN Afterburner 15749 - Republic Fleet 1MN Afterburner 15761 - Federation Navy 1MN Afterburner 18658 - Gistii C-Type 1MN Afterburner 18664 - Gistii B-Type 1MN Afterburner 18670 - Gistii A-Type 1MN Afterburner 18680 - Coreli C-Type 1MN Afterburner 18686 - Coreli B-Type 1MN Afterburner 18692 - Coreli A-Type 1MN Afterburner 21470 - 1MN Analog Booster Afterburner 21857 - 1MN Civilian Afterburner 84966 - Asine's Modified 1MN Afterburner 84967 - Ramaku's Modified 1MN Afterburner 85025 - Usaras' Modified 1MN Afterburner 85031 - True Sansha 1MN Afterburner |
No Valid Output => |
CPU usage: 0.9x - 1.275x Maximum Velocity Bonus: 0.95x - 1.125x Powergrid Usage: 0.9x - 1.275x Activation Cost: 0.825x - 1.25x |
|
| 438 - 1MN Afterburner II
439 - 1MN Afterburner I 6001 - 1MN Y-S8 Compact Afterburner 6003 - 1MN Monopropellant Enduring Afterburner 14110 - Domination 1MN Afterburner 14112 - Shadow Serpentis 1MN Afterburner 15749 - Republic Fleet 1MN Afterburner 15761 - Federation Navy 1MN Afterburner 18658 - Gistii C-Type 1MN Afterburner 18664 - Gistii B-Type 1MN Afterburner 18670 - Gistii A-Type 1MN Afterburner 18680 - Coreli C-Type 1MN Afterburner 18686 - Coreli B-Type 1MN Afterburner 18692 - Coreli A-Type 1MN Afterburner 21470 - 1MN Analog Booster Afterburner 21857 - 1MN Civilian Afterburner 84966 - Asine's Modified 1MN Afterburner 84967 - Ramaku's Modified 1MN Afterburner 85025 - Usaras' Modified 1MN Afterburner 85031 - True Sansha 1MN Afterburner |
No Valid Output => |
CPU usage: 0.75x - 1.55x Maximum Velocity Bonus: 0.75x - 1.25x Powergrid Usage: 0.75x - 1.55x Activation Cost: 0.55x - 1.45x |
|
| 438 - 1MN Afterburner II
439 - 1MN Afterburner I 6001 - 1MN Y-S8 Compact Afterburner 6003 - 1MN Monopropellant Enduring Afterburner 14110 - Domination 1MN Afterburner 14112 - Shadow Serpentis 1MN Afterburner 15749 - Republic Fleet 1MN Afterburner 15761 - Federation Navy 1MN Afterburner 18658 - Gistii C-Type 1MN Afterburner 18664 - Gistii B-Type 1MN Afterburner 18670 - Gistii A-Type 1MN Afterburner 18680 - Coreli C-Type 1MN Afterburner 18686 - Coreli B-Type 1MN Afterburner 18692 - Coreli A-Type 1MN Afterburner 21470 - 1MN Analog Booster Afterburner 21857 - 1MN Civilian Afterburner 84966 - Asine's Modified 1MN Afterburner 84967 - Ramaku's Modified 1MN Afterburner 85025 - Usaras' Modified 1MN Afterburner 85031 - True Sansha 1MN Afterburner |
No Valid Output => |
CPU usage: 0.825x - 1.35x Maximum Velocity Bonus: 0.9x - 1.175x Powergrid Usage: 0.825x - 1.35x Activation Cost: 0.7x - 1.35x |
|
| 434 - 5MN Microwarpdrive I
440 - 5MN Microwarpdrive II 5971 - 5MN Cold-Gas Enduring Microwarpdrive 5973 - 5MN Y-T8 Compact Microwarpdrive 14122 - Domination 5MN Microwarpdrive 14124 - Shadow Serpentis 5MN Microwarpdrive 15747 - Republic Fleet 5MN Microwarpdrive 15759 - Federation Navy 5MN Microwarpdrive 19313 - Coreli C-Type 5MN Microwarpdrive 19319 - Coreli B-Type 5MN Microwarpdrive 19325 - Coreli A-Type 5MN Microwarpdrive 19337 - Gistii C-Type 5MN Microwarpdrive 19343 - Gistii B-Type 5MN Microwarpdrive 19349 - Gistii A-Type 5MN Microwarpdrive 21476 - 5MN Digital Booster Microwarpdrive 35658 - 5MN Quad LiF Restrained Microwarpdrive 84962 - Asine's Modified 5MN Microwarpdrive 84963 - Ramaku's Modified 5MN Microwarpdrive |
No Valid Output => |
CPU usage: 0.825x - 1.35x Powergrid Usage: 0.825x - 1.35x Maximum Velocity Bonus: 0.925x - 1.085x Signature Radius Modifier: 0.75x - 1.15x Activation Cost: 0.7x - 1.35x |
|
| 434 - 5MN Microwarpdrive I
440 - 5MN Microwarpdrive II 5971 - 5MN Cold-Gas Enduring Microwarpdrive 5973 - 5MN Y-T8 Compact Microwarpdrive 14122 - Domination 5MN Microwarpdrive 14124 - Shadow Serpentis 5MN Microwarpdrive 15747 - Republic Fleet 5MN Microwarpdrive 15759 - Federation Navy 5MN Microwarpdrive 19313 - Coreli C-Type 5MN Microwarpdrive 19319 - Coreli B-Type 5MN Microwarpdrive 19325 - Coreli A-Type 5MN Microwarpdrive 19337 - Gistii C-Type 5MN Microwarpdrive 19343 - Gistii B-Type 5MN Microwarpdrive 19349 - Gistii A-Type 5MN Microwarpdrive 21476 - 5MN Digital Booster Microwarpdrive 35658 - 5MN Quad LiF Restrained Microwarpdrive 84962 - Asine's Modified 5MN Microwarpdrive 84963 - Ramaku's Modified 5MN Microwarpdrive |
No Valid Output => |
CPU usage: 0.9x - 1.275x Powergrid Usage: 0.9x - 1.275x Maximum Velocity Bonus: 0.96x - 1.05x Signature Radius Modifier: 0.85x - 1.075x Activation Cost: 0.825x - 1.25x |
|
| 434 - 5MN Microwarpdrive I
440 - 5MN Microwarpdrive II 5971 - 5MN Cold-Gas Enduring Microwarpdrive 5973 - 5MN Y-T8 Compact Microwarpdrive 14122 - Domination 5MN Microwarpdrive 14124 - Shadow Serpentis 5MN Microwarpdrive 15747 - Republic Fleet 5MN Microwarpdrive 15759 - Federation Navy 5MN Microwarpdrive 19313 - Coreli C-Type 5MN Microwarpdrive 19319 - Coreli B-Type 5MN Microwarpdrive 19325 - Coreli A-Type 5MN Microwarpdrive 19337 - Gistii C-Type 5MN Microwarpdrive 19343 - Gistii B-Type 5MN Microwarpdrive 19349 - Gistii A-Type 5MN Microwarpdrive 21476 - 5MN Digital Booster Microwarpdrive 35658 - 5MN Quad LiF Restrained Microwarpdrive 84962 - Asine's Modified 5MN Microwarpdrive 84963 - Ramaku's Modified 5MN Microwarpdrive |
No Valid Output => |
CPU usage: 0.75x - 1.55x Powergrid Usage: 0.75x - 1.55x Maximum Velocity Bonus: 0.85x - 1.15x Signature Radius Modifier: 0.65x - 1.35x Activation Cost: 0.55x - 1.45x |
|
| 6005 - 10MN Monopropellant Enduring Afterburner
12056 - 10MN Afterburner I 12058 - 10MN Afterburner II 14106 - Domination 10MN Afterburner 14108 - Shadow Serpentis 10MN Afterburner 15753 - Republic Fleet 10MN Afterburner 15766 - Federation Navy 10MN Afterburner 18660 - Gistum C-Type 10MN Afterburner 18666 - Gistum B-Type 10MN Afterburner 18672 - Gistum A-Type 10MN Afterburner 18682 - Corelum C-Type 10MN Afterburner 18688 - Corelum B-Type 10MN Afterburner 18694 - Corelum A-Type 10MN Afterburner 21472 - 10MN Analog Booster Afterburner 35656 - 10MN Y-S8 Compact Afterburner 84968 - Gara's Modified 10MN Afterburner 84969 - Sila's Modified 10MN Afterburner 85026 - Nija's Modified 10MN Afterburner 85032 - True Sansha 10MN Afterburner |
No Valid Output => |
CPU usage: 0.9x - 1.275x Maximum Velocity Bonus: 0.95x - 1.125x Powergrid Usage: 0.9x - 1.275x Activation Cost: 0.825x - 1.25x |
|
| 6005 - 10MN Monopropellant Enduring Afterburner
12056 - 10MN Afterburner I 12058 - 10MN Afterburner II 14106 - Domination 10MN Afterburner 14108 - Shadow Serpentis 10MN Afterburner 15753 - Republic Fleet 10MN Afterburner 15766 - Federation Navy 10MN Afterburner 18660 - Gistum C-Type 10MN Afterburner 18666 - Gistum B-Type 10MN Afterburner 18672 - Gistum A-Type 10MN Afterburner 18682 - Corelum C-Type 10MN Afterburner 18688 - Corelum B-Type 10MN Afterburner 18694 - Corelum A-Type 10MN Afterburner 21472 - 10MN Analog Booster Afterburner 35656 - 10MN Y-S8 Compact Afterburner 84968 - Gara's Modified 10MN Afterburner 84969 - Sila's Modified 10MN Afterburner 85026 - Nija's Modified 10MN Afterburner 85032 - True Sansha 10MN Afterburner |
No Valid Output => |
CPU usage: 0.75x - 1.55x Maximum Velocity Bonus: 0.75x - 1.25x Powergrid Usage: 0.75x - 1.55x Activation Cost: 0.55x - 1.45x |
|
| 6005 - 10MN Monopropellant Enduring Afterburner
12056 - 10MN Afterburner I 12058 - 10MN Afterburner II 14106 - Domination 10MN Afterburner 14108 - Shadow Serpentis 10MN Afterburner 15753 - Republic Fleet 10MN Afterburner 15766 - Federation Navy 10MN Afterburner 18660 - Gistum C-Type 10MN Afterburner 18666 - Gistum B-Type 10MN Afterburner 18672 - Gistum A-Type 10MN Afterburner 18682 - Corelum C-Type 10MN Afterburner 18688 - Corelum B-Type 10MN Afterburner 18694 - Corelum A-Type 10MN Afterburner 21472 - 10MN Analog Booster Afterburner 35656 - 10MN Y-S8 Compact Afterburner 84968 - Gara's Modified 10MN Afterburner 84969 - Sila's Modified 10MN Afterburner 85026 - Nija's Modified 10MN Afterburner 85032 - True Sansha 10MN Afterburner |
No Valid Output => |
CPU usage: 0.825x - 1.35x Maximum Velocity Bonus: 0.9x - 1.175x Powergrid Usage: 0.825x - 1.35x Activation Cost: 0.7x - 1.35x |
|
| 5975 - 50MN Cold-Gas Enduring Microwarpdrive
12052 - 50MN Microwarpdrive I 12076 - 50MN Microwarpdrive II 14118 - Domination 50MN Microwarpdrive 14120 - Shadow Serpentis 50MN Microwarpdrive 15751 - Republic Fleet 50MN Microwarpdrive 15764 - Federation Navy 50MN Microwarpdrive 19315 - Corelum C-Type 50MN Microwarpdrive 19321 - Corelum B-Type 50MN Microwarpdrive 19327 - Corelum A-Type 50MN Microwarpdrive 19339 - Gistum C-Type 50MN Microwarpdrive 19345 - Gistum B-Type 50MN Microwarpdrive 19351 - Gistum A-Type 50MN Microwarpdrive 21478 - 50MN Digital Booster Microwarpdrive 35659 - 50MN Y-T8 Compact Microwarpdrive 35660 - 50MN Quad LiF Restrained Microwarpdrive 84964 - Sila's Modified 50MN Microwarpdrive 84965 - Gara's Modified 50MN Microwarpdrive |
No Valid Output => |
CPU usage: 0.75x - 1.55x Powergrid Usage: 0.75x - 1.55x Maximum Velocity Bonus: 0.85x - 1.15x Signature Radius Modifier: 0.65x - 1.35x Activation Cost: 0.55x - 1.45x |
|
| 5975 - 50MN Cold-Gas Enduring Microwarpdrive
12052 - 50MN Microwarpdrive I 12076 - 50MN Microwarpdrive II 14118 - Domination 50MN Microwarpdrive 14120 - Shadow Serpentis 50MN Microwarpdrive 15751 - Republic Fleet 50MN Microwarpdrive 15764 - Federation Navy 50MN Microwarpdrive 19315 - Corelum C-Type 50MN Microwarpdrive 19321 - Corelum B-Type 50MN Microwarpdrive 19327 - Corelum A-Type 50MN Microwarpdrive 19339 - Gistum C-Type 50MN Microwarpdrive 19345 - Gistum B-Type 50MN Microwarpdrive 19351 - Gistum A-Type 50MN Microwarpdrive 21478 - 50MN Digital Booster Microwarpdrive 35659 - 50MN Y-T8 Compact Microwarpdrive 35660 - 50MN Quad LiF Restrained Microwarpdrive 84964 - Sila's Modified 50MN Microwarpdrive 84965 - Gara's Modified 50MN Microwarpdrive |
No Valid Output => |
CPU usage: 0.9x - 1.275x Powergrid Usage: 0.9x - 1.275x Maximum Velocity Bonus: 0.96x - 1.05x Signature Radius Modifier: 0.85x - 1.075x Activation Cost: 0.825x - 1.25x |
|
| 5975 - 50MN Cold-Gas Enduring Microwarpdrive
12052 - 50MN Microwarpdrive I 12076 - 50MN Microwarpdrive II 14118 - Domination 50MN Microwarpdrive 14120 - Shadow Serpentis 50MN Microwarpdrive 15751 - Republic Fleet 50MN Microwarpdrive 15764 - Federation Navy 50MN Microwarpdrive 19315 - Corelum C-Type 50MN Microwarpdrive 19321 - Corelum B-Type 50MN Microwarpdrive 19327 - Corelum A-Type 50MN Microwarpdrive 19339 - Gistum C-Type 50MN Microwarpdrive 19345 - Gistum B-Type 50MN Microwarpdrive 19351 - Gistum A-Type 50MN Microwarpdrive 21478 - 50MN Digital Booster Microwarpdrive 35659 - 50MN Y-T8 Compact Microwarpdrive 35660 - 50MN Quad LiF Restrained Microwarpdrive 84964 - Sila's Modified 50MN Microwarpdrive 84965 - Gara's Modified 50MN Microwarpdrive |
No Valid Output => |
CPU usage: 0.825x - 1.35x Powergrid Usage: 0.825x - 1.35x Maximum Velocity Bonus: 0.925x - 1.085x Signature Radius Modifier: 0.75x - 1.15x Activation Cost: 0.7x - 1.35x |
|
| 5955 - 100MN Monopropellant Enduring Afterburner
12066 - 100MN Afterburner I 12068 - 100MN Afterburner II 14102 - Domination 100MN Afterburner 14104 - Shadow Serpentis 100MN Afterburner 14484 - Mizuro's Modified 100MN Afterburner 14486 - Hakim's Modified 100MN Afterburner 14488 - Gotan's Modified 100MN Afterburner 14490 - Tobias' Modified 100MN Afterburner 14500 - Brynn's Modified 100MN Afterburner 14502 - Tuvan's Modified 100MN Afterburner 14504 - Setele's Modified 100MN Afterburner 14506 - Cormack's Modified 100MN Afterburner 15757 - Republic Fleet 100MN Afterburner 15770 - Federation Navy 100MN Afterburner 18662 - Gist C-Type 100MN Afterburner 18668 - Gist B-Type 100MN Afterburner 18674 - Gist A-Type 100MN Afterburner 18676 - Gist X-Type 100MN Afterburner 18684 - Core C-Type 100MN Afterburner 18690 - Core B-Type 100MN Afterburner 18696 - Core A-Type 100MN Afterburner 18698 - Core X-Type 100MN Afterburner 19491 - Thukker Modified 100MN Afterburner 21474 - 100MN Analog Booster Afterburner 35657 - 100MN Y-S8 Compact Afterburner |
No Valid Output => |
CPU usage: 0.825x - 1.35x Maximum Velocity Bonus: 0.9x - 1.175x Powergrid Usage: 0.825x - 1.35x Activation Cost: 0.7x - 1.35x |
|
| 5955 - 100MN Monopropellant Enduring Afterburner
12066 - 100MN Afterburner I 12068 - 100MN Afterburner II 14102 - Domination 100MN Afterburner 14104 - Shadow Serpentis 100MN Afterburner 14484 - Mizuro's Modified 100MN Afterburner 14486 - Hakim's Modified 100MN Afterburner 14488 - Gotan's Modified 100MN Afterburner 14490 - Tobias' Modified 100MN Afterburner 14500 - Brynn's Modified 100MN Afterburner 14502 - Tuvan's Modified 100MN Afterburner 14504 - Setele's Modified 100MN Afterburner 14506 - Cormack's Modified 100MN Afterburner 15757 - Republic Fleet 100MN Afterburner 15770 - Federation Navy 100MN Afterburner 18662 - Gist C-Type 100MN Afterburner 18668 - Gist B-Type 100MN Afterburner 18674 - Gist A-Type 100MN Afterburner 18676 - Gist X-Type 100MN Afterburner 18684 - Core C-Type 100MN Afterburner 18690 - Core B-Type 100MN Afterburner 18696 - Core A-Type 100MN Afterburner 18698 - Core X-Type 100MN Afterburner 19491 - Thukker Modified 100MN Afterburner 21474 - 100MN Analog Booster Afterburner 35657 - 100MN Y-S8 Compact Afterburner |
No Valid Output => |
CPU usage: 0.9x - 1.275x Maximum Velocity Bonus: 0.95x - 1.125x Powergrid Usage: 0.9x - 1.275x Activation Cost: 0.825x - 1.25x |
|
| 5955 - 100MN Monopropellant Enduring Afterburner
12066 - 100MN Afterburner I 12068 - 100MN Afterburner II 14102 - Domination 100MN Afterburner 14104 - Shadow Serpentis 100MN Afterburner 14484 - Mizuro's Modified 100MN Afterburner 14486 - Hakim's Modified 100MN Afterburner 14488 - Gotan's Modified 100MN Afterburner 14490 - Tobias' Modified 100MN Afterburner 14500 - Brynn's Modified 100MN Afterburner 14502 - Tuvan's Modified 100MN Afterburner 14504 - Setele's Modified 100MN Afterburner 14506 - Cormack's Modified 100MN Afterburner 15757 - Republic Fleet 100MN Afterburner 15770 - Federation Navy 100MN Afterburner 18662 - Gist C-Type 100MN Afterburner 18668 - Gist B-Type 100MN Afterburner 18674 - Gist A-Type 100MN Afterburner 18676 - Gist X-Type 100MN Afterburner 18684 - Core C-Type 100MN Afterburner 18690 - Core B-Type 100MN Afterburner 18696 - Core A-Type 100MN Afterburner 18698 - Core X-Type 100MN Afterburner 19491 - Thukker Modified 100MN Afterburner 21474 - 100MN Analog Booster Afterburner 35657 - 100MN Y-S8 Compact Afterburner |
No Valid Output => |
CPU usage: 0.75x - 1.55x Maximum Velocity Bonus: 0.75x - 1.25x Powergrid Usage: 0.75x - 1.55x Activation Cost: 0.55x - 1.45x |
|
| 5945 - 500MN Cold-Gas Enduring Microwarpdrive
12054 - 500MN Microwarpdrive I 12084 - 500MN Microwarpdrive II 14114 - Domination 500MN Microwarpdrive 14116 - Shadow Serpentis 500MN Microwarpdrive 14492 - Mizuro's Modified 500MN Microwarpdrive 14494 - Hakim's Modified 500MN Microwarpdrive 14496 - Gotan's Modified 500MN Microwarpdrive 14498 - Tobias' Modified 500MN Microwarpdrive 14508 - Brynn's Modified 500MN Microwarpdrive 14510 - Tuvan's Modified 500MN Microwarpdrive 14512 - Setele's Modified 500MN Microwarpdrive 14514 - Cormack's Modified 500MN Microwarpdrive 15755 - Republic Fleet 500MN Microwarpdrive 15768 - Federation Navy 500MN Microwarpdrive 19317 - Core C-Type 500MN Microwarpdrive 19323 - Core B-Type 500MN Microwarpdrive 19329 - Core A-Type 500MN Microwarpdrive 19335 - Core X-Type 500MN Microwarpdrive 19341 - Gist C-Type 500MN Microwarpdrive 19347 - Gist B-Type 500MN Microwarpdrive 19353 - Gist A-Type 500MN Microwarpdrive 19359 - Gist X-Type 500MN Microwarpdrive 21480 - 500MN Digital Booster Microwarpdrive 35661 - 500MN Y-T8 Compact Microwarpdrive 35662 - 500MN Quad LiF Restrained Microwarpdrive |
No Valid Output => |
CPU usage: 0.9x - 1.275x Powergrid Usage: 0.9x - 1.275x Maximum Velocity Bonus: 0.96x - 1.05x Signature Radius Modifier: 0.85x - 1.075x Activation Cost: 0.825x - 1.25x |
|
| 5945 - 500MN Cold-Gas Enduring Microwarpdrive
12054 - 500MN Microwarpdrive I 12084 - 500MN Microwarpdrive II 14114 - Domination 500MN Microwarpdrive 14116 - Shadow Serpentis 500MN Microwarpdrive 14492 - Mizuro's Modified 500MN Microwarpdrive 14494 - Hakim's Modified 500MN Microwarpdrive 14496 - Gotan's Modified 500MN Microwarpdrive 14498 - Tobias' Modified 500MN Microwarpdrive 14508 - Brynn's Modified 500MN Microwarpdrive 14510 - Tuvan's Modified 500MN Microwarpdrive 14512 - Setele's Modified 500MN Microwarpdrive 14514 - Cormack's Modified 500MN Microwarpdrive 15755 - Republic Fleet 500MN Microwarpdrive 15768 - Federation Navy 500MN Microwarpdrive 19317 - Core C-Type 500MN Microwarpdrive 19323 - Core B-Type 500MN Microwarpdrive 19329 - Core A-Type 500MN Microwarpdrive 19335 - Core X-Type 500MN Microwarpdrive 19341 - Gist C-Type 500MN Microwarpdrive 19347 - Gist B-Type 500MN Microwarpdrive 19353 - Gist A-Type 500MN Microwarpdrive 19359 - Gist X-Type 500MN Microwarpdrive 21480 - 500MN Digital Booster Microwarpdrive 35661 - 500MN Y-T8 Compact Microwarpdrive 35662 - 500MN Quad LiF Restrained Microwarpdrive |
No Valid Output => |
CPU usage: 0.825x - 1.35x Powergrid Usage: 0.825x - 1.35x Maximum Velocity Bonus: 0.925x - 1.085x Signature Radius Modifier: 0.75x - 1.15x Activation Cost: 0.7x - 1.35x |
|
| 5945 - 500MN Cold-Gas Enduring Microwarpdrive
12054 - 500MN Microwarpdrive I 12084 - 500MN Microwarpdrive II 14114 - Domination 500MN Microwarpdrive 14116 - Shadow Serpentis 500MN Microwarpdrive 14492 - Mizuro's Modified 500MN Microwarpdrive 14494 - Hakim's Modified 500MN Microwarpdrive 14496 - Gotan's Modified 500MN Microwarpdrive 14498 - Tobias' Modified 500MN Microwarpdrive 14508 - Brynn's Modified 500MN Microwarpdrive 14510 - Tuvan's Modified 500MN Microwarpdrive 14512 - Setele's Modified 500MN Microwarpdrive 14514 - Cormack's Modified 500MN Microwarpdrive 15755 - Republic Fleet 500MN Microwarpdrive 15768 - Federation Navy 500MN Microwarpdrive 19317 - Core C-Type 500MN Microwarpdrive 19323 - Core B-Type 500MN Microwarpdrive 19329 - Core A-Type 500MN Microwarpdrive 19335 - Core X-Type 500MN Microwarpdrive 19341 - Gist C-Type 500MN Microwarpdrive 19347 - Gist B-Type 500MN Microwarpdrive 19353 - Gist A-Type 500MN Microwarpdrive 19359 - Gist X-Type 500MN Microwarpdrive 21480 - 500MN Digital Booster Microwarpdrive 35661 - 500MN Y-T8 Compact Microwarpdrive 35662 - 500MN Quad LiF Restrained Microwarpdrive |
No Valid Output => |
CPU usage: 0.75x - 1.55x Powergrid Usage: 0.75x - 1.55x Maximum Velocity Bonus: 0.85x - 1.15x Signature Radius Modifier: 0.65x - 1.35x Activation Cost: 0.55x - 1.45x |
|
| 41236 - 10000MN Afterburner I
41237 - 10000MN Y-S8 Compact Afterburner 41238 - 10000MN Monopropellant Enduring Afterburner 41239 - 10000MN Afterburner II 41240 - Domination 10000MN Afterburner 41241 - Shadow Serpentis 10000MN Afterburner |
No Valid Output => |
CPU usage: 0.9x - 1.275x Maximum Velocity Bonus: 0.95x - 1.125x Powergrid Usage: 0.9x - 1.275x Activation Cost: 0.825x - 1.25x |
|
| 41236 - 10000MN Afterburner I
41237 - 10000MN Y-S8 Compact Afterburner 41238 - 10000MN Monopropellant Enduring Afterburner 41239 - 10000MN Afterburner II 41240 - Domination 10000MN Afterburner 41241 - Shadow Serpentis 10000MN Afterburner |
No Valid Output => |
CPU usage: 0.75x - 1.55x Maximum Velocity Bonus: 0.75x - 1.25x Powergrid Usage: 0.75x - 1.55x Activation Cost: 0.55x - 1.45x |
|
| 41236 - 10000MN Afterburner I
41237 - 10000MN Y-S8 Compact Afterburner 41238 - 10000MN Monopropellant Enduring Afterburner 41239 - 10000MN Afterburner II 41240 - Domination 10000MN Afterburner 41241 - Shadow Serpentis 10000MN Afterburner |
No Valid Output => |
CPU usage: 0.825x - 1.35x Maximum Velocity Bonus: 0.9x - 1.175x Powergrid Usage: 0.825x - 1.35x Activation Cost: 0.7x - 1.35x |
|
| 41249 - 50000MN Microwarpdrive I
41250 - 50000MN Y-T8 Compact Microwarpdrive 41251 - 50000MN Quad LiF Restrained Microwarpdrive 41252 - 50000MN Cold-Gas Enduring Microwarpdrive 41253 - 50000MN Microwarpdrive II 41254 - Domination 50000MN Microwarpdrive 41255 - Shadow Serpentis 50000MN Microwarpdrive |
No Valid Output => |
CPU usage: 0.825x - 1.35x Powergrid Usage: 0.825x - 1.35x Maximum Velocity Bonus: 0.925x - 1.085x Signature Radius Modifier: 0.75x - 1.15x Activation Cost: 0.7x - 1.35x |
|
| 41249 - 50000MN Microwarpdrive I
41250 - 50000MN Y-T8 Compact Microwarpdrive 41251 - 50000MN Quad LiF Restrained Microwarpdrive 41252 - 50000MN Cold-Gas Enduring Microwarpdrive 41253 - 50000MN Microwarpdrive II 41254 - Domination 50000MN Microwarpdrive 41255 - Shadow Serpentis 50000MN Microwarpdrive |
No Valid Output => |
CPU usage: 0.9x - 1.275x Powergrid Usage: 0.9x - 1.275x Maximum Velocity Bonus: 0.97x - 1.035x Signature Radius Modifier: 0.85x - 1.075x Activation Cost: 0.825x - 1.25x |
|
| 41249 - 50000MN Microwarpdrive I
41250 - 50000MN Y-T8 Compact Microwarpdrive 41251 - 50000MN Quad LiF Restrained Microwarpdrive 41252 - 50000MN Cold-Gas Enduring Microwarpdrive 41253 - 50000MN Microwarpdrive II 41254 - Domination 50000MN Microwarpdrive 41255 - Shadow Serpentis 50000MN Microwarpdrive |
No Valid Output => |
CPU usage: 0.75x - 1.55x Powergrid Usage: 0.75x - 1.55x Maximum Velocity Bonus: 0.85x - 1.15x Signature Radius Modifier: 0.65x - 1.35x Activation Cost: 0.55x - 1.45x |
|
| 521 - 'Basic' Damage Control
2046 - Damage Control I 2048 - Damage Control II 5839 - IFFA Compact Damage Control 23418 - 'Radical' Damage Control 41200 - Shadow Serpentis Damage Control 41201 - Syndicate Damage Control 41202 - Sentient Damage Control 41203 - Brynn's Modified Damage Control 41204 - Unit D-34343's Modified Damage Control 41205 - Tuvan's Modified Damage Control 41206 - Unit F-435454's Modified Damage Control 41207 - Setele's Modified Damage Control 41208 - Unit P-343554's Modified Damage Control 41210 - Cormack's Modified Damage Control 41211 - Unit W-634's Modified Damage Control |
No Valid Output => |
Structure Kinetic Damage Resistance: 0.85x - 1.075x Structure Thermal Damage Resistance: 0.85x - 1.075x CPU usage: 0.9x - 1.275x Structure EM Damage Resistance: 0.85x - 1.075x Structure Explosive Damage Resistance: 0.85x - 1.075x |
|
| 521 - 'Basic' Damage Control
2046 - Damage Control I 2048 - Damage Control II 5839 - IFFA Compact Damage Control 23418 - 'Radical' Damage Control 41200 - Shadow Serpentis Damage Control 41201 - Syndicate Damage Control 41202 - Sentient Damage Control 41203 - Brynn's Modified Damage Control 41204 - Unit D-34343's Modified Damage Control 41205 - Tuvan's Modified Damage Control 41206 - Unit F-435454's Modified Damage Control 41207 - Setele's Modified Damage Control 41208 - Unit P-343554's Modified Damage Control 41210 - Cormack's Modified Damage Control 41211 - Unit W-634's Modified Damage Control |
No Valid Output => |
Structure Kinetic Damage Resistance: 0.65x - 1.35x Structure Thermal Damage Resistance: 0.65x - 1.35x CPU usage: 0.7x - 1.6x Structure EM Damage Resistance: 0.65x - 1.35x Structure Explosive Damage Resistance: 0.65x - 1.35x |
|
| 47254 - Assault Damage Control I
47255 - EFFA Compact Assault Damage Control 47256 - FFR Enduring Assault Damage Control 47257 - Assault Damage Control II 47258 - Shadow Serpentis Assault Damage Control 84961 - Asine's Modified Assault Damage Control |
No Valid Output => |
Activation time / duration: 0.925x - 1.1125x Structure EM Damage Resistance: 0.85x - 1.075x Structure Explosive Damage Resistance: 0.85x - 1.075x Structure Kinetic Damage Resistance: 0.85x - 1.075x Structure Thermal Damage Resistance: 0.85x - 1.075x CPU usage: 0.9x - 1.275x |
|
| 521 - 'Basic' Damage Control
2046 - Damage Control I 2048 - Damage Control II 5839 - IFFA Compact Damage Control 23418 - 'Radical' Damage Control 41200 - Shadow Serpentis Damage Control 41201 - Syndicate Damage Control 41202 - Sentient Damage Control 41203 - Brynn's Modified Damage Control 41204 - Unit D-34343's Modified Damage Control 41205 - Tuvan's Modified Damage Control 41206 - Unit F-435454's Modified Damage Control 41207 - Setele's Modified Damage Control 41208 - Unit P-343554's Modified Damage Control 41210 - Cormack's Modified Damage Control 41211 - Unit W-634's Modified Damage Control |
No Valid Output => |
Structure Kinetic Damage Resistance: 0.75x - 1.15x Structure Thermal Damage Resistance: 0.75x - 1.15x CPU usage: 0.825x - 1.35x Structure EM Damage Resistance: 0.75x - 1.15x Structure Explosive Damage Resistance: 0.75x - 1.15x |
|
| 47254 - Assault Damage Control I
47255 - EFFA Compact Assault Damage Control 47256 - FFR Enduring Assault Damage Control 47257 - Assault Damage Control II 47258 - Shadow Serpentis Assault Damage Control 84961 - Asine's Modified Assault Damage Control |
No Valid Output => |
Activation time / duration: 0.85x - 1.175x Structure EM Damage Resistance: 0.75x - 1.15x Structure Explosive Damage Resistance: 0.75x - 1.15x Structure Kinetic Damage Resistance: 0.75x - 1.15x Structure Thermal Damage Resistance: 0.75x - 1.15x CPU usage: 0.825x - 1.35x |
|
| 47254 - Assault Damage Control I
47255 - EFFA Compact Assault Damage Control 47256 - FFR Enduring Assault Damage Control 47257 - Assault Damage Control II 47258 - Shadow Serpentis Assault Damage Control 84961 - Asine's Modified Assault Damage Control |
No Valid Output => |
Activation time / duration: 0.75x - 1.25x Structure EM Damage Resistance: 0.65x - 1.35x Structure Explosive Damage Resistance: 0.65x - 1.35x Structure Kinetic Damage Resistance: 0.65x - 1.35x Structure Thermal Damage Resistance: 0.65x - 1.35x CPU usage: 0.7x - 1.6x |
|
| 522 - 'Micro' Cap Battery
1185 - Small Cap Battery I 3488 - Small Cap Battery II 4787 - Small Compact Pb-Acid Cap Battery 23801 - 'Crucible' Small Cap Battery 41212 - Republic Fleet Small Cap Battery 41213 - Domination Small Cap Battery 41214 - Thukker Small Cap Battery |
No Valid Output => |
Capacitor Warfare Resistance Bonus: 0.925x - 1.15x CPU usage: 0.9x - 1.275x Capacitor Bonus: 0.925x - 1.15x Powergrid Usage: 0.9x - 1.275x |
|
| 522 - 'Micro' Cap Battery
1185 - Small Cap Battery I 3488 - Small Cap Battery II 4787 - Small Compact Pb-Acid Cap Battery 23801 - 'Crucible' Small Cap Battery 41212 - Republic Fleet Small Cap Battery 41213 - Domination Small Cap Battery 41214 - Thukker Small Cap Battery |
No Valid Output => |
Capacitor Warfare Resistance Bonus: 0.65x - 1.35x CPU usage: 0.75x - 1.55x Capacitor Bonus: 0.65x - 1.35x Powergrid Usage: 0.75x - 1.55x |
|
| 522 - 'Micro' Cap Battery
1185 - Small Cap Battery I 3488 - Small Cap Battery II 4787 - Small Compact Pb-Acid Cap Battery 23801 - 'Crucible' Small Cap Battery 41212 - Republic Fleet Small Cap Battery 41213 - Domination Small Cap Battery 41214 - Thukker Small Cap Battery |
No Valid Output => |
Capacitor Warfare Resistance Bonus: 0.8x - 1.25x CPU usage: 0.825x - 1.35x Capacitor Bonus: 0.8x - 1.25x Powergrid Usage: 0.825x - 1.35x |
|
| 533 - Small Energy Neutralizer I
4471 - Small Infectious Scoped Energy Neutralizer 4473 - Small Rudimentary Energy Destabilizer I 4475 - Small Unstable Power Fluctuator I 4477 - Small Gremlin Compact Energy Neutralizer 13003 - Small Energy Neutralizer II 14160 - Dark Blood Small Energy Neutralizer 14162 - True Sansha Small Energy Neutralizer 15794 - Ammatar Navy Small Energy Neutralizer 15800 - Imperial Navy Small Energy Neutralizer 23815 - Small 'Caltrop' Energy Neutralizer 37622 - Corpii C-Type Small Energy Neutralizer 37623 - Corpii B-Type Small Energy Neutralizer 37624 - Corpii A-Type Small Energy Neutralizer 84991 - Makra's Modified Small Energy Neutralizer |
No Valid Output => |
Neutralization Amount: 0.925x - 1.15x CPU usage: 0.9x - 1.275x Optimal Range: 0.825x - 1.25x Powergrid Usage: 0.9x - 1.275x Activation Cost: 0.825x - 1.25x |
|
| 533 - Small Energy Neutralizer I
4471 - Small Infectious Scoped Energy Neutralizer 4473 - Small Rudimentary Energy Destabilizer I 4475 - Small Unstable Power Fluctuator I 4477 - Small Gremlin Compact Energy Neutralizer 13003 - Small Energy Neutralizer II 14160 - Dark Blood Small Energy Neutralizer 14162 - True Sansha Small Energy Neutralizer 15794 - Ammatar Navy Small Energy Neutralizer 15800 - Imperial Navy Small Energy Neutralizer 23815 - Small 'Caltrop' Energy Neutralizer 37622 - Corpii C-Type Small Energy Neutralizer 37623 - Corpii B-Type Small Energy Neutralizer 37624 - Corpii A-Type Small Energy Neutralizer 84991 - Makra's Modified Small Energy Neutralizer |
No Valid Output => |
Neutralization Amount: 0.8x - 1.25x CPU usage: 0.825x - 1.35x Optimal Range: 0.75x - 1.35x Powergrid Usage: 0.825x - 1.35x Activation Cost: 0.7x - 1.35x |
|
| 533 - Small Energy Neutralizer I
4471 - Small Infectious Scoped Energy Neutralizer 4473 - Small Rudimentary Energy Destabilizer I 4475 - Small Unstable Power Fluctuator I 4477 - Small Gremlin Compact Energy Neutralizer 13003 - Small Energy Neutralizer II 14160 - Dark Blood Small Energy Neutralizer 14162 - True Sansha Small Energy Neutralizer 15794 - Ammatar Navy Small Energy Neutralizer 15800 - Imperial Navy Small Energy Neutralizer 23815 - Small 'Caltrop' Energy Neutralizer 37622 - Corpii C-Type Small Energy Neutralizer 37623 - Corpii B-Type Small Energy Neutralizer 37624 - Corpii A-Type Small Energy Neutralizer 84991 - Makra's Modified Small Energy Neutralizer |
No Valid Output => |
Neutralization Amount: 0.65x - 1.35x CPU usage: 0.75x - 1.55x Optimal Range: 0.55x - 1.45x Powergrid Usage: 0.75x - 1.55x Activation Cost: 0.55x - 1.45x |
|
| 530 - Small Energy Nosferatu I
5137 - Small Knave Scoped Energy Nosferatu 5141 - Small Ghoul Compact Energy Nosferatu 13001 - Small Energy Nosferatu II 14148 - Dark Blood Small Energy Nosferatu 14150 - True Sansha Small Energy Nosferatu 15875 - Ammatar Navy Small Energy Nosferatu 15881 - Imperial Navy Small Energy Nosferatu 19101 - Corpii C-Type Small Energy Nosferatu 19103 - Corpii B-Type Small Energy Nosferatu 19105 - Corpii A-Type Small Energy Nosferatu 23821 - Small 'Upir' Energy Nosferatu 84989 - Makra's Modified Small Energy Nosferatu |
No Valid Output => |
CPU usage: 0.9x - 1.275x Optimal Range: 0.825x - 1.25x Energy transfer amount: 0.925x - 1.15x Powergrid Usage: 0.9x - 1.275x |
|
| 530 - Small Energy Nosferatu I
5137 - Small Knave Scoped Energy Nosferatu 5141 - Small Ghoul Compact Energy Nosferatu 13001 - Small Energy Nosferatu II 14148 - Dark Blood Small Energy Nosferatu 14150 - True Sansha Small Energy Nosferatu 15875 - Ammatar Navy Small Energy Nosferatu 15881 - Imperial Navy Small Energy Nosferatu 19101 - Corpii C-Type Small Energy Nosferatu 19103 - Corpii B-Type Small Energy Nosferatu 19105 - Corpii A-Type Small Energy Nosferatu 23821 - Small 'Upir' Energy Nosferatu 84989 - Makra's Modified Small Energy Nosferatu |
No Valid Output => |
CPU usage: 0.825x - 1.35x Optimal Range: 0.7x - 1.35x Energy transfer amount: 0.8x - 1.25x Powergrid Usage: 0.825x - 1.35x |
|
| 530 - Small Energy Nosferatu I
5137 - Small Knave Scoped Energy Nosferatu 5141 - Small Ghoul Compact Energy Nosferatu 13001 - Small Energy Nosferatu II 14148 - Dark Blood Small Energy Nosferatu 14150 - True Sansha Small Energy Nosferatu 15875 - Ammatar Navy Small Energy Nosferatu 15881 - Imperial Navy Small Energy Nosferatu 19101 - Corpii C-Type Small Energy Nosferatu 19103 - Corpii B-Type Small Energy Nosferatu 19105 - Corpii A-Type Small Energy Nosferatu 23821 - Small 'Upir' Energy Nosferatu 84989 - Makra's Modified Small Energy Nosferatu |
No Valid Output => |
CPU usage: 0.75x - 1.55x Optimal Range: 0.55x - 1.45x Energy transfer amount: 0.65x - 1.35x Powergrid Usage: 0.75x - 1.55x |
|
| 2018 - Medium Cap Battery I
3496 - Medium Cap Battery II 6073 - Medium Compact Pb-Acid Cap Battery 23803 - 'Censer' Medium Cap Battery 41215 - Republic Fleet Medium Cap Battery 41216 - Domination Medium Cap Battery 41217 - Thukker Medium Cap Battery |
No Valid Output => |
Capacitor Warfare Resistance Bonus: 0.925x - 1.15x CPU usage: 0.9x - 1.275x Capacitor Bonus: 0.925x - 1.15x Powergrid Usage: 0.9x - 1.275x |
|
| 2018 - Medium Cap Battery I
3496 - Medium Cap Battery II 6073 - Medium Compact Pb-Acid Cap Battery 23803 - 'Censer' Medium Cap Battery 41215 - Republic Fleet Medium Cap Battery 41216 - Domination Medium Cap Battery 41217 - Thukker Medium Cap Battery |
No Valid Output => |
Capacitor Warfare Resistance Bonus: 0.8x - 1.25x CPU usage: 0.825x - 1.35x Capacitor Bonus: 0.8x - 1.25x Powergrid Usage: 0.825x - 1.35x |
|
| 2018 - Medium Cap Battery I
3496 - Medium Cap Battery II 6073 - Medium Compact Pb-Acid Cap Battery 23803 - 'Censer' Medium Cap Battery 41215 - Republic Fleet Medium Cap Battery 41216 - Domination Medium Cap Battery 41217 - Thukker Medium Cap Battery |
No Valid Output => |
Capacitor Warfare Resistance Bonus: 0.65x - 1.35x CPU usage: 0.75x - 1.55x Capacitor Bonus: 0.65x - 1.35x Powergrid Usage: 0.75x - 1.55x |
|
| 12265 - Medium Energy Neutralizer I
12267 - Medium Energy Neutralizer II 14164 - Dark Blood Medium Energy Neutralizer 14166 - True Sansha Medium Energy Neutralizer 15796 - Ammatar Navy Medium Energy Neutralizer 15802 - Imperial Navy Medium Energy Neutralizer 16465 - Medium Rudimentary Energy Destabilizer I 16467 - Medium Gremlin Compact Energy Neutralizer 16469 - Medium Infectious Scoped Energy Neutralizer 16471 - Medium Unstable Power Fluctuator I 23817 - Medium 'Ditch' Energy Neutralizer 37625 - Corpum C-Type Medium Energy Neutralizer 37626 - Corpum B-Type Medium Energy Neutralizer 37627 - Corpum A-Type Medium Energy Neutralizer 84992 - Ryhad's Modified Medium Energy Neutralizer |
No Valid Output => |
Neutralization Amount: 0.925x - 1.15x CPU usage: 0.9x - 1.275x Optimal Range: 0.825x - 1.25x Powergrid Usage: 0.9x - 1.275x Activation Cost: 0.825x - 1.25x |
|
| 12265 - Medium Energy Neutralizer I
12267 - Medium Energy Neutralizer II 14164 - Dark Blood Medium Energy Neutralizer 14166 - True Sansha Medium Energy Neutralizer 15796 - Ammatar Navy Medium Energy Neutralizer 15802 - Imperial Navy Medium Energy Neutralizer 16465 - Medium Rudimentary Energy Destabilizer I 16467 - Medium Gremlin Compact Energy Neutralizer 16469 - Medium Infectious Scoped Energy Neutralizer 16471 - Medium Unstable Power Fluctuator I 23817 - Medium 'Ditch' Energy Neutralizer 37625 - Corpum C-Type Medium Energy Neutralizer 37626 - Corpum B-Type Medium Energy Neutralizer 37627 - Corpum A-Type Medium Energy Neutralizer 84992 - Ryhad's Modified Medium Energy Neutralizer |
No Valid Output => |
Neutralization Amount: 0.8x - 1.25x CPU usage: 0.825x - 1.35x Optimal Range: 0.75x - 1.35x Powergrid Usage: 0.825x - 1.35x Activation Cost: 0.7x - 1.35x |
|
| 12265 - Medium Energy Neutralizer I
12267 - Medium Energy Neutralizer II 14164 - Dark Blood Medium Energy Neutralizer 14166 - True Sansha Medium Energy Neutralizer 15796 - Ammatar Navy Medium Energy Neutralizer 15802 - Imperial Navy Medium Energy Neutralizer 16465 - Medium Rudimentary Energy Destabilizer I 16467 - Medium Gremlin Compact Energy Neutralizer 16469 - Medium Infectious Scoped Energy Neutralizer 16471 - Medium Unstable Power Fluctuator I 23817 - Medium 'Ditch' Energy Neutralizer 37625 - Corpum C-Type Medium Energy Neutralizer 37626 - Corpum B-Type Medium Energy Neutralizer 37627 - Corpum A-Type Medium Energy Neutralizer 84992 - Ryhad's Modified Medium Energy Neutralizer |
No Valid Output => |
Neutralization Amount: 0.65x - 1.35x CPU usage: 0.75x - 1.55x Optimal Range: 0.55x - 1.45x Powergrid Usage: 0.75x - 1.55x Activation Cost: 0.55x - 1.45x |
|
| 12257 - Medium Energy Nosferatu I
12259 - Medium Energy Nosferatu II 14156 - Dark Blood Medium Energy Nosferatu 14158 - True Sansha Medium Energy Nosferatu 15877 - Ammatar Navy Medium Energy Nosferatu 15883 - Imperial Navy Medium Energy Nosferatu 16505 - Medium Ghoul Compact Energy Nosferatu 16507 - Medium Knave Scoped Energy Nosferatu 19107 - Corpum C-Type Medium Energy Nosferatu 19109 - Corpum B-Type Medium Energy Nosferatu 19111 - Corpum A-Type Medium Energy Nosferatu 23824 - Medium 'Strigoi' Energy Nosferatu 84741 - Megaera's Modified Medium Energy Nosferatu 84993 - Ryhad's Modified Medium Energy Nosferatu |
No Valid Output => |
CPU usage: 0.9x - 1.275x Optimal Range: 0.825x - 1.25x Energy transfer amount: 0.925x - 1.15x Powergrid Usage: 0.9x - 1.275x |
|
| 12257 - Medium Energy Nosferatu I
12259 - Medium Energy Nosferatu II 14156 - Dark Blood Medium Energy Nosferatu 14158 - True Sansha Medium Energy Nosferatu 15877 - Ammatar Navy Medium Energy Nosferatu 15883 - Imperial Navy Medium Energy Nosferatu 16505 - Medium Ghoul Compact Energy Nosferatu 16507 - Medium Knave Scoped Energy Nosferatu 19107 - Corpum C-Type Medium Energy Nosferatu 19109 - Corpum B-Type Medium Energy Nosferatu 19111 - Corpum A-Type Medium Energy Nosferatu 23824 - Medium 'Strigoi' Energy Nosferatu 84741 - Megaera's Modified Medium Energy Nosferatu 84993 - Ryhad's Modified Medium Energy Nosferatu |
No Valid Output => |
CPU usage: 0.75x - 1.55x Optimal Range: 0.55x - 1.45x Energy transfer amount: 0.65x - 1.35x Powergrid Usage: 0.75x - 1.55x |
|
| 12257 - Medium Energy Nosferatu I
12259 - Medium Energy Nosferatu II 14156 - Dark Blood Medium Energy Nosferatu 14158 - True Sansha Medium Energy Nosferatu 15877 - Ammatar Navy Medium Energy Nosferatu 15883 - Imperial Navy Medium Energy Nosferatu 16505 - Medium Ghoul Compact Energy Nosferatu 16507 - Medium Knave Scoped Energy Nosferatu 19107 - Corpum C-Type Medium Energy Nosferatu 19109 - Corpum B-Type Medium Energy Nosferatu 19111 - Corpum A-Type Medium Energy Nosferatu 23824 - Medium 'Strigoi' Energy Nosferatu 84741 - Megaera's Modified Medium Energy Nosferatu 84993 - Ryhad's Modified Medium Energy Nosferatu |
No Valid Output => |
CPU usage: 0.825x - 1.35x Optimal Range: 0.7x - 1.35x Energy transfer amount: 0.8x - 1.25x Powergrid Usage: 0.825x - 1.35x |
|
| 2020 - Large Cap Battery I
3504 - Large Cap Battery II 4871 - Large Compact Pb-Acid Cap Battery 23805 - 'Thurifer' Large Cap Battery 41218 - Republic Fleet Large Cap Battery 41219 - Domination Large Cap Battery 41220 - Thukker Large Cap Battery |
No Valid Output => |
Capacitor Warfare Resistance Bonus: 0.8x - 1.25x CPU usage: 0.825x - 1.35x Capacitor Bonus: 0.8x - 1.25x Powergrid Usage: 0.825x - 1.35x |
|
| 2020 - Large Cap Battery I
3504 - Large Cap Battery II 4871 - Large Compact Pb-Acid Cap Battery 23805 - 'Thurifer' Large Cap Battery 41218 - Republic Fleet Large Cap Battery 41219 - Domination Large Cap Battery 41220 - Thukker Large Cap Battery |
No Valid Output => |
Capacitor Warfare Resistance Bonus: 0.925x - 1.15x CPU usage: 0.9x - 1.275x Capacitor Bonus: 0.925x - 1.15x Powergrid Usage: 0.9x - 1.275x |
|
| 2020 - Large Cap Battery I
3504 - Large Cap Battery II 4871 - Large Compact Pb-Acid Cap Battery 23805 - 'Thurifer' Large Cap Battery 41218 - Republic Fleet Large Cap Battery 41219 - Domination Large Cap Battery 41220 - Thukker Large Cap Battery |
No Valid Output => |
Capacitor Warfare Resistance Bonus: 0.65x - 1.35x CPU usage: 0.75x - 1.55x Capacitor Bonus: 0.65x - 1.35x Powergrid Usage: 0.75x - 1.55x |
|
| 12269 - Heavy Energy Neutralizer I
12271 - Heavy Energy Neutralizer II 14168 - Dark Blood Heavy Energy Neutralizer 14170 - True Sansha Heavy Energy Neutralizer 14832 - Brokara's Modified Heavy Energy Neutralizer 14834 - Tairei's Modified Heavy Energy Neutralizer 14836 - Selynne's Modified Heavy Energy Neutralizer 14838 - Raysere's Modified Heavy Energy Neutralizer 14840 - Vizan's Modified Heavy Energy Neutralizer 14842 - Ahremen's Modified Heavy Energy Neutralizer 14844 - Chelm's Modified Heavy Energy Neutralizer 14846 - Draclira's Modified Heavy Energy Neutralizer 15798 - Ammatar Navy Heavy Energy Neutralizer 15804 - Imperial Navy Heavy Energy Neutralizer 16473 - Heavy Rudimentary Energy Destabilizer I 16475 - Heavy Gremlin Compact Energy Neutralizer 16477 - Heavy Infectious Scoped Energy Neutralizer 16479 - Heavy Unstable Power Fluctuator I 23819 - Heavy 'Moat' Energy Neutralizer 37628 - Corpus C-Type Heavy Energy Neutralizer 37629 - Corpus B-Type Heavy Energy Neutralizer 37630 - Corpus A-Type Heavy Energy Neutralizer 37631 - Corpus X-Type Heavy Energy Neutralizer |
No Valid Output => |
Neutralization Amount: 0.925x - 1.15x CPU usage: 0.9x - 1.275x Optimal Range: 0.825x - 1.25x Powergrid Usage: 0.9x - 1.275x Activation Cost: 0.825x - 1.25x |
|
| 12269 - Heavy Energy Neutralizer I
12271 - Heavy Energy Neutralizer II 14168 - Dark Blood Heavy Energy Neutralizer 14170 - True Sansha Heavy Energy Neutralizer 14832 - Brokara's Modified Heavy Energy Neutralizer 14834 - Tairei's Modified Heavy Energy Neutralizer 14836 - Selynne's Modified Heavy Energy Neutralizer 14838 - Raysere's Modified Heavy Energy Neutralizer 14840 - Vizan's Modified Heavy Energy Neutralizer 14842 - Ahremen's Modified Heavy Energy Neutralizer 14844 - Chelm's Modified Heavy Energy Neutralizer 14846 - Draclira's Modified Heavy Energy Neutralizer 15798 - Ammatar Navy Heavy Energy Neutralizer 15804 - Imperial Navy Heavy Energy Neutralizer 16473 - Heavy Rudimentary Energy Destabilizer I 16475 - Heavy Gremlin Compact Energy Neutralizer 16477 - Heavy Infectious Scoped Energy Neutralizer 16479 - Heavy Unstable Power Fluctuator I 23819 - Heavy 'Moat' Energy Neutralizer 37628 - Corpus C-Type Heavy Energy Neutralizer 37629 - Corpus B-Type Heavy Energy Neutralizer 37630 - Corpus A-Type Heavy Energy Neutralizer 37631 - Corpus X-Type Heavy Energy Neutralizer |
No Valid Output => |
Neutralization Amount: 0.8x - 1.25x CPU usage: 0.825x - 1.35x Optimal Range: 0.75x - 1.35x Powergrid Usage: 0.825x - 1.35x Activation Cost: 0.7x - 1.35x |
|
| 12261 - Heavy Energy Nosferatu I
12263 - Heavy Energy Nosferatu II 14152 - Dark Blood Heavy Energy Nosferatu 14154 - True Sansha Heavy Energy Nosferatu 14816 - Brokara's Modified Heavy Energy Nosferatu 14818 - Tairei's Modified Heavy Energy Nosferatu 14820 - Selynne's Modified Heavy Energy Nosferatu 14822 - Raysere's Modified Heavy Energy Nosferatu 14824 - Vizan's Modified Heavy Energy Nosferatu 14826 - Ahremen's Modified Heavy Energy Nosferatu 14828 - Chelm's Modified Heavy Energy Nosferatu 14830 - Draclira's Modified Heavy Energy Nosferatu 15879 - Ammatar Navy Heavy Energy Nosferatu 15885 - Imperial Navy Heavy Energy Nosferatu 16497 - Heavy Ghoul Compact Energy Nosferatu 16499 - Heavy Knave Scoped Energy Nosferatu 19113 - Corpus C-Type Heavy Energy Nosferatu 19115 - Corpus B-Type Heavy Energy Nosferatu 19117 - Corpus A-Type Heavy Energy Nosferatu 19119 - Corpus X-Type Heavy Energy Nosferatu 23829 - Heavy 'Vrykolakas' Energy Nosferatu |
No Valid Output => |
CPU usage: 0.825x - 1.35x Optimal Range: 0.7x - 1.35x Energy transfer amount: 0.8x - 1.25x Powergrid Usage: 0.825x - 1.35x |
|
| 12261 - Heavy Energy Nosferatu I
12263 - Heavy Energy Nosferatu II 14152 - Dark Blood Heavy Energy Nosferatu 14154 - True Sansha Heavy Energy Nosferatu 14816 - Brokara's Modified Heavy Energy Nosferatu 14818 - Tairei's Modified Heavy Energy Nosferatu 14820 - Selynne's Modified Heavy Energy Nosferatu 14822 - Raysere's Modified Heavy Energy Nosferatu 14824 - Vizan's Modified Heavy Energy Nosferatu 14826 - Ahremen's Modified Heavy Energy Nosferatu 14828 - Chelm's Modified Heavy Energy Nosferatu 14830 - Draclira's Modified Heavy Energy Nosferatu 15879 - Ammatar Navy Heavy Energy Nosferatu 15885 - Imperial Navy Heavy Energy Nosferatu 16497 - Heavy Ghoul Compact Energy Nosferatu 16499 - Heavy Knave Scoped Energy Nosferatu 19113 - Corpus C-Type Heavy Energy Nosferatu 19115 - Corpus B-Type Heavy Energy Nosferatu 19117 - Corpus A-Type Heavy Energy Nosferatu 19119 - Corpus X-Type Heavy Energy Nosferatu 23829 - Heavy 'Vrykolakas' Energy Nosferatu |
No Valid Output => |
CPU usage: 0.9x - 1.275x Optimal Range: 0.825x - 1.25x Energy transfer amount: 0.925x - 1.15x Powergrid Usage: 0.9x - 1.275x |
|
| 12269 - Heavy Energy Neutralizer I
12271 - Heavy Energy Neutralizer II 14168 - Dark Blood Heavy Energy Neutralizer 14170 - True Sansha Heavy Energy Neutralizer 14832 - Brokara's Modified Heavy Energy Neutralizer 14834 - Tairei's Modified Heavy Energy Neutralizer 14836 - Selynne's Modified Heavy Energy Neutralizer 14838 - Raysere's Modified Heavy Energy Neutralizer 14840 - Vizan's Modified Heavy Energy Neutralizer 14842 - Ahremen's Modified Heavy Energy Neutralizer 14844 - Chelm's Modified Heavy Energy Neutralizer 14846 - Draclira's Modified Heavy Energy Neutralizer 15798 - Ammatar Navy Heavy Energy Neutralizer 15804 - Imperial Navy Heavy Energy Neutralizer 16473 - Heavy Rudimentary Energy Destabilizer I 16475 - Heavy Gremlin Compact Energy Neutralizer 16477 - Heavy Infectious Scoped Energy Neutralizer 16479 - Heavy Unstable Power Fluctuator I 23819 - Heavy 'Moat' Energy Neutralizer 37628 - Corpus C-Type Heavy Energy Neutralizer 37629 - Corpus B-Type Heavy Energy Neutralizer 37630 - Corpus A-Type Heavy Energy Neutralizer 37631 - Corpus X-Type Heavy Energy Neutralizer |
No Valid Output => |
Neutralization Amount: 0.65x - 1.35x CPU usage: 0.75x - 1.55x Optimal Range: 0.55x - 1.45x Powergrid Usage: 0.75x - 1.55x Activation Cost: 0.55x - 1.45x |
|
| 12261 - Heavy Energy Nosferatu I
12263 - Heavy Energy Nosferatu II 14152 - Dark Blood Heavy Energy Nosferatu 14154 - True Sansha Heavy Energy Nosferatu 14816 - Brokara's Modified Heavy Energy Nosferatu 14818 - Tairei's Modified Heavy Energy Nosferatu 14820 - Selynne's Modified Heavy Energy Nosferatu 14822 - Raysere's Modified Heavy Energy Nosferatu 14824 - Vizan's Modified Heavy Energy Nosferatu 14826 - Ahremen's Modified Heavy Energy Nosferatu 14828 - Chelm's Modified Heavy Energy Nosferatu 14830 - Draclira's Modified Heavy Energy Nosferatu 15879 - Ammatar Navy Heavy Energy Nosferatu 15885 - Imperial Navy Heavy Energy Nosferatu 16497 - Heavy Ghoul Compact Energy Nosferatu 16499 - Heavy Knave Scoped Energy Nosferatu 19113 - Corpus C-Type Heavy Energy Nosferatu 19115 - Corpus B-Type Heavy Energy Nosferatu 19117 - Corpus A-Type Heavy Energy Nosferatu 19119 - Corpus X-Type Heavy Energy Nosferatu 23829 - Heavy 'Vrykolakas' Energy Nosferatu |
No Valid Output => |
CPU usage: 0.75x - 1.55x Optimal Range: 0.55x - 1.45x Energy transfer amount: 0.65x - 1.35x Powergrid Usage: 0.75x - 1.55x |
|
| 40659 - Capital Energy Neutralizer I
40660 - Capital Gremlin Compact Energy Neutralizer 40661 - Capital Infectious Scoped Energy Neutralizer 40662 - Capital Energy Neutralizer II 40663 - True Sansha Capital Energy Neutralizer 40664 - Dark Blood Capital Energy Neutralizer |
No Valid Output => |
Neutralization Amount: 0.65x - 1.35x CPU usage: 0.75x - 1.55x Optimal Range: 0.55x - 1.45x Powergrid Usage: 0.75x - 1.55x Activation Cost: 0.55x - 1.45x |
|
| 40659 - Capital Energy Neutralizer I
40660 - Capital Gremlin Compact Energy Neutralizer 40661 - Capital Infectious Scoped Energy Neutralizer 40662 - Capital Energy Neutralizer II 40663 - True Sansha Capital Energy Neutralizer 40664 - Dark Blood Capital Energy Neutralizer |
No Valid Output => |
Neutralization Amount: 0.8x - 1.25x CPU usage: 0.825x - 1.35x Optimal Range: 0.75x - 1.35x Powergrid Usage: 0.825x - 1.35x Activation Cost: 0.7x - 1.35x |
|
| 40659 - Capital Energy Neutralizer I
40660 - Capital Gremlin Compact Energy Neutralizer 40661 - Capital Infectious Scoped Energy Neutralizer 40662 - Capital Energy Neutralizer II 40663 - True Sansha Capital Energy Neutralizer 40664 - Dark Blood Capital Energy Neutralizer |
No Valid Output => |
Neutralization Amount: 0.925x - 1.15x CPU usage: 0.9x - 1.275x Optimal Range: 0.825x - 1.25x Powergrid Usage: 0.9x - 1.275x Activation Cost: 0.825x - 1.25x |
|
| 40665 - Capital Energy Nosferatu I
40666 - Capital Ghoul Compact Energy Nosferatu 40667 - Capital Knave Scoped Energy Nosferatu 40668 - Capital Energy Nosferatu II 40669 - True Sansha Capital Energy Nosferatu 40670 - Dark Blood Capital Energy Nosferatu |
No Valid Output => |
CPU usage: 0.9x - 1.275x Optimal Range: 0.825x - 1.25x Energy transfer amount: 0.925x - 1.15x Powergrid Usage: 0.9x - 1.275x |
|
| 40665 - Capital Energy Nosferatu I
40666 - Capital Ghoul Compact Energy Nosferatu 40667 - Capital Knave Scoped Energy Nosferatu 40668 - Capital Energy Nosferatu II 40669 - True Sansha Capital Energy Nosferatu 40670 - Dark Blood Capital Energy Nosferatu |
No Valid Output => |
CPU usage: 0.825x - 1.35x Optimal Range: 0.7x - 1.35x Energy transfer amount: 0.8x - 1.25x Powergrid Usage: 0.825x - 1.35x |
|
| 40665 - Capital Energy Nosferatu I
40666 - Capital Ghoul Compact Energy Nosferatu 40667 - Capital Knave Scoped Energy Nosferatu 40668 - Capital Energy Nosferatu II 40669 - True Sansha Capital Energy Nosferatu 40670 - Dark Blood Capital Energy Nosferatu |
No Valid Output => |
CPU usage: 0.75x - 1.55x Optimal Range: 0.55x - 1.45x Energy transfer amount: 0.65x - 1.35x Powergrid Usage: 0.75x - 1.55x |
|
| 399 - Small Shield Booster I
400 - Small Shield Booster II 6437 - Small C5-L Compact Shield Booster 6439 - Small Neutron Saturation Injector I 6441 - Small Clarity Ward Enduring Shield Booster 6443 - Small Converse Deflection Catalyzer 13951 - Dread Guristas Small Shield Booster 13952 - Domination Small Shield Booster 15898 - Caldari Navy Small Shield Booster 15902 - Republic Fleet Small Shield Booster 19169 - Gistii C-Type Small Shield Booster 19171 - Gistii B-Type Small Shield Booster 19173 - Gistii A-Type Small Shield Booster 19175 - Pithi C-Type Small Shield Booster 19177 - Pithi B-Type Small Shield Booster 19179 - Pithi A-Type Small Shield Booster 20617 - Small 'Settler' Shield Booster 84998 - Ramaku's Modified Small Shield Booster 84999 - Panola's Modified Small Shield Booster |
No Valid Output => |
Activation time / duration: 0.9375x - 1.0375x CPU usage: 0.9x - 1.275x Shield Bonus: 0.925x - 1.125x Powergrid Usage: 0.9x - 1.275x Activation Cost: 0.825x - 1.25x |
|
| 377 - Small Shield Extender I
380 - Small Shield Extender II 8401 - Small Subordinate Screen Stabilizer I 8427 - Small Azeotropic Restrained Shield Extender 8481 - Small Supplemental Barrier Emitter I 8521 - Small F-S9 Regolith Compact Shield Extender 20625 - Small 'Wolf' Shield Extender 20627 - Small 'Trapper' Shield Extender 28742 - Thukker Small Shield Extender 31922 - Caldari Navy Small Shield Extender 31924 - Republic Fleet Small Shield Extender |
No Valid Output => |
Shield Hitpoint Bonus: 0.925x - 1.15x CPU usage: 0.9x - 1.275x Powergrid Usage: 0.9x - 1.275x Signature Radius Modifier: 0.85x - 1.35x |
|
| 399 - Small Shield Booster I
400 - Small Shield Booster II 6437 - Small C5-L Compact Shield Booster 6439 - Small Neutron Saturation Injector I 6441 - Small Clarity Ward Enduring Shield Booster 6443 - Small Converse Deflection Catalyzer 13951 - Dread Guristas Small Shield Booster 13952 - Domination Small Shield Booster 15898 - Caldari Navy Small Shield Booster 15902 - Republic Fleet Small Shield Booster 19169 - Gistii C-Type Small Shield Booster 19171 - Gistii B-Type Small Shield Booster 19173 - Gistii A-Type Small Shield Booster 19175 - Pithi C-Type Small Shield Booster 19177 - Pithi B-Type Small Shield Booster 19179 - Pithi A-Type Small Shield Booster 20617 - Small 'Settler' Shield Booster 84998 - Ramaku's Modified Small Shield Booster 84999 - Panola's Modified Small Shield Booster |
No Valid Output => |
Activation time / duration: 0.875x - 1.125x CPU usage: 0.75x - 1.55x Shield Bonus: 0.75x - 1.25x Powergrid Usage: 0.75x - 1.55x Activation Cost: 0.55x - 1.45x |
|
| 377 - Small Shield Extender I
380 - Small Shield Extender II 8401 - Small Subordinate Screen Stabilizer I 8427 - Small Azeotropic Restrained Shield Extender 8481 - Small Supplemental Barrier Emitter I 8521 - Small F-S9 Regolith Compact Shield Extender 20625 - Small 'Wolf' Shield Extender 20627 - Small 'Trapper' Shield Extender 28742 - Thukker Small Shield Extender 31922 - Caldari Navy Small Shield Extender 31924 - Republic Fleet Small Shield Extender |
No Valid Output => |
Shield Hitpoint Bonus: 0.8x - 1.25x CPU usage: 0.825x - 1.35x Powergrid Usage: 0.825x - 1.35x Signature Radius Modifier: 0.75x - 1.45x |
|
| 399 - Small Shield Booster I
400 - Small Shield Booster II 6437 - Small C5-L Compact Shield Booster 6439 - Small Neutron Saturation Injector I 6441 - Small Clarity Ward Enduring Shield Booster 6443 - Small Converse Deflection Catalyzer 13951 - Dread Guristas Small Shield Booster 13952 - Domination Small Shield Booster 15898 - Caldari Navy Small Shield Booster 15902 - Republic Fleet Small Shield Booster 19169 - Gistii C-Type Small Shield Booster 19171 - Gistii B-Type Small Shield Booster 19173 - Gistii A-Type Small Shield Booster 19175 - Pithi C-Type Small Shield Booster 19177 - Pithi B-Type Small Shield Booster 19179 - Pithi A-Type Small Shield Booster 20617 - Small 'Settler' Shield Booster 84998 - Ramaku's Modified Small Shield Booster 84999 - Panola's Modified Small Shield Booster |
No Valid Output => |
Activation time / duration: 0.9125x - 1.075x CPU usage: 0.825x - 1.35x Shield Bonus: 0.825x - 1.175x Powergrid Usage: 0.825x - 1.35x Activation Cost: 0.7x - 1.35x |
|
| 377 - Small Shield Extender I
380 - Small Shield Extender II 8401 - Small Subordinate Screen Stabilizer I 8427 - Small Azeotropic Restrained Shield Extender 8481 - Small Supplemental Barrier Emitter I 8521 - Small F-S9 Regolith Compact Shield Extender 20625 - Small 'Wolf' Shield Extender 20627 - Small 'Trapper' Shield Extender 28742 - Thukker Small Shield Extender 31922 - Caldari Navy Small Shield Extender 31924 - Republic Fleet Small Shield Extender |
No Valid Output => |
Shield Hitpoint Bonus: 0.65x - 1.35x CPU usage: 0.75x - 1.55x Powergrid Usage: 0.75x - 1.55x Signature Radius Modifier: 0.65x - 1.55x |
|
| 10836 - Medium Shield Booster I
10850 - Medium Shield Booster II 10866 - Medium Neutron Saturation Injector I 10868 - Medium Clarity Ward Enduring Shield Booster 10870 - Medium Converse Deflection Catalyzer 10872 - Medium C5-L Compact Shield Booster 13949 - Dread Guristas Medium Shield Booster 13950 - Domination Medium Shield Booster 15899 - Caldari Navy Medium Shield Booster 15903 - Republic Fleet Medium Shield Booster 19181 - Gistum C-Type Medium Shield Booster 19183 - Gistum B-Type Medium Shield Booster 19185 - Gistum A-Type Medium Shield Booster 19187 - Pithum C-Type Medium Shield Booster 19189 - Pithum B-Type Medium Shield Booster 19191 - Pithum A-Type Medium Shield Booster 20619 - Medium 'Lone Ranger' Shield Booster 85000 - Sila's Modified Medium Shield Booster 85001 - Hanaruwa's Modified Medium Shield Booster |
No Valid Output => |
Activation time / duration: 0.9375x - 1.0375x CPU usage: 0.9x - 1.275x Shield Bonus: 0.925x - 1.125x Powergrid Usage: 0.9x - 1.275x Activation Cost: 0.825x - 1.25x |
|
| 10836 - Medium Shield Booster I
10850 - Medium Shield Booster II 10866 - Medium Neutron Saturation Injector I 10868 - Medium Clarity Ward Enduring Shield Booster 10870 - Medium Converse Deflection Catalyzer 10872 - Medium C5-L Compact Shield Booster 13949 - Dread Guristas Medium Shield Booster 13950 - Domination Medium Shield Booster 15899 - Caldari Navy Medium Shield Booster 15903 - Republic Fleet Medium Shield Booster 19181 - Gistum C-Type Medium Shield Booster 19183 - Gistum B-Type Medium Shield Booster 19185 - Gistum A-Type Medium Shield Booster 19187 - Pithum C-Type Medium Shield Booster 19189 - Pithum B-Type Medium Shield Booster 19191 - Pithum A-Type Medium Shield Booster 20619 - Medium 'Lone Ranger' Shield Booster 85000 - Sila's Modified Medium Shield Booster 85001 - Hanaruwa's Modified Medium Shield Booster |
No Valid Output => |
Activation time / duration: 0.9125x - 1.075x CPU usage: 0.825x - 1.35x Shield Bonus: 0.825x - 1.175x Powergrid Usage: 0.825x - 1.35x Activation Cost: 0.7x - 1.35x |
|
| 10836 - Medium Shield Booster I
10850 - Medium Shield Booster II 10866 - Medium Neutron Saturation Injector I 10868 - Medium Clarity Ward Enduring Shield Booster 10870 - Medium Converse Deflection Catalyzer 10872 - Medium C5-L Compact Shield Booster 13949 - Dread Guristas Medium Shield Booster 13950 - Domination Medium Shield Booster 15899 - Caldari Navy Medium Shield Booster 15903 - Republic Fleet Medium Shield Booster 19181 - Gistum C-Type Medium Shield Booster 19183 - Gistum B-Type Medium Shield Booster 19185 - Gistum A-Type Medium Shield Booster 19187 - Pithum C-Type Medium Shield Booster 19189 - Pithum B-Type Medium Shield Booster 19191 - Pithum A-Type Medium Shield Booster 20619 - Medium 'Lone Ranger' Shield Booster 85000 - Sila's Modified Medium Shield Booster 85001 - Hanaruwa's Modified Medium Shield Booster |
No Valid Output => |
Activation time / duration: 0.875x - 1.125x CPU usage: 0.75x - 1.55x Shield Bonus: 0.75x - 1.25x Powergrid Usage: 0.75x - 1.55x Activation Cost: 0.55x - 1.45x |
|
| 3829 - Medium Shield Extender I
3831 - Medium Shield Extender II 8397 - Medium Subordinate Screen Stabilizer I 8433 - Medium Azeotropic Restrained Shield Extender 8477 - Medium Supplemental Barrier Emitter I 8517 - Medium F-S9 Regolith Compact Shield Extender 16144 - CONCORD Medium Shield Extender 19489 - Thukker Modified Medium Shield Extender 20629 - Medium 'Canyon' Shield Extender 28746 - Thukker Medium Shield Extender 31926 - Caldari Navy Medium Shield Extender 31928 - Republic Fleet Medium Shield Extender |
No Valid Output => |
Shield Hitpoint Bonus: 0.8x - 1.25x CPU usage: 0.825x - 1.35x Powergrid Usage: 0.825x - 1.35x Signature Radius Modifier: 0.75x - 1.45x |
|
| 3829 - Medium Shield Extender I
3831 - Medium Shield Extender II 8397 - Medium Subordinate Screen Stabilizer I 8433 - Medium Azeotropic Restrained Shield Extender 8477 - Medium Supplemental Barrier Emitter I 8517 - Medium F-S9 Regolith Compact Shield Extender 16144 - CONCORD Medium Shield Extender 19489 - Thukker Modified Medium Shield Extender 20629 - Medium 'Canyon' Shield Extender 28746 - Thukker Medium Shield Extender 31926 - Caldari Navy Medium Shield Extender 31928 - Republic Fleet Medium Shield Extender |
No Valid Output => |
Shield Hitpoint Bonus: 0.65x - 1.35x CPU usage: 0.75x - 1.55x Powergrid Usage: 0.75x - 1.55x Signature Radius Modifier: 0.65x - 1.55x |
|
| 3829 - Medium Shield Extender I
3831 - Medium Shield Extender II 8397 - Medium Subordinate Screen Stabilizer I 8433 - Medium Azeotropic Restrained Shield Extender 8477 - Medium Supplemental Barrier Emitter I 8517 - Medium F-S9 Regolith Compact Shield Extender 16144 - CONCORD Medium Shield Extender 19489 - Thukker Modified Medium Shield Extender 20629 - Medium 'Canyon' Shield Extender 28746 - Thukker Medium Shield Extender 31926 - Caldari Navy Medium Shield Extender 31928 - Republic Fleet Medium Shield Extender |
No Valid Output => |
Shield Hitpoint Bonus: 0.925x - 1.15x CPU usage: 0.9x - 1.275x Powergrid Usage: 0.9x - 1.275x Signature Radius Modifier: 0.85x - 1.35x |
|
| 32772 - Medium Ancillary Shield Booster | No Valid Output => |
Reload Time: 0.65x - 1.35x Shield Bonus: 0.75x - 1.25x Activation Cost: 0.55x - 1.45x Activation time / duration: 0.75x - 1.25x CPU usage: 0.75x - 1.55x Powergrid Usage: 0.75x - 1.55x |
|
| 10838 - Large Shield Booster I
10858 - Large Shield Booster II 10874 - Large Neutron Saturation Injector I 10876 - Large Clarity Ward Enduring Shield Booster 10878 - Large Converse Deflection Catalyzer 10880 - Large C5-L Compact Shield Booster 13947 - Dread Guristas Large Shield Booster 13948 - Domination Large Shield Booster 14597 - Hakim's Modified Large Shield Booster 14599 - Tobias' Modified Large Shield Booster 14700 - Kaikka's Modified Large Shield Booster 14701 - Thon's Modified Large Shield Booster 14702 - Vepas' Modified Large Shield Booster 14703 - Estamel's Modified Large Shield Booster 15900 - Caldari Navy Large Shield Booster 15904 - Republic Fleet Large Shield Booster 19193 - Gist C-Type Large Shield Booster 19194 - Gist B-Type Large Shield Booster 19199 - Gist A-Type Large Shield Booster 19200 - Gist X-Type Large Shield Booster 19201 - Pith C-Type Large Shield Booster 19203 - Pith B-Type Large Shield Booster 19205 - Pith A-Type Large Shield Booster 19207 - Pith X-Type Large Shield Booster 20621 - Large 'Outlaw' Shield Booster |
No Valid Output => |
Activation time / duration: 0.9375x - 1.0375x CPU usage: 0.9x - 1.275x Shield Bonus: 0.925x - 1.125x Powergrid Usage: 0.9x - 1.275x Activation Cost: 0.825x - 1.25x |
|
| 10838 - Large Shield Booster I
10858 - Large Shield Booster II 10874 - Large Neutron Saturation Injector I 10876 - Large Clarity Ward Enduring Shield Booster 10878 - Large Converse Deflection Catalyzer 10880 - Large C5-L Compact Shield Booster 13947 - Dread Guristas Large Shield Booster 13948 - Domination Large Shield Booster 14597 - Hakim's Modified Large Shield Booster 14599 - Tobias' Modified Large Shield Booster 14700 - Kaikka's Modified Large Shield Booster 14701 - Thon's Modified Large Shield Booster 14702 - Vepas' Modified Large Shield Booster 14703 - Estamel's Modified Large Shield Booster 15900 - Caldari Navy Large Shield Booster 15904 - Republic Fleet Large Shield Booster 19193 - Gist C-Type Large Shield Booster 19194 - Gist B-Type Large Shield Booster 19199 - Gist A-Type Large Shield Booster 19200 - Gist X-Type Large Shield Booster 19201 - Pith C-Type Large Shield Booster 19203 - Pith B-Type Large Shield Booster 19205 - Pith A-Type Large Shield Booster 19207 - Pith X-Type Large Shield Booster 20621 - Large 'Outlaw' Shield Booster |
No Valid Output => |
Activation time / duration: 0.9125x - 1.075x CPU usage: 0.825x - 1.35x Shield Bonus: 0.825x - 1.175x Powergrid Usage: 0.825x - 1.35x Activation Cost: 0.7x - 1.35x |
|
| 3839 - Large Shield Extender I
3841 - Large Shield Extender II 8409 - Large Subordinate Screen Stabilizer I 8419 - Large Azeotropic Restrained Shield Extender 8489 - Large Supplemental Barrier Emitter I 8529 - Large F-S9 Regolith Compact Shield Extender 16146 - CONCORD Large Shield Extender 20631 - Large 'Sheriff' Shield Extender 28744 - Thukker Large Shield Extender 31930 - Caldari Navy Large Shield Extender 31932 - Republic Fleet Large Shield Extender |
No Valid Output => |
Shield Hitpoint Bonus: 0.8x - 1.25x CPU usage: 0.825x - 1.35x Powergrid Usage: 0.825x - 1.35x Signature Radius Modifier: 0.75x - 1.45x |
|
| 10838 - Large Shield Booster I
10858 - Large Shield Booster II 10874 - Large Neutron Saturation Injector I 10876 - Large Clarity Ward Enduring Shield Booster 10878 - Large Converse Deflection Catalyzer 10880 - Large C5-L Compact Shield Booster 13947 - Dread Guristas Large Shield Booster 13948 - Domination Large Shield Booster 14597 - Hakim's Modified Large Shield Booster 14599 - Tobias' Modified Large Shield Booster 14700 - Kaikka's Modified Large Shield Booster 14701 - Thon's Modified Large Shield Booster 14702 - Vepas' Modified Large Shield Booster 14703 - Estamel's Modified Large Shield Booster 15900 - Caldari Navy Large Shield Booster 15904 - Republic Fleet Large Shield Booster 19193 - Gist C-Type Large Shield Booster 19194 - Gist B-Type Large Shield Booster 19199 - Gist A-Type Large Shield Booster 19200 - Gist X-Type Large Shield Booster 19201 - Pith C-Type Large Shield Booster 19203 - Pith B-Type Large Shield Booster 19205 - Pith A-Type Large Shield Booster 19207 - Pith X-Type Large Shield Booster 20621 - Large 'Outlaw' Shield Booster |
No Valid Output => |
Activation time / duration: 0.875x - 1.125x CPU usage: 0.75x - 1.55x Shield Bonus: 0.75x - 1.25x Powergrid Usage: 0.75x - 1.55x Activation Cost: 0.55x - 1.45x |
|
| 3839 - Large Shield Extender I
3841 - Large Shield Extender II 8409 - Large Subordinate Screen Stabilizer I 8419 - Large Azeotropic Restrained Shield Extender 8489 - Large Supplemental Barrier Emitter I 8529 - Large F-S9 Regolith Compact Shield Extender 16146 - CONCORD Large Shield Extender 20631 - Large 'Sheriff' Shield Extender 28744 - Thukker Large Shield Extender 31930 - Caldari Navy Large Shield Extender 31932 - Republic Fleet Large Shield Extender |
No Valid Output => |
Shield Hitpoint Bonus: 0.925x - 1.15x CPU usage: 0.9x - 1.275x Powergrid Usage: 0.9x - 1.275x Signature Radius Modifier: 0.85x - 1.35x |
|
| 3839 - Large Shield Extender I
3841 - Large Shield Extender II 8409 - Large Subordinate Screen Stabilizer I 8419 - Large Azeotropic Restrained Shield Extender 8489 - Large Supplemental Barrier Emitter I 8529 - Large F-S9 Regolith Compact Shield Extender 16146 - CONCORD Large Shield Extender 20631 - Large 'Sheriff' Shield Extender 28744 - Thukker Large Shield Extender 31930 - Caldari Navy Large Shield Extender 31932 - Republic Fleet Large Shield Extender |
No Valid Output => |
Shield Hitpoint Bonus: 0.65x - 1.35x CPU usage: 0.75x - 1.55x Powergrid Usage: 0.75x - 1.55x Signature Radius Modifier: 0.65x - 1.55x |
|
| 4391 - Large Ancillary Shield Booster | No Valid Output => |
Reload Time: 0.65x - 1.35x Shield Bonus: 0.75x - 1.25x Activation Cost: 0.55x - 1.45x Activation time / duration: 0.75x - 1.25x CPU usage: 0.75x - 1.55x Powergrid Usage: 0.75x - 1.55x |
|
| 10840 - X-Large Shield Booster I
10842 - X-Large Shield Booster II 10882 - X-Large Neutron Saturation Injector I 10884 - X-Large Clarity Ward Enduring Shield Booster 10886 - X-Large Converse Deflection Catalyzer 10888 - X-Large C5-L Compact Shield Booster 13953 - Dread Guristas X-Large Shield Booster 13954 - Domination X-Large Shield Booster 14601 - Hakim's Modified X-Large Shield Booster 14603 - Tobias' Modified X-Large Shield Booster 14704 - Kaikka's Modified X-Large Shield Booster 14705 - Thon's Modified X-Large Shield Booster 14706 - Vepas' Modified X-Large Shield Booster 14707 - Estamel's Modified X-Large Shield Booster 15897 - Caldari Navy X-Large Shield Booster 15901 - Republic Fleet X-Large Shield Booster 19195 - Gist C-Type X-Large Shield Booster 19196 - Gist B-Type X-Large Shield Booster 19197 - Gist A-Type X-Large Shield Booster 19198 - Gist X-Type X-Large Shield Booster 19202 - Pith C-Type X-Large Shield Booster 19204 - Pith B-Type X-Large Shield Booster 19206 - Pith A-Type X-Large Shield Booster 19208 - Pith X-Type X-Large Shield Booster 20623 - X-Large 'Locomotive' Shield Booster |
No Valid Output => |
Activation time / duration: 0.875x - 1.125x CPU usage: 0.75x - 1.55x Shield Bonus: 0.75x - 1.25x Powergrid Usage: 0.75x - 1.55x Activation Cost: 0.55x - 1.45x |
|
| 10840 - X-Large Shield Booster I
10842 - X-Large Shield Booster II 10882 - X-Large Neutron Saturation Injector I 10884 - X-Large Clarity Ward Enduring Shield Booster 10886 - X-Large Converse Deflection Catalyzer 10888 - X-Large C5-L Compact Shield Booster 13953 - Dread Guristas X-Large Shield Booster 13954 - Domination X-Large Shield Booster 14601 - Hakim's Modified X-Large Shield Booster 14603 - Tobias' Modified X-Large Shield Booster 14704 - Kaikka's Modified X-Large Shield Booster 14705 - Thon's Modified X-Large Shield Booster 14706 - Vepas' Modified X-Large Shield Booster 14707 - Estamel's Modified X-Large Shield Booster 15897 - Caldari Navy X-Large Shield Booster 15901 - Republic Fleet X-Large Shield Booster 19195 - Gist C-Type X-Large Shield Booster 19196 - Gist B-Type X-Large Shield Booster 19197 - Gist A-Type X-Large Shield Booster 19198 - Gist X-Type X-Large Shield Booster 19202 - Pith C-Type X-Large Shield Booster 19204 - Pith B-Type X-Large Shield Booster 19206 - Pith A-Type X-Large Shield Booster 19208 - Pith X-Type X-Large Shield Booster 20623 - X-Large 'Locomotive' Shield Booster |
No Valid Output => |
Activation time / duration: 0.9375x - 1.0375x CPU usage: 0.9x - 1.275x Shield Bonus: 0.925x - 1.125x Powergrid Usage: 0.9x - 1.275x Activation Cost: 0.825x - 1.25x |
|
| 10840 - X-Large Shield Booster I
10842 - X-Large Shield Booster II 10882 - X-Large Neutron Saturation Injector I 10884 - X-Large Clarity Ward Enduring Shield Booster 10886 - X-Large Converse Deflection Catalyzer 10888 - X-Large C5-L Compact Shield Booster 13953 - Dread Guristas X-Large Shield Booster 13954 - Domination X-Large Shield Booster 14601 - Hakim's Modified X-Large Shield Booster 14603 - Tobias' Modified X-Large Shield Booster 14704 - Kaikka's Modified X-Large Shield Booster 14705 - Thon's Modified X-Large Shield Booster 14706 - Vepas' Modified X-Large Shield Booster 14707 - Estamel's Modified X-Large Shield Booster 15897 - Caldari Navy X-Large Shield Booster 15901 - Republic Fleet X-Large Shield Booster 19195 - Gist C-Type X-Large Shield Booster 19196 - Gist B-Type X-Large Shield Booster 19197 - Gist A-Type X-Large Shield Booster 19198 - Gist X-Type X-Large Shield Booster 19202 - Pith C-Type X-Large Shield Booster 19204 - Pith B-Type X-Large Shield Booster 19206 - Pith A-Type X-Large Shield Booster 19208 - Pith X-Type X-Large Shield Booster 20623 - X-Large 'Locomotive' Shield Booster |
No Valid Output => |
Activation time / duration: 0.9125x - 1.075x CPU usage: 0.825x - 1.35x Shield Bonus: 0.825x - 1.175x Powergrid Usage: 0.825x - 1.35x Activation Cost: 0.7x - 1.35x |
|
| 32780 - X-Large Ancillary Shield Booster | No Valid Output => |
Reload Time: 0.65x - 1.35x Shield Bonus: 0.75x - 1.25x Activation Cost: 0.55x - 1.45x Activation time / duration: 0.75x - 1.25x CPU usage: 0.75x - 1.55x Powergrid Usage: 0.75x - 1.55x |
|
| 3542 - CONCORD Capital Shield Booster
20703 - Capital Shield Booster I 41505 - Capital C-5L Compact Shield Booster 41506 - Capital Clarity Ward Enduring Shield Booster 41507 - Capital Shield Booster II 41508 - True Sansha Capital Shield Booster 41509 - Dread Guristas Capital Shield Booster 41510 - Domination Capital Shield Booster |
No Valid Output => |
Activation time / duration: 0.9375x - 1.0375x CPU usage: 0.9x - 1.275x Shield Bonus: 0.925x - 1.125x Powergrid Usage: 0.9x - 1.275x Activation Cost: 0.825x - 1.25x |
|
| 41504 - Capital Ancillary Shield Booster | No Valid Output => |
Reload Time: 0.65x - 1.35x Shield Bonus: 0.75x - 1.25x Activation Cost: 0.55x - 1.45x Activation time / duration: 0.75x - 1.25x CPU usage: 0.75x - 1.55x Powergrid Usage: 0.75x - 1.55x |
|
| 3542 - CONCORD Capital Shield Booster
20703 - Capital Shield Booster I 41505 - Capital C-5L Compact Shield Booster 41506 - Capital Clarity Ward Enduring Shield Booster 41507 - Capital Shield Booster II 41508 - True Sansha Capital Shield Booster 41509 - Dread Guristas Capital Shield Booster 41510 - Domination Capital Shield Booster |
No Valid Output => |
Activation time / duration: 0.9125x - 1.075x CPU usage: 0.825x - 1.35x Shield Bonus: 0.825x - 1.175x Powergrid Usage: 0.825x - 1.35x Activation Cost: 0.7x - 1.35x |
|
| 3542 - CONCORD Capital Shield Booster
20703 - Capital Shield Booster I 41505 - Capital C-5L Compact Shield Booster 41506 - Capital Clarity Ward Enduring Shield Booster 41507 - Capital Shield Booster II 41508 - True Sansha Capital Shield Booster 41509 - Dread Guristas Capital Shield Booster 41510 - Domination Capital Shield Booster |
No Valid Output => |
Activation time / duration: 0.875x - 1.125x CPU usage: 0.75x - 1.55x Shield Bonus: 0.75x - 1.25x Powergrid Usage: 0.75x - 1.55x Activation Cost: 0.55x - 1.45x |
|
| 526 - Stasis Webifier I
527 - Stasis Webifier II 4025 - X5 Enduring Stasis Webifier 4027 - Fleeting Compact Stasis Webifier 14262 - Dark Blood Stasis Webifier 14264 - Domination Stasis Webifier 14266 - Dread Guristas Stasis Webifier 14268 - True Sansha Stasis Webifier 14270 - Shadow Serpentis Stasis Webifier 14648 - Mizuro's Modified Stasis Webifier 14650 - Hakim's Modified Stasis Webifier 14652 - Gotan's Modified Stasis Webifier 14654 - Tobias' Modified Stasis Webifier 17500 - Caldari Navy Stasis Webifier 17559 - Federation Navy Stasis Webifier 28514 - Khanid Navy Stasis Webifier 41038 - Republic Fleet Stasis Webifier |
No Valid Output => |
CPU usage: 0.9x - 1.275x Maximum Velocity Bonus: 0.96x - 1.05x Optimal Range: 0.925x - 1.1x Activation Cost: 1.2x - 1.9x |
|
| 526 - Stasis Webifier I
527 - Stasis Webifier II 4025 - X5 Enduring Stasis Webifier 4027 - Fleeting Compact Stasis Webifier 14262 - Dark Blood Stasis Webifier 14264 - Domination Stasis Webifier 14266 - Dread Guristas Stasis Webifier 14268 - True Sansha Stasis Webifier 14270 - Shadow Serpentis Stasis Webifier 14648 - Mizuro's Modified Stasis Webifier 14650 - Hakim's Modified Stasis Webifier 14652 - Gotan's Modified Stasis Webifier 14654 - Tobias' Modified Stasis Webifier 15419 - Naiyon's Modified Stasis Webifier 17500 - Caldari Navy Stasis Webifier 17559 - Federation Navy Stasis Webifier 28514 - Khanid Navy Stasis Webifier 41038 - Republic Fleet Stasis Webifier |
No Valid Output => |
CPU usage: 0.75x - 1.55x Maximum Velocity Bonus: 0.85x - 1.15x Optimal Range: 0.75x - 1.25x Activation Cost: 0.85x - 3.0x |
|
| 526 - Stasis Webifier I
527 - Stasis Webifier II 4025 - X5 Enduring Stasis Webifier 4027 - Fleeting Compact Stasis Webifier 14262 - Dark Blood Stasis Webifier 14264 - Domination Stasis Webifier 14266 - Dread Guristas Stasis Webifier 14268 - True Sansha Stasis Webifier 14270 - Shadow Serpentis Stasis Webifier 14648 - Mizuro's Modified Stasis Webifier 14650 - Hakim's Modified Stasis Webifier 14652 - Gotan's Modified Stasis Webifier 14654 - Tobias' Modified Stasis Webifier 15419 - Naiyon's Modified Stasis Webifier 17500 - Caldari Navy Stasis Webifier 17559 - Federation Navy Stasis Webifier 28514 - Khanid Navy Stasis Webifier 41038 - Republic Fleet Stasis Webifier |
No Valid Output => |
CPU usage: 0.825x - 1.35x Maximum Velocity Bonus: 0.925x - 1.085x Optimal Range: 0.85x - 1.175x Activation Cost: 0.95x - 2.25x |
|
| 3242 - Warp Disruptor I
3244 - Warp Disruptor II 5399 - J5 Enduring Warp Disruptor 5401 - Fleeting Warp Disruptor I 5403 - Faint Scoped Warp Disruptor 5405 - Initiated Compact Warp Disruptor 14242 - Dark Blood Warp Disruptor 14244 - Domination Warp Disruptor 14246 - Dread Guristas Warp Disruptor 14248 - True Sansha Warp Disruptor 14250 - Shadow Serpentis Warp Disruptor 15431 - Makur's Modified Warp Disruptor 15889 - Caldari Navy Warp Disruptor 15891 - Republic Fleet Warp Disruptor 21510 - 'Interruptive' Warp Disruptor 28516 - Khanid Navy Warp Disruptor 41062 - Federation Navy Warp Disruptor |
No Valid Output => |
CPU usage: 0.9x - 1.275x Optimal Range: 0.925x - 1.1x Activation Cost: 1.2x - 1.9x |
|
| 3242 - Warp Disruptor I
3244 - Warp Disruptor II 5399 - J5 Enduring Warp Disruptor 5401 - Fleeting Warp Disruptor I 5403 - Faint Scoped Warp Disruptor 5405 - Initiated Compact Warp Disruptor 14242 - Dark Blood Warp Disruptor 14244 - Domination Warp Disruptor 14246 - Dread Guristas Warp Disruptor 14248 - True Sansha Warp Disruptor 14250 - Shadow Serpentis Warp Disruptor 15431 - Makur's Modified Warp Disruptor 15889 - Caldari Navy Warp Disruptor 15891 - Republic Fleet Warp Disruptor 21510 - 'Interruptive' Warp Disruptor 28516 - Khanid Navy Warp Disruptor 41062 - Federation Navy Warp Disruptor |
No Valid Output => |
CPU usage: 0.75x - 1.55x Optimal Range: 0.75x - 1.25x Activation Cost: 0.85x - 2.75x |
|
| 3242 - Warp Disruptor I
3244 - Warp Disruptor II 5399 - J5 Enduring Warp Disruptor 5401 - Fleeting Warp Disruptor I 5403 - Faint Scoped Warp Disruptor 5405 - Initiated Compact Warp Disruptor 14242 - Dark Blood Warp Disruptor 14244 - Domination Warp Disruptor 14246 - Dread Guristas Warp Disruptor 14248 - True Sansha Warp Disruptor 14250 - Shadow Serpentis Warp Disruptor 15431 - Makur's Modified Warp Disruptor 15889 - Caldari Navy Warp Disruptor 15891 - Republic Fleet Warp Disruptor 21510 - 'Interruptive' Warp Disruptor 28516 - Khanid Navy Warp Disruptor 41062 - Federation Navy Warp Disruptor |
No Valid Output => |
CPU usage: 0.825x - 1.35x Optimal Range: 0.85x - 1.175x Activation Cost: 0.95x - 2.25x |
|
| 447 - Warp Scrambler I
448 - Warp Scrambler II 5439 - J5b Enduring Warp Scrambler 5441 - Fleeting Progressive Warp Scrambler I 5443 - Faint Epsilon Scoped Warp Scrambler 5445 - Initiated Compact Warp Scrambler 14252 - Dark Blood Warp Scrambler 14254 - Domination Warp Scrambler 14256 - Dread Guristas Warp Scrambler 14258 - True Sansha Warp Scrambler 14260 - Shadow Serpentis Warp Scrambler 15433 - Makur's Modified Warp Scrambler 15887 - Caldari Navy Warp Scrambler 15893 - Republic Fleet Warp Scrambler 21512 - 'Delineative' Warp Scrambler 28518 - Khanid Navy Warp Scrambler 41061 - Federation Navy Warp Scrambler |
No Valid Output => |
CPU usage: 0.9x - 1.275x Optimal Range: 0.925x - 1.1x Activation Cost: 1.2x - 1.9x |
|
| 447 - Warp Scrambler I
448 - Warp Scrambler II 5439 - J5b Enduring Warp Scrambler 5441 - Fleeting Progressive Warp Scrambler I 5443 - Faint Epsilon Scoped Warp Scrambler 5445 - Initiated Compact Warp Scrambler 14252 - Dark Blood Warp Scrambler 14254 - Domination Warp Scrambler 14256 - Dread Guristas Warp Scrambler 14258 - True Sansha Warp Scrambler 14260 - Shadow Serpentis Warp Scrambler 15433 - Makur's Modified Warp Scrambler 15887 - Caldari Navy Warp Scrambler 15893 - Republic Fleet Warp Scrambler 21512 - 'Delineative' Warp Scrambler 28518 - Khanid Navy Warp Scrambler 41061 - Federation Navy Warp Scrambler |
No Valid Output => |
CPU usage: 0.825x - 1.35x Optimal Range: 0.85x - 1.175x Activation Cost: 0.95x - 2.25x |
|
| 447 - Warp Scrambler I
448 - Warp Scrambler II 5439 - J5b Enduring Warp Scrambler 5441 - Fleeting Progressive Warp Scrambler I 5443 - Faint Epsilon Scoped Warp Scrambler 5445 - Initiated Compact Warp Scrambler 14252 - Dark Blood Warp Scrambler 14254 - Domination Warp Scrambler 14256 - Dread Guristas Warp Scrambler 14258 - True Sansha Warp Scrambler 14260 - Shadow Serpentis Warp Scrambler 15433 - Makur's Modified Warp Scrambler 15887 - Caldari Navy Warp Scrambler 15893 - Republic Fleet Warp Scrambler 21512 - 'Delineative' Warp Scrambler 28518 - Khanid Navy Warp Scrambler 41061 - Federation Navy Warp Scrambler |
No Valid Output => |
CPU usage: 0.75x - 1.55x Optimal Range: 0.75x - 1.25x Activation Cost: 0.85x - 2.75x |
|
| 14664 - Mizuro's Modified Heavy Warp Scrambler
14666 - Hakim's Modified Heavy Warp Scrambler 14668 - Gotan's Modified Heavy Warp Scrambler 14670 - Tobias' Modified Heavy Warp Scrambler 40750 - Heavy Warp Scrambler I 40752 - Heavy Initiated Compact Warp Scrambler 40754 - Heavy J5b Enduring Warp Scrambler 40756 - Heavy Faint Epsilon Scoped Warp Scrambler 40758 - Heavy Warp Scrambler II 40762 - Shadow Serpentis Heavy Warp Scrambler 40764 - Domination Heavy Warp Scrambler |
No Valid Output => |
CPU usage: 0.9x - 1.275x Optimal Range: 0.925x - 1.1x Activation Cost: 1.2x - 1.9x |
|
| 14664 - Mizuro's Modified Heavy Warp Scrambler
14666 - Hakim's Modified Heavy Warp Scrambler 14668 - Gotan's Modified Heavy Warp Scrambler 14670 - Tobias' Modified Heavy Warp Scrambler 40750 - Heavy Warp Scrambler I 40752 - Heavy Initiated Compact Warp Scrambler 40754 - Heavy J5b Enduring Warp Scrambler 40756 - Heavy Faint Epsilon Scoped Warp Scrambler 40758 - Heavy Warp Scrambler II 40762 - Shadow Serpentis Heavy Warp Scrambler 40764 - Domination Heavy Warp Scrambler |
No Valid Output => |
CPU usage: 0.825x - 1.35x Optimal Range: 0.85x - 1.175x Activation Cost: 0.95x - 2.25x |
|
| 14664 - Mizuro's Modified Heavy Warp Scrambler
14666 - Hakim's Modified Heavy Warp Scrambler 14668 - Gotan's Modified Heavy Warp Scrambler 14670 - Tobias' Modified Heavy Warp Scrambler 40750 - Heavy Warp Scrambler I 40752 - Heavy Initiated Compact Warp Scrambler 40754 - Heavy J5b Enduring Warp Scrambler 40756 - Heavy Faint Epsilon Scoped Warp Scrambler 40758 - Heavy Warp Scrambler II 40762 - Shadow Serpentis Heavy Warp Scrambler 40764 - Domination Heavy Warp Scrambler |
No Valid Output => |
CPU usage: 0.75x - 1.55x Optimal Range: 0.75x - 1.25x Activation Cost: 0.85x - 2.75x |
|
| 14656 - Mizuro's Modified Heavy Warp Disruptor
14658 - Hakim's Modified Heavy Warp Disruptor 14660 - Gotan's Modified Heavy Warp Disruptor 14662 - Tobias' Modified Heavy Warp Disruptor 40730 - Heavy Warp Disruptor I 40731 - Heavy Fleeting Compact Warp Disruptor 40732 - Heavy J5 Enduring Warp Disruptor 40733 - Heavy Faint Scoped Warp Disruptor 40734 - Heavy Warp Disruptor II 40736 - Shadow Serpentis Heavy Warp Disruptor 40737 - Domination Heavy Warp Disruptor |
No Valid Output => |
CPU usage: 0.9x - 1.275x Optimal Range: 0.925x - 1.1x Activation Cost: 1.2x - 1.9x |
|
| 14656 - Mizuro's Modified Heavy Warp Disruptor
14658 - Hakim's Modified Heavy Warp Disruptor 14660 - Gotan's Modified Heavy Warp Disruptor 14662 - Tobias' Modified Heavy Warp Disruptor 40730 - Heavy Warp Disruptor I 40731 - Heavy Fleeting Compact Warp Disruptor 40732 - Heavy J5 Enduring Warp Disruptor 40733 - Heavy Faint Scoped Warp Disruptor 40734 - Heavy Warp Disruptor II 40736 - Shadow Serpentis Heavy Warp Disruptor 40737 - Domination Heavy Warp Disruptor |
No Valid Output => |
CPU usage: 0.825x - 1.35x Optimal Range: 0.85x - 1.175x Activation Cost: 0.95x - 2.25x |
|
| 14656 - Mizuro's Modified Heavy Warp Disruptor
14658 - Hakim's Modified Heavy Warp Disruptor 14660 - Gotan's Modified Heavy Warp Disruptor 14662 - Tobias' Modified Heavy Warp Disruptor 40730 - Heavy Warp Disruptor I 40731 - Heavy Fleeting Compact Warp Disruptor 40732 - Heavy J5 Enduring Warp Disruptor 40733 - Heavy Faint Scoped Warp Disruptor 40734 - Heavy Warp Disruptor II 40736 - Shadow Serpentis Heavy Warp Disruptor 40737 - Domination Heavy Warp Disruptor |
No Valid Output => |
CPU usage: 0.75x - 1.55x Optimal Range: 0.75x - 1.25x Activation Cost: 0.85x - 2.75x |
|
| 12274 - Ballistic Control System I
13935 - Domination Ballistic Control System 13937 - Dread Guristas Ballistic Control System 14528 - Hakim's Modified Ballistic Control System 14530 - Mizuro's Modified Ballistic Control System 14532 - Gotan's Modified Ballistic Control System 14534 - Tobias' Modified Ballistic Control System 14684 - Kaikka's Modified Ballistic Control System 14686 - Thon's Modified Ballistic Control System 14688 - Vepas' Modified Ballistic Control System 14690 - Estamel's Modified Ballistic Control System 15681 - Caldari Navy Ballistic Control System 15683 - Republic Fleet Ballistic Control System 16457 - Crosslink Compact Ballistic Control System 16459 - Muon Coil Bolt Array I 16461 - Multiphasic Bolt Array I 16463 - 'Pandemonium' Ballistic Enhancement 21482 - Ballistic 'Purge' Targeting System I 21484 - 'Full Duplex' Ballistic Control System 22291 - Ballistic Control System II 28563 - Khanid Navy Ballistic Control System 46270 - Kaatara's Custom Ballistic Control System 47447 - C3-A 'Hivaa Saitsuo' Ballistic Control System 47448 - C3-X 'Hivaa Saitsuo' Ballistic Control System |
No Valid Output => |
CPU usage: 0.9x - 1.275x rate of fire bonus: 0.9825x - 1.0125x Missile Damage Bonus: 0.993x - 1.011x |
|
| 12274 - Ballistic Control System I
13935 - Domination Ballistic Control System 13937 - Dread Guristas Ballistic Control System 14528 - Hakim's Modified Ballistic Control System 14530 - Mizuro's Modified Ballistic Control System 14532 - Gotan's Modified Ballistic Control System 14534 - Tobias' Modified Ballistic Control System 14684 - Kaikka's Modified Ballistic Control System 14686 - Thon's Modified Ballistic Control System 14688 - Vepas' Modified Ballistic Control System 14690 - Estamel's Modified Ballistic Control System 15681 - Caldari Navy Ballistic Control System 15683 - Republic Fleet Ballistic Control System 16457 - Crosslink Compact Ballistic Control System 16459 - Muon Coil Bolt Array I 16461 - Multiphasic Bolt Array I 16463 - 'Pandemonium' Ballistic Enhancement 21482 - Ballistic 'Purge' Targeting System I 21484 - 'Full Duplex' Ballistic Control System 22291 - Ballistic Control System II 28563 - Khanid Navy Ballistic Control System 46270 - Kaatara's Custom Ballistic Control System 47447 - C3-A 'Hivaa Saitsuo' Ballistic Control System 47448 - C3-X 'Hivaa Saitsuo' Ballistic Control System |
No Valid Output => |
CPU usage: 0.825x - 1.35x rate of fire bonus: 0.9775x - 1.02x Missile Damage Bonus: 0.985x - 1.017x |
|
| 12274 - Ballistic Control System I
13935 - Domination Ballistic Control System 13937 - Dread Guristas Ballistic Control System 14528 - Hakim's Modified Ballistic Control System 14530 - Mizuro's Modified Ballistic Control System 14532 - Gotan's Modified Ballistic Control System 14534 - Tobias' Modified Ballistic Control System 14684 - Kaikka's Modified Ballistic Control System 14686 - Thon's Modified Ballistic Control System 14688 - Vepas' Modified Ballistic Control System 14690 - Estamel's Modified Ballistic Control System 15681 - Caldari Navy Ballistic Control System 15683 - Republic Fleet Ballistic Control System 16457 - Crosslink Compact Ballistic Control System 16459 - Muon Coil Bolt Array I 16461 - Multiphasic Bolt Array I 16463 - 'Pandemonium' Ballistic Enhancement 21482 - Ballistic 'Purge' Targeting System I 21484 - 'Full Duplex' Ballistic Control System 22291 - Ballistic Control System II 28563 - Khanid Navy Ballistic Control System 46270 - Kaatara's Custom Ballistic Control System 47447 - C3-A 'Hivaa Saitsuo' Ballistic Control System 47448 - C3-X 'Hivaa Saitsuo' Ballistic Control System |
No Valid Output => |
CPU usage: 0.75x - 1.55x rate of fire bonus: 0.97x - 1.03x Missile Damage Bonus: 0.975x - 1.025x |
|
| 47908 - Entropic Radiation Sink I
47909 - Compact Entropic Radiation Sink 47911 - Entropic Radiation Sink II 52242 - Zorya's Entropic Radiation Sink 52244 - Veles Entropic Radiation Sink |
No Valid Output => |
Damage Modifier: 0.993x - 1.011x CPU usage: 0.9x - 1.275x rate of fire bonus: 0.9825x - 1.0125x |
|
| 47908 - Entropic Radiation Sink I
47909 - Compact Entropic Radiation Sink 47911 - Entropic Radiation Sink II 52242 - Zorya's Entropic Radiation Sink 52244 - Veles Entropic Radiation Sink |
No Valid Output => |
Damage Modifier: 0.975x - 1.025x CPU usage: 0.75x - 1.55x rate of fire bonus: 0.97x - 1.03x |
|
| 47908 - Entropic Radiation Sink I
47909 - Compact Entropic Radiation Sink 47911 - Entropic Radiation Sink II 52242 - Zorya's Entropic Radiation Sink 52244 - Veles Entropic Radiation Sink |
No Valid Output => |
Damage Modifier: 0.985x - 1.017x CPU usage: 0.825x - 1.35x rate of fire bonus: 0.9775x - 1.02x |
|
| 518 - 'Basic' Gyrostabilizer
519 - Gyrostabilizer II 520 - Gyrostabilizer I 5913 - Hydraulic Stabilization Actuator 5915 - Lateral Gyrostabilizer 5917 - Stabilized Weapon Mounts 5919 - F-M2 Weapon Inertial Suspensor 5929 - Pneumatic Stabilization Actuator I 5931 - Cross-Lateral Gyrostabilizer I 5933 - Counterbalanced Compact Gyrostabilizer 5935 - F-M3 Munition Inertial Suspensor 13939 - Domination Gyrostabilizer 14536 - Mizuro's Modified Gyrostabilizer 14538 - Hakim's Modified Gyrostabilizer 14540 - Gotan's Modified Gyrostabilizer 14542 - Tobias' Modified Gyrostabilizer 15447 - Shaqil's Modified Gyrostabilizer 15806 - Republic Fleet Gyrostabilizer 21486 - 'Kindred' Gyrostabilizer 21488 - Monophonic Stabilization Actuator I 44112 - Vadari's Custom Gyrostabilizer |
No Valid Output => |
Damage Modifier: 0.993x - 1.011x CPU usage: 0.9x - 1.275x rate of fire bonus: 0.9825x - 1.0125x |
|
| 518 - 'Basic' Gyrostabilizer
519 - Gyrostabilizer II 520 - Gyrostabilizer I 5913 - Hydraulic Stabilization Actuator 5915 - Lateral Gyrostabilizer 5917 - Stabilized Weapon Mounts 5919 - F-M2 Weapon Inertial Suspensor 5929 - Pneumatic Stabilization Actuator I 5931 - Cross-Lateral Gyrostabilizer I 5933 - Counterbalanced Compact Gyrostabilizer 5935 - F-M3 Munition Inertial Suspensor 13939 - Domination Gyrostabilizer 14536 - Mizuro's Modified Gyrostabilizer 14538 - Hakim's Modified Gyrostabilizer 14540 - Gotan's Modified Gyrostabilizer 14542 - Tobias' Modified Gyrostabilizer 15447 - Shaqil's Modified Gyrostabilizer 15806 - Republic Fleet Gyrostabilizer 21486 - 'Kindred' Gyrostabilizer 21488 - Monophonic Stabilization Actuator I 44112 - Vadari's Custom Gyrostabilizer |
No Valid Output => |
Damage Modifier: 0.985x - 1.017x CPU usage: 0.825x - 1.35x rate of fire bonus: 0.9775x - 1.02x |
|
| 518 - 'Basic' Gyrostabilizer
519 - Gyrostabilizer II 520 - Gyrostabilizer I 5913 - Hydraulic Stabilization Actuator 5915 - Lateral Gyrostabilizer 5917 - Stabilized Weapon Mounts 5919 - F-M2 Weapon Inertial Suspensor 5929 - Pneumatic Stabilization Actuator I 5931 - Cross-Lateral Gyrostabilizer I 5933 - Counterbalanced Compact Gyrostabilizer 5935 - F-M3 Munition Inertial Suspensor 13939 - Domination Gyrostabilizer 14536 - Mizuro's Modified Gyrostabilizer 14538 - Hakim's Modified Gyrostabilizer 14540 - Gotan's Modified Gyrostabilizer 14542 - Tobias' Modified Gyrostabilizer 15447 - Shaqil's Modified Gyrostabilizer 15806 - Republic Fleet Gyrostabilizer 21486 - 'Kindred' Gyrostabilizer 21488 - Monophonic Stabilization Actuator I 44112 - Vadari's Custom Gyrostabilizer |
No Valid Output => |
Damage Modifier: 0.975x - 1.025x CPU usage: 0.75x - 1.55x rate of fire bonus: 0.97x - 1.03x |
|
| 1893 - 'Basic' Heat Sink
2363 - Heat Sink I 2364 - Heat Sink II 5845 - Heat Exhaust System 5846 - Thermal Exhaust System I 5849 - Extruded Compact Heat Sink 5854 - Stamped Heat Sink 5855 - 'Boreas' Coolant System 5856 - C3S Convection Thermal Radiator 5857 - 'Skadi' Coolant System I 5858 - C4S Coiled Circuit Thermal Radiator 13941 - Dark Blood Heat Sink 13943 - True Sansha Heat Sink 14800 - Brokara's Modified Heat Sink 14802 - Tairei's Modified Heat Sink 14804 - Selynne's Modified Heat Sink 14806 - Raysere's Modified Heat Sink 14808 - Vizan's Modified Heat Sink 14810 - Ahremen's Modified Heat Sink 14812 - Chelm's Modified Heat Sink 14814 - Draclira's Modified Heat Sink 15397 - Luther Veron's Modified Heat Sink 15435 - Makur's Modified Heat Sink 15808 - Ammatar Navy Heat Sink 15810 - Imperial Navy Heat Sink 23900 - 'Mangonel' Heat Sink I 23902 - 'Trebuchet' Heat Sink I 44111 - Tahron's Custom Heat Sink |
No Valid Output => |
Damage Modifier: 0.993x - 1.011x CPU usage: 0.9x - 1.275x rate of fire bonus: 0.9825x - 1.0125x |
|
| 1893 - 'Basic' Heat Sink
2363 - Heat Sink I 2364 - Heat Sink II 5845 - Heat Exhaust System 5846 - Thermal Exhaust System I 5849 - Extruded Compact Heat Sink 5854 - Stamped Heat Sink 5855 - 'Boreas' Coolant System 5856 - C3S Convection Thermal Radiator 5857 - 'Skadi' Coolant System I 5858 - C4S Coiled Circuit Thermal Radiator 13941 - Dark Blood Heat Sink 13943 - True Sansha Heat Sink 14800 - Brokara's Modified Heat Sink 14802 - Tairei's Modified Heat Sink 14804 - Selynne's Modified Heat Sink 14806 - Raysere's Modified Heat Sink 14808 - Vizan's Modified Heat Sink 14810 - Ahremen's Modified Heat Sink 14812 - Chelm's Modified Heat Sink 14814 - Draclira's Modified Heat Sink 15397 - Luther Veron's Modified Heat Sink 15435 - Makur's Modified Heat Sink 15808 - Ammatar Navy Heat Sink 15810 - Imperial Navy Heat Sink 23900 - 'Mangonel' Heat Sink I 23902 - 'Trebuchet' Heat Sink I 44111 - Tahron's Custom Heat Sink |
No Valid Output => |
Damage Modifier: 0.975x - 1.025x CPU usage: 0.75x - 1.55x rate of fire bonus: 0.97x - 1.03x |
|
| 1893 - 'Basic' Heat Sink
2363 - Heat Sink I 2364 - Heat Sink II 5845 - Heat Exhaust System 5846 - Thermal Exhaust System I 5849 - Extruded Compact Heat Sink 5854 - Stamped Heat Sink 5855 - 'Boreas' Coolant System 5856 - C3S Convection Thermal Radiator 5857 - 'Skadi' Coolant System I 5858 - C4S Coiled Circuit Thermal Radiator 13941 - Dark Blood Heat Sink 13943 - True Sansha Heat Sink 14800 - Brokara's Modified Heat Sink 14802 - Tairei's Modified Heat Sink 14804 - Selynne's Modified Heat Sink 14806 - Raysere's Modified Heat Sink 14808 - Vizan's Modified Heat Sink 14810 - Ahremen's Modified Heat Sink 14812 - Chelm's Modified Heat Sink 14814 - Draclira's Modified Heat Sink 15397 - Luther Veron's Modified Heat Sink 15435 - Makur's Modified Heat Sink 15808 - Ammatar Navy Heat Sink 15810 - Imperial Navy Heat Sink 23900 - 'Mangonel' Heat Sink I 23902 - 'Trebuchet' Heat Sink I 44111 - Tahron's Custom Heat Sink |
No Valid Output => |
Damage Modifier: 0.985x - 1.017x CPU usage: 0.825x - 1.35x rate of fire bonus: 0.9775x - 1.02x |
|
| 9944 - Magnetic Field Stabilizer I
10188 - 'Basic' Magnetic Field Stabilizer 10190 - Magnetic Field Stabilizer II 11101 - Linear Flux Stabilizer I 11103 - Insulated Stabilizer Array I 11105 - Vortex Compact Magnetic Field Stabilizer 11107 - Gauss Field Balancer I 11109 - Linear Flux Stabilizer 11111 - Insulated Stabilizer Array 11113 - Magnetic Vortex Stabilizer 11115 - Gauss Field Balancer 13945 - Shadow Serpentis Magnetic Field Stabilizer 15144 - Brynn's Modified Magnetic Field Stabilizer 15146 - Tuvan's Modified Magnetic Field Stabilizer 15148 - Setele's Modified Magnetic Field Stabilizer 15150 - Cormack's Modified Magnetic Field Stabilizer 15416 - Naiyon's Modified Magnetic Field Stabilizer 15895 - Federation Navy Magnetic Field Stabilizer 22917 - 'Capitalist' Magnetic Field Stabilizer I 22919 - 'Monopoly' Magnetic Field Stabilizer 44113 - Kaatara's Custom Magnetic Field Stabilizer 44114 - Torelle's Custom Magnetic Field Stabilizer |
No Valid Output => |
Damage Modifier: 0.993x - 1.011x CPU usage: 0.9x - 1.275x rate of fire bonus: 0.9825x - 1.0125x |
|
| 9944 - Magnetic Field Stabilizer I
10188 - 'Basic' Magnetic Field Stabilizer 10190 - Magnetic Field Stabilizer II 11101 - Linear Flux Stabilizer I 11103 - Insulated Stabilizer Array I 11105 - Vortex Compact Magnetic Field Stabilizer 11107 - Gauss Field Balancer I 11109 - Linear Flux Stabilizer 11111 - Insulated Stabilizer Array 11113 - Magnetic Vortex Stabilizer 11115 - Gauss Field Balancer 13945 - Shadow Serpentis Magnetic Field Stabilizer 15144 - Brynn's Modified Magnetic Field Stabilizer 15146 - Tuvan's Modified Magnetic Field Stabilizer 15148 - Setele's Modified Magnetic Field Stabilizer 15150 - Cormack's Modified Magnetic Field Stabilizer 15416 - Naiyon's Modified Magnetic Field Stabilizer 15895 - Federation Navy Magnetic Field Stabilizer 22917 - 'Capitalist' Magnetic Field Stabilizer I 22919 - 'Monopoly' Magnetic Field Stabilizer 44113 - Kaatara's Custom Magnetic Field Stabilizer 44114 - Torelle's Custom Magnetic Field Stabilizer |
No Valid Output => |
Damage Modifier: 0.985x - 1.017x CPU usage: 0.825x - 1.35x rate of fire bonus: 0.9775x - 1.02x |
|
| 9944 - Magnetic Field Stabilizer I
10188 - 'Basic' Magnetic Field Stabilizer 10190 - Magnetic Field Stabilizer II 11101 - Linear Flux Stabilizer I 11103 - Insulated Stabilizer Array I 11105 - Vortex Compact Magnetic Field Stabilizer 11107 - Gauss Field Balancer I 11109 - Linear Flux Stabilizer 11111 - Insulated Stabilizer Array 11113 - Magnetic Vortex Stabilizer 11115 - Gauss Field Balancer 13945 - Shadow Serpentis Magnetic Field Stabilizer 15144 - Brynn's Modified Magnetic Field Stabilizer 15146 - Tuvan's Modified Magnetic Field Stabilizer 15148 - Setele's Modified Magnetic Field Stabilizer 15150 - Cormack's Modified Magnetic Field Stabilizer 15416 - Naiyon's Modified Magnetic Field Stabilizer 15895 - Federation Navy Magnetic Field Stabilizer 22917 - 'Capitalist' Magnetic Field Stabilizer I 22919 - 'Monopoly' Magnetic Field Stabilizer 44113 - Kaatara's Custom Magnetic Field Stabilizer 44114 - Torelle's Custom Magnetic Field Stabilizer |
No Valid Output => |
Damage Modifier: 0.975x - 1.025x CPU usage: 0.75x - 1.55x rate of fire bonus: 0.97x - 1.03x |
|
| 4292 - Siege Module II
20280 - Siege Module I |
No Valid Output => |
Armor Repairer / Shield Booster Amount Bonus: 0.925x - 1.05x Siege Missile Damage Bonus: 0.985x - 1.014x Turret Damage Bonus: 0.9875x - 1.011x Armor Repairer / Shield Booster Duration Bonus: 1.0375x - 0.9375x Powergrid Usage: 0.9x - 1.275x |
|
| 4292 - Siege Module II
20280 - Siege Module I |
No Valid Output => |
Armor Repairer / Shield Booster Amount Bonus: 0.85x - 1.175x Siege Missile Damage Bonus: 0.9725x - 1.022x Turret Damage Bonus: 0.98x - 1.017x Armor Repairer / Shield Booster Duration Bonus: 1.075x - 0.9125x Powergrid Usage: 0.825x - 1.35x |
|
| 4292 - Siege Module II
20280 - Siege Module I |
No Valid Output => |
Armor Repairer / Shield Booster Amount Bonus: 0.775x - 1.225x Siege Missile Damage Bonus: 0.97x - 1.03x Turret Damage Bonus: 0.9775x - 1.0225x Armor Repairer / Shield Booster Duration Bonus: 1.125x - 0.875x Powergrid Usage: 0.775x - 1.525x |
|
| 54973 - Vorton Tuning System I
54974 - Compact Vorton Tuning System I 54975 - Vorton Tuning System II 78740 - Consortium Vorton Tuning system 78741 - Kasiha's Modified Vorton Tuning System |
No Valid Output => |
Damage Modifier: 0.993x - 1.011x CPU usage: 0.9x - 1.275x rate of fire bonus: 0.9825x - 1.0125x |
|
| 54973 - Vorton Tuning System I
54974 - Compact Vorton Tuning System I 54975 - Vorton Tuning System II 78740 - Consortium Vorton Tuning system 78741 - Kasiha's Modified Vorton Tuning System |
No Valid Output => |
Damage Modifier: 0.975x - 1.025x CPU usage: 0.75x - 1.55x rate of fire bonus: 0.97x - 1.03x |
|
| 54973 - Vorton Tuning System I
54974 - Compact Vorton Tuning System I 54975 - Vorton Tuning System II 78740 - Consortium Vorton Tuning system 78741 - Kasiha's Modified Vorton Tuning System |
No Valid Output => |
Damage Modifier: 0.985x - 1.017x CPU usage: 0.825x - 1.35x rate of fire bonus: 0.9775x - 1.02x |
|
| 2203 - Acolyte I
2205 - Acolyte II 2454 - Hobgoblin I 2456 - Hobgoblin II 2464 - Hornet I 2466 - Hornet II 2486 - Warrior I 2488 - Warrior II 28262 - 'Integrated' Acolyte 28264 - 'Augmented' Acolyte 28274 - 'Integrated' Hobgoblin 28276 - 'Augmented' Hobgoblin 28278 - 'Integrated' Hornet 28280 - 'Augmented' Hornet 28302 - 'Integrated' Warrior 28304 - 'Augmented' Warrior 31864 - Imperial Navy Acolyte 31872 - Caldari Navy Hornet 31880 - Federation Navy Hobgoblin 31888 - Republic Fleet Warrior |
No Valid Output => |
Damage Modifier: 0.65x - 1.15x Turret Tracking: 0.65x - 1.2x Maximum Velocity: 0.65x - 1.2x Shield Capacity: 0.9x - 1.35x Structure Hitpoints: 0.9x - 1.35x Optimal Range: 0.65x - 1.2x Armor Hitpoints: 0.9x - 1.35x Accuracy falloff: 0.65x - 1.2x |
|
| 2203 - Acolyte I
2205 - Acolyte II 2454 - Hobgoblin I 2456 - Hobgoblin II 2464 - Hornet I 2466 - Hornet II 2486 - Warrior I 2488 - Warrior II 28262 - 'Integrated' Acolyte 28264 - 'Augmented' Acolyte 28274 - 'Integrated' Hobgoblin 28276 - 'Augmented' Hobgoblin 28278 - 'Integrated' Hornet 28280 - 'Augmented' Hornet 28302 - 'Integrated' Warrior 28304 - 'Augmented' Warrior 31864 - Imperial Navy Acolyte 31872 - Caldari Navy Hornet 31880 - Federation Navy Hobgoblin 31888 - Republic Fleet Warrior |
No Valid Output => |
Damage Modifier: 0.65x - 1.15x Turret Tracking: 0.9x - 1.35x Maximum Velocity: 0.9x - 1.35x Shield Capacity: 0.6x - 1.2x Structure Hitpoints: 0.65x - 1.2x Optimal Range: 0.65x - 1.2x Armor Hitpoints: 0.65x - 1.2x Accuracy falloff: 0.65x - 1.2x |
|
| 2203 - Acolyte I
2205 - Acolyte II 2454 - Hobgoblin I 2456 - Hobgoblin II 2464 - Hornet I 2466 - Hornet II 2486 - Warrior I 2488 - Warrior II 28262 - 'Integrated' Acolyte 28264 - 'Augmented' Acolyte 28274 - 'Integrated' Hobgoblin 28276 - 'Augmented' Hobgoblin 28278 - 'Integrated' Hornet 28280 - 'Augmented' Hornet 28302 - 'Integrated' Warrior 28304 - 'Augmented' Warrior 31864 - Imperial Navy Acolyte 31872 - Caldari Navy Hornet 31880 - Federation Navy Hobgoblin 31888 - Republic Fleet Warrior |
No Valid Output => |
Damage Modifier: 0.65x - 1.15x Turret Tracking: 0.65x - 1.2x Maximum Velocity: 0.65x - 1.2x Shield Capacity: 0.6x - 1.2x Structure Hitpoints: 0.65x - 1.2x Optimal Range: 0.9x - 1.35x Armor Hitpoints: 0.65x - 1.2x Accuracy falloff: 0.9x - 1.35x |
|
| 2203 - Acolyte I
2205 - Acolyte II 2454 - Hobgoblin I 2456 - Hobgoblin II 2464 - Hornet I 2466 - Hornet II 2486 - Warrior I 2488 - Warrior II 28262 - 'Integrated' Acolyte 28264 - 'Augmented' Acolyte 28274 - 'Integrated' Hobgoblin 28276 - 'Augmented' Hobgoblin 28278 - 'Integrated' Hornet 28280 - 'Augmented' Hornet 28302 - 'Integrated' Warrior 28304 - 'Augmented' Warrior 31864 - Imperial Navy Acolyte 31872 - Caldari Navy Hornet 31880 - Federation Navy Hobgoblin 31888 - Republic Fleet Warrior |
No Valid Output => |
Damage Modifier: 0.9x - 1.25x Turret Tracking: 0.65x - 1.2x Maximum Velocity: 0.65x - 1.2x Shield Capacity: 0.6x - 1.2x Structure Hitpoints: 0.65x - 1.2x Optimal Range: 0.65x - 1.2x Armor Hitpoints: 0.65x - 1.2x Accuracy falloff: 0.65x - 1.2x |
|
| 2173 - Infiltrator I
2175 - Infiltrator II 2183 - Hammerhead I 2185 - Hammerhead II 15508 - Vespa I 15510 - Valkyrie I 21638 - Vespa II 21640 - Valkyrie II 28270 - 'Integrated' Hammerhead 28272 - 'Augmented' Hammerhead 28282 - 'Integrated' Infiltrator 28284 - 'Augmented' Infiltrator 28294 - 'Integrated' Valkyrie 28296 - 'Augmented' Valkyrie 28298 - 'Integrated' Vespa 28300 - 'Augmented' Vespa 31866 - Imperial Navy Infiltrator 31874 - Caldari Navy Vespa 31882 - Federation Navy Hammerhead 31890 - Republic Fleet Valkyrie |
No Valid Output => |
Damage Modifier: 0.65x - 1.15x Turret Tracking: 0.65x - 1.2x Maximum Velocity: 0.65x - 1.2x Shield Capacity: 0.9x - 1.35x Structure Hitpoints: 0.9x - 1.35x Optimal Range: 0.65x - 1.2x Armor Hitpoints: 0.9x - 1.35x Accuracy falloff: 0.65x - 1.2x |
|
| 2173 - Infiltrator I
2175 - Infiltrator II 2183 - Hammerhead I 2185 - Hammerhead II 15508 - Vespa I 15510 - Valkyrie I 21638 - Vespa II 21640 - Valkyrie II 28270 - 'Integrated' Hammerhead 28272 - 'Augmented' Hammerhead 28282 - 'Integrated' Infiltrator 28284 - 'Augmented' Infiltrator 28294 - 'Integrated' Valkyrie 28296 - 'Augmented' Valkyrie 28298 - 'Integrated' Vespa 28300 - 'Augmented' Vespa 31866 - Imperial Navy Infiltrator 31874 - Caldari Navy Vespa 31882 - Federation Navy Hammerhead 31890 - Republic Fleet Valkyrie |
No Valid Output => |
Damage Modifier: 0.65x - 1.15x Turret Tracking: 0.9x - 1.35x Maximum Velocity: 0.9x - 1.35x Shield Capacity: 0.6x - 1.2x Structure Hitpoints: 0.65x - 1.2x Optimal Range: 0.65x - 1.2x Armor Hitpoints: 0.65x - 1.2x Accuracy falloff: 0.65x - 1.2x |
|
| 2173 - Infiltrator I
2175 - Infiltrator II 2183 - Hammerhead I 2185 - Hammerhead II 15508 - Vespa I 15510 - Valkyrie I 21638 - Vespa II 21640 - Valkyrie II 28270 - 'Integrated' Hammerhead 28272 - 'Augmented' Hammerhead 28282 - 'Integrated' Infiltrator 28284 - 'Augmented' Infiltrator 28294 - 'Integrated' Valkyrie 28296 - 'Augmented' Valkyrie 28298 - 'Integrated' Vespa 28300 - 'Augmented' Vespa 31866 - Imperial Navy Infiltrator 31874 - Caldari Navy Vespa 31882 - Federation Navy Hammerhead 31890 - Republic Fleet Valkyrie |
No Valid Output => |
Damage Modifier: 0.9x - 1.25x Turret Tracking: 0.65x - 1.2x Maximum Velocity: 0.65x - 1.2x Shield Capacity: 0.6x - 1.2x Structure Hitpoints: 0.65x - 1.2x Optimal Range: 0.65x - 1.2x Armor Hitpoints: 0.65x - 1.2x Accuracy falloff: 0.65x - 1.2x |
|
| 2173 - Infiltrator I
2175 - Infiltrator II 2183 - Hammerhead I 2185 - Hammerhead II 15508 - Vespa I 15510 - Valkyrie I 21638 - Vespa II 21640 - Valkyrie II 28270 - 'Integrated' Hammerhead 28272 - 'Augmented' Hammerhead 28282 - 'Integrated' Infiltrator 28284 - 'Augmented' Infiltrator 28294 - 'Integrated' Valkyrie 28296 - 'Augmented' Valkyrie 28298 - 'Integrated' Vespa 28300 - 'Augmented' Vespa 31866 - Imperial Navy Infiltrator 31874 - Caldari Navy Vespa 31882 - Federation Navy Hammerhead 31890 - Republic Fleet Valkyrie |
No Valid Output => |
Damage Modifier: 0.65x - 1.15x Turret Tracking: 0.65x - 1.2x Maximum Velocity: 0.65x - 1.2x Shield Capacity: 0.6x - 1.2x Structure Hitpoints: 0.65x - 1.2x Optimal Range: 0.9x - 1.35x Armor Hitpoints: 0.65x - 1.2x Accuracy falloff: 0.9x - 1.35x |
|
| 1201 - Wasp I
2193 - Praetor I 2195 - Praetor II 2436 - Wasp II 2444 - Ogre I 2446 - Ogre II 2476 - Berserker I 2478 - Berserker II 28266 - 'Integrated' Berserker 28268 - 'Augmented' Berserker 28286 - 'Integrated' Ogre 28288 - 'Augmented' Ogre 28290 - 'Integrated' Praetor 28292 - 'Augmented' Praetor 28306 - 'Integrated' Wasp 28308 - 'Augmented' Wasp 31870 - Imperial Navy Praetor 31876 - Caldari Navy Wasp 31884 - Federation Navy Ogre 31892 - Republic Fleet Berserker |
No Valid Output => |
Damage Modifier: 0.65x - 1.15x Turret Tracking: 0.65x - 1.2x Maximum Velocity: 0.65x - 1.2x Shield Capacity: 0.9x - 1.35x Structure Hitpoints: 0.9x - 1.35x Optimal Range: 0.65x - 1.2x Armor Hitpoints: 0.9x - 1.35x Accuracy falloff: 0.65x - 1.2x |
|
| 1201 - Wasp I
2193 - Praetor I 2195 - Praetor II 2436 - Wasp II 2444 - Ogre I 2446 - Ogre II 2476 - Berserker I 2478 - Berserker II 28266 - 'Integrated' Berserker 28268 - 'Augmented' Berserker 28286 - 'Integrated' Ogre 28288 - 'Augmented' Ogre 28290 - 'Integrated' Praetor 28292 - 'Augmented' Praetor 28306 - 'Integrated' Wasp 28308 - 'Augmented' Wasp 31870 - Imperial Navy Praetor 31876 - Caldari Navy Wasp 31884 - Federation Navy Ogre 31892 - Republic Fleet Berserker |
No Valid Output => |
Damage Modifier: 0.65x - 1.15x Turret Tracking: 0.9x - 1.35x Maximum Velocity: 0.9x - 1.35x Shield Capacity: 0.6x - 1.2x Structure Hitpoints: 0.65x - 1.2x Optimal Range: 0.65x - 1.2x Armor Hitpoints: 0.65x - 1.2x Accuracy falloff: 0.65x - 1.2x |
|
| 1201 - Wasp I
2193 - Praetor I 2195 - Praetor II 2436 - Wasp II 2444 - Ogre I 2446 - Ogre II 2476 - Berserker I 2478 - Berserker II 28266 - 'Integrated' Berserker 28268 - 'Augmented' Berserker 28286 - 'Integrated' Ogre 28288 - 'Augmented' Ogre 28290 - 'Integrated' Praetor 28292 - 'Augmented' Praetor 28306 - 'Integrated' Wasp 28308 - 'Augmented' Wasp 31870 - Imperial Navy Praetor 31876 - Caldari Navy Wasp 31884 - Federation Navy Ogre 31892 - Republic Fleet Berserker |
No Valid Output => |
Damage Modifier: 0.65x - 1.15x Turret Tracking: 0.65x - 1.2x Maximum Velocity: 0.65x - 1.2x Shield Capacity: 0.6x - 1.2x Structure Hitpoints: 0.65x - 1.2x Optimal Range: 0.9x - 1.35x Armor Hitpoints: 0.65x - 1.2x Accuracy falloff: 0.9x - 1.35x |
|
| 1201 - Wasp I
2193 - Praetor I 2195 - Praetor II 2436 - Wasp II 2444 - Ogre I 2446 - Ogre II 2476 - Berserker I 2478 - Berserker II 28266 - 'Integrated' Berserker 28268 - 'Augmented' Berserker 28286 - 'Integrated' Ogre 28288 - 'Augmented' Ogre 28290 - 'Integrated' Praetor 28292 - 'Augmented' Praetor 28306 - 'Integrated' Wasp 28308 - 'Augmented' Wasp 31870 - Imperial Navy Praetor 31876 - Caldari Navy Wasp 31884 - Federation Navy Ogre 31892 - Republic Fleet Berserker |
No Valid Output => |
Damage Modifier: 0.9x - 1.25x Turret Tracking: 0.65x - 1.2x Maximum Velocity: 0.65x - 1.2x Shield Capacity: 0.6x - 1.2x Structure Hitpoints: 0.65x - 1.2x Optimal Range: 0.65x - 1.2x Armor Hitpoints: 0.65x - 1.2x Accuracy falloff: 0.65x - 1.2x |
|
| 23525 - Curator I
23559 - Warden I 23561 - Garde I 23563 - Bouncer I 28209 - Warden II 28211 - Garde II 28213 - Curator II 28215 - Bouncer II 31868 - Imperial Navy Curator 31878 - Caldari Navy Warden 31886 - Federation Navy Garde 31894 - Republic Fleet Bouncer |
No Valid Output => |
Damage Modifier: 0.65x - 1.15x Turret Tracking: 0.65x - 1.2x Maximum Velocity: 0.65x - 1.2x Shield Capacity: 0.9x - 1.35x Structure Hitpoints: 0.9x - 1.35x Optimal Range: 0.65x - 1.2x Armor Hitpoints: 0.9x - 1.35x Accuracy falloff: 0.65x - 1.2x |
|
| 23525 - Curator I
23559 - Warden I 23561 - Garde I 23563 - Bouncer I 28209 - Warden II 28211 - Garde II 28213 - Curator II 28215 - Bouncer II 31868 - Imperial Navy Curator 31878 - Caldari Navy Warden 31886 - Federation Navy Garde 31894 - Republic Fleet Bouncer |
No Valid Output => |
Damage Modifier: 0.9x - 1.25x Turret Tracking: 0.65x - 1.2x Maximum Velocity: 0.65x - 1.2x Shield Capacity: 0.6x - 1.2x Structure Hitpoints: 0.65x - 1.2x Optimal Range: 0.65x - 1.2x Armor Hitpoints: 0.65x - 1.2x Accuracy falloff: 0.65x - 1.2x |
|
| 23525 - Curator I
23559 - Warden I 23561 - Garde I 23563 - Bouncer I 28209 - Warden II 28211 - Garde II 28213 - Curator II 28215 - Bouncer II 31868 - Imperial Navy Curator 31878 - Caldari Navy Warden 31886 - Federation Navy Garde 31894 - Republic Fleet Bouncer |
No Valid Output => |
Damage Modifier: 0.65x - 1.15x Turret Tracking: 0.9x - 1.35x Shield Capacity: 0.6x - 1.2x Structure Hitpoints: 0.65x - 1.2x Optimal Range: 0.65x - 1.2x Armor Hitpoints: 0.65x - 1.2x Accuracy falloff: 0.65x - 1.2x |
|
| 23525 - Curator I
23559 - Warden I 23561 - Garde I 23563 - Bouncer I 28209 - Warden II 28211 - Garde II 28213 - Curator II 28215 - Bouncer II 31868 - Imperial Navy Curator 31878 - Caldari Navy Warden 31886 - Federation Navy Garde 31894 - Republic Fleet Bouncer |
No Valid Output => |
Damage Modifier: 0.65x - 1.15x Turret Tracking: 0.65x - 1.2x Maximum Velocity: 0.65x - 1.2x Shield Capacity: 0.6x - 1.2x Structure Hitpoints: 0.65x - 1.2x Optimal Range: 0.9x - 1.35x Armor Hitpoints: 0.65x - 1.2x Accuracy falloff: 0.9x - 1.35x |
|
| 4393 - Drone Damage Amplifier I
4405 - Drone Damage Amplifier II 32919 - Unit D-34343's Modified Drone Damage Amplifier 32921 - Unit F-435454's Modified Drone Damage Amplifier 32923 - Unit P-343554's Modified Drone Damage Amplifier 32925 - Unit W-634's Modified Drone Damage Amplifier 33842 - Federation Navy Drone Damage Amplifier 33844 - Imperial Navy Drone Damage Amplifier 33846 - Dread Guristas Drone Damage Amplifier 33848 - Sentient Drone Damage Amplifier 41034 - AE-K Compact Drone Damage Amplifier |
No Valid Output => |
CPU usage: 0.65x - 1.55x Drone Damage Bonus: 0.75x - 1.25x |
|
| 24283 - Fighter Support Unit I
32951 - Unit D-34343's Modified Fighter Support Unit 32953 - Unit F-435454's Modified Fighter Support Unit 32955 - Unit P-343554's Modified Fighter Support Unit 32957 - Unit W-634's Modified Fighter Support Unit 41414 - Hermes Compact Fighter Support Unit 41415 - Fighter Support Unit II 41417 - Sentient Fighter Support Unit |
No Valid Output => |
Fighter Velocity Bonus: 0.985x - 1.015x Fighter ROF Bonus: 0.99x - 1.15x Fighter Shield Recharge Bonus: 0.985x - 1.015x CPU usage: 0.65x - 1.55x Powergrid Usage: 0.65x - 1.55x Fighter Shield Bonus: 0.985x - 1.015x |
| Effect Name | Diff |
|---|---|
| 12097 - skillConduitPassengerBonusPercentLevel | modifierInfo: [{'domain': 'itemID', 'modifiedAttributeID': 5681, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}] => [{'domain': 'shipID', 'modifiedAttributeID': 5681, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}] |
| 12165 - ATFrigDmgBonus | disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12165 effectName: None => ATFrigDmgBonus electronicChance: None => 0 guid: None => isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'shipID', 'modifiedAttributeID': 64, 'modifyingAttributeID': 5727, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3303}, {'domain': 'shipID', 'modifiedAttributeID': 64, 'modifyingAttributeID': 5727, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3302}, {'domain': 'shipID', 'modifiedAttributeID': 64, 'modifyingAttributeID': 5727, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3301}, {'domain': 'charID', 'modifiedAttributeID': 116, 'modifyingAttributeID': 5727, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3320}, {'domain': 'charID', 'modifiedAttributeID': 117, 'modifyingAttributeID': 5727, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3320}, {'domain': 'charID', 'modifiedAttributeID': 114, 'modifyingAttributeID': 5727, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3320}, {'domain': 'charID', 'modifiedAttributeID': 118, 'modifyingAttributeID': 5727, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3320}, {'domain': 'charID', 'modifiedAttributeID': 116, 'modifyingAttributeID': 5727, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3321}, {'domain': 'charID', 'modifiedAttributeID': 117, 'modifyingAttributeID': 5727, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3321}, {'domain': 'charID', 'modifiedAttributeID': 114, 'modifyingAttributeID': 5727, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3321}, {'domain': 'charID', 'modifiedAttributeID': 118, 'modifyingAttributeID': 5727, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3321}] propulsionChance: None => 0 published: None => 0 rangeAttributeID: None => 54 rangeChance: None => 0 |
| 12166 - ATAssignShieldArmorBonus | disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12166 effectName: None => ATAssignShieldArmorBonus electronicChance: None => 0 isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'shipID', 'modifiedAttributeID': 5727, 'operation': 4, 'func': 'ItemModifier', 'modifyingAttributeID': 2621}] propulsionChance: None => 0 published: None => 0 rangeChance: None => 0 |
| 12167 - ATNegativeToPositiveSecStatus | disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12167 effectName: None => ATNegativeToPositiveSecStatus electronicChance: None => 0 isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'shipID', 'modifiedAttributeID': 5728, 'operation': 4, 'func': 'ItemModifier', 'modifyingAttributeID': 2610}] propulsionChance: None => 0 published: None => 0 rangeChance: None => 0 |
| 12168 - ATIntermediateSecStatus | disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12168 effectName: None => ATIntermediateSecStatus electronicChance: None => 0 isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'shipID', 'modifiedAttributeID': 2621, 'operation': 4, 'func': 'ItemModifier', 'modifyingAttributeID': 5728}] propulsionChance: None => 0 published: None => 0 rangeChance: None => 0 |
| 12170 - shipShieldThermalResistanceAT1 | disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12170 effectName: None => shipShieldThermalResistanceAT1 electronicChance: None => 0 isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'shipID', 'modifiedAttributeID': 274, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 5729}] propulsionChance: None => 0 published: None => 0 rangeChance: None => 0 |
| 12171 - shipShieldKineticResistanceAT1 | disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12171 effectName: None => shipShieldKineticResistanceAT1 electronicChance: None => 0 isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'shipID', 'modifiedAttributeID': 273, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 5729}] propulsionChance: None => 0 published: None => 0 rangeChance: None => 0 |
| 12172 - shipShieldEMResistanceAT1 | disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12172 effectName: None => shipShieldEMResistanceAT1 electronicChance: None => 0 isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'shipID', 'modifiedAttributeID': 271, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 5729}] propulsionChance: None => 0 published: None => 0 rangeChance: None => 0 |
| 12173 - shipShieldExplosiveResistanceAT1 | disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12173 effectName: None => shipShieldExplosiveResistanceAT1 electronicChance: None => 0 isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'shipID', 'modifiedAttributeID': 272, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 5729}] propulsionChance: None => 0 published: None => 0 rangeChance: None => 0 |
| 12174 - dotMissileLaunching | disallowAutoRepeat: None => 0 effectCategory: None => 2 effectID: None => 12174 effectName: None => dotMissileLaunching electronicChance: None => 0 guid: None => effects.MissileDeployment isAssistance: None => 0 isOffensive: None => 1 isWarpSafe: None => 0 propulsionChance: None => 0 published: None => 0 rangeChance: None => 0 |
| 12176 - shipBonusAllShieldresistATCC1 | disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12176 effectName: None => shipBonusAllShieldresistATCC1 electronicChance: None => 0 isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'shipID', 'modifiedAttributeID': 271, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 1535}, {'domain': 'shipID', 'modifiedAttributeID': 274, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 1535}, {'domain': 'shipID', 'modifiedAttributeID': 272, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 1535}, {'domain': 'shipID', 'modifiedAttributeID': 273, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 1535}] propulsionChance: None => 0 published: None => 0 rangeAttributeID: None => 54 rangeChance: None => 0 |
| 12179 - ShipBonusAllShieldResistATCF1 | disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12179 effectName: None => ShipBonusAllShieldResistATCF1 electronicChance: None => 0 isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'shipID', 'modifiedAttributeID': 271, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 1624}, {'domain': 'shipID', 'modifiedAttributeID': 274, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 1624}, {'domain': 'shipID', 'modifiedAttributeID': 273, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 1624}, {'domain': 'shipID', 'modifiedAttributeID': 272, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 1624}] propulsionChance: None => 0 published: None => 0 rangeChance: None => 0 |
| 12180 - roleBonusATCruiserMJDFittingReduction | disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12180 effectName: None => roleBonusATCruiserMJDFittingReduction electronicChance: None => 0 isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'shipID', 'modifiedAttributeID': 50, 'modifyingAttributeID': 2753, 'func': 'LocationGroupModifier', 'operation': 6, 'groupID': 1189}, {'domain': 'shipID', 'modifiedAttributeID': 30, 'modifyingAttributeID': 2753, 'func': 'LocationGroupModifier', 'operation': 6, 'groupID': 1189}] propulsionChance: None => 0 published: None => 0 rangeAttributeID: None => 54 rangeChance: None => 0 |
| 12181 - ATcruiserTackleBonus1 | disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12181 effectName: None => ATcruiserTackleBonus1 electronicChance: None => 0 isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'shipID', 'modifiedAttributeID': 54, 'modifyingAttributeID': 5743, 'func': 'LocationGroupModifier', 'operation': 6, 'groupID': 65}] propulsionChance: None => 0 published: None => 0 rangeAttributeID: None => 54 rangeChance: None => 0 |
| 12182 - ATcruiserAssignSecStatBonus | disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12182 effectName: None => ATcruiserAssignSecStatBonus electronicChance: None => 0 isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'shipID', 'modifiedAttributeID': 5744, 'operation': 4, 'func': 'ItemModifier', 'modifyingAttributeID': 2621}, {'domain': 'shipID', 'modifiedAttributeID': 5743, 'operation': 4, 'func': 'ItemModifier', 'modifyingAttributeID': 2621}] propulsionChance: None => 0 published: None => 0 rangeAttributeID: None => 54 rangeChance: None => 0 |
| 12183 - shipBonusATpropDuration | disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12183 effectName: None => shipBonusATpropDuration electronicChance: None => 0 isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'shipID', 'modifiedAttributeID': 73, 'modifyingAttributeID': 5733, 'func': 'LocationGroupModifier', 'operation': 6, 'groupID': 475}, {'domain': 'shipID', 'modifiedAttributeID': 73, 'modifyingAttributeID': 5733, 'func': 'LocationGroupModifier', 'operation': 6, 'groupID': 46}] propulsionChance: None => 0 published: None => 0 rangeAttributeID: None => 54 rangeChance: None => 0 |
| 12184 - shipBonusATAllShieldResistCB3 | disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12184 effectName: None => shipBonusATAllShieldResistCB3 electronicChance: None => 0 isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'shipID', 'modifiedAttributeID': 271, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 598}, {'domain': 'shipID', 'modifiedAttributeID': 272, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 598}, {'domain': 'shipID', 'modifiedAttributeID': 274, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 598}, {'domain': 'shipID', 'modifiedAttributeID': 273, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 598}] propulsionChance: None => 0 published: None => 0 rangeAttributeID: None => 54 rangeChance: None => 0 |
| 12185 - shipBonusBurstJammer ATB | disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12185 effectName: None => shipBonusBurstJammer ATB electronicChance: None => 0 isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'shipID', 'modifiedAttributeID': 142, 'modifyingAttributeID': 5734, 'func': 'LocationGroupModifier', 'operation': 6, 'groupID': 80}, {'domain': 'shipID', 'modifiedAttributeID': 241, 'modifyingAttributeID': 5734, 'func': 'LocationGroupModifier', 'operation': 6, 'groupID': 80}, {'domain': 'shipID', 'modifiedAttributeID': 238, 'modifyingAttributeID': 5734, 'func': 'LocationGroupModifier', 'operation': 6, 'groupID': 80}, {'domain': 'shipID', 'modifiedAttributeID': 239, 'modifyingAttributeID': 5734, 'func': 'LocationGroupModifier', 'operation': 6, 'groupID': 80}, {'domain': 'shipID', 'modifiedAttributeID': 240, 'modifyingAttributeID': 5734, 'func': 'LocationGroupModifier', 'operation': 6, 'groupID': 80}] propulsionChance: None => 0 published: None => 0 rangeAttributeID: None => 54 rangeChance: None => 0 |
| 12186 - ATAssignBurstJammerStrengthBonus | disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12186 effectName: None => ATAssignBurstJammerStrengthBonus electronicChance: None => 0 isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'shipID', 'modifiedAttributeID': 5734, 'operation': 4, 'func': 'ItemModifier', 'modifyingAttributeID': 2621}] propulsionChance: None => 0 published: None => 0 rangeAttributeID: None => 54 rangeChance: None => 0 |
| 12188 - shipRoleBonusSPTDamage | disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12188 effectName: None => shipRoleBonusSPTDamage electronicChance: None => 0 isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'shipID', 'modifiedAttributeID': 64, 'modifyingAttributeID': 2298, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3302}] propulsionChance: None => 0 published: None => 0 rangeChance: None => 0 |
| 12189 - shipRoleBonusMPTDamage | disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12189 effectName: None => shipRoleBonusMPTDamage electronicChance: None => 0 isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'shipID', 'modifiedAttributeID': 64, 'modifyingAttributeID': 2298, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3305}] propulsionChance: None => 0 published: None => 0 rangeChance: None => 0 |
| 12190 - shipRoleBonusRocketDamage | disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12190 effectName: None => shipRoleBonusRocketDamage electronicChance: None => 0 isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'charID', 'modifiedAttributeID': 117, 'modifyingAttributeID': 2299, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3320}, {'domain': 'charID', 'modifiedAttributeID': 116, 'modifyingAttributeID': 2299, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3320}, {'domain': 'charID', 'modifiedAttributeID': 114, 'modifyingAttributeID': 2299, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3320}, {'domain': 'charID', 'modifiedAttributeID': 118, 'modifyingAttributeID': 2299, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3320}] propulsionChance: None => 0 published: None => 0 rangeChance: None => 0 |
| 12191 - shipRoleBonusHAMDamage | disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12191 effectName: None => shipRoleBonusHAMDamage electronicChance: None => 0 isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'charID', 'modifiedAttributeID': 117, 'modifyingAttributeID': 2299, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 25719}, {'domain': 'charID', 'modifiedAttributeID': 116, 'modifyingAttributeID': 2299, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 25719}, {'domain': 'charID', 'modifiedAttributeID': 114, 'modifyingAttributeID': 2299, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 25719}, {'domain': 'charID', 'modifiedAttributeID': 118, 'modifyingAttributeID': 2299, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 25719}] propulsionChance: None => 0 published: None => 0 rangeChance: None => 0 |
| 12192 - stasisWebifierResistanceBonusMD1 | disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12192 effectName: None => stasisWebifierResistanceBonusMD1 electronicChance: None => 0 isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'shipID', 'modifiedAttributeID': 2115, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 729}] propulsionChance: None => 0 published: None => 0 rangeChance: None => 0 |
| 12193 - stasisWebifierResistanceBonusMBC1 | disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12193 effectName: None => stasisWebifierResistanceBonusMBC1 electronicChance: None => 0 isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'shipID', 'modifiedAttributeID': 2115, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 748}] propulsionChance: None => 0 published: None => 0 rangeChance: None => 0 |
| 12194 - shipBonusShieldBoostCD1 | disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12194 effectName: None => shipBonusShieldBoostCD1 electronicChance: None => 0 isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'shipID', 'modifiedAttributeID': 68, 'modifyingAttributeID': 734, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3416}] propulsionChance: None => 0 published: None => 0 rangeAttributeID: None => 54 rangeChance: None => 0 |
| 12195 - shipBonusShieldBoostCBC1 | disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12195 effectName: None => shipBonusShieldBoostCBC1 electronicChance: None => 0 isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'shipID', 'modifiedAttributeID': 68, 'modifyingAttributeID': 2043, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3416}] propulsionChance: None => 0 published: None => 0 rangeAttributeID: None => 54 rangeChance: None => 0 |
| 12199 - ATfrigNegSecStatusDmgBonus | disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12199 effectName: None => ATfrigNegSecStatusDmgBonus electronicChance: None => 0 isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'shipID', 'modifiedAttributeID': 64, 'modifyingAttributeID': 5742, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3303}, {'domain': 'shipID', 'modifiedAttributeID': 64, 'modifyingAttributeID': 5741, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3302}, {'domain': 'shipID', 'modifiedAttributeID': 64, 'modifyingAttributeID': 5740, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 20315}, {'domain': 'shipID', 'modifiedAttributeID': 64, 'modifyingAttributeID': 5739, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3301}] propulsionChance: None => 0 published: None => 0 rangeAttributeID: None => 54 rangeChance: None => 0 |
| 12200 - ATfrigMissileDamageBonus | disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12200 effectName: None => ATfrigMissileDamageBonus electronicChance: None => 0 isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'charID', 'modifiedAttributeID': 118, 'modifyingAttributeID': 5727, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3319}] propulsionChance: None => 0 published: None => 0 rangeAttributeID: None => 54 rangeChance: None => 0 |
| 12202 - ATcruiserTackleBonus2 | disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12202 effectName: None => ATcruiserTackleBonus2 electronicChance: None => 0 isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'shipID', 'modifiedAttributeID': 54, 'modifyingAttributeID': 5744, 'func': 'LocationGroupModifier', 'operation': 6, 'groupID': 52}] propulsionChance: None => 0 published: None => 0 rangeChance: None => 0 |
| 12203 - ATfrigDroneBonus | disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12203 effectName: None => ATfrigDroneBonus electronicChance: None => 0 isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'charID', 'modifiedAttributeID': 263, 'modifyingAttributeID': 5746, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 24241}, {'domain': 'charID', 'modifiedAttributeID': 9, 'modifyingAttributeID': 5746, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 24241}, {'domain': 'charID', 'modifiedAttributeID': 64, 'modifyingAttributeID': 5746, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 24241}, {'domain': 'charID', 'modifiedAttributeID': 265, 'modifyingAttributeID': 5746, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 24241}] propulsionChance: None => 0 published: None => 0 rangeAttributeID: None => 54 rangeChance: None => 0 |
| 12212 - minmatarCruiserSkillLevelPreMulShipBonusMC3Ship | disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12212 effectName: None => minmatarCruiserSkillLevelPreMulShipBonusMC3Ship electronicChance: None => 0 guid: None => isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'shipID', 'modifiedAttributeID': 5747, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}] propulsionChance: None => 0 published: None => 0 rangeChance: None => 0 |
| 12213 - shipBonusMPTFalloffMC3 | descriptionID: None => 870991 disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12213 effectName: None => shipBonusMPTFalloffMC3 electronicChance: None => 0 isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'shipID', 'modifiedAttributeID': 158, 'modifyingAttributeID': 5747, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3305}] propulsionChance: None => 0 published: None => 0 rangeChance: None => 0 |
| 12214 - AtcruiserDroneBonus | disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12214 effectName: None => AtcruiserDroneBonus electronicChance: None => 0 isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'charID', 'modifiedAttributeID': 263, 'modifyingAttributeID': 5748, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 33699}, {'domain': 'charID', 'modifiedAttributeID': 9, 'modifyingAttributeID': 5748, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 33699}, {'domain': 'charID', 'modifiedAttributeID': 64, 'modifyingAttributeID': 5748, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 33699}, {'domain': 'charID', 'modifiedAttributeID': 265, 'modifyingAttributeID': 5748, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 33699}] propulsionChance: None => 0 published: None => 0 rangeChance: None => 0 |
| 12215 - skillDotMaxHPPercentagePerTickBonusSkillLevel | disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12215 effectName: None => skillDotMaxHPPercentagePerTickBonusSkillLevel electronicChance: None => 0 isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'itemID', 'modifiedAttributeID': 5749, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}] propulsionChance: None => 0 published: None => 0 rangeChance: None => 0 |
| 12216 - skillDotMaxDamagePerTickBonusSkillLevel | disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12216 effectName: None => skillDotMaxDamagePerTickBonusSkillLevel electronicChance: None => 0 isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'itemID', 'modifiedAttributeID': 5750, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}] propulsionChance: None => 0 published: None => 0 rangeChance: None => 0 |
| 12217 - skillDotMaxHPPercentagePerTickBonus | disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12217 effectName: None => skillDotMaxHPPercentagePerTickBonus electronicChance: None => 0 isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'charID', 'modifiedAttributeID': 5737, 'modifyingAttributeID': 5749, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 86260}] propulsionChance: None => 0 published: None => 0 rangeChance: None => 0 |
| 12218 - skillDotMaxDamagePerTickBonus | disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12218 effectName: None => skillDotMaxDamagePerTickBonus electronicChance: None => 0 isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'charID', 'modifiedAttributeID': 5736, 'modifyingAttributeID': 5750, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 86260}] propulsionChance: None => 0 published: None => 0 rangeChance: None => 0 |
| 12219 - skillDotPodVelocityBonus | disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12219 effectName: None => skillDotPodVelocityBonus electronicChance: None => 0 isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'charID', 'modifiedAttributeID': 37, 'modifyingAttributeID': 20, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 86260}] propulsionChance: None => 0 published: None => 0 rangeAttributeID: None => 54 rangeChance: None => 0 |
| 12220 - skillDotLauncherRoFBonus | disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12220 effectName: None => skillDotLauncherRoFBonus electronicChance: None => 0 isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 293, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 86260}] propulsionChance: None => 0 published: None => 0 rangeChance: None => 0 |
| 12221 - skillDotDurationBonus | disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12221 effectName: None => skillDotDurationBonus electronicChance: None => 0 isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'charID', 'modifiedAttributeID': 5735, 'modifyingAttributeID': 66, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 86260}] propulsionChance: None => 0 published: None => 0 rangeChance: None => 0 |
| TypeID, Name, and Group | Effects Changes |
|---|---|
| 3333 - Minmatar Cruiser (Spaceship Command) | Added Effects: minmatarCruiserSkillLevelPreMulShipBonusMC3Ship |
| 17713 - Stabber Fleet Issue (Cruiser) | Added Effects: shipBonusMPTFalloffMC3 |
| 22448 - Absolution (Command Ship) | Removed Effects: eliteBonusCommandShipLaserROFCS2 |
| 23757 - Archon (Carrier) | Added Effects: jumpPortalPassengerBonusPercentSkill |
| 23911 - Thanatos (Carrier) | Added Effects: jumpPortalPassengerBonusPercentSkill |
| 23915 - Chimera (Carrier) | Added Effects: jumpPortalPassengerBonusPercentSkill |
| 24483 - Nidhoggur (Carrier) | Added Effects: jumpPortalPassengerBonusPercentSkill |
| 28659 - Paladin (Marauder) | Removed Effects: BattleshipRoleBonusArmorPlate&ShieldExtenderHP |
| 28661 - Kronos (Marauder) | Removed Effects: BattleshipRoleBonusArmorPlate&ShieldExtenderHP |
| 28665 - Vargur (Marauder) | Removed Effects: BattleshipRoleBonusArmorPlate&ShieldExtenderHP |
| 28710 - Golem (Marauder) | Removed Effects: BattleshipRoleBonusArmorPlate&ShieldExtenderHP |
| 42132 - Vanguard (Carrier) | Added Effects: jumpPortalPassengerBonusPercentSkill |
| 83094 - Capital Jump Portal Generation (Navigation) | Removed Effects: jumpPortalPassengerBonusPercentSkill |
| 85062 - Sidewinder (Covert Ops) | Click to toggle showing the 18 effects.Added Effects:covertOpsAndReconOpsCloakModuleDelayBonus covertOpsStealthBomberTargettingDelayBonus shipBonusHybridTrackingGF2 eliteBonusCoverOpsScanProbeStrength2 shipBonusSurveyProbeExplosionDelaySkillSurveyCovertOps3 shipETOptimalRange2AF minigameVirusStrengthBonus covertOpsCloakCPUPercentRoleBonus shipBonusSPTFalloffMF2 eliteBonusCoverOpsWarpVelocity1 shipBonusSmallMissileFlightTimeCF1 ATFrigDmgBonus ATAssignShieldArmorBonus ATNegativeToPositiveSecStatus ATIntermediateSecStatus ShipBonusAllShieldResistATCF1 ATfrigDroneBonus |
| 85084 - Small Breacher Pod Launcher (Breacher Pod Launchers) | Added Effects: hiPower online useMissiles |
| 85085 - Medium Breacher Pod Launcher (Breacher Pod Launchers) | Added Effects: hiPower online useMissiles |
| 85086 - Cenotaph (Combat Battlecruiser) | Added Effects: covertOpsAndReconOpsCloakModuleDelayBonus covertOpsCloakCPUPercentRoleBonus battlecruiserMPTRange battlecruiserMissileRange commandBurstAoERoleBonus shipRoleBonusMPTDamage shipRoleBonusHAMDamage stasisWebifierResistanceBonusMBC1 shipBonusShieldBoostCBC1 |
| 85087 - Tholos (Destroyer) | Added Effects: covertOpsAndReconOpsCloakModuleDelayBonus covertOpsCloakCPUPercentRoleBonus shipRoleBonusSPTDamage shipRoleBonusRocketDamage stasisWebifierResistanceBonusMD1 shipBonusShieldBoostCD1 |
| 85088 - SCARAB Breacher Pod S (SCARAB Breacher Pods) | Added Effects: dotMissileLaunching |
| 85089 - SCARAB Breacher Pod M (SCARAB Breacher Pods) | Added Effects: dotMissileLaunching |
| 85229 - Cobra (Force Recon Ship) | Click to toggle showing the 22 effects.Added Effects:shipHTDmgBonusfixedGC shipPTurretSpeedBonusMC shipHybridTrackingGC2 cynosuralDurationBonus covertOpsAndReconOpsCloakModuleDelayBonus cynosuralTheoryConsumptionBonus shipMissileRofCC shipPTurretFalloffBonusMC2 shipMETCDamageBonusAC shipBonusMETOptimalAC2 covertOpsCloakCPUPercentRoleBonus eliteBonusReconWarpVelocity3 shipBonusMedMissileFlightTimeCC2 ATNegativeToPositiveSecStatus ATIntermediateSecStatus shipBonusAllShieldresistATCC1 roleBonusATCruiserMJDFittingReduction ATcruiserTackleBonus1 ATcruiserAssignSecStatBonus ATcruiserTackleBonus2 AtcruiserDroneBonus |
| 85233 - Mercenary Den Management (Structure Management) | Added Effects: skillEffect |
| 85236 - Python (Black Ops) | Click to toggle showing the 23 effects.Added Effects:shipHTDmgBonusGB shipPTspeedBonusMB2 cynosuralDurationBonus covertOpsAndReconOpsCloakModuleDelayBonus covertOpsStealthBomberTargettingDelayBonus shipHTTrackingBonusGB2 shipBonusLargeEnergyWeaponDamageAB2 shipBonusPTFalloffMB1 shipBonusLargeEnergyTurretMaxRangeAB eliteBonusBlackOpsWarpVelocity1 eliteBonusBlackOpsScramblerRange4 eliteBonusBlackOpsWebRange3 shipBonusLauncherRoF2CB shipBonusLargeMissileFlightTimeCB1 shipBonusCloakedVelocityRole1 BattleshipRoleBonusArmorPlate&ShieldExtenderHP ATNegativeToPositiveSecStatus ATIntermediateSecStatus shipBonusATpropDuration shipBonusATAllShieldResistCB3 shipBonusBurstJammer ATB ATAssignBurstJammerStrengthBonus |
| 86100 - Threshold Werpost (Large Collidable Structure) | Added Effects: targetAttack targetDisintegratorAttack |
| 86260 - Breacher Pod Launcher Operation (Missiles) | Added Effects: skillEffect skillDotMaxHPPercentagePerTickBonusSkillLevel skillDotMaxHPPercentagePerTickBonus |
| 86261 - Breacher Pod Clone Efficacity (Missiles) | Added Effects: skillEffect skillDotMaxDamagePerTickBonusSkillLevel skillDotMaxDamagePerTickBonus |
| 86262 - Breacher Pod Clone Longevity (Missiles) | Added Effects: skillEffect propulsionJammingSkillBoostDurationBonus skillDotDurationBonus |
| 86263 - Breacher Pod Projection (Missiles) | Added Effects: skillEffect missileSkillMissileProjectileVelocityBonusSkillLevel skillDotPodVelocityBonus |
| 86264 - Breacher Pod Rapid Firing (Missiles) | Added Effects: skillEffect rapidFiringSkillBoostRofBonus skillDotLauncherRoFBonus |
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| 86227 - Brand Manager Expert System | No Data | brand_expert (7d duration) Mass Sequencing III Parallel Sequencing IV Multi-thread Sequencing III Hub Promotion IV Hub Algorithm Optimization III Induction Efficiency III Batch Sequencing IV Basic Induction IV Paragon Relations III |
Mass Sequencing III Parallel Sequencing IV Multi-thread Sequencing III Hub Promotion IV Hub Algorithm Optimization III Induction Efficiency III Batch Sequencing IV Basic Induction IV Paragon Relations III |
| 86393 - Deathless Expert System | No Data | DeathlessShipLaunch (7d duration) Gunnery V Small Projectile Turret V Rapid Firing IV Sharpshooter IV Motion Prediction IV Surgical Strike IV Controlled Bursts IV Trajectory Analysis IV Missile Launcher Operation III Spaceship Command III Minmatar Frigate III Caldari Frigate III Mechanics III Hull Upgrades V Shield Operation III Capacitor Emission Systems III Drones V High Speed Maneuvering III Cloaking IV Light Drone Operation III Caldari Destroyer III Minmatar Destroyer III Breacher Pod Launcher Operation III Breacher Pod Clone Efficacity III Breacher Pod Clone Longevity III Breacher Pod Projection III Breacher Pod Rapid Firing III |
Gunnery V Small Projectile Turret V Rapid Firing IV Sharpshooter IV Motion Prediction IV Surgical Strike IV Controlled Bursts IV Trajectory Analysis IV Missile Launcher Operation III Spaceship Command III Minmatar Frigate III Caldari Frigate III Mechanics III Hull Upgrades V Shield Operation III Capacitor Emission Systems III Drones V High Speed Maneuvering III Cloaking IV Light Drone Operation III Caldari Destroyer III Minmatar Destroyer III Breacher Pod Launcher Operation III Breacher Pod Clone Efficacity III Breacher Pod Clone Longevity III Breacher Pod Projection III Breacher Pod Rapid Firing III |
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| 80169 | Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral.
Available primarly in null security status star systems. |
Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral.
Available primarily in null security status star systems. |
Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary <a href=showinfo:11399>Morphite</a> mineral. Available primarily in null security status star systems. |
Description of item "Mercoxit" (11396) |
| 80808 | Though it floats through the frigid depths of space, magma mercoxit's striking appearance and sheen gives it the impression of bubbling magma. If this visual treasure wasn't enticing enough, the 5% higher yield certainly attracts admirers.
Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral. Available primarly in null security status star systems. |
Though it floats through the frigid depths of space, magma mercoxit's striking appearance and sheen gives it the impression of bubbling magma. If this visual treasure wasn't enticing enough, the 5% higher yield certainly attracts admirers.
Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral. Available primarily in null security status star systems. |
Though it floats through the frigid depths of space, magma mercoxit's striking appearance and sheen gives it the impression of bubbling magma. If this visual treasure wasn't enticing enough, the 5% higher yield certainly attracts admirers. Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary <a href=showinfo:11399>Morphite</a> mineral. Available primarily in null security status star systems. |
Description of item "Magma Mercoxit" (17869) |
| 80809 | Vitreous mercoxit gleams in the dark, like a siren of myth. Found only in rare clusters in space vitreous mercoxit is very rare, but very valuable, due to its much higher 10% yield.
Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral. Available primarly in null security status star systems. |
Vitreous mercoxit gleams in the dark, like a siren of myth. Found only in rare clusters in space vitreous mercoxit is very rare, but very valuable, due to its much higher 10% yield.
Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral. Available primarily in null security status star systems. |
Vitreous mercoxit gleams in the dark, like a siren of myth. Found only in rare clusters in space vitreous mercoxit is very rare, but very valuable, due to its much higher 10% yield. Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary <a href=showinfo:11399>Morphite</a> mineral. Available primarily in null security status star systems. |
Description of item "Vitreous Mercoxit" (17870) |
| 80832 | Drone ion blaster cannon sentry | Rogue Drone sentry gun. | Description of item "Tower Sentry Drone III" (18026) | |
| 83027 | Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.
Developer: Kaalakiota As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection. |
Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. | Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. Developer: Kaalakiota As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection. |
Description of item "Crow" (11176) |
| 83028 | Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.
Developer: Lai Dai Lai Dai ships favor a balanced mix of ship systems, making them very versatile but also less powerful when it comes to specific tactics. |
Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. | Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. Developer: Lai Dai Lai Dai ships favor a balanced mix of ship systems, making them very versatile but also less powerful when it comes to specific tactics. |
Description of item "Raptor" (11178) |
| 83089 | Known as Rage Stone to veteran miners after a discovery of a particularly rich vein of it caused a bar brawl of epic proportions in the Intaki Syndicate. It has a 10% higher yield than basic kernite.
Kernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen. Available primarly in low and null security status and wormhole systems. |
Known as Rage Stone to veteran miners after a discovery of a particularly rich vein of it caused a bar brawl of epic proportions in the Intaki Syndicate. It has a 10% higher yield than basic kernite.
Kernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen. Available primarily in low and null security status and wormhole systems. |
Known as Rage Stone to veteran miners after a discovery of a particularly rich vein of it caused a bar brawl of epic proportions in the Intaki Syndicate. It has a 10% higher yield than basic kernite. Kernite is a fairly common ore type that yields fair amounts of <a href=showinfo:36>Mexallon</a> and <a href=showinfo:37>Isogen</a>. Available primarily in low and null security status and wormhole systems. |
Description of item "Fiery Kernite" (17453) |
| 83090 | Kernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen.
Available primarly in low and null security status and wormhole systems. |
Kernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen.
Available primarily in low and null security status and wormhole systems. |
Kernite is a fairly common ore type that yields fair amounts of <a href=showinfo:36>Mexallon</a> and <a href=showinfo:37>Isogen</a>. Available primarily in low and null security status and wormhole systems. |
Description of item "Kernite" (20) |
| 83091 | Prophets tell of the mystical nature endowed in luminous kernite. To the rest of us, it's an average looking ore that has 5% more yield than normal kernite and can make you rich if you mine it 24/7 and live to be very old.
Kernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen. Available primarly in low and null security status and wormhole systems. |
Prophets tell of the mystical nature endowed in luminous kernite. To the rest of us, it's an average looking ore that has 5% more yield than normal kernite and can make you rich if you mine it 24/7 and live to be very old.
Kernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen. Available primarily in low and null security status and wormhole systems. |
Prophets tell of the mystical nature endowed in luminous kernite. To the rest of us, it's an average looking ore that has 5% more yield than normal kernite and can make you rich if you mine it 24/7 and live to be very old. Kernite is a fairly common ore type that yields fair amounts of <a href=showinfo:36>Mexallon</a> and <a href=showinfo:37>Isogen</a>. Available primarily in low and null security status and wormhole systems. |
Description of item "Luminous Kernite" (17452) |
| 83521 | It wasn't long after the Thukkers began deploying their jump capable freighters that other corporations saw the inherent tactical value of such ships. After extended negotiations, Ishukone finally closed a deal exchanging undisclosed technical data for the core innovations underpinning the original Thukker Tribes design allowing them to rapidly bring to the market the largest jump capable freighter of them all, the Rhea, a true behemoth of the stars.
Developer: Ishukone Ishukone, always striving to be ahead of the competition, have proved themselves to be one of the most adept starship designers in the State. A surprising majority of the Caldari Fleets ships of the line were created by their designers. Respected and feared by their peers Ishukone remain amongst the very top of the Caldari corporate machine. |
It wasn't long after the Thukkers began deploying their jump capable freighters that other corporations saw the inherent tactical value of such ships. After extended negotiations, Ishukone finally closed a deal exchanging undisclosed technical data for the core innovations underpinning the original Thukker Tribes design allowing them to rapidly bring to the market the largest jump capable freighter of them all, the Rhea, a true behemoth of the stars. | It wasn't long after the Thukkers began deploying their jump capable freighters that other corporations saw the inherent tactical value of such ships. After extended negotiations, Ishukone finally closed a deal exchanging undisclosed technical data for the core innovations underpinning the original Thukker Tribes design allowing them to rapidly bring to the market the largest jump capable freighter of them all, the Rhea, a true behemoth of the stars. Developer: Ishukone Ishukone, always striving to be ahead of the competition, have proved themselves to be one of the most adept starship designers in the State. A surprising majority of the Caldari Fleets ships of the line were created by their designers. Respected and feared by their peers Ishukone remain amongst the very top of the Caldari corporate machine. |
Description of item "Rhea" (28844) |
| 83522 | There is continuing speculation as to how exactly the Thukkers manage to move their vast caravans throughout space relatively undetected, but their expertise with jump drive technology became glaringly apparent when they created the Nomad. Now seeing widespread service with roving Thukker outrider detachments, the Nomad is rapidly becoming an essential part of Thukker life away from the great caravans.
Developer: Thukker Mix Thukkers spend their entire lives forever wandering the infinite in their vast caravans. As such their technology is based as much upon necessity as their ingenious ability to tinker. Their ship designs therefore tend to based upon the standard empire templates but extensively modified for the Thukkers unique needs. |
There is continuing speculation as to how exactly the Thukkers manage to move their vast caravans throughout space relatively undetected, but their expertise with jump drive technology became glaringly apparent when they created the Nomad. Now seeing widespread service with roving Thukker outrider detachments, the Nomad is rapidly becoming an essential part of Thukker life away from the great caravans. | There is continuing speculation as to how exactly the Thukkers manage to move their vast caravans throughout space relatively undetected, but their expertise with jump drive technology became glaringly apparent when they created the Nomad. Now seeing widespread service with roving Thukker outrider detachments, the Nomad is rapidly becoming an essential part of Thukker life away from the great caravans. Developer: Thukker Mix Thukkers spend their entire lives forever wandering the infinite in their vast caravans. As such their technology is based as much upon necessity as their ingenious ability to tinker. Their ship designs therefore tend to based upon the standard empire templates but extensively modified for the Thukkers unique needs. |
Description of item "Nomad" (28846) |
| 83523 | At the end of days when they descend
Watch for the coming of the Ark For within it Salvation is carried. -The Scriptures, Apocalypse Verses 32:6 Developer: Carthum Conglomerate Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems they provide a nice mix of offense and defense. On the other hand, their electronics and shield systems tend to be rather limited. |
At the end of days when they descend
Watch for the coming of the Ark For within it Salvation is carried. -The Scriptures, Apocalypse Verses 32:6 |
At the end of days when they descend Watch for the coming of the Ark For within it Salvation is carried. <i>-The Scriptures, Apocalypse Verses 32:6</i> Developer: Carthum Conglomerate Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems they provide a nice mix of offense and defense. On the other hand, their electronics and shield systems tend to be rather limited. |
Description of item "Ark" (28850) |
| 84217 | Aside from being endowed with the usual carrying capabilities of haulers, the Kryos possesses an extra cargo bay. That bay is equipped with precise temperature and pressure controls, and is dedicated solely to ferrying minerals. The Kryos was originally designed as a variant of the Iteron, but eventually evolved to perform an entirely separate role. | Aside from being endowed with the usual hauling capabilities of haulers, the Kryos possesses two extra cargo bays. They are both equipped with precise temperature and pressure controls; the first is celebrated specifically for ferrying minerals, while the second is calibrated at the extremely low temperatures required for harvested cosmic ice.
The Kryos was originally designed as a variant of the Iteron, but eventually evolved to perform an entirely separate role. |
Aside from being endowed with the usual The Kryos was originally designed as a variant of the Iteron, but eventually evolved to perform an entirely separate role. |
Description of item "Kryos" (654) |
| 84253 | Specifically engineered to fire torpedoes, stealth bombers represent the next generation in covert ops craft. The bombers are designed for sneak attacks on large vessels with powerful missile guidance technology enabling the torpedoes to strike faster and from a longer distance.
Developer: Lai Dai Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships. |
Specifically engineered to fire torpedoes, stealth bombers represent the next generation in covert ops craft. The bombers are designed for sneak attacks on large vessels with powerful missile guidance technology enabling the torpedoes to strike faster and from a longer distance. | Specifically engineered to fire torpedoes, stealth bombers represent the next generation in covert ops craft. The bombers are designed for sneak attacks on large vessels with powerful missile guidance technology enabling the torpedoes to strike faster and from a longer distance. Developer: Lai Dai Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships. |
Description of item "Manticore" (12032) |
| 84254 | Specifically engineered to fire torpedoes, stealth bombers represent the next generation in covert ops craft. The bombers are designed for sneak attacks on large vessels with powerful missile guidance technology enabling the torpedoes to strike faster and from a longer distance.
Developer: Viziam Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options. |
Specifically engineered to fire torpedoes, stealth bombers represent the next generation in covert ops craft. The bombers are designed for sneak attacks on large vessels with powerful missile guidance technology enabling the torpedoes to strike faster and from a longer distance. | Specifically engineered to fire torpedoes, stealth bombers represent the next generation in covert ops craft. The bombers are designed for sneak attacks on large vessels with powerful missile guidance technology enabling the torpedoes to strike faster and from a longer distance. Developer: Viziam Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options. |
Description of item "Purifier" (12038) |
| 84314 | Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.
Developer: Core Complexion Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar. |
Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft. | Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft. Developer: Core Complexion Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar. |
Description of item "Sabre" (22456) |
| 86557 | Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconnaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships.
Developer: Ishukone Most of the recent designs off their assembly line have provided for a combination that the Ishukone name is becoming known for: great long-range capabilities and shield systems unmatched anywhere else. |
Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconnaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships. | Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconnaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships. Developer: Ishukone Most of the recent designs off their assembly line have provided for a combination that the Ishukone name is becoming known for: great long-range capabilities and shield systems unmatched anywhere else. |
Description of item "Falcon" (11957) |
| 86743 | The single-fanged Enyo sports good firepower capability, a missile hardpoint and some extremely strong armor plating, making it one of the best support frigates out there. Ideal for use as point ships to draw enemy fire from more vulnerable friendlies.
Developer: Roden Shipyards Roden Shipyards is the fastest growing ship manufacturer in the Federation, thanks to an extremely aggressive R&D division and extensive connections in government and military procurement communities. Roden ships are distinguished by strong armor defenses and excellent electronic capabilities. They also tend towards gunboats with exceptional range and tracking systems, and less reliance on drones than the average Federation warship. |
The single-fanged Enyo sports good firepower capability, a missile hardpoint and some extremely strong armor plating, making it one of the best support frigates out there. Ideal for use as point ships to draw enemy fire from more vulnerable friendlies. | The single-fanged Enyo sports good firepower capability, a missile hardpoint and some extremely strong armor plating, making it one of the best support frigates out there. Ideal for use as point ships to draw enemy fire from more vulnerable friendlies. Developer: Roden Shipyards Roden Shipyards is the fastest growing ship manufacturer in the Federation, thanks to an extremely aggressive R&D division and extensive connections in government and military procurement communities. Roden ships are distinguished by strong armor defenses and excellent electronic capabilities. They also tend towards gunboats with exceptional range and tracking systems, and less reliance on drones than the average Federation warship. |
Description of item "Enyo" (12044) |
| 86744 | Already possessing a reputation despite its limited initial circulation, the Harpy is a powerful railgun platform with long range capability and strong defensive systems. Formidable both one-on-one and as a support ship, it was referred to as the "little Moa" by the pilots who participated in its safety and performance testing.
Developer: Ishukone Ishukone created the Harpy as a long-range support frigate for defense of Ishukone holdings as well as increased muscle and visibility in the constantly shifting game of cold war the Caldari megacorps' police forces play amongst themselves. |
Already possessing a reputation despite its limited initial circulation, the Harpy is a powerful railgun platform with long range capability and strong defensive systems. Formidable both one-on-one and as a support ship, it was referred to as the "little Moa" by the pilots who participated in its safety and performance testing. | Already possessing a reputation despite its limited initial circulation, the Harpy is a powerful railgun platform with long range capability and strong defensive systems. Formidable both one-on-one and as a support ship, it was referred to as the "little Moa" by the pilots who participated in its safety and performance testing. Developer: Ishukone Ishukone created the Harpy as a long-range support frigate for defense of Ishukone holdings as well as increased muscle and visibility in the constantly shifting game of cold war the Caldari megacorps' police forces play amongst themselves. |
Description of item "Harpy" (11381) |
| 86745 | The Vengeance represents the latest in the Kingdom's ongoing mission to wed Amarr and Caldari tech, molding the two into new and exciting forms. Sporting a Caldari ship's launcher hardpoints as well as an Amarr ship's armor systems, this relentless slugger is perfect for when you need to get up close and personal.
Developer: Khanid Innovation Constantly striving to combine the best of two worlds, Khanid Innovation have utilized their Caldari connections to such an extent that the Kingdom's ships now possess the most advanced missile systems outside Caldari space, as well as fairly robust electronics systems. |
The Vengeance represents the latest in the Kingdom's ongoing mission to wed Amarr and Caldari tech, molding the two into new and exciting forms. Sporting a Caldari ship's launcher hardpoints as well as an Amarr ship's armor systems, this relentless slugger is perfect for when you need to get up close and personal. | The Vengeance represents the latest in the Kingdom's ongoing mission to wed Amarr and Caldari tech, molding the two into new and exciting forms. Sporting a Caldari ship's launcher hardpoints as well as an Amarr ship's armor systems, this relentless slugger is perfect for when you need to get up close and personal. Developer: Khanid Innovation Constantly striving to combine the best of two worlds, Khanid Innovation have utilized their Caldari connections to such an extent that the Kingdom's ships now possess the most advanced missile systems outside Caldari space, as well as fairly robust electronics systems. |
Description of item "Vengeance" (11365) |
| 86849 | Specifically engineered to fire torpedoes, stealth bombers represent the next generation in covert ops craft. The bombers are designed for sneak attacks on large vessels with powerful missile guidance technology enabling the torpedoes to strike faster and from a longer distance.
Developer: Boundless Creation Boundless Creation ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as humanly possible. On the other hand, defense systems and "cheap tricks" like electronic warfare have never been a high priority. |
Specifically engineered to fire torpedoes, stealth bombers represent the next generation in covert ops craft. The bombers are designed for sneak attacks on large vessels with powerful missile guidance technology enabling the torpedoes to strike faster and from a longer distance. | Specifically engineered to fire torpedoes, stealth bombers represent the next generation in covert ops craft. The bombers are designed for sneak attacks on large vessels with powerful missile guidance technology enabling the torpedoes to strike faster and from a longer distance. Developer: Boundless Creation Boundless Creation ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as humanly possible. On the other hand, defense systems and "cheap tricks" like electronic warfare have never been a high priority. |
Description of item "Hound" (12034) |
| 91436 | Passed on to the winners after every tournament, the magnificent Alliance Tournament cup is perhaps the most coveted prize in New Eden.
Glory and fame await the holders, who had to defeat the competition posed by the elite combat teams of their opponents in the one of the most gruelling, bloody and exciting tournaments in existence. <div style="text-align:center;"><url=showinfo:16159//632866070>Band of Brothers</url> Year 107 - 1st Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//632866070>Band of Brothers</url> Year 107 - 2nd Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//632866070>Band of Brothers</url> Year 108 - 3rd Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//1399057309>HUN Reloaded</url> Year 109 - 4th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//1438160193>Ev0ke</url> Year 110 - 5th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 111 - 6th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 111 - 7th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 112 - 8th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//551692893>HYDRA RELOADED</url> Year 113 - 9th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//99001968>Verge of Collapse</url> Year 114 - 10th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 115 - 11th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//99004300>The Camel Empire</url> Year 116 - 12th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 117 - 13th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//99004357>The Tuskers Co.</url> Year 118 - 14th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//99006468>VYDRA RELOLDED</url> Year 119 - 15th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//99006468>VYDRA RELOLDED</url> Year 120 - 16th Alliance Tournament Winners</div> |
Passed on to the winners after every tournament, the magnificent Alliance Tournament cup is perhaps the most coveted prize in New Eden.
Glory and fame await the holders, who had to defeat the competition posed by the elite combat teams of their opponents in the one of the most gruelling, bloody and exciting tournaments in existence. <div style="text-align:center;"><url=showinfo:16159//632866070>Band of Brothers</url> Year 107 - 1st Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//632866070>Band of Brothers</url> Year 107 - 2nd Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//632866070>Band of Brothers</url> Year 108 - 3rd Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//1399057309>HUN Reloaded</url> Year 109 - 4th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//1438160193>Ev0ke</url> Year 110 - 5th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 111 - 6th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 111 - 7th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 112 - 8th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//551692893>HYDRA RELOADED</url> Year 113 - 9th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//99001968>Verge of Collapse</url> Year 114 - 10th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 115 - 11th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//99004300>The Camel Empire</url> Year 116 - 12th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 117 - 13th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//99004357>The Tuskers Co.</url> Year 118 - 14th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//99006468>VYDRA RELOLDED</url> Year 119 - 15th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//99006468>VYDRA RELOLDED</url> Year 120 - 16th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//551692893>HYDRA RELOADED</url> Year 123 - 17th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//99011706>TRUTH. HONOR. LIGHT.</url> Year 124 - 18th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//99003581>Fraternity.</url> Year 125 - 19th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//99004357>The Tuskers Co.</url> Year 126 - 20th Alliance Tournament Winners</div> |
Passed on to the winners after every tournament, the magnificent Alliance Tournament cup is perhaps the most coveted prize in New Eden. Glory and fame await the holders, who had to defeat the competition posed by the elite combat teams of their opponents in the one of the most gruelling, bloody and exciting tournaments in existence. <div style="text-align:center;"><url=showinfo:16159//632866070>Band of Brothers</url> Year 107 - 1st Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//632866070>Band of Brothers</url> Year 107 - 2nd Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//632866070>Band of Brothers</url> Year 108 - 3rd Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//1399057309>HUN Reloaded</url> Year 109 - 4th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//1438160193>Ev0ke</url> Year 110 - 5th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 111 - 6th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 111 - 7th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 112 - 8th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//551692893>HYDRA RELOADED</url> Year 113 - 9th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//99001968>Verge of Collapse</url> Year 114 - 10th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 115 - 11th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//99004300>The Camel Empire</url> Year 116 - 12th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 117 - 13th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//99004357>The Tuskers Co.</url> Year 118 - 14th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//99006468>VYDRA RELOLDED</url> Year 119 - 15th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//99006468>VYDRA RELOLDED</url> Year 120 - 16th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//551692893>HYDRA RELOADED</url> Year 123 - 17th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//99011706>TRUTH. HONOR. LIGHT.</url> Year 124 - 18th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//99003581>Fraternity.</url> Year 125 - 19th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//99004357>The Tuskers Co.</url> Year 126 - 20th Alliance Tournament Winners</div> |
Description of item "Alliance Tournament Cup" (28256) |
| 93365 | Following in the footsteps of Caldari vessels since time immemorial, the Hawk relies on tremendously powerful shield systems to see it through combat, blending launchers and turrets to provide for a powerful, well-rounded combat vessel.
Developer: Lai Dai Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization. |
Following in the footsteps of Caldari vessels since time immemorial, the Hawk relies on tremendously powerful shield systems to see it through combat, blending launchers and turrets to provide for a powerful, well-rounded combat vessel. | Following in the footsteps of Caldari vessels since time immemorial, the Hawk relies on tremendously powerful shield systems to see it through combat, blending launchers and turrets to provide for a powerful, well-rounded combat vessel. Developer: Lai Dai Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization. |
Description of item "Hawk" (11379) |
| 93867 | The Stabber is the mainstay of the Minmatar fleet. It is light and extremely fast, yet surprisingly powerful, with a wide variety of weapons. It is one of few Minmatar vessels that have reached popularity outside Minmatar space. | The Stabber is the mainstay of the Minmatar fleet. It is light and extremely fast, yet surprisingly powerful, with a wide variety of weapons. | The Stabber is the mainstay of the Minmatar fleet. It is light and extremely fast, yet surprisingly powerful, with a wide variety of weapons. |
Description of item "Stabber" (622) |
| 93898 | The Retribution is an homage to the glory days of the Empire, informed by classical Amarrian design philosophy: if it's strong, sturdy and packs a punch, it's ready for action. What this powerhouse lacks in speed and maneuverability it more than makes up for with its wide range of firepower possibilities and superb defensive ability.
Developer: Carthum Conglomerate Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon system they provide a nice mix of offense and defense. |
The Retribution is an homage to the glory days of the Empire, informed by classical Amarrian design philosophy: if it's strong, sturdy and packs a punch, it's ready for action. What this powerhouse lacks in speed and maneuverability it more than makes up for with its wide range of firepower possibilities and superb defensive ability. | The Retribution is an homage to the glory days of the Empire, informed by classical Amarrian design philosophy: if it's strong, sturdy and packs a punch, it's ready for action. What this powerhouse lacks in speed and maneuverability it more than makes up for with its wide range of firepower possibilities and superb defensive ability. Developer: Carthum Conglomerate Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon system they provide a nice mix of offense and defense. |
Description of item "Retribution" (11393) |
| 93902 | Commissioned by the Republic Fleet to create a powerful assault vessel for the strengthening of the Matari tribes as well as a commercial platform for the Heavy Missiles and other weapons produced by the Fleet, Boundless Creation came up with the Muninn. Heavily armored, laden with missile hardpoints and sporting the latest in warhead optimization technology, this is the very definition of heavy assault.
Developer: Boundless Creation Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as is humanly possible. The Muninn is far from being an exception. |
Commissioned by the Republic Fleet to create a powerful assault vessel for the strengthening of the Matari tribes as well as a commercial platform for the Heavy Missiles and other weapons produced by the Fleet, Boundless Creation came up with the Muninn. Heavily armored, laden with missile hardpoints and sporting the latest in warhead optimization technology, this is the very definition of heavy assault. | Commissioned by the Republic Fleet to create a powerful assault vessel for the strengthening of the Matari tribes as well as a commercial platform for the Heavy Missiles and other weapons produced by the Fleet, Boundless Creation came up with the Muninn. Heavily armored, laden with missile hardpoints and sporting the latest in warhead optimization technology, this is the very definition of heavy assault. Developer: Boundless Creation Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as is humanly possible. The Muninn is far from being an exception. |
Description of item "Muninn" (12015) |
| 93916 | Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.
Developer: Carthum Conglomerate Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapons systems, they provide a nice mix of offense and defense. On the other hand, their electronics and shield systems tend to be rather limited. |
Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet. | Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet. Developer: Carthum Conglomerate Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapons systems, they provide a nice mix of offense and defense. On the other hand, their electronics and shield systems tend to be rather limited. |
Description of item "Absolution" (22448) |
| 93917 | Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.
Developer: Duvolle Labs Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal. |
Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet. | Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet. Developer: Duvolle Labs Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal. |
Description of item "Astarte" (22466) |
| 93918 | Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.
Developer: Khanid Innovation In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat. |
Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet. | Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet. Developer: Khanid Innovation In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat. |
Description of item "Damnation" (22474) |
| 93919 | Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.
Developer: CreoDron As the largest drone developer and manufacturer in space, CreoDron has a vested interest in drone carriers. While sacrificing relatively little in the way of defensive capability, the Eos can chew its way through surprisingly strong opponents - provided, of course, that the pilot uses top-of-the-line CreoDron drones. |
Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.
As the largest drone developer and manufacturer in space, CreoDron has a vested interest in drone carriers. While sacrificing relatively little in the way of defensive capability, the Eos can chew its way through surprisingly strong opponents - provided, of course, that the pilot uses top-of-the-line CreoDron drones. |
Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet. \ \ |
Description of item "Eos" (22442) |
| 93920 | Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.
Developer: Kaalakiota As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection. |
Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet. | Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet. Developer: Kaalakiota As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection. |
Description of item "Nighthawk" (22470) |
| 93921 | Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.
Developer: Boundless Creation Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore tend to take a back seat to sheer annihilative potential. |
Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet. | Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet. Developer: Boundless Creation Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore tend to take a back seat to sheer annihilative potential. |
Description of item "Sleipnir" (22444) |
| 93922 | Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.
Developer: Ishukone Most of the recent designs off their assembly line have provided for a combination that the Ishukone name is becoming known for: great long-range capabilities and shield systems unmatched anywhere else. |
Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet. | Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet. Developer: Ishukone Most of the recent designs off their assembly line have provided for a combination that the Ishukone name is becoming known for: great long-range capabilities and shield systems unmatched anywhere else. |
Description of item "Vulture" (22446) |
| 93923 | Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.
Developer: Roden Shipyards Roden Shipyards is the fastest growing ship manufacturer in the Federation, thanks to an extremely aggressive R&D division and extensive connections in government and military procurement communities. Roden ships are distinguished by strong armor defenses and excellent electronic capabilities. They also tend towards gunboats with exceptional range and tracking systems, and less reliance on drones than the average Federation warship. |
Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft. | Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft. Developer: Roden Shipyards Roden Shipyards is the fastest growing ship manufacturer in the Federation, thanks to an extremely aggressive R&D division and extensive connections in government and military procurement communities. Roden ships are distinguished by strong armor defenses and excellent electronic capabilities. They also tend towards gunboats with exceptional range and tracking systems, and less reliance on drones than the average Federation warship. |
Description of item "Eris" (22460) |
| 93924 | Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.
Developer: Kaalakiota As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection. |
Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft. | Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft. Developer: Kaalakiota As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection. |
Description of item "Flycatcher" (22464) |
| 93925 | Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.
Developer: Khanid Innovations In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat. |
Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft. | Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft. Developer: Khanid Innovations In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat. |
Description of item "Heretic" (22452) |
| 93932 | Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.
Developer: Roden Shipyards Roden Shipyards is the fastest growing ship manufacturer in the Federation, thanks to an extremely aggressive R&D division and extensive connections in government and military procurement communities. Roden ships are distinguished by strong armor defenses and excellent electronic capabilities. They also tend towards gunboats with exceptional range and tracking systems, and less reliance on drones than the average Federation warship. |
Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. | Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. Developer: Roden Shipyards Roden Shipyards is the fastest growing ship manufacturer in the Federation, thanks to an extremely aggressive R&D division and extensive connections in government and military procurement communities. Roden ships are distinguished by strong armor defenses and excellent electronic capabilities. They also tend towards gunboats with exceptional range and tracking systems, and less reliance on drones than the average Federation warship. |
Description of item "Ares" (11202) |
| 93933 | Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.
Developer: Boundless Creation The Boundless Creation ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as humanly possible. On the other hand, defense systems and "cheap tricks" like electronic warfare have never been a high priority. |
Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. | Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. Developer: Boundless Creation The Boundless Creation ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as humanly possible. On the other hand, defense systems and "cheap tricks" like electronic warfare have never been a high priority. |
Description of item "Claw" (11196) |
| 93934 | Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.
Developer: Carthum Conglomerate Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense. On the other hand, their electronic and shield systems tend to be rather limited. |
Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. | Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. Developer: Carthum Conglomerate Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense. On the other hand, their electronic and shield systems tend to be rather limited. |
Description of item "Crusader" (11184) |
| 93935 | Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.
Developer: Khanid Innovations In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat. |
Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. | Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. Developer: Khanid Innovations In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat. |
Description of item "Malediction" (11186) |
| 93936 | Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.
Developer: Duvolle Labs Duvolle labs manufactures sturdy ships with a good mix of offensive and defensive capacities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal. |
Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. | Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. Developer: Duvolle Labs Duvolle labs manufactures sturdy ships with a good mix of offensive and defensive capacities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal. |
Description of item "Taranis" (11200) |
| 93937 | Following in the time-honored Caldari spaceship design tradition, the Basilisk sports top-of-the-line on-board computer systems specially designed to facilitate shield transporting arrays, while sacrificing some of the structural strength commonly found in vessels of its class.
Developer: Lai Dai Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization. With the Basilisk, their aim was to continue pushing forward the development of cutting-edge defense optimization systems while providing powerful support capability. |
Following in the time-honored Caldari spaceship design tradition, the Basilisk sports top-of-the-line on-board computer systems specially designed to facilitate shield transporting arrays, while sacrificing some of the structural strength commonly found in vessels of its class.
Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization. With the Basilisk, their aim was to continue pushing forward the development of cutting-edge defense optimization systems while providing powerful support capability. |
Following in the time-honored Caldari spaceship design tradition, the Basilisk sports top-of-the-line on-board computer systems specially designed to facilitate shield transporting arrays, while sacrificing some of the structural strength commonly found in vessels of its class. \ \ |
Description of item "Basilisk" (11985) |
| 93938 | Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships.
Developer: Duvolle Labs Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal. |
Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconnaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships. | Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconnaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships. Developer: Duvolle Labs Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal. |
Description of item "Arazu" (11969) |
| 93939 | Specifically engineered to fire torpedoes, stealth bombers represent the next generation in covert ops craft. The bombers are designed for sneak attacks on large vessels with powerful missile guidance technology enabling the torpedoes to strike faster and from a longer distance.
Developer: Duvolle Laboratories Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Being the foremost manufacturer of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal. |
Specifically engineered to fire torpedoes, stealth bombers represent the next generation in covert ops craft. The bombers are designed for sneak attacks on large vessels with powerful missile guidance technology enabling the torpedoes to strike faster and from a longer distance. | Specifically engineered to fire torpedoes, stealth bombers represent the next generation in covert ops craft. The bombers are designed for sneak attacks on large vessels with powerful missile guidance technology enabling the torpedoes to strike faster and from a longer distance. Developer: Duvolle Laboratories Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Being the foremost manufacturer of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal. |
Description of item "Nemesis" (11377) |
| 93940 | CreoDron surprised many by their quick conception of the Anshar, a stark diversification from their usual drone centric ship designs. The Anshar's specially-developed cargo-manipulation drones allowed CreoDron to optimize their loading algorithms and fully utilize every nook and cranny of the ship's spacious interior, ensuring it more than holds its own amongst its peers.
Developer: CreoDron As the largest drone developer and manufacturer in space, CreoDron has a vested interest in drone carriers but has recently begun to expand their design focus and employ drone techniques on whole other levels which has led some to question where this leap in technology came from. |
CreoDron surprised many by their quick conception of the Anshar, a stark diversification from their usual drone centric ship designs. The Anshar's specially-developed cargo-manipulation drones allowed CreoDron to optimize their loading algorithms and fully utilize every nook and cranny of the ship's spacious interior, ensuring it more than holds its own amongst its peers. | CreoDron surprised many by their quick conception of the Anshar, a stark diversification from their usual drone centric ship designs. The Anshar's specially-developed cargo-manipulation drones allowed CreoDron to optimize their loading algorithms and fully utilize every nook and cranny of the ship's spacious interior, ensuring it more than holds its own amongst its peers. Developer: CreoDron As the largest drone developer and manufacturer in space, CreoDron has a vested interest in drone carriers but has recently begun to expand their design focus and employ drone techniques on whole other levels which has led some to question where this leap in technology came from. |
Description of item "Anshar" (28848) |
| 93941 | Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.
Developer: Khanid Innovation In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat. |
Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority. | Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority. Developer: Khanid Innovation In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat. |
Description of item "Curse" (20125) |
| 93942 | Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.
Developer: Boundless Creation Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore tend to take a back seat to sheer annihilative potential. |
Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority. | Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority. Developer: Boundless Creation Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore tend to take a back seat to sheer annihilative potential. |
Description of item "Huginn" (11961) |
| 93943 | Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority. Developer: Roden Shipyards Roden Shipyards is the fastest growing ship manufacturer in the Federation, thanks to an extremely aggressive R&D division and extensive connections in government and military procurement communities. Roden ships are distinguished by strong armor defenses and excellent electronic capabilities. They also tend towards gunboats with exceptional range and tracking systems, and less reliance on drones than the average Federation warship. |
Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority. | Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority. Developer: Roden Shipyards Roden Shipyards is the fastest growing ship manufacturer in the Federation, thanks to an extremely aggressive R&D division and extensive connections in government and military procurement communities. Roden ships are distinguished by strong armor defenses and excellent electronic capabilities. They also tend towards gunboats with exceptional range and tracking systems, and less reliance on drones than the average Federation warship. |
Description of item "Lachesis" (11971) |
| 94850 | Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters.
Developer: Khanid Innovation Khanid Innovations was quick to take advantage of the disintegration of the Crielere Project. Through shrewd diplomatic and financial maneuvering they were able to acquire a working Buzzard prototype as well as several of the former top scientists of Project Mirage to work on adapting its innovations to Khanid ship technology. |
Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters. | Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters. Developer: Khanid Innovation Khanid Innovations was quick to take advantage of the disintegration of the Crielere Project. Through shrewd diplomatic and financial maneuvering they were able to acquire a working Buzzard prototype as well as several of the former top scientists of Project Mirage to work on adapting its innovations to Khanid ship technology. |
Description of item "Anathema" (11188) |
| 94854 | Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters.
Developer: Ishukone The Buzzard was developed according to the exacting specifications of Admiral Okaseilen Fukashi, head of the Caldari Navy Recon Division, and was the first production level ship specifically built to take full advantage of the cloaking breakthroughs achieved by Project Mirage at Crielere. |
Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters.
The Buzzard was developed according to the exacting specifications of Admiral Okaseilen Fukashi, head of the Caldari Navy Recon Division, and was the first production level ship specifically built to take full advantage of the cloaking breakthroughs achieved by Project Mirage at Crielere. |
Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters. \ \ |
Description of item "Buzzard" (11192) |
| 94858 | Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters.
Developer: Thukker Mix It is unclear how Thukker Mix could master the intricacies of cloaking technology so quickly after the fall of Crielere. According to Professor Oggand Viftuin, head of R&D, the tribe managed to recruit some senior Caldari scientist that used to work on the Mirage Project at Crielere. Ishukone has denied this, claiming that the Thukkers acquired the technology from prototypes stolen by the Guristas. |
Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters.
It is unclear how Thukker Mix could master the intricacies of cloaking technology so quickly after the fall of Crielere. According to Professor Oggand Viftuin, head of R&D, the tribe managed to recruit some senior Caldari scientist that used to work on the Mirage Project at Crielere. Ishukone has denied this, claiming that the Thukkers acquired the technology from prototypes stolen by the Guristas. |
Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters. \ \ |
Description of item "Cheetah" (11182) |
| 94860 | Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters.
Developer: CreoDron The Helios is CreoDron's answer to the Ishukone Buzzard. After the fall of Crielere, the once-cordial relations between the Gallente Federation and the Caldari state deteriorated rapidly and, for a while, it seemed as if war might be brewing. It was seen by certain high-ranking officers within the Gallente navy as being of vital importance to be able to match the Caldari's cloaking technology in an effort to maintain the balance of power. |
Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters.
The Helios is CreoDron's answer to the Ishukone Buzzard. After the fall of Crielere, the once-cordial relations between the Gallente Federation and the Caldari state deteriorated rapidly and, for a while, it seemed as if war might be brewing. It was seen by certain high-ranking officers within the Gallente navy as being of vital importance to be able to match the Caldari's cloaking technology in an effort to maintain the balance of power. |
Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters. \ \ |
Description of item "Helios" (11172) |
| 94896 | Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a jump drive and portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.
Developer: Thukker Mix The Thukkers generally favor speed and offensive power over defensive capability. While many of them could be said to lack technological innovation, Thukker Mix vessels are invariably the swiftest and most agile of their kind. |
Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a jump drive and portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further. | Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a jump drive and portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further. Developer: Thukker Mix The Thukkers generally favor speed and offensive power over defensive capability. While many of them could be said to lack technological innovation, Thukker Mix vessels are invariably the swiftest and most agile of their kind. |
Description of item "Panther" (22440) |
| 94897 | Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a jump drive and portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.
Developer: Viziam Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options. |
Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a jump drive and portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further. | Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a jump drive and portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further. Developer: Viziam Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options. |
Description of item "Redeemer" (22428) |
| 94898 | Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a jump drive and portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.
Developer: CreoDron As the largest drone developer and manufacturer in space, CreoDron has a vested interest in drone carriers. While sacrificing relatively little in the way of defensive capability, the Sin can chew its way through surprisingly strong opponents - provided, of course, that the pilot uses top-of-the-line CreoDron drones. |
Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a jump drive and portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.
As the largest drone developer and manufacturer in space, CreoDron has a vested interest in drone carriers. While sacrificing relatively little in the way of defensive capability, the Sin can chew its way through surprisingly strong opponents - provided, of course, that the pilot uses top-of-the-line CreoDron drones. |
Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a jump drive and portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further. \ \ |
Description of item "Sin" (22430) |
| 94899 | Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a jump drive and portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.
Developer: Kaalakiota As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection. |
Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a jump drive and portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further. | Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a jump drive and portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further. Developer: Kaalakiota As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection. |
Description of item "Widow" (22436) |
| 94900 | Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels.
Developer: Duvolle Labs Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal. |
Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels. | Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels. Developer: Duvolle Labs Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal. |
Description of item "Keres" (11174) |
| 94901 | Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels.
Developer: Lai Dai Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization. |
Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels. | Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels. Developer: Lai Dai Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization. |
Description of item "Kitsune" (11194) |
| 94902 | Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels.
Developer: Viziam Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options. |
Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels. | Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels. Developer: Viziam Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options. |
Description of item "Sentinel" (11190) |
| 94903 | Khanid's engineers have spent months perfecting the Sacrilege's on-board missile launcher optimization systems, making it a very effective assault missile platform. In addition, its supremely advanced capacitor systems make it one of the most dangerous ships in its class.
Developer: Khanid Innovation In an effort to maintain the fragile peace with the old empire through force of deterrence, Khanid Innovation have taken the Maller blueprint and morphed it into a monster. State-of-the-art armor alloys, along with missile systems developed from the most advanced Caldari designs, mean the Sacrilege may be well on its way to becoming the Royal Khanid Navy's flagship cruiser. |
Khanid's engineers have spent months perfecting the Sacrilege's on-board missile launcher optimization systems, making it a very effective assault missile platform. In addition, its supremely advanced capacitor systems make it one of the most dangerous ships in its class.
In an effort to maintain the fragile peace with the old empire through force of deterrence, Khanid Innovation have taken the Maller blueprint and morphed it into a monster. State-of-the-art armor alloys, along with missile systems developed from the most advanced Caldari designs, mean the Sacrilege may be well on its way to becoming the Royal Khanid Navy's flagship cruiser. |
Khanid's engineers have spent months perfecting the Sacrilege's on-board missile launcher optimization systems, making it a very effective assault missile platform. In addition, its supremely advanced capacitor systems make it one of the most dangerous ships in its class. \ \ |
Description of item "Sacrilege" (12019) |
| 94904 | The fastest cruiser invented to date, this vessel is ideal for hit-and-run ops where both speed and firepower are required. Its on-board power core may not be strong enough to handle some of the larger weapons out there, but when it comes to guerilla work, the Vagabond can't be beat.
Developer: Thukker Mix Improving on the original Stabber design, Thukker Mix created the Vagabond as a cruiser-sized skirmish vessel equally suited to defending mobile installations and executing lightning strikes at their enemies. Honoring their tradition of building the fastest vessels to ply the space lanes, they count the Vagabond as one of their crowning achievements. |
The fastest cruiser invented to date, this vessel is ideal for hit-and-run ops where both speed and firepower are required. Its on-board power core may not be strong enough to handle some of the larger weapons out there, but when it comes to guerilla work, the Vagabond can't be beat.
Improving on the original Stabber design, Thukker Mix created the Vagabond as a cruiser-sized skirmish vessel equally suited to defending mobile installations and executing lightning strikes at their enemies. Honoring their tradition of building the fastest vessels to ply the space lanes, they count the Vagabond as one of their crowning achievements. |
The fastest cruiser invented to date, this vessel is ideal for hit-and-run ops where both speed and firepower are required. Its on-board power core may not be strong enough to handle some of the larger weapons out there, but when it comes to guerilla work, the Vagabond can't be beat. \ \ |
Description of item "Vagabond" (11999) |
| 94905 | The Zealot is built almost exclusively as a laser platform, designed to wreak as much havoc as its energy beams can be made to. As a vanguard vessel, its thick armor and dazzling destructive power make it capable of cutting through enemy fleets with striking ease. Zealots are currently being mass-produced by Viziam for the Imperial Navy.
Developer: Viziam For their first production-ready starship design, Viziam opted to focus on their core proficiencies - heavy armor and highly optimized weaponry. The result is an extremely focused design that, when used correctly, can go toe-to-toe with any contemporary cruiser design. |
The Zealot is built almost exclusively as a laser platform, designed to wreak as much havoc as its energy beams can be made to. As a vanguard vessel, its thick armor and dazzling destructive power make it capable of cutting through enemy fleets with striking ease. Zealots are currently being mass-produced by Viziam for the Imperial Navy.
For their first production-ready starship design, Viziam opted to focus on their core proficiencies - heavy armor and highly optimized weaponry. The result is an extremely focused design that, when used correctly, can go toe-to-toe with any contemporary cruiser design. |
The Zealot is built almost exclusively as a laser platform, designed to wreak as much havoc as its energy beams can be made to. As a vanguard vessel, its thick armor and dazzling destructive power make it capable of cutting through enemy fleets with striking ease. Zealots are currently being mass-produced by Viziam for the Imperial Navy. \ \ |
Description of item "Zealot" (12003) |
| 94906 | No cruiser currently in existence can match the superiority of the Cerberus's onboard missile system. With a well-trained pilot jacked in, this fanged horror is capable of unleashing a hail of missiles to send even the most seasoned armor tankers running for cover.
Developer: Lai Dai Moving away from their traditionally balanced all-round designs, Lai Dai have created a very specialized - and dangerous - missile boat in the Cerberus. Many have speculated that due to recent friction between Caldari megacorporations, LD may be looking to beef up their own police force with these missile-spewing monstrosities. |
No cruiser currently in existence can match the superiority of the Cerberus's onboard missile system. With a well-trained pilot jacked in, this fanged horror is capable of unleashing a hail of missiles to send even the most seasoned armor tankers running for cover.
Moving away from their traditionally balanced all-round designs, Lai Dai have created a very specialized - and dangerous - missile boat in the Cerberus. Many have speculated that due to recent friction between Caldari megacorporations, LD may be looking to beef up their own police force with these missile-spewing monstrosities. |
No cruiser currently in existence can match the superiority of the Cerberus's onboard missile system. With a well-trained pilot jacked in, this fanged horror is capable of unleashing a hail of missiles to send even the most seasoned armor tankers running for cover. \ \ |
Description of item "Cerberus" (11993) |
| 94907 | Sharing more tactical elements with smaller vessels than with its size-class counterparts, the Deimos represents the final word in up-close-and-personal cruiser combat. Venture too close to this one, and swift death is your only guarantee.
Developer: Duvolle Labs Rumor has it Duvolle was contracted by parties unknown to create the ultimate close-range blaster cruiser. In this their engineers and designers haven't failed; but the identity of the company's client remains to be discovered. |
Sharing more tactical elements with smaller vessels than with its size-class counterparts, the Deimos represents the final word in up-close-and-personal cruiser combat. Venture too close to this one, and swift death is your only guarantee.
Rumor has it Duvolle was contracted by parties unknown to create the ultimate close-range blaster cruiser. In this their engineers and designers haven't failed; but the identity of the company's client remains to be discovered. |
Sharing more tactical elements with smaller vessels than with its size-class counterparts, the Deimos represents the final word in up-close-and-personal cruiser combat. Venture too close to this one, and swift death is your only guarantee. \ \ |
Description of item "Deimos" (12023) |
| 94908 | Built on the shoulders of the sturdy Moa and improving on its durability and range, the Eagle is the next generation in Caldari gunboats. Able to fire accurately and do tremendous damage at ranges considered extreme by any cruiser pilot, this powerhouse will be the bane of anyone careless enough to think himself out of its range.
Developer: Ishukone Caldari starship design is showing a growing trend towards armaments effective at high ranges, and in this arena, as in others, Ishukone do not let themselves get left behind; the Eagle was intended by them as a counter to the fearsome long-range capabilities of Lai Dai's Cerberus ship. |
Built on the shoulders of the sturdy Moa and improving on its durability and range, the Eagle is the next generation in Caldari gunboats. Able to fire accurately and do tremendous damage at ranges considered extreme by any cruiser pilot, this powerhouse will be the bane of anyone careless enough to think himself out of its range.
Caldari starship design is showing a growing trend towards armaments effective at high ranges, and in this arena, as in others, Ishukone do not let themselves get left behind; the Eagle was intended by them as a counter to the fearsome long-range capabilities of Lai Dai's Cerberus ship. |
Built on the shoulders of the sturdy Moa and improving on its durability and range, the Eagle is the next generation in Caldari gunboats. Able to fire accurately and do tremendous damage at ranges considered extreme by any cruiser pilot, this powerhouse will be the bane of anyone careless enough to think himself out of its range. \ \ |
Description of item "Eagle" (12011) |
| 94909 | While not endowed with as much pure firepower as other ships of its category, the Ishtar is more than able to hold its own by virtue of its tremendous capacity for drones and its unique hard-coded drone-control subroutines.
Developer: CreoDron Touted as "the Ishkur's big brother," the Ishtar design is the furthest CreoDron have ever gone towards creating a completely dedicated drone carrier. At various stages in its development process plans were made to strengthen the vessel in other areas, but ultimately the CreoDron engineers' fascination with pushing the drone carrier envelope overrode all other concerns. |
While not endowed with as much pure firepower as other ships of its category, the Ishtar is more than able to hold its own by virtue of its tremendous capacity for drones and its unique hard-coded drone-control subroutines.
Touted as "the Ishkur's big brother," the Ishtar design is the furthest CreoDron have ever gone towards creating a completely dedicated drone carrier. At various stages in its development process plans were made to strengthen the vessel in other areas, but ultimately the CreoDron engineers' fascination with pushing the drone carrier envelope overrode all other concerns. |
While not endowed with as much pure firepower as other ships of its category, the Ishtar is more than able to hold its own by virtue of its tremendous capacity for drones and its unique hard-coded drone-control subroutines. \ \ |
Description of item "Ishtar" (12005) |
| 94910 | Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module that creates a warp disruption field that moves with the origin ship wherever it goes.
Developer: Core Complexion Inc. Core Complexion's ships are unusual in that they favor electronics and defense over the “lots of guns” approach traditionally favored by the Minmatar. |
Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module that creates a warp disruption field that moves with the origin ship wherever it goes. | Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module that creates a warp disruption field that moves with the origin ship wherever it goes. Developer: Core Complexion Inc. Core Complexion's ships are unusual in that they favor electronics and defense over the “lots of guns” approach traditionally favored by the Minmatar. |
Description of item "Broadsword" (12013) |
| 94911 | Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module that creates a warp disruption field that moves with the origin ship wherever it goes.
Developer: Viziam Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options. |
Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module that creates a warp disruption field that moves with the origin ship wherever it goes. | Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module that creates a warp disruption field that moves with the origin ship wherever it goes. Developer: Viziam Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options. |
Description of item "Devoter" (12017) |
| 94912 | Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module that creates a warp disruption field that moves with the origin ship wherever it goes.
Developer: Kaalakiota As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection. |
Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module that creates a warp disruption field that moves with the origin ship wherever it goes. | Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module that creates a warp disruption field that moves with the origin ship wherever it goes. Developer: Kaalakiota As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection. |
Description of item "Onyx" (11995) |
| 94913 | Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module that creates a warp disruption field that moves with the origin ship wherever it goes. Developer: Roden Shipyards Roden Shipyards is the fastest growing ship manufacturer in the Federation, thanks to an extremely aggressive R&D division and extensive connections in government and military procurement communities. Roden ships are distinguished by strong armor defenses and excellent electronic capabilities. They also tend towards gunboats with exceptional range and tracking systems, and less reliance on drones than the average Federation warship. |
Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module that creates a warp disruption field that moves with the origin ship wherever it goes. | Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module that creates a warp disruption field that moves with the origin ship wherever it goes. Developer: Roden Shipyards Roden Shipyards is the fastest growing ship manufacturer in the Federation, thanks to an extremely aggressive R&D division and extensive connections in government and military procurement communities. Roden ships are distinguished by strong armor defenses and excellent electronic capabilities. They also tend towards gunboats with exceptional range and tracking systems, and less reliance on drones than the average Federation warship. |
Description of item "Phobos" (12021) |
| 94914 | The Guardian is the first vessel to feature Carthum Conglomerate's brand new capacitor flow maximization system, allowing for greater amounts of energy to be stored in the capacitor as well as providing increased facilities for transporting that energy to other ships.
Developer: Carthum Conglomerate While featuring Carthum's trademark armor and hull strength, the Guardian, being a support ship, has limited room for armaments. Its intended main function is to serve as an all-round support vessel, providing the raw energy for fleet compatriots to do what they need to do in order to achieve victory. |
The Guardian is the first vessel to feature Carthum Conglomerate's brand new capacitor flow maximization system, allowing for greater amounts of energy to be stored in the capacitor as well as providing increased facilities for transporting that energy to other ships.
While featuring Carthum's trademark armor and hull strength, the Guardian, being a support ship, has limited room for armaments. Its intended main function is to serve as an all-round support vessel, providing the raw energy for fleet compatriots to do what they need to do in order to achieve victory. |
The Guardian is the first vessel to feature Carthum Conglomerate's brand new capacitor flow maximization system, allowing for greater amounts of energy to be stored in the capacitor as well as providing increased facilities for transporting that energy to other ships. \ \ |
Description of item "Guardian" (11987) |
| 94915 | Designed specifically as an armor augmenter, the Oneiros provides added defensive muscle to fighters on the front lines. Additionally, its own formidable defenses make it a tough nut to crack. Breaking through a formation supported by an Oneiros is no mean feat.
Developer: Roden Shipyards Deciding that added defensive capabilities would serve to strengthen the overall effectiveness of Gallente ships, who traditionally have favored pure firepower over other aspects, Roden Shipyards came up with the Oneiros. Intrigued, Gallente Navy officials are reportedly considering incorporating this powerful defender into their fleet formations. |
Designed specifically as an armor augmenter, the Oneiros provides added defensive muscle to fighters on the front lines. Additionally, its own formidable defenses make it a tough nut to crack. Breaking through a formation supported by an Oneiros is no mean feat.
Deciding that added defensive capabilities would serve to strengthen the overall effectiveness of Gallente ships, who traditionally have favored pure firepower over other aspects, Roden Shipyards came up with the Oneiros. Intrigued, Gallente Navy officials are reportedly considering incorporating this powerful defender into their fleet formations. |
Designed specifically as an armor augmenter, the Oneiros provides added defensive muscle to fighters on the front lines. Additionally, its own formidable defenses make it a tough nut to crack. Breaking through a formation supported by an Oneiros is no mean feat. \ \ |
Description of item "Oneiros" (11989) |
| 94916 | Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides resistance to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary.
Developer: Lai Dai Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization. |
Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides resistance to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary. | Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides resistance to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary. Developer: Lai Dai Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization. |
Description of item "Golem" (28710) |
| 94917 | Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides resistance to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary.
Developer: Duvolle Labs Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal. |
Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides resistance to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary. | Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides resistance to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary. Developer: Duvolle Labs Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal. |
Description of item "Kronos" (28661) |
| 94918 | Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides resistance to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary.
Developer: Carthum Conglomerate Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense. |
Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides resistance to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary. | Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides resistance to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary. Developer: Carthum Conglomerate Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense. |
Description of item "Paladin" (28659) |
| 94919 | Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides resistance to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary.
Developer: Boundless Creation Boundless Creation's ships are based on the Brutor Tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore take a back seat to sheer annihilative potential. |
Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides resistance to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary. | Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides resistance to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary. Developer: Boundless Creation Boundless Creation's ships are based on the Brutor Tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore take a back seat to sheer annihilative potential. |
Description of item "Vargur" (28665) |
| 94920 | Developer: Lai Dai
Deep space transports are designed with the depths of lawless space in mind. Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds. They are, however, some of the slowest ships to be found floating through space. |
Deep space transports are designed with the depths of lawless space in mind. Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds. They are, however, some of the slowest ships to be found floating through space. | Description of item "Bustard" (12731) | |
| 94921 | Developer: Kaalakiota
Blockade runner transports are the fastest type of industrial available. Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors that make them ideal for zipping through dangerous territories with valuable cargo. |
Blockade runner transports are the fastest type of industrial available. Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors that make them ideal for zipping through dangerous territories with valuable cargo. | Description of item "Crane" (12729) | |
| 94922 | Deep space transports are designed with the depths of lawless space in mind. Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds. They are, however, some of the slowest ships to be found floating through space.
Developer: Khanid Innovations, Inc. In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. |
Deep space transports are designed with the depths of lawless space in mind. Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds. They are, however, some of the slowest ships to be found floating through space. | Deep space transports are designed with the depths of lawless space in mind. Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds. They are, however, some of the slowest ships to be found floating through space. Developer: Khanid Innovations, Inc. In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. |
Description of item "Impel" (12753) |
| 94923 | Developer: Thukker Mix
Deep space transports are designed with the depths of lawless space in mind. Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds. They are, however, some of the slowest ships to be found floating through space. |
Deep space transports are designed with the depths of lawless space in mind. Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds. They are, however, some of the slowest ships to be found floating through space. | Description of item "Mastodon" (12747) | |
| 94924 | Developer: Roden Shipyards
Deep space transports are designed with the depths of lawless space in mind. Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds. They are, however, some of the slowest ships to be found floating through space. |
Deep space transports are designed with the depths of lawless space in mind. Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds. They are, however, some of the slowest ships to be found floating through space. | Description of item "Occator" (12745) | |
| 94925 | Developer: Viziam
Blockade runner transports are the fastest type of industrial available. Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors that make them ideal for zipping through dangerous territories with valuable cargo. |
Blockade runner transports are the fastest type of industrial available. Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors that make them ideal for zipping through dangerous territories with valuable cargo. | Description of item "Prorator" (12733) | |
| 94926 | Developer: Duvolle Labs
Blockade runner transports are the fastest type of industrial available. Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors that make them ideal for zipping through dangerous territories with valuable cargo. |
Blockade runner transports are the fastest type of industrial available. Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors that make them ideal for zipping through dangerous territories with valuable cargo. | Description of item "Viator" (12743) | |
| 94927 | Specialized as a frigate-class drone carrier, the Ishkur carries less in the way of firepower than most other Gallente gunboats. With a fully stocked complement of drones and a skilled pilot, however, no one should make the mistake of thinking this vessel easy prey.
Developer: CreoDron As the largest drone developer and manufacturer in space, CreoDron has a vested interest in drone carriers. While sacrificing relatively little in the way of defensive capability, the Ishkur can chew its way through surprisingly strong opponents - provided, of course, that the pilot uses top-of-the-line CreoDron drones. |
Specialized as a frigate-class drone carrier, the Ishkur carries less in the way of firepower than most other Gallente gunboats. With a fully stocked complement of drones and a skilled pilot, however, no one should make the mistake of thinking this vessel easy prey.
As the largest drone developer and manufacturer in space, CreoDron has a vested interest in drone carriers. While sacrificing relatively little in the way of defensive capability, the Ishkur can chew its way through surprisingly strong opponents - provided, of course, that the pilot uses top-of-the-line CreoDron drones. |
Specialized as a frigate-class drone carrier, the Ishkur carries less in the way of firepower than most other Gallente gunboats. With a fully stocked complement of drones and a skilled pilot, however, no one should make the mistake of thinking this vessel easy prey. \ \ |
Description of item "Ishkur" (12042) |
| 94928 | The Jaguar is a fast and versatile missile platform boasting strong shield systems and substantial utility. It follows in the footsteps of the more affordable Breacher frigate, which has become a reliable staple in the Minmatar arsenal.
Developer: Core Complexion Inc. The Jaguar was originally developed by Thukker Mix as a skirmish platform but improvements to engine efficiency in assault craft brought the competing Wolf assault frigate up to parity in speed. The Thukker considered an even faster propulsion system for the Jaguar, but ultimately chose to sell the design to Core Complexion Inc. Eager to make an impression in this market, Core Complexion have revised the Jaguar's role, replacing its hardpoints and shifting focus from speed to shields. |
The Jaguar is a fast and versatile missile platform boasting strong shield systems and substantial utility. It follows in the footsteps of the more affordable Breacher frigate, which has become a reliable staple in the Minmatar arsenal.
The Jaguar was originally developed by Thukker Mix as a skirmish platform but improvements to engine efficiency in assault craft brought the competing Wolf assault frigate up to parity in speed. The Thukker considered an even faster propulsion system for the Jaguar, but ultimately chose to sell the design to Core Complexion Inc. Eager to make an impression in this market, Core Complexion have revised the Jaguar's role, replacing its hardpoints and shifting focus from speed to shields. |
The Jaguar is a fast and versatile missile platform boasting strong shield systems and substantial utility. It follows in the footsteps of the more affordable Breacher frigate, which has become a reliable staple in the Minmatar arsenal. \ \ |
Description of item "Jaguar" (11400) |
| 94929 | Named after a mythical beast renowned for its voraciousness, the Wolf is one of the most potentially destructive frigates currently in existence. While hardier than its brother the Jaguar it has less in the way of shield systems, and the capabilities of its onboard computer leave something to be desired. Nevertheless, the mere sight of a locked and loaded Wolf should be enough to make most pilots turn tail and flee.
Developer: Boundless Creation Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore take a back seat to sheer annihilative potential. |
Named after a mythical beast renowned for its voraciousness, the Wolf is one of the most potentially destructive frigates currently in existence. While hardier than its brother the Jaguar it has less in the way of shield systems, and the capabilities of its onboard computer leave something to be desired. Nevertheless, the mere sight of a locked and loaded Wolf should be enough to make most pilots turn tail and flee. | Named after a mythical beast renowned for its voraciousness, the Wolf is one of the most potentially destructive frigates currently in existence. While hardier than its brother the Jaguar it has less in the way of shield systems, and the capabilities of its onboard computer leave something to be desired. Nevertheless, the mere sight of a locked and loaded Wolf should be enough to make most pilots turn tail and flee. Developer: Boundless Creation Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore take a back seat to sheer annihilative potential. |
Description of item "Wolf" (11371) |
| 94930 | Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconnaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships.
Developer: Carthum Conglomerate Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense. On the other hand, their electronic and shield systems tend to be rather limited. |
Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconnaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships. | Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconnaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships. Developer: Carthum Conglomerate Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense. On the other hand, their electronic and shield systems tend to be rather limited. |
Description of item "Pilgrim" (11965) |
| 95047 | Developer: Core Complexion Inc.
Blockade runner transports are the fastest type of industrial available. Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors that make them ideal for zipping through dangerous territories with valuable cargo. |
Blockade runner transports are the fastest type of industrial available. Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors that make them ideal for zipping through dangerous territories with valuable cargo. | Description of item "Prowler" (12735) | |
| 95048 | Built with special tracking support arrays, the Scimitar was designed in large part to assist heavy combat vessels in tracking fast-moving targets. Relatively nimble for a support cruiser, it can often be found ducking between battleships, protecting its own back while lending the behemoths the support they need to take out their enemies. Developer: Core Complexion Inc. Core Complexions ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar. Being a support cruiser, the Scimitar therefore fits ideally into their design scheme. |
Built with special tracking support arrays, the Scimitar was designed in large part to assist heavy combat vessels in tracking fast-moving targets. Relatively nimble for a support cruiser, it can often be found ducking between battleships, protecting its own back while lending the behemoths the support they need to take out their enemies. | Built with special tracking support arrays, the Scimitar was designed in large part to assist heavy combat vessels in tracking fast-moving targets. Relatively nimble for a support cruiser, it can often be found ducking between battleships, protecting its own back while lending the behemoths the support they need to take out their enemies. Developer: Core Complexion Inc. Core Complexions ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar. Being a support cruiser, the Scimitar therefore fits ideally into their design scheme. |
Description of item "Scimitar" (11978) |
| 95050 | Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconnaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships.
Developer: Core Complexion Inc. Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar. |
Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconnaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships. | Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconnaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships. Developer: Core Complexion Inc. Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar. |
Description of item "Rapier" (11963) |
| 95051 | Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.
Developer: Core Complexion Inc. Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar. |
Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet. | Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet. Developer: Core Complexion Inc. Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar. |
Description of item "Claymore" (22468) |
| 95052 | Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels.
Developer: Core Complexion Inc. Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar. |
Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels. | Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels. Developer: Core Complexion Inc. Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar. |
Description of item "Hyena" (11387) |
| 95053 | Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.
Developer: Core Complexion Inc. Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar. |
Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. | Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. Developer: Core Complexion Inc. Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar. |
Description of item "Stiletto" (11198) |
| 128466 | Amazing stuff. You succeeded where we failed, {[character]player.name}. I was about to give up on the search for our agent, and the plantation. I will report these findings straight away to Malaetu Shakor, and I'm sure the senate will hear of it soon. I must ask you though to please keep this matter quiet for the time being. This is a huge political issue which must be treated with utmost care, or we'll cause a riot. The political scene in the Republic is very brittle at the moment, and this information has the potential to destroy the current government if it leaks out. |
Amazing stuff. You succeeded where we failed, {[character]player.name}. I was about to give up on the search for our agent, and the plantation. I will report these findings straight away to Maleatu Shakor, and I'm sure the senate will hear of it soon. I must ask you though to please keep this matter quiet for the time being. This is a huge political issue which must be treated with utmost care, or we'll cause a riot. The political scene in the Republic is very brittle at the moment, and this information has the potential to destroy the current government if it leaks out. |
Amazing stuff. You succeeded where we failed, {[character]player.name}. I was about to give up on the search for our agent, and the plantation. I will report these findings straight away to Mal I must ask you though to please keep this matter quiet for the time being. This is a huge political issue which must be treated with utmost care, or we'll cause a riot. The political scene in the Republic is very brittle at the moment, and this information has the potential to destroy the current government if it leaks out. |
|
| 237001 | Spike Lieutenant is a junior commissioned rank in the Tribal Liberation Force. It ranks above Nation Warrior and immediately below Spear Lieutenant. "At this exact junction in history we have within our grasp the means to loosen our tormentors' hold and win freedom for our kin. Opportunities are there to be taken. Brothers, we must rise." - Malaetu Shakor, Republic Parliament Head Speaking before the Tribal Council November 27th. YC 107 |
Spike Lieutenant is a junior commissioned rank in the Tribal Liberation Force. It ranks above Nation Warrior and immediately below Spear Lieutenant. "At this exact junction in history we have within our grasp the means to loosen our tormentors' hold and win freedom for our kin. Opportunities are there to be taken. Brothers, we must rise." - Maleatu Shakor, Republic Parliament Head Speaking before the Tribal Council November 27th. YC 107 |
Spike Lieutenant is a junior commissioned rank in the Tribal Liberation Force. It ranks above Nation Warrior and immediately below Spear Lieutenant. <i>"At this exact junction in history we have within our grasp the means to loosen our tormentors' hold and win freedom for our kin. Opportunities are there to be taken. Brothers, we must rise." </i> - Mal |
UI/FactionWarfare/Ranks/RankDescriptionMinmatar1 |
| 263226 | The Naga was designed in YC 109 by Corporate Police Force as an anti-Guristas ship, sacrificing the usual robust Caldari Navy standards in favor of supporting battleship-class weaponry. It was rejected by Hyasyoda management for being overspecialized.
The Naga design remained in the Hyasyoda archives, forgotten (save for a cameo in the Gallente holo-series CPF Blue). In YC 113 the Caldari Navy entertained contracts for a new tier of gunboat battlecruiser. Hyasyoda quickly submitted and won with the Naga, underbidding both Kaalakiota and Ishukone. The Naga is effective in any campaign where fast, mobile firepower is required. |
The Naga was designed in YC 109 by Corporate Police Force as an anti-Guristas ship, sacrificing the usual robust Caldari Navy standards in favor of supporting battleship-class weaponry. It was rejected by Hyasyoda management for being overspecialized.
The Naga design remained in the Hyasyoda archives, forgotten (save for a cameo in the Gallente holo-series CPF Blue). In YC 113 the Caldari Navy entertained contracts for a new tier of gunboat battlecruiser. Hyasyoda quickly submitted and won with the Naga, underbidding both Kaalakiota and Ishukone. |
The Naga was designed in YC 109 by <a href=showinfo:2//1000043>Corporate Police Force</a> as an anti-<a href=showinfo:30//500010>Guristas</a> ship, sacrificing the usual robust <a href=showinfo:2//1000035>Caldari Navy</a> standards in favor of supporting battleship-class weaponry. It was rejected by <a href=showinfo:2//1000005>Hyasyoda</a> management for being overspecialized. The Naga design remained in the Hyasyoda archives, forgotten (save for a cameo in the Gallente holo-series <i>CPF Blue</i>). In YC 113 the Caldari Navy entertained contracts for a new tier of gunboat battlecruiser. Hyasyoda quickly submitted and won with the Naga, underbidding both <a href=showinfo:2//1000010>Kaalakiota</a> and <a href=showinfo:2//1000019>Ishukone</a>. The Naga is effective in any campaign where fast, mobile firepower is required. |
Description of item "Naga" (4306) |
| 502930 | {[numeric]hardpointsUsed} / {[numeric]hardpointsTotal} | {[numeric]hardpointsUsed, decimalPlaces=0} / {[numeric]hardpointsTotal, decimalPlaces=0} | {[numeric]hardpointsUsed, decimalPlaces=0} / {[numeric]hardpointsTotal, decimalPlaces=0} | Tooltips/FittingWindow/TurretHardPointBubbles_description |
| 502932 | {[numeric]hardpointsUsed} / {[numeric]hardpointsTotal} | {[numeric]hardpointsUsed, decimalPlaces=0} / {[numeric]hardpointsTotal, decimalPlaces=0} | {[numeric]hardpointsUsed, decimalPlaces=0} / {[numeric]hardpointsTotal, decimalPlaces=0} | Tooltips/FittingWindow/LauncherHardPointBubbles_description |
| 504754 | You are already trying to cloak | You are already trying to cloak | Aura/AlreadyCloaking | |
| 504755 | Approaching stargate | Approaching stargate | Aura/ApproachingStargate | |
| 504756 | The asteroid is depleted | The asteroid is depleted | Aura/AsteroidDepleted | |
| 504757 | AutoPilot Disabled | AutoPilot Disabled | Aura/AutoPilotDisabled | |
| 504758 | AutoPilot Disabled - No waypoint set | AutoPilot Disabled - No waypoint set | Aura/AutoPilotDisabledNoWayp | |
| 504759 | AutoPilot Disabled - waypoint reached | AutoPilot Disabled - waypoint reached | Aura/AutoPilotDisabledWaypReac | |
| 504760 | AutoPilot Engaged | AutoPilot Engaged | Aura/AutoPilotEngaged | |
| 504761 | AutoPilot Jumping | AutoPilot Jumping | Aura/AutoPilotJumping | |
| 504762 | Warping to Stargate | Warping to Stargate | Aura/AutoPilotWarpToStargate | |
| 504763 | Those Items are not stackable | Those Items are not stackable | Aura/CannotMergeSingletonItems | |
| 504764 | You cannot remove items from that location | You cannot remove items from that location | Aura/CannotRemoveFromThatLocat | |
| 504765 | You cannot sell your active ship | You cannot sell your active ship | Aura/CannotSellActiveShip | |
| 504766 | You cannot anchor the control tower | You cannot anchor the control tower | Aura/CantAnchorNoMoonNearby | |
| 504767 | You cannot build there | You cannot build there | Aura/CantBuildNoPlanetNearby | |
| 504768 | You cannot cloak your ship as you are being targeted by someone | You cannot cloak your ship as you are being targeted by someone | Aura/CantCloakTargeted | |
| 504769 | You cannot cloak your ship while you have targets locked | You cannot cloak your ship while you have targets locked | Aura/CantCloakTargeting | |
| 504770 | You cannot perform that action on that object as it is too far away | You cannot perform that action on that object as it is too far away | Aura/CantConfigureDistant | |
| 504771 | You cannot perform that action on that object as you are not the owner | You cannot perform that action on that object as you are not the owner | Aura/CantConfigureNotOwner | |
| 504772 | That type of object cannot be operated in that way | That type of object cannot be operated in that way | Aura/CantConfigureThat | |
| 504773 | You failed to dock because you are cloaked | You failed to dock because you are cloaked | Aura/CantDockWhileCloaked | |
| 504774 | You cannot do that because it is currently against empire policy | You cannot do that because it is currently against empire policy | Aura/CantInEmpireSpace | |
| 504775 | The stargate denies you permission to jump at the moment | The stargate denies you permission to jump at the moment | Aura/CantJumpAfterAgression | |
| 504776 | You failed to jump because you are cloaked | You failed to jump because you are cloaked | Aura/CantJumpWhileCloaked | |
| 504777 | Your cargo hold is full. | Your cargo hold is full. | Aura/CargoFull | |
| 504778 | Connecting | Connecting | Aura/Connecting | |
| 504779 | You cannot target anything while you are cloaked | You cannot target anything while you are cloaked | Aura/DeniedTargetingCloaked | |
| 504780 | Docking Request accepted | Docking Request accepted | Aura/DockAccepted | |
| 504781 | Docking Request denied | Docking Request denied | Aura/DockingDenied | |
| 504782 | To give the command to a drone requires you have an active target | To give the command to a drone requires you have an active target | Aura/DrnCmdRqrsActveTarget | |
| 504783 | Insufficient power | Insufficient power | Aura/InsufficientPower | |
| 504784 | That is not the right type of item to fit to this slot | That is not the right type of item to fit to this slot | Aura/InvalidItemForSlot | |
| 504785 | A module has run out of charges | A module has run out of charges | Aura/NoCharges | |
| 504786 | Contraband items cannot be merged with non-contraband items | Contraband items cannot be merged with non-contraband items | Aura/NoMrgngDffrntContrabands | |
| 504787 | The capacitor is empty | The capacitor is empty | Aura/NotEnoughPow | |
| 504788 | Docking Permission requested | Docking Permission requested | Aura/RequestingDock | |
| 504789 | Containers cannot be assembled inside a ship | Containers cannot be assembled inside a ship | Aura/ShipCantAssembleInsideShi | |
| 504790 | Skill training completed | Skill training completed | Aura/SkillTrained | |
| 504791 | There is already something in that location | There is already something in that location | Aura/SlotAlreadyOccupied | |
| 504792 | The ship has stopped | The ship has stopped | Aura/SpeedZero | |
| 504793 | Target is lost | Target is lost | Aura/TargetLost | |
| 504794 | Unable to modify the scan strengths of the target | Unable to modify the scan strengths of the target | Aura/TrgtElcrtncsScnStrngthInc | |
| 504795 | Warp drive active | Warp drive active | Aura/WarpDriveActive | |
| 504796 | There is insufficient power to warp all the way to the target | There is insufficient power to warp all the way to the target | Aura/WarpingWithAvailablePower | |
| 504797 | You cannot warp there because natural phenomena is disrupting the warp | You cannot warp there because natural phenomena is disrupting the warp | Aura/WarpingWithinGlobalDisrup | |
| 504798 | I cannot set a waypoint to the same location twice | I cannot set a waypoint to the same location twice | Aura/WaypSameTwice | |
| 504799 | You have been demoted | You have been demoted | Aura/YouHaveBeenDemoted | |
| 504800 | You have been promoted | You have been promoted | Aura/YouHaveBeenPromoted | |
| 504801 | Your security status has been lowered | Your security status has been lowered | Aura/YourSecStat | |
| 504861 | Approaching station | Approaching station | Aura/ApproachingStation | |
| 504862 | Warping to station | Warping to station | Aura/WarpingToStation | |
| 510081 | The Deacon is the latest success from the engineers at Carthum Conglomerate, designed as a remote repairing ship that can keep up with fast moving fleets including those containing the extremely popular Confessor-class Tactical Destroyer. Managing to miniaturize the powerful remote armor repairing systems from their best-selling Guardian Logistics Cruiser onto a frigate-sized hull was no simple task, but Carthum was able to release the Deacon in nearly record time and under-budget thanks in part to extensive cooperation with researchers from the Lai Dai megacorp.
Developer: Carthum Conglomerate Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapons systems, they provide a nice mix of offense and defense. On the other hand, their electronics and shield systems tend to be rather limited. |
The Deacon is the latest success from the engineers at Carthum Conglomerate, designed as a remote repairing ship that can keep up with fast moving fleets including those containing the extremely popular Confessor-class Tactical Destroyer. Managing to miniaturize the powerful remote armor repairing systems from their best-selling Guardian Logistics Cruiser onto a frigate-sized hull was no simple task, but Carthum was able to release the Deacon in nearly record time and under-budget thanks in part to extensive cooperation with researchers from the Lai Dai megacorp. | The Deacon is the latest success from the engineers at Carthum Conglomerate, designed as a remote repairing ship that can keep up with fast moving fleets including those containing the extremely popular Confessor-class Tactical Destroyer. Managing to miniaturize the powerful remote armor repairing systems from their best-selling Guardian Logistics Cruiser onto a frigate-sized hull was no simple task, but Carthum was able to release the Deacon in nearly record time and under-budget thanks in part to extensive cooperation with researchers from the Lai Dai megacorp. Developer: Carthum Conglomerate Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapons systems, they provide a nice mix of offense and defense. On the other hand, their electronics and shield systems tend to be rather limited. |
Description of item "Deacon" (37457) |
| 510083 | The Kirin-class Logistics Frigate represents the latest development from Lai Dai's venerable research division. Making use of their deep experience in remote shield booster technology obtained from the larger Basilisk cruiser, Lai Dai managed to create an extremely powerful shield boosting platform on a small and mobile Bantam hull. The Kirin development has also benefited from an extensive knowledge sharing agreement with the Carthum Conglomerate.
Developer: Lai Dai Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization. With the Kirin, their aim was to continue pushing forward the development of cutting-edge defense optimization systems while providing powerful and mobile support capability. |
The Kirin-class Logistics Frigate represents the latest development from Lai Dai's venerable research division. Making use of their deep experience in remote shield booster technology obtained from the larger Basilisk cruiser, Lai Dai managed to create an extremely powerful shield boosting platform on a small and mobile Bantam hull. The Kirin development has also benefited from an extensive knowledge sharing agreement with the Carthum Conglomerate.
Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization. With the Kirin, their aim was to continue pushing forward the development of cutting-edge defense optimization systems while providing powerful and mobile support capability. |
The Kirin-class Logistics Frigate represents the latest development from Lai Dai's venerable research division. Making use of their deep experience in remote shield booster technology obtained from the larger Basilisk cruiser, Lai Dai managed to create an extremely powerful shield boosting platform on a small and mobile Bantam hull. The Kirin development has also benefited from an extensive knowledge sharing agreement with the Carthum Conglomerate. \ \ |
Description of item "Kirin" (37458) |
| 510085 | The Thalia-class Logistics Frigate was developed by Roden Shipyards as a more mobile counterpart to their wildly successful Oneiros Logistics Cruiser. Able to keep pace with frigate and destroyer wings, the Thalia boasts excellent armor support capabilities in a compact and reasonably-priced form factor. In late YC117, news that the Federation Navy had placed a massive order for Thalia-class frigates brought Roden Shipyards stock to a seven year high.
Developer: Roden Shipyards Roden Shipyards is the fastest growing ship manufacturer in the Federation, thanks to an extremely aggressive R&D division and extensive connections in government and military procurement communities. Roden ships are distinguished by strong armor defenses and excellent electronic capabilities. They also tend towards gunboats with exceptional range and tracking systems, and less reliance on drones than the average Federation warship. |
The Thalia-class Logistics Frigate was developed by Roden Shipyards as a more mobile counterpart to their wildly successful Oneiros Logistics Cruiser. Able to keep pace with frigate and destroyer wings, the Thalia boasts excellent armor support capabilities in a compact and reasonably-priced form factor. In late YC117, news that the Federation Navy had placed a massive order for Thalia-class frigates brought Roden Shipyards stock to a seven year high. | The Thalia-class Logistics Frigate was developed by Roden Shipyards as a more mobile counterpart to their wildly successful Oneiros Logistics Cruiser. Able to keep pace with frigate and destroyer wings, the Thalia boasts excellent armor support capabilities in a compact and reasonably-priced form factor. In late YC117, news that the Federation Navy had placed a massive order for Thalia-class frigates brought Roden Shipyards stock to a seven year high. Developer: Roden Shipyards Roden Shipyards is the fastest growing ship manufacturer in the Federation, thanks to an extremely aggressive R&D division and extensive connections in government and military procurement communities. Roden ships are distinguished by strong armor defenses and excellent electronic capabilities. They also tend towards gunboats with exceptional range and tracking systems, and less reliance on drones than the average Federation warship. |
Description of item "Thalia" (37459) |
| 510087 | Thukker Tribe caravans have made use of jury-rigged repair frigates for years, mastering the art of optimizing remote shield booster systems for a fast and light frame. With the Scalpel Logistics Frigate, Thukker Mix has built upon the foundation of this experience to release an incredibly fast repair platform that can keep up with all kinds of mobile frigate and destroyer fleets. Upgrading the common Burst hull with increased shield resistances, more powerful remote shield boosters and improved agility, the engineers at Thukker Mix have developed a ship that is sure to become a common sight in New Eden's conflict zones.
Developer: Thukker Mix Thukkers spend their entire lives forever wandering the infinite in their vast caravans. As such their technology is based as much upon necessity as their ingenious ability to tinker. Their ship designs therefore tend to based upon the standard empire templates but extensively modified for the Thukkers unique needs. |
Thukker Tribe caravans have made use of jury-rigged repair frigates for years, mastering the art of optimizing remote shield booster systems for a fast and light frame. With the Scalpel Logistics Frigate, Thukker Mix has built upon the foundation of this experience to release an incredibly fast repair platform that can keep up with all kinds of mobile frigate and destroyer fleets. Upgrading the common Burst hull with increased shield resistances, more powerful remote shield boosters and improved agility, the engineers at Thukker Mix have developed a ship that is sure to become a common sight in New Eden's conflict zones. | Thukker Tribe caravans have made use of jury-rigged repair frigates for years, mastering the art of optimizing remote shield booster systems for a fast and light frame. With the Scalpel Logistics Frigate, Thukker Mix has built upon the foundation of this experience to release an incredibly fast repair platform that can keep up with all kinds of mobile frigate and destroyer fleets. Upgrading the common Burst hull with increased shield resistances, more powerful remote shield boosters and improved agility, the engineers at Thukker Mix have developed a ship that is sure to become a common sight in New Eden's conflict zones. Developer: Thukker Mix Thukkers spend their entire lives forever wandering the infinite in their vast caravans. As such their technology is based as much upon necessity as their ingenious ability to tinker. Their ship designs therefore tend to based upon the standard empire templates but extensively modified for the Thukkers unique needs. |
Description of item "Scalpel" (37460) |
| 545521 | Drifter Hive | Drifter Hive | ||
| 545522 | Circadian Seeker | Circadian Seeker | ||
| 545523 | Enclave Debris | Enclave Debris | ||
| 545524 | Hidden Drifter Zenith | Hidden Drifter Zenith | Name for dungeon 6465 | |
| 552055 | SpawnTest | SpawnTest | Name for dungeon 8612 | |
| 552066 | CREATE SPAWNER | CREATE SPAWNER | ||
| 588707 | Drone Mutaplasmids | |||
| 589986 | Who Exploration 2 | Who Exploration 2 | Name for dungeon 9265 | |
| 595382 | Local Chat Optimization | Local Chat Optimization | UI/FeaturePreview/LocalChatOptimization/Title | |
| 595383 | ... | ... | UI/FeaturePreview/LocalChatOptimization/Description | |
| 609903 | Placeholder DO NOT USE | Asteroid Set 4 Small 8 | Name of item 64630 (Scalable Non-Interactable Object) | |
| 625398 | This is the first in a series of simulations to teach you about your ship's Capacitor. | This is the first in a series of simulations to teach you about your ship's Capacitor. | ||
| 627096 | No problem. You can always retry the simulation later. | No problem. You can always retry the simulation later. | ||
| 627097 | Are you ready to enter a simulation? | Are you ready to enter a simulation? | ||
| 627098 | Talk to me again when you are ready to start a simulation. | Talk to me again when you are ready to start a simulation. | ||
| 627099 | Are you ready to start another simulation? | Are you ready to start another simulation? | ||
| 627100 | Simulation complete. | Simulation complete. | ||
| 627101 | Preparing simulation. | Preparing simulation. | ||
| 627102 | Test1 | Test1 | ||
| 627103 | Test2 | Test2 | ||
| 627104 | You have not yet completed the simulation. | You have not yet completed the simulation. | ||
| 627105 | Simulation accepted. | Simulation accepted. | ||
| 627106 | The simulation did not complete successfully. | The simulation did not complete successfully. | ||
| 627107 | Are you ready to start a simulation? | Are you ready to start a simulation? | ||
| 627108 | Test | Test | ||
| 627109 | Are you ready to begin a simulation?
This is the first in a series of simulations to teach you about your ship's Capacitor. |
Are you ready to begin a simulation? This is the first in a series of simulations to teach you about your ship's Capacitor. |
||
| 638035 | Caldari doctrine focuses on distributed fleets with well-equipped and independently operating squadrons of agile strikeforces, nevertheless the State has always maintained a powerful capital fleet capability. Military reforms in the wake of losses suffered by the State during the Triglavian Invasions included significant programs aimed at improving the core dreadnought fleets of the Caldari Navy. The result is the Phoenix Navy Issue: a vessel equipped with heavier shields, significantly upgraded capital missile systems, and enhanced with target-painting technology to improve the application of its powerful weapons against any target this heavily-fanged monster cares to destroy.
"Let the stars be the target of your arrows, that you may strike all your foes under them." – Analects of the Raata Empire |
Caldari doctrine focuses on distributed fleets with well-equipped and independently operating squadrons of agile strikeforces, nevertheless the State has always maintained a powerful capital fleet capability. Military reforms in the wake of losses suffered by the State during the Triglavian Invasions included significant programs aimed at improving the core dreadnought fleets of the Caldari Navy. The result is the Phoenix Navy Issue: a vessel equipped with heavier shields, significantly upgraded capital missile systems, and enhanced with target-painting technology to improve the application of its powerful weapons against any target this heavily-fanged monster cares to destroy. | Caldari doctrine focuses on distributed fleets with well-equipped and independently operating squadrons of agile strikeforces, nevertheless the State has always maintained a powerful capital fleet capability. Military reforms in the wake of losses suffered by the State during the Triglavian Invasions included significant programs aimed at improving the core dreadnought fleets of the Caldari Navy. The result is the Phoenix Navy Issue: a vessel equipped with heavier shields, significantly upgraded capital missile systems, and enhanced with target-painting technology to improve the application of its powerful weapons against any target this heavily-fanged monster cares to destroy. <i>"Let the stars be the target of your arrows, that you may strike all your foes under them."</i> – Analects of the Raata Empire |
Description of item "Phoenix Navy Issue" (73793) |
| 639538 | Dungeon | Dungeon | Name for dungeon 9955 | |
| 639563 | Dungeon | Dungeon | Name for dungeon 9956 | |
| 639564 | Dungeon | Dungeon | Name for dungeon 9957 | |
| 639650 | Coupling | Coupling | ||
| 639651 | Coupling | Coupling | ||
| 639652 | Coupling | Coupling | ||
| 639653 | Coupling | Coupling | ||
| 639654 | Battery | Battery | ||
| 639655 | Coupling | Coupling | ||
| 639656 | Battery | Battery | ||
| 639657 | Coupling | Coupling | ||
| 639658 | Coupling | Coupling | ||
| 639659 | Coupling | Coupling | ||
| 639660 | Coupling | Coupling | ||
| 647004 | Fleet Muster Point | Fleet Muster Point | Name for dungeon 10232 | |
| 647005 | Republic Fleet Outpost | Republic Fleet Outpost | Name for dungeon 10233 | |
| 647008 | Republic Fleet Station Harbour | Republic Fleet Station Harbour | Name for dungeon 10234 | |
| 647009 | Republic Fleet Stronghold | Republic Fleet Stronghold | Name for dungeon 10235 | |
| 647010 | Republic Fleet Installation | Republic Fleet Installation | Name for dungeon 10236 | |
| 647011 | Republic Fleet Anchorage Station | Republic Fleet Anchorage Station | Name for dungeon 10237 | |
| 657851 | ”You, my friends, are the beating heart of this great Federation’s industrial and military might. Without you, there would be no ships for our navy of liberation and security to wield as the instruments of Gallente freedom and ultimate peace under democratic rule. My friends, I congratulate you on your hard work to date and look forward to that which is to come!“
– Former President Jacus Roden in speech to Roden Shipyards workers, May YC125 While the reach of the Federation Navy is popularly supposed to be based heavily on the use of drones and automation, the true power of the Federation’s military has long rested on one of the most powerful capital ship fleets in existence. Drones and automation are leveraged on this mighty foundation, enabling it to function and project power rapidly and precisely. To this end, the heavy-industrial powerhouse of Roden Shipyards put forward designs for an advanced dreadnought using new lance technology. Alongside an armament of hybrid turrets, the Hubris-class Lancer Dreadnought is equipped to use the new “Disruptive Lance” weaponry, a capability rumored to have been developed with the assistance of Jacus Roden’s peerless industrial espionage organization. Developer: Roden Shipyards Unlike most Gallente ship manufacturers, Roden Shipyards tend to favor missiles over drones and their ships generally possess stronger armor. Their electronics capacity, however, tends to be weaker than ships from their competitors. |
”You, my friends, are the beating heart of this great Federation’s industrial and military might. Without you, there would be no ships for our navy of liberation and security to wield as the instruments of Gallente freedom and ultimate peace under democratic rule. My friends, I congratulate you on your hard work to date and look forward to that which is to come!“
– Former President Jacus Roden in speech to Roden Shipyards workers, May YC125 While the reach of the Federation Navy is popularly supposed to be based heavily on the use of drones and automation, the true power of the Federation’s military has long rested on one of the most powerful capital ship fleets in existence. Drones and automation are leveraged on this mighty foundation, enabling it to function and project power rapidly and precisely. To this end, the heavy-industrial powerhouse of Roden Shipyards put forward designs for an advanced dreadnought using new lance technology. Alongside an armament of hybrid turrets, the Hubris-class Lancer Dreadnought is equipped to use the new “Disruptive Lance” weaponry, a capability rumored to have been developed with the assistance of Jacus Roden’s peerless industrial espionage organization. |
<i>”You, my friends, are the beating heart of this great Federation’s industrial and military might. Without you, there would be no ships for our navy of liberation and security to wield as the instruments of Gallente freedom and ultimate peace under democratic rule. My friends, I congratulate you on your hard work to date and look forward to that which is to come!“ – Former President Jacus Roden in speech to Roden Shipyards workers, May YC125</i> While the reach of the Federation Navy is popularly supposed to be based heavily on the use of drones and automation, the true power of the Federation’s military has long rested on one of the most powerful capital ship fleets in existence. Drones and automation are leveraged on this mighty foundation, enabling it to function and project power rapidly and precisely. To this end, the heavy-industrial powerhouse of Roden Shipyards put forward designs for an advanced dreadnought using new lance technology. Alongside an armament of hybrid turrets, the Hubris-class Lancer Dreadnought is equipped to use the new “Disruptive Lance” weaponry, a capability rumored to have been developed with the assistance of Jacus Roden’s peerless industrial espionage organization. Developer: Roden Shipyards Unlike most Gallente ship manufacturers, Roden Shipyards tend to favor missiles over drones and their ships generally possess stronger armor. Their electronics capacity, however, tends to be weaker than ships from their competitors. |
Description of item "Hubris" (77281) |
| 657854 | “And finally the Lord’s Avengers slew the false leaders of the misguided
Striking them with spears of holy light and casting them down For the Lord is the bane of all deceivers and false powers“ – The Scriptures, Book II, Apocalypse 10:47 Developed in utmost secret as a collaboration between the Imperial Navy and Royal Khanid Navy, the Bane-class Lancer Dreadnought uses all the expertise of Khanid shipwrights and weapons engineers to marry the formidable Revelation hull with highly advanced missile and directed energy weapons. Like all Lancer Dreadnoughts, the Bane is capable of using the new “Disruptive Lance” variant of lance weaponry. Heavily armored, its secondary weapons are the missile weapons favored by Khanid designers, a decision that helps alleviate the massive energy requirements of the lance weapon. Developer: Khanid Innovation Constantly striving to combine the best of two worlds, Khanid Innovation have utilized their Caldari connections to such an extent that the Kingdom's ships now possess the most advanced missile systems outside Caldari space, as well as fairly robust electronics systems. |
“And finally the Lord’s Avengers slew the false leaders of the misguided
Striking them with spears of holy light and casting them down For the Lord is the bane of all deceivers and false powers“ – The Scriptures, Book II, Apocalypse 10:47 Developed in utmost secret as a collaboration between the Imperial Navy and Royal Khanid Navy, the Bane-class Lancer Dreadnought uses all the expertise of Khanid shipwrights and weapons engineers to marry the formidable Revelation hull with highly advanced missile and directed energy weapons. Like all Lancer Dreadnoughts, the Bane is capable of using the new “Disruptive Lance” variant of lance weaponry. Heavily armored, its secondary weapons are the missile weapons favored by Khanid designers, a decision that helps alleviate the massive energy requirements of the lance weapon. |
<i>“And finally the Lord’s Avengers slew the false leaders of the misguided Striking them with spears of holy light and casting them down For the Lord is the bane of all deceivers and false powers“ – The Scriptures, Book II, Apocalypse 10:47</i> Developed in utmost secret as a collaboration between the Imperial Navy and Royal Khanid Navy, the Bane-class Lancer Dreadnought uses all the expertise of Khanid shipwrights and weapons engineers to marry the formidable Revelation hull with highly advanced missile and directed energy weapons. Like all Lancer Dreadnoughts, the Bane is capable of using the new “Disruptive Lance” variant of lance weaponry. Heavily armored, its secondary weapons are the missile weapons favored by Khanid designers, a decision that helps alleviate the massive energy requirements of the lance weapon. Developer: Khanid Innovation Constantly striving to combine the best of two worlds, Khanid Innovation have utilized their Caldari connections to such an extent that the Kingdom's ships now possess the most advanced missile systems outside Caldari space, as well as fairly robust electronics systems. |
Description of item "Bane" (77283) |
| 657856 | ”The Ocean Winds drive us to extend the reach of the Caldari State by all means available, by any means necessary. To serve the Caldari people and State is the first duty of our corporate community, and we shall see it done by the Winds and Way of the Caldari!”
– Mens Reppola, CEO Ishukone Corporation, speech to Combine TNR executives, January YC125 Despite the setback of a Guristas spy ring stealing Caldari capital ship development secrets in YC124, a program for an advanced dreadnought proceeded under a secret contract awarded to the Tiuunakama Nenkanavu Rymasaikkan, the “Ocean Winds Corporate Community” linking the Hyasyoda, Ishukone, and Wiyrkomi megacorporations. Hyasyoda and Wiyrkomi pooled their expertise in energy and weapons systems to complete the “Disruptive Lance” project on schedule. Pivoting from its involvement in the long-stalled “Project Dictator”, Ishukone applied itself to developing the Karura-class Lancer Dreadnought. Able to deploy the new lance weaponry, the Karura uses hybrid weapons as its secondary armament. Developer : Ishukone Ishukone, always striving to be ahead of the competition, have proved themselves to be one of the most adept starship designers in the State. A surprising majority of the Caldari Fleets ships of the line were created by their designers. Respected and feared by their peers Ishukone remain amongst the very top of the Caldari corporate machine. |
”The Ocean Winds drive us to extend the reach of the Caldari State by all means available, by any means necessary. To serve the Caldari people and State is the first duty of our corporate community, and we shall see it done by the Winds and Way of the Caldari!”
– Mens Reppola, CEO Ishukone Corporation, speech to Combine TNR executives, January YC125 Despite the setback of a Guristas spy ring stealing Caldari capital ship development secrets in YC124, a program for an advanced dreadnought proceeded under a secret contract awarded to the Tiuunakama Nenkanavu Rymasaikkan, the “Ocean Winds Corporate Community” linking the Hyasyoda, Ishukone, and Wiyrkomi megacorporations. Hyasyoda and Wiyrkomi pooled their expertise in energy and weapons systems to complete the “Disruptive Lance” project on schedule. Pivoting from its involvement in the long-stalled “Project Dictator”, Ishukone applied itself to developing the Karura-class Lancer Dreadnought. Able to deploy the new lance weaponry, the Karura uses hybrid weapons as its secondary armament. |
<i>”The Ocean Winds drive us to extend the reach of the Caldari State by all means available, by any means necessary. To serve the Caldari people and State is the first duty of our corporate community, and we shall see it done by the Winds and Way of the Caldari!” – Mens Reppola, CEO Ishukone Corporation, speech to Combine TNR executives, January YC125</i> Despite the setback of a Guristas spy ring stealing Caldari capital ship development secrets in YC124, a program for an advanced dreadnought proceeded under a secret contract awarded to the <i>Tiuunakama Nenkanavu Rymasaikkan</i>, the “Ocean Winds Corporate Community” linking the Hyasyoda, Ishukone, and Wiyrkomi megacorporations. Hyasyoda and Wiyrkomi pooled their expertise in energy and weapons systems to complete the “Disruptive Lance” project on schedule. Pivoting from its involvement in the long-stalled “Project Dictator”, Ishukone applied itself to developing the Karura-class Lancer Dreadnought. Able to deploy the new lance weaponry, the Karura uses hybrid weapons as its secondary armament. Developer : Ishukone Ishukone, always striving to be ahead of the competition, have proved themselves to be one of the most adept starship designers in the State. A surprising majority of the Caldari Fleets ships of the line were created by their designers. Respected and feared by their peers Ishukone remain amongst the very top of the Caldari corporate machine. |
Description of item "Karura" (77284) |
| 657860 | ”The meaning of Turnur’s destruction is plain and needs no explanation. We have always known that the Amarr Empire and its evil religion cares not if its ultimate end is to rule over an empire of ashes, blood, and desolation. Its only object is to rule the stars be they bright or be they dark. Never, I say. Never again the long night!”
– Valklear General Kril Efrit, Skarkon Tribal Resistance Army, Broadcast to Republic, March YC125 The Great Caravans of the Thukker Tribe roam ceaselessly across the space of the Republic and beyond in their Great Wildlands territories, and the tribe’s ship architects are renowned across New Eden for their ingenuity. Due to their special requirements and experience, the Thukker have long functioned as a major developer of ships for the Republic, and the secret project to bring an advanced dreadnought to fruition was an ideal task for the shipbuilding circles of the Great Caravans. Close collaboration with their allies in the Republic Security Services, together with their own extensive contacts among the underworld cartels of New Eden, gave the Thukker engineers an up-to-date understanding of the “Disruptive Lance” technology that the Valravn-class Lancer Dreadnought uses alongside its batteries of projectile weapons. Developer : Thukker Mix Thukker spend their entire lives forever wandering the infinite in their vast caravans. As such their technology is based as much upon necessity as their ingenious ability to tinker. Their ship designs therefore tend to based upon the standard empire templates but extensively modified for the Thukker's unique needs. |
”The meaning of Turnur’s destruction is plain and needs no explanation. We have always known that the Amarr Empire and its evil religion cares not if its ultimate end is to rule over an empire of ashes, blood, and desolation. Its only object is to rule the stars be they bright or be they dark. Never, I say. Never again the long night!”
– Valklear General Kril Efrit, Skarkon Tribal Resistance Army, Broadcast to Republic, March YC125 The Great Caravans of the Thukker Tribe roam ceaselessly across the space of the Republic and beyond in their Great Wildlands territories, and the tribe’s ship architects are renowned across New Eden for their ingenuity. Due to their special requirements and experience, the Thukker have long functioned as a major developer of ships for the Republic, and the secret project to bring an advanced dreadnought to fruition was an ideal task for the shipbuilding circles of the Great Caravans. Close collaboration with their allies in the Republic Security Services, together with their own extensive contacts among the underworld cartels of New Eden, gave the Thukker engineers an up-to-date understanding of the “Disruptive Lance” technology that the Valravn-class Lancer Dreadnought uses alongside its batteries of projectile weapons. |
<i>”The meaning of Turnur’s destruction is plain and needs no explanation. We have always known that the Amarr Empire and its evil religion cares not if its ultimate end is to rule over an empire of ashes, blood, and desolation. Its only object is to rule the stars be they bright or be they dark. Never, I say. Never again the long night!” – Valklear General Kril Efrit, Skarkon Tribal Resistance Army, Broadcast to Republic, March YC125</i> The Great Caravans of the Thukker Tribe roam ceaselessly across the space of the Republic and beyond in their Great Wildlands territories, and the tribe’s ship architects are renowned across New Eden for their ingenuity. Due to their special requirements and experience, the Thukker have long functioned as a major developer of ships for the Republic, and the secret project to bring an advanced dreadnought to fruition was an ideal task for the shipbuilding circles of the Great Caravans. Close collaboration with their allies in the Republic Security Services, together with their own extensive contacts among the underworld cartels of New Eden, gave the Thukker engineers an up-to-date understanding of the “Disruptive Lance” technology that the Valravn-class Lancer Dreadnought uses alongside its batteries of projectile weapons. Developer : Thukker Mix Thukker spend their entire lives forever wandering the infinite in their vast caravans. As such their technology is based as much upon necessity as their ingenious ability to tinker. Their ship designs therefore tend to based upon the standard empire templates but extensively modified for the Thukker's unique needs. |
Description of item "Valravn" (77288) |
| 657908 | VDB_Cloud_Sliver_01a ( copy ) | VDB_Cloud_Silk_01a_Blue | VDB_Cloud_S |
Name of item 77306 (Scalable Non-Interactable Object) |
| 657909 | VDB_Cloud_Sliver_01a ( copy ) | VDB_Cloud_Silk_01a_BrownRed | VDB_Cloud_S |
Name of item 77307 (Scalable Non-Interactable Object) |
| 657910 | VDB_Cloud_Sliver_01a ( copy ) | VDB_Cloud_Silk_01a_GrayBrown | VDB_Cloud_S |
Name of item 77308 (Scalable Non-Interactable Object) |
| 657911 | VDB_Cloud_Sliver_01a ( copy ) | VDB_Cloud_Silk_01a_GreenPurpleMulti | VDB_Cloud_S |
Name of item 77309 (Scalable Non-Interactable Object) |
| 657912 | VDB_Cloud_Sliver_01a ( copy ) | VDB_Cloud_Silk_01a_RedBrown | VDB_Cloud_S |
Name of item 77310 (Scalable Non-Interactable Object) |
| 657913 | VDB_Cloud_Sliver_01a ( copy ) | VDB_Cloud_Silk_01a_RedGray | VDB_Cloud_S |
Name of item 77311 (Scalable Non-Interactable Object) |
| 657914 | VDB_Cloud_Sliver_01a ( copy ) | VDB_Cloud_Silk_02a_Blue | VDB_Cloud_S |
Name of item 77312 (Scalable Non-Interactable Object) |
| 657915 | VDB_Cloud_Sliver_01a ( copy ) | VDB_Cloud_Silk_02a_BrownRed | VDB_Cloud_S |
Name of item 77313 (Scalable Non-Interactable Object) |
| 657916 | VDB_Cloud_Sliver_01a ( copy ) | VDB_Cloud_Silk_02a_GrayBrown | VDB_Cloud_S |
Name of item 77314 (Scalable Non-Interactable Object) |
| 657917 | VDB_Cloud_Sliver_01a ( copy ) | VDB_Cloud_Silk_02a_GreenPurpleMulti | VDB_Cloud_S |
Name of item 77315 (Scalable Non-Interactable Object) |
| 657918 | VDB_Cloud_Sliver_01a ( copy ) | VDB_Cloud_Silk_02a_RedBrown | VDB_Cloud_S |
Name of item 77316 (Scalable Non-Interactable Object) |
| 657919 | VDB_Cloud_Sliver_01a ( copy ) | VDB_Cloud_Silk_02a_RedGray | VDB_Cloud_S |
Name of item 77317 (Scalable Non-Interactable Object) |
| 657920 | VDB_Cloud_Sliver_01a ( copy ) | VDB_Cloud_Silk_03a_Blue | VDB_Cloud_S |
Name of item 77318 (Scalable Non-Interactable Object) |
| 657921 | VDB_Cloud_Sliver_01a ( copy ) | VDB_Cloud_Silk_03a_BrownRed | VDB_Cloud_S |
Name of item 77319 (Scalable Non-Interactable Object) |
| 657922 | VDB_Cloud_Sliver_01a ( copy ) | VDB_Cloud_Silk_03a_GrayBrown | VDB_Cloud_S |
Name of item 77320 (Scalable Non-Interactable Object) |
| 657923 | VDB_Cloud_Sliver_01a ( copy ) | VDB_Cloud_Silk_03a_GreenPurpleMulti | VDB_Cloud_S |
Name of item 77321 (Scalable Non-Interactable Object) |
| 657924 | VDB_Cloud_Sliver_01a ( copy ) | VDB_Cloud_Silk_03a_RedBrown | VDB_Cloud_S |
Name of item 77322 (Scalable Non-Interactable Object) |
| 657925 | VDB_Cloud_Sliver_01a ( copy ) | VDB_Cloud_Silk_03a_RedGray | VDB_Cloud_S |
Name of item 77323 (Scalable Non-Interactable Object) |
| 657926 | VDB_Cloud_Sliver_01a ( copy ) | VDB_Cloud_Silk_04a_Blue | VDB_Cloud_S |
Name of item 77324 (Scalable Non-Interactable Object) |
| 657927 | VDB_Cloud_Sliver_01a ( copy ) | VDB_Cloud_Silk_04a_BrownRed | VDB_Cloud_S |
Name of item 77325 (Scalable Non-Interactable Object) |
| 657928 | VDB_Cloud_Sliver_01a ( copy ) | VDB_Cloud_Silk_04a_GrayBrown | VDB_Cloud_S |
Name of item 77326 (Scalable Non-Interactable Object) |
| 657929 | VDB_Cloud_Sliver_01a ( copy ) | VDB_Cloud_Silk_04a_GreenPurpleMulti | VDB_Cloud_S |
Name of item 77327 (Scalable Non-Interactable Object) |
| 657930 | VDB_Cloud_Sliver_01a ( copy ) | VDB_Cloud_Silk_04a_RedBrown | VDB_Cloud_S |
Name of item 77328 (Scalable Non-Interactable Object) |
| 657931 | VDB_Cloud_Sliver_01a ( copy ) | VDB_Cloud_Silk_04a_RedGray | VDB_Cloud_S |
Name of item 77329 (Scalable Non-Interactable Object) |
| 657932 | VDB_Cloud_Sliver_01a ( copy ) | VDB_Cloud_Silk_05a_Blue | VDB_Cloud_S |
Name of item 77330 (Scalable Non-Interactable Object) |
| 657933 | VDB_Cloud_Sliver_01a ( copy ) | VDB_Cloud_Silk_05a_BrownRed | VDB_Cloud_S |
Name of item 77331 (Scalable Non-Interactable Object) |
| 657934 | VDB_Cloud_Sliver_01a ( copy ) | VDB_Cloud_Silk_05a_GrayBrown | VDB_Cloud_S |
Name of item 77332 (Scalable Non-Interactable Object) |
| 657935 | VDB_Cloud_Sliver_01a ( copy ) | VDB_Cloud_Silk_05a_GreenPurpleMulti | VDB_Cloud_S |
Name of item 77333 (Scalable Non-Interactable Object) |
| 657936 | VDB_Cloud_Sliver_01a ( copy ) | VDB_Cloud_Silk_05a_RedBrown | VDB_Cloud_S |
Name of item 77334 (Scalable Non-Interactable Object) |
| 657937 | VDB_Cloud_Sliver_01a ( copy ) | VDB_Cloud_Silk_05a_RedGray | VDB_Cloud_S |
Name of item 77335 (Scalable Non-Interactable Object) |
| 657938 | VDB_Cloud_Sliver_01a ( copy ) | VDB_Cloud_Silk_06a_Blue | VDB_Cloud_S |
Name of item 77336 (Scalable Non-Interactable Object) |
| 657939 | VDB_Cloud_Sliver_01a ( copy ) | VDB_Cloud_Silk_06a_BrownRed | VDB_Cloud_S |
Name of item 77337 (Scalable Non-Interactable Object) |
| 657940 | VDB_Cloud_Sliver_01a ( copy ) | VDB_Cloud_Silk_06a_GrayBrown | VDB_Cloud_S |
Name of item 77338 (Scalable Non-Interactable Object) |
| 657941 | VDB_Cloud_Sliver_01a ( copy ) | VDB_Cloud_Silk_06a_GreenPurpleMulti | VDB_Cloud_S |
Name of item 77339 (Scalable Non-Interactable Object) |
| 657942 | VDB_Cloud_Sliver_01a ( copy ) | VDB_Cloud_Silk_06a_RedBrown | VDB_Cloud_S |
Name of item 77340 (Scalable Non-Interactable Object) |
| 657943 | VDB_Cloud_Sliver_01a ( copy ) | VDB_Cloud_Silk_06a_RedGray | VDB_Cloud_S |
Name of item 77341 (Scalable Non-Interactable Object) |
| 657944 | VDB_Cloud_Sliver_01a ( copy ) | VDB_Cloud_Spheroid_01a_DarkBlue | VDB_Cloud_S |
Name of item 77342 (Scalable Non-Interactable Object) |
| 657945 | VDB_Cloud_Sliver_01a ( copy ) | VDB_Cloud_Spheroid_01a_PinkBrownMulti | VDB_Cloud_S |
Name of item 77343 (Scalable Non-Interactable Object) |
| 657946 | VDB_Cloud_Sliver_01a ( copy ) | VDB_Cloud_Spheroid_01a_PurplePinkBlueMulti | VDB_Cloud_S |
Name of item 77344 (Scalable Non-Interactable Object) |
| 657947 | VDB_Cloud_Sliver_01a ( copy ) | VDB_Cloud_Spheroid_01a_PurplePinkMulti | VDB_Cloud_S |
Name of item 77345 (Scalable Non-Interactable Object) |
| 657948 | VDB_Cloud_Sliver_01a ( copy ) | VDB_Cloud_Spheroid_01a_RedOrange | VDB_Cloud_S |
Name of item 77346 (Scalable Non-Interactable Object) |
| 657949 | VDB_Cloud_Sliver_01a ( copy ) | VDB_Cloud_Spheroid_01a_YellowGreen | VDB_Cloud_S |
Name of item 77347 (Scalable Non-Interactable Object) |
| 658091 | The Gallente Federation follows the other ‘Big 4’ empires in claiming that it independently developed its ‘Disruptive Lance’ technology but no doubt obtained a great deal of useful material from black market sources trading in stole Caldari State capital research program data. Federation military-industrial efforts have been strongly focused on upgrading and expanding their already impressive capital ship fleets, perhaps to the exclusion of other areas such as Stellar Transmuter technology, and an advanced dreadnought development program was certainly already in progress.
The Federation’s ‘Sarissa’ Thermal Disruptive Lance emits a supercharged plasma energy beam as a carrier of specific disruptive energy patterns at ultra-high intensity and will disrupt warp and jump drives, prevent docking guidance and tethering connections, and massively inhibit the effectiveness of external repair beams. This comes at the price of an attenuated and less focused thermal destructive effect but the tactical opportunities of the weapon are considered well worth that trade. Due to the extreme energies involved in the operation of this module, a disruptive lance can only be fired when in siege mode, and ships with this module fitted are unable to activate cloaking devices. Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for 2 minutes. |
The Gallente Federation follows the other ‘Big 4’ empires in claiming that it independently developed its ‘Disruptive Lance’ technology but no doubt obtained a great deal of useful material from black market sources trading in stolen Caldari State capital research program data. Federation military-industrial efforts have been strongly focused on upgrading and expanding their already impressive capital ship fleets, perhaps to the exclusion of other areas such as Stellar Transmuter technology, and an advanced dreadnought development program was certainly already in progress.
The Federation’s ‘Sarissa’ Thermal Disruptive Lance emits a supercharged plasma energy beam as a carrier of specific disruptive energy patterns at ultra-high intensity and will disrupt warp and jump drives, prevent docking guidance and tethering connections, and massively inhibit the effectiveness of external repair beams. This comes at the price of an attenuated and less focused thermal destructive effect but the tactical opportunities of the weapon are considered well worth that trade. Due to the extreme energies involved in the operation of this module, a disruptive lance can only be fired when in siege mode, and ships with this module fitted are unable to activate cloaking devices. Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for 2 minutes. |
The Gallente Federation follows the other ‘Big 4’ empires in claiming that it independently developed its ‘Disruptive Lance’ technology but no doubt obtained a great deal of useful material from black market sources trading in stolen Caldari State capital research program data. Federation military-industrial efforts have been strongly focused on upgrading and expanding their already impressive capital ship fleets, perhaps to the exclusion of other areas such as Stellar Transmuter technology, and an advanced dreadnought development program was certainly already in progress. The Federation’s ‘Sarissa’ Thermal Disruptive Lance emits a supercharged plasma energy beam as a carrier of specific disruptive energy patterns at ultra-high intensity and will disrupt warp and jump drives, prevent docking guidance and tethering connections, and massively inhibit the effectiveness of external repair beams. This comes at the price of an attenuated and less focused thermal destructive effect but the tactical opportunities of the weapon are considered well worth that trade. Due to the extreme energies involved in the operation of this module, a disruptive lance can only be fired when in siege mode, and ships with this module fitted are unable to activate cloaking devices. Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for 2 minutes. |
Description of item "'Sarissa' Thermal Disruptive Lance" (77401) |
| 659204 | The Solar System in which the damage to capsuleer ships must be dealt. | Solar Systems, Constellations, or Regions in which the damage to capsuleer ships must be dealt. | UI/GameGoalConfig/Parameters/DamageShipLocationDescription | |
| 659206 | Ship Type | Ship Types or Groups | Ship Types or Groups | UI/GameGoalConfig/Parameters/ShipMixedTitle |
| 659209 | The type of ship to which damage must be dealt. | The types or groups of ships to which damage must be dealt. | The types or groups of ships to which damage must be dealt. | UI/GameGoalConfig/Parameters/DamageShipShipDescription |
| 659214 | Either the character who must be piloting the ship being damaged, or the corporation, alliance, or faction to which the damaged ship’s pilot must belong. | Either the capsuleers who must be piloting the ships being damaged, or the corporations, alliances, or factions to which the damaged ship’s pilot must belong. | Either the c |
UI/GameGoalConfig/Parameters/DamageShipOrganizationDescription |
| 659221 | The solar system in which the materials must be mined. | Solar Systems, Constellations, or Regions in which the materials must be mined. | UI/GameGoalConfig/Parameters/MineOreLocationDescription | |
| 659222 | Material Type | Material Types or Groups | Material Types or Groups | UI/GameGoalConfig/Parameters/MaterialMixedTitle |
| 659223 | The type of ore or ice product to be mined. | The types or groups of ore or ice products to be mined. | The types or groups of ore or ice products to be mined. | UI/GameGoalConfig/Parameters/MineOreOreDescription |
| 666779 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | |||
| 667185 | VDB_Cloud_Zarzakh_Station_01a | VDB_Cloud_Zarzakh_Station_01b | VDB_Cloud_Zarzakh_Station_01 |
Name of item 78880 (Scalable Non-Interactable Object) |
| 676927 | The solar system in which the ship must be destroyed. | Solar Systems, Constellations, or Regions in which the ship must be destroyed. | UI/GameGoalConfig/Parameters/KillCapsuleerSolarSystemDescription | |
| 676929 | The type of ship which must be destroyed. | The types or groups of ships that must be destroyed. | The types or groups of ship |
UI/GameGoalConfig/Parameters/KillCapsuleerShipTypeDescription |
| 676930 | Capsuleer or Organization | Capsuleers or Organizations | Capsuleers or Organizations | UI/GameGoalConfig/Parameters/OwnerIdentitiesTitle |
| 676931 | Either the capsuleer who must own the destroyed ship, or an organization they must belong to (corporation, alliance, faction). | Either the capsuleers who must own the destroyed ships, or the organizations they must belong to (corporation, alliance, faction). | Either the capsuleers who must own the destroyed ships, or |
UI/GameGoalConfig/Parameters/KillCapsuleerOrganizationDescription |
| 687850 | Available From Projects | Available to all members | Available |
UI/Corporations/Goals/ISKAvailableFromProjects |
| 709831 | Pattern Slot | Primary Pattern Slot | Primary Pattern Slot | |
| 709876 | Pattern Material Slot | Primary Pattern Material Slot | Primary Pattern Material Slot | |
| 710941 | Camera | Projection | UI/Personalization/ShipSkins/SKINR/Studio/Gizmo/CameraToggle | |
| 712345 | Triple Stripe - Limited | Sideswipe - Limited | Name of item 82342 (Ship SKIN Design Element) | |
| 712346 | Zippered - Limited | Shifted Symmetry - Limited | Name of item 82343 (Ship SKIN Design Element) | |
| 712349 | Urban Camo - Limited | Lined Clash - Limited | Name of item 82346 (Ship SKIN Design Element) | |
| 712350 | Wormhole Camo - Limited | Jagged Static - Limited | Name of item 82347 (Ship SKIN Design Element) | |
| 712351 | Striped Chevron - Limited | Rank and File - Limited | Name of item 82348 (Ship SKIN Design Element) | |
| 712353 | Checkerboard | Checkerboard - Limited | Checkerboard - Limited | Name of item 82350 (Ship SKIN Design Element) |
| 712354 | Curved Corner - Limited | Hard Turn - Limited | Name of item 82351 (Ship SKIN Design Element) | |
| 712355 | Cross - Limited | Crossroad - Limited | Crossroad - Limited | Name of item 82352 (Ship SKIN Design Element) |
| 712357 | Breakthrough - Limited | Folded Path - Limited | Name of item 82354 (Ship SKIN Design Element) | |
| 712358 | Gradient Stripe - Limited | Center Grade - Limited | Name of item 82355 (Ship SKIN Design Element) | |
| 712362 | Hex Stripe - Limited | Simple Hex Grade - Limited | Name of item 82359 (Ship SKIN Design Element) | |
| 712363 | Faded Hex - Limited | Complex Hex - Limited | Name of item 82360 (Ship SKIN Design Element) | |
| 712364 | Glitched Hex - Limited | Quantic Fade - Limited | Name of item 82361 (Ship SKIN Design Element) | |
| 712365 | Asteroid Field - Limited | Asteroid Crumble - Limited | Asteroid |
Name of item 82362 (Ship SKIN Design Element) |
| 712366 | Splitter - Limited | Half Measure - Limited | Name of item 82363 (Ship SKIN Design Element) | |
| 712367 | Triple Chevron - Limited | Angular Deployment - Limited | Name of item 82364 (Ship SKIN Design Element) | |
| 712368 | Triple Split - Limited | Lines of Convergence - Limited | Name of item 82365 (Ship SKIN Design Element) | |
| 712369 | Valor - Limited | Exit Marked - Limited | Name of item 82366 (Ship SKIN Design Element) | |
| 712371 | Small Hex Gradient - Limited | Hive Collapse - Limited | Name of item 82368 (Ship SKIN Design Element) | |
| 712372 | Large Hex Gradient - Limited | Fading Hive - Limited | Name of item 82369 (Ship SKIN Design Element) | |
| 712373 | Angular Corner - Limited | Vector Shift - Limited | Name of item 82370 (Ship SKIN Design Element) | |
| 712374 | Digital Domain - Limited | Tech Lines - Limited | Name of item 82371 (Ship SKIN Design Element) | |
| 712375 | Speed Stripes - Limited | Unhinged - Limited | Name of item 82372 (Ship SKIN Design Element) | |
| 712376 | Flip Side Stripes - Limited | Merging Paths - Limited | Name of item 82373 (Ship SKIN Design Element) | |
| 712377 | Gauged - Limited | Wing Circuit - Limited | Name of item 82374 (Ship SKIN Design Element) | |
| 712379 | Hex Map - Limited | Hex Net - Limited | Hex |
Name of item 82376 (Ship SKIN Design Element) |
| 712380 | Hex Camo - Limited | Impressionist Camo - Limited | Name of item 82377 (Ship SKIN Design Element) | |
| 712382 | Diamond Fade - Limited | Pointalist Sunset - Limited | Name of item 82379 (Ship SKIN Design Element) | |
| 712383 | Spherical Fade - Limited | Cyclic Sunrise - Limited | Name of item 82380 (Ship SKIN Design Element) | |
| 712384 | Freedom - Limited | Starfield - Limited | Name of item 82381 (Ship SKIN Design Element) | |
| 712385 | Hexscape - Limited | Hex Foam - Limited | Hex |
Name of item 82382 (Ship SKIN Design Element) |
| 712386 | Hex Trails - Limited | Hex Blast Off - Limited | Hex |
Name of item 82383 (Ship SKIN Design Element) |
| 712387 | Unity - Limited | Terminus Plate - Limited | Name of item 82384 (Ship SKIN Design Element) | |
| 712389 | Bold Lines - Limited | Failing Fifth - Limited | Name of item 82386 (Ship SKIN Design Element) | |
| 712390 | Finishing Line - Limited | Checkered Divide - Limited | Name of item 82387 (Ship SKIN Design Element) | |
| 712391 | Union - Limited | Doppler Approach - Limited | Name of item 82388 (Ship SKIN Design Element) | |
| 712392 | Tiger - Limited | Illusionary Tiger - Limited | Illusionary Tiger - Limited | Name of item 82389 (Ship SKIN Design Element) |
| 712393 | Valkyrie - Limited | Wing of the Fallen - Limited | Name of item 82390 (Ship SKIN Design Element) | |
| 712396 | Petals - Limited | Blooming Void - Limited | Name of item 82393 (Ship SKIN Design Element) | |
| 712397 | Pinstripe Gradient - Limited | Emergent Stripes - Limited | Name of item 82394 (Ship SKIN Design Element) | |
| 712398 | Synth - Limited | Megacity Crunch - Limited | Name of item 82395 (Ship SKIN Design Element) | |
| 712399 | Metropolitan - Limited | Megacity Skyline - Limited | Me |
Name of item 82396 (Ship SKIN Design Element) |
| 712401 | Space Dust - Limited | Caronal Fade - Limited | Name of item 82398 (Ship SKIN Design Element) | |
| 712482 | Triple Stripe -Unlimited | Sideswipe - Unlimited | Name of item 82434 (Ship SKIN Design Element) | |
| 712483 | Zippered - Unlimited | Shifted Symmetry - Unlimited | Name of item 82435 (Ship SKIN Design Element) | |
| 712486 | Urban Camo - Unlimited | Lined Clash - Unlimited | Name of item 82438 (Ship SKIN Design Element) | |
| 712487 | Wormhole Camo - Unlimited | Jagged Static - Unlimited | Name of item 82439 (Ship SKIN Design Element) | |
| 712488 | Striped Chevron - Unlimited | Rank and File - Unlimited | Name of item 82440 (Ship SKIN Design Element) | |
| 712491 | Curved Corner - Unlimited | Hard Turn - Unlimited | Name of item 82443 (Ship SKIN Design Element) | |
| 712492 | Cross - Unlimited | Crossroad - Unlimited | Crossroad - Unlimited | Name of item 82444 (Ship SKIN Design Element) |
| 712494 | Breakthrough - Unlimited | Folded Path - Unlimited | Name of item 82446 (Ship SKIN Design Element) | |
| 712495 | Gradient Stripe - Unlimited | Center Grade - Unlimited | Name of item 82447 (Ship SKIN Design Element) | |
| 712499 | Hex Stripe - Unlimited | Simple Hex Grade - Unlimited | Name of item 82451 (Ship SKIN Design Element) | |
| 712500 | Faded Hex - Unlimited | Complex Hex - Unlimited | Name of item 82452 (Ship SKIN Design Element) | |
| 712501 | Glitched Hex - Unlimited | Quantic Fade - Unlimited | Name of item 82453 (Ship SKIN Design Element) | |
| 712502 | Small Hex Gradient - Unlimited | Hive Collapse - Unlimited | Name of item 82454 (Ship SKIN Design Element) | |
| 712503 | Large Hex Gradient - Unlimited | Fading Hive - Unlimited | Name of item 82455 (Ship SKIN Design Element) | |
| 712505 | Diamond Fade - Unlimited | Pointalist Sunset - Unlimited | Name of item 82457 (Ship SKIN Design Element) | |
| 712506 | Spherical Fade - Unlimited | Cyclic Sunrise - Unlimited | Name of item 82458 (Ship SKIN Design Element) | |
| 712507 | Freedom - Unlimited | Starfield - Unlimited | Name of item 82459 (Ship SKIN Design Element) | |
| 712508 | Asteroid Field - Unlimited | Asteroid Crumble - Unlimited | Asteroid |
Name of item 82460 (Ship SKIN Design Element) |
| 712509 | Splitter - Unlimited | Half Measure - Unlimited | Name of item 82461 (Ship SKIN Design Element) | |
| 712510 | Triple Chevron - Unlimited | Angular Deployment - Unlimited | Name of item 82462 (Ship SKIN Design Element) | |
| 712513 | Triple Split - Unlimited | Lines of Convergence - Unlimited | Name of item 82463 (Ship SKIN Design Element) | |
| 712514 | Valor - Unlimited | Exit Marked - Unlimited | Name of item 82464 (Ship SKIN Design Element) | |
| 712516 | Angular Corner - Unlimited | Vector Shift - Unlimited | Name of item 82466 (Ship SKIN Design Element) | |
| 712517 | Digital Domain - Unlimited | Tech Lines - Unlimited | Name of item 82467 (Ship SKIN Design Element) | |
| 712518 | Speed Stripes - Unlimited | Unhinged - Unlimited | Name of item 82468 (Ship SKIN Design Element) | |
| 712519 | Flip Side Stripes - Unlimited | Merging Paths - Unlimited | Name of item 82469 (Ship SKIN Design Element) | |
| 712520 | Gauged - Unlimited | Wing Circuit - Unlimited | Name of item 82470 (Ship SKIN Design Element) | |
| 712522 | Hex Map - Unlimited | Hex Net - Unlimited | Hex |
Name of item 82472 (Ship SKIN Design Element) |
| 712523 | Hex Camo - Unlimited | Impressionist Camo - Unlimited | Name of item 82473 (Ship SKIN Design Element) | |
| 712524 | Hexscape - Unlimited | Hex Foam - Unlimited | Hex |
Name of item 82474 (Ship SKIN Design Element) |
| 712525 | Hex Trails - Unlimited | Hex Blast Off - Unlimited | Hex |
Name of item 82475 (Ship SKIN Design Element) |
| 712527 | Petals - Unlimited | Blooming Void - Unlimited | Name of item 82477 (Ship SKIN Design Element) | |
| 712528 | Pinstripe Gradient - Unlimited | Emergent Stripes - Unlimited | Name of item 82478 (Ship SKIN Design Element) | |
| 712529 | Synth - Unlimited | Megacity Crunch - Unlimited | Name of item 82479 (Ship SKIN Design Element) | |
| 712530 | Metropolitan - Unlimited | Megacity Skyline - Unlimited | Me |
Name of item 82480 (Ship SKIN Design Element) |
| 712532 | Space Dust - Unlimited | Caronal Fade - Unlimited | Name of item 82482 (Ship SKIN Design Element) | |
| 712535 | Unity - Unlimited | Terminus Plate - Unlimited | Name of item 82484 (Ship SKIN Design Element) | |
| 712537 | Bold Lines - Unlimited | Failing Fifth - Unlimited | Name of item 82486 (Ship SKIN Design Element) | |
| 712538 | Finishing Line - Unlimited | Checkered Divide - Unlimited | Name of item 82487 (Ship SKIN Design Element) | |
| 712539 | Union - Unlimited | Doppler Approach - Unlimited | Name of item 82488 (Ship SKIN Design Element) | |
| 712540 | Tiger - Unlimited | Illusionary Tiger - Unlimited | Illusionary Tiger - Unlimited | Name of item 82489 (Ship SKIN Design Element) |
| 712541 | Valkyrie - Unlimited | Wing of the Fallen - Unlimited | Name of item 82490 (Ship SKIN Design Element) | |
| 712545 | The corporation which has issued the Loyalty Points. | The corporations that have issued the Loyalty Points. | The corporation |
UI/GameGoalConfig/Parameters/EarnLPTypeDescription |
| 712766 | Ship Loss | Ship Loss to Capsuleers | Ship Loss to Capsuleers | UI/GameGoalConfig/ContributionMethods/ShipLossTitle |
| 715417 | Apply Pattern to Primary Area | Primary Area | UI/Personalization/ShipSkins/SKINR/Studio/PrimaryArea | |
| 715790 | Apply Pattern to Secondary Area | Secondary Area | UI/Personalization/ShipSkins/SKINR/Studio/SecondaryArea | |
| 715791 | Apply Pattern to Detailing Area | Detailing Area | UI/Personalization/ShipSkins/SKINR/Studio/DetailingArea | |
| 715792 | Apply Pattern to Tech Area | Tech Area | UI/Personalization/ShipSkins/SKINR/Studio/TechArea | |
| 719981 | Ship Loss | |||
| 721263 | Damaged Werpost | Malfunctioning Werpost | Name of item 83590 (Homefront Operations Structure) | |
| 721264 | Intensive projectile fire has damaged this werpost, making it unable to aquire target data, but it might be possible to bypass the issue if its data processing was hacked. | Intensive projectile fire has damaged this werpost, making it unable to aquire target data, but it might be possible to bypass the issue if its data processing was hacked. | Description of item "Malfunctioning Werpost" (83590) | |
| 721958 | Not enough funds in your wallet | Insufficient funds in wallet | UI/Personalization/ShipSkins/SKINR/Studio/ListingErrors/InsufficientFunds | |
| 722424 | My Listings | Listed By Me | UI/Personalization/ShipSkins/SKINR/Store/MyListings | |
| 722687 | Clean Up System | Open Skyhook Removal Window | UI/Sovereignty/SovHub/SystemCleanup/WindowTitle | |
| 722691 | Clean Up System | Open Skyhook Removal Window | UI/Sovereignty/SovHub/SystemCleanup/OfferCleanup | |
| 722847 | There is an unpaid maintenance bill due for this structure. You cannot upgrade it until the outstanding bill has been paid. | |||
| 722919 | Confirm Transition | |||
| 722920 | Continuing will convert this infrastructure hub into a sovereignty hub, which causes some major changes in its functionality that are irreversible. The details are explained here. Are you certain you know what you are doing and wish to proceed? |
Are you certain you know what you are doing and wish to proceed? |
||
| 723584 | Convert Infrastructure Hub to Sovereignty Hub | |||
| 724493 | Selling later on will require paying another fee. Are you sure you want to remove listing? |
Selling later on will require paying another fee. Are you sure you want to remove listing? |
||
| 724494 | Remove Listing? | Remove Listing? | ||
| 724551 | The Drifters have been barred from wormhole formation inside Zarzakh by some kind of selective hyperdimensional event horizon. This device is attempting to weaken that event horizon by punching a hole in space-time. | The Drifters have been barred from wormhole formation inside Zarzakh by some kind of selective hyperdimensional event horizon. This device is attempting to weaken that event horizon by punching a hole in space-time. | Description of item "Horizon Breach Engine" (84294) | |
| 725116 | Earn EverMarks | Earn EverMarks | UI/GameGoalConfig/ContributionMethods/EarnEverMarksTitle | |
| 725118 | Earn EverMarks from any source. | Earn EverMarks from any source. | UI/GameGoalConfig/ContributionMethods/EarnEverMarksDescription | |
| 725119 | EverMarks earned so far | EverMarks earned so far | ||
| 725120 | Reward per EverMark earned | Reward per EverMark earned | ||
| 725121 | Number of EverMarks to earn | Number of EverMarks to earn | ||
| 725185 | Harvest Gas | Harvest Gas | UI/GameGoalConfig/ContributionMethods/HarvestGasTitle | |
| 725186 | Harvest gas from gas clouds. | Harvest gas from gas clouds. | UI/GameGoalConfig/ContributionMethods/HarvestGasDescription | |
| 725187 | Total gas harvested | Total gas harvested | ||
| 725188 | Reward per unit of gas | Reward per unit of gas | ||
| 725189 | Total quantity of gas to be harvested | Total quantity of gas to be harvested | ||
| 725191 | The solar system in which gas harvesting must take place. | The solar system in which gas harvesting must take place. | UI/GameGoalConfig/Parameters/GasHarvestLocation | |
| 725196 | Gas Type | Gas Type | UI/GameGoalConfig/Parameters/HarvestableGasType | |
| 725197 | The type of gas to be harvested. | The type of gas to be harvested. | UI/GameGoalConfig/Parameters/HarvestableGasTypeDescription | |
| 725205 | Warp Scramble | Warp Scramble | UI/GameGoalConfig/ContributionMethods/WarpScrambleTitle | |
| 725206 | Activate a Warp Scrambler module on capsuleer ship.\nEach activation contributes its full expected duration, usually 5 seconds. | Activate a Warp Scrambler module on capsuleer ship. Each activation contributes its full expected duration, usually 5 seconds. |
UI/GameGoalConfig/ContributionMethods/WarpScrambleDescription | |
| 725207 | Warp scrambling so far | Warp scrambling so far | ||
| 725208 | Reward per second of warp scrambling | Reward per second of warp scrambling | ||
| 725209 | Total time of warp scrambling contributed, in seconds | Total time of warp scrambling contributed, in seconds | ||
| 725211 | The solar system in which warp scrambling must take place. | The solar system in which warp scrambling must take place. | UI/GameGoalConfig/Parameters/WarpScrambleLocation | |
| 725213 | The type of ship to be warp scrambled. | The type of ship to be warp scrambled. | UI/GameGoalConfig/Parameters/WarpScrambleShip | |
| 725214 | Either the capsuleer who must own the scrambled ship, or an organization they must belong to (corporation, alliance, faction). | Either the capsuleer who must own the scrambled ship, or an organization they must belong to (corporation, alliance, faction). | UI/GameGoalConfig/Parameters/WarpScrambleOrganization | |
| 725374 | PLACEHOLDER C | Tisiphone Tyrannos | Name of item 84549 (Irregular Cruiser) | |
| 725399 | Data | Data | UI/GameGoalConfig/Parameters/DataHackingContainerType | |
| 725400 | Relic | Relic | UI/GameGoalConfig/Parameters/RelicHackingContainerType | |
| 725401 | Hack Containers | Hack Containers | UI/GameGoalConfig/ContributionMethods/HackContainerTitle | |
| 725402 | Successfully hack data or relic containers. | Successfully hack data or relic containers. | UI/GameGoalConfig/ContributionMethods/HackContainerDescription | |
| 725403 | Containers hacked | Containers hacked | ||
| 725404 | Reward per container hacked | Reward per container hacked | ||
| 725405 | Total containers to be hacked | Total containers to be hacked | ||
| 725406 | The type of container to be hacked; data, relic, or any. | The type of container to be hacked; data, relic, or any. | UI/GameGoalConfig/Parameters/HackingContainerTypeDescription | |
| 725407 | Container Type | Container Type | UI/GameGoalConfig/Parameters/HackingContainerType | |
| 725408 | The solar system in which hacking must take place. | The solar system in which hacking must take place. | UI/GameGoalConfig/Parameters/HackingContainerTypeLocation | |
| 725961 | Secondary Pattern Slot | Secondary Pattern Slot | ||
| 726156 | Deprecated - Do not publish | Deprecated - Do not publish | Name of item 84807 (Ship SKIN Design Element) | |
| 726157 | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Deprecated - Do not publish" (84807) | |
| 726160 | Deprecated - Do not publish | Deprecated - Do not publish | Name of item 84808 (Ship SKIN Design Element) | |
| 726161 | A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Deprecated - Do not publish" (84808) | |
| 726190 | VDB_Cloud_Spheroid_02a_DarkBlue | VDB_Cloud_Spheroid_02a_DarkBlue | Name of item 84813 (Scalable Non-Interactable Object) | |
| 726191 | VDB_Cloud_Spheroid_02a_PinkBrownMulti | VDB_Cloud_Spheroid_02a_PinkBrownMulti | Name of item 84814 (Scalable Non-Interactable Object) | |
| 726192 | VDB_Cloud_Spheroid_02a_PurplePinkBlueMulti | VDB_Cloud_Spheroid_02a_PurplePinkBlueMulti | Name of item 84815 (Scalable Non-Interactable Object) | |
| 726193 | VDB_Cloud_Spheroid_02a_PurplePinkMulti | VDB_Cloud_Spheroid_02a_PurplePinkMulti | Name of item 84816 (Scalable Non-Interactable Object) | |
| 726194 | VDB_Cloud_Spheroid_02a_RedOrange | VDB_Cloud_Spheroid_02a_RedOrange | Name of item 84817 (Scalable Non-Interactable Object) | |
| 726195 | VDB_Cloud_Spheroid_02a_YellowGreen | VDB_Cloud_Spheroid_02a_YellowGreen | Name of item 84818 (Scalable Non-Interactable Object) | |
| 726196 | VDB_Cloud_Spheroid_03a_DarkBlue | VDB_Cloud_Spheroid_03a_DarkBlue | Name of item 84819 (Scalable Non-Interactable Object) | |
| 726197 | VDB_Cloud_Spheroid_03a_PinkBrownMulti | VDB_Cloud_Spheroid_03a_PinkBrownMulti | Name of item 84820 (Scalable Non-Interactable Object) | |
| 726198 | VDB_Cloud_Spheroid_03a_PurplePinkBlueMulti | VDB_Cloud_Spheroid_03a_PurplePinkBlueMulti | Name of item 84821 (Scalable Non-Interactable Object) | |
| 726199 | VDB_Cloud_Spheroid_03a_PurplePinkMulti | VDB_Cloud_Spheroid_03a_PurplePinkMulti | Name of item 84822 (Scalable Non-Interactable Object) | |
| 726200 | VDB_Cloud_Spheroid_03a_RedOrange | VDB_Cloud_Spheroid_03a_RedOrange | Name of item 84823 (Scalable Non-Interactable Object) | |
| 726201 | VDB_Cloud_Spheroid_03a_YellowGreen | VDB_Cloud_Spheroid_03a_YellowGreen | Name of item 84824 (Scalable Non-Interactable Object) | |
| 726202 | VDB_Cloud_Spheroid_04a_DarkBlue | VDB_Cloud_Spheroid_04a_DarkBlue | Name of item 84825 (Scalable Non-Interactable Object) | |
| 726203 | VDB_Cloud_Spheroid_04a_PinkBrownMulti | VDB_Cloud_Spheroid_04a_PinkBrownMulti | Name of item 84826 (Scalable Non-Interactable Object) | |
| 726204 | VDB_Cloud_Spheroid_04a_PurplePinkBlueMulti | VDB_Cloud_Spheroid_04a_PurplePinkBlueMulti | Name of item 84827 (Scalable Non-Interactable Object) | |
| 726205 | VDB_Cloud_Spheroid_04a_PurplePinkMulti | VDB_Cloud_Spheroid_04a_PurplePinkMulti | Name of item 84828 (Scalable Non-Interactable Object) | |
| 726206 | VDB_Cloud_Spheroid_04a_RedOrange | VDB_Cloud_Spheroid_04a_RedOrange | Name of item 84829 (Scalable Non-Interactable Object) | |
| 726207 | VDB_Cloud_Spheroid_04a_YellowGreen | VDB_Cloud_Spheroid_04a_YellowGreen | Name of item 84830 (Scalable Non-Interactable Object) | |
| 726208 | VDB_Cloud_CelestialPlane_01_GreenBlue | VDB_Cloud_CelestialPlane_01_GreenBlue | Name of item 84831 (Scalable Non-Interactable Object) | |
| 726209 | VDB_Cloud_CelestialPlane_01_OrangeBrown | VDB_Cloud_CelestialPlane_01_OrangeBrown | Name of item 84832 (Scalable Non-Interactable Object) | |
| 726210 | VDB_Cloud_CelestialPlane_01_PurpleOrangeMulti | VDB_Cloud_CelestialPlane_01_PurpleOrangeMulti | Name of item 84833 (Scalable Non-Interactable Object) | |
| 726211 | VDB_Cloud_CelestialPlane_01_RedOrange | VDB_Cloud_CelestialPlane_01_RedOrange | Name of item 84834 (Scalable Non-Interactable Object) | |
| 726212 | VDB_Cloud_CelestialPlane_01_TealOrangeMulti | VDB_Cloud_CelestialPlane_01_TealOrangeMulti | Name of item 84835 (Scalable Non-Interactable Object) | |
| 726213 | VDB_Cloud_CelestialPlane_02_GreenBlue | VDB_Cloud_CelestialPlane_02_GreenBlue | Name of item 84836 (Scalable Non-Interactable Object) | |
| 726214 | VDB_Cloud_CelestialPlane_02_OrangeBrown | VDB_Cloud_CelestialPlane_02_OrangeBrown | Name of item 84837 (Scalable Non-Interactable Object) | |
| 726215 | VDB_Cloud_CelestialPlane_02_PurpleOrangeMulti | VDB_Cloud_CelestialPlane_02_PurpleOrangeMulti | Name of item 84838 (Scalable Non-Interactable Object) | |
| 726216 | VDB_Cloud_CelestialPlane_02_RedOrange | VDB_Cloud_CelestialPlane_02_RedOrange | Name of item 84839 (Scalable Non-Interactable Object) | |
| 726217 | VDB_Cloud_CelestialPlane_02_TealOrangeMulti | VDB_Cloud_CelestialPlane_02_TealOrangeMulti | Name of item 84840 (Scalable Non-Interactable Object) | |
| 726218 | VDB_Cloud_CelestialPlane_03_GreenBlue | VDB_Cloud_CelestialPlane_03_GreenBlue | Name of item 84841 (Scalable Non-Interactable Object) | |
| 726219 | VDB_Cloud_CelestialPlane_03_OrangeBrown | VDB_Cloud_CelestialPlane_03_OrangeBrown | Name of item 84842 (Scalable Non-Interactable Object) | |
| 726220 | VDB_Cloud_CelestialPlane_03_PurpleOrangeMulti | VDB_Cloud_CelestialPlane_03_PurpleOrangeMulti | Name of item 84843 (Scalable Non-Interactable Object) | |
| 726221 | VDB_Cloud_CelestialPlane_03_RedOrange | VDB_Cloud_CelestialPlane_03_RedOrange | Name of item 84844 (Scalable Non-Interactable Object) | |
| 726222 | VDB_Cloud_CelestialPlane_03_TealOrangeMulti | VDB_Cloud_CelestialPlane_03_TealOrangeMulti | Name of item 84845 (Scalable Non-Interactable Object) | |
| 726223 | VDB_Cloud_CelestialPlane_04_GreenBlue | VDB_Cloud_CelestialPlane_04_GreenBlue | Name of item 84846 (Scalable Non-Interactable Object) | |
| 726224 | VDB_Cloud_CelestialPlane_04_OrangeBrown | VDB_Cloud_CelestialPlane_04_OrangeBrown | Name of item 84847 (Scalable Non-Interactable Object) | |
| 726225 | VDB_Cloud_CelestialPlane_04_PurpleOrangeMulti | VDB_Cloud_CelestialPlane_04_PurpleOrangeMulti | Name of item 84848 (Scalable Non-Interactable Object) | |
| 726226 | VDB_Cloud_CelestialPlane_04_RedOrange | VDB_Cloud_CelestialPlane_04_RedOrange | Name of item 84849 (Scalable Non-Interactable Object) | |
| 726227 | VDB_Cloud_CelestialPlane_04_TealOrangeMulti | VDB_Cloud_CelestialPlane_04_TealOrangeMulti | Name of item 84850 (Scalable Non-Interactable Object) | |
| 726228 | VDB_Cloud_CelestialPlane_05_GreenBlue | VDB_Cloud_CelestialPlane_05_GreenBlue | Name of item 84851 (Scalable Non-Interactable Object) | |
| 726229 | VDB_Cloud_CelestialPlane_05_OrangeBrown | VDB_Cloud_CelestialPlane_05_OrangeBrown | Name of item 84852 (Scalable Non-Interactable Object) | |
| 726230 | VDB_Cloud_CelestialPlane_05_PurpleOrangeMulti | VDB_Cloud_CelestialPlane_05_PurpleOrangeMulti | Name of item 84853 (Scalable Non-Interactable Object) | |
| 726231 | VDB_Cloud_CelestialPlane_05_RedOrange | VDB_Cloud_CelestialPlane_05_RedOrange | Name of item 84854 (Scalable Non-Interactable Object) | |
| 726232 | VDB_Cloud_CelestialPlane_05_TealOrangeMulti | VDB_Cloud_CelestialPlane_05_TealOrangeMulti | Name of item 84855 (Scalable Non-Interactable Object) | |
| 726233 | VDB_Cloud_Swirl_01a | VDB_Cloud_Swirl_01a | Name of item 84856 (Scalable Non-Interactable Object) | |
| 726234 | VDB_Cloud_Swirl_01b | VDB_Cloud_Swirl_01b | Name of item 84857 (Scalable Non-Interactable Object) | |
| 726235 | VDB_Cloud_Swirl_01c | VDB_Cloud_Swirl_01c | Name of item 84858 (Scalable Non-Interactable Object) | |
| 726236 | VDB_Cloud_Swirl_01d | VDB_Cloud_Swirl_01d | Name of item 84859 (Scalable Non-Interactable Object) | |
| 726237 | VDB_Cloud_Swirl_01e | VDB_Cloud_Swirl_01e | Name of item 84860 (Scalable Non-Interactable Object) | |
| 726238 | VDB_Cloud_Swirl_01f | VDB_Cloud_Swirl_01f | Name of item 84861 (Scalable Non-Interactable Object) | |
| 726239 | VDB_Cloud_Swirl_01g | VDB_Cloud_Swirl_01g | Name of item 84862 (Scalable Non-Interactable Object) | |
| 726240 | VDB_Cloud_Vortex_01a_DarkStorm_01a | VDB_Cloud_Vortex_01a_DarkStorm_01a | Name of item 84863 (Scalable Non-Interactable Object) | |
| 726241 | VDB_Cloud_Vortex_02a_Darkstorm_01a | VDB_Cloud_Vortex_02a_Darkstorm_01a | Name of item 84864 (Scalable Non-Interactable Object) | |
| 726242 | VDB_Cloud_Vortex_04a_DarkStorm_01a | VDB_Cloud_Vortex_04a_DarkStorm_01a | Name of item 84865 (Scalable Non-Interactable Object) | |
| 726243 | VDB_Cloud_Vortex_05a_DarkStorm_01a | VDB_Cloud_Vortex_05a_DarkStorm_01a | Name of item 84866 (Scalable Non-Interactable Object) | |
| 726244 | VDB_Cloud_Vortex_06a_DarkStorm_01a | VDB_Cloud_Vortex_06a_DarkStorm_01a | Name of item 84867 (Scalable Non-Interactable Object) | |
| 726247 | Particle_Cloud_Sphere_Caustic_Green_01a | Particle_Cloud_Sphere_Caustic_Green_01a | Name of item 84869 (Scalable Non-Interactable Object) | |
| 726248 | Particle_Cloud_Sphere_Caustic_RedDark_01a | Particle_Cloud_Sphere_Caustic_RedDark_01a | Name of item 84870 (Scalable Non-Interactable Object) | |
| 726249 | Particle_Cloud_Sphere_Caustic_Red_01a | Particle_Cloud_Sphere_Caustic_Red_01a | Name of item 84871 (Scalable Non-Interactable Object) | |
| 726250 | Particle_Cloud_Sphere_Caustic_TealPurple_01a | Particle_Cloud_Sphere_Caustic_TealPurple_01a | Name of item 84872 (Scalable Non-Interactable Object) | |
| 726251 | Particle_Cloud_Sphere_Caustic_Teal_01a | Particle_Cloud_Sphere_Caustic_Teal_01a | Name of item 84873 (Scalable Non-Interactable Object) | |
| 726252 | Particle_Cloud_Sphere_Caustic_YellowBlue_01a | Particle_Cloud_Sphere_Caustic_YellowBlue_01a | Name of item 84874 (Scalable Non-Interactable Object) | |
| 726253 | Particle_Cloud_Sphere_Caustic_YellowGray_01a | Particle_Cloud_Sphere_Caustic_YellowGray_01a | Name of item 84875 (Scalable Non-Interactable Object) | |
| 726254 | Particle_Cloud_Sphere_RayBlob_Green_01a | Particle_Cloud_Sphere_RayBlob_Green_01a | Name of item 84876 (Scalable Non-Interactable Object) | |
| 726255 | Particle_Cloud_Sphere_RayBlob_RedDark_01a | Particle_Cloud_Sphere_RayBlob_RedDark_01a | Name of item 84877 (Scalable Non-Interactable Object) | |
| 726256 | Particle_Cloud_Sphere_RayBlob_Red_01a | Particle_Cloud_Sphere_RayBlob_Red_01a | Name of item 84878 (Scalable Non-Interactable Object) | |
| 726257 | Particle_Cloud_Sphere_RayBlob_TealPurple_01a | Particle_Cloud_Sphere_RayBlob_TealPurple_01a | Name of item 84879 (Scalable Non-Interactable Object) | |
| 726258 | Particle_Cloud_Sphere_RayBlob_Teal_01a | Particle_Cloud_Sphere_RayBlob_Teal_01a | Name of item 84880 (Scalable Non-Interactable Object) | |
| 726259 | Particle_Cloud_Sphere_RayBlob_YellowBlue_01a | Particle_Cloud_Sphere_RayBlob_YellowBlue_01a | Name of item 84881 (Scalable Non-Interactable Object) | |
| 726260 | Particle_Cloud_Sphere_RayBlob_YellowGray_01a | Particle_Cloud_Sphere_RayBlob_YellowGray_01a | Name of item 84882 (Scalable Non-Interactable Object) | |
| 726261 | Particle_Cloud_Sphere_SmokeRay_Green_01a | Particle_Cloud_Sphere_SmokeRay_Green_01a | Name of item 84883 (Scalable Non-Interactable Object) | |
| 726262 | Particle_Cloud_Sphere_SmokeRay_RedDark_01a | Particle_Cloud_Sphere_SmokeRay_RedDark_01a | Name of item 84884 (Scalable Non-Interactable Object) | |
| 726263 | Particle_Cloud_Sphere_SmokeRay_Red_01a | Particle_Cloud_Sphere_SmokeRay_Red_01a | Name of item 84885 (Scalable Non-Interactable Object) | |
| 726264 | Particle_Cloud_Sphere_SmokeRay_TealPurple_01a | Particle_Cloud_Sphere_SmokeRay_TealPurple_01a | Name of item 84886 (Scalable Non-Interactable Object) | |
| 726265 | Particle_Cloud_Sphere_SmokeRay_Teal_01a | Particle_Cloud_Sphere_SmokeRay_Teal_01a | Name of item 84887 (Scalable Non-Interactable Object) | |
| 726266 | Particle_Cloud_Sphere_SmokeRay_YellowBlue_01a | Particle_Cloud_Sphere_SmokeRay_YellowBlue_01a | Name of item 84888 (Scalable Non-Interactable Object) | |
| 726267 | Particle_Cloud_Sphere_SmokeRay_YellowGray_01a | Particle_Cloud_Sphere_SmokeRay_YellowGray_01a | Name of item 84889 (Scalable Non-Interactable Object) | |
| 726268 | Particle_Cloud_Sphere_Smoke_Green_01a | Particle_Cloud_Sphere_Smoke_Green_01a | Name of item 84890 (Scalable Non-Interactable Object) | |
| 726269 | Particle_Cloud_Sphere_Smoke_RedDark_01a | Particle_Cloud_Sphere_Smoke_RedDark_01a | Name of item 84891 (Scalable Non-Interactable Object) | |
| 726270 | Particle_Cloud_Sphere_Smoke_Red_01a | Particle_Cloud_Sphere_Smoke_Red_01a | Name of item 84892 (Scalable Non-Interactable Object) | |
| 726271 | Particle_Cloud_Sphere_Smoke_TealPurple_01a | Particle_Cloud_Sphere_Smoke_TealPurple_01a | Name of item 84893 (Scalable Non-Interactable Object) | |
| 726272 | Particle_Cloud_Sphere_Smoke_Teal_01a | Particle_Cloud_Sphere_Smoke_Teal_01a | Name of item 84894 (Scalable Non-Interactable Object) | |
| 726273 | Particle_Cloud_Sphere_Smoke_YellowBlue_01a | Particle_Cloud_Sphere_Smoke_YellowBlue_01a | Name of item 84895 (Scalable Non-Interactable Object) | |
| 726274 | Particle_Cloud_Sphere_Smoke_YellowGray_01a | Particle_Cloud_Sphere_Smoke_YellowGray_01a | Name of item 84896 (Scalable Non-Interactable Object) | |
| 726275 | Particle_SmokeCloud_Curved_BlueRed_01a | Particle_SmokeCloud_Curved_BlueRed_01a | Name of item 84897 (Scalable Non-Interactable Object) | |
| 726276 | Particle_SmokeCloud_Curved_Blue_01a | Particle_SmokeCloud_Curved_Blue_01a | Name of item 84898 (Scalable Non-Interactable Object) | |
| 726277 | Particle_SmokeCloud_Curved_Brown_01a | Particle_SmokeCloud_Curved_Brown_01a | Name of item 84899 (Scalable Non-Interactable Object) | |
| 726278 | Particle_SmokeCloud_Curved_DarkBlueGreen_01a | Particle_SmokeCloud_Curved_DarkBlueGreen_01a | Name of item 84900 (Scalable Non-Interactable Object) | |
| 726279 | Particle_SmokeCloud_Curved_Dark_01a | Particle_SmokeCloud_Curved_Dark_01a | Name of item 84901 (Scalable Non-Interactable Object) | |
| 726280 | Particle_SmokeCloud_Curved_Green_01a | Particle_SmokeCloud_Curved_Green_01a | Name of item 84902 (Scalable Non-Interactable Object) | |
| 726281 | Particle_SmokeCloud_Curved_Orange_01a | Particle_SmokeCloud_Curved_Orange_01a | Name of item 84903 (Scalable Non-Interactable Object) | |
| 726282 | Particle_SmokeCloud_Curved_PinkDarkRed_01a | Particle_SmokeCloud_Curved_PinkDarkRed_01a | Name of item 84904 (Scalable Non-Interactable Object) | |
| 726283 | Particle_SmokeCloud_Curved_PinkPurple_01a | Particle_SmokeCloud_Curved_PinkPurple_01a | Name of item 84905 (Scalable Non-Interactable Object) | |
| 726284 | Particle_SmokeCloud_Disk_BlueRed_01a | Particle_SmokeCloud_Disk_BlueRed_01a | Name of item 84906 (Scalable Non-Interactable Object) | |
| 726285 | Particle_SmokeCloud_Disk_Blue_01a | Particle_SmokeCloud_Disk_Blue_01a | Name of item 84907 (Scalable Non-Interactable Object) | |
| 726286 | Particle_SmokeCloud_Disk_Brown_01a | Particle_SmokeCloud_Disk_Brown_01a | Name of item 84908 (Scalable Non-Interactable Object) | |
| 726287 | Particle_SmokeCloud_Disk_DarkBlueGreen_01a | Particle_SmokeCloud_Disk_DarkBlueGreen_01a | Name of item 84909 (Scalable Non-Interactable Object) | |
| 726288 | Particle_SmokeCloud_Disk_Dark_01a | Particle_SmokeCloud_Disk_Dark_01a | Name of item 84910 (Scalable Non-Interactable Object) | |
| 726289 | Particle_SmokeCloud_Disk_Green_01a | Particle_SmokeCloud_Disk_Green_01a | Name of item 84911 (Scalable Non-Interactable Object) | |
| 726290 | Particle_SmokeCloud_Disk_Orange_01a | Particle_SmokeCloud_Disk_Orange_01a | Name of item 84912 (Scalable Non-Interactable Object) | |
| 726291 | Particle_SmokeCloud_Disk_PinkDarkRed_01a | Particle_SmokeCloud_Disk_PinkDarkRed_01a | Name of item 84913 (Scalable Non-Interactable Object) | |
| 726292 | Particle_SmokeCloud_Disk_PinkPurple_01a | Particle_SmokeCloud_Disk_PinkPurple_01a | Name of item 84914 (Scalable Non-Interactable Object) | |
| 726293 | Particle_SmokeCloud_Sphere_BlueRed_01a | Particle_SmokeCloud_Sphere_BlueRed_01a | Name of item 84915 (Scalable Non-Interactable Object) | |
| 726294 | Particle_SmokeCloud_Sphere_Blue_01a | Particle_SmokeCloud_Sphere_Blue_01a | Name of item 84916 (Scalable Non-Interactable Object) | |
| 726295 | Particle_SmokeCloud_Sphere_Brown_01a | Particle_SmokeCloud_Sphere_Brown_01a | Name of item 84917 (Scalable Non-Interactable Object) | |
| 726296 | Particle_SmokeCloud_Sphere_DarkBlueGreen_01a | Particle_SmokeCloud_Sphere_DarkBlueGreen_01a | Name of item 84918 (Scalable Non-Interactable Object) | |
| 726297 | Particle_SmokeCloud_Sphere_Dark_01a | Particle_SmokeCloud_Sphere_Dark_01a | Name of item 84919 (Scalable Non-Interactable Object) | |
| 726298 | Particle_SmokeCloud_Sphere_Green_01a | Particle_SmokeCloud_Sphere_Green_01a | Name of item 84920 (Scalable Non-Interactable Object) | |
| 726299 | Particle_SmokeCloud_Sphere_Orange_01a | Particle_SmokeCloud_Sphere_Orange_01a | Name of item 84921 (Scalable Non-Interactable Object) | |
| 726300 | Particle_SmokeCloud_Sphere_PinkDarkRed_01a | Particle_SmokeCloud_Sphere_PinkDarkRed_01a | Name of item 84922 (Scalable Non-Interactable Object) | |
| 726301 | Particle_SmokeCloud_Sphere_PinkPurple_01a | Particle_SmokeCloud_Sphere_PinkPurple_01a | Name of item 84923 (Scalable Non-Interactable Object) | |
| 726303 | Secondary Pattern Material Slot | Secondary Pattern Material Slot | ||
| 726467 | The Scriptures, Amarr Askura 10:3 | The Scriptures, Amarr Askura 10:3 | ||
| 726468 | Faith is your fire and with it, burn away his evil | Faith is your fire and with it, burn away his evil | ||
| 726528 | Magnifies the operational ability of regular ECM target jammers, making them stronger and giving them greater reach. Works only with regular ECMs, not ECM Bursts.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. ( copy ) |
Magnifies the operational ability of regular ECM target jammers, making them stronger and giving them greater reach. Works only with regular ECMs, not ECM Bursts.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. |
Magnifies the operational ability of regular ECM target jammers, making them stronger and giving them greater reach. Works only with regular ECMs, not ECM Bursts. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. |
Description of item "Hanaruwa's Modified Signal Distortion Amplifier" (85007) |
| 726568 | Non-interactable Drone Bunker (Do not translate) | Non-interactable Drone Bunker (Do not translate) | Name of item 85029 (Non-Interactable Object) | |
| 726569 | <font color=yellow>Subject:</font> Reinforced Drone Bunker <font color=yellow>Summary:</font> This structure appears similar to classic drone bunkers, but is heavily modified to withstand direct attack. <font color=yellow>Additional Intelligence:</font> First appearing in YC 113, the reinforced drone bunker is an incredibly sturdy variant of the classic rogue drone bunker design. The outer hull itself is bolstered by a honeycombed mesh of tritanium-tungsten alloy, preventing breaches from tears or blunt impact. Internal systems are supplemented with multiple redundancies. The nature of rogue drones makes it difficult to determine if these improvements are the result of conscious effort or, as some engineers theorize, a sort of natural selection after years of losing traditional bunkers to capsuleer raids. Senior Defense Analyst Jervei, FIO. Authorized for capsuleer dissemination. |
<font color=yellow>Subject:</font> Reinforced Drone Bunker <font color=yellow>Summary:</font> This structure appears similar to classic drone bunkers, but is heavily modified to withstand direct attack. <font color=yellow>Additional Intelligence:</font> First appearing in YC 113, the reinforced drone bunker is an incredibly sturdy variant of the classic rogue drone bunker design. The outer hull itself is bolstered by a honeycombed mesh of tritanium-tungsten alloy, preventing breaches from tears or blunt impact. Internal systems are supplemented with multiple redundancies. The nature of rogue drones makes it difficult to determine if these improvements are the result of conscious effort or, as some engineers theorize, a sort of natural selection after years of losing traditional bunkers to capsuleer raids. <i>Senior Defense Analyst Jervei, FIO.</i> <i>Authorized for capsuleer dissemination.</i> |
Description of item "Non-interactable Drone Bunker (Do not translate)" (85029) | |
| 726572 | Ruined Rogue Drone Monument Site | Ruined Rogue Drone Monument Site | Name for dungeon 12204 | |
| 726573 | Ruined Rogue Drone Monument Site | Ruined Rogue Drone Monument Site | ||
| 726574 | Ancient ruins stand silent and still in the cold vacuum of space, a sober reminder of times long since past. A Relic Analyzer module will be vital in gaining a deeper understanding of the numerous artifacts located here and finding something of value among the rubble. | Ancient ruins stand silent and still in the cold vacuum of space, a sober reminder of times long since past. A Relic Analyzer module will be vital in gaining a deeper understanding of the numerous artifacts located here and finding something of value among the rubble. | ||
| 726595 | Old Man Darieux | Old Man Darieux | ||
| 726596 | Of all the tools I have developed, an open mind has proven the most useful. | Of all the tools I have developed, an open mind has proven the most useful. | ||
| 726604 | A visit from the Raven is a visit from death itself. | A visit from the Raven is a visit from death itself. | ||
| 726605 | Guristas Pirate after surrender to State forces. | Guristas Pirate after surrender to State forces. | ||
| 726608 | Rogue Drone Rubble | Rogue Drone Rubble | Name of item 85038 (Spawn Container) | |
| 726609 | You surmise that with some relic analyzing equipment, there is still something of value to be had from this wreck. | You surmise that with some relic analyzing equipment, there is still something of value to be had from this wreck. | Description of item "Rogue Drone Rubble" (85038) | |
| 726610 | Rogue Drone Ship Remains | Rogue Drone Ship Remains | Name of item 85039 (Spawn Container) | |
| 726611 | You surmise that with some relic analyzing equipment, there is still something of value to be had from this wreck. | You surmise that with some relic analyzing equipment, there is still something of value to be had from this wreck. | Description of item "Rogue Drone Ship Remains" (85039) | |
| 726612 | Rogue Drone Ruins | Rogue Drone Ruins | Name of item 85040 (Spawn Container) | |
| 726613 | You surmise that with some relic analyzing equipment, there is still something of value to be had from this wreck. | You surmise that with some relic analyzing equipment, there is still something of value to be had from this wreck. | Description of item "Rogue Drone Ruins" (85040) | |
| 726618 | Skills | Skills | UI/InfoWindow/TabNames/Skills | |
| 726619 | Missing required skills | Missing required skills | UI/InfoWindow/SkillRequirementsNotMet | |
| 726620 | You have Mastery Level {level} | You have Mastery Level {level} | UI/InfoWindow/MasteryLevelUnlocked | |
| 726621 | You can pilot this ship | You can pilot this ship | UI/InfoWindow/SkillRequirementsMet | |
| 726622 | Exptert system available for this ship: | Exptert system available for this ship: | UI/InfoWindow/ExpertSystemAvailable | |
| 726623 | Unlocks {num} ships | Unlocks {num} ships | UI/InfoWindow/ExpertSystemUnlocksShips | |
| 726676 | Ruined Rogue Drone Temple Site | Ruined Rogue Drone Temple Site | Name for dungeon 12225 | |
| 726677 | Ruined Rogue Drone Temple Site | Ruined Rogue Drone Temple Site | ||
| 726678 | Ancient ruins stand silent and still in the cold vacuum of space, a sober reminder of times long since past. A Relic Analyzer module will be vital in gaining a deeper understanding of the numerous artifacts located here and finding something of value among the rubble. | Ancient ruins stand silent and still in the cold vacuum of space, a sober reminder of times long since past. A Relic Analyzer module will be vital in gaining a deeper understanding of the numerous artifacts located here and finding something of value among the rubble. | ||
| 726683 | Limit per Contributor | Limit per Contributor | UI/Corporations/Goals/LimitPerContributor | |
| 726684 | The maximum value one participant can contribute to this project. | The maximum value one participant can contribute to this project. | UI/Corporations/Goals/LimitPerContributorHint | |
| 726687 | Project End Date | Project End Date | UI/Corporations/Goals/EndDate | |
| 726688 | The end date for you project. | The end date for you project. | UI/Corporations/Goals/EndDateHint | |
| 726713 | Chosen duration: | Chosen duration: | UI/Corporations/Goals/ChosenDuration | |
| 726714 | Sidewinder | Sidewinder | Name of item 85062 (Covert Ops) | |
| 726715 | Following an announcement that CONCORD itself had donated ships as prizes for the Independent Gaming Commission’s Alliance Tournament XX in YC126, a bid executed through a series of shell corporations saw principal sponsorship for the milestone 20th anniversary event shift to the Guristas. Securing a massive stream of profit and publicity for his organization through New Eden’s foremost capsuleer tournament, Korako ‘The Rabbit' Kosakami added further insult to injury by vandalizing the exterior of CONCORD’s donations and retooling them into extravagant prizes of his own design.
To keep his most potent modifications out of lawful hands, the Rabbit enlisted the aid of turncoat Caldari Navy Commander Esri Hakuzosu to crack and reverse the parameters of the Pacifier’s security status function-gating subsystem, mocking CONCORD by turning their own notoriously stringent pilot verification protocols against them. Joined with a host of other preposterously costly upgrades and alterations, the Sidewinder presents a vicious pinnacle of Guristas starship engineering. |
Following an announcement that CONCORD itself had donated ships as prizes for the Independent Gaming Commission’s Alliance Tournament XX in YC126, a bid executed through a series of shell corporations saw principal sponsorship for the milestone 20th anniversary event shift to the Guristas. Securing a massive stream of profit and publicity for his organization through New Eden’s foremost capsuleer tournament, Korako ‘The Rabbit' Kosakami added further insult to injury by vandalizing the exterior of CONCORD’s donations and retooling them into extravagant prizes of his own design. To keep his most potent modifications out of lawful hands, the Rabbit enlisted the aid of turncoat Caldari Navy Commander Esri Hakuzosu to crack and reverse the parameters of the Pacifier’s security status function-gating subsystem, mocking CONCORD by turning their own notoriously stringent pilot verification protocols against them. Joined with a host of other preposterously costly upgrades and alterations, the Sidewinder presents a vicious pinnacle of Guristas starship engineering. |
Description of item "Sidewinder" (85062) | |
| 726716 | View the blueprint to learn more | View the blueprint to learn more | UI/InfoWindow/ViewBlueprint | |
| 726774 | Ruined Rogue Drone Science Outpost | Ruined Rogue Drone Science Outpost | Name for dungeon 12239 | |
| 726775 | Ruined Rogue Drone Science Outpost | Ruined Rogue Drone Science Outpost | ||
| 726776 | Ancient ruins stand silent and still in the cold vacuum of space, a sober reminder of times long since past. A Relic Analyzer module will be vital in gaining a deeper understanding of the numerous artifacts located here and finding something of value among the rubble. | Ancient ruins stand silent and still in the cold vacuum of space, a sober reminder of times long since past. A Relic Analyzer module will be vital in gaining a deeper understanding of the numerous artifacts located here and finding something of value among the rubble. | ||
| 726777 | Debris | Debris | ||
| 726778 | Debris | Debris | ||
| 726779 | Debris | Debris | ||
| 726780 | Debris | Debris | ||
| 726781 | Ruins | Ruins | ||
| 726782 | Ship Carcass | Ship Carcass | ||
| 726783 | Ship Carcass | Ship Carcass | ||
| 726784 | Frozen Corpse | Frozen Corpse | ||
| 726785 | Frozen Corpse | Frozen Corpse | ||
| 726786 | Frozen Corpse | Frozen Corpse | ||
| 726787 | Frozen Corpse | Frozen Corpse | ||
| 726788 | Debris | Debris | ||
| 726789 | Debris | Debris | ||
| 726790 | Debris | Debris | ||
| 726791 | Debris | Debris | ||
| 726792 | Debris | Debris | ||
| 726793 | Ruins | Ruins | ||
| 726794 | Ship Carcass | Ship Carcass | ||
| 726795 | Ship Carcass | Ship Carcass | ||
| 726796 | Frozen Corpse | Frozen Corpse | ||
| 726797 | Frozen Corpse | Frozen Corpse | ||
| 726798 | Frozen Corpse | Frozen Corpse | ||
| 726799 | Frozen Corpse | Frozen Corpse | ||
| 726800 | Debris | Debris | ||
| 726801 | Ruined Rogue Drone Crystal Quarry | Ruined Rogue Drone Crystal Quarry | Name for dungeon 12240 | |
| 726802 | Ruined Rogue Drone Crystal Quarry | Ruined Rogue Drone Crystal Quarry | ||
| 726803 | Ancient ruins stand silent and still in the cold vacuum of space, a sober reminder of times long since past. A Relic Analyzer module will be vital in gaining a deeper understanding of the numerous artifacts located here and finding something of value among the rubble. | Ancient ruins stand silent and still in the cold vacuum of space, a sober reminder of times long since past. A Relic Analyzer module will be vital in gaining a deeper understanding of the numerous artifacts located here and finding something of value among the rubble. | ||
| 726804 | Capacitor: {status} | Capacitor: {status} | UI/InfoWindow/CapacitorStatus | |
| 726805 | Breacher Pod Launchers | Breacher Pod Launchers | Description of group ID 4807 | |
| 726806 | Small Breacher Pod Launcher | Small Breacher Pod Launcher | Name of item 85084 (Breacher Pod Launchers) | |
| 726808 | Medium Breacher Pod Launcher | Medium Breacher Pod Launcher | Name of item 85085 (Breacher Pod Launchers) | |
| 726810 | Cenotaph | Cenotaph | Name of item 85086 (Combat Battlecruiser) | |
| 726812 | Tholos | Tholos | Name of item 85087 (Destroyer) | |
| 726814 | SCARAB Breacher Pods | SCARAB Breacher Pods | Description of group ID 4808 | |
| 726815 | SCARAB Breacher Pod S | SCARAB Breacher Pod S | Name of item 85088 (SCARAB Breacher Pods) | |
| 726817 | SCARAB Breacher Pod M | SCARAB Breacher Pod M | Name of item 85089 (SCARAB Breacher Pods) | |
| 726819 | Asteroid Set 3 Small 1 | Asteroid Set 3 Small 1 | Name of item 85090 (Scalable Non-Interactable Object) | |
| 726820 | Asteroid Set 3 Small 2 | Asteroid Set 3 Small 2 | Name of item 85091 (Scalable Non-Interactable Object) | |
| 726821 | Asteroid Set 3 Small 3 | Asteroid Set 3 Small 3 | Name of item 85092 (Scalable Non-Interactable Object) | |
| 726822 | Asteroid Set 3 Small 4 | Asteroid Set 3 Small 4 | Name of item 85093 (Scalable Non-Interactable Object) | |
| 726823 | Asteroid Set 3 Small 5 | Asteroid Set 3 Small 5 | Name of item 85094 (Scalable Non-Interactable Object) | |
| 726824 | Asteroid Set 3 Small 6 | Asteroid Set 3 Small 6 | Name of item 85095 (Scalable Non-Interactable Object) | |
| 726825 | Asteroid Set 3 Medium 1 | Asteroid Set 3 Medium 1 | Name of item 85096 (Scalable Non-Interactable Object) | |
| 726826 | Asteroid Set 3 Medium 2 | Asteroid Set 3 Medium 2 | Name of item 85097 (Scalable Non-Interactable Object) | |
| 726827 | Asteroid Set 3 Medium 3 | Asteroid Set 3 Medium 3 | Name of item 85098 (Scalable Non-Interactable Object) | |
| 726828 | Asteroid Set 3 Medium 4 | Asteroid Set 3 Medium 4 | Name of item 85099 (Scalable Non-Interactable Object) | |
| 726829 | Asteroid Set 3 Medium 5 | Asteroid Set 3 Medium 5 | Name of item 85100 (Scalable Non-Interactable Object) | |
| 726830 | Asteroid Set 3 Medium 6 | Asteroid Set 3 Medium 6 | Name of item 85101 (Scalable Non-Interactable Object) | |
| 726831 | Asteroid Set 3 Medium 7 | Asteroid Set 3 Medium 7 | Name of item 85102 (Scalable Non-Interactable Object) | |
| 726832 | Asteroid Set 3 Medium 8 | Asteroid Set 3 Medium 8 | Name of item 85103 (Scalable Non-Interactable Object) | |
| 726859 | bonus to all shield resistances | bonus to all shield resistances | ||
| 726860 | Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator | Can fit <a href=showinfo:11578>Covert Ops Cloaking Device</a> and <a href=showinfo:28646>Covert Cynosural Field Generator</a> | ||
| 726861 | Cloak reactivation delay reduced to 5 seconds | <a href=showinfo:11579>Cloak</a> reactivation delay reduced to 5 seconds | ||
| 726862 | Ship shield and armor hitpoints increased by a percentage equal to -10x pilot security status, with a floor of 0% and ceiling of 50% | Ship shield and armor hitpoints increased by a percentage equal to -10x pilot security status, with a floor of 0% and ceiling of 50% | ||
| 726863 | bonus to Relic and Data Analyzer virus strength | bonus to <a href=showinfo:22177>Relic</a> and <a href=showinfo:22175>Data Analyzer</a> virus strength | ||
| 726864 | reduction in Cloaking Devices CPU requirement | reduction in <a href=showinfo:11579>Cloaking Devices</a> CPU requirement | ||
| 726865 | bonus to Small Hybrid Turret damage | bonus to <a href=showinfo:3301>Small Hybrid Turret</a> damage | ||
| 726866 | bonus to Small Hybrid Turret tracking speed | bonus to <a href=showinfo:3301>Small Hybrid Turret</a> tracking speed | ||
| 726867 | bonus to Small Projectile Turret rate of fire | bonus to <a href=showinfo:3302>Small Projectile Turret</a> rate of fire | ||
| 726868 | bonus to Small Projectile Turret falloff | bonus to <a href=showinfo:3302>Small Projectile Turret</a> falloff | ||
| 726869 | bonus to Light Missile and Rocket Launcher rate of fire | bonus to <a href=showinfo:3321>Light Missile</a> and <a href=showinfo:3320>Rocket</a> Launcher rate of fire | ||
| 726870 | bonus to Light Missile and Rocket flight time | bonus to <a href=showinfo:3321>Light Missile</a> and <a href=showinfo:3320>Rocket</a> flight time | ||
| 726871 | bonus to Small Energy Turret damage | bonus to <a href=showinfo:3303>Small Energy Turret</a> damage | ||
| 726872 | bonus to Small Energy Turret optimal range | bonus to <a href=showinfo:3303>Small Energy Turret</a> optimal range | ||
| 726873 | bonus to Core and Combat Scanner Probe strength | bonus to <a href=showinfo:30013>Core</a> and <a href=showinfo:30028>Combat Scanner Probe</a> strength | ||
| 726874 | reduction in Survey Probe flight time | reduction in <a href=showinfo:18635>Survey Probe</a> flight time | ||
| 726875 | bonus to warp speed and acceleration | bonus to warp speed and acceleration | ||
| 726876 | bonus to all shield resistances | bonus to all shield resistances | ||
| 726877 | Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator | Can fit <a href=showinfo:11578>Covert Ops Cloaking Device</a> and <a href=showinfo:28646>Covert Cynosural Field Generator</a> | Trait for item "Sidewinder" (85062) | |
| 726878 | Cloak reactivation delay reduced to 5 seconds | <a href=showinfo:11579>Cloak</a> reactivation delay reduced to 5 seconds | Trait for item "Sidewinder" (85062) | |
| 726879 | Small Hybrid Turret, Small Projectile Turret, Small Energy Turret, Light Missile, and Rocket damage increased by a percentage equal to -7.5x pilot negative security status, with a floor of 0% and ceiling of 75% | <a href=showinfo:3301>Small Hybrid Turret</a>, <a href=showinfo:3302>Small Projectile Turret</a>, <a href=showinfo:3303>Small Energy Turret</a>, <a href=showinfo:3321>Light Missile</a>, and <a href=showinfo:3320>Rocket</a> damage increased by a percentage equal to -7.5x pilot negative security status, with a floor of 0% and ceiling of 75% | Trait for item "Sidewinder" (85062) | |
| 726880 | bonus to Relic and Data Analyzer virus strength | bonus to <a href=showinfo:22177>Relic</a> and <a href=showinfo:22175>Data Analyzer</a> virus strength | Trait for item "Sidewinder" (85062) | |
| 726881 | reduction in Cloaking Devices CPU requirement | reduction in <a href=showinfo:11579>Cloaking Devices</a> CPU requirement | Trait for item "Sidewinder" (85062) | |
| 726882 | bonus to Small Hybrid Turret damage | bonus to <a href=showinfo:3301>Small Hybrid Turret</a> damage | ||
| 726883 | bonus to Small Hybrid Turret tracking speed | bonus to <a href=showinfo:3301>Small Hybrid Turret</a> tracking speed | Trait for item "Sidewinder" (85062) | |
| 726884 | bonus to Small Projectile Turret rate of fire | bonus to <a href=showinfo:3302>Small Projectile Turret</a> rate of fire | ||
| 726885 | bonus to Small Projectile Turret falloff | bonus to <a href=showinfo:3302>Small Projectile Turret</a> falloff | Trait for item "Sidewinder" (85062) | |
| 726886 | bonus to Light Missile and Rocket Launcher rate of fire | bonus to <a href=showinfo:3321>Light Missile</a> and <a href=showinfo:3320>Rocket</a> Launcher rate of fire | ||
| 726887 | bonus to Light Missile and Rocket flight time | bonus to <a href=showinfo:3321>Light Missile</a> and <a href=showinfo:3320>Rocket</a> flight time | Trait for item "Sidewinder" (85062) | |
| 726888 | bonus to Small Energy Turret damage | bonus to <a href=showinfo:3303>Small Energy Turret</a> damage | ||
| 726889 | bonus to Small Energy Turret optimal range | bonus to <a href=showinfo:3303>Small Energy Turret</a> optimal range | Trait for item "Sidewinder" (85062) | |
| 726890 | bonus to Core and Combat Scanner Probe strength | bonus to <a href=showinfo:30013>Core</a> and <a href=showinfo:30028>Combat Scanner Probe</a> strength | Trait for item "Sidewinder" (85062) | |
| 726891 | reduction in Survey Probe flight time | reduction in <a href=showinfo:18635>Survey Probe</a> flight time | Trait for item "Sidewinder" (85062) | |
| 726892 | bonus to warp speed and acceleration | bonus to warp speed and acceleration | Trait for item "Sidewinder" (85062) | |
| 726893 | Navigation | Navigation | UI/Fitting/Navigation | |
| 726894 | ENV_Sansha_S1 | ENV_Sansha_S1 | Name of item 85114 (Non-Interactable Object) | |
| 726895 | ENV_Sansha_S2 | ENV_Sansha_S2 | Name of item 85115 (Non-Interactable Object) | |
| 726896 | ENV_Sansha_S3 | ENV_Sansha_S3 | Name of item 85116 (Non-Interactable Object) | |
| 727011 | Serpentis Banner 01a | Serpentis Banner 01a | Name of item 85159 (Scalable Non-Interactable Object) | |
| 727012 | Bloodraider Banner 01a | Bloodraider Banner 01a | Name of item 85160 (Scalable Non-Interactable Object) | |
| 727013 | Sansha Banner 01a | Sansha Banner 01a | Name of item 85161 (Scalable Non-Interactable Object) | |
| 727014 | Serpentis Small Hologram 01a | Serpentis Small Hologram 01a | Name of item 85162 (Non-Interactable Object) | |
| 727015 | Bloodraider Small Hologram 01a | Bloodraider Small Hologram 01a | Name of item 85163 (Non-Interactable Object) | |
| 727016 | Sansha Small Hologram 01a | Sansha Small Hologram 01a | Name of item 85164 (Non-Interactable Object) | |
| 727017 | Minmatar Station 03 | Minmatar Station 03 | Name of item 85165 (Non-Interactable Object) | |
| 727018 | Minmatar Station 05 | Minmatar Station 05 | Name of item 85166 (Non-Interactable Object) | |
| 727019 | Minmatar Station 06 | Minmatar Station 06 | Name of item 85167 (Non-Interactable Object) | |
| 727087 | Cenotaph Blueprint | Cenotaph Blueprint | Name of item 85180 (Battlecruiser Blueprint) | |
| 727090 | Tholos Blueprint | Tholos Blueprint | Name of item 85181 (Destroyer Blueprint) | |
| 727185 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Sideswipe - Unlimited" (82434) | |
| 727186 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Shifted Symmetry - Unlimited" (82435) | |
| 727187 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Lined Clash - Unlimited" (82438) | |
| 727188 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Jagged Static - Unlimited" (82439) | |
| 727189 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Rank and File - Unlimited" (82440) | |
| 727190 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Checkerboard - Unlimited" (82442) | |
| 727191 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Hard Turn - Unlimited" (82443) | |
| 727192 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Crossroad - Unlimited" (82444) | |
| 727193 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Folded Path - Unlimited" (82446) | |
| 727194 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Center Grade - Unlimited" (82447) | |
| 727195 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Crystalized Gradient - Unlimited" (82449) | |
| 727196 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Simple Hex Grade - Unlimited" (82451) | |
| 727197 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Complex Hex - Unlimited" (82452) | |
| 727198 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Quantic Fade - Unlimited" (82453) | |
| 727199 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Hive Collapse - Unlimited" (82454) | |
| 727200 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Fading Hive - Unlimited" (82455) | |
| 727201 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Pointalist Sunset - Unlimited" (82457) | |
| 727202 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Cyclic Sunrise - Unlimited" (82458) | |
| 727203 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Starfield - Unlimited" (82459) | |
| 727204 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Asteroid Crumble - Unlimited" (82460) | |
| 727205 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Half Measure - Unlimited" (82461) | |
| 727206 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Angular Deployment - Unlimited" (82462) | |
| 727207 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Lines of Convergence - Unlimited" (82463) | |
| 727208 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Exit Marked - Unlimited" (82464) | |
| 727209 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Vector Shift - Unlimited" (82466) | |
| 727210 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Tech Lines - Unlimited" (82467) | |
| 727211 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Unhinged - Unlimited" (82468) | |
| 727212 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Merging Paths - Unlimited" (82469) | |
| 727213 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Wing Circuit - Unlimited" (82470) | |
| 727214 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Hex Net - Unlimited" (82472) | |
| 727215 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Impressionist Camo - Unlimited" (82473) | |
| 727216 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Hex Foam - Unlimited" (82474) | |
| 727217 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Hex Blast Off - Unlimited" (82475) | |
| 727218 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Blooming Void - Unlimited" (82477) | |
| 727219 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Emergent Stripes - Unlimited" (82478) | |
| 727220 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Megacity Crunch - Unlimited" (82479) | |
| 727221 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Megacity Skyline - Unlimited" (82480) | |
| 727222 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Caronal Fade - Unlimited" (82482) | |
| 727223 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Terminus Plate - Unlimited" (82484) | |
| 727224 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Failing Fifth - Unlimited" (82486) | |
| 727225 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Checkered Divide - Unlimited" (82487) | |
| 727226 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Doppler Approach - Unlimited" (82488) | |
| 727227 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Illusionary Tiger - Unlimited" (82489) | |
| 727228 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Wing of the Fallen - Unlimited" (82490) | |
| 727229 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Squared Off - Unlimited" (82491) | |
| 727230 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Sideswipe - Limited" (82342) | |
| 727231 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Shifted Symmetry - Limited" (82343) | |
| 727232 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Lined Clash - Limited" (82346) | |
| 727233 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Jagged Static - Limited" (82347) | |
| 727234 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Rank and File - Limited" (82348) | |
| 727235 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Checkerboard - Limited" (82350) | |
| 727236 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Hard Turn - Limited" (82351) | |
| 727237 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Crossroad - Limited" (82352) | |
| 727238 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Folded Path - Limited" (82354) | |
| 727239 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Center Grade - Limited" (82355) | |
| 727240 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Crystalized Gradient - Limited" (82357) | |
| 727241 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Simple Hex Grade - Limited" (82359) | |
| 727242 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Complex Hex - Limited" (82360) | |
| 727243 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Quantic Fade - Limited" (82361) | |
| 727244 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Asteroid Crumble - Limited" (82362) | |
| 727245 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Half Measure - Limited" (82363) | |
| 727246 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Angular Deployment - Limited" (82364) | |
| 727247 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Lines of Convergence - Limited" (82365) | |
| 727248 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Exit Marked - Limited" (82366) | |
| 727249 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Hive Collapse - Limited" (82368) | |
| 727250 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Fading Hive - Limited" (82369) | |
| 727251 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Vector Shift - Limited" (82370) | |
| 727252 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Tech Lines - Limited" (82371) | |
| 727253 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Unhinged - Limited" (82372) | |
| 727254 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Merging Paths - Limited" (82373) | |
| 727255 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Wing Circuit - Limited" (82374) | |
| 727256 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Hex Net - Limited" (82376) | |
| 727257 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Impressionist Camo - Limited" (82377) | |
| 727258 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Pointalist Sunset - Limited" (82379) | |
| 727259 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Cyclic Sunrise - Limited" (82380) | |
| 727260 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Starfield - Limited" (82381) | |
| 727261 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Hex Foam - Limited" (82382) | |
| 727262 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Hex Blast Off - Limited" (82383) | |
| 727263 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Terminus Plate - Limited" (82384) | |
| 727264 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Failing Fifth - Limited" (82386) | |
| 727265 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Checkered Divide - Limited" (82387) | |
| 727266 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Doppler Approach - Limited" (82388) | |
| 727267 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Illusionary Tiger - Limited" (82389) | |
| 727268 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Wing of the Fallen - Limited" (82390) | |
| 727269 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Squared Off - Limited" (82391) | |
| 727270 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Blooming Void - Limited" (82393) | |
| 727271 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Emergent Stripes - Limited" (82394) | |
| 727272 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Megacity Crunch - Limited" (82395) | |
| 727273 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Megacity Skyline - Limited" (82396) | |
| 727274 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Caronal Fade - Limited" (82398) | |
| 727276 | Angel Battleship Machariel Wreckage | Angel Battleship Machariel Wreckage | Name of item 85184 (Non-Interactable Object) | |
| 727277 | Angel Carrier Hell Wreckage | Angel Carrier Hell Wreckage | Name of item 85185 (Non-Interactable Object) | |
| 727278 | Angel Carrier Nidhoggur Wreckage | Angel Carrier Nidhoggur Wreckage | Name of item 85186 (Non-Interactable Object) | |
| 727279 | Angel Dreadnought Naglfar Wreckage | Angel Dreadnought Naglfar Wreckage | Name of item 85187 (Non-Interactable Object) | |
| 727280 | Angel Force Auxiliary Lif Wreckage | Angel Force Auxiliary Lif Wreckage | Name of item 85188 (Non-Interactable Object) | |
| 727281 | Bloodraider Battleship Apocalypse Wreckage | Bloodraider Battleship Apocalypse Wreckage | Name of item 85189 (Non-Interactable Object) | |
| 727282 | Bloodraider Battleship Bhaalgorn Wreckage | Bloodraider Battleship Bhaalgorn Wreckage | Name of item 85190 (Non-Interactable Object) | |
| 727283 | Bloodraider Carrier Aeon Wreckage | Bloodraider Carrier Aeon Wreckage | Name of item 85191 (Non-Interactable Object) | |
| 727284 | Bloodraider Carrier Archon Wreckage | Bloodraider Carrier Archon Wreckage | Name of item 85192 (Non-Interactable Object) | |
| 727285 | Bloodraider Dreadnought Chemosh Wreckage | Bloodraider Dreadnought Chemosh Wreckage | Name of item 85193 (Non-Interactable Object) | |
| 727286 | Bloodraider Force Auxiliary Dagon Wreckage | Bloodraider Force Auxiliary Dagon Wreckage | Name of item 85194 (Non-Interactable Object) | |
| 727287 | Guristas Battleship Raven Wreckage | Guristas Battleship Raven Wreckage | Name of item 85195 (Non-Interactable Object) | |
| 727288 | Guristas Battleship Rattlesnake Wreckage | Guristas Battleship Rattlesnake Wreckage | Name of item 85196 (Non-Interactable Object) | |
| 727289 | Guristas Carrier Chimera Wreckage | Guristas Carrier Chimera Wreckage | Name of item 85197 (Non-Interactable Object) | |
| 727290 | Guristas Carrier Wyvern Wreckage | Guristas Carrier Wyvern Wreckage | Name of item 85198 (Non-Interactable Object) | |
| 727291 | Guristas Dreadnought Caiman Wreckage | Guristas Dreadnought Caiman Wreckage | Name of item 85199 (Non-Interactable Object) | |
| 727292 | Guristas Force Auxiliary Loggerhead Wreckage | Guristas Force Auxiliary Loggerhead Wreckage | Name of item 85200 (Non-Interactable Object) | |
| 727293 | Serpentis Battleship Dominix Wreckage | Serpentis Battleship Dominix Wreckage | Name of item 85201 (Non-Interactable Object) | |
| 727294 | Serpentis Battleship Vindicator Wreckage | Serpentis Battleship Vindicator Wreckage | Name of item 85202 (Non-Interactable Object) | |
| 727295 | Serpentis Carrier Vendetta Wreckage | Serpentis Carrier Vendetta Wreckage | Name of item 85203 (Non-Interactable Object) | |
| 727296 | Serpentis Carrier Vanguard Wreckage | Serpentis Carrier Vanguard Wreckage | Name of item 85204 (Non-Interactable Object) | |
| 727297 | Serpentis Dreadnought Vehement Wreckage | Serpentis Dreadnought Vehement Wreckage | Name of item 85205 (Non-Interactable Object) | |
| 727298 | Serpentis Force Auxiliary Venerable Wreckage | Serpentis Force Auxiliary Venerable Wreckage | Name of item 85206 (Non-Interactable Object) | |
| 727299 | Sansha Carrier Revenant Wreckage | Sansha Carrier Revenant Wreckage | Name of item 85207 (Non-Interactable Object) | |
| 727300 | Sansha Battleship Nightmare Wreckage | Sansha Battleship Nightmare Wreckage | Name of item 85208 (Non-Interactable Object) | |
| 727301 | Sansha Control Tower Wreckage | Sansha Control Tower Wreckage | Name of item 85209 (Non-Interactable Object) | |
| 727302 | Sansha Battlestation 02 Wreckage | Sansha Battlestation 02 Wreckage | Name of item 85210 (Non-Interactable Object) | |
| 727335 | Shrouded Structure | The Warden | Name of item 85225 (Large Collidable Object) | |
| 727340 | bonus to all shield resistances | bonus to all shield resistances | Trait for item "Sidewinder" (85062) | |
| 727341 | Cobra | Cobra | Name of item 85229 (Force Recon Ship) | |
| 727342 | Following an announcement that CONCORD itself had donated ships as prizes for the Independent Gaming Commission’s Alliance Tournament XX in YC126, a bid executed through a series of shell corporations saw principal sponsorship for the milestone 20th anniversary event shift to the Guristas. Securing a massive stream of profit and publicity for his organization through New Eden’s foremost capsuleer tournament, Korako ‘The Rabbit' Kosakami added further insult to injury by vandalizing the exterior of CONCORD’s donations and retooling them into extravagant prizes of his own design.
To keep his most potent modifications out of lawful hands, the Rabbit enlisted the aid of turncoat Caldari Navy Commander Esri Hakuzosu to crack and reverse the parameters of the Enforcer’s security status function-gating subsystem, mocking CONCORD by turning their own notoriously stringent pilot verification protocols against them. Joined with a host of other preposterously costly upgrades and alterations, the Cobra presents a lethal pinnacle of Guristas ship engineering. |
Following an announcement that CONCORD itself had donated ships as prizes for the Independent Gaming Commission’s Alliance Tournament XX in YC126, a bid executed through a series of shell corporations saw principal sponsorship for the milestone 20th anniversary event shift to the Guristas. Securing a massive stream of profit and publicity for his organization through New Eden’s foremost capsuleer tournament, Korako ‘The Rabbit' Kosakami added further insult to injury by vandalizing the exterior of CONCORD’s donations and retooling them into extravagant prizes of his own design. To keep his most potent modifications out of lawful hands, the Rabbit enlisted the aid of turncoat Caldari Navy Commander Esri Hakuzosu to crack and reverse the parameters of the Enforcer’s security status function-gating subsystem, mocking CONCORD by turning their own notoriously stringent pilot verification protocols against them. Joined with a host of other preposterously costly upgrades and alterations, the Cobra presents a lethal pinnacle of Guristas ship engineering. |
Description of item "Cobra" (85229) | |
| 727344 | Mercenary Den | Mercenary Den | Description of group ID 4810 | |
| 727346 | Ship is | Ship is | UI/Insurance/InsuranceStatusLabel | |
| 727347 | INSURED | INSURED | UI/Insurance/InsuranceStatusInsured | |
| 727348 | UNINSURED | UNINSURED | UI/Insurance/InsuranceStatusUninsured | |
| 727349 | Expires in <color={color}>{[timeinterval]remaining.shortWrittenForm, from=day, to=second}</color> | Expires in <color={color}>{[timeinterval]remaining.shortWrittenForm, from=day, to=second}</color> | UI/Generic/ExpiresIn | |
| 727353 | Mercenary Den | Mercenary Den | Name of item 85230 (Mercenary Den) | |
| 727355 | Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator | Can fit <a href=showinfo:11578>Covert Ops Cloaking Device</a> and <a href=showinfo:28646>Covert Cynosural Field Generator</a> | Trait for item "Cobra" (85229) | |
| 727356 | reduction in Cynosural Field Generator duration | reduction in <a href=showinfo:21096>Cynosural Field Generator</a> duration | Trait for item "Cobra" (85229) | |
| 727357 | reduction in Cynosural Field Generator liquid ozone consumption | reduction in <a href=showinfo:21096>Cynosural Field Generator</a> liquid ozone consumption | Trait for item "Cobra" (85229) | |
| 727358 | Can use Medium Micro Jump Drive modules | Can use <a href=showinfo:33915>Medium Micro Jump Drive</a> modules | Trait for item "Cobra" (85229) | |
| 727359 | reduction in Cloaking Devices CPU requirement | reduction in <a href=showinfo:11579>Cloaking Devices</a> CPU requirement | Trait for item "Cobra" (85229) | |
| 727360 | reduction in powergrid and cpu requirements for Micro Jump Drive modules | reduction in powergrid and cpu requirements for <a href=showinfo:33915>Micro Jump Drive</a> modules | Trait for item "Cobra" (85229) | |
| 727361 | Cloak reactivation delay reduced to 5 seconds | <a href=showinfo:11579>Cloak</a> reactivation delay reduced to 5 seconds | Trait for item "Cobra" (85229) | |
| 727362 | bonus to Medium Hybrid Turret damage | bonus to <a href=showinfo:3304>Medium Hybrid Turret</a> damage | Trait for item "Cobra" (85229) | |
| 727363 | bonus to Medium Hybrid Turret tracking speed | bonus to <a href=showinfo:3304>Medium Hybrid Turret</a> tracking speed | Trait for item "Cobra" (85229) | |
| 727364 | bonus to Medium Projectile Turret rate of fire | bonus to <a href=showinfo:3305>Medium Projectile Turret</a> rate of fire | Trait for item "Cobra" (85229) | |
| 727365 | bonus to Medium Projectile Turret falloff | bonus to <a href=showinfo:3305>Medium Projectile Turret</a> falloff | Trait for item "Cobra" (85229) | |
| 727366 | bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire | bonus to Rapid <a href=showinfo:3321>Light Missile</a>, <a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> Launcher rate of fire | Trait for item "Cobra" (85229) | |
| 727367 | bonus to Heavy Missile and Heavy Assault Missile flight time | bonus to <a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> flight time | Trait for item "Cobra" (85229) | |
| 727368 | bonus to all shield resistances | bonus to all shield resistances | Trait for item "Cobra" (85229) | |
| 727369 | bonus to Medium Energy Turret damage | bonus to <a href=showinfo:3306>Medium Energy Turret</a> damage | Trait for item "Cobra" (85229) | |
| 727370 | bonus to Medium Energy Turret optimal range | bonus to <a href=showinfo:3306>Medium Energy Turret</a> optimal range | Trait for item "Cobra" (85229) | |
| 727371 | bonus to Warp Scrambler and Warp Disruptor optimal range | bonus to <a href=showinfo:447>Warp Scrambler</a> and <a href=showinfo:3242>Warp Disruptor</a> optimal range | ||
| 727372 | bonus to Stasis Webifier optimal range | bonus to <a href=showinfo:526>Stasis Webifier</a> optimal range | ||
| 727373 | bonus to warp speed and acceleration | bonus to warp speed and acceleration | Trait for item "Cobra" (85229) | |
| 727375 | Mercenary Dens | Mercenary Dens | ||
| 727376 | Mercenary Den Blueprint | Mercenary Den Blueprint | Description of group ID 4811 | |
| 727377 | Mercenary Den Blueprint | Mercenary Den Blueprint | Name of item 85232 (Mercenary Den Blueprint) | |
| 727378 | Mercenary Dens | Mercenary Dens | ||
| 727379 | Mercenary Den Management | Mercenary Den Management | Name of item 85233 (Structure Management) | |
| 727386 | Python | Python | Name of item 85236 (Black Ops) | |
| 727387 | Following an announcement that CONCORD itself had donated ships as prizes for the Independent Gaming Commission’s Alliance Tournament XX in YC126, a bid executed through a series of shell corporations saw principal sponsorship for the milestone 20th anniversary event shift to the Guristas. Securing a massive stream of profit and publicity for his organization through New Eden’s foremost capsuleer tournament, Korako ‘The Rabbit' Kosakami added further insult to injury by vandalizing the exterior of CONCORD’s donations and retooling them into extravagant prizes of his own design.
To keep his most potent modifications out of lawful hands, the Rabbit enlisted the aid of turncoat Caldari Navy Commander Esri Hakuzosu to crack and reverse the parameters of the Marshal’s security status function-gating subsystem, mocking CONCORD by turning their own notoriously stringent pilot verification protocols against them. Joined with a host of other preposterously costly upgrades and alterations, the Python presents a deadly pinnacle of Guristas starship engineering. “Virge Sarpati’s commissions precisely reflect the venom that sustains his organization, but that is all. Korako Kosakami is called “The Rabbit”, but he is the one who knows the serpent best. A snake is more than just its fangs. It is agile yet powerful, constricting or poisoning its prey before devouring them whole. That is why our ships are so perfectly named.” – Vepas Minimala |
Following an announcement that CONCORD itself had donated ships as prizes for the Independent Gaming Commission’s Alliance Tournament XX in YC126, a bid executed through a series of shell corporations saw principal sponsorship for the milestone 20th anniversary event shift to the Guristas. Securing a massive stream of profit and publicity for his organization through New Eden’s foremost capsuleer tournament, Korako ‘The Rabbit' Kosakami added further insult to injury by vandalizing the exterior of CONCORD’s donations and retooling them into extravagant prizes of his own design. To keep his most potent modifications out of lawful hands, the Rabbit enlisted the aid of turncoat Caldari Navy Commander Esri Hakuzosu to crack and reverse the parameters of the Marshal’s security status function-gating subsystem, mocking CONCORD by turning their own notoriously stringent pilot verification protocols against them. Joined with a host of other preposterously costly upgrades and alterations, the Python presents a deadly pinnacle of Guristas starship engineering. “Virge Sarpati’s commissions precisely reflect the venom that sustains his organization, but that is all. Korako Kosakami is called “The Rabbit”, but he is the one who knows the serpent best. A snake is more than just its fangs. It is agile yet powerful, constricting or poisoning its prey before devouring them whole. That is why our ships are so perfectly named.” – Vepas Minimala |
Description of item "Python" (85236) | |
| 727393 | Invalid project duration
If a project has an end date, it must be more than 15 minutes in the future and less than one year. |
Invalid project duration If a project has an end date, it must be more than 15 minutes in the future and less than one year. |
UI/Corporations/Goals/InvalidDuration | |
| 727394 | Set End Date | Set End Date | UI/Corporations/Goals/SetEndDate | |
| 727399 | Project Expired | Project Expired | Notifications/Corporations/GoalExpiredTitle | |
| 727400 | Project {goal_name} created by {creator} has expired and will not accept further contributions. | Project {goal_name} created by {creator} has expired and will not accept further contributions. | Notifications/Corporations/GoalExpiredBody | |
| 727402 | Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator | Can fit <a href=showinfo:28646>Covert Cynosural Field Generator</a> and <a href=showinfo:28652>Covert Jump Portal Generator</a> | Trait for item "Python" (85236) | |
| 727403 | No targeting delay after Cloaking Device deactivation | No targeting delay after <a href=showinfo:11579>Cloaking Device</a> deactivation | Trait for item "Python" (85236) | |
| 727404 | Cloak reactivation delay reduced to 5 seconds | <a href=showinfo:11579>Cloak</a> reactivation delay reduced to 5 seconds | Trait for item "Python" (85236) | |
| 727405 | ECM Burst Jammer optimal range, falloff, and strength increased by a percentage equal to -10x pilot negative security status, with a floor of 0% and ceiling of 75% | <a href=showinfo:3427>ECM Burst Jammer</a> optimal range, falloff, and strength increased by a percentage equal to -10x pilot negative security status, with a floor of 0% and ceiling of 75% | Trait for item "Python" (85236) | |
| 727406 | additional bonus to Reinforced Bulkhead hitpoints | additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints | Trait for item "Python" (85236) | |
| 727407 | bonus to Armor Plate hitpoints | bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints | Trait for item "Python" (85236) | |
| 727408 | reduction in Cynosural Field Generator duration | reduction in <a href=showinfo:21096>Cynosural Field Generator</a> duration | Trait for item "Python" (85236) | |
| 727409 | reduction to effective distance traveled for jump fatigue | reduction to effective distance traveled for jump fatigue | Trait for item "Python" (85236) | |
| 727410 | bonus to Shield Extender hitpoints | bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints | Trait for item "Python" (85236) | |
| 727411 | bonus to ship max velocity when using Cloaking Devices | bonus to ship max velocity when using <a href=showinfo:11579>Cloaking Devices</a> | Trait for item "Python" (85236) | |
| 727412 | bonus to Large Hybrid Turret tracking speed | bonus to <a href=showinfo:3307>Large Hybrid Turret</a> tracking speed | Trait for item "Python" (85236) | |
| 727413 | bonus to Large Hybrid Turret damage | bonus to <a href=showinfo:3307>Large Hybrid Turret</a> damage | Trait for item "Python" (85236) | |
| 727414 | bonus to Large Projectile Turret rate of fire | bonus to <a href=showinfo:3308>Large Projectile Turret</a> rate of fire | Trait for item "Python" (85236) | |
| 727415 | bonus to Large Projectile Turret falloff | bonus to <a href=showinfo:3308>Large Projectile Turret</a> falloff | Trait for item "Python" (85236) | |
| 727416 | bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire | bonus to Rapid <a href=showinfo:3324>Heavy Missile</a>, <a href=showinfo:3326>Cruise Missile</a> and <a href=showinfo:3325>Torpedo</a> Launcher rate of fire | Trait for item "Python" (85236) | |
| 727417 | bonus to Cruise Missile and Torpedo flight time | bonus to <a href=showinfo:3326>Cruise Missile</a> and <a href=showinfo:3325>Torpedo</a> flight time | Trait for item "Python" (85236) | |
| 727418 | bonus to all shield resistances | bonus to all shield resistances | Trait for item "Python" (85236) | |
| 727419 | bonus to Large Energy Turret damage | bonus to <a href=showinfo:3309>Large Energy Turret</a> damage | Trait for item "Python" (85236) | |
| 727420 | bonus to Large Energy Turret optimal range | bonus to <a href=showinfo:3309>Large Energy Turret</a> optimal range | Trait for item "Python" (85236) | |
| 727421 | bonus to Warp Scrambler and Warp Disruptor optimal range | bonus to <a href=showinfo:447>Warp Scrambler</a> and <a href=showinfo:3242>Warp Disruptor</a> optimal range | Trait for item "Python" (85236) | |
| 727422 | bonus to warp speed and acceleration | bonus to warp speed and acceleration | Trait for item "Python" (85236) | |
| 727423 | bonus to Stasis Webifier optimal range | bonus to <a href=showinfo:526>Stasis Webifier</a> optimal range | Trait for item "Python" (85236) | |
| 727424 | increase to Microwarpdrive and Afterburner duration | increase to <a href=showinfo:3454>Microwarpdrive</a> and <a href=showinfo:3450>Afterburner</a> duration | Trait for item "Python" (85236) | |
| 727431 | Blend modes | Blend modes | UI/Personalization/ShipSkins/SKINR/Studio/BlendModes | |
| 727432 | Normal | Normal | UI/Personalization/ShipSkins/SKINR/Studio/BlendMode/Normal | |
| 727433 | Subtractive | Subtractive | UI/Personalization/ShipSkins/SKINR/Studio/BlendMode/Subtractive | |
| 727434 | Exclusion | Exclusion | UI/Personalization/ShipSkins/SKINR/Studio/BlendMode/Exclusion | |
| 727435 | Nested | Nested | UI/Personalization/ShipSkins/SKINR/Studio/BlendMode/Nested | |
| 727436 | Nested Inverted | Nested Inverted | UI/Personalization/ShipSkins/SKINR/Studio/BlendMode/NestedInverted | |
| 727438 | Switch | Switch | UI/Personalization/ShipSkins/SKINR/Studio/Switch | |
| 727469 | Stasis Webifier optimal range increased by a percentage equal to -7.5x pilot negative security status, with a floor of 0% and ceiling of 75% | <a href=showinfo:526>Stasis Webifier</a> optimal range increased by a percentage equal to -7.5x pilot negative security status, with a floor of 0% and ceiling of 75% | Trait for item "Cobra" (85229) | |
| 727470 | Use Breacher Pod Launchers. Favors Projectile Turrets and hit-and-run tactics. | Use Breacher Pod Launchers. Favors Projectile Turrets and hit-and-run tactics. | Description of faction popup "Deathless Circle" (500029) | |
| 727477 | Expired | Expired | UI/Corporations/Goals/StateExpired | |
| 727512 | The deadline after which the project will expire and become inactive.
If an end date is set, it must be more than 15 minutes and less than a year after the project start time. |
The deadline after which the project will expire and become inactive. If an end date is set, it must be more than 15 minutes and less than a year after the project start time. |
UI/Corporations/Goals/ExpiredFieldInfo | |
| 727515 | Time Remaining | Time Remaining | UI/Common/TimeRemainingFilter | |
| 727516 | Time Remaining (Longest first) | Time Remaining (Longest first) | UI/Common/TimeRemainingReversedFilter | |
| 727521 | In diplomacy, rockets speak louder than words. | In diplomacy, rockets speak louder than words. | ||
| 727522 | Tibus Heth | Tibus Heth | ||
| 727525 | Corporation SKINs | Corporation SKINs | UI/Personalization/ShipSkins/SKINR/Store/CorpSkins | |
| 727526 | Alliance SKINs | Alliance SKINs | UI/Personalization/ShipSkins/SKINR/Store/AllianceSkins | |
| 727532 | Damage effect duration | Damage effect duration | Name of attribute "dotDuration" (5735) | |
| 727533 | Maximum damage per second | Maximum damage per second | Name of attribute "dotMaxDamagePerTick" (5736) | |
| 727534 | Maximum percentage of target HP damaged per second | Maximum percentage of target HP damaged per second | Name of attribute "dotMaxHPPercentagePerTick" (5737) | |
| 727536 | {[numeric]weeks} {[numeric]weeks-> "week", "weeks"} | {[numeric]weeks} {[numeric]weeks-> "week", "weeks"} | /Carbon/UI/Common/WrittenDateTimeQuantity/Week | |
| 727547 | Angel Freighter Nomad Wreckage | Angel Freighter Nomad Wreckage | Name of item 85251 (Non-Interactable Object) | |
| 727600 | Placeholder Item Please Ignore | Placeholder Item Please Ignore | Name of item 85276 (Commodities) | |
| 727602 | Non-Interactable Decloaked Zarzakh Jove Structure | Non-Interactable Decloaked Zarzakh Jove Structure | Name of item 85277 (Non-Interactable Object) | |
| 727606 | Estimated Price | Estimated Price | UI/InfoWindow/EstimatedPrice | |
| 727614 | Long axis: | Long axis: | UI/InfoWindow/LongAxis | |
| 727647 | Reset Pattern Placement | Reset Pattern Placement | UI/Personalization/ShipSkins/SKINR/Studio/ResetPatternProjection | |
| 727656 | Reset All Slots | Reset All Slots | UI/Personalization/ShipSkins/SKINR/Studio/ResetAllSlots | |
| 727658 | Pattern Area Application | Pattern Area Application | UI/Personalization/ShipSkins/SKINR/Studio/PatternAreaApplication | |
| 727659 | Apply Pattern to | Apply Pattern to | UI/Personalization/ShipSkins/SKINR/Studio/ApplyPatternTo | |
| 727726 | An amalgamation of Minmatar engineering, Caldari electronics, and cutting edge bioinformatic technology, the Cenotaph is perfectly engineered for surprise strikes, deep behind enemy lines.
The Deathless Custodians devised the Cenotaph specifically to house their Breacher Pod weaponry while supporting the Covert Ops technology capabilities required for their clandestine operations. |
An amalgamation of Minmatar engineering, Caldari electronics, and cutting edge bioinformatic technology, the Cenotaph is perfectly engineered for surprise strikes, deep behind enemy lines. The Deathless Custodians devised the Cenotaph specifically to house their Breacher Pod weaponry while supporting the Covert Ops technology capabilities required for their clandestine operations. |
Description of item "Cenotaph" (85086) | |
| 727727 | Developed by the Deathless Custodians in late YC126, the Tholos is a fusion of Thukker starship engineering, cutting-edge Caldari electronics, and breakthroughs in shipboard bioinformatic technology. This synergy beckoned into reality the perfect machine for the Circle’s preferred hit and run doctrine.
The Tholos boasts the capabilities to use both Breacher Pod Launchers and Covert Ops Cloaking Devices. |
Developed by the Deathless Custodians in late YC126, the Tholos is a fusion of Thukker starship engineering, cutting-edge Caldari electronics, and breakthroughs in shipboard bioinformatic technology. This synergy beckoned into reality the perfect machine for the Circle’s preferred hit and run doctrine. The Tholos boasts the capabilities to use both Breacher Pod Launchers and Covert Ops Cloaking Devices. |
Description of item "Tholos" (85087) | |
| 727728 | bonus to ship Stasis Webifier resistance | bonus to ship <a href=showinfo:526>Stasis Webifier</a> resistance | Trait for item "Tholos" (85087) | |
| 727729 | bonus to Shield Booster amount | bonus to <a href=showinfo:3416>Shield Booster</a> amount | Trait for item "Tholos" (85087) | |
| 727730 | bonus to Small Projectile Turret and Rocket damage | bonus to <a href=showinfo:3302>Small Projectile Turret</a> and <a href=showinfo:3320>Rocket</a> damage | Trait for item "Tholos" (85087) | |
| 727731 | Can fit one Small Breacher Pod Launcher | Can fit one <a href=showinfo:85084>Small Breacher Pod Launcher</a> | Trait for item "Tholos" (85087) | |
| 727732 | Can fit Covert Ops Cloaking Device | Can fit <a href=showinfo:11578>Covert Ops Cloaking Device</a> | Trait for item "Tholos" (85087) | |
| 727733 | reduction in Cloaking Devices CPU requirement | reduction in <a href=showinfo:11579>Cloaking Devices</a> CPU requirement | Trait for item "Tholos" (85087) | |
| 727734 | Cloak reactivation delay reduced to 15 seconds | <a href=showinfo:11579>Cloak</a> reactivation delay reduced to 15 seconds | Trait for item "Tholos" (85087) | |
| 727735 | Immune to all Cargo Scanners | Immune to all <a href=showinfo:442>Cargo Scanners</a> | Trait for item "Tholos" (85087) | |
| 727736 | bonus to Medium Projectile Turret and Heavy Assault Missile damage | bonus to <a href=showinfo:3305>Medium Projectile Turret</a> and <a href=showinfo:25719>Heavy Assault Missile</a> damage | Trait for item "Cenotaph" (85086) | |
| 727737 | bonus to Command Burst area of effect range | bonus to <a href=showinfo:3348>Command Burst</a> area of effect range | Trait for item "Cenotaph" (85086) | |
| 727738 | bonus to Medium Projectile Turret optimal range and falloff and Missile velocity | bonus to <a href=showinfo:3305>Medium Projectile Turret</a> optimal range and falloff and <a href=showinfo:3319>Missile</a> velocity | Trait for item "Cenotaph" (85086) | |
| 727739 | Can fit one Medium Breacher Pod Launcher | Can fit one <a href=showinfo:85085>Medium Breacher Pod Launcher</a> | Trait for item "Cenotaph" (85086) | |
| 727740 | Can fit Covert Ops Cloaking Device | Can fit <a href=showinfo:11578>Covert Ops Cloaking Device</a> | Trait for item "Cenotaph" (85086) | |
| 727741 | reduction in Cloaking Devices CPU requirement | reduction in <a href=showinfo:11579>Cloaking Devices</a> CPU requirement | Trait for item "Cenotaph" (85086) | |
| 727742 | Cloak reactivation delay reduced to 15 seconds | <a href=showinfo:11579>Cloak</a> reactivation delay reduced to 15 seconds | Trait for item "Cenotaph" (85086) | |
| 727743 | Immune to all Cargo Scanners | Immune to all <a href=showinfo:442>Cargo Scanners</a> | Trait for item "Cenotaph" (85086) | |
| 727744 | bonus to Shield Booster amount | bonus to <a href=showinfo:3416>Shield Booster</a> amount | Trait for item "Cenotaph" (85086) | |
| 727745 | bonus to ship Stasis Webifier resistance | bonus to ship <a href=showinfo:526>Stasis Webifier</a> resistance | Trait for item "Cenotaph" (85086) | |
| 727746 | Omega required | Omega required | UI/InfoWindow/OmegaRequired | |
| 727787 | Type in name | Type in name | UI/Personalization/ShipSkins/SKINR/Collection/SellTargetSearchPlaceholder | |
| 727789 | Specific target not specified | Specific target not specified | UI/Personalization/ShipSkins/SKINR/Studio/ListingErrors/InvalidListingTarget | |
| 727790 | Public | Public | UI/Personalization/ShipSkins/SKINR/Collection/SellAvailability/Public | |
| 727791 | My Corporation | My Corporation | UI/Personalization/ShipSkins/SKINR/Collection/SellAvailability/MyCorporation | |
| 727792 | My Alliance | My Alliance | UI/Personalization/ShipSkins/SKINR/Collection/SellAvailability/MyAlliance | |
| 727793 | Specific Target | Specific Target | UI/Personalization/ShipSkins/SKINR/Collection/SellAvailability/Specific | |
| 727814 | Asteroid Set 3 Large 1 | Asteroid Set 3 Large 1 | Name of item 85300 (Scalable Non-Interactable Object) | |
| 727815 | Asteroid Set 3 Large 2 | Asteroid Set 3 Large 2 | Name of item 85301 (Scalable Non-Interactable Object) | |
| 727816 | Asteroid Set 3 Large 3 | Asteroid Set 3 Large 3 | Name of item 85302 (Scalable Non-Interactable Object) | |
| 727817 | Asteroid Set 3 Large 4 | Asteroid Set 3 Large 4 | Name of item 85303 (Scalable Non-Interactable Object) | |
| 727818 | Asteroid Set 3 Large 5 | Asteroid Set 3 Large 5 | Name of item 85304 (Scalable Non-Interactable Object) | |
| 727938 | Sideswipe | Sideswipe | ||
| 727939 | Shifted Symmetry | Shifted Symmetry | ||
| 727940 | Lined Clash | Lined Clash | ||
| 727941 | Jagged Static | Jagged Static | ||
| 727942 | Rank and File | Rank and File | ||
| 727943 | Checkboard | Checkboard | ||
| 727944 | Hard Turn | Hard Turn | ||
| 727945 | Crossroad | Crossroad | ||
| 727946 | Folded Path | Folded Path | ||
| 727947 | Center Grade | Center Grade | ||
| 727948 | Simple Hex Grade | Simple Hex Grade | ||
| 727949 | Quantic Fade | Quantic Fade | ||
| 727950 | Hive Collapse | Hive Collapse | ||
| 727951 | Pointalist Sunset | Pointalist Sunset | ||
| 727952 | Starfield | Starfield | ||
| 727953 | Asteroid Crumble | Asteroid Crumble | ||
| 727954 | Half Measure | Half Measure | ||
| 727955 | Angular Deployment | Angular Deployment | ||
| 727956 | Lines of Convergence | Lines of Convergence | ||
| 727957 | Exit Marked | Exit Marked | ||
| 727958 | Vector Shift | Vector Shift | ||
| 727959 | Tech Lines | Tech Lines | ||
| 727960 | Unhinged | Unhinged | ||
| 727961 | Merging Paths | Merging Paths | ||
| 727962 | Wing Circuit | Wing Circuit | ||
| 727963 | Hex Net | Hex Net | ||
| 727964 | Impressionist Camo | Impressionist Camo | ||
| 727965 | Hex Blast Off | Hex Blast Off | ||
| 727966 | Blooming Void | Blooming Void | ||
| 727967 | Emergent Stripes | Emergent Stripes | ||
| 727968 | Megacity Skyline | Megacity Skyline | ||
| 727969 | Caronal Fade | Caronal Fade | ||
| 727970 | Terminus Plate | Terminus Plate | ||
| 727971 | Failing Fifth | Failing Fifth | ||
| 727972 | Checkered Divide | Checkered Divide | ||
| 727973 | Doppler Approach | Doppler Approach | ||
| 727974 | Illusionary Tiger | Illusionary Tiger | ||
| 727975 | Squared Off | Squared Off | ||
| 728005 | Asteroid Set 3 Xlarge 1 | Asteroid Set 3 Xlarge 1 | Name of item 85329 (Scalable Non-Interactable Object) | |
| 728006 | Asteroid Set 3 Xlarge 2 | Asteroid Set 3 Xlarge 2 | Name of item 85330 (Scalable Non-Interactable Object) | |
| 728007 | Asteroid Set 3 Xlarge 3 | Asteroid Set 3 Xlarge 3 | Name of item 85331 (Scalable Non-Interactable Object) | |
| 728096 | The {[item]typeID.name} deployment failed. Please try again later. | The {[item]typeID.name} deployment failed. Please try again later. | ||
| 728097 | You lack the skills to deploy another {[item]typeID.name}. Either increase your skill level in {[item]skillTypeID.name} to level {[numeric]level, decimalPlaces=0} or remove one of your existing structures and try again. | You lack the skills to deploy another {[item]typeID.name}. Either increase your skill level in {[item]skillTypeID.name} to level {[numeric]level, decimalPlaces=0} or remove one of your existing structures and try again. | ||
| 728098 | {[item]typeID.name} deployment has failed.
Another Mercenary Den is already present at this Skyhook. |
{[item]typeID.name} deployment has failed. Another Mercenary Den is already present at this Skyhook. |
||
| 728099 | Your {[item]typeID.name} deployed successfully and is now connected to the Skyhook | Your {[item]typeID.name} deployed successfully and is now connected to the Skyhook | ||
| 728100 | You must be within {[numeric]minDistance.distance} of a temperate planet's Skyhook to deploy {[item]typeID.name}. | You must be within {[numeric]minDistance.distance} of a temperate planet's Skyhook to deploy {[item]typeID.name}. | ||
| 728101 | Cannot deploy {[item]typeID.name} here. They can only be deployed next to a temperate planet's Skyhook. | Cannot deploy {[item]typeID.name} here. They can only be deployed next to a temperate planet's Skyhook. | ||
| 728102 | Cannot deploy another {[item]typeID.name}. You have already reached the maximum number of Mercenary Dens deployable by a single pilot. | Cannot deploy another {[item]typeID.name}. You have already reached the maximum number of Mercenary Dens deployable by a single pilot. | ||
| 728155 | Armor Mutaplasmid Residue | Armor Mutaplasmid Residue | Name of item 85390 (Abyssal Materials) | |
| 728156 | This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
Description of item "Armor Mutaplasmid Residue" (85390) | |
| 728157 | Astronautic Mutaplasmid Residue | Astronautic Mutaplasmid Residue | Name of item 85391 (Abyssal Materials) | |
| 728158 | This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
Description of item "Astronautic Mutaplasmid Residue" (85391) | |
| 728159 | Damage Control Mutaplasmid Residue | Damage Control Mutaplasmid Residue | Name of item 85392 (Abyssal Materials) | |
| 728160 | This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
Description of item "Damage Control Mutaplasmid Residue" (85392) | |
| 728161 | Stasis Webifier Mutaplasmid Residue | Stasis Webifier Mutaplasmid Residue | Name of item 85393 (Abyssal Materials) | |
| 728162 | This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
Description of item "Stasis Webifier Mutaplasmid Residue" (85393) | |
| 728163 | Warp Disruption Mutaplasmid Residue | Warp Disruption Mutaplasmid Residue | Name of item 85394 (Abyssal Materials) | |
| 728164 | This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
Description of item "Warp Disruption Mutaplasmid Residue" (85394) | |
| 728165 | Weapon Upgrade Mutaplasmid Residue | Weapon Upgrade Mutaplasmid Residue | Name of item 85395 (Abyssal Materials) | |
| 728166 | This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
Description of item "Weapon Upgrade Mutaplasmid Residue" (85395) | |
| 728167 | Drone Mutaplasmid Residue | Drone Mutaplasmid Residue | Name of item 85396 (Abyssal Materials) | |
| 728168 | This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
Description of item "Drone Mutaplasmid Residue" (85396) | |
| 728169 | Small Mutaplasmid Residue | Small Mutaplasmid Residue | Name of item 85397 (Abyssal Materials) | |
| 728170 | This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
Description of item "Small Mutaplasmid Residue" (85397) | |
| 728171 | Medium Mutaplasmid Residue | Medium Mutaplasmid Residue | Name of item 85398 (Abyssal Materials) | |
| 728172 | This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
Description of item "Medium Mutaplasmid Residue" (85398) | |
| 728173 | Large Mutaplasmid Residue | Large Mutaplasmid Residue | Name of item 85399 (Abyssal Materials) | |
| 728174 | This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
Description of item "Large Mutaplasmid Residue" (85399) | |
| 728175 | X-Large Mutaplasmid Residue | X-Large Mutaplasmid Residue | Name of item 85400 (Abyssal Materials) | |
| 728176 | This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
Description of item "X-Large Mutaplasmid Residue" (85400) | |
| 728177 | Engineering Mutaplasmid Residue | Engineering Mutaplasmid Residue | Name of item 85401 (Abyssal Materials) | |
| 728178 | This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
Description of item "Engineering Mutaplasmid Residue" (85401) | |
| 728179 | Shield Mutaplasmid Residue | Shield Mutaplasmid Residue | Name of item 85402 (Abyssal Materials) | |
| 728180 | This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
Description of item "Shield Mutaplasmid Residue" (85402) | |
| 728206 | Brand Manager Listing Purchaser's Fee | Brand Manager Listing Purchaser's Fee | UI/Personalization/ShipSkins/SKINR/BuyersFee | |
| 728207 | Fee in EverMarks based on the Tier of SKIN being sold to your Corporation or Alliance Member.
To earn EverMarks complete Paragon missions and AIR Daily Goals. |
Fee in EverMarks based on the Tier of SKIN being sold to your Corporation or Alliance Member. To earn EverMarks complete Paragon missions and AIR Daily Goals. |
UI/Personalization/ShipSkins/SKINR/BuyersFeeHint | |
| 728208 | Bloodraider Freighter Ark | Bloodraider Freighter Ark | Name of item 85411 (Non-Interactable Object) | |
| 728209 | Bloodraider Freighter Ark Wreckage | Bloodraider Freighter Ark Wreckage | Name of item 85412 (Non-Interactable Object) | |
| 728210 | Guristas Freighter Rhea Wreckage | Guristas Freighter Rhea Wreckage | Name of item 85413 (Non-Interactable Object) | |
| 728211 | Serpentis Freighter Anshar | Serpentis Freighter Anshar | Name of item 85414 (Non-Interactable Object) | |
| 728212 | Serpentis Freighter Anshar Wreckage | Serpentis Freighter Anshar Wreckage | Name of item 85415 (Non-Interactable Object) | |
| 728261 | Tholos Corporation Emblem | Tholos Corporation Emblem | Name of item 85418 (Ship Emblems) | |
| 728262 | Emblems by Paragon bring new light to your ship personalization.
By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts. |
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts. |
Description of item "Tholos Corporation Emblem" (85418) | |
| 728263 | Tholos Alliance Emblem | Tholos Alliance Emblem | Name of item 85419 (Ship Emblems) | |
| 728264 | Emblems by Paragon bring new light to your ship personalization.
By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts. |
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts. |
Description of item "Tholos Alliance Emblem" (85419) | |
| 728301 | Required contributors: <color={color}>{num}</color> | Required contributors: <color={color}>{num}</color> | UI/Corporations/Goals/RequiredContributors | |
| 728304 | Cenotaph Corporation Emblem | Cenotaph Corporation Emblem | Name of item 85435 (Ship Emblems) | |
| 728305 | Emblems by Paragon bring new light to your ship personalization.
By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts. |
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts. |
Description of item "Cenotaph Corporation Emblem" (85435) | |
| 728306 | Cenotaph Alliance Emblem | Cenotaph Alliance Emblem | Name of item 85437 (Ship Emblems) | |
| 728307 | Emblems by Paragon bring new light to your ship personalization.
By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts. |
Emblems by Paragon bring new light to your ship personalization. By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts. |
Description of item "Cenotaph Alliance Emblem" (85437) | |
| 728318 | Complex Hex | Complex Hex | ||
| 728319 | Fading Hive | Fading Hive | ||
| 728320 | Cyclic Sunrise | Cyclic Sunrise | ||
| 728321 | Hex Foam | Hex Foam | ||
| 728322 | Megacity Crunch | Megacity Crunch | ||
| 728323 | Wing of the Fallen | Wing of the Fallen | ||
| 728324 | Complex Hex | Complex Hex | ||
| 728325 | Fading Hive | Fading Hive | ||
| 728326 | Cyclic Sunrise | Cyclic Sunrise | ||
| 728327 | Hex Foam | Hex Foam | ||
| 728328 | Megacity Crunch | Megacity Crunch | ||
| 728329 | Wing of the Fallen | Wing of the Fallen | ||
| 728330 | Glorified Decayed Small Armor Plate Mutaplasmid | Glorified Decayed Small Armor Plate Mutaplasmid | Name of item 85438 (Mutaplasmids) | |
| 728331 | This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Description of item "Glorified Decayed Small Armor Plate Mutaplasmid" (85438) | |
| 728332 | Glorified Gravid Small Armor Plate Mutaplasmid | Glorified Gravid Small Armor Plate Mutaplasmid | Name of item 85440 (Mutaplasmids) | |
| 728333 | Glorified Unstable Small Armor Plate Mutaplasmid | Glorified Unstable Small Armor Plate Mutaplasmid | Name of item 85439 (Mutaplasmids) | |
| 728334 | This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Description of item "Glorified Unstable Small Armor Plate Mutaplasmid" (85439) | |
| 728335 | This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Description of item "Glorified Gravid Small Armor Plate Mutaplasmid" (85440) | |
| 728336 | Glorified Decayed Small Armor Repairer Mutaplasmid | Glorified Decayed Small Armor Repairer Mutaplasmid | Name of item 85441 (Mutaplasmids) | |
| 728337 | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Description of item "Glorified Decayed Small Armor Repairer Mutaplasmid" (85441) | |
| 728338 | Glorified Gravid Small Armor Repairer Mutaplasmid | Glorified Gravid Small Armor Repairer Mutaplasmid | Name of item 85443 (Mutaplasmids) | |
| 728339 | Glorified Unstable Small Armor Repairer Mutaplasmid | Glorified Unstable Small Armor Repairer Mutaplasmid | Name of item 85442 (Mutaplasmids) | |
| 728340 | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Description of item "Glorified Gravid Small Armor Repairer Mutaplasmid" (85443) | |
| 728341 | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. ( copy ) |
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. ( copy ) |
Description of item "Glorified Unstable Small Armor Repairer Mutaplasmid" (85442) | |
| 728342 | Breacher Pods | Breacher Pods | Name of element info popup 2056 | |
| 728343 | Boarding party weapon system that applies steady damage over time and bypasses damage resistances. | Boarding party weapon system that applies steady damage over time and bypasses damage resistances. | Description of element info popup "Breacher Pods" (2056) | |
| 728346 | Glorified Unstable Small Ancillary Armor Repairer Mutaplasmid | Glorified Unstable Small Ancillary Armor Repairer Mutaplasmid | Name of item 85445 (Mutaplasmids) | |
| 728347 | This bioadaptive mutaplasmid tool is designed to interface with and alter nanite-boosted armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable. |
This bioadaptive mutaplasmid tool is designed to interface with and alter nanite-boosted armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary armor repairers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable. |
Description of item "Glorified Unstable Small Ancillary Armor Repairer Mutaplasmid" (85445) | |
| 728348 | Glorified Gravid Medium Armor Plate Mutaplasmid | Glorified Gravid Medium Armor Plate Mutaplasmid | Name of item 85447 (Mutaplasmids) | |
| 728349 | Glorified Decayed Medium Armor Plate Mutaplasmid | Glorified Decayed Medium Armor Plate Mutaplasmid | Name of item 85448 (Mutaplasmids) | |
| 728350 | Glorified Unstable Medium Armor Plate Mutaplasmid | Glorified Unstable Medium Armor Plate Mutaplasmid | Name of item 85446 (Mutaplasmids) | |
| 728351 | This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Description of item "Glorified Decayed Medium Armor Plate Mutaplasmid" (85448) | |
| 728352 | This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Description of item "Glorified Unstable Medium Armor Plate Mutaplasmid" (85446) | |
| 728353 | This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Description of item "Glorified Gravid Medium Armor Plate Mutaplasmid" (85447) | |
| 728354 | Complex Hex | Complex Hex | ||
| 728355 | Fading Hive | Fading Hive | ||
| 728356 | Cyclic Sunrise | Cyclic Sunrise | ||
| 728357 | Hex Foam | Hex Foam | ||
| 728358 | Megacity Crunch | Megacity Crunch | ||
| 728359 | Wing of the Fallen | Wing of the Fallen | ||
| 728360 | Glorified Decayed Medium Armor Repairer Mutaplasmid | Glorified Decayed Medium Armor Repairer Mutaplasmid | Name of item 85449 (Mutaplasmids) | |
| 728361 | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Description of item "Glorified Decayed Medium Armor Repairer Mutaplasmid" (85449) | |
| 728362 | Glorified Gravid Medium Armor Repairer Mutaplasmid | Glorified Gravid Medium Armor Repairer Mutaplasmid | Name of item 85450 (Mutaplasmids) | |
| 728363 | Glorified Unstable Medium Armor Repairer Mutaplasmid | Glorified Unstable Medium Armor Repairer Mutaplasmid | Name of item 85452 (Mutaplasmids) | |
| 728364 | Glorified Unstable Medium Ancillary Armor Repairer Mutaplasmid | Glorified Unstable Medium Ancillary Armor Repairer Mutaplasmid | Name of item 85451 (Mutaplasmids) | |
| 728365 | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Description of item "Glorified Gravid Medium Armor Repairer Mutaplasmid" (85450) | |
| 728366 | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Description of item "Glorified Unstable Medium Armor Repairer Mutaplasmid" (85452) | |
| 728367 | This bioadaptive mutaplasmid tool is designed to interface with and alter nanite-boosted armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable. |
This bioadaptive mutaplasmid tool is designed to interface with and alter nanite-boosted armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary armor repairers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable. |
Description of item "Glorified Unstable Medium Ancillary Armor Repairer Mutaplasmid" (85451) | |
| 728368 | <color={labelColor}>Overall Progress</color> {progress} / {total} <color={percentageColor}>{percentage}%</color> | <color={labelColor}>Overall Progress</color> {progress} / {total} <color={percentageColor}>{percentage}%</color> | UI/Corporations/Goals/OverallProgress | |
| 728369 | Glorified Decayed Large Armor Plate Mutaplasmid | Glorified Decayed Large Armor Plate Mutaplasmid | Name of item 85453 (Mutaplasmids) | |
| 728370 | This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Description of item "Glorified Decayed Large Armor Plate Mutaplasmid" (85453) | |
| 728371 | <color={labelColor}>Your Progress</color> {progress} / {total} <color={percentageColor}>{percentage}%</color> | <color={labelColor}>Your Progress</color> {progress} / {total} <color={percentageColor}>{percentage}%</color> | UI/Corporations/Goals/YourProgress | |
| 728372 | Glorified Decayed Large Armor Repairer Mutaplasmid | Glorified Decayed Large Armor Repairer Mutaplasmid | Name of item 85455 (Mutaplasmids) | |
| 728373 | Glorified Unstable Large Armor Plate Mutaplasmid | Glorified Unstable Large Armor Plate Mutaplasmid | Name of item 85454 (Mutaplasmids) | |
| 728374 | Glorified Gravid Large Armor Plate Mutaplasmid | Glorified Gravid Large Armor Plate Mutaplasmid | Name of item 85456 (Mutaplasmids) | |
| 728375 | Glorified Unstable Large Armor Repairer Mutaplasmid | Glorified Unstable Large Armor Repairer Mutaplasmid | Name of item 85457 (Mutaplasmids) | |
| 728376 | Glorified Gravid Large Armor Repairer Mutaplasmid | Glorified Gravid Large Armor Repairer Mutaplasmid | Name of item 85458 (Mutaplasmids) | |
| 728377 | This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Description of item "Glorified Unstable Large Armor Plate Mutaplasmid" (85454) | |
| 728378 | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Description of item "Glorified Decayed Large Armor Repairer Mutaplasmid" (85455) | |
| 728379 | Glorified Unstable Large Ancillary Armor Repairer Mutaplasmid | Glorified Unstable Large Ancillary Armor Repairer Mutaplasmid | Name of item 85459 (Mutaplasmids) | |
| 728380 | This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Description of item "Glorified Gravid Large Armor Plate Mutaplasmid" (85456) | |
| 728381 | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Description of item "Glorified Unstable Large Armor Repairer Mutaplasmid" (85457) | |
| 728382 | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Description of item "Glorified Gravid Large Armor Repairer Mutaplasmid" (85458) | |
| 728383 | This bioadaptive mutaplasmid tool is designed to interface with and alter nanite-boosted armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable. |
This bioadaptive mutaplasmid tool is designed to interface with and alter nanite-boosted armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary armor repairers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable. |
Description of item "Glorified Unstable Large Ancillary Armor Repairer Mutaplasmid" (85459) | |
| 728384 | This project has a contribution limit | This project has a contribution limit | UI/Corporations/Goals/ContributionLimitTooltip | |
| 728385 | Complex Hex | Complex Hex | ||
| 728386 | Fading Hive | Fading Hive | ||
| 728387 | Cyclic Sunrise | Cyclic Sunrise | ||
| 728388 | Hex Foam | Hex Foam | ||
| 728389 | Megacity Crunch | Megacity Crunch | ||
| 728390 | Wing of the Fallen | Wing of the Fallen | ||
| 728391 | Glorified Decayed Capital Armor Repairer Mutaplasmid | Glorified Decayed Capital Armor Repairer Mutaplasmid | Name of item 85460 (Mutaplasmids) | |
| 728392 | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Description of item "Glorified Decayed Capital Armor Repairer Mutaplasmid" (85460) | |
| 728393 | Glorified Gravid Capital Armor Repairer Mutaplasmid | Glorified Gravid Capital Armor Repairer Mutaplasmid | Name of item 85462 (Mutaplasmids) | |
| 728394 | Glorified Unstable Capital Ancillary Armor Repairer Mutaplasmid | Glorified Unstable Capital Ancillary Armor Repairer Mutaplasmid | Name of item 85463 (Mutaplasmids) | |
| 728395 | Glorified Unstable Capital Armor Repairer Mutaplasmid | Glorified Unstable Capital Armor Repairer Mutaplasmid | Name of item 85461 (Mutaplasmids) | |
| 728396 | This bioadaptive mutaplasmid tool is designed to interface with and alter nanite-boosted armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable. |
This bioadaptive mutaplasmid tool is designed to interface with and alter nanite-boosted armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary armor repairers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable. |
Description of item "Glorified Unstable Capital Ancillary Armor Repairer Mutaplasmid" (85463) | |
| 728397 | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Description of item "Glorified Gravid Capital Armor Repairer Mutaplasmid" (85462) | |
| 728398 | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Description of item "Glorified Unstable Capital Armor Repairer Mutaplasmid" (85461) | |
| 728399 | Complex Hex | Complex Hex | ||
| 728400 | Fading Hive | Fading Hive | ||
| 728401 | Cyclic Sunrise | Cyclic Sunrise | ||
| 728402 | Hex Foam | Hex Foam | ||
| 728403 | Megacity Crunch | Megacity Crunch | ||
| 728404 | Wing of the Fallen | Wing of the Fallen | ||
| 728409 | Available to you | Available to you | UI/Corporations/Goals/AmountAvailableToYou | |
| 728410 | Available in Project | Available in Project | UI/Corporations/Goals/ISKAvailableInProject | |
| 728411 | Complex Hex | Complex Hex | ||
| 728412 | Fading Hive | Fading Hive | ||
| 728413 | Cyclic Sunrise | Cyclic Sunrise | ||
| 728414 | Hex Foam | Hex Foam | ||
| 728415 | Megacity Crunch | Megacity Crunch | ||
| 728416 | Wing of the Fallen | Wing of the Fallen | ||
| 728417 | Glorified Decayed 1MN Afterburner Mutaplasmid | Glorified Decayed 1MN Afterburner Mutaplasmid | Name of item 85464 (Mutaplasmids) | |
| 728418 | This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Description of item "Glorified Decayed 1MN Afterburner Mutaplasmid" (85464) | |
| 728419 | Glorified Unstable 1MN Afterburner Mutaplasmid | Glorified Unstable 1MN Afterburner Mutaplasmid | Name of item 85465 (Mutaplasmids) | |
| 728420 | Glorified Gravid 1MN Afterburner Mutaplasmid | Glorified Gravid 1MN Afterburner Mutaplasmid | Name of item 85466 (Mutaplasmids) | |
| 728421 | This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Description of item "Glorified Unstable 1MN Afterburner Mutaplasmid" (85465) | |
| 728422 | This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Description of item "Glorified Gravid 1MN Afterburner Mutaplasmid" (85466) | |
| 728423 | Glorified Gravid 5MN Microwarpdrive Mutaplasmid | Glorified Gravid 5MN Microwarpdrive Mutaplasmid | Name of item 85467 (Mutaplasmids) | |
| 728424 | Glorified Unstable 5MN Microwarpdrive Mutaplasmid | Glorified Unstable 5MN Microwarpdrive Mutaplasmid | Name of item 85469 (Mutaplasmids) | |
| 728425 | Glorified Decayed 5MN Microwarpdrive Mutaplasmid | Glorified Decayed 5MN Microwarpdrive Mutaplasmid | Name of item 85468 (Mutaplasmids) | |
| 728426 | This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Description of item "Glorified Gravid 5MN Microwarpdrive Mutaplasmid" (85467) | |
| 728427 | This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Description of item "Glorified Unstable 5MN Microwarpdrive Mutaplasmid" (85469) | |
| 728428 | This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Description of item "Glorified Decayed 5MN Microwarpdrive Mutaplasmid" (85468) | |
| 728429 | Glorified Decayed 10MN Afterburner Mutaplasmid | Glorified Decayed 10MN Afterburner Mutaplasmid | Name of item 85470 (Mutaplasmids) | |
| 728430 | This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Description of item "Glorified Decayed 10MN Afterburner Mutaplasmid" (85470) | |
| 728431 | Glorified Gravid 10MN Afterburner Mutaplasmid | Glorified Gravid 10MN Afterburner Mutaplasmid | Name of item 85472 (Mutaplasmids) | |
| 728432 | Glorified Unstable 10MN Afterburner Mutaplasmid | Glorified Unstable 10MN Afterburner Mutaplasmid | Name of item 85471 (Mutaplasmids) | |
| 728433 | This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Description of item "Glorified Unstable 10MN Afterburner Mutaplasmid" (85471) | |
| 728434 | This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Description of item "Glorified Gravid 10MN Afterburner Mutaplasmid" (85472) | |
| 728435 | Glorified Unstable 50MN Microwarpdrive Mutaplasmid | Glorified Unstable 50MN Microwarpdrive Mutaplasmid | Name of item 85473 (Mutaplasmids) | |
| 728436 | Glorified Decayed 50MN Microwarpdrive Mutaplasmid | Glorified Decayed 50MN Microwarpdrive Mutaplasmid | Name of item 85474 (Mutaplasmids) | |
| 728437 | Glorified Gravid 50MN Microwarpdrive Mutaplasmid | Glorified Gravid 50MN Microwarpdrive Mutaplasmid | Name of item 85475 (Mutaplasmids) | |
| 728438 | This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Description of item "Glorified Gravid 50MN Microwarpdrive Mutaplasmid" (85475) | |
| 728439 | This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Description of item "Glorified Decayed 50MN Microwarpdrive Mutaplasmid" (85474) | |
| 728440 | This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Description of item "Glorified Unstable 50MN Microwarpdrive Mutaplasmid" (85473) | |
| 728441 | Glorified Gravid 100MN Afterburner Mutaplasmid | Glorified Gravid 100MN Afterburner Mutaplasmid | Name of item 85476 (Mutaplasmids) | |
| 728442 | Glorified Decayed 100MN Afterburner Mutaplasmid | Glorified Decayed 100MN Afterburner Mutaplasmid | Name of item 85477 (Mutaplasmids) | |
| 728443 | This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Description of item "Glorified Decayed 100MN Afterburner Mutaplasmid " (85477) | |
| 728444 | This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Description of item "Glorified Gravid 100MN Afterburner Mutaplasmid" (85476) | |
| 728445 | Glorified Unstable 100MN Afterburner Mutaplasmid | Glorified Unstable 100MN Afterburner Mutaplasmid | Name of item 85478 (Mutaplasmids) | |
| 728446 | This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Description of item "Glorified Unstable 100MN Afterburner Mutaplasmid" (85478) | |
| 728447 | Glorified Decayed 500MN Microwarpdrive Mutaplasmid | Glorified Decayed 500MN Microwarpdrive Mutaplasmid | Name of item 85479 (Mutaplasmids) | |
| 728448 | This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Description of item "Glorified Decayed 500MN Microwarpdrive Mutaplasmid" (85479) | |
| 728449 | Glorified Unstable 500MN Microwarpdrive Mutaplasmid | Glorified Unstable 500MN Microwarpdrive Mutaplasmid | Name of item 85481 (Mutaplasmids) | |
| 728450 | Glorified Gravid 500MN Microwarpdrive Mutaplasmid | Glorified Gravid 500MN Microwarpdrive Mutaplasmid | Name of item 85480 (Mutaplasmids) | |
| 728451 | This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Description of item "Glorified Gravid 500MN Microwarpdrive Mutaplasmid" (85480) | |
| 728452 | This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Description of item "Glorified Unstable 500MN Microwarpdrive Mutaplasmid" (85481) | |
| 728453 | Glorified Decayed 10000MN Afterburner Mutaplasmid | Glorified Decayed 10000MN Afterburner Mutaplasmid | Name of item 85482 (Mutaplasmids) | |
| 728454 | This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Description of item "Glorified Decayed 10000MN Afterburner Mutaplasmid" (85482) | |
| 728455 | Glorified Unstable 10000MN Afterburner Mutaplasmid | Glorified Unstable 10000MN Afterburner Mutaplasmid | Name of item 85483 (Mutaplasmids) | |
| 728456 | Glorified Gravid 10000MN Afterburner Mutaplasmid | Glorified Gravid 10000MN Afterburner Mutaplasmid | Name of item 85484 (Mutaplasmids) | |
| 728457 | This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Description of item "Glorified Gravid 10000MN Afterburner Mutaplasmid" (85484) | |
| 728458 | This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Description of item "Glorified Unstable 10000MN Afterburner Mutaplasmid" (85483) | |
| 728459 | Glorified Gravid 50000MN Microwarpdrive Mutaplasmid | Glorified Gravid 50000MN Microwarpdrive Mutaplasmid | Name of item 85485 (Mutaplasmids) | |
| 728460 | Glorified Decayed 50000MN Microwarpdrive Mutaplasmid | Glorified Decayed 50000MN Microwarpdrive Mutaplasmid | Name of item 85486 (Mutaplasmids) | |
| 728461 | Glorified Unstable 50000MN Microwarpdrive Mutaplasmid | Glorified Unstable 50000MN Microwarpdrive Mutaplasmid | Name of item 85487 (Mutaplasmids) | |
| 728462 | This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Description of item "Glorified Gravid 50000MN Microwarpdrive Mutaplasmid" (85485) | |
| 728463 | This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Description of item "Glorified Decayed 50000MN Microwarpdrive Mutaplasmid" (85486) | |
| 728464 | This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Description of item "Glorified Unstable 50000MN Microwarpdrive Mutaplasmid" (85487) | |
| 728465 | Glorified Decayed Damage Control Mutaplasmid | Glorified Decayed Damage Control Mutaplasmid | Name of item 85488 (Mutaplasmids) | |
| 728466 | This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage. As such this mutaplasmid could be used to mutate the performance characteristics of standard damage control modules.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage. As such this mutaplasmid could be used to mutate the performance characteristics of standard damage control modules. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Description of item "Glorified Decayed Damage Control Mutaplasmid" (85488) | |
| 728467 | Glorified Gravid Damage Control Mutaplasmid | Glorified Gravid Damage Control Mutaplasmid | Name of item 85491 (Mutaplasmids) | |
| 728468 | Glorified Gravid Assault Damage Control Mutaplasmid | Glorified Gravid Assault Damage Control Mutaplasmid | Name of item 85492 (Mutaplasmids) | |
| 728469 | Glorified Decayed Assault Damage Control Mutaplasmid | Glorified Decayed Assault Damage Control Mutaplasmid | Name of item 85490 (Mutaplasmids) | |
| 728470 | Glorified Unstable Damage Control Mutaplasmid | Glorified Unstable Damage Control Mutaplasmid | Name of item 85489 (Mutaplasmids) | |
| 728471 | Glorified Unstable Assault Damage Control Mutaplasmid | Glorified Unstable Assault Damage Control Mutaplasmid | Name of item 85493 (Mutaplasmids) | |
| 728472 | This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage. As such this mutaplasmid could be used to mutate the performance characteristics of standard damage control modules.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage. As such this mutaplasmid could be used to mutate the performance characteristics of standard damage control modules. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Description of item "Glorified Gravid Damage Control Mutaplasmid" (85491) | |
| 728473 | This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage and provide short bursts of extreme damage resistances. As such this mutaplasmid could be used to mutate the performance characteristics of assault damage control modules.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage and provide short bursts of extreme damage resistances. As such this mutaplasmid could be used to mutate the performance characteristics of assault damage control modules. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Description of item "Glorified Decayed Assault Damage Control Mutaplasmid" (85490) | |
| 728474 | This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage. As such this mutaplasmid could be used to mutate the performance characteristics of standard damage control modules.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage. As such this mutaplasmid could be used to mutate the performance characteristics of standard damage control modules. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Description of item "Glorified Unstable Damage Control Mutaplasmid" (85489) | |
| 728475 | This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage and provide short bursts of extreme damage resistances. As such this mutaplasmid could be used to mutate the performance characteristics of assault damage control modules.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage and provide short bursts of extreme damage resistances. As such this mutaplasmid could be used to mutate the performance characteristics of assault damage control modules. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Description of item "Glorified Gravid Assault Damage Control Mutaplasmid" (85492) | |
| 728476 | This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage and provide short bursts of extreme damage resistances. As such this mutaplasmid could be used to mutate the performance characteristics of assault damage control modules.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage and provide short bursts of extreme damage resistances. As such this mutaplasmid could be used to mutate the performance characteristics of assault damage control modules. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Description of item "Glorified Unstable Assault Damage Control Mutaplasmid" (85493) | |
| 728479 | Glorified Decayed Small Cap Battery Mutaplasmid | Glorified Decayed Small Cap Battery Mutaplasmid | Name of item 85494 (Mutaplasmids) | |
| 728480 | This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Description of item "Glorified Decayed Small Cap Battery Mutaplasmid" (85494) | |
| 728481 | Glorified Gravid Small Cap Battery Mutaplasmid | Glorified Gravid Small Cap Battery Mutaplasmid | Name of item 85496 (Mutaplasmids) | |
| 728482 | Glorified Unstable Small Cap Battery Mutaplasmid | Glorified Unstable Small Cap Battery Mutaplasmid | Name of item 85495 (Mutaplasmids) | |
| 728483 | Glorified Decayed Small Energy Neutralizer Mutaplasmid | Glorified Decayed Small Energy Neutralizer Mutaplasmid | Name of item 85497 (Mutaplasmids) | |
| 728484 | This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Description of item "Glorified Unstable Small Cap Battery Mutaplasmid" (85495) | |
| 728485 | This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Description of item "Glorified Gravid Small Cap Battery Mutaplasmid" (85496) | |
| 728486 | This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Description of item "Glorified Decayed Small Energy Neutralizer Mutaplasmid" (85497) | |
| 728487 | Glorified Unstable Small Energy Neutralizer Mutaplasmid | Glorified Unstable Small Energy Neutralizer Mutaplasmid | Name of item 85499 (Mutaplasmids) | |
| 728488 | Glorified Gravid Small Energy Neutralizer Mutaplasmid | Glorified Gravid Small Energy Neutralizer Mutaplasmid | Name of item 85498 (Mutaplasmids) | |
| 728489 | This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Description of item "Glorified Gravid Small Energy Neutralizer Mutaplasmid" (85498) | |
| 728490 | This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Description of item "Glorified Unstable Small Energy Neutralizer Mutaplasmid" (85499) | |
| 728491 | Glorified Decayed Small Energy Nosferatu Mutaplasmid | Glorified Decayed Small Energy Nosferatu Mutaplasmid | Name of item 85500 (Mutaplasmids) | |
| 728493 | This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Description of item "Glorified Decayed Small Energy Nosferatu Mutaplasmid" (85500) | |
| 728495 | Glorified Gravid Small Energy Nosferatu Mutaplasmid | Glorified Gravid Small Energy Nosferatu Mutaplasmid | Name of item 85501 (Mutaplasmids) | |
| 728496 | Glorified Unstable Small Energy Nosferatu Mutaplasmid | Glorified Unstable Small Energy Nosferatu Mutaplasmid | Name of item 85502 (Mutaplasmids) | |
| 728497 | This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Description of item "Glorified Gravid Small Energy Nosferatu Mutaplasmid" (85501) | |
| 728498 | This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Description of item "Glorified Unstable Small Energy Nosferatu Mutaplasmid" (85502) | |
| 728500 | Glorified Decayed Medium Cap Battery Mutaplasmid | Glorified Decayed Medium Cap Battery Mutaplasmid | Name of item 85504 (Mutaplasmids) | |
| 728501 | This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Description of item "Glorified Decayed Medium Cap Battery Mutaplasmid" (85504) | |
| 728503 | Glorified Gravid Medium Cap Battery Mutaplasmid | Glorified Gravid Medium Cap Battery Mutaplasmid | Name of item 85506 (Mutaplasmids) | |
| 728504 | Glorified Unstable Medium Cap Battery Mutaplasmid | Glorified Unstable Medium Cap Battery Mutaplasmid | Name of item 85507 (Mutaplasmids) | |
| 728505 | This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Description of item "Glorified Gravid Medium Cap Battery Mutaplasmid" (85506) | |
| 728506 | This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Description of item "Glorified Unstable Medium Cap Battery Mutaplasmid" (85507) | |
| 728507 | Glorified Decayed Medium Energy Neutralizer Mutaplasmid | Glorified Decayed Medium Energy Neutralizer Mutaplasmid | Name of item 85508 (Mutaplasmids) | |
| 728508 | This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Description of item "Glorified Decayed Medium Energy Neutralizer Mutaplasmid" (85508) | |
| 728509 | Glorified Gravid Medium Energy Neutralizer Mutaplasmid | Glorified Gravid Medium Energy Neutralizer Mutaplasmid | Name of item 85509 (Mutaplasmids) | |
| 728510 | Glorified Unstable Medium Energy Neutralizer Mutaplasmid | Glorified Unstable Medium Energy Neutralizer Mutaplasmid | Name of item 85510 (Mutaplasmids) | |
| 728511 | This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Description of item "Glorified Gravid Medium Energy Neutralizer Mutaplasmid" (85509) | |
| 728512 | This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Description of item "Glorified Unstable Medium Energy Neutralizer Mutaplasmid" (85510) | |
| 728513 | Glorified Decayed Medium Energy Nosferatu Mutaplasmid | Glorified Decayed Medium Energy Nosferatu Mutaplasmid | Name of item 85511 (Mutaplasmids) | |
| 728514 | This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Description of item "Glorified Decayed Medium Energy Nosferatu Mutaplasmid" (85511) | |
| 728515 | Glorified Gravid Medium Energy Nosferatu Mutaplasmid | Glorified Gravid Medium Energy Nosferatu Mutaplasmid | Name of item 85513 (Mutaplasmids) | |
| 728516 | Glorified Unstable Medium Energy Nosferatu Mutaplasmid | Glorified Unstable Medium Energy Nosferatu Mutaplasmid | Name of item 85512 (Mutaplasmids) | |
| 728517 | This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Description of item "Glorified Unstable Medium Energy Nosferatu Mutaplasmid" (85512) | |
| 728518 | This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Description of item "Glorified Gravid Medium Energy Nosferatu Mutaplasmid" (85513) | |
| 728519 | Glorified Gravid Large Cap Battery Mutaplasmid | Glorified Gravid Large Cap Battery Mutaplasmid | Name of item 85514 (Mutaplasmids) | |
| 728520 | Glorified Decayed Large Cap Battery Mutaplasmid | Glorified Decayed Large Cap Battery Mutaplasmid | Name of item 85515 (Mutaplasmids) | |
| 728521 | Glorified Unstable Large Cap Battery Mutaplasmid | Glorified Unstable Large Cap Battery Mutaplasmid | Name of item 85516 (Mutaplasmids) | |
| 728522 | This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Description of item "Glorified Gravid Large Cap Battery Mutaplasmid" (85514) | |
| 728523 | This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Description of item "Glorified Decayed Large Cap Battery Mutaplasmid" (85515) | |
| 728524 | This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Description of item "Glorified Unstable Large Cap Battery Mutaplasmid" (85516) | |
| 728525 | Glorified Decayed Heavy Energy Neutralizer Mutaplasmid | Glorified Decayed Heavy Energy Neutralizer Mutaplasmid | Name of item 85517 (Mutaplasmids) | |
| 728526 | This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Description of item "Glorified Decayed Heavy Energy Neutralizer Mutaplasmid" (85517) | |
| 728527 | Glorified Gravid Heavy Energy Nosferatu Mutaplasmid | Glorified Gravid Heavy Energy Nosferatu Mutaplasmid | Name of item 85519 (Mutaplasmids) | |
| 728528 | Glorified Unstable Heavy Energy Neutralizer Mutaplasmid | Glorified Unstable Heavy Energy Neutralizer Mutaplasmid | Name of item 85521 (Mutaplasmids) | |
| 728529 | Glorified Decayed Heavy Energy Nosferatu Mutaplasmid | Glorified Decayed Heavy Energy Nosferatu Mutaplasmid | Name of item 85520 (Mutaplasmids) | |
| 728530 | Glorified Gravid Heavy Energy Neutralizer Mutaplasmid | Glorified Gravid Heavy Energy Neutralizer Mutaplasmid | Name of item 85518 (Mutaplasmids) | |
| 728531 | Glorified Unstable Heavy Energy Nosferatu Mutaplasmid | Glorified Unstable Heavy Energy Nosferatu Mutaplasmid | Name of item 85522 (Mutaplasmids) | |
| 728532 | This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Description of item "Glorified Unstable Heavy Energy Nosferatu Mutaplasmid" (85522) | |
| 728533 | This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Description of item "Glorified Unstable Heavy Energy Neutralizer Mutaplasmid" (85521) | |
| 728534 | This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Description of item "Glorified Gravid Heavy Energy Nosferatu Mutaplasmid" (85519) | |
| 728535 | This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Description of item "Glorified Decayed Heavy Energy Nosferatu Mutaplasmid" (85520) | |
| 728536 | This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Description of item "Glorified Gravid Heavy Energy Neutralizer Mutaplasmid" (85518) | |
| 728537 | Glorified Gravid Capital Energy Neutralizer Mutaplasmid | Glorified Gravid Capital Energy Neutralizer Mutaplasmid | Name of item 85524 (Mutaplasmids) | |
| 728538 | Glorified Decayed Capital Energy Neutralizer Mutaplasmid | Glorified Decayed Capital Energy Neutralizer Mutaplasmid | Name of item 85525 (Mutaplasmids) | |
| 728539 | Glorified Unstable Capital Energy Neutralizer Mutaplasmid | Glorified Unstable Capital Energy Neutralizer Mutaplasmid | Name of item 85523 (Mutaplasmids) | |
| 728540 | Glorified Decayed Capital Energy Nosferatu Mutaplasmid | Glorified Decayed Capital Energy Nosferatu Mutaplasmid | Name of item 85526 (Mutaplasmids) | |
| 728541 | Glorified Gravid Capital Energy Nosferatu Mutaplasmid | Glorified Gravid Capital Energy Nosferatu Mutaplasmid | Name of item 85527 (Mutaplasmids) | |
| 728542 | This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Description of item "Glorified Unstable Capital Energy Neutralizer Mutaplasmid" (85523) | |
| 728543 | Glorified Unstable Capital Energy Nosferatu Mutaplasmid | Glorified Unstable Capital Energy Nosferatu Mutaplasmid | Name of item 85528 (Mutaplasmids) | |
| 728544 | This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Description of item "Glorified Decayed Capital Energy Nosferatu Mutaplasmid" (85526) | |
| 728545 | This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Description of item "Glorified Gravid Capital Energy Neutralizer Mutaplasmid" (85524) | |
| 728546 | This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Description of item "Glorified Decayed Capital Energy Neutralizer Mutaplasmid" (85525) | |
| 728547 | This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Description of item "Glorified Gravid Capital Energy Nosferatu Mutaplasmid" (85527) | |
| 728548 | This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Description of item "Glorified Unstable Capital Energy Nosferatu Mutaplasmid" (85528) | |
| 728549 | Glorified Decayed Small Shield Booster Mutaplasmid | Glorified Decayed Small Shield Booster Mutaplasmid | Name of item 85529 (Mutaplasmids) | |
| 728550 | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Description of item "Glorified Decayed Small Shield Booster Mutaplasmid" (85529) | |
| 728551 | Glorified Decayed Small Shield Extender Mutaplasmid | Glorified Decayed Small Shield Extender Mutaplasmid | Name of item 85530 (Mutaplasmids) | |
| 728552 | Glorified Gravid Small Shield Extender Mutaplasmid | Glorified Gravid Small Shield Extender Mutaplasmid | Name of item 85532 (Mutaplasmids) | |
| 728553 | Glorified Gravid Small Shield Booster Mutaplasmid | Glorified Gravid Small Shield Booster Mutaplasmid | Name of item 85533 (Mutaplasmids) | |
| 728554 | Glorified Unstable Small Shield Booster Mutaplasmid | Glorified Unstable Small Shield Booster Mutaplasmid | Name of item 85531 (Mutaplasmids) | |
| 728555 | Glorified Unstable Small Shield Extender Mutaplasmid | Glorified Unstable Small Shield Extender Mutaplasmid | Name of item 85534 (Mutaplasmids) | |
| 728556 | This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Description of item "Glorified Decayed Small Shield Extender Mutaplasmid" (85530) | |
| 728557 | This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Description of item "Glorified Gravid Small Shield Extender Mutaplasmid" (85532) | |
| 728558 | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Description of item "Glorified Unstable Small Shield Booster Mutaplasmid" (85531) | |
| 728559 | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Description of item "Glorified Gravid Small Shield Booster Mutaplasmid" (85533) | |
| 728560 | This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Description of item "Glorified Unstable Small Shield Extender Mutaplasmid" (85534) | |
| 728561 | Glorified Decayed Medium Shield Booster Mutaplasmid | Glorified Decayed Medium Shield Booster Mutaplasmid | Name of item 85535 (Mutaplasmids) | |
| 728562 | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Description of item "Glorified Decayed Medium Shield Booster Mutaplasmid" (85535) | |
| 728563 | Glorified Gravid Medium Shield Booster Mutaplasmid | Glorified Gravid Medium Shield Booster Mutaplasmid | Name of item 85536 (Mutaplasmids) | |
| 728564 | Glorified Unstable Medium Shield Booster Mutaplasmid | Glorified Unstable Medium Shield Booster Mutaplasmid | Name of item 85537 (Mutaplasmids) | |
| 728565 | Glorified Gravid Medium Shield Extender Mutaplasmid | Glorified Gravid Medium Shield Extender Mutaplasmid | Name of item 85538 (Mutaplasmids) | |
| 728566 | Glorified Unstable Medium Shield Extender Mutaplasmid | Glorified Unstable Medium Shield Extender Mutaplasmid | Name of item 85539 (Mutaplasmids) | |
| 728567 | Glorified Decayed Medium Shield Extender Mutaplasmid | Glorified Decayed Medium Shield Extender Mutaplasmid | Name of item 85540 (Mutaplasmids) | |
| 728568 | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Description of item "Glorified Unstable Medium Shield Booster Mutaplasmid" (85537) | |
| 728569 | Glorified Unstable Medium Ancillary Shield Booster Mutaplasmid | Glorified Unstable Medium Ancillary Shield Booster Mutaplasmid | Name of item 85541 (Mutaplasmids) | |
| 728570 | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Description of item "Glorified Gravid Medium Shield Booster Mutaplasmid" (85536) | |
| 728571 | This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Description of item "Glorified Unstable Medium Shield Extender Mutaplasmid" (85539) | |
| 728572 | This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Description of item "Glorified Gravid Medium Shield Extender Mutaplasmid" (85538) | |
| 728573 | This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Description of item "Glorified Decayed Medium Shield Extender Mutaplasmid" (85540) | |
| 728574 | This bioadaptive mutaplasmid tool is designed to interface with and alter high-energy shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary shield boosters in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable. |
This bioadaptive mutaplasmid tool is designed to interface with and alter high-energy shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary shield boosters in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable. |
Description of item "Glorified Unstable Medium Ancillary Shield Booster Mutaplasmid" (85541) | |
| 728575 | Glorified Decayed Large Shield Booster Mutaplasmid | Glorified Decayed Large Shield Booster Mutaplasmid | Name of item 85542 (Mutaplasmids) | |
| 728576 | Glorified Gravid Large Shield Booster Mutaplasmid | Glorified Gravid Large Shield Booster Mutaplasmid | Name of item 85543 (Mutaplasmids) | |
| 728577 | Glorified Gravid Large Shield Extender Mutaplasmid | Glorified Gravid Large Shield Extender Mutaplasmid | Name of item 85544 (Mutaplasmids) | |
| 728578 | Glorified Unstable Large Shield Booster Mutaplasmid | Glorified Unstable Large Shield Booster Mutaplasmid | Name of item 85545 (Mutaplasmids) | |
| 728579 | Glorified Decayed Large Shield Extender Mutaplasmid | Glorified Decayed Large Shield Extender Mutaplasmid | Name of item 85546 (Mutaplasmids) | |
| 728580 | Glorified Unstable Large Shield Extender Mutaplasmid | Glorified Unstable Large Shield Extender Mutaplasmid | Name of item 85547 (Mutaplasmids) | |
| 728581 | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Description of item "Glorified Gravid Large Shield Booster Mutaplasmid" (85543) | |
| 728582 | This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Description of item "Glorified Gravid Large Shield Extender Mutaplasmid" (85544) | |
| 728583 | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Description of item "Glorified Decayed Large Shield Booster Mutaplasmid" (85542) | |
| 728584 | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Description of item "Glorified Unstable Large Shield Booster Mutaplasmid" (85545) | |
| 728585 | This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Description of item "Glorified Decayed Large Shield Extender Mutaplasmid" (85546) | |
| 728586 | This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Description of item "Glorified Unstable Large Shield Extender Mutaplasmid" (85547) | |
| 728587 | Glorified Unstable Large Ancillary Shield Booster Mutaplasmid | Glorified Unstable Large Ancillary Shield Booster Mutaplasmid | Name of item 85548 (Mutaplasmids) | |
| 728588 | This bioadaptive mutaplasmid tool is designed to interface with and alter high-energy shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary shield boosters in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable. |
This bioadaptive mutaplasmid tool is designed to interface with and alter high-energy shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary shield boosters in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable. |
Description of item "Glorified Unstable Large Ancillary Shield Booster Mutaplasmid" (85548) | |
| 728589 | Glorified Gravid X-Large Shield Booster Mutaplasmid | Glorified Gravid X-Large Shield Booster Mutaplasmid | Name of item 85551 (Mutaplasmids) | |
| 728590 | Glorified Unstable X-Large Shield Booster Mutaplasmid | Glorified Unstable X-Large Shield Booster Mutaplasmid | Name of item 85549 (Mutaplasmids) | |
| 728591 | Glorified Decayed X-Large Shield Booster Mutaplasmid | Glorified Decayed X-Large Shield Booster Mutaplasmid | Name of item 85550 (Mutaplasmids) | |
| 728592 | Glorified Unstable X-Large Ancillary Shield Booster Mutaplasmid | Glorified Unstable X-Large Ancillary Shield Booster Mutaplasmid | Name of item 85552 (Mutaplasmids) | |
| 728593 | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Description of item "Glorified Gravid X-Large Shield Booster Mutaplasmid" (85551) | |
| 728594 | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Description of item "Glorified Unstable X-Large Shield Booster Mutaplasmid" (85549) | |
| 728595 | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Description of item "Glorified Decayed X-Large Shield Booster Mutaplasmid" (85550) | |
| 728596 | This bioadaptive mutaplasmid tool is designed to interface with and alter high-energy shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary shield boosters in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable. |
This bioadaptive mutaplasmid tool is designed to interface with and alter high-energy shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary shield boosters in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable. |
Description of item "Glorified Unstable X-Large Ancillary Shield Booster Mutaplasmid" (85552) | |
| 728597 | Glorified Decayed Capital Shield Booster Mutaplasmid | Glorified Decayed Capital Shield Booster Mutaplasmid | Name of item 85553 (Mutaplasmids) | |
| 728598 | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Description of item "Glorified Decayed Capital Shield Booster Mutaplasmid" (85553) | |
| 728599 | Glorified Unstable Capital Ancillary Shield Booster Mutaplasmid | Glorified Unstable Capital Ancillary Shield Booster Mutaplasmid | Name of item 85554 (Mutaplasmids) | |
| 728600 | Glorified Unstable Capital Shield Booster Mutaplasmid | Glorified Unstable Capital Shield Booster Mutaplasmid | Name of item 85556 (Mutaplasmids) | |
| 728601 | Glorified Gravid Capital Shield Booster Mutaplasmid | Glorified Gravid Capital Shield Booster Mutaplasmid | Name of item 85555 (Mutaplasmids) | |
| 728602 | This bioadaptive mutaplasmid tool is designed to interface with and alter high-energy shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary shield boosters in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable. |
This bioadaptive mutaplasmid tool is designed to interface with and alter high-energy shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary shield boosters in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable. |
Description of item "Glorified Unstable Capital Ancillary Shield Booster Mutaplasmid" (85554) | |
| 728603 | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Description of item "Glorified Unstable Capital Shield Booster Mutaplasmid" (85556) | |
| 728604 | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Description of item "Glorified Gravid Capital Shield Booster Mutaplasmid" (85555) | |
| 728605 | Glorified Decayed Stasis Webifier Mutaplasmid | Glorified Decayed Stasis Webifier Mutaplasmid | Name of item 85557 (Mutaplasmids) | |
| 728606 | This bioadaptive mutaplasmid tool is designed to interface with and alter energy stasis entanglement devices. As such this mutaplasmid could be used to mutate the performance characteristics of most stasis webifiers.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid tool is designed to interface with and alter energy stasis entanglement devices. As such this mutaplasmid could be used to mutate the performance characteristics of most stasis webifiers. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Description of item "Glorified Decayed Stasis Webifier Mutaplasmid" (85557) | |
| 728607 | Glorified Unstable Stasis Webifier Mutaplasmid | Glorified Unstable Stasis Webifier Mutaplasmid | Name of item 85558 (Mutaplasmids) | |
| 728608 | Glorified Gravid Stasis Webifier Mutaplasmid | Glorified Gravid Stasis Webifier Mutaplasmid | Name of item 85559 (Mutaplasmids) | |
| 728609 | This bioadaptive mutaplasmid tool is designed to interface with and alter energy stasis entanglement devices. As such this mutaplasmid could be used to mutate the performance characteristics of most stasis webifiers.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
This bioadaptive mutaplasmid tool is designed to interface with and alter energy stasis entanglement devices. As such this mutaplasmid could be used to mutate the performance characteristics of most stasis webifiers. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Description of item "Glorified Gravid Stasis Webifier Mutaplasmid" (85559) | |
| 728610 | This bioadaptive mutaplasmid tool is designed to interface with and alter energy stasis entanglement devices. As such this mutaplasmid could be used to mutate the performance characteristics of most stasis webifiers.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
This bioadaptive mutaplasmid tool is designed to interface with and alter energy stasis entanglement devices. As such this mutaplasmid could be used to mutate the performance characteristics of most stasis webifiers. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Description of item "Glorified Unstable Stasis Webifier Mutaplasmid" (85558) | |
| 728619 | Complex Hex | Complex Hex | ||
| 728620 | Fading Hive | Fading Hive | ||
| 728621 | Cyclic Sunrise | Cyclic Sunrise | ||
| 728622 | Hex Foam | Hex Foam | ||
| 728623 | Megacity Crunch | Megacity Crunch | ||
| 728624 | Wing of the Fallen | Wing of the Fallen | ||
| 728664 | Complex Hex | Complex Hex | ||
| 728665 | Fading Hive | Fading Hive | ||
| 728666 | Cyclic Sunrise | Cyclic Sunrise | ||
| 728667 | Hex Foam | Hex Foam | ||
| 728668 | Megacity Crunch | Megacity Crunch | ||
| 728669 | Wing of the Fallen | Wing of the Fallen | ||
| 728670 | Complex Hex | Complex Hex | ||
| 728671 | Fading Hive | Fading Hive | ||
| 728672 | Cyclic Sunrise | Cyclic Sunrise | ||
| 728673 | Hex Foam | Hex Foam | ||
| 728674 | Megacity Crunch | Megacity Crunch | ||
| 728675 | Wing of the Fallen | Wing of the Fallen | ||
| 728754 | Complex Hex | Complex Hex | ||
| 728755 | Fading Hive | Fading Hive | ||
| 728756 | Cyclic Sunrise | Cyclic Sunrise | ||
| 728757 | Hex Foam | Hex Foam | ||
| 728758 | Megacity Crunch | Megacity Crunch | ||
| 728759 | Wing of the Fallen | Wing of the Fallen | ||
| 728760 | This project has a participation limit. This means you can only contribute up to that limit. | This project has a participation limit. This means you can only contribute up to that limit. | UI/Corporations/Goals/ParticipationLimitExplanationTooltip | |
| 728793 | Available to earn | Available to earn | UI/Corporations/Goals/AvailableToEarn | |
| 728832 | Squared Off | Squared Off | ||
| 728833 | Complex Hex | Complex Hex | ||
| 728834 | Fading Hive | Fading Hive | ||
| 728835 | Cyclic Sunrise | Cyclic Sunrise | ||
| 728836 | Hex Foam | Hex Foam | ||
| 728837 | Megacity Crunch | Megacity Crunch | ||
| 728838 | Wing of the Fallen | Wing of the Fallen | ||
| 728845 | Rouge Drone Infestor Small 01a | Rouge Drone Infestor Small 01a | Name of item 85619 (Non-Interactable Object) | |
| 728846 | Rouge Drone Infestor Medium 01a | Rouge Drone Infestor Medium 01a | Name of item 85620 (Non-Interactable Object) | |
| 728847 | Rouge Drone Infestor Medium 01b | Rouge Drone Infestor Medium 01b | Name of item 85621 (Non-Interactable Object) | |
| 728848 | Rouge Drone Infestor Large 01a | Rouge Drone Infestor Large 01a | Name of item 85622 (Non-Interactable Object) | |
| 728849 | Rouge Drone Infestor Xlarge 01a | Rouge Drone Infestor Xlarge 01a | Name of item 85623 (Non-Interactable Object) | |
| 728850 | Rouge Drone Infestor Xlarge 02a | Rouge Drone Infestor Xlarge 02a | Name of item 85624 (Non-Interactable Object) | |
| 728851 | Trade Ratio | Trade Ratio | UI/Inflight/SpaceComponents/ItemTrader/TradeRatio | |
| 728852 | Number of Trades | Number of Trades | UI/Inflight/SpaceComponents/ItemTrader/NumTrades | |
| 728853 | Search Trades | Search Trades | UI/Inflight/SpaceComponents/ItemTrader/SearchTrades | |
| 728854 | Units in Cargo: {numUnits} | Units in Cargo: {numUnits} | UI/Inflight/SpaceComponents/ItemTrader/UnitsInCargo | |
| 728860 | Ship Blueprints | Ship Blueprints | UI/Inflight/SpaceComponents/ItemTrader/GroupShipBlueprints | |
| 728861 | Modules and Ammunition Blueprints | Modules and Ammunition Blueprints | UI/Inflight/SpaceComponents/ItemTrader/GroupModulesAndAmmoBlueprints | |
| 728862 | SKINR Components | SKINR Components | UI/Inflight/SpaceComponents/ItemTrader/GroupSkinrComponents | |
| 728863 | Skillbooks | Skillbooks | UI/Inflight/SpaceComponents/ItemTrader/GroupSkillbooks | |
| 728864 | Miscellaneous | Miscellaneous | UI/Inflight/SpaceComponents/ItemTrader/GroupMisc | |
| 728868 | ENV_Rogue_S1 | ENV_Rogue_S1 | Name of item 85625 (Non-Interactable Object) | |
| 728869 | ENV_Rogue_S2 | ENV_Rogue_S2 | Name of item 85626 (Non-Interactable Object) | |
| 728870 | ENV_Rogue_S3 | ENV_Rogue_S3 | Name of item 85627 (Non-Interactable Object) | |
| 728875 | Only show affordable trades | Only show affordable trades | UI/Inflight/SpaceComponents/ItemTrader/OnlyShowAffordableTrades | |
| 728877 | An unexpected error has occurred. Please try again later. | An unexpected error has occurred. Please try again later. | ||
| 728878 | Mercenary Den is inaccessible. Either you lack permissions to access it or it does not exist. | Mercenary Den is inaccessible. Either you lack permissions to access it or it does not exist. | ||
| 728879 | {[item]typeID.name} {solarSystem} | {[item]typeID.name} {solarSystem} | UI/Sovereignty/MercenaryDen/ConfigurationWindow/MercenaryDenName | |
| 728880 | Wall | Wall | ||
| 728881 | Overview | Overview | UI/InfoWindow/TabNames/Overview | |
| 728882 | Wall Elevation | Wall Elevation | ||
| 728883 | Wall | Wall | ||
| 728884 | Wall Junction | Wall Junction | ||
| 728885 | Wall Junction | Wall Junction | ||
| 728886 | Only Projects I can contribute to | Only Projects I can contribute to | UI/Corporations/Goals/CanContributeToProjectSetting | |
| 728891 | Rogue Drone Wall X | Rogue Drone Wall X | Name of item 85633 (Non-Interactable Object) | |
| 728892 | Rogue Drone Wall XZ | Rogue Drone Wall XZ | Name of item 85634 (Non-Interactable Object) | |
| 728893 | Rogue Drone Wall Z | Rogue Drone Wall Z | Name of item 85635 (Non-Interactable Object) | |
| 728894 | Rogue Drone Wall ZX | Rogue Drone Wall ZX | Name of item 85636 (Non-Interactable Object) | |
| 728895 | Rogue Drone Sentry | Rogue Drone Sentry | Name of item 85637 (Non-Interactable Object) | |
| 728896 | Rogue Drone Elevator | Rogue Drone Elevator | Name of item 85638 (Non-Interactable Object) | |
| 728897 | Rogue Drone Junction | Rogue Drone Junction | Name of item 85639 (Non-Interactable Object) | |
| 728898 | Reinforcement period jitter | Reinforcement period jitter | UI/Inflight/SpaceComponents/Reinforce/JitterLabel | |
| 728899 | Glorified Decayed Warp Disruptor Mutaplasmid | Glorified Decayed Warp Disruptor Mutaplasmid | Name of item 85640 (Mutaplasmids) | |
| 728900 | This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Description of item "Glorified Decayed Warp Disruptor Mutaplasmid" (85640) | |
| 728901 | Glorified Gravid Warp Disruptor Mutaplasmid | Glorified Gravid Warp Disruptor Mutaplasmid | Name of item 85642 (Mutaplasmids) | |
| 728902 | Glorified Unstable Warp Disruptor Mutaplasmid | Glorified Unstable Warp Disruptor Mutaplasmid | Name of item 85641 (Mutaplasmids) | |
| 728903 | This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Description of item "Glorified Gravid Warp Disruptor Mutaplasmid" (85642) | |
| 728904 | This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Description of item "Glorified Unstable Warp Disruptor Mutaplasmid" (85641) | |
| 728905 | Glorified Decayed Warp Scrambler Mutaplasmid | Glorified Decayed Warp Scrambler Mutaplasmid | Name of item 85643 (Mutaplasmids) | |
| 728906 | This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Description of item "Glorified Decayed Warp Scrambler Mutaplasmid" (85643) | |
| 728907 | Glorified Gravid Warp Scrambler Mutaplasmid | Glorified Gravid Warp Scrambler Mutaplasmid | Name of item 85644 (Mutaplasmids) | |
| 728908 | Glorified Unstable Warp Scrambler Mutaplasmid | Glorified Unstable Warp Scrambler Mutaplasmid | Name of item 85645 (Mutaplasmids) | |
| 728909 | This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Description of item "Glorified Gravid Warp Scrambler Mutaplasmid" (85644) | |
| 728910 | Glorified Decayed Heavy Warp Scrambler Mutaplasmid | Glorified Decayed Heavy Warp Scrambler Mutaplasmid | Name of item 85646 (Mutaplasmids) | |
| 728911 | This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Description of item "Glorified Unstable Warp Scrambler Mutaplasmid" (85645) | |
| 728912 | This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Description of item "Glorified Decayed Heavy Warp Scrambler Mutaplasmid" (85646) | |
| 728913 | Glorified Unstable Heavy Warp Scrambler Mutaplasmid | Glorified Unstable Heavy Warp Scrambler Mutaplasmid | Name of item 85648 (Mutaplasmids) | |
| 728914 | Glorified Gravid Heavy Warp Scrambler Mutaplasmid | Glorified Gravid Heavy Warp Scrambler Mutaplasmid | Name of item 85647 (Mutaplasmids) | |
| 728915 | This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Description of item "Glorified Unstable Heavy Warp Scrambler Mutaplasmid" (85648) | |
| 728916 | This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Description of item "Glorified Gravid Heavy Warp Scrambler Mutaplasmid" (85647) | |
| 728917 | = {rewardAmount} <color={secondaryColor}>limit per contributor</color> | = {rewardAmount} <color={secondaryColor}>limit per contributor</color> | UI/Corporations/Goals/RewardLimitPerContributor | |
| 728918 | Glorified Decayed Heavy Warp Disruptor Mutaplasmid | Glorified Decayed Heavy Warp Disruptor Mutaplasmid | Name of item 85649 (Mutaplasmids) | |
| 728919 | This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Description of item "Glorified Decayed Heavy Warp Disruptor Mutaplasmid" (85649) | |
| 728920 | Glorified Gravid Heavy Warp Disruptor Mutaplasmid | Glorified Gravid Heavy Warp Disruptor Mutaplasmid | Name of item 85650 (Mutaplasmids) | |
| 728921 | Glorified Unstable Heavy Warp Disruptor Mutaplasmid | Glorified Unstable Heavy Warp Disruptor Mutaplasmid | Name of item 85651 (Mutaplasmids) | |
| 728922 | This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Description of item "Glorified Gravid Heavy Warp Disruptor Mutaplasmid" (85650) | |
| 728923 | This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Description of item "Glorified Unstable Heavy Warp Disruptor Mutaplasmid" (85651) | |
| 728924 | Glorified Decayed Ballistic Control System Mutaplasmid | Glorified Decayed Ballistic Control System Mutaplasmid | Name of item 85652 (Mutaplasmids) | |
| 728925 | This bioadaptive mutaplasmid tool is designed to interface with and alter computer systems designed for monitoring and guiding missiles. As such this mutaplasmid could be used to mutate the performance characteristics of most ballistic control system.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid tool is designed to interface with and alter computer systems designed for monitoring and guiding missiles. As such this mutaplasmid could be used to mutate the performance characteristics of most ballistic control system. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Description of item "Glorified Decayed Ballistic Control System Mutaplasmid" (85652) | |
| 728926 | Glorified Gravid Ballistic Control System Mutaplasmid | Glorified Gravid Ballistic Control System Mutaplasmid | Name of item 85653 (Mutaplasmids) | |
| 728927 | Glorified Unstable Ballistic Control System Mutaplasmid | Glorified Unstable Ballistic Control System Mutaplasmid | Name of item 85654 (Mutaplasmids) | |
| 728928 | This bioadaptive mutaplasmid tool is designed to interface with and alter computer systems designed for monitoring and guiding missiles. As such this mutaplasmid could be used to mutate the performance characteristics of most ballistic control system.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
This bioadaptive mutaplasmid tool is designed to interface with and alter computer systems designed for monitoring and guiding missiles. As such this mutaplasmid could be used to mutate the performance characteristics of most ballistic control system. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Description of item "Glorified Unstable Ballistic Control System Mutaplasmid" (85654) | |
| 728929 | This bioadaptive mutaplasmid tool is designed to interface with and alter computer systems designed for monitoring and guiding missiles. As such this mutaplasmid could be used to mutate the performance characteristics of most ballistic control system.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
This bioadaptive mutaplasmid tool is designed to interface with and alter computer systems designed for monitoring and guiding missiles. As such this mutaplasmid could be used to mutate the performance characteristics of most ballistic control system. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Description of item "Glorified Gravid Ballistic Control System Mutaplasmid" (85653) | |
| 728930 | Glorified Decayed Entropic Radiation Sink Mutaplasmid | Glorified Decayed Entropic Radiation Sink Mutaplasmid | Name of item 85655 (Mutaplasmids) | |
| 728931 | This bioadaptive mutaplasmid tool is designed to interface with and alter devices capable of containing the radiation generated by Entropic Disintegrators. As such this mutaplasmid could be used to mutate the performance characteristics of entropic radiation sinks.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid tool is designed to interface with and alter devices capable of containing the radiation generated by Entropic Disintegrators. As such this mutaplasmid could be used to mutate the performance characteristics of entropic radiation sinks. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Description of item "Glorified Decayed Entropic Radiation Sink Mutaplasmid" (85655) | |
| 728932 | Glorified Gravid Entropic Radiation Sink Mutaplasmid | Glorified Gravid Entropic Radiation Sink Mutaplasmid | Name of item 85657 (Mutaplasmids) | |
| 728933 | Glorified Unstable Entropic Radiation Sink Mutaplasmid | Glorified Unstable Entropic Radiation Sink Mutaplasmid | Name of item 85656 (Mutaplasmids) | |
| 728934 | This bioadaptive mutaplasmid tool is designed to interface with and alter devices capable of containing the radiation generated by Entropic Disintegrators. As such this mutaplasmid could be used to mutate the performance characteristics of entropic radiation sinks.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
This bioadaptive mutaplasmid tool is designed to interface with and alter devices capable of containing the radiation generated by Entropic Disintegrators. As such this mutaplasmid could be used to mutate the performance characteristics of entropic radiation sinks. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Description of item "Glorified Unstable Entropic Radiation Sink Mutaplasmid" (85656) | |
| 728935 | This bioadaptive mutaplasmid tool is designed to interface with and alter devices capable of containing the radiation generated by Entropic Disintegrators. As such this mutaplasmid could be used to mutate the performance characteristics of entropic radiation sinks.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
This bioadaptive mutaplasmid tool is designed to interface with and alter devices capable of containing the radiation generated by Entropic Disintegrators. As such this mutaplasmid could be used to mutate the performance characteristics of entropic radiation sinks. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Description of item "Glorified Gravid Entropic Radiation Sink Mutaplasmid" (85657) | |
| 728936 | Particle Cloud Thunder Small 01a | Particle Cloud Thunder Small 01a | Name of item 85658 (Non-Interactable Object) | |
| 728937 | Particle Cloud Thunder Small 01b | Particle Cloud Thunder Small 01b | Name of item 85659 (Non-Interactable Object) | |
| 728938 | Glorified Decayed Gyrostabilizer Mutaplasmid | Glorified Decayed Gyrostabilizer Mutaplasmid | Name of item 85660 (Mutaplasmids) | |
| 728939 | This bioadaptive mutaplasmid tool is designed to interface with and alter devices provide stable fire control for projectile weapons. As such this mutaplasmid could be used to mutate the performance characteristics of gyrostabilizer modules.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid tool is designed to interface with and alter devices provide stable fire control for projectile weapons. As such this mutaplasmid could be used to mutate the performance characteristics of gyrostabilizer modules. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Description of item "Glorified Decayed Gyrostabilizer Mutaplasmid" (85660) | |
| 728940 | Glorified Unstable Gyrostabilizer Mutaplasmid | Glorified Unstable Gyrostabilizer Mutaplasmid | Name of item 85662 (Mutaplasmids) | |
| 728941 | Glorified Gravid Gyrostabilizer Mutaplasmid | Glorified Gravid Gyrostabilizer Mutaplasmid | Name of item 85661 (Mutaplasmids) | |
| 728942 | This bioadaptive mutaplasmid tool is designed to interface with and alter devices provide stable fire control for projectile weapons. As such this mutaplasmid could be used to mutate the performance characteristics of gyrostabilizer modules.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
This bioadaptive mutaplasmid tool is designed to interface with and alter devices provide stable fire control for projectile weapons. As such this mutaplasmid could be used to mutate the performance characteristics of gyrostabilizer modules. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Description of item "Glorified Unstable Gyrostabilizer Mutaplasmid" (85662) | |
| 728943 | This bioadaptive mutaplasmid tool is designed to interface with and alter devices provide stable fire control for projectile weapons. As such this mutaplasmid could be used to mutate the performance characteristics of gyrostabilizer modules.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
This bioadaptive mutaplasmid tool is designed to interface with and alter devices provide stable fire control for projectile weapons. As such this mutaplasmid could be used to mutate the performance characteristics of gyrostabilizer modules. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Description of item "Glorified Gravid Gyrostabilizer Mutaplasmid" (85661) | |
| 728944 | Glorified Decayed Heat Sink Mutaplasmid | Glorified Decayed Heat Sink Mutaplasmid | Name of item 85663 (Mutaplasmids) | |
| 728945 | This bioadaptive mutaplasmid tool is designed to interface with and alter devices that improve the efficiency of energy weapons. As such this mutaplasmid could be used to mutate the performance characteristics of heat sink modules.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that improve the efficiency of energy weapons. As such this mutaplasmid could be used to mutate the performance characteristics of heat sink modules. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Description of item "Glorified Decayed Heat Sink Mutaplasmid" (85663) | |
| 728946 | Glorified Gravid Heat Sink Mutaplasmid | Glorified Gravid Heat Sink Mutaplasmid | Name of item 85665 (Mutaplasmids) | |
| 728947 | Glorified Unstable Heat Sink Mutaplasmid | Glorified Unstable Heat Sink Mutaplasmid | Name of item 85664 (Mutaplasmids) | |
| 728948 | This bioadaptive mutaplasmid tool is designed to interface with and alter devices that improve the efficiency of energy weapons. As such this mutaplasmid could be used to mutate the performance characteristics of heat sink modules.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that improve the efficiency of energy weapons. As such this mutaplasmid could be used to mutate the performance characteristics of heat sink modules. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Description of item "Glorified Gravid Heat Sink Mutaplasmid" (85665) | |
| 728949 | This bioadaptive mutaplasmid tool is designed to interface with and alter devices that improve the efficiency of energy weapons. As such this mutaplasmid could be used to mutate the performance characteristics of heat sink modules.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that improve the efficiency of energy weapons. As such this mutaplasmid could be used to mutate the performance characteristics of heat sink modules. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Description of item "Glorified Unstable Heat Sink Mutaplasmid" (85664) | |
| 728950 | Glorified Decayed Magnetic Field Stabilizer Mutaplasmid | Glorified Decayed Magnetic Field Stabilizer Mutaplasmid | Name of item 85666 (Mutaplasmids) | |
| 728951 | This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide stable fire control for hybrid weapons. As such this mutaplasmid could be used to mutate the performance characteristics of magnetic field stabilizer modules.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide stable fire control for hybrid weapons. As such this mutaplasmid could be used to mutate the performance characteristics of magnetic field stabilizer modules. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Description of item "Glorified Decayed Magnetic Field Stabilizer Mutaplasmid" (85666) | |
| 728952 | Glorified Unstable Magnetic Field Stabilizer Mutaplasmid | Glorified Unstable Magnetic Field Stabilizer Mutaplasmid | Name of item 85668 (Mutaplasmids) | |
| 728953 | Glorified Gravid Magnetic Field Stabilizer Mutaplasmid | Glorified Gravid Magnetic Field Stabilizer Mutaplasmid | Name of item 85667 (Mutaplasmids) | |
| 728954 | This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide stable fire control for hybrid weapons. As such this mutaplasmid could be used to mutate the performance characteristics of magnetic field stabilizer modules.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide stable fire control for hybrid weapons. As such this mutaplasmid could be used to mutate the performance characteristics of magnetic field stabilizer modules. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Description of item "Glorified Unstable Magnetic Field Stabilizer Mutaplasmid" (85668) | |
| 728955 | This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide stable fire control for hybrid weapons. As such this mutaplasmid could be used to mutate the performance characteristics of magnetic field stabilizer modules.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide stable fire control for hybrid weapons. As such this mutaplasmid could be used to mutate the performance characteristics of magnetic field stabilizer modules. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Description of item "Glorified Gravid Magnetic Field Stabilizer Mutaplasmid" (85667) | |
| 728956 | Glorified Decayed Siege Module Mutaplasmid | Glorified Decayed Siege Module Mutaplasmid | Name of item 85669 (Mutaplasmids) | |
| 728957 | This bioadaptive mutaplasmid tool is designed to interface with and alter devices that augment and enhance a dreadnought's siege warfare abilities. As such this mutaplasmid could be used to mutate the performance characteristics of siege modules.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that augment and enhance a dreadnought's siege warfare abilities. As such this mutaplasmid could be used to mutate the performance characteristics of siege modules. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Description of item "Glorified Decayed Siege Module Mutaplasmid" (85669) | |
| 728958 | Glorified Gravid Siege Module Mutaplasmid | Glorified Gravid Siege Module Mutaplasmid | Name of item 85670 (Mutaplasmids) | |
| 728959 | Glorified Unstable Siege Module Mutaplasmid | Glorified Unstable Siege Module Mutaplasmid | Name of item 85671 (Mutaplasmids) | |
| 728960 | This bioadaptive mutaplasmid tool is designed to interface with and alter devices that augment and enhance a dreadnought's siege warfare abilities. As such this mutaplasmid could be used to mutate the performance characteristics of siege modules.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that augment and enhance a dreadnought's siege warfare abilities. As such this mutaplasmid could be used to mutate the performance characteristics of siege modules. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Description of item "Glorified Gravid Siege Module Mutaplasmid" (85670) | |
| 728961 | This bioadaptive mutaplasmid tool is designed to interface with and alter devices that augment and enhance a dreadnought's siege warfare abilities. As such this mutaplasmid could be used to mutate the performance characteristics of siege modules.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that augment and enhance a dreadnought's siege warfare abilities. As such this mutaplasmid could be used to mutate the performance characteristics of siege modules. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Description of item "Glorified Unstable Siege Module Mutaplasmid" (85671) | |
| 728962 | Glorified Decayed Vorton Tuning System Mutaplasmid | Glorified Decayed Vorton Tuning System Mutaplasmid | Name of item 85672 (Mutaplasmids) | |
| 728963 | This bioadaptive mutaplasmid tool is the product of an extensive research program by Upwell Consortium nanoengineers working with a variety of recovered Triglavian mutaplasmid strains. The resultant mutaplasmid tool is designed to interface with and alter devices which provide stable fire control for vorton projectors. As such this mutaplasmid could be used to mutate the performance characteristics of vorton tuning system modules and has been made available to all participating member states of EDENCOM.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid tool is the product of an extensive research program by Upwell Consortium nanoengineers working with a variety of recovered Triglavian mutaplasmid strains. The resultant mutaplasmid tool is designed to interface with and alter devices which provide stable fire control for vorton projectors. As such this mutaplasmid could be used to mutate the performance characteristics of vorton tuning system modules and has been made available to all participating member states of EDENCOM. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Description of item "Glorified Decayed Vorton Tuning System Mutaplasmid" (85672) | |
| 728964 | Glorified Unstable Vorton Tuning System Mutaplasmid | Glorified Unstable Vorton Tuning System Mutaplasmid | Name of item 85673 (Mutaplasmids) | |
| 728965 | Glorified Gravid Vorton Tuning System Mutaplasmid | Glorified Gravid Vorton Tuning System Mutaplasmid | Name of item 85674 (Mutaplasmids) | |
| 728966 | This bioadaptive mutaplasmid tool is the product of an extensive research program by Upwell Consortium nanoengineers working with a variety of recovered Triglavian mutaplasmid strains. The resultant mutaplasmid tool is designed to interface with and alter devices which provide stable fire control for vorton projectors. As such this mutaplasmid could be used to mutate the performance characteristics of vorton tuning system modules and has been made available to all participating member states of EDENCOM.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
This bioadaptive mutaplasmid tool is the product of an extensive research program by Upwell Consortium nanoengineers working with a variety of recovered Triglavian mutaplasmid strains. The resultant mutaplasmid tool is designed to interface with and alter devices which provide stable fire control for vorton projectors. As such this mutaplasmid could be used to mutate the performance characteristics of vorton tuning system modules and has been made available to all participating member states of EDENCOM. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Description of item "Glorified Unstable Vorton Tuning System Mutaplasmid" (85673) | |
| 728967 | This bioadaptive mutaplasmid tool is the product of an extensive research program by Upwell Consortium nanoengineers working with a variety of recovered Triglavian mutaplasmid strains. The resultant mutaplasmid tool is designed to interface with and alter devices which provide stable fire control for vorton projectors. As such this mutaplasmid could be used to mutate the performance characteristics of vorton tuning system modules and has been made available to all participating member states of EDENCOM.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
This bioadaptive mutaplasmid tool is the product of an extensive research program by Upwell Consortium nanoengineers working with a variety of recovered Triglavian mutaplasmid strains. The resultant mutaplasmid tool is designed to interface with and alter devices which provide stable fire control for vorton projectors. As such this mutaplasmid could be used to mutate the performance characteristics of vorton tuning system modules and has been made available to all participating member states of EDENCOM. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Description of item "Glorified Gravid Vorton Tuning System Mutaplasmid" (85674) | |
| 728968 | Glorified Exigent Light Drone Durability Mutaplasmid | Glorified Exigent Light Drone Durability Mutaplasmid | Name of item 85675 (Mutaplasmids) | |
| 728969 | This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a light combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.
The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of shield and armor systems. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a light combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology. The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of shield and armor systems. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
Description of item "Glorified Exigent Light Drone Durability Mutaplasmid" (85675) | |
| 728970 | Glorified Exigent Light Drone Projection Mutaplasmid | Glorified Exigent Light Drone Projection Mutaplasmid | Name of item 85677 (Mutaplasmids) | |
| 728971 | Glorified Exigent Light Drone Firepower Mutaplasmid | Glorified Exigent Light Drone Firepower Mutaplasmid | Name of item 85678 (Mutaplasmids) | |
| 728972 | Glorified Exigent Light Drone Navigation Mutaplasmid | Glorified Exigent Light Drone Navigation Mutaplasmid | Name of item 85676 (Mutaplasmids) | |
| 728973 | This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a light combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.
The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems optimal and falloff ranges. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a light combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology. The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems optimal and falloff ranges. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
Description of item "Glorified Exigent Light Drone Projection Mutaplasmid" (85677) | |
| 728974 | This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a light combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.
The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems damage output. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a light combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology. The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems damage output. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
Description of item "Glorified Exigent Light Drone Firepower Mutaplasmid" (85678) | |
| 728975 | This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a light combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.
The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of navigation and spatial orientation functions. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a light combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology. The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of navigation and spatial orientation functions. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
Description of item "Glorified Exigent Light Drone Navigation Mutaplasmid" (85676) | |
| 728976 | Glorified Exigent Medium Drone Durability Mutaplasmid | Glorified Exigent Medium Drone Durability Mutaplasmid | Name of item 85679 (Mutaplasmids) | |
| 728977 | This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a medium combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.
The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of shield and armor systems. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a medium combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology. The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of shield and armor systems. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
Description of item "Glorified Exigent Medium Drone Durability Mutaplasmid" (85679) | |
| 728978 | Glorified Exigent Medium Drone Projection Mutaplasmid | Glorified Exigent Medium Drone Projection Mutaplasmid | Name of item 85682 (Mutaplasmids) | |
| 728979 | Glorified Exigent Medium Drone Firepower Mutaplasmid | Glorified Exigent Medium Drone Firepower Mutaplasmid | Name of item 85681 (Mutaplasmids) | |
| 728980 | Glorified Exigent Medium Drone Navigation Mutaplasmid | Glorified Exigent Medium Drone Navigation Mutaplasmid | Name of item 85680 (Mutaplasmids) | |
| 728981 | This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a medium combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.
The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems optimal and falloff ranges. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a medium combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology. The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems optimal and falloff ranges. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
Description of item "Glorified Exigent Medium Drone Projection Mutaplasmid" (85682) | |
| 728982 | This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a medium combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.
The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems damage output. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a medium combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology. The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems damage output. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
Description of item "Glorified Exigent Medium Drone Firepower Mutaplasmid" (85681) | |
| 728983 | This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a medium combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.
The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of navigation and spatial orientation functions. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a medium combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology. The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of navigation and spatial orientation functions. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
Description of item "Glorified Exigent Medium Drone Navigation Mutaplasmid" (85680) | |
| 728986 | Glorified Exigent Heavy Drone Durability Mutaplasmid | Glorified Exigent Heavy Drone Durability Mutaplasmid | Name of item 85685 (Mutaplasmids) | |
| 728987 | This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a heavy combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.
The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of shield and armor systems. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a heavy combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology. The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of shield and armor systems. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
Description of item "Glorified Exigent Heavy Drone Durability Mutaplasmid" (85685) | |
| 728988 | Glorified Exigent Heavy Drone Projection Mutaplasmid | Glorified Exigent Heavy Drone Projection Mutaplasmid | Name of item 85687 (Mutaplasmids) | |
| 728989 | Glorified Exigent Heavy Drone Navigation Mutaplasmid | Glorified Exigent Heavy Drone Navigation Mutaplasmid | Name of item 85686 (Mutaplasmids) | |
| 728990 | Glorified Exigent Heavy Drone Firepower Mutaplasmid | Glorified Exigent Heavy Drone Firepower Mutaplasmid | Name of item 85688 (Mutaplasmids) | |
| 728991 | This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a heavy combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.
The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems damage output. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a heavy combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology. The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems damage output. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
Description of item "Glorified Exigent Heavy Drone Firepower Mutaplasmid" (85688) | |
| 728992 | This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a heavy combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.
The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of navigation and spatial orientation functions. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a heavy combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology. The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of navigation and spatial orientation functions. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
Description of item "Glorified Exigent Heavy Drone Navigation Mutaplasmid" (85686) | |
| 728993 | This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a heavy combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.
The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems optimal and falloff ranges. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a heavy combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology. The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems optimal and falloff ranges. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
Description of item "Glorified Exigent Heavy Drone Projection Mutaplasmid" (85687) | |
| 728998 | Glorified Exigent Sentry Drone Durability Mutaplasmid | Glorified Exigent Sentry Drone Durability Mutaplasmid | Name of item 85690 (Mutaplasmids) | |
| 728999 | This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a sentry drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.
The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of shield and armor systems. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a sentry drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology. The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of shield and armor systems. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
Description of item "Glorified Exigent Sentry Drone Durability Mutaplasmid" (85690) | |
| 729000 | Glorified Exigent Sentry Drone Firepower Mutaplasmid | Glorified Exigent Sentry Drone Firepower Mutaplasmid | Name of item 85691 (Mutaplasmids) | |
| 729001 | Glorified Exigent Sentry Drone Precision Mutaplasmid | Glorified Exigent Sentry Drone Precision Mutaplasmid | Name of item 85692 (Mutaplasmids) | |
| 729002 | Glorified Exigent Sentry Drone Projection Mutaplasmid | Glorified Exigent Sentry Drone Projection Mutaplasmid | Name of item 85693 (Mutaplasmids) | |
| 729003 | This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a sentry drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.
The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems damage output. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a sentry drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology. The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems damage output. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
Description of item "Glorified Exigent Sentry Drone Firepower Mutaplasmid" (85691) | |
| 729004 | This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a sentry drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.
The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems optimal and falloff ranges. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a sentry drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology. The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems optimal and falloff ranges. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
Description of item "Glorified Exigent Sentry Drone Projection Mutaplasmid" (85693) | |
| 729005 | This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a sentry drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.
The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of spatial orientation functions. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a sentry drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology. The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of spatial orientation functions. On the other hand, the mutation ranges for other functions are rather unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
Description of item "Glorified Exigent Sentry Drone Precision Mutaplasmid" (85692) | |
| 729010 | The Mercenary Den is too far away. Ship has been set on an automatic approach. | The Mercenary Den is too far away. Ship has been set on an automatic approach. | ||
| 729012 | Glorified Radical Drone Damage Amplifier Mutaplasmid | Glorified Radical Drone Damage Amplifier Mutaplasmid | Name of item 85696 (Mutaplasmids) | |
| 729013 | This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a Drone Damage Amplifier module. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.
The mutaplasmid colony integrated into this bioadaptive tool is certainly unusual, by the standards of this bizarre Triglavian technology, but the rogue drone nanotechnology elements appear less successful when applied to modular equipment than actual drones. The main result of mixing the technologies in this case has been to render all possible mutation ranges wildly unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a Drone Damage Amplifier module. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology. The mutaplasmid colony integrated into this bioadaptive tool is certainly unusual, by the standards of this bizarre Triglavian technology, but the rogue drone nanotechnology elements appear less successful when applied to modular equipment than actual drones. The main result of mixing the technologies in this case has been to render all possible mutation ranges wildly unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
Description of item "Glorified Radical Drone Damage Amplifier Mutaplasmid" (85696) | |
| 729016 | Glorified Radical Fighter Support Unit Mutaplasmid | Glorified Radical Fighter Support Unit Mutaplasmid | Name of item 85698 (Mutaplasmids) | |
| 729017 | This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a Fighter Support Unit module. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.
The mutaplasmid colony integrated into this bioadaptive tool is certainly unusual, by the standards of this bizarre Triglavian technology, but the rogue drone nanotechnology elements appear less successful when applied to modular equipment than actual drones. The main result of mixing the technologies in this case has been to render all possible mutation ranges wildly unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a Fighter Support Unit module. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology. The mutaplasmid colony integrated into this bioadaptive tool is certainly unusual, by the standards of this bizarre Triglavian technology, but the rogue drone nanotechnology elements appear less successful when applied to modular equipment than actual drones. The main result of mixing the technologies in this case has been to render all possible mutation ranges wildly unstable. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. |
Description of item "Glorified Radical Fighter Support Unit Mutaplasmid" (85698) | |
| 729027 | Access Mercenary Den | Access Mercenary Den | UI/Sovereignty/MercenaryDen/ConfigurationWindow/ConfigureMercenaryDen | |
| 729036 | Owner: | Owner: | UI/Sovereignty/MercenaryDen/ConfigurationWindow/Owner | |
| 729037 | Skyhook Owner: | Skyhook Owner: | UI/Sovereignty/MercenaryDen/ConfigurationWindow/SkyhookOwner | |
| 729042 | Collected Infomorphs: | Collected Infomorphs: | UI/Sovereignty/MercenaryDen/ConfigurationWindow/InfomorphsCollected | |
| 729043 | Workforce Impact | Workforce Impact | UI/Sovereignty/MercenaryDen/ConfigurationWindow/WorkforceCostName | |
| 729044 | Infomorph Generation Rate | Infomorph Generation Rate | UI/Sovereignty/MercenaryDen/ConfigurationWindow/InfomorphGenerationRateName | |
| 730905 | Rogue Traffic 1entryJoin L 01a | Rogue Traffic 1entryJoin L 01a | Name of item 85703 (Scalable Non-Interactable Object) | |
| 730906 | Rogue Traffic 1entryJoin M 01a | Rogue Traffic 1entryJoin M 01a | Name of item 85704 (Scalable Non-Interactable Object) | |
| 730907 | Rogue Traffic 1entryJoin S 01a | Rogue Traffic 1entryJoin S 01a | Name of item 85705 (Scalable Non-Interactable Object) | |
| 730908 | Rogue Traffic 1entryLoop L 01a | Rogue Traffic 1entryLoop L 01a | Name of item 85706 (Scalable Non-Interactable Object) | |
| 730909 | Rogue Traffic 1entryLoop L 02a | Rogue Traffic 1entryLoop L 02a | Name of item 85707 (Scalable Non-Interactable Object) | |
| 730910 | Rogue Traffic 1entryLoop L 03a | Rogue Traffic 1entryLoop L 03a | Name of item 85708 (Scalable Non-Interactable Object) | |
| 730911 | Rogue Traffic 1entryLoop L 04a | Rogue Traffic 1entryLoop L 04a | Name of item 85709 (Scalable Non-Interactable Object) | |
| 730912 | Rogue Traffic 2entry S 01a | Rogue Traffic 2entry S 01a | Name of item 85710 (Scalable Non-Interactable Object) | |
| 731042 | Reliability and style throughout the Federation. | Reliability and style throughout the Federation. | ||
| 731043 | Roden marketing department | Roden marketing department | ||
| 731088 | Reliability and style throughout the Federation. | Reliability and style throughout the Federation. | ||
| 731089 | Roden marketing department | Roden marketing department | ||
| 731096 | CreoDron marketing | CreoDron marketing | ||
| 731097 | Blast smarter, not harder. | Blast smarter, not harder. | ||
| 731098 | President Jacus Roden | President Jacus Roden | ||
| 731099 | Get in under their guard, and once you hit — don’t stop. | Get in under their guard, and once you hit — don’t stop. | ||
| 731100 | Old Man Darieux | Old Man Darieux | ||
| 731101 | A single victory is all it takes to build a legency. | A single victory is all it takes to build a legency. | ||
| 731102 | Vice Admiral Foriana Revelli | Vice Admiral Foriana Revelli | ||
| 731103 | Their ignorance is just as valuable as our intelligence. | Their ignorance is just as valuable as our intelligence. | ||
| 731104 | Duvolle Laboratories white paper | Duvolle Laboratories white paper | ||
| 731105 | Control the battlefield, control your enemy. | Control the battlefield, control your enemy. | ||
| 731108 | Navy recruitment advertisement | Navy recruitment advertisement | ||
| 731109 | Freedom’s greatest defender. | Freedom’s greatest defender. | ||
| 731110 | Joroutte Duvolle | Joroutte Duvolle | ||
| 731111 | The key to a brief engagement is undeniable force. | The key to a brief engagement is undeniable force. | ||
| 731112 | CEO Miloise Roden | CEO Miloise Roden | ||
| 731113 | Speed and power; you need the first to land a hit, and the second to make it count. | Speed and power; you need the first to land a hit, and the second to make it count. | ||
| 731114 | Dr. Jinneth Duvolle | Dr. Jinneth Duvolle | ||
| 731115 | Perfection is closer than we dare dream. | Perfection is closer than we dare dream. | ||
| 731116 | Roden marketing division | Roden marketing division | ||
| 731117 | Support you can rely on. | Support you can rely on. | ||
| 731118 | Old Man Darieux | Old Man Darieux | ||
| 731119 | When you need a helping hand, they’ll lend you an iron grip. | When you need a helping hand, they’ll lend you an iron grip. | ||
| 731120 | Duvolle marketing department | Duvolle marketing department | ||
| 731121 | Project force, claim victory. | Project force, claim victory. | ||
| 731122 | President Jacus Roden | President Jacus Roden | ||
| 731123 | Unity is the Federation's greatest defense. | Unity is the Federation's greatest defense. | ||
| 731124 | Inner Zone shipping marketing, paraphrasing Old Man Darieux | Inner Zone shipping marketing, paraphrasing Old Man Darieux | ||
| 731125 | Deliver fortune from the places between. | Deliver fortune from the places between. | ||
| 731126 | President Ceres Aguard | President Ceres Aguard | ||
| 731127 | Liberty means the freedom to follow your own path. | Liberty means the freedom to follow your own path. | ||
| 731128 | Old Man Darieux | Old Man Darieux | ||
| 731129 | Discover the wonders hidden in the places between. | Discover the wonders hidden in the places between. | ||
| 731130 | Roden marketing division | Roden marketing division | ||
| 731131 | A brawler that doesn’t pull any punches. | A brawler that doesn’t pull any punches. | ||
| 731132 | Duvolle Laboratories white paper | Duvolle Laboratories white paper | ||
| 731133 | Control what your opponent sees and you control the battlefield. | Control what your opponent sees and you control the battlefield. | ||
| 731134 | Roden marketing division | Roden marketing division | ||
| 731135 | Reliability and style throughout the Federation. | Reliability and style throughout the Federation. | ||
| 731136 | Director of the FIO, Apaset Orviegnoure | Director of the FIO, Apaset Orviegnoure | ||
| 731137 | Sometimes justice is won in the shadows. | Sometimes justice is won in the shadows. | ||
| 731138 | Unknown Gallente soldier | Unknown Gallente soldier | ||
| 731139 | Whoever started it, we’ll be sure to finish it. | Whoever started it, we’ll be sure to finish it. | ||
| 731140 | Roden marketing division | Roden marketing division | ||
| 731141 | Reliability and style throughout the Federation. | Reliability and style throughout the Federation. | ||
| 731142 | Empyrean Outlaws | Empyrean Outlaws | Name for skin material 3077 | |
| 731143 | Empyrean Outlaws | Empyrean Outlaws | Name for skin material 3078 | |
| 731144 | Empyrean Outlaws | Empyrean Outlaws | Name for skin material 3079 | |
| 731145 | Evaluate, investigate, eliminate. | Evaluate, investigate, eliminate. | ||
| 731146 | Federation Navy saying | Federation Navy saying | ||
| 731147 | In chaos, opportunity. In death, profit. Take what's yours, burn the rest.
Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders. |
<i>In chaos, opportunity. In death, profit. Take what's yours, burn the rest.</i> Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders. |
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| 731148 | In chaos, opportunity. In death, profit. Take what's yours, burn the rest.
Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders. |
<i>In chaos, opportunity. In death, profit. Take what's yours, burn the rest.</i> Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders. |
Description of item "Tholos Empyrean Outlaws SKIN" (85734) | |
| 731149 | Tholos Empyrean Outlaws SKIN | Tholos Empyrean Outlaws SKIN | Name of item 85734 (Permanent SKIN) | |
| 731150 | In chaos, opportunity. In death, profit. Take what's yours, burn the rest.
Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders. |
<i>In chaos, opportunity. In death, profit. Take what's yours, burn the rest.</i> Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders. |
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| 731151 | In chaos, opportunity. In death, profit. Take what's yours, burn the rest.
Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders. |
<i>In chaos, opportunity. In death, profit. Take what's yours, burn the rest.</i> Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders. |
Description of item "Cenotaph Empyrean Outlaws SKIN" (85735) | |
| 731152 | Cenotaph Empyrean Outlaws SKIN | Cenotaph Empyrean Outlaws SKIN | Name of item 85735 (Permanent SKIN) | |
| 731153 | In chaos, opportunity. In death, profit. Take what's yours, burn the rest.
Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders. |
<i>In chaos, opportunity. In death, profit. Take what's yours, burn the rest.</i> Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders. |
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| 731154 | In chaos, opportunity. In death, profit. Take what's yours, burn the rest.
Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders. |
<i>In chaos, opportunity. In death, profit. Take what's yours, burn the rest.</i> Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders. |
Description of item "Enforcer Empyrean Outlaws SKIN" (85736) | |
| 731155 | Enforcer Empyrean Outlaws SKIN | Enforcer Empyrean Outlaws SKIN | Name of item 85736 (Permanent SKIN) | |
| 731156 | In chaos, opportunity. In death, profit. Take what's yours, burn the rest.
Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders. |
<i>In chaos, opportunity. In death, profit. Take what's yours, burn the rest.</i> Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders. |
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| 731157 | In chaos, opportunity. In death, profit. Take what's yours, burn the rest.
Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders. |
<i>In chaos, opportunity. In death, profit. Take what's yours, burn the rest.</i> Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders. |
Description of item "Monitor Empyrean Outlaws SKIN" (85737) | |
| 731158 | Monitor Empyrean Outlaws SKIN | Monitor Empyrean Outlaws SKIN | Name of item 85737 (Permanent SKIN) | |
| 731159 | In chaos, opportunity. In death, profit. Take what's yours, burn the rest.
Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders. |
<i>In chaos, opportunity. In death, profit. Take what's yours, burn the rest.</i> Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders. |
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| 731160 | In chaos, opportunity. In death, profit. Take what's yours, burn the rest.
Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders. |
<i>In chaos, opportunity. In death, profit. Take what's yours, burn the rest.</i> Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders. |
Description of item "Drake Navy Issue Empyrean Outlaws SKIN" (85738) | |
| 731161 | Drake Navy Issue Empyrean Outlaws SKIN | Drake Navy Issue Empyrean Outlaws SKIN | Name of item 85738 (Permanent SKIN) | |
| 731162 | In chaos, opportunity. In death, profit. Take what's yours, burn the rest.
Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders. |
<i>In chaos, opportunity. In death, profit. Take what's yours, burn the rest.</i> Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders. |
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| 731163 | In chaos, opportunity. In death, profit. Take what's yours, burn the rest.
Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders. |
<i>In chaos, opportunity. In death, profit. Take what's yours, burn the rest.</i> Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders. |
Description of item "Scorpion Navy Issue Empyrean Outlaws SKIN" (85739) | |
| 731164 | Scorpion Navy Issue Empyrean Outlaws SKIN | Scorpion Navy Issue Empyrean Outlaws SKIN | Name of item 85739 (Permanent SKIN) | |
| 731165 | In chaos, opportunity. In death, profit. Take what's yours, burn the rest.
Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders. |
<i>In chaos, opportunity. In death, profit. Take what's yours, burn the rest.</i> Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders. |
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| 731166 | In chaos, opportunity. In death, profit. Take what's yours, burn the rest.
Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders. |
<i>In chaos, opportunity. In death, profit. Take what's yours, burn the rest.</i> Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders. |
Description of item "Harpy Empyrean Outlaws SKIN" (85740) | |
| 731167 | Harpy Empyrean Outlaws SKIN | Harpy Empyrean Outlaws SKIN | Name of item 85740 (Permanent SKIN) | |
| 731168 | In chaos, opportunity. In death, profit. Take what's yours, burn the rest.
Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders. |
<i>In chaos, opportunity. In death, profit. Take what's yours, burn the rest.</i> Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders. |
||
| 731169 | In chaos, opportunity. In death, profit. Take what's yours, burn the rest.
Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders. |
<i>In chaos, opportunity. In death, profit. Take what's yours, burn the rest.</i> Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders. |
Description of item "Nighthawk Empyrean Outlaws SKIN" (85741) | |
| 731170 | Nighthawk Empyrean Outlaws SKIN | Nighthawk Empyrean Outlaws SKIN | Name of item 85741 (Permanent SKIN) | |
| 731171 | In chaos, opportunity. In death, profit. Take what's yours, burn the rest.
Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders. |
<i>In chaos, opportunity. In death, profit. Take what's yours, burn the rest.</i> Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders. |
||
| 731172 | In chaos, opportunity. In death, profit. Take what's yours, burn the rest.
Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders. |
<i>In chaos, opportunity. In death, profit. Take what's yours, burn the rest.</i> Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders. |
Description of item "Widow Empyrean Outlaws SKIN" (85742) | |
| 731173 | Widow Empyrean Outlaws SKIN | Widow Empyrean Outlaws SKIN | Name of item 85742 (Permanent SKIN) | |
| 731400 | Aliastra Marketing division | Aliastra Marketing division | ||
| 731402 | Flies better with friends. | Flies better with friends. | ||
| 731403 | President Jacus Roden | President Jacus Roden | ||
| 731405 | Advanced technology to provide unrivaled flexibility. | Advanced technology to provide unrivaled flexibility. | ||
| 731406 | Field Commander Sarva Burman | Field Commander Sarva Burman | ||
| 731408 | Identify what stands between you and your best self, then blast it. | Identify what stands between you and your best self, then blast it. | ||
| 731409 | Old Man Darieux | Old Man Darieux | ||
| 731411 | The difference between an opportunity and a disaster is relative positioning. | The difference between an opportunity and a disaster is relative positioning. | ||
| 731412 | Inner Zone Shipping marketing division | Inner Zone Shipping marketing division | ||
| 731414 | Fly together, deliver victory. | Fly together, deliver victory. | ||
| 731415 | Quafe marketing division | Quafe marketing division | ||
| 731417 | In the Heat of The Moment. | In the Heat of The Moment. | ||
| 731418 | Roden Shipyards marketing division | Roden Shipyards marketing division | ||
| 731420 | Affordable power, undeniable results. | Affordable power, undeniable results. | ||
| 731421 | Roden Shipyards marketing division | Roden Shipyards marketing division | ||
| 731423 | This is your cluster, they’re just living in it. | This is your cluster, they’re just living in it. | ||
| 731907 | Active | Active | UI/Sovereignty/MercenaryDen/ConfigurationWindow/StateNameActive | |
| 731908 | Inactive | Inactive | UI/Sovereignty/MercenaryDen/ConfigurationWindow/StateNameInactive | |
| 731941 | {[item]typeID.name} Storage | {[item]typeID.name} Storage | UI/Sovereignty/MercenaryDen/ConfigurationWindow/CargoName | |
| 732008 | We reject the assumption that strength and speed are mutually exclusive. | We reject the assumption that strength and speed are mutually exclusive. | ||
| 732009 | Federation Navy High Command | Federation Navy High Command | ||
| 732010 | Victory requires the ability to act. Remove theirs. | Victory requires the ability to act. Remove theirs. | ||
| 732011 | Duvolle Laboratories doctrinal white paper | Duvolle Laboratories doctrinal white paper | ||
| 732012 | Perspective grants understanding, and understanding is the first step to triumph. | Perspective grants understanding, and understanding is the first step to triumph. | ||
| 732013 | Duvolle Laboratories doctrinal white paper | Duvolle Laboratories doctrinal white paper | ||
| 732014 | Freedom incarnate. | Freedom incarnate. | ||
| 732015 | Jinsente Parmen | Jinsente Parmen | ||
| 732016 | Robotic superiority ready for your command. | Robotic superiority ready for your command. | ||
| 732017 | CreoDron marketing department | CreoDron marketing department | ||
| 732018 | Engage, Deploy, Eliminate, Scoop. | Engage, Deploy, Eliminate, Scoop. | ||
| 732019 | EDES, Federation Navy Expression | EDES, Federation Navy Expression | ||
| 732020 | Drones don’t replace pilots, they make them unstoppable. | Drones don’t replace pilots, they make them unstoppable. | ||
| 732021 | Roni Darieux | Roni Darieux | ||
| 732022 | Like bringing a shotgun to a knife fight. | Like bringing a shotgun to a knife fight. | ||
| 732023 | Vice Admiral Foriana Revelli | Vice Admiral Foriana Revelli | ||
| 732024 | The only inevitability is change, and the only path to survival is adaptability. | The only inevitability is change, and the only path to survival is adaptability. | ||
| 732025 | CEO Joroutte Duvolle | CEO Joroutte Duvolle | ||
| 732026 | Choose to work together, and you choose victory. | Choose to work together, and you choose victory. | ||
| 732027 | President Jacus Roden | President Jacus Roden | ||
| 732028 | Let them know fear. | Let them know fear. | ||
| 732029 | Unknown patron | Unknown patron | ||
| 732030 | Power is only relevant once they hit. | Power is only relevant once they hit. | ||
| 732031 | Duvolle Laboratories doctrinal white paper | Duvolle Laboratories doctrinal white paper | ||
| 732032 | Cooperation is the first step on the road to victory. | Cooperation is the first step on the road to victory. | ||
| 732033 | Grand Admiral Anteson Ranchel | Grand Admiral Anteson Ranchel | ||
| 732034 | The freedom of true luxury. | The freedom of true luxury. | ||
| 732035 | Egonics marketing department | Egonics marketing department | ||
| 732036 | Powerful truths are often elegant in their form. | Powerful truths are often elegant in their form. | ||
| 732037 | Dr. Jinneth Duvolle | Dr. Jinneth Duvolle | ||
| 732038 | There is no escaping justice. | There is no escaping justice. | ||
| 732039 | Miloise Roden | Miloise Roden | ||
| 732040 | Capacity: {capacity} | Capacity: {capacity} | UI/Sovereignty/MercenaryDen/ConfigurationWindow/CargoCapacity | |
| 732041 | What matters is not the rounds we fire but the damage we deal. | What matters is not the rounds we fire but the damage we deal. | ||
| 732042 | Federation Navy pilot’s creed | Federation Navy pilot’s creed | ||
| 732043 | Liberty through superior firepower. | Liberty through superior firepower. | ||
| 732044 | Roden marketing division | Roden marketing division | ||
| 732045 | Let the bold lead the way. | Let the bold lead the way. | ||
| 732046 | President Ceres Aguard | President Ceres Aguard | ||
| 732047 | Metal hands make light work. | Metal hands make light work. | ||
| 732048 | Gallente expression. | Gallente expression. | ||
| 732049 | I found myself in command of an army of tritanium soldiers. | I found myself in command of an army of tritanium soldiers. | ||
| 732050 | Old Man Darieux | Old Man Darieux | ||
| 732051 | In space, momentum is a privilege — not a right. | In space, momentum is a privilege — not a right. | ||
| 732052 | Unknown Federation Navy pilot | Unknown Federation Navy pilot | ||
| 732053 | No backup clone? A Fatal error. | No backup clone? A Fatal error. | ||
| 732054 | Gallente clone tech saying. | Gallente clone tech saying. | ||
| 732055 | A history of destruction, a legacy of peace. | A history of destruction, a legacy of peace. | ||
| 732056 | President Jen Yiona at the trial of former President Luc Duvailer | President Jen Yiona at the trial of former President Luc Duvailer | ||
| 732057 | Conventional warfare sometimes requires unconventional force. | Conventional warfare sometimes requires unconventional force. | ||
| 732058 | Unknown Black Eagle agent | Unknown Black Eagle agent | ||
| 732059 | Unparalleled innovation has led to undeniable strength. | Unparalleled innovation has led to undeniable strength. | ||
| 732060 | Joroutte Duvolle | Joroutte Duvolle | ||
| 732061 | Hit hard enough, and a second strike will not be necessary. | Hit hard enough, and a second strike will not be necessary. | ||
| 732062 | Martial handbook of the Garoun Empire | Martial handbook of the Garoun Empire | ||
| 732063 | Patience has won more battles than haste. | Patience has won more battles than haste. | ||
| 732064 | Vice Admiral Foriana Revelli | Vice Admiral Foriana Revelli | ||
| 732065 | Hide from their strengths, adapt to their weaknesses. | Hide from their strengths, adapt to their weaknesses. | ||
| 732066 | Director of the FIO, Apaset Orviegnoure | Director of the FIO, Apaset Orviegnoure | ||
| 732067 | The stronger the foundations, the more powerful the attack. | The stronger the foundations, the more powerful the attack. | ||
| 732068 | Martial handbook of the Garoun Empire | Martial handbook of the Garoun Empire | ||
| 732071 | Retreat is not an option for us, nor a possibility for them. | Retreat is not an option for us, nor a possibility for them. | ||
| 732072 | President Foiritain | President Foiritain | ||
| 732073 | The journey is our challenge, the destination our reward. | The journey is our challenge, the destination our reward. | ||
| 732074 | Old Man Darieux | Old Man Darieux | ||
| 732075 | The best pilots deserve the best support. | The best pilots deserve the best support. | ||
| 732076 | CreoDron marketing division | CreoDron marketing division | ||
| 732077 | Now in blue flavor. | Now in blue flavor. | ||
| 732078 | Quafe marketing division | Quafe marketing division | ||
| 732079 | Border crossings, charitable missions, entrepreneurs in dangerous space and… others. | Border crossings, charitable missions, entrepreneurs in dangerous space and… others. | ||
| 732080 | Duvolle press conference Q&A | Duvolle press conference Q&A | ||
| 732081 | Secure transportation for your whole fleet. | Secure transportation for your whole fleet. | ||
| 732082 | Roden Shipyards marketing division. | Roden Shipyards marketing division. | ||
| 732083 | What you need, where you need it. | What you need, where you need it. | ||
| 732084 | Iteron range joint marketing. | Iteron range joint marketing. | ||
| 732085 | In the heat of the moment. | In the heat of the moment. | ||
| 732086 | Quafe marketing division | Quafe marketing division | ||
| 732087 | Democracy's greatest defender. | Democracy's greatest defender. | ||
| 732088 | Roden Shipyards marketing division | Roden Shipyards marketing division | ||
| 732089 | Keep your cool. | Keep your cool. | ||
| 732090 | Roden marketing division | Roden marketing division | ||
| 732091 | Build worlds. | Build worlds. | ||
| 732092 | Duvolle Laboratories marketing department | Duvolle Laboratories marketing department | ||
| 732093 | Transportation in space is the art of multiple specializations. | Transportation in space is the art of multiple specializations. | ||
| 732094 | Dr. Borol Gerdald | Dr. Borol Gerdald | ||
| 732095 | Even the greatest treasure is worthless if you lack the capacity to carry it. | Even the greatest treasure is worthless if you lack the capacity to carry it. | ||
| 732096 | Dr. Borol Gerdald | Dr. Borol Gerdald | ||
| 732097 | Support our best while they do their worst. | Support our best while they do their worst. | ||
| 732098 | Roden Shipyards marketing division | Roden Shipyards marketing division | ||
| 732099 | Achieving ultimate peace requires ultimate force. | Achieving ultimate peace requires ultimate force. | ||
| 732100 | President Jacus Roden | President Jacus Roden | ||
| 732101 | Delivering excellence. | Delivering excellence. | ||
| 732102 | Iteron range joint marketing | Iteron range joint marketing | ||
| 732103 | Let them witness the glory of our enlightenment. | Let them witness the glory of our enlightenment. | ||
| 732104 | King Doule dos Rouvenor III | King Doule dos Rouvenor III | ||
| 732105 | What is valuable to you, matters to us. | What is valuable to you, matters to us. | ||
| 732106 | Joint marketing communication. | Joint marketing communication. | ||
| 732107 | Those who turn from freedom, turn towards darkness. | Those who turn from freedom, turn towards darkness. | ||
| 732108 | President Ceres Aguard | President Ceres Aguard | ||
| 732113 | Point-blank devastation. | Point-blank devastation. | ||
| 732114 | Duvolle Laboratories LFTE | Duvolle Laboratories LFTE | ||
| 732116 | Of Personal Target | Of Personal Target | UI/Corporations/Goals/OfPersonalTarget | |
| 862952 | Take Selected | Take Selected | UI/Sovereignty/MercenaryDen/ConfigurationWindow/TakeButtonNameForSelectedCargo | |
| 862954 | Cannot extract because there is not enough free space in your ship's cargohold | Cannot extract because there is not enough free space in your ship's cargohold | ||
| 862955 | {quantity} Items Taken | {quantity} Items Taken | UI/Sovereignty/MercenaryDen/ConfigurationWindow/TakeCargoSuccess | |
| 862956 | Item(s) failed to be taken. | Item(s) failed to be taken. | ||
| 862958 | Failed to take items from Mercenary Den. The destination or quantity is invalid. | Failed to take items from Mercenary Den. The destination or quantity is invalid. | ||
| 862959 | You do not have the required skills to take items from this Mercenary Den. | You do not have the required skills to take items from this Mercenary Den. | ||
| 862988 | This is not a valid target to use your {[item]item.name} on. | This is not a valid target to use your {[item]item.name} on. | ||
| 862989 | Warp Scrambler and Warp Disruptor optimal range increased by a percentage equal to -3.75x pilot negative security status, with a floor of 0% and ceiling of 37.5% | <a href=showinfo:447>Warp Scrambler</a> and <a href=showinfo:3242>Warp Disruptor</a> optimal range increased by a percentage equal to -3.75x pilot negative security status, with a floor of 0% and ceiling of 37.5% | Trait for item "Cobra" (85229) | |
| 863011 | Rogue Traffic 1entryJoin L 02a | Rogue Traffic 1entryJoin L 02a | Name of item 85761 (Scalable Non-Interactable Object) | |
| 863012 | Rogue Traffic 1entryJoin M 02a | Rogue Traffic 1entryJoin M 02a | Name of item 85762 (Scalable Non-Interactable Object) | |
| 863013 | Rogue Traffic 1entryLoop L 05a | Rogue Traffic 1entryLoop L 05a | Name of item 85763 (Scalable Non-Interactable Object) | |
| 863014 | Rogue Traffic 1entryLoop L 06a | Rogue Traffic 1entryLoop L 06a | Name of item 85764 (Scalable Non-Interactable Object) | |
| 863015 | Rogue Traffic doubleLoop XL 01a | Rogue Traffic doubleLoop XL 01a | Name of item 85765 (Scalable Non-Interactable Object) | |
| 863016 | Rogue Traffic doubleLoop XL 02a | Rogue Traffic doubleLoop XL 02a | Name of item 85766 (Scalable Non-Interactable Object) | |
| 863017 | Rogue Traffic doubleLoop XL 03a | Rogue Traffic doubleLoop XL 03a | Name of item 85767 (Scalable Non-Interactable Object) | |
| 863018 | Rogue Traffic doubleLoop XL 04a | Rogue Traffic doubleLoop XL 04a | Name of item 85768 (Scalable Non-Interactable Object) | |
| 863019 | Rogue Traffic Loop M 01a | Rogue Traffic Loop M 01a | Name of item 85769 (Scalable Non-Interactable Object) | |
| 863020 | Rogue Traffic Loop M 02a | Rogue Traffic Loop M 02a | Name of item 85770 (Scalable Non-Interactable Object) | |
| 863021 | Rogue Traffic Warp L 01a | Rogue Traffic Warp L 01a | Name of item 85771 (Scalable Non-Interactable Object) | |
| 863030 | Project's Contribution Limit Reached | Project's Contribution Limit Reached | Notifications/Corporations/GoalLimitReachedTitle | |
| 863031 | You have reached your contribution limit for the project {goal_name} created by {creator}, and you will not be able to make any further contributions to it. | You have reached your contribution limit for the project {goal_name} created by {creator}, and you will not be able to make any further contributions to it. | Notifications/Corporations/GoalLimitReachedBody | |
| 863032 | {lower}-{upper}/h | {lower}-{upper}/h | UI/Sovereignty/MercenaryDen/ConfigurationWindow/InfomorphGenerationRateData | |
| 863063 | Targeted Only At Me | Targeted Only At Me | UI/Personalization/ShipSkins/SKINR/Store/TargetedAtMe | |
| 863069 | Only a positive number of items can be taken. | Only a positive number of items can be taken. | ||
| 863088 | Available | Available | UI/Sovereignty/MercenaryDen/ConfigurationWindow/CargoItemAmountAvailableLabel | |
| 863176 | The Mercenary Den is functional. | The Mercenary Den is functional. | UI/Sovereignty/MercenaryDen/ConfigurationWindow/StateTooltipActive | |
| 863177 | The Mercenary Den is non-functional. | The Mercenary Den is non-functional. | UI/Sovereignty/MercenaryDen/ConfigurationWindow/StateTooltipInactive | |
| 863178 | Time until the next generation event. | Time until the next generation event. | UI/Sovereignty/MercenaryDen/ConfigurationWindow/TimerTooltip | |
| 863179 | Breacher Pods | Breacher Pods | UI/Inflight/EwarHints/DotWeaponApplied | |
| 863180 | Current: | Current: | UI/Inflight/DotWeaponsCurrent | |
| 863181 | Pending: | Pending: | UI/Inflight/DotWeaponsPending | |
| 863182 | Total time: {totalTime} | Total time: {totalTime} | UI/Inflight/DotWeaponsPendingTotalDuration | |
| 863183 | {[numeric]dps} dps | {[numeric]dps} dps | UI/Inflight/DotWeaponsDps | |
| 863197 | Mutaplasmid Blueprint | Mutaplasmid Blueprint | Description of group ID 4820 | |
| 863199 | Glorified Decayed Small Armor Plate Mutaplasmid Blueprint | Glorified Decayed Small Armor Plate Mutaplasmid Blueprint | Name of item 85851 (Mutaplasmid Blueprint) | |
| 863200 | Glorified Gravid Small Armor Plate Mutaplasmid Blueprint | Glorified Gravid Small Armor Plate Mutaplasmid Blueprint | Name of item 85852 (Mutaplasmid Blueprint) | |
| 863201 | Glorified Unstable Small Armor Plate Mutaplasmid Blueprint | Glorified Unstable Small Armor Plate Mutaplasmid Blueprint | Name of item 85853 (Mutaplasmid Blueprint) | |
| 863202 | Glorified Unstable Medium Ancillary Armor Repairer Mutaplasmid Blueprint | Glorified Unstable Medium Ancillary Armor Repairer Mutaplasmid Blueprint | Name of item 85854 (Mutaplasmid Blueprint) | |
| 863203 | Glorified Gravid Large Armor Repairer Mutaplasmid Blueprint | Glorified Gravid Large Armor Repairer Mutaplasmid Blueprint | Name of item 85855 (Mutaplasmid Blueprint) | |
| 863204 | Glorified Unstable Large Armor Repairer Mutaplasmid Blueprint | Glorified Unstable Large Armor Repairer Mutaplasmid Blueprint | Name of item 85856 (Mutaplasmid Blueprint) | |
| 863205 | Glorified Unstable Large Ancillary Armor Repairer Mutaplasmid Blueprint | Glorified Unstable Large Ancillary Armor Repairer Mutaplasmid Blueprint | Name of item 85857 (Mutaplasmid Blueprint) | |
| 863206 | Glorified Decayed Capital Armor Repairer Mutaplasmid Blueprint | Glorified Decayed Capital Armor Repairer Mutaplasmid Blueprint | Name of item 85858 (Mutaplasmid Blueprint) | |
| 863207 | Glorified Gravid Capital Armor Repairer Mutaplasmid Blueprint | Glorified Gravid Capital Armor Repairer Mutaplasmid Blueprint | Name of item 85859 (Mutaplasmid Blueprint) | |
| 863208 | Glorified Unstable Capital Armor Repairer Mutaplasmid Blueprint | Glorified Unstable Capital Armor Repairer Mutaplasmid Blueprint | Name of item 85860 (Mutaplasmid Blueprint) | |
| 863209 | Glorified Unstable Capital Ancillary Armor Repairer Mutaplasmid Blueprint | Glorified Unstable Capital Ancillary Armor Repairer Mutaplasmid Blueprint | Name of item 85861 (Mutaplasmid Blueprint) | |
| 863210 | Glorified Decayed Small Armor Repairer Mutaplasmid Blueprint | Glorified Decayed Small Armor Repairer Mutaplasmid Blueprint | Name of item 85862 (Mutaplasmid Blueprint) | |
| 863211 | Glorified Gravid Small Armor Repairer Mutaplasmid Blueprint | Glorified Gravid Small Armor Repairer Mutaplasmid Blueprint | Name of item 85863 (Mutaplasmid Blueprint) | |
| 863212 | Glorified Unstable Small Armor Repairer Mutaplasmid Blueprint | Glorified Unstable Small Armor Repairer Mutaplasmid Blueprint | Name of item 85864 (Mutaplasmid Blueprint) | |
| 863213 | Glorified Unstable Small Ancillary Armor Repairer Mutaplasmid Blueprint | Glorified Unstable Small Ancillary Armor Repairer Mutaplasmid Blueprint | Name of item 85865 (Mutaplasmid Blueprint) | |
| 863214 | Glorified Decayed Medium Armor Plate Mutaplasmid Blueprint | Glorified Decayed Medium Armor Plate Mutaplasmid Blueprint | Name of item 85866 (Mutaplasmid Blueprint) | |
| 863215 | Glorified Gravid Medium Armor Plate Mutaplasmid Blueprint | Glorified Gravid Medium Armor Plate Mutaplasmid Blueprint | Name of item 85867 (Mutaplasmid Blueprint) | |
| 863216 | Glorified Unstable Medium Armor Plate Mutaplasmid Blueprint | Glorified Unstable Medium Armor Plate Mutaplasmid Blueprint | Name of item 85868 (Mutaplasmid Blueprint) | |
| 863217 | Glorified Decayed Medium Armor Repairer Mutaplasmid Blueprint | Glorified Decayed Medium Armor Repairer Mutaplasmid Blueprint | Name of item 85869 (Mutaplasmid Blueprint) | |
| 863218 | Glorified Gravid Medium Armor Repairer Mutaplasmid Blueprint | Glorified Gravid Medium Armor Repairer Mutaplasmid Blueprint | Name of item 85870 (Mutaplasmid Blueprint) | |
| 863219 | Glorified Unstable Medium Armor Repairer Mutaplasmid Blueprint | Glorified Unstable Medium Armor Repairer Mutaplasmid Blueprint | Name of item 85871 (Mutaplasmid Blueprint) | |
| 863220 | Glorified Decayed Large Armor Plate Mutaplasmid Blueprint | Glorified Decayed Large Armor Plate Mutaplasmid Blueprint | Name of item 85872 (Mutaplasmid Blueprint) | |
| 863221 | Glorified Gravid Large Armor Plate Mutaplasmid Blueprint | Glorified Gravid Large Armor Plate Mutaplasmid Blueprint | Name of item 85873 (Mutaplasmid Blueprint) | |
| 863222 | Glorified Unstable Large Armor Plate Mutaplasmid Blueprint | Glorified Unstable Large Armor Plate Mutaplasmid Blueprint | Name of item 85874 (Mutaplasmid Blueprint) | |
| 863223 | Glorified Decayed Large Armor Repairer Mutaplasmid Blueprint | Glorified Decayed Large Armor Repairer Mutaplasmid Blueprint | Name of item 85875 (Mutaplasmid Blueprint) | |
| 863235 | You are retrieving:
{contents} This action will transfer the items to your cargo and may impact your available storage space. Do you want to proceed? |
You are retrieving: {contents} This action will transfer the items to your cargo and may impact your available storage space. Do you want to proceed? |
||
| 863236 | Confirm Retrieval | Confirm Retrieval | ||
| 863245 | Transferred Items | Transferred Items | ||
| 863252 | Failed to load data. | Failed to load data. | UI/Sovereignty/MercenaryDen/ConfigurationWindow/FailedToLoadData | |
| 863253 | You lack the required skill level or clone status to retrieve the {[item]typeID.name} produced by the Mercenary Den.
Retrain the required skills or renew Omega status to regain access. |
You lack the required skill level or clone status to retrieve the {[item]typeID.name} produced by the Mercenary Den. Retrain the required skills or renew Omega status to regain access. |
UI/Sovereignty/MercenaryDen/ConfigurationWindow/TakeCargoDisabledMissingSkills | |
| 863294 | CONCORD Victory | CONCORD Victory | Name for skin material 3080 | |
| 863295 | Victorious Venom | Victorious Venom | Name for skin material 3081 | |
| 863296 | Shattered Paradigm | Shattered Paradigm | ||
| 863297 | Shattered Paradigm | Shattered Paradigm | ||
| 863298 | Shattered Paradigm | Shattered Paradigm | ||
| 863299 | Shattered Paradigm | Shattered Paradigm | ||
| 863300 | Shattered Paradigm | Shattered Paradigm | ||
| 863301 | Shattered Paradigm | Shattered Paradigm | ||
| 863302 | Shattered Paradigm | Shattered Paradigm | ||
| 863303 | Shattered Paradigm | Shattered Paradigm | ||
| 863304 | Shattered Paradigm | Shattered Paradigm | ||
| 863305 | Shattered Paradigm | Shattered Paradigm | ||
| 863306 | Shattered Paradigm | Shattered Paradigm | ||
| 863308 | Shattered Paradigm | Shattered Paradigm | ||
| 863310 | Victory is best announced by the silence of the defeated.
- Korako “The Rabbit” Kosakami |
Victory is best announced by the silence of the defeated. - Korako “The Rabbit” Kosakami |
||
| 863311 | Victory is best announced by the silence of the defeated.
- Korako “The Rabbit” Kosakami |
Victory is best announced by the silence of the defeated. - Korako “The Rabbit” Kosakami |
Description of item "Pacifier Victorious Venom SKIN" (85881) | |
| 863312 | Pacifier Victorious Venom SKIN | Pacifier Victorious Venom SKIN | Name of item 85881 (Permanent SKIN) | |
| 863313 | Victory is best announced by the silence of the defeated.
- Korako “The Rabbit” Kosakami |
Victory is best announced by the silence of the defeated. - Korako “The Rabbit” Kosakami |
||
| 863314 | Victory is best announced by the silence of the defeated.
- Korako “The Rabbit” Kosakami |
Victory is best announced by the silence of the defeated. - Korako “The Rabbit” Kosakami |
Description of item "Enforcer Victorious Venom SKIN" (85882) | |
| 863315 | Enforcer Victorious Venom SKIN | Enforcer Victorious Venom SKIN | Name of item 85882 (Permanent SKIN) | |
| 863316 | Victory is best announced by the silence of the defeated.
- Korako “The Rabbit” Kosakami |
Victory is best announced by the silence of the defeated. - Korako “The Rabbit” Kosakami |
||
| 863317 | Victory is best announced by the silence of the defeated.
- Korako “The Rabbit” Kosakami |
Victory is best announced by the silence of the defeated. - Korako “The Rabbit” Kosakami |
Description of item "Monitor Victorious Venom SKIN" (85883) | |
| 863318 | Monitor Victorious Venom SKIN | Monitor Victorious Venom SKIN | Name of item 85883 (Permanent SKIN) | |
| 863319 | Victory is best announced by the silence of the defeated.
- Korako “The Rabbit” Kosakami |
Victory is best announced by the silence of the defeated. - Korako “The Rabbit” Kosakami |
||
| 863320 | Victory is best announced by the silence of the defeated.
- Korako “The Rabbit” Kosakami |
Victory is best announced by the silence of the defeated. - Korako “The Rabbit” Kosakami |
Description of item "Marshal Victorious Venom SKIN" (85884) | |
| 863321 | Marshal Victorious Venom SKIN | Marshal Victorious Venom SKIN | Name of item 85884 (Permanent SKIN) | |
| 863322 | Victory is best announced by the silence of the defeated.
- Korako “The Rabbit” Kosakami |
Victory is best announced by the silence of the defeated. - Korako “The Rabbit” Kosakami |
||
| 863323 | Victory is best announced by the silence of the defeated.
- Korako “The Rabbit” Kosakami |
Victory is best announced by the silence of the defeated. - Korako “The Rabbit” Kosakami |
Description of item "Sidewinder Victorious Venom SKIN" (85885) | |
| 863324 | Sidewinder Victorious Venom SKIN | Sidewinder Victorious Venom SKIN | Name of item 85885 (Permanent SKIN) | |
| 863325 | Victory is best announced by the silence of the defeated.
- Korako “The Rabbit” Kosakami |
Victory is best announced by the silence of the defeated. - Korako “The Rabbit” Kosakami |
||
| 863326 | Victory is best announced by the silence of the defeated.
- Korako “The Rabbit” Kosakami |
Victory is best announced by the silence of the defeated. - Korako “The Rabbit” Kosakami |
Description of item "Cobra Victorious Venom SKIN" (85886) | |
| 863327 | Cobra Victorious Venom SKIN | Cobra Victorious Venom SKIN | Name of item 85886 (Permanent SKIN) | |
| 863328 | Victory is best announced by the silence of the defeated.
- Korako “The Rabbit” Kosakami |
Victory is best announced by the silence of the defeated. - Korako “The Rabbit” Kosakami |
||
| 863329 | Victory is best announced by the silence of the defeated.
- Korako “The Rabbit” Kosakami |
Victory is best announced by the silence of the defeated. - Korako “The Rabbit” Kosakami |
Description of item "Python Victorious Venom SKIN" (85887) | |
| 863330 | Python Victorious Venom SKIN | Python Victorious Venom SKIN | Name of item 85887 (Permanent SKIN) | |
| 869291 | Limit Reached | Limit Reached | UI/Corporations/Goals/MultiValueLimitReached | |
| 869295 | Structure Debris 6 | Structure Debris 6 | Name of item 85888 (Non-Interactable Object) | |
| 869296 | Structure Debris 7 | Structure Debris 7 | Name of item 85889 (Non-Interactable Object) | |
| 869297 | The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it.
- IGC CEO Edward Grand |
The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it. - IGC CEO Edward Grand |
||
| 869298 | The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it.
- IGC CEO Edward Grand |
The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it. - IGC CEO Edward Grand |
Description of item "Maller Shattered Paradigm SKIN" (85890) | |
| 869299 | Maller Shattered Paradigm SKIN | Maller Shattered Paradigm SKIN | Name of item 85890 (Permanent SKIN) | |
| 869300 | The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it.
- IGC CEO Edward Grand |
The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it. - IGC CEO Edward Grand |
||
| 869301 | The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it.
- IGC CEO Edward Grand |
The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it. - IGC CEO Edward Grand |
Description of item "Augoror Navy Issue Shattered Paradigm SKIN" (85891) | |
| 869302 | Augoror Navy Issue Shattered Paradigm SKIN | Augoror Navy Issue Shattered Paradigm SKIN | Name of item 85891 (Permanent SKIN) | |
| 869303 | The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it.
- IGC CEO Edward Grand |
The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it. - IGC CEO Edward Grand |
||
| 869304 | The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it.
- IGC CEO Edward Grand |
The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it. - IGC CEO Edward Grand |
Description of item "Pontifex Shattered Paradigm SKIN" (85892) | |
| 869305 | Pontifex Shattered Paradigm SKIN | Pontifex Shattered Paradigm SKIN | Name of item 85892 (Permanent SKIN) | |
| 869306 | The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it.
- IGC CEO Edward Grand |
The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it. - IGC CEO Edward Grand |
||
| 869307 | The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it.
- IGC CEO Edward Grand |
The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it. - IGC CEO Edward Grand |
Description of item "Punisher Shattered Paradigm SKIN" (85893) | |
| 869308 | Punisher Shattered Paradigm SKIN | Punisher Shattered Paradigm SKIN | Name of item 85893 (Permanent SKIN) | |
| 869309 | The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it.
- IGC CEO Edward Grand |
The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it. - IGC CEO Edward Grand |
||
| 869310 | The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it.
- IGC CEO Edward Grand |
The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it. - IGC CEO Edward Grand |
Description of item "Eos Shattered Paradigm SKIN" (85894) | |
| 869311 | Eos Shattered Paradigm SKIN | Eos Shattered Paradigm SKIN | Name of item 85894 (Permanent SKIN) | |
| 869312 | The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it.
- IGC CEO Edward Grand |
The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it. - IGC CEO Edward Grand |
||
| 869313 | The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it.
- IGC CEO Edward Grand |
The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it. - IGC CEO Edward Grand |
Description of item "Exequror Navy Issue Shattered Paradigm SKIN" (85895) | |
| 869314 | Exequror Navy Issue Shattered Paradigm SKIN | Exequror Navy Issue Shattered Paradigm SKIN | Name of item 85895 (Permanent SKIN) | |
| 869315 | The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it.
- IGC CEO Edward Grand |
The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it. - IGC CEO Edward Grand |
||
| 869316 | The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it.
- IGC CEO Edward Grand |
The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it. - IGC CEO Edward Grand |
Description of item "Magus Shattered Paradigm SKIN" (85896) | |
| 869317 | Magus Shattered Paradigm SKIN | Magus Shattered Paradigm SKIN | Name of item 85896 (Permanent SKIN) | |
| 869318 | The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it.
- IGC CEO Edward Grand |
The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it. - IGC CEO Edward Grand |
||
| 869319 | The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it.
- IGC CEO Edward Grand |
The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it. - IGC CEO Edward Grand |
Description of item "Orthrus Shattered Paradigm SKIN" (85897) | |
| 869320 | Orthrus Shattered Paradigm SKIN | Orthrus Shattered Paradigm SKIN | Name of item 85897 (Permanent SKIN) | |
| 869321 | CEO Alakoni Ishanoya | CEO Alakoni Ishanoya | ||
| 869322 | Lead with subtlety, follow with strength. | Lead with subtlety, follow with strength. | ||
| 869323 | Tibus Heth | Tibus Heth | ||
| 869324 | Superiority is not a goal, it is a path. | Superiority is not a goal, it is a path. | ||
| 869325 | Chairman Akimaka Saraki | Chairman Akimaka Saraki | ||
| 869326 | Wherever we might fly, we remain Caldari. | Wherever we might fly, we remain Caldari. | ||
| 869327 | Chairman Akimaka Saraki | Chairman Akimaka Saraki | ||
| 869328 | Wherever we might fly, we remain Caldari. | Wherever we might fly, we remain Caldari. | ||
| 869329 | Excerpt from Mediations on the Way: Book of The Mountain | Excerpt from Mediations on the Way: Book of The Mountain | ||
| 869330 | A mighty wind arrests the weak. | A mighty wind arrests the weak. | ||
| 869331 | CEO Alakoni Ishanoya | CEO Alakoni Ishanoya | ||
| 869332 | Speed and enthusiasm are the difference between loyalty and obligation. | Speed and enthusiasm are the difference between loyalty and obligation. | ||
| 869333 | Caldari Navy publication division | Caldari Navy publication division | ||
| 869334 | A watchful eye means a secure State. | A watchful eye means a secure State. | ||
| 869335 | Admiral Okaseilen Fukashi | Admiral Okaseilen Fukashi | ||
| 869336 | We must display strength, yet keep our true power hidden. | We must display strength, yet keep our true power hidden. | ||
| 869337 | Lai Dai marketing division | Lai Dai marketing division | ||
| 869338 | Do not let your honor be troubled by the unworthy. | Do not let your honor be troubled by the unworthy. | ||
| 869339 | CEO Alakoni Ishanoya | CEO Alakoni Ishanoya | ||
| 869340 | Demonstrate your loyalty, secure our victory. | Demonstrate your loyalty, secure our victory. | ||
| 869341 | Sunmenas Ikydoishin, CEO of Home Guard | Sunmenas Ikydoishin, CEO of Home Guard | ||
| 869342 | Only the guilty run. | Only the guilty run. | ||
| 869343 | Ishukone marketing division | Ishukone marketing division | ||
| 869344 | Deny your enemy the satisfaction of combat. | Deny your enemy the satisfaction of combat. | ||
| 869345 | Otro Gariushi | Otro Gariushi | ||
| 869346 | Learn the ways of your enemies, but do not lose your own. | Learn the ways of your enemies, but do not lose your own. | ||
| 869347 | Caldari proverb | Caldari proverb | ||
| 869348 | Loyalty is the cement that turns loose rock into an unassailable wall. | Loyalty is the cement that turns loose rock into an unassailable wall. | ||
| 869349 | Unknown Caldari pilot. | Unknown Caldari pilot. | ||
| 869350 | It may not be Navy’s prettiest, but it looks a darn sight better than the wrecks it leaves behind. | It may not be Navy’s prettiest, but it looks a darn sight better than the wrecks it leaves behind. | ||
| 869351 | CEO Kuikiainen Onita | CEO Kuikiainen Onita | ||
| 869352 | Understanding is an essential step on the path to control. | Understanding is an essential step on the path to control. | ||
| 869353 | CEO Haatakan Oiritsuu | CEO Haatakan Oiritsuu | ||
| 869354 | Duty, honor, loyalty. Whatever path you follow, carry this creed with you. | Duty, honor, loyalty. Whatever path you follow, carry this creed with you. | ||
| 869355 | Caldari border trader saying. | Caldari border trader saying. | ||
| 869356 | Trust extends as far as missiles can fly. | Trust extends as far as missiles can fly. | ||
| 869357 | Excerpt from Mediations on the Way: Book of Storms | Excerpt from Mediations on the Way: Book of Storms | ||
| 869358 | Grant your enemy the honor of a swift end. | Grant your enemy the honor of a swift end. | ||
| 869359 | Excerpt from Mediations on the Way: Book of the Forest | Excerpt from Mediations on the Way: Book of the Forest | ||
| 869360 | Secrets are only valuable to those who have discovered them. | Secrets are only valuable to those who have discovered them. | ||
| 869361 | Goru Nikainen | Goru Nikainen | ||
| 869362 | I received it as a birthday present from my father. | I received it as a birthday present from my father. | ||
| 869363 | Lai Dai marketing division | Lai Dai marketing division | ||
| 869364 | Explosive excellence. | Explosive excellence. | ||
| 869365 | Excerpt from Mediations on the Way: Book of Storms | Excerpt from Mediations on the Way: Book of Storms | ||
| 869366 | It is precision, not force, which determines victory. | It is precision, not force, which determines victory. | ||
| 869367 | CEO Alakoni Ishanoya | CEO Alakoni Ishanoya | ||
| 869368 | Lead with subtlety, follow with strength. | Lead with subtlety, follow with strength. | ||
| 869369 | Tibus Heth | Tibus Heth | ||
| 869370 | Superiority is not a goal, it is a path. | Superiority is not a goal, it is a path. | ||
| 869371 | Chairman Akimaka Saraki | Chairman Akimaka Saraki | ||
| 869372 | Wherever we might fly, we remain Caldari. | Wherever we might fly, we remain Caldari. | ||
| 869373 | Chairman Akimaka Saraki | Chairman Akimaka Saraki | ||
| 869374 | Wherever we might fly, we remain Caldari. | Wherever we might fly, we remain Caldari. | ||
| 869375 | Excerpt from Mediations on the Way: Book of The Mountain | Excerpt from Mediations on the Way: Book of The Mountain | ||
| 869376 | A mighty wind arrests the weak. | A mighty wind arrests the weak. | ||
| 869377 | CEO Alakoni Ishanoya | CEO Alakoni Ishanoya | ||
| 869378 | Speed and enthusiasm are the difference between loyalty and obligation. | Speed and enthusiasm are the difference between loyalty and obligation. | ||
| 869379 | Caldari Navy publication division | Caldari Navy publication division | ||
| 869380 | A watchful eye means a secure State. | A watchful eye means a secure State. | ||
| 869381 | Admiral Okaseilen Fukashi | Admiral Okaseilen Fukashi | ||
| 869382 | We must display strength, yet keep our true power hidden. | We must display strength, yet keep our true power hidden. | ||
| 869383 | Lai Dai marketing division | Lai Dai marketing division | ||
| 869384 | Do not let your honor be troubled by the unworthy. | Do not let your honor be troubled by the unworthy. | ||
| 869385 | CEO Alakoni Ishanoya | CEO Alakoni Ishanoya | ||
| 869386 | Demonstrate your loyalty, secure our victory. | Demonstrate your loyalty, secure our victory. | ||
| 869387 | Sunmenas Ikydoishin, CEO of Home Guard | Sunmenas Ikydoishin, CEO of Home Guard | ||
| 869388 | Move faster than the guilty can run. | Move faster than the guilty can run. | ||
| 869389 | Ishukone marketing division | Ishukone marketing division | ||
| 869390 | Deny your enemy the satisfaction of combat. | Deny your enemy the satisfaction of combat. | ||
| 869391 | Otro Gariushi | Otro Gariushi | ||
| 869392 | Learn the ways of your enemies, but do not lose your own. | Learn the ways of your enemies, but do not lose your own. | ||
| 869393 | Caldari proverb | Caldari proverb | ||
| 869394 | Loyalty is the cement that turns loose rock into an unassailable wall. | Loyalty is the cement that turns loose rock into an unassailable wall. | ||
| 869395 | Unknown Caldari pilot. | Unknown Caldari pilot. | ||
| 869396 | It may not be Navy’s prettiest, but it looks a darn sight better than the wrecks it leaves behind. | It may not be Navy’s prettiest, but it looks a darn sight better than the wrecks it leaves behind. | ||
| 869397 | CEO Kuikiainen Onita | CEO Kuikiainen Onita | ||
| 869398 | Understanding is an essential step on the path to control. | Understanding is an essential step on the path to control. | ||
| 869399 | CEO Haatakan Oiritsuu | CEO Haatakan Oiritsuu | ||
| 869400 | Duty, honor, loyalty. Whatever path you follow, carry this creed with you. | Duty, honor, loyalty. Whatever path you follow, carry this creed with you. | ||
| 869401 | Caldari border trader saying. | Caldari border trader saying. | ||
| 869402 | Trust extends as far as missiles can fly. | Trust extends as far as missiles can fly. | ||
| 869403 | Excerpt from Mediations on the Way: Book of Storms | Excerpt from Mediations on the Way: Book of Storms | ||
| 869404 | Grant your enemy the honor of a swift end. | Grant your enemy the honor of a swift end. | ||
| 869405 | Excerpt from Mediations on the Way: Book of the Forest | Excerpt from Mediations on the Way: Book of the Forest | ||
| 869406 | Secrets are only valuable to those who have discovered them. | Secrets are only valuable to those who have discovered them. | ||
| 869407 | Goru Nikainen | Goru Nikainen | ||
| 869408 | I received it as a birthday present from my father. | I received it as a birthday present from my father. | ||
| 869409 | Lai Dai marketing division | Lai Dai marketing division | ||
| 869410 | Explosive excellence. | Explosive excellence. | ||
| 869411 | Excerpt from Mediations on the Way: Book of Storms | Excerpt from Mediations on the Way: Book of Storms | ||
| 869412 | It is precision, not force, which determines victory. | It is precision, not force, which determines victory. | ||
| 869416 | Ship Group | Ship Group | UI/Common/ShipClass | |
| 869418 | Locations | Locations | UI/GameGoalConfig/Parameters/LocationsTitle | |
| 869422 | Excerpt from Mediations on the Way: Book of The Mountain | Excerpt from Mediations on the Way: Book of The Mountain | ||
| 869423 | Master stillness, and none may move against you. | Master stillness, and none may move against you. | ||
| 869424 | Excerpt from Mediations on the Way: Book of the Cold Wind | Excerpt from Mediations on the Way: Book of the Cold Wind | ||
| 869425 | Crisp breeze or mighty gale, no matter the form his lessons endure. | Crisp breeze or mighty gale, no matter the form his lessons endure. | ||
| 869426 | Executive General Heika Torigo | Executive General Heika Torigo | ||
| 869427 | A sufficient display of force to scatter the undisciplined. | A sufficient display of force to scatter the undisciplined. | ||
| 869428 | Anonymous | Anonymous | ||
| 869429 | The best demonstration of force is the application of destruction. | The best demonstration of force is the application of destruction. | ||
| 869430 | CEO Haatakan Oiritsuu | CEO Haatakan Oiritsuu | ||
| 869432 | CEO Mens Reppola | CEO Mens Reppola | ||
| 869433 | Civility ends where optimal range begins. | Civility ends where optimal range begins. | ||
| 869434 | Chairman Akimaka Saraki | Chairman Akimaka Saraki | ||
| 869435 | Honor and preserve your family, your corporation, your State. | Honor and preserve your family, your corporation, your State. | ||
| 869436 | CEO Haatakan Oiritsuu | CEO Haatakan Oiritsuu | ||
| 869437 | Victory belongs to the relentless. | Victory belongs to the relentless. | ||
| 869438 | Anonymous | Anonymous | ||
| 869439 | The best demonstration of force is the application of destruction. | The best demonstration of force is the application of destruction. | ||
| 869440 | Security Comamnder Tsilo Ralttilo | Security Comamnder Tsilo Ralttilo | ||
| 869441 | Destructive capabilities are not a matter of pride, but of honor. | Destructive capabilities are not a matter of pride, but of honor. | ||
| 869442 | Executive General Heika Torigo | Executive General Heika Torigo | ||
| 869443 | We are one people, indivisable and unbreakable. | We are one people, indivisable and unbreakable. | ||
| 869444 | Raata dueling motto | Raata dueling motto | ||
| 869445 | Let those without honor stay their blade. | Let those without honor stay their blade. | ||
| 869446 | Excerpt from Mediations on the Way: Book of the Forest | Excerpt from Mediations on the Way: Book of the Forest | ||
| 869447 | Her boughs were our first protector, and her shadows our first lesson. | Her boughs were our first protector, and her shadows our first lesson. | ||
| 869448 | Raata Dueling manual | Raata Dueling manual | ||
| 869449 | The unforseen strike cuts twice as deep. | The unforseen strike cuts twice as deep. | ||
| 869450 | Dr. Holene Vailakkel | Dr. Holene Vailakkel | ||
| 869451 | When information is reality, a lack of data is fatal. | When information is reality, a lack of data is fatal. | ||
| 869452 | Dr. Holene Vailakkel | Dr. Holene Vailakkel | ||
| 869453 | The principles of rocket science are simple, the results are not. | The principles of rocket science are simple, the results are not. | ||
| 869454 | Rules of the Solinit Kuletav | Rules of the Solinit Kuletav | ||
| 869455 | Let none leave until one has given up their honor, or their life. | Let none leave until one has given up their honor, or their life. | ||
| 869456 | Chairman Akimaka Saraki | Chairman Akimaka Saraki | ||
| 869457 | We remain Caldari, no matter the cost. | We remain Caldari, no matter the cost. | ||
| 869458 | CEO Alakoni Ishanoya | CEO Alakoni Ishanoya | ||
| 869459 | Fools confuse principles with inflexibility. | Fools confuse principles with inflexibility. | ||
| 869460 | Excerpt from Mediations on the Way: Book of The Mountain | Excerpt from Mediations on the Way: Book of The Mountain | ||
| 869461 | Master stillness, and none may move against you. | Master stillness, and none may move against you. | ||
| 869462 | Excerpt from Mediations on the Way: Book of the Cold Wind | Excerpt from Mediations on the Way: Book of the Cold Wind | ||
| 869463 | Crisp breeze or mighty gale, no matter the form his lessons endure. | Crisp breeze or mighty gale, no matter the form his lessons endure. | ||
| 869464 | Executive General Heika Torigo | Executive General Heika Torigo | ||
| 869465 | A sufficient display of force to scatter the undisciplined. | A sufficient display of force to scatter the undisciplined. | ||
| 869466 | Caldari Navy expression | Caldari Navy expression | ||
| 869467 | Service is our calling, destruction our duty. | Service is our calling, destruction our duty. | ||
| 869468 | CEO Haatakan Oiritsuu | CEO Haatakan Oiritsuu | ||
| 869469 | Strong leadership rewards loyalty, inspires honor, and demands duty. | Strong leadership rewards loyalty, inspires honor, and demands duty. | ||
| 869470 | CEO Mens Reppola | CEO Mens Reppola | ||
| 869471 | Civility ends where optimal range begins. | Civility ends where optimal range begins. | ||
| 869472 | Chairman Akimaka Saraki | Chairman Akimaka Saraki | ||
| 869473 | Honor and preserve your family, your corporation, your State. | Honor and preserve your family, your corporation, your State. | ||
| 869474 | CEO Haatakan Oiritsuu | CEO Haatakan Oiritsuu | ||
| 869475 | Victory belongs to the relentless. | Victory belongs to the relentless. | ||
| 869476 | Anonymous | Anonymous | ||
| 869477 | The best demonstration of force is the application of destruction. | The best demonstration of force is the application of destruction. | ||
| 869478 | Security Comamnder Tsilo Ralttilo | Security Comamnder Tsilo Ralttilo | ||
| 869479 | Destructive capabilities are not a matter of pride, but of honor. | Destructive capabilities are not a matter of pride, but of honor. | ||
| 869480 | Executive General Heika Torigo | Executive General Heika Torigo | ||
| 869481 | We are one people, indivisable and unbreakable. | We are one people, indivisable and unbreakable. | ||
| 869482 | Raata dueling motto | Raata dueling motto | ||
| 869483 | Let those without honor stay their blade. | Let those without honor stay their blade. | ||
| 869484 | Excerpt from Mediations on the Way: Book of the Forest | Excerpt from Mediations on the Way: Book of the Forest | ||
| 869485 | Her boughs were our first protector, and her shadows our first lesson. | Her boughs were our first protector, and her shadows our first lesson. | ||
| 869486 | Raata Dueling manual | Raata Dueling manual | ||
| 869487 | The unforseen strike cuts twice as deep. | The unforseen strike cuts twice as deep. | ||
| 869488 | Dr. Holene Vailakkel | Dr. Holene Vailakkel | ||
| 869489 | When information is reality, a lack of data is fatal. | When information is reality, a lack of data is fatal. | ||
| 869490 | Dr. Holene Vailakkel | Dr. Holene Vailakkel | ||
| 869491 | The principles of rocket science are simple, the results are not. | The principles of rocket science are simple, the results are not. | ||
| 869492 | Rules of the Solinit Kuletav | Rules of the Solinit Kuletav | ||
| 869493 | Let none leave until one has given up their honor, or their life. | Let none leave until one has given up their honor, or their life. | ||
| 869494 | Chairman Akimaka Saraki | Chairman Akimaka Saraki | ||
| 869495 | We remain Caldari, no matter the cost. | We remain Caldari, no matter the cost. | ||
| 869496 | CEO Alakoni Ishanoya | CEO Alakoni Ishanoya | ||
| 869497 | Fools confuse principles with inflexibility. | Fools confuse principles with inflexibility. | ||
| 869498 | Structure Battery Column | Structure Battery Column | Name of item 85898 (Non-Interactable Object) | |
| 869499 | Listed By | Listed By | UI/Personalization/ShipSkins/SKINR/Store/ListedBy | |
| 869500 | Anyone | Anyone | UI/Personalization/ShipSkins/SKINR/Store/ListedByAnyone | |
| 869501 | My Corporation's Brand Manager | My Corporation's Brand Manager | UI/Personalization/ShipSkins/SKINR/Store/ListedByBrandManager | |
| 869502 | Any Alliance Member | Any Alliance Member | UI/Personalization/ShipSkins/SKINR/Store/ListedByAllianceMember | |
| 869503 | Any Brand Manger within my Alliance | Any Brand Manger within my Alliance | UI/Personalization/ShipSkins/SKINR/Store/ListedByAnyBrandManager | |
| 869504 | Asteroid Colony 03 | Asteroid Colony 03 | Name of item 85899 (Non-Interactable Object) | |
| 869505 | Asteroid Colony 04 | Asteroid Colony 04 | Name of item 85900 (Non-Interactable Object) | |
| 869506 | Asteroid Colony 05 | Asteroid Colony 05 | Name of item 85901 (Non-Interactable Object) | |
| 869507 | Asteroid Colony 07 | Asteroid Colony 07 | Name of item 85902 (Non-Interactable Object) | |
| 869508 | Asteroid Colony 08 | Asteroid Colony 08 | Name of item 85903 (Non-Interactable Object) | |
| 869509 | Asteroid Colony 10 | Asteroid Colony 10 | Name of item 85904 (Non-Interactable Object) | |
| 869510 | CEO Alakoni Ishanoya | CEO Alakoni Ishanoya | ||
| 869511 | Truth is like venom in the dishonorable mind. | Truth is like venom in the dishonorable mind. | ||
| 869512 | Executive General Heika Torigo | Executive General Heika Torigo | ||
| 869513 | Rebellion is a sickness, and this is our cure. | Rebellion is a sickness, and this is our cure. | ||
| 869514 | Executive General Heika Torigo | Executive General Heika Torigo | ||
| 869515 | Clear action requires unquestioned dominance. | Clear action requires unquestioned dominance. | ||
| 869516 | Isilionen Huomaila, CEO of the House of Records | Isilionen Huomaila, CEO of the House of Records | ||
| 869517 | Protecting our citizens is often at odds with sharing all records. | Protecting our citizens is often at odds with sharing all records. | ||
| 869518 | Admiral Yakiya Tovil-Toba | Admiral Yakiya Tovil-Toba | ||
| 869519 | Unwavering resolve gives rise to unstoppable force. | Unwavering resolve gives rise to unstoppable force. | ||
| 869520 | Sunmenas Ikydoishin, CEO of Home Guard | Sunmenas Ikydoishin, CEO of Home Guard | ||
| 869521 | Demonstrate no mercy, lead by example. | Demonstrate no mercy, lead by example. | ||
| 869522 | Caldari Military saying | Caldari Military saying | ||
| 869523 | The Three S’s of Success: Shields, Shields, Shields. | The Three S’s of Success: Shields, Shields, Shields. | ||
| 869524 | CEO Mens Reppola | CEO Mens Reppola | ||
| 869525 | Though the bird might fail, the flock succeeds. | Though the bird might fail, the flock succeeds. | ||
| 869526 | Excerpt from Mediations on the Way: Book of the Cold Wind | Excerpt from Mediations on the Way: Book of the Cold Wind | ||
| 869527 | You cannot out run the wind, for its reach is without limit. | You cannot out run the wind, for its reach is without limit. | ||
| 869528 | CEO Ahtonen Osmon | CEO Ahtonen Osmon | ||
| 869529 | Our legacy is one of strength. | Our legacy is one of strength. | ||
| 869530 | Fleet Admiral Mininela Erinen | Fleet Admiral Mininela Erinen | ||
| 869531 | If our enemies watch the skies then we must strike from below. | If our enemies watch the skies then we must strike from below. | ||
| 869532 | Raven State Issue Taskforce motto | Raven State Issue Taskforce motto | ||
| 869533 | One State, bound by sacrifice. | One State, bound by sacrifice. | ||
| 869534 | Motto of the First Caldari Navy Raven Wing | Motto of the First Caldari Navy Raven Wing | ||
| 869535 | In life; service, in death; honor. | In life; service, in death; honor. | ||
| 869536 | Unknown Caldari Pilot | Unknown Caldari Pilot | ||
| 869537 | It has been brought. | It has been brought. | ||
| 869538 | CEO Alakoni Ishanoya | CEO Alakoni Ishanoya | ||
| 869539 | Truth is like venom to the dishonorable mind. | Truth is like venom to the dishonorable mind. | ||
| 869540 | Executive General Heika Torigo | Executive General Heika Torigo | ||
| 869541 | Rebellion is a sickness, and this is our cure. | Rebellion is a sickness, and this is our cure. | ||
| 869542 | Executive General Heika Torigo | Executive General Heika Torigo | ||
| 869543 | Clear action requires unquestioned dominance. | Clear action requires unquestioned dominance. | ||
| 869544 | Isilionen Huomaila, CEO of the House of Records | Isilionen Huomaila, CEO of the House of Records | ||
| 869545 | Protecting our citizens is often at odds with sharing all records. | Protecting our citizens is often at odds with sharing all records. | ||
| 869546 | Admiral Yakiya Tovil-Toba | Admiral Yakiya Tovil-Toba | ||
| 869547 | Unwavering resolve gives rise to unstoppable force. | Unwavering resolve gives rise to unstoppable force. | ||
| 869548 | Sunmenas Ikydoishin, CEO of Home Guard | Sunmenas Ikydoishin, CEO of Home Guard | ||
| 869549 | Demonstrate no mercy, lead by example. | Demonstrate no mercy, lead by example. | ||
| 869550 | Caldari Military saying | Caldari Military saying | ||
| 869551 | The Three S’s of Success: Shields, Shields, Shields. | The Three S’s of Success: Shields, Shields, Shields. | ||
| 869552 | CEO Mens Reppola | CEO Mens Reppola | ||
| 869553 | Though the bird falls, the flock feasts. | Though the bird falls, the flock feasts. | ||
| 869554 | Excerpt from Mediations on the Way: Book of the Cold Wind | Excerpt from Mediations on the Way: Book of the Cold Wind | ||
| 869555 | You cannot out run the wind, for its reach is without limit. | You cannot out run the wind, for its reach is without limit. | ||
| 869556 | CEO Ahtonen Osmon | CEO Ahtonen Osmon | ||
| 869557 | Our legacy is one of strength. | Our legacy is one of strength. | ||
| 869558 | Fleet Admiral Mininela Erinen | Fleet Admiral Mininela Erinen | ||
| 869559 | If our enemies watch the skies then we must strike from below. | If our enemies watch the skies then we must strike from below. | ||
| 869560 | Raven State Issue Taskforce motto | Raven State Issue Taskforce motto | ||
| 869561 | One State, bound by sacrifice. | One State, bound by sacrifice. | ||
| 869562 | Motto of the First Caldari Navy Raven Wing | Motto of the First Caldari Navy Raven Wing | ||
| 869563 | In life, service. In death, honor. | In life, service. In death, honor. | ||
| 869564 | Unknown Caldari Pilot | Unknown Caldari Pilot | ||
| 869565 | It has been brought. | It has been brought. | ||
| 869566 | Any Corporation Member | Any Corporation Member | UI/Personalization/ShipSkins/SKINR/Store/ListedByCorpMember | |
| 869567 | Capsuleer or Organization | Capsuleer or Organization | UI/GameGoalConfig/Parameters/OwnerIdentityTitle | |
| 869568 | Ship Type | Ship Type | UI/GameGoalConfig/Parameters/ShipTypeTitle | |
| 869593 | Analects of the Raata Empire | Analects of the Raata Empire | ||
| 869594 | Let the stars be the target of your arrows, that you may strike all your foes under them. | Let the stars be the target of your arrows, that you may strike all your foes under them. | ||
| 869595 | Excerpt from Mediations on the Way: Book of the Ocean | Excerpt from Mediations on the Way: Book of the Ocean | ||
| 869596 | Set your course and let nothing hold you from it. | Set your course and let nothing hold you from it. | ||
| 869597 | CEO Mens Reppola | CEO Mens Reppola | ||
| 869598 | Each of us must be a shield unto all of us. | Each of us must be a shield unto all of us. | ||
| 869599 | Lai Dai Marketing Division | Lai Dai Marketing Division | ||
| 869600 | When your duty is to delivery, our guarantee is security. | When your duty is to delivery, our guarantee is security. | ||
| 869601 | Kaalakiota Marketing Division | Kaalakiota Marketing Division | ||
| 869602 | Whatever you need, right when you need it. | Whatever you need, right when you need it. | ||
| 869603 | Admiral Yakiya Tovil-Toba | Admiral Yakiya Tovil-Toba | ||
| 869604 | Though one falls, we remain. | Though one falls, we remain. | ||
| 869605 | Excerpt from Mediations on the Way: Book of the Ocean | Excerpt from Mediations on the Way: Book of the Ocean | ||
| 869606 | Navigate beyond the narrow roads of timid hearts. | Navigate beyond the narrow roads of timid hearts. | ||
| 869607 | Inscribed on the prow of the Oryioni-Haru | Inscribed on the prow of the Oryioni-Haru | ||
| 869608 | Honor through service. | Honor through service. | ||
| 869609 | Chairman Akimaka Saraki | Chairman Akimaka Saraki | ||
| 869610 | From the fires of our homeland we have emerged unbreakable. | From the fires of our homeland we have emerged unbreakable. | ||
| 869611 | Fleet Admiral Mininela Erinen | Fleet Admiral Mininela Erinen | ||
| 869612 | Indomitable spirit, uncompromising force. | Indomitable spirit, uncompromising force. | ||
| 869613 | CEO Haatakan Oiritsuu | CEO Haatakan Oiritsuu | ||
| 869614 | Deliver on your duty, without limit, without fail. | Deliver on your duty, without limit, without fail. | ||
| 869615 | CEO Haatakan Oiritsuu | CEO Haatakan Oiritsuu | ||
| 869616 | Sometimes discretion is the most honorable approach. | Sometimes discretion is the most honorable approach. | ||
| 869617 | Chief Researcher Arvalen Reurmanen | Chief Researcher Arvalen Reurmanen | ||
| 869618 | A transport you can trust when surrounded by those you cannot. | A transport you can trust when surrounded by those you cannot. | ||
| 869619 | Analects of the Raata Empire | Analects of the Raata Empire | ||
| 869620 | Let the stars be the target of your arrows, that you may strike all your foes under them. | Let the stars be the target of your arrows, that you may strike all your foes under them. | ||
| 869621 | Excerpt from Mediations on the Way: Book of the Ocean | Excerpt from Mediations on the Way: Book of the Ocean | ||
| 869622 | Set your course and let nothing hold you from it. | Set your course and let nothing hold you from it. | ||
| 869623 | CEO Mens Reppola | CEO Mens Reppola | ||
| 869624 | Each of us must be a shield unto all of us. | Each of us must be a shield unto all of us. | ||
| 869625 | Lai Dai Marketing Division | Lai Dai Marketing Division | ||
| 869626 | When your duty is to delivery, our guarantee is security. | When your duty is to delivery, our guarantee is security. | ||
| 869627 | Kaalakiota Marketing Division | Kaalakiota Marketing Division | ||
| 869628 | Whatever you need, right when you need it. | Whatever you need, right when you need it. | ||
| 869629 | Admiral Yakiya Tovil-Toba | Admiral Yakiya Tovil-Toba | ||
| 869630 | Though one falls, we remain. | Though one falls, we remain. | ||
| 869631 | Excerpt from Mediations on the Way: Book of the Ocean | Excerpt from Mediations on the Way: Book of the Ocean | ||
| 869632 | Navigate beyond the narrow roads of timid hearts. | Navigate beyond the narrow roads of timid hearts. | ||
| 869633 | Inscribed on the prow of the Oryioni-Haru | Inscribed on the prow of the Oryioni-Haru | ||
| 869634 | Honor through service. | Honor through service. | ||
| 869635 | Chairman Akimaka Saraki | Chairman Akimaka Saraki | ||
| 869636 | From the fires of our homeland we have emerged unbreakable. | From the fires of our homeland we have emerged unbreakable. | ||
| 869637 | Fleet Admiral Mininela Erinen | Fleet Admiral Mininela Erinen | ||
| 869638 | Indomitable spirit, uncompromising force. | Indomitable spirit, uncompromising force. | ||
| 869639 | CEO Haatakan Oiritsuu | CEO Haatakan Oiritsuu | ||
| 869640 | Deliver on your duty; without limit, without fail. | Deliver on your duty; without limit, without fail. | ||
| 869641 | CEO Haatakan Oiritsuu | CEO Haatakan Oiritsuu | ||
| 869642 | Sometimes discretion is the most honorable approach. | Sometimes discretion is the most honorable approach. | ||
| 869643 | Chief Researcher Arvalen Reurmanen | Chief Researcher Arvalen Reurmanen | ||
| 869644 | A transport you can trust when surrounded by those you cannot. | A transport you can trust when surrounded by those you cannot. | ||
| 869673 | The rate at which infomorphs are generated per hour. The number produced ranges between the minimum and maximum quantities listed. | The rate at which infomorphs are generated per hour. The number produced ranges between the minimum and maximum quantities listed. | UI/Sovereignty/MercenaryDen/ConfigurationWindow/InfomorphGenerationRateTooltip | |
| 869674 | Impact this Mercenary Den has on its Skyhook's workforce. | Impact this Mercenary Den has on its Skyhook's workforce. | UI/Sovereignty/MercenaryDen/ConfigurationWindow/WorkforceCostTooltip | |
| 869684 | Move selected items into your current ship's cargohold. | Move selected items into your current ship's cargohold. | UI/Sovereignty/MercenaryDen/ConfigurationWindow/TakeButtonTooltipForSelectedCargo | |
| 869685 | Move all items into your current ship's cargohold. | Move all items into your current ship's cargohold. | UI/Sovereignty/MercenaryDen/ConfigurationWindow/TakeButtonTooltipForAllCargo | |
| 869690 | Listed To | Listed To | UI/Personalization/ShipSkins/SKINR/Store/ListedTo | |
| 869691 | Specific Capsuleer, Corporation or Alliance | Specific Capsuleer, Corporation or Alliance | UI/Personalization/ShipSkins/SKINR/Store/ListedToSpecific | |
| 869694 | Take All | Take All | UI/Sovereignty/MercenaryDen/ConfigurationWindow/TakeButtonNameForAllCargo | |
| 869695 | Corporations | Corporations | UI/GameGoalConfig/Parameters/Corporations | |
| 869696 | Glorified Decayed 1MN Afterburner Mutaplasmid Blueprint | Glorified Decayed 1MN Afterburner Mutaplasmid Blueprint | Name of item 85940 (Mutaplasmid Blueprint) | |
| 869697 | Glorified Gravid 1MN Afterburner Mutaplasmid Blueprint | Glorified Gravid 1MN Afterburner Mutaplasmid Blueprint | Name of item 85941 (Mutaplasmid Blueprint) | |
| 869698 | Glorified Unstable 1MN Afterburner Mutaplasmid Blueprint | Glorified Unstable 1MN Afterburner Mutaplasmid Blueprint | Name of item 85942 (Mutaplasmid Blueprint) | |
| 869699 | Glorified Gravid 100MN Afterburner Mutaplasmid Blueprint | Glorified Gravid 100MN Afterburner Mutaplasmid Blueprint | Name of item 85943 (Mutaplasmid Blueprint) | |
| 869700 | Glorified Unstable 500MN Microwarpdrive Mutaplasmid Blueprint | Glorified Unstable 500MN Microwarpdrive Mutaplasmid Blueprint | Name of item 85944 (Mutaplasmid Blueprint) | |
| 869701 | Glorified Decayed 10000MN Afterburner Mutaplasmid Blueprint | Glorified Decayed 10000MN Afterburner Mutaplasmid Blueprint | Name of item 85945 (Mutaplasmid Blueprint) | |
| 869702 | Glorified Gravid 10000MN Afterburner Mutaplasmid Blueprint | Glorified Gravid 10000MN Afterburner Mutaplasmid Blueprint | Name of item 85946 (Mutaplasmid Blueprint) | |
| 869703 | Glorified Unstable 10000MN Afterburner Mutaplasmid Blueprint | Glorified Unstable 10000MN Afterburner Mutaplasmid Blueprint | Name of item 85947 (Mutaplasmid Blueprint) | |
| 869704 | Glorified Decayed 50000MN Microwarpdrive Mutaplasmid Blueprint | Glorified Decayed 50000MN Microwarpdrive Mutaplasmid Blueprint | Name of item 85948 (Mutaplasmid Blueprint) | |
| 869705 | Glorified Gravid 50000MN Microwarpdrive Mutaplasmid Blueprint | Glorified Gravid 50000MN Microwarpdrive Mutaplasmid Blueprint | Name of item 85949 (Mutaplasmid Blueprint) | |
| 869706 | Glorified Unstable 50000MN Microwarpdrive Mutaplasmid Blueprint | Glorified Unstable 50000MN Microwarpdrive Mutaplasmid Blueprint | Name of item 85950 (Mutaplasmid Blueprint) | |
| 869707 | Glorified Decayed 5MN Microwarpdrive Mutaplasmid Blueprint | Glorified Decayed 5MN Microwarpdrive Mutaplasmid Blueprint | Name of item 85951 (Mutaplasmid Blueprint) | |
| 869708 | Glorified Gravid 5MN Microwarpdrive Mutaplasmid Blueprint | Glorified Gravid 5MN Microwarpdrive Mutaplasmid Blueprint | Name of item 85952 (Mutaplasmid Blueprint) | |
| 869709 | Glorified Unstable 5MN Microwarpdrive Mutaplasmid Blueprint | Glorified Unstable 5MN Microwarpdrive Mutaplasmid Blueprint | Name of item 85953 (Mutaplasmid Blueprint) | |
| 869710 | Glorified Decayed 10MN Afterburner Mutaplasmid Blueprint | Glorified Decayed 10MN Afterburner Mutaplasmid Blueprint | Name of item 85954 (Mutaplasmid Blueprint) | |
| 869711 | Glorified Gravid 10MN Afterburner Mutaplasmid Blueprint | Glorified Gravid 10MN Afterburner Mutaplasmid Blueprint | Name of item 85955 (Mutaplasmid Blueprint) | |
| 869712 | Glorified Unstable 10MN Afterburner Mutaplasmid Blueprint | Glorified Unstable 10MN Afterburner Mutaplasmid Blueprint | Name of item 85956 (Mutaplasmid Blueprint) | |
| 869713 | Glorified Decayed 50MN Microwarpdrive Mutaplasmid Blueprint | Glorified Decayed 50MN Microwarpdrive Mutaplasmid Blueprint | Name of item 85957 (Mutaplasmid Blueprint) | |
| 869714 | Glorified Gravid 50MN Microwarpdrive Mutaplasmid Blueprint | Glorified Gravid 50MN Microwarpdrive Mutaplasmid Blueprint | Name of item 85958 (Mutaplasmid Blueprint) | |
| 869715 | Glorified Unstable 50MN Microwarpdrive Mutaplasmid Blueprint | Glorified Unstable 50MN Microwarpdrive Mutaplasmid Blueprint | Name of item 85959 (Mutaplasmid Blueprint) | |
| 869716 | Glorified Decayed 100MN Afterburner Mutaplasmid Blueprint | Glorified Decayed 100MN Afterburner Mutaplasmid Blueprint | Name of item 85960 (Mutaplasmid Blueprint) | |
| 869717 | Glorified Unstable 100MN Afterburner Mutaplasmid Blueprint | Glorified Unstable 100MN Afterburner Mutaplasmid Blueprint | Name of item 85961 (Mutaplasmid Blueprint) | |
| 869718 | Glorified Decayed 500MN Microwarpdrive Mutaplasmid Blueprint | Glorified Decayed 500MN Microwarpdrive Mutaplasmid Blueprint | Name of item 85962 (Mutaplasmid Blueprint) | |
| 869719 | Glorified Gravid 500MN Microwarpdrive Mutaplasmid Blueprint | Glorified Gravid 500MN Microwarpdrive Mutaplasmid Blueprint | Name of item 85963 (Mutaplasmid Blueprint) | |
| 869720 | Luminae Polaris | Luminae Polaris | Name for skin material 3097 | |
| 869721 | Luminae Polaris | Luminae Polaris | Name for skin material 3098 | |
| 869722 | Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. | Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. | ||
| 869723 | Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. | Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. | Description of item "Cynabal Luminae Polaris SKIN" (85964) | |
| 869724 | Cynabal Luminae Polaris SKIN | Cynabal Luminae Polaris SKIN | Name of item 85964 (Permanent SKIN) | |
| 869725 | Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. | Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. | ||
| 869726 | Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. | Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. | Description of item "Daredevil Luminae Polaris SKIN" (85965) | |
| 869727 | Daredevil Luminae Polaris SKIN | Daredevil Luminae Polaris SKIN | Name of item 85965 (Permanent SKIN) | |
| 869728 | Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. | Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. | ||
| 869729 | Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. | Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. | Description of item "Vigilant Luminae Polaris SKIN" (85966) | |
| 869730 | Vigilant Luminae Polaris SKIN | Vigilant Luminae Polaris SKIN | Name of item 85966 (Permanent SKIN) | |
| 869731 | Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. | Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. | ||
| 869732 | Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. | Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. | Description of item "Vindicator Luminae Polaris SKIN" (85967) | |
| 869733 | Vindicator Luminae Polaris SKIN | Vindicator Luminae Polaris SKIN | Name of item 85967 (Permanent SKIN) | |
| 869734 | Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. | Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. | ||
| 869735 | Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. | Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. | Description of item "Vendetta Luminae Polaris SKIN" (85968) | |
| 869736 | Vendetta Luminae Polaris SKIN | Vendetta Luminae Polaris SKIN | Name of item 85968 (Permanent SKIN) | |
| 869737 | Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. | Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. | ||
| 869738 | Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. | Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. | Description of item "Vehement Luminae Polaris SKIN" (85969) | |
| 869739 | Vehement Luminae Polaris SKIN | Vehement Luminae Polaris SKIN | Name of item 85969 (Permanent SKIN) | |
| 869740 | Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. | Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. | ||
| 869741 | Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. | Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. | Description of item "Revenant Luminae Polaris SKIN" (85970) | |
| 869742 | Revenant Luminae Polaris SKIN | Revenant Luminae Polaris SKIN | Name of item 85970 (Permanent SKIN) | |
| 869743 | Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. | Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. | ||
| 869744 | Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. | Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. | Description of item "Tholos Luminae Polaris SKIN" (85971) | |
| 869745 | Tholos Luminae Polaris SKIN | Tholos Luminae Polaris SKIN | Name of item 85971 (Permanent SKIN) | |
| 869746 | Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. | Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. | ||
| 869747 | Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. | Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. | Description of item "Cenotaph Luminae Polaris SKIN" (85972) | |
| 869748 | Cenotaph Luminae Polaris SKIN | Cenotaph Luminae Polaris SKIN | Name of item 85972 (Permanent SKIN) | |
| 869749 | Glorified Decayed Damage Control Mutaplasmid Blueprint | Glorified Decayed Damage Control Mutaplasmid Blueprint | Name of item 85973 (Mutaplasmid Blueprint) | |
| 869750 | Glorified Gravid Assault Damage Control Mutaplasmid Blueprint | Glorified Gravid Assault Damage Control Mutaplasmid Blueprint | Name of item 85974 (Mutaplasmid Blueprint) | |
| 869751 | Glorified Unstable Assault Damage Control Mutaplasmid Blueprint | Glorified Unstable Assault Damage Control Mutaplasmid Blueprint | Name of item 85975 (Mutaplasmid Blueprint) | |
| 869752 | Glorified Gravid Damage Control Mutaplasmid Blueprint | Glorified Gravid Damage Control Mutaplasmid Blueprint | Name of item 85976 (Mutaplasmid Blueprint) | |
| 869753 | Glorified Unstable Damage Control Mutaplasmid Blueprint | Glorified Unstable Damage Control Mutaplasmid Blueprint | Name of item 85977 (Mutaplasmid Blueprint) | |
| 869754 | Glorified Decayed Assault Damage Control Mutaplasmid Blueprint | Glorified Decayed Assault Damage Control Mutaplasmid Blueprint | Name of item 85978 (Mutaplasmid Blueprint) | |
| 869755 | Data Failed to Load | Data Failed to Load | UI/Sovereignty/MercenaryDen/ConfigurationWindow/ReloadTitle | |
| 869756 | Please try again later. | Please try again later. | UI/Sovereignty/MercenaryDen/ConfigurationWindow/ReloadDescription | |
| 869757 | Reload | Reload | UI/Sovereignty/MercenaryDen/ConfigurationWindow/ReloadButton | |
| 869760 | Kills: <color={countColor}>{[numeric]count, useGrouping, decimalPlaces=0}</color> | Kills: <color={countColor}>{[numeric]count, useGrouping, decimalPlaces=0}</color> | UI/InfoWindow/KillCount | |
| 869761 | Victory is best announced by the silence of the defeated.
- Korako “The Rabbit” Kosakami |
Victory is best announced by the silence of the defeated. - Korako “The Rabbit” Kosakami |
||
| 869762 | CONCORD Victory SKIN | CONCORD Victory SKIN | Name of item 85979 (Permanent SKIN) | |
| 869763 | Super Kerr-Induced Nanocoatings (SKINs) are a technology that enables capsuleers to change the look of their ships at will. Individual ship SKINs are activated by integrating the special encoding into the pilot's neural interfaces, and are subsequently available to use on any suitable ship flown by the capsuleer. This rare SKIN was designed and manufactured by the Independent Gaming Commission exclusively as a prize for alliances that achieved victory over their opponents in Alliance Tournament XIX in YC125. This SKIN's design is in honor of the sponsorship of AT XIX by the Gallente Federation and uses prototype adapters to enable its application to a number of related ship hulls using the same instruction set. ( copy ) | Super Kerr-Induced Nanocoatings (SKINs) are a technology that enables capsuleers to change the look of their ships at will. Individual ship SKINs are activated by integrating the special encoding into the pilot's neural interfaces, and are subsequently available to use on any suitable ship flown by the capsuleer. This rare SKIN was designed and manufactured by the Independent Gaming Commission exclusively as a prize for alliances that achieved victory over their opponents in Alliance Tournament XIX in YC125. This SKIN's design is in honor of the sponsorship of AT XIX by the Gallente Federation and uses prototype adapters to enable its application to a number of related ship hulls using the same instruction set. ( copy ) | Description of item "CONCORD Victory SKIN" (85979) | |
| 869764 | 'Seneschal' Mercenary Den | 'Seneschal' Mercenary Den | Name of item 85980 (Mercenary Den) | |
| 869766 | bonus to Light Combat Drone damage and hitpoints | bonus to <a href=showinfo:24241>Light Combat Drone</a> damage and hitpoints | Trait for item "Sidewinder" (85062) | |
| 869772 | Glorified Decayed Small Cap Battery Mutaplasmid Blueprint | Glorified Decayed Small Cap Battery Mutaplasmid Blueprint | Name of item 85981 (Mutaplasmid Blueprint) | |
| 869773 | Glorified Gravid Small Cap Battery Mutaplasmid Blueprint | Glorified Gravid Small Cap Battery Mutaplasmid Blueprint | Name of item 85982 (Mutaplasmid Blueprint) | |
| 869774 | Glorified Unstable Small Cap Battery Mutaplasmid Blueprint | Glorified Unstable Small Cap Battery Mutaplasmid Blueprint | Name of item 85983 (Mutaplasmid Blueprint) | |
| 869775 | Glorified Gravid Medium Energy Neutralizer Mutaplasmid Blueprint | Glorified Gravid Medium Energy Neutralizer Mutaplasmid Blueprint | Name of item 85984 (Mutaplasmid Blueprint) | |
| 869776 | Glorified Decayed Heavy Energy Nosferatu Mutaplasmid Blueprint | Glorified Decayed Heavy Energy Nosferatu Mutaplasmid Blueprint | Name of item 85985 (Mutaplasmid Blueprint) | |
| 869777 | Glorified Decayed Capital Energy Neutralizer Mutaplasmid Blueprint | Glorified Decayed Capital Energy Neutralizer Mutaplasmid Blueprint | Name of item 85986 (Mutaplasmid Blueprint) | |
| 869778 | Glorified Gravid Capital Energy Neutralizer Mutaplasmid Blueprint | Glorified Gravid Capital Energy Neutralizer Mutaplasmid Blueprint | Name of item 85987 (Mutaplasmid Blueprint) | |
| 869779 | Glorified Unstable Capital Energy Neutralizer Mutaplasmid Blueprint | Glorified Unstable Capital Energy Neutralizer Mutaplasmid Blueprint | Name of item 85988 (Mutaplasmid Blueprint) | |
| 869780 | Glorified Decayed Capital Energy Nosferatu Mutaplasmid Blueprint | Glorified Decayed Capital Energy Nosferatu Mutaplasmid Blueprint | Name of item 85989 (Mutaplasmid Blueprint) | |
| 869781 | Glorified Gravid Capital Energy Nosferatu Mutaplasmid Blueprint | Glorified Gravid Capital Energy Nosferatu Mutaplasmid Blueprint | Name of item 85990 (Mutaplasmid Blueprint) | |
| 869782 | Glorified Unstable Capital Energy Nosferatu Mutaplasmid Blueprint | Glorified Unstable Capital Energy Nosferatu Mutaplasmid Blueprint | Name of item 85991 (Mutaplasmid Blueprint) | |
| 869783 | Glorified Decayed Small Energy Neutralizer Mutaplasmid Blueprint | Glorified Decayed Small Energy Neutralizer Mutaplasmid Blueprint | Name of item 85992 (Mutaplasmid Blueprint) | |
| 869784 | Glorified Gravid Small Energy Neutralizer Mutaplasmid Blueprint | Glorified Gravid Small Energy Neutralizer Mutaplasmid Blueprint | Name of item 85993 (Mutaplasmid Blueprint) | |
| 869785 | Glorified Unstable Small Energy Neutralizer Mutaplasmid Blueprint | Glorified Unstable Small Energy Neutralizer Mutaplasmid Blueprint | Name of item 85994 (Mutaplasmid Blueprint) | |
| 869786 | Glorified Decayed Small Energy Nosferatu Mutaplasmid Blueprint | Glorified Decayed Small Energy Nosferatu Mutaplasmid Blueprint | Name of item 85995 (Mutaplasmid Blueprint) | |
| 869787 | Glorified Gravid Small Energy Nosferatu Mutaplasmid Blueprint | Glorified Gravid Small Energy Nosferatu Mutaplasmid Blueprint | Name of item 85996 (Mutaplasmid Blueprint) | |
| 869788 | Glorified Unstable Small Energy Nosferatu Mutaplasmid Blueprint | Glorified Unstable Small Energy Nosferatu Mutaplasmid Blueprint | Name of item 85997 (Mutaplasmid Blueprint) | |
| 869789 | Glorified Decayed Medium Cap Battery Mutaplasmid Blueprint | Glorified Decayed Medium Cap Battery Mutaplasmid Blueprint | Name of item 85998 (Mutaplasmid Blueprint) | |
| 869790 | Glorified Gravid Medium Cap Battery Mutaplasmid Blueprint | Glorified Gravid Medium Cap Battery Mutaplasmid Blueprint | Name of item 85999 (Mutaplasmid Blueprint) | |
| 869791 | Glorified Unstable Medium Cap Battery Mutaplasmid Blueprint | Glorified Unstable Medium Cap Battery Mutaplasmid Blueprint | Name of item 86000 (Mutaplasmid Blueprint) | |
| 869792 | Glorified Decayed Medium Energy Neutralizer Mutaplasmid Blueprint | Glorified Decayed Medium Energy Neutralizer Mutaplasmid Blueprint | Name of item 86001 (Mutaplasmid Blueprint) | |
| 869793 | Glorified Unstable Medium Energy Neutralizer Mutaplasmid Blueprint | Glorified Unstable Medium Energy Neutralizer Mutaplasmid Blueprint | Name of item 86002 (Mutaplasmid Blueprint) | |
| 869794 | Glorified Decayed Medium Energy Nosferatu Mutaplasmid Blueprint | Glorified Decayed Medium Energy Nosferatu Mutaplasmid Blueprint | Name of item 86003 (Mutaplasmid Blueprint) | |
| 869795 | Glorified Gravid Medium Energy Nosferatu Mutaplasmid Blueprint | Glorified Gravid Medium Energy Nosferatu Mutaplasmid Blueprint | Name of item 86004 (Mutaplasmid Blueprint) | |
| 869796 | Glorified Unstable Medium Energy Nosferatu Mutaplasmid Blueprint | Glorified Unstable Medium Energy Nosferatu Mutaplasmid Blueprint | Name of item 86005 (Mutaplasmid Blueprint) | |
| 869797 | Glorified Decayed Large Cap Battery Mutaplasmid Blueprint | Glorified Decayed Large Cap Battery Mutaplasmid Blueprint | Name of item 86006 (Mutaplasmid Blueprint) | |
| 869798 | Glorified Gravid Large Cap Battery Mutaplasmid Blueprint | Glorified Gravid Large Cap Battery Mutaplasmid Blueprint | Name of item 86007 (Mutaplasmid Blueprint) | |
| 869799 | Glorified Unstable Large Cap Battery Mutaplasmid Blueprint | Glorified Unstable Large Cap Battery Mutaplasmid Blueprint | Name of item 86008 (Mutaplasmid Blueprint) | |
| 869800 | Glorified Decayed Heavy Energy Neutralizer Mutaplasmid Blueprint | Glorified Decayed Heavy Energy Neutralizer Mutaplasmid Blueprint | Name of item 86009 (Mutaplasmid Blueprint) | |
| 869801 | Glorified Gravid Heavy Energy Neutralizer Mutaplasmid Blueprint | Glorified Gravid Heavy Energy Neutralizer Mutaplasmid Blueprint | Name of item 86010 (Mutaplasmid Blueprint) | |
| 869802 | Glorified Unstable Heavy Energy Neutralizer Mutaplasmid Blueprint | Glorified Unstable Heavy Energy Neutralizer Mutaplasmid Blueprint | Name of item 86011 (Mutaplasmid Blueprint) | |
| 869803 | Glorified Gravid Heavy Energy Nosferatu Mutaplasmid Blueprint | Glorified Gravid Heavy Energy Nosferatu Mutaplasmid Blueprint | Name of item 86012 (Mutaplasmid Blueprint) | |
| 869804 | Glorified Unstable Heavy Energy Nosferatu Mutaplasmid Blueprint | Glorified Unstable Heavy Energy Nosferatu Mutaplasmid Blueprint | Name of item 86013 (Mutaplasmid Blueprint) | |
| 870382 | Particle Cloud Thunder 01b | Particle Cloud Thunder 01b | Name of item 86015 (Non-Interactable Object) | |
| 870383 | Invalid duration, time in the past | Invalid duration, time in the past | UI/Corporations/Goals/DurationInPast | |
| 870393 | Drag to share a link to this window | Drag to share a link to this window | UI/Common/DragToShareLinkWindow | |
| 870394 | Glorified Decayed Small Shield Booster Mutaplasmid Blueprint | Glorified Decayed Small Shield Booster Mutaplasmid Blueprint | Name of item 86016 (Mutaplasmid Blueprint) | |
| 870395 | Glorified Gravid Small Shield Booster Mutaplasmid Blueprint | Glorified Gravid Small Shield Booster Mutaplasmid Blueprint | Name of item 86017 (Mutaplasmid Blueprint) | |
| 870396 | Glorified Unstable Small Shield Booster Mutaplasmid Blueprint | Glorified Unstable Small Shield Booster Mutaplasmid Blueprint | Name of item 86018 (Mutaplasmid Blueprint) | |
| 870397 | Glorified Decayed Large Shield Booster Mutaplasmid Blueprint | Glorified Decayed Large Shield Booster Mutaplasmid Blueprint | Name of item 86019 (Mutaplasmid Blueprint) | |
| 870398 | Glorified Gravid X-Large Shield Booster Mutaplasmid Blueprint | Glorified Gravid X-Large Shield Booster Mutaplasmid Blueprint | Name of item 86020 (Mutaplasmid Blueprint) | |
| 870399 | Glorified Unstable X-Large Shield Booster Mutaplasmid Blueprint | Glorified Unstable X-Large Shield Booster Mutaplasmid Blueprint | Name of item 86021 (Mutaplasmid Blueprint) | |
| 870400 | Glorified Unstable X-Large Ancillary Shield Booster Mutaplasmid Blueprint | Glorified Unstable X-Large Ancillary Shield Booster Mutaplasmid Blueprint | Name of item 86022 (Mutaplasmid Blueprint) | |
| 870401 | Glorified Decayed Capital Shield Booster Mutaplasmid Blueprint | Glorified Decayed Capital Shield Booster Mutaplasmid Blueprint | Name of item 86023 (Mutaplasmid Blueprint) | |
| 870402 | Glorified Gravid Capital Shield Booster Mutaplasmid Blueprint | Glorified Gravid Capital Shield Booster Mutaplasmid Blueprint | Name of item 86024 (Mutaplasmid Blueprint) | |
| 870403 | Glorified Unstable Capital Shield Booster Mutaplasmid Blueprint | Glorified Unstable Capital Shield Booster Mutaplasmid Blueprint | Name of item 86025 (Mutaplasmid Blueprint) | |
| 870404 | Glorified Unstable Capital Ancillary Shield Booster Mutaplasmid Blueprint | Glorified Unstable Capital Ancillary Shield Booster Mutaplasmid Blueprint | Name of item 86026 (Mutaplasmid Blueprint) | |
| 870405 | Glorified Decayed Small Shield Extender Mutaplasmid Blueprint | Glorified Decayed Small Shield Extender Mutaplasmid Blueprint | Name of item 86027 (Mutaplasmid Blueprint) | |
| 870406 | Glorified Gravid Small Shield Extender Mutaplasmid Blueprint | Glorified Gravid Small Shield Extender Mutaplasmid Blueprint | Name of item 86028 (Mutaplasmid Blueprint) | |
| 870407 | Glorified Unstable Small Shield Extender Mutaplasmid Blueprint | Glorified Unstable Small Shield Extender Mutaplasmid Blueprint | Name of item 86029 (Mutaplasmid Blueprint) | |
| 870408 | Glorified Decayed Medium Shield Booster Mutaplasmid Blueprint | Glorified Decayed Medium Shield Booster Mutaplasmid Blueprint | Name of item 86030 (Mutaplasmid Blueprint) | |
| 870409 | Glorified Gravid Medium Shield Booster Mutaplasmid Blueprint | Glorified Gravid Medium Shield Booster Mutaplasmid Blueprint | Name of item 86031 (Mutaplasmid Blueprint) | |
| 870410 | Glorified Unstable Medium Shield Booster Mutaplasmid Blueprint | Glorified Unstable Medium Shield Booster Mutaplasmid Blueprint | Name of item 86032 (Mutaplasmid Blueprint) | |
| 870411 | Glorified Decayed Medium Shield Extender Mutaplasmid Blueprint | Glorified Decayed Medium Shield Extender Mutaplasmid Blueprint | Name of item 86033 (Mutaplasmid Blueprint) | |
| 870412 | Glorified Gravid Medium Shield Extender Mutaplasmid Blueprint | Glorified Gravid Medium Shield Extender Mutaplasmid Blueprint | Name of item 86034 (Mutaplasmid Blueprint) | |
| 870413 | Glorified Unstable Medium Shield Extender Mutaplasmid Blueprint | Glorified Unstable Medium Shield Extender Mutaplasmid Blueprint | Name of item 86035 (Mutaplasmid Blueprint) | |
| 870414 | Glorified Unstable Medium Ancillary Shield Booster Mutaplasmid Blueprint | Glorified Unstable Medium Ancillary Shield Booster Mutaplasmid Blueprint | Name of item 86036 (Mutaplasmid Blueprint) | |
| 870415 | Glorified Gravid Large Shield Booster Mutaplasmid Blueprint | Glorified Gravid Large Shield Booster Mutaplasmid Blueprint | Name of item 86037 (Mutaplasmid Blueprint) | |
| 870416 | Glorified Unstable Large Shield Booster Mutaplasmid Blueprint | Glorified Unstable Large Shield Booster Mutaplasmid Blueprint | Name of item 86038 (Mutaplasmid Blueprint) | |
| 870417 | Glorified Decayed Large Shield Extender Mutaplasmid Blueprint | Glorified Decayed Large Shield Extender Mutaplasmid Blueprint | Name of item 86039 (Mutaplasmid Blueprint) | |
| 870418 | Glorified Gravid Large Shield Extender Mutaplasmid Blueprint | Glorified Gravid Large Shield Extender Mutaplasmid Blueprint | Name of item 86040 (Mutaplasmid Blueprint) | |
| 870419 | Glorified Unstable Large Shield Extender Mutaplasmid Blueprint | Glorified Unstable Large Shield Extender Mutaplasmid Blueprint | Name of item 86041 (Mutaplasmid Blueprint) | |
| 870420 | Glorified Unstable Large Ancillary Shield Booster Mutaplasmid Blueprint | Glorified Unstable Large Ancillary Shield Booster Mutaplasmid Blueprint | Name of item 86042 (Mutaplasmid Blueprint) | |
| 870421 | Glorified Decayed X-Large Shield Booster Mutaplasmid Blueprint | Glorified Decayed X-Large Shield Booster Mutaplasmid Blueprint | Name of item 86043 (Mutaplasmid Blueprint) | |
| 870428 | Glorified Decayed Stasis Webifier Mutaplasmid Blueprint | Glorified Decayed Stasis Webifier Mutaplasmid Blueprint | Name of item 86044 (Mutaplasmid Blueprint) | |
| 870430 | Glorified Gravid Stasis Webifier Mutaplasmid Blueprint | Glorified Gravid Stasis Webifier Mutaplasmid Blueprint | Name of item 86045 (Mutaplasmid Blueprint) | |
| 870431 | Glorified Unstable Stasis Webifier Mutaplasmid Blueprint | Glorified Unstable Stasis Webifier Mutaplasmid Blueprint | Name of item 86046 (Mutaplasmid Blueprint) | |
| 870432 | Glorified Decayed Warp Disruptor Mutaplasmid Blueprint | Glorified Decayed Warp Disruptor Mutaplasmid Blueprint | Name of item 86047 (Mutaplasmid Blueprint) | |
| 870433 | Glorified Gravid Warp Disruptor Mutaplasmid Blueprint | Glorified Gravid Warp Disruptor Mutaplasmid Blueprint | Name of item 86048 (Mutaplasmid Blueprint) | |
| 870434 | Glorified Unstable Warp Disruptor Mutaplasmid Blueprint | Glorified Unstable Warp Disruptor Mutaplasmid Blueprint | Name of item 86049 (Mutaplasmid Blueprint) | |
| 870435 | Glorified Gravid Warp Scrambler Mutaplasmid Blueprint | Glorified Gravid Warp Scrambler Mutaplasmid Blueprint | Name of item 86050 (Mutaplasmid Blueprint) | |
| 870436 | Glorified Unstable Warp Scrambler Mutaplasmid Blueprint | Glorified Unstable Warp Scrambler Mutaplasmid Blueprint | Name of item 86051 (Mutaplasmid Blueprint) | |
| 870437 | Glorified Decayed Heavy Warp Disruptor Mutaplasmid Blueprint | Glorified Decayed Heavy Warp Disruptor Mutaplasmid Blueprint | Name of item 86052 (Mutaplasmid Blueprint) | |
| 870438 | Glorified Gravid Heavy Warp Disruptor Mutaplasmid Blueprint | Glorified Gravid Heavy Warp Disruptor Mutaplasmid Blueprint | Name of item 86053 (Mutaplasmid Blueprint) | |
| 870439 | Glorified Unstable Heavy Warp Disruptor Mutaplasmid Blueprint | Glorified Unstable Heavy Warp Disruptor Mutaplasmid Blueprint | Name of item 86054 (Mutaplasmid Blueprint) | |
| 870440 | Glorified Decayed Heavy Warp Scrambler Mutaplasmid Blueprint | Glorified Decayed Heavy Warp Scrambler Mutaplasmid Blueprint | Name of item 86055 (Mutaplasmid Blueprint) | |
| 870441 | Glorified Gravid Heavy Warp Scrambler Mutaplasmid Blueprint | Glorified Gravid Heavy Warp Scrambler Mutaplasmid Blueprint | Name of item 86056 (Mutaplasmid Blueprint) | |
| 870442 | Glorified Unstable Heavy Warp Scrambler Mutaplasmid Blueprint | Glorified Unstable Heavy Warp Scrambler Mutaplasmid Blueprint | Name of item 86057 (Mutaplasmid Blueprint) | |
| 870443 | Glorified Decayed Warp Scrambler Mutaplasmid Blueprint | Glorified Decayed Warp Scrambler Mutaplasmid Blueprint | Name of item 86058 (Mutaplasmid Blueprint) | |
| 870444 | Glorified Decayed Ballistic Control System Mutaplasmid Blueprint | Glorified Decayed Ballistic Control System Mutaplasmid Blueprint | Name of item 86059 (Mutaplasmid Blueprint) | |
| 870445 | Glorified Gravid Ballistic Control System Mutaplasmid Blueprint | Glorified Gravid Ballistic Control System Mutaplasmid Blueprint | Name of item 86060 (Mutaplasmid Blueprint) | |
| 870446 | Glorified Unstable Ballistic Control System Mutaplasmid Blueprint | Glorified Unstable Ballistic Control System Mutaplasmid Blueprint | Name of item 86061 (Mutaplasmid Blueprint) | |
| 870447 | Glorified Gravid Magnetic Field Stabilizer Mutaplasmid Blueprint | Glorified Gravid Magnetic Field Stabilizer Mutaplasmid Blueprint | Name of item 86062 (Mutaplasmid Blueprint) | |
| 870448 | Glorified Unstable Magnetic Field Stabilizer Mutaplasmid Blueprint | Glorified Unstable Magnetic Field Stabilizer Mutaplasmid Blueprint | Name of item 86063 (Mutaplasmid Blueprint) | |
| 870449 | Glorified Decayed Siege Module Mutaplasmid Blueprint | Glorified Decayed Siege Module Mutaplasmid Blueprint | Name of item 86064 (Mutaplasmid Blueprint) | |
| 870450 | Glorified Gravid Siege Module Mutaplasmid Blueprint | Glorified Gravid Siege Module Mutaplasmid Blueprint | Name of item 86065 (Mutaplasmid Blueprint) | |
| 870451 | Glorified Unstable Siege Module Mutaplasmid Blueprint | Glorified Unstable Siege Module Mutaplasmid Blueprint | Name of item 86066 (Mutaplasmid Blueprint) | |
| 870452 | Glorified Decayed Vorton Tuning System Mutaplasmid Blueprint | Glorified Decayed Vorton Tuning System Mutaplasmid Blueprint | Name of item 86067 (Mutaplasmid Blueprint) | |
| 870453 | Glorified Gravid Vorton Tuning System Mutaplasmid Blueprint | Glorified Gravid Vorton Tuning System Mutaplasmid Blueprint | Name of item 86068 (Mutaplasmid Blueprint) | |
| 870454 | Glorified Unstable Vorton Tuning System Mutaplasmid Blueprint | Glorified Unstable Vorton Tuning System Mutaplasmid Blueprint | Name of item 86069 (Mutaplasmid Blueprint) | |
| 870455 | Glorified Decayed Entropic Radiation Sink Mutaplasmid Blueprint | Glorified Decayed Entropic Radiation Sink Mutaplasmid Blueprint | Name of item 86070 (Mutaplasmid Blueprint) | |
| 870456 | Glorified Gravid Entropic Radiation Sink Mutaplasmid Blueprint | Glorified Gravid Entropic Radiation Sink Mutaplasmid Blueprint | Name of item 86071 (Mutaplasmid Blueprint) | |
| 870457 | Glorified Unstable Entropic Radiation Sink Mutaplasmid Blueprint | Glorified Unstable Entropic Radiation Sink Mutaplasmid Blueprint | Name of item 86072 (Mutaplasmid Blueprint) | |
| 870458 | Glorified Decayed Gyrostabilizer Mutaplasmid Blueprint | Glorified Decayed Gyrostabilizer Mutaplasmid Blueprint | Name of item 86073 (Mutaplasmid Blueprint) | |
| 870459 | Glorified Gravid Gyrostabilizer Mutaplasmid Blueprint | Glorified Gravid Gyrostabilizer Mutaplasmid Blueprint | Name of item 86074 (Mutaplasmid Blueprint) | |
| 870460 | Glorified Unstable Gyrostabilizer Mutaplasmid Blueprint | Glorified Unstable Gyrostabilizer Mutaplasmid Blueprint | Name of item 86075 (Mutaplasmid Blueprint) | |
| 870461 | Glorified Decayed Heat Sink Mutaplasmid Blueprint | Glorified Decayed Heat Sink Mutaplasmid Blueprint | Name of item 86076 (Mutaplasmid Blueprint) | |
| 870462 | Glorified Gravid Heat Sink Mutaplasmid Blueprint | Glorified Gravid Heat Sink Mutaplasmid Blueprint | Name of item 86077 (Mutaplasmid Blueprint) | |
| 870463 | Glorified Unstable Heat Sink Mutaplasmid Blueprint | Glorified Unstable Heat Sink Mutaplasmid Blueprint | Name of item 86078 (Mutaplasmid Blueprint) | |
| 870464 | Glorified Decayed Magnetic Field Stabilizer Mutaplasmid Blueprint | Glorified Decayed Magnetic Field Stabilizer Mutaplasmid Blueprint | Name of item 86079 (Mutaplasmid Blueprint) | |
| 870495 | You do not have permission to view this listing. | You do not have permission to view this listing. | UI/Personalization/ShipSkins/SKINR/Studio/ListingErrors/NoRightToView | |
| 870496 | The SKIN you're attempting to purchase is no longer available. | The SKIN you're attempting to purchase is no longer available. | UI/Personalization/ShipSkins/SKINR/Studio/ListingErrors/UnauthorizedPurchase | |
| 870497 | Your corporation SKINs listings have been removed | Your corporation SKINs listings have been removed | Notifications/Skins/ListingInvalidatedTitle | |
| 870498 | The corporation SKINs you listed have been removed as your role as Brand manager at {organizationName} has been withdrawn.
Regards, {organizationName} |
The corporation SKINs you listed have been removed as your role as Brand manager at {organizationName} has been withdrawn. Regards, {organizationName} |
Notifications/Skins/ListingInvalidatedBody | |
| 870499 | Availability | Availability | UI/Personalization/ShipSkins/SKINR/ListingAvailability | |
| 870502 | Mercenary Den has Entered Reinforcement | Mercenary Den has Entered Reinforcement | Notifications/NotificationNames/MercenaryDenReinforced | |
| 870503 | Report: {[item]typeID.name, linkinfo=mercenaryDenShowInfoData} at {[location]planetID.name, linkinfo=planetShowInfoData} has entered reinforcement. | Report: {[item]typeID.name, linkinfo=mercenaryDenShowInfoData} at {[location]planetID.name, linkinfo=planetShowInfoData} has entered reinforcement. | Notifications/Structures/subjMercenaryDenReinforced | |
| 870504 | The {[item]typeID.name, linkinfo=mercenaryDenShowInfoData} at planet {[location]planetID.name, linkinfo=planetShowInfoData} in {[location]solarsystemID.name, linkify} entered reinforcement at {[datetime]timestampEntered, date=short, time=short} and will remain in reinforcement until {[datetime]timestampExited, date=short, time=short}.
Aggressing Pilot: {[character]aggressorCharacterID.name, linkify} Aggressing Pilot's Corporation: {aggressorCorporationName} Aggressing Pilot's Alliance: {aggressorAllianceName} |
The {[item]typeID.name, linkinfo=mercenaryDenShowInfoData} at planet {[location]planetID.name, linkinfo=planetShowInfoData} in {[location]solarsystemID.name, linkify} entered reinforcement at {[datetime]timestampEntered, date=short, time=short} and will remain in reinforcement until {[datetime]timestampExited, date=short, time=short}. Aggressing Pilot: {[character]aggressorCharacterID.name, linkify} Aggressing Pilot's Corporation: {aggressorCorporationName} Aggressing Pilot's Alliance: {aggressorAllianceName} |
Notifications/Structures/bodyMercenaryDenReinforced | |
| 870505 | Threshold Werpost | Threshold Werpost | Name of item 86100 (Large Collidable Structure) | |
| 870513 | Edge of Cerulean Matte - Limited | Edge of Cerulean Matte - Limited | Name of item 86104 (Ship SKIN Design Element) | |
| 870514 | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Edge of Cerulean Matte - Limited" (86104) | |
| 870515 | Circle Carmine Matte - Limited | Circle Carmine Matte - Limited | Name of item 86105 (Ship SKIN Design Element) | |
| 870516 | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Circle Carmine Matte - Limited" (86105) | |
| 870517 | Coronal Horizon Bronze Metallic - Limited | Coronal Horizon Bronze Metallic - Limited | Name of item 86106 (Ship SKIN Design Element) | |
| 870518 | A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Coronal Horizon Bronze Metallic - Limited" (86106) | |
| 870519 | Deathless Covenant - Limited | Deathless Covenant - Limited | Name of item 86107 (Ship SKIN Design Element) | |
| 870520 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Deathless Covenant - Limited" (86107) | |
| 870521 | Edge of Cerulean Matte | Edge of Cerulean Matte | ||
| 870522 | Circle Carmine Matte | Circle Carmine Matte | ||
| 870523 | Unclaimed | Unclaimed | UI/Common/UnclaimedRewardShort | |
| 870524 | Coronal Horizon Bronze Metallic | Coronal Horizon Bronze Metallic | ||
| 870525 | Deathless Covenant | Deathless Covenant | ||
| 870527 | You cannot purchase this listing as it is targeting another capsuleer | You cannot purchase this listing as it is targeting another capsuleer | UI/Personalization/ShipSkins/SKINR/TargetedAtAnotherCharacter | |
| 870538 | Capsuleer | Capsuleer | UI/Common/Capsuleer | |
| 870578 | We see potential in you, Kybernaut. You may prove worthy of joining the flow of Vyraj. Will you choose glorification? Or extirpation? | We see potential in you, Kybernaut. You may prove worthy of joining the flow of Vyraj. Will you choose glorification? Or extirpation? | Part of conversation "Observatory Flashpoint - Enter - Lobby - Default" | |
| 870579 | Narodnya capital vessel detected causing perturbations in the flow. | Narodnya capital vessel detected causing perturbations in the flow. | Part of conversation "Observatory Flashpoint - Event - Phase 2" | |
| 870580 | The Augmented Narodnya have proven their worth in the realm beyond the flow. Tracing local filaments for Subpylon installation and liminal ascension. Zirnitra siege deployment underway. | The Augmented Narodnya have proven their worth in the realm beyond the flow. Tracing local filaments for Subpylon installation and liminal ascension. Zirnitra siege deployment underway. | Part of conversation "Observatory Flashpoint - Event - Phase 3" | |
| 870581 | Augmented Narodnya have purged the structure-ferment from the shore. Populate biocombinative cache and release digital detritus from extirpation spoils. | Augmented Narodnya have purged the structure-ferment from the shore. Populate biocombinative cache and release digital detritus from extirpation spoils. | Part of conversation "Observatory Flashpoint - Event - Success" | |
| 870590 | Glorified Exigent Light Drone Durability Mutaplasmid Blueprint | Glorified Exigent Light Drone Durability Mutaplasmid Blueprint | Name of item 86125 (Mutaplasmid Blueprint) | |
| 870591 | Glorified Exigent Light Drone Firepower Mutaplasmid Blueprint | Glorified Exigent Light Drone Firepower Mutaplasmid Blueprint | Name of item 86126 (Mutaplasmid Blueprint) | |
| 870592 | Glorified Exigent Light Drone Navigation Mutaplasmid Blueprint | Glorified Exigent Light Drone Navigation Mutaplasmid Blueprint | Name of item 86127 (Mutaplasmid Blueprint) | |
| 870593 | Glorified Exigent Heavy Drone Navigation Mutaplasmid Blueprint | Glorified Exigent Heavy Drone Navigation Mutaplasmid Blueprint | Name of item 86128 (Mutaplasmid Blueprint) | |
| 870594 | Glorified Exigent Heavy Drone Projection Mutaplasmid Blueprint | Glorified Exigent Heavy Drone Projection Mutaplasmid Blueprint | Name of item 86129 (Mutaplasmid Blueprint) | |
| 870595 | Glorified Exigent Sentry Drone Durability Mutaplasmid Blueprint | Glorified Exigent Sentry Drone Durability Mutaplasmid Blueprint | Name of item 86130 (Mutaplasmid Blueprint) | |
| 870596 | Glorified Exigent Sentry Drone Firepower Mutaplasmid Blueprint | Glorified Exigent Sentry Drone Firepower Mutaplasmid Blueprint | Name of item 86131 (Mutaplasmid Blueprint) | |
| 870597 | Glorified Exigent Sentry Drone Precision Mutaplasmid Blueprint | Glorified Exigent Sentry Drone Precision Mutaplasmid Blueprint | Name of item 86132 (Mutaplasmid Blueprint) | |
| 870598 | Glorified Exigent Sentry Drone Projection Mutaplasmid Blueprint | Glorified Exigent Sentry Drone Projection Mutaplasmid Blueprint | Name of item 86133 (Mutaplasmid Blueprint) | |
| 870599 | Glorified Radical Drone Damage Amplifier Mutaplasmid Blueprint | Glorified Radical Drone Damage Amplifier Mutaplasmid Blueprint | Name of item 86134 (Mutaplasmid Blueprint) | |
| 870600 | Glorified Radical Fighter Support Unit Mutaplasmid Blueprint | Glorified Radical Fighter Support Unit Mutaplasmid Blueprint | Name of item 86135 (Mutaplasmid Blueprint) | |
| 870601 | Glorified Exigent Light Drone Projection Mutaplasmid Blueprint | Glorified Exigent Light Drone Projection Mutaplasmid Blueprint | Name of item 86136 (Mutaplasmid Blueprint) | |
| 870602 | Glorified Exigent Medium Drone Durability Mutaplasmid Blueprint | Glorified Exigent Medium Drone Durability Mutaplasmid Blueprint | Name of item 86137 (Mutaplasmid Blueprint) | |
| 870603 | Glorified Exigent Medium Drone Firepower Mutaplasmid Blueprint | Glorified Exigent Medium Drone Firepower Mutaplasmid Blueprint | Name of item 86138 (Mutaplasmid Blueprint) | |
| 870604 | Glorified Exigent Medium Drone Navigation Mutaplasmid Blueprint | Glorified Exigent Medium Drone Navigation Mutaplasmid Blueprint | Name of item 86139 (Mutaplasmid Blueprint) | |
| 870605 | Glorified Exigent Medium Drone Projection Mutaplasmid Blueprint | Glorified Exigent Medium Drone Projection Mutaplasmid Blueprint | Name of item 86140 (Mutaplasmid Blueprint) | |
| 870606 | Glorified Exigent Heavy Drone Durability Mutaplasmid Blueprint | Glorified Exigent Heavy Drone Durability Mutaplasmid Blueprint | Name of item 86141 (Mutaplasmid Blueprint) | |
| 870607 | Glorified Exigent Heavy Drone Firepower Mutaplasmid Blueprint | Glorified Exigent Heavy Drone Firepower Mutaplasmid Blueprint | Name of item 86142 (Mutaplasmid Blueprint) | |
| 870617 | Observatory Flashpoint - Enemy Dread Spawner - Amarr (DO NOT TRANSLATE) | Observatory Flashpoint - Enemy Dread Spawner - Amarr (DO NOT TRANSLATE) | Name of item 86145 (Cloud) | |
| 870618 | Observatory Flashpoint - Enemy Dread Spawner - Caldari (DO NOT TRANSLATE) | Observatory Flashpoint - Enemy Dread Spawner - Caldari (DO NOT TRANSLATE) | Name of item 86146 (Cloud) | |
| 870619 | Observatory Flashpoint - Enemy Dread Spawner - Gallente (DO NOT TRANSLATE) | Observatory Flashpoint - Enemy Dread Spawner - Gallente (DO NOT TRANSLATE) | Name of item 86147 (Cloud) | |
| 870620 | Observatory Flashpoint - Enemy Dread Spawner - Minmatar (DO NOT TRANSLATE) | Observatory Flashpoint - Enemy Dread Spawner - Minmatar (DO NOT TRANSLATE) | Name of item 86148 (Cloud) | |
| 870621 | The wise seek guidance. | The wise seek guidance. | ||
| 870622 | Minmatar Empire maxim | Minmatar Empire maxim | ||
| 870623 | Liberty is not a destination, it is a bridge. | Liberty is not a destination, it is a bridge. | ||
| 870624 | Brutor Chief Wkumi Pol | Brutor Chief Wkumi Pol | ||
| 870625 | Take the edge, claim victory. | Take the edge, claim victory. | ||
| 870626 | Boundless Creation marketing division | Boundless Creation marketing division | ||
| 870627 | The same forces that hold us in balance can sunder them apart. | The same forces that hold us in balance can sunder them apart. | ||
| 870628 | Chief Gravometrics Engineer Kestor Thevistos | Chief Gravometrics Engineer Kestor Thevistos | ||
| 870629 | It is who we stand with that defines us, not who we stand against. | It is who we stand with that defines us, not who we stand against. | ||
| 870630 | Sebiestor Anur-Chief Karin Midular | Sebiestor Anur-Chief Karin Midular | ||
| 870631 | Faster than the wind, and harder to catch. | Faster than the wind, and harder to catch. | ||
| 870632 | Unknown RSS agent | Unknown RSS agent | ||
| 870633 | Find your way back home. | Find your way back home. | ||
| 870634 | Core Complexion Inc marketing division | Core Complexion Inc marketing division | ||
| 870635 | Tooth and claw, we fight for our freedom. | Tooth and claw, we fight for our freedom. | ||
| 870636 | CEO Egbendik Skegnagennvallur | CEO Egbendik Skegnagennvallur | ||
| 870637 | Swift and decisive. Resilient and responsive. This is leadership. | Swift and decisive. Resilient and responsive. This is leadership. | ||
| 870638 | Sebiestor Chief Acassa Midular | Sebiestor Chief Acassa Midular | ||
| 870639 | We can be the light in the storm, and lead our people through it. | We can be the light in the storm, and lead our people through it. | ||
| 870640 | Sebiestor Anur-Chief Karin Midular | Sebiestor Anur-Chief Karin Midular | ||
| 870641 | Against the darkness, we stand as one. | Against the darkness, we stand as one. | ||
| 870642 | Hetman General Kanth Filmir | Hetman General Kanth Filmir | ||
| 870643 | We must always remember, but never dwell. | We must always remember, but never dwell. | ||
| 870644 | From the Wisdoms of Elder Vheroka | From the Wisdoms of Elder Vheroka | ||
| 870645 | The only escape from the wolf’s jaws is death. | The only escape from the wolf’s jaws is death. | ||
| 870646 | Matari maxim | Matari maxim | ||
| 870647 | Our collective wrath, rendered in metal and unleashed on the void. | Our collective wrath, rendered in metal and unleashed on the void. | ||
| 870648 | Sanmatar Maleatu Shakor | Sanmatar Maleatu Shakor | ||
| 870649 | Maneuvers may win a battle, but supplies win a war. | Maneuvers may win a battle, but supplies win a war. | ||
| 870650 | Hetman General Kanth Filmir | Hetman General Kanth Filmir | ||
| 870651 | It’s a “bombing run”, not a “bombing hang around after”. | It’s a “bombing run”, not a “bombing hang around after”. | ||
| 870652 | Unknown Republic Fleet bomber pilot | Unknown Republic Fleet bomber pilot | ||
| 870653 | Give them time to think, but not to act. | Give them time to think, but not to act. | ||
| 870654 | Shield Captain Dana Huginn | Shield Captain Dana Huginn | ||
| 870655 | We rise as one, unchained and unstoppable. | We rise as one, unchained and unstoppable. | ||
| 870656 | Sanmatar Maleatu Shakor | Sanmatar Maleatu Shakor | ||
| 870657 | Let them try to curtail our prowess. Envy makes for a poor shield. | Let them try to curtail our prowess. Envy makes for a poor shield. | ||
| 870658 | Brutor Chief Wkumi Pol | Brutor Chief Wkumi Pol | ||
| 870659 | Makes even their best attempt laughable. | Makes even their best attempt laughable. | ||
| 870660 | CEO Enoksur Steidentet | CEO Enoksur Steidentet | ||
| 870661 | The key to a strong defense is decisive action. | The key to a strong defense is decisive action. | ||
| 870662 | Sebiestor Chief Acassa Midular | Sebiestor Chief Acassa Midular | ||
| 870663 | There is no swifter road than the road home. | There is no swifter road than the road home. | ||
| 870664 | The poet Crofton | The poet Crofton | ||
| 870665 | Though the night may separate us, we all rise to the same dawn. | Though the night may separate us, we all rise to the same dawn. | ||
| 870666 | Minmatar Empire maxim | Minmatar Empire maxim | ||
| 870667 | Breaker of chains and shapes, light the fires of our hearts. | Breaker of chains and shapes, light the fires of our hearts. | ||
| 870668 | Krusual blessing | Krusual blessing | ||
| 870669 | Unbroken. Unbound. | Unbroken. Unbound. | ||
| 870670 | Inscription on memorial in the Great Caravanserai | Inscription on memorial in the Great Caravanserai | ||
| 870671 | An icon of reliability and innovation. | An icon of reliability and innovation. | ||
| 870672 | CEO Kestor Thevistos | CEO Kestor Thevistos | ||
| 870673 | A ship that kills is a tool, a ship you trust your world with is a home. | A ship that kills is a tool, a ship you trust your world with is a home. | ||
| 870674 | Thukker Chief Ennar Aeboul | Thukker Chief Ennar Aeboul | ||
| 870675 | Be tranquil as a mountain and let your volcanic power remain a surprise. | Be tranquil as a mountain and let your volcanic power remain a surprise. | ||
| 870676 | Head of RSS Adrand Allsvert | Head of RSS Adrand Allsvert | ||
| 870677 | Find your way back home. | Find your way back home. | ||
| 870678 | Core Complexion Inc marketing division | Core Complexion Inc marketing division | ||
| 870679 | We remember the fire, let us show you how it burns. | We remember the fire, let us show you how it burns. | ||
| 870680 | Kamí Día | Kamí Día | ||
| 870681 | Stand tall, stand strong. | Stand tall, stand strong. | ||
| 870682 | Minmatar Republic farewell | Minmatar Republic farewell | ||
| 870683 | Ten thousand scales protect the dragon’s hide. Cherish each one. | Ten thousand scales protect the dragon’s hide. Cherish each one. | ||
| 870684 | From the Wisdoms of Elder Brute | From the Wisdoms of Elder Brute | ||
| 870685 | Even the quietest road was paved by another. Find your own path instead. | Even the quietest road was paved by another. Find your own path instead. | ||
| 870686 | From the Wisdoms of Elder Thuk | From the Wisdoms of Elder Thuk | ||
| 870687 | The void is our home, drink deep of its shadows and know no fear. | The void is our home, drink deep of its shadows and know no fear. | ||
| 870688 | Caravanmaster Rani Hrada | Caravanmaster Rani Hrada | ||
| 870689 | Purpose comes not from what you know, but what you will discover next. | Purpose comes not from what you know, but what you will discover next. | ||
| 870690 | From the Wisdoms of Elder Thuk | From the Wisdoms of Elder Thuk | ||
| 870691 | None may hide. | None may hide. | ||
| 870692 | Hetman General Kanth Filmir | Hetman General Kanth Filmir | ||
| 870693 | Advantage is the child of preparation and silence. | Advantage is the child of preparation and silence. | ||
| 870694 | CEO Enoksur Steidentet | CEO Enoksur Steidentet | ||
| 870695 | We must rise. | We must rise. | ||
| 870696 | Sanmatar Maleatu Shakor | Sanmatar Maleatu Shakor | ||
| 870697 | Liberation was won in Pator’s light, but it is secured in the shadows he casts. | Liberation was won in Pator’s light, but it is secured in the shadows he casts. | ||
| 870698 | Head of RSS Adrand Allsvert | Head of RSS Adrand Allsvert | ||
| 870699 | Quick, pragmatic, versatile. That’s Matari ingenuity. | Quick, pragmatic, versatile. That’s Matari ingenuity. | ||
| 870700 | Sebiestor Anur-Chief Karin Midular | Sebiestor Anur-Chief Karin Midular | ||
| 870701 | A good idea can come from anywhere, and now so can our patrols. | A good idea can come from anywhere, and now so can our patrols. | ||
| 870702 | Hetman General Kanth Filmir | Hetman General Kanth Filmir | ||
| 870703 | Our pride, our liberation, our legacy. | Our pride, our liberation, our legacy. | ||
| 870704 | Unknown citizen recalling the first rifters above Matar | Unknown citizen recalling the first rifters above Matar | ||
| 870705 | Fancy tricks are rarely more effective than direct force. | Fancy tricks are rarely more effective than direct force. | ||
| 870706 | Admiral Kasorta Fogneko | Admiral Kasorta Fogneko | ||
| 870707 | Those stuck in what was, will not survive what comes next. | Those stuck in what was, will not survive what comes next. | ||
| 870708 | Sebiestor Anur-Chief Karin Midular | Sebiestor Anur-Chief Karin Midular | ||
| 870709 | Two eyes find the target more easily than one. | Two eyes find the target more easily than one. | ||
| 870710 | Minmatar Empire maxim | Minmatar Empire maxim | ||
| 870711 | A mark for your clan, a word that means more than family. | A mark for your clan, a word that means more than family. | ||
| 870712 | line spoken during a Voluval ritual | line spoken during a Voluval ritual | ||
| 870713 | Our many perspectives will always triumph over those who accept only one. | Our many perspectives will always triumph over those who accept only one. | ||
| 870714 | Hetman General Kanth Filmir | Hetman General Kanth Filmir | ||
| 870715 | Move fast, strike true. | Move fast, strike true. | ||
| 870716 | Thukker pilot motto | Thukker pilot motto | ||
| 870717 | Each tribe is the limb of a single beast, and no enemy can escape its reach. | Each tribe is the limb of a single beast, and no enemy can escape its reach. | ||
| 870718 | CEO Egbendik Skegnagennvallur | CEO Egbendik Skegnagennvallur | ||
| 870719 | Inertia is a prison space has freed us from. | Inertia is a prison space has freed us from. | ||
| 870720 | CEO Egar Aldinold | CEO Egar Aldinold | ||
| 870721 | Break the chains, break the chain makers. | Break the chains, break the chain makers. | ||
| 870722 | Tribal Liberation Force chant | Tribal Liberation Force chant | ||
| 870723 | No matter how far ahead they begin, we will always take the lead. | No matter how far ahead they begin, we will always take the lead. | ||
| 870724 | Sebiestor Chief Acassa Midular | Sebiestor Chief Acassa Midular | ||
| 870725 | No matter the bodies we wear, our hearts remains Matari. | No matter the bodies we wear, our hearts remains Matari. | ||
| 870726 | Sanmatar Maleatu Shakor | Sanmatar Maleatu Shakor | ||
| 870727 | The thinnest blades leave the deepest wounds. | The thinnest blades leave the deepest wounds. | ||
| 870728 | From the Wisdoms of Elder Sebiess | From the Wisdoms of Elder Sebiess | ||
| 870729 | They say no storms rage in the void. They are wrong, we are the storm. | They say no storms rage in the void. They are wrong, we are the storm. | ||
| 870730 | Thukker Chief Ennar Aeboul | Thukker Chief Ennar Aeboul | ||
| 870731 | Even the swiftest blade can be tempered. | Even the swiftest blade can be tempered. | ||
| 870732 | Minmatar Empire maxim | Minmatar Empire maxim | ||
| 870733 | A victory for one is a victory for all. | A victory for one is a victory for all. | ||
| 870734 | Head of The Republic Justice Department Grarnelbrurgar Istrylere | Head of The Republic Justice Department Grarnelbrurgar Istrylere | ||
| 870735 | Send in a cat, rats grow cautious. Send in a lion, no more rats. | Send in a cat, rats grow cautious. Send in a lion, no more rats. | ||
| 870736 | Unknown Republic Fleet pilot | Unknown Republic Fleet pilot | ||
| 870737 | Faith is for those who cannot prove their convictions hold true. | Faith is for those who cannot prove their convictions hold true. | ||
| 870738 | Hetman General Kanth Filmir | Hetman General Kanth Filmir | ||
| 870739 | Innovation and persistence are our greatest strengths. | Innovation and persistence are our greatest strengths. | ||
| 870740 | Chief Researcher Dr. Bogekur Alpur | Chief Researcher Dr. Bogekur Alpur | ||
| 870741 | We cannot be limited to a single path, nor a single doctrine. | We cannot be limited to a single path, nor a single doctrine. | ||
| 870742 | CEO Egbendik Skegnagennvallur | CEO Egbendik Skegnagennvallur | ||
| 870743 | Predictability is defeat’s oldest friend. | Predictability is defeat’s oldest friend. | ||
| 870744 | Grand Admiral Kasora Neko | Grand Admiral Kasora Neko | ||
| 870745 | We cut, we run, you stand, you fall. | We cut, we run, you stand, you fall. | ||
| 870746 | Thukker clanner motto | Thukker clanner motto | ||
| 870747 | Never again the long night! | Never again the long night! | ||
| 870748 | Valklear General Kril Efrit | Valklear General Kril Efrit | ||
| 870749 | Strength without balance is like a sword without a hand to wield it. | Strength without balance is like a sword without a hand to wield it. | ||
| 870750 | Starkmanir martial arts creed | Starkmanir martial arts creed | ||
| 870751 | As you explore the stars it is yourself you must strive to discover. | As you explore the stars it is yourself you must strive to discover. | ||
| 870752 | Vherokior Chief Isardsund Urbrald | Vherokior Chief Isardsund Urbrald | ||
| 870753 | Vigilance today means another sunrise tomorrow. | Vigilance today means another sunrise tomorrow. | ||
| 870754 | Grand Admiral Kasora Neko | Grand Admiral Kasora Neko | ||
| 870755 | The watchers on our walls. | The watchers on our walls. | ||
| 870756 | Sanmatar Maleatu Shakor | Sanmatar Maleatu Shakor | ||
| 870757 | Dogs sniff, wolves hunt. | Dogs sniff, wolves hunt. | ||
| 870758 | From the Wisdoms of Elder Brute | From the Wisdoms of Elder Brute | ||
| 870759 | Carry the ancestors wisdom with you and you will always be home. | Carry the ancestors wisdom with you and you will always be home. | ||
| 870760 | Vherokior Chief Isardsund Urbrald | Vherokior Chief Isardsund Urbrald | ||
| 870790 | Items cannot be taken from this Mercenary Den until its shield HP is {[numeric]minShieldHpPercent, decimalPlaces=0}%. It is currently {[numeric]currentShieldHpPercent, decimalPlaces=2}%. | Items cannot be taken from this Mercenary Den until its shield HP is {[numeric]minShieldHpPercent, decimalPlaces=0}%. It is currently {[numeric]currentShieldHpPercent, decimalPlaces=2}%. | ||
| 870794 | You cannot purchase this listing as it is targeting an organization you do not belong to | You cannot purchase this listing as it is targeting an organization you do not belong to | UI/Personalization/ShipSkins/SKINR/TargetedAtAnotherOrganization | |
| 870798 | Observatory Flashpoint - Enemy Phase 1 Spawner - Amarr (DO NOT TRANSLATE) | Observatory Flashpoint - Enemy Phase 1 Spawner - Amarr (DO NOT TRANSLATE) | Name of item 86159 (Cloud) | |
| 870799 | Observatory Flashpoint - Enemy Phase 1 Spawner - Caldari (DO NOT TRANSLATE) | Observatory Flashpoint - Enemy Phase 1 Spawner - Caldari (DO NOT TRANSLATE) | Name of item 86160 (Cloud) | |
| 870800 | Observatory Flashpoint - Enemy Phase 1 Spawner - Gallente (DO NOT TRANSLATE) | Observatory Flashpoint - Enemy Phase 1 Spawner - Gallente (DO NOT TRANSLATE) | Name of item 86161 (Cloud) | |
| 870801 | Observatory Flashpoint - Enemy Phase 1 Spawner - Minmatar (DO NOT TRANSLATE) | Observatory Flashpoint - Enemy Phase 1 Spawner - Minmatar (DO NOT TRANSLATE) | Name of item 86162 (Cloud) | |
| 870802 | Observatory Flashpoint - Enemy Phase 2 Spawner - Amarr (DO NOT TRANSLATE) | Observatory Flashpoint - Enemy Phase 2 Spawner - Amarr (DO NOT TRANSLATE) | Name of item 86163 (Cloud) | |
| 870803 | Observatory Flashpoint - Enemy Phase 2 Spawner - Caldari (DO NOT TRANSLATE) | Observatory Flashpoint - Enemy Phase 2 Spawner - Caldari (DO NOT TRANSLATE) | Name of item 86164 (Cloud) | |
| 870804 | Observatory Flashpoint - Enemy Phase 2 Spawner - Gallente (DO NOT TRANSLATE) | Observatory Flashpoint - Enemy Phase 2 Spawner - Gallente (DO NOT TRANSLATE) | Name of item 86165 (Cloud) | |
| 870805 | Observatory Flashpoint - Enemy Phase 2 Spawner - Minmatar (DO NOT TRANSLATE) | Observatory Flashpoint - Enemy Phase 2 Spawner - Minmatar (DO NOT TRANSLATE) | Name of item 86166 (Cloud) | |
| 870806 | Observatory Flashpoint - Enemy Lobby Spawner - Amarr (DO NOT TRANSLATE) | Observatory Flashpoint - Enemy Lobby Spawner - Amarr (DO NOT TRANSLATE) | Name of item 86167 (Cloud) | |
| 870807 | Observatory Flashpoint - Enemy Lobby Spawner - Caldari (DO NOT TRANSLATE) | Observatory Flashpoint - Enemy Lobby Spawner - Caldari (DO NOT TRANSLATE) | Name of item 86168 (Cloud) | |
| 870808 | Observatory Flashpoint - Enemy Lobby Spawner - Gallente (DO NOT TRANSLATE) | Observatory Flashpoint - Enemy Lobby Spawner - Gallente (DO NOT TRANSLATE) | Name of item 86169 (Cloud) | |
| 870809 | Observatory Flashpoint - Enemy Lobby Spawner - Minmatar (DO NOT TRANSLATE) | Observatory Flashpoint - Enemy Lobby Spawner - Minmatar (DO NOT TRANSLATE) | Name of item 86170 (Cloud) | |
| 870810 | Observatory Flashpoint - Enemy Phase 3 Spawner - Amarr (DO NOT TRANSLATE) | Observatory Flashpoint - Enemy Phase 3 Spawner - Amarr (DO NOT TRANSLATE) | Name of item 86171 (Cloud) | |
| 870811 | Observatory Flashpoint - Enemy Phase 3 Spawner - Caldari (DO NOT TRANSLATE) | Observatory Flashpoint - Enemy Phase 3 Spawner - Caldari (DO NOT TRANSLATE) | Name of item 86172 (Cloud) | |
| 870812 | Observatory Flashpoint - Enemy Phase 3 Spawner - Gallente (DO NOT TRANSLATE) | Observatory Flashpoint - Enemy Phase 3 Spawner - Gallente (DO NOT TRANSLATE) | Name of item 86173 (Cloud) | |
| 870813 | Observatory Flashpoint - Enemy Phase 3 Spawner - Minmatar (DO NOT TRANSLATE) | Observatory Flashpoint - Enemy Phase 3 Spawner - Minmatar (DO NOT TRANSLATE) | Name of item 86174 (Cloud) | |
| 870818 | Mercenary Den Wreck | Mercenary Den Wreck | Name of item 86175 (Wreck) | |
| 870819 | The remains of a destroyed structure. Perhaps with the proper equipment something of value could be salvaged from it. | The remains of a destroyed structure. Perhaps with the proper equipment something of value could be salvaged from it. | Description of item "Mercenary Den Wreck" (86175) | |
| 870823 | Overview | Overview | UI/Agency/MercDen/OverviewHeader | |
| 870824 | <url=showinfo:85230>Mercenary Dens</url> are central to collecting <url=showinfo:85746>Infomorphs</url> to be sold or traded at dedicated item traders in <url=showinfo:5//30100000>Zarzakh</url>. These structures rely on nearby <url=showinfo:81080>Skyhooks</url> for operation, and can only be deployed near those operating on temperate planets. | <url=showinfo:85230>Mercenary Dens</url> are central to collecting <url=showinfo:85746>Infomorphs</url> to be sold or traded at dedicated item traders in <url=showinfo:5//30100000>Zarzakh</url>. These structures rely on nearby <url=showinfo:81080>Skyhooks</url> for operation, and can only be deployed near those operating on temperate planets. | UI/Agency/MercDen/OverviewText | |
| 870825 | Set Destination to Zarzakh | Set Destination to Zarzakh | UI/Agency/MercDen/SetDestinationToZarzakh | |
| 870826 | Inactive and Reinforced States | Inactive and Reinforced States | UI/Agency/MercDen/StatesHeader | |
| 870827 | <url=showinfo:85230>Mercenary Dens</url> depend on an operational Skyhook. If the <url=showinfo:81080>Skyhook</url> is destroyed or offline, the Den is immediately destroyed. Dens are also vulnerable to attack - if their shields are breached, they enter a reinforced state, becoming susceptible to further attacks and potential destruction. | <url=showinfo:85230>Mercenary Dens</url> depend on an operational Skyhook. If the <url=showinfo:81080>Skyhook</url> is destroyed or offline, the Den is immediately destroyed. Dens are also vulnerable to attack - if their shields are breached, they enter a reinforced state, becoming susceptible to further attacks and potential destruction. | UI/Agency/MercDen/StatesText | |
| 870828 | Deployment | Deployment | UI/Agency/MercDen/DeploymentHeader | |
| 870829 | <url=showinfo:85230>Mercenary Dens</url> must be anchored within 10–50 km of a <url=showinfo:81080>Skyhook</url> operating on a temperate planet. The <url=showinfo:85233>Mercenary Management</url> skill is required to deploy and manage dens, with each skill level allowing one additional den, up to a maximum of five.
This skill is exclusive to Omega clone state capsuleers. |
<url=showinfo:85230>Mercenary Dens</url> must be anchored within 10–50 km of a <url=showinfo:81080>Skyhook</url> operating on a temperate planet. The <url=showinfo:85233>Mercenary Management</url> skill is required to deploy and manage dens, with each skill level allowing one additional den, up to a maximum of five. This skill is exclusive to Omega clone state capsuleers. |
UI/Agency/MercDen/DeploymentText | |
| 870831 | Open Skill Training | Open Skill Training | UI/Agency/MercDen/OpenSkillTraining | |
| 870832 | Mercenary Dens | Mercenary Dens | UI/Agency/ContentGroups/ContentGroupMercDens | |
| 870833 | SCARAB Breacher Pod S Blueprint | SCARAB Breacher Pod S Blueprint | Name of item 86176 (Hybrid Charge Blueprint) | |
| 870834 | SCARAB Breacher Pod M Blueprint | SCARAB Breacher Pod M Blueprint | Name of item 86177 (Hybrid Charge Blueprint) | |
| 870835 | Collect unique commodities from ancillary structures. | Collect unique commodities from ancillary structures. | UI/Agency/ContentGroups/Descriptions/MercDens | |
| 870837 | Mercenary Dens are the only means of acquiring Encrypted Infomorphs, digitized consciousnesses, to be traded at The Warden structure in Zarzakh. They must be deployed next to temperate planet Skyhooks.
Requirements: - A Mercenary Den to deploy at an eligible Skyhook. - Mercenary Den Management skill trained to, at least, level one. Coming soon: - Development and Anarchy values that will positively impact Encrypted Infomorph production, and negatively impact the adjacent Skyhook's workforce output if left unattended. - Mercenary Tactical Operations, dungeons generated by the Mercenary Den that increases Development and reduces Anarchy when completed. |
Mercenary Dens are the only means of acquiring <a href=showinfo:85746>Encrypted Infomorphs</a>, digitized consciousnesses, to be traded at The Warden structure in Zarzakh. They must be deployed next to temperate planet Skyhooks. <b>Requirements:</b> - A <a href=showinfo:85230>Mercenary Den</a> to deploy at an eligible Skyhook. - Mercenary Den Management skill trained to, at least, level one. <b>Coming soon:</b> - Development and Anarchy values that will positively impact Encrypted Infomorph production, and negatively impact the adjacent Skyhook's workforce output if left unattended. - Mercenary Tactical Operations, dungeons generated by the Mercenary Den that increases Development and reduces Anarchy when completed. |
UI/Agency/Tooltips/NavigationCards/MercDens | |
| 870838 | Planets | Planets | UI/Agency/ContentGroups/PlanetHarvesting | |
| 870839 | Exploit planets to produce unique resources and reagents. | Exploit planets to produce unique resources and reagents. | UI/Agency/ContentGroups/Descriptions/PlanetHarvesting | |
| 870840 | Planets in New Eden contain a multitude of exploitation opportunities, from Planetary Industry for commodities, to Colony Resources from Skyhooks for running Sovereignty Upgrades, to deploying ancillary structures such as Mercenary Dens. | Planets in New Eden contain a multitude of exploitation opportunities, from Planetary Industry for commodities, to Colony Resources from Skyhooks for running Sovereignty Upgrades, to deploying ancillary structures such as Mercenary Dens. | UI/Agency/Tooltips/NavigationCards/PlanetHarvesting | |
| 870842 | Medium Breacher Pod Launcher Blueprint | Medium Breacher Pod Launcher Blueprint | Name of item 86178 (Missile Launcher Blueprint) | |
| 870843 | Small Breacher Pod Launcher Blueprint | Small Breacher Pod Launcher Blueprint | Name of item 86179 (Missile Launcher Blueprint) | |
| 870844 | Destination Set to Zarzakh | Destination Set to Zarzakh | UI/Agency/MercDen/DestinationSetToZarzakh | |
| 870845 | 'Seneschal' Mercenary Den Blueprint | 'Seneschal' Mercenary Den Blueprint | Name of item 86180 (Mercenary Den Blueprint) | |
| 870902 | Stellar Surveillance Data | Stellar Surveillance Data | Name of item 86216 (Triglavian Data) | |
| 870904 | The flow is blocked here. Augmented Narodnya appear unfit. However, glorification may still be possible at advance-time locations. Follow the flow and prove fitness. | The flow is blocked here. Augmented Narodnya appear unfit. However, glorification may still be possible at advance-time locations. Follow the flow and prove fitness. | Part of conversation "Observatory Flashpoint - Event - Failure" | |
| 870905 | Hrada-Oki Bivouac | Hrada-Oki Bivouac | Name for dungeon 12352 | |
| 870906 | Hrada-Oki Bivouac | Hrada-Oki Bivouac | ||
| 870907 | Hrada-Oki Infomorph Transport | Hrada-Oki Infomorph Transport | Name of item 86217 (Large Collidable Object) | |
| 870908 | A Hrada-Oki freighter transporting thousands upon thousands of minds suspended in stasis.
This ship is willing to exchange Deathless faction blueprints for additional Encrypted Infomorphs. |
A Hrada-Oki freighter transporting thousands upon thousands of minds suspended in stasis. This ship is willing to exchange Deathless faction blueprints for additional Encrypted Infomorphs. |
||
| 870909 | Hrada-Oki Atavum Transport | Hrada-Oki Atavum Transport | Name of item 86218 (Large Collidable Object) | |
| 870910 | A Hrada-Oki freighter transporting Jovian Atavum.
This ship is willing to exchange Deathless faction blueprints for additional Atavum. |
A Hrada-Oki freighter transporting Jovian Atavum. This ship is willing to exchange Deathless faction blueprints for additional Atavum. |
||
| 870915 | Hrada-Oki Hel | Hrada-Oki Hel | Name of item 86219 (Non-Interactable Object) | |
| 870916 | A Hrada-Oki Hel | A Hrada-Oki Hel | Description of item "Hrada-Oki Hel" (86219) | |
| 870917 | Hrada-Oki Mastodon | Hrada-Oki Mastodon | Name of item 86220 (Non-Interactable Object) | |
| 870918 | A Hrada-Oki Mastodon | A Hrada-Oki Mastodon | Description of item "Hrada-Oki Mastodon" (86220) | |
| 870919 | Hrada-Oki Panther | Hrada-Oki Panther | Name of item 86221 (Non-Interactable Object) | |
| 870920 | A Hrada-Oki Panther | A Hrada-Oki Panther | Description of item "Hrada-Oki Panther" (86221) | |
| 870921 | Hrada-Oki Tholos | Hrada-Oki Tholos | Name of item 86222 (Non-Interactable Object) | |
| 870922 | A Hrada-Oki Tholos. | A Hrada-Oki Tholos. | Description of item "Hrada-Oki Tholos" (86222) | |
| 870923 | Hrada-Oki Cenotaph | Hrada-Oki Cenotaph | Name of item 86223 (Non-Interactable Object) | |
| 870924 | A Hrada-Oki Cenotaph. | A Hrada-Oki Cenotaph. | Description of item "Hrada-Oki Cenotaph" (86223) | |
| 870925 | Hrada-Oki Scalpel | Hrada-Oki Scalpel | Name of item 86224 (Non-Interactable Object) | |
| 870926 | A Hrada-Oki scalpel | A Hrada-Oki scalpel | Description of item "Hrada-Oki Scalpel" (86224) | |
| 870927 | Now-Time opportunity for proving is no longer. Augmented Narodnya may seek advanced-time opportunities located elsewhere. | Now-Time opportunity for proving is no longer. Augmented Narodnya may seek advanced-time opportunities located elsewhere. | Part of conversation "Observatory Flashpoint - Enter - Lobby - Complete" | |
| 870941 | Angel Bunker | Angel Bunker | ||
| 870942 | You seem to have found data fragments that lead to the location of an high ranking Blood Raider leader. | You seem to have found data fragments that lead to the location of an high ranking Blood Raider leader. | ||
| 870943 | You seem to have found data fragments that lead to the location of an high ranking Angel Cartel leader. | You seem to have found data fragments that lead to the location of an high ranking Angel Cartel leader. | ||
| 870944 | You seem to have found data fragments that lead to the location of an high ranking Rogue Drone entity. | You seem to have found data fragments that lead to the location of an high ranking Rogue Drone entity. | ||
| 870945 | You seem to have found data fragments that lead to the location of an high ranking Serpentis leader. | You seem to have found data fragments that lead to the location of an high ranking Serpentis leader. | ||
| 870946 | You seem to have found data fragments that lead to the location of an high ranking Sansha Nation leader. | You seem to have found data fragments that lead to the location of an high ranking Sansha Nation leader. | ||
| 870947 | You seem to have found data fragments that lead to the location of an high ranking Guristas Pirate leader. | You seem to have found data fragments that lead to the location of an high ranking Guristas Pirate leader. | ||
| 870949 | Mercenary Den Test 1 | Mercenary Den Test 1 | Name for dungeon 12355 | |
| 870950 | Casimir Garmoniya | Casimir Garmoniya | ||
| 870951 | Destroy EDENCOM ships to unlock the Observatory Assault Vector. | Destroy EDENCOM ships to unlock the Observatory Assault Vector. | UI/Objectives/Descriptions/observatoryFlashpointLobbyDestroy | |
| 870953 | Destroy all EDENCOM before their investigation is complete. | Destroy all EDENCOM before their investigation is complete. | UI/Objectives/Descriptions/observatoryFlashpointFailureTimer | |
| 870954 | Dreadnought Rerouting | Dreadnought Rerouting | UI/Objectives/Titles/observatoryFlashpointEnemyDreadSiege | |
| 870955 | Enemy dreadnought is rerouting additional power to its siege module. | Enemy dreadnought is rerouting additional power to its siege module. | UI/Objectives/Descriptions/observatoryFlashpointEnemyDreadSiege | |
| 870956 | Enable Siege Mode | Enable Siege Mode | UI/Objectives/Titles/observatoryFlashpointAlliedDreadSiege | |
| 870957 | Enter subpylon range to enable the dreadnought's siege mode. | Enter subpylon range to enable the dreadnought's siege mode. | UI/Objectives/Descriptions/observatoryFlashpointAlliedDreadSiege | |
| 870963 | Featuring a compact recloning vat that receives its clones' nanoheuristic mappings upon death, Breacher Pod Launchers provide eligible ships the ability to send boarding parties rapidly into enemy ships via Breacher Pods. | Featuring a compact recloning vat that receives its clones' nanoheuristic mappings upon death, Breacher Pod Launchers provide eligible ships the ability to send boarding parties rapidly into enemy ships via Breacher Pods. | Description of item "Small Breacher Pod Launcher" (85084) | |
| 870964 | Featuring a compact recloning vat that receives its clones' nanoheuristic mappings upon death, Breacher Pod Launchers provide eligible ships the ability to send boarding parties rapidly into enemy ships via Breacher Pods. | Featuring a compact recloning vat that receives its clones' nanoheuristic mappings upon death, Breacher Pod Launchers provide eligible ships the ability to send boarding parties rapidly into enemy ships via Breacher Pods. | Description of item "Medium Breacher Pod Launcher" (85085) | |
| 870965 | SCARAB Breacher Pods are filled with Shriker clones designed to board and wreak havoc in the vulnerable interiors of target ships — bypassing traditional damage resistances. | SCARAB Breacher Pods are filled with Shriker clones designed to board and wreak havoc in the vulnerable interiors of target ships — bypassing traditional damage resistances. | Description of item "SCARAB Breacher Pod S" (85088) | |
| 870966 | SCARAB Breacher Pods are filled with Shriker clones designed to board and wreak havoc in the vulnerable interiors of target ships — bypassing traditional damage resistances. | SCARAB Breacher Pods are filled with Shriker clones designed to board and wreak havoc in the vulnerable interiors of target ships — bypassing traditional damage resistances. | Description of item "SCARAB Breacher Pod M" (85089) | |
| 870969 | Brand Manager Expert System | Brand Manager Expert System | Name of item 86227 (Standard Expert Systems) | |
| 870970 | <font size="14">Brand Manager Expert System</font>
This Expert System makes available skills enabling corporation Brand Managers and other Capsuleers to efficiently sequence SKINs and manage Paragon Hub. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14">Activating an Expert System</font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet. |
<font size="14"><b>Brand Manager Expert System</b></font> This Expert System makes available skills enabling corporation Brand Managers and other Capsuleers to efficiently sequence SKINs and manage Paragon Hub. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14"><b>Activating an Expert System</b></font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. <i>Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.</i> |
Description of item "Brand Manager Expert System" (86227) | |
| 870990 | The nearby Skyhook must be online to deploy a {[item]typeID.name}. | The nearby Skyhook must be online to deploy a {[item]typeID.name}. | ||
| 870991 | Automatically generated effect | Automatically generated effect | ||
| 870992 | bonus to Medium Projectile Turret falloff | bonus to <a href=showinfo:3305>Medium Projectile Turret</a> falloff | Trait for item "Stabber Fleet Issue" (17713) | |
| 871001 | {attributeName}: {duration} | {attributeName}: {duration} | UI/Inflight/ModuleRacks/Tooltips/DotEffectDuration | |
| 871012 | Mercenary Den - Encounter 1 | Mercenary Den - Encounter 1 | Name for dungeon 12356 | |
| 871023 | Mercenary Den Encounter | Mercenary Den Encounter | Name of item 86239 (Beacon) | |
| 871024 | Mercenary Den Encounter | Mercenary Den Encounter | Description of item "Mercenary Den Encounter" (86239) | |
| 871028 | Drone Mutaplasmids | Drone Mutaplasmids | ||
| 871029 | Light Drone Mutaplasmids | Light Drone Mutaplasmids | ||
| 871030 | Medium Drone Mutaplasmids | Medium Drone Mutaplasmids | ||
| 871031 | Heavy Drone Mutaplasmids | Heavy Drone Mutaplasmids | ||
| 871033 | Sentry Drone Mutaplasmids | Sentry Drone Mutaplasmids | ||
| 871034 | Drone Module Mutaplasmids | Drone Module Mutaplasmids | ||
| 871036 | Breacher Pod: | Breacher Pod: | UI/Fitting/FittingWindow/DotDps | |
| 871054 | Compare All | Compare All | UI/Compare/CompareAll | |
| 871055 | Undeniable strength is the ideal position from which to negotiate peace. | Undeniable strength is the ideal position from which to negotiate peace. | ||
| 871056 | Royal Heir Hamideh Kador | Royal Heir Hamideh Kador | ||
| 871057 | Our Lord smiles upon the world. Where the Emperor rules in his name Leading his people to glory untold. |
Our Lord smiles upon the world. Where the Emperor rules in his name Leading his people to glory untold. |
||
| 871058 | The Scriptures, Prophet Anoyia 17:21 | The Scriptures, Prophet Anoyia 17:21 | ||
| 871059 | Hearken the trumpets of Heaven Hailing the people of Amarr." |
Hearken the trumpets of Heaven Hailing the people of Amarr." |
||
| 871060 | The Scriptures, Prophet Anoyia 17:21 | The Scriptures, Prophet Anoyia 17:21 | ||
| 871061 | To the land of our Salvation, To the land of God, To the land of his Chosen |
To the land of our Salvation, To the land of God, To the land of his Chosen |
||
| 871062 | The Scriptures, Gheinok the First 1:32 | The Scriptures, Gheinok the First 1:32 | ||
| 871063 | Glory wins hearts, but silence wins wars. | Glory wins hearts, but silence wins wars. | ||
| 871064 | King Khanid II | King Khanid II | ||
| 871065 | The Lord loosed upon them his fierce anger All of his fury and rage. |
The Lord loosed upon them his fierce anger All of his fury and rage. |
||
| 871066 | The Scriptures, Book II, Apocalypse 10:1 | The Scriptures, Book II, Apocalypse 10:1 | ||
| 871067 | So shall Amarr rule the worlds of the Heavens. | So shall Amarr rule the worlds of the Heavens. | ||
| 871068 | The Scriptures, Book of Reclaiming 3.19 - 3.21 | The Scriptures, Book of Reclaiming 3.19 - 3.21 | ||
| 871069 | I am the devoted hand of the divine god. | I am the devoted hand of the divine god. | ||
| 871070 | Saint Tetrimon | Saint Tetrimon | ||
| 871071 | Without the truth of the soul, the faithless stumble blind. | Without the truth of the soul, the faithless stumble blind. | ||
| 871072 | Emperor Doriam Kor-Azor II | Emperor Doriam Kor-Azor II | ||
| 871073 | He dispatched against them a band of Avenging Angels" | He dispatched against them a band of Avenging Angels" | ||
| 871074 | The Scriptures, Book II, Apocalypse 10:1 | The Scriptures, Book II, Apocalypse 10:1 | ||
| 871075 | Watch for the coming of the Ark For within it, salvation is carried. |
Watch for the coming of the Ark For within it, salvation is carried. |
||
| 871076 | Apocalypse Verses 32:6 | Apocalypse Verses 32:6 | ||
| 871077 | Only unbelievers fear the end. | Only unbelievers fear the end. | ||
| 871078 | Royal Heir Arim Ardishapur | Royal Heir Arim Ardishapur | ||
| 871079 | Nor peace, nor solace For those who bear witness to these Signs And still do not believe." |
Nor peace, nor solace For those who bear witness to these Signs And still do not believe." |
||
| 871080 | The Scriptures, Book of Reclaiming 25:10 | The Scriptures, Book of Reclaiming 25:10 | ||
| 871081 | The word of the Lord is pure, It is a shield for the faithful |
The word of the Lord is pure, It is a shield for the faithful |
||
| 871082 | The Scriptures, Prophet Anoyia 8:15 | The Scriptures, Prophet Anoyia 8:15 | ||
| 871083 | Shields pop, armor holds. | Shields pop, armor holds. | ||
| 871084 | Amarr Navy saying | Amarr Navy saying | ||
| 871085 | We are his will manifest. | We are his will manifest. | ||
| 871086 | Empress Jamyl Sarum I | Empress Jamyl Sarum I | ||
| 871087 | The laws of God are a line that separates the saved from the damned. | The laws of God are a line that separates the saved from the damned. | ||
| 871088 | High Deacon Mervan Moritok | High Deacon Mervan Moritok | ||
| 871089 | Gheinok led his people on the great exodus, To the land of our Salvation, | Gheinok led his people on the great exodus, To the land of our Salvation, | ||
| 871090 | The Scriptures, Gheinok the First 1:32 | The Scriptures, Gheinok the First 1:32 | ||
| 871091 | To the land of our Salvation, To the land of God, To the land of his Chosen |
To the land of our Salvation, To the land of God, To the land of his Chosen |
||
| 871092 | The Scriptures, Gheinok the First 1:32 | The Scriptures, Gheinok the First 1:32 | ||
| 871093 | Faith is your fire and with it, burn away his evil. | Faith is your fire and with it, burn away his evil. | ||
| 871094 | The Scriptures, Amarr Askura 10:3 | The Scriptures, Amarr Askura 10:3 | ||
| 871095 | Put their weaknesses into the service of our strengths. | Put their weaknesses into the service of our strengths. | ||
| 871096 | Praeceptor Cephus Zafir | Praeceptor Cephus Zafir | ||
| 871097 | Unburden your soul and you will be freed from the limitations of sin. | Unburden your soul and you will be freed from the limitations of sin. | ||
| 871098 | Minister of Internal Order Sin Callor | Minister of Internal Order Sin Callor | ||
| 871099 | And they stood before Him, bathed in His light. Yet their eyes were blind. |
And they stood before Him, bathed in His light. Yet their eyes were blind. |
||
| 871100 | The Scriptures, Gheinok the First 1:3 | The Scriptures, Gheinok the First 1:3 | ||
| 871101 | Oh Lord, lend us your guidance as you deny them theirs. | Oh Lord, lend us your guidance as you deny them theirs. | ||
| 871102 | Amarr pilot’s prayer | Amarr pilot’s prayer | ||
| 871103 | As swift as the judgement of the righteous. | As swift as the judgement of the righteous. | ||
| 871104 | CEO Tarai Nakid | CEO Tarai Nakid | ||
| 871105 | And the flames of the Lord died within them. Yet one flame remained, |
And the flames of the Lord died within them. Yet one flame remained, |
||
| 871106 | The Scriptures, Gheinok the First 1:3 | The Scriptures, Gheinok the First 1:3 | ||
| 871107 | The pure authority of a rightful ruler is undeniable. | The pure authority of a rightful ruler is undeniable. | ||
| 871108 | Queen Zidarez Khanid | Queen Zidarez Khanid | ||
| 871109 | Surround yourself with the faithful, Stand together, for there is no strength like it. | Surround yourself with the faithful, Stand together, for there is no strength like it. | ||
| 871110 | The Scriptures, Book of Missions 71:21 | The Scriptures, Book of Missions 71:21 | ||
| 871111 | The Lord watches over all travelers, for they too are subject to his will. | The Lord watches over all travelers, for they too are subject to his will. | ||
| 871112 | Royal Heir Tunir Tash-Murkon | Royal Heir Tunir Tash-Murkon | ||
| 871113 | Waste neither energy nor effort on unworthy labor. | Waste neither energy nor effort on unworthy labor. | ||
| 871114 | Royal Heir Arim Ardishapur | Royal Heir Arim Ardishapur | ||
| 871115 | Those who turn away from his light, And reject his true word Shall be struck down by his wrath |
Those who turn away from his light, And reject his true word Shall be struck down by his wrath |
||
| 871116 | The Scriptures, Book of Reclaiming 4:45 | The Scriptures, Book of Reclaiming 4:45 | ||
| 871117 | Masks of gold and silver to protect people from being struck dead by their angelic beauty. | Masks of gold and silver to protect people from being struck dead by their angelic beauty. | ||
| 871118 | The Scriptures, Verse 11, Chapter I of the Epitoth | The Scriptures, Verse 11, Chapter I of the Epitoth | ||
| 871119 | The power to harness the Good and punish the Evil. | The power to harness the Good and punish the Evil. | ||
| 871120 | The Scriptures, Book I 1:14 | The Scriptures, Book I 1:14 | ||
| 871121 | We can not fail, for we have the Emperor to lead us and destiny to follow. | We can not fail, for we have the Emperor to lead us and destiny to follow. | ||
| 871122 | The Scriptures, Second Letter of St. Junip of Aerui | The Scriptures, Second Letter of St. Junip of Aerui | ||
| 871123 | God is the only true judge, we just expedite court dates. | God is the only true judge, we just expedite court dates. | ||
| 871124 | Unknown Amarr Soldier | Unknown Amarr Soldier | ||
| 871125 | Let none move against you. | Let none move against you. | ||
| 871126 | Royal Heir Farokh Khanid | Royal Heir Farokh Khanid | ||
| 871127 | Whatever your destiny, let faith guide you. | Whatever your destiny, let faith guide you. | ||
| 871128 | CEO Tarai Nakid | CEO Tarai Nakid | ||
| 871129 | Though perilous, I served. Though beset, I persevered. Though denied, I believed. | Though perilous, I served. Though beset, I persevered. Though denied, I believed. | ||
| 871130 | The Scriptures, Prophet Kuria 12:18 | The Scriptures, Prophet Kuria 12:18 | ||
| 871131 | None are beyond the reach of divine judgement. | None are beyond the reach of divine judgement. | ||
| 871132 | Captain Marshal Sirdan xer Qosh | Captain Marshal Sirdan xer Qosh | ||
| 871133 | We are his shepherds in the darkness, His Angels of Mercy. | We are his shepherds in the darkness, His Angels of Mercy. | ||
| 871134 | The Scriptures, Book of Reclaiming, 4:45 | The Scriptures, Book of Reclaiming, 4:45 | ||
| 871135 | Devotion may take many forms, yet it is ever constant. | Devotion may take many forms, yet it is ever constant. | ||
| 871136 | Empress Catiz Tash-Murkon I | Empress Catiz Tash-Murkon I | ||
| 871137 | Bring its message to every planet of every star in the heavens. | Bring its message to every planet of every star in the heavens. | ||
| 871138 | The Scriptures, Book of Reclaiming 22:13 | The Scriptures, Book of Reclaiming 22:13 | ||
| 871139 | Faith compels us not just to conquer the stars, but to understand them. | Faith compels us not just to conquer the stars, but to understand them. | ||
| 871140 | Minister of Assessment Uadelah Hadizes | Minister of Assessment Uadelah Hadizes | ||
| 871141 | They think size is a strength, show them it is a curse. | They think size is a strength, show them it is a curse. | ||
| 871142 | King Khanid II | King Khanid II | ||
| 871143 | Great misery follows those who heed what only the weak have heard. | Great misery follows those who heed what only the weak have heard. | ||
| 871144 | The Scriptures, Book of Trials 2:13 - 2:21 | The Scriptures, Book of Trials 2:13 - 2:21 | ||
| 871145 | In troubled times, conviction is your best armor. | In troubled times, conviction is your best armor. | ||
| 871146 | Emperor Heideran Kador VII | Emperor Heideran Kador VII | ||
| 871147 | Light your path through the heavens with holy fire. | Light your path through the heavens with holy fire. | ||
| 871148 | Royal Heir Arrach Sarum | Royal Heir Arrach Sarum | ||
| 871149 | A crystal lens filled with holy light, what could be more righteous? | A crystal lens filled with holy light, what could be more righteous? | ||
| 871150 | Captain Marshal Sirdan xer Qosh | Captain Marshal Sirdan xer Qosh | ||
| 871151 | A work of Divine Grace for the Empire, and retribution to our enemies. | A work of Divine Grace for the Empire, and retribution to our enemies. | ||
| 871152 | Empress Jamyl Sarum I | Empress Jamyl Sarum I | ||
| 871153 | My sword is Yours, My God, and Your will guides me. | My sword is Yours, My God, and Your will guides me. | ||
| 871154 | The Scriptures, Prophet Kuria, Paladin's Creed | The Scriptures, Prophet Kuria, Paladin's Creed | ||
| 871155 | We carry the Lord’s light, which means we also control the shadows it casts. | We carry the Lord’s light, which means we also control the shadows it casts. | ||
| 871156 | Minister of Internal Order Sin Callor | Minister of Internal Order Sin Callor | ||
| 871157 | As Emperor rules Holder; as Holder rules Serf; Yet all under Heaven serve Me; |
As Emperor rules Holder; as Holder rules Serf; Yet all under Heaven serve Me; |
||
| 871158 | The Scriptures, Book of Reclaiming 3.21 | The Scriptures, Book of Reclaiming 3.21 | ||
| 871159 | Even the humblest proxy is elevated by a divine purpose. | Even the humblest proxy is elevated by a divine purpose. | ||
| 871160 | Lord Lucretio Kor-Azor | Lord Lucretio Kor-Azor | ||
| 871161 | Divided the parts and gave each its place And unto each, bestowed purpose" |
Divided the parts and gave each its place And unto each, bestowed purpose" |
||
| 871162 | The Scriptures, Book I 1:4 | The Scriptures, Book I 1:4 | ||
| 871163 | The Lord sees all, but the authorities do not. | The Lord sees all, but the authorities do not. | ||
| 871164 | Legitimate Amarrian business person. | Legitimate Amarrian business person. | ||
| 871165 | Advancement is not a denial of holy truth, but its refinement. | Advancement is not a denial of holy truth, but its refinement. | ||
| 871166 | Empress Catiz Tash-Murkon I | Empress Catiz Tash-Murkon I | ||
| 871167 | Harness the Good and punish the Evil. | Harness the Good and punish the Evil. | ||
| 871168 | The Scriptures, Book I 1:14 | The Scriptures, Book I 1:14 | ||
| 871169 | To have faith is to draw power from the unseen. | To have faith is to draw power from the unseen. | ||
| 871170 | Minister of Internal Order, Sin Callor | Minister of Internal Order, Sin Callor | ||
| 871171 | Acts of faith performed in the dark still serve the light. | Acts of faith performed in the dark still serve the light. | ||
| 871172 | Empress Catiz Tash-Murkon I | Empress Catiz Tash-Murkon I | ||
| 871173 | Face the enemy as a solid wall. For faith is your armor. | Face the enemy as a solid wall. For faith is your armor. | ||
| 871174 | The Scriptures, Amarr Askura 10:3 | The Scriptures, Amarr Askura 10:3 | ||
| 871175 | Accept the Lord’s revelations, and burn away the lies of those who have not. | Accept the Lord’s revelations, and burn away the lies of those who have not. | ||
| 871176 | Empress Jamyl Sarum I | Empress Jamyl Sarum I | ||
| 871177 | Until all stand in the light, there is still work to be done. | Until all stand in the light, there is still work to be done. | ||
| 871178 | Grand Admiral Kezti Sundara | Grand Admiral Kezti Sundara | ||
| 871179 | The best weapon against an enemy is the one they carry. | The best weapon against an enemy is the one they carry. | ||
| 871180 | King Khanid II | King Khanid II | ||
| 871181 | I am the Harbinger of hope, I am the Sword of the righteous. | I am the Harbinger of hope, I am the Sword of the righteous. | ||
| 871182 | Empress Jamyl Sarum I | Empress Jamyl Sarum I | ||
| 871183 | Reclaim that which I have given. | Reclaim that which I have given. | ||
| 871184 | The Scriptures, Book of Reclaiming 22:13 | The Scriptures, Book of Reclaiming 22:13 | ||
| 871185 | You cannot run from your sins, for you carry them with you. | You cannot run from your sins, for you carry them with you. | ||
| 871186 | Unknown Amarr preacher | Unknown Amarr preacher | ||
| 871187 | Masks of gold and silver to protect people from being struck dead by their angelic beauty. | Masks of gold and silver to protect people from being struck dead by their angelic beauty. | ||
| 871188 | The Scriptures, Verse 11, Chapter I of the Epitoth | The Scriptures, Verse 11, Chapter I of the Epitoth | ||
| 871189 | Bring forth the light of faith. | Bring forth the light of faith. | ||
| 871190 | The Scriptures, Book of Reclaiming 4:45 | The Scriptures, Book of Reclaiming 4:45 | ||
| 871191 | Our Lord demands triumph. | Our Lord demands triumph. | ||
| 871192 | Minister of War Perimum Amyn | Minister of War Perimum Amyn | ||
| 871193 | Faith is our fire, and none may stand against it. | Faith is our fire, and none may stand against it. | ||
| 871194 | King Farokh Khanid III | King Farokh Khanid III | ||
| 871195 | Timid minds will not reclaim that which is rightfully ours. | Timid minds will not reclaim that which is rightfully ours. | ||
| 871196 | CEO Arer Bazargal | CEO Arer Bazargal | ||
| 871209 | Designs saved: {[numeric]current}/{[numeric]limit} | Designs saved: {[numeric]current}/{[numeric]limit} | UI/Personalization/ShipSkins/SKINR/Studio/SaveLimit | |
| 871221 | A Hrada-Oki freighter transporting thousands upon thousands of minds suspended in stasis.
This ship is willing to exchange Deathless faction blueprints for additional Encrypted Infomorphs. |
A Hrada-Oki freighter transporting thousands upon thousands of minds suspended in stasis. This ship is willing to exchange Deathless faction blueprints for additional Encrypted Infomorphs. |
Description of item "Hrada-Oki Infomorph Transport" (86217) | |
| 871222 | A Hrada-Oki freighter transporting Jovian Atavum.
This ship is willing to exchange Deathless faction blueprints for additional Atavum. |
A Hrada-Oki freighter transporting Jovian Atavum. This ship is willing to exchange Deathless faction blueprints for additional Atavum. |
Description of item "Hrada-Oki Atavum Transport" (86218) | |
| 871226 | Next Siege In | Next Siege In | UI/Objectives/Titles/nextSiegeIn | |
| 871227 | Sieges Completed | Sieges Completed | UI/Objectives/Titles/siegesCompleted | |
| 871228 | Siege Ongoing | Siege Ongoing | UI/Objectives/Titles/siegeOngoing | |
| 871263 | Breacher Pod Launcher Operation | Breacher Pod Launcher Operation | Name of item 86260 (Missiles) | |
| 871264 | Operation of breacher pod launchers. +5% to the maximum percentage of target HP damaged per second per skill level. | Operation of breacher pod launchers. +5% to the maximum percentage of target HP damaged per second per skill level. | Description of item "Breacher Pod Launcher Operation" (86260) | |
| 871265 | Breacher Pod Clone Efficacity | Breacher Pod Clone Efficacity | Name of item 86261 (Missiles) | |
| 871266 | Specialist combat training of Breacher Pod clones. +5% to the maximum damage per second cap per skill level. | Specialist combat training of Breacher Pod clones. +5% to the maximum damage per second cap per skill level. | Description of item "Breacher Pod Clone Efficacity" (86261) | |
| 871267 | Breacher Pod Clone Longevity | Breacher Pod Clone Longevity | Name of item 86262 (Missiles) | |
| 871268 | Specialist research on extending the short lifespans of Breacher Pod clones. +10% to damage effect duration per skill level. | Specialist research on extending the short lifespans of Breacher Pod clones. +10% to damage effect duration per skill level. | Description of item "Breacher Pod Clone Longevity" (86262) | |
| 871269 | Breacher Pod Projection | Breacher Pod Projection | Name of item 86263 (Missiles) | |
| 871270 | Specialist training in the operation of Breacher Pod Launchers. +10% to Breacher Pod maximum velocity per skill level. | Specialist training in the operation of Breacher Pod Launchers. +10% to Breacher Pod maximum velocity per skill level. | Description of item "Breacher Pod Projection" (86263) | |
| 871271 | Breacher Pod Rapid Firing | Breacher Pod Rapid Firing | Name of item 86264 (Missiles) | |
| 871272 | Specialist training in the preparation of Breacher Pods. -10% to Breacher Pod Launcher cycle time per skill level. | Specialist training in the preparation of Breacher Pods. -10% to Breacher Pod Launcher cycle time per skill level. | Description of item "Breacher Pod Rapid Firing" (86264) | |
| 871273 | This data core contains the complex encrypted data gathered by a stellar observatory. Though what information it contains is unclear, it is certainly valuable research. | This data core contains the complex encrypted data gathered by a stellar observatory. Though what information it contains is unclear, it is certainly valuable research. | Description of item "Stellar Surveillance Data" (86216) | |
| 871274 | Fly alone, die fast. Fly together, fly further. | Fly alone, die fast. Fly together, fly further. | ||
| 871275 | Thukker saying | Thukker saying | ||
| 871276 | A heavy Triglavian defense platform powered by a harnessed singularity and equipped with a formidable array of entropic disintegrators. This Werpost has been configured to act as a boundary deterrent, targeting any who travel beyond the limits of this site.
<I>Perun, Svarog, and Veles conjoin-consent to curbing transit with the placement of threshold werpost under Garmoniya sub-clade of the Convocation of Triglav Outside the Struggle for the value of ensuring fitness. |
A heavy Triglavian defense platform powered by a harnessed singularity and equipped with a formidable array of entropic disintegrators. This Werpost has been configured to act as a boundary deterrent, targeting any who travel beyond the limits of this site. <I>Perun, Svarog, and Veles conjoin-consent to curbing transit with the placement of threshold werpost under Garmoniya sub-clade of the Convocation of Triglav Outside the Struggle for the value of ensuring fitness.</i> |
Description of item "Threshold Werpost" (86100) | |
| 871284 | A narrow pass is a trap that has undone many a grand army. | A narrow pass is a trap that has undone many a grand army. | ||
| 871285 | Warlords of the Tronhadar (Caravanserai Press, 2nd Ed. YC119) | Warlords of the Tronhadar (Caravanserai Press, 2nd Ed. YC119) | ||
| 871288 | Particle Cloud Thunder 01c | Particle Cloud Thunder 01c | Name of item 86269 (Non-Interactable Object) | |
| 871295 | bonus to Medium Combat Drone damage and hitpoints | bonus to <a href=showinfo:33699>Medium Combat Drone</a> damage and hitpoints | Trait for item "Cobra" (85229) | |
| 871307 | Tholos Blueprint Crate | Tholos Blueprint Crate | Name of item 86270 (Special Edition Commodities) | |
| 871311 | Cenotaph Blueprint Crate | Cenotaph Blueprint Crate | Name of item 86271 (Special Edition Commodities) | |
| 871314 | SCARAB Breacher Pod S Blueprint Crate | SCARAB Breacher Pod S Blueprint Crate | Name of item 86272 (Special Edition Commodities) | |
| 871316 | SCARAB Breacher Pod M Blueprint Crate | SCARAB Breacher Pod M Blueprint Crate | Name of item 86273 (Special Edition Commodities) | |
| 871317 | Contains a SCARAB Breacher Pod M Blueprint. | Contains a SCARAB Breacher Pod M Blueprint. | Description of item "SCARAB Breacher Pod M Blueprint Crate" (86273) | |
| 871318 | Small Breacher Pod Launcher Blueprint Crate | Small Breacher Pod Launcher Blueprint Crate | Name of item 86274 (Special Edition Commodities) | |
| 871320 | Medium Breacher Pod Launcher Blueprint Crate | Medium Breacher Pod Launcher Blueprint Crate | Name of item 86275 (Special Edition Commodities) | |
| 871322 | Tholos Blueprint Crate | Tholos Blueprint Crate | ||
| 871323 | A crate containing a Tholos blueprint. | A crate containing a Tholos blueprint. | ||
| 871326 | Tholos Blueprint Crate | Tholos Blueprint Crate | ||
| 871327 | Contains a single-run Tholos Blueprint copy. | Contains a single-run Tholos Blueprint copy. | ||
| 871331 | Cenotaph Blueprint Crate | Cenotaph Blueprint Crate | ||
| 871332 | Contains a single-run Cenotaph Blueprint copy. | Contains a single-run Cenotaph Blueprint copy. | ||
| 871333 | SCARAB Breacher Pod S Blueprint Crate | SCARAB Breacher Pod S Blueprint Crate | ||
| 871334 | Contains a 10-run SCARAB Breacher Pod S Blueprint Copy. | Contains a 10-run SCARAB Breacher Pod S Blueprint Copy. | ||
| 871335 | SCARAB Breacher Pod M Blueprint Crate | SCARAB Breacher Pod M Blueprint Crate | ||
| 871336 | Contains a 10-run SCARAB Breacher Pod M Blueprint Copy. | Contains a 10-run SCARAB Breacher Pod M Blueprint Copy. | ||
| 871337 | Small Breacher Pod Launcher Blueprint Crate | Small Breacher Pod Launcher Blueprint Crate | ||
| 871338 | Contains a 10-run Small Breacher Pod Launcher Blueprint Copy. | Contains a 10-run Small Breacher Pod Launcher Blueprint Copy. | ||
| 871339 | Medium Breacher Pod Launcher Blueprint Crate | Medium Breacher Pod Launcher Blueprint Crate | ||
| 871340 | Contains a 10-run Medium Breacher Pod Launcher Blueprint Copy. | Contains a 10-run Medium Breacher Pod Launcher Blueprint Copy. | ||
| 871346 | 'Seneschal' Mercenary Den Blueprint Crate | 'Seneschal' Mercenary Den Blueprint Crate | Name of item 86276 (Special Edition Commodities) | |
| 871348 | Seneschal' Mercenary Den Blueprint Crate | Seneschal' Mercenary Den Blueprint Crate | ||
| 871349 | A Seneschal' Mercenary Den Blueprint Crate | A Seneschal' Mercenary Den Blueprint Crate | ||
| 871350 | Seneschal' Mercenary Den Blueprint Crate | Seneschal' Mercenary Den Blueprint Crate | ||
| 871351 | A Seneschal' Mercenary Den Blueprint Crate | A Seneschal' Mercenary Den Blueprint Crate | ||
| 871385 | Infomorph Decryption Trader | Infomorph Decryption Trader | Name of item 86277 (Large Collidable Object) | |
| 871387 | Atavum Research Trader | Atavum Research Trader | Name of item 86278 (Large Collidable Object) | |
| 871389 | Observatory Flashpoint - Allied Lobby Spawner (DO NOT TRANSLATE) | Observatory Flashpoint - Allied Lobby Spawner (DO NOT TRANSLATE) | Name of item 86279 (Cloud) | |
| 871390 | Observatory Flashpoint - Allied Dread Spawner (DO NOT TRANSLATE) | Observatory Flashpoint - Allied Dread Spawner (DO NOT TRANSLATE) | Name of item 86280 (Cloud) | |
| 871401 | Maximum percentage of target HP damaged per second bonus | Maximum percentage of target HP damaged per second bonus | Name of attribute "dotMaxHPPercentagePerTickBonus" (5749) | |
| 871402 | Maximum damage per second bonus | Maximum damage per second bonus | Name of attribute "dotMaxDamagePerTickBonus" (5750) | |
| 871403 | Mercenary Den - Encounter 1 - Main Spawner | Mercenary Den - Encounter 1 - Main Spawner | Name of item 86281 (Invisible Beacon) | |
| 871411 | Destroy the EDENCOM dreadnought. | Destroy the EDENCOM dreadnought. | UI/Objectives/Descriptions/observatoryFlashpointEnemyDread | |
| 871456 | 'Seneschal' Mercenary Den Blueprint Crate | 'Seneschal' Mercenary Den Blueprint Crate | ||
| 871457 | Contains a single-run 'Seneschal' Mercenary Den Blueprint Copy. | Contains a single-run 'Seneschal' Mercenary Den Blueprint Copy. | ||
| 871459 | Mercenary Den - Encounter 2 | Mercenary Den - Encounter 2 | Name for dungeon 12367 | |
| 871465 | Mercenary Den - Encounter 3 | Mercenary Den - Encounter 3 | Name for dungeon 12368 | |
| 871467 | Mercenary Den - Encounter 4 | Mercenary Den - Encounter 4 | Name for dungeon 12369 | |
| 871476 | Breacher Pods | Breacher Pods | ||
| 871477 | Troop boarding weapons designed to penetrate a ship's defenses and insert a strike team inside the target vessel. | Troop boarding weapons designed to penetrate a ship's defenses and insert a strike team inside the target vessel. | ||
| 871478 | Breacher Pod Launchers | Breacher Pod Launchers | ||
| 871479 | Troop boarding weapons designed to penetrate a ship's defenses and insert a strike team inside the target vessel. | Troop boarding weapons designed to penetrate a ship's defenses and insert a strike team inside the target vessel. | ||
| 871482 | Mercenary Den - Encounter 2 - Main Spawner | Mercenary Den - Encounter 2 - Main Spawner | Name of item 86282 (Invisible Beacon) | |
| 871483 | Mercenary Den - Encounter 3 - Main Spawner | Mercenary Den - Encounter 3 - Main Spawner | Name of item 86283 (Invisible Beacon) | |
| 871484 | Mercenary Den - Encounter 4 - Main Spawner | Mercenary Den - Encounter 4 - Main Spawner | Name of item 86284 (Invisible Beacon) | |
| 871488 | The Deathless Circle has developed an open-source facility known throughout the cluster as a “Mercenary Den.” Allegedly designed as a hub for Upwell clones to rest and relax, they have quickly become congregating points for mercenaries looking for work and clones seeking to escape it. This facility provides an ideal environment for enjoying alcoholic drinks, watching the latest SCOPE broadcasts, and engaging in impromptu combat training.
The Deathless has released a statement that any Upwell legal teams bothered about misuse of the Transneural Echo Burn Scanner “booths” included with the structure should "kindly leave and pass away peacefully." Please note that at this time, Mercenary Dens can only sustain themselves when linked to a nearby temperate planet Skyhook. |
The Deathless Circle has developed an open-source facility known throughout the cluster as a “Mercenary Den.” Allegedly designed as a hub for Upwell clones to rest and relax, they have quickly become congregating points for mercenaries looking for work and clones seeking to escape it. This facility provides an ideal environment for enjoying alcoholic drinks, watching the latest SCOPE broadcasts, and engaging in impromptu combat training. The Deathless has released a statement that any Upwell legal teams bothered about misuse of the Transneural Echo Burn Scanner “booths” included with the structure should "kindly leave and pass away peacefully." Please note that at this time, Mercenary Dens can only sustain themselves when linked to a nearby temperate planet Skyhook. |
Description of item "Mercenary Den" (85230) | |
| 871489 | In anticipation of aggression from capsuleers and other hostile agents targeting Mercenary Dens without provocation, The Deathless Circle has released an upgraded variant of the base structure, featuring enhanced shielding, armor, and hull strength.
Additionally, small Deathless Circle pilot fleets patrol near Seneschals, attacking anyone who initiates aggressive actions against the structure. |
In anticipation of aggression from capsuleers and other hostile agents targeting Mercenary Dens without provocation, The Deathless Circle has released an upgraded variant of the base structure, featuring enhanced shielding, armor, and hull strength. Additionally, small Deathless Circle pilot fleets patrol near Seneschals, attacking anyone who initiates aggressive actions against the structure. |
Description of item "'Seneschal' Mercenary Den" (85980) | |
| 871490 | The Deathless tells us it is called “The Warden”. Its interior is a warren of winding hallways, largely untraversable due to localized gravitational shifts. Most of the systems we can reach are still dormant, but the few that are online have proved fascinating.
Data in incalculable quantities streams through the structure. With the Deathless' help, we’ve begun to scratch the surface and it has already opened up new areas of inquiry for my gene manipulation research. Connected to these streams are processors capable of slicing off encryption layers from infomorphs like a surgeon's scalpel. Suldrun believes my former subjects would be grateful for such a service, and the Circle has woven it into our plans for mercenary expansion. In a chamber we have dubbed “The Lathe”, great machines inscribe quantum tunnels into black slabs. The Quartermaster has been inspired by this, adapting the principles to greatly refine his own designs for ship-mounted virtualities. Truly, I could spend a lifetime studying this place. If I’m lucky, I will. - From “Observations on the Warden; an ongoing investigation” by Dr. Esme Moreno |
The Deathless tells us it is called “The Warden”. Its interior is a warren of winding hallways, largely untraversable due to localized gravitational shifts. Most of the systems we can reach are still dormant, but the few that are online have proved fascinating. Data in incalculable quantities streams through the structure. With the Deathless' help, we’ve begun to scratch the surface and it has already opened up new areas of inquiry for my gene manipulation research. Connected to these streams are processors capable of slicing off encryption layers from infomorphs like a surgeon's scalpel. Suldrun believes my former subjects would be grateful for such a service, and the Circle has woven it into our plans for mercenary expansion. In a chamber we have dubbed “The Lathe”, great machines inscribe quantum tunnels into black slabs. The Quartermaster has been inspired by this, adapting the principles to greatly refine his own designs for ship-mounted virtualities. Truly, I could spend a lifetime studying this place. If I’m lucky, I will. - From “Observations on the Warden; an ongoing investigation” by Dr. Esme Moreno |
Description of item "The Warden" (85225) | |
| 871543 | Targeted at | Targeted at | UI/Personalization/ShipSkins/SKINR/TargetedAt | |
| 871578 | DO NOT translate - test display name, do | DO NOT translate - test display name, do | ||
| 871588 | 'Seneschal' Mercenary Den Blueprint Crate | 'Seneschal' Mercenary Den Blueprint Crate | ||
| 871589 | 'Seneschal' Mercenary Den Blueprint Crate | 'Seneschal' Mercenary Den Blueprint Crate | ||
| 871590 | 'Seneschal' Mercenary Den Blueprint Crate | 'Seneschal' Mercenary Den Blueprint Crate | ||
| 871591 | 'Seneschal' Mercenary Den Blueprint Crate | 'Seneschal' Mercenary Den Blueprint Crate | ||
| 871592 | SCARAB Breacher Pod S Blueprint Crate | SCARAB Breacher Pod S Blueprint Crate | ||
| 871593 | Small Breacher Pod Launcher Blueprint Crate | Small Breacher Pod Launcher Blueprint Crate | ||
| 871594 | Medium Breacher Pod Launcher Blueprint Crate | Medium Breacher Pod Launcher Blueprint Crate | ||
| 871595 | Medium Breacher Pod Launcher Blueprint Crate | Medium Breacher Pod Launcher Blueprint Crate | ||
| 871596 | Small Breacher Pod Launcher Blueprint Crate | Small Breacher Pod Launcher Blueprint Crate | ||
| 871597 | Small Breacher Pod Launcher Blueprint Crate | Small Breacher Pod Launcher Blueprint Crate | ||
| 871598 | Medium Breacher Pod Launcher Blueprint Crate | Medium Breacher Pod Launcher Blueprint Crate | ||
| 871599 | Medium Breacher Pod Launcher Blueprint Crate | Medium Breacher Pod Launcher Blueprint Crate | ||
| 871600 | Small Breacher Pod Launcher Blueprint Crate | Small Breacher Pod Launcher Blueprint Crate | ||
| 871601 | Coronal Horizon Bronze Metallic - Limited | Coronal Horizon Bronze Metallic - Limited | ||
| 871602 | Deathless Covenant - Limited | Deathless Covenant - Limited | ||
| 871603 | Edge of Cerulean Matte - Limited | Edge of Cerulean Matte - Limited | ||
| 871604 | Cenotaph Blueprint Crate | Cenotaph Blueprint Crate | ||
| 871605 | SCARAB Breacher Pod M Blueprint Crate | SCARAB Breacher Pod M Blueprint Crate | ||
| 871607 | Tholos Blueprint Crate | Tholos Blueprint Crate | ||
| 871608 | Coronal Horizon Bronze Metallic - Limited | Coronal Horizon Bronze Metallic - Limited | ||
| 871609 | Deathless Covenant - Limited | Deathless Covenant - Limited | ||
| 871610 | Circle Carmine Matte - Limited | Circle Carmine Matte - Limited | ||
| 871611 | Cenotaph Blueprint Crate | Cenotaph Blueprint Crate | ||
| 871612 | SCARAB Breacher Pod M Blueprint Crate | SCARAB Breacher Pod M Blueprint Crate | ||
| 871613 | SCARAB Breacher Pod S Blueprint Crate | SCARAB Breacher Pod S Blueprint Crate | ||
| 871614 | Tholos Blueprint Crate | Tholos Blueprint Crate | ||
| 871615 | Tholos Blueprint Crate | Tholos Blueprint Crate | ||
| 871616 | SCARAB Breacher Pod S Blueprint Crate | SCARAB Breacher Pod S Blueprint Crate | ||
| 871617 | SCARAB Breacher Pod M Blueprint Crate | SCARAB Breacher Pod M Blueprint Crate | ||
| 871618 | Cenotaph Blueprint Crate | Cenotaph Blueprint Crate | ||
| 871619 | Edge of Cerulean Matte - Limited | Edge of Cerulean Matte - Limited | ||
| 871620 | Deathless Covenant - Limited | Deathless Covenant - Limited | ||
| 871621 | Coronal Horizon Bronze Metallic - Limited | Coronal Horizon Bronze Metallic - Limited | ||
| 871622 | Coronal Horizon Bronze Metallic - Limited | Coronal Horizon Bronze Metallic - Limited | ||
| 871623 | Deathless Covenant - Limited | Deathless Covenant - Limited | ||
| 871624 | Edge of Cerulean Matte - Limited | Edge of Cerulean Matte - Limited | ||
| 871625 | SCARAB Breacher Pod M Blueprint Crate | SCARAB Breacher Pod M Blueprint Crate | ||
| 871626 | SCARAB Breacher Pod S Blueprint Crate | SCARAB Breacher Pod S Blueprint Crate | ||
| 871627 | Cenotaph Blueprint Crate | Cenotaph Blueprint Crate | ||
| 871628 | Tholos Blueprint Crate | Tholos Blueprint Crate | ||
| 871629 | Breacher Pod Launcher Operation | Breacher Pod Launcher Operation | ||
| 871630 | Breacher Pod Launcher Operation | Breacher Pod Launcher Operation | ||
| 871631 | Breacher Pod Launcher Operation | Breacher Pod Launcher Operation | ||
| 871632 | Breacher Pod Launcher Operation | Breacher Pod Launcher Operation | ||
| 871633 | Breacher Pod Clone Efficacity | Breacher Pod Clone Efficacity | ||
| 871634 | Breacher Pod Clone Efficacity | Breacher Pod Clone Efficacity | ||
| 871635 | Breacher Pod Clone Efficacity | Breacher Pod Clone Efficacity | ||
| 871636 | Breacher Pod Clone Efficacity | Breacher Pod Clone Efficacity | ||
| 871637 | Breacher Pod Projection | Breacher Pod Projection | ||
| 871638 | Breacher Pod Projection | Breacher Pod Projection | ||
| 871639 | Breacher Pod Projection | Breacher Pod Projection | ||
| 871640 | Breacher Pod Projection | Breacher Pod Projection | ||
| 871641 | Breacher Pod Rapid Firing | Breacher Pod Rapid Firing | ||
| 871642 | Breacher Pod Rapid Firing | Breacher Pod Rapid Firing | ||
| 871643 | Breacher Pod Rapid Firing | Breacher Pod Rapid Firing | ||
| 871644 | Breacher Pod Rapid Firing | Breacher Pod Rapid Firing | ||
| 871645 | Breacher Pod Clone Longevity | Breacher Pod Clone Longevity | ||
| 871646 | Breacher Pod Clone Longevity | Breacher Pod Clone Longevity | ||
| 871647 | Breacher Pod Clone Longevity | Breacher Pod Clone Longevity | ||
| 871648 | Breacher Pod Clone Longevity | Breacher Pod Clone Longevity | ||
| 871649 | Circle Carmine Matte - Limited | Circle Carmine Matte - Limited | ||
| 871650 | Circle Carmine Matte - Limited | Circle Carmine Matte - Limited | ||
| 871651 | Circle Carmine Matte - Limited | Circle Carmine Matte - Limited | ||
| 871652 | Circle Carmine Matte - Limited | Circle Carmine Matte - Limited | ||
| 871696 | Test MTO Name Please Ignore | Test MTO Name Please Ignore | UI/MercenaryDens/MTOText/TestMTOName | |
| 871697 | Test MTO Description Please Ignore
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. |
Test MTO Description Please Ignore Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. |
UI/MercenaryDens/MTOText/TestMTODescription | |
| 871709 | Targets Remaining | Targets Remaining | UI/Objectives/Titles/targetsRemaining | |
| 871712 | Brand Manager Listing | Brand Manager Listing | UI/Personalization/ShipSkins/SKINR/BrandManagerListing | |
| 871713 | No Service or Listing fees; EverMark fee for buyers. | No Service or Listing fees; EverMark fee for buyers. | UI/Personalization/ShipSkins/SKINR/BrandManagerListingDescription | |
| 871714 | Service and listing fees are waived for SKINs being sold by Brand Managers when availability is restricted to their Corporation or Alliance.
Instead, a fee in EverMarks is applied to the purchaser, determined by the tier of the SKIN. |
Service and listing fees are waived for SKINs being sold by Brand Managers when availability is restricted to their Corporation or Alliance. Instead, a fee in EverMarks is applied to the purchaser, determined by the tier of the SKIN. |
UI/Personalization/ShipSkins/SKINR/BrandManagerListingInfo | |
| 871717 | Capsuleer, Corporation, or Alliance | Capsuleer, Corporation, or Alliance | UI/Personalization/ShipSkins/SKINR/Collection/SellTargetSearchHeader | |
| 871718 | When enabled, patterns being placed will be projected from your camera's perspective. The rotation and resizing of patterns is still achieved using the appropriate sliders or mouse shortcuts. | When enabled, patterns being placed will be projected from your camera's perspective. The rotation and resizing of patterns is still achieved using the appropriate sliders or mouse shortcuts. | UI/Personalization/ShipSkins/SKINR/Studio/Gizmo/CameraToggleHint | |
| 871814 | Breacher Pods | Breacher Pods | ||
| 871815 | This certificate represents a level of competence in handling breacher pod launchers. The holder has learned how to take advantage of the damage over time effect of breacher pods and their unique ability to bypass ship resistances. This is a good skillset for capsuleers specializing in Deathless vessels. | This certificate represents a level of competence in handling breacher pod launchers. The holder has learned how to take advantage of the damage over time effect of breacher pods and their unique ability to bypass ship resistances. This is a good skillset for capsuleers specializing in Deathless vessels. | ||
| 871826 | No targeting delay after Cloaking Device deactivation | No targeting delay after <a href=showinfo:11579>Cloaking Device</a> deactivation | Trait for item "Sidewinder" (85062) | |
| 871827 | {[numeric]num_locations} {[numeric]num_locations -> "Location", "Locations"} | {[numeric]num_locations} {[numeric]num_locations -> "Location", "Locations"} | UI/Opportunities/NumLocations | |
| 871833 | Combat sites related to a nearby mercenary den | Combat sites related to a nearby mercenary den | ||
| 871834 | Mercenary Den Operation | Mercenary Den Operation | ||
| 871856 | Purchaser's EverMark Fee | Purchaser's EverMark Fee | UI/Personalization/ShipSkins/SKINR/BuyerEverMarkFee | |
| 871858 | Reset Slot | Reset Slot | UI/Personalization/ShipSkins/SKINR/Studio/ResetSlot | |
| 871859 | {cost} <color={discount_color}>({discount_percentage}% off)</color> | {cost} <color={discount_color}>({discount_percentage}% off)</color> | UI/Personalization/ShipSkins/SKINR/Studio/CostWithDiscount | |
| 871861 | (2x Speed) | (2x Speed) | UI/Personalization/ShipSkins/SKINR/Studio/CompleteJobNowDiscountBanner | |
| 871862 | 2x Sequencing Speed for a limited time only. | 2x Sequencing Speed for a limited time only. | UI/Personalization/ShipSkins/SKINR/Studio/LimitedTimeOffer | |
| 871905 | The divide we must cross is not one of space, but our own ignorance. | The divide we must cross is not one of space, but our own ignorance. | ||
| 871906 | Yosef Okada | Yosef Okada | ||
| 871907 | It feeds on me and in return, it yields knowledge, gifts, power. | It feeds on me and in return, it yields knowledge, gifts, power. | ||
| 871908 | The Deathless | The Deathless | ||
| 871911 | Deathless Expert System | Deathless Expert System | Name of item 86393 (Standard Expert Systems) | |
| 871912 | <font size="14">Deathless Expert System</font>
This Expert System enables a capsuleer to fly the Tholos , and use the new Breacher Pod Launchers. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14">Activating an Expert System</font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet. |
<font size="14"><b>Deathless Expert System</b></font> This Expert System enables a capsuleer to fly the <i>Tholos</i> , and use the new <i>Breacher Pod Launchers</i>. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14"><b>Activating an Expert System</b></font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. <i>Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.</i> |
Description of item "Deathless Expert System" (86393) | |
| 871948 | Bet on your own dreams. | Bet on your own dreams. | ||
| 871949 | ORE marketing division | ORE marketing division | ||
| 871950 | There’s frentix in them there nebulae! | There’s frentix in them there nebulae! | ||
| 871951 | Unknown gas harvester (described as “grizzled”) | Unknown gas harvester (described as “grizzled”) | ||
| 871952 | It’s not about the cold nights spent chipping away, but the sunny days they buy you. | It’s not about the cold nights spent chipping away, but the sunny days they buy you. | ||
| 871953 | Frostline CEO Iago Salaye | Frostline CEO Iago Salaye | ||
| 871954 | Pirates are like clowns. Amusing, but inappropriate at the workplace. | Pirates are like clowns. Amusing, but inappropriate at the workplace. | ||
| 871955 | Anonymous miner, one jump out from lowsec | Anonymous miner, one jump out from lowsec | ||
| 871956 | Flying in a fleet lets you focus on what you do best, don’t you like being the best? | Flying in a fleet lets you focus on what you do best, don’t you like being the best? | ||
| 871957 | AIR Mining Expert Elias Peltonnen | AIR Mining Expert Elias Peltonnen | ||
| 871958 | Every day I climb two mountains; a mountain of ore and a mountain of ISK. | Every day I climb two mountains; a mountain of ore and a mountain of ISK. | ||
| 871959 | Anonymous miner at a bar in Jita 4-4 | Anonymous miner at a bar in Jita 4-4 | ||
| 871960 | Efficiency is what separates an amateur from an entrepreneur. | Efficiency is what separates an amateur from an entrepreneur. | ||
| 871961 | Outer Ring Prospecting CEO Obelen Cune | Outer Ring Prospecting CEO Obelen Cune | ||
| 871962 | If it’s worth your time, it's worth protecting. | If it’s worth your time, it's worth protecting. | ||
| 871963 | ORE marketing division | ORE marketing division | ||
| 871964 | I only come back here so I can get the kredits I need to spend more time out there. | I only come back here so I can get the kredits I need to spend more time out there. | ||
| 871965 | Unknown miner, Dodixie Federation Navy Assembly Plant ship hangar | Unknown miner, Dodixie Federation Navy Assembly Plant ship hangar | ||
| 871966 | The endless night is my hunting ground, and shooting stars my quarry. |
The endless night is my hunting ground, and shooting stars my quarry. |
||
| 871967 | From “Fortune’s path” by Gabriella Nacht | From “Fortune’s path” by Gabriella Nacht | ||
| 871968 | Every new world is a new opportunity. | Every new world is a new opportunity. | ||
| 871969 | Outer Ring Development CEO Apyson Meminave | Outer Ring Development CEO Apyson Meminave | ||
| 871970 | Control the gears of production and you control the forces that govern life. | Control the gears of production and you control the forces that govern life. | ||
| 871971 | UCF Organizer Sumalee Daeng | UCF Organizer Sumalee Daeng | ||
| 871972 | An ant can carry a leaf, but a hive can move a mountain. | An ant can carry a leaf, but a hive can move a mountain. | ||
| 871973 | Deep Core Mining CEO, Yashunen Munalala | Deep Core Mining CEO, Yashunen Munalala | ||
| 871974 | What you started with a single rock can end with an empire of our own. | What you started with a single rock can end with an empire of our own. | ||
| 871975 | CEO Afait Assette | CEO Afait Assette | ||
| 871976 | Move the things that move worlds. | Move the things that move worlds. | ||
| 871977 | ORE marketing division | ORE marketing division | ||
| 871978 | Pop a bottle and take a victory lap. | Pop a bottle and take a victory lap. | ||
| 871979 | Kaikka Peunato | Kaikka Peunato | ||
| 871980 | Come out swinging. | Come out swinging. | ||
| 871981 | Jirai “Fatal” Laitanen | Jirai “Fatal” Laitanen | ||
| 871982 | One of ours beats two of yours. | One of ours beats two of yours. | ||
| 871983 | Korako “The Rabbit” Kosakami | Korako “The Rabbit” Kosakami | ||
| 871984 | Surround 'em, stomp 'em, move on. | Surround 'em, stomp 'em, move on. | ||
| 871985 | Thon Eney | Thon Eney | ||
| 871986 | Big talk only matters if you can back it up with even bigger damage. | Big talk only matters if you can back it up with even bigger damage. | ||
| 871987 | Jirai “Fatal” Laitanen | Jirai “Fatal” Laitanen | ||
| 871988 | Missiles? They might as well be shooting fireworks for our victory parade. | Missiles? They might as well be shooting fireworks for our victory parade. | ||
| 871989 | Korako “The Rabbit” Kosakami | Korako “The Rabbit” Kosakami | ||
| 871990 | Jam those ones first, and kill them last. | Jam those ones first, and kill them last. | ||
| 871991 | Jirai 'Fatal' Laitanen | Jirai 'Fatal' Laitanen | ||
| 871992 | Watch, wait, chomp. That’s how an apex predator does it. | Watch, wait, chomp. That’s how an apex predator does it. | ||
| 871993 | Ohminen Sin | Ohminen Sin | ||
| 871994 | Honor is a lie told by the feeble to convince the strong to give up. | Honor is a lie told by the feeble to convince the strong to give up. | ||
| 871995 | Jirai 'Fatal' Laitanen | Jirai 'Fatal' Laitanen | ||
| 871996 | With enough pressure, any dam can be broken. | With enough pressure, any dam can be broken. | ||
| 871997 | Korako 'The Rabbit' Kosakami | Korako 'The Rabbit' Kosakami | ||
| 871998 | Get back up, go again. Don't stop until they break, or you do. | Get back up, go again. Don't stop until they break, or you do. | ||
| 871999 | Jirai 'Fatal' Laitanen | Jirai 'Fatal' Laitanen | ||
| 872000 | We're the anti-plan. We're the Ninth Mega. | We're the anti-plan. We're the Ninth Mega. | ||
| 872001 | Korako 'The Rabbit' Kosakami | Korako 'The Rabbit' Kosakami | ||
| 872002 | First steps can be the most punishing. | First steps can be the most punishing. | ||
| 872003 | Trald Vukenda | Trald Vukenda | ||
| 872004 | Faster than judgement, slicker than sin. | Faster than judgement, slicker than sin. | ||
| 872005 | Xavier Khun | Xavier Khun | ||
| 872006 | Forget how intimidating it looks, it’s what you don’t see that will kill you. | Forget how intimidating it looks, it’s what you don’t see that will kill you. | ||
| 872007 | Trald Vukenda | Trald Vukenda | ||
| 872008 | For every leaf that reaches for the sun, another root twists deeper underground. | For every leaf that reaches for the sun, another root twists deeper underground. | ||
| 872009 | Unknown (repeated by child’s toy recovered from victim’s home) | Unknown (repeated by child’s toy recovered from victim’s home) | ||
| 872010 | Ferocity is the fastest path to terror. | Ferocity is the fastest path to terror. | ||
| 872011 | Hakim Stormare | Hakim Stormare | ||
| 872012 | As inevitable as it is unexpected. | As inevitable as it is unexpected. | ||
| 872013 | Gotan Kreiss | Gotan Kreiss | ||
| 872014 | A chorus lead by the sound of screams. | A chorus lead by the sound of screams. | ||
| 872015 | Anonymous survivor | Anonymous survivor | ||
| 872016 | Do not fear the thunder, by the time you hear it the lightning has already struck. | Do not fear the thunder, by the time you hear it the lightning has already struck. | ||
| 872017 | Avelor Odareque | Avelor Odareque | ||
| 872018 | We are the darkness that stars drown in, we are the falling night. | We are the darkness that stars drown in, we are the falling night. | ||
| 872019 | Unknown (recovered from recording implant retrieved post mortem) | Unknown (recovered from recording implant retrieved post mortem) | ||
| 872021 | From the moment you walk in, control the room. | From the moment you walk in, control the room. | ||
| 872022 | To the Victor, the Spoils by CEO V. Salvador Sarpati | To the Victor, the Spoils by CEO V. Salvador Sarpati | ||
| 872023 | Control the pace of an encounter and the outcome is yours to direct. | Control the pace of an encounter and the outcome is yours to direct. | ||
| 872024 | To the Victor, the Spoils by CEO V. Salvador Sarpati | To the Victor, the Spoils by CEO V. Salvador Sarpati | ||
| 872027 | Feel nothing, save for the satisfaction of victory. | Feel nothing, save for the satisfaction of victory. | ||
| 872028 | Serpentis Exile booster brochure | Serpentis Exile booster brochure | ||
| 872029 | Put them down, then make sure they stay there. | Put them down, then make sure they stay there. | ||
| 872030 | CEO of the Guardian Angels, Khaitetha Meramad | CEO of the Guardian Angels, Khaitetha Meramad | ||
| 872031 | The appropriation of assets is essential for growth. | The appropriation of assets is essential for growth. | ||
| 872032 | Fazin Oorund | Fazin Oorund | ||
| 872033 | A valuable specialist excels in their field, an indispensable executive excels in all fields. | A valuable specialist excels in their field, an indispensable executive excels in all fields. | ||
| 872034 | To the Victor, the Spoils by CEO V. Salvador Sarpati | To the Victor, the Spoils by CEO V. Salvador Sarpati | ||
| 872035 | Visualize the result you want, then obstruct any other possible outcome. | Visualize the result you want, then obstruct any other possible outcome. | ||
| 872036 | To the Victor, the Spoils by CEO V. Salvador Sarpati | To the Victor, the Spoils by CEO V. Salvador Sarpati | ||
| 872037 | Control the conditions and the results of a reaction become inevitable. | Control the conditions and the results of a reaction become inevitable. | ||
| 872038 | Igil Sarpati | Igil Sarpati | ||
| 872039 | I will show them how the game is really played. | I will show them how the game is really played. | ||
| 872040 | CEO V. Salvador Sarpati | CEO V. Salvador Sarpati | ||
| 872041 | Partial victory leaves space for future defeat. Total domination guarantees success. | Partial victory leaves space for future defeat. Total domination guarantees success. | ||
| 872042 | To the Victor, the Spoils by CEO V. Salvador Sarpati | To the Victor, the Spoils by CEO V. Salvador Sarpati | ||
| 872043 | Yet if we are worthy Why must we be weak? |
Yet if we are worthy Why must we be weak? |
||
| 872044 | Sanicanonical Scriptures, Confessions of Molok 12:1 | Sanicanonical Scriptures, Confessions of Molok 12:1 | ||
| 872045 | Strength belongs to those strong enough to claim it. | Strength belongs to those strong enough to claim it. | ||
| 872046 | Sanicanonical Scriptures, Book of Redemption 11:5 | Sanicanonical Scriptures, Book of Redemption 11:5 | ||
| 872047 | The Great Truth can only be approached by those who master all the ways of power. | The Great Truth can only be approached by those who master all the ways of power. | ||
| 872048 | Sanicanonical Scriptures, Omir Sarikusa’s Meditations on a Crimson Chalice, 10th Session | Sanicanonical Scriptures, Omir Sarikusa’s Meditations on a Crimson Chalice, 10th Session | ||
| 872049 | Rejoice, o chosen of God For our blood fills this Valley of Death |
Rejoice, o chosen of God For our blood fills this Valley of Death |
||
| 872050 | The Scriptures, Saint Junip 15:11 | The Scriptures, Saint Junip 15:11 | ||
| 872051 | So the fallen can rise, To take their place as my chosen |
So the fallen can rise, To take their place as my chosen |
||
| 872052 | Apocryphon, Lost Passage 14:12 | Apocryphon, Lost Passage 14:12 | ||
| 872056 | Fill thy vessel with thine enemy's wine And be fortified by it. |
Fill thy vessel with thine enemy's wine And be fortified by it. |
||
| 872057 | Sanicanonical Scriptures, Book of Redemption 15:9 | Sanicanonical Scriptures, Book of Redemption 15:9 | ||
| 872060 | Let yourself be bound by blood To the faithful And their Great Truth. |
Let yourself be bound by blood To the faithful And their Great Truth. |
||
| 872061 | Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 2:4 | Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 2:4 | ||
| 872062 | Though now I die, First I did live. |
Though now I die, First I did live. |
||
| 872063 | Sanicanonical Scriptures, Confessions of Molok 23:23 | Sanicanonical Scriptures, Confessions of Molok 23:23 | ||
| 872065 | Eternity in flesh Is an eternity with the Red God |
Eternity in flesh Is an eternity with the Red God |
||
| 872066 | Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 7:5 | Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 7:5 | ||
| 872067 | Observatory Flashpoint - Werpost Controller (DO NOT TRANSLATE) | Observatory Flashpoint - Werpost Controller (DO NOT TRANSLATE) | Name of item 86405 (Cloud) | |
| 872068 | Control is the first step towards mastery. | Control is the first step towards mastery. | ||
| 872069 | Muryia Mordu | Muryia Mordu | ||
| 872070 | Both sides cannot be correct, so guarantee that theirs is wrong. | Both sides cannot be correct, so guarantee that theirs is wrong. | ||
| 872071 | Muryia Mordu | Muryia Mordu | ||
| 872072 | Sometimes maintaining order requires stepping beyond the limits of the law. | Sometimes maintaining order requires stepping beyond the limits of the law. | ||
| 872073 | Muryia Mordu | Muryia Mordu | ||
| 872074 | Once the jaw’s lock, there’s no escape. | Once the jaw’s lock, there’s no escape. | ||
| 872075 | Muryia Mordu | Muryia Mordu | ||
| 872076 | Chance is a fool's best friend. Remove it from the battlefield. | Chance is a fool's best friend. Remove it from the battlefield. | ||
| 872077 | Muryia Mordu | Muryia Mordu | ||
| 872078 | The great should not have to wait for the insignificant to catch up. | The great should not have to wait for the insignificant to catch up. | ||
| 872079 | Sansha Kuvakei | Sansha Kuvakei | ||
| 872080 | Submission is the only path to survival. | Submission is the only path to survival. | ||
| 872081 | Koratama Akkaga | Koratama Akkaga | ||
| 872082 | True Citizens have earned true comfort. | True Citizens have earned true comfort. | ||
| 872083 | Vizan Ankonin | Vizan Ankonin | ||
| 872084 | My vision is humanity’s final truth. | My vision is humanity’s final truth. | ||
| 872085 | Sansha Kuvakei | Sansha Kuvakei | ||
| 872086 | We are inescapable truth, the cluster’s ultimate fate. | We are inescapable truth, the cluster’s ultimate fate. | ||
| 872087 | Vizan Ankonin | Vizan Ankonin | ||
| 872088 | Freedom is too precious to waste on feeble minds. | Freedom is too precious to waste on feeble minds. | ||
| 872089 | Sansha Kuvakei | Sansha Kuvakei | ||
| 872090 | I will vanquish your fear, and commute your flesh to dust. | I will vanquish your fear, and commute your flesh to dust. | ||
| 872091 | Sansha Kuvakei | Sansha Kuvakei | ||
| 872094 | 20th Alliance Tournament: The Tuskers Co. | 20th Alliance Tournament: The Tuskers Co. | Name of item 86407 (Logo Display Monument) | |
| 872095 | <div style="text-align:center;"><url=showinfo:16159//99004357>The Tuskers Co.</url> Year 126 - 20th Alliance Tournament Winners</div> | <div style="text-align:center;"><url=showinfo:16159//99004357>The Tuskers Co.</url> Year 126 - 20th Alliance Tournament Winners</div> | Description of item "20th Alliance Tournament: The Tuskers Co." (86407) | |
| 872113 | QA NPC Dreadnought Exploit Test | QA NPC Dreadnought Exploit Test | Name for dungeon 12408 | |
| 872115 | Angel Bunker | Angel Bunker | ||
| 872116 | You seem to have found a data fragment that leads to a Undiscovered Asteroid Belt | You seem to have found a data fragment that leads to a Undiscovered Asteroid Belt | ||
| 872208 | REVENANT EXPANSION - LIVE NOW | REVENANT EXPANSION - LIVE NOW | Name of new feature 2236 | |
| 872209 | The Deathless calls on you to equip for war and prepare to strike at the heart of darkness. | The Deathless calls on you to equip for war and prepare to strike at the heart of darkness. | Description of new feature "REVENANT EXPANSION - LIVE NOW" (2236) | |
| 872210 | Forge fearsome new ships and deploy mercenary dens to amass riches or ignite chaos. | Forge fearsome new ships and deploy mercenary dens to amass riches or ignite chaos. | Bullet point for new feature "REVENANT EXPANSION - LIVE NOW" (2236) | |
| 872211 | Achieve corporate supremacy with major enhancements to AIR corporation tools. | Achieve corporate supremacy with major enhancements to AIR corporation tools. | Bullet point for new feature "REVENANT EXPANSION - LIVE NOW" (2236) | |
| 872212 | Elevate your ship customization with cutting-edge enhancements to Paragon Hub. | Elevate your ship customization with cutting-edge enhancements to Paragon Hub. | Bullet point for new feature "REVENANT EXPANSION - LIVE NOW" (2236) | |
| 872309 | Maximum number of listings reached | Maximum number of listings reached | UI/Personalization/ShipSkins/SKINR/Studio/ListingErrors/MaxListingLimitReached | |
| 872323 | This location offers valuable items in exchange for Atavum.
This faculty is a part of the Deathless Circle's research efforts. Here and within The Warden itself they study Atavum in the hopes of gaining new insights into ancient Jovian technologies. Anyone who supports that research by bringing more Atavum will be rewarded. |
This location offers valuable items in exchange for Atavum. This faculty is a part of the Deathless Circle's research efforts. Here and within The Warden itself they study Atavum in the hopes of gaining new insights into ancient Jovian technologies. Anyone who supports that research by bringing more Atavum will be rewarded. |
Description of item "Atavum Research Trader" (86278) | |
| 872324 | This location offers valuable items in exchange for Encrypted Infomorphs.
A special suite set up with access to facilities within The Warden is capable of breaking Upwell encryption on incoming infomorphs so that they are free to be re-embodied. In exchange for this service the Deathless Circle will reward anyone willing to aid Encrypted Infomorphs by bringing them here. |
This location offers valuable items in exchange for Encrypted Infomorphs. A special suite set up with access to facilities within The Warden is capable of breaking Upwell encryption on incoming infomorphs so that they are free to be re-embodied. In exchange for this service the Deathless Circle will reward anyone willing to aid Encrypted Infomorphs by bringing them here. |
Description of item "Infomorph Decryption Trader" (86277) | |
| 872325 | Once the jaw’s lock, there’s no escape. | Once the jaw’s lock, there’s no escape. | ||
| 872326 | Muryia Mordu | Muryia Mordu | ||
| 872327 | The Rabbit is an artists. He doesn’t vandalize, he elevates. | The Rabbit is an artists. He doesn’t vandalize, he elevates. | ||
| 872328 | Esri Hakuzosu | Esri Hakuzosu | ||
| 872329 | Less nee naw nee naw, more hush hush. | Less nee naw nee naw, more hush hush. | ||
| 872330 | Estamel Tharchon | Estamel Tharchon | ||
| 872331 | A snake is more than just its fangs. | A snake is more than just its fangs. | ||
| 872332 | Vepas Minimala | Vepas Minimala |
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