Comparing Singularity_Previous (Build: 2719550) to Singularity_Next (Build: 2740605)

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New Items (704 Entries)
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<url=showinfo:84807>Deprecated - Do not publish</url>
<url=showinfo:84808>Deprecated - Do not publish</url>
<url=showinfo:84813>VDB_Cloud_Spheroid_02a_DarkBlue</url>
<url=showinfo:84814>VDB_Cloud_Spheroid_02a_PinkBrownMulti</url>
<url=showinfo:84815>VDB_Cloud_Spheroid_02a_PurplePinkBlueMulti</url>
<url=showinfo:84816>VDB_Cloud_Spheroid_02a_PurplePinkMulti</url>
<url=showinfo:84817>VDB_Cloud_Spheroid_02a_RedOrange</url>
<url=showinfo:84818>VDB_Cloud_Spheroid_02a_YellowGreen</url>
<url=showinfo:84819>VDB_Cloud_Spheroid_03a_DarkBlue</url>
<url=showinfo:84820>VDB_Cloud_Spheroid_03a_PinkBrownMulti</url>
<url=showinfo:84821>VDB_Cloud_Spheroid_03a_PurplePinkBlueMulti</url>
<url=showinfo:84822>VDB_Cloud_Spheroid_03a_PurplePinkMulti</url>
<url=showinfo:84823>VDB_Cloud_Spheroid_03a_RedOrange</url>
<url=showinfo:84824>VDB_Cloud_Spheroid_03a_YellowGreen</url>
<url=showinfo:84825>VDB_Cloud_Spheroid_04a_DarkBlue</url>
<url=showinfo:84826>VDB_Cloud_Spheroid_04a_PinkBrownMulti</url>
<url=showinfo:84827>VDB_Cloud_Spheroid_04a_PurplePinkBlueMulti</url>
<url=showinfo:84828>VDB_Cloud_Spheroid_04a_PurplePinkMulti</url>
<url=showinfo:84829>VDB_Cloud_Spheroid_04a_RedOrange</url>
<url=showinfo:84830>VDB_Cloud_Spheroid_04a_YellowGreen</url>
<url=showinfo:84831>VDB_Cloud_CelestialPlane_01_GreenBlue</url>
<url=showinfo:84832>VDB_Cloud_CelestialPlane_01_OrangeBrown</url>
<url=showinfo:84833>VDB_Cloud_CelestialPlane_01_PurpleOrangeMulti</url>
<url=showinfo:84834>VDB_Cloud_CelestialPlane_01_RedOrange</url>
<url=showinfo:84835>VDB_Cloud_CelestialPlane_01_TealOrangeMulti</url>
<url=showinfo:84836>VDB_Cloud_CelestialPlane_02_GreenBlue</url>
<url=showinfo:84837>VDB_Cloud_CelestialPlane_02_OrangeBrown</url>
<url=showinfo:84838>VDB_Cloud_CelestialPlane_02_PurpleOrangeMulti</url>
<url=showinfo:84839>VDB_Cloud_CelestialPlane_02_RedOrange</url>
<url=showinfo:84840>VDB_Cloud_CelestialPlane_02_TealOrangeMulti</url>
<url=showinfo:84841>VDB_Cloud_CelestialPlane_03_GreenBlue</url>
<url=showinfo:84842>VDB_Cloud_CelestialPlane_03_OrangeBrown</url>
<url=showinfo:84843>VDB_Cloud_CelestialPlane_03_PurpleOrangeMulti</url>
<url=showinfo:84844>VDB_Cloud_CelestialPlane_03_RedOrange</url>
<url=showinfo:84845>VDB_Cloud_CelestialPlane_03_TealOrangeMulti</url>
<url=showinfo:84846>VDB_Cloud_CelestialPlane_04_GreenBlue</url>
<url=showinfo:84847>VDB_Cloud_CelestialPlane_04_OrangeBrown</url>
<url=showinfo:84848>VDB_Cloud_CelestialPlane_04_PurpleOrangeMulti</url>
<url=showinfo:84849>VDB_Cloud_CelestialPlane_04_RedOrange</url>
<url=showinfo:84850>VDB_Cloud_CelestialPlane_04_TealOrangeMulti</url>
<url=showinfo:84851>VDB_Cloud_CelestialPlane_05_GreenBlue</url>
<url=showinfo:84852>VDB_Cloud_CelestialPlane_05_OrangeBrown</url>
<url=showinfo:84853>VDB_Cloud_CelestialPlane_05_PurpleOrangeMulti</url>
<url=showinfo:84854>VDB_Cloud_CelestialPlane_05_RedOrange</url>
<url=showinfo:84855>VDB_Cloud_CelestialPlane_05_TealOrangeMulti</url>
<url=showinfo:84856>VDB_Cloud_Swirl_01a</url>
<url=showinfo:84857>VDB_Cloud_Swirl_01b</url>
<url=showinfo:84858>VDB_Cloud_Swirl_01c</url>
<url=showinfo:84859>VDB_Cloud_Swirl_01d</url>
<url=showinfo:84860>VDB_Cloud_Swirl_01e</url>
<url=showinfo:84861>VDB_Cloud_Swirl_01f</url>
<url=showinfo:84862>VDB_Cloud_Swirl_01g</url>
<url=showinfo:84863>VDB_Cloud_Vortex_01a_DarkStorm_01a</url>
<url=showinfo:84864>VDB_Cloud_Vortex_02a_Darkstorm_01a</url>
<url=showinfo:84865>VDB_Cloud_Vortex_04a_DarkStorm_01a</url>
<url=showinfo:84866>VDB_Cloud_Vortex_05a_DarkStorm_01a</url>
<url=showinfo:84867>VDB_Cloud_Vortex_06a_DarkStorm_01a</url>
<url=showinfo:84869>Particle_Cloud_Sphere_Caustic_Green_01a</url>
<url=showinfo:84870>Particle_Cloud_Sphere_Caustic_RedDark_01a</url>
<url=showinfo:84871>Particle_Cloud_Sphere_Caustic_Red_01a</url>
<url=showinfo:84872>Particle_Cloud_Sphere_Caustic_TealPurple_01a</url>
<url=showinfo:84873>Particle_Cloud_Sphere_Caustic_Teal_01a</url>
<url=showinfo:84874>Particle_Cloud_Sphere_Caustic_YellowBlue_01a</url>
<url=showinfo:84875>Particle_Cloud_Sphere_Caustic_YellowGray_01a</url>
<url=showinfo:84876>Particle_Cloud_Sphere_RayBlob_Green_01a</url>
<url=showinfo:84877>Particle_Cloud_Sphere_RayBlob_RedDark_01a</url>
<url=showinfo:84878>Particle_Cloud_Sphere_RayBlob_Red_01a</url>
<url=showinfo:84879>Particle_Cloud_Sphere_RayBlob_TealPurple_01a</url>
<url=showinfo:84880>Particle_Cloud_Sphere_RayBlob_Teal_01a</url>
<url=showinfo:84881>Particle_Cloud_Sphere_RayBlob_YellowBlue_01a</url>
<url=showinfo:84882>Particle_Cloud_Sphere_RayBlob_YellowGray_01a</url>
<url=showinfo:84883>Particle_Cloud_Sphere_SmokeRay_Green_01a</url>
<url=showinfo:84884>Particle_Cloud_Sphere_SmokeRay_RedDark_01a</url>
<url=showinfo:84885>Particle_Cloud_Sphere_SmokeRay_Red_01a</url>
<url=showinfo:84886>Particle_Cloud_Sphere_SmokeRay_TealPurple_01a</url>
<url=showinfo:84887>Particle_Cloud_Sphere_SmokeRay_Teal_01a</url>
<url=showinfo:84888>Particle_Cloud_Sphere_SmokeRay_YellowBlue_01a</url>
<url=showinfo:84889>Particle_Cloud_Sphere_SmokeRay_YellowGray_01a</url>
<url=showinfo:84890>Particle_Cloud_Sphere_Smoke_Green_01a</url>
<url=showinfo:84891>Particle_Cloud_Sphere_Smoke_RedDark_01a</url>
<url=showinfo:84892>Particle_Cloud_Sphere_Smoke_Red_01a</url>
<url=showinfo:84893>Particle_Cloud_Sphere_Smoke_TealPurple_01a</url>
<url=showinfo:84894>Particle_Cloud_Sphere_Smoke_Teal_01a</url>
<url=showinfo:84895>Particle_Cloud_Sphere_Smoke_YellowBlue_01a</url>
<url=showinfo:84896>Particle_Cloud_Sphere_Smoke_YellowGray_01a</url>
<url=showinfo:84897>Particle_SmokeCloud_Curved_BlueRed_01a</url>
<url=showinfo:84898>Particle_SmokeCloud_Curved_Blue_01a</url>
<url=showinfo:84899>Particle_SmokeCloud_Curved_Brown_01a</url>
<url=showinfo:84900>Particle_SmokeCloud_Curved_DarkBlueGreen_01a</url>
<url=showinfo:84901>Particle_SmokeCloud_Curved_Dark_01a</url>
<url=showinfo:84902>Particle_SmokeCloud_Curved_Green_01a</url>
<url=showinfo:84903>Particle_SmokeCloud_Curved_Orange_01a</url>
<url=showinfo:84904>Particle_SmokeCloud_Curved_PinkDarkRed_01a</url>
<url=showinfo:84905>Particle_SmokeCloud_Curved_PinkPurple_01a</url>
<url=showinfo:84906>Particle_SmokeCloud_Disk_BlueRed_01a</url>
<url=showinfo:84907>Particle_SmokeCloud_Disk_Blue_01a</url>
<url=showinfo:84908>Particle_SmokeCloud_Disk_Brown_01a</url>
<url=showinfo:84909>Particle_SmokeCloud_Disk_DarkBlueGreen_01a</url>
<url=showinfo:84910>Particle_SmokeCloud_Disk_Dark_01a</url>
<url=showinfo:84911>Particle_SmokeCloud_Disk_Green_01a</url>
<url=showinfo:84912>Particle_SmokeCloud_Disk_Orange_01a</url>
<url=showinfo:84913>Particle_SmokeCloud_Disk_PinkDarkRed_01a</url>
<url=showinfo:84914>Particle_SmokeCloud_Disk_PinkPurple_01a</url>
<url=showinfo:84915>Particle_SmokeCloud_Sphere_BlueRed_01a</url>
<url=showinfo:84916>Particle_SmokeCloud_Sphere_Blue_01a</url>
<url=showinfo:84917>Particle_SmokeCloud_Sphere_Brown_01a</url>
<url=showinfo:84918>Particle_SmokeCloud_Sphere_DarkBlueGreen_01a</url>
<url=showinfo:84919>Particle_SmokeCloud_Sphere_Dark_01a</url>
<url=showinfo:84920>Particle_SmokeCloud_Sphere_Green_01a</url>
<url=showinfo:84921>Particle_SmokeCloud_Sphere_Orange_01a</url>
<url=showinfo:84922>Particle_SmokeCloud_Sphere_PinkDarkRed_01a</url>
<url=showinfo:84923>Particle_SmokeCloud_Sphere_PinkPurple_01a</url>
<url=showinfo:85029>Non-interactable Drone Bunker (Do not translate)</url>
<url=showinfo:85038>Rogue Drone Rubble</url>
<url=showinfo:85039>Rogue Drone Ship Remains</url>
<url=showinfo:85040>Rogue Drone Ruins</url>
<url=showinfo:85062>Sidewinder</url>
<url=showinfo:85084>Small Breacher Pod Launcher</url>
<url=showinfo:85085>Medium Breacher Pod Launcher</url>
<url=showinfo:85086>Cenotaph</url>
<url=showinfo:85087>Tholos</url>
<url=showinfo:85088>SCARAB Breacher Pod S</url>
<url=showinfo:85089>SCARAB Breacher Pod M</url>
<url=showinfo:85090>Asteroid Set 3 Small 1</url>
<url=showinfo:85091>Asteroid Set 3 Small 2</url>
<url=showinfo:85092>Asteroid Set 3 Small 3</url>
<url=showinfo:85093>Asteroid Set 3 Small 4</url>
<url=showinfo:85094>Asteroid Set 3 Small 5</url>
<url=showinfo:85095>Asteroid Set 3 Small 6</url>
<url=showinfo:85096>Asteroid Set 3 Medium 1</url>
<url=showinfo:85097>Asteroid Set 3 Medium 2</url>
<url=showinfo:85098>Asteroid Set 3 Medium 3</url>
<url=showinfo:85099>Asteroid Set 3 Medium 4</url>
<url=showinfo:85100>Asteroid Set 3 Medium 5</url>
<url=showinfo:85101>Asteroid Set 3 Medium 6</url>
<url=showinfo:85102>Asteroid Set 3 Medium 7</url>
<url=showinfo:85103>Asteroid Set 3 Medium 8</url>
<url=showinfo:85114>ENV_Sansha_S1</url>
<url=showinfo:85115>ENV_Sansha_S2</url>
<url=showinfo:85116>ENV_Sansha_S3</url>
<url=showinfo:85159>Serpentis Banner 01a</url>
<url=showinfo:85160>Bloodraider Banner 01a</url>
<url=showinfo:85161>Sansha Banner 01a</url>
<url=showinfo:85162>Serpentis Small Hologram 01a</url>
<url=showinfo:85163>Bloodraider Small Hologram 01a</url>
<url=showinfo:85164>Sansha Small Hologram 01a</url>
<url=showinfo:85165>Minmatar Station 03</url>
<url=showinfo:85166>Minmatar Station 05</url>
<url=showinfo:85167>Minmatar Station 06</url>
<url=showinfo:85180>Cenotaph Blueprint</url>
<url=showinfo:85181>Tholos Blueprint</url>
<url=showinfo:85184>Angel Battleship Machariel Wreckage</url>
<url=showinfo:85185>Angel Carrier Hell Wreckage</url>
<url=showinfo:85186>Angel Carrier Nidhoggur Wreckage</url>
<url=showinfo:85187>Angel Dreadnought Naglfar Wreckage</url>
<url=showinfo:85188>Angel Force Auxiliary Lif Wreckage</url>
<url=showinfo:85189>Bloodraider Battleship Apocalypse Wreckage</url>
<url=showinfo:85190>Bloodraider Battleship Bhaalgorn Wreckage</url>
<url=showinfo:85191>Bloodraider Carrier Aeon Wreckage</url>
<url=showinfo:85192>Bloodraider Carrier Archon Wreckage</url>
<url=showinfo:85193>Bloodraider Dreadnought Chemosh Wreckage</url>
<url=showinfo:85194>Bloodraider Force Auxiliary Dagon Wreckage</url>
<url=showinfo:85195>Guristas Battleship Raven Wreckage</url>
<url=showinfo:85196>Guristas Battleship Rattlesnake Wreckage</url>
<url=showinfo:85197>Guristas Carrier Chimera Wreckage</url>
<url=showinfo:85198>Guristas Carrier Wyvern Wreckage</url>
<url=showinfo:85199>Guristas Dreadnought Caiman Wreckage</url>
<url=showinfo:85200>Guristas Force Auxiliary Loggerhead Wreckage</url>
<url=showinfo:85201>Serpentis Battleship Dominix Wreckage</url>
<url=showinfo:85202>Serpentis Battleship Vindicator Wreckage</url>
<url=showinfo:85203>Serpentis Carrier Vendetta Wreckage</url>
<url=showinfo:85204>Serpentis Carrier Vanguard Wreckage</url>
<url=showinfo:85205>Serpentis Dreadnought Vehement Wreckage</url>
<url=showinfo:85206>Serpentis Force Auxiliary Venerable Wreckage</url>
<url=showinfo:85207>Sansha Carrier Revenant Wreckage</url>
<url=showinfo:85208>Sansha Battleship Nightmare Wreckage</url>
<url=showinfo:85209>Sansha Control Tower Wreckage</url>
<url=showinfo:85210>Sansha Battlestation 02 Wreckage</url>
<url=showinfo:85229>Cobra</url>
<url=showinfo:85230>Mercenary Den</url>
<url=showinfo:85232>Mercenary Den Blueprint</url>
<url=showinfo:85233>Mercenary Den Management</url>
<url=showinfo:85236>Python</url>
<url=showinfo:85251>Angel Freighter Nomad Wreckage</url>
<url=showinfo:85276>Placeholder Item Please Ignore</url>
<url=showinfo:85277>Non-Interactable Decloaked Zarzakh Jove Structure</url>
<url=showinfo:85300>Asteroid Set 3 Large 1</url>
<url=showinfo:85301>Asteroid Set 3 Large 2</url>
<url=showinfo:85302>Asteroid Set 3 Large 3</url>
<url=showinfo:85303>Asteroid Set 3 Large 4</url>
<url=showinfo:85304>Asteroid Set 3 Large 5</url>
<url=showinfo:85329>Asteroid Set 3 Xlarge 1</url>
<url=showinfo:85330>Asteroid Set 3 Xlarge 2</url>
<url=showinfo:85331>Asteroid Set 3 Xlarge 3</url>
<url=showinfo:85390>Armor Mutaplasmid Residue</url>
<url=showinfo:85391>Astronautic Mutaplasmid Residue</url>
<url=showinfo:85392>Damage Control Mutaplasmid Residue</url>
<url=showinfo:85393>Stasis Webifier Mutaplasmid Residue</url>
<url=showinfo:85394>Warp Disruption Mutaplasmid Residue</url>
<url=showinfo:85395>Weapon Upgrade Mutaplasmid Residue</url>
<url=showinfo:85396>Drone Mutaplasmid Residue</url>
<url=showinfo:85397>Small Mutaplasmid Residue</url>
<url=showinfo:85398>Medium Mutaplasmid Residue</url>
<url=showinfo:85399>Large Mutaplasmid Residue</url>
<url=showinfo:85400>X-Large Mutaplasmid Residue</url>
<url=showinfo:85401>Engineering Mutaplasmid Residue</url>
<url=showinfo:85402>Shield Mutaplasmid Residue</url>
<url=showinfo:85411>Bloodraider Freighter Ark</url>
<url=showinfo:85412>Bloodraider Freighter Ark Wreckage</url>
<url=showinfo:85413>Guristas Freighter Rhea Wreckage</url>
<url=showinfo:85414>Serpentis Freighter Anshar</url>
<url=showinfo:85415>Serpentis Freighter Anshar Wreckage</url>
<url=showinfo:85418>Tholos Corporation Emblem</url>
<url=showinfo:85419>Tholos Alliance Emblem</url>
<url=showinfo:85435>Cenotaph Corporation Emblem</url>
<url=showinfo:85437>Cenotaph Alliance Emblem</url>
<url=showinfo:85438>Glorified Decayed Small Armor Plate Mutaplasmid</url>
<url=showinfo:85439>Glorified Unstable Small Armor Plate Mutaplasmid</url>
<url=showinfo:85440>Glorified Gravid Small Armor Plate Mutaplasmid</url>
<url=showinfo:85441>Glorified Decayed Small Armor Repairer Mutaplasmid</url>
<url=showinfo:85442>Glorified Unstable Small Armor Repairer Mutaplasmid</url>
<url=showinfo:85443>Glorified Gravid Small Armor Repairer Mutaplasmid</url>
<url=showinfo:85445>Glorified Unstable Small Ancillary Armor Repairer Mutaplasmid</url>
<url=showinfo:85446>Glorified Unstable Medium Armor Plate Mutaplasmid</url>
<url=showinfo:85447>Glorified Gravid Medium Armor Plate Mutaplasmid</url>
<url=showinfo:85448>Glorified Decayed Medium Armor Plate Mutaplasmid</url>
<url=showinfo:85449>Glorified Decayed Medium Armor Repairer Mutaplasmid</url>
<url=showinfo:85450>Glorified Gravid Medium Armor Repairer Mutaplasmid</url>
<url=showinfo:85451>Glorified Unstable Medium Ancillary Armor Repairer Mutaplasmid</url>
<url=showinfo:85452>Glorified Unstable Medium Armor Repairer Mutaplasmid</url>
<url=showinfo:85453>Glorified Decayed Large Armor Plate Mutaplasmid</url>
<url=showinfo:85454>Glorified Unstable Large Armor Plate Mutaplasmid</url>
<url=showinfo:85455>Glorified Decayed Large Armor Repairer Mutaplasmid</url>
<url=showinfo:85456>Glorified Gravid Large Armor Plate Mutaplasmid</url>
<url=showinfo:85457>Glorified Unstable Large Armor Repairer Mutaplasmid</url>
<url=showinfo:85458>Glorified Gravid Large Armor Repairer Mutaplasmid</url>
<url=showinfo:85459>Glorified Unstable Large Ancillary Armor Repairer Mutaplasmid</url>
<url=showinfo:85460>Glorified Decayed Capital Armor Repairer Mutaplasmid</url>
<url=showinfo:85461>Glorified Unstable Capital Armor Repairer Mutaplasmid</url>
<url=showinfo:85462>Glorified Gravid Capital Armor Repairer Mutaplasmid</url>
<url=showinfo:85463>Glorified Unstable Capital Ancillary Armor Repairer Mutaplasmid</url>
<url=showinfo:85464>Glorified Decayed 1MN Afterburner Mutaplasmid</url>
<url=showinfo:85465>Glorified Unstable 1MN Afterburner Mutaplasmid</url>
<url=showinfo:85466>Glorified Gravid 1MN Afterburner Mutaplasmid</url>
<url=showinfo:85467>Glorified Gravid 5MN Microwarpdrive Mutaplasmid</url>
<url=showinfo:85468>Glorified Decayed 5MN Microwarpdrive Mutaplasmid</url>
<url=showinfo:85469>Glorified Unstable 5MN Microwarpdrive Mutaplasmid</url>
<url=showinfo:85470>Glorified Decayed 10MN Afterburner Mutaplasmid</url>
<url=showinfo:85471>Glorified Unstable 10MN Afterburner Mutaplasmid</url>
<url=showinfo:85472>Glorified Gravid 10MN Afterburner Mutaplasmid</url>
<url=showinfo:85473>Glorified Unstable 50MN Microwarpdrive Mutaplasmid</url>
<url=showinfo:85474>Glorified Decayed 50MN Microwarpdrive Mutaplasmid</url>
<url=showinfo:85475>Glorified Gravid 50MN Microwarpdrive Mutaplasmid</url>
<url=showinfo:85476>Glorified Gravid 100MN Afterburner Mutaplasmid</url>
<url=showinfo:85477>Glorified Decayed 100MN Afterburner Mutaplasmid</url>
<url=showinfo:85478>Glorified Unstable 100MN Afterburner Mutaplasmid</url>
<url=showinfo:85479>Glorified Decayed 500MN Microwarpdrive Mutaplasmid</url>
<url=showinfo:85480>Glorified Gravid 500MN Microwarpdrive Mutaplasmid</url>
<url=showinfo:85481>Glorified Unstable 500MN Microwarpdrive Mutaplasmid</url>
<url=showinfo:85482>Glorified Decayed 10000MN Afterburner Mutaplasmid</url>
<url=showinfo:85483>Glorified Unstable 10000MN Afterburner Mutaplasmid</url>
<url=showinfo:85484>Glorified Gravid 10000MN Afterburner Mutaplasmid</url>
<url=showinfo:85485>Glorified Gravid 50000MN Microwarpdrive Mutaplasmid</url>
<url=showinfo:85486>Glorified Decayed 50000MN Microwarpdrive Mutaplasmid</url>
<url=showinfo:85487>Glorified Unstable 50000MN Microwarpdrive Mutaplasmid</url>
<url=showinfo:85488>Glorified Decayed Damage Control Mutaplasmid</url>
<url=showinfo:85489>Glorified Unstable Damage Control Mutaplasmid</url>
<url=showinfo:85490>Glorified Decayed Assault Damage Control Mutaplasmid</url>
<url=showinfo:85491>Glorified Gravid Damage Control Mutaplasmid</url>
<url=showinfo:85492>Glorified Gravid Assault Damage Control Mutaplasmid</url>
<url=showinfo:85493>Glorified Unstable Assault Damage Control Mutaplasmid</url>
<url=showinfo:85494>Glorified Decayed Small Cap Battery Mutaplasmid</url>
<url=showinfo:85495>Glorified Unstable Small Cap Battery Mutaplasmid</url>
<url=showinfo:85496>Glorified Gravid Small Cap Battery Mutaplasmid</url>
<url=showinfo:85497>Glorified Decayed Small Energy Neutralizer Mutaplasmid</url>
<url=showinfo:85498>Glorified Gravid Small Energy Neutralizer Mutaplasmid</url>
<url=showinfo:85499>Glorified Unstable Small Energy Neutralizer Mutaplasmid</url>
<url=showinfo:85500>Glorified Decayed Small Energy Nosferatu Mutaplasmid</url>
<url=showinfo:85501>Glorified Gravid Small Energy Nosferatu Mutaplasmid</url>
<url=showinfo:85502>Glorified Unstable Small Energy Nosferatu Mutaplasmid</url>
<url=showinfo:85504>Glorified Decayed Medium Cap Battery Mutaplasmid</url>
<url=showinfo:85506>Glorified Gravid Medium Cap Battery Mutaplasmid</url>
<url=showinfo:85507>Glorified Unstable Medium Cap Battery Mutaplasmid</url>
<url=showinfo:85508>Glorified Decayed Medium Energy Neutralizer Mutaplasmid</url>
<url=showinfo:85509>Glorified Gravid Medium Energy Neutralizer Mutaplasmid</url>
<url=showinfo:85510>Glorified Unstable Medium Energy Neutralizer Mutaplasmid</url>
<url=showinfo:85511>Glorified Decayed Medium Energy Nosferatu Mutaplasmid</url>
<url=showinfo:85512>Glorified Unstable Medium Energy Nosferatu Mutaplasmid</url>
<url=showinfo:85513>Glorified Gravid Medium Energy Nosferatu Mutaplasmid</url>
<url=showinfo:85514>Glorified Gravid Large Cap Battery Mutaplasmid</url>
<url=showinfo:85515>Glorified Decayed Large Cap Battery Mutaplasmid</url>
<url=showinfo:85516>Glorified Unstable Large Cap Battery Mutaplasmid</url>
<url=showinfo:85517>Glorified Decayed Heavy Energy Neutralizer Mutaplasmid</url>
<url=showinfo:85518>Glorified Gravid Heavy Energy Neutralizer Mutaplasmid</url>
<url=showinfo:85519>Glorified Gravid Heavy Energy Nosferatu Mutaplasmid</url>
<url=showinfo:85520>Glorified Decayed Heavy Energy Nosferatu Mutaplasmid</url>
<url=showinfo:85521>Glorified Unstable Heavy Energy Neutralizer Mutaplasmid</url>
<url=showinfo:85522>Glorified Unstable Heavy Energy Nosferatu Mutaplasmid</url>
<url=showinfo:85523>Glorified Unstable Capital Energy Neutralizer Mutaplasmid</url>
<url=showinfo:85524>Glorified Gravid Capital Energy Neutralizer Mutaplasmid</url>
<url=showinfo:85525>Glorified Decayed Capital Energy Neutralizer Mutaplasmid</url>
<url=showinfo:85526>Glorified Decayed Capital Energy Nosferatu Mutaplasmid</url>
<url=showinfo:85527>Glorified Gravid Capital Energy Nosferatu Mutaplasmid</url>
<url=showinfo:85528>Glorified Unstable Capital Energy Nosferatu Mutaplasmid</url>
<url=showinfo:85529>Glorified Decayed Small Shield Booster Mutaplasmid</url>
<url=showinfo:85530>Glorified Decayed Small Shield Extender Mutaplasmid</url>
<url=showinfo:85531>Glorified Unstable Small Shield Booster Mutaplasmid</url>
<url=showinfo:85532>Glorified Gravid Small Shield Extender Mutaplasmid</url>
<url=showinfo:85533>Glorified Gravid Small Shield Booster Mutaplasmid</url>
<url=showinfo:85534>Glorified Unstable Small Shield Extender Mutaplasmid</url>
<url=showinfo:85535>Glorified Decayed Medium Shield Booster Mutaplasmid</url>
<url=showinfo:85536>Glorified Gravid Medium Shield Booster Mutaplasmid</url>
<url=showinfo:85537>Glorified Unstable Medium Shield Booster Mutaplasmid</url>
<url=showinfo:85538>Glorified Gravid Medium Shield Extender Mutaplasmid</url>
<url=showinfo:85539>Glorified Unstable Medium Shield Extender Mutaplasmid</url>
<url=showinfo:85540>Glorified Decayed Medium Shield Extender Mutaplasmid</url>
<url=showinfo:85541>Glorified Unstable Medium Ancillary Shield Booster Mutaplasmid</url>
<url=showinfo:85542>Glorified Decayed Large Shield Booster Mutaplasmid</url>
<url=showinfo:85543>Glorified Gravid Large Shield Booster Mutaplasmid</url>
<url=showinfo:85544>Glorified Gravid Large Shield Extender Mutaplasmid</url>
<url=showinfo:85545>Glorified Unstable Large Shield Booster Mutaplasmid</url>
<url=showinfo:85546>Glorified Decayed Large Shield Extender Mutaplasmid</url>
<url=showinfo:85547>Glorified Unstable Large Shield Extender Mutaplasmid</url>
<url=showinfo:85548>Glorified Unstable Large Ancillary Shield Booster Mutaplasmid</url>
<url=showinfo:85549>Glorified Unstable X-Large Shield Booster Mutaplasmid</url>
<url=showinfo:85550>Glorified Decayed X-Large Shield Booster Mutaplasmid</url>
<url=showinfo:85551>Glorified Gravid X-Large Shield Booster Mutaplasmid</url>
<url=showinfo:85552>Glorified Unstable X-Large Ancillary Shield Booster Mutaplasmid</url>
<url=showinfo:85553>Glorified Decayed Capital Shield Booster Mutaplasmid</url>
<url=showinfo:85554>Glorified Unstable Capital Ancillary Shield Booster Mutaplasmid</url>
<url=showinfo:85555>Glorified Gravid Capital Shield Booster Mutaplasmid</url>
<url=showinfo:85556>Glorified Unstable Capital Shield Booster Mutaplasmid</url>
<url=showinfo:85557>Glorified Decayed Stasis Webifier Mutaplasmid</url>
<url=showinfo:85558>Glorified Unstable Stasis Webifier Mutaplasmid</url>
<url=showinfo:85559>Glorified Gravid Stasis Webifier Mutaplasmid</url>
<url=showinfo:85619>Rouge Drone Infestor Small 01a</url>
<url=showinfo:85620>Rouge Drone Infestor Medium 01a</url>
<url=showinfo:85621>Rouge Drone Infestor Medium 01b</url>
<url=showinfo:85622>Rouge Drone Infestor Large 01a</url>
<url=showinfo:85623>Rouge Drone Infestor Xlarge 01a</url>
<url=showinfo:85624>Rouge Drone Infestor Xlarge 02a</url>
<url=showinfo:85625>ENV_Rogue_S1</url>
<url=showinfo:85626>ENV_Rogue_S2</url>
<url=showinfo:85627>ENV_Rogue_S3</url>
<url=showinfo:85633>Rogue Drone Wall X</url>
<url=showinfo:85634>Rogue Drone Wall XZ</url>
<url=showinfo:85635>Rogue Drone Wall Z</url>
<url=showinfo:85636>Rogue Drone Wall ZX</url>
<url=showinfo:85637>Rogue Drone Sentry</url>
<url=showinfo:85638>Rogue Drone Elevator</url>
<url=showinfo:85639>Rogue Drone Junction</url>
<url=showinfo:85640>Glorified Decayed Warp Disruptor Mutaplasmid</url>
<url=showinfo:85641>Glorified Unstable Warp Disruptor Mutaplasmid</url>
<url=showinfo:85642>Glorified Gravid Warp Disruptor Mutaplasmid</url>
<url=showinfo:85643>Glorified Decayed Warp Scrambler Mutaplasmid</url>
<url=showinfo:85644>Glorified Gravid Warp Scrambler Mutaplasmid</url>
<url=showinfo:85645>Glorified Unstable Warp Scrambler Mutaplasmid</url>
<url=showinfo:85646>Glorified Decayed Heavy Warp Scrambler Mutaplasmid</url>
<url=showinfo:85647>Glorified Gravid Heavy Warp Scrambler Mutaplasmid</url>
<url=showinfo:85648>Glorified Unstable Heavy Warp Scrambler Mutaplasmid</url>
<url=showinfo:85649>Glorified Decayed Heavy Warp Disruptor Mutaplasmid</url>
<url=showinfo:85650>Glorified Gravid Heavy Warp Disruptor Mutaplasmid</url>
<url=showinfo:85651>Glorified Unstable Heavy Warp Disruptor Mutaplasmid</url>
<url=showinfo:85652>Glorified Decayed Ballistic Control System Mutaplasmid</url>
<url=showinfo:85653>Glorified Gravid Ballistic Control System Mutaplasmid</url>
<url=showinfo:85654>Glorified Unstable Ballistic Control System Mutaplasmid</url>
<url=showinfo:85655>Glorified Decayed Entropic Radiation Sink Mutaplasmid</url>
<url=showinfo:85656>Glorified Unstable Entropic Radiation Sink Mutaplasmid</url>
<url=showinfo:85657>Glorified Gravid Entropic Radiation Sink Mutaplasmid</url>
<url=showinfo:85658>Particle Cloud Thunder Small 01a</url>
<url=showinfo:85659>Particle Cloud Thunder Small 01b</url>
<url=showinfo:85660>Glorified Decayed Gyrostabilizer Mutaplasmid</url>
<url=showinfo:85661>Glorified Gravid Gyrostabilizer Mutaplasmid</url>
<url=showinfo:85662>Glorified Unstable Gyrostabilizer Mutaplasmid</url>
<url=showinfo:85663>Glorified Decayed Heat Sink Mutaplasmid</url>
<url=showinfo:85664>Glorified Unstable Heat Sink Mutaplasmid</url>
<url=showinfo:85665>Glorified Gravid Heat Sink Mutaplasmid</url>
<url=showinfo:85666>Glorified Decayed Magnetic Field Stabilizer Mutaplasmid</url>
<url=showinfo:85667>Glorified Gravid Magnetic Field Stabilizer Mutaplasmid</url>
<url=showinfo:85668>Glorified Unstable Magnetic Field Stabilizer Mutaplasmid</url>
<url=showinfo:85669>Glorified Decayed Siege Module Mutaplasmid</url>
<url=showinfo:85670>Glorified Gravid Siege Module Mutaplasmid</url>
<url=showinfo:85671>Glorified Unstable Siege Module Mutaplasmid</url>
<url=showinfo:85672>Glorified Decayed Vorton Tuning System Mutaplasmid</url>
<url=showinfo:85673>Glorified Unstable Vorton Tuning System Mutaplasmid</url>
<url=showinfo:85674>Glorified Gravid Vorton Tuning System Mutaplasmid</url>
<url=showinfo:85675>Glorified Exigent Light Drone Durability Mutaplasmid</url>
<url=showinfo:85676>Glorified Exigent Light Drone Navigation Mutaplasmid</url>
<url=showinfo:85677>Glorified Exigent Light Drone Projection Mutaplasmid</url>
<url=showinfo:85678>Glorified Exigent Light Drone Firepower Mutaplasmid</url>
<url=showinfo:85679>Glorified Exigent Medium Drone Durability Mutaplasmid</url>
<url=showinfo:85680>Glorified Exigent Medium Drone Navigation Mutaplasmid</url>
<url=showinfo:85681>Glorified Exigent Medium Drone Firepower Mutaplasmid</url>
<url=showinfo:85682>Glorified Exigent Medium Drone Projection Mutaplasmid</url>
<url=showinfo:85685>Glorified Exigent Heavy Drone Durability Mutaplasmid</url>
<url=showinfo:85686>Glorified Exigent Heavy Drone Navigation Mutaplasmid</url>
<url=showinfo:85687>Glorified Exigent Heavy Drone Projection Mutaplasmid</url>
<url=showinfo:85688>Glorified Exigent Heavy Drone Firepower Mutaplasmid</url>
<url=showinfo:85690>Glorified Exigent Sentry Drone Durability Mutaplasmid</url>
<url=showinfo:85691>Glorified Exigent Sentry Drone Firepower Mutaplasmid</url>
<url=showinfo:85692>Glorified Exigent Sentry Drone Precision Mutaplasmid</url>
<url=showinfo:85693>Glorified Exigent Sentry Drone Projection Mutaplasmid</url>
<url=showinfo:85696>Glorified Radical Drone Damage Amplifier Mutaplasmid</url>
<url=showinfo:85698>Glorified Radical Fighter Support Unit Mutaplasmid</url>
<url=showinfo:85703>Rogue Traffic 1entryJoin L 01a</url>
<url=showinfo:85704>Rogue Traffic 1entryJoin M 01a</url>
<url=showinfo:85705>Rogue Traffic 1entryJoin S 01a</url>
<url=showinfo:85706>Rogue Traffic 1entryLoop L 01a</url>
<url=showinfo:85707>Rogue Traffic 1entryLoop L 02a</url>
<url=showinfo:85708>Rogue Traffic 1entryLoop L 03a</url>
<url=showinfo:85709>Rogue Traffic 1entryLoop L 04a</url>
<url=showinfo:85710>Rogue Traffic 2entry S 01a</url>
<url=showinfo:85734>Tholos Empyrean Outlaws SKIN</url>
<url=showinfo:85735>Cenotaph Empyrean Outlaws SKIN</url>
<url=showinfo:85736>Enforcer Empyrean Outlaws SKIN</url>
<url=showinfo:85737>Monitor Empyrean Outlaws SKIN</url>
<url=showinfo:85738>Drake Navy Issue Empyrean Outlaws SKIN</url>
<url=showinfo:85739>Scorpion Navy Issue Empyrean Outlaws SKIN</url>
<url=showinfo:85740>Harpy Empyrean Outlaws SKIN</url>
<url=showinfo:85741>Nighthawk Empyrean Outlaws SKIN</url>
<url=showinfo:85742>Widow Empyrean Outlaws SKIN</url>
<url=showinfo:85761>Rogue Traffic 1entryJoin L 02a</url>
<url=showinfo:85762>Rogue Traffic 1entryJoin M 02a</url>
<url=showinfo:85763>Rogue Traffic 1entryLoop L 05a</url>
<url=showinfo:85764>Rogue Traffic 1entryLoop L 06a</url>
<url=showinfo:85765>Rogue Traffic doubleLoop XL 01a</url>
<url=showinfo:85766>Rogue Traffic doubleLoop XL 02a</url>
<url=showinfo:85767>Rogue Traffic doubleLoop XL 03a</url>
<url=showinfo:85768>Rogue Traffic doubleLoop XL 04a</url>
<url=showinfo:85769>Rogue Traffic Loop M 01a</url>
<url=showinfo:85770>Rogue Traffic Loop M 02a</url>
<url=showinfo:85771>Rogue Traffic Warp L 01a</url>
<url=showinfo:85851>Glorified Decayed Small Armor Plate Mutaplasmid Blueprint</url>
<url=showinfo:85852>Glorified Gravid Small Armor Plate Mutaplasmid Blueprint</url>
<url=showinfo:85853>Glorified Unstable Small Armor Plate Mutaplasmid Blueprint</url>
<url=showinfo:85854>Glorified Unstable Medium Ancillary Armor Repairer Mutaplasmid Blueprint</url>
<url=showinfo:85855>Glorified Gravid Large Armor Repairer Mutaplasmid Blueprint</url>
<url=showinfo:85856>Glorified Unstable Large Armor Repairer Mutaplasmid Blueprint</url>
<url=showinfo:85857>Glorified Unstable Large Ancillary Armor Repairer Mutaplasmid Blueprint</url>
<url=showinfo:85858>Glorified Decayed Capital Armor Repairer Mutaplasmid Blueprint</url>
<url=showinfo:85859>Glorified Gravid Capital Armor Repairer Mutaplasmid Blueprint</url>
<url=showinfo:85860>Glorified Unstable Capital Armor Repairer Mutaplasmid Blueprint</url>
<url=showinfo:85861>Glorified Unstable Capital Ancillary Armor Repairer Mutaplasmid Blueprint</url>
<url=showinfo:85862>Glorified Decayed Small Armor Repairer Mutaplasmid Blueprint</url>
<url=showinfo:85863>Glorified Gravid Small Armor Repairer Mutaplasmid Blueprint</url>
<url=showinfo:85864>Glorified Unstable Small Armor Repairer Mutaplasmid Blueprint</url>
<url=showinfo:85865>Glorified Unstable Small Ancillary Armor Repairer Mutaplasmid Blueprint</url>
<url=showinfo:85866>Glorified Decayed Medium Armor Plate Mutaplasmid Blueprint</url>
<url=showinfo:85867>Glorified Gravid Medium Armor Plate Mutaplasmid Blueprint</url>
<url=showinfo:85868>Glorified Unstable Medium Armor Plate Mutaplasmid Blueprint</url>
<url=showinfo:85869>Glorified Decayed Medium Armor Repairer Mutaplasmid Blueprint</url>
<url=showinfo:85870>Glorified Gravid Medium Armor Repairer Mutaplasmid Blueprint</url>
<url=showinfo:85871>Glorified Unstable Medium Armor Repairer Mutaplasmid Blueprint</url>
<url=showinfo:85872>Glorified Decayed Large Armor Plate Mutaplasmid Blueprint</url>
<url=showinfo:85873>Glorified Gravid Large Armor Plate Mutaplasmid Blueprint</url>
<url=showinfo:85874>Glorified Unstable Large Armor Plate Mutaplasmid Blueprint</url>
<url=showinfo:85875>Glorified Decayed Large Armor Repairer Mutaplasmid Blueprint</url>
<url=showinfo:85881>Pacifier Victorious Venom SKIN</url>
<url=showinfo:85882>Enforcer Victorious Venom SKIN</url>
<url=showinfo:85883>Monitor Victorious Venom SKIN</url>
<url=showinfo:85884>Marshal Victorious Venom SKIN</url>
<url=showinfo:85885>Sidewinder Victorious Venom SKIN</url>
<url=showinfo:85886>Cobra Victorious Venom SKIN</url>
<url=showinfo:85887>Python Victorious Venom SKIN</url>
<url=showinfo:85888>Structure Debris 6</url>
<url=showinfo:85889>Structure Debris 7</url>
<url=showinfo:85890>Maller Shattered Paradigm SKIN</url>
<url=showinfo:85891>Augoror Navy Issue Shattered Paradigm SKIN</url>
<url=showinfo:85892>Pontifex Shattered Paradigm SKIN</url>
<url=showinfo:85893>Punisher Shattered Paradigm SKIN</url>
<url=showinfo:85894>Eos Shattered Paradigm SKIN</url>
<url=showinfo:85895>Exequror Navy Issue Shattered Paradigm SKIN</url>
<url=showinfo:85896>Magus Shattered Paradigm SKIN</url>
<url=showinfo:85897>Orthrus Shattered Paradigm SKIN</url>
<url=showinfo:85898>Structure Battery Column</url>
<url=showinfo:85899>Asteroid Colony 03</url>
<url=showinfo:85900>Asteroid Colony 04</url>
<url=showinfo:85901>Asteroid Colony 05</url>
<url=showinfo:85902>Asteroid Colony 07</url>
<url=showinfo:85903>Asteroid Colony 08</url>
<url=showinfo:85904>Asteroid Colony 10</url>
<url=showinfo:85940>Glorified Decayed 1MN Afterburner Mutaplasmid Blueprint</url>
<url=showinfo:85941>Glorified Gravid 1MN Afterburner Mutaplasmid Blueprint</url>
<url=showinfo:85942>Glorified Unstable 1MN Afterburner Mutaplasmid Blueprint</url>
<url=showinfo:85943>Glorified Gravid 100MN Afterburner Mutaplasmid Blueprint</url>
<url=showinfo:85944>Glorified Unstable 500MN Microwarpdrive Mutaplasmid Blueprint</url>
<url=showinfo:85945>Glorified Decayed 10000MN Afterburner Mutaplasmid Blueprint</url>
<url=showinfo:85946>Glorified Gravid 10000MN Afterburner Mutaplasmid Blueprint</url>
<url=showinfo:85947>Glorified Unstable 10000MN Afterburner Mutaplasmid Blueprint</url>
<url=showinfo:85948>Glorified Decayed 50000MN Microwarpdrive Mutaplasmid Blueprint</url>
<url=showinfo:85949>Glorified Gravid 50000MN Microwarpdrive Mutaplasmid Blueprint</url>
<url=showinfo:85950>Glorified Unstable 50000MN Microwarpdrive Mutaplasmid Blueprint</url>
<url=showinfo:85951>Glorified Decayed 5MN Microwarpdrive Mutaplasmid Blueprint</url>
<url=showinfo:85952>Glorified Gravid 5MN Microwarpdrive Mutaplasmid Blueprint</url>
<url=showinfo:85953>Glorified Unstable 5MN Microwarpdrive Mutaplasmid Blueprint</url>
<url=showinfo:85954>Glorified Decayed 10MN Afterburner Mutaplasmid Blueprint</url>
<url=showinfo:85955>Glorified Gravid 10MN Afterburner Mutaplasmid Blueprint</url>
<url=showinfo:85956>Glorified Unstable 10MN Afterburner Mutaplasmid Blueprint</url>
<url=showinfo:85957>Glorified Decayed 50MN Microwarpdrive Mutaplasmid Blueprint</url>
<url=showinfo:85958>Glorified Gravid 50MN Microwarpdrive Mutaplasmid Blueprint</url>
<url=showinfo:85959>Glorified Unstable 50MN Microwarpdrive Mutaplasmid Blueprint</url>
<url=showinfo:85960>Glorified Decayed 100MN Afterburner Mutaplasmid Blueprint</url>
<url=showinfo:85961>Glorified Unstable 100MN Afterburner Mutaplasmid Blueprint</url>
<url=showinfo:85962>Glorified Decayed 500MN Microwarpdrive Mutaplasmid Blueprint</url>
<url=showinfo:85963>Glorified Gravid 500MN Microwarpdrive Mutaplasmid Blueprint</url>
<url=showinfo:85964>Cynabal Luminae Polaris SKIN</url>
<url=showinfo:85965>Daredevil Luminae Polaris SKIN</url>
<url=showinfo:85966>Vigilant Luminae Polaris SKIN</url>
<url=showinfo:85967>Vindicator Luminae Polaris SKIN</url>
<url=showinfo:85968>Vendetta Luminae Polaris SKIN</url>
<url=showinfo:85969>Vehement Luminae Polaris SKIN</url>
<url=showinfo:85970>Revenant Luminae Polaris SKIN</url>
<url=showinfo:85971>Tholos Luminae Polaris SKIN</url>
<url=showinfo:85972>Cenotaph Luminae Polaris SKIN</url>
<url=showinfo:85973>Glorified Decayed Damage Control Mutaplasmid Blueprint</url>
<url=showinfo:85974>Glorified Gravid Assault Damage Control Mutaplasmid Blueprint</url>
<url=showinfo:85975>Glorified Unstable Assault Damage Control Mutaplasmid Blueprint</url>
<url=showinfo:85976>Glorified Gravid Damage Control Mutaplasmid Blueprint</url>
<url=showinfo:85977>Glorified Unstable Damage Control Mutaplasmid Blueprint</url>
<url=showinfo:85978>Glorified Decayed Assault Damage Control Mutaplasmid Blueprint</url>
<url=showinfo:85979>CONCORD Victory SKIN</url>
<url=showinfo:85980>'Seneschal' Mercenary Den</url>
<url=showinfo:85981>Glorified Decayed Small Cap Battery Mutaplasmid Blueprint</url>
<url=showinfo:85982>Glorified Gravid Small Cap Battery Mutaplasmid Blueprint</url>
<url=showinfo:85983>Glorified Unstable Small Cap Battery Mutaplasmid Blueprint</url>
<url=showinfo:85984>Glorified Gravid Medium Energy Neutralizer Mutaplasmid Blueprint</url>
<url=showinfo:85985>Glorified Decayed Heavy Energy Nosferatu Mutaplasmid Blueprint</url>
<url=showinfo:85986>Glorified Decayed Capital Energy Neutralizer Mutaplasmid Blueprint</url>
<url=showinfo:85987>Glorified Gravid Capital Energy Neutralizer Mutaplasmid Blueprint</url>
<url=showinfo:85988>Glorified Unstable Capital Energy Neutralizer Mutaplasmid Blueprint</url>
<url=showinfo:85989>Glorified Decayed Capital Energy Nosferatu Mutaplasmid Blueprint</url>
<url=showinfo:85990>Glorified Gravid Capital Energy Nosferatu Mutaplasmid Blueprint</url>
<url=showinfo:85991>Glorified Unstable Capital Energy Nosferatu Mutaplasmid Blueprint</url>
<url=showinfo:85992>Glorified Decayed Small Energy Neutralizer Mutaplasmid Blueprint</url>
<url=showinfo:85993>Glorified Gravid Small Energy Neutralizer Mutaplasmid Blueprint</url>
<url=showinfo:85994>Glorified Unstable Small Energy Neutralizer Mutaplasmid Blueprint</url>
<url=showinfo:85995>Glorified Decayed Small Energy Nosferatu Mutaplasmid Blueprint</url>
<url=showinfo:85996>Glorified Gravid Small Energy Nosferatu Mutaplasmid Blueprint</url>
<url=showinfo:85997>Glorified Unstable Small Energy Nosferatu Mutaplasmid Blueprint</url>
<url=showinfo:85998>Glorified Decayed Medium Cap Battery Mutaplasmid Blueprint</url>
<url=showinfo:85999>Glorified Gravid Medium Cap Battery Mutaplasmid Blueprint</url>
<url=showinfo:86000>Glorified Unstable Medium Cap Battery Mutaplasmid Blueprint</url>
<url=showinfo:86001>Glorified Decayed Medium Energy Neutralizer Mutaplasmid Blueprint</url>
<url=showinfo:86002>Glorified Unstable Medium Energy Neutralizer Mutaplasmid Blueprint</url>
<url=showinfo:86003>Glorified Decayed Medium Energy Nosferatu Mutaplasmid Blueprint</url>
<url=showinfo:86004>Glorified Gravid Medium Energy Nosferatu Mutaplasmid Blueprint</url>
<url=showinfo:86005>Glorified Unstable Medium Energy Nosferatu Mutaplasmid Blueprint</url>
<url=showinfo:86006>Glorified Decayed Large Cap Battery Mutaplasmid Blueprint</url>
<url=showinfo:86007>Glorified Gravid Large Cap Battery Mutaplasmid Blueprint</url>
<url=showinfo:86008>Glorified Unstable Large Cap Battery Mutaplasmid Blueprint</url>
<url=showinfo:86009>Glorified Decayed Heavy Energy Neutralizer Mutaplasmid Blueprint</url>
<url=showinfo:86010>Glorified Gravid Heavy Energy Neutralizer Mutaplasmid Blueprint</url>
<url=showinfo:86011>Glorified Unstable Heavy Energy Neutralizer Mutaplasmid Blueprint</url>
<url=showinfo:86012>Glorified Gravid Heavy Energy Nosferatu Mutaplasmid Blueprint</url>
<url=showinfo:86013>Glorified Unstable Heavy Energy Nosferatu Mutaplasmid Blueprint</url>
<url=showinfo:86015>Particle Cloud Thunder 01b</url>
<url=showinfo:86016>Glorified Decayed Small Shield Booster Mutaplasmid Blueprint</url>
<url=showinfo:86017>Glorified Gravid Small Shield Booster Mutaplasmid Blueprint</url>
<url=showinfo:86018>Glorified Unstable Small Shield Booster Mutaplasmid Blueprint</url>
<url=showinfo:86019>Glorified Decayed Large Shield Booster Mutaplasmid Blueprint</url>
<url=showinfo:86020>Glorified Gravid X-Large Shield Booster Mutaplasmid Blueprint</url>
<url=showinfo:86021>Glorified Unstable X-Large Shield Booster Mutaplasmid Blueprint</url>
<url=showinfo:86022>Glorified Unstable X-Large Ancillary Shield Booster Mutaplasmid Blueprint</url>
<url=showinfo:86023>Glorified Decayed Capital Shield Booster Mutaplasmid Blueprint</url>
<url=showinfo:86024>Glorified Gravid Capital Shield Booster Mutaplasmid Blueprint</url>
<url=showinfo:86025>Glorified Unstable Capital Shield Booster Mutaplasmid Blueprint</url>
<url=showinfo:86026>Glorified Unstable Capital Ancillary Shield Booster Mutaplasmid Blueprint</url>
<url=showinfo:86027>Glorified Decayed Small Shield Extender Mutaplasmid Blueprint</url>
<url=showinfo:86028>Glorified Gravid Small Shield Extender Mutaplasmid Blueprint</url>
<url=showinfo:86029>Glorified Unstable Small Shield Extender Mutaplasmid Blueprint</url>
<url=showinfo:86030>Glorified Decayed Medium Shield Booster Mutaplasmid Blueprint</url>
<url=showinfo:86031>Glorified Gravid Medium Shield Booster Mutaplasmid Blueprint</url>
<url=showinfo:86032>Glorified Unstable Medium Shield Booster Mutaplasmid Blueprint</url>
<url=showinfo:86033>Glorified Decayed Medium Shield Extender Mutaplasmid Blueprint</url>
<url=showinfo:86034>Glorified Gravid Medium Shield Extender Mutaplasmid Blueprint</url>
<url=showinfo:86035>Glorified Unstable Medium Shield Extender Mutaplasmid Blueprint</url>
<url=showinfo:86036>Glorified Unstable Medium Ancillary Shield Booster Mutaplasmid Blueprint</url>
<url=showinfo:86037>Glorified Gravid Large Shield Booster Mutaplasmid Blueprint</url>
<url=showinfo:86038>Glorified Unstable Large Shield Booster Mutaplasmid Blueprint</url>
<url=showinfo:86039>Glorified Decayed Large Shield Extender Mutaplasmid Blueprint</url>
<url=showinfo:86040>Glorified Gravid Large Shield Extender Mutaplasmid Blueprint</url>
<url=showinfo:86041>Glorified Unstable Large Shield Extender Mutaplasmid Blueprint</url>
<url=showinfo:86042>Glorified Unstable Large Ancillary Shield Booster Mutaplasmid Blueprint</url>
<url=showinfo:86043>Glorified Decayed X-Large Shield Booster Mutaplasmid Blueprint</url>
<url=showinfo:86044>Glorified Decayed Stasis Webifier Mutaplasmid Blueprint</url>
<url=showinfo:86045>Glorified Gravid Stasis Webifier Mutaplasmid Blueprint</url>
<url=showinfo:86046>Glorified Unstable Stasis Webifier Mutaplasmid Blueprint</url>
<url=showinfo:86047>Glorified Decayed Warp Disruptor Mutaplasmid Blueprint</url>
<url=showinfo:86048>Glorified Gravid Warp Disruptor Mutaplasmid Blueprint</url>
<url=showinfo:86049>Glorified Unstable Warp Disruptor Mutaplasmid Blueprint</url>
<url=showinfo:86050>Glorified Gravid Warp Scrambler Mutaplasmid Blueprint</url>
<url=showinfo:86051>Glorified Unstable Warp Scrambler Mutaplasmid Blueprint</url>
<url=showinfo:86052>Glorified Decayed Heavy Warp Disruptor Mutaplasmid Blueprint</url>
<url=showinfo:86053>Glorified Gravid Heavy Warp Disruptor Mutaplasmid Blueprint</url>
<url=showinfo:86054>Glorified Unstable Heavy Warp Disruptor Mutaplasmid Blueprint</url>
<url=showinfo:86055>Glorified Decayed Heavy Warp Scrambler Mutaplasmid Blueprint</url>
<url=showinfo:86056>Glorified Gravid Heavy Warp Scrambler Mutaplasmid Blueprint</url>
<url=showinfo:86057>Glorified Unstable Heavy Warp Scrambler Mutaplasmid Blueprint</url>
<url=showinfo:86058>Glorified Decayed Warp Scrambler Mutaplasmid Blueprint</url>
<url=showinfo:86059>Glorified Decayed Ballistic Control System Mutaplasmid Blueprint</url>
<url=showinfo:86060>Glorified Gravid Ballistic Control System Mutaplasmid Blueprint</url>
<url=showinfo:86061>Glorified Unstable Ballistic Control System Mutaplasmid Blueprint</url>
<url=showinfo:86062>Glorified Gravid Magnetic Field Stabilizer Mutaplasmid Blueprint</url>
<url=showinfo:86063>Glorified Unstable Magnetic Field Stabilizer Mutaplasmid Blueprint</url>
<url=showinfo:86064>Glorified Decayed Siege Module Mutaplasmid Blueprint</url>
<url=showinfo:86065>Glorified Gravid Siege Module Mutaplasmid Blueprint</url>
<url=showinfo:86066>Glorified Unstable Siege Module Mutaplasmid Blueprint</url>
<url=showinfo:86067>Glorified Decayed Vorton Tuning System Mutaplasmid Blueprint</url>
<url=showinfo:86068>Glorified Gravid Vorton Tuning System Mutaplasmid Blueprint</url>
<url=showinfo:86069>Glorified Unstable Vorton Tuning System Mutaplasmid Blueprint</url>
<url=showinfo:86070>Glorified Decayed Entropic Radiation Sink Mutaplasmid Blueprint</url>
<url=showinfo:86071>Glorified Gravid Entropic Radiation Sink Mutaplasmid Blueprint</url>
<url=showinfo:86072>Glorified Unstable Entropic Radiation Sink Mutaplasmid Blueprint</url>
<url=showinfo:86073>Glorified Decayed Gyrostabilizer Mutaplasmid Blueprint</url>
<url=showinfo:86074>Glorified Gravid Gyrostabilizer Mutaplasmid Blueprint</url>
<url=showinfo:86075>Glorified Unstable Gyrostabilizer Mutaplasmid Blueprint</url>
<url=showinfo:86076>Glorified Decayed Heat Sink Mutaplasmid Blueprint</url>
<url=showinfo:86077>Glorified Gravid Heat Sink Mutaplasmid Blueprint</url>
<url=showinfo:86078>Glorified Unstable Heat Sink Mutaplasmid Blueprint</url>
<url=showinfo:86079>Glorified Decayed Magnetic Field Stabilizer Mutaplasmid Blueprint</url>
<url=showinfo:86100>Threshold Werpost</url>
<url=showinfo:86104>Edge of Cerulean Matte - Limited</url>
<url=showinfo:86105>Circle Carmine Matte - Limited</url>
<url=showinfo:86106>Coronal Horizon Bronze Metallic - Limited</url>
<url=showinfo:86107>Deathless Covenant - Limited</url>
<url=showinfo:86125>Glorified Exigent Light Drone Durability Mutaplasmid Blueprint</url>
<url=showinfo:86126>Glorified Exigent Light Drone Firepower Mutaplasmid Blueprint</url>
<url=showinfo:86127>Glorified Exigent Light Drone Navigation Mutaplasmid Blueprint</url>
<url=showinfo:86128>Glorified Exigent Heavy Drone Navigation Mutaplasmid Blueprint</url>
<url=showinfo:86129>Glorified Exigent Heavy Drone Projection Mutaplasmid Blueprint</url>
<url=showinfo:86130>Glorified Exigent Sentry Drone Durability Mutaplasmid Blueprint</url>
<url=showinfo:86131>Glorified Exigent Sentry Drone Firepower Mutaplasmid Blueprint</url>
<url=showinfo:86132>Glorified Exigent Sentry Drone Precision Mutaplasmid Blueprint</url>
<url=showinfo:86133>Glorified Exigent Sentry Drone Projection Mutaplasmid Blueprint</url>
<url=showinfo:86134>Glorified Radical Drone Damage Amplifier Mutaplasmid Blueprint</url>
<url=showinfo:86135>Glorified Radical Fighter Support Unit Mutaplasmid Blueprint</url>
<url=showinfo:86136>Glorified Exigent Light Drone Projection Mutaplasmid Blueprint</url>
<url=showinfo:86137>Glorified Exigent Medium Drone Durability Mutaplasmid Blueprint</url>
<url=showinfo:86138>Glorified Exigent Medium Drone Firepower Mutaplasmid Blueprint</url>
<url=showinfo:86139>Glorified Exigent Medium Drone Navigation Mutaplasmid Blueprint</url>
<url=showinfo:86140>Glorified Exigent Medium Drone Projection Mutaplasmid Blueprint</url>
<url=showinfo:86141>Glorified Exigent Heavy Drone Durability Mutaplasmid Blueprint</url>
<url=showinfo:86142>Glorified Exigent Heavy Drone Firepower Mutaplasmid Blueprint</url>
<url=showinfo:86145>Observatory Flashpoint - Enemy Dread Spawner - Amarr (DO NOT TRANSLATE)</url>
<url=showinfo:86146>Observatory Flashpoint - Enemy Dread Spawner - Caldari (DO NOT TRANSLATE)</url>
<url=showinfo:86147>Observatory Flashpoint - Enemy Dread Spawner - Gallente (DO NOT TRANSLATE)</url>
<url=showinfo:86148>Observatory Flashpoint - Enemy Dread Spawner - Minmatar (DO NOT TRANSLATE)</url>
<url=showinfo:86159>Observatory Flashpoint - Enemy Phase 1 Spawner - Amarr (DO NOT TRANSLATE)</url>
<url=showinfo:86160>Observatory Flashpoint - Enemy Phase 1 Spawner - Caldari (DO NOT TRANSLATE)</url>
<url=showinfo:86161>Observatory Flashpoint - Enemy Phase 1 Spawner - Gallente (DO NOT TRANSLATE)</url>
<url=showinfo:86162>Observatory Flashpoint - Enemy Phase 1 Spawner - Minmatar (DO NOT TRANSLATE)</url>
<url=showinfo:86163>Observatory Flashpoint - Enemy Phase 2 Spawner - Amarr (DO NOT TRANSLATE)</url>
<url=showinfo:86164>Observatory Flashpoint - Enemy Phase 2 Spawner - Caldari (DO NOT TRANSLATE)</url>
<url=showinfo:86165>Observatory Flashpoint - Enemy Phase 2 Spawner - Gallente (DO NOT TRANSLATE)</url>
<url=showinfo:86166>Observatory Flashpoint - Enemy Phase 2 Spawner - Minmatar (DO NOT TRANSLATE)</url>
<url=showinfo:86167>Observatory Flashpoint - Enemy Lobby Spawner - Amarr (DO NOT TRANSLATE)</url>
<url=showinfo:86168>Observatory Flashpoint - Enemy Lobby Spawner - Caldari (DO NOT TRANSLATE)</url>
<url=showinfo:86169>Observatory Flashpoint - Enemy Lobby Spawner - Gallente (DO NOT TRANSLATE)</url>
<url=showinfo:86170>Observatory Flashpoint - Enemy Lobby Spawner - Minmatar (DO NOT TRANSLATE)</url>
<url=showinfo:86171>Observatory Flashpoint - Enemy Phase 3 Spawner - Amarr (DO NOT TRANSLATE)</url>
<url=showinfo:86172>Observatory Flashpoint - Enemy Phase 3 Spawner - Caldari (DO NOT TRANSLATE)</url>
<url=showinfo:86173>Observatory Flashpoint - Enemy Phase 3 Spawner - Gallente (DO NOT TRANSLATE)</url>
<url=showinfo:86174>Observatory Flashpoint - Enemy Phase 3 Spawner - Minmatar (DO NOT TRANSLATE)</url>
<url=showinfo:86175>Mercenary Den Wreck</url>
<url=showinfo:86176>SCARAB Breacher Pod S Blueprint</url>
<url=showinfo:86177>SCARAB Breacher Pod M Blueprint</url>
<url=showinfo:86178>Medium Breacher Pod Launcher Blueprint</url>
<url=showinfo:86179>Small Breacher Pod Launcher Blueprint</url>
<url=showinfo:86180>'Seneschal' Mercenary Den Blueprint</url>
<url=showinfo:86216>Stellar Surveillance Data</url>
<url=showinfo:86217>Hrada-Oki Infomorph Transport</url>
<url=showinfo:86218>Hrada-Oki Atavum Transport</url>
<url=showinfo:86219>Hrada-Oki Hel</url>
<url=showinfo:86220>Hrada-Oki Mastodon</url>
<url=showinfo:86221>Hrada-Oki Panther</url>
<url=showinfo:86222>Hrada-Oki Tholos</url>
<url=showinfo:86223>Hrada-Oki Cenotaph</url>
<url=showinfo:86224>Hrada-Oki Scalpel</url>
<url=showinfo:86227>Brand Manager Expert System</url>
<url=showinfo:86239>Mercenary Den Encounter</url>
<url=showinfo:86260>Breacher Pod Launcher Operation</url>
<url=showinfo:86261>Breacher Pod Clone Efficacity</url>
<url=showinfo:86262>Breacher Pod Clone Longevity</url>
<url=showinfo:86263>Breacher Pod Projection</url>
<url=showinfo:86264>Breacher Pod Rapid Firing</url>
<url=showinfo:86269>Particle Cloud Thunder 01c</url>
<url=showinfo:86270>Tholos Blueprint Crate</url>
<url=showinfo:86271>Cenotaph Blueprint Crate</url>
<url=showinfo:86272>SCARAB Breacher Pod S Blueprint Crate</url>
<url=showinfo:86273>SCARAB Breacher Pod M Blueprint Crate</url>
<url=showinfo:86274>Small Breacher Pod Launcher Blueprint Crate</url>
<url=showinfo:86275>Medium Breacher Pod Launcher Blueprint Crate</url>
<url=showinfo:86276>'Seneschal' Mercenary Den Blueprint Crate</url>
<url=showinfo:86277>Infomorph Decryption Trader</url>
<url=showinfo:86278>Atavum Research Trader</url>
<url=showinfo:86279>Observatory Flashpoint - Allied Lobby Spawner (DO NOT TRANSLATE)</url>
<url=showinfo:86280>Observatory Flashpoint - Allied Dread Spawner (DO NOT TRANSLATE)</url>
<url=showinfo:86281>Mercenary Den - Encounter 1 - Main Spawner</url>
<url=showinfo:86282>Mercenary Den - Encounter 2 - Main Spawner</url>
<url=showinfo:86283>Mercenary Den - Encounter 3 - Main Spawner</url>
<url=showinfo:86284>Mercenary Den - Encounter 4 - Main Spawner</url>
<url=showinfo:86393>Deathless Expert System</url>
<url=showinfo:86405>Observatory Flashpoint - Werpost Controller (DO NOT TRANSLATE)</url>
<url=showinfo:86407>20th Alliance Tournament: The Tuskers Co.</url>
Icon TypeID & Name Description Group Attributes
84807 - Deprecated - Do not publish A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 726157
typeID: 84807
Capacity: 0.0
isDynamicType: 0
typeNameID: 726156
iconID: 26200
basePrice: 0.0
marketGroupID: 3653 (Matte)
Volume: 0.1
radius: 1.0
published: 0
Mass: 0.0
groupID: 4726
portionSize: 1
84808 - Deprecated - Do not publish A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 726161
typeID: 84808
Capacity: 0.0
isDynamicType: 0
typeNameID: 726160
iconID: 26200
basePrice: 0.0
marketGroupID: 3632 (Metallic Nanocoatings)
Volume: 0.1
radius: 1.0
published: 0
Mass: 0.0
groupID: 4726
portionSize: 1
84813 - VDB_Cloud_Spheroid_02a_DarkBlue No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84813
graphicID: 27713
Capacity: 0.0
isDynamicType: 0
typeNameID: 726190
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: 0
Mass: 1.0
groupID: 4579
portionSize: 1
84814 - VDB_Cloud_Spheroid_02a_PinkBrownMulti No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84814
graphicID: 27714
Capacity: 0.0
isDynamicType: 0
typeNameID: 726191
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: 0
Mass: 1.0
groupID: 4579
portionSize: 1
84815 - VDB_Cloud_Spheroid_02a_PurplePinkBlueMulti No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84815
graphicID: 27715
Capacity: 0.0
isDynamicType: 0
typeNameID: 726192
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: 0
Mass: 1.0
groupID: 4579
portionSize: 1
84816 - VDB_Cloud_Spheroid_02a_PurplePinkMulti No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84816
graphicID: 27716
Capacity: 0.0
isDynamicType: 0
typeNameID: 726193
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: 0
Mass: 1.0
groupID: 4579
portionSize: 1
84817 - VDB_Cloud_Spheroid_02a_RedOrange No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84817
graphicID: 27717
Capacity: 0.0
isDynamicType: 0
typeNameID: 726194
basePrice: 0.0
Volume: 1.0
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published: 0
Mass: 1.0
groupID: 4579
portionSize: 1
84818 - VDB_Cloud_Spheroid_02a_YellowGreen No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84818
graphicID: 27718
Capacity: 0.0
isDynamicType: 0
typeNameID: 726195
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: 0
Mass: 1.0
groupID: 4579
portionSize: 1
84819 - VDB_Cloud_Spheroid_03a_DarkBlue No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84819
graphicID: 27719
Capacity: 0.0
isDynamicType: 0
typeNameID: 726196
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: 0
Mass: 1.0
groupID: 4579
portionSize: 1
84820 - VDB_Cloud_Spheroid_03a_PinkBrownMulti No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84820
graphicID: 27720
Capacity: 0.0
isDynamicType: 0
typeNameID: 726197
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: 0
Mass: 1.0
groupID: 4579
portionSize: 1
84821 - VDB_Cloud_Spheroid_03a_PurplePinkBlueMulti No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84821
graphicID: 27721
Capacity: 0.0
isDynamicType: 0
typeNameID: 726198
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: 0
Mass: 1.0
groupID: 4579
portionSize: 1
84822 - VDB_Cloud_Spheroid_03a_PurplePinkMulti No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84822
graphicID: 27722
Capacity: 0.0
isDynamicType: 0
typeNameID: 726199
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: 0
Mass: 1.0
groupID: 4579
portionSize: 1
84823 - VDB_Cloud_Spheroid_03a_RedOrange No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84823
graphicID: 27723
Capacity: 0.0
isDynamicType: 0
typeNameID: 726200
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: 0
Mass: 1.0
groupID: 4579
portionSize: 1
84824 - VDB_Cloud_Spheroid_03a_YellowGreen No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84824
graphicID: 27724
Capacity: 0.0
isDynamicType: 0
typeNameID: 726201
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: 0
Mass: 1.0
groupID: 4579
portionSize: 1
84825 - VDB_Cloud_Spheroid_04a_DarkBlue No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84825
graphicID: 27725
Capacity: 0.0
isDynamicType: 0
typeNameID: 726202
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: 0
Mass: 1.0
groupID: 4579
portionSize: 1
84826 - VDB_Cloud_Spheroid_04a_PinkBrownMulti No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84826
graphicID: 27726
Capacity: 0.0
isDynamicType: 0
typeNameID: 726203
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: 0
Mass: 1.0
groupID: 4579
portionSize: 1
84827 - VDB_Cloud_Spheroid_04a_PurplePinkBlueMulti No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84827
graphicID: 27727
Capacity: 0.0
isDynamicType: 0
typeNameID: 726204
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: 0
Mass: 1.0
groupID: 4579
portionSize: 1
84828 - VDB_Cloud_Spheroid_04a_PurplePinkMulti No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84828
graphicID: 27728
Capacity: 0.0
isDynamicType: 0
typeNameID: 726205
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: 0
Mass: 1.0
groupID: 4579
portionSize: 1
84829 - VDB_Cloud_Spheroid_04a_RedOrange No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84829
graphicID: 27729
Capacity: 0.0
isDynamicType: 0
typeNameID: 726206
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: 0
Mass: 1.0
groupID: 4579
portionSize: 1
84830 - VDB_Cloud_Spheroid_04a_YellowGreen No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84830
graphicID: 27730
Capacity: 0.0
isDynamicType: 0
typeNameID: 726207
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: 0
Mass: 1.0
groupID: 4579
portionSize: 1
84831 - VDB_Cloud_CelestialPlane_01_GreenBlue No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84831
graphicID: 27731
Capacity: 0.0
isDynamicType: 0
typeNameID: 726208
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: 0
Mass: 1.0
groupID: 4579
portionSize: 1
84832 - VDB_Cloud_CelestialPlane_01_OrangeBrown No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84832
graphicID: 27732
Capacity: 0.0
isDynamicType: 0
typeNameID: 726209
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: 0
Mass: 1.0
groupID: 4579
portionSize: 1
84833 - VDB_Cloud_CelestialPlane_01_PurpleOrangeMulti No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84833
graphicID: 27733
Capacity: 0.0
isDynamicType: 0
typeNameID: 726210
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: 0
Mass: 1.0
groupID: 4579
portionSize: 1
84834 - VDB_Cloud_CelestialPlane_01_RedOrange No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84834
graphicID: 27734
Capacity: 0.0
isDynamicType: 0
typeNameID: 726211
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: 0
Mass: 1.0
groupID: 4579
portionSize: 1
84835 - VDB_Cloud_CelestialPlane_01_TealOrangeMulti No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84835
graphicID: 27735
Capacity: 0.0
isDynamicType: 0
typeNameID: 726212
basePrice: 0.0
Volume: 1.0
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published: 0
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groupID: 4579
portionSize: 1
84836 - VDB_Cloud_CelestialPlane_02_GreenBlue No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84836
graphicID: 27736
Capacity: 0.0
isDynamicType: 0
typeNameID: 726213
basePrice: 0.0
Volume: 1.0
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published: 0
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groupID: 4579
portionSize: 1
84837 - VDB_Cloud_CelestialPlane_02_OrangeBrown No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84837
graphicID: 27737
Capacity: 0.0
isDynamicType: 0
typeNameID: 726214
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: 0
Mass: 1.0
groupID: 4579
portionSize: 1
84838 - VDB_Cloud_CelestialPlane_02_PurpleOrangeMulti No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84838
graphicID: 27738
Capacity: 0.0
isDynamicType: 0
typeNameID: 726215
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: 0
Mass: 1.0
groupID: 4579
portionSize: 1
84839 - VDB_Cloud_CelestialPlane_02_RedOrange No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84839
graphicID: 27739
Capacity: 0.0
isDynamicType: 0
typeNameID: 726216
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: 0
Mass: 1.0
groupID: 4579
portionSize: 1
84840 - VDB_Cloud_CelestialPlane_02_TealOrangeMulti No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84840
graphicID: 27740
Capacity: 0.0
isDynamicType: 0
typeNameID: 726217
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: 0
Mass: 1.0
groupID: 4579
portionSize: 1
84841 - VDB_Cloud_CelestialPlane_03_GreenBlue No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84841
graphicID: 27741
Capacity: 0.0
isDynamicType: 0
typeNameID: 726218
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: 0
Mass: 1.0
groupID: 4579
portionSize: 1
84842 - VDB_Cloud_CelestialPlane_03_OrangeBrown No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84842
graphicID: 27742
Capacity: 0.0
isDynamicType: 0
typeNameID: 726219
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: 0
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groupID: 4579
portionSize: 1
84843 - VDB_Cloud_CelestialPlane_03_PurpleOrangeMulti No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84843
graphicID: 27743
Capacity: 0.0
isDynamicType: 0
typeNameID: 726220
basePrice: 0.0
Volume: 1.0
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published: 0
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groupID: 4579
portionSize: 1
84844 - VDB_Cloud_CelestialPlane_03_RedOrange No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84844
graphicID: 27744
Capacity: 0.0
isDynamicType: 0
typeNameID: 726221
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: 0
Mass: 1.0
groupID: 4579
portionSize: 1
84845 - VDB_Cloud_CelestialPlane_03_TealOrangeMulti No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84845
graphicID: 27745
Capacity: 0.0
isDynamicType: 0
typeNameID: 726222
basePrice: 0.0
Volume: 1.0
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published: 0
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groupID: 4579
portionSize: 1
84846 - VDB_Cloud_CelestialPlane_04_GreenBlue No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84846
graphicID: 27746
Capacity: 0.0
isDynamicType: 0
typeNameID: 726223
basePrice: 0.0
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84847 - VDB_Cloud_CelestialPlane_04_OrangeBrown No Description Scalable Non-Interactable Object
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graphicID: 27747
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84848 - VDB_Cloud_CelestialPlane_04_PurpleOrangeMulti No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84848
graphicID: 27748
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typeNameID: 726225
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84849 - VDB_Cloud_CelestialPlane_04_RedOrange No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84849
graphicID: 27749
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typeNameID: 726226
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84850 - VDB_Cloud_CelestialPlane_04_TealOrangeMulti No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84850
graphicID: 27750
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typeNameID: 726227
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84851 - VDB_Cloud_CelestialPlane_05_GreenBlue No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84851
graphicID: 27751
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typeNameID: 726228
basePrice: 0.0
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84852 - VDB_Cloud_CelestialPlane_05_OrangeBrown No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84852
graphicID: 27752
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typeNameID: 726229
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84853 - VDB_Cloud_CelestialPlane_05_PurpleOrangeMulti No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84853
graphicID: 27753
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typeNameID: 726230
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84854 - VDB_Cloud_CelestialPlane_05_RedOrange No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84854
graphicID: 27754
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84855 - VDB_Cloud_CelestialPlane_05_TealOrangeMulti No Description Scalable Non-Interactable Object
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graphicID: 27755
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84856 - VDB_Cloud_Swirl_01a No Description Scalable Non-Interactable Object
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graphicID: 27664
Capacity: 0.0
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84857 - VDB_Cloud_Swirl_01b No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84857
graphicID: 27665
Capacity: 0.0
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typeNameID: 726234
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84858 - VDB_Cloud_Swirl_01c No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84858
graphicID: 27666
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typeNameID: 726235
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84859 - VDB_Cloud_Swirl_01d No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84859
graphicID: 27667
Capacity: 0.0
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typeNameID: 726236
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84860 - VDB_Cloud_Swirl_01e No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84860
graphicID: 27668
Capacity: 0.0
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typeNameID: 726237
basePrice: 0.0
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84861 - VDB_Cloud_Swirl_01f No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84861
graphicID: 27669
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isDynamicType: 0
typeNameID: 726238
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84862 - VDB_Cloud_Swirl_01g No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84862
graphicID: 27670
Capacity: 0.0
isDynamicType: 0
typeNameID: 726239
basePrice: 0.0
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84863 - VDB_Cloud_Vortex_01a_DarkStorm_01a No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84863
graphicID: 27660
Capacity: 0.0
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typeNameID: 726240
basePrice: 0.0
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84864 - VDB_Cloud_Vortex_02a_Darkstorm_01a No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84864
graphicID: 27661
Capacity: 0.0
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typeNameID: 726241
basePrice: 0.0
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84865 - VDB_Cloud_Vortex_04a_DarkStorm_01a No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84865
graphicID: 27662
Capacity: 0.0
isDynamicType: 0
typeNameID: 726242
basePrice: 0.0
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84866 - VDB_Cloud_Vortex_05a_DarkStorm_01a No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84866
graphicID: 27811
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typeNameID: 726243
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84867 - VDB_Cloud_Vortex_06a_DarkStorm_01a No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84867
graphicID: 27663
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typeNameID: 726244
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84869 - Particle_Cloud_Sphere_Caustic_Green_01a No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84869
graphicID: 27756
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typeNameID: 726247
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84870 - Particle_Cloud_Sphere_Caustic_RedDark_01a No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84870
graphicID: 27757
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typeNameID: 726248
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84871 - Particle_Cloud_Sphere_Caustic_Red_01a No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84871
graphicID: 27758
Capacity: 0.0
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typeNameID: 726249
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84872 - Particle_Cloud_Sphere_Caustic_TealPurple_01a No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84872
graphicID: 27759
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typeNameID: 726250
basePrice: 0.0
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84873 - Particle_Cloud_Sphere_Caustic_Teal_01a No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84873
graphicID: 27760
Capacity: 0.0
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typeNameID: 726251
basePrice: 0.0
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84874 - Particle_Cloud_Sphere_Caustic_YellowBlue_01a No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84874
graphicID: 27761
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typeNameID: 726252
basePrice: 0.0
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84875 - Particle_Cloud_Sphere_Caustic_YellowGray_01a No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84875
graphicID: 27762
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typeNameID: 726253
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84876 - Particle_Cloud_Sphere_RayBlob_Green_01a No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84876
graphicID: 27763
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isDynamicType: 0
typeNameID: 726254
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84877 - Particle_Cloud_Sphere_RayBlob_RedDark_01a No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84877
graphicID: 27764
Capacity: 0.0
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typeNameID: 726255
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84878 - Particle_Cloud_Sphere_RayBlob_Red_01a No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84878
graphicID: 27765
Capacity: 0.0
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typeNameID: 726256
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84879 - Particle_Cloud_Sphere_RayBlob_TealPurple_01a No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84879
graphicID: 27766
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typeNameID: 726257
basePrice: 0.0
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84880 - Particle_Cloud_Sphere_RayBlob_Teal_01a No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84880
graphicID: 27767
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typeNameID: 726258
basePrice: 0.0
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84881 - Particle_Cloud_Sphere_RayBlob_YellowBlue_01a No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84881
graphicID: 27768
Capacity: 0.0
isDynamicType: 0
typeNameID: 726259
basePrice: 0.0
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84882 - Particle_Cloud_Sphere_RayBlob_YellowGray_01a No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84882
graphicID: 27769
Capacity: 0.0
isDynamicType: 0
typeNameID: 726260
basePrice: 0.0
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84883 - Particle_Cloud_Sphere_SmokeRay_Green_01a No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84883
graphicID: 27770
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typeNameID: 726261
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84884 - Particle_Cloud_Sphere_SmokeRay_RedDark_01a No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84884
graphicID: 27771
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typeNameID: 726262
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84885 - Particle_Cloud_Sphere_SmokeRay_Red_01a No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84885
graphicID: 27772
Capacity: 0.0
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typeNameID: 726263
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84886 - Particle_Cloud_Sphere_SmokeRay_TealPurple_01a No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84886
graphicID: 27773
Capacity: 0.0
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84887 - Particle_Cloud_Sphere_SmokeRay_Teal_01a No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84887
graphicID: 27774
Capacity: 0.0
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typeNameID: 726265
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84888 - Particle_Cloud_Sphere_SmokeRay_YellowBlue_01a No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84888
graphicID: 27775
Capacity: 0.0
isDynamicType: 0
typeNameID: 726266
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84889 - Particle_Cloud_Sphere_SmokeRay_YellowGray_01a No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84889
graphicID: 27776
Capacity: 0.0
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typeNameID: 726267
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84890 - Particle_Cloud_Sphere_Smoke_Green_01a No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84890
graphicID: 27777
Capacity: 0.0
isDynamicType: 0
typeNameID: 726268
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84891 - Particle_Cloud_Sphere_Smoke_RedDark_01a No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84891
graphicID: 27778
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typeNameID: 726269
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84892 - Particle_Cloud_Sphere_Smoke_Red_01a No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84892
graphicID: 27779
Capacity: 0.0
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typeNameID: 726270
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84893 - Particle_Cloud_Sphere_Smoke_TealPurple_01a No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84893
graphicID: 27780
Capacity: 0.0
isDynamicType: 0
typeNameID: 726271
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84894 - Particle_Cloud_Sphere_Smoke_Teal_01a No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84894
graphicID: 27781
Capacity: 0.0
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typeNameID: 726272
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84895 - Particle_Cloud_Sphere_Smoke_YellowBlue_01a No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84895
graphicID: 27782
Capacity: 0.0
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typeNameID: 726273
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84896 - Particle_Cloud_Sphere_Smoke_YellowGray_01a No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84896
graphicID: 27783
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typeNameID: 726274
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84897 - Particle_SmokeCloud_Curved_BlueRed_01a No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84897
graphicID: 27784
Capacity: 0.0
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typeNameID: 726275
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84898 - Particle_SmokeCloud_Curved_Blue_01a No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84898
graphicID: 27785
Capacity: 0.0
isDynamicType: 0
typeNameID: 726276
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84899 - Particle_SmokeCloud_Curved_Brown_01a No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84899
graphicID: 27786
Capacity: 0.0
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typeNameID: 726277
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84900 - Particle_SmokeCloud_Curved_DarkBlueGreen_01a No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84900
graphicID: 27787
Capacity: 0.0
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typeNameID: 726278
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84901 - Particle_SmokeCloud_Curved_Dark_01a No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84901
graphicID: 27788
Capacity: 0.0
isDynamicType: 0
typeNameID: 726279
basePrice: 0.0
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84902 - Particle_SmokeCloud_Curved_Green_01a No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84902
graphicID: 27789
Capacity: 0.0
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typeNameID: 726280
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84903 - Particle_SmokeCloud_Curved_Orange_01a No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84903
graphicID: 27790
Capacity: 0.0
isDynamicType: 0
typeNameID: 726281
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84904 - Particle_SmokeCloud_Curved_PinkDarkRed_01a No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84904
graphicID: 27791
Capacity: 0.0
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typeNameID: 726282
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84905 - Particle_SmokeCloud_Curved_PinkPurple_01a No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84905
graphicID: 27792
Capacity: 0.0
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typeNameID: 726283
basePrice: 0.0
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84906 - Particle_SmokeCloud_Disk_BlueRed_01a No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84906
graphicID: 27793
Capacity: 0.0
isDynamicType: 0
typeNameID: 726284
basePrice: 0.0
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84907 - Particle_SmokeCloud_Disk_Blue_01a No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84907
graphicID: 27794
Capacity: 0.0
isDynamicType: 0
typeNameID: 726285
basePrice: 0.0
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84908 - Particle_SmokeCloud_Disk_Brown_01a No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84908
graphicID: 27795
Capacity: 0.0
isDynamicType: 0
typeNameID: 726286
basePrice: 0.0
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84909 - Particle_SmokeCloud_Disk_DarkBlueGreen_01a No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84909
graphicID: 27796
Capacity: 0.0
isDynamicType: 0
typeNameID: 726287
basePrice: 0.0
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84910 - Particle_SmokeCloud_Disk_Dark_01a No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84910
graphicID: 27797
Capacity: 0.0
isDynamicType: 0
typeNameID: 726288
basePrice: 0.0
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84911 - Particle_SmokeCloud_Disk_Green_01a No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84911
graphicID: 27798
Capacity: 0.0
isDynamicType: 0
typeNameID: 726289
basePrice: 0.0
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84912 - Particle_SmokeCloud_Disk_Orange_01a No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84912
graphicID: 27799
Capacity: 0.0
isDynamicType: 0
typeNameID: 726290
basePrice: 0.0
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84913 - Particle_SmokeCloud_Disk_PinkDarkRed_01a No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84913
graphicID: 27800
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published: 0
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groupID: 4579
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84914 - Particle_SmokeCloud_Disk_PinkPurple_01a No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84914
graphicID: 27801
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isDynamicType: 0
typeNameID: 726292
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84915 - Particle_SmokeCloud_Sphere_BlueRed_01a No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84915
graphicID: 27802
Capacity: 0.0
isDynamicType: 0
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basePrice: 0.0
Volume: 1.0
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84916 - Particle_SmokeCloud_Sphere_Blue_01a No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84916
graphicID: 27803
Capacity: 0.0
isDynamicType: 0
typeNameID: 726294
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84917 - Particle_SmokeCloud_Sphere_Brown_01a No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84917
graphicID: 27804
Capacity: 0.0
isDynamicType: 0
typeNameID: 726295
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groupID: 4579
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84918 - Particle_SmokeCloud_Sphere_DarkBlueGreen_01a No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84918
graphicID: 27805
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isDynamicType: 0
typeNameID: 726296
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84919 - Particle_SmokeCloud_Sphere_Dark_01a No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84919
graphicID: 27806
Capacity: 0.0
isDynamicType: 0
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Volume: 1.0
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84920 - Particle_SmokeCloud_Sphere_Green_01a No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84920
graphicID: 27807
Capacity: 0.0
isDynamicType: 0
typeNameID: 726298
basePrice: 0.0
Volume: 1.0
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84921 - Particle_SmokeCloud_Sphere_Orange_01a No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84921
graphicID: 27808
Capacity: 0.0
isDynamicType: 0
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84922 - Particle_SmokeCloud_Sphere_PinkDarkRed_01a No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84922
graphicID: 27809
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84923 - Particle_SmokeCloud_Sphere_PinkPurple_01a No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 84923
graphicID: 27810
Capacity: 0.0
isDynamicType: 0
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85029 - Non-interactable Drone Bunker (Do not translate) <font color=yellow>Subject:</font> Reinforced Drone Bunker

<font color=yellow>Summary:</font> This structure appears similar to classic drone bunkers, but is heavily modified to withstand direct attack.

<font color=yellow>Additional Intelligence:</font> First appearing in YC 113, the reinforced drone bunker is an incredibly sturdy variant of the classic rogue drone bunker design. The outer hull itself is bolstered by a honeycombed mesh of tritanium-tungsten alloy, preventing breaches from tears or blunt impact. Internal systems are supplemented with multiple redundancies.

The nature of rogue drones makes it difficult to determine if these improvements are the result of conscious effort or, as some engineers theorize, a sort of natural selection after years of losing traditional bunkers to capsuleer raids.

Senior Defense Analyst Jervei, FIO.
Authorized for capsuleer dissemination.
Non-Interactable Object
Click to toggle showing the 36 attributes. descriptionID: 726569
typeID: 85029
graphicID: 2583
Capacity: 10000.0
isDynamicType: 0
typeNameID: 726568
basePrice: 0.0
Volume: 100000000.0
radius: 550.0
published: 0
Mass: 100000.0
groupID: 1975
portionSize: 1
Shield Capacity: 25000.0
Structure Hitpoints: 65000.0
armorUniformity: 1.0
structureUniformity: 1.0
entityChaseMaxDistance: 0.0
Armor Hitpoints: 85000.0
Accuracy falloff: 0.0
Turret Tracking: 0.0
Signature Radius: 1000.0
entityFactionLoss: 0.0
Optimal Range: 0.0
Capacitor Recharge time: 0.0
entityFlyRange: 0.0
entityEquipmentMin: -3.0
entityEquipmentMax: 2.0
Disallows Assistance: 1.0
Shield recharge time: 86400000.0
Bounty: 0.0
Capacitor Capacity: 0.0
entityAttackRange: 0.0
entityLootCountMin: -3.0
entityLootCountMax: 2.0
Security Status Kill Amount: 0.0
85038 - Rogue Drone Rubble You surmise that with some relic analyzing equipment, there is still something of value to be had from this wreck. Spawn Container
Click to toggle showing the 33 attributes. descriptionID: 726609
typeID: 85038
graphicID: 27937
Capacity: 2700.0
isDynamicType: 0
typeNameID: 726608
basePrice: 0.0
Volume: 27500.0
radius: 300.0
published: 0
Mass: 10000.0
groupID: 306
portionSize: 1
Turret Tracking: 0.0
Capacitor Capacity: 2700.0
Disallows Assistance: 1.0
hackable: 1.0
entityEquipmentMin: 0.0
entityEquipmentMax: 1.0
entityAttackRange: 0.0
structureUniformity: 1.0
entityChaseMaxDistance: 0.0
Signature Radius: 500.0
entityFactionLoss: 0.0
Bounty: 0.0
spawnWithoutGuardsToo: 1.0
requiredSkill1Level: 1.0
Primary Skill required: 13278.0
Structure Hitpoints: 1000000.0
Capacitor Recharge time: 0.0
Optimal Range: 0.0
Accuracy falloff: 0.0
tierDifficulty: 2.0
85039 - Rogue Drone Ship Remains You surmise that with some relic analyzing equipment, there is still something of value to be had from this wreck. Spawn Container
Click to toggle showing the 32 attributes. descriptionID: 726611
typeID: 85039
graphicID: 27938
Capacity: 2700.0
isDynamicType: 0
typeNameID: 726610
basePrice: 0.0
Volume: 27500.0
radius: 300.0
published: 0
Mass: 10000.0
groupID: 306
portionSize: 1
Turret Tracking: 0.0
Capacitor Capacity: 2700.0
Disallows Assistance: 1.0
hackable: 1.0
entityEquipmentMin: 0.0
entityEquipmentMax: 1.0
spawnWithoutGuardsToo: 1.0
structureUniformity: 1.0
entityChaseMaxDistance: 0.0
Signature Radius: 500.0
entityFactionLoss: 0.0
Bounty: 0.0
requiredSkill1Level: 1.0
Primary Skill required: 13278.0
Structure Hitpoints: 1000000.0
Capacitor Recharge time: 0.0
Optimal Range: 0.0
Accuracy falloff: 0.0
tierDifficulty: 3.0
85040 - Rogue Drone Ruins You surmise that with some relic analyzing equipment, there is still something of value to be had from this wreck. Spawn Container
Click to toggle showing the 32 attributes. descriptionID: 726613
typeID: 85040
graphicID: 27939
Capacity: 2700.0
isDynamicType: 0
typeNameID: 726612
basePrice: 0.0
Volume: 27500.0
radius: 300.0
published: 0
Mass: 10000.0
groupID: 306
portionSize: 1
Turret Tracking: 0.0
Disallows Assistance: 1.0
Bounty: 0.0
entityEquipmentMin: 0.0
Structure Hitpoints: 1000000.0
hackable: 1.0
Capacitor Capacity: 2700.0
entityChaseMaxDistance: 0.0
structureUniformity: 1.0
Signature Radius: 500.0
entityFactionLoss: 0.0
spawnWithoutGuardsToo: 1.0
requiredSkill1Level: 1.0
Primary Skill required: 13278.0
entityEquipmentMax: 1.0
Capacitor Recharge time: 0.0
Optimal Range: 0.0
Accuracy falloff: 0.0
tierDifficulty: 4.0
85062 - Sidewinder Following an announcement that CONCORD itself had donated ships as prizes for the Independent Gaming Commission’s Alliance Tournament XX in YC126, a bid executed through a series of shell corporations saw principal sponsorship for the milestone 20th anniversary event shift to the Guristas. Securing a massive stream of profit and publicity for his organization through New Eden’s foremost capsuleer tournament, Korako ‘The Rabbit' Kosakami added further insult to injury by vandalizing the exterior of CONCORD’s donations and retooling them into extravagant prizes of his own design.

To keep his most potent modifications out of lawful hands, the Rabbit enlisted the aid of turncoat Caldari Navy Commander Esri Hakuzosu to crack and reverse the parameters of the Pacifier’s security status function-gating subsystem, mocking CONCORD by turning their own notoriously stringent pilot verification protocols against them. Joined with a host of other preposterously costly upgrades and alterations, the Sidewinder presents a vicious pinnacle of Guristas starship engineering.
Covert Ops
Click to toggle showing the 131 attributes. quoteID: 872329
typeNameID: 726714
designerIDs: [1000141]
radius: 38.0
factionID: 500010
quoteAuthorID: 872330
typeID: 85062
graphicID: 27914
Capacity: 200.0
isDynamicType: 0
soundID: 20070
wreckTypeID: 26941
Tech Level: 2.0
certificateTemplate: 226
basePrice: 15800000.0
marketGroupID: 1838 (Special Edition Covert Ops)
Volume: 20000.0
descriptionID: 726715
metaLevel: 9
metaGroupID: 4
Mass: 1400000.0
published: 1
portionSize: 1
groupID: 830
Item Damage: 0.0
Structure Hitpoints: 325.0
Cloak Reactivation Delay: 5000.0
Powergrid Output: 70.0
Low Slots: 4.0
Medium Slots: 5.0
High Slots: 5.0
Power Load: 0.0
shipBonus3CF: -4.0
powerToSpeed: 1.0
warpFactor: 0.0
Maximum Velocity: 375.0
Signature Radius: 30.0
eliteBonusCovertOps3: -10.0
Shield Capacity: 700.0
CPU Output: 265.0
CPU Load: 0.0
pilotSecurityStatus: 0.0
Scan Resolution: 800.0
Capacitor Recharge time: 200000.0
eliteBonusCovertOps1: 15.0
inverseCappedSecStatus: -1.0
Weapon Disruption Resistance: 1.0
covertOpsStealthBomberTargettingDelay: 0.0
Inertia Modifier: 3.2
armorUniformity: 0.75
shipBonusGF2: 7.5
shipBonusMF2: 10.0
Maximum Targeting Range: 55000.0
structureUniformity: 1.0
Warp Speed Multiplier: 8.0
ATFrigDmgBonus: -7.5
ATInverseSecStatus: -1.0
Launcher Hardpoints: 4.0
Turret Hardpoints: 4.0
Calibration: 400.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
ATfrigDroneBonus: 150.0
fwLpKill: 50.0
Meta Level: 5.0
mainColor: 16777215.0
maxPassengers: 15.0
Rig Slots: 2.0
uniformity: 1.0
maxDirectionalVelocity: 3000.0
minTargetVelDmgMultiplier: 0.05
warpCapacitorNeed: 1.35e-06
heatCapacityHi: 100.0
heatDissipationRateHi: 0.01
Rig Slots: 2.0
heatDissipationRateMed: 0.01
heatDissipationRateLow: 0.01
heatCapacityMed: 100.0
heatCapacityLow: 100.0
Primary Skill required: 3331.0
Secondary Skill required: 3330.0
Tertiary Skill required: 3328.0
Cargo Scan Resistance: 0.0
Maximum Locked Targets: 7.0
heatGenerationMultiplier: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 25.0
propulsionGraphicID: 395.0
typeColorScheme: 11337.0
Heat Attenuation: 0.71
heatAttenuationMed: 0.63
heatAttenuationLow: 0.63
gfxBoosterID: 395.0
Drone Bandwidth: 10.0
isBlackOpsJumpPortalPassenger: 1.0
isBlackOpsJumpConduitPassenger: 1.0
Ship Warp Speed: 1.0
Quaternary Skill required: 3329.0
Level 5 required: 1.0
requiredSkill5Level: 1.0
Armor Hitpoints: 700.0
Armor EM Damage Resistance: 0.67
Armor Explosive Damage Resistance: 0.67
Armor Kinetic Damage Resistance: 0.67
Armor Thermal Damage Resistance: 0.67
Shield EM Damage Resistance: 0.67
Shield Explosive Damage Resistance: 0.67
Shield Kinetic Damage Resistance: 0.67
Shield Thermal Damage Resistance: 0.67
requiredSkill1Level: 1.0
requiredSkill2Level: 1.0
requiredSkill3Level: 1.0
shipBonusRole7: -100.0
Drone Capacity: 25.0
Quinary Skill required: 12093.0
eliteBonusCovertOps2: 15.0
Analyzer Virus Strength Bonus: 10.0
Rig Size: 1.0
Stasis Webifier Resistance: 1.0
shipBonusCF: 10.0
scanSpeed: 2000.0
Shield recharge time: 625000.0
Capacitor Capacity: 400.0
shieldUniformity: 0.75
shipBonus2AF: 10.0
Capacitor Warfare Resistance: 1.0
shipScanResistance: 0.0
85084 - Small Breacher Pod Launcher Featuring a compact recloning vat that receives its clones' nanoheuristic mappings upon death, Breacher Pod Launchers provide eligible ships the ability to send boarding parties rapidly into enemy ships via Breacher Pods. Breacher Pod Launchers
Click to toggle showing the 37 attributes. descriptionID: 870963
typeID: 85084
graphicID: 27870
Capacity: 4.0
metaLevel: 0
isDynamicType: 0
typeNameID: 726806
iconID: 26395
basePrice: 3000.0
metaGroupID: 1
marketGroupID: 3726 (Breacher Pod Launchers)
Volume: 5.0
radius: 1.0
published: 1
Mass: 0.0
Tech Level: 1.0
groupID: 4807
portionSize: 1
Charge size: 1.0
Used with (Charge Group): 4808.0
Reload Time: 30000.0
Can be fitted to: 85087.0
maxGroupActive: 1.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
typeColorScheme: 11324.0
validTargetWhitelist: 792.0
CPU usage: 5.0
Rate of fire: 24000.0
requiredSkill1Level: 1.0
Cannot Auto Repeat: 1.0
Charges Per Cycle: 1.0
Meta Level: 0.0
Heat Damage: 1.0
heatAbsorbtionRateModifier: 0.01
Powergrid Usage: 1.0
Primary Skill required: 86260.0
85085 - Medium Breacher Pod Launcher Featuring a compact recloning vat that receives its clones' nanoheuristic mappings upon death, Breacher Pod Launchers provide eligible ships the ability to send boarding parties rapidly into enemy ships via Breacher Pods. Breacher Pod Launchers
Click to toggle showing the 37 attributes. descriptionID: 870964
typeID: 85085
graphicID: 27869
Capacity: 25.0
metaLevel: 0
isDynamicType: 0
typeNameID: 726808
iconID: 26396
basePrice: 34096.0
metaGroupID: 1
marketGroupID: 3726 (Breacher Pod Launchers)
Volume: 10.0
radius: 1.0
published: 1
Mass: 0.0
Tech Level: 1.0
groupID: 4807
portionSize: 1
Charge size: 2.0
Used with (Charge Group): 4808.0
Reload Time: 30000.0
Can be fitted to: 85086.0
maxGroupActive: 1.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
typeColorScheme: 11324.0
validTargetWhitelist: 792.0
CPU usage: 10.0
Rate of fire: 20000.0
requiredSkill1Level: 2.0
Cannot Auto Repeat: 1.0
Charges Per Cycle: 1.0
Meta Level: 0.0
Heat Damage: 1.2
heatAbsorbtionRateModifier: 0.01
Powergrid Usage: 10.0
Primary Skill required: 86260.0
85086 - Cenotaph An amalgamation of Minmatar engineering, Caldari electronics, and cutting edge bioinformatic technology, the Cenotaph is perfectly engineered for surprise strikes, deep behind enemy lines.

The Deathless Custodians devised the Cenotaph specifically to house their Breacher Pod weaponry while supporting the Covert Ops technology capabilities required for their clandestine operations.
Combat Battlecruiser
Click to toggle showing the 115 attributes. quoteID: 871907
raceID: 32
typeNameID: 726810
designerIDs: [1000438]
radius: 246.0
factionID: 500029
quoteAuthorID: 871908
typeID: 85086
graphicID: 27876
Capacity: 425.0
isDynamicType: 0
soundID: 20076
wreckTypeID: 26535
Tech Level: 1.0
certificateTemplate: 2306
published: 1
marketGroupID: 3534 (Pirate Faction)
Volume: 216000.0
descriptionID: 727726
metaLevel: 0
metaGroupID: 4
isisGroupID: 23
Mass: 13000000.0
basePrice: 40400000.0
portionSize: 1
groupID: 419
Item Damage: 0.0
Structure Hitpoints: 6000.0
Cloak Reactivation Delay: 15000.0
Rig Size: 2.0
Low Slots: 3.0
Medium Slots: 7.0
High Slots: 8.0
Power Load: 0.0
powerToSpeed: 1.0
warpFactor: 0.0
Maximum Velocity: 160.0
Signature Radius: 250.0
CPU Output: 500.0
CPU Load: 0.0
Scan Resolution: 220.0
Capacitor Recharge time: 750000.0
Weapon Disruption Resistance: 1.0
Stasis Webifier Resistance: 1.0
Inertia Modifier: 0.6
armorUniformity: 0.75
Maximum Targeting Range: 50000.0
scanSpeed: 5500.0
Command Burst Effect Range Bonus: 50.0
Warp Speed Multiplier: 2.7
Launcher Hardpoints: 3.0
Turret Hardpoints: 3.0
Calibration: 350.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
fwLpKill: 200.0
Meta Level: 8.0
mainColor: 16777215.0
maxPassengers: 450.0
Rig Slots: 3.0
uniformity: 1.0
maxDirectionalVelocity: 2000.0
minTargetVelDmgMultiplier: 0.25
warpCapacitorNeed: 8.13e-07
heatCapacityHi: 100.0
heatDissipationRateHi: 0.01
Rig Slots: 3.0
heatDissipationRateMed: 0.01
heatDissipationRateLow: 0.01
heatCapacityMed: 100.0
heatCapacityLow: 100.0
Primary Skill required: 33098.0
Secondary Skill required: 33096.0
Cargo Scan Resistance: 1.0
Maximum Locked Targets: 6.0
heatGenerationMultiplier: 0.65
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 25.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
propulsionGraphicID: 397.0
shipBonusCBC1: 10.0
typeColorScheme: 11342.0
Heat Attenuation: 0.820335356
shipBonusMBC1: -5.0
heatAttenuationMed: 0.793700526
heatAttenuationLow: 0.5
gfxBoosterID: 397.0
Drone Bandwidth: 50.0
shipBonusRole1: 100.0
shipBonusRole2: 100.0
Ship Warp Speed: 1.0
Shield Capacity: 8000.0
Armor Hitpoints: 5000.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.65
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
requiredSkill1Level: 2.0
requiredSkill2Level: 2.0
shipBonusRole7: -100.0
Drone Capacity: 100.0
Powergrid Output: 1100.0
structureUniformity: 1.0
Shield recharge time: 1800000.0
Capacitor Capacity: 3000.0
shieldUniformity: 0.75
roleBonusCBC: 7.5
Capacitor Warfare Resistance: 1.0
85087 - Tholos Developed by the Deathless Custodians in late YC126, the Tholos is a fusion of Thukker starship engineering, cutting-edge Caldari electronics, and breakthroughs in shipboard bioinformatic technology. This synergy beckoned into reality the perfect machine for the Circle’s preferred hit and run doctrine.

The Tholos boasts the capabilities to use both Breacher Pod Launchers and Covert Ops Cloaking Devices.
Destroyer
Click to toggle showing the 113 attributes. quoteID: 871905
raceID: 32
typeNameID: 726812
designerIDs: [1000438]
radius: 138.0
factionID: 500029
quoteAuthorID: 871906
typeID: 85087
graphicID: 27875
Capacity: 400.0
isDynamicType: 0
soundID: 20074
wreckTypeID: 26540
Tech Level: 1.0
certificateTemplate: 2305
published: 1
marketGroupID: 3531 (Pirate Faction)
Volume: 43000.0
descriptionID: 727727
metaLevel: 8
metaGroupID: 4
isisGroupID: 14
Mass: 1700000.0
basePrice: 800000.0
portionSize: 1
groupID: 420
Item Damage: 0.0
Structure Hitpoints: 1100.0
Cloak Reactivation Delay: 15000.0
Rig Size: 1.0
Low Slots: 2.0
Medium Slots: 6.0
High Slots: 6.0
Power Load: 0.0
powerToSpeed: 1.0
warpFactor: 0.0
Maximum Velocity: 255.0
Signature Radius: 60.0
CPU Output: 215.0
CPU Load: 0.0
Scan Resolution: 550.0
Capacitor Recharge time: 270000.0
Weapon Disruption Resistance: 1.0
Stasis Webifier Resistance: 1.0
Inertia Modifier: 2.75
armorUniformity: 0.75
Maximum Targeting Range: 30000.0
scanSpeed: 5000.0
Warp Speed Multiplier: 4.5
Launcher Hardpoints: 2.0
Turret Hardpoints: 2.0
Calibration: 350.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
fwLpKill: 40.0
Meta Level: 0.0
mainColor: 16777215.0
maxPassengers: 450.0
Rig Slots: 3.0
uniformity: 1.0
maxDirectionalVelocity: 2000.0
minTargetVelDmgMultiplier: 0.25
warpCapacitorNeed: 8.13e-07
heatCapacityHi: 100.0
heatDissipationRateHi: 0.01
Rig Slots: 3.0
heatDissipationRateMed: 0.01
heatDissipationRateLow: 0.01
heatCapacityMed: 100.0
heatCapacityLow: 100.0
Primary Skill required: 33092.0
Secondary Skill required: 33094.0
Cargo Scan Resistance: 1.0
Maximum Locked Targets: 6.0
heatGenerationMultiplier: 0.85
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 16.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
propulsionGraphicID: 397.0
shipBonusCD1: 7.5
typeColorScheme: 11342.0
Heat Attenuation: 0.757858283
heatAttenuationMed: 0.757858283
heatAttenuationLow: 0.25
gfxBoosterID: 397.0
Drone Bandwidth: 25.0
shipBonusRole1: 150.0
shipBonusRole2: 150.0
Ship Warp Speed: 1.0
Shield Capacity: 1500.0
Armor Hitpoints: 900.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.65
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
requiredSkill1Level: 2.0
requiredSkill2Level: 2.0
shipBonusMD1: -5.0
shipBonusRole7: -100.0
Drone Capacity: 50.0
Powergrid Output: 50.0
structureUniformity: 1.0
Shield recharge time: 625000.0
Capacitor Capacity: 500.0
shieldUniformity: 0.75
Capacitor Warfare Resistance: 1.0
85088 - SCARAB Breacher Pod S SCARAB Breacher Pods are filled with Shriker clones designed to board and wreak havoc in the vulnerable interiors of target ships — bypassing traditional damage resistances. SCARAB Breacher Pods
Click to toggle showing the 40 attributes. descriptionID: 870965
typeID: 85088
graphicID: 27868
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 726815
iconID: 26372
basePrice: 240.0
metaGroupID: 1
marketGroupID: 3725 (Breacher Pods)
Volume: 0.1
radius: 300.0
published: 1
Mass: 100.0
Tech Level: 1.0
groupID: 4808
portionSize: 20
Charge size: 1.0
aimedLaunch: 1.0
Structure Hitpoints: 60.0
structureUniformity: 1.0
requiredSkill1Level: 1.0
Maximum Flight Time: 2000.0
Maximum Velocity: 2000.0
Primary Skill required: 86260.0
Used with (Launcher Group): 4807.0
Inertia Modifier: 8.0
Base Shield Damage: 0.0
Base Armor Damage: 0.0
Damage effect duration: 50000.0
Maximum damage per second: 160.0
Maximum percentage of target HP damaged per second: 0.6
detonationRange: 35.0
Structure Kinetic Damage Resistance: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
Meta Level: 0.0
armorPiercingChance: 1.0
85089 - SCARAB Breacher Pod M SCARAB Breacher Pods are filled with Shriker clones designed to board and wreak havoc in the vulnerable interiors of target ships — bypassing traditional damage resistances. SCARAB Breacher Pods
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iconID: 26373
basePrice: 2516.0
metaGroupID: 1
marketGroupID: 3725 (Breacher Pods)
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radius: 300.0
published: 1
Mass: 1000.0
Tech Level: 1.0
groupID: 4808
portionSize: 20
Charge size: 2.0
structureUniformity: 1.0
aimedLaunch: 1.0
Maximum Velocity: 2000.0
Inertia Modifier: 8.0
Maximum damage per second: 800.0
Structure Hitpoints: 120.0
Damage effect duration: 50000.0
detonationRange: 35.0
Structure Kinetic Damage Resistance: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
requiredSkill1Level: 2.0
Primary Skill required: 86260.0
Maximum percentage of target HP damaged per second: 0.8
Used with (Launcher Group): 4807.0
Meta Level: 0.0
Maximum Flight Time: 4000.0
85090 - Asteroid Set 3 Small 1 No Description Scalable Non-Interactable Object
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85091 - Asteroid Set 3 Small 2 No Description Scalable Non-Interactable Object
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85092 - Asteroid Set 3 Small 3 No Description Scalable Non-Interactable Object
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85093 - Asteroid Set 3 Small 4 No Description Scalable Non-Interactable Object
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85094 - Asteroid Set 3 Small 5 No Description Scalable Non-Interactable Object
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85095 - Asteroid Set 3 Small 6 No Description Scalable Non-Interactable Object
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85096 - Asteroid Set 3 Medium 1 No Description Scalable Non-Interactable Object
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85097 - Asteroid Set 3 Medium 2 No Description Scalable Non-Interactable Object
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85098 - Asteroid Set 3 Medium 3 No Description Scalable Non-Interactable Object
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85099 - Asteroid Set 3 Medium 4 No Description Scalable Non-Interactable Object
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85100 - Asteroid Set 3 Medium 5 No Description Scalable Non-Interactable Object
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85101 - Asteroid Set 3 Medium 6 No Description Scalable Non-Interactable Object
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85102 - Asteroid Set 3 Medium 7 No Description Scalable Non-Interactable Object
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85103 - Asteroid Set 3 Medium 8 No Description Scalable Non-Interactable Object
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basePrice: 0.0
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radius: 1.0
published: 0
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groupID: 4579
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85114 - ENV_Sansha_S1 No Description Non-Interactable Object
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basePrice: 0.0
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published: 0
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groupID: 1975
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85115 - ENV_Sansha_S2 No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 85115
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published: 0
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groupID: 1975
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85116 - ENV_Sansha_S3 No Description Non-Interactable Object
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groupID: 1975
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85159 - Serpentis Banner 01a No Description Scalable Non-Interactable Object
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published: 0
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groupID: 4579
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85160 - Bloodraider Banner 01a No Description Scalable Non-Interactable Object
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85161 - Sansha Banner 01a No Description Scalable Non-Interactable Object
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published: 0
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groupID: 4579
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85162 - Serpentis Small Hologram 01a No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 85162
graphicID: 27841
Capacity: 0.0
isDynamicType: 0
typeNameID: 727014
basePrice: 0.0
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published: 0
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groupID: 1975
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85163 - Bloodraider Small Hologram 01a No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 85163
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Capacity: 0.0
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typeNameID: 727015
basePrice: 0.0
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published: 0
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groupID: 1975
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85164 - Sansha Small Hologram 01a No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 85164
graphicID: 27843
Capacity: 0.0
isDynamicType: 0
typeNameID: 727016
basePrice: 0.0
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radius: 8500.0
published: 0
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groupID: 1975
portionSize: 1
85165 - Minmatar Station 03 No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 85165
graphicID: 1138
Capacity: 0.0
isDynamicType: 0
typeNameID: 727017
basePrice: 0.0
Volume: 0.0
radius: 19000.0
published: 0
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groupID: 1975
portionSize: 1
85166 - Minmatar Station 05 No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 85166
graphicID: 1135
Capacity: 0.0
isDynamicType: 0
typeNameID: 727018
basePrice: 0.0
Volume: 0.0
radius: 30000.0
published: 0
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groupID: 1975
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85167 - Minmatar Station 06 No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 85167
graphicID: 1136
Capacity: 0.0
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typeNameID: 727019
basePrice: 0.0
Volume: 0.0
radius: 30000.0
published: 0
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groupID: 1975
portionSize: 1
85180 - Cenotaph Blueprint No Description Battlecruiser Blueprint
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graphicID: 27876
Capacity: 0.0
typeNameID: 727087
basePrice: 0.0
metaGroupID: 4
Volume: 0.01
radius: 1.0
published: 1
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groupID: 489
portionSize: 1
industryBlueprintRank: 50.0
85181 - Tholos Blueprint No Description Destroyer Blueprint
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Capacity: 0.0
typeNameID: 727090
basePrice: 0.0
metaGroupID: 4
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 487
portionSize: 1
industryBlueprintRank: 30.0
85184 - Angel Battleship Machariel Wreckage No Description Non-Interactable Object
Click to toggle showing the 13 attributes. typeID: 85184
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Capacity: 0.0
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typeNameID: 727276
basePrice: 0.0
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published: 0
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groupID: 1975
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85185 - Angel Carrier Hell Wreckage No Description Non-Interactable Object
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Capacity: 0.0
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typeNameID: 727277
basePrice: 0.0
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radius: 6000.0
published: 0
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groupID: 1975
portionSize: 1
85186 - Angel Carrier Nidhoggur Wreckage No Description Non-Interactable Object
Click to toggle showing the 13 attributes. typeID: 85186
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Capacity: 0.0
isDynamicType: 0
typeNameID: 727278
basePrice: 0.0
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published: 0
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groupID: 1975
portionSize: 1
85187 - Angel Dreadnought Naglfar Wreckage No Description Non-Interactable Object
Click to toggle showing the 13 attributes. typeID: 85187
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Capacity: 0.0
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typeNameID: 727279
basePrice: 0.0
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published: 0
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groupID: 1975
portionSize: 1
85188 - Angel Force Auxiliary Lif Wreckage No Description Non-Interactable Object
Click to toggle showing the 13 attributes. typeID: 85188
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Capacity: 0.0
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typeNameID: 727280
basePrice: 0.0
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published: 0
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groupID: 1975
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85189 - Bloodraider Battleship Apocalypse Wreckage No Description Non-Interactable Object
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graphicID: 27850
Capacity: 0.0
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typeNameID: 727281
basePrice: 0.0
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radius: 1000.0
published: 0
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groupID: 1975
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85190 - Bloodraider Battleship Bhaalgorn Wreckage No Description Non-Interactable Object
Click to toggle showing the 13 attributes. typeID: 85190
graphicID: 27851
Capacity: 0.0
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typeNameID: 727282
basePrice: 0.0
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published: 0
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groupID: 1975
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85191 - Bloodraider Carrier Aeon Wreckage No Description Non-Interactable Object
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published: 0
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groupID: 1975
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85192 - Bloodraider Carrier Archon Wreckage No Description Non-Interactable Object
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85193 - Bloodraider Dreadnought Chemosh Wreckage No Description Non-Interactable Object
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85194 - Bloodraider Force Auxiliary Dagon Wreckage No Description Non-Interactable Object
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typeNameID: 727286
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groupID: 1975
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85195 - Guristas Battleship Raven Wreckage No Description Non-Interactable Object
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85196 - Guristas Battleship Rattlesnake Wreckage No Description Non-Interactable Object
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85197 - Guristas Carrier Chimera Wreckage No Description Non-Interactable Object
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85198 - Guristas Carrier Wyvern Wreckage No Description Non-Interactable Object
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85199 - Guristas Dreadnought Caiman Wreckage No Description Non-Interactable Object
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85200 - Guristas Force Auxiliary Loggerhead Wreckage No Description Non-Interactable Object
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85201 - Serpentis Battleship Dominix Wreckage No Description Non-Interactable Object
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85202 - Serpentis Battleship Vindicator Wreckage No Description Non-Interactable Object
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85203 - Serpentis Carrier Vendetta Wreckage No Description Non-Interactable Object
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85204 - Serpentis Carrier Vanguard Wreckage No Description Non-Interactable Object
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85205 - Serpentis Dreadnought Vehement Wreckage No Description Non-Interactable Object
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Capacity: 0.0
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85206 - Serpentis Force Auxiliary Venerable Wreckage No Description Non-Interactable Object
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85207 - Sansha Carrier Revenant Wreckage No Description Non-Interactable Object
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85208 - Sansha Battleship Nightmare Wreckage No Description Non-Interactable Object
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groupID: 1975
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85209 - Sansha Control Tower Wreckage No Description Non-Interactable Object
Click to toggle showing the 13 attributes. typeID: 85209
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85210 - Sansha Battlestation 02 Wreckage No Description Non-Interactable Object
Click to toggle showing the 13 attributes. typeID: 85210
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85229 - Cobra Following an announcement that CONCORD itself had donated ships as prizes for the Independent Gaming Commission’s Alliance Tournament XX in YC126, a bid executed through a series of shell corporations saw principal sponsorship for the milestone 20th anniversary event shift to the Guristas. Securing a massive stream of profit and publicity for his organization through New Eden’s foremost capsuleer tournament, Korako ‘The Rabbit' Kosakami added further insult to injury by vandalizing the exterior of CONCORD’s donations and retooling them into extravagant prizes of his own design.

To keep his most potent modifications out of lawful hands, the Rabbit enlisted the aid of turncoat Caldari Navy Commander Esri Hakuzosu to crack and reverse the parameters of the Enforcer’s security status function-gating subsystem, mocking CONCORD by turning their own notoriously stringent pilot verification protocols against them. Joined with a host of other preposterously costly upgrades and alterations, the Cobra presents a lethal pinnacle of Guristas ship engineering.
Force Recon Ship
Click to toggle showing the 132 attributes. quoteID: 872327
typeNameID: 727341
designerIDs: [1000141]
radius: 200.0
factionID: 500010
quoteAuthorID: 872328
typeID: 85229
graphicID: 27915
Capacity: 300.0
isDynamicType: 0
soundID: 20078
wreckTypeID: 26940
Tech Level: 2.0
certificateTemplate: 227
basePrice: 157200000.0
marketGroupID: 1837 (Special Edition Recon Ships)
Volume: 100000.0
descriptionID: 727342
metaLevel: 9
metaGroupID: 4
Mass: 12500000.0
published: 1
portionSize: 1
groupID: 833
eliteBonusReconShip3: 15.0
Item Damage: 0.0
Structure Hitpoints: 850.0
Cloak Reactivation Delay: 5000.0
Powergrid Output: 1150.0
Low Slots: 5.0
Medium Slots: 6.0
High Slots: 7.0
Power Load: 0.0
powerToSpeed: 1.0
warpFactor: 0.0
Maximum Velocity: 240.0
Signature Radius: 120.0
Shield Capacity: 2300.0
CPU Output: 500.0
CPU Load: 0.0
pilotSecurityStatus: 0.0
Scan Resolution: 320.0
Capacitor Recharge time: 533000.0
inverseCappedSecStatus: -1.0
Weapon Disruption Resistance: 1.0
Duration Bonus: -50.0
Rig Size: 2.0
Inertia Modifier: 0.48
armorUniformity: 0.75
Maximum Targeting Range: 100000.0
scanSpeed: 4500.0
Warp Speed Multiplier: 4.5
ATInverseSecStatus: -1.0
Shield Explosive Damage Resistance: 0.67
Launcher Hardpoints: 5.0
Turret Hardpoints: 5.0
Calibration: 400.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
ATcruiserScramblerDisruptorBonus: -3.75
Structure EM Damage Resistance: 0.67
fwLpKill: 200.0
ATcruiserDroneBonus: 150.0
Meta Level: 5.0
mainColor: 16777215.0
maxPassengers: 580.0
Rig Slots: 2.0
uniformity: 1.0
shipBonusAC2: 10.0
shipBonusCC2: 10.0
shipBonusGC2: 7.5
shipBonusMC2: 10.0
warpCapacitorNeed: 1.25e-06
heatCapacityHi: 100.0
heatDissipationRateHi: 0.01
Rig Slots: 2.0
heatDissipationRateMed: 0.01
heatDissipationRateLow: 0.01
heatCapacityMed: 100.0
heatCapacityLow: 100.0
Primary Skill required: 3335.0
Secondary Skill required: 3334.0
Tertiary Skill required: 3332.0
Cargo Scan Resistance: 0.0
Maximum Locked Targets: 10.0
Reduction in AB, MWD, MJD fitting requirements: -99.0
heatGenerationMultiplier: 0.75
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 35.0
propulsionGraphicID: 395.0
typeColorScheme: 11409.0
Heat Attenuation: 0.79
heatAttenuationMed: 0.71
heatAttenuationLow: 0.71
gfxBoosterID: 395.0
Drone Bandwidth: 20.0
isBlackOpsJumpPortalPassenger: 1.0
isBlackOpsJumpConduitPassenger: 1.0
Ship Warp Speed: 1.0
Quaternary Skill required: 3333.0
Level 5 required: 1.0
requiredSkill5Level: 1.0
Armor Hitpoints: 2300.0
Armor EM Damage Resistance: 0.67
Armor Explosive Damage Resistance: 0.67
Armor Kinetic Damage Resistance: 0.67
Armor Thermal Damage Resistance: 0.67
Shield EM Damage Resistance: 0.67
Consumption Quantity Bonus: -80.0
Shield Kinetic Damage Resistance: 0.67
Shield Thermal Damage Resistance: 0.67
requiredSkill1Level: 1.0
requiredSkill2Level: 1.0
requiredSkill3Level: 1.0
shipBonusRole7: -100.0
Drone Capacity: 50.0
Quinary Skill required: 22761.0
Stasis Webifier Resistance: 1.0
structureUniformity: 1.0
ATcruiserStasisWebifierBonus: -7.5
shipBonusAC: 7.5
Shield recharge time: 1250000.0
Capacitor Capacity: 1650.0
shieldUniformity: 0.75
shipBonusGC: 7.5
shipBonusCC: -10.0
shipBonusMC: -7.5
Capacitor Warfare Resistance: 1.0
shipBonusCC3: -4.0
85230 - Mercenary Den The Deathless Circle has developed an open-source facility known throughout the cluster as a “Mercenary Den.” Allegedly designed as a hub for Upwell clones to rest and relax, they have quickly become congregating points for mercenaries looking for work and clones seeking to escape it. This facility provides an ideal environment for enjoying alcoholic drinks, watching the latest SCOPE broadcasts, and engaging in impromptu combat training.

The Deathless has released a statement that any Upwell legal teams bothered about misuse of the Transneural Echo Burn Scanner “booths” included with the structure should "kindly leave and pass away peacefully."

Please note that at this time, Mercenary Dens can only sustain themselves when linked to a nearby temperate planet Skyhook.
Mercenary Den
Click to toggle showing the 41 attributes. descriptionID: 871488
typeID: 85230
graphicID: 27893
Capacity: 3000.0
metaLevel: 1
isDynamicType: 0
typeNameID: 727353
basePrice: 0.0
metaGroupID: 1
marketGroupID: 3680 (Mercenary Dens)
Volume: 50.0
soundID: 20133
wreckTypeID: 86175
radius: 2500.0
published: 1
Mass: 10000.0
Tech Level: 1.0
groupID: 4810
portionSize: 1
Shield Capacity: 500000.0
Structure Hitpoints: 500000.0
Armor EM Damage Resistance: 0.75
Armor Explosive Damage Resistance: 0.75
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.75
Shield EM Damage Resistance: 0.75
Shield Explosive Damage Resistance: 0.75
Shield Kinetic Damage Resistance: 0.75
Shield Thermal Damage Resistance: 0.75
Signature Radius: 500.0
Anchoring Delay: 3600000.0
Armor Hitpoints: 500000.0
armorUniformity: 0.75
structureUniformity: 1.0
RADAR Sensor Strength: 50.0
Ladar Sensor Strength: 50.0
Magnetometric Sensor Strength: 50.0
Gravimetric Sensor Strength: 50.0
Shield recharge time: 86400000.0
shieldUniformity: 0.75
Meta Level: 1.0
85232 - Mercenary Den Blueprint No Description Mercenary Den Blueprint
Click to toggle showing the 13 attributes. typeID: 85232
graphicID: 27893
Capacity: 0.0
typeNameID: 727377
basePrice: 100000000.0
marketGroupID: 3681 (Mercenary Dens)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 4811
portionSize: 1
industryBlueprintRank: 40.0
85233 - Mercenary Den Management No Description Structure Management
Click to toggle showing the 22 attributes. typeID: 85233
Capacity: 0.0
isDynamicType: 0
typeNameID: 727379
iconID: 33
basePrice: 25000000.0
marketGroupID: 2152 (Structure Management)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1545
portionSize: 1
requiredSkill2Level: 3.0
Secondary Skill required: 3361.0
Training time multiplier: 8.0
Primary attribute: 166.0
requiredSkill1Level: 3.0
Primary Skill required: 11584.0
canNotBeTrainedOnTrial: 1.0
Level: 0.0
Secondary attribute: 164.0
85236 - Python Following an announcement that CONCORD itself had donated ships as prizes for the Independent Gaming Commission’s Alliance Tournament XX in YC126, a bid executed through a series of shell corporations saw principal sponsorship for the milestone 20th anniversary event shift to the Guristas. Securing a massive stream of profit and publicity for his organization through New Eden’s foremost capsuleer tournament, Korako ‘The Rabbit' Kosakami added further insult to injury by vandalizing the exterior of CONCORD’s donations and retooling them into extravagant prizes of his own design.

To keep his most potent modifications out of lawful hands, the Rabbit enlisted the aid of turncoat Caldari Navy Commander Esri Hakuzosu to crack and reverse the parameters of the Marshal’s security status function-gating subsystem, mocking CONCORD by turning their own notoriously stringent pilot verification protocols against them. Joined with a host of other preposterously costly upgrades and alterations, the Python presents a deadly pinnacle of Guristas starship engineering.

“Virge Sarpati’s commissions precisely reflect the venom that sustains his organization, but that is all. Korako Kosakami is called “The Rabbit”, but he is the one who knows the serpent best. A snake is more than just its fangs. It is agile yet powerful, constricting or poisoning its prey before devouring them whole. That is why our ships are so perfectly named.”
– Vepas Minimala
Black Ops
Click to toggle showing the 153 attributes. quoteID: 872331
typeNameID: 727386
designerIDs: [1000141]
radius: 600.0
factionID: 500010
quoteAuthorID: 872332
typeID: 85236
graphicID: 27916
Capacity: 825.0
isDynamicType: 0
soundID: 20068
wreckTypeID: 26939
Tech Level: 2.0
certificateTemplate: 228
basePrice: 795900000.0
marketGroupID: 1620 (Special Edition Battleships)
Volume: 450000.0
descriptionID: 727387
metaLevel: 9
metaGroupID: 4
Mass: 141700000.0
published: 1
portionSize: 1
groupID: 898
Item Damage: 0.0
shipBonusMB2: -12.5
Structure Hitpoints: 5000.0
Cloak Reactivation Delay: 5000.0
Powergrid Output: 18000.0
Low Slots: 7.0
Medium Slots: 7.0
High Slots: 8.0
Power Load: 0.0
powerToSpeed: 1.0
warpFactor: 0.0
Stasis Webifier Resistance: 1.0
Maximum Velocity: 182.0
Signature Radius: 288.0
Shield Capacity: 6000.0
CPU Output: 800.0
shipBonusGB2: 7.5
pilotSecurityStatus: 0.0
Scan Resolution: 235.0
Capacitor Recharge time: 1182500.0
Conduit Jump Consumption Amount: 1000.0
inverseCappedSecStatus: -1.0
Weapon Disruption Resistance: 1.0
Duration Bonus: -50.0
covertOpsStealthBomberTargettingDelay: 0.0
eliteBonusBlackOps4: 10.0
Inertia Modifier: 0.0513
shipBonusAB2: 15.0
Maximum Targeting Range: 93600.0
scanSpeed: 7500.0
shipBonusCB3: -4.0
Warp Speed Multiplier: 3.5
shipBonusATprobDuration: 100.0
ATInverseSecStatus: -1.0
Launcher Hardpoints: 6.0
ATBurstJammerStrengthBonus: -7.5
Calibration: 400.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
fwLpKill: 1000.0
Meta Level: 5.0
mainColor: 16777215.0
maxPassengers: 1000.0
Rig Slots: 2.0
uniformity: 1.0
maxDirectionalVelocity: 1000.0
minTargetVelDmgMultiplier: 0.5
warpCapacitorNeed: 1.38e-07
heatCapacityHi: 100.0
heatDissipationRateHi: 0.01
Rig Slots: 2.0
heatDissipationRateMed: 0.01
heatDissipationRateLow: 0.01
heatCapacityMed: 100.0
heatCapacityLow: 100.0
Primary Skill required: 3339.0
Secondary Skill required: 3338.0
Tertiary Skill required: 3336.0
Cargo Scan Resistance: 0.0
Maximum Locked Targets: 7.0
battleshipPlateHPBonus: 50.0
battleshipExtenderHPBonus: 100.0
battleshipBulkheadHPModifierBonus: 0.05
heatGenerationMultiplier: 0.5
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 40.0
propulsionGraphicID: 395.0
typeColorScheme: 11319.0
eliteBonusBlackOps1: 10.0
eliteBonusBlackOps2: 1.25
Heat Attenuation: 0.82
heatAttenuationMed: 0.79
heatAttenuationLow: 0.79
jumpDriveTargetBeaconTypelistID: 342.0
gfxBoosterID: 395.0
Drone Bandwidth: 50.0
isBlackOpsJumpPortalPassenger: 1.0
shipBonusRole1: 7.5
Ship Warp Speed: 1.0
Quaternary Skill required: 3337.0
Level 5 required: 1.0
requiredSkill5Level: 1.0
Armor Hitpoints: 6000.0
Armor EM Damage Resistance: 0.6
Armor Explosive Damage Resistance: 0.6
Armor Kinetic Damage Resistance: 0.6
Armor Thermal Damage Resistance: 0.6
Shield EM Damage Resistance: 0.6
Shield Explosive Damage Resistance: 0.6
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.6
requiredSkill1Level: 1.0
requiredSkill2Level: 1.0
requiredSkill3Level: 1.0
Drone Capacity: 175.0
CPU Load: 0.0
CPU Need Bonus: -99.0
Quinary Skill required: 28656.0
Onboard Jump Drive: 1.0
Jump Drive Fuel Need: 16274.0
Maximum Jump Range: 4.0
Jump Drive Consumption Amount: 700.0
jumpDriveDuration: 300000.0
Conduit Jump Passenger Count: 30.0
armorUniformity: 0.75
Rig Size: 3.0
Jump Drive Capacitor Need: 0.95
eliteBonusBlackOps3: 20.0
structureUniformity: 1.0
Jump Fatigue Multiplier: 0.25
jumpThroughFatigueMultiplier: 0.25
Fuel Bay Capacity: 2150.0
Frigate Escape Bay: 1.0
isBlackOpsJumpConduitPassenger: 1.0
Shield recharge time: 3125000.0
Capacitor Capacity: 5912.5
shieldUniformity: 0.75
jumpPortalConsumptionMassFactor: 1.35e-07
shipBonusMB: 10.0
shipBonusCB: 10.0
shipBonusAB: 10.0
Capacitor Warfare Resistance: 1.0
shipBonusGB: 15.0
shipBonus2CB: -12.5
Turret Hardpoints: 6.0
85251 - Angel Freighter Nomad Wreckage No Description Non-Interactable Object
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graphicID: 27887
Capacity: 0.0
isDynamicType: 0
typeNameID: 727547
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
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groupID: 1975
portionSize: 1
85276 - Placeholder Item Please Ignore No Description Commodities
Click to toggle showing the 11 attributes. typeID: 85276
Capacity: 0.0
typeNameID: 727600
iconID: 2038
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: 0
Mass: 1.0
groupID: 526
portionSize: 1
85277 - Non-Interactable Decloaked Zarzakh Jove Structure No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 85277
graphicID: 27844
Capacity: 0.0
isDynamicType: 0
typeNameID: 727602
basePrice: 0.0
Volume: 0.0
radius: 30000.0
published: 0
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groupID: 1975
portionSize: 1
85300 - Asteroid Set 3 Large 1 No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 85300
graphicID: 27877
Capacity: 0.0
isDynamicType: 0
typeNameID: 727814
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
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groupID: 4579
portionSize: 1
85301 - Asteroid Set 3 Large 2 No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 85301
graphicID: 27878
Capacity: 0.0
isDynamicType: 0
typeNameID: 727815
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
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groupID: 4579
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85302 - Asteroid Set 3 Large 3 No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 85302
graphicID: 27879
Capacity: 0.0
isDynamicType: 0
typeNameID: 727816
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
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groupID: 4579
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85303 - Asteroid Set 3 Large 4 No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 85303
graphicID: 27880
Capacity: 0.0
isDynamicType: 0
typeNameID: 727817
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
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groupID: 4579
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85304 - Asteroid Set 3 Large 5 No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 85304
graphicID: 27881
Capacity: 0.0
isDynamicType: 0
typeNameID: 727818
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
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groupID: 4579
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85329 - Asteroid Set 3 Xlarge 1 No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 85329
graphicID: 27883
Capacity: 0.0
isDynamicType: 0
typeNameID: 728005
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
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groupID: 4579
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85330 - Asteroid Set 3 Xlarge 2 No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 85330
graphicID: 27884
Capacity: 0.0
isDynamicType: 0
typeNameID: 728006
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
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groupID: 4579
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85331 - Asteroid Set 3 Xlarge 3 No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 85331
graphicID: 27885
Capacity: 0.0
isDynamicType: 0
typeNameID: 728007
basePrice: 0.0
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published: 0
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85390 - Armor Mutaplasmid Residue This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Abyssal Materials
Click to toggle showing the 14 attributes. descriptionID: 728156
typeID: 85390
Capacity: 0.0
isDynamicType: 0
typeNameID: 728155
iconID: 26459
basePrice: 0.0
marketGroupID: 2479 (Abyssal Materials)
Volume: 0.01
radius: 1.0
published: 1
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groupID: 1996
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85391 - Astronautic Mutaplasmid Residue This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Abyssal Materials
Click to toggle showing the 14 attributes. descriptionID: 728158
typeID: 85391
Capacity: 0.0
isDynamicType: 0
typeNameID: 728157
iconID: 26460
basePrice: 0.0
marketGroupID: 2479 (Abyssal Materials)
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radius: 1.0
published: 1
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groupID: 1996
portionSize: 1
85392 - Damage Control Mutaplasmid Residue This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Abyssal Materials
Click to toggle showing the 14 attributes. descriptionID: 728160
typeID: 85392
Capacity: 0.0
isDynamicType: 0
typeNameID: 728159
iconID: 26461
basePrice: 0.0
marketGroupID: 2479 (Abyssal Materials)
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radius: 1.0
published: 1
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groupID: 1996
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85393 - Stasis Webifier Mutaplasmid Residue This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Abyssal Materials
Click to toggle showing the 14 attributes. descriptionID: 728162
typeID: 85393
Capacity: 0.0
isDynamicType: 0
typeNameID: 728161
iconID: 26465
basePrice: 0.0
marketGroupID: 2479 (Abyssal Materials)
Volume: 0.01
radius: 1.0
published: 1
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groupID: 1996
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85394 - Warp Disruption Mutaplasmid Residue This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Abyssal Materials
Click to toggle showing the 14 attributes. descriptionID: 728164
typeID: 85394
Capacity: 0.0
isDynamicType: 0
typeNameID: 728163
iconID: 26466
basePrice: 0.0
marketGroupID: 2479 (Abyssal Materials)
Volume: 0.01
radius: 1.0
published: 1
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groupID: 1996
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85395 - Weapon Upgrade Mutaplasmid Residue This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Abyssal Materials
Click to toggle showing the 14 attributes. descriptionID: 728166
typeID: 85395
Capacity: 0.0
isDynamicType: 0
typeNameID: 728165
iconID: 26467
basePrice: 0.0
marketGroupID: 2479 (Abyssal Materials)
Volume: 0.01
radius: 1.0
published: 1
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groupID: 1996
portionSize: 1
85396 - Drone Mutaplasmid Residue This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Abyssal Materials
Click to toggle showing the 14 attributes. descriptionID: 728168
typeID: 85396
Capacity: 0.0
isDynamicType: 0
typeNameID: 728167
iconID: 26462
basePrice: 0.0
marketGroupID: 2479 (Abyssal Materials)
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groupID: 1996
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85397 - Small Mutaplasmid Residue This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Abyssal Materials
Click to toggle showing the 14 attributes. descriptionID: 728170
typeID: 85397
Capacity: 0.0
isDynamicType: 0
typeNameID: 728169
iconID: 26472
basePrice: 0.0
marketGroupID: 2479 (Abyssal Materials)
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radius: 1.0
published: 1
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groupID: 1996
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85398 - Medium Mutaplasmid Residue This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Abyssal Materials
Click to toggle showing the 14 attributes. descriptionID: 728172
typeID: 85398
Capacity: 0.0
isDynamicType: 0
typeNameID: 728171
iconID: 26473
basePrice: 0.0
marketGroupID: 2479 (Abyssal Materials)
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groupID: 1996
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85399 - Large Mutaplasmid Residue This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Abyssal Materials
Click to toggle showing the 14 attributes. descriptionID: 728174
typeID: 85399
Capacity: 0.0
isDynamicType: 0
typeNameID: 728173
iconID: 26474
basePrice: 0.0
marketGroupID: 2479 (Abyssal Materials)
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published: 1
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groupID: 1996
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85400 - X-Large Mutaplasmid Residue This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Abyssal Materials
Click to toggle showing the 14 attributes. descriptionID: 728176
typeID: 85400
Capacity: 0.0
isDynamicType: 0
typeNameID: 728175
iconID: 26475
basePrice: 0.0
marketGroupID: 2479 (Abyssal Materials)
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radius: 1.0
published: 1
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groupID: 1996
portionSize: 1
85401 - Engineering Mutaplasmid Residue This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Abyssal Materials
Click to toggle showing the 14 attributes. descriptionID: 728178
typeID: 85401
Capacity: 0.0
isDynamicType: 0
typeNameID: 728177
iconID: 26463
basePrice: 0.0
marketGroupID: 2479 (Abyssal Materials)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1996
portionSize: 1
85402 - Shield Mutaplasmid Residue This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Abyssal Materials
Click to toggle showing the 14 attributes. descriptionID: 728180
typeID: 85402
Capacity: 0.0
isDynamicType: 0
typeNameID: 728179
iconID: 26464
basePrice: 0.0
marketGroupID: 2479 (Abyssal Materials)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1996
portionSize: 1
85411 - Bloodraider Freighter Ark No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 85411
graphicID: 27888
Capacity: 0.0
isDynamicType: 0
typeNameID: 728208
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 1975
portionSize: 1
85412 - Bloodraider Freighter Ark Wreckage No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 85412
graphicID: 27889
Capacity: 0.0
isDynamicType: 0
typeNameID: 728209
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 1975
portionSize: 1
85413 - Guristas Freighter Rhea Wreckage No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 85413
graphicID: 27890
Capacity: 0.0
isDynamicType: 0
typeNameID: 728210
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 1975
portionSize: 1
85414 - Serpentis Freighter Anshar No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 85414
graphicID: 27891
Capacity: 0.0
isDynamicType: 0
typeNameID: 728211
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 1975
portionSize: 1
85415 - Serpentis Freighter Anshar Wreckage No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 85415
graphicID: 27892
Capacity: 0.0
isDynamicType: 0
typeNameID: 728212
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 1975
portionSize: 1
85418 - Tholos Corporation Emblem Emblems by Paragon bring new light to your ship personalization.

By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp.

Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today.

Paragon; be more.

WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Ship Emblems
Click to toggle showing the 12 attributes. descriptionID: 728262
typeID: 85418
Capacity: 0.0
typeNameID: 728261
iconID: 25468
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 4471
portionSize: 1
85419 - Tholos Alliance Emblem Emblems by Paragon bring new light to your ship personalization.

By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp.

Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today.

Paragon; be more.

WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Ship Emblems
Click to toggle showing the 12 attributes. descriptionID: 728264
typeID: 85419
Capacity: 0.0
typeNameID: 728263
iconID: 25467
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 4471
portionSize: 1
85435 - Cenotaph Corporation Emblem Emblems by Paragon bring new light to your ship personalization.

By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp.

Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today.

Paragon; be more.

WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Ship Emblems
Click to toggle showing the 12 attributes. descriptionID: 728305
typeID: 85435
Capacity: 0.0
typeNameID: 728304
iconID: 25468
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 4471
portionSize: 1
85437 - Cenotaph Alliance Emblem Emblems by Paragon bring new light to your ship personalization.

By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp.

Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today.

Paragon; be more.

WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Ship Emblems
Click to toggle showing the 12 attributes. descriptionID: 728307
typeID: 85437
Capacity: 0.0
typeNameID: 728306
iconID: 25467
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 4471
portionSize: 1
85438 - Glorified Decayed Small Armor Plate Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 728331
typeID: 85438
Capacity: 0.0
metaLevel: 0
typeNameID: 728330
iconID: 21989
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2443 (Small Armor Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85439 - Glorified Unstable Small Armor Plate Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 728334
typeID: 85439
Capacity: 0.0
metaLevel: 0
typeNameID: 728333
iconID: 22011
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2443 (Small Armor Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85440 - Glorified Gravid Small Armor Plate Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 728335
typeID: 85440
Capacity: 0.0
metaLevel: 0
typeNameID: 728332
iconID: 22000
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2443 (Small Armor Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85441 - Glorified Decayed Small Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 728337
typeID: 85441
Capacity: 0.0
metaLevel: 0
typeNameID: 728336
iconID: 21990
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2443 (Small Armor Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85442 - Glorified Unstable Small Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. ( copy )
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 728341
typeID: 85442
Capacity: 0.0
metaLevel: 0
typeNameID: 728339
iconID: 22012
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2443 (Small Armor Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85443 - Glorified Gravid Small Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 728340
typeID: 85443
Capacity: 0.0
metaLevel: 0
typeNameID: 728338
iconID: 22001
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2443 (Small Armor Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85445 - Glorified Unstable Small Ancillary Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter nanite-boosted armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.
Mutaplasmids
Click to toggle showing the 17 attributes. descriptionID: 728347
typeID: 85445
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728346
iconID: 22012
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2443 (Small Armor Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85446 - Glorified Unstable Medium Armor Plate Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 728352
typeID: 85446
Capacity: 0.0
metaLevel: 0
typeNameID: 728350
iconID: 22011
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2444 (Medium Armor Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85447 - Glorified Gravid Medium Armor Plate Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 728353
typeID: 85447
Capacity: 0.0
metaLevel: 0
typeNameID: 728348
iconID: 22000
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2444 (Medium Armor Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85448 - Glorified Decayed Medium Armor Plate Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 728351
typeID: 85448
Capacity: 0.0
metaLevel: 0
typeNameID: 728349
iconID: 21989
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2444 (Medium Armor Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85449 - Glorified Decayed Medium Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 728361
typeID: 85449
Capacity: 0.0
metaLevel: 0
typeNameID: 728360
iconID: 21990
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2444 (Medium Armor Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85450 - Glorified Gravid Medium Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 728365
typeID: 85450
Capacity: 0.0
metaLevel: 0
typeNameID: 728362
iconID: 22001
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2444 (Medium Armor Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85451 - Glorified Unstable Medium Ancillary Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter nanite-boosted armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.
Mutaplasmids
Click to toggle showing the 17 attributes. descriptionID: 728367
typeID: 85451
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728364
iconID: 22012
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2444 (Medium Armor Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85452 - Glorified Unstable Medium Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 728366
typeID: 85452
Capacity: 0.0
metaLevel: 0
typeNameID: 728363
iconID: 22012
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2444 (Medium Armor Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85453 - Glorified Decayed Large Armor Plate Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 728370
typeID: 85453
Capacity: 0.0
metaLevel: 0
typeNameID: 728369
iconID: 21989
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2445 (Large Armor Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85454 - Glorified Unstable Large Armor Plate Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 728377
typeID: 85454
Capacity: 0.0
metaLevel: 0
typeNameID: 728373
iconID: 22011
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2445 (Large Armor Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85455 - Glorified Decayed Large Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 728378
typeID: 85455
Capacity: 0.0
metaLevel: 0
typeNameID: 728372
iconID: 21990
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2445 (Large Armor Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85456 - Glorified Gravid Large Armor Plate Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 728380
typeID: 85456
Capacity: 0.0
metaLevel: 0
typeNameID: 728374
iconID: 22000
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2445 (Large Armor Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85457 - Glorified Unstable Large Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 728381
typeID: 85457
Capacity: 0.0
metaLevel: 0
typeNameID: 728375
iconID: 22012
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2445 (Large Armor Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85458 - Glorified Gravid Large Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 728382
typeID: 85458
Capacity: 0.0
metaLevel: 0
typeNameID: 728376
iconID: 22001
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2445 (Large Armor Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85459 - Glorified Unstable Large Ancillary Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter nanite-boosted armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.
Mutaplasmids
Click to toggle showing the 17 attributes. descriptionID: 728383
typeID: 85459
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728379
iconID: 22012
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2445 (Large Armor Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85460 - Glorified Decayed Capital Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 18 attributes. descriptionID: 728392
typeID: 85460
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728391
iconID: 21990
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2751 (Capital Armor Mutaplasmids)
Volume: 1.0
isisGroupID: 4
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85461 - Glorified Unstable Capital Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 18 attributes. descriptionID: 728398
typeID: 85461
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728395
iconID: 22012
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2751 (Capital Armor Mutaplasmids)
Volume: 1.0
isisGroupID: 4
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85462 - Glorified Gravid Capital Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 18 attributes. descriptionID: 728397
typeID: 85462
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728393
iconID: 22001
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2751 (Capital Armor Mutaplasmids)
Volume: 1.0
isisGroupID: 4
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85463 - Glorified Unstable Capital Ancillary Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter nanite-boosted armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.
Mutaplasmids
Click to toggle showing the 18 attributes. descriptionID: 728396
typeID: 85463
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728394
iconID: 22012
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2751 (Capital Armor Mutaplasmids)
Volume: 1.0
isisGroupID: 4
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85464 - Glorified Decayed 1MN Afterburner Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 728418
typeID: 85464
Capacity: 0.0
metaLevel: 0
typeNameID: 728417
iconID: 21984
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2450 (Small Astronautic Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85465 - Glorified Unstable 1MN Afterburner Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 728421
typeID: 85465
Capacity: 0.0
metaLevel: 0
typeNameID: 728419
iconID: 22006
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2450 (Small Astronautic Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85466 - Glorified Gravid 1MN Afterburner Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 17 attributes. descriptionID: 728422
typeID: 85466
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728420
iconID: 21995
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2450 (Small Astronautic Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85467 - Glorified Gravid 5MN Microwarpdrive Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 728426
typeID: 85467
Capacity: 0.0
metaLevel: 0
typeNameID: 728423
iconID: 21997
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2450 (Small Astronautic Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85468 - Glorified Decayed 5MN Microwarpdrive Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 728428
typeID: 85468
Capacity: 0.0
metaLevel: 0
typeNameID: 728425
iconID: 21986
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2450 (Small Astronautic Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85469 - Glorified Unstable 5MN Microwarpdrive Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 728427
typeID: 85469
Capacity: 0.0
metaLevel: 0
typeNameID: 728424
iconID: 22008
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2450 (Small Astronautic Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85470 - Glorified Decayed 10MN Afterburner Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 728430
typeID: 85470
Capacity: 0.0
metaLevel: 0
typeNameID: 728429
iconID: 21984
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2451 (Medium Astronautic Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85471 - Glorified Unstable 10MN Afterburner Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 728433
typeID: 85471
Capacity: 0.0
metaLevel: 0
typeNameID: 728432
iconID: 22006
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2451 (Medium Astronautic Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85472 - Glorified Gravid 10MN Afterburner Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 728434
typeID: 85472
Capacity: 0.0
metaLevel: 0
typeNameID: 728431
iconID: 21995
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2451 (Medium Astronautic Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85473 - Glorified Unstable 50MN Microwarpdrive Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 728440
typeID: 85473
Capacity: 0.0
metaLevel: 0
typeNameID: 728435
iconID: 22008
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2451 (Medium Astronautic Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85474 - Glorified Decayed 50MN Microwarpdrive Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 728439
typeID: 85474
Capacity: 0.0
metaLevel: 0
typeNameID: 728436
iconID: 21986
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2451 (Medium Astronautic Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85475 - Glorified Gravid 50MN Microwarpdrive Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 728438
typeID: 85475
Capacity: 0.0
metaLevel: 0
typeNameID: 728437
iconID: 21997
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2451 (Medium Astronautic Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85476 - Glorified Gravid 100MN Afterburner Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 728444
typeID: 85476
Capacity: 0.0
metaLevel: 0
typeNameID: 728441
iconID: 21995
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2452 (Large Astronautic Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85477 - Glorified Decayed 100MN Afterburner Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 728443
typeID: 85477
Capacity: 0.0
metaLevel: 0
typeNameID: 728442
iconID: 21984
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2452 (Large Astronautic Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85478 - Glorified Unstable 100MN Afterburner Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 728446
typeID: 85478
Capacity: 0.0
metaLevel: 0
typeNameID: 728445
iconID: 22006
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2452 (Large Astronautic Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85479 - Glorified Decayed 500MN Microwarpdrive Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 728448
typeID: 85479
Capacity: 0.0
metaLevel: 0
typeNameID: 728447
iconID: 21986
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2452 (Large Astronautic Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85480 - Glorified Gravid 500MN Microwarpdrive Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 728451
typeID: 85480
Capacity: 0.0
metaLevel: 0
typeNameID: 728450
iconID: 21997
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2452 (Large Astronautic Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85481 - Glorified Unstable 500MN Microwarpdrive Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 728452
typeID: 85481
Capacity: 0.0
metaLevel: 0
typeNameID: 728449
iconID: 22008
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2452 (Large Astronautic Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85482 - Glorified Decayed 10000MN Afterburner Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 18 attributes. descriptionID: 728454
typeID: 85482
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728453
iconID: 21984
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2750 (Capital Astronautic Mutaplasmids)
Volume: 1.0
isisGroupID: 4
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85483 - Glorified Unstable 10000MN Afterburner Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 18 attributes. descriptionID: 728458
typeID: 85483
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728455
iconID: 22006
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2750 (Capital Astronautic Mutaplasmids)
Volume: 1.0
isisGroupID: 4
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85484 - Glorified Gravid 10000MN Afterburner Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 18 attributes. descriptionID: 728457
typeID: 85484
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728456
iconID: 21995
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2750 (Capital Astronautic Mutaplasmids)
Volume: 1.0
isisGroupID: 4
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85485 - Glorified Gravid 50000MN Microwarpdrive Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 18 attributes. descriptionID: 728462
typeID: 85485
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728459
iconID: 21997
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2750 (Capital Astronautic Mutaplasmids)
Volume: 1.0
isisGroupID: 4
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85486 - Glorified Decayed 50000MN Microwarpdrive Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 18 attributes. descriptionID: 728463
typeID: 85486
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728460
iconID: 21986
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2750 (Capital Astronautic Mutaplasmids)
Volume: 1.0
isisGroupID: 4
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85487 - Glorified Unstable 50000MN Microwarpdrive Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 18 attributes. descriptionID: 728464
typeID: 85487
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728461
iconID: 22008
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2750 (Capital Astronautic Mutaplasmids)
Volume: 1.0
isisGroupID: 4
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85488 - Glorified Decayed Damage Control Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage. As such this mutaplasmid could be used to mutate the performance characteristics of standard damage control modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 17 attributes. descriptionID: 728466
typeID: 85488
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728465
iconID: 24129
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2533 (Damage Control Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85489 - Glorified Unstable Damage Control Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage. As such this mutaplasmid could be used to mutate the performance characteristics of standard damage control modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 17 attributes. descriptionID: 728474
typeID: 85489
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728470
iconID: 24133
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2533 (Damage Control Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85490 - Glorified Decayed Assault Damage Control Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage and provide short bursts of extreme damage resistances. As such this mutaplasmid could be used to mutate the performance characteristics of assault damage control modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 17 attributes. descriptionID: 728473
typeID: 85490
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728469
iconID: 24128
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2534 (Assault Damage Control Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85491 - Glorified Gravid Damage Control Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage. As such this mutaplasmid could be used to mutate the performance characteristics of standard damage control modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 17 attributes. descriptionID: 728472
typeID: 85491
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728467
iconID: 24131
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2533 (Damage Control Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85492 - Glorified Gravid Assault Damage Control Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage and provide short bursts of extreme damage resistances. As such this mutaplasmid could be used to mutate the performance characteristics of assault damage control modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 17 attributes. descriptionID: 728475
typeID: 85492
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728468
iconID: 24130
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2534 (Assault Damage Control Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85493 - Glorified Unstable Assault Damage Control Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage and provide short bursts of extreme damage resistances. As such this mutaplasmid could be used to mutate the performance characteristics of assault damage control modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 17 attributes. descriptionID: 728476
typeID: 85493
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728471
iconID: 24132
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2534 (Assault Damage Control Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85494 - Glorified Decayed Small Cap Battery Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 17 attributes. descriptionID: 728480
typeID: 85494
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728479
iconID: 22029
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2453 (Small Engineering Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85495 - Glorified Unstable Small Cap Battery Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 17 attributes. descriptionID: 728484
typeID: 85495
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728482
iconID: 22031
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2453 (Small Engineering Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85496 - Glorified Gravid Small Cap Battery Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 17 attributes. descriptionID: 728485
typeID: 85496
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728481
iconID: 22030
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2453 (Small Engineering Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85497 - Glorified Decayed Small Energy Neutralizer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 728486
typeID: 85497
Capacity: 0.0
metaLevel: 0
typeNameID: 728483
iconID: 21987
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2453 (Small Engineering Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85498 - Glorified Gravid Small Energy Neutralizer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 728489
typeID: 85498
Capacity: 0.0
metaLevel: 0
typeNameID: 728488
iconID: 21998
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2453 (Small Engineering Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85499 - Glorified Unstable Small Energy Neutralizer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 728490
typeID: 85499
Capacity: 0.0
metaLevel: 0
typeNameID: 728487
iconID: 22009
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2453 (Small Engineering Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85500 - Glorified Decayed Small Energy Nosferatu Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 17 attributes. descriptionID: 728493
typeID: 85500
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728491
iconID: 21988
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2453 (Small Engineering Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85501 - Glorified Gravid Small Energy Nosferatu Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 17 attributes. descriptionID: 728497
typeID: 85501
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728495
iconID: 21999
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2453 (Small Engineering Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85502 - Glorified Unstable Small Energy Nosferatu Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 17 attributes. descriptionID: 728498
typeID: 85502
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728496
iconID: 22010
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2453 (Small Engineering Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85504 - Glorified Decayed Medium Cap Battery Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 17 attributes. descriptionID: 728501
typeID: 85504
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728500
iconID: 22029
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2454 (Medium Engineering Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85506 - Glorified Gravid Medium Cap Battery Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 17 attributes. descriptionID: 728505
typeID: 85506
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728503
iconID: 22030
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2454 (Medium Engineering Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85507 - Glorified Unstable Medium Cap Battery Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 17 attributes. descriptionID: 728506
typeID: 85507
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728504
iconID: 22031
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2454 (Medium Engineering Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85508 - Glorified Decayed Medium Energy Neutralizer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 728508
typeID: 85508
Capacity: 0.0
metaLevel: 0
typeNameID: 728507
iconID: 21987
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2454 (Medium Engineering Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85509 - Glorified Gravid Medium Energy Neutralizer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 728511
typeID: 85509
Capacity: 0.0
metaLevel: 0
typeNameID: 728509
iconID: 21998
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2454 (Medium Engineering Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85510 - Glorified Unstable Medium Energy Neutralizer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 728512
typeID: 85510
Capacity: 0.0
metaLevel: 0
typeNameID: 728510
iconID: 22009
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2454 (Medium Engineering Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85511 - Glorified Decayed Medium Energy Nosferatu Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 17 attributes. descriptionID: 728514
typeID: 85511
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728513
iconID: 21988
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2454 (Medium Engineering Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85512 - Glorified Unstable Medium Energy Nosferatu Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 17 attributes. descriptionID: 728517
typeID: 85512
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728516
iconID: 22010
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2454 (Medium Engineering Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85513 - Glorified Gravid Medium Energy Nosferatu Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 17 attributes. descriptionID: 728518
typeID: 85513
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728515
iconID: 21999
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2454 (Medium Engineering Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85514 - Glorified Gravid Large Cap Battery Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 17 attributes. descriptionID: 728522
typeID: 85514
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728519
iconID: 22030
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2455 (Large Engineering Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85515 - Glorified Decayed Large Cap Battery Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 17 attributes. descriptionID: 728523
typeID: 85515
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728520
iconID: 22029
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2455 (Large Engineering Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85516 - Glorified Unstable Large Cap Battery Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 17 attributes. descriptionID: 728524
typeID: 85516
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728521
iconID: 22031
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2455 (Large Engineering Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85517 - Glorified Decayed Heavy Energy Neutralizer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 728526
typeID: 85517
Capacity: 0.0
metaLevel: 0
typeNameID: 728525
iconID: 21987
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2455 (Large Engineering Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85518 - Glorified Gravid Heavy Energy Neutralizer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 728536
typeID: 85518
Capacity: 0.0
metaLevel: 0
typeNameID: 728530
iconID: 21998
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2455 (Large Engineering Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85519 - Glorified Gravid Heavy Energy Nosferatu Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 17 attributes. descriptionID: 728534
typeID: 85519
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728527
iconID: 21999
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2455 (Large Engineering Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85520 - Glorified Decayed Heavy Energy Nosferatu Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 17 attributes. descriptionID: 728535
typeID: 85520
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728529
iconID: 21988
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2455 (Large Engineering Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85521 - Glorified Unstable Heavy Energy Neutralizer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 728533
typeID: 85521
Capacity: 0.0
metaLevel: 0
typeNameID: 728528
iconID: 22009
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2455 (Large Engineering Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85522 - Glorified Unstable Heavy Energy Nosferatu Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 17 attributes. descriptionID: 728532
typeID: 85522
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728531
iconID: 22010
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2455 (Large Engineering Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85523 - Glorified Unstable Capital Energy Neutralizer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 18 attributes. descriptionID: 728542
typeID: 85523
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728539
iconID: 22009
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2753 (Capital Engineering Mutaplasmids)
Volume: 1.0
isisGroupID: 4
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85524 - Glorified Gravid Capital Energy Neutralizer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 18 attributes. descriptionID: 728545
typeID: 85524
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728537
iconID: 21998
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2753 (Capital Engineering Mutaplasmids)
Volume: 1.0
isisGroupID: 4
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85525 - Glorified Decayed Capital Energy Neutralizer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 18 attributes. descriptionID: 728546
typeID: 85525
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728538
iconID: 21987
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2753 (Capital Engineering Mutaplasmids)
Volume: 1.0
isisGroupID: 4
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85526 - Glorified Decayed Capital Energy Nosferatu Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 18 attributes. descriptionID: 728544
typeID: 85526
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728540
iconID: 21988
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2753 (Capital Engineering Mutaplasmids)
Volume: 1.0
isisGroupID: 4
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85527 - Glorified Gravid Capital Energy Nosferatu Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 18 attributes. descriptionID: 728547
typeID: 85527
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728541
iconID: 21999
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2753 (Capital Engineering Mutaplasmids)
Volume: 1.0
isisGroupID: 4
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85528 - Glorified Unstable Capital Energy Nosferatu Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 18 attributes. descriptionID: 728548
typeID: 85528
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728543
iconID: 22010
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2753 (Capital Engineering Mutaplasmids)
Volume: 1.0
isisGroupID: 4
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85529 - Glorified Decayed Small Shield Booster Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 728550
typeID: 85529
Capacity: 0.0
metaLevel: 0
typeNameID: 728549
iconID: 21991
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2446 (Small Shield Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85530 - Glorified Decayed Small Shield Extender Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 728556
typeID: 85530
Capacity: 0.0
metaLevel: 0
typeNameID: 728551
iconID: 21985
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2446 (Small Shield Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85531 - Glorified Unstable Small Shield Booster Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 728558
typeID: 85531
Capacity: 0.0
metaLevel: 0
typeNameID: 728554
iconID: 22013
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2446 (Small Shield Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85532 - Glorified Gravid Small Shield Extender Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 728557
typeID: 85532
Capacity: 0.0
metaLevel: 0
typeNameID: 728552
iconID: 21996
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2446 (Small Shield Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85533 - Glorified Gravid Small Shield Booster Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 728559
typeID: 85533
Capacity: 0.0
metaLevel: 0
typeNameID: 728553
iconID: 22002
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2446 (Small Shield Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85534 - Glorified Unstable Small Shield Extender Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 728560
typeID: 85534
Capacity: 0.0
metaLevel: 0
typeNameID: 728555
iconID: 22007
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2446 (Small Shield Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85535 - Glorified Decayed Medium Shield Booster Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 728562
typeID: 85535
Capacity: 0.0
metaLevel: 0
typeNameID: 728561
iconID: 21991
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2447 (Medium Shield Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85536 - Glorified Gravid Medium Shield Booster Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 728570
typeID: 85536
Capacity: 0.0
metaLevel: 0
typeNameID: 728563
iconID: 22002
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2447 (Medium Shield Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85537 - Glorified Unstable Medium Shield Booster Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 728568
typeID: 85537
Capacity: 0.0
metaLevel: 0
typeNameID: 728564
iconID: 22013
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2447 (Medium Shield Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85538 - Glorified Gravid Medium Shield Extender Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 728572
typeID: 85538
Capacity: 0.0
metaLevel: 0
typeNameID: 728565
iconID: 21996
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2447 (Medium Shield Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85539 - Glorified Unstable Medium Shield Extender Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 728571
typeID: 85539
Capacity: 0.0
metaLevel: 0
typeNameID: 728566
iconID: 22007
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2447 (Medium Shield Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85540 - Glorified Decayed Medium Shield Extender Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 728573
typeID: 85540
Capacity: 0.0
metaLevel: 0
typeNameID: 728567
iconID: 21985
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2447 (Medium Shield Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85541 - Glorified Unstable Medium Ancillary Shield Booster Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter high-energy shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.
Mutaplasmids
Click to toggle showing the 17 attributes. descriptionID: 728574
typeID: 85541
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728569
iconID: 22013
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2447 (Medium Shield Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85542 - Glorified Decayed Large Shield Booster Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 728583
typeID: 85542
Capacity: 0.0
metaLevel: 0
typeNameID: 728575
iconID: 21991
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2448 (Large Shield Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85543 - Glorified Gravid Large Shield Booster Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 728581
typeID: 85543
Capacity: 0.0
metaLevel: 0
typeNameID: 728576
iconID: 22002
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2448 (Large Shield Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85544 - Glorified Gravid Large Shield Extender Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 728582
typeID: 85544
Capacity: 0.0
metaLevel: 0
typeNameID: 728577
iconID: 21996
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2448 (Large Shield Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85545 - Glorified Unstable Large Shield Booster Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 728584
typeID: 85545
Capacity: 0.0
metaLevel: 0
typeNameID: 728578
iconID: 22013
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2448 (Large Shield Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85546 - Glorified Decayed Large Shield Extender Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 728585
typeID: 85546
Capacity: 0.0
metaLevel: 0
typeNameID: 728579
iconID: 21985
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2448 (Large Shield Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85547 - Glorified Unstable Large Shield Extender Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 728586
typeID: 85547
Capacity: 0.0
metaLevel: 0
typeNameID: 728580
iconID: 22007
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2448 (Large Shield Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85548 - Glorified Unstable Large Ancillary Shield Booster Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter high-energy shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.
Mutaplasmids
Click to toggle showing the 17 attributes. descriptionID: 728588
typeID: 85548
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728587
iconID: 22013
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2448 (Large Shield Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85549 - Glorified Unstable X-Large Shield Booster Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 728594
typeID: 85549
Capacity: 0.0
metaLevel: 0
typeNameID: 728590
iconID: 22013
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2449 (X-Large Shield Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85550 - Glorified Decayed X-Large Shield Booster Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 728595
typeID: 85550
Capacity: 0.0
metaLevel: 0
typeNameID: 728591
iconID: 21991
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2449 (X-Large Shield Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85551 - Glorified Gravid X-Large Shield Booster Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 728593
typeID: 85551
Capacity: 0.0
metaLevel: 0
typeNameID: 728589
iconID: 22002
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2449 (X-Large Shield Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85552 - Glorified Unstable X-Large Ancillary Shield Booster Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter high-energy shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.
Mutaplasmids
Click to toggle showing the 17 attributes. descriptionID: 728596
typeID: 85552
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728592
iconID: 22013
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2449 (X-Large Shield Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85553 - Glorified Decayed Capital Shield Booster Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 18 attributes. descriptionID: 728598
typeID: 85553
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728597
iconID: 21991
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2752 (Capital Shield Mutaplasmids)
Volume: 1.0
isisGroupID: 4
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85554 - Glorified Unstable Capital Ancillary Shield Booster Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter high-energy shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.
Mutaplasmids
Click to toggle showing the 18 attributes. descriptionID: 728602
typeID: 85554
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728599
iconID: 22013
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2752 (Capital Shield Mutaplasmids)
Volume: 1.0
isisGroupID: 4
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85555 - Glorified Gravid Capital Shield Booster Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 18 attributes. descriptionID: 728604
typeID: 85555
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728601
iconID: 22002
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2752 (Capital Shield Mutaplasmids)
Volume: 1.0
isisGroupID: 4
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85556 - Glorified Unstable Capital Shield Booster Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 18 attributes. descriptionID: 728603
typeID: 85556
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728600
iconID: 22013
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2752 (Capital Shield Mutaplasmids)
Volume: 1.0
isisGroupID: 4
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85557 - Glorified Decayed Stasis Webifier Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter energy stasis entanglement devices. As such this mutaplasmid could be used to mutate the performance characteristics of most stasis webifiers.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 728606
typeID: 85557
Capacity: 0.0
metaLevel: 0
typeNameID: 728605
iconID: 21992
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2442 (Stasis Webifier Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85558 - Glorified Unstable Stasis Webifier Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter energy stasis entanglement devices. As such this mutaplasmid could be used to mutate the performance characteristics of most stasis webifiers.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 728610
typeID: 85558
Capacity: 0.0
metaLevel: 0
typeNameID: 728607
iconID: 22014
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2442 (Stasis Webifier Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85559 - Glorified Gravid Stasis Webifier Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter energy stasis entanglement devices. As such this mutaplasmid could be used to mutate the performance characteristics of most stasis webifiers.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 728609
typeID: 85559
Capacity: 0.0
metaLevel: 0
typeNameID: 728608
iconID: 22003
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2442 (Stasis Webifier Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85619 - Rouge Drone Infestor Small 01a No Description Non-Interactable Object
Click to toggle showing the 13 attributes. typeID: 85619
graphicID: 27896
Capacity: 0.0
raceID: 134
isDynamicType: 0
typeNameID: 728845
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 1975
portionSize: 1
85620 - Rouge Drone Infestor Medium 01a No Description Non-Interactable Object
Click to toggle showing the 13 attributes. typeID: 85620
graphicID: 27897
Capacity: 0.0
raceID: 134
isDynamicType: 0
typeNameID: 728846
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 1975
portionSize: 1
85621 - Rouge Drone Infestor Medium 01b No Description Non-Interactable Object
Click to toggle showing the 13 attributes. typeID: 85621
graphicID: 27898
Capacity: 0.0
raceID: 134
isDynamicType: 0
typeNameID: 728847
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 1975
portionSize: 1
85622 - Rouge Drone Infestor Large 01a No Description Non-Interactable Object
Click to toggle showing the 13 attributes. typeID: 85622
graphicID: 27899
Capacity: 0.0
raceID: 134
isDynamicType: 0
typeNameID: 728848
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 1975
portionSize: 1
85623 - Rouge Drone Infestor Xlarge 01a No Description Non-Interactable Object
Click to toggle showing the 13 attributes. typeID: 85623
graphicID: 27900
Capacity: 0.0
raceID: 134
isDynamicType: 0
typeNameID: 728849
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 1975
portionSize: 1
85624 - Rouge Drone Infestor Xlarge 02a No Description Non-Interactable Object
Click to toggle showing the 13 attributes. typeID: 85624
graphicID: 27901
Capacity: 0.0
raceID: 134
isDynamicType: 0
typeNameID: 728850
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 1975
portionSize: 1
85625 - ENV_Rogue_S1 No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 85625
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 728868
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 1975
portionSize: 1
85626 - ENV_Rogue_S2 No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 85626
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 728869
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 1975
portionSize: 1
85627 - ENV_Rogue_S3 No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 85627
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 728870
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 1975
portionSize: 1
85633 - Rogue Drone Wall X No Description Non-Interactable Object
Click to toggle showing the 13 attributes. typeID: 85633
graphicID: 2588
Capacity: 0.0
raceID: 134
isDynamicType: 0
typeNameID: 728891
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 1975
portionSize: 1
85634 - Rogue Drone Wall XZ No Description Non-Interactable Object
Click to toggle showing the 13 attributes. typeID: 85634
graphicID: 2589
Capacity: 0.0
raceID: 134
isDynamicType: 0
typeNameID: 728892
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 1975
portionSize: 1
85635 - Rogue Drone Wall Z No Description Non-Interactable Object
Click to toggle showing the 13 attributes. typeID: 85635
graphicID: 2590
Capacity: 0.0
raceID: 134
isDynamicType: 0
typeNameID: 728893
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 1975
portionSize: 1
85636 - Rogue Drone Wall ZX No Description Non-Interactable Object
Click to toggle showing the 13 attributes. typeID: 85636
graphicID: 2591
Capacity: 0.0
raceID: 134
isDynamicType: 0
typeNameID: 728894
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 1975
portionSize: 1
85637 - Rogue Drone Sentry No Description Non-Interactable Object
Click to toggle showing the 13 attributes. typeID: 85637
graphicID: 2592
Capacity: 0.0
raceID: 134
isDynamicType: 0
typeNameID: 728895
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 1975
portionSize: 1
85638 - Rogue Drone Elevator No Description Non-Interactable Object
Click to toggle showing the 13 attributes. typeID: 85638
graphicID: 2584
Capacity: 0.0
raceID: 134
isDynamicType: 0
typeNameID: 728896
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 1975
portionSize: 1
85639 - Rogue Drone Junction No Description Non-Interactable Object
Click to toggle showing the 13 attributes. typeID: 85639
graphicID: 2585
Capacity: 0.0
raceID: 134
isDynamicType: 0
typeNameID: 728897
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 1975
portionSize: 1
85640 - Glorified Decayed Warp Disruptor Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 728900
typeID: 85640
Capacity: 0.0
metaLevel: 0
typeNameID: 728899
iconID: 21993
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2441 (Warp Disruption Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85641 - Glorified Unstable Warp Disruptor Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 18 attributes. descriptionID: 728904
typeID: 85641
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728902
iconID: 22016
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2441 (Warp Disruption Mutaplasmids)
Volume: 1.0
isisGroupID: 4
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85642 - Glorified Gravid Warp Disruptor Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 728903
typeID: 85642
Capacity: 0.0
metaLevel: 0
typeNameID: 728901
iconID: 22004
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2441 (Warp Disruption Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85643 - Glorified Decayed Warp Scrambler Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 728906
typeID: 85643
Capacity: 0.0
metaLevel: 0
typeNameID: 728905
iconID: 21994
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2441 (Warp Disruption Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85644 - Glorified Gravid Warp Scrambler Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 728909
typeID: 85644
Capacity: 0.0
metaLevel: 0
typeNameID: 728907
iconID: 22005
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2441 (Warp Disruption Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85645 - Glorified Unstable Warp Scrambler Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 728911
typeID: 85645
Capacity: 0.0
metaLevel: 0
typeNameID: 728908
iconID: 22018
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2441 (Warp Disruption Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85646 - Glorified Decayed Heavy Warp Scrambler Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 18 attributes. descriptionID: 728912
typeID: 85646
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728910
iconID: 21994
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2441 (Warp Disruption Mutaplasmids)
Volume: 1.0
isisGroupID: 4
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85647 - Glorified Gravid Heavy Warp Scrambler Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 18 attributes. descriptionID: 728916
typeID: 85647
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728914
iconID: 22005
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2441 (Warp Disruption Mutaplasmids)
Volume: 1.0
isisGroupID: 4
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85648 - Glorified Unstable Heavy Warp Scrambler Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 18 attributes. descriptionID: 728915
typeID: 85648
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728913
iconID: 22018
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2441 (Warp Disruption Mutaplasmids)
Volume: 1.0
isisGroupID: 4
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85649 - Glorified Decayed Heavy Warp Disruptor Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 18 attributes. descriptionID: 728919
typeID: 85649
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728918
iconID: 21993
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2441 (Warp Disruption Mutaplasmids)
Volume: 1.0
isisGroupID: 4
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85650 - Glorified Gravid Heavy Warp Disruptor Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 18 attributes. descriptionID: 728922
typeID: 85650
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728920
iconID: 22004
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2441 (Warp Disruption Mutaplasmids)
Volume: 1.0
isisGroupID: 4
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85651 - Glorified Unstable Heavy Warp Disruptor Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 18 attributes. descriptionID: 728923
typeID: 85651
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728921
iconID: 22016
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2441 (Warp Disruption Mutaplasmids)
Volume: 1.0
isisGroupID: 4
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85652 - Glorified Decayed Ballistic Control System Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter computer systems designed for monitoring and guiding missiles. As such this mutaplasmid could be used to mutate the performance characteristics of most ballistic control system.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 17 attributes. descriptionID: 728925
typeID: 85652
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728924
iconID: 22069
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2517 (Ballistic Control System Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85653 - Glorified Gravid Ballistic Control System Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter computer systems designed for monitoring and guiding missiles. As such this mutaplasmid could be used to mutate the performance characteristics of most ballistic control system.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 17 attributes. descriptionID: 728929
typeID: 85653
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728926
iconID: 22068
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2517 (Ballistic Control System Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85654 - Glorified Unstable Ballistic Control System Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter computer systems designed for monitoring and guiding missiles. As such this mutaplasmid could be used to mutate the performance characteristics of most ballistic control system.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 17 attributes. descriptionID: 728928
typeID: 85654
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728927
iconID: 22067
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2517 (Ballistic Control System Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85655 - Glorified Decayed Entropic Radiation Sink Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter devices capable of containing the radiation generated by Entropic Disintegrators. As such this mutaplasmid could be used to mutate the performance characteristics of entropic radiation sinks.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 17 attributes. descriptionID: 728931
typeID: 85655
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728930
iconID: 22064
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2516 (Entropic Radiation Sink Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85656 - Glorified Unstable Entropic Radiation Sink Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter devices capable of containing the radiation generated by Entropic Disintegrators. As such this mutaplasmid could be used to mutate the performance characteristics of entropic radiation sinks.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 17 attributes. descriptionID: 728934
typeID: 85656
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728933
iconID: 22066
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2516 (Entropic Radiation Sink Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85657 - Glorified Gravid Entropic Radiation Sink Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter devices capable of containing the radiation generated by Entropic Disintegrators. As such this mutaplasmid could be used to mutate the performance characteristics of entropic radiation sinks.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 17 attributes. descriptionID: 728935
typeID: 85657
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728932
iconID: 22065
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2516 (Entropic Radiation Sink Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85658 - Particle Cloud Thunder Small 01a No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 85658
graphicID: 27902
Capacity: 0.0
isDynamicType: 0
typeNameID: 728936
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 1975
portionSize: 1
85659 - Particle Cloud Thunder Small 01b No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 85659
graphicID: 27903
Capacity: 0.0
isDynamicType: 0
typeNameID: 728937
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 1975
portionSize: 1
85660 - Glorified Decayed Gyrostabilizer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter devices provide stable fire control for projectile weapons. As such this mutaplasmid could be used to mutate the performance characteristics of gyrostabilizer modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 17 attributes. descriptionID: 728939
typeID: 85660
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728938
iconID: 22064
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2515 (Gyrostabilizer Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85661 - Glorified Gravid Gyrostabilizer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter devices provide stable fire control for projectile weapons. As such this mutaplasmid could be used to mutate the performance characteristics of gyrostabilizer modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 17 attributes. descriptionID: 728943
typeID: 85661
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728941
iconID: 22065
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2515 (Gyrostabilizer Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85662 - Glorified Unstable Gyrostabilizer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter devices provide stable fire control for projectile weapons. As such this mutaplasmid could be used to mutate the performance characteristics of gyrostabilizer modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 17 attributes. descriptionID: 728942
typeID: 85662
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728940
iconID: 22066
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2515 (Gyrostabilizer Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85663 - Glorified Decayed Heat Sink Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter devices that improve the efficiency of energy weapons. As such this mutaplasmid could be used to mutate the performance characteristics of heat sink modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 17 attributes. descriptionID: 728945
typeID: 85663
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728944
iconID: 22064
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2514 (Heat Sink Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85664 - Glorified Unstable Heat Sink Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter devices that improve the efficiency of energy weapons. As such this mutaplasmid could be used to mutate the performance characteristics of heat sink modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 17 attributes. descriptionID: 728949
typeID: 85664
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728947
iconID: 22066
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2514 (Heat Sink Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85665 - Glorified Gravid Heat Sink Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter devices that improve the efficiency of energy weapons. As such this mutaplasmid could be used to mutate the performance characteristics of heat sink modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 17 attributes. descriptionID: 728948
typeID: 85665
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728946
iconID: 22065
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2514 (Heat Sink Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85666 - Glorified Decayed Magnetic Field Stabilizer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide stable fire control for hybrid weapons. As such this mutaplasmid could be used to mutate the performance characteristics of magnetic field stabilizer modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 17 attributes. descriptionID: 728951
typeID: 85666
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728950
iconID: 22064
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2513 (Magnetic Field Stabilizer Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85667 - Glorified Gravid Magnetic Field Stabilizer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide stable fire control for hybrid weapons. As such this mutaplasmid could be used to mutate the performance characteristics of magnetic field stabilizer modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 17 attributes. descriptionID: 728955
typeID: 85667
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728953
iconID: 22065
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2513 (Magnetic Field Stabilizer Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85668 - Glorified Unstable Magnetic Field Stabilizer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide stable fire control for hybrid weapons. As such this mutaplasmid could be used to mutate the performance characteristics of magnetic field stabilizer modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 17 attributes. descriptionID: 728954
typeID: 85668
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728952
iconID: 22066
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2513 (Magnetic Field Stabilizer Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85669 - Glorified Decayed Siege Module Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter devices that augment and enhance a dreadnought's siege warfare abilities. As such this mutaplasmid could be used to mutate the performance characteristics of siege modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 18 attributes. descriptionID: 728957
typeID: 85669
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728956
iconID: 22064
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2754 (Siege Module Mutaplasmids)
Volume: 1.0
isisGroupID: 4
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85670 - Glorified Gravid Siege Module Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter devices that augment and enhance a dreadnought's siege warfare abilities. As such this mutaplasmid could be used to mutate the performance characteristics of siege modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 18 attributes. descriptionID: 728960
typeID: 85670
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728958
iconID: 22065
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2754 (Siege Module Mutaplasmids)
Volume: 1.0
isisGroupID: 4
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85671 - Glorified Unstable Siege Module Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter devices that augment and enhance a dreadnought's siege warfare abilities. As such this mutaplasmid could be used to mutate the performance characteristics of siege modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 18 attributes. descriptionID: 728961
typeID: 85671
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728959
iconID: 22066
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 2754 (Siege Module Mutaplasmids)
Volume: 1.0
isisGroupID: 4
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85672 - Glorified Decayed Vorton Tuning System Mutaplasmid This bioadaptive mutaplasmid tool is the product of an extensive research program by Upwell Consortium nanoengineers working with a variety of recovered Triglavian mutaplasmid strains. The resultant mutaplasmid tool is designed to interface with and alter devices which provide stable fire control for vorton projectors. As such this mutaplasmid could be used to mutate the performance characteristics of vorton tuning system modules and has been made available to all participating member states of EDENCOM.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 17 attributes. descriptionID: 728963
typeID: 85672
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728962
iconID: 22064
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 3542 (Vorton Tuning System Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85673 - Glorified Unstable Vorton Tuning System Mutaplasmid This bioadaptive mutaplasmid tool is the product of an extensive research program by Upwell Consortium nanoengineers working with a variety of recovered Triglavian mutaplasmid strains. The resultant mutaplasmid tool is designed to interface with and alter devices which provide stable fire control for vorton projectors. As such this mutaplasmid could be used to mutate the performance characteristics of vorton tuning system modules and has been made available to all participating member states of EDENCOM.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 17 attributes. descriptionID: 728966
typeID: 85673
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728964
iconID: 22066
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 3542 (Vorton Tuning System Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85674 - Glorified Gravid Vorton Tuning System Mutaplasmid This bioadaptive mutaplasmid tool is the product of an extensive research program by Upwell Consortium nanoengineers working with a variety of recovered Triglavian mutaplasmid strains. The resultant mutaplasmid tool is designed to interface with and alter devices which provide stable fire control for vorton projectors. As such this mutaplasmid could be used to mutate the performance characteristics of vorton tuning system modules and has been made available to all participating member states of EDENCOM.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 17 attributes. descriptionID: 728967
typeID: 85674
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728965
iconID: 22065
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 3542 (Vorton Tuning System Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85675 - Glorified Exigent Light Drone Durability Mutaplasmid This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a light combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of shield and armor systems. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Mutaplasmids
Click to toggle showing the 17 attributes. descriptionID: 728969
typeID: 85675
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728968
iconID: 24895
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 3720 (Light Drone Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85676 - Glorified Exigent Light Drone Navigation Mutaplasmid This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a light combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of navigation and spatial orientation functions. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Mutaplasmids
Click to toggle showing the 17 attributes. descriptionID: 728975
typeID: 85676
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728972
iconID: 24894
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 3720 (Light Drone Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85677 - Glorified Exigent Light Drone Projection Mutaplasmid This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a light combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems optimal and falloff ranges. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Mutaplasmids
Click to toggle showing the 17 attributes. descriptionID: 728973
typeID: 85677
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728970
iconID: 24893
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 3720 (Light Drone Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85678 - Glorified Exigent Light Drone Firepower Mutaplasmid This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a light combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems damage output. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Mutaplasmids
Click to toggle showing the 17 attributes. descriptionID: 728974
typeID: 85678
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728971
iconID: 24892
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 3720 (Light Drone Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85679 - Glorified Exigent Medium Drone Durability Mutaplasmid This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a medium combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of shield and armor systems. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Mutaplasmids
Click to toggle showing the 17 attributes. descriptionID: 728977
typeID: 85679
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728976
iconID: 24895
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 3721 (Medium Drone Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85680 - Glorified Exigent Medium Drone Navigation Mutaplasmid This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a medium combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of navigation and spatial orientation functions. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Mutaplasmids
Click to toggle showing the 17 attributes. descriptionID: 728983
typeID: 85680
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728980
iconID: 24894
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 3721 (Medium Drone Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85681 - Glorified Exigent Medium Drone Firepower Mutaplasmid This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a medium combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems damage output. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Mutaplasmids
Click to toggle showing the 17 attributes. descriptionID: 728982
typeID: 85681
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728979
iconID: 24892
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 3721 (Medium Drone Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85682 - Glorified Exigent Medium Drone Projection Mutaplasmid This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a medium combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems optimal and falloff ranges. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Mutaplasmids
Click to toggle showing the 17 attributes. descriptionID: 728981
typeID: 85682
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728978
iconID: 24893
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 3721 (Medium Drone Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85685 - Glorified Exigent Heavy Drone Durability Mutaplasmid This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a heavy combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of shield and armor systems. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Mutaplasmids
Click to toggle showing the 17 attributes. descriptionID: 728987
typeID: 85685
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728986
iconID: 24895
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 3722 (Heavy Drone Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85686 - Glorified Exigent Heavy Drone Navigation Mutaplasmid This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a heavy combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of navigation and spatial orientation functions. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Mutaplasmids
Click to toggle showing the 17 attributes. descriptionID: 728992
typeID: 85686
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728989
iconID: 24894
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 3722 (Heavy Drone Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85687 - Glorified Exigent Heavy Drone Projection Mutaplasmid This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a heavy combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems optimal and falloff ranges. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Mutaplasmids
Click to toggle showing the 17 attributes. descriptionID: 728993
typeID: 85687
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728988
iconID: 24893
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 3722 (Heavy Drone Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85688 - Glorified Exigent Heavy Drone Firepower Mutaplasmid This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a heavy combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems damage output. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Mutaplasmids
Click to toggle showing the 17 attributes. descriptionID: 728991
typeID: 85688
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728990
iconID: 24892
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 3722 (Heavy Drone Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85690 - Glorified Exigent Sentry Drone Durability Mutaplasmid This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a sentry drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of shield and armor systems. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Mutaplasmids
Click to toggle showing the 17 attributes. descriptionID: 728999
typeID: 85690
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 728998
iconID: 24895
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 3723 (Sentry Drone Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85691 - Glorified Exigent Sentry Drone Firepower Mutaplasmid This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a sentry drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems damage output. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Mutaplasmids
Click to toggle showing the 17 attributes. descriptionID: 729003
typeID: 85691
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 729000
iconID: 24892
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 3723 (Sentry Drone Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85692 - Glorified Exigent Sentry Drone Precision Mutaplasmid This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a sentry drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of spatial orientation functions. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Mutaplasmids
Click to toggle showing the 17 attributes. descriptionID: 729005
typeID: 85692
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 729001
iconID: 24894
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 3723 (Sentry Drone Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85693 - Glorified Exigent Sentry Drone Projection Mutaplasmid This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a sentry drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems optimal and falloff ranges. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Mutaplasmids
Click to toggle showing the 17 attributes. descriptionID: 729004
typeID: 85693
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 729002
iconID: 24893
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 3723 (Sentry Drone Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85696 - Glorified Radical Drone Damage Amplifier Mutaplasmid This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a Drone Damage Amplifier module. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is certainly unusual, by the standards of this bizarre Triglavian technology, but the rogue drone nanotechnology elements appear less successful when applied to modular equipment than actual drones. The main result of mixing the technologies in this case has been to render all possible mutation ranges wildly unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Mutaplasmids
Click to toggle showing the 16 attributes. descriptionID: 729013
typeID: 85696
Capacity: 0.0
metaLevel: 0
typeNameID: 729012
iconID: 24905
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 3724 (Drone Module Mutaplasmids)
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85698 - Glorified Radical Fighter Support Unit Mutaplasmid This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a Fighter Support Unit module. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is certainly unusual, by the standards of this bizarre Triglavian technology, but the rogue drone nanotechnology elements appear less successful when applied to modular equipment than actual drones. The main result of mixing the technologies in this case has been to render all possible mutation ranges wildly unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Mutaplasmids
Click to toggle showing the 18 attributes. descriptionID: 729017
typeID: 85698
Capacity: 0.0
metaLevel: 0
isDynamicType: 0
typeNameID: 729016
iconID: 24905
basePrice: 1000.0
metaGroupID: 15
marketGroupID: 3724 (Drone Module Mutaplasmids)
Volume: 1.0
isisGroupID: 4
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
85703 - Rogue Traffic 1entryJoin L 01a No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 85703
graphicID: 27904
Capacity: 0.0
isDynamicType: 0
typeNameID: 730905
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: 0
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groupID: 4579
portionSize: 1
85704 - Rogue Traffic 1entryJoin M 01a No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 85704
graphicID: 27905
Capacity: 0.0
isDynamicType: 0
typeNameID: 730906
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: 0
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groupID: 4579
portionSize: 1
85705 - Rogue Traffic 1entryJoin S 01a No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 85705
graphicID: 27906
Capacity: 0.0
isDynamicType: 0
typeNameID: 730907
basePrice: 0.0
Volume: 1.0
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published: 0
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groupID: 4579
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85706 - Rogue Traffic 1entryLoop L 01a No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 85706
graphicID: 27907
Capacity: 0.0
isDynamicType: 0
typeNameID: 730908
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: 0
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groupID: 4579
portionSize: 1
85707 - Rogue Traffic 1entryLoop L 02a No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 85707
graphicID: 27908
Capacity: 0.0
isDynamicType: 0
typeNameID: 730909
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: 0
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groupID: 4579
portionSize: 1
85708 - Rogue Traffic 1entryLoop L 03a No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 85708
graphicID: 27909
Capacity: 0.0
isDynamicType: 0
typeNameID: 730910
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: 0
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groupID: 4579
portionSize: 1
85709 - Rogue Traffic 1entryLoop L 04a No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 85709
graphicID: 27910
Capacity: 0.0
isDynamicType: 0
typeNameID: 730911
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: 0
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groupID: 4579
portionSize: 1
85710 - Rogue Traffic 2entry S 01a No Description Scalable Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 85710
graphicID: 27911
Capacity: 0.0
isDynamicType: 0
typeNameID: 730912
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: 0
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groupID: 4579
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85734 - Tholos Empyrean Outlaws SKIN In chaos, opportunity. In death, profit. Take what's yours, burn the rest.

Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 731148
typeID: 85734
Capacity: 0.0
raceID: 32
typeNameID: 731149
basePrice: 0.0
metaGroupID: 17
marketGroupID: 3568 (Pirate Faction)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Tholos Empyrean Outlaws
skin_skinMaterialID: 3077
skin_isSingleUse: False
skin_skinDescription: 731147
skin_visibleSerenity: False
skin_skinID: 12354
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [85087]
skin_licenseTypeID: 85734
Extra Skin Attributes:
Applies to: Tholos
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
85735 - Cenotaph Empyrean Outlaws SKIN In chaos, opportunity. In death, profit. Take what's yours, burn the rest.

Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 731151
typeID: 85735
Capacity: 0.0
raceID: 32
typeNameID: 731152
basePrice: 0.0
metaGroupID: 17
marketGroupID: 3567 (Pirate Faction)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Cenotaph Empyrean Outlaws
skin_skinMaterialID: 3077
skin_isSingleUse: False
skin_skinDescription: 731150
skin_visibleSerenity: False
skin_skinID: 12355
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [85086]
skin_licenseTypeID: 85735
Extra Skin Attributes:
Applies to: Cenotaph
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
85736 - Enforcer Empyrean Outlaws SKIN In chaos, opportunity. In death, profit. Take what's yours, burn the rest.

Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 731154
typeID: 85736
Capacity: 0.0
typeNameID: 731155
basePrice: 0.0
metaGroupID: 17
marketGroupID: 2362 (Special Recon Ships)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Enforcer Empyrean Outlaws
skin_skinMaterialID: 3078
skin_isSingleUse: False
skin_skinDescription: 731153
skin_visibleSerenity: False
skin_skinID: 12356
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [44995]
skin_licenseTypeID: 85736
Extra Skin Attributes:
Applies to: Enforcer
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
85737 - Monitor Empyrean Outlaws SKIN In chaos, opportunity. In death, profit. Take what's yours, burn the rest.

Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 731157
typeID: 85737
Capacity: 0.0
typeNameID: 731158
basePrice: 0.0
metaGroupID: 17
marketGroupID: 2419 (CONCORD)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Monitor Empyrean Outlaws
skin_skinMaterialID: 3078
skin_isSingleUse: False
skin_skinDescription: 731156
skin_visibleSerenity: False
skin_skinID: 12357
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [45534]
skin_licenseTypeID: 85737
Extra Skin Attributes:
Applies to: Monitor
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
85738 - Drake Navy Issue Empyrean Outlaws SKIN In chaos, opportunity. In death, profit. Take what's yours, burn the rest.

Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 731160
typeID: 85738
Capacity: 0.0
raceID: 1
typeNameID: 731161
basePrice: 0.0
metaGroupID: 17
marketGroupID: 2103 (Navy Faction)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Drake Navy Issue Empyrean Outlaws
skin_skinMaterialID: 3079
skin_isSingleUse: False
skin_skinDescription: 731159
skin_visibleSerenity: False
skin_skinID: 12358
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [33153]
skin_licenseTypeID: 85738
Extra Skin Attributes:
Applies to: Drake Navy Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
85739 - Scorpion Navy Issue Empyrean Outlaws SKIN In chaos, opportunity. In death, profit. Take what's yours, burn the rest.

Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 731163
typeID: 85739
Capacity: 0.0
raceID: 1
typeNameID: 731164
basePrice: 0.0
metaGroupID: 17
marketGroupID: 2108 (Navy Faction)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Scorpion Navy Issue Empyrean Outlaws
skin_skinMaterialID: 3079
skin_isSingleUse: False
skin_skinDescription: 731162
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85740 - Harpy Empyrean Outlaws SKIN In chaos, opportunity. In death, profit. Take what's yours, burn the rest.

Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders.
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85741 - Nighthawk Empyrean Outlaws SKIN In chaos, opportunity. In death, profit. Take what's yours, burn the rest.

Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders.
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85742 - Widow Empyrean Outlaws SKIN In chaos, opportunity. In death, profit. Take what's yours, burn the rest.

Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders.
Permanent SKIN
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85761 - Rogue Traffic 1entryJoin L 02a No Description Scalable Non-Interactable Object
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85762 - Rogue Traffic 1entryJoin M 02a No Description Scalable Non-Interactable Object
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85763 - Rogue Traffic 1entryLoop L 05a No Description Scalable Non-Interactable Object
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85764 - Rogue Traffic 1entryLoop L 06a No Description Scalable Non-Interactable Object
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85765 - Rogue Traffic doubleLoop XL 01a No Description Scalable Non-Interactable Object
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85766 - Rogue Traffic doubleLoop XL 02a No Description Scalable Non-Interactable Object
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85767 - Rogue Traffic doubleLoop XL 03a No Description Scalable Non-Interactable Object
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85768 - Rogue Traffic doubleLoop XL 04a No Description Scalable Non-Interactable Object
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85769 - Rogue Traffic Loop M 01a No Description Scalable Non-Interactable Object
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85770 - Rogue Traffic Loop M 02a No Description Scalable Non-Interactable Object
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85771 - Rogue Traffic Warp L 01a No Description Scalable Non-Interactable Object
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85851 - Glorified Decayed Small Armor Plate Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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85852 - Glorified Gravid Small Armor Plate Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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85853 - Glorified Unstable Small Armor Plate Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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85854 - Glorified Unstable Medium Ancillary Armor Repairer Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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85855 - Glorified Gravid Large Armor Repairer Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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85856 - Glorified Unstable Large Armor Repairer Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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85857 - Glorified Unstable Large Ancillary Armor Repairer Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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85858 - Glorified Decayed Capital Armor Repairer Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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85859 - Glorified Gravid Capital Armor Repairer Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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85860 - Glorified Unstable Capital Armor Repairer Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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85861 - Glorified Unstable Capital Ancillary Armor Repairer Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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85862 - Glorified Decayed Small Armor Repairer Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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85863 - Glorified Gravid Small Armor Repairer Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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85864 - Glorified Unstable Small Armor Repairer Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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85865 - Glorified Unstable Small Ancillary Armor Repairer Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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85866 - Glorified Decayed Medium Armor Plate Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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85867 - Glorified Gravid Medium Armor Plate Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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85868 - Glorified Unstable Medium Armor Plate Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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85869 - Glorified Decayed Medium Armor Repairer Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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85870 - Glorified Gravid Medium Armor Repairer Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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85871 - Glorified Unstable Medium Armor Repairer Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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85872 - Glorified Decayed Large Armor Plate Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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85873 - Glorified Gravid Large Armor Plate Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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85874 - Glorified Unstable Large Armor Plate Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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85875 - Glorified Decayed Large Armor Repairer Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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85881 - Pacifier Victorious Venom SKIN Victory is best announced by the silence of the defeated.

- Korako “The Rabbit” Kosakami
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85882 - Enforcer Victorious Venom SKIN Victory is best announced by the silence of the defeated.

- Korako “The Rabbit” Kosakami
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85883 - Monitor Victorious Venom SKIN Victory is best announced by the silence of the defeated.

- Korako “The Rabbit” Kosakami
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85884 - Marshal Victorious Venom SKIN Victory is best announced by the silence of the defeated.

- Korako “The Rabbit” Kosakami
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85885 - Sidewinder Victorious Venom SKIN Victory is best announced by the silence of the defeated.

- Korako “The Rabbit” Kosakami
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85886 - Cobra Victorious Venom SKIN Victory is best announced by the silence of the defeated.

- Korako “The Rabbit” Kosakami
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85887 - Python Victorious Venom SKIN Victory is best announced by the silence of the defeated.

- Korako “The Rabbit” Kosakami
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85888 - Structure Debris 6 No Description Non-Interactable Object
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85889 - Structure Debris 7 No Description Non-Interactable Object
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85890 - Maller Shattered Paradigm SKIN The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it.

- IGC CEO Edward Grand
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85891 - Augoror Navy Issue Shattered Paradigm SKIN The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it.

- IGC CEO Edward Grand
Permanent SKIN
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85892 - Pontifex Shattered Paradigm SKIN The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it.

- IGC CEO Edward Grand
Permanent SKIN
Click to toggle showing the 14 attributes. descriptionID: 869304
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duration: None
85893 - Punisher Shattered Paradigm SKIN The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it.

- IGC CEO Edward Grand
Permanent SKIN
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duration: None
85894 - Eos Shattered Paradigm SKIN The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it.

- IGC CEO Edward Grand
Permanent SKIN
Click to toggle showing the 14 attributes. descriptionID: 869310
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85895 - Exequror Navy Issue Shattered Paradigm SKIN The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it.

- IGC CEO Edward Grand
Permanent SKIN
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duration: None
85896 - Magus Shattered Paradigm SKIN The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it.

- IGC CEO Edward Grand
Permanent SKIN
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duration: None
85897 - Orthrus Shattered Paradigm SKIN The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it.

- IGC CEO Edward Grand
Permanent SKIN
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duration: None
85898 - Structure Battery Column No Description Non-Interactable Object
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graphicID: 1691
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85899 - Asteroid Colony 03 No Description Non-Interactable Object
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85900 - Asteroid Colony 04 No Description Non-Interactable Object
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85901 - Asteroid Colony 05 No Description Non-Interactable Object
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85902 - Asteroid Colony 07 No Description Non-Interactable Object
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graphicID: 1998
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85903 - Asteroid Colony 08 No Description Non-Interactable Object
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graphicID: 1999
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85904 - Asteroid Colony 10 No Description Non-Interactable Object
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85940 - Glorified Decayed 1MN Afterburner Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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85941 - Glorified Gravid 1MN Afterburner Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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85942 - Glorified Unstable 1MN Afterburner Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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85943 - Glorified Gravid 100MN Afterburner Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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85944 - Glorified Unstable 500MN Microwarpdrive Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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85945 - Glorified Decayed 10000MN Afterburner Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 85945
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85946 - Glorified Gravid 10000MN Afterburner Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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85947 - Glorified Unstable 10000MN Afterburner Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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85948 - Glorified Decayed 50000MN Microwarpdrive Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 85948
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85949 - Glorified Gravid 50000MN Microwarpdrive Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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85950 - Glorified Unstable 50000MN Microwarpdrive Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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85951 - Glorified Decayed 5MN Microwarpdrive Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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85952 - Glorified Gravid 5MN Microwarpdrive Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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85953 - Glorified Unstable 5MN Microwarpdrive Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 85953
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85954 - Glorified Decayed 10MN Afterburner Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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85955 - Glorified Gravid 10MN Afterburner Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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85956 - Glorified Unstable 10MN Afterburner Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 85956
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85957 - Glorified Decayed 50MN Microwarpdrive Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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85958 - Glorified Gravid 50MN Microwarpdrive Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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85959 - Glorified Unstable 50MN Microwarpdrive Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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85960 - Glorified Decayed 100MN Afterburner Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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85961 - Glorified Unstable 100MN Afterburner Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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85962 - Glorified Decayed 500MN Microwarpdrive Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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85963 - Glorified Gravid 500MN Microwarpdrive Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 85963
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85964 - Cynabal Luminae Polaris SKIN Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 869723
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85965 - Daredevil Luminae Polaris SKIN Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 869726
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visibleTranquility: True
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85966 - Vigilant Luminae Polaris SKIN Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 869729
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visibleTranquility: True
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duration: -1
85967 - Vindicator Luminae Polaris SKIN Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 869732
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skin_internalName: Vindicator Luminae Polaris
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Extra Skin Attributes:
Applies to: Vindicator
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
85968 - Vendetta Luminae Polaris SKIN Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 869735
typeID: 85968
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basePrice: 0.0
metaGroupID: 17
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groupID: 1950
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skin_internalName: Vendetta Luminae Polaris
skin_skinMaterialID: 3098
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skin_duration: -1
skin_types: [42125]
skin_licenseTypeID: 85968
Extra Skin Attributes:
Applies to: Vendetta
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
85969 - Vehement Luminae Polaris SKIN Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 869738
typeID: 85969
Capacity: 0.0
raceID: 8
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basePrice: 0.0
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radius: 1.0
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groupID: 1950
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skin_internalName: Vehement Luminae Polaris
skin_skinMaterialID: 3098
skin_isSingleUse: False
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skin_visibleSerenity: False
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skin_duration: -1
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skin_licenseTypeID: 85969
Extra Skin Attributes:
Applies to: Vehement
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
85970 - Revenant Luminae Polaris SKIN Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 869741
typeID: 85970
Capacity: 0.0
raceID: 32
typeNameID: 869742
basePrice: 0.0
metaGroupID: 17
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radius: 1.0
published: 1
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groupID: 1950
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skin_internalName: Revenant Luminae Polaris
skin_skinMaterialID: 2846
skin_isSingleUse: False
skin_skinDescription: 869740
skin_visibleSerenity: False
skin_skinID: 12388
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [3514]
skin_licenseTypeID: 85970
Extra Skin Attributes:
Applies to: Revenant
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
85971 - Tholos Luminae Polaris SKIN Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 869744
typeID: 85971
Capacity: 0.0
raceID: 32
typeNameID: 869745
basePrice: 0.0
metaGroupID: 17
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radius: 1.0
published: 1
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groupID: 1950
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skin_internalName: Tholos Luminae Polaris
skin_skinMaterialID: 3097
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skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [85087]
skin_licenseTypeID: 85971
Extra Skin Attributes:
Applies to: Tholos
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
85972 - Cenotaph Luminae Polaris SKIN Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. Permanent SKIN
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metaGroupID: 17
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skin_skinMaterialID: 3097
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skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [85086]
skin_licenseTypeID: 85972
Extra Skin Attributes:
Applies to: Cenotaph
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
85973 - Glorified Decayed Damage Control Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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85974 - Glorified Gravid Assault Damage Control Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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published: 1
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85975 - Glorified Unstable Assault Damage Control Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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typeNameID: 869751
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85976 - Glorified Gravid Damage Control Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 85976
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typeNameID: 869752
iconID: 24131
basePrice: 0.0
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radius: 1.0
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85977 - Glorified Unstable Damage Control Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 85977
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typeNameID: 869753
iconID: 24133
basePrice: 0.0
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radius: 1.0
published: 1
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85978 - Glorified Decayed Assault Damage Control Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 85978
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typeNameID: 869754
iconID: 24128
basePrice: 0.0
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85979 - CONCORD Victory SKIN Super Kerr-Induced Nanocoatings (SKINs) are a technology that enables capsuleers to change the look of their ships at will. Individual ship SKINs are activated by integrating the special encoding into the pilot's neural interfaces, and are subsequently available to use on any suitable ship flown by the capsuleer. This rare SKIN was designed and manufactured by the Independent Gaming Commission exclusively as a prize for alliances that achieved victory over their opponents in Alliance Tournament XIX in YC125. This SKIN's design is in honor of the sponsorship of AT XIX by the Gallente Federation and uses prototype adapters to enable its application to a number of related ship hulls using the same instruction set. ( copy ) Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 869763
typeID: 85979
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typeNameID: 869762
basePrice: 0.0
marketGroupID: 2120 (Special Edition SKINs)
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factionID: 500006
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skin_internalName: CONCORD Victory
skin_skinMaterialID: 3080
skin_isSingleUse: False
skin_isStructureSkin: False
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skin_visibleSerenity: False
skin_skinID: 12391
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [44993, 44995, 44996, 45534]
skin_licenseTypeID: 85979
Extra Skin Attributes:
Applies to: Pacifier, Enforcer, Marshal, Monitor
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
85980 - 'Seneschal' Mercenary Den In anticipation of aggression from capsuleers and other hostile agents targeting Mercenary Dens without provocation, The Deathless Circle has released an upgraded variant of the base structure, featuring enhanced shielding, armor, and hull strength.

Additionally, small Deathless Circle pilot fleets patrol near Seneschals, attacking anyone who initiates aggressive actions against the structure.
Mercenary Den
Click to toggle showing the 41 attributes. descriptionID: 871489
typeID: 85980
graphicID: 27912
Capacity: 3000.0
metaLevel: 1
isDynamicType: 0
typeNameID: 869764
basePrice: 0.0
metaGroupID: 1
marketGroupID: 3680 (Mercenary Dens)
Volume: 50.0
soundID: 20133
wreckTypeID: 86175
radius: 2500.0
published: 1
Mass: 10000.0
Tech Level: 1.0
groupID: 4810
portionSize: 1
Shield Capacity: 600000.0
Structure Hitpoints: 550000.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.5
Armor Kinetic Damage Resistance: 0.5
Armor Thermal Damage Resistance: 0.5
Shield EM Damage Resistance: 0.5
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.5
Shield Thermal Damage Resistance: 0.5
Signature Radius: 500.0
Anchoring Delay: 3600000.0
Armor Hitpoints: 600000.0
armorUniformity: 0.75
structureUniformity: 1.0
RADAR Sensor Strength: 50.0
Ladar Sensor Strength: 50.0
Magnetometric Sensor Strength: 50.0
Gravimetric Sensor Strength: 50.0
Shield recharge time: 86400000.0
shieldUniformity: 0.75
Meta Level: 1.0
85981 - Glorified Decayed Small Cap Battery Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 85981
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typeNameID: 869772
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basePrice: 0.0
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published: 1
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85982 - Glorified Gravid Small Cap Battery Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 85982
Capacity: 0.0
typeNameID: 869773
iconID: 22030
basePrice: 0.0
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published: 1
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85983 - Glorified Unstable Small Cap Battery Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 85983
Capacity: 0.0
typeNameID: 869774
iconID: 22031
basePrice: 0.0
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published: 1
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85984 - Glorified Gravid Medium Energy Neutralizer Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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typeNameID: 869775
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85985 - Glorified Decayed Heavy Energy Nosferatu Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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typeNameID: 869776
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basePrice: 0.0
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published: 1
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85986 - Glorified Decayed Capital Energy Neutralizer Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 85986
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typeNameID: 869777
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85987 - Glorified Gravid Capital Energy Neutralizer Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 85987
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typeNameID: 869778
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published: 1
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85988 - Glorified Unstable Capital Energy Neutralizer Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 85988
Capacity: 0.0
typeNameID: 869779
iconID: 22009
basePrice: 0.0
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published: 1
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85989 - Glorified Decayed Capital Energy Nosferatu Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 85989
Capacity: 0.0
typeNameID: 869780
iconID: 21988
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published: 1
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85990 - Glorified Gravid Capital Energy Nosferatu Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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typeNameID: 869781
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85991 - Glorified Unstable Capital Energy Nosferatu Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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Capacity: 0.0
typeNameID: 869782
iconID: 22010
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85992 - Glorified Decayed Small Energy Neutralizer Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 85992
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typeNameID: 869783
iconID: 21987
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85993 - Glorified Gravid Small Energy Neutralizer Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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Capacity: 0.0
typeNameID: 869784
iconID: 21998
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85994 - Glorified Unstable Small Energy Neutralizer Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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Capacity: 0.0
typeNameID: 869785
iconID: 22009
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85995 - Glorified Decayed Small Energy Nosferatu Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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typeNameID: 869786
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85996 - Glorified Gravid Small Energy Nosferatu Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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Capacity: 0.0
typeNameID: 869787
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published: 1
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85997 - Glorified Unstable Small Energy Nosferatu Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 85997
Capacity: 0.0
typeNameID: 869788
iconID: 22010
basePrice: 0.0
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radius: 1.0
published: 1
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85998 - Glorified Decayed Medium Cap Battery Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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Capacity: 0.0
typeNameID: 869789
iconID: 22029
basePrice: 0.0
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radius: 1.0
published: 1
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85999 - Glorified Gravid Medium Cap Battery Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 85999
Capacity: 0.0
typeNameID: 869790
iconID: 22030
basePrice: 0.0
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published: 1
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86000 - Glorified Unstable Medium Cap Battery Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86000
Capacity: 0.0
typeNameID: 869791
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basePrice: 0.0
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86001 - Glorified Decayed Medium Energy Neutralizer Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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typeNameID: 869792
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86002 - Glorified Unstable Medium Energy Neutralizer Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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Capacity: 0.0
typeNameID: 869793
iconID: 22009
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published: 1
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86003 - Glorified Decayed Medium Energy Nosferatu Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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typeNameID: 869794
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86004 - Glorified Gravid Medium Energy Nosferatu Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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typeNameID: 869795
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86005 - Glorified Unstable Medium Energy Nosferatu Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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typeNameID: 869796
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86006 - Glorified Decayed Large Cap Battery Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86006
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typeNameID: 869797
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86007 - Glorified Gravid Large Cap Battery Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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typeNameID: 869798
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86008 - Glorified Unstable Large Cap Battery Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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typeNameID: 869799
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86009 - Glorified Decayed Heavy Energy Neutralizer Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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86010 - Glorified Gravid Heavy Energy Neutralizer Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86010
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86011 - Glorified Unstable Heavy Energy Neutralizer Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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86012 - Glorified Gravid Heavy Energy Nosferatu Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86012
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typeNameID: 869803
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86013 - Glorified Unstable Heavy Energy Nosferatu Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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typeNameID: 869804
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86015 - Particle Cloud Thunder 01b No Description Non-Interactable Object
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graphicID: 27929
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86016 - Glorified Decayed Small Shield Booster Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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typeNameID: 870394
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86017 - Glorified Gravid Small Shield Booster Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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typeNameID: 870395
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86018 - Glorified Unstable Small Shield Booster Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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typeNameID: 870396
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86019 - Glorified Decayed Large Shield Booster Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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86020 - Glorified Gravid X-Large Shield Booster Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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86021 - Glorified Unstable X-Large Shield Booster Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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86022 - Glorified Unstable X-Large Ancillary Shield Booster Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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typeNameID: 870400
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86023 - Glorified Decayed Capital Shield Booster Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86023
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86024 - Glorified Gravid Capital Shield Booster Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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86025 - Glorified Unstable Capital Shield Booster Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
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86026 - Glorified Unstable Capital Ancillary Shield Booster Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86026
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86027 - Glorified Decayed Small Shield Extender Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86027
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86028 - Glorified Gravid Small Shield Extender Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86028
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86029 - Glorified Unstable Small Shield Extender Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86029
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86030 - Glorified Decayed Medium Shield Booster Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86030
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86031 - Glorified Gravid Medium Shield Booster Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86031
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86032 - Glorified Unstable Medium Shield Booster Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86032
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86033 - Glorified Decayed Medium Shield Extender Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86033
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86034 - Glorified Gravid Medium Shield Extender Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86034
Capacity: 0.0
typeNameID: 870412
iconID: 21996
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
86035 - Glorified Unstable Medium Shield Extender Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86035
Capacity: 0.0
typeNameID: 870413
iconID: 22007
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
86036 - Glorified Unstable Medium Ancillary Shield Booster Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86036
Capacity: 0.0
typeNameID: 870414
iconID: 22013
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
86037 - Glorified Gravid Large Shield Booster Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86037
Capacity: 0.0
typeNameID: 870415
iconID: 22002
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
86038 - Glorified Unstable Large Shield Booster Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86038
Capacity: 0.0
typeNameID: 870416
iconID: 22013
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
86039 - Glorified Decayed Large Shield Extender Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86039
Capacity: 0.0
typeNameID: 870417
iconID: 21985
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
86040 - Glorified Gravid Large Shield Extender Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86040
Capacity: 0.0
typeNameID: 870418
iconID: 21996
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
86041 - Glorified Unstable Large Shield Extender Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86041
Capacity: 0.0
typeNameID: 870419
iconID: 22007
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
86042 - Glorified Unstable Large Ancillary Shield Booster Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86042
Capacity: 0.0
typeNameID: 870420
iconID: 22013
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
86043 - Glorified Decayed X-Large Shield Booster Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86043
Capacity: 0.0
typeNameID: 870421
iconID: 21991
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
86044 - Glorified Decayed Stasis Webifier Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86044
Capacity: 0.0
typeNameID: 870428
iconID: 21992
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
86045 - Glorified Gravid Stasis Webifier Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86045
Capacity: 0.0
typeNameID: 870430
iconID: 22003
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
86046 - Glorified Unstable Stasis Webifier Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86046
Capacity: 0.0
typeNameID: 870431
iconID: 22014
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
86047 - Glorified Decayed Warp Disruptor Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86047
Capacity: 0.0
typeNameID: 870432
iconID: 21993
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
86048 - Glorified Gravid Warp Disruptor Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86048
Capacity: 0.0
typeNameID: 870433
iconID: 22004
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
86049 - Glorified Unstable Warp Disruptor Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86049
Capacity: 0.0
typeNameID: 870434
iconID: 22016
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
86050 - Glorified Gravid Warp Scrambler Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86050
Capacity: 0.0
typeNameID: 870435
iconID: 22005
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
86051 - Glorified Unstable Warp Scrambler Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86051
Capacity: 0.0
typeNameID: 870436
iconID: 22018
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
86052 - Glorified Decayed Heavy Warp Disruptor Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86052
Capacity: 0.0
typeNameID: 870437
iconID: 21993
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
86053 - Glorified Gravid Heavy Warp Disruptor Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86053
Capacity: 0.0
typeNameID: 870438
iconID: 22004
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
86054 - Glorified Unstable Heavy Warp Disruptor Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86054
Capacity: 0.0
typeNameID: 870439
iconID: 22016
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
86055 - Glorified Decayed Heavy Warp Scrambler Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86055
Capacity: 0.0
typeNameID: 870440
iconID: 21994
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
86056 - Glorified Gravid Heavy Warp Scrambler Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86056
Capacity: 0.0
typeNameID: 870441
iconID: 22005
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
86057 - Glorified Unstable Heavy Warp Scrambler Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86057
Capacity: 0.0
typeNameID: 870442
iconID: 22018
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
86058 - Glorified Decayed Warp Scrambler Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86058
Capacity: 0.0
typeNameID: 870443
iconID: 21994
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
86059 - Glorified Decayed Ballistic Control System Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86059
Capacity: 0.0
typeNameID: 870444
iconID: 22069
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
86060 - Glorified Gravid Ballistic Control System Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86060
Capacity: 0.0
typeNameID: 870445
iconID: 22068
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
86061 - Glorified Unstable Ballistic Control System Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86061
Capacity: 0.0
typeNameID: 870446
iconID: 22067
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
86062 - Glorified Gravid Magnetic Field Stabilizer Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86062
Capacity: 0.0
typeNameID: 870447
iconID: 22065
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
86063 - Glorified Unstable Magnetic Field Stabilizer Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86063
Capacity: 0.0
typeNameID: 870448
iconID: 22066
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
86064 - Glorified Decayed Siege Module Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86064
Capacity: 0.0
typeNameID: 870449
iconID: 22064
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
86065 - Glorified Gravid Siege Module Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86065
Capacity: 0.0
typeNameID: 870450
iconID: 22065
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
86066 - Glorified Unstable Siege Module Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86066
Capacity: 0.0
typeNameID: 870451
iconID: 22066
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
86067 - Glorified Decayed Vorton Tuning System Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86067
Capacity: 0.0
typeNameID: 870452
iconID: 22064
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
86068 - Glorified Gravid Vorton Tuning System Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86068
Capacity: 0.0
typeNameID: 870453
iconID: 22065
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
86069 - Glorified Unstable Vorton Tuning System Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86069
Capacity: 0.0
typeNameID: 870454
iconID: 22066
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
86070 - Glorified Decayed Entropic Radiation Sink Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86070
Capacity: 0.0
typeNameID: 870455
iconID: 22064
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
86071 - Glorified Gravid Entropic Radiation Sink Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86071
Capacity: 0.0
typeNameID: 870456
iconID: 22065
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
86072 - Glorified Unstable Entropic Radiation Sink Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86072
Capacity: 0.0
typeNameID: 870457
iconID: 22066
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
86073 - Glorified Decayed Gyrostabilizer Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86073
Capacity: 0.0
typeNameID: 870458
iconID: 22064
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
86074 - Glorified Gravid Gyrostabilizer Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86074
Capacity: 0.0
typeNameID: 870459
iconID: 22065
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
86075 - Glorified Unstable Gyrostabilizer Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86075
Capacity: 0.0
typeNameID: 870460
iconID: 22066
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
86076 - Glorified Decayed Heat Sink Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86076
Capacity: 0.0
typeNameID: 870461
iconID: 22064
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
86077 - Glorified Gravid Heat Sink Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86077
Capacity: 0.0
typeNameID: 870462
iconID: 22065
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
86078 - Glorified Unstable Heat Sink Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86078
Capacity: 0.0
typeNameID: 870463
iconID: 22066
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
86079 - Glorified Decayed Magnetic Field Stabilizer Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86079
Capacity: 0.0
typeNameID: 870464
iconID: 22064
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
86100 - Threshold Werpost A heavy Triglavian defense platform powered by a harnessed singularity and equipped with a formidable array of entropic disintegrators. This Werpost has been configured to act as a boundary deterrent, targeting any who travel beyond the limits of this site.

<I>Perun, Svarog, and Veles conjoin-consent to curbing transit with the placement of threshold werpost under Garmoniya sub-clade of the Convocation of Triglav Outside the Struggle for the value of ensuring fitness.
Large Collidable Structure
Click to toggle showing the 49 attributes. descriptionID: 871276
typeID: 86100
graphicID: 24549
Capacity: 0.0
isDynamicType: 0
typeNameID: 870505
basePrice: 0.0
Volume: 1000.0
radius: 1359.0
published: 0
Mass: 1000.0
groupID: 319
portionSize: 1
Damage Modifier: 1.0
Shield Capacity: 18000.0
Structure Hitpoints: 15000.0
Armor EM Damage Resistance: 0.0
Armor Explosive Damage Resistance: 0.0
Armor Kinetic Damage Resistance: 0.0
Armor Thermal Damage Resistance: 0.0
Shield EM Damage Resistance: 0.0
Shield Explosive Damage Resistance: 0.0
Shield Kinetic Damage Resistance: 0.0
Shield Thermal Damage Resistance: 0.0
Accuracy falloff: 300000.0
Turret Tracking: 300.0
Signature Radius: 400.0
Damage Multiplier Bonus Per Cycle: 0.5
Maximum Damage Multiplier Bonus: 50.0
entityFactionLoss: 0.0
Rate of fire: 3000.0
Scan Resolution: 300.0
Optimal Range: 600000.0
Armor Hitpoints: 37500.0
Kinetic damage: 150.0
Maximum Locked Targets: 6.0
Capacitor Recharge time: 0.0
RADAR Sensor Strength: 100.0
Ladar Sensor Strength: 100.0
Magnetometric Sensor Strength: 100.0
Gravimetric Sensor Strength: 100.0
Shield recharge time: 500000.0
Bounty: 0.0
Capacitor Capacity: 0.0
Signature Resolution: 300.0
EM damage: 150.0
Explosive damage: 150.0
gfxTurretID: 47274.0
Thermal damage: 150.0
86104 - Edge of Cerulean Matte - Limited A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 870514
typeID: 86104
Capacity: 0.0
isDynamicType: 0
typeNameID: 870513
iconID: 26468
basePrice: 0.0
marketGroupID: 3653 (Matte)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
86105 - Circle Carmine Matte - Limited A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 870516
typeID: 86105
Capacity: 0.0
isDynamicType: 0
typeNameID: 870515
iconID: 26469
basePrice: 0.0
marketGroupID: 3653 (Matte)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
86106 - Coronal Horizon Bronze Metallic - Limited A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 870518
typeID: 86106
Capacity: 0.0
isDynamicType: 0
typeNameID: 870517
iconID: 26470
basePrice: 0.0
marketGroupID: 3632 (Metallic Nanocoatings)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
86107 - Deathless Covenant - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 870520
typeID: 86107
Capacity: 0.0
isDynamicType: 0
typeNameID: 870519
iconID: 26471
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
86125 - Glorified Exigent Light Drone Durability Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86125
Capacity: 0.0
typeNameID: 870590
iconID: 24895
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
86126 - Glorified Exigent Light Drone Firepower Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86126
Capacity: 0.0
typeNameID: 870591
iconID: 24892
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
86127 - Glorified Exigent Light Drone Navigation Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86127
Capacity: 0.0
typeNameID: 870592
iconID: 24894
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
86128 - Glorified Exigent Heavy Drone Navigation Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86128
Capacity: 0.0
typeNameID: 870593
iconID: 24894
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
86129 - Glorified Exigent Heavy Drone Projection Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86129
Capacity: 0.0
typeNameID: 870594
iconID: 24893
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
86130 - Glorified Exigent Sentry Drone Durability Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86130
Capacity: 0.0
typeNameID: 870595
iconID: 24895
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
86131 - Glorified Exigent Sentry Drone Firepower Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86131
Capacity: 0.0
typeNameID: 870596
iconID: 24892
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
86132 - Glorified Exigent Sentry Drone Precision Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86132
Capacity: 0.0
typeNameID: 870597
iconID: 24894
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
86133 - Glorified Exigent Sentry Drone Projection Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86133
Capacity: 0.0
typeNameID: 870598
iconID: 24893
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
86134 - Glorified Radical Drone Damage Amplifier Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86134
Capacity: 0.0
typeNameID: 870599
iconID: 24905
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
86135 - Glorified Radical Fighter Support Unit Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86135
Capacity: 0.0
typeNameID: 870600
iconID: 24905
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
86136 - Glorified Exigent Light Drone Projection Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86136
Capacity: 0.0
typeNameID: 870601
iconID: 24893
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
86137 - Glorified Exigent Medium Drone Durability Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86137
Capacity: 0.0
typeNameID: 870602
iconID: 24895
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
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groupID: 4820
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86138 - Glorified Exigent Medium Drone Firepower Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86138
Capacity: 0.0
typeNameID: 870603
iconID: 24892
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
86139 - Glorified Exigent Medium Drone Navigation Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86139
Capacity: 0.0
typeNameID: 870604
iconID: 24894
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
86140 - Glorified Exigent Medium Drone Projection Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86140
Capacity: 0.0
typeNameID: 870605
iconID: 24893
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
86141 - Glorified Exigent Heavy Drone Durability Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86141
Capacity: 0.0
typeNameID: 870606
iconID: 24895
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
86142 - Glorified Exigent Heavy Drone Firepower Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
Click to toggle showing the 11 attributes. typeID: 86142
Capacity: 0.0
typeNameID: 870607
iconID: 24892
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4820
portionSize: 1
86145 - Observatory Flashpoint - Enemy Dread Spawner - Amarr (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 86145
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 870617
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
86146 - Observatory Flashpoint - Enemy Dread Spawner - Caldari (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 86146
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 870618
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
86147 - Observatory Flashpoint - Enemy Dread Spawner - Gallente (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 86147
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 870619
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
86148 - Observatory Flashpoint - Enemy Dread Spawner - Minmatar (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 86148
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 870620
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
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groupID: 227
portionSize: 1
86159 - Observatory Flashpoint - Enemy Phase 1 Spawner - Amarr (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 86159
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 870798
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
86160 - Observatory Flashpoint - Enemy Phase 1 Spawner - Caldari (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 86160
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 870799
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
86161 - Observatory Flashpoint - Enemy Phase 1 Spawner - Gallente (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 86161
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 870800
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
86162 - Observatory Flashpoint - Enemy Phase 1 Spawner - Minmatar (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 86162
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 870801
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
86163 - Observatory Flashpoint - Enemy Phase 2 Spawner - Amarr (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 86163
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 870802
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
86164 - Observatory Flashpoint - Enemy Phase 2 Spawner - Caldari (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 86164
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 870803
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
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groupID: 227
portionSize: 1
86165 - Observatory Flashpoint - Enemy Phase 2 Spawner - Gallente (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 86165
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 870804
basePrice: 0.0
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radius: 1.0
published: 0
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groupID: 227
portionSize: 1
86166 - Observatory Flashpoint - Enemy Phase 2 Spawner - Minmatar (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 86166
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 870805
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
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groupID: 227
portionSize: 1
86167 - Observatory Flashpoint - Enemy Lobby Spawner - Amarr (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 86167
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 870806
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
86168 - Observatory Flashpoint - Enemy Lobby Spawner - Caldari (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 86168
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 870807
basePrice: 0.0
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radius: 1.0
published: 0
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groupID: 227
portionSize: 1
86169 - Observatory Flashpoint - Enemy Lobby Spawner - Gallente (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 86169
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 870808
basePrice: 0.0
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radius: 1.0
published: 0
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groupID: 227
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86170 - Observatory Flashpoint - Enemy Lobby Spawner - Minmatar (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 86170
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 870809
basePrice: 0.0
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radius: 1.0
published: 0
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groupID: 227
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86171 - Observatory Flashpoint - Enemy Phase 3 Spawner - Amarr (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 86171
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 870810
basePrice: 0.0
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radius: 1.0
published: 0
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groupID: 227
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86172 - Observatory Flashpoint - Enemy Phase 3 Spawner - Caldari (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 86172
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 870811
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
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groupID: 227
portionSize: 1
86173 - Observatory Flashpoint - Enemy Phase 3 Spawner - Gallente (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 86173
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 870812
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
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groupID: 227
portionSize: 1
86174 - Observatory Flashpoint - Enemy Phase 3 Spawner - Minmatar (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 86174
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 870813
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
86175 - Mercenary Den Wreck The remains of a destroyed structure. Perhaps with the proper equipment something of value could be salvaged from it. Wreck
Click to toggle showing the 17 attributes. descriptionID: 870819
typeID: 86175
graphicID: 27928
Capacity: 27500.0
typeNameID: 870818
basePrice: 0.0
Volume: 27500.0
radius: 50.0
published: 0
Mass: 10000.0
groupID: 186
portionSize: 1
Signature Radius: 5000.0
Structure Hitpoints: 10000.0
structureUniformity: 1.0
Access Difficulty: 10.0
flagAllAsSuspectOnLootWreck: 0.0
86176 - SCARAB Breacher Pod S Blueprint No Description Hybrid Charge Blueprint
Click to toggle showing the 13 attributes. typeID: 86176
Capacity: 0.0
typeNameID: 870833
iconID: 26372
basePrice: 100000000.0
metaGroupID: 1
Volume: 0.01
radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1.0
groupID: 167
portionSize: 1
86177 - SCARAB Breacher Pod M Blueprint No Description Hybrid Charge Blueprint
Click to toggle showing the 13 attributes. typeID: 86177
Capacity: 0.0
typeNameID: 870834
iconID: 26373
basePrice: 100000000.0
metaGroupID: 1
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radius: 1.0
published: 1
Mass: 1.0
Tech Level: 1.0
groupID: 167
portionSize: 1
86178 - Medium Breacher Pod Launcher Blueprint No Description Missile Launcher Blueprint
Click to toggle showing the 13 attributes. typeID: 86178
Capacity: 0.0
typeNameID: 870842
iconID: 26396
basePrice: 60000.0
marketGroupID: 340 (Missile Launchers)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 136
portionSize: 1
industryBlueprintRank: 3.0
86179 - Small Breacher Pod Launcher Blueprint No Description Missile Launcher Blueprint
Click to toggle showing the 13 attributes. typeID: 86179
Capacity: 0.0
typeNameID: 870843
iconID: 26395
basePrice: 60000.0
marketGroupID: 340 (Missile Launchers)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 136
portionSize: 1
industryBlueprintRank: 3.0
86180 - 'Seneschal' Mercenary Den Blueprint No Description Mercenary Den Blueprint
Click to toggle showing the 13 attributes. typeID: 86180
graphicID: 27912
Capacity: 0.0
typeNameID: 870845
basePrice: 50000000.0
marketGroupID: 3681 (Mercenary Dens)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 4811
portionSize: 1
industryBlueprintRank: 40.0
86216 - Stellar Surveillance Data This data core contains the complex encrypted data gathered by a stellar observatory. Though what information it contains is unclear, it is certainly valuable research. Triglavian Data
Click to toggle showing the 14 attributes. descriptionID: 871273
typeID: 86216
Capacity: 0.0
isDynamicType: 0
typeNameID: 870902
iconID: 21982
basePrice: 3000000.0
marketGroupID: 2480 (Triglavian Data)
Volume: 0.01
radius: 1.0
published: 1
Mass: 1.0
groupID: 1995
portionSize: 1
86217 - Hrada-Oki Infomorph Transport A Hrada-Oki freighter transporting thousands upon thousands of minds suspended in stasis.

This ship is willing to exchange Deathless faction blueprints for additional Encrypted Infomorphs.
Large Collidable Object
Click to toggle showing the 14 attributes. descriptionID: 871221
typeID: 86217
graphicID: 3360
Capacity: 0.0
raceID: 2
isDynamicType: 0
typeNameID: 870907
basePrice: 0.0
Volume: 0.0
radius: 700.0
published: 0
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groupID: 226
portionSize: 1
86218 - Hrada-Oki Atavum Transport A Hrada-Oki freighter transporting Jovian Atavum.

This ship is willing to exchange Deathless faction blueprints for additional Atavum.
Large Collidable Object
Click to toggle showing the 14 attributes. descriptionID: 871222
typeID: 86218
graphicID: 3360
Capacity: 0.0
raceID: 8
isDynamicType: 0
typeNameID: 870909
basePrice: 0.0
Volume: 0.0
radius: 700.0
published: 0
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groupID: 226
portionSize: 1
86219 - Hrada-Oki Hel A Hrada-Oki Hel Non-Interactable Object
Click to toggle showing the 14 attributes. descriptionID: 870916
typeID: 86219
graphicID: 27942
Capacity: 0.0
raceID: 2
isDynamicType: 0
typeNameID: 870915
basePrice: 0.0
Volume: 0.0
radius: 4400.0
published: 0
Mass: 0.0
groupID: 1975
portionSize: 1
86220 - Hrada-Oki Mastodon A Hrada-Oki Mastodon Non-Interactable Object
Click to toggle showing the 14 attributes. descriptionID: 870918
typeID: 86220
graphicID: 27944
Capacity: 0.0
raceID: 2
isDynamicType: 0
typeNameID: 870917
basePrice: 0.0
Volume: 0.0
radius: 317.0
published: 0
Mass: 0.0
groupID: 1975
portionSize: 1
86221 - Hrada-Oki Panther A Hrada-Oki Panther Non-Interactable Object
Click to toggle showing the 14 attributes. descriptionID: 870920
typeID: 86221
graphicID: 27945
Capacity: 0.0
raceID: 2
isDynamicType: 0
typeNameID: 870919
basePrice: 0.0
Volume: 0.0
radius: 250.0
published: 0
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groupID: 1975
portionSize: 1
86222 - Hrada-Oki Tholos A Hrada-Oki Tholos. Non-Interactable Object
Click to toggle showing the 14 attributes. descriptionID: 870922
typeID: 86222
graphicID: 27875
Capacity: 0.0
raceID: 2
isDynamicType: 0
typeNameID: 870921
basePrice: 0.0
Volume: 0.0
radius: 138.0
published: 0
Mass: 0.0
groupID: 1975
portionSize: 1
86223 - Hrada-Oki Cenotaph A Hrada-Oki Cenotaph. Non-Interactable Object
Click to toggle showing the 14 attributes. descriptionID: 870924
typeID: 86223
graphicID: 27876
Capacity: 0.0
raceID: 2
isDynamicType: 0
typeNameID: 870923
basePrice: 0.0
Volume: 0.0
radius: 246.0
published: 0
Mass: 0.0
groupID: 1975
portionSize: 1
86224 - Hrada-Oki Scalpel A Hrada-Oki scalpel Non-Interactable Object
Click to toggle showing the 14 attributes. descriptionID: 870926
typeID: 86224
graphicID: 27946
Capacity: 0.0
raceID: 2
isDynamicType: 0
typeNameID: 870925
basePrice: 0.0
Volume: 0.0
radius: 31.0
published: 0
Mass: 0.0
groupID: 1975
portionSize: 1
86227 - Brand Manager Expert System <font size="14">Brand Manager Expert System</font>

This Expert System makes available skills enabling corporation Brand Managers and other Capsuleers to efficiently sequence SKINs and manage Paragon Hub.

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14">Activating an Expert System</font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
Standard Expert Systems
Click to toggle showing the 12 attributes. descriptionID: 870970
typeID: 86227
Capacity: 0.0
typeNameID: 870969
iconID: 24602
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
groupID: 4091
portionSize: 1
86239 - Mercenary Den Encounter Mercenary Den Encounter Beacon
Click to toggle showing the 13 attributes. descriptionID: 871024
typeID: 86239
graphicID: 1211
Capacity: 0.0
typeNameID: 871023
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: 0
Mass: 1.0
groupID: 310
portionSize: 1
Untargetable: 1.0
86260 - Breacher Pod Launcher Operation Operation of breacher pod launchers. +5% to the maximum percentage of target HP damaged per second per skill level. Missiles
Click to toggle showing the 24 attributes. descriptionID: 871264
typeID: 86260
Capacity: 0.0
isDynamicType: 0
typeNameID: 871263
iconID: 33
basePrice: 250000.0
marketGroupID: 373 (Missiles)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 256
portionSize: 1
Secondary attribute: 164.0
Primary Skill required: 3319.0
Secondary Skill required: 24242.0
Training time multiplier: 3.0
Primary attribute: 168.0
requiredSkill1Level: 3.0
requiredSkill2Level: 1.0
canNotBeTrainedOnTrial: 1.0
Level: 0.0
Maximum percentage of target HP damaged per second bonus: 5.0
86261 - Breacher Pod Clone Efficacity Specialist combat training of Breacher Pod clones. +5% to the maximum damage per second cap per skill level. Missiles
Click to toggle showing the 22 attributes. descriptionID: 871266
typeID: 86261
Capacity: 0.0
isDynamicType: 0
typeNameID: 871265
iconID: 33
basePrice: 250000.0
marketGroupID: 373 (Missiles)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 256
portionSize: 1
Primary Skill required: 86260.0
Training time multiplier: 5.0
Primary attribute: 168.0
Secondary attribute: 164.0
Maximum damage per second bonus: 5.0
canNotBeTrainedOnTrial: 1.0
Level: 0.0
requiredSkill1Level: 1.0
86262 - Breacher Pod Clone Longevity Specialist research on extending the short lifespans of Breacher Pod clones. +10% to damage effect duration per skill level. Missiles
Click to toggle showing the 22 attributes. descriptionID: 871268
typeID: 86262
Capacity: 0.0
isDynamicType: 0
typeNameID: 871267
iconID: 33
basePrice: 250000.0
marketGroupID: 373 (Missiles)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 256
portionSize: 1
Duration Bonus: 10.0
Training time multiplier: 7.0
Primary attribute: 168.0
Secondary attribute: 164.0
Primary Skill required: 86260.0
canNotBeTrainedOnTrial: 1.0
Level: 0.0
requiredSkill1Level: 3.0
86263 - Breacher Pod Projection Specialist training in the operation of Breacher Pod Launchers. +10% to Breacher Pod maximum velocity per skill level. Missiles
Click to toggle showing the 22 attributes. descriptionID: 871270
typeID: 86263
Capacity: 0.0
isDynamicType: 0
typeNameID: 871269
iconID: 33
basePrice: 250000.0
marketGroupID: 373 (Missiles)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 256
portionSize: 1
Training time multiplier: 5.0
Primary attribute: 168.0
Secondary attribute: 164.0
Primary Skill required: 86260.0
canNotBeTrainedOnTrial: 1.0
Level: 0.0
Maximum Velocity Bonus: 10.0
requiredSkill1Level: 2.0
86264 - Breacher Pod Rapid Firing Specialist training in the preparation of Breacher Pods. -10% to Breacher Pod Launcher cycle time per skill level. Missiles
Click to toggle showing the 22 attributes. descriptionID: 871272
typeID: 86264
Capacity: 0.0
isDynamicType: 0
typeNameID: 871271
iconID: 33
basePrice: 250000.0
marketGroupID: 373 (Missiles)
Volume: 0.01
radius: 1.0
published: 1
Mass: 0.0
groupID: 256
portionSize: 1
Rate Of Fire Bonus: -10.0
Training time multiplier: 5.0
Primary attribute: 168.0
Secondary attribute: 164.0
Primary Skill required: 86260.0
canNotBeTrainedOnTrial: 1.0
Level: 0.0
requiredSkill1Level: 2.0
86269 - Particle Cloud Thunder 01c No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 86269
graphicID: 27947
Capacity: 0.0
isDynamicType: 0
typeNameID: 871288
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 1975
portionSize: 1
86270 - Tholos Blueprint Crate No Description Special Edition Commodities
Click to toggle showing the 14 attributes. typeID: 86270
Capacity: 0.0
isDynamicType: 0
typeNameID: 871307
iconID: 26518
basePrice: 0.0
metaGroupID: 19
marketGroupID: 1661 (Special Edition Commodities)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 1194
portionSize: 1
86271 - Cenotaph Blueprint Crate No Description Special Edition Commodities
Click to toggle showing the 14 attributes. typeID: 86271
Capacity: 0.0
isDynamicType: 0
typeNameID: 871311
iconID: 26518
basePrice: 0.0
metaGroupID: 19
marketGroupID: 1661 (Special Edition Commodities)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 1194
portionSize: 1
86272 - SCARAB Breacher Pod S Blueprint Crate No Description Special Edition Commodities
Click to toggle showing the 14 attributes. typeID: 86272
Capacity: 0.0
isDynamicType: 0
typeNameID: 871314
iconID: 26518
basePrice: 0.0
metaGroupID: 19
marketGroupID: 1661 (Special Edition Commodities)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 1194
portionSize: 1
86273 - SCARAB Breacher Pod M Blueprint Crate Contains a SCARAB Breacher Pod M Blueprint. Special Edition Commodities
Click to toggle showing the 15 attributes. descriptionID: 871317
typeID: 86273
Capacity: 0.0
isDynamicType: 0
typeNameID: 871316
iconID: 26518
basePrice: 0.0
metaGroupID: 19
marketGroupID: 1661 (Special Edition Commodities)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 1194
portionSize: 1
86274 - Small Breacher Pod Launcher Blueprint Crate No Description Special Edition Commodities
Click to toggle showing the 14 attributes. typeID: 86274
Capacity: 0.0
isDynamicType: 0
typeNameID: 871318
iconID: 26518
basePrice: 0.0
metaGroupID: 19
marketGroupID: 1661 (Special Edition Commodities)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 1194
portionSize: 1
86275 - Medium Breacher Pod Launcher Blueprint Crate No Description Special Edition Commodities
Click to toggle showing the 14 attributes. typeID: 86275
Capacity: 0.0
isDynamicType: 0
typeNameID: 871320
iconID: 26518
basePrice: 0.0
metaGroupID: 19
marketGroupID: 1661 (Special Edition Commodities)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 1194
portionSize: 1
86276 - 'Seneschal' Mercenary Den Blueprint Crate No Description Special Edition Commodities
Click to toggle showing the 14 attributes. typeID: 86276
Capacity: 0.0
isDynamicType: 0
typeNameID: 871346
iconID: 26518
basePrice: 0.0
metaGroupID: 19
marketGroupID: 1661 (Special Edition Commodities)
Volume: 1.0
radius: 1.0
published: 1
Mass: 0.0
groupID: 1194
portionSize: 1
86277 - Infomorph Decryption Trader This location offers valuable items in exchange for Encrypted Infomorphs.

A special suite set up with access to facilities within The Warden is capable of breaking Upwell encryption on incoming infomorphs so that they are free to be re-embodied. In exchange for this service the Deathless Circle will reward anyone willing to aid Encrypted Infomorphs by bringing them here.
Large Collidable Object
Click to toggle showing the 13 attributes. descriptionID: 872324
typeID: 86277
graphicID: 21344
Capacity: 0.0
isDynamicType: 0
typeNameID: 871385
basePrice: 0.0
Volume: 0.0
radius: 10000.0
published: 0
Mass: 0.0
groupID: 226
portionSize: 1
86278 - Atavum Research Trader This location offers valuable items in exchange for Atavum.

This faculty is a part of the Deathless Circle's research efforts. Here and within The Warden itself they study Atavum in the hopes of gaining new insights into ancient Jovian technologies. Anyone who supports that research by bringing more Atavum will be rewarded.
Large Collidable Object
Click to toggle showing the 13 attributes. descriptionID: 872323
typeID: 86278
graphicID: 21344
Capacity: 0.0
isDynamicType: 0
typeNameID: 871387
basePrice: 0.0
Volume: 0.0
radius: 10000.0
published: 0
Mass: 0.0
groupID: 226
portionSize: 1
86279 - Observatory Flashpoint - Allied Lobby Spawner (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 86279
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 871389
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
86280 - Observatory Flashpoint - Allied Dread Spawner (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 86280
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 871390
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
86281 - Mercenary Den - Encounter 1 - Main Spawner No Description Invisible Beacon
Click to toggle showing the 11 attributes. typeID: 86281
graphicID: 10026
Capacity: 0.0
typeNameID: 871403
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: 0
Mass: 1.0
groupID: 4055
portionSize: 1
86282 - Mercenary Den - Encounter 2 - Main Spawner No Description Invisible Beacon
Click to toggle showing the 11 attributes. typeID: 86282
graphicID: 10026
Capacity: 0.0
typeNameID: 871482
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: 0
Mass: 1.0
groupID: 4055
portionSize: 1
86283 - Mercenary Den - Encounter 3 - Main Spawner No Description Invisible Beacon
Click to toggle showing the 11 attributes. typeID: 86283
graphicID: 10026
Capacity: 0.0
typeNameID: 871483
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: 0
Mass: 1.0
groupID: 4055
portionSize: 1
86284 - Mercenary Den - Encounter 4 - Main Spawner No Description Invisible Beacon
Click to toggle showing the 11 attributes. typeID: 86284
graphicID: 10026
Capacity: 0.0
typeNameID: 871484
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: 0
Mass: 1.0
groupID: 4055
portionSize: 1
86393 - Deathless Expert System <font size="14">Deathless Expert System</font>

This Expert System enables a capsuleer to fly the Tholos , and use the new Breacher Pod Launchers.

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14">Activating an Expert System</font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
Standard Expert Systems
Click to toggle showing the 12 attributes. descriptionID: 871912
typeID: 86393
Capacity: 0.0
typeNameID: 871911
iconID: 24597
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: 1
Mass: 1.0
groupID: 4091
portionSize: 1
86405 - Observatory Flashpoint - Werpost Controller (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 86405
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 872067
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
86407 - 20th Alliance Tournament: The Tuskers Co. <div style="text-align:center;"><url=showinfo:16159//99004357>The Tuskers Co.</url> Year 126 - 20th Alliance Tournament Winners</div> Logo Display Monument
Click to toggle showing the 16 attributes. descriptionID: 872095
typeID: 86407
graphicID: 3822
Capacity: 0.0
isDynamicType: 0
typeNameID: 872094
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: 0
Mass: 0.0
groupID: 4100
portionSize: 1
Structure Hitpoints: 100000000.0
monumentAllianceID: 99004357.0
Removed Items (0 Entries)

Please note that a "removed" item often means the item was just not yet added to the "newer" build.

TypeID & Name Description Group

Blueprints (179 Entries)
Blueprint Name Old BP Data New BP Data Raw Diff
33082 - Taipan Blueprint BP Price: 0 ISK
Build Time: 0
Copy:4800 ME:2100 TE:2100 Limit:30x


BP Price: 0 ISK
Build Time: 1:40:00
Copy:4800 ME:2100 TE:2100 Limit:30x

Skills:
Industry I
Outcome:
1x Taipan (33081)
BP Price: 0 ISK
Build Time:
1:40:00
Copy:4800 ME:2100 TE:2100 Limit:30x


Skills:
3380 I
Outcome:
1x 33081
85180 - Cenotaph Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 4:10:00
Copy:12000 ME:5250 TE:5250 Limit:10x
Materials: (Janice)
60x Life Support Backup Unit
120x Auto-Integrity Preservation Seal
2400x Megacyte
4800x Zydrine
12000x Nocxium
24000x Isogen
216000x Mexallon
1200000x Pyerite
3360000x Tritanium
Skills:
Industry I
Outcome:
1x Cenotaph (85086)
BP Price: 0 ISK
Build Time: 4:10:00
Copy:12000 ME:5250 TE:5250 Limit:10x
Materials:
60x 57486
120x 57478
2400x 40
4800x 39
12000x 38
24000x 37
216000x 36
1200000x 35
3360000x 34
Skills:
3380 I
Outcome:
1x 85086
85181 - Tholos Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:1x
Materials: (Janice)
12x Life Support Backup Unit
24x Megacyte
24x Auto-Integrity Preservation Seal
48x Zydrine
72x Nocxium
1200x Isogen
6000x Mexallon
18000x Pyerite
96000x Tritanium
Skills:
Industry I
Outcome:
1x Tholos (85087)
BP Price: 0 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:1x
Materials:
12x 57486
24x 40
24x 57478
48x 39
72x 38
1200x 37
6000x 36
18000x 35
96000x 34
Skills:
3380 I
Outcome:
1x 85087
85232 - Mercenary Den Blueprint No blueprint entry found. BP Price: 100,000,000 ISK
Build Time: 6:40:00
Copy:19200 ME:8400 TE:8400 Limit:10x
Materials: (Janice)
1x Broadcast Node
1x Self-Harmonizing Power Core
2x Recursive Computing Module
3x Organic Mortar Applicators
200x Megacyte
1000x Zydrine
2000x Isogen
2000x Nocxium
25000x Mexallon
90000x Pyerite
100000x Tritanium
Skills:
Industry I
Outcome:
1x Mercenary Den (85230)
BP Price: 100,000,000 ISK
Build Time: 6:40:00
Copy:19200 ME:8400 TE:8400 Limit:10x
Materials:
1x 2867
1x 2872
2x 2871
3x 2870
200x 40
1000x 39
2000x 37
2000x 38
25000x 36
90000x 35
100000x 34
Skills:
3380 I
Outcome:
1x 85230
85851 - Glorified Decayed Small Armor Plate Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Decayed Small Armor Plate Mutaplasmid
25x Armor Mutaplasmid Residue
25x Small Mutaplasmid Residue
Skills:
Industry I
Outcome:
1x Glorified Decayed Small Armor Plate Mutaplasmid (85438)
BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47809
25x 85390
25x 85397
Skills:
3380 I
Outcome:
1x 85438
85852 - Glorified Gravid Small Armor Plate Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Gravid Small Armor Plate Mutaplasmid
50x Armor Mutaplasmid Residue
50x Small Mutaplasmid Residue
Skills:
Industry II
Outcome:
1x Glorified Gravid Small Armor Plate Mutaplasmid (85440)
BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47811
50x 85390
50x 85397
Skills:
3380 II
Outcome:
1x 85440
85853 - Glorified Unstable Small Armor Plate Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Unstable Small Armor Plate Mutaplasmid
100x Armor Mutaplasmid Residue
100x Small Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Unstable Small Armor Plate Mutaplasmid (85439)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47810
100x 85390
100x 85397
Skills:
3380 III
Outcome:
1x 85439
85854 - Glorified Unstable Medium Ancillary Armor Repairer Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Unstable Medium Ancillary Armor Repairer Mutaplasmid
240x Armor Mutaplasmid Residue
240x Medium Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Unstable Medium Ancillary Armor Repairer Mutaplasmid (85451)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47843
240x 85390
240x 85398
Skills:
3380 III
Outcome:
1x 85451
85855 - Glorified Gravid Large Armor Repairer Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Gravid Large Armor Repairer Mutaplasmid
250x Armor Mutaplasmid Residue
250x Large Mutaplasmid Residue
Skills:
Industry II
Outcome:
1x Glorified Gravid Large Armor Repairer Mutaplasmid (85458)
BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47776
250x 85390
250x 85399
Skills:
3380 II
Outcome:
1x 85458
85856 - Glorified Unstable Large Armor Repairer Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Unstable Large Armor Repairer Mutaplasmid
500x Armor Mutaplasmid Residue
500x Large Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Unstable Large Armor Repairer Mutaplasmid (85457)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47775
500x 85390
500x 85399
Skills:
3380 III
Outcome:
1x 85457
85857 - Glorified Unstable Large Ancillary Armor Repairer Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Unstable Large Ancillary Armor Repairer Mutaplasmid
500x Armor Mutaplasmid Residue
500x Large Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Unstable Large Ancillary Armor Repairer Mutaplasmid (85459)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47845
500x 85390
500x 85399
Skills:
3380 III
Outcome:
1x 85459
85858 - Glorified Decayed Capital Armor Repairer Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Decayed Capital Armor Repairer Mutaplasmid
250x Armor Mutaplasmid Residue
250x X-Large Mutaplasmid Residue
Skills:
Industry I
Outcome:
1x Glorified Decayed Capital Armor Repairer Mutaplasmid (85460)
BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 56281
250x 85390
250x 85400
Skills:
3380 I
Outcome:
1x 85460
85859 - Glorified Gravid Capital Armor Repairer Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Gravid Capital Armor Repairer Mutaplasmid
500x Armor Mutaplasmid Residue
500x X-Large Mutaplasmid Residue
Skills:
Industry II
Outcome:
1x Glorified Gravid Capital Armor Repairer Mutaplasmid (85462)
BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 56283
500x 85390
500x 85400
Skills:
3380 II
Outcome:
1x 85462
85860 - Glorified Unstable Capital Armor Repairer Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Unstable Capital Armor Repairer Mutaplasmid
1000x Armor Mutaplasmid Residue
1000x X-Large Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Unstable Capital Armor Repairer Mutaplasmid (85461)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 56282
1000x 85390
1000x 85400
Skills:
3380 III
Outcome:
1x 85461
85861 - Glorified Unstable Capital Ancillary Armor Repairer Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Unstable Capital Ancillary Armor Repairer Mutaplasmid
1000x Armor Mutaplasmid Residue
1000x X-Large Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Unstable Capital Ancillary Armor Repairer Mutaplasmid (85463)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 56284
1000x 85390
1000x 85400
Skills:
3380 III
Outcome:
1x 85463
85862 - Glorified Decayed Small Armor Repairer Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Decayed Small Armor Repairer Mutaplasmid
25x Armor Mutaplasmid Residue
25x Small Mutaplasmid Residue
Skills:
Industry I
Outcome:
1x Glorified Decayed Small Armor Repairer Mutaplasmid (85441)
BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47766
25x 85390
25x 85397
Skills:
3380 I
Outcome:
1x 85441
85863 - Glorified Gravid Small Armor Repairer Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Gravid Small Armor Repairer Mutaplasmid
50x Armor Mutaplasmid Residue
50x Small Mutaplasmid Residue
Skills:
Industry II
Outcome:
1x Glorified Gravid Small Armor Repairer Mutaplasmid (85443)
BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47768
50x 85390
50x 85397
Skills:
3380 II
Outcome:
1x 85443
85864 - Glorified Unstable Small Armor Repairer Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Unstable Small Armor Repairer Mutaplasmid
100x Armor Mutaplasmid Residue
100x Small Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Unstable Small Armor Repairer Mutaplasmid (85442)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47767
100x 85390
100x 85397
Skills:
3380 III
Outcome:
1x 85442
85865 - Glorified Unstable Small Ancillary Armor Repairer Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Unstable Small Ancillary Armor Repairer Mutaplasmid
100x Armor Mutaplasmid Residue
100x Small Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Unstable Small Ancillary Armor Repairer Mutaplasmid (85445)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47841
100x 85390
100x 85397
Skills:
3380 III
Outcome:
1x 85445
85866 - Glorified Decayed Medium Armor Plate Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Decayed Medium Armor Plate Mutaplasmid
60x Armor Mutaplasmid Residue
60x Medium Mutaplasmid Residue
Skills:
Industry I
Outcome:
1x Glorified Decayed Medium Armor Plate Mutaplasmid (85448)
BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47813
60x 85390
60x 85398
Skills:
3380 I
Outcome:
1x 85448
85867 - Glorified Gravid Medium Armor Plate Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Gravid Medium Armor Plate Mutaplasmid
120x Armor Mutaplasmid Residue
120x Medium Mutaplasmid Residue
Skills:
Industry II
Outcome:
1x Glorified Gravid Medium Armor Plate Mutaplasmid (85447)
BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47815
120x 85390
120x 85398
Skills:
3380 II
Outcome:
1x 85447
85868 - Glorified Unstable Medium Armor Plate Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Unstable Medium Armor Plate Mutaplasmid
240x Armor Mutaplasmid Residue
240x Medium Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Unstable Medium Armor Plate Mutaplasmid (85446)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47814
240x 85390
240x 85398
Skills:
3380 III
Outcome:
1x 85446
85869 - Glorified Decayed Medium Armor Repairer Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Decayed Medium Armor Repairer Mutaplasmid
60x Armor Mutaplasmid Residue
60x Medium Mutaplasmid Residue
Skills:
Industry I
Outcome:
1x Glorified Decayed Medium Armor Repairer Mutaplasmid (85449)
BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47770
60x 85390
60x 85398
Skills:
3380 I
Outcome:
1x 85449
85870 - Glorified Gravid Medium Armor Repairer Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Gravid Medium Armor Repairer Mutaplasmid
120x Armor Mutaplasmid Residue
120x Medium Mutaplasmid Residue
Skills:
Industry II
Outcome:
1x Glorified Gravid Medium Armor Repairer Mutaplasmid (85450)
BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47772
120x 85390
120x 85398
Skills:
3380 II
Outcome:
1x 85450
85871 - Glorified Unstable Medium Armor Repairer Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Unstable Medium Armor Repairer Mutaplasmid
240x Armor Mutaplasmid Residue
240x Medium Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Unstable Medium Armor Repairer Mutaplasmid (85452)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47771
240x 85390
240x 85398
Skills:
3380 III
Outcome:
1x 85452
85872 - Glorified Decayed Large Armor Plate Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Decayed Large Armor Plate Mutaplasmid
125x Armor Mutaplasmid Residue
125x Large Mutaplasmid Residue
Skills:
Industry I
Outcome:
1x Glorified Decayed Large Armor Plate Mutaplasmid (85453)
BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47816
125x 85390
125x 85399
Skills:
3380 I
Outcome:
1x 85453
85873 - Glorified Gravid Large Armor Plate Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Gravid Large Armor Plate Mutaplasmid
250x Armor Mutaplasmid Residue
250x Large Mutaplasmid Residue
Skills:
Industry II
Outcome:
1x Glorified Gravid Large Armor Plate Mutaplasmid (85456)
BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47819
250x 85390
250x 85399
Skills:
3380 II
Outcome:
1x 85456
85874 - Glorified Unstable Large Armor Plate Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Unstable Large Armor Plate Mutaplasmid
500x Armor Mutaplasmid Residue
500x Large Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Unstable Large Armor Plate Mutaplasmid (85454)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47818
500x 85390
500x 85399
Skills:
3380 III
Outcome:
1x 85454
85875 - Glorified Decayed Large Armor Repairer Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Decayed Large Armor Repairer Mutaplasmid
125x Armor Mutaplasmid Residue
125x Large Mutaplasmid Residue
Skills:
Industry I
Outcome:
1x Glorified Decayed Large Armor Repairer Mutaplasmid (85455)
BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47774
125x 85390
125x 85399
Skills:
3380 I
Outcome:
1x 85455
85940 - Glorified Decayed 1MN Afterburner Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Decayed 1MN Afterburner Mutaplasmid
25x Astronautic Mutaplasmid Residue
25x Small Mutaplasmid Residue
Skills:
Industry I
Outcome:
1x Glorified Decayed 1MN Afterburner Mutaplasmid (85464)
BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47746
25x 85391
25x 85397
Skills:
3380 I
Outcome:
1x 85464
85941 - Glorified Gravid 1MN Afterburner Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Gravid 1MN Afterburner Mutaplasmid
50x Astronautic Mutaplasmid Residue
50x Small Mutaplasmid Residue
Skills:
Industry II
Outcome:
1x Glorified Gravid 1MN Afterburner Mutaplasmid (85466)
BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47748
50x 85391
50x 85397
Skills:
3380 II
Outcome:
1x 85466
85942 - Glorified Unstable 1MN Afterburner Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Unstable 1MN Afterburner Mutaplasmid
100x Astronautic Mutaplasmid Residue
100x Small Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Unstable 1MN Afterburner Mutaplasmid (85465)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47747
100x 85391
100x 85397
Skills:
3380 III
Outcome:
1x 85465
85943 - Glorified Gravid 100MN Afterburner Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Gravid 100MN Afterburner Mutaplasmid
250x Astronautic Mutaplasmid Residue
250x Large Mutaplasmid Residue
Skills:
Industry II
Outcome:
1x Glorified Gravid 100MN Afterburner Mutaplasmid (85476)
BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47756
250x 85391
250x 85399
Skills:
3380 II
Outcome:
1x 85476
85944 - Glorified Unstable 500MN Microwarpdrive Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Unstable 500MN Microwarpdrive Mutaplasmid
500x Astronautic Mutaplasmid Residue
500x Large Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Unstable 500MN Microwarpdrive Mutaplasmid (85481)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47743
500x 85391
500x 85399
Skills:
3380 III
Outcome:
1x 85481
85945 - Glorified Decayed 10000MN Afterburner Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Decayed 10000MN Afterburner Mutaplasmid
250x Astronautic Mutaplasmid Residue
250x X-Large Mutaplasmid Residue
Skills:
Industry I
Outcome:
1x Glorified Decayed 10000MN Afterburner Mutaplasmid (85482)
BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 56275
250x 85391
250x 85400
Skills:
3380 I
Outcome:
1x 85482
85946 - Glorified Gravid 10000MN Afterburner Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Gravid 10000MN Afterburner Mutaplasmid
500x Astronautic Mutaplasmid Residue
500x X-Large Mutaplasmid Residue
Skills:
Industry II
Outcome:
1x Glorified Gravid 10000MN Afterburner Mutaplasmid (85484)
BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 56277
500x 85391
500x 85400
Skills:
3380 II
Outcome:
1x 85484
85947 - Glorified Unstable 10000MN Afterburner Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Unstable 10000MN Afterburner Mutaplasmid
1000x Astronautic Mutaplasmid Residue
1000x X-Large Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Unstable 10000MN Afterburner Mutaplasmid (85483)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 56276
1000x 85391
1000x 85400
Skills:
3380 III
Outcome:
1x 85483
85948 - Glorified Decayed 50000MN Microwarpdrive Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Decayed 50000MN Microwarpdrive Mutaplasmid
250x Astronautic Mutaplasmid Residue
250x X-Large Mutaplasmid Residue
Skills:
Industry I
Outcome:
1x Glorified Decayed 50000MN Microwarpdrive Mutaplasmid (85486)
BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 56278
250x 85391
250x 85400
Skills:
3380 I
Outcome:
1x 85486
85949 - Glorified Gravid 50000MN Microwarpdrive Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Gravid 50000MN Microwarpdrive Mutaplasmid
500x Astronautic Mutaplasmid Residue
500x X-Large Mutaplasmid Residue
Skills:
Industry II
Outcome:
1x Glorified Gravid 50000MN Microwarpdrive Mutaplasmid (85485)
BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 56280
500x 85391
500x 85400
Skills:
3380 II
Outcome:
1x 85485
85950 - Glorified Unstable 50000MN Microwarpdrive Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Unstable 50000MN Microwarpdrive Mutaplasmid
1000x Astronautic Mutaplasmid Residue
1000x X-Large Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Unstable 50000MN Microwarpdrive Mutaplasmid (85487)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 56279
1000x 85391
1000x 85400
Skills:
3380 III
Outcome:
1x 85487
85951 - Glorified Decayed 5MN Microwarpdrive Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Decayed 5MN Microwarpdrive Mutaplasmid
25x Astronautic Mutaplasmid Residue
25x Small Mutaplasmid Residue
Skills:
Industry I
Outcome:
1x Glorified Decayed 5MN Microwarpdrive Mutaplasmid (85468)
BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47737
25x 85391
25x 85397
Skills:
3380 I
Outcome:
1x 85468
85952 - Glorified Gravid 5MN Microwarpdrive Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Gravid 5MN Microwarpdrive Mutaplasmid
50x Astronautic Mutaplasmid Residue
50x Small Mutaplasmid Residue
Skills:
Industry II
Outcome:
1x Glorified Gravid 5MN Microwarpdrive Mutaplasmid (85467)
BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47739
50x 85391
50x 85397
Skills:
3380 II
Outcome:
1x 85467
85953 - Glorified Unstable 5MN Microwarpdrive Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Unstable 5MN Microwarpdrive Mutaplasmid
100x Astronautic Mutaplasmid Residue
100x Small Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Unstable 5MN Microwarpdrive Mutaplasmid (85469)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47738
100x 85391
100x 85397
Skills:
3380 III
Outcome:
1x 85469
85954 - Glorified Decayed 10MN Afterburner Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Decayed 10MN Afterburner Mutaplasmid
60x Astronautic Mutaplasmid Residue
60x Medium Mutaplasmid Residue
Skills:
Industry I
Outcome:
1x Glorified Decayed 10MN Afterburner Mutaplasmid (85470)
BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47750
60x 85391
60x 85398
Skills:
3380 I
Outcome:
1x 85470
85955 - Glorified Gravid 10MN Afterburner Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Gravid 10MN Afterburner Mutaplasmid
120x Astronautic Mutaplasmid Residue
120x Medium Mutaplasmid Residue
Skills:
Industry II
Outcome:
1x Glorified Gravid 10MN Afterburner Mutaplasmid (85472)
BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47752
120x 85391
120x 85398
Skills:
3380 II
Outcome:
1x 85472
85956 - Glorified Unstable 10MN Afterburner Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Unstable 10MN Afterburner Mutaplasmid
240x Astronautic Mutaplasmid Residue
240x Medium Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Unstable 10MN Afterburner Mutaplasmid (85471)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47751
240x 85391
240x 85398
Skills:
3380 III
Outcome:
1x 85471
85957 - Glorified Decayed 50MN Microwarpdrive Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Decayed 50MN Microwarpdrive Mutaplasmid
60x Astronautic Mutaplasmid Residue
60x Medium Mutaplasmid Residue
Skills:
Industry I
Outcome:
1x Glorified Decayed 50MN Microwarpdrive Mutaplasmid (85474)
BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47742
60x 85391
60x 85398
Skills:
3380 I
Outcome:
1x 85474
85958 - Glorified Gravid 50MN Microwarpdrive Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Gravid 50MN Microwarpdrive Mutaplasmid
120x Astronautic Mutaplasmid Residue
120x Medium Mutaplasmid Residue
Skills:
Industry II
Outcome:
1x Glorified Gravid 50MN Microwarpdrive Mutaplasmid (85475)
BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47741
120x 85391
120x 85398
Skills:
3380 II
Outcome:
1x 85475
85959 - Glorified Unstable 50MN Microwarpdrive Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Unstable 50MN Microwarpdrive Mutaplasmid
240x Astronautic Mutaplasmid Residue
240x Medium Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Unstable 50MN Microwarpdrive Mutaplasmid (85473)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47297
240x 85391
240x 85398
Skills:
3380 III
Outcome:
1x 85473
85960 - Glorified Decayed 100MN Afterburner Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Decayed 100MN Afterburner Mutaplasmid
125x Astronautic Mutaplasmid Residue
125x Large Mutaplasmid Residue
Skills:
Industry I
Outcome:
1x Glorified Decayed 100MN Afterburner Mutaplasmid (85477)
BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47754
125x 85391
125x 85399
Skills:
3380 I
Outcome:
1x 85477
85961 - Glorified Unstable 100MN Afterburner Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Unstable 100MN Afterburner Mutaplasmid
500x Astronautic Mutaplasmid Residue
500x Large Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Unstable 100MN Afterburner Mutaplasmid (85478)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47755
500x 85391
500x 85399
Skills:
3380 III
Outcome:
1x 85478
85962 - Glorified Decayed 500MN Microwarpdrive Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Decayed 500MN Microwarpdrive Mutaplasmid
125x Astronautic Mutaplasmid Residue
125x Large Mutaplasmid Residue
Skills:
Industry I
Outcome:
1x Glorified Decayed 500MN Microwarpdrive Mutaplasmid (85479)
BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47299
125x 85391
125x 85399
Skills:
3380 I
Outcome:
1x 85479
85963 - Glorified Gravid 500MN Microwarpdrive Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Gravid 500MN Microwarpdrive Mutaplasmid
250x Astronautic Mutaplasmid Residue
250x Large Mutaplasmid Residue
Skills:
Industry II
Outcome:
1x Glorified Gravid 500MN Microwarpdrive Mutaplasmid (85480)
BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47744
250x 85391
250x 85399
Skills:
3380 II
Outcome:
1x 85480
85973 - Glorified Decayed Damage Control Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Decayed Damage Control Mutaplasmid
25x Damage Control Mutaplasmid Residue
25x Small Mutaplasmid Residue
Skills:
Industry I
Outcome:
1x Glorified Decayed Damage Control Mutaplasmid (85488)
BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 52224
25x 85392
25x 85397
Skills:
3380 I
Outcome:
1x 85488
85974 - Glorified Gravid Assault Damage Control Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Gravid Assault Damage Control Mutaplasmid
120x Damage Control Mutaplasmid Residue
120x Medium Mutaplasmid Residue
Skills:
Industry II
Outcome:
1x Glorified Gravid Assault Damage Control Mutaplasmid (85492)
BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 52229
120x 85392
120x 85398
Skills:
3380 II
Outcome:
1x 85492
85975 - Glorified Unstable Assault Damage Control Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Unstable Assault Damage Control Mutaplasmid
240x Damage Control Mutaplasmid Residue
240x Medium Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Unstable Assault Damage Control Mutaplasmid (85493)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 52231
240x 85392
240x 85398
Skills:
3380 III
Outcome:
1x 85493
85976 - Glorified Gravid Damage Control Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Gravid Damage Control Mutaplasmid
50x Damage Control Mutaplasmid Residue
50x Small Mutaplasmid Residue
Skills:
Industry II
Outcome:
1x Glorified Gravid Damage Control Mutaplasmid (85491)
BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 52225
50x 85392
50x 85397
Skills:
3380 II
Outcome:
1x 85491
85977 - Glorified Unstable Damage Control Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Unstable Damage Control Mutaplasmid
100x Damage Control Mutaplasmid Residue
100x Small Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Unstable Damage Control Mutaplasmid (85489)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 52226
100x 85392
100x 85397
Skills:
3380 III
Outcome:
1x 85489
85978 - Glorified Decayed Assault Damage Control Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Decayed Assault Damage Control Mutaplasmid
60x Damage Control Mutaplasmid Residue
60x Medium Mutaplasmid Residue
Skills:
Industry I
Outcome:
1x Glorified Decayed Assault Damage Control Mutaplasmid (85490)
BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 52228
60x 85392
60x 85398
Skills:
3380 I
Outcome:
1x 85490
85981 - Glorified Decayed Small Cap Battery Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Decayed Small Cap Battery Mutaplasmid
25x Small Mutaplasmid Residue
25x Engineering Mutaplasmid Residue
Skills:
Industry I
Outcome:
1x Glorified Decayed Small Cap Battery Mutaplasmid (85494)
BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 48428
25x 85397
25x 85401
Skills:
3380 I
Outcome:
1x 85494
85982 - Glorified Gravid Small Cap Battery Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Gravid Small Cap Battery Mutaplasmid
50x Small Mutaplasmid Residue
50x Engineering Mutaplasmid Residue
Skills:
Industry II
Outcome:
1x Glorified Gravid Small Cap Battery Mutaplasmid (85496)
BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 48429
50x 85397
50x 85401
Skills:
3380 II
Outcome:
1x 85496
85983 - Glorified Unstable Small Cap Battery Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Unstable Small Cap Battery Mutaplasmid
100x Small Mutaplasmid Residue
100x Engineering Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Unstable Small Cap Battery Mutaplasmid (85495)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 48430
100x 85397
100x 85401
Skills:
3380 III
Outcome:
1x 85495
85984 - Glorified Gravid Medium Energy Neutralizer Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Gravid Medium Energy Neutralizer Mutaplasmid
120x Medium Mutaplasmid Residue
120x Engineering Mutaplasmid Residue
Skills:
Industry II
Outcome:
1x Glorified Gravid Medium Energy Neutralizer Mutaplasmid (85509)
BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47827
120x 85398
120x 85401
Skills:
3380 II
Outcome:
1x 85509
85985 - Glorified Decayed Heavy Energy Nosferatu Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Decayed Heavy Energy Nosferatu Mutaplasmid
125x Large Mutaplasmid Residue
125x Engineering Mutaplasmid Residue
Skills:
Industry I
Outcome:
1x Glorified Decayed Heavy Energy Nosferatu Mutaplasmid (85520)
BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 48424
125x 85399
125x 85401
Skills:
3380 I
Outcome:
1x 85520
85986 - Glorified Decayed Capital Energy Neutralizer Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Decayed Capital Energy Neutralizer Mutaplasmid
250x X-Large Mutaplasmid Residue
250x Engineering Mutaplasmid Residue
Skills:
Industry I
Outcome:
1x Glorified Decayed Capital Energy Neutralizer Mutaplasmid (85525)
BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 56292
250x 85400
250x 85401
Skills:
3380 I
Outcome:
1x 85525
85987 - Glorified Gravid Capital Energy Neutralizer Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Gravid Capital Energy Neutralizer Mutaplasmid
500x X-Large Mutaplasmid Residue
500x Engineering Mutaplasmid Residue
Skills:
Industry II
Outcome:
1x Glorified Gravid Capital Energy Neutralizer Mutaplasmid (85524)
BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 56294
500x 85400
500x 85401
Skills:
3380 II
Outcome:
1x 85524
85988 - Glorified Unstable Capital Energy Neutralizer Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Unstable Capital Energy Neutralizer Mutaplasmid
1000x X-Large Mutaplasmid Residue
1000x Engineering Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Unstable Capital Energy Neutralizer Mutaplasmid (85523)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 56293
1000x 85400
1000x 85401
Skills:
3380 III
Outcome:
1x 85523
85989 - Glorified Decayed Capital Energy Nosferatu Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Decayed Capital Energy Nosferatu Mutaplasmid
250x X-Large Mutaplasmid Residue
250x Engineering Mutaplasmid Residue
Skills:
Industry I
Outcome:
1x Glorified Decayed Capital Energy Nosferatu Mutaplasmid (85526)
BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 56289
250x 85400
250x 85401
Skills:
3380 I
Outcome:
1x 85526
85990 - Glorified Gravid Capital Energy Nosferatu Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Gravid Capital Energy Nosferatu Mutaplasmid
500x X-Large Mutaplasmid Residue
500x Engineering Mutaplasmid Residue
Skills:
Industry II
Outcome:
1x Glorified Gravid Capital Energy Nosferatu Mutaplasmid (85527)
BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 56291
500x 85400
500x 85401
Skills:
3380 II
Outcome:
1x 85527
85991 - Glorified Unstable Capital Energy Nosferatu Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Unstable Capital Energy Nosferatu Mutaplasmid
1000x X-Large Mutaplasmid Residue
1000x Engineering Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Unstable Capital Energy Nosferatu Mutaplasmid (85528)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 56290
1000x 85400
1000x 85401
Skills:
3380 III
Outcome:
1x 85528
85992 - Glorified Decayed Small Energy Neutralizer Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Decayed Small Energy Neutralizer Mutaplasmid
25x Small Mutaplasmid Residue
25x Engineering Mutaplasmid Residue
Skills:
Industry I
Outcome:
1x Glorified Decayed Small Energy Neutralizer Mutaplasmid (85497)
BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47821
25x 85397
25x 85401
Skills:
3380 I
Outcome:
1x 85497
85993 - Glorified Gravid Small Energy Neutralizer Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Gravid Small Energy Neutralizer Mutaplasmid
50x Small Mutaplasmid Residue
50x Engineering Mutaplasmid Residue
Skills:
Industry II
Outcome:
1x Glorified Gravid Small Energy Neutralizer Mutaplasmid (85498)
BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47823
50x 85397
50x 85401
Skills:
3380 II
Outcome:
1x 85498
85994 - Glorified Unstable Small Energy Neutralizer Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Unstable Small Energy Neutralizer Mutaplasmid
100x Small Mutaplasmid Residue
100x Engineering Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Unstable Small Energy Neutralizer Mutaplasmid (85499)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47822
100x 85397
100x 85401
Skills:
3380 III
Outcome:
1x 85499
85995 - Glorified Decayed Small Energy Nosferatu Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Decayed Small Energy Nosferatu Mutaplasmid
25x Small Mutaplasmid Residue
25x Engineering Mutaplasmid Residue
Skills:
Industry I
Outcome:
1x Glorified Decayed Small Energy Nosferatu Mutaplasmid (85500)
BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 48416
25x 85397
25x 85401
Skills:
3380 I
Outcome:
1x 85500
85996 - Glorified Gravid Small Energy Nosferatu Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Gravid Small Energy Nosferatu Mutaplasmid
50x Small Mutaplasmid Residue
50x Engineering Mutaplasmid Residue
Skills:
Industry II
Outcome:
1x Glorified Gravid Small Energy Nosferatu Mutaplasmid (85501)
BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 48417
50x 85397
50x 85401
Skills:
3380 II
Outcome:
1x 85501
85997 - Glorified Unstable Small Energy Nosferatu Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Unstable Small Energy Nosferatu Mutaplasmid
100x Small Mutaplasmid Residue
100x Engineering Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Unstable Small Energy Nosferatu Mutaplasmid (85502)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 48418
100x 85397
100x 85401
Skills:
3380 III
Outcome:
1x 85502
85998 - Glorified Decayed Medium Cap Battery Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Decayed Medium Cap Battery Mutaplasmid
60x Medium Mutaplasmid Residue
60x Engineering Mutaplasmid Residue
Skills:
Industry I
Outcome:
1x Glorified Decayed Medium Cap Battery Mutaplasmid (85504)
BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 48432
60x 85398
60x 85401
Skills:
3380 I
Outcome:
1x 85504
85999 - Glorified Gravid Medium Cap Battery Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Gravid Medium Cap Battery Mutaplasmid
120x Medium Mutaplasmid Residue
120x Engineering Mutaplasmid Residue
Skills:
Industry II
Outcome:
1x Glorified Gravid Medium Cap Battery Mutaplasmid (85506)
BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 48433
120x 85398
120x 85401
Skills:
3380 II
Outcome:
1x 85506
86000 - Glorified Unstable Medium Cap Battery Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Unstable Medium Cap Battery Mutaplasmid
240x Medium Mutaplasmid Residue
240x Engineering Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Unstable Medium Cap Battery Mutaplasmid (85507)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 48434
240x 85398
240x 85401
Skills:
3380 III
Outcome:
1x 85507
86001 - Glorified Decayed Medium Energy Neutralizer Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Decayed Medium Energy Neutralizer Mutaplasmid
60x Medium Mutaplasmid Residue
60x Engineering Mutaplasmid Residue
Skills:
Industry I
Outcome:
1x Glorified Decayed Medium Energy Neutralizer Mutaplasmid (85508)
BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47825
60x 85398
60x 85401
Skills:
3380 I
Outcome:
1x 85508
86002 - Glorified Unstable Medium Energy Neutralizer Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Unstable Medium Energy Neutralizer Mutaplasmid
240x Medium Mutaplasmid Residue
240x Engineering Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Unstable Medium Energy Neutralizer Mutaplasmid (85510)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47826
240x 85398
240x 85401
Skills:
3380 III
Outcome:
1x 85510
86003 - Glorified Decayed Medium Energy Nosferatu Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Decayed Medium Energy Nosferatu Mutaplasmid
60x Medium Mutaplasmid Residue
60x Engineering Mutaplasmid Residue
Skills:
Industry I
Outcome:
1x Glorified Decayed Medium Energy Nosferatu Mutaplasmid (85511)
BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 48420
60x 85398
60x 85401
Skills:
3380 I
Outcome:
1x 85511
86004 - Glorified Gravid Medium Energy Nosferatu Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Gravid Medium Energy Nosferatu Mutaplasmid
120x Medium Mutaplasmid Residue
120x Engineering Mutaplasmid Residue
Skills:
Industry II
Outcome:
1x Glorified Gravid Medium Energy Nosferatu Mutaplasmid (85513)
BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 48421
120x 85398
120x 85401
Skills:
3380 II
Outcome:
1x 85513
86005 - Glorified Unstable Medium Energy Nosferatu Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Unstable Medium Energy Nosferatu Mutaplasmid
240x Medium Mutaplasmid Residue
240x Engineering Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Unstable Medium Energy Nosferatu Mutaplasmid (85512)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 48422
240x 85398
240x 85401
Skills:
3380 III
Outcome:
1x 85512
86006 - Glorified Decayed Large Cap Battery Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Decayed Large Cap Battery Mutaplasmid
125x Large Mutaplasmid Residue
125x Engineering Mutaplasmid Residue
Skills:
Industry I
Outcome:
1x Glorified Decayed Large Cap Battery Mutaplasmid (85515)
BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 48436
125x 85399
125x 85401
Skills:
3380 I
Outcome:
1x 85515
86007 - Glorified Gravid Large Cap Battery Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Gravid Large Cap Battery Mutaplasmid
250x Large Mutaplasmid Residue
250x Engineering Mutaplasmid Residue
Skills:
Industry II
Outcome:
1x Glorified Gravid Large Cap Battery Mutaplasmid (85514)
BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 48437
250x 85399
250x 85401
Skills:
3380 II
Outcome:
1x 85514
86008 - Glorified Unstable Large Cap Battery Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Unstable Large Cap Battery Mutaplasmid
500x Large Mutaplasmid Residue
500x Engineering Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Unstable Large Cap Battery Mutaplasmid (85516)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 48438
500x 85399
500x 85401
Skills:
3380 III
Outcome:
1x 85516
86009 - Glorified Decayed Heavy Energy Neutralizer Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Decayed Heavy Energy Neutralizer Mutaplasmid
125x Large Mutaplasmid Residue
125x Engineering Mutaplasmid Residue
Skills:
Industry I
Outcome:
1x Glorified Decayed Heavy Energy Neutralizer Mutaplasmid (85517)
BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47829
125x 85399
125x 85401
Skills:
3380 I
Outcome:
1x 85517
86010 - Glorified Gravid Heavy Energy Neutralizer Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Gravid Heavy Energy Neutralizer Mutaplasmid
250x Large Mutaplasmid Residue
250x Engineering Mutaplasmid Residue
Skills:
Industry II
Outcome:
1x Glorified Gravid Heavy Energy Neutralizer Mutaplasmid (85518)
BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47831
250x 85399
250x 85401
Skills:
3380 II
Outcome:
1x 85518
86011 - Glorified Unstable Heavy Energy Neutralizer Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Unstable Heavy Energy Neutralizer Mutaplasmid
500x Large Mutaplasmid Residue
500x Engineering Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Unstable Heavy Energy Neutralizer Mutaplasmid (85521)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47830
500x 85399
500x 85401
Skills:
3380 III
Outcome:
1x 85521
86012 - Glorified Gravid Heavy Energy Nosferatu Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Gravid Heavy Energy Nosferatu Mutaplasmid
250x Large Mutaplasmid Residue
250x Engineering Mutaplasmid Residue
Skills:
Industry II
Outcome:
1x Glorified Gravid Heavy Energy Nosferatu Mutaplasmid (85519)
BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 48425
250x 85399
250x 85401
Skills:
3380 II
Outcome:
1x 85519
86013 - Glorified Unstable Heavy Energy Nosferatu Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Unstable Heavy Energy Nosferatu Mutaplasmid
500x Large Mutaplasmid Residue
500x Engineering Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Unstable Heavy Energy Nosferatu Mutaplasmid (85522)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 48426
500x 85399
500x 85401
Skills:
3380 III
Outcome:
1x 85522
86016 - Glorified Decayed Small Shield Booster Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Decayed Small Shield Booster Mutaplasmid
25x Small Mutaplasmid Residue
25x Shield Mutaplasmid Residue
Skills:
Industry I
Outcome:
1x Glorified Decayed Small Shield Booster Mutaplasmid (85529)
BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47778
25x 85397
25x 85402
Skills:
3380 I
Outcome:
1x 85529
86017 - Glorified Gravid Small Shield Booster Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Gravid Small Shield Booster Mutaplasmid
50x Small Mutaplasmid Residue
50x Shield Mutaplasmid Residue
Skills:
Industry II
Outcome:
1x Glorified Gravid Small Shield Booster Mutaplasmid (85533)
BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47780
50x 85397
50x 85402
Skills:
3380 II
Outcome:
1x 85533
86018 - Glorified Unstable Small Shield Booster Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Unstable Small Shield Booster Mutaplasmid
100x Small Mutaplasmid Residue
100x Shield Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Unstable Small Shield Booster Mutaplasmid (85531)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47779
100x 85397
100x 85402
Skills:
3380 III
Outcome:
1x 85531
86019 - Glorified Decayed Large Shield Booster Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Decayed Large Shield Booster Mutaplasmid
125x Large Mutaplasmid Residue
125x Shield Mutaplasmid Residue
Skills:
Industry I
Outcome:
1x Glorified Decayed Large Shield Booster Mutaplasmid (85542)
BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47786
125x 85399
125x 85402
Skills:
3380 I
Outcome:
1x 85542
86020 - Glorified Gravid X-Large Shield Booster Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Gravid X-Large Shield Booster Mutaplasmid
500x X-Large Mutaplasmid Residue
500x Shield Mutaplasmid Residue
Skills:
Industry II
Outcome:
1x Glorified Gravid X-Large Shield Booster Mutaplasmid (85551)
BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47792
500x 85400
500x 85402
Skills:
3380 II
Outcome:
1x 85551
86021 - Glorified Unstable X-Large Shield Booster Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Unstable X-Large Shield Booster Mutaplasmid
1000x X-Large Mutaplasmid Residue
1000x Shield Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Unstable X-Large Shield Booster Mutaplasmid (85549)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47791
1000x 85400
1000x 85402
Skills:
3380 III
Outcome:
1x 85549
86022 - Glorified Unstable X-Large Ancillary Shield Booster Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Unstable X-Large Ancillary Shield Booster Mutaplasmid
1000x X-Large Mutaplasmid Residue
1000x Shield Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Unstable X-Large Ancillary Shield Booster Mutaplasmid (85552)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47839
1000x 85400
1000x 85402
Skills:
3380 III
Outcome:
1x 85552
86023 - Glorified Decayed Capital Shield Booster Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Decayed Capital Shield Booster Mutaplasmid
250x X-Large Mutaplasmid Residue
250x Shield Mutaplasmid Residue
Skills:
Industry I
Outcome:
1x Glorified Decayed Capital Shield Booster Mutaplasmid (85553)
BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 56285
250x 85400
250x 85402
Skills:
3380 I
Outcome:
1x 85553
86024 - Glorified Gravid Capital Shield Booster Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Gravid Capital Shield Booster Mutaplasmid
500x X-Large Mutaplasmid Residue
500x Shield Mutaplasmid Residue
Skills:
Industry II
Outcome:
1x Glorified Gravid Capital Shield Booster Mutaplasmid (85555)
BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 56287
500x 85400
500x 85402
Skills:
3380 II
Outcome:
1x 85555
86025 - Glorified Unstable Capital Shield Booster Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Unstable Capital Shield Booster Mutaplasmid
1000x X-Large Mutaplasmid Residue
1000x Shield Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Unstable Capital Shield Booster Mutaplasmid (85556)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 56286
1000x 85400
1000x 85402
Skills:
3380 III
Outcome:
1x 85556
86026 - Glorified Unstable Capital Ancillary Shield Booster Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Unstable Capital Ancillary Shield Booster Mutaplasmid
1000x X-Large Mutaplasmid Residue
1000x Shield Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Unstable Capital Ancillary Shield Booster Mutaplasmid (85554)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 56288
1000x 85400
1000x 85402
Skills:
3380 III
Outcome:
1x 85554
86027 - Glorified Decayed Small Shield Extender Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Decayed Small Shield Extender Mutaplasmid
25x Small Mutaplasmid Residue
25x Shield Mutaplasmid Residue
Skills:
Industry I
Outcome:
1x Glorified Decayed Small Shield Extender Mutaplasmid (85530)
BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47797
25x 85397
25x 85402
Skills:
3380 I
Outcome:
1x 85530
86028 - Glorified Gravid Small Shield Extender Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Gravid Small Shield Extender Mutaplasmid
50x Small Mutaplasmid Residue
50x Shield Mutaplasmid Residue
Skills:
Industry II
Outcome:
1x Glorified Gravid Small Shield Extender Mutaplasmid (85532)
BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47799
50x 85397
50x 85402
Skills:
3380 II
Outcome:
1x 85532
86029 - Glorified Unstable Small Shield Extender Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Unstable Small Shield Extender Mutaplasmid
100x Small Mutaplasmid Residue
100x Shield Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Unstable Small Shield Extender Mutaplasmid (85534)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47798
100x 85397
100x 85402
Skills:
3380 III
Outcome:
1x 85534
86030 - Glorified Decayed Medium Shield Booster Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Decayed Medium Shield Booster Mutaplasmid
60x Medium Mutaplasmid Residue
60x Shield Mutaplasmid Residue
Skills:
Industry I
Outcome:
1x Glorified Decayed Medium Shield Booster Mutaplasmid (85535)
BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47782
60x 85398
60x 85402
Skills:
3380 I
Outcome:
1x 85535
86031 - Glorified Gravid Medium Shield Booster Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Gravid Medium Shield Booster Mutaplasmid
120x Medium Mutaplasmid Residue
120x Shield Mutaplasmid Residue
Skills:
Industry II
Outcome:
1x Glorified Gravid Medium Shield Booster Mutaplasmid (85536)
BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47784
120x 85398
120x 85402
Skills:
3380 II
Outcome:
1x 85536
86032 - Glorified Unstable Medium Shield Booster Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Unstable Medium Shield Booster Mutaplasmid
240x Medium Mutaplasmid Residue
240x Shield Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Unstable Medium Shield Booster Mutaplasmid (85537)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47783
240x 85398
240x 85402
Skills:
3380 III
Outcome:
1x 85537
86033 - Glorified Decayed Medium Shield Extender Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Decayed Medium Shield Extender Mutaplasmid
60x Medium Mutaplasmid Residue
60x Shield Mutaplasmid Residue
Skills:
Industry I
Outcome:
1x Glorified Decayed Medium Shield Extender Mutaplasmid (85540)
BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47801
60x 85398
60x 85402
Skills:
3380 I
Outcome:
1x 85540
86034 - Glorified Gravid Medium Shield Extender Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Gravid Medium Shield Extender Mutaplasmid
120x Medium Mutaplasmid Residue
120x Shield Mutaplasmid Residue
Skills:
Industry II
Outcome:
1x Glorified Gravid Medium Shield Extender Mutaplasmid (85538)
BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47803
120x 85398
120x 85402
Skills:
3380 II
Outcome:
1x 85538
86035 - Glorified Unstable Medium Shield Extender Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Unstable Medium Shield Extender Mutaplasmid
240x Medium Mutaplasmid Residue
240x Shield Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Unstable Medium Shield Extender Mutaplasmid (85539)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47802
240x 85398
240x 85402
Skills:
3380 III
Outcome:
1x 85539
86036 - Glorified Unstable Medium Ancillary Shield Booster Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Unstable Medium Shield Booster Mutaplasmid
240x Medium Mutaplasmid Residue
240x Shield Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Unstable Medium Ancillary Shield Booster Mutaplasmid (85541)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47783
240x 85398
240x 85402
Skills:
3380 III
Outcome:
1x 85541
86037 - Glorified Gravid Large Shield Booster Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Gravid Large Shield Booster Mutaplasmid
250x Large Mutaplasmid Residue
250x Shield Mutaplasmid Residue
Skills:
Industry II
Outcome:
1x Glorified Gravid Large Shield Booster Mutaplasmid (85543)
BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47788
250x 85399
250x 85402
Skills:
3380 II
Outcome:
1x 85543
86038 - Glorified Unstable Large Shield Booster Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Unstable Large Shield Booster Mutaplasmid
500x Large Mutaplasmid Residue
500x Shield Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Unstable Large Shield Booster Mutaplasmid (85545)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47787
500x 85399
500x 85402
Skills:
3380 III
Outcome:
1x 85545
86039 - Glorified Decayed Large Shield Extender Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Decayed Large Shield Extender Mutaplasmid
125x Large Mutaplasmid Residue
125x Shield Mutaplasmid Residue
Skills:
Industry I
Outcome:
1x Glorified Decayed Large Shield Extender Mutaplasmid (85546)
BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47805
125x 85399
125x 85402
Skills:
3380 I
Outcome:
1x 85546
86040 - Glorified Gravid Large Shield Extender Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Gravid Large Shield Extender Mutaplasmid
250x Large Mutaplasmid Residue
250x Shield Mutaplasmid Residue
Skills:
Industry II
Outcome:
1x Glorified Gravid Large Shield Extender Mutaplasmid (85544)
BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47807
250x 85399
250x 85402
Skills:
3380 II
Outcome:
1x 85544
86041 - Glorified Unstable Large Shield Extender Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Unstable Large Shield Extender Mutaplasmid
500x Large Mutaplasmid Residue
500x Shield Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Unstable Large Shield Extender Mutaplasmid (85547)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47806
500x 85399
500x 85402
Skills:
3380 III
Outcome:
1x 85547
86042 - Glorified Unstable Large Ancillary Shield Booster Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Unstable Large Ancillary Shield Booster Mutaplasmid
500x Large Mutaplasmid Residue
500x Shield Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Unstable Large Ancillary Shield Booster Mutaplasmid (85548)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47837
500x 85399
500x 85402
Skills:
3380 III
Outcome:
1x 85548
86043 - Glorified Decayed X-Large Shield Booster Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Decayed X-Large Shield Booster Mutaplasmid
250x X-Large Mutaplasmid Residue
250x Shield Mutaplasmid Residue
Skills:
Industry I
Outcome:
1x Glorified Decayed X-Large Shield Booster Mutaplasmid (85550)
BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47790
250x 85400
250x 85402
Skills:
3380 I
Outcome:
1x 85550
86044 - Glorified Decayed Stasis Webifier Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Decayed Stasis Webifier Mutaplasmid
25x Stasis Webifier Mutaplasmid Residue
25x Small Mutaplasmid Residue
Skills:
Industry I
Outcome:
1x Glorified Decayed Stasis Webifier Mutaplasmid (85557)
BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47699
25x 85393
25x 85397
Skills:
3380 I
Outcome:
1x 85557
86045 - Glorified Gravid Stasis Webifier Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Gravid Stasis Webifier Mutaplasmid
50x Stasis Webifier Mutaplasmid Residue
50x Small Mutaplasmid Residue
Skills:
Industry II
Outcome:
1x Glorified Gravid Stasis Webifier Mutaplasmid (85559)
BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47701
50x 85393
50x 85397
Skills:
3380 II
Outcome:
1x 85559
86046 - Glorified Unstable Stasis Webifier Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Unstable Stasis Webifier Mutaplasmid
100x Stasis Webifier Mutaplasmid Residue
100x Small Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Unstable Stasis Webifier Mutaplasmid (85558)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47700
100x 85393
100x 85397
Skills:
3380 III
Outcome:
1x 85558
86047 - Glorified Decayed Warp Disruptor Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Decayed Warp Disruptor Mutaplasmid
25x Warp Disruption Mutaplasmid Residue
25x Small Mutaplasmid Residue
Skills:
Industry I
Outcome:
1x Glorified Decayed Warp Disruptor Mutaplasmid (85640)
BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47733
25x 85394
25x 85397
Skills:
3380 I
Outcome:
1x 85640
86048 - Glorified Gravid Warp Disruptor Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Gravid Warp Disruptor Mutaplasmid
50x Warp Disruption Mutaplasmid Residue
50x Small Mutaplasmid Residue
Skills:
Industry II
Outcome:
1x Glorified Gravid Warp Disruptor Mutaplasmid (85642)
BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47735
50x 85394
50x 85397
Skills:
3380 II
Outcome:
1x 85642
86049 - Glorified Unstable Warp Disruptor Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Unstable Warp Disruptor Mutaplasmid
100x Warp Disruption Mutaplasmid Residue
100x Small Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Unstable Warp Disruptor Mutaplasmid (85641)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47734
100x 85394
100x 85397
Skills:
3380 III
Outcome:
1x 85641
86050 - Glorified Gravid Warp Scrambler Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Gravid Warp Scrambler Mutaplasmid
50x Warp Disruption Mutaplasmid Residue
50x Small Mutaplasmid Residue
Skills:
Industry II
Outcome:
1x Glorified Gravid Warp Scrambler Mutaplasmid (85644)
BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47731
50x 85394
50x 85397
Skills:
3380 II
Outcome:
1x 85644
86051 - Glorified Unstable Warp Scrambler Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Unstable Warp Scrambler Mutaplasmid
100x Warp Disruption Mutaplasmid Residue
100x Small Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Unstable Warp Scrambler Mutaplasmid (85645)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47730
100x 85394
100x 85397
Skills:
3380 III
Outcome:
1x 85645
86052 - Glorified Decayed Heavy Warp Disruptor Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Decayed Heavy Warp Disruptor Mutaplasmid
125x Warp Disruption Mutaplasmid Residue
125x Large Mutaplasmid Residue
Skills:
Industry I
Outcome:
1x Glorified Decayed Heavy Warp Disruptor Mutaplasmid (85649)
BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 56274
125x 85394
125x 85399
Skills:
3380 I
Outcome:
1x 85649
86053 - Glorified Gravid Heavy Warp Disruptor Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Gravid Heavy Warp Disruptor Mutaplasmid
250x Warp Disruption Mutaplasmid Residue
250x Large Mutaplasmid Residue
Skills:
Industry II
Outcome:
1x Glorified Gravid Heavy Warp Disruptor Mutaplasmid (85650)
BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 56273
250x 85394
250x 85399
Skills:
3380 II
Outcome:
1x 85650
86054 - Glorified Unstable Heavy Warp Disruptor Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Unstable Heavy Warp Disruptor Mutaplasmid
500x Warp Disruption Mutaplasmid Residue
500x Large Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Unstable Heavy Warp Disruptor Mutaplasmid (85651)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 56272
500x 85394
500x 85399
Skills:
3380 III
Outcome:
1x 85651
86055 - Glorified Decayed Heavy Warp Scrambler Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Decayed Heavy Warp Scrambler Mutaplasmid
125x Warp Disruption Mutaplasmid Residue
125x Large Mutaplasmid Residue
Skills:
Industry I
Outcome:
1x Glorified Decayed Heavy Warp Scrambler Mutaplasmid (85646)
BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 56269
125x 85394
125x 85399
Skills:
3380 I
Outcome:
1x 85646
86056 - Glorified Gravid Heavy Warp Scrambler Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Gravid Heavy Warp Scrambler Mutaplasmid
250x Warp Disruption Mutaplasmid Residue
250x Large Mutaplasmid Residue
Skills:
Industry II
Outcome:
1x Glorified Gravid Heavy Warp Scrambler Mutaplasmid (85647)
BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 56271
250x 85394
250x 85399
Skills:
3380 II
Outcome:
1x 85647
86057 - Glorified Unstable Heavy Warp Scrambler Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Unstable Heavy Warp Scrambler Mutaplasmid
500x Warp Disruption Mutaplasmid Residue
500x Large Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Unstable Heavy Warp Scrambler Mutaplasmid (85648)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 56270
500x 85394
500x 85399
Skills:
3380 III
Outcome:
1x 85648
86058 - Glorified Decayed Warp Scrambler Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Decayed Warp Scrambler Mutaplasmid
25x Warp Disruption Mutaplasmid Residue
25x Small Mutaplasmid Residue
Skills:
Industry I
Outcome:
1x Glorified Decayed Warp Scrambler Mutaplasmid (85643)
BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47729
25x 85394
25x 85397
Skills:
3380 I
Outcome:
1x 85643
86059 - Glorified Decayed Ballistic Control System Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 0:53:20
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Decayed Ballistic Control System Mutaplasmid
25x Weapon Upgrade Mutaplasmid Residue
25x Small Mutaplasmid Residue
Skills:
Industry I
Outcome:
1x Glorified Decayed Ballistic Control System Mutaplasmid (85652)
BP Price: 0 ISK
Build Time: 0:53:20
Copy:? ME:? TE:? Limit:10x
Materials:
1x 49739
25x 85395
25x 85397
Skills:
3380 I
Outcome:
1x 85652
86060 - Glorified Gravid Ballistic Control System Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Gravid Ballistic Control System Mutaplasmid
50x Weapon Upgrade Mutaplasmid Residue
50x Small Mutaplasmid Residue
Skills:
Industry II
Outcome:
1x Glorified Gravid Ballistic Control System Mutaplasmid (85653)
BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 49740
50x 85395
50x 85397
Skills:
3380 II
Outcome:
1x 85653
86061 - Glorified Unstable Ballistic Control System Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Unstable Ballistic Control System Mutaplasmid
100x Weapon Upgrade Mutaplasmid Residue
100x Small Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Unstable Ballistic Control System Mutaplasmid (85654)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 49741
100x 85395
100x 85397
Skills:
3380 III
Outcome:
1x 85654
86062 - Glorified Gravid Magnetic Field Stabilizer Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Gravid Magnetic Field Stabilizer Mutaplasmid
50x Weapon Upgrade Mutaplasmid Residue
50x Small Mutaplasmid Residue
Skills:
Industry II
Outcome:
1x Glorified Gravid Magnetic Field Stabilizer Mutaplasmid (85667)
BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 49724
50x 85395
50x 85397
Skills:
3380 II
Outcome:
1x 85667
86063 - Glorified Unstable Magnetic Field Stabilizer Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Unstable Magnetic Field Stabilizer Mutaplasmid
100x Weapon Upgrade Mutaplasmid Residue
100x Small Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Unstable Magnetic Field Stabilizer Mutaplasmid (85668)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 49725
100x 85395
100x 85397
Skills:
3380 III
Outcome:
1x 85668
86064 - Glorified Decayed Siege Module Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Decayed Siege Module Mutaplasmid
250x Weapon Upgrade Mutaplasmid Residue
250x X-Large Mutaplasmid Residue
Skills:
Industry I
Outcome:
1x Glorified Decayed Siege Module Mutaplasmid (85669)
BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 56299
250x 85395
250x 85400
Skills:
3380 I
Outcome:
1x 85669
86065 - Glorified Gravid Siege Module Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Gravid Siege Module Mutaplasmid
500x Weapon Upgrade Mutaplasmid Residue
500x X-Large Mutaplasmid Residue
Skills:
Industry II
Outcome:
1x Glorified Gravid Siege Module Mutaplasmid (85670)
BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 56301
500x 85395
500x 85400
Skills:
3380 II
Outcome:
1x 85670
86066 - Glorified Unstable Siege Module Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Unstable Siege Module Mutaplasmid
1000x Weapon Upgrade Mutaplasmid Residue
1000x X-Large Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Unstable Siege Module Mutaplasmid (85671)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 56300
1000x 85395
1000x 85400
Skills:
3380 III
Outcome:
1x 85671
86067 - Glorified Decayed Vorton Tuning System Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Decayed Vorton Tuning System Mutaplasmid
25x Weapon Upgrade Mutaplasmid Residue
25x Small Mutaplasmid Residue
Skills:
Industry I
Outcome:
1x Glorified Decayed Vorton Tuning System Mutaplasmid (85672)
BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 78623
25x 85395
25x 85397
Skills:
3380 I
Outcome:
1x 85672
86068 - Glorified Gravid Vorton Tuning System Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Gravid Vorton Tuning System Mutaplasmid
50x Weapon Upgrade Mutaplasmid Residue
50x Small Mutaplasmid Residue
Skills:
Industry II
Outcome:
1x Glorified Gravid Vorton Tuning System Mutaplasmid (85674)
BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 78622
50x 85395
50x 85397
Skills:
3380 II
Outcome:
1x 85674
86069 - Glorified Unstable Vorton Tuning System Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Unstable Vorton Tuning System Mutaplasmid
100x Weapon Upgrade Mutaplasmid Residue
100x Small Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Unstable Vorton Tuning System Mutaplasmid (85673)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 78624
100x 85395
100x 85397
Skills:
3380 III
Outcome:
1x 85673
86070 - Glorified Decayed Entropic Radiation Sink Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Decayed Entropic Radiation Sink Mutaplasmid
25x Weapon Upgrade Mutaplasmid Residue
25x Small Mutaplasmid Residue
Skills:
Industry I
Outcome:
1x Glorified Decayed Entropic Radiation Sink Mutaplasmid (85655)
BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 49735
25x 85395
25x 85397
Skills:
3380 I
Outcome:
1x 85655
86071 - Glorified Gravid Entropic Radiation Sink Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Gravid Entropic Radiation Sink Mutaplasmid
50x Weapon Upgrade Mutaplasmid Residue
50x Small Mutaplasmid Residue
Skills:
Industry II
Outcome:
1x Glorified Gravid Entropic Radiation Sink Mutaplasmid (85657)
BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 49736
50x 85395
50x 85397
Skills:
3380 II
Outcome:
1x 85657
86072 - Glorified Unstable Entropic Radiation Sink Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Unstable Entropic Radiation Sink Mutaplasmid
100x Weapon Upgrade Mutaplasmid Residue
100x Small Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Unstable Entropic Radiation Sink Mutaplasmid (85656)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 49737
100x 85395
100x 85397
Skills:
3380 III
Outcome:
1x 85656
86073 - Glorified Decayed Gyrostabilizer Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Decayed Gyrostabilizer Mutaplasmid
25x Weapon Upgrade Mutaplasmid Residue
25x Small Mutaplasmid Residue
Skills:
Industry I
Outcome:
1x Glorified Decayed Gyrostabilizer Mutaplasmid (85660)
BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 49731
25x 85395
25x 85397
Skills:
3380 I
Outcome:
1x 85660
86074 - Glorified Gravid Gyrostabilizer Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Gravid Gyrostabilizer Mutaplasmid
50x Weapon Upgrade Mutaplasmid Residue
50x Small Mutaplasmid Residue
Skills:
Industry II
Outcome:
1x Glorified Gravid Gyrostabilizer Mutaplasmid (85661)
BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 49732
50x 85395
50x 85397
Skills:
3380 II
Outcome:
1x 85661
86075 - Glorified Unstable Gyrostabilizer Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Unstable Gyrostabilizer Mutaplasmid
100x Weapon Upgrade Mutaplasmid Residue
100x Small Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Unstable Gyrostabilizer Mutaplasmid (85662)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 49733
100x 85395
100x 85397
Skills:
3380 III
Outcome:
1x 85662
86076 - Glorified Decayed Heat Sink Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Decayed Heat Sink Mutaplasmid
25x Weapon Upgrade Mutaplasmid Residue
25x Small Mutaplasmid Residue
Skills:
Industry I
Outcome:
1x Glorified Decayed Heat Sink Mutaplasmid (85663)
BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 49727
25x 85395
25x 85397
Skills:
3380 I
Outcome:
1x 85663
86077 - Glorified Gravid Heat Sink Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Gravid Heat Sink Mutaplasmid
50x Weapon Upgrade Mutaplasmid Residue
50x Small Mutaplasmid Residue
Skills:
Industry II
Outcome:
1x Glorified Gravid Heat Sink Mutaplasmid (85665)
BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 49728
50x 85395
50x 85397
Skills:
3380 II
Outcome:
1x 85665
86078 - Glorified Unstable Heat Sink Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Unstable Heat Sink Mutaplasmid
100x Weapon Upgrade Mutaplasmid Residue
100x Small Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Unstable Heat Sink Mutaplasmid (85664)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 49729
100x 85395
100x 85397
Skills:
3380 III
Outcome:
1x 85664
86079 - Glorified Decayed Magnetic Field Stabilizer Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Decayed Magnetic Field Stabilizer Mutaplasmid
25x Weapon Upgrade Mutaplasmid Residue
25x Small Mutaplasmid Residue
Skills:
Industry I
Outcome:
1x Glorified Decayed Magnetic Field Stabilizer Mutaplasmid (85666)
BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 49723
25x 85395
25x 85397
Skills:
3380 I
Outcome:
1x 85666
86125 - Glorified Exigent Light Drone Durability Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Exigent Light Drone Durability Mutaplasmid
100x Drone Mutaplasmid Residue
100x Small Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Exigent Light Drone Durability Mutaplasmid (85675)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 60462
100x 85396
100x 85397
Skills:
3380 III
Outcome:
1x 85675
86126 - Glorified Exigent Light Drone Firepower Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Exigent Light Drone Firepower Mutaplasmid
100x Drone Mutaplasmid Residue
100x Small Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Exigent Light Drone Firepower Mutaplasmid (85678)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 60461
100x 85396
100x 85397
Skills:
3380 III
Outcome:
1x 85678
86127 - Glorified Exigent Light Drone Navigation Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Exigent Light Drone Navigation Mutaplasmid
100x Drone Mutaplasmid Residue
100x Small Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Exigent Light Drone Navigation Mutaplasmid (85676)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 60460
100x 85396
100x 85397
Skills:
3380 III
Outcome:
1x 85676
86128 - Glorified Exigent Heavy Drone Navigation Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Exigent Heavy Drone Navigation Mutaplasmid
500x Drone Mutaplasmid Residue
500x Large Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Exigent Heavy Drone Navigation Mutaplasmid (85686)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 60463
500x 85396
500x 85399
Skills:
3380 III
Outcome:
1x 85686
86129 - Glorified Exigent Heavy Drone Projection Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Exigent Heavy Drone Projection Mutaplasmid
500x Drone Mutaplasmid Residue
500x Large Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Exigent Heavy Drone Projection Mutaplasmid (85687)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 60466
500x 85396
500x 85399
Skills:
3380 III
Outcome:
1x 85687
86130 - Glorified Exigent Sentry Drone Durability Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Exigent Sentry Drone Durability Mutaplasmid
500x Drone Mutaplasmid Residue
500x Large Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Exigent Sentry Drone Durability Mutaplasmid (85690)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 60469
500x 85396
500x 85399
Skills:
3380 III
Outcome:
1x 85690
86131 - Glorified Exigent Sentry Drone Firepower Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Exigent Sentry Drone Firepower Mutaplasmid
500x Drone Mutaplasmid Residue
500x Large Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Exigent Sentry Drone Firepower Mutaplasmid (85691)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 60468
500x 85396
500x 85399
Skills:
3380 III
Outcome:
1x 85691
86132 - Glorified Exigent Sentry Drone Precision Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Exigent Sentry Drone Precision Mutaplasmid
500x Drone Mutaplasmid Residue
500x Large Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Exigent Sentry Drone Precision Mutaplasmid (85692)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 60467
500x 85396
500x 85399
Skills:
3380 III
Outcome:
1x 85692
86133 - Glorified Exigent Sentry Drone Projection Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Exigent Sentry Drone Projection Mutaplasmid
500x Drone Mutaplasmid Residue
500x Large Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Exigent Sentry Drone Projection Mutaplasmid (85693)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 60470
500x 85396
500x 85399
Skills:
3380 III
Outcome:
1x 85693
86134 - Glorified Radical Drone Damage Amplifier Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Radical Drone Damage Amplifier Mutaplasmid
500x Drone Mutaplasmid Residue
500x Small Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Radical Drone Damage Amplifier Mutaplasmid (85696)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 60476
500x 85396
500x 85397
Skills:
3380 III
Outcome:
1x 85696
86135 - Glorified Radical Fighter Support Unit Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Radical Fighter Support Unit Mutaplasmid
1000x Drone Mutaplasmid Residue
1000x X-Large Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Radical Fighter Support Unit Mutaplasmid (85698)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 60477
1000x 85396
1000x 85400
Skills:
3380 III
Outcome:
1x 85698
86136 - Glorified Exigent Light Drone Projection Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Exigent Light Drone Projection Mutaplasmid
100x Drone Mutaplasmid Residue
100x Small Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Exigent Light Drone Projection Mutaplasmid (85677)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 60471
100x 85396
100x 85397
Skills:
3380 III
Outcome:
1x 85677
86137 - Glorified Exigent Medium Drone Durability Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Exigent Medium Drone Durability Mutaplasmid
240x Drone Mutaplasmid Residue
240x Medium Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Exigent Medium Drone Durability Mutaplasmid (85679)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 60474
240x 85396
240x 85398
Skills:
3380 III
Outcome:
1x 85679
86138 - Glorified Exigent Medium Drone Firepower Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Exigent Medium Drone Firepower Mutaplasmid
240x Drone Mutaplasmid Residue
240x Medium Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Exigent Medium Drone Firepower Mutaplasmid (85681)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 60473
240x 85396
240x 85398
Skills:
3380 III
Outcome:
1x 85681
86139 - Glorified Exigent Medium Drone Navigation Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Exigent Medium Drone Navigation Mutaplasmid
240x Drone Mutaplasmid Residue
240x Medium Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Exigent Medium Drone Navigation Mutaplasmid (85680)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 60472
240x 85396
240x 85398
Skills:
3380 III
Outcome:
1x 85680
86140 - Glorified Exigent Medium Drone Projection Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Exigent Medium Drone Projection Mutaplasmid
240x Drone Mutaplasmid Residue
240x Medium Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Exigent Medium Drone Projection Mutaplasmid (85682)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 60475
240x 85396
240x 85398
Skills:
3380 III
Outcome:
1x 85682
86141 - Glorified Exigent Heavy Drone Durability Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Exigent Heavy Drone Durability Mutaplasmid
500x Drone Mutaplasmid Residue
500x Large Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Exigent Heavy Drone Durability Mutaplasmid (85685)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 60465
500x 85396
500x 85399
Skills:
3380 III
Outcome:
1x 85685
86142 - Glorified Exigent Heavy Drone Firepower Mutaplasmid Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Exigent Heavy Drone Firepower Mutaplasmid
500x Drone Mutaplasmid Residue
500x Large Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Exigent Heavy Drone Firepower Mutaplasmid (85688)
BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 60464
500x 85396
500x 85399
Skills:
3380 III
Outcome:
1x 85688
86176 - SCARAB Breacher Pod S Blueprint No blueprint entry found. BP Price: 100,000,000 ISK
Build Time: 0:05:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
50x Megacyte
150x Zydrine
200x Nocxium
250x Isogen
2000x Mexallon
3000x Pyerite
5000x Tritanium
Skills:
Industry I
Outcome:
20x SCARAB Breacher Pod S (85088)
BP Price: 100,000,000 ISK
Build Time: 0:05:00
Copy:? ME:? TE:? Limit:10x
Materials:
50x 40
150x 39
200x 38
250x 37
2000x 36
3000x 35
5000x 34
Skills:
3380 I
Outcome:
20x 85088
86177 - SCARAB Breacher Pod M Blueprint No blueprint entry found. BP Price: 100,000,000 ISK
Build Time: 0:08:20
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
100x Megacyte
300x Zydrine
400x Nocxium
500x Isogen
4000x Mexallon
6000x Pyerite
10000x Tritanium
Skills:
Industry I
Outcome:
20x SCARAB Breacher Pod M (85089)
BP Price: 100,000,000 ISK
Build Time: 0:08:20
Copy:? ME:? TE:? Limit:10x
Materials:
100x 40
300x 39
400x 38
500x 37
4000x 36
6000x 35
10000x 34
Skills:
3380 I
Outcome:
20x 85089
86178 - Medium Breacher Pod Launcher Blueprint No blueprint entry found. BP Price: 60,000 ISK
Build Time: 1:57:00
Copy:? ME:? TE:? Limit:100x
Materials: (Janice)
750x Megacyte
1000x Zydrine
1500x Nocxium
2000x Isogen
5000x Mexallon
25000x Pyerite
30000x Tritanium
Skills:
Industry I
Outcome:
1x Medium Breacher Pod Launcher (85085)
BP Price: 60,000 ISK
Build Time: 1:57:00
Copy:? ME:? TE:? Limit:100x
Materials:
750x 40
1000x 39
1500x 38
2000x 37
5000x 36
25000x 35
30000x 34
Skills:
3380 I
Outcome:
1x 85085
86179 - Small Breacher Pod Launcher Blueprint No blueprint entry found. BP Price: 60,000 ISK
Build Time: 1:18:00
Copy:? ME:? TE:? Limit:100x
Materials: (Janice)
200x Megacyte
300x Zydrine
400x Nocxium
500x Isogen
2500x Mexallon
12500x Pyerite
17500x Tritanium
Skills:
Industry I
Outcome:
1x Small Breacher Pod Launcher (85084)
BP Price: 60,000 ISK
Build Time: 1:18:00
Copy:? ME:? TE:? Limit:100x
Materials:
200x 40
300x 39
400x 38
500x 37
2500x 36
12500x 35
17500x 34
Skills:
3380 I
Outcome:
1x 85084
86180 - 'Seneschal' Mercenary Den Blueprint No blueprint entry found. BP Price: 50,000,000 ISK
Build Time: 6:40:00
Copy:19200 ME:8400 TE:8400 Limit:1x
Materials: (Janice)
1x Broadcast Node
1x Self-Harmonizing Power Core
2x Recursive Computing Module
3x Organic Mortar Applicators
200x Megacyte
1000x Zydrine
2000x Isogen
2000x Nocxium
25000x Mexallon
90000x Pyerite
100000x Tritanium
Skills:
Industry I
Outcome:
1x 'Seneschal' Mercenary Den (85980)
BP Price: 50,000,000 ISK
Build Time: 6:40:00
Copy:19200 ME:8400 TE:8400 Limit:1x
Materials:
1x 2867
1x 2872
2x 2871
3x 2870
200x 40
1000x 39
2000x 37
2000x 38
25000x 36
90000x 35
100000x 34
Skills:
3380 I
Outcome:
1x 85980
Reprocessing (73 Entries)
TypeID, Name, and Group Old Reprocessing Data New Reprocessing Data Raw Diff
47408 - 50MN Abyssal Microwarpdrive (Propulsion Module) 17367x Tritanium
14709x Pyerite
68x Mexallon
1x Isogen
1x Nocxium
2x Zydrine
4x Megacyte
17367x Tritanium
14709x Pyerite
68x Mexallon
1x Isogen
1x Nocxium
2x Zydrine
4x Megacyte
25x Astronautic Mutaplasmid Residue
25x Medium Mutaplasmid Residue
17367x 34
14709x 35
68x 36
1x 37
1x 38
2x 39
4x 40

25x 85391
25x 85398
47702 - Abyssal Stasis Webifier (Stasis Web) 862x Tritanium
792x Pyerite
529x Mexallon
862x Tritanium
792x Pyerite
529x Mexallon
10x Stasis Webifier Mutaplasmid Residue
10x Small Mutaplasmid Residue
862x 34
792x 35
529x 36

10x 85393
10x 85397
47732 - Abyssal Warp Scrambler (Warp Scrambler) 502x Tritanium
297x Pyerite
334x Mexallon
197x Isogen
4x Zydrine
502x Tritanium
297x Pyerite
334x Mexallon
197x Isogen
4x Zydrine
10x Warp Disruption Mutaplasmid Residue
10x Small Mutaplasmid Residue
502x 34
297x 35
334x 36
197x 37
4x 39

10x 85394
10x 85397
47736 - Abyssal Warp Disruptor (Warp Scrambler) 502x Tritanium
297x Pyerite
334x Mexallon
197x Isogen
4x Zydrine
502x Tritanium
297x Pyerite
334x Mexallon
197x Isogen
4x Zydrine
10x Warp Disruption Mutaplasmid Residue
10x Small Mutaplasmid Residue
502x 34
297x 35
334x 36
197x 37
4x 39

10x 85394
10x 85397
47740 - 5MN Abyssal Microwarpdrive (Propulsion Module) 3967x Tritanium
2131x Pyerite
228x Mexallon
13x Isogen
2x Nocxium
3967x Tritanium
2131x Pyerite
228x Mexallon
13x Isogen
2x Nocxium
10x Astronautic Mutaplasmid Residue
10x Small Mutaplasmid Residue
3967x 34
2131x 35
228x 36
13x 37
2x 38

10x 85391
10x 85397
47745 - 500MN Abyssal Microwarpdrive (Propulsion Module) 63753x Tritanium
16381x Pyerite
4321x Mexallon
1006x Isogen
308x Nocxium
112x Zydrine
20x Megacyte
63753x Tritanium
16381x Pyerite
4321x Mexallon
1006x Isogen
308x Nocxium
112x Zydrine
20x Megacyte
50x Astronautic Mutaplasmid Residue
50x Large Mutaplasmid Residue
63753x 34
16381x 35
4321x 36
1006x 37
308x 38
112x 39
20x 40

50x 85391
50x 85399
47749 - 1MN Abyssal Afterburner (Propulsion Module) 708x Tritanium
643x Pyerite
1x Mexallon
1x Nocxium
708x Tritanium
643x Pyerite
1x Mexallon
1x Nocxium
10x Astronautic Mutaplasmid Residue
10x Small Mutaplasmid Residue
708x 34
643x 35
1x 36
1x 38

10x 85391
10x 85397
47753 - 10MN Abyssal Afterburner (Propulsion Module) 3818x Tritanium
3477x Pyerite
3x Mexallon
2x Isogen
3818x Tritanium
3477x Pyerite
3x Mexallon
2x Isogen
25x Astronautic Mutaplasmid Residue
25x Medium Mutaplasmid Residue
3818x 34
3477x 35
3x 36
2x 37

25x 85391
25x 85398
47757 - 100MN Abyssal Afterburner (Propulsion Module) 19884x Tritanium
8922x Pyerite
1113x Mexallon
49x Isogen
24x Nocxium
4x Zydrine
2x Megacyte
19884x Tritanium
8922x Pyerite
1113x Mexallon
49x Isogen
24x Nocxium
4x Zydrine
2x Megacyte
50x Astronautic Mutaplasmid Residue
50x Large Mutaplasmid Residue
19884x 34
8922x 35
1113x 36
49x 37
24x 38
4x 39
2x 40

50x 85391
50x 85399
47769 - Small Abyssal Armor Repairer (Armor Repair Unit) 858x Tritanium
288x Pyerite
4x Megacyte
858x Tritanium
288x Pyerite
4x Megacyte
10x Armor Mutaplasmid Residue
10x Small Mutaplasmid Residue
858x 34
288x 35
4x 40

10x 85390
10x 85397
47773 - Medium Abyssal Armor Repairer (Armor Repair Unit) 2271x Tritanium
1063x Pyerite
906x Mexallon
1x Isogen
4x Nocxium
2271x Tritanium
1063x Pyerite
906x Mexallon
1x Isogen
4x Nocxium
25x Armor Mutaplasmid Residue
25x Medium Mutaplasmid Residue
2271x 34
1063x 35
906x 36
1x 37
4x 38

25x 85390
25x 85398
47777 - Large Abyssal Armor Repairer (Armor Repair Unit) 4662x Tritanium
1857x Pyerite
1027x Mexallon
44x Isogen
51x Nocxium
4662x Tritanium
1857x Pyerite
1027x Mexallon
44x Isogen
51x Nocxium
50x Armor Mutaplasmid Residue
50x Large Mutaplasmid Residue
4662x 34
1857x 35
1027x 36
44x 37
51x 38

50x 85390
50x 85399
47781 - Small Abyssal Shield Booster (Shield Booster) 1327x Tritanium
481x Pyerite
113x Mexallon
1327x Tritanium
481x Pyerite
113x Mexallon
10x Small Mutaplasmid Residue
10x Shield Mutaplasmid Residue
1327x 34
481x 35
113x 36

10x 85397
10x 85402
47785 - Medium Abyssal Shield Booster (Shield Booster) 1327x Pyerite
481x Mexallon
113x Isogen
1327x Pyerite
481x Mexallon
113x Isogen
25x Medium Mutaplasmid Residue
25x Shield Mutaplasmid Residue
1327x 35
481x 36
113x 37

25x 85398
25x 85402
47789 - Large Abyssal Shield Booster (Shield Booster) 1327x Mexallon
481x Isogen
113x Nocxium
1327x Mexallon
481x Isogen
113x Nocxium
50x Large Mutaplasmid Residue
50x Shield Mutaplasmid Residue
1327x 36
481x 37
113x 38

50x 85399
50x 85402
47793 - X-Large Abyssal Shield Booster (Shield Booster) 1327x Isogen
481x Nocxium
228x Zydrine
1327x Isogen
481x Nocxium
228x Zydrine
100x X-Large Mutaplasmid Residue
100x Shield Mutaplasmid Residue
1327x 37
481x 38
228x 39

100x 85400
100x 85402
47800 - Small Abyssal Shield Extender (Shield Extender) 916x Tritanium
64x Pyerite
29x Mexallon
4x Nocxium
916x Tritanium
64x Pyerite
29x Mexallon
4x Nocxium
10x Small Mutaplasmid Residue
10x Shield Mutaplasmid Residue
916x 34
64x 35
29x 36
4x 38

10x 85397
10x 85402
47804 - Medium Abyssal Shield Extender (Shield Extender) 1890x Tritanium
456x Pyerite
179x Mexallon
6x Isogen
1890x Tritanium
456x Pyerite
179x Mexallon
6x Isogen
25x Medium Mutaplasmid Residue
25x Shield Mutaplasmid Residue
1890x 34
456x 35
179x 36
6x 37

25x 85398
25x 85402
47808 - Large Abyssal Shield Extender (Shield Extender) 3383x Tritanium
2769x Pyerite
181x Mexallon
3383x Tritanium
2769x Pyerite
181x Mexallon
50x Large Mutaplasmid Residue
50x Shield Mutaplasmid Residue
3383x 34
2769x 35
181x 36

50x 85399
50x 85402
47812 - Small Abyssal Armor Plates (Armor Plate) 751x Tritanium
226x Pyerite
311x Mexallon
43x Isogen
2x Nocxium
2x Zydrine
751x Tritanium
226x Pyerite
311x Mexallon
43x Isogen
2x Nocxium
2x Zydrine
10x Armor Mutaplasmid Residue
10x Small Mutaplasmid Residue
751x 34
226x 35
311x 36
43x 37
2x 38
2x 39

10x 85390
10x 85397
47817 - Medium Abyssal Armor Plates (Armor Plate) 10591x Tritanium
6983x Pyerite
2503x Mexallon
1x Isogen
12x Zydrine
2x Megacyte
10591x Tritanium
6983x Pyerite
2503x Mexallon
1x Isogen
12x Zydrine
2x Megacyte
25x Armor Mutaplasmid Residue
25x Medium Mutaplasmid Residue
10591x 34
6983x 35
2503x 36
1x 37
12x 39
2x 40

25x 85390
25x 85398
47820 - Large Abyssal Armor Plates (Armor Plate) 18938x Tritanium
18012x Pyerite
13619x Mexallon
877x Isogen
2x Zydrine
12x Megacyte
18938x Tritanium
18012x Pyerite
13619x Mexallon
877x Isogen
2x Zydrine
12x Megacyte
50x Armor Mutaplasmid Residue
50x Large Mutaplasmid Residue
18938x 34
18012x 35
13619x 36
877x 37
2x 39
12x 40

50x 85390
50x 85399
47824 - Small Abyssal Energy Neutralizer (Energy Neutralizer) 520x Tritanium
39x Pyerite
198x Mexallon
96x Isogen
2x Zydrine
2x Megacyte
520x Tritanium
39x Pyerite
198x Mexallon
96x Isogen
2x Zydrine
2x Megacyte
10x Small Mutaplasmid Residue
10x Engineering Mutaplasmid Residue
520x 34
39x 35
198x 36
96x 37
2x 39
2x 40

10x 85397
10x 85401
47828 - Medium Abyssal Energy Neutralizer (Energy Neutralizer) 1484x Tritanium
211x Pyerite
397x Mexallon
198x Isogen
40x Zydrine
6x Megacyte
1484x Tritanium
211x Pyerite
397x Mexallon
198x Isogen
40x Zydrine
6x Megacyte
25x Medium Mutaplasmid Residue
25x Engineering Mutaplasmid Residue
1484x 34
211x 35
397x 36
198x 37
40x 39
6x 40

25x 85398
25x 85401
47832 - Heavy Abyssal Energy Neutralizer (Energy Neutralizer) 1486x Tritanium
1486x Pyerite
1486x Mexallon
1486x Isogen
100x Zydrine
48x Megacyte
1486x Tritanium
1486x Pyerite
1486x Mexallon
1486x Isogen
100x Zydrine
48x Megacyte
50x Large Mutaplasmid Residue
50x Engineering Mutaplasmid Residue
1486x 34
1486x 35
1486x 36
1486x 37
100x 39
48x 40

50x 85399
50x 85401
47836 - Medium Abyssal Ancillary Shield Booster (Ancillary Shield Booster) 1327x Pyerite
481x Mexallon
113x Isogen
1327x Pyerite
481x Mexallon
113x Isogen
25x Medium Mutaplasmid Residue
25x Shield Mutaplasmid Residue
1327x 35
481x 36
113x 37

25x 85398
25x 85402
47838 - Large Abyssal Ancillary Shield Booster (Ancillary Shield Booster) 1327x Mexallon
481x Isogen
113x Nocxium
1327x Mexallon
481x Isogen
113x Nocxium
50x Large Mutaplasmid Residue
50x Shield Mutaplasmid Residue
1327x 36
481x 37
113x 38

50x 85399
50x 85402
47840 - X-Large Abyssal Ancillary Shield Booster (Ancillary Shield Booster) 1327x Isogen
481x Nocxium
228x Zydrine
1327x Isogen
481x Nocxium
228x Zydrine
100x X-Large Mutaplasmid Residue
100x Shield Mutaplasmid Residue
1327x 37
481x 38
228x 39

100x 85400
100x 85402
47842 - Small Abyssal Ancillary Armor Repairer (Ancillary Armor Repairer) 858x Tritanium
288x Pyerite
4x Megacyte
858x Tritanium
288x Pyerite
4x Megacyte
10x Armor Mutaplasmid Residue
10x Small Mutaplasmid Residue
858x 34
288x 35
4x 40

10x 85390
10x 85397
47844 - Medium Abyssal Ancillary Armor Repairer (Ancillary Armor Repairer) 2271x Tritanium
1063x Pyerite
906x Mexallon
1x Isogen
4x Nocxium
2271x Tritanium
1063x Pyerite
906x Mexallon
1x Isogen
4x Nocxium
25x Armor Mutaplasmid Residue
25x Medium Mutaplasmid Residue
2271x 34
1063x 35
906x 36
1x 37
4x 38

25x 85390
25x 85398
47846 - Large Abyssal Ancillary Armor Repairer (Ancillary Armor Repairer) 4662x Tritanium
1857x Pyerite
1027x Mexallon
44x Isogen
51x Nocxium
4662x Tritanium
1857x Pyerite
1027x Mexallon
44x Isogen
51x Nocxium
50x Armor Mutaplasmid Residue
50x Large Mutaplasmid Residue
4662x 34
1857x 35
1027x 36
44x 37
51x 38

50x 85390
50x 85399
48419 - Small Abyssal Energy Nosferatu (Energy Nosferatu) 2093x Tritanium
1532x Pyerite
22x Mexallon
138x Isogen
2x Megacyte
2093x Tritanium
1532x Pyerite
22x Mexallon
138x Isogen
2x Megacyte
10x Small Mutaplasmid Residue
10x Engineering Mutaplasmid Residue
2093x 34
1532x 35
22x 36
138x 37
2x 40

10x 85397
10x 85401
48423 - Medium Abyssal Energy Nosferatu (Energy Nosferatu) 4547x Tritanium
3208x Pyerite
274x Mexallon
592x Isogen
24x Megacyte
4547x Tritanium
3208x Pyerite
274x Mexallon
592x Isogen
24x Megacyte
25x Medium Mutaplasmid Residue
25x Engineering Mutaplasmid Residue
4547x 34
3208x 35
274x 36
592x 37
24x 40

25x 85398
25x 85401
48427 - Heavy Abyssal Energy Nosferatu (Energy Nosferatu) 12169x Tritanium
6778x Pyerite
1099x Mexallon
3276x Isogen
138x Megacyte
12169x Tritanium
6778x Pyerite
1099x Mexallon
3276x Isogen
138x Megacyte
50x Large Mutaplasmid Residue
50x Engineering Mutaplasmid Residue
12169x 34
6778x 35
1099x 36
3276x 37
138x 40

50x 85399
50x 85401
48431 - Small Abyssal Cap Battery (Capacitor Battery) 684x Tritanium
427x Pyerite
153x Mexallon
2x Isogen
2x Nocxium
684x Tritanium
427x Pyerite
153x Mexallon
2x Isogen
2x Nocxium
10x Small Mutaplasmid Residue
10x Engineering Mutaplasmid Residue
684x 34
427x 35
153x 36
2x 37
2x 38

10x 85397
10x 85401
48435 - Medium Abyssal Cap Battery (Capacitor Battery) 1338x Tritanium
1058x Pyerite
493x Mexallon
2x Isogen
1x Nocxium
1338x Tritanium
1058x Pyerite
493x Mexallon
2x Isogen
1x Nocxium
25x Medium Mutaplasmid Residue
25x Engineering Mutaplasmid Residue
1338x 34
1058x 35
493x 36
2x 37
1x 38

25x 85398
25x 85401
48439 - Large Abyssal Cap Battery (Capacitor Battery) 4574x Tritanium
1734x Pyerite
1307x Mexallon
4x Zydrine
4574x Tritanium
1734x Pyerite
1307x Mexallon
4x Zydrine
50x Large Mutaplasmid Residue
50x Engineering Mutaplasmid Residue
4574x 34
1734x 35
1307x 36
4x 39

50x 85399
50x 85401
49722 - Abyssal Magnetic Field Stabilizer (Magnetic Field Stabilizer) 8050x Tritanium
1459x Pyerite
8050x Tritanium
1459x Pyerite
10x Weapon Upgrade Mutaplasmid Residue
10x Small Mutaplasmid Residue
8050x 34
1459x 35

10x 85395
10x 85397
49726 - Abyssal Heat Sink (Heat Sink) 676x Tritanium
318x Mexallon
2x Isogen
6x Zydrine
2x Megacyte
676x Tritanium
318x Mexallon
2x Isogen
6x Zydrine
2x Megacyte
10x Weapon Upgrade Mutaplasmid Residue
10x Small Mutaplasmid Residue
676x 34
318x 36
2x 37
6x 39
2x 40

10x 85395
10x 85397
49730 - Abyssal Gyrostabilizer (Gyrostabilizer) 773x Tritanium
491x Pyerite
518x Mexallon
3x Isogen
4x Zydrine
773x Tritanium
491x Pyerite
518x Mexallon
3x Isogen
4x Zydrine
10x Weapon Upgrade Mutaplasmid Residue
10x Small Mutaplasmid Residue
773x 34
491x 35
518x 36
3x 37
4x 39

10x 85395
10x 85397
49734 - Abyssal Entropic Radiation Sink (Entropic Radiation Sink) 676x Tritanium
318x Mexallon
2x Isogen
6x Zydrine
2x Megacyte
676x Tritanium
318x Mexallon
2x Isogen
6x Zydrine
2x Megacyte
10x Weapon Upgrade Mutaplasmid Residue
10x Small Mutaplasmid Residue
676x 34
318x 36
2x 37
6x 39
2x 40

10x 85395
10x 85397
49738 - Abyssal Ballistic Control System (Ballistic Control system) 1351x Tritanium
636x Mexallon
4x Isogen
14x Zydrine
4x Megacyte
1351x Tritanium
636x Mexallon
4x Isogen
14x Zydrine
4x Megacyte
10x Weapon Upgrade Mutaplasmid Residue
10x Small Mutaplasmid Residue
1351x 34
636x 36
4x 37
14x 39
4x 40

10x 85395
10x 85397
52227 - Abyssal Damage Control (Damage Control) 1062x Tritanium
2x Pyerite
53x Mexallon
1062x Tritanium
2x Pyerite
53x Mexallon
10x Damage Control Mutaplasmid Residue
10x Small Mutaplasmid Residue
1062x 34
2x 35
53x 36

10x 85392
10x 85397
52230 - Abyssal Assault Damage Control (Damage Control) 1462x Tritanium
3x Pyerite
62x Mexallon
1462x Tritanium
3x Pyerite
62x Mexallon
25x Damage Control Mutaplasmid Residue
25x Medium Mutaplasmid Residue
1462x 34
3x 35
62x 36

25x 85392
25x 85398
56303 - Heavy Abyssal Warp Scrambler (Warp Scrambler) 173514x Tritanium
54669x Pyerite
64657x Mexallon
79259x Isogen
6071x Nocxium
6203x Zydrine
1998x Megacyte
173514x Tritanium
54669x Pyerite
64657x Mexallon
79259x Isogen
6071x Nocxium
6203x Zydrine
1998x Megacyte
50x Warp Disruption Mutaplasmid Residue
50x Large Mutaplasmid Residue
173514x 34
54669x 35
64657x 36
79259x 37
6071x 38
6203x 39
1998x 40

50x 85394
50x 85399
56304 - Heavy Abyssal Warp Disruptor (Warp Scrambler) 294855x Tritanium
103894x Pyerite
84905x Mexallon
64525x Isogen
3533x Nocxium
8273x Zydrine
1500x Megacyte
294855x Tritanium
103894x Pyerite
84905x Mexallon
64525x Isogen
3533x Nocxium
8273x Zydrine
1500x Megacyte
50x Warp Disruption Mutaplasmid Residue
50x Large Mutaplasmid Residue
294855x 34
103894x 35
84905x 36
64525x 37
3533x 38
8273x 39
1500x 40

50x 85394
50x 85399
56305 - 10000MN Abyssal Afterburner (Propulsion Module) 1313168x Tritanium
430794x Pyerite
135255x Mexallon
31628x Isogen
5480x Nocxium
1748x Zydrine
1146x Megacyte
1313168x Tritanium
430794x Pyerite
135255x Mexallon
31628x Isogen
5480x Nocxium
1748x Zydrine
1146x Megacyte
100x Astronautic Mutaplasmid Residue
100x X-Large Mutaplasmid Residue
1313168x 34
430794x 35
135255x 36
31628x 37
5480x 38
1748x 39
1146x 40

100x 85391
100x 85400
56306 - 50000MN Abyssal Microwarpdrive (Propulsion Module) 2350704x Tritanium
640058x Pyerite
219718x Mexallon
50538x Isogen
12686x Nocxium
2739x Zydrine
2469x Megacyte
2350704x Tritanium
640058x Pyerite
219718x Mexallon
50538x Isogen
12686x Nocxium
2739x Zydrine
2469x Megacyte
100x Astronautic Mutaplasmid Residue
100x X-Large Mutaplasmid Residue
2350704x 34
640058x 35
219718x 36
50538x 37
12686x 38
2739x 39
2469x 40

100x 85391
100x 85400
56307 - Capital Abyssal Armor Repairer (Armor Repair Unit) 3427873x Tritanium
828117x Pyerite
314957x Mexallon
52033x Isogen
15823x Nocxium
4534x Zydrine
2266x Megacyte
3427873x Tritanium
828117x Pyerite
314957x Mexallon
52033x Isogen
15823x Nocxium
4534x Zydrine
2266x Megacyte
100x Armor Mutaplasmid Residue
100x X-Large Mutaplasmid Residue
3427873x 34
828117x 35
314957x 36
52033x 37
15823x 38
4534x 39
2266x 40

100x 85390
100x 85400
56308 - Capital Abyssal Ancillary Armor Repairer (Ancillary Armor Repairer) 1057824x Tritanium
477063x Pyerite
90903x Mexallon
63985x Isogen
15573x Nocxium
4731x Zydrine
5001x Megacyte
1057824x Tritanium
477063x Pyerite
90903x Mexallon
63985x Isogen
15573x Nocxium
4731x Zydrine
5001x Megacyte
100x Armor Mutaplasmid Residue
100x X-Large Mutaplasmid Residue
1057824x 34
477063x 35
90903x 36
63985x 37
15573x 38
4731x 39
5001x 40

100x 85390
100x 85400
56309 - Capital Abyssal Shield Booster (Shield Booster) 3826117x Tritanium
828100x Pyerite
342157x Mexallon
56183x Isogen
16433x Nocxium
5466x Zydrine
2500x Megacyte
3826117x Tritanium
828100x Pyerite
342157x Mexallon
56183x Isogen
16433x Nocxium
5466x Zydrine
2500x Megacyte
100x X-Large Mutaplasmid Residue
100x Shield Mutaplasmid Residue
3826117x 34
828100x 35
342157x 36
56183x 37
16433x 38
5466x 39
2500x 40

100x 85400
100x 85402
56310 - Capital Abyssal Ancillary Shield Booster (Ancillary Shield Booster) 834277x Tritanium
611423x Pyerite
116778x Mexallon
72656x Isogen
12230x Nocxium
4977x Zydrine
6341x Megacyte
834277x Tritanium
611423x Pyerite
116778x Mexallon
72656x Isogen
12230x Nocxium
4977x Zydrine
6341x Megacyte
100x X-Large Mutaplasmid Residue
100x Shield Mutaplasmid Residue
834277x 34
611423x 35
116778x 36
72656x 37
12230x 38
4977x 39
6341x 40

100x 85400
100x 85402
56311 - Capital Abyssal Energy Nosferatu (Energy Nosferatu) 1561988x Tritanium
290003x Pyerite
39184x Mexallon
56066x Isogen
5117x Megacyte
1561988x Tritanium
290003x Pyerite
39184x Mexallon
56066x Isogen
5117x Megacyte
100x X-Large Mutaplasmid Residue
100x Engineering Mutaplasmid Residue
1561988x 34
290003x 35
39184x 36
56066x 37
5117x 40

100x 85400
100x 85401
56312 - Capital Abyssal Energy Neutralizer (Energy Neutralizer) 133740x Tritanium
44580x Pyerite
32692x Mexallon
17832x Isogen
17000x Zydrine
3360x Megacyte
133740x Tritanium
44580x Pyerite
32692x Mexallon
17832x Isogen
17000x Zydrine
3360x Megacyte
100x X-Large Mutaplasmid Residue
100x Engineering Mutaplasmid Residue
133740x 34
44580x 35
32692x 36
17832x 37
17000x 39
3360x 40

100x 85400
100x 85401
56313 - Abyssal Siege Module (Siege Module) 3427873x Tritanium
828117x Pyerite
314957x Mexallon
52033x Isogen
15823x Nocxium
4534x Zydrine
2266x Megacyte
3427873x Tritanium
828117x Pyerite
314957x Mexallon
52033x Isogen
15823x Nocxium
4534x Zydrine
2266x Megacyte
100x Weapon Upgrade Mutaplasmid Residue
100x X-Large Mutaplasmid Residue
3427873x 34
828117x 35
314957x 36
52033x 37
15823x 38
4534x 39
2266x 40

100x 85395
100x 85400
60478 - Light Mutated Drone (Combat Drone) 509x Tritanium
7x Pyerite
4x Isogen
2x Nocxium
509x Tritanium
7x Pyerite
4x Isogen
2x Nocxium
10x Drone Mutaplasmid Residue
10x Small Mutaplasmid Residue
509x 34
7x 35
4x 37
2x 38

10x 85396
10x 85397
60479 - Medium Mutated Drone (Combat Drone) 3413x Tritanium
2x Pyerite
224x Mexallon
11x Isogen
4x Zydrine
3413x Tritanium
2x Pyerite
224x Mexallon
11x Isogen
4x Zydrine
25x Drone Mutaplasmid Residue
25x Medium Mutaplasmid Residue
3413x 34
2x 35
224x 36
11x 37
4x 39

25x 85396
25x 85398
60480 - Heavy Mutated Drone (Combat Drone) 258x Tritanium
4964x Pyerite
2x Nocxium
8x Megacyte
258x Tritanium
4964x Pyerite
2x Nocxium
8x Megacyte
50x Drone Mutaplasmid Residue
50x Large Mutaplasmid Residue
258x 34
4964x 35
2x 38
8x 40

50x 85396
50x 85399
60481 - Sentry Mutated Drone (Combat Drone) 516x Tritanium
9929x Pyerite
4x Nocxium
18x Megacyte
516x Tritanium
9929x Pyerite
4x Nocxium
18x Megacyte
50x Drone Mutaplasmid Residue
50x Large Mutaplasmid Residue
516x 34
9929x 35
4x 38
18x 40

50x 85396
50x 85399
60482 - Mutated Drone Damage Amplifier (Drone Damage Modules) 1230x Tritanium
234x Pyerite
380x Mexallon
4x Isogen
12x Zydrine
4x Megacyte
1230x Tritanium
234x Pyerite
380x Mexallon
4x Isogen
12x Zydrine
4x Megacyte
10x Drone Mutaplasmid Residue
10x Small Mutaplasmid Residue
1230x 34
234x 35
380x 36
4x 37
12x 39
4x 40

10x 85396
10x 85397
60483 - Mutated Fighter Support Unit (Fighter Support Unit) 2284920x Tritanium
584224x Pyerite
329284x Mexallon
39398x Isogen
10421x Nocxium
4892x Zydrine
2203x Megacyte
2284920x Tritanium
584224x Pyerite
329284x Mexallon
39398x Isogen
10421x Nocxium
4892x Zydrine
2203x Megacyte
100x Drone Mutaplasmid Residue
100x X-Large Mutaplasmid Residue
2284920x 34
584224x 35
329284x 36
39398x 37
10421x 38
4892x 39
2203x 40

100x 85396
100x 85400
78621 - Abyssal Vorton Tuning System (Vorton Projector Upgrade) 773x Tritanium
491x Pyerite
518x Mexallon
3x Isogen
4x Zydrine
773x Tritanium
491x Pyerite
518x Mexallon
3x Isogen
4x Zydrine
10x Weapon Upgrade Mutaplasmid Residue
10x Small Mutaplasmid Residue
773x 34
491x 35
518x 36
3x 37
4x 39

10x 85395
10x 85397
85062 - Sidewinder (Covert Ops) No reprocessing data found. 14000x Tritanium
9000x Pyerite
3000x Mexallon
300x Isogen
60x Nocxium
25x Zydrine
5x Megacyte
23x Construction Blocks
30x Morphite
30x Plasma Thruster
68x Gravimetric Sensor Cluster
165x Photon Microprocessor
300x Tungsten Carbide Armor Plate
3x Fusion Reactor Unit
60x Tesseract Capacitor Unit
15x Sustained Shield Emitter
14000x 34
9000x 35
3000x 36
300x 37
60x 38
25x 39
5x 40
23x 3828
30x 11399
30x 11530
68x 11534
165x 11541
300x 11543
3x 11547
60x 11554
15x 11558
85084 - Small Breacher Pod Launcher (Breacher Pod Launchers) No reprocessing data found. 17500x Tritanium
12500x Pyerite
2500x Mexallon
500x Isogen
400x Nocxium
300x Zydrine
200x Megacyte
17500x 34
12500x 35
2500x 36
500x 37
400x 38
300x 39
200x 40
85085 - Medium Breacher Pod Launcher (Breacher Pod Launchers) No reprocessing data found. 30000x Tritanium
25000x Pyerite
5000x Mexallon
2000x Isogen
1500x Nocxium
1000x Zydrine
750x Megacyte
30000x 34
25000x 35
5000x 36
2000x 37
1500x 38
1000x 39
750x 40
85086 - Cenotaph (Combat Battlecruiser) No reprocessing data found. 3360000x Tritanium
1200000x Pyerite
216000x Mexallon
24000x Isogen
12000x Nocxium
4800x Zydrine
2400x Megacyte
3360000x 34
1200000x 35
216000x 36
24000x 37
12000x 38
4800x 39
2400x 40
85087 - Tholos (Destroyer) No reprocessing data found. 96000x Tritanium
18000x Pyerite
6000x Mexallon
1200x Isogen
72x Nocxium
48x Zydrine
24x Megacyte
96000x 34
18000x 35
6000x 36
1200x 37
72x 38
48x 39
24x 40
85088 - SCARAB Breacher Pod S (SCARAB Breacher Pods) No reprocessing data found. 5000x Tritanium
3000x Pyerite
2000x Mexallon
250x Isogen
200x Nocxium
150x Zydrine
50x Megacyte
5000x 34
3000x 35
2000x 36
250x 37
200x 38
150x 39
50x 40
85089 - SCARAB Breacher Pod M (SCARAB Breacher Pods) No reprocessing data found. 10000x Tritanium
6000x Pyerite
4000x Mexallon
500x Isogen
400x Nocxium
300x Zydrine
100x Megacyte
10000x 34
6000x 35
4000x 36
500x 37
400x 38
300x 39
100x 40
85229 - Cobra (Force Recon Ship) No reprocessing data found. 420000x Tritanium
95000x Pyerite
40000x Mexallon
9500x Isogen
2200x Nocxium
1100x Zydrine
230x Megacyte
75x Construction Blocks
300x Morphite
57x Plasma Thruster
495x Gravimetric Sensor Cluster
1800x Photon Microprocessor
3750x Tungsten Carbide Armor Plate
30x Fusion Reactor Unit
375x Tesseract Capacitor Unit
300x Sustained Shield Emitter
420000x 34
95000x 35
40000x 36
9500x 37
2200x 38
1100x 39
230x 40
75x 3828
300x 11399
57x 11530
495x 11534
1800x 11541
3750x 11543
30x 11547
375x 11554
300x 11558
85230 - Mercenary Den (Mercenary Den) No reprocessing data found. 100000x Tritanium
90000x Pyerite
25000x Mexallon
2000x Isogen
2000x Nocxium
1000x Zydrine
200x Megacyte
1x Broadcast Node
3x Organic Mortar Applicators
2x Recursive Computing Module
1x Self-Harmonizing Power Core
100000x 34
90000x 35
25000x 36
2000x 37
2000x 38
1000x 39
200x 40
1x 2867
3x 2870
2x 2871
1x 2872
85236 - Python (Black Ops) No reprocessing data found. 11000000x Tritanium
2500000x Pyerite
680000x Mexallon
180000x Isogen
40000x Nocxium
19000x Zydrine
7300x Megacyte
450x Construction Blocks
1500x Morphite
225x Plasma Thruster
900x Gravimetric Sensor Cluster
6300x Photon Microprocessor
18750x Tungsten Carbide Armor Plate
150x Fusion Reactor Unit
2250x Tesseract Capacitor Unit
1634x Sustained Shield Emitter
3x Capital Jump Drive
11000000x 34
2500000x 35
680000x 36
180000x 37
40000x 38
19000x 39
7300x 40
450x 3828
1500x 11399
225x 11530
900x 11534
6300x 11541
18750x 11543
150x 11547
2250x 11554
1634x 11558
3x 21025
85980 - 'Seneschal' Mercenary Den (Mercenary Den) No reprocessing data found. 100000x Tritanium
90000x Pyerite
25000x Mexallon
2000x Isogen
2000x Nocxium
1000x Zydrine
200x Megacyte
1x Broadcast Node
3x Organic Mortar Applicators
2x Recursive Computing Module
1x Self-Harmonizing Power Core
100000x 34
90000x 35
25000x 36
2000x 37
2000x 38
1000x 39
200x 40
1x 2867
3x 2870
2x 2871
1x 2872

Traits (14 Entries)
TypeID, Group, & Name Singularity_Previous Singularity_Next Diff
17713 - Stabber Fleet Issue
(Cruiser)
Minmatar Cruiser bonuses (per skill level):
  • 7.5% bonus to Medium Projectile Turret rate of fire
  • 10% bonus to Medium Projectile Turret tracking speed
Minmatar Cruiser bonuses (per skill level):
  • 7.5% bonus to Medium Projectile Turret rate of fire
  • 10% bonus to Medium Projectile Turret tracking speed
  • 5% bonus to Medium Projectile Turret falloff
Minmatar Cruiser bonuses (per skill level):
7.5% bonus to <a href=showinfo:3305>Medium Projectile Turret</a> rate of fire
10% bonus to <a href=showinfo:3305>Medium Projectile Turret</a> tracking speed

5% bonus to <a href=showinfo:3305>Medium Projectile Turret</a> falloff
22448 - Absolution
(Command Ship)
Command Ships bonuses (per skill level):
  • 10% bonus to Medium Energy Turret damage
  • 5% bonus to Medium Energy Turret rate of fire
  • 4% bonus to Armored Command and Information Command burst strength and duration


Amarr Battlecruiser bonuses (per skill level):
  • 10% reduction in Medium Energy Turret activation cost
  • 4% bonus to all armor resistances


Role Bonus:
  • Can use two Command Burst modules
  • 50% bonus to Command Burst area of effect range
Command Ships bonuses (per skill level):
  • 20% bonus to Medium Energy Turret damage
  • 4% bonus to Armored Command and Information Command burst strength and duration


Amarr Battlecruiser bonuses (per skill level):
  • 10% reduction in Medium Energy Turret activation cost
  • 4% bonus to all armor resistances


Role Bonus:
  • Can use two Command Burst modules
  • 50% bonus to Command Burst area of effect range
Command Ships bonuses (per skill level):
120% bonus to <a href=showinfo:3306>Medium Energy Turret</a> damage\n5% bonus to <a href=showinfo:3306>Medium Energy Turret</a> rate of fire\n4% bonus to <a href=showinfo:20494>Armored Command</a> and <a href=showinfo:20495>Information Command</a> burst strength and duration

Amarr Battlecruiser bonuses (per skill level):
10% reduction in <a href=showinfo:3306>Medium Energy Turret</a> activation cost
4% bonus to all armor resistances

Role Bonus:
Can use two <a href=showinfo:3348>Command Burst</a> modules
50% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range
28659 - Paladin
(Marauder)
Marauders bonuses (per skill level):
  • 7.5% bonus to Armor Repairer amount
  • 5% bonus to Large Energy Turret damage


Amarr Battleship bonuses (per skill level):
  • 10% reduction in Large Energy Turret activation cost
  • 5% bonus to Large Energy Turret optimal range


Role Bonus:
  • 100% bonus to Large Energy Turret damage
  • 100% bonus to Tractor Beam range and velocity
  • 70% reduction in Micro Jump Drive reactivation delay
  • Can fit Bastion modules
  • 100% bonus to Shield Extender hitpoints
  • 50% bonus to Armor Plate hitpoints
  • 5% additional bonus to Reinforced Bulkhead hitpoints
Marauders bonuses (per skill level):
  • 7.5% bonus to Armor Repairer amount
  • 5% bonus to Large Energy Turret damage


Amarr Battleship bonuses (per skill level):
  • 10% reduction in Large Energy Turret activation cost
  • 5% bonus to Large Energy Turret optimal range


Role Bonus:
  • 100% bonus to Large Energy Turret damage
  • 100% bonus to Tractor Beam range and velocity
  • 70% reduction in Micro Jump Drive reactivation delay
  • Can fit Bastion modules
Marauders bonuses (per skill level):
7.5% bonus to <a href=showinfo:3393>Armor Repairer</a> amount
5% bonus to <a href=showinfo:3309>Large Energy Turret</a> damage

Amarr Battleship bonuses (per skill level):
10% reduction in <a href=showinfo:3309>Large Energy Turret</a> activation cost
5% bonus to <a href=showinfo:3309>Large Energy Turret</a> optimal range

Role Bonus:
100% bonus to <a href=showinfo:3309>Large Energy Turret</a> damage
100% bonus to <a href=showinfo:24348>Tractor Beam</a> range and velocity
70% reduction in <a href=showinfo:4385>Micro Jump Drive</a> reactivation delay
Can fit <a href=showinfo:33400>Bastion modules</a>

100% bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints
50% bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints
5% additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints
28661 - Kronos
(Marauder)
Marauders bonuses (per skill level):
  • 7.5% bonus to Armor Repairer amount
  • 7.5% bonus to Large Hybrid Turret tracking speed


Gallente Battleship bonuses (per skill level):
  • 5% bonus to Large Hybrid Turret damage
  • 10% bonus to Large Hybrid Turret falloff


Role Bonus:
  • 100% bonus to Large Hybrid Turret damage
  • 100% bonus to Tractor Beam range and velocity
  • 70% reduction in Micro Jump Drive reactivation delay
  • Can fit Bastion modules
  • 100% bonus to Shield Extender hitpoints
  • 50% bonus to Armor Plate hitpoints
  • 5% additional bonus to Reinforced Bulkhead hitpoints
Marauders bonuses (per skill level):
  • 7.5% bonus to Armor Repairer amount
  • 7.5% bonus to Large Hybrid Turret tracking speed


Gallente Battleship bonuses (per skill level):
  • 5% bonus to Large Hybrid Turret damage
  • 10% bonus to Large Hybrid Turret falloff


Role Bonus:
  • 100% bonus to Large Hybrid Turret damage
  • 100% bonus to Tractor Beam range and velocity
  • 70% reduction in Micro Jump Drive reactivation delay
  • Can fit Bastion modules
Marauders bonuses (per skill level):
7.5% bonus to <a href=showinfo:3393>Armor Repairer</a> amount
7.5% bonus to <a href=showinfo:3307>Large Hybrid Turret</a> tracking speed

Gallente Battleship bonuses (per skill level):
5% bonus to <a href=showinfo:3307>Large Hybrid Turret</a> damage
10% bonus to <a href=showinfo:3307>Large Hybrid Turret</a> falloff

Role Bonus:
100% bonus to <a href=showinfo:3307>Large Hybrid Turret</a> damage
100% bonus to <a href=showinfo:24348>Tractor Beam</a> range and velocity
70% reduction in <a href=showinfo:4385>Micro Jump Drive</a> reactivation delay
Can fit <a href=showinfo:33400>Bastion modules</a>

100% bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints
50% bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints
5% additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints
28665 - Vargur
(Marauder)
Marauders bonuses (per skill level):
  • 5% bonus to Shield Booster and Armor Repairer amount
  • 7.5% bonus to Large Projectile Turret tracking speed


Minmatar Battleship bonuses (per skill level):
  • 7.5% bonus to Large Projectile Turret damage
  • 10% bonus to Large Projectile Turret falloff


Role Bonus:
  • 100% bonus to Large Projectile Turret damage
  • 100% bonus to Tractor Beam range and velocity
  • 70% reduction in Micro Jump Drive reactivation delay
  • Can fit Bastion modules
  • 100% bonus to Shield Extender hitpoints
  • 50% bonus to Armor Plate hitpoints
  • 5% additional bonus to Reinforced Bulkhead hitpoints
Marauders bonuses (per skill level):
  • 5% bonus to Shield Booster and Armor Repairer amount
  • 7.5% bonus to Large Projectile Turret tracking speed


Minmatar Battleship bonuses (per skill level):
  • 7.5% bonus to Large Projectile Turret damage
  • 7.5% bonus to Large Projectile Turret falloff


Role Bonus:
  • 100% bonus to Large Projectile Turret damage
  • 100% bonus to Tractor Beam range and velocity
  • 70% reduction in Micro Jump Drive reactivation delay
  • Can fit Bastion modules
Marauders bonuses (per skill level):
5% bonus to <a href=showinfo:3416>Shield Booster</a> and <a href=showinfo:3393>Armor Repairer</a> amount
7.5% bonus to <a href=showinfo:3308>Large Projectile Turret</a> tracking speed

Minmatar Battleship bonuses (per skill level):
7.5% bonus to <a href=showinfo:3308>Large Projectile Turret</a> damage
107.5% bonus to <a href=showinfo:3308>Large Projectile Turret</a> falloff

Role Bonus:
100% bonus to <a href=showinfo:3308>Large Projectile Turret</a> damage
100% bonus to <a href=showinfo:24348>Tractor Beam</a> range and velocity
70% reduction in <a href=showinfo:4385>Micro Jump Drive</a> reactivation delay
Can fit <a href=showinfo:33400>Bastion modules</a>

100% bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints
50% bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints
5% additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints
28710 - Golem
(Marauder)
Marauders bonuses (per skill level):
  • 7.5% bonus to Shield Booster amount
  • 10% bonus to Target Painter effectiveness


Caldari Battleship bonuses (per skill level):
  • 10% bonus to Cruise Missile and Torpedo max velocity
  • 5% bonus to Cruise Missile and Torpedo explosion velocity


Role Bonus:
  • 100% bonus to Heavy Missile, Cruise Missile and Torpedo damage
  • 100% bonus to Tractor Beam range and velocity
  • 70% reduction in Micro Jump Drive reactivation delay
  • Can fit Bastion modules
  • 100% bonus to Shield Extender hitpoints
  • 50% bonus to Armor Plate hitpoints
  • 5% additional bonus to Reinforced Bulkhead hitpoints
Marauders bonuses (per skill level):
  • 7.5% bonus to Shield Booster amount
  • 10% bonus to Target Painter effectiveness


Caldari Battleship bonuses (per skill level):
  • 10% bonus to Cruise Missile and Torpedo max velocity
  • 5% bonus to Cruise Missile and Torpedo explosion velocity


Role Bonus:
  • 100% bonus to Heavy Missile, Cruise Missile and Torpedo damage
  • 100% bonus to Tractor Beam range and velocity
  • 70% reduction in Micro Jump Drive reactivation delay
  • Can fit Bastion modules
Marauders bonuses (per skill level):
7.5% bonus to <a href=showinfo:3416>Shield Booster</a> amount
10% bonus to <a href=showinfo:19921>Target Painter</a> effectiveness

Caldari Battleship bonuses (per skill level):
10% bonus to <a href=showinfo:3326>Cruise Missile</a> and <a href=showinfo:3325>Torpedo</a> max velocity
5% bonus to <a href=showinfo:3326>Cruise Missile</a> and <a href=showinfo:3325>Torpedo</a> explosion velocity

Role Bonus:
100% bonus to <a href=showinfo:3324>Heavy Missile</a>, <a href=showinfo:3326>Cruise Missile</a> and <a href=showinfo:3325>Torpedo</a> damage
100% bonus to <a href=showinfo:24348>Tractor Beam</a> range and velocity
70% reduction in <a href=showinfo:4385>Micro Jump Drive</a> reactivation delay
Can fit <a href=showinfo:33400>Bastion modules</a>

100% bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints
50% bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints
5% additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints
29344 - Exequror Navy Issue
(Cruiser)
Gallente Cruiser bonuses (per skill level):
  • 20% bonus to Medium Hybrid Turret damage
  • 10% bonus to Medium Hybrid Turret falloff
  • 15% reduction in Armor Plate mass penalty
Gallente Cruiser bonuses (per skill level):
  • 20% bonus to Medium Hybrid Turret damage
  • 7.5% bonus to Medium Hybrid Turret falloff
  • 15% reduction in Armor Plate mass penalty
Gallente Cruiser bonuses (per skill level):
20% bonus to <a href=showinfo:3304>Medium Hybrid Turret</a> damage
107.5% bonus to <a href=showinfo:3304>Medium Hybrid Turret</a> falloff
15% reduction in <a href=showinfo:3394>Armor Plate</a> mass penalty
72811 - Cyclone Fleet Issue
(Combat Battlecruiser)
Minmatar Battlecruiser bonuses (per skill level):
  • 9% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire
  • 5% bonus to Heavy Missile and Heavy Assault Missile explosion velocity
  • 5% reduction to ship signature radius


Role Bonus:
  • Can use one Command Burst module
  • 50% bonus to Command Burst area of effect range
  • 25% bonus to Missile velocity
Minmatar Battlecruiser bonuses (per skill level):
  • 7.5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire
  • 5% bonus to Heavy Missile and Heavy Assault Missile explosion velocity
  • 5% reduction to ship signature radius


Role Bonus:
  • Can use one Command Burst module
  • 50% bonus to Command Burst area of effect range
  • 25% bonus to Missile velocity
Minmatar Battlecruiser bonuses (per skill level):
97.5% bonus to <a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> Launcher rate of fire
5% bonus to <a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> explosion velocity
5% reduction to ship signature radius

Role Bonus:
Can use one <a href=showinfo:3348>Command Burst</a> module
50% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range
25% bonus to Missile velocity
72869 - Myrmidon Navy Issue
(Combat Battlecruiser)
Gallente Battlecruiser bonuses (per skill level):
  • 10% bonus to Drone hitpoints and damage
  • 10% bonus to Stasis Webifier Drone factor of velocity decrease
  • 10% bonus to Medium Hybrid Turret damage
  • 7.5% bonus to Armor Repairer amount


Role Bonus:
  • Can use one Command Burst module
  • 50% bonus to Command Burst area of effect range
  • 25% bonus to Medium Hybrid Turret optimal range and falloff
  • 12.5% bonus to Drone microwarp velocity
Gallente Battlecruiser bonuses (per skill level):
  • 10% bonus to Drone hitpoints and damage
  • 10% bonus to Stasis Webifier Drone factor of velocity decrease
  • 10% bonus to Medium Hybrid Turret damage
  • 10% bonus to Armor Repairer amount


Role Bonus:
  • Can use one Command Burst module
  • 50% bonus to Command Burst area of effect range
  • 25% bonus to Medium Hybrid Turret optimal range and falloff
  • 12.5% bonus to Drone microwarp velocity
Gallente Battlecruiser bonuses (per skill level):
10% bonus to <a href=showinfo:3436>Drone</a> hitpoints and damage
10% bonus to <a href=showinfo:3436>Stasis Webifier Drone</a> factor of velocity decrease
10% bonus to <a href=showinfo:3304>Medium Hybrid Turret</a> damage
7.510% bonus to <a href=showinfo:3393>Armor Repairer</a> amount

Role Bonus:
Can use one <a href=showinfo:3348>Command Burst</a> module
50% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range
25% bonus to <a href=showinfo:3304>Medium Hybrid Turret</a> optimal range and falloff
12.5% bonus to <a href=showinfo:3436>Drone</a> microwarp velocity
85062 - Sidewinder
(Covert Ops)
Covert Ops bonuses (per skill level):
  • 15% bonus to Core and Combat Scanner Probe strength
  • 10% reduction in Survey Probe flight time
  • 15% bonus to warp speed and acceleration


Gallente Frigate bonuses (per skill level):
  • 7.5% bonus to Small Hybrid Turret tracking speed


Minmatar Frigate bonuses (per skill level):
  • 10% bonus to Small Projectile Turret falloff


Caldari Frigate bonuses (per skill level):
  • 10% bonus to Light Missile and Rocket flight time
  • 4% bonus to all shield resistances


Amarr Frigate bonuses (per skill level):
  • 10% bonus to Small Energy Turret optimal range


Role Bonus:
  • 100% reduction in Cloaking Devices CPU requirement
  • 10+ bonus to Relic and Data Analyzer virus strength
  • Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
  • No targeting delay after Cloaking Device deactivation
  • Cloak reactivation delay reduced to 5 seconds
  • 150% bonus to Light Combat Drone damage and hitpoints
  • Small Hybrid Turret, Small Projectile Turret, Small Energy Turret, Light Missile, and Rocket damage increased by a percentage equal to -7.5x pilot negative security status, with a floor of 0% and ceiling of 75%
Covert Ops bonuses (per skill level):
15% bonus to <a href=showinfo:30013>Core</a> and <a href=showinfo:30028>Combat Scanner Probe</a> strength
10% reduction in <a href=showinfo:18635>Survey Probe</a> flight time
15% bonus to warp speed and acceleration

Gallente Frigate bonuses (per skill level):
7.5% bonus to <a href=showinfo:3301>Small Hybrid Turret</a> tracking speed

Minmatar Frigate bonuses (per skill level):
10% bonus to <a href=showinfo:3302>Small Projectile Turret</a> falloff

Caldari Frigate bonuses (per skill level):
10% bonus to <a href=showinfo:3321>Light Missile</a> and <a href=showinfo:3320>Rocket</a> flight time
4% bonus to all shield resistances

Amarr Frigate bonuses (per skill level):
10% bonus to <a href=showinfo:3303>Small Energy Turret</a> optimal range

Role Bonus:
100% reduction in <a href=showinfo:11579>Cloaking Devices</a> CPU requirement
10+ bonus to <a href=showinfo:22177>Relic</a> and <a href=showinfo:22175>Data Analyzer</a> virus strength
Can fit <a href=showinfo:11578>Covert Ops Cloaking Device</a> and <a href=showinfo:28646>Covert Cynosural Field Generator</a>
No targeting delay after <a href=showinfo:11579>Cloaking Device</a> deactivation
<a href=showinfo:11579>Cloak</a> reactivation delay reduced to 5 seconds
150% bonus to <a href=showinfo:24241>Light Combat Drone</a> damage and hitpoints
<a href=showinfo:3301>Small Hybrid Turret</a>, <a href=showinfo:3302>Small Projectile Turret</a>, <a href=showinfo:3303>Small Energy Turret</a>, <a href=showinfo:3321>Light Missile</a>, and <a href=showinfo:3320>Rocket</a> damage increased by a percentage equal to -7.5x pilot negative security status, with a floor of 0% and ceiling of 75%
85086 - Cenotaph
(Combat Battlecruiser)
Caldari Battlecruiser bonuses (per skill level):
  • 7.5% bonus to Shield Booster amount


Minmatar Battlecruiser bonuses (per skill level):
  • 5% bonus to ship Stasis Webifier resistance


Role Bonus:
  • 100% bonus to Medium Projectile Turret and Heavy Assault Missile damage
  • 50% bonus to Command Burst area of effect range
  • 25% bonus to Medium Projectile Turret optimal range and falloff and Missile velocity
  • Can fit one Medium Breacher Pod Launcher
  • Can fit Covert Ops Cloaking Device
  • 100% reduction in Cloaking Devices CPU requirement
  • Cloak reactivation delay reduced to 15 seconds
  • Immune to all Cargo Scanners
Caldari Battlecruiser bonuses (per skill level):
7.5% bonus to <a href=showinfo:3416>Shield Booster</a> amount

Minmatar Battlecruiser bonuses (per skill level):
5% bonus to ship <a href=showinfo:526>Stasis Webifier</a> resistance

Role Bonus:
100% bonus to <a href=showinfo:3305>Medium Projectile Turret</a> and <a href=showinfo:25719>Heavy Assault Missile</a> damage
50% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range
25% bonus to <a href=showinfo:3305>Medium Projectile Turret</a> optimal range and falloff and <a href=showinfo:3319>Missile</a> velocity
Can fit one <a href=showinfo:85085>Medium Breacher Pod Launcher</a>
Can fit <a href=showinfo:11578>Covert Ops Cloaking Device</a>
100% reduction in <a href=showinfo:11579>Cloaking Devices</a> CPU requirement
<a href=showinfo:11579>Cloak</a> reactivation delay reduced to 15 seconds
Immune to all <a href=showinfo:442>Cargo Scanners</a>
85087 - Tholos
(Destroyer)
Caldari Destroyer bonuses (per skill level):
  • 7.5% bonus to Shield Booster amount


Minmatar Destroyer bonuses (per skill level):
  • 5% bonus to ship Stasis Webifier resistance


Role Bonus:
  • 150% bonus to Small Projectile Turret and Rocket damage
  • Can fit one Small Breacher Pod Launcher
  • Can fit Covert Ops Cloaking Device
  • 100% reduction in Cloaking Devices CPU requirement
  • Cloak reactivation delay reduced to 15 seconds
  • Immune to all Cargo Scanners
Caldari Destroyer bonuses (per skill level):
7.5% bonus to <a href=showinfo:3416>Shield Booster</a> amount

Minmatar Destroyer bonuses (per skill level):
5% bonus to ship <a href=showinfo:526>Stasis Webifier</a> resistance

Role Bonus:
150% bonus to <a href=showinfo:3302>Small Projectile Turret</a> and <a href=showinfo:3320>Rocket</a> damage
Can fit one <a href=showinfo:85084>Small Breacher Pod Launcher</a>
Can fit <a href=showinfo:11578>Covert Ops Cloaking Device</a>
100% reduction in <a href=showinfo:11579>Cloaking Devices</a> CPU requirement
<a href=showinfo:11579>Cloak</a> reactivation delay reduced to 15 seconds
Immune to all <a href=showinfo:442>Cargo Scanners</a>
85229 - Cobra
(Force Recon Ship)
Recon Ships bonuses (per skill level):
  • 15% bonus to warp speed and acceleration


Gallente Cruiser bonuses (per skill level):
  • 7.5% bonus to Medium Hybrid Turret damage
  • 7.5% bonus to Medium Hybrid Turret tracking speed


Minmatar Cruiser bonuses (per skill level):
  • 7.5% bonus to Medium Projectile Turret rate of fire
  • 10% bonus to Medium Projectile Turret falloff


Caldari Cruiser bonuses (per skill level):
  • 10% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire
  • 10% bonus to Heavy Missile and Heavy Assault Missile flight time
  • 4% bonus to all shield resistances


Amarr Cruiser bonuses (per skill level):
  • 7.5% bonus to Medium Energy Turret damage
  • 10% bonus to Medium Energy Turret optimal range


Role Bonus:
  • 100% reduction in Cloaking Devices CPU requirement
  • Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
  • Cloak reactivation delay reduced to 5 seconds
  • 50% reduction in Cynosural Field Generator duration
  • 80% reduction in Cynosural Field Generator liquid ozone consumption
  • Can use Medium Micro Jump Drive modules
  • 99% reduction in powergrid and cpu requirements for Micro Jump Drive modules
  • 150% bonus to Medium Combat Drone damage and hitpoints
  • Stasis Webifier optimal range increased by a percentage equal to -7.5x pilot negative security status, with a floor of 0% and ceiling of 75%
  • Warp Scrambler and Warp Disruptor optimal range increased by a percentage equal to -3.75x pilot negative security status, with a floor of 0% and ceiling of 37.5%
Recon Ships bonuses (per skill level):
15% bonus to warp speed and acceleration

Gallente Cruiser bonuses (per skill level):
7.5% bonus to <a href=showinfo:3304>Medium Hybrid Turret</a> damage
7.5% bonus to <a href=showinfo:3304>Medium Hybrid Turret</a> tracking speed

Minmatar Cruiser bonuses (per skill level):
7.5% bonus to <a href=showinfo:3305>Medium Projectile Turret</a> rate of fire
10% bonus to <a href=showinfo:3305>Medium Projectile Turret</a> falloff

Caldari Cruiser bonuses (per skill level):
10% bonus to Rapid <a href=showinfo:3321>Light Missile</a>, <a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> Launcher rate of fire
10% bonus to <a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> flight time
4% bonus to all shield resistances

Amarr Cruiser bonuses (per skill level):
7.5% bonus to <a href=showinfo:3306>Medium Energy Turret</a> damage
10% bonus to <a href=showinfo:3306>Medium Energy Turret</a> optimal range

Role Bonus:
100% reduction in <a href=showinfo:11579>Cloaking Devices</a> CPU requirement
Can fit <a href=showinfo:11578>Covert Ops Cloaking Device</a> and <a href=showinfo:28646>Covert Cynosural Field Generator</a>
<a href=showinfo:11579>Cloak</a> reactivation delay reduced to 5 seconds
50% reduction in <a href=showinfo:21096>Cynosural Field Generator</a> duration
80% reduction in <a href=showinfo:21096>Cynosural Field Generator</a> liquid ozone consumption
Can use <a href=showinfo:33915>Medium Micro Jump Drive</a> modules
99% reduction in powergrid and cpu requirements for <a href=showinfo:33915>Micro Jump Drive</a> modules
150% bonus to <a href=showinfo:33699>Medium Combat Drone</a> damage and hitpoints
<a href=showinfo:526>Stasis Webifier</a> optimal range increased by a percentage equal to -7.5x pilot negative security status, with a floor of 0% and ceiling of 75%
<a href=showinfo:447>Warp Scrambler</a> and <a href=showinfo:3242>Warp Disruptor</a> optimal range increased by a percentage equal to -3.75x pilot negative security status, with a floor of 0% and ceiling of 37.5%
85236 - Python
(Black Ops)
Black Ops bonuses (per skill level):
  • 10% bonus to Warp Scrambler and Warp Disruptor optimal range
  • 20% bonus to Stasis Webifier optimal range
  • 10% bonus to warp speed and acceleration


Gallente Battleship bonuses (per skill level):
  • 15% bonus to Large Hybrid Turret damage
  • 7.5% bonus to Large Hybrid Turret tracking speed


Minmatar Battleship bonuses (per skill level):
  • 12.5% bonus to Large Projectile Turret rate of fire
  • 10% bonus to Large Projectile Turret falloff


Caldari Battleship bonuses (per skill level):
  • 12.5% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire
  • 10% bonus to Cruise Missile and Torpedo flight time
  • 4% bonus to all shield resistances


Amarr Battleship bonuses (per skill level):
  • 15% bonus to Large Energy Turret damage
  • 10% bonus to Large Energy Turret optimal range


Role Bonus:
  • Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator
  • No targeting delay after Cloaking Device deactivation
  • Cloak reactivation delay reduced to 5 seconds
  • 100% increase to Microwarpdrive and Afterburner duration
  • ECM Burst Jammer optimal range, falloff, and strength increased by a percentage equal to -10x pilot negative security status, with a floor of 0% and ceiling of 75%
  • 75% reduction to effective distance traveled for jump fatigue
  • 650% bonus to ship max velocity when using Cloaking Devices
  • 100% bonus to Shield Extender hitpoints
  • 50% bonus to Armor Plate hitpoints
  • 5% additional bonus to Reinforced Bulkhead hitpoints
  • 50% reduction in Cynosural Field Generator duration
Black Ops bonuses (per skill level):
10% bonus to <a href=showinfo:447>Warp Scrambler</a> and <a href=showinfo:3242>Warp Disruptor</a> optimal range
20% bonus to <a href=showinfo:526>Stasis Webifier</a> optimal range
10% bonus to warp speed and acceleration

Gallente Battleship bonuses (per skill level):
15% bonus to <a href=showinfo:3307>Large Hybrid Turret</a> damage
7.5% bonus to <a href=showinfo:3307>Large Hybrid Turret</a> tracking speed

Minmatar Battleship bonuses (per skill level):
12.5% bonus to <a href=showinfo:3308>Large Projectile Turret</a> rate of fire
10% bonus to <a href=showinfo:3308>Large Projectile Turret</a> falloff

Caldari Battleship bonuses (per skill level):
12.5% bonus to Rapid <a href=showinfo:3324>Heavy Missile</a>, <a href=showinfo:3326>Cruise Missile</a> and <a href=showinfo:3325>Torpedo</a> Launcher rate of fire
10% bonus to <a href=showinfo:3326>Cruise Missile</a> and <a href=showinfo:3325>Torpedo</a> flight time
4% bonus to all shield resistances

Amarr Battleship bonuses (per skill level):
15% bonus to <a href=showinfo:3309>Large Energy Turret</a> damage
10% bonus to <a href=showinfo:3309>Large Energy Turret</a> optimal range

Role Bonus:
Can fit <a href=showinfo:28646>Covert Cynosural Field Generator</a> and <a href=showinfo:28652>Covert Jump Portal Generator</a>
No targeting delay after <a href=showinfo:11579>Cloaking Device</a> deactivation
<a href=showinfo:11579>Cloak</a> reactivation delay reduced to 5 seconds
100% increase to <a href=showinfo:3454>Microwarpdrive</a> and <a href=showinfo:3450>Afterburner</a> duration
<a href=showinfo:3427>ECM Burst Jammer</a> optimal range, falloff, and strength increased by a percentage equal to -10x pilot negative security status, with a floor of 0% and ceiling of 75%
75% reduction to effective distance traveled for jump fatigue
650% bonus to ship max velocity when using <a href=showinfo:11579>Cloaking Devices</a>
100% bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints
50% bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints
5% additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints
50% reduction in <a href=showinfo:21096>Cynosural Field Generator</a> duration
Attributes (24 Entries)

"minAttributeID" was added to attributes.

Attribute Name Diff
1255 - droneDamageBonus iconID: 0 => 10934
5727 - ATFrigDmgBonus attributeID: None => 5727
categoryID: None => 7
dataType: None => 5
defaultValue: None => 0.0
description: None => Alliance Tournament XX Frigate Bonus
displayWhenZero: None => 0
highIsGood: None => 1
maxAttributeID: None => 5732
name: None => ATFrigDmgBonus
published: None => 0
stackable: None => 1
5728 - ATInverseSecStatus attributeID: None => 5728
dataType: None => 5
defaultValue: None => 0.0
displayWhenZero: None => 0
highIsGood: None => 1
name: None => ATInverseSecStatus
published: None => 0
stackable: None => 1
5729 - ShipBonusAllShieldResistAT1 attributeID: None => 5729
categoryID: None => 9
dataType: None => 5
defaultValue: None => 0.0
displayWhenZero: None => 0
highIsGood: None => 1
name: None => ShipBonusAllShieldResistAT1
published: None => 0
stackable: None => 1
5731 - ATNegSecStatusLocalShieldArmorBonus attributeID: None => 5731
categoryID: None => 9
dataType: None => 5
defaultValue: None => 0.0
displayWhenZero: None => 0
highIsGood: None => 1
maxAttributeID: None => 5732
name: None => ATNegSecStatusLocalShieldArmorBonus
published: None => 0
stackable: None => 1
5732 - ConstantHundred attributeID: None => 5732
dataType: None => 5
defaultValue: None => 100.0
displayWhenZero: None => 0
highIsGood: None => 1
name: None => ConstantHundred
published: None => 0
stackable: None => 1
5733 - shipBonusATprobDuration attributeID: None => 5733
dataType: None => 5
defaultValue: None => 0.0
displayWhenZero: None => 0
highIsGood: None => 1
name: None => shipBonusATprobDuration
published: None => 0
stackable: None => 1
5734 - ATBurstJammerStrengthBonus attributeID: None => 5734
dataType: None => 5
defaultValue: None => 0.0
displayWhenZero: None => 0
highIsGood: None => 1
maxAttributeID: None => 5732
name: None => ATBurstJammerStrengthBonus
published: None => 0
stackable: None => 1
5735 - dotDuration attributeID: None => 5735
categoryID: None => 7
dataType: None => 5
defaultValue: None => 0.0
displayNameID: None => 727532 ("Damage effect duration")
displayWhenZero: None => 0
highIsGood: None => 1
iconID: None => 1392
name: None => dotDuration
published: None => 1
stackable: None => 1
unitID: None => 101
5736 - dotMaxDamagePerTick attributeID: None => 5736
categoryID: None => 7
dataType: None => 5
defaultValue: None => 0.0
displayNameID: None => 727533 ("Maximum damage per second")
displayWhenZero: None => 0
highIsGood: None => 1
iconID: None => 1387
name: None => dotMaxDamagePerTick
published: None => 1
stackable: None => 1
unitID: None => 113
5737 - dotMaxHPPercentagePerTick attributeID: None => 5737
categoryID: None => 7
dataType: None => 5
defaultValue: None => 0.0
displayNameID: None => 727534 ("Maximum percentage of target HP damaged per second")
displayWhenZero: None => 0
highIsGood: None => 1
iconID: None => 1387
name: None => dotMaxHPPercentagePerTick
published: None => 1
stackable: None => 1
unitID: None => 105
5739 - ATfrigHTdmgBonus attributeID: None => 5739
categoryID: None => 9
dataType: None => 5
defaultValue: None => 0.0
displayWhenZero: None => 0
highIsGood: None => 1
name: None => ATfrigHTdmgBonus
published: None => 0
stackable: None => 1
5740 - ATfrigSMdmgBonus attributeID: None => 5740
categoryID: None => 9
dataType: None => 5
defaultValue: None => 0.0
displayWhenZero: None => 0
highIsGood: None => 1
name: None => ATfrigSMdmgBonus
published: None => 0
stackable: None => 1
5741 - ATfrigPTdmgBonus attributeID: None => 5741
categoryID: None => 9
dataType: None => 5
defaultValue: None => 0.0
displayWhenZero: None => 0
highIsGood: None => 1
name: None => ATfrigPTdmgBonus
published: None => 0
stackable: None => 1
5742 - ATfrigETdmgBonus attributeID: None => 5742
categoryID: None => 9
dataType: None => 5
defaultValue: None => 0.0
displayWhenZero: None => 0
highIsGood: None => 1
name: None => ATfrigETdmgBonus
published: None => 0
stackable: None => 1
unitID: None => 105
5743 - ATcruiserStasisWebifierBonus attributeID: None => 5743
categoryID: None => 9
dataType: None => 5
defaultValue: None => 0.0
displayWhenZero: None => 0
highIsGood: None => 1
maxAttributeID: None => 5732
name: None => ATcruiserStasisWebifierBonus
published: None => 0
stackable: None => 1
5744 - ATcruiserScramblerDisruptorBonus attributeID: None => 5744
categoryID: None => 9
dataType: None => 5
defaultValue: None => 0.0
displayWhenZero: None => 0
highIsGood: None => 1
maxAttributeID: None => 5732
name: None => ATcruiserScramblerDisruptorBonus
published: None => 0
stackable: None => 1
5745 - validTargetWhitelist attributeID: None => 5745
dataType: None => 5
defaultValue: None => 0.0
description: None => The ID of a typeList that defines the whitelist of types that can be valid targets for this module
displayWhenZero: None => 0
highIsGood: None => 0
name: None => validTargetWhitelist
published: None => 0
stackable: None => 0
5746 - ATfrigDroneBonus attributeID: None => 5746
categoryID: None => 37
dataType: None => 5
defaultValue: None => 0.0
displayWhenZero: None => 0
highIsGood: None => 1
name: None => ATfrigDroneBonus
published: None => 0
stackable: None => 1
5747 - ShipBonusMC3 attributeID: None => 5747
categoryID: None => 9
dataType: None => 5
defaultValue: None => 0.0
displayWhenZero: None => 0
highIsGood: None => 1
name: None => ShipBonusMC3
published: None => 0
stackable: None => 1
5748 - ATcruiserDroneBonus attributeID: None => 5748
categoryID: None => 37
dataType: None => 5
defaultValue: None => 0.0
displayWhenZero: None => 0
highIsGood: None => 1
name: None => ATcruiserDroneBonus
published: None => 0
stackable: None => 1
5749 - dotMaxHPPercentagePerTickBonus attributeID: None => 5749
categoryID: None => 7
dataType: None => 5
defaultValue: None => 1.0
displayNameID: None => 871401 ("Maximum percentage of target HP damaged per second bonus")
displayWhenZero: None => 0
highIsGood: None => 1
iconID: None => 1387
name: None => dotMaxHPPercentagePerTickBonus
published: None => 1
stackable: None => 0
unitID: None => 124
5750 - dotMaxDamagePerTickBonus attributeID: None => 5750
categoryID: None => 7
dataType: None => 5
defaultValue: None => 1.0
displayNameID: None => 871402 ("Maximum damage per second bonus")
displayWhenZero: None => 0
highIsGood: None => 1
iconID: None => 1387
name: None => dotMaxDamagePerTickBonus
published: None => 1
stackable: None => 0
unitID: None => 124
Attributes per Type (1059 Entries)
TypeID, Name, and Group Diff
54 - Caldari Logistics Station (Station) soundID: 20162 => None
56 - Gallente Military Station (Station) soundID: 20164 => None
57 - Gallente Station Hub (Station) soundID: 20164 => None
393 - Shield Recharger I (Shield Recharger) iconID: 83 => 26451
394 - Shield Recharger II (Shield Recharger) iconID: 83 => 26451
421 - 'Basic' Capacitor Recharger (Capacitor Recharger) iconID: 90 => 26457
506 - 'Basic' Capacitor Power Relay (Capacitor Power Relay) iconID: 90 => 26455
508 - 'Basic' Shield Flux Coil (Shield Flux Coil) iconID: 83 => 26449
509 - 'Basic' Capacitor Flux Coil (Capacitor Flux Coil) iconID: 90 => 26456
518 - 'Basic' Gyrostabilizer (Gyrostabilizer) iconID: 1046 => 26452
519 - Gyrostabilizer II (Gyrostabilizer) iconID: 1046 => 26452
520 - Gyrostabilizer I (Gyrostabilizer) iconID: 1046 => 26452
582 - Bantam (Frigate) designerIDs: None => [1000020]
quoteAuthorID: None => 869385
quoteID: None => 869386
583 - Condor (Frigate) designerIDs: None => [1000010]
isDynamicType: None => 0
quoteAuthorID: None => 869387
quoteID: None => 869388
584 - Griffin (Frigate) designerIDs: None => [1000019]
quoteAuthorID: None => 869389
quoteID: None => 869390
585 - Slasher (Frigate) designerIDs: None => [1000160]
quoteAuthorID: None => 870716
quoteID: None => 870715
586 - Probe (Frigate) designerIDs: None => [1000160]
quoteAuthorID: None => 870690
quoteID: None => 870689
587 - Rifter (Frigate) designerIDs: None => [1000049]
quoteAuthorID: None => 870704
quoteID: None => 870703
588 - Reaper (Corvette) designerIDs: None => [1000056]
quoteAuthorID: None => 870700
quoteID: None => 870699
589 - Executioner (Frigate) designerIDs: None => [1000084]
isDynamicType: None => 0
quoteAuthorID: None => 871116
quoteID: None => 871115
590 - Inquisitor (Frigate) designerIDs: None => [1000084, 1000064]
quoteAuthorID: None => 871134
quoteID: None => 871133
591 - Tormentor (Frigate) designerIDs: None => [1000066]
quoteAuthorID: None => 871190
quoteID: None => 871189
592 - Navitas (Frigate) designerIDs: None => [1000102, 1000098]
quoteAuthorID: None => 731116
quoteID: None => 731117
593 - Tristan (Frigate) designerIDs: None => [1000101]
quoteAuthorID: None => 731118
quoteID: None => 731119
594 - Incursus (Frigate) designerIDs: None => [1000109]
quoteAuthorID: None => 731120
quoteID: None => 731121
596 - Impairor (Corvette) designerIDs: None => [1000064]
quoteAuthorID: None => 871128
quoteID: None => 871127
597 - Punisher (Frigate) designerIDs: None => [1000064]
quoteAuthorID: None => 871168
quoteID: None => 871167
598 - Breacher (Frigate) designerIDs: None => [1000057]
quoteAuthorID: None => 870626
quoteID: None => 870625
599 - Burst (Frigate) designerIDs: None => [1000056]
quoteAuthorID: None => 870630
quoteID: None => 870629
601 - Ibis (Corvette) designerIDs: None => [1000010]
quoteAuthorID: None => 869399
quoteID: None => 869400
602 - Kestrel (Frigate) designerIDs: None => [1000010]
quoteAuthorID: None => 869401
quoteID: None => 869402
603 - Merlin (Frigate) designerIDs: None => [1000019]
quoteAuthorID: None => 869403
quoteID: None => 869404
605 - Heron (Frigate) designerIDs: None => [1000020]
quoteAuthorID: None => 869405
quoteID: None => 869406
606 - Velator (Corvette) designerIDs: None => [1000120]
quoteAuthorID: None => 731126
quoteID: None => 731127
607 - Imicus (Frigate) designerIDs: None => [1000101]
quoteAuthorID: None => 731128
quoteID: None => 731129
608 - Atron (Frigate) designerIDs: None => [1000102]
isDynamicType: None => 0
quoteAuthorID: None => 731130
quoteID: None => 731131
609 - Maulus (Frigate) designerIDs: None => [1000109]
quoteAuthorID: None => 731132
quoteID: None => 731133
615 - Immolator (Corvette) designerIDs: None => [1000161]
isDynamicType: None => 0
quoteAuthorID: None => 872083
quoteID: None => 872082
617 - Echo (Corvette) designerIDs: None => [1000133]
isDynamicType: None => 0
quoteAuthorID: None => 872003
quoteID: None => 872002
620 - Osprey (Cruiser) designerIDs: None => [1000020]
quoteAuthorID: None => 869472
quoteID: None => 869473
621 - Caracal (Cruiser) designerIDs: None => [1000010]
quoteAuthorID: None => 869474
quoteID: None => 869475
622 - Stabber (Cruiser) designerIDs: None => [1000160]
quoteAuthorID: None => 870720
quoteID: None => 870719
623 - Moa (Cruiser) designerIDs: None => [1000019]
quoteAuthorID: None => 869478
quoteID: None => 869479
624 - Maller (Cruiser) designerIDs: None => [1000064]
quoteAuthorID: None => 871146
quoteID: None => 871145
625 - Augoror (Cruiser) designerIDs: None => [1000064]
quoteAuthorID: None => 871082
quoteID: None => 871081
626 - Vexor (Cruiser) designerIDs: None => [1000101]
quoteAuthorID: None => 732021
quoteID: None => 732020
627 - Thorax (Cruiser) designerIDs: None => [1000120]
quoteAuthorID: None => 732023
quoteID: None => 732022
628 - Arbitrator (Cruiser) designerIDs: None => [1000066]
quoteAuthorID: None => 871072
quoteID: None => 871071
629 - Rupture (Cruiser) designerIDs: None => [1000049]
quoteAuthorID: None => 870706
quoteID: None => 870705
630 - Bellicose (Cruiser) designerIDs: None => [1000056]
quoteAuthorID: None => 870622
quoteID: None => 870621
631 - Scythe (Cruiser) designerIDs: None => [1000056, 1000051]
quoteAuthorID: None => 870712
quoteID: None => 870711
632 - Blackbird (Cruiser) designerIDs: None => [1000020]
quoteAuthorID: None => 869488
quoteID: None => 869489
633 - Celestis (Cruiser) designerIDs: None => [1000109]
quoteAuthorID: None => 732031
quoteID: None => 732030
634 - Exequror (Cruiser) designerIDs: None => [1000102, 1000120]
quoteAuthorID: None => 732033
quoteID: None => 732032
635 - Opux Luxury Yacht (Cruiser) designerIDs: None => [1000106]
quoteAuthorID: None => 732035
quoteID: None => 732034
638 - Raven (Battleship) designerIDs: None => [1000019]
isDynamicType: None => 0
quoteAuthorID: None => 726605
quoteID: None => 726604
639 - Tempest (Battleship) designerIDs: None => [1000160]
quoteAuthorID: None => 870730
quoteID: None => 870729
640 - Scorpion (Battleship) designerIDs: None => [1000020]
isDynamicType: None => 0
quoteAuthorID: None => 869538
quoteID: None => 869539
641 - Megathron (Battleship) designerIDs: None => [1000120, 1000102]
isDynamicType: None => 0
quoteAuthorID: None => 732044
quoteID: None => 732043
642 - Apocalypse (Battleship) designerIDs: None => [1000066]
quoteAuthorID: None => 871066
quoteID: None => 871065
643 - Armageddon (Battleship) designerIDs: None => [1000064]
quoteAuthorID: None => 871078
quoteID: None => 871077
644 - Typhoon (Battleship) designerIDs: None => [1000057]
quoteAuthorID: None => 870742
quoteID: None => 870741
645 - Dominix (Battleship) designerIDs: None => [1000120]
quoteAuthorID: None => 732048
quoteID: None => 732047
648 - Badger (Hauler) designerIDs: None => [1000020]
quoteAuthorID: None => 869625
quoteID: None => 869626
649 - Tayra (Hauler) designerIDs: None => [1000010]
quoteAuthorID: None => 869627
quoteID: None => 869628
650 - Nereus (Hauler) designerIDs: None => [1000109, 1000102]
quoteAuthorID: None => 732084
quoteID: None => 732083
651 - Hoarder (Hauler) designerIDs: None => [1000057]
quoteAuthorID: None => 870650
quoteID: None => 870649
652 - Mammoth (Hauler) designerIDs: None => [1000056]
quoteAuthorID: None => 870672
quoteID: None => 870671
653 - Wreathe (Hauler) designerIDs: None => [1000048]
quoteAuthorID: None => 870760
quoteID: None => 870759
654 - Kryos (Hauler) designerIDs: None => [1000102]
quoteAuthorID: None => 732090
quoteID: None => 732089
655 - Epithal (Hauler) designerIDs: None => [1000109]
quoteAuthorID: None => 732092
quoteID: None => 732091
656 - Miasmos (Hauler) designerIDs: None => [1000109, 1000102]
quoteAuthorID: None => 732094
quoteID: None => 732093
657 - Iteron Mark V (Hauler) designerIDs: None => [1000109, 1000102]
quoteAuthorID: None => 732096
quoteID: None => 732095
671 - Erebus (Titan) designerIDs: None => [1000109, 1000102, 1000120]
quoteAuthorID: None => 732108
quoteID: None => 732107
672 - Caldari Shuttle (Shuttle) designerIDs: None => [1000035]
quoteAuthorID: None => 869371
quoteID: None => 869372
1026 - Shield Recharger I Blueprint (Shield Recharger Blueprint) iconID: 83 => 26451
1027 - Shield Recharger II Blueprint (Shield Recharger Blueprint) iconID: 83 => 26451
1095 - Gyrostabilizer II Blueprint (Gunnery Upgrade Blueprint) iconID: 1046 => 26452
1096 - Gyrostabilizer I Blueprint (Gunnery Upgrade Blueprint) iconID: 1046 => 26452
1195 - Cap Recharger I (Capacitor Recharger) iconID: 90 => 26457
1196 - Cap Recharger I Blueprint (Capacitor Recharger Blueprint) iconID: 90 => 26457
1246 - Capacitor Flux Coil I (Capacitor Flux Coil) iconID: 90 => 26456
1247 - Capacitor Flux Coil I Blueprint (Power Manager Blueprint) iconID: 90 => 26456
1248 - Capacitor Flux Coil II (Capacitor Flux Coil) iconID: 90 => 26456
1249 - Capacitor Flux Coil II Blueprint (Power Manager Blueprint) iconID: 90 => 26456
1254 - Shield Flux Coil I (Shield Flux Coil) iconID: 83 => 26449
1255 - Shield Flux Coil I Blueprint (Power Manager Blueprint) iconID: 83 => 26449
1256 - Shield Flux Coil II (Shield Flux Coil) iconID: 83 => 26449
1257 - Shield Flux Coil II Blueprint (Power Manager Blueprint) iconID: 83 => 26449
1419 - 'Basic' Shield Power Relay (Shield Power Relay) iconID: 83 => 26450
1422 - Shield Power Relay II (Shield Power Relay) iconID: 83 => 26450
1423 - Shield Power Relay II Blueprint (Power Manager Blueprint) iconID: 83 => 26450
1445 - Capacitor Power Relay I (Capacitor Power Relay) iconID: 90 => 26455
1446 - Capacitor Power Relay I Blueprint (Power Manager Blueprint) iconID: 90 => 26455
1447 - Capacitor Power Relay II (Capacitor Power Relay) iconID: 90 => 26455
1448 - Capacitor Power Relay II Blueprint (Power Manager Blueprint) iconID: 90 => 26455
1529 - Caldari Administrative Station (Station) soundID: 20162 => None
1530 - Caldari Research Station (Station) soundID: 20162 => None
1531 - Caldari Trading Station (Station) soundID: 20162 => None
1893 - 'Basic' Heat Sink (Heat Sink) iconID: 1046 => 26453
1926 - Amarr Station Hub (Station) soundID: 20158 => None
1927 - Amarr Station Military (Station) soundID: 20158 => None
1928 - Amarr Industrial Station (Station) soundID: 20158 => None
1929 - Amarr Standard Station (Station) soundID: 20158 => None
1930 - Amarr Mining Station (Station) soundID: 20158 => None
1931 - Amarr Research Station (Station) soundID: 20158 => None
1932 - Amarr Trade Post (Station) soundID: 20158 => None
1944 - Bestower (Hauler) designerIDs: None => [1000064]
quoteAuthorID: None => 871090
quoteID: None => 871089
2006 - Omen (Cruiser) designerIDs: None => [1000066]
quoteAuthorID: None => 871148
quoteID: None => 871147
2032 - Cap Recharger II (Capacitor Recharger) iconID: 90 => 26457
2033 - Cap Recharger II Blueprint (Capacitor Recharger Blueprint) iconID: 90 => 26457
2071 - Station (InterBus) (Station) soundID: 14 => None
2161 - Crucifier (Frigate) designerIDs: None => [1000066]
isDynamicType: None => 0
quoteAuthorID: None => 871100
quoteID: None => 871099
2252 - Roden Station (Large Collidable Object) soundID: 14 => None
2331 - Shield Power Relay I (Shield Power Relay) iconID: 83 => 26450
2332 - Shield Power Relay I Blueprint (Power Manager Blueprint) iconID: 83 => 26450
2363 - Heat Sink I (Heat Sink) iconID: 1046 => 26453
2364 - Heat Sink II (Heat Sink) iconID: 1046 => 26453
2496 - Minmatar Hub (Station) soundID: 21 => None
2497 - Minmatar Industrial Station (Station) soundID: 20166 => None
2498 - Minmatar Military Station (Station) soundID: 20166 => None
2499 - Minmatar Mining Station (Station) soundID: 20166 => None
2500 - Minmatar Research Station (Station) soundID: 20166 => None
2501 - Minmatar Station (Station) soundID: 20166 => None
2502 - Minmatar Trade Post (Station) soundID: 14 => None
2834 - Utu (Assault Frigate) designerIDs: None => [1000101]
quoteAuthorID: None => 731100
quoteID: None => 731101
2836 - Adrestia (Heavy Assault Cruiser) designerIDs: None => [1000109]
quoteAuthorID: None => 732025
quoteID: None => 732024
2858 - Osnirdottir Memorial (Large Collidable Object) soundID: 20 => None
2863 - Primae (Hauler) designerIDs: None => [1000276, 1000270]
quoteAuthorID: None => 871969
quoteID: None => 871968
2903 - Manager's Station (Mission Container) soundID: 14 => None
2998 - Noctis (Hauler) designerIDs: None => [1000276]
quoteAuthorID: None => 871967
quoteID: None => 871966
3333 - Minmatar Cruiser (Spaceship Command) canNotBeTrainedOnTrial: None => 0.0
3514 - Revenant (Supercarrier) designerIDs: None => [1000161]
quoteAuthorID: None => 872091
quoteID: None => 872090
3516 - Malice (Assault Frigate) designerIDs: None => [1000064]
quoteAuthorID: None => 871144
quoteID: None => 871143
3518 - Vangel (Heavy Assault Cruiser) designerIDs: None => [1000080]
quoteAuthorID: None => 871192
quoteID: None => 871191
3764 - Leviathan (Titan) designerIDs: None => [1000035]
quoteAuthorID: None => 869637
quoteID: None => 869638
3766 - Vigil (Frigate) designerIDs: None => [1000056]
quoteAuthorID: None => 870754
quoteID: None => 870753
3864 - Amarr Citadel (Station) soundID: 20158 => None
3865 - Gallente Research Station (Station) soundID: 20164 => None
3866 - Gallente Trading Hub (Station) soundID: 20165 => None
3867 - Gallente Industrial Station (Station) soundID: 20164 => None
3868 - Gallente Administrative Station (Station) soundID: 20164 => None
3869 - Gallente Logistics Station (Station) soundID: 20164 => None
3870 - Gallente Mining Station (Station) soundID: 20164 => None
3871 - Caldari Station Hub (Station) soundID: 20162 => None
3872 - Caldari Military Station (Station) soundID: 20162 => None
3970 - Federation Administrative Outpost (Large Collidable Object) soundID: 14 => None
3974 - Minmatar Service Outpost Structure (Large Collidable Object) soundID: 14 => None
4023 - Caldari Mining Station (Station) soundID: 20162 => None
4024 - Caldari Food Processing Plant Station (Station) soundID: 20162 => None
4099 - Amarr Factory Outpost (Large Collidable Object) soundID: 24 => None
4302 - Oracle (Attack Battlecruiser) designerIDs: None => [1000066]
quoteAuthorID: None => 871152
quoteID: None => 871151
4306 - Naga (Attack Battlecruiser) designerIDs: None => [1000005]
quoteAuthorID: None => 869556
quoteID: None => 869557
4308 - Talos (Attack Battlecruiser) designerIDs: None => [1000121, 1000109]
isDynamicType: None => 0
quoteAuthorID: None => 732058
quoteID: None => 732057
4310 - Tornado (Attack Battlecruiser) designerIDs: None => [1000051, 1000057]
quoteAuthorID: None => 870740
quoteID: None => 870739
4363 - Miasmos Quafe Ultra Edition (Hauler) designerIDs: None => [1000100]
quoteAuthorID: None => 732086
quoteID: None => 732085
4388 - Miasmos Quafe Ultramarine Edition (Hauler) designerIDs: None => [1000100]
isDynamicType: None => 0
quoteAuthorID: None => 732078
quoteID: None => 732077
4421 - F-a10 Buffer Capacitor Regenerator (Capacitor Recharger) iconID: 90 => 26457
4423 - Industrial Capacitor Recharger (Capacitor Recharger) iconID: 90 => 26457
4425 - AGM Capacitor Charge Array (Capacitor Recharger) iconID: 90 => 26457
4427 - Secondary Parallel Link-Capacitor (Capacitor Recharger) iconID: 90 => 26457
4431 - F-b10 Nominal Capacitor Regenerator (Capacitor Recharger) iconID: 90 => 26457
4433 - Barton Reactor Capacitor Recharger I (Capacitor Recharger) iconID: 90 => 26457
4435 - Eutectic Compact Cap Recharger (Capacitor Recharger) iconID: 90 => 26457
4437 - Fixed Parallel Link-Capacitor I (Capacitor Recharger) iconID: 90 => 26457
5845 - Heat Exhaust System (Heat Sink) iconID: 1046 => 26453
5846 - Thermal Exhaust System I (Heat Sink) iconID: 1046 => 26453
5849 - Extruded Compact Heat Sink (Heat Sink) iconID: 1046 => 26453
5854 - Stamped Heat Sink (Heat Sink) iconID: 1046 => 26453
5855 - 'Boreas' Coolant System (Heat Sink) iconID: 1046 => 26453
5856 - C3S Convection Thermal Radiator (Heat Sink) iconID: 1046 => 26453
5857 - 'Skadi' Coolant System I (Heat Sink) iconID: 1046 => 26453
5858 - C4S Coiled Circuit Thermal Radiator (Heat Sink) iconID: 1046 => 26453
5913 - Hydraulic Stabilization Actuator (Gyrostabilizer) iconID: 1046 => 26452
5915 - Lateral Gyrostabilizer (Gyrostabilizer) iconID: 1046 => 26452
5917 - Stabilized Weapon Mounts (Gyrostabilizer) iconID: 1046 => 26452
5919 - F-M2 Weapon Inertial Suspensor (Gyrostabilizer) iconID: 1046 => 26452
5929 - Pneumatic Stabilization Actuator I (Gyrostabilizer) iconID: 1046 => 26452
5931 - Cross-Lateral Gyrostabilizer I (Gyrostabilizer) iconID: 1046 => 26452
5933 - Counterbalanced Compact Gyrostabilizer (Gyrostabilizer) iconID: 1046 => 26452
5935 - F-M3 Munition Inertial Suspensor (Gyrostabilizer) iconID: 1046 => 26452
6485 - M51 Benefactor Compact Shield Recharger (Shield Recharger) iconID: 83 => 26451
6487 - Supplemental Screen Generator I (Shield Recharger) iconID: 83 => 26451
6489 - 'Benefactor' Ward Reconstructor (Shield Recharger) iconID: 83 => 26451
6491 - Passive Barrier Compensator I (Shield Recharger) iconID: 83 => 26451
8131 - Local Power Plant Manager: Capacitor Flux I (Capacitor Flux Coil) iconID: 90 => 26456
8133 - Mark I Compact Capacitor Flux Coil (Capacitor Flux Coil) iconID: 90 => 26456
8135 - Type-D Restrained Capacitor Flux Coil (Capacitor Flux Coil) iconID: 90 => 26456
8137 - Mark I Generator Refitting: Capacitor Flux (Capacitor Flux Coil) iconID: 90 => 26456
8163 - Partial Power Plant Manager: Capacitor Flux (Capacitor Flux Coil) iconID: 90 => 26456
8165 - Alpha Reactor Control: Capacitor Flux (Capacitor Flux Coil) iconID: 90 => 26456
8167 - Type-E Power Core Modification: Capacitor Flux (Capacitor Flux Coil) iconID: 90 => 26456
8169 - Marked Generator Refitting: Capacitor Flux (Capacitor Flux Coil) iconID: 90 => 26456
8171 - Local Power Plant Manager: Capacity Power Relay I (Capacitor Power Relay) iconID: 90 => 26455
8173 - Beta Reactor Control: Capacitor Power Relay I (Capacitor Power Relay) iconID: 90 => 26455
8175 - Type-D Restrained Capacitor Power Relay (Capacitor Power Relay) iconID: 90 => 26455
8177 - Mark I Compact Capacitor Power Relay (Capacitor Power Relay) iconID: 90 => 26455
8203 - Partial Power Plant Manager: Capacity Power Relay (Capacitor Power Relay) iconID: 90 => 26455
8205 - Alpha Reactor Control: Capacitor Power Relay (Capacitor Power Relay) iconID: 90 => 26455
8207 - Type-E Power Core Modification: Capacitor Power Relay (Capacitor Power Relay) iconID: 90 => 26455
8209 - Marked Generator Refitting: Capacitor Power Relay (Capacitor Power Relay) iconID: 90 => 26455
8291 - Local Power Plant Manager: Reaction Shield Flux I (Shield Flux Coil) iconID: 83 => 26449
8293 - Beta Reactor Control: Shield Flux I (Shield Flux Coil) iconID: 83 => 26449
8295 - Type-D Restrained Shield Flux Coil (Shield Flux Coil) iconID: 83 => 26449
8297 - Mark I Compact Shield Flux Coil (Shield Flux Coil) iconID: 83 => 26449
8323 - Partial Power Plant Manager: Shield Flux (Shield Flux Coil) iconID: 83 => 26449
8325 - Alpha Reactor Shield Flux (Shield Flux Coil) iconID: 83 => 26449
8327 - Type-E Power Core Modification: Shield Flux (Shield Flux Coil) iconID: 83 => 26449
8329 - Marked Generator Refitting: Shield Flux (Shield Flux Coil) iconID: 83 => 26449
8331 - Local Power Plant Manager: Reaction Shield Power Relay I (Shield Power Relay) iconID: 83 => 26450
8333 - Beta Reactor Control: Shield Power Relay I (Shield Power Relay) iconID: 83 => 26450
8335 - Type-D Restrained Shield Power Relay (Shield Power Relay) iconID: 83 => 26450
8337 - Mark I Compact Shield Power Relay (Shield Power Relay) iconID: 83 => 26450
8339 - Partial Power Plant Manager: Shield Power Relay (Shield Power Relay) iconID: 83 => 26450
8341 - Alpha Reactor Shield Power Relay (Shield Power Relay) iconID: 83 => 26450
8343 - Type-E Power Core Modification: Shield Power Relay (Shield Power Relay) iconID: 83 => 26450
8345 - Marked Generator Refitting: Shield Power Relay (Shield Power Relay) iconID: 83 => 26450
9856 - Amarr Class A Starport (Station) soundID: 20158 => None
9857 - Amarr Class B Starport (Station) soundID: 20158 => None
9867 - Heaven (Station) soundID: 17 => None
9868 - Concord Starbase (Station) soundID: 27 => None
9873 - Dark Amarr Station O (Station) soundID: 20158 => None
9944 - Magnetic Field Stabilizer I (Magnetic Field Stabilizer) iconID: 1046 => 26454
9945 - Magnetic Field Stabilizer I Blueprint (Gunnery Upgrade Blueprint) iconID: 1046 => 26454
10188 - 'Basic' Magnetic Field Stabilizer (Magnetic Field Stabilizer) iconID: 1046 => 26454
10190 - Magnetic Field Stabilizer II (Magnetic Field Stabilizer) iconID: 1046 => 26454
10191 - Magnetic Field Stabilizer II Blueprint (Gunnery Upgrade Blueprint) iconID: 1046 => 26454
10234 - Gallente Outpost (Large Collidable Object) soundID: 14 => None
10795 - Jovian Construct (Station) soundID: 15 => None
11011 - Guardian-Vexor (Cruiser) designerIDs: None => [1000133]
isDynamicType: None => 0
quoteAuthorID: None => 872032
quoteID: None => 872031
11101 - Linear Flux Stabilizer I (Magnetic Field Stabilizer) iconID: 1046 => 26454
11103 - Insulated Stabilizer Array I (Magnetic Field Stabilizer) iconID: 1046 => 26454
11105 - Vortex Compact Magnetic Field Stabilizer (Magnetic Field Stabilizer) iconID: 1046 => 26454
11107 - Gauss Field Balancer I (Magnetic Field Stabilizer) iconID: 1046 => 26454
11109 - Linear Flux Stabilizer (Magnetic Field Stabilizer) iconID: 1046 => 26454
11111 - Insulated Stabilizer Array (Magnetic Field Stabilizer) iconID: 1046 => 26454
11113 - Magnetic Vortex Stabilizer (Magnetic Field Stabilizer) iconID: 1046 => 26454
11115 - Gauss Field Balancer (Magnetic Field Stabilizer) iconID: 1046 => 26454
11129 - Gallente Shuttle (Shuttle) designerIDs: None => [1000102]
quoteAuthorID: None => 731140
quoteID: None => 731141
11132 - Minmatar Shuttle (Shuttle) designerIDs: None => [1000056]
quoteAuthorID: None => 870678
quoteID: None => 870677
11134 - Amarr Shuttle (Shuttle) designerIDs: None => [1000084]
quoteAuthorID: None => 871062
quoteID: None => 871061
11172 - Helios (Covert Ops) designerIDs: None => [1000101]
quoteAuthorID: None => 731102
quoteID: None => 731103
11174 - Keres (Electronic Attack Ship) designerIDs: None => [1000109]
isDynamicType: None => 0
quoteAuthorID: None => 731104
quoteID: None => 731105
11176 - Crow (Interceptor) designerIDs: None => [1000010]
quoteAuthorID: None => 869375
quoteID: None => 869376
11178 - Raptor (Interceptor) designerIDs: None => [1000020]
quoteAuthorID: None => 869377
quoteID: None => 869378
11182 - Cheetah (Covert Ops) designerIDs: None => [1000160]
quoteAuthorID: None => 870632
quoteID: None => 870631
11184 - Crusader (Interceptor) designerIDs: None => [1000064]
quoteAuthorID: None => 871104
quoteID: None => 871103
11186 - Malediction (Interceptor) designerIDs: None => [1000151]
quoteAuthorID: None => 871142
quoteID: None => 871141
11188 - Anathema (Covert Ops) designerIDs: None => [1000151]
quoteAuthorID: None => 871064
quoteID: None => 871063
11190 - Sentinel (Electronic Attack Ship) designerIDs: None => [1000066]
quoteAuthorID: None => 871184
quoteID: None => 871183
11192 - Buzzard (Covert Ops) designerIDs: None => [1000019]
quoteAuthorID: None => 869381
quoteID: None => 869382
11194 - Kitsune (Electronic Attack Ship) designerIDs: None => [1000020]
quoteAuthorID: None => 869383
quoteID: None => 869384
11196 - Claw (Interceptor) designerIDs: None => [1000057]
quoteAuthorID: None => 870636
quoteID: None => 870635
11198 - Stiletto (Interceptor) designerIDs: None => [1000056]
quoteAuthorID: None => 870724
quoteID: None => 870723
11200 - Taranis (Interceptor) designerIDs: None => [1000109]
quoteAuthorID: None => 731110
quoteID: None => 731111
11202 - Ares (Interceptor) designerIDs: None => [1000102]
quoteAuthorID: None => 731112
quoteID: None => 731113
11365 - Vengeance (Assault Frigate) designerIDs: None => [1000151]
quoteAuthorID: None => 871194
quoteID: None => 871193
11371 - Wolf (Assault Frigate) designerIDs: None => [1000057]
quoteAuthorID: None => 870758
quoteID: None => 870757
11377 - Nemesis (Stealth Bomber) designerIDs: None => [1000109]
quoteAuthorID: None => 731136
quoteID: None => 731137
11379 - Hawk (Assault Frigate) designerIDs: None => [1000020]
quoteAuthorID: None => 869409
quoteID: None => 869410
11381 - Harpy (Assault Frigate) designerIDs: None => [1000019]
quoteAuthorID: None => 869411
quoteID: None => 869412
11387 - Hyena (Electronic Attack Ship) designerIDs: None => [1000056]
quoteAuthorID: None => 870660
quoteID: None => 870659
11393 - Retribution (Assault Frigate) designerIDs: None => [1000064]
quoteAuthorID: None => 871174
quoteID: None => 871173
11400 - Jaguar (Assault Frigate) designerIDs: None => [1000056]
quoteAuthorID: None => 870662
quoteID: None => 870661
11567 - Avatar (Titan) designerIDs: None => [1000086, 1000084]
quoteAuthorID: None => 871086
quoteID: None => 871085
11578 - Covert Ops Cloaking Device II (Cloaking Device) Can be fitted to: None => 85087.0
Can be fitted to: None => 85086.0
11612 - Heat Sink I Blueprint (Heat Sink Blueprint) iconID: 1046 => 26453
11795 - Heat Sink II Blueprint (Heat Sink Blueprint) iconID: 1046 => 26453
11940 - Gold Magnate (Frigate) designerIDs: None => [1000080]
quoteAuthorID: None => 871118
quoteID: None => 871117
11942 - Silver Magnate (Frigate) designerIDs: None => [1000080]
quoteAuthorID: None => 871188
quoteID: None => 871187
11957 - Falcon (Force Recon Ship) designerIDs: None => [1000019]
quoteAuthorID: None => 869482
quoteID: None => 869483
11959 - Rook (Combat Recon Ship) designerIDs: None => [1000010]
quoteAuthorID: None => 869486
quoteID: None => 869487
11961 - Huginn (Combat Recon Ship) designerIDs: None => [1000057]
quoteAuthorID: None => 870654
quoteID: None => 870653
11963 - Rapier (Force Recon Ship) designerIDs: None => [1000056]
quoteAuthorID: None => 870698
quoteID: None => 870697
11965 - Pilgrim (Force Recon Ship) designerIDs: None => [1000064]
quoteAuthorID: None => 871156
quoteID: None => 871155
11969 - Arazu (Force Recon Ship) designerIDs: None => [1000109]
quoteAuthorID: None => 732011
quoteID: None => 732010
11971 - Lachesis (Combat Recon Ship) designerIDs: None => [1000102]
quoteAuthorID: None => 732013
quoteID: None => 732012
11978 - Scimitar (Logistics) designerIDs: None => [1000056]
quoteAuthorID: None => 870710
quoteID: None => 870709
11985 - Basilisk (Logistics) designerIDs: None => [1000020]
quoteAuthorID: None => 869480
quoteID: None => 869481
11987 - Guardian (Logistics) designerIDs: None => [1000064]
quoteAuthorID: None => 871120
quoteID: None => 871119
11989 - Oneiros (Logistics) designerIDs: None => [1000102]
quoteAuthorID: None => 732027
quoteID: None => 732026
11993 - Cerberus (Heavy Assault Cruiser) designerIDs: None => [1000020]
quoteAuthorID: None => 869490
quoteID: None => 869491
11995 - Onyx (Heavy Interdiction Cruiser) designerIDs: None => [1000010]
quoteAuthorID: None => 869492
quoteID: None => 869493
11999 - Vagabond (Heavy Assault Cruiser) designerIDs: None => [1000160]
quoteAuthorID: None => 870746
quoteID: None => 870745
12003 - Zealot (Heavy Assault Cruiser) designerIDs: None => [1000066]
quoteAuthorID: None => 871196
quoteID: None => 871195
12005 - Ishtar (Heavy Assault Cruiser) designerIDs: None => [1000101]
quoteAuthorID: None => 732017
quoteID: None => 732016
12011 - Eagle (Heavy Assault Cruiser) designerIDs: None => [1000019]
quoteAuthorID: None => 869470
quoteID: None => 869471
12013 - Broadsword (Heavy Interdiction Cruiser) designerIDs: None => [1000056]
quoteAuthorID: None => 870628
quoteID: None => 870627
12015 - Muninn (Heavy Assault Cruiser) designerIDs: None => [1000057]
quoteAuthorID: None => 870680
quoteID: None => 870679
12017 - Devoter (Heavy Interdiction Cruiser) designerIDs: None => [1000066]
quoteAuthorID: None => 871112
quoteID: None => 871111
12019 - Sacrilege (Heavy Assault Cruiser) designerIDs: None => [1000151]
quoteAuthorID: None => 871180
quoteID: None => 871179
12021 - Phobos (Heavy Interdiction Cruiser) designerIDs: None => [1000102]
quoteAuthorID: None => 732039
quoteID: None => 732038
12023 - Deimos (Heavy Assault Cruiser) designerIDs: None => [1000109]
quoteAuthorID: None => 732029
quoteID: None => 732028
12032 - Manticore (Stealth Bomber) designerIDs: None => [1000020]
quoteAuthorID: None => 869367
quoteID: None => 869368
12034 - Hound (Stealth Bomber) designerIDs: None => [1000057]
quoteAuthorID: None => 870652
quoteID: None => 870651
12038 - Purifier (Stealth Bomber) designerIDs: None => [1000066]
quoteAuthorID: None => 871170
quoteID: None => 871169
12042 - Ishkur (Assault Frigate) designerIDs: None => [1000101]
quoteAuthorID: None => 731096
quoteID: None => 731097
12044 - Enyo (Assault Frigate) designerIDs: None => [1000102]
isDynamicType: None => 0
quoteAuthorID: None => 731098
quoteID: None => 731099
12242 - Station (Conquerable 1) (Station) soundID: 15 => None
12294 - Station (Conquerable 2) (Station) soundID: 15 => None
12295 - Station (Conquerable 3) (Station) soundID: 15 => None
12729 - Crane (Blockade Runner) designerIDs: None => [1000010]
quoteAuthorID: None => 869641
quoteID: None => 869642
12731 - Bustard (Deep Space Transport) designerIDs: None => [1000020]
quoteAuthorID: None => 869643
quoteID: None => 869644
12733 - Prorator (Blockade Runner) designerIDs: None => [1000066]
quoteAuthorID: None => 871164
quoteID: None => 871163
12735 - Prowler (Blockade Runner) designerIDs: None => [1000056]
quoteAuthorID: None => 870694
quoteID: None => 870693
12743 - Viator (Blockade Runner) designerIDs: None => [1000109]
quoteAuthorID: None => 732080
quoteID: None => 732079
12745 - Occator (Deep Space Transport) designerIDs: None => [1000102]
quoteAuthorID: None => 732082
quoteID: None => 732081
12747 - Mastodon (Deep Space Transport) designerIDs: None => [1000160]
quoteAuthorID: None => 870674
quoteID: None => 870673
12753 - Impel (Deep Space Transport) designerIDs: None => [1000151]
quoteAuthorID: None => 871130
quoteID: None => 871129
13202 - Megathron Federate Issue (Battleship) designerIDs: None => [1000120]
quoteAuthorID: None => 732054
quoteID: None => 732053
13939 - Domination Gyrostabilizer (Gyrostabilizer) iconID: 1046 => 26452
13941 - Dark Blood Heat Sink (Heat Sink) iconID: 1046 => 26453
13943 - True Sansha Heat Sink (Heat Sink) iconID: 1046 => 26453
13945 - Shadow Serpentis Magnetic Field Stabilizer (Magnetic Field Stabilizer) iconID: 1046 => 26454
14140 - True Sansha Cap Recharger (Capacitor Recharger) iconID: 90 => 26457
14142 - Dark Blood Cap Recharger (Capacitor Recharger) iconID: 90 => 26457
14144 - Dark Blood Capacitor Power Relay (Capacitor Power Relay) iconID: 90 => 26455
14146 - True Sansha Capacitor Power Relay (Capacitor Power Relay) iconID: 90 => 26455
14192 - Dark Blood Medium EMP Smartbomb (Smart Bomb) Area of effect radius: 5000.0 => 6000.0
14194 - True Sansha Medium EMP Smartbomb (Smart Bomb) Area of effect radius: 5000.0 => 6000.0
14210 - Dread Guristas Medium Graviton Smartbomb (Smart Bomb) Area of effect radius: 5000.0 => 6000.0
14220 - Shadow Serpentis Medium Plasma Smartbomb (Smart Bomb) Area of effect radius: 6000.0 => 7200.0
14222 - Domination Medium Proton Smartbomb (Smart Bomb) Area of effect radius: 4000.0 => 4800.0
14536 - Mizuro's Modified Gyrostabilizer (Gyrostabilizer) iconID: 1046 => 26452
14538 - Hakim's Modified Gyrostabilizer (Gyrostabilizer) iconID: 1046 => 26452
14540 - Gotan's Modified Gyrostabilizer (Gyrostabilizer) iconID: 1046 => 26452
14542 - Tobias' Modified Gyrostabilizer (Gyrostabilizer) iconID: 1046 => 26452
14800 - Brokara's Modified Heat Sink (Heat Sink) iconID: 1046 => 26453
14802 - Tairei's Modified Heat Sink (Heat Sink) iconID: 1046 => 26453
14804 - Selynne's Modified Heat Sink (Heat Sink) iconID: 1046 => 26453
14806 - Raysere's Modified Heat Sink (Heat Sink) iconID: 1046 => 26453
14808 - Vizan's Modified Heat Sink (Heat Sink) iconID: 1046 => 26453
14810 - Ahremen's Modified Heat Sink (Heat Sink) iconID: 1046 => 26453
14812 - Chelm's Modified Heat Sink (Heat Sink) iconID: 1046 => 26453
14814 - Draclira's Modified Heat Sink (Heat Sink) iconID: 1046 => 26453
15080 - Brokara's Modified Capacitor Power Relay (Capacitor Power Relay) iconID: 90 => 26455
15082 - Tairei's Modified Capacitor Power Relay (Capacitor Power Relay) iconID: 90 => 26455
15084 - Selynne's Modified Capacitor Power Relay (Capacitor Power Relay) iconID: 90 => 26455
15086 - Raysere's Modified Capacitor Power Relay (Capacitor Power Relay) iconID: 90 => 26455
15088 - Vizan's Modified Capacitor Power Relay (Capacitor Power Relay) iconID: 90 => 26455
15090 - Ahremen's Modified Capacitor Power Relay (Capacitor Power Relay) iconID: 90 => 26455
15092 - Chelm's Modified Capacitor Power Relay (Capacitor Power Relay) iconID: 90 => 26455
15094 - Draclira's Modified Capacitor Power Relay (Capacitor Power Relay) iconID: 90 => 26455
15144 - Brynn's Modified Magnetic Field Stabilizer (Magnetic Field Stabilizer) iconID: 1046 => 26454
15146 - Tuvan's Modified Magnetic Field Stabilizer (Magnetic Field Stabilizer) iconID: 1046 => 26454
15148 - Setele's Modified Magnetic Field Stabilizer (Magnetic Field Stabilizer) iconID: 1046 => 26454
15150 - Cormack's Modified Magnetic Field Stabilizer (Magnetic Field Stabilizer) iconID: 1046 => 26454
15397 - Luther Veron's Modified Heat Sink (Heat Sink) iconID: 1046 => 26453
15416 - Naiyon's Modified Magnetic Field Stabilizer (Magnetic Field Stabilizer) iconID: 1046 => 26454
15435 - Makur's Modified Heat Sink (Heat Sink) iconID: 1046 => 26453
isDynamicType: None => 0
variationParentTypeID: 2363 => None
15437 - Makur's Modified Capacitor Power Relay (Capacitor Power Relay) iconID: 90 => 26455
15447 - Shaqil's Modified Gyrostabilizer (Gyrostabilizer) iconID: 1046 => 26452
15451 - Shaqil's Modified Heavy Energy Nosferatu (Energy Nosferatu) isDynamicType: None => 0
variationParentTypeID: 12261 => None
15788 - Ammatar Navy Cap Recharger (Capacitor Recharger) iconID: 90 => 26457
15789 - Ammatar Navy Cap Recharger Blueprint (Capacitor Recharger Blueprint) iconID: 90 => 26457
15806 - Republic Fleet Gyrostabilizer (Gyrostabilizer) iconID: 1046 => 26452
15807 - Republic Fleet Gyrostabilizer Blueprint (Gunnery Upgrade Blueprint) iconID: 1046 => 26452
15808 - Ammatar Navy Heat Sink (Heat Sink) iconID: 1046 => 26453
15809 - Ammatar Navy Heat Sink Blueprint (Heat Sink Blueprint) iconID: 1046 => 26453
15810 - Imperial Navy Heat Sink (Heat Sink) iconID: 1046 => 26453
15811 - Imperial Navy Heat Sink Blueprint (Heat Sink Blueprint) iconID: 1046 => 26453
15895 - Federation Navy Magnetic Field Stabilizer (Magnetic Field Stabilizer) iconID: 1046 => 26454
15896 - Federation Navy Magnetic Field Stabilizer Blueprint (Gunnery Upgrade Blueprint) iconID: 1046 => 26454
15929 - Caldari Navy Medium Graviton Smartbomb (Smart Bomb) Area of effect radius: 5000.0 => 6000.0
15937 - Republic Fleet Medium Proton Smartbomb (Smart Bomb) Area of effect radius: 4000.0 => 4800.0
15953 - Federation Navy Medium Plasma Smartbomb (Smart Bomb) Area of effect radius: 6000.0 => 7200.0
15961 - Imperial Navy Medium EMP Smartbomb (Smart Bomb) Area of effect radius: 5000.0 => 6000.0
16227 - Ferox (Combat Battlecruiser) designerIDs: None => [1000019]
quoteAuthorID: None => 869542
quoteID: None => 869543
16229 - Brutix (Combat Battlecruiser) designerIDs: None => [1000120, 1000109]
quoteAuthorID: None => 732068
quoteID: None => 732067
16231 - Cyclone (Combat Battlecruiser) designerIDs: None => [1000056]
quoteAuthorID: None => 870640
quoteID: None => 870639
16233 - Prophecy (Combat Battlecruiser) designerIDs: None => [1000084, 1000064]
quoteAuthorID: None => 871160
quoteID: None => 871159
16236 - Coercer (Destroyer) designerIDs: None => [1000066]
quoteAuthorID: None => 871094
quoteID: None => 871093
16238 - Cormorant (Destroyer) designerIDs: None => [1000035]
quoteAuthorID: None => 869476
quoteID: None => 869477
16240 - Catalyst (Destroyer) designerIDs: None => [1000102]
isDynamicType: None => 0
quoteAuthorID: None => 731418
quoteID: None => 731420
16242 - Thrasher (Destroyer) designerIDs: None => [1000057]
quoteAuthorID: None => 870736
quoteID: None => 870735
16599 - Brokara's Modified Cap Recharger (Capacitor Recharger) iconID: 90 => 26457
16601 - Selynne's Modified Cap Recharger (Capacitor Recharger) iconID: 90 => 26457
16603 - Vizan's Modified Cap Recharger (Capacitor Recharger) iconID: 90 => 26457
16605 - Chelm's Modified Cap Recharger (Capacitor Recharger) iconID: 90 => 26457
16855 - Gallentean Deadspace Outpost (Large Collidable Structure) soundID: 14 => None
17273 - Biodome Gardens (Deadspace Overseer's Structure) soundID: 19 => None
17476 - Covetor (Mining Barge) designerIDs: None => [1000276]
quoteAuthorID: None => 871957
quoteID: None => 871956
17478 - Retriever (Mining Barge) designerIDs: None => [1000276]
quoteAuthorID: None => 871959
quoteID: None => 871958
17480 - Procurer (Mining Barge) designerIDs: None => [1000276]
quoteAuthorID: None => 871955
quoteID: None => 871954
17510 - Ammatar Navy Capacitor Power Relay (Capacitor Power Relay) iconID: 90 => 26455
17511 - Ammatar Navy Capacitor Power Relay Blueprint (Power Manager Blueprint) iconID: 90 => 26455
17526 - Imperial Navy Cap Recharger (Capacitor Recharger) iconID: 90 => 26457
17527 - Imperial Navy Cap Recharger Blueprint (Capacitor Recharger Blueprint) iconID: 90 => 26457
17528 - Imperial Navy Capacitor Power Relay (Capacitor Power Relay) iconID: 90 => 26455
17529 - Imperial Navy Capacitor Power Relay Blueprint (Power Manager Blueprint) iconID: 90 => 26455
17614 - Thorak's Biodome Garden (Deadspace Overseer's Structure) soundID: 19 => None
17619 - Caldari Navy Hookbill (Frigate) designerIDs: None => [1000010]
quoteAuthorID: None => 869395
quoteID: None => 869396
17634 - Caracal Navy Issue (Cruiser) designerIDs: None => [1000010]
quoteAuthorID: None => 869464
quoteID: None => 869465
17636 - Raven Navy Issue (Battleship) designerIDs: None => [1000035, 1000019]
isDynamicType: None => 0
quoteAuthorID: None => 869562
quoteID: None => 869563
17703 - Imperial Navy Slicer (Frigate) designerIDs: None => [1000084]
quoteAuthorID: None => 871132
quoteID: None => 871131
17709 - Omen Navy Issue (Cruiser) designerIDs: None => [1000066, 1000084]
quoteAuthorID: None => 871150
quoteID: None => 871149
17713 - Stabber Fleet Issue (Cruiser) ShipBonusMC3: None => 5.0
designerIDs: None => [1000160, 1000051]
isDynamicType: None => 0
quoteAuthorID: None => 870722
quoteID: None => 870721
17715 - Gila (Cruiser) designerIDs: None => [1000141]
quoteAuthorID: None => 871989
quoteID: None => 871988
17718 - Phantasm (Cruiser) designerIDs: None => [1000161]
isDynamicType: None => 0
quoteAuthorID: None => 872085
quoteID: None => 872084
17720 - Cynabal (Cruiser) designerIDs: None => [1000133]
isDynamicType: None => 0
quoteAuthorID: None => 872011
quoteID: None => 872010
17722 - Vigilant (Cruiser) designerIDs: None => [1000133]
isDynamicType: None => 0
quoteAuthorID: None => 872030
quoteID: None => 872029
17726 - Apocalypse Navy Issue (Battleship) designerIDs: None => [1000084, 1000086, 1000066]
quoteAuthorID: None => 871068
quoteID: None => 871067
17728 - Megathron Navy Issue (Battleship) designerIDs: None => [1000120, 1000102]
quoteAuthorID: None => 732042
quoteID: None => 732041
17732 - Tempest Fleet Issue (Battleship) designerIDs: None => [1000051, 1000056]
quoteAuthorID: None => 870732
quoteID: None => 870731
17736 - Nightmare (Battleship) designerIDs: None => [1000161]
quoteAuthorID: None => 872089
quoteID: None => 872088
17738 - Machariel (Battleship) designerIDs: None => [1000133]
quoteAuthorID: None => 872017
quoteID: None => 872016
17740 - Vindicator (Battleship) designerIDs: None => [1000133]
isDynamicType: None => 0
quoteAuthorID: None => 872036
quoteID: None => 872035
17812 - Republic Fleet Firetail (Frigate) designerIDs: None => [1000051]
quoteAuthorID: None => 870702
quoteID: None => 870701
17841 - Federation Navy Comet (Frigate) designerIDs: None => [1000102]
quoteAuthorID: None => 731108
quoteID: None => 731109
17843 - Vexor Navy Issue (Cruiser) designerIDs: None => [1000101]
quoteAuthorID: None => 732019
quoteID: None => 732018
17918 - Rattlesnake (Battleship) designerIDs: None => [1000141]
quoteAuthorID: None => 871995
quoteID: None => 871994
17920 - Bhaalgorn (Battleship) designerIDs: None => [1000134]
isDynamicType: None => 0
quoteAuthorID: None => 872057
quoteID: None => 872056
17922 - Ashimmu (Cruiser) designerIDs: None => [1000134]
isDynamicType: None => 0
quoteAuthorID: None => 872050
quoteID: None => 872049
17924 - Succubus (Frigate) designerIDs: None => [1000161]
isDynamicType: None => 0
quoteAuthorID: None => 872079
quoteID: None => 872078
17926 - Cruor (Frigate) designerIDs: None => [1000134]
quoteAuthorID: None => 872046
quoteID: None => 872045
17928 - Daredevil (Frigate) designerIDs: None => [1000133]
isDynamicType: None => 0
quoteAuthorID: None => 872024
quoteID: None => 872023
17930 - Worm (Frigate) designerIDs: None => [1000141]
quoteAuthorID: None => 871983
quoteID: None => 871982
17932 - Dramiel (Frigate) designerIDs: None => [1000133]
isDynamicType: None => 0
quoteAuthorID: None => 872005
quoteID: None => 872004
18026 - Tower Sentry Drone III (Destructible Sentry Gun) graphicID: 2421 => 2592
isDynamicType: None => 0
19720 - Revelation (Dreadnought) designerIDs: None => [1000064]
quoteAuthorID: None => 871176
quoteID: None => 871175
19722 - Naglfar (Dreadnought) designerIDs: None => [1000057]
quoteAuthorID: None => 870682
quoteID: None => 870681
19724 - Moros (Dreadnought) designerIDs: None => [1000102]
quoteAuthorID: None => 732088
quoteID: None => 732087
19726 - Phoenix (Dreadnought) designerIDs: None => [1000010]
quoteAuthorID: None => 869635
quoteID: None => 869636
19744 - Sigil (Hauler) designerIDs: None => [1000066]
quoteAuthorID: None => 871186
quoteID: None => 871185
19757 - Research Outpost (Station) soundID: 20166 => None
20102 - Guristas War Installation (Deadspace Overseer's Structure) soundID: 13 => None
20125 - Curse (Combat Recon Ship) designerIDs: None => [1000151]
quoteAuthorID: None => 871106
quoteID: None => 871105
20183 - Providence (Freighter) designerIDs: None => [1000064]
quoteAuthorID: None => 871166
quoteID: None => 871165
20185 - Charon (Freighter) designerIDs: None => [1000035, 1000010]
quoteAuthorID: None => 869639
quoteID: None => 869640
20187 - Obelisk (Freighter) designerIDs: None => [1000109, 1000102]
quoteAuthorID: None => 732106
quoteID: None => 732105
20189 - Fenrir (Freighter) designerIDs: None => [1000048]
quoteAuthorID: None => 870644
quoteID: None => 870643
20563 - 'Smokescreen' Covert Ops Cloaking Device II (Cloaking Device) Can be fitted to: None => 85087.0
Can be fitted to: None => 85086.0
21097 - Goru's Shuttle (Shuttle) designerIDs: None => [1000017]
quoteAuthorID: None => 869407
quoteID: None => 869408
21486 - 'Kindred' Gyrostabilizer (Gyrostabilizer) iconID: 1046 => 26452
21487 - 'Kindred' Gyrostabilizer Blueprint (Gunnery Upgrade Blueprint) iconID: 1046 => 26452
21488 - Monophonic Stabilization Actuator I (Gyrostabilizer) iconID: 1046 => 26452
21489 - Monophonic Stabilization Actuator I Blueprint (Gunnery Upgrade Blueprint) iconID: 1046 => 26452
21628 - Guristas Shuttle (Shuttle) designerIDs: None => [1000141]
isDynamicType: None => 0
quoteAuthorID: None => 871979
quoteID: None => 871978
21635 - Rent-A-Dream Pleasure Gardens (Deadspace Overseer's Structure) soundID: 19 => None
21642 - Caldari Research Outpost (Station) soundID: 20162 => None
21644 - Amarr Factory Outpost (Station) soundID: 20158 => None
21645 - Gallente Administrative Outpost (Station) soundID: 20164 => None
21646 - Minmatar Service Outpost (Station) soundID: 20166 => None
21799 - Pleasure Hub (Large Collidable Object) soundID: 19 => None
21816 - Tairei's Modified Cap Recharger (Capacitor Recharger) iconID: 90 => 26457
21817 - Raysere's Modified Cap Recharger (Capacitor Recharger) iconID: 90 => 26457
21818 - Ahremen's Modified Cap Recharger (Capacitor Recharger) iconID: 90 => 26457
21819 - Draclira's Modified Cap Recharger (Capacitor Recharger) iconID: 90 => 26457
21820 - Fortified Gallente Outpost (Large Collidable Object) soundID: 14 => None
22232 - Angel Information Center (Deadspace Overseer's Structure) soundID: 16 => None
22296 - Blood Raider Logistics Outpost (Station) soundID: 20160 => None
22297 - Blood Raider Military Outpost (Station) soundID: 20160 => None
22298 - Blood Raider Trading Outpost (Station) soundID: 20160 => None
22428 - Redeemer (Black Ops) designerIDs: None => [1000066]
quoteAuthorID: None => 871172
quoteID: None => 871171
22430 - Sin (Black Ops) designerIDs: None => [1000101]
quoteAuthorID: None => 732066
quoteID: None => 732065
22436 - Widow (Black Ops) designerIDs: None => [1000010]
quoteAuthorID: None => 869544
quoteID: None => 869545
22440 - Panther (Black Ops) designerIDs: None => [1000160]
quoteAuthorID: None => 870688
quoteID: None => 870687
22442 - Eos (Command Ship) designerIDs: None => [1000101]
quoteAuthorID: None => 732050
quoteID: None => 732049
22444 - Sleipnir (Command Ship) designerIDs: None => [1000057]
quoteAuthorID: None => 870718
quoteID: None => 870717
22446 - Vulture (Command Ship) designerIDs: None => [1000019]
quoteAuthorID: None => 869552
quoteID: None => 869553
22448 - Absolution (Command Ship) eliteBonusCommandShips2: -5.0 => None
eliteBonusCommandShips1: 10.0 => 20.0
designerIDs: None => [1000064]
quoteAuthorID: None => 871058
quoteID: None => 871057
22452 - Heretic (Interdictor) designerIDs: None => [1000151]
quoteAuthorID: None => 871126
quoteID: None => 871125
22456 - Sabre (Interdictor) designerIDs: None => [1000056]
quoteAuthorID: None => 870708
quoteID: None => 870707
22460 - Eris (Interdictor) designerIDs: None => [1000102]
quoteAuthorID: None => 731421
quoteID: None => 731423
22464 - Flycatcher (Interdictor) designerIDs: None => [1000010]
quoteAuthorID: None => 869460
quoteID: None => 869461
22466 - Astarte (Command Ship) designerIDs: None => [1000109]
quoteAuthorID: None => 732046
quoteID: None => 732045
22468 - Claymore (Command Ship) designerIDs: None => [1000056]
quoteAuthorID: None => 870638
quoteID: None => 870637
22470 - Nighthawk (Command Ship) designerIDs: None => [1000010]
quoteAuthorID: None => 869548
quoteID: None => 869549
22474 - Damnation (Command Ship) designerIDs: None => [1000151]
quoteAuthorID: None => 871108
quoteID: None => 871107
22544 - Hulk (Exhumer) designerIDs: None => [1000271]
quoteAuthorID: None => 871961
quoteID: None => 871960
22546 - Skiff (Exhumer) designerIDs: None => [1000271]
quoteAuthorID: None => 871963
quoteID: None => 871962
22548 - Mackinaw (Exhumer) designerIDs: None => [1000271]
quoteAuthorID: None => 871965
quoteID: None => 871964
22852 - Hel (Supercarrier) designerIDs: None => [1000057]
quoteAuthorID: None => 870648
quoteID: None => 870647
22917 - 'Capitalist' Magnetic Field Stabilizer I (Magnetic Field Stabilizer) iconID: 1046 => 26454
22918 - 'Capitalist' Magnetic Field Stabilizer I Blueprint (Gunnery Upgrade Blueprint) iconID: 1046 => 26454
22919 - 'Monopoly' Magnetic Field Stabilizer (Magnetic Field Stabilizer) iconID: 1046 => 26454
22920 - 'Monopoly' Magnetic Field Stabilizer Blueprint (Gunnery Upgrade Blueprint) iconID: 1046 => 26454
23617 - FON Operation Station (Deadspace Overseer's Structure) soundID: 14 => None
23642 - Amarr Battlestation (Deadspace Overseer's Structure) soundID: 26 => None
23696 - Serpentis Command Outpost (Deadspace Overseer's Structure) soundID: 14 => None
23757 - Archon (Carrier) Conduit Passenger Bonus: None => 100.0
designerIDs: None => [1000066]
quoteAuthorID: None => 871074
quoteID: None => 871073
23773 - Ragnarok (Titan) designerIDs: None => [1000049, 1000411, 1000056, 1000412, 1000048, 1000047, 1000160, 1000057]
quoteAuthorID: None => 870696
quoteID: None => 870695
23813 - 'Palisade' Cap Recharger I (Capacitor Recharger) iconID: 90 => 26457
23814 - 'Palisade' Cap Recharger I Blueprint (Capacitor Recharger Blueprint) iconID: 90 => 26457
23894 - 'Page' Capacitor Flux Coil I (Capacitor Flux Coil) iconID: 90 => 26456
23895 - 'Page' Capacitor Flux Coil I Blueprint (Power Manager Blueprint) iconID: 90 => 26456
23896 - 'Motte' Capacitor Power Relay I (Capacitor Power Relay) iconID: 90 => 26455
23897 - 'Motte' Capacitor Power Relay I Blueprint (Power Manager Blueprint) iconID: 90 => 26455
23900 - 'Mangonel' Heat Sink I (Heat Sink) iconID: 1046 => 26453
23901 - 'Mangonel' Heat Sink I Blueprint (Heat Sink Blueprint) iconID: 1046 => 26453
23902 - 'Trebuchet' Heat Sink I (Heat Sink) iconID: 1046 => 26453
23903 - 'Trebuchet' Heat Sink Blueprint (Heat Sink Blueprint) iconID: 1046 => 26453
23908 - Core Serpentis Sentry (Deadspace Overseer's Structure) soundID: 14 => None
23911 - Thanatos (Carrier) Conduit Passenger Bonus: None => 100.0
designerIDs: None => [1000120, 1000101]
quoteAuthorID: None => 732076
quoteID: None => 732075
23913 - Nyx (Supercarrier) designerIDs: None => [1000101]
quoteAuthorID: None => 732104
quoteID: None => 732103
23915 - Chimera (Carrier) Conduit Passenger Bonus: None => 100.0
designerIDs: None => [1000035, 1000020]
quoteAuthorID: None => 869629
quoteID: None => 869630
23917 - Wyvern (Supercarrier) designerIDs: None => [1000019]
quoteAuthorID: None => 869633
quoteID: None => 869634
23919 - Aeon (Supercarrier) designerIDs: None => [1000066]
quoteAuthorID: None => 871060
quoteID: None => 871059
23960 - Sentry Station Alpha/Beta (Deadspace Overseer's Structure) soundID: 14 => None
24310 - Amarr Citadel (Large Collidable Structure) soundID: 18 => None
24452 - Gallente Factory (Large Collidable Structure) soundID: 14 => None
24483 - Nidhoggur (Carrier) Conduit Passenger Bonus: None => 100.0
designerIDs: None => [1000049]
quoteAuthorID: None => 870684
quoteID: None => 870683
24688 - Rokh (Battleship) designerIDs: None => [1000019]
quoteAuthorID: None => 869554
quoteID: None => 869555
24690 - Hyperion (Battleship) designerIDs: None => [1000120, 1000109]
isDynamicType: None => 0
quoteAuthorID: None => 732114
quoteID: None => 732113
24692 - Abaddon (Battleship) designerIDs: None => [1000064]
quoteAuthorID: None => 871056
quoteID: None => 871055
24694 - Maelstrom (Battleship) designerIDs: None => [1000049]
quoteAuthorID: None => 870670
quoteID: None => 870669
24696 - Harbinger (Combat Battlecruiser) designerIDs: None => [1000066]
quoteAuthorID: None => 871122
quoteID: None => 871121
24698 - Drake (Combat Battlecruiser) designerIDs: None => [1000010]
quoteAuthorID: None => 869564
quoteID: None => 869565
24700 - Myrmidon (Combat Battlecruiser) designerIDs: None => [1000120, 1000101]
quoteAuthorID: None => 732064
quoteID: None => 732063
24702 - Hurricane (Combat Battlecruiser) designerIDs: None => [1000049]
quoteAuthorID: None => 870656
quoteID: None => 870655
24768 - Gallente Station 7 (Large Collidable Structure) soundID: 22 => None
24769 - Gallente Station 8 (Large Collidable Structure) soundID: 27 => None
24770 - Gallente Station 4 (Large Collidable Structure) soundID: 19 => None
25237 - Pure Standard Blue Pill Booster (Biochemical Material) iconID: 21829 => 26411
25241 - Pure Improved Blue Pill Booster (Biochemical Material) iconID: 21829 => 26412
25242 - Pure Standard Crash Booster (Biochemical Material) iconID: 21829 => 26416
25252 - Pure Standard Frentix Booster (Biochemical Material) iconID: 21829 => 26431
25283 - Pure Strong Blue Pill Booster (Biochemical Material) iconID: 21829 => 26413
25330 - Pure Standard Drop Booster (Biochemical Material) iconID: 21829 => 26421
25331 - Pure Standard Exile Booster (Biochemical Material) iconID: 21829 => 26426
25332 - Pure Standard Mindflood Booster (Biochemical Material) iconID: 21829 => 26436
25333 - Pure Standard X-Instinct Booster (Biochemical Material) iconID: 21829 => 26446
25334 - Pure Standard Sooth Sayer Booster (Biochemical Material) iconID: 21829 => 26441
25335 - Pure Improved Crash Booster (Biochemical Material) iconID: 21829 => 26417
25336 - Pure Improved Drop Booster (Biochemical Material) iconID: 21829 => 26422
25337 - Pure Improved Exile Booster (Biochemical Material) iconID: 21829 => 26427
25338 - Pure Improved Mindflood Booster (Biochemical Material) iconID: 21829 => 26437
25339 - Pure Improved Frentix Booster (Biochemical Material) iconID: 21829 => 26432
25340 - Pure Improved X-Instinct Booster (Biochemical Material) iconID: 21829 => 26447
25341 - Pure Improved Sooth Sayer Booster (Biochemical Material) iconID: 21829 => 26442
25342 - Pure Strong Crash Booster (Biochemical Material) iconID: 21829 => 26418
25343 - Pure Strong Drop Booster (Biochemical Material) iconID: 21829 => 26423
25344 - Pure Strong Exile Booster (Biochemical Material) iconID: 21829 => 26428
25345 - Pure Strong Mindflood Booster (Biochemical Material) iconID: 21829 => 26438
25346 - Pure Strong Frentix Booster (Biochemical Material) iconID: 21829 => 26433
25347 - Pure Strong X-Instinct Booster (Biochemical Material) iconID: 21829 => 26448
25348 - Pure Strong Sooth Sayer Booster (Biochemical Material) iconID: 21829 => 26443
25355 - Station Caldari 1 (Large Collidable Structure) soundID: 14 => None
25356 - Station Caldari 2 (Large Collidable Structure) soundID: 16 => None
25358 - Station Caldari 5 (Large Collidable Structure) soundID: 24 => None
25359 - Station Caldari Research Outpost (Large Collidable Structure) soundID: 13 => None
25360 - Caldari Research Outpost (Deadspace Overseer's Structure) soundID: 13 => None
25528 - Guristas Fleet Stronghold (Deadspace Overseer's Sentry) soundID: 13 => None
25717 - Guristas War Installation (Deadspace Overseer's Structure) soundID: 13 => None
25809 - Kois City (Deadspace Overseer's Sentry) soundID: 24 => None
25819 - Amarr Trade Post (Large Collidable Structure) soundID: 18 => None
25826 - Minmatar Mining Station (Large Collidable Structure) soundID: 28 => None
25859 - Amarr Battlestation 2 (Large Collidable Structure) soundID: 26 => None
26121 - Amarr Battlestation 3 (Large Collidable Structure) soundID: 26 => None
26168 - Okelle's Pleasure Hub (Deadspace Overseer's Structure) soundID: 19 => None
26840 - Raven State Issue (Battleship) designerIDs: None => [1000019, 1000010, 1000020, 1000025, 1000005, 1000011, 1000017, 1000002]
quoteAuthorID: None => 869560
quoteID: None => 869561
26842 - Tempest Tribal Issue (Battleship) designerIDs: None => [1000052]
isDynamicType: None => 0
quoteAuthorID: None => 870734
quoteID: None => 870733
26896 - Amarr Battlestation_Event (Large Collidable Structure) soundID: 18 => None
27292 - Unstable Particle Acceleration Superstructure (Deadspace Overseer's Structure) soundID: 20 => None
27299 - Civilian Amarr Shuttle (Shuttle) designerIDs: None => [1000084]
quoteAuthorID: None => 871092
quoteID: None => 871091
27301 - Civilian Caldari Shuttle (Shuttle) designerIDs: None => [1000035]
quoteAuthorID: None => 869373
quoteID: None => 869374
27303 - Civilian Gallente Shuttle (Shuttle) designerIDs: None => [1000102]
quoteAuthorID: None => 731134
quoteID: None => 731135
27305 - Civilian Minmatar Shuttle (Shuttle) designerIDs: None => [1000056]
quoteAuthorID: None => 870634
quoteID: None => 870633
27879 - Gallente Station 150k (Large Collidable Structure) soundID: 15 => None
27880 - Minmatar Station 150k (Large Collidable Structure) soundID: 14 => None
27881 - Caldari Station 150k (Large Collidable Structure) soundID: 28 => None
27882 - Amarr Station 150k (Large Collidable Structure) soundID: 18 => None
28183 - Rank 1 Upgrade (Outpost Upgrades) soundID: 28 => None
28184 - Rank 2 Upgrade (Outpost Upgrades) soundID: 28 => None
28185 - Rank 3 Upgrade (Outpost Upgrades) soundID: 28 => None
28249 - Gallente Station_event (Large Collidable Structure) soundID: 15 => None
28250 - Caldari Station_event (Large Collidable Structure) soundID: 15 => None
28251 - Minmatar Station_event (Large Collidable Structure) soundID: 14 => None
28254 - Guristas Station_event (Large Collidable Structure) soundID: 13 => None
28258 - Research Station (Large Collidable Structure) soundID: 13 => None
28352 - Rorqual (Capital Industrial Ship) designerIDs: None => [1000276]
quoteAuthorID: None => 871975
quoteID: None => 871974
28530 - Khanid Navy Cap Recharger (Capacitor Recharger) iconID: 90 => 26457
28531 - Khanid Navy Cap Recharger Blueprint (Capacitor Recharger Blueprint) iconID: 90 => 26457
28532 - Khanid Navy Capacitor Power Relay (Capacitor Power Relay) iconID: 90 => 26455
28533 - Khanid Navy Capacitor Power Relay Blueprint (Power Manager Blueprint) iconID: 90 => 26455
28550 - Khanid Navy Medium EMP Smartbomb (Smart Bomb) Area of effect radius: 5000.0 => 6000.0
28606 - Orca (Industrial Command Ship) designerIDs: None => [1000276]
quoteAuthorID: None => 871973
quoteID: None => 871972
28616 - Gallentean Laboratory w/scientists (Large Collidable Structure) soundID: 14 => None
28659 - Paladin (Marauder) battleshipPlateHPBonus: 50.0 => None
battleshipExtenderHPBonus: 100.0 => None
battleshipBulkheadHPModifierBonus: 0.05 => None
designerIDs: None => [1000064]
quoteAuthorID: None => 871154
quoteID: None => 871153
28661 - Kronos (Marauder) battleshipPlateHPBonus: 50.0 => None
battleshipExtenderHPBonus: 100.0 => None
battleshipBulkheadHPModifierBonus: 0.05 => None
designerIDs: None => [1000109]
quoteAuthorID: None => 732060
quoteID: None => 732059
28665 - Vargur (Marauder) CPU Output: 625.0 => 600.0
shipBonusMB: 10.0 => 7.5
battleshipPlateHPBonus: 50.0 => None
battleshipExtenderHPBonus: 100.0 => None
battleshipBulkheadHPModifierBonus: 0.05 => None
designerIDs: None => [1000057]
quoteAuthorID: None => 870750
quoteID: None => 870749
28686 - Pure Synth Blue Pill Booster (Biochemical Material) iconID: 21829 => 26410
28687 - Pure Synth Crash Booster (Biochemical Material) iconID: 21829 => 26415
28688 - Pure Synth Drop Booster (Biochemical Material) iconID: 21829 => 26420
28689 - Pure Synth Exile Booster (Biochemical Material) iconID: 21829 => 26425
28690 - Pure Synth Frentix Booster (Biochemical Material) iconID: 21829 => 26430
28691 - Pure Synth Mindflood Booster (Biochemical Material) iconID: 21829 => 26435
28692 - Pure Synth Sooth Sayer Booster (Biochemical Material) iconID: 21829 => 26440
28693 - Pure Synth X-Instinct Booster (Biochemical Material) iconID: 21829 => 26445
28710 - Golem (Marauder) battleshipPlateHPBonus: 50.0 => None
battleshipExtenderHPBonus: 100.0 => None
battleshipBulkheadHPModifierBonus: 0.05 => None
designerIDs: None => [1000020]
quoteAuthorID: None => 869546
quoteID: None => 869547
28844 - Rhea (Jump Freighter) designerIDs: None => [1000019]
quoteAuthorID: None => 869631
quoteID: None => 869632
28846 - Nomad (Jump Freighter) designerIDs: None => [1000160]
quoteAuthorID: None => 870686
quoteID: None => 870685
28848 - Anshar (Jump Freighter) designerIDs: None => [1000101]
quoteAuthorID: None => 732074
quoteID: None => 732073
28850 - Ark (Jump Freighter) designerIDs: None => [1000064]
quoteAuthorID: None => 871076
quoteID: None => 871075
29021 - Guristas Fleet Outpost (Deadspace Overseer's Sentry) soundID: 13 => None
29176 - Gallente Tactical Support Center (Large Collidable Structure) soundID: 14 => None
29248 - Magnate (Frigate) designerIDs: None => [1000081]
quoteAuthorID: None => 871138
quoteID: None => 871137
29279 - Station - Caldari (Large Collidable Object) soundID: 24 => None
29323 - Ishukone Corporation Headquarters (Station) soundID: 13 => None
29336 - Scythe Fleet Issue (Cruiser) designerIDs: None => [1000057, 1000051]
quoteAuthorID: None => 870714
quoteID: None => 870713
29337 - Augoror Navy Issue (Cruiser) designerIDs: None => [1000064, 1000084]
quoteAuthorID: None => 871084
quoteID: None => 871083
29340 - Osprey Navy Issue (Cruiser) designerIDs: None => [1000020]
quoteAuthorID: None => 869494
quoteID: None => 869495
29344 - Exequror Navy Issue (Cruiser) Maximum Velocity: 280.0 => 270.0
Inertia Modifier: 0.4 => 0.44
Signature Radius: 110.0 => 120.0
shipBonusGC2: 10.0 => 7.5
designerIDs: None => [1000120]
quoteAuthorID: None => 732009
quoteID: None => 732008
29387 - Repaired Amarr Station Hub (Station) soundID: 20158 => None
29388 - Repaired Amarr Military Station (Station) soundID: 20158 => None
29389 - Repaired Amarr Trading Post (Station) soundID: 20158 => None
29390 - Damaged CONCORD Station (Station) soundID: 27 => None
29984 - Tengu (Strategic Cruiser) designerIDs: None => [1000020, 1000019, 1000010]
quoteAuthorID: None => 869462
quoteID: None => 869463
29986 - Legion (Strategic Cruiser) designerIDs: None => [1000066, 1000064, 1000151]
quoteAuthorID: None => 871136
quoteID: None => 871135
29988 - Proteus (Strategic Cruiser) designerIDs: None => [1000102, 1000109, 1000101]
quoteAuthorID: None => 732015
quoteID: None => 732014
29990 - Loki (Strategic Cruiser) designerIDs: None => [1000047]
quoteAuthorID: None => 870668
quoteID: None => 870667
30805 - Wolf Burgan's Hideout (Mission Container) soundID: 14 => None
30908 - Gue Mouey's Vindicator (Destructible Agents In Space) soundID: 27 => None
32207 - Freki (Assault Frigate) designerIDs: None => [1000056]
quoteAuthorID: None => 870646
quoteID: None => 870645
32209 - Mimir (Heavy Assault Cruiser) designerIDs: None => [1000054]
quoteAuthorID: None => 870676
quoteID: None => 870675
32221 - Scope Station (Large Collidable Structure) soundID: 22 => None
32238 - Biodome (Large Collidable Structure) soundID: 19 => None
32239 - Gallentean Deadspace Mansion (Large Collidable Structure) soundID: 14 => None
32305 - Armageddon Navy Issue (Battleship) designerIDs: None => [1000064, 1000084]
quoteAuthorID: None => 871080
quoteID: None => 871079
32307 - Dominix Navy Issue (Battleship) designerIDs: None => [1000120]
quoteAuthorID: None => 732056
quoteID: None => 732055
32309 - Scorpion Navy Issue (Battleship) designerIDs: None => [1000035, 1000020]
quoteAuthorID: None => 869558
quoteID: None => 869559
32311 - Typhoon Fleet Issue (Battleship) designerIDs: None => [1000057, 1000051]
quoteAuthorID: None => 870744
quoteID: None => 870743
32405 - Serpentis Research Facility (Large Collidable Object) soundID: 14 => None
32788 - Cambion (Assault Frigate) designerIDs: None => [1000035, 1000019]
quoteAuthorID: None => 869369
quoteID: None => 869370
32790 - Etana (Logistics) designerIDs: None => [1000020]
quoteAuthorID: None => 869484
quoteID: None => 869485
32811 - Miasmos Amastris Edition (Hauler) designerIDs: None => [1000109, 1000102]
quoteAuthorID: None => 732102
quoteID: None => 732101
32844 - Inner Zone Shipping Catalyst (Destroyer) designerIDs: None => [1000096]
quoteAuthorID: None => 731412
quoteID: None => 731414
32846 - Quafe Catalyst (Destroyer) designerIDs: None => [1000100]
quoteAuthorID: None => 731415
quoteID: None => 731417
32848 - Aliastra Catalyst (Destroyer) designerIDs: None => [1000111]
isDynamicType: None => 0
quoteAuthorID: None => 731400
quoteID: None => 731402
32872 - Algos (Destroyer) designerIDs: None => [1000101]
isDynamicType: None => 0
quoteAuthorID: None => 726595
quoteID: None => 726596
32874 - Dragoon (Destroyer) designerIDs: None => [1000064]
quoteAuthorID: None => 871114
quoteID: None => 871113
32876 - Corax (Destroyer) designerIDs: None => [1000010]
isDynamicType: None => 0
quoteAuthorID: None => 727522
quoteID: None => 727521
32878 - Talwar (Destroyer) designerIDs: None => [1000056]
quoteAuthorID: None => 870728
quoteID: None => 870727
32880 - Venture (Frigate) designerIDs: None => [1000276]
quoteAuthorID: None => 871949
quoteID: None => 871948
32983 - Sukuuvestaa Heron (Frigate) designerIDs: None => [1000025]
quoteAuthorID: None => 869397
quoteID: None => 869398
32985 - Inner Zone Shipping Imicus (Frigate) designerIDs: None => [1000096]
isDynamicType: None => 0
quoteAuthorID: None => 731124
quoteID: None => 731125
32987 - Sarum Magnate (Frigate) designerIDs: None => [1000088]
quoteAuthorID: None => 871182
quoteID: None => 871181
32989 - Vherokior Probe (Frigate) designerIDs: None => [1000048]
quoteAuthorID: None => 870752
quoteID: None => 870751
33079 - Hematos (Corvette) designerIDs: None => [1000134]
quoteAuthorID: None => 872044
quoteID: None => 872043
33081 - Taipan (Corvette) designerIDs: None => [1000141]
quoteAuthorID: None => 871981
quoteID: None => 871980
33082 - Taipan Blueprint (Frigate Blueprint) published: 1 => 0
33083 - Violator (Corvette) designerIDs: None => [1000133]
isDynamicType: None => 0
quoteAuthorID: None => 872022
quoteID: None => 872021
33151 - Brutix Navy Issue (Combat Battlecruiser) designerIDs: None => [1000120, 1000109]
quoteAuthorID: None => 732062
quoteID: None => 732061
33153 - Drake Navy Issue (Combat Battlecruiser) designerIDs: None => [1000010]
quoteAuthorID: None => 869540
quoteID: None => 869541
33155 - Harbinger Navy Issue (Combat Battlecruiser) Powergrid Output: 1495.0 => 1550.0
designerIDs: None => [1000066, 1000084]
isDynamicType: None => 0
quoteAuthorID: None => 871124
quoteID: None => 871123
33157 - Hurricane Fleet Issue (Combat Battlecruiser) designerIDs: None => [1000049, 1000050]
isDynamicType: None => 0
quoteAuthorID: None => 870658
quoteID: None => 870657
33395 - Moracha (Force Recon Ship) designerIDs: None => [1000133]
quoteAuthorID: None => 872013
quoteID: None => 872012
33397 - Chremoas (Covert Ops) designerIDs: None => [1000133]
quoteAuthorID: None => 872007
quoteID: None => 872006
33513 - Leopard (Shuttle) designerIDs: None => [1000052]
quoteAuthorID: None => 870664
quoteID: None => 870663
33673 - Whiptail (Interceptor) designerIDs: None => [1000141]
quoteAuthorID: None => 871985
quoteID: None => 871984
33675 - Chameleon (Force Recon Ship) designerIDs: None => [1000141]
quoteAuthorID: None => 871991
quoteID: None => 871990
33697 - Prospect (Expedition Frigate) designerIDs: None => [1000270]
quoteAuthorID: None => 871951
quoteID: None => 871950
33816 - Garmur (Frigate) designerIDs: None => [1000128]
isDynamicType: None => 0
quoteAuthorID: None => 872069
quoteID: None => 872068
33818 - Orthrus (Cruiser) designerIDs: None => [1000128]
isDynamicType: None => 0
quoteAuthorID: None => 872073
quoteID: None => 872072
33820 - Barghest (Battleship) designerIDs: None => [1000128]
isDynamicType: None => 0
quoteAuthorID: None => 872077
quoteID: None => 872076
33915 - Medium Micro Jump Drive (Micro Jump Drive) Can be fitted to: None => 85229.0
isDynamicType: None => 0
34118 - Megathron Quafe Edition (Battleship) designerIDs: None => [1000100]
34243 - Kronos Quafe Edition (Marauder) designerIDs: None => [1000100]
34317 - Confessor (Tactical Destroyer) designerIDs: None => [1000066]
quoteAuthorID: None => 871098
quoteID: None => 871097
34328 - Bowhead (Freighter) designerIDs: None => [1000276]
quoteAuthorID: None => 871977
quoteID: None => 871976
34404 - Solray Unaligned Power Terminal (Large Collidable Object) soundID: 20 => None
34405 - Solray Aligned Power Terminal (Large Collidable Object) soundID: 20 => None
34445 - Vexor Quafe Edition (Cruiser) designerIDs: None => [1000100]
34562 - Svipul (Tactical Destroyer) designerIDs: None => [1000049, 1000411, 1000056, 1000412, 1000048, 1000047, 1000160, 1000057]
quoteAuthorID: None => 870726
quoteID: None => 870725
34828 - Jackdaw (Tactical Destroyer) designerIDs: None => [1000020]
quoteAuthorID: None => 869496
quoteID: None => 869497
35683 - Hecate (Tactical Destroyer) designerIDs: None => [1000102]
quoteAuthorID: None => 731403
quoteID: None => 731405
35779 - Imp (Interceptor) designerIDs: None => [1000161]
quoteAuthorID: None => 872081
quoteID: None => 872080
35781 - Fiend (Heavy Interdiction Cruiser) designerIDs: None => [1000161]
quoteAuthorID: None => 872087
quoteID: None => 872086
37135 - Endurance (Expedition Frigate) designerIDs: None => [1000277]
quoteAuthorID: None => 871953
quoteID: None => 871952
37453 - Crucifier Navy Issue (Frigate) designerIDs: None => [1000084, 1000066]
quoteAuthorID: None => 871102
quoteID: None => 871101
37454 - Vigil Fleet Issue (Frigate) designerIDs: None => [1000057, 1000051]
quoteAuthorID: None => 870756
quoteID: None => 870755
37455 - Griffin Navy Issue (Frigate) designerIDs: None => [1000019]
quoteAuthorID: None => 869391
quoteID: None => 869392
37456 - Maulus Navy Issue (Frigate) designerIDs: None => [1000120, 1000101]
isDynamicType: None => 0
quoteAuthorID: None => 731138
quoteID: None => 731139
37457 - Deacon (Logistics Frigate) designerIDs: None => [1000064]
quoteAuthorID: None => 871110
quoteID: None => 871109
37458 - Kirin (Logistics Frigate) designerIDs: None => [1000020]
quoteAuthorID: None => 869393
quoteID: None => 869394
37459 - Thalia (Logistics Frigate) designerIDs: None => [1000102]
quoteAuthorID: None => 731122
quoteID: None => 731123
37460 - Scalpel (Logistics Frigate) designerIDs: None => [1000160]
isDynamicType: None => 0
quoteAuthorID: None => 871275
quoteID: None => 871274
37461 - Angel Dreadnought (Asteroid Angel Cartel Dreadnought) entityWarpScrambleChance: None => 1.0
isDynamicType: None => 0
37462 - Domination Titan (Asteroid Angel Cartel Titan) entityWarpScrambleChance: None => 1.0
37463 - Blood Dreadnought (Asteroid Blood Raider Dreadnought) entityWarpScrambleChance: None => 1.0
isDynamicType: None => 0
37464 - Dark Blood Titan (Asteroid Blood Raider Titan) entityWarpScrambleChance: None => 1.0
isDynamicType: None => 0
37465 - Guristas Dreadnought (Asteroid Guristas Dreadnought) entityWarpScrambleChance: None => 1.0
isDynamicType: None => 0
37466 - Dread Guristas Titan (Asteroid Guristas Titan) entityWarpScrambleChance: None => 1.0
isDynamicType: None => 0
37467 - Sansha's Dreadnought (Asteroid Sansha's Nation Dreadnought) entityWarpScrambleChance: None => 1.0
isDynamicType: None => 0
37470 - Infested Carrier (Asteroid Rogue Drone Carrier) entityWarpScrambleChance: None => 1.0
entityFactionLoss: None => 0.0
isDynamicType: None => 0
37471 - Sentient Infested Supercarrier (Asteroid Rogue Drone Supercarrier) entityWarpScrambleChance: None => 1.0
entityFactionLoss: None => 0.0
isDynamicType: None => 0
37480 - Bifrost (Command Destroyer) designerIDs: None => [1000049]
quoteAuthorID: None => 870624
quoteID: None => 870623
37481 - Pontifex (Command Destroyer) designerIDs: None => [1000064]
quoteAuthorID: None => 871158
quoteID: None => 871157
37482 - Stork (Command Destroyer) designerIDs: None => [1000010]
isDynamicType: None => 0
quoteAuthorID: None => 869468
quoteID: None => 869469
37483 - Magus (Command Destroyer) designerIDs: None => [1000101]
quoteAuthorID: None => 731409
quoteID: None => 731411
37604 - Apostle (Force Auxiliary) designerIDs: None => [1000084, 1000086]
quoteAuthorID: None => 871070
quoteID: None => 871069
37605 - Minokawa (Force Auxiliary) designerIDs: None => [1000019]
quoteAuthorID: None => 869623
quoteID: None => 869624
37606 - Lif (Force Auxiliary) designerIDs: None => [1000056]
quoteAuthorID: None => 870666
quoteID: None => 870665
37607 - Ninazu (Force Auxiliary) designerIDs: None => [1000102, 1000121]
quoteAuthorID: None => 732098
quoteID: None => 732097
37805 - Republic Fleet Shield Recharger (Shield Recharger) iconID: 83 => 26451
37820 - Caldari Navy Shield Power Relay (Shield Power Relay) iconID: 83 => 26450
37825 - Dread Guristas Shield Flux Coil (Shield Flux Coil) iconID: 83 => 26449
37870 - Serpentis Secure Hold (Large Collidable Structure) soundID: 15 => None
40671 - True Sansha's Supercarrier (Asteroid Sansha's Nation Supercarrier) entityWarpScrambleChance: None => 1.0
isDynamicType: None => 0
41396 - Domination Dreadnought (Asteroid Angel Cartel Dreadnought) entityWarpScrambleChance: None => 1.0
isDynamicType: None => 0
41397 - Dark Blood Dreadnought (Asteroid Blood Raider Dreadnought) entityWarpScrambleChance: None => 1.0
isDynamicType: None => 0
41398 - Dread Guristas Dreadnought (Asteroid Guristas Dreadnought) entityWarpScrambleChance: None => 1.0
isDynamicType: None => 0
41399 - True Sansha's Dreadnought (Asteroid Sansha's Nation Dreadnought) entityWarpScrambleChance: None => 1.0
isDynamicType: None => 0
41401 - Sentient Infested Carrier (Asteroid Rogue Drone Carrier) entityWarpScrambleChance: None => 1.0
entityFactionLoss: None => 0.0
isDynamicType: None => 0
42124 - Vehement (Dreadnought) designerIDs: None => [1000133]
quoteAuthorID: None => 872038
quoteID: None => 872037
42125 - Vendetta (Supercarrier) designerIDs: None => [1000133]
quoteAuthorID: None => 872040
quoteID: None => 872039
42126 - Vanquisher (Titan) designerIDs: None => [1000133]
quoteAuthorID: None => 872042
quoteID: None => 872041
42132 - Vanguard (Carrier) Conduit Passenger Bonus: None => 100.0
42241 - Molok (Titan) designerIDs: None => [1000134]
quoteAuthorID: None => 872063
quoteID: None => 872062
42242 - Dagon (Force Auxiliary) designerIDs: None => [1000134]
quoteAuthorID: None => 872061
quoteID: None => 872060
42243 - Chemosh (Dreadnought) designerIDs: None => [1000134]
quoteAuthorID: None => 872066
quoteID: None => 872065
42244 - Porpoise (Industrial Command Ship) designerIDs: None => [1000270]
quoteAuthorID: None => 871971
quoteID: None => 871970
42245 - Rabisu (Logistics) designerIDs: None => [1000134]
quoteAuthorID: None => 872052
quoteID: None => 872051
42246 - Caedes (Covert Ops) designerIDs: None => [1000134]
quoteAuthorID: None => 872048
quoteID: None => 872047
44111 - Tahron's Custom Heat Sink (Heat Sink) iconID: 1046 => 26453
44112 - Vadari's Custom Gyrostabilizer (Gyrostabilizer) iconID: 1046 => 26452
44113 - Kaatara's Custom Magnetic Field Stabilizer (Magnetic Field Stabilizer) iconID: 1046 => 26454
44114 - Torelle's Custom Magnetic Field Stabilizer (Magnetic Field Stabilizer) iconID: 1046 => 26454
44115 - Torelle's Custom Magnetic Field Stabilizer Blueprint (Gunnery Upgrade Blueprint) iconID: 1046 => 26454
44116 - Kaatara's Custom Magnetic Field Stabilizer Blueprint (Gunnery Upgrade Blueprint) iconID: 1046 => 26454
44117 - Vadari's Custom Gyrostabilizer Blueprint (Gunnery Upgrade Blueprint) iconID: 1046 => 26452
44118 - Tahron's Custom Heat Sink Blueprint (Heat Sink Blueprint) iconID: 1046 => 26453
44253 - TEST Structure (Structure Entities) soundID: 20160 => None
45530 - Virtuoso (Stealth Bomber) designerIDs: None => [1000133]
quoteAuthorID: None => 872028
quoteID: None => 872027
45531 - Victor (Force Recon Ship) designerIDs: None => [1000133]
quoteAuthorID: None => 872034
quoteID: None => 872033
45645 - Loggerhead (Force Auxiliary) designerIDs: None => [1000141]
quoteAuthorID: None => 871999
quoteID: None => 871998
45647 - Caiman (Dreadnought) designerIDs: None => [1000141]
quoteAuthorID: None => 871997
quoteID: None => 871996
45649 - Komodo (Titan) designerIDs: None => [1000141]
quoteAuthorID: None => 872001
quoteID: None => 872000
46219 - Synth Drop Booster Reaction Formula (Biochemical Reaction Formulas) iconID: 21829 => 26420
46220 - Synth Exile Booster Reaction Formula (Biochemical Reaction Formulas) iconID: 21829 => 26425
46221 - Synth Frentix Booster Reaction Formula (Biochemical Reaction Formulas) iconID: 21829 => 26430
46222 - Standard Frentix Booster Reaction Formula (Biochemical Reaction Formulas) iconID: 21829 => 26431
46223 - Standard Drop Booster Reaction Formula (Biochemical Reaction Formulas) iconID: 21829 => 26421
46224 - Standard Exile Booster Reaction Formula (Biochemical Reaction Formulas) iconID: 21829 => 26426
46225 - Standard Mindflood Booster Reaction Formula (Biochemical Reaction Formulas) iconID: 21829 => 26436
46226 - Standard X-Instinct Booster Reaction Formula (Biochemical Reaction Formulas) iconID: 21829 => 26446
46227 - Standard Sooth Sayer Booster Reaction Formula (Biochemical Reaction Formulas) iconID: 21829 => 26441
46228 - Synth Mindflood Booster Reaction Formula (Biochemical Reaction Formulas) iconID: 21829 => 26435
46229 - Synth Sooth Sayer Booster Reaction Formula (Biochemical Reaction Formulas) iconID: 21829 => 26440
46230 - Standard Blue Pill Booster Reaction Formula (Biochemical Reaction Formulas) iconID: 21829 => 26411
46231 - Standard Crash Booster Reaction Formula (Biochemical Reaction Formulas) iconID: 21829 => 26416
46232 - Synth X-Instinct Booster Reaction Formula (Biochemical Reaction Formulas) iconID: 21829 => 26445
46233 - Synth Blue Pill Booster Reaction Formula (Biochemical Reaction Formulas) iconID: 21829 => 26410
46234 - Synth Crash Booster Reaction Formula (Biochemical Reaction Formulas) iconID: 21829 => 26415
46235 - Strong Blue Pill Booster Reaction Formula (Biochemical Reaction Formulas) iconID: 21829 => 26413
46236 - Improved Crash Booster Reaction Formula (Biochemical Reaction Formulas) iconID: 21829 => 26417
46237 - Improved Drop Booster Reaction Formula (Biochemical Reaction Formulas) iconID: 21829 => 26422
46238 - Improved Exile Booster Reaction Formula (Biochemical Reaction Formulas) iconID: 21829 => 26427
46240 - Improved Mindflood Booster Reaction Formula (Biochemical Reaction Formulas) iconID: 21829 => 26437
46241 - Improved Frentix Booster Reaction Formula (Biochemical Reaction Formulas) iconID: 21829 => 26432
46242 - Improved X-Instinct Booster Reaction Formula (Biochemical Reaction Formulas) iconID: 21829 => 26447
46243 - Improved Sooth Sayer Booster Reaction Formula (Biochemical Reaction Formulas) iconID: 21829 => 26442
46244 - Strong Crash Booster Reaction Formula (Biochemical Reaction Formulas) iconID: 21829 => 26418
46245 - Strong Drop Booster Reaction Formula (Biochemical Reaction Formulas) iconID: 21829 => 26423
46246 - Strong Exile Booster Reaction Formula (Biochemical Reaction Formulas) iconID: 21829 => 26428
46247 - Strong Mindflood Booster Reaction Formula (Biochemical Reaction Formulas) iconID: 21829 => 26438
46248 - Strong Frentix Booster Reaction Formula (Biochemical Reaction Formulas) iconID: 21829 => 26433
46249 - Strong X-Instinct Booster Reaction Formula (Biochemical Reaction Formulas) iconID: 21829 => 26448
46250 - Strong Sooth Sayer Booster Reaction Formula (Biochemical Reaction Formulas) iconID: 21829 => 26443
46251 - Improved Blue Pill Booster Reaction Formula (Biochemical Reaction Formulas) iconID: 21829 => 26412
46767 - Amarr Trade Post (Large Collidable Object) soundID: 18 => None
47356 - Standup Capacitor Power Relay I (Structure Capacitor Power Relay) iconID: 90 => 26455
47357 - Standup Capacitor Power Relay I Blueprint (Structure Module Blueprint) iconID: 90 => 26455
47358 - Standup Capacitor Power Relay II (Structure Capacitor Power Relay) iconID: 90 => 26455
47359 - Standup Capacitor Power Relay II Blueprint (Structure Module Blueprint) iconID: 90 => 26455
47908 - Entropic Radiation Sink I (Entropic Radiation Sink) iconID: 1046 => 26521
47909 - Compact Entropic Radiation Sink (Entropic Radiation Sink) iconID: 1046 => 26521
47911 - Entropic Radiation Sink II (Entropic Radiation Sink) iconID: 1046 => 26521
48095 - Entropic Radiation Sink I Blueprint (Entropic Radiation Sink Blueprint) iconID: 1046 => 26521
48096 - Entropic Radiation Sink II Blueprint (Entropic Radiation Sink Blueprint) iconID: 1046 => 26521
48960 - Deathglow Hunters Cookhouse (Non-Interactable Object) soundID: 20160 => None
49722 - Abyssal Magnetic Field Stabilizer (Magnetic Field Stabilizer) iconID: 1046 => 26454
49726 - Abyssal Heat Sink (Heat Sink) iconID: 1046 => 26453
49730 - Abyssal Gyrostabilizer (Gyrostabilizer) iconID: 1046 => 26452
49734 - Abyssal Entropic Radiation Sink (Entropic Radiation Sink) iconID: 1046 => 26521
52242 - Zorya's Entropic Radiation Sink (Entropic Radiation Sink) iconID: 1046 => 26521
52243 - Zorya's Entropic Radiation Sink Blueprint (Entropic Radiation Sink Blueprint) iconID: 1046 => 26521
52244 - Veles Entropic Radiation Sink (Entropic Radiation Sink) iconID: 1046 => 26521
52245 - Veles Entropic Radiation Sink Blueprint (Entropic Radiation Sink Blueprint) iconID: 1046 => 26521
52678 - Jita Trade Hub (Station) soundID: 20162 => None
52964 - Imperial Navy Revelation (EDENCOM Entities) Bounty: None => 0.0
npcBehaviorMaximumCombatOrbitRange: 40000.0 => None
52965 - State Navy Phoenix (EDENCOM Entities) Bounty: None => 0.0
Explosion Radius Bonus: 1.0 => 3.0
52967 - Republic Fleet Naglfar (EDENCOM Entities) factionID: 500002 => None
53047 - CONCORD Stellar Observatory (Large Collidable Structure) Capacitor Recharge time: None => 0.0
Bounty: None => 0.0
Capacitor Capacity: None => 0.0
entityFactionLoss: None => 0.0
53320 - CONCORD Stellar Observatory Wreck (Wreck) flagAllAsSuspectOnLootWreck: None => 0.0
53542 - Fortified Caldari Battletower (Large Collidable Object) soundID: 20162 => None
56678 - ao1_t1_enviroment_asset (Non-Interactable Object) soundID: 24 => None
56682 - as1_enviroment_asset (Non-Interactable Object) soundID: 26 => None
56683 - as2_enviroment_asset (Non-Interactable Object) soundID: 26 => None
56684 - as3_enviroment_asset (Non-Interactable Object) soundID: 26 => None
56685 - as4_enviroment_asset (Non-Interactable Object) soundID: 18 => None
56686 - as5_enviroment_asset (Non-Interactable Object) soundID: 18 => None
56687 - as6_enviroment_asset (Non-Interactable Object) soundID: 18 => None
56688 - as7_enviroment_asset (Non-Interactable Object) soundID: 18 => None
56689 - as8_enviroment_asset (Non-Interactable Object) soundID: 18 => None
56690 - as9_enviroment_asset (Non-Interactable Object) soundID: 18 => None
57840 - Kor-Azor EVE Gate Research Facility (Large Collidable Object) soundID: 20158 => None
57842 - Duvolle Gravitational Wave Observatory (Large Collidable Object) soundID: 20164 => None
57844 - Intaki Syndicate Executive Retreat Center (Large Collidable Object) soundID: 19 => None
58739 - EoM Stolen Factory Outpost (Large Collidable Object) soundID: 24 => None
59358 - Kabar Terraforming HQ (Large Collidable Object) soundID: 20164 => None
59359 - Kabar Terraforming Science Facility (Large Collidable Object) soundID: 27 => None
59628 - Tribal Council Orbital Caravanserai (Large Collidable Object) soundID: 20166 => None
59729 - Minmatar Mining Corporation Testing HQ (Large Collidable Object) soundID: 20166 => None
59956 - Association for Interdisciplinary Research Outpost (Station) soundID: 20164 => None
59971 - SCC Encounter Surveillance Audit Control (Large Collidable Object) soundID: 24 => None
59972 - SCC Encounter Surveillance Administration (Large Collidable Object) soundID: 14 => None
60002 - The Traumark Installation (Large Collidable Object) soundID: 20158 => None
60004 - as6_tashmurkon_enviroment_asset (Non-Interactable Object) soundID: 18 => None
60005 - as7_tashmurkon_enviroment_asset (Non-Interactable Object) soundID: 18 => None
60042 - as3_tashmurkon_enviroment_asset (Non-Interactable Object) soundID: 26 => None
60460 - Exigent Light Drone Navigation Mutaplasmid (Mutaplasmids) marketGroupID: 2800 (Drone Mutaplasmids) => 3720 (Light Drone Mutaplasmids)
60461 - Exigent Light Drone Firepower Mutaplasmid (Mutaplasmids) marketGroupID: 2800 (Drone Mutaplasmids) => 3720 (Light Drone Mutaplasmids)
60462 - Exigent Light Drone Durability Mutaplasmid (Mutaplasmids) marketGroupID: 2800 (Drone Mutaplasmids) => 3720 (Light Drone Mutaplasmids)
60463 - Exigent Heavy Drone Navigation Mutaplasmid (Mutaplasmids) marketGroupID: 2800 (Drone Mutaplasmids) => 3722 (Heavy Drone Mutaplasmids)
60464 - Exigent Heavy Drone Firepower Mutaplasmid (Mutaplasmids) marketGroupID: 2800 (Drone Mutaplasmids) => 3722 (Heavy Drone Mutaplasmids)
60465 - Exigent Heavy Drone Durability Mutaplasmid (Mutaplasmids) marketGroupID: 2800 (Drone Mutaplasmids) => 3722 (Heavy Drone Mutaplasmids)
60466 - Exigent Heavy Drone Projection Mutaplasmid (Mutaplasmids) marketGroupID: 2800 (Drone Mutaplasmids) => 3722 (Heavy Drone Mutaplasmids)
60467 - Exigent Sentry Drone Precision Mutaplasmid (Mutaplasmids) marketGroupID: 2800 (Drone Mutaplasmids) => 3723 (Sentry Drone Mutaplasmids)
60468 - Exigent Sentry Drone Firepower Mutaplasmid (Mutaplasmids) marketGroupID: 2800 (Drone Mutaplasmids) => 3723 (Sentry Drone Mutaplasmids)
60469 - Exigent Sentry Drone Durability Mutaplasmid (Mutaplasmids) marketGroupID: 2800 (Drone Mutaplasmids) => 3723 (Sentry Drone Mutaplasmids)
60470 - Exigent Sentry Drone Projection Mutaplasmid (Mutaplasmids) marketGroupID: 2800 (Drone Mutaplasmids) => 3723 (Sentry Drone Mutaplasmids)
60471 - Exigent Light Drone Projection Mutaplasmid (Mutaplasmids) marketGroupID: 2800 (Drone Mutaplasmids) => 3720 (Light Drone Mutaplasmids)
60472 - Exigent Medium Drone Navigation Mutaplasmid (Mutaplasmids) marketGroupID: 2800 (Drone Mutaplasmids) => 3721 (Medium Drone Mutaplasmids)
60473 - Exigent Medium Drone Firepower Mutaplasmid (Mutaplasmids) marketGroupID: 2800 (Drone Mutaplasmids) => 3721 (Medium Drone Mutaplasmids)
60474 - Exigent Medium Drone Durability Mutaplasmid (Mutaplasmids) marketGroupID: 2800 (Drone Mutaplasmids) => 3721 (Medium Drone Mutaplasmids)
60475 - Exigent Medium Drone Projection Mutaplasmid (Mutaplasmids) marketGroupID: 2800 (Drone Mutaplasmids) => 3721 (Medium Drone Mutaplasmids)
60476 - Radical Drone Damage Amplifier Mutaplasmid (Mutaplasmids) marketGroupID: 2800 (Drone Mutaplasmids) => 3724 (Drone Module Mutaplasmids)
60477 - Radical Fighter Support Unit Mutaplasmid (Mutaplasmids) marketGroupID: 2800 (Drone Mutaplasmids) => 3724 (Drone Module Mutaplasmids)
60478 - Light Mutated Drone (Combat Drone) variationParentTypeID: 2454 => None
60479 - Medium Mutated Drone (Combat Drone) variationParentTypeID: 2183 => None
60480 - Heavy Mutated Drone (Combat Drone) variationParentTypeID: 2444 => None
60481 - Sentry Mutated Drone (Combat Drone) variationParentTypeID: 23561 => None
60584 - Non-Interactable Gallente Outpost (Do Not Translate) (Non-Interactable Object) soundID: 14 => None
60764 - Laelaps (Heavy Interdiction Cruiser) designerIDs: None => [1000128]
quoteAuthorID: None => 872326
quoteID: None => 872325
60765 - Raiju (Electronic Attack Ship) designerIDs: None => [1000128]
quoteAuthorID: None => 872071
quoteID: None => 872070
63089 - Captured Caldari Workshop (Non-Interactable Object) soundID: 20162 => None
63967 - Pirate Stargate Station (DO NOT TRANSLATE) (Non-Interactable Object) soundID: 24 => None
63984 - Caldari Research Outpost (DO NOT TRANSLATE) (Non-Interactable Object) soundID: 13 => None
63985 - Smuggler Service Outpost (DO NOT TRANSLATE) (Non-Interactable Object) soundID: 14 => None
64802 - Amarr Navy Research Station (Large Collidable Object) soundID: 20158 => None
64887 - Minmatar Border Security Outpost (Large Collidable Object) soundID: 14 => None
65146 - ao1_t1_enviroment_asset (Non-Interactable Object) soundID: 24 => None
70950 - Guristas War Installation (Non-Interactable Object) soundID: 13 => None
71481 - Imperial Navy Security Cordon Outpost (Large Collidable Object) soundID: 20158 => None
71482 - Ammatar Fleet Security Cordon Outpost (Large Collidable Object) soundID: 20158 => None
72091 - Federation Navy Security Station (Large Collidable Object) soundID: 15 => None
72093 - Federation Navy Security Station (Large Collidable Object) soundID: 15 => None
72333 - JSL Partnership Co-ordination Bureau (Large Collidable Object) soundID: 24 => None
72334 - Combine TNR Meeting Venue (Large Collidable Object) soundID: 24 => None
72335 - PKN Interstellar Executive Retreat (Large Collidable Object) soundID: 24 => None
72755 - cs4_ishukone_environment_asset (Non-Interactable Object) soundID: 20162 => None
72756 - cs4_hyasyoda_environment_asset (Non-Interactable Object) soundID: 20162 => None
72757 - cs4_wiyrkomi_environment_asset (Non-Interactable Object) soundID: 20162 => None
72758 - cs7_kaalakiota_environment_asset (Non-Interactable Object) soundID: 20162 => None
72759 - cs8_sukuuvestaa_environment_asset (Non-Interactable Object) soundID: 20162 => None
72760 - cs2_laidai_environment_asset (Non-Interactable Object) soundID: 20162 => None
72761 - cs2_noh_environment_asset (Non-Interactable Object) soundID: 20162 => None
72762 - cs2_cbd_environment_asset (Non-Interactable Object) soundID: 20162 => None
72811 - Cyclone Fleet Issue (Combat Battlecruiser) Powergrid Output: 1215.0 => 1100.0
shipBonusMBC2: -9.0 => -7.5
designerIDs: None => [1000056, 1000049]
quoteAuthorID: None => 870642
quoteID: None => 870641
72812 - Ferox Navy Issue (Combat Battlecruiser) designerIDs: None => [1000019, 1000035]
quoteAuthorID: None => 869550
quoteID: None => 869551
72869 - Myrmidon Navy Issue (Combat Battlecruiser) Maximum Velocity: 155.0 => 160.0
Inertia Modifier: 0.7 => 0.67
shipBonusGBC2: 7.5 => 10.0
designerIDs: None => [1000109]
quoteAuthorID: None => 732052
quoteID: None => 732051
72872 - Prophecy Navy Issue (Combat Battlecruiser) designerIDs: None => [1000084, 1000064]
quoteAuthorID: None => 871162
quoteID: None => 871161
72903 - Probe Fleet Issue (Frigate) designerIDs: None => [1000160, 1000051]
quoteAuthorID: None => 870692
quoteID: None => 870691
72904 - Heron Navy Issue (Frigate) designerIDs: None => [1000020]
quoteAuthorID: None => 869379
quoteID: None => 869380
72907 - Magnate Navy Issue (Frigate) designerIDs: None => [1000084, 1000081]
quoteAuthorID: None => 871140
quoteID: None => 871139
72913 - Imicus Navy Issue (Frigate) designerIDs: None => [1000101, 1000102]
quoteAuthorID: None => 731146
quoteID: None => 731145
72941 - Caldari Navy Modular Hub 01a (Non-Interactable Object) soundID: 20162 => None
72942 - Caldari Navy Modular Hub 01b (Non-Interactable Object) soundID: 20162 => None
72943 - Caldari Navy Modular Hub 01c (Non-Interactable Object) soundID: 20162 => None
72944 - Caldari Navy Modular Hub 01d (Non-Interactable Object) soundID: 20162 => None
73380 - Station Caldari 2 (DO NOT TRANSLATE) (Non-Interactable Object) soundID: 16 => None
73390 - Gallente Small Station (DO NOT TRANSLATE) (Non-Interactable Object) soundID: 19 => None
73391 - Non-Interactable Gallente Station 3 (Do Not Translate) (Non-Interactable Object) soundID: 15 => None
73440 - Non-Interactable Gallente Station 6 (Do Not Translate) (Non-Interactable Object) soundID: 20164 => None
73441 - Non-Interactable Gallente Station 1 (Do Not Translate) (Non-Interactable Object) soundID: 15 => None
73442 - Non-interactable Caldari Navy Station 4 (Do Not Translate) (Non-Interactable Object) soundID: 20162 => None
73787 - Naglfar Fleet Issue (Dreadnought) designerIDs: None => [1000047, 1000049, 1000051]
quoteAuthorID: None => 871285
quoteID: None => 871284
73789 - Coercer Navy Issue (Destroyer) designerIDs: None => [1000066, 1000084]
quoteAuthorID: None => 871096
quoteID: None => 871095
73790 - Revelation Navy Issue (Dreadnought) designerIDs: None => [1000064, 1000084]
quoteAuthorID: None => 871178
quoteID: None => 871177
73792 - Moros Navy Issue (Dreadnought) designerIDs: None => [1000109]
quoteAuthorID: None => 732072
quoteID: None => 732071
73793 - Phoenix Navy Issue (Dreadnought) designerIDs: None => [1000035, 1000010]
quoteAuthorID: None => 869619
quoteID: None => 869620
73794 - Thrasher Fleet Issue (Destroyer) designerIDs: None => [1000057, 1000051]
quoteAuthorID: None => 870738
quoteID: None => 870737
73795 - Cormorant Navy Issue (Destroyer) designerIDs: None => [1000035, 1000019, 1000011, 1000005]
quoteAuthorID: None => 869466
quoteID: None => 869467
73796 - Catalyst Navy Issue (Destroyer) designerIDs: None => [1000102, 1000120]
quoteAuthorID: None => 731406
quoteID: None => 731408
74397 - Minmatar Trade Post (Damaged) (Station) soundID: 14 => None
76378 - Non-interactable Caldari Navy Station Wreck 4 (Do Not Translate) (Non-Interactable Object) soundID: 20162 => None
77281 - Hubris (Lancer Dreadnought) designerIDs: None => [1000102]
quoteAuthorID: None => 732100
quoteID: None => 732099
77283 - Bane (Lancer Dreadnought) designerIDs: None => [1000151]
quoteAuthorID: None => 871088
quoteID: None => 871087
77284 - Karura (Lancer Dreadnought) designerIDs: None => [1000019]
quoteAuthorID: None => 869621
quoteID: None => 869622
77288 - Valravn (Lancer Dreadnought) designerIDs: None => [1000160]
quoteAuthorID: None => 870748
quoteID: None => 870747
77306 - VDB_Cloud_Silk_01a_Blue (Scalable Non-Interactable Object) graphicID: 25984 => 27671
groupID: 227 => 4579
77307 - VDB_Cloud_Silk_01a_BrownRed (Scalable Non-Interactable Object) graphicID: 25984 => 27672
groupID: 227 => 4579
77308 - VDB_Cloud_Silk_01a_GrayBrown (Scalable Non-Interactable Object) graphicID: 25984 => 27673
groupID: 227 => 4579
77309 - VDB_Cloud_Silk_01a_GreenPurpleMulti (Scalable Non-Interactable Object) graphicID: 25984 => 27674
groupID: 227 => 4579
77310 - VDB_Cloud_Silk_01a_RedBrown (Scalable Non-Interactable Object) graphicID: 25984 => 27675
groupID: 227 => 4579
77311 - VDB_Cloud_Silk_01a_RedGray (Scalable Non-Interactable Object) graphicID: 25984 => 27676
groupID: 227 => 4579
77312 - VDB_Cloud_Silk_02a_Blue (Scalable Non-Interactable Object) graphicID: 25984 => 27677
groupID: 227 => 4579
77313 - VDB_Cloud_Silk_02a_BrownRed (Scalable Non-Interactable Object) graphicID: 25984 => 27678
groupID: 227 => 4579
77314 - VDB_Cloud_Silk_02a_GrayBrown (Scalable Non-Interactable Object) graphicID: 25984 => 27679
groupID: 227 => 4579
77315 - VDB_Cloud_Silk_02a_GreenPurpleMulti (Scalable Non-Interactable Object) graphicID: 25984 => 27680
groupID: 227 => 4579
77316 - VDB_Cloud_Silk_02a_RedBrown (Scalable Non-Interactable Object) graphicID: 25984 => 27681
groupID: 227 => 4579
77317 - VDB_Cloud_Silk_02a_RedGray (Scalable Non-Interactable Object) graphicID: 25984 => 27682
groupID: 227 => 4579
77318 - VDB_Cloud_Silk_03a_Blue (Scalable Non-Interactable Object) graphicID: 25984 => 27683
groupID: 227 => 4579
77319 - VDB_Cloud_Silk_03a_BrownRed (Scalable Non-Interactable Object) graphicID: 25984 => 27684
groupID: 227 => 4579
77320 - VDB_Cloud_Silk_03a_GrayBrown (Scalable Non-Interactable Object) graphicID: 25984 => 27685
groupID: 227 => 4579
77321 - VDB_Cloud_Silk_03a_GreenPurpleMulti (Scalable Non-Interactable Object) graphicID: 25984 => 27686
groupID: 227 => 4579
77322 - VDB_Cloud_Silk_03a_RedBrown (Scalable Non-Interactable Object) graphicID: 25984 => 27687
groupID: 227 => 4579
77323 - VDB_Cloud_Silk_03a_RedGray (Scalable Non-Interactable Object) graphicID: 25984 => 27688
groupID: 227 => 4579
77324 - VDB_Cloud_Silk_04a_Blue (Scalable Non-Interactable Object) graphicID: 25984 => 27689
groupID: 227 => 4579
77325 - VDB_Cloud_Silk_04a_BrownRed (Scalable Non-Interactable Object) graphicID: 25984 => 27690
groupID: 227 => 4579
77326 - VDB_Cloud_Silk_04a_GrayBrown (Scalable Non-Interactable Object) graphicID: 25984 => 27691
groupID: 227 => 4579
77327 - VDB_Cloud_Silk_04a_GreenPurpleMulti (Scalable Non-Interactable Object) graphicID: 25984 => 27692
groupID: 227 => 4579
77328 - VDB_Cloud_Silk_04a_RedBrown (Scalable Non-Interactable Object) graphicID: 25984 => 27693
groupID: 227 => 4579
77329 - VDB_Cloud_Silk_04a_RedGray (Scalable Non-Interactable Object) graphicID: 25984 => 27694
groupID: 227 => 4579
77330 - VDB_Cloud_Silk_05a_Blue (Scalable Non-Interactable Object) graphicID: 25984 => 27695
groupID: 227 => 4579
77331 - VDB_Cloud_Silk_05a_BrownRed (Scalable Non-Interactable Object) graphicID: 25984 => 27696
groupID: 227 => 4579
77332 - VDB_Cloud_Silk_05a_GrayBrown (Scalable Non-Interactable Object) graphicID: 25984 => 27697
groupID: 227 => 4579
77333 - VDB_Cloud_Silk_05a_GreenPurpleMulti (Scalable Non-Interactable Object) graphicID: 25984 => 27698
groupID: 227 => 4579
77334 - VDB_Cloud_Silk_05a_RedBrown (Scalable Non-Interactable Object) graphicID: 25984 => 27699
groupID: 227 => 4579
77335 - VDB_Cloud_Silk_05a_RedGray (Scalable Non-Interactable Object) graphicID: 25984 => 27700
groupID: 227 => 4579
77336 - VDB_Cloud_Silk_06a_Blue (Scalable Non-Interactable Object) graphicID: 25984 => 27701
groupID: 227 => 4579
77337 - VDB_Cloud_Silk_06a_BrownRed (Scalable Non-Interactable Object) graphicID: 25984 => 27702
groupID: 227 => 4579
77338 - VDB_Cloud_Silk_06a_GrayBrown (Scalable Non-Interactable Object) graphicID: 25984 => 27703
groupID: 227 => 4579
77339 - VDB_Cloud_Silk_06a_GreenPurpleMulti (Scalable Non-Interactable Object) graphicID: 25984 => 27704
groupID: 227 => 4579
77340 - VDB_Cloud_Silk_06a_RedBrown (Scalable Non-Interactable Object) graphicID: 25984 => 27705
groupID: 227 => 4579
77341 - VDB_Cloud_Silk_06a_RedGray (Scalable Non-Interactable Object) graphicID: 25984 => 27706
groupID: 227 => 4579
77342 - VDB_Cloud_Spheroid_01a_DarkBlue (Scalable Non-Interactable Object) graphicID: 25984 => 27707
groupID: 227 => 4579
77343 - VDB_Cloud_Spheroid_01a_PinkBrownMulti (Scalable Non-Interactable Object) graphicID: 25984 => 27708
groupID: 227 => 4579
77344 - VDB_Cloud_Spheroid_01a_PurplePinkBlueMulti (Scalable Non-Interactable Object) graphicID: 25984 => 27709
groupID: 227 => 4579
77345 - VDB_Cloud_Spheroid_01a_PurplePinkMulti (Scalable Non-Interactable Object) graphicID: 25984 => 27710
groupID: 227 => 4579
77346 - VDB_Cloud_Spheroid_01a_RedOrange (Scalable Non-Interactable Object) graphicID: 25984 => 27711
groupID: 227 => 4579
77347 - VDB_Cloud_Spheroid_01a_YellowGreen (Scalable Non-Interactable Object) graphicID: 25984 => 27712
groupID: 227 => 4579
77726 - Cybele (Heavy Assault Cruiser) designerIDs: None => [1000109]
quoteAuthorID: None => 732037
quoteID: None => 732036
78333 - Mekubal (Destroyer) designerIDs: None => [1000133]
quoteAuthorID: None => 872009
quoteID: None => 872008
78366 - Alligator (Combat Battlecruiser) designerIDs: None => [1000141]
quoteAuthorID: None => 871993
quoteID: None => 871992
78367 - Mamba (Destroyer) designerIDs: None => [1000141]
quoteAuthorID: None => 871987
quoteID: None => 871986
78369 - Khizriel (Combat Battlecruiser) designerIDs: None => [1000133]
quoteAuthorID: None => 872015
quoteID: None => 872014
78414 - Shapash (Assault Frigate) designerIDs: None => [1000109, 1000222, 1000216]
quoteAuthorID: None => 731114
quoteID: None => 731115
78576 - Azariel (Titan) designerIDs: None => [1000133]
quoteAuthorID: None => 872019
quoteID: None => 872018
81144 - Superionic Ice (Colony Reagents) basePrice: 28000.0 => 3500.0
81600 - Gist Erelim (Deadspace Angel Cartel Battleship) Bounty: 1906250.0 => 2287500.0
81601 - Gistatis Quaestor (Deadspace Angel Cartel BattleCruiser) Bounty: 350625.0 => 420800.0
81604 - Gistior Ruiner (Deadspace Angel Cartel Destroyer) Bounty: 30625.0 => 36800.0
82342 - Sideswipe - Limited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727230
iconID: 26054 => 26298
82343 - Shifted Symmetry - Limited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727231
iconID: 26054 => 26299
82346 - Lined Clash - Limited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727232
iconID: 26054 => 26300
82347 - Jagged Static - Limited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727233
iconID: 26054 => 26301
82348 - Rank and File - Limited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727234
iconID: 26054 => 26302
82350 - Checkerboard - Limited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727235
iconID: 26054 => 26303
82351 - Hard Turn - Limited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727236
iconID: 26054 => 26304
82352 - Crossroad - Limited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727237
iconID: 26054 => 26305
82354 - Folded Path - Limited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727238
iconID: 26054 => 26306
82355 - Center Grade - Limited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727239
iconID: 26054 => 26307
82357 - Crystalized Gradient - Limited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727240
iconID: 26054 => 26308
82359 - Simple Hex Grade - Limited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727241
iconID: 26054 => 26309
82360 - Complex Hex - Limited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727242
iconID: 26054 => 26310
82361 - Quantic Fade - Limited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727243
iconID: 26054 => 26311
82362 - Asteroid Crumble - Limited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727244
iconID: 26054 => 26317
82363 - Half Measure - Limited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727245
iconID: 26054 => 26318
82364 - Angular Deployment - Limited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727246
iconID: 26054 => 26319
82365 - Lines of Convergence - Limited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727247
iconID: 26054 => 26320
82366 - Exit Marked - Limited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727248
iconID: 26054 => 26321
82368 - Hive Collapse - Limited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727249
iconID: 26054 => 26313
82369 - Fading Hive - Limited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727250
iconID: 26054 => 26312
82370 - Vector Shift - Limited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727251
iconID: 26054 => 26322
82371 - Tech Lines - Limited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727252
iconID: 26054 => 26323
82372 - Unhinged - Limited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727253
iconID: 26054 => 26324
82373 - Merging Paths - Limited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727254
iconID: 26054 => 26325
82374 - Wing Circuit - Limited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727255
iconID: 26054 => 26326
82376 - Hex Net - Limited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727256
iconID: 26054 => 26327
82377 - Impressionist Camo - Limited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727257
iconID: 26054 => 26329
82379 - Pointalist Sunset - Limited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727258
iconID: 26054 => 26315
82380 - Cyclic Sunrise - Limited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727259
iconID: 26054 => 26314
82381 - Starfield - Limited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727260
iconID: 26054 => 26316
82382 - Hex Foam - Limited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727261
iconID: 26054 => 26330
82383 - Hex Blast Off - Limited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727262
iconID: 26054 => 26331
82384 - Terminus Plate - Limited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727263
iconID: 26054 => 26337
82386 - Failing Fifth - Limited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727264
iconID: 26054 => 26338
82387 - Checkered Divide - Limited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727265
iconID: 26054 => 26339
82388 - Doppler Approach - Limited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727266
iconID: 26054 => 26340
82389 - Illusionary Tiger - Limited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727267
iconID: 26054 => 26341
82390 - Wing of the Fallen - Limited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727268
iconID: 26054 => 26342
82391 - Squared Off - Limited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727269
iconID: 26054 => 26343
82393 - Blooming Void - Limited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727270
iconID: 26054 => 26332
82394 - Emergent Stripes - Limited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727271
iconID: 26054 => 26333
82395 - Megacity Crunch - Limited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727272
iconID: 26054 => 26334
82396 - Megacity Skyline - Limited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727273
iconID: 26054 => 26335
82398 - Caronal Fade - Limited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727274
iconID: 26054 => 26336
82434 - Sideswipe - Unlimited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727185
iconID: 26054 => 26298
82435 - Shifted Symmetry - Unlimited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727186
iconID: 26054 => 26299
82438 - Lined Clash - Unlimited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727187
iconID: 26054 => 26300
82439 - Jagged Static - Unlimited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727188
iconID: 26054 => 26301
82440 - Rank and File - Unlimited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727189
iconID: 26054 => 26302
82442 - Checkerboard - Unlimited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727190
iconID: 26054 => 26303
82443 - Hard Turn - Unlimited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727191
iconID: 26054 => 26304
82444 - Crossroad - Unlimited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727192
iconID: 26054 => 26305
82446 - Folded Path - Unlimited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727193
iconID: 26054 => 26306
82447 - Center Grade - Unlimited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727194
iconID: 26054 => 26307
82449 - Crystalized Gradient - Unlimited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727195
iconID: 26054 => 26308
82451 - Simple Hex Grade - Unlimited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727196
iconID: 26054 => 26309
82452 - Complex Hex - Unlimited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727197
iconID: 26054 => 26310
82453 - Quantic Fade - Unlimited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727198
iconID: 26054 => 26311
82454 - Hive Collapse - Unlimited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727199
iconID: 26054 => 26313
82455 - Fading Hive - Unlimited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727200
iconID: 26054 => 26312
82457 - Pointalist Sunset - Unlimited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727201
iconID: 26054 => 26315
82458 - Cyclic Sunrise - Unlimited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727202
iconID: 26054 => 26314
82459 - Starfield - Unlimited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727203
iconID: 26054 => 26316
82460 - Asteroid Crumble - Unlimited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727204
iconID: 26054 => 26317
82461 - Half Measure - Unlimited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727205
iconID: 26054 => 26318
82462 - Angular Deployment - Unlimited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727206
iconID: 26054 => 26319
82463 - Lines of Convergence - Unlimited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727207
iconID: 26054 => 26320
82464 - Exit Marked - Unlimited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727208
iconID: 26054 => 26321
82466 - Vector Shift - Unlimited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727209
iconID: 26054 => 26322
82467 - Tech Lines - Unlimited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727210
iconID: 26054 => 26323
82468 - Unhinged - Unlimited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727211
iconID: 26054 => 26324
82469 - Merging Paths - Unlimited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727212
iconID: 26054 => 26325
82470 - Wing Circuit - Unlimited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727213
iconID: 26054 => 26326
82472 - Hex Net - Unlimited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727214
iconID: 26054 => 26327
82473 - Impressionist Camo - Unlimited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727215
iconID: 26054 => 26329
82474 - Hex Foam - Unlimited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727216
iconID: 26054 => 26330
82475 - Hex Blast Off - Unlimited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727217
iconID: 26054 => 26331
82477 - Blooming Void - Unlimited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727218
iconID: 26054 => 26332
82478 - Emergent Stripes - Unlimited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727219
iconID: 26054 => 26333
82479 - Megacity Crunch - Unlimited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727220
iconID: 26054 => 26334
82480 - Megacity Skyline - Unlimited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727221
iconID: 26054 => 26335
82482 - Caronal Fade - Unlimited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727222
iconID: 26054 => 26336
82484 - Terminus Plate - Unlimited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727223
iconID: 26054 => 26337
82486 - Failing Fifth - Unlimited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727224
iconID: 26054 => 26338
82487 - Checkered Divide - Unlimited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727225
iconID: 26054 => 26339
82488 - Doppler Approach - Unlimited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727226
iconID: 26054 => 26340
82489 - Illusionary Tiger - Unlimited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727227
iconID: 26054 => 26341
82490 - Wing of the Fallen - Unlimited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727228
iconID: 26054 => 26342
82491 - Squared Off - Unlimited (Ship SKIN Design Element) published: 0 => 1
descriptionID: None => 727229
iconID: 26054 => 26343
83094 - Capital Jump Portal Generation (Navigation) Conduit Passenger Bonus: 100.0 => None
83636 - Corelior Gunner (Deadspace Serpentis Destroyer) Bounty: 30625.0 => 36800.0
83637 - Corelatis Group Captain (Deadspace Serpentis BattleCruiser) Bounty: 350625.0 => 420800.0
83638 - Core Fleet Admiral (Deadspace Serpentis Battleship) Bounty: 1906250.0 => 2287500.0
83666 - Corpior Abbot (Deadspace Blood Raiders Destroyer) Bounty: 30625.0 => 36800.0
83667 - Corpatis Oracle (Deadspace Blood Raiders BattleCruiser) Bounty: 350625.0 => 420800.0
83668 - Corpus Exarch (Deadspace Blood Raiders Battleship) Bounty: 1906250.0 => 2287500.0
83669 - Pithior Agitator (Deadspace Guristas Destroyer) Bounty: 30625.0 => 36800.0
83670 - Pithatis Headsman (Deadspace Guristas BattleCruiser) Bounty: 350625.0 => 420800.0
83671 - Pith Extirpator (Deadspace Guristas Battleship) Bounty: 1906250.0 => 2287500.0
83672 - Centior Aberration (Deadspace Sansha's Nation Destroyer) Bounty: 30625.0 => 36800.0
83673 - Centatis Banshee (Deadspace Sansha's Nation BattleCruiser) Bounty: 350625.0 => 420800.0
83674 - Centus Doom Lord (Deadspace Sansha's Nation Battleship) Bounty: 1906250.0 => 2287500.0
83675 - Contaminator Alvior (Deadspace Rogue Drone Destroyer) Bounty: 30625.0 => 36800.0
83676 - Terminator Alvatis (Deadspace Rogue Drone BattleCruiser) Bounty: 350625.0 => 420800.0
83677 - Alvus Sovereign (Deadspace Rogue Drone Battleship) Bounty: 1906250.0 => 2287500.0
84220 - Executive Paragon Partnership (Sequencing) published: 0 => 1
85225 - The Warden (Large Collidable Object) raceID: None => 16
Untargetable: None => 1.0
descriptionID: None => 871490
groupID: 1975 => 226
85721 - YC113.05.24 - Dr. Yosef Okada Journal entry (Miscellaneous) published: 0 => 1
basePrice: 0.0 => 5000000.0
marketGroupID: None => 1661 (Special Edition Commodities)
85722 - YC113.11.09 - Dr. Yosef Okada Journal entry (Miscellaneous) published: 0 => 1
basePrice: 0.0 => 5000000.0
marketGroupID: None => 1661 (Special Edition Commodities)
85723 - YC114.01.19 - Dr. Yosef Okada Journal entry (Miscellaneous) published: 0 => 1
basePrice: 0.0 => 40000000.0
marketGroupID: None => 1661 (Special Edition Commodities)
85725 - YC117.02.06 - Yosef Okada Journal entry (Miscellaneous) published: 0 => 1
basePrice: 0.0 => 5000000.0
marketGroupID: None => 1661 (Special Edition Commodities)
85729 - YC117.11.01 - Yosef Okada Journal entry (Miscellaneous) published: 0 => 1
basePrice: 0.0 => 5000000.0
marketGroupID: None => 1661 (Special Edition Commodities)
85730 - YC117.11.06 - dictated record (Miscellaneous) published: 0 => 1
basePrice: 0.0 => 15000000.0
marketGroupID: None => 1661 (Special Edition Commodities)
85731 - YC117.11.08 - dictated record (Miscellaneous) published: 0 => 1
basePrice: 0.0 => 15000000.0
marketGroupID: None => 1661 (Special Edition Commodities)
Dynamic Items (173 Entries)
Mutator Combines With Produces Mutations
48428 - Decayed Small Cap Battery Mutaplasmid
522 - 'Micro' Cap Battery
1185 - Small Cap Battery I
3488 - Small Cap Battery II
4787 - Small Compact Pb-Acid Cap Battery
23801 - 'Crucible' Small Cap Battery
41212 - Republic Fleet Small Cap Battery
41213 - Domination Small Cap Battery
41214 - Thukker Small Cap Battery
48431 - Small Abyssal Cap Battery
Capacitor Warfare Resistance Bonus: 0.95x - 1.1x
CPU usage: 0.95x - 1.25x
Capacitor Bonus: 0.95x - 1.1x
Powergrid Usage: 0.95x - 1.25x
48429 - Gravid Small Cap Battery Mutaplasmid
522 - 'Micro' Cap Battery
1185 - Small Cap Battery I
3488 - Small Cap Battery II
4787 - Small Compact Pb-Acid Cap Battery
23801 - 'Crucible' Small Cap Battery
41212 - Republic Fleet Small Cap Battery
41213 - Domination Small Cap Battery
41214 - Thukker Small Cap Battery
48431 - Small Abyssal Cap Battery
Capacitor Warfare Resistance Bonus: 0.9x - 1.2x
CPU usage: 0.85x - 1.3x
Capacitor Bonus: 0.9x - 1.2x
Powergrid Usage: 0.85x - 1.3x
48430 - Unstable Small Cap Battery Mutaplasmid
522 - 'Micro' Cap Battery
1185 - Small Cap Battery I
3488 - Small Cap Battery II
4787 - Small Compact Pb-Acid Cap Battery
23801 - 'Crucible' Small Cap Battery
41212 - Republic Fleet Small Cap Battery
41213 - Domination Small Cap Battery
41214 - Thukker Small Cap Battery
48431 - Small Abyssal Cap Battery
Capacitor Warfare Resistance Bonus: 0.7x - 1.3x
CPU usage: 0.8x - 1.5x
Capacitor Bonus: 0.7x - 1.3x
Powergrid Usage: 0.8x - 1.5x
85438 - Glorified Decayed Small Armor Plate Mutaplasmid
11293 - 100mm Steel Plates I
11295 - 200mm Steel Plates I
11339 - 100mm Reinforced Titanium Plates I
11341 - 100mm Rolled Tungsten Compact Plates
11343 - 100mm Crystalline Carbonide Restrained Plates
11345 - 100mm Reinforced Nanofiber Plates I
11347 - 200mm Reinforced Titanium Plates I
11349 - 200mm Rolled Tungsten Compact Plates
11351 - 200mm Crystalline Carbonide Restrained Plates
11353 - 200mm Reinforced Nanofiber Plates I
20345 - 100mm Steel Plates II
20347 - 200mm Steel Plates II
23783 - 'Abatis' 100mm Steel Plates
23787 - 'Chainmail' 200mm Steel Plates
23791 - 'Citadella' 100mm Steel Plates
28778 - Syndicate 100mm Steel Plates
28782 - Syndicate 200mm Steel Plates
31896 - Imperial Navy 100mm Steel Plates
31898 - Federation Navy 100mm Steel Plates
31904 - Imperial Navy 200mm Steel Plates
31906 - Federation Navy 200mm Steel Plates
No Valid Output
=>
47812 - Small Abyssal Armor Plates
CPU usage: 0.9x - 1.275x
Mass Addition: 0.825x - 1.25x
Powergrid Usage: 0.9x - 1.275x
Armor Hitpoint Bonus: 0.925x - 1.15x
85439 - Glorified Unstable Small Armor Plate Mutaplasmid
11293 - 100mm Steel Plates I
11295 - 200mm Steel Plates I
11339 - 100mm Reinforced Titanium Plates I
11341 - 100mm Rolled Tungsten Compact Plates
11343 - 100mm Crystalline Carbonide Restrained Plates
11345 - 100mm Reinforced Nanofiber Plates I
11347 - 200mm Reinforced Titanium Plates I
11349 - 200mm Rolled Tungsten Compact Plates
11351 - 200mm Crystalline Carbonide Restrained Plates
11353 - 200mm Reinforced Nanofiber Plates I
20345 - 100mm Steel Plates II
20347 - 200mm Steel Plates II
23783 - 'Abatis' 100mm Steel Plates
23787 - 'Chainmail' 200mm Steel Plates
23791 - 'Citadella' 100mm Steel Plates
28778 - Syndicate 100mm Steel Plates
28782 - Syndicate 200mm Steel Plates
31896 - Imperial Navy 100mm Steel Plates
31898 - Federation Navy 100mm Steel Plates
31904 - Imperial Navy 200mm Steel Plates
31906 - Federation Navy 200mm Steel Plates
No Valid Output
=>
47812 - Small Abyssal Armor Plates
CPU usage: 0.75x - 1.55x
Mass Addition: 0.55x - 1.45x
Powergrid Usage: 0.75x - 1.55x
Armor Hitpoint Bonus: 0.65x - 1.35x
85440 - Glorified Gravid Small Armor Plate Mutaplasmid
11293 - 100mm Steel Plates I
11295 - 200mm Steel Plates I
11339 - 100mm Reinforced Titanium Plates I
11341 - 100mm Rolled Tungsten Compact Plates
11343 - 100mm Crystalline Carbonide Restrained Plates
11345 - 100mm Reinforced Nanofiber Plates I
11347 - 200mm Reinforced Titanium Plates I
11349 - 200mm Rolled Tungsten Compact Plates
11351 - 200mm Crystalline Carbonide Restrained Plates
11353 - 200mm Reinforced Nanofiber Plates I
20345 - 100mm Steel Plates II
20347 - 200mm Steel Plates II
23783 - 'Abatis' 100mm Steel Plates
23787 - 'Chainmail' 200mm Steel Plates
23791 - 'Citadella' 100mm Steel Plates
28778 - Syndicate 100mm Steel Plates
28782 - Syndicate 200mm Steel Plates
31896 - Imperial Navy 100mm Steel Plates
31898 - Federation Navy 100mm Steel Plates
31904 - Imperial Navy 200mm Steel Plates
31906 - Federation Navy 200mm Steel Plates
No Valid Output
=>
47812 - Small Abyssal Armor Plates
CPU usage: 0.825x - 1.35x
Mass Addition: 0.7x - 1.35x
Powergrid Usage: 0.825x - 1.35x
Armor Hitpoint Bonus: 0.8x - 1.25x
85441 - Glorified Decayed Small Armor Repairer Mutaplasmid
523 - Small Armor Repairer I
1183 - Small Armor Repairer II
4529 - Small I-a Enduring Armor Repairer
4531 - Small Inefficient Armor Repair Unit
4533 - Small ACM Compact Armor Repairer
4535 - Small Automated Carapace Restoration
13962 - Domination Small Armor Repairer
13963 - True Sansha Small Armor Repairer
13964 - Dark Blood Small Armor Repairer
14069 - Shadow Serpentis Small Armor Repairer
15741 - Ammatar Navy Small Armor Repairer
15744 - Federation Navy Small Armor Repairer
17494 - Republic Fleet Small Armor Repairer
17548 - Imperial Navy Small Armor Repairer
18999 - Corpii C-Type Small Armor Repairer
19001 - Corpii B-Type Small Armor Repairer
19003 - Corpii A-Type Small Armor Repairer
19005 - Centii C-Type Small Armor Repairer
19007 - Centii B-Type Small Armor Repairer
19009 - Centii A-Type Small Armor Repairer
19011 - Coreli C-Type Small Armor Repairer
19013 - Coreli B-Type Small Armor Repairer
19015 - Coreli A-Type Small Armor Repairer
22887 - 'Harmony' Small Armor Repairer I
23795 - 'Gorget' Small Armor Repairer I
28556 - Khanid Navy Small Armor Repairer
84970 - Asine's Modified Small Armor Repairer
84971 - Makra's Modified Small Armor Repairer
No Valid Output
=>
47769 - Small Abyssal Armor Repairer
Activation time / duration: 0.9375x - 1.0375x
CPU usage: 0.9x - 1.275x
Armor Hitpoints Repaired: 0.925x - 1.125x
Powergrid Usage: 0.9x - 1.275x
Activation Cost: 0.825x - 1.25x
85442 - Glorified Unstable Small Armor Repairer Mutaplasmid
523 - Small Armor Repairer I
1183 - Small Armor Repairer II
4529 - Small I-a Enduring Armor Repairer
4533 - Small ACM Compact Armor Repairer
13962 - Domination Small Armor Repairer
13963 - True Sansha Small Armor Repairer
13964 - Dark Blood Small Armor Repairer
14069 - Shadow Serpentis Small Armor Repairer
15741 - Ammatar Navy Small Armor Repairer
15744 - Federation Navy Small Armor Repairer
17494 - Republic Fleet Small Armor Repairer
17548 - Imperial Navy Small Armor Repairer
18999 - Corpii C-Type Small Armor Repairer
19001 - Corpii B-Type Small Armor Repairer
19003 - Corpii A-Type Small Armor Repairer
19005 - Centii C-Type Small Armor Repairer
19007 - Centii B-Type Small Armor Repairer
19009 - Centii A-Type Small Armor Repairer
19011 - Coreli C-Type Small Armor Repairer
19013 - Coreli B-Type Small Armor Repairer
19015 - Coreli A-Type Small Armor Repairer
22887 - 'Harmony' Small Armor Repairer I
23795 - 'Gorget' Small Armor Repairer I
28556 - Khanid Navy Small Armor Repairer
84970 - Asine's Modified Small Armor Repairer
84971 - Makra's Modified Small Armor Repairer
No Valid Output
=>
47769 - Small Abyssal Armor Repairer
Activation time / duration: 0.85x - 1.15x
CPU usage: 0.75x - 1.55x
Armor Hitpoints Repaired: 0.75x - 1.25x
Powergrid Usage: 0.75x - 1.55x
Activation Cost: 0.55x - 1.45x
85443 - Glorified Gravid Small Armor Repairer Mutaplasmid
523 - Small Armor Repairer I
1183 - Small Armor Repairer II
4529 - Small I-a Enduring Armor Repairer
4533 - Small ACM Compact Armor Repairer
13962 - Domination Small Armor Repairer
13963 - True Sansha Small Armor Repairer
13964 - Dark Blood Small Armor Repairer
14069 - Shadow Serpentis Small Armor Repairer
15741 - Ammatar Navy Small Armor Repairer
15744 - Federation Navy Small Armor Repairer
17494 - Republic Fleet Small Armor Repairer
17548 - Imperial Navy Small Armor Repairer
18999 - Corpii C-Type Small Armor Repairer
19001 - Corpii B-Type Small Armor Repairer
19003 - Corpii A-Type Small Armor Repairer
19005 - Centii C-Type Small Armor Repairer
19007 - Centii B-Type Small Armor Repairer
19009 - Centii A-Type Small Armor Repairer
19011 - Coreli C-Type Small Armor Repairer
19013 - Coreli B-Type Small Armor Repairer
19015 - Coreli A-Type Small Armor Repairer
22887 - 'Harmony' Small Armor Repairer I
23795 - 'Gorget' Small Armor Repairer I
28556 - Khanid Navy Small Armor Repairer
84970 - Asine's Modified Small Armor Repairer
84971 - Makra's Modified Small Armor Repairer
No Valid Output
=>
47769 - Small Abyssal Armor Repairer
Activation time / duration: 0.9125x - 1.075x
CPU usage: 0.825x - 1.4x
Armor Hitpoints Repaired: 0.85x - 1.175x
Powergrid Usage: 0.825x - 1.4x
Activation Cost: 0.7x - 1.35x
85445 - Glorified Unstable Small Ancillary Armor Repairer Mutaplasmid
33076 - Small Ancillary Armor Repairer No Valid Output
=>
47842 - Small Abyssal Ancillary Armor Repairer
Reload Time: 0.65x - 1.35x
Activation Cost: 0.55x - 1.45x
Activation time / duration: 0.75x - 1.25x
CPU usage: 0.75x - 1.55x
Armor Hitpoints Repaired: 0.75x - 1.25x
Powergrid Usage: 0.75x - 1.55x
85446 - Glorified Unstable Medium Armor Plate Mutaplasmid
11297 - 400mm Steel Plates I
11299 - 800mm Steel Plates I
11307 - 400mm Reinforced Titanium Plates I
11309 - 400mm Rolled Tungsten Compact Plates
11311 - 400mm Crystalline Carbonide Restrained Plates
11313 - 400mm Reinforced Nanofiber Plates I
11315 - 800mm Reinforced Titanium Plates I
11317 - 800mm Rolled Tungsten Compact Plates
11319 - 800mm Crystalline Carbonide Restrained Plates
11321 - 800mm Reinforced Nanofiber Plates I
20349 - 400mm Steel Plates II
20351 - 800mm Steel Plates II
23789 - 'Bastion' 400mm Steel Plates
23793 - 'Barbican' 800mm Steel Plates
28784 - Syndicate 400mm Steel Plates
28786 - Syndicate 800mm Steel Plates
31908 - Imperial Navy 400mm Steel Plates
31910 - Federation Navy 400mm Steel Plates
31916 - Imperial Navy 800mm Steel Plates
31918 - Federation Navy 800mm Steel Plates
No Valid Output
=>
47817 - Medium Abyssal Armor Plates
CPU usage: 0.75x - 1.55x
Mass Addition: 0.55x - 1.45x
Powergrid Usage: 0.75x - 1.55x
Armor Hitpoint Bonus: 0.65x - 1.35x
85447 - Glorified Gravid Medium Armor Plate Mutaplasmid
11297 - 400mm Steel Plates I
11299 - 800mm Steel Plates I
11307 - 400mm Reinforced Titanium Plates I
11309 - 400mm Rolled Tungsten Compact Plates
11311 - 400mm Crystalline Carbonide Restrained Plates
11313 - 400mm Reinforced Nanofiber Plates I
11315 - 800mm Reinforced Titanium Plates I
11317 - 800mm Rolled Tungsten Compact Plates
11319 - 800mm Crystalline Carbonide Restrained Plates
11321 - 800mm Reinforced Nanofiber Plates I
20349 - 400mm Steel Plates II
20351 - 800mm Steel Plates II
23789 - 'Bastion' 400mm Steel Plates
23793 - 'Barbican' 800mm Steel Plates
28784 - Syndicate 400mm Steel Plates
28786 - Syndicate 800mm Steel Plates
31908 - Imperial Navy 400mm Steel Plates
31910 - Federation Navy 400mm Steel Plates
31916 - Imperial Navy 800mm Steel Plates
31918 - Federation Navy 800mm Steel Plates
No Valid Output
=>
47817 - Medium Abyssal Armor Plates
CPU usage: 0.825x - 1.35x
Mass Addition: 0.7x - 1.35x
Powergrid Usage: 0.825x - 1.35x
Armor Hitpoint Bonus: 0.8x - 1.25x
85448 - Glorified Decayed Medium Armor Plate Mutaplasmid
11297 - 400mm Steel Plates I
11299 - 800mm Steel Plates I
11307 - 400mm Reinforced Titanium Plates I
11309 - 400mm Rolled Tungsten Compact Plates
11311 - 400mm Crystalline Carbonide Restrained Plates
11313 - 400mm Reinforced Nanofiber Plates I
11315 - 800mm Reinforced Titanium Plates I
11317 - 800mm Rolled Tungsten Compact Plates
11319 - 800mm Crystalline Carbonide Restrained Plates
11321 - 800mm Reinforced Nanofiber Plates I
20349 - 400mm Steel Plates II
20351 - 800mm Steel Plates II
23789 - 'Bastion' 400mm Steel Plates
23793 - 'Barbican' 800mm Steel Plates
28784 - Syndicate 400mm Steel Plates
28786 - Syndicate 800mm Steel Plates
31908 - Imperial Navy 400mm Steel Plates
31910 - Federation Navy 400mm Steel Plates
31916 - Imperial Navy 800mm Steel Plates
31918 - Federation Navy 800mm Steel Plates
No Valid Output
=>
47817 - Medium Abyssal Armor Plates
CPU usage: 0.9x - 1.275x
Mass Addition: 0.825x - 1.25x
Powergrid Usage: 0.9x - 1.275x
Armor Hitpoint Bonus: 0.925x - 1.15x
85449 - Glorified Decayed Medium Armor Repairer Mutaplasmid
3528 - Medium Armor Repairer I
3530 - Medium Armor Repairer II
4569 - Medium I-a Enduring Armor Repairer
4571 - Medium Inefficient Armor Repair Unit
4573 - Medium ACM Compact Armor Repairer
4575 - Medium Automated Carapace Restoration
13958 - Domination Medium Armor Repairer
13959 - True Sansha Medium Armor Repairer
13960 - Dark Blood Medium Armor Repairer
14068 - Shadow Serpentis Medium Armor Repairer
15742 - Ammatar Navy Medium Armor Repairer
15745 - Federation Navy Medium Armor Repairer
17493 - Republic Fleet Medium Armor Repairer
17547 - Imperial Navy Medium Armor Repairer
19017 - Corpum C-Type Medium Armor Repairer
19019 - Corpum B-Type Medium Armor Repairer
19021 - Corpum A-Type Medium Armor Repairer
19023 - Centum C-Type Medium Armor Repairer
19025 - Centum B-Type Medium Armor Repairer
19027 - Centum A-Type Medium Armor Repairer
19029 - Corelum C-Type Medium Armor Repairer
19031 - Corelum B-Type Medium Armor Repairer
19033 - Corelum A-Type Medium Armor Repairer
22889 - 'Meditation' Medium Armor Repairer I
23797 - 'Greaves' Medium Armor Repairer I
28549 - Khanid Navy Medium Armor Repairer
84972 - Gara's Modified Medium Armor Repairer
84973 - Ryhad's Modified Medium Armor Repairer
No Valid Output
=>
47773 - Medium Abyssal Armor Repairer
Activation time / duration: 0.9375x - 1.0375x
CPU usage: 0.9x - 1.275x
Armor Hitpoints Repaired: 0.925x - 1.125x
Powergrid Usage: 0.9x - 1.275x
Activation Cost: 0.825x - 1.25x
85450 - Glorified Gravid Medium Armor Repairer Mutaplasmid
3528 - Medium Armor Repairer I
3530 - Medium Armor Repairer II
4569 - Medium I-a Enduring Armor Repairer
4573 - Medium ACM Compact Armor Repairer
13958 - Domination Medium Armor Repairer
13959 - True Sansha Medium Armor Repairer
13960 - Dark Blood Medium Armor Repairer
14068 - Shadow Serpentis Medium Armor Repairer
15742 - Ammatar Navy Medium Armor Repairer
15745 - Federation Navy Medium Armor Repairer
17493 - Republic Fleet Medium Armor Repairer
17547 - Imperial Navy Medium Armor Repairer
19017 - Corpum C-Type Medium Armor Repairer
19019 - Corpum B-Type Medium Armor Repairer
19021 - Corpum A-Type Medium Armor Repairer
19023 - Centum C-Type Medium Armor Repairer
19025 - Centum B-Type Medium Armor Repairer
19027 - Centum A-Type Medium Armor Repairer
19029 - Corelum C-Type Medium Armor Repairer
19031 - Corelum B-Type Medium Armor Repairer
19033 - Corelum A-Type Medium Armor Repairer
22889 - 'Meditation' Medium Armor Repairer I
23797 - 'Greaves' Medium Armor Repairer I
28549 - Khanid Navy Medium Armor Repairer
84972 - Gara's Modified Medium Armor Repairer
84973 - Ryhad's Modified Medium Armor Repairer
No Valid Output
=>
47773 - Medium Abyssal Armor Repairer
Activation time / duration: 0.9125x - 1.075x
CPU usage: 0.825x - 1.4x
Armor Hitpoints Repaired: 0.85x - 1.175x
Powergrid Usage: 0.825x - 1.4x
Activation Cost: 0.7x - 1.35x
85451 - Glorified Unstable Medium Ancillary Armor Repairer Mutaplasmid
33101 - Medium Ancillary Armor Repairer No Valid Output
=>
47844 - Medium Abyssal Ancillary Armor Repairer
Reload Time: 0.65x - 1.35x
Activation Cost: 0.55x - 1.45x
Activation time / duration: 0.75x - 1.25x
CPU usage: 0.75x - 1.55x
Armor Hitpoints Repaired: 0.75x - 1.25x
Powergrid Usage: 0.75x - 1.55x
85452 - Glorified Unstable Medium Armor Repairer Mutaplasmid
3528 - Medium Armor Repairer I
3530 - Medium Armor Repairer II
4569 - Medium I-a Enduring Armor Repairer
4573 - Medium ACM Compact Armor Repairer
13958 - Domination Medium Armor Repairer
13959 - True Sansha Medium Armor Repairer
13960 - Dark Blood Medium Armor Repairer
14068 - Shadow Serpentis Medium Armor Repairer
15742 - Ammatar Navy Medium Armor Repairer
15745 - Federation Navy Medium Armor Repairer
17493 - Republic Fleet Medium Armor Repairer
17547 - Imperial Navy Medium Armor Repairer
19017 - Corpum C-Type Medium Armor Repairer
19019 - Corpum B-Type Medium Armor Repairer
19021 - Corpum A-Type Medium Armor Repairer
19023 - Centum C-Type Medium Armor Repairer
19025 - Centum B-Type Medium Armor Repairer
19027 - Centum A-Type Medium Armor Repairer
19029 - Corelum C-Type Medium Armor Repairer
19031 - Corelum B-Type Medium Armor Repairer
19033 - Corelum A-Type Medium Armor Repairer
22889 - 'Meditation' Medium Armor Repairer I
23797 - 'Greaves' Medium Armor Repairer I
28549 - Khanid Navy Medium Armor Repairer
84972 - Gara's Modified Medium Armor Repairer
84973 - Ryhad's Modified Medium Armor Repairer
No Valid Output
=>
47773 - Medium Abyssal Armor Repairer
Activation time / duration: 0.85x - 1.15x
CPU usage: 0.75x - 1.55x
Armor Hitpoints Repaired: 0.75x - 1.25x
Powergrid Usage: 0.75x - 1.55x
Activation Cost: 0.55x - 1.45x
85453 - Glorified Decayed Large Armor Plate Mutaplasmid
11279 - 1600mm Steel Plates I
11323 - 1600mm Reinforced Titanium Plates I
11325 - 1600mm Rolled Tungsten Compact Plates
11327 - 1600mm Crystalline Carbonide Restrained Plates
11329 - 1600mm Reinforced Nanofiber Plates I
20353 - 1600mm Steel Plates II
23785 - 'Bailey' 1600mm Steel Plates
28780 - Syndicate 1600mm Steel Plates
31900 - Imperial Navy 1600mm Steel Plates
31902 - Federation Navy 1600mm Steel Plates
No Valid Output
=>
47820 - Large Abyssal Armor Plates
CPU usage: 0.9x - 1.275x
Mass Addition: 0.825x - 1.25x
Powergrid Usage: 0.9x - 1.275x
Armor Hitpoint Bonus: 0.925x - 1.15x
85454 - Glorified Unstable Large Armor Plate Mutaplasmid
11279 - 1600mm Steel Plates I
11323 - 1600mm Reinforced Titanium Plates I
11325 - 1600mm Rolled Tungsten Compact Plates
11327 - 1600mm Crystalline Carbonide Restrained Plates
11329 - 1600mm Reinforced Nanofiber Plates I
20353 - 1600mm Steel Plates II
23785 - 'Bailey' 1600mm Steel Plates
28780 - Syndicate 1600mm Steel Plates
31900 - Imperial Navy 1600mm Steel Plates
31902 - Federation Navy 1600mm Steel Plates
No Valid Output
=>
47820 - Large Abyssal Armor Plates
CPU usage: 0.75x - 1.55x
Mass Addition: 0.55x - 1.45x
Powergrid Usage: 0.75x - 1.55x
Armor Hitpoint Bonus: 0.65x - 1.35x
85455 - Glorified Decayed Large Armor Repairer Mutaplasmid
3538 - Large Armor Repairer I
3540 - Large Armor Repairer II
4609 - Large I-a Enduring Armor Repairer
4611 - Large Inefficient Armor Repair Unit
4613 - Large ACM Compact Armor Repairer
4615 - Large Automated Carapace Restoration
4621 - Large 'Reprieve' Vestment Reconstructer I
13955 - Domination Large Armor Repairer
13956 - True Sansha Large Armor Repairer
13957 - Dark Blood Large Armor Repairer
14067 - Shadow Serpentis Large Armor Repairer
14552 - Mizuro's Modified Large Armor Repairer
14554 - Gotan's Modified Large Armor Repairer
14848 - Brokara's Modified Large Armor Repairer
14849 - Tairei's Modified Large Armor Repairer
14850 - Selynne's Modified Large Armor Repairer
14851 - Raysere's Modified Large Armor Repairer
14852 - Vizan's Modified Large Armor Repairer
14853 - Ahremen's Modified Large Armor Repairer
14854 - Chelm's Modified Large Armor Repairer
14855 - Draclira's Modified Large Armor Repairer
15160 - Brynn's Modified Large Armor Repairer
15161 - Tuvan's Modified Large Armor Repairer
15162 - Setele's Modified Large Armor Repairer
15163 - Cormack's Modified Large Armor Repairer
15743 - Ammatar Navy Large Armor Repairer
15746 - Federation Navy Large Armor Repairer
17492 - Republic Fleet Large Armor Repairer
17546 - Imperial Navy Large Armor Repairer
19035 - Core C-Type Large Armor Repairer
19036 - Core B-Type Large Armor Repairer
19037 - Core A-Type Large Armor Repairer
19038 - Core X-Type Large Armor Repairer
19039 - Corpus C-Type Large Armor Repairer
19040 - Centus C-Type Large Armor Repairer
19041 - Corpus B-Type Large Armor Repairer
19042 - Centus B-Type Large Armor Repairer
19043 - Corpus A-Type Large Armor Repairer
19044 - Centus A-Type Large Armor Repairer
19045 - Corpus X-Type Large Armor Repairer
19046 - Centus X-Type Large Armor Repairer
22891 - 'Protest' Large Armor Repairer I
23799 - 'Hauberk' Large Armor Repairer I
28544 - Khanid Navy Large Armor Repairer
No Valid Output
=>
47777 - Large Abyssal Armor Repairer
Activation time / duration: 0.9375x - 1.0375x
CPU usage: 0.9x - 1.275x
Armor Hitpoints Repaired: 0.925x - 1.125x
Powergrid Usage: 0.9x - 1.275x
Activation Cost: 0.825x - 1.25x
85456 - Glorified Gravid Large Armor Plate Mutaplasmid
11279 - 1600mm Steel Plates I
11323 - 1600mm Reinforced Titanium Plates I
11325 - 1600mm Rolled Tungsten Compact Plates
11327 - 1600mm Crystalline Carbonide Restrained Plates
11329 - 1600mm Reinforced Nanofiber Plates I
20353 - 1600mm Steel Plates II
23785 - 'Bailey' 1600mm Steel Plates
28780 - Syndicate 1600mm Steel Plates
31900 - Imperial Navy 1600mm Steel Plates
31902 - Federation Navy 1600mm Steel Plates
No Valid Output
=>
47820 - Large Abyssal Armor Plates
CPU usage: 0.825x - 1.35x
Mass Addition: 0.7x - 1.35x
Powergrid Usage: 0.825x - 1.35x
Armor Hitpoint Bonus: 0.8x - 1.25x
85457 - Glorified Unstable Large Armor Repairer Mutaplasmid
3538 - Large Armor Repairer I
3540 - Large Armor Repairer II
4609 - Large I-a Enduring Armor Repairer
4611 - Large Inefficient Armor Repair Unit
4613 - Large ACM Compact Armor Repairer
4615 - Large Automated Carapace Restoration
4621 - Large 'Reprieve' Vestment Reconstructer I
13955 - Domination Large Armor Repairer
13956 - True Sansha Large Armor Repairer
13957 - Dark Blood Large Armor Repairer
14067 - Shadow Serpentis Large Armor Repairer
14552 - Mizuro's Modified Large Armor Repairer
14554 - Gotan's Modified Large Armor Repairer
14848 - Brokara's Modified Large Armor Repairer
14849 - Tairei's Modified Large Armor Repairer
14850 - Selynne's Modified Large Armor Repairer
14851 - Raysere's Modified Large Armor Repairer
14852 - Vizan's Modified Large Armor Repairer
14853 - Ahremen's Modified Large Armor Repairer
14854 - Chelm's Modified Large Armor Repairer
14855 - Draclira's Modified Large Armor Repairer
15160 - Brynn's Modified Large Armor Repairer
15161 - Tuvan's Modified Large Armor Repairer
15162 - Setele's Modified Large Armor Repairer
15163 - Cormack's Modified Large Armor Repairer
15743 - Ammatar Navy Large Armor Repairer
15746 - Federation Navy Large Armor Repairer
17492 - Republic Fleet Large Armor Repairer
17546 - Imperial Navy Large Armor Repairer
19035 - Core C-Type Large Armor Repairer
19036 - Core B-Type Large Armor Repairer
19037 - Core A-Type Large Armor Repairer
19038 - Core X-Type Large Armor Repairer
19039 - Corpus C-Type Large Armor Repairer
19040 - Centus C-Type Large Armor Repairer
19041 - Corpus B-Type Large Armor Repairer
19042 - Centus B-Type Large Armor Repairer
19043 - Corpus A-Type Large Armor Repairer
19044 - Centus A-Type Large Armor Repairer
19045 - Corpus X-Type Large Armor Repairer
19046 - Centus X-Type Large Armor Repairer
22891 - 'Protest' Large Armor Repairer I
23799 - 'Hauberk' Large Armor Repairer I
28544 - Khanid Navy Large Armor Repairer
No Valid Output
=>
47777 - Large Abyssal Armor Repairer
Activation time / duration: 0.85x - 1.15x
CPU usage: 0.75x - 1.55x
Armor Hitpoints Repaired: 0.75x - 1.25x
Powergrid Usage: 0.75x - 1.55x
Activation Cost: 0.55x - 1.45x
85458 - Glorified Gravid Large Armor Repairer Mutaplasmid
3538 - Large Armor Repairer I
3540 - Large Armor Repairer II
4609 - Large I-a Enduring Armor Repairer
4611 - Large Inefficient Armor Repair Unit
4613 - Large ACM Compact Armor Repairer
4615 - Large Automated Carapace Restoration
4621 - Large 'Reprieve' Vestment Reconstructer I
13955 - Domination Large Armor Repairer
13956 - True Sansha Large Armor Repairer
13957 - Dark Blood Large Armor Repairer
14067 - Shadow Serpentis Large Armor Repairer
14552 - Mizuro's Modified Large Armor Repairer
14554 - Gotan's Modified Large Armor Repairer
14848 - Brokara's Modified Large Armor Repairer
14849 - Tairei's Modified Large Armor Repairer
14850 - Selynne's Modified Large Armor Repairer
14851 - Raysere's Modified Large Armor Repairer
14852 - Vizan's Modified Large Armor Repairer
14853 - Ahremen's Modified Large Armor Repairer
14854 - Chelm's Modified Large Armor Repairer
14855 - Draclira's Modified Large Armor Repairer
15160 - Brynn's Modified Large Armor Repairer
15161 - Tuvan's Modified Large Armor Repairer
15162 - Setele's Modified Large Armor Repairer
15163 - Cormack's Modified Large Armor Repairer
15743 - Ammatar Navy Large Armor Repairer
15746 - Federation Navy Large Armor Repairer
17492 - Republic Fleet Large Armor Repairer
17546 - Imperial Navy Large Armor Repairer
19035 - Core C-Type Large Armor Repairer
19036 - Core B-Type Large Armor Repairer
19037 - Core A-Type Large Armor Repairer
19038 - Core X-Type Large Armor Repairer
19039 - Corpus C-Type Large Armor Repairer
19040 - Centus C-Type Large Armor Repairer
19041 - Corpus B-Type Large Armor Repairer
19042 - Centus B-Type Large Armor Repairer
19043 - Corpus A-Type Large Armor Repairer
19044 - Centus A-Type Large Armor Repairer
19045 - Corpus X-Type Large Armor Repairer
19046 - Centus X-Type Large Armor Repairer
22891 - 'Protest' Large Armor Repairer I
23799 - 'Hauberk' Large Armor Repairer I
28544 - Khanid Navy Large Armor Repairer
No Valid Output
=>
47777 - Large Abyssal Armor Repairer
Activation time / duration: 0.9125x - 1.075x
CPU usage: 0.825x - 1.4x
Armor Hitpoints Repaired: 0.85x - 1.175x
Powergrid Usage: 0.825x - 1.4x
Activation Cost: 0.7x - 1.35x
85459 - Glorified Unstable Large Ancillary Armor Repairer Mutaplasmid
33103 - Large Ancillary Armor Repairer No Valid Output
=>
47846 - Large Abyssal Ancillary Armor Repairer
Reload Time: 0.65x - 1.35x
Activation Cost: 0.55x - 1.45x
Activation time / duration: 0.75x - 1.25x
CPU usage: 0.75x - 1.55x
Armor Hitpoints Repaired: 0.75x - 1.25x
Powergrid Usage: 0.75x - 1.55x
85460 - Glorified Decayed Capital Armor Repairer Mutaplasmid
3534 - CONCORD Capital Armor Repairer
20701 - Capital Armor Repairer I
41498 - Capital I-a Enduring Armor Repairer
41499 - Capital ACM Compact Armor Repairer
41500 - Capital Armor Repairer II
41501 - Dark Blood Capital Armor Repairer
41502 - Shadow Serpentis Capital Armor Repairer
No Valid Output
=>
56307 - Capital Abyssal Armor Repairer
Activation time / duration: 0.9375x - 1.0375x
CPU usage: 0.9x - 1.275x
Armor Hitpoints Repaired: 0.925x - 1.125x
Powergrid Usage: 0.9x - 1.275x
Activation Cost: 0.825x - 1.25x
85461 - Glorified Unstable Capital Armor Repairer Mutaplasmid
3534 - CONCORD Capital Armor Repairer
20701 - Capital Armor Repairer I
41498 - Capital I-a Enduring Armor Repairer
41499 - Capital ACM Compact Armor Repairer
41500 - Capital Armor Repairer II
41501 - Dark Blood Capital Armor Repairer
41502 - Shadow Serpentis Capital Armor Repairer
No Valid Output
=>
56307 - Capital Abyssal Armor Repairer
Activation time / duration: 0.85x - 1.15x
CPU usage: 0.75x - 1.55x
Armor Hitpoints Repaired: 0.75x - 1.25x
Powergrid Usage: 0.75x - 1.55x
Activation Cost: 0.55x - 1.45x
85462 - Glorified Gravid Capital Armor Repairer Mutaplasmid
3534 - CONCORD Capital Armor Repairer
20701 - Capital Armor Repairer I
41498 - Capital I-a Enduring Armor Repairer
41499 - Capital ACM Compact Armor Repairer
41500 - Capital Armor Repairer II
41501 - Dark Blood Capital Armor Repairer
41502 - Shadow Serpentis Capital Armor Repairer
No Valid Output
=>
56307 - Capital Abyssal Armor Repairer
Activation time / duration: 0.9125x - 1.075x
CPU usage: 0.825x - 1.4x
Armor Hitpoints Repaired: 0.85x - 1.175x
Powergrid Usage: 0.825x - 1.4x
Activation Cost: 0.7x - 1.35x
85463 - Glorified Unstable Capital Ancillary Armor Repairer Mutaplasmid
41503 - Capital Ancillary Armor Repairer No Valid Output
=>
56308 - Capital Abyssal Ancillary Armor Repairer
Reload Time: 0.65x - 1.35x
Activation Cost: 0.55x - 1.45x
Activation time / duration: 0.75x - 1.25x
CPU usage: 0.75x - 1.55x
Armor Hitpoints Repaired: 0.75x - 1.25x
Powergrid Usage: 0.75x - 1.55x
85464 - Glorified Decayed 1MN Afterburner Mutaplasmid
438 - 1MN Afterburner II
439 - 1MN Afterburner I
6001 - 1MN Y-S8 Compact Afterburner
6003 - 1MN Monopropellant Enduring Afterburner
14110 - Domination 1MN Afterburner
14112 - Shadow Serpentis 1MN Afterburner
15749 - Republic Fleet 1MN Afterburner
15761 - Federation Navy 1MN Afterburner
18658 - Gistii C-Type 1MN Afterburner
18664 - Gistii B-Type 1MN Afterburner
18670 - Gistii A-Type 1MN Afterburner
18680 - Coreli C-Type 1MN Afterburner
18686 - Coreli B-Type 1MN Afterburner
18692 - Coreli A-Type 1MN Afterburner
21470 - 1MN Analog Booster Afterburner
21857 - 1MN Civilian Afterburner
84966 - Asine's Modified 1MN Afterburner
84967 - Ramaku's Modified 1MN Afterburner
85025 - Usaras' Modified 1MN Afterburner
85031 - True Sansha 1MN Afterburner
No Valid Output
=>
47749 - 1MN Abyssal Afterburner
CPU usage: 0.9x - 1.275x
Maximum Velocity Bonus: 0.95x - 1.125x
Powergrid Usage: 0.9x - 1.275x
Activation Cost: 0.825x - 1.25x
85465 - Glorified Unstable 1MN Afterburner Mutaplasmid
438 - 1MN Afterburner II
439 - 1MN Afterburner I
6001 - 1MN Y-S8 Compact Afterburner
6003 - 1MN Monopropellant Enduring Afterburner
14110 - Domination 1MN Afterburner
14112 - Shadow Serpentis 1MN Afterburner
15749 - Republic Fleet 1MN Afterburner
15761 - Federation Navy 1MN Afterburner
18658 - Gistii C-Type 1MN Afterburner
18664 - Gistii B-Type 1MN Afterburner
18670 - Gistii A-Type 1MN Afterburner
18680 - Coreli C-Type 1MN Afterburner
18686 - Coreli B-Type 1MN Afterburner
18692 - Coreli A-Type 1MN Afterburner
21470 - 1MN Analog Booster Afterburner
21857 - 1MN Civilian Afterburner
84966 - Asine's Modified 1MN Afterburner
84967 - Ramaku's Modified 1MN Afterburner
85025 - Usaras' Modified 1MN Afterburner
85031 - True Sansha 1MN Afterburner
No Valid Output
=>
47749 - 1MN Abyssal Afterburner
CPU usage: 0.75x - 1.55x
Maximum Velocity Bonus: 0.75x - 1.25x
Powergrid Usage: 0.75x - 1.55x
Activation Cost: 0.55x - 1.45x
85466 - Glorified Gravid 1MN Afterburner Mutaplasmid
438 - 1MN Afterburner II
439 - 1MN Afterburner I
6001 - 1MN Y-S8 Compact Afterburner
6003 - 1MN Monopropellant Enduring Afterburner
14110 - Domination 1MN Afterburner
14112 - Shadow Serpentis 1MN Afterburner
15749 - Republic Fleet 1MN Afterburner
15761 - Federation Navy 1MN Afterburner
18658 - Gistii C-Type 1MN Afterburner
18664 - Gistii B-Type 1MN Afterburner
18670 - Gistii A-Type 1MN Afterburner
18680 - Coreli C-Type 1MN Afterburner
18686 - Coreli B-Type 1MN Afterburner
18692 - Coreli A-Type 1MN Afterburner
21470 - 1MN Analog Booster Afterburner
21857 - 1MN Civilian Afterburner
84966 - Asine's Modified 1MN Afterburner
84967 - Ramaku's Modified 1MN Afterburner
85025 - Usaras' Modified 1MN Afterburner
85031 - True Sansha 1MN Afterburner
No Valid Output
=>
47749 - 1MN Abyssal Afterburner
CPU usage: 0.825x - 1.35x
Maximum Velocity Bonus: 0.9x - 1.175x
Powergrid Usage: 0.825x - 1.35x
Activation Cost: 0.7x - 1.35x
85467 - Glorified Gravid 5MN Microwarpdrive Mutaplasmid
434 - 5MN Microwarpdrive I
440 - 5MN Microwarpdrive II
5971 - 5MN Cold-Gas Enduring Microwarpdrive
5973 - 5MN Y-T8 Compact Microwarpdrive
14122 - Domination 5MN Microwarpdrive
14124 - Shadow Serpentis 5MN Microwarpdrive
15747 - Republic Fleet 5MN Microwarpdrive
15759 - Federation Navy 5MN Microwarpdrive
19313 - Coreli C-Type 5MN Microwarpdrive
19319 - Coreli B-Type 5MN Microwarpdrive
19325 - Coreli A-Type 5MN Microwarpdrive
19337 - Gistii C-Type 5MN Microwarpdrive
19343 - Gistii B-Type 5MN Microwarpdrive
19349 - Gistii A-Type 5MN Microwarpdrive
21476 - 5MN Digital Booster Microwarpdrive
35658 - 5MN Quad LiF Restrained Microwarpdrive
84962 - Asine's Modified 5MN Microwarpdrive
84963 - Ramaku's Modified 5MN Microwarpdrive
No Valid Output
=>
47740 - 5MN Abyssal Microwarpdrive
CPU usage: 0.825x - 1.35x
Powergrid Usage: 0.825x - 1.35x
Maximum Velocity Bonus: 0.925x - 1.085x
Signature Radius Modifier: 0.75x - 1.15x
Activation Cost: 0.7x - 1.35x
85468 - Glorified Decayed 5MN Microwarpdrive Mutaplasmid
434 - 5MN Microwarpdrive I
440 - 5MN Microwarpdrive II
5971 - 5MN Cold-Gas Enduring Microwarpdrive
5973 - 5MN Y-T8 Compact Microwarpdrive
14122 - Domination 5MN Microwarpdrive
14124 - Shadow Serpentis 5MN Microwarpdrive
15747 - Republic Fleet 5MN Microwarpdrive
15759 - Federation Navy 5MN Microwarpdrive
19313 - Coreli C-Type 5MN Microwarpdrive
19319 - Coreli B-Type 5MN Microwarpdrive
19325 - Coreli A-Type 5MN Microwarpdrive
19337 - Gistii C-Type 5MN Microwarpdrive
19343 - Gistii B-Type 5MN Microwarpdrive
19349 - Gistii A-Type 5MN Microwarpdrive
21476 - 5MN Digital Booster Microwarpdrive
35658 - 5MN Quad LiF Restrained Microwarpdrive
84962 - Asine's Modified 5MN Microwarpdrive
84963 - Ramaku's Modified 5MN Microwarpdrive
No Valid Output
=>
47740 - 5MN Abyssal Microwarpdrive
CPU usage: 0.9x - 1.275x
Powergrid Usage: 0.9x - 1.275x
Maximum Velocity Bonus: 0.96x - 1.05x
Signature Radius Modifier: 0.85x - 1.075x
Activation Cost: 0.825x - 1.25x
85469 - Glorified Unstable 5MN Microwarpdrive Mutaplasmid
434 - 5MN Microwarpdrive I
440 - 5MN Microwarpdrive II
5971 - 5MN Cold-Gas Enduring Microwarpdrive
5973 - 5MN Y-T8 Compact Microwarpdrive
14122 - Domination 5MN Microwarpdrive
14124 - Shadow Serpentis 5MN Microwarpdrive
15747 - Republic Fleet 5MN Microwarpdrive
15759 - Federation Navy 5MN Microwarpdrive
19313 - Coreli C-Type 5MN Microwarpdrive
19319 - Coreli B-Type 5MN Microwarpdrive
19325 - Coreli A-Type 5MN Microwarpdrive
19337 - Gistii C-Type 5MN Microwarpdrive
19343 - Gistii B-Type 5MN Microwarpdrive
19349 - Gistii A-Type 5MN Microwarpdrive
21476 - 5MN Digital Booster Microwarpdrive
35658 - 5MN Quad LiF Restrained Microwarpdrive
84962 - Asine's Modified 5MN Microwarpdrive
84963 - Ramaku's Modified 5MN Microwarpdrive
No Valid Output
=>
47740 - 5MN Abyssal Microwarpdrive
CPU usage: 0.75x - 1.55x
Powergrid Usage: 0.75x - 1.55x
Maximum Velocity Bonus: 0.85x - 1.15x
Signature Radius Modifier: 0.65x - 1.35x
Activation Cost: 0.55x - 1.45x
85470 - Glorified Decayed 10MN Afterburner Mutaplasmid
6005 - 10MN Monopropellant Enduring Afterburner
12056 - 10MN Afterburner I
12058 - 10MN Afterburner II
14106 - Domination 10MN Afterburner
14108 - Shadow Serpentis 10MN Afterburner
15753 - Republic Fleet 10MN Afterburner
15766 - Federation Navy 10MN Afterburner
18660 - Gistum C-Type 10MN Afterburner
18666 - Gistum B-Type 10MN Afterburner
18672 - Gistum A-Type 10MN Afterburner
18682 - Corelum C-Type 10MN Afterburner
18688 - Corelum B-Type 10MN Afterburner
18694 - Corelum A-Type 10MN Afterburner
21472 - 10MN Analog Booster Afterburner
35656 - 10MN Y-S8 Compact Afterburner
84968 - Gara's Modified 10MN Afterburner
84969 - Sila's Modified 10MN Afterburner
85026 - Nija's Modified 10MN Afterburner
85032 - True Sansha 10MN Afterburner
No Valid Output
=>
47753 - 10MN Abyssal Afterburner
CPU usage: 0.9x - 1.275x
Maximum Velocity Bonus: 0.95x - 1.125x
Powergrid Usage: 0.9x - 1.275x
Activation Cost: 0.825x - 1.25x
85471 - Glorified Unstable 10MN Afterburner Mutaplasmid
6005 - 10MN Monopropellant Enduring Afterburner
12056 - 10MN Afterburner I
12058 - 10MN Afterburner II
14106 - Domination 10MN Afterburner
14108 - Shadow Serpentis 10MN Afterburner
15753 - Republic Fleet 10MN Afterburner
15766 - Federation Navy 10MN Afterburner
18660 - Gistum C-Type 10MN Afterburner
18666 - Gistum B-Type 10MN Afterburner
18672 - Gistum A-Type 10MN Afterburner
18682 - Corelum C-Type 10MN Afterburner
18688 - Corelum B-Type 10MN Afterburner
18694 - Corelum A-Type 10MN Afterburner
21472 - 10MN Analog Booster Afterburner
35656 - 10MN Y-S8 Compact Afterburner
84968 - Gara's Modified 10MN Afterburner
84969 - Sila's Modified 10MN Afterburner
85026 - Nija's Modified 10MN Afterburner
85032 - True Sansha 10MN Afterburner
No Valid Output
=>
47753 - 10MN Abyssal Afterburner
CPU usage: 0.75x - 1.55x
Maximum Velocity Bonus: 0.75x - 1.25x
Powergrid Usage: 0.75x - 1.55x
Activation Cost: 0.55x - 1.45x
85472 - Glorified Gravid 10MN Afterburner Mutaplasmid
6005 - 10MN Monopropellant Enduring Afterburner
12056 - 10MN Afterburner I
12058 - 10MN Afterburner II
14106 - Domination 10MN Afterburner
14108 - Shadow Serpentis 10MN Afterburner
15753 - Republic Fleet 10MN Afterburner
15766 - Federation Navy 10MN Afterburner
18660 - Gistum C-Type 10MN Afterburner
18666 - Gistum B-Type 10MN Afterburner
18672 - Gistum A-Type 10MN Afterburner
18682 - Corelum C-Type 10MN Afterburner
18688 - Corelum B-Type 10MN Afterburner
18694 - Corelum A-Type 10MN Afterburner
21472 - 10MN Analog Booster Afterburner
35656 - 10MN Y-S8 Compact Afterburner
84968 - Gara's Modified 10MN Afterburner
84969 - Sila's Modified 10MN Afterburner
85026 - Nija's Modified 10MN Afterburner
85032 - True Sansha 10MN Afterburner
No Valid Output
=>
47753 - 10MN Abyssal Afterburner
CPU usage: 0.825x - 1.35x
Maximum Velocity Bonus: 0.9x - 1.175x
Powergrid Usage: 0.825x - 1.35x
Activation Cost: 0.7x - 1.35x
85473 - Glorified Unstable 50MN Microwarpdrive Mutaplasmid
5975 - 50MN Cold-Gas Enduring Microwarpdrive
12052 - 50MN Microwarpdrive I
12076 - 50MN Microwarpdrive II
14118 - Domination 50MN Microwarpdrive
14120 - Shadow Serpentis 50MN Microwarpdrive
15751 - Republic Fleet 50MN Microwarpdrive
15764 - Federation Navy 50MN Microwarpdrive
19315 - Corelum C-Type 50MN Microwarpdrive
19321 - Corelum B-Type 50MN Microwarpdrive
19327 - Corelum A-Type 50MN Microwarpdrive
19339 - Gistum C-Type 50MN Microwarpdrive
19345 - Gistum B-Type 50MN Microwarpdrive
19351 - Gistum A-Type 50MN Microwarpdrive
21478 - 50MN Digital Booster Microwarpdrive
35659 - 50MN Y-T8 Compact Microwarpdrive
35660 - 50MN Quad LiF Restrained Microwarpdrive
84964 - Sila's Modified 50MN Microwarpdrive
84965 - Gara's Modified 50MN Microwarpdrive
No Valid Output
=>
47408 - 50MN Abyssal Microwarpdrive
CPU usage: 0.75x - 1.55x
Powergrid Usage: 0.75x - 1.55x
Maximum Velocity Bonus: 0.85x - 1.15x
Signature Radius Modifier: 0.65x - 1.35x
Activation Cost: 0.55x - 1.45x
85474 - Glorified Decayed 50MN Microwarpdrive Mutaplasmid
5975 - 50MN Cold-Gas Enduring Microwarpdrive
12052 - 50MN Microwarpdrive I
12076 - 50MN Microwarpdrive II
14118 - Domination 50MN Microwarpdrive
14120 - Shadow Serpentis 50MN Microwarpdrive
15751 - Republic Fleet 50MN Microwarpdrive
15764 - Federation Navy 50MN Microwarpdrive
19315 - Corelum C-Type 50MN Microwarpdrive
19321 - Corelum B-Type 50MN Microwarpdrive
19327 - Corelum A-Type 50MN Microwarpdrive
19339 - Gistum C-Type 50MN Microwarpdrive
19345 - Gistum B-Type 50MN Microwarpdrive
19351 - Gistum A-Type 50MN Microwarpdrive
21478 - 50MN Digital Booster Microwarpdrive
35659 - 50MN Y-T8 Compact Microwarpdrive
35660 - 50MN Quad LiF Restrained Microwarpdrive
84964 - Sila's Modified 50MN Microwarpdrive
84965 - Gara's Modified 50MN Microwarpdrive
No Valid Output
=>
47408 - 50MN Abyssal Microwarpdrive
CPU usage: 0.9x - 1.275x
Powergrid Usage: 0.9x - 1.275x
Maximum Velocity Bonus: 0.96x - 1.05x
Signature Radius Modifier: 0.85x - 1.075x
Activation Cost: 0.825x - 1.25x
85475 - Glorified Gravid 50MN Microwarpdrive Mutaplasmid
5975 - 50MN Cold-Gas Enduring Microwarpdrive
12052 - 50MN Microwarpdrive I
12076 - 50MN Microwarpdrive II
14118 - Domination 50MN Microwarpdrive
14120 - Shadow Serpentis 50MN Microwarpdrive
15751 - Republic Fleet 50MN Microwarpdrive
15764 - Federation Navy 50MN Microwarpdrive
19315 - Corelum C-Type 50MN Microwarpdrive
19321 - Corelum B-Type 50MN Microwarpdrive
19327 - Corelum A-Type 50MN Microwarpdrive
19339 - Gistum C-Type 50MN Microwarpdrive
19345 - Gistum B-Type 50MN Microwarpdrive
19351 - Gistum A-Type 50MN Microwarpdrive
21478 - 50MN Digital Booster Microwarpdrive
35659 - 50MN Y-T8 Compact Microwarpdrive
35660 - 50MN Quad LiF Restrained Microwarpdrive
84964 - Sila's Modified 50MN Microwarpdrive
84965 - Gara's Modified 50MN Microwarpdrive
No Valid Output
=>
47408 - 50MN Abyssal Microwarpdrive
CPU usage: 0.825x - 1.35x
Powergrid Usage: 0.825x - 1.35x
Maximum Velocity Bonus: 0.925x - 1.085x
Signature Radius Modifier: 0.75x - 1.15x
Activation Cost: 0.7x - 1.35x
85476 - Glorified Gravid 100MN Afterburner Mutaplasmid
5955 - 100MN Monopropellant Enduring Afterburner
12066 - 100MN Afterburner I
12068 - 100MN Afterburner II
14102 - Domination 100MN Afterburner
14104 - Shadow Serpentis 100MN Afterburner
14484 - Mizuro's Modified 100MN Afterburner
14486 - Hakim's Modified 100MN Afterburner
14488 - Gotan's Modified 100MN Afterburner
14490 - Tobias' Modified 100MN Afterburner
14500 - Brynn's Modified 100MN Afterburner
14502 - Tuvan's Modified 100MN Afterburner
14504 - Setele's Modified 100MN Afterburner
14506 - Cormack's Modified 100MN Afterburner
15757 - Republic Fleet 100MN Afterburner
15770 - Federation Navy 100MN Afterburner
18662 - Gist C-Type 100MN Afterburner
18668 - Gist B-Type 100MN Afterburner
18674 - Gist A-Type 100MN Afterburner
18676 - Gist X-Type 100MN Afterburner
18684 - Core C-Type 100MN Afterburner
18690 - Core B-Type 100MN Afterburner
18696 - Core A-Type 100MN Afterburner
18698 - Core X-Type 100MN Afterburner
19491 - Thukker Modified 100MN Afterburner
21474 - 100MN Analog Booster Afterburner
35657 - 100MN Y-S8 Compact Afterburner
No Valid Output
=>
47757 - 100MN Abyssal Afterburner
CPU usage: 0.825x - 1.35x
Maximum Velocity Bonus: 0.9x - 1.175x
Powergrid Usage: 0.825x - 1.35x
Activation Cost: 0.7x - 1.35x
85477 - Glorified Decayed 100MN Afterburner Mutaplasmid
5955 - 100MN Monopropellant Enduring Afterburner
12066 - 100MN Afterburner I
12068 - 100MN Afterburner II
14102 - Domination 100MN Afterburner
14104 - Shadow Serpentis 100MN Afterburner
14484 - Mizuro's Modified 100MN Afterburner
14486 - Hakim's Modified 100MN Afterburner
14488 - Gotan's Modified 100MN Afterburner
14490 - Tobias' Modified 100MN Afterburner
14500 - Brynn's Modified 100MN Afterburner
14502 - Tuvan's Modified 100MN Afterburner
14504 - Setele's Modified 100MN Afterburner
14506 - Cormack's Modified 100MN Afterburner
15757 - Republic Fleet 100MN Afterburner
15770 - Federation Navy 100MN Afterburner
18662 - Gist C-Type 100MN Afterburner
18668 - Gist B-Type 100MN Afterburner
18674 - Gist A-Type 100MN Afterburner
18676 - Gist X-Type 100MN Afterburner
18684 - Core C-Type 100MN Afterburner
18690 - Core B-Type 100MN Afterburner
18696 - Core A-Type 100MN Afterburner
18698 - Core X-Type 100MN Afterburner
19491 - Thukker Modified 100MN Afterburner
21474 - 100MN Analog Booster Afterburner
35657 - 100MN Y-S8 Compact Afterburner
No Valid Output
=>
47757 - 100MN Abyssal Afterburner
CPU usage: 0.9x - 1.275x
Maximum Velocity Bonus: 0.95x - 1.125x
Powergrid Usage: 0.9x - 1.275x
Activation Cost: 0.825x - 1.25x
85478 - Glorified Unstable 100MN Afterburner Mutaplasmid
5955 - 100MN Monopropellant Enduring Afterburner
12066 - 100MN Afterburner I
12068 - 100MN Afterburner II
14102 - Domination 100MN Afterburner
14104 - Shadow Serpentis 100MN Afterburner
14484 - Mizuro's Modified 100MN Afterburner
14486 - Hakim's Modified 100MN Afterburner
14488 - Gotan's Modified 100MN Afterburner
14490 - Tobias' Modified 100MN Afterburner
14500 - Brynn's Modified 100MN Afterburner
14502 - Tuvan's Modified 100MN Afterburner
14504 - Setele's Modified 100MN Afterburner
14506 - Cormack's Modified 100MN Afterburner
15757 - Republic Fleet 100MN Afterburner
15770 - Federation Navy 100MN Afterburner
18662 - Gist C-Type 100MN Afterburner
18668 - Gist B-Type 100MN Afterburner
18674 - Gist A-Type 100MN Afterburner
18676 - Gist X-Type 100MN Afterburner
18684 - Core C-Type 100MN Afterburner
18690 - Core B-Type 100MN Afterburner
18696 - Core A-Type 100MN Afterburner
18698 - Core X-Type 100MN Afterburner
19491 - Thukker Modified 100MN Afterburner
21474 - 100MN Analog Booster Afterburner
35657 - 100MN Y-S8 Compact Afterburner
No Valid Output
=>
47757 - 100MN Abyssal Afterburner
CPU usage: 0.75x - 1.55x
Maximum Velocity Bonus: 0.75x - 1.25x
Powergrid Usage: 0.75x - 1.55x
Activation Cost: 0.55x - 1.45x
85479 - Glorified Decayed 500MN Microwarpdrive Mutaplasmid
5945 - 500MN Cold-Gas Enduring Microwarpdrive
12054 - 500MN Microwarpdrive I
12084 - 500MN Microwarpdrive II
14114 - Domination 500MN Microwarpdrive
14116 - Shadow Serpentis 500MN Microwarpdrive
14492 - Mizuro's Modified 500MN Microwarpdrive
14494 - Hakim's Modified 500MN Microwarpdrive
14496 - Gotan's Modified 500MN Microwarpdrive
14498 - Tobias' Modified 500MN Microwarpdrive
14508 - Brynn's Modified 500MN Microwarpdrive
14510 - Tuvan's Modified 500MN Microwarpdrive
14512 - Setele's Modified 500MN Microwarpdrive
14514 - Cormack's Modified 500MN Microwarpdrive
15755 - Republic Fleet 500MN Microwarpdrive
15768 - Federation Navy 500MN Microwarpdrive
19317 - Core C-Type 500MN Microwarpdrive
19323 - Core B-Type 500MN Microwarpdrive
19329 - Core A-Type 500MN Microwarpdrive
19335 - Core X-Type 500MN Microwarpdrive
19341 - Gist C-Type 500MN Microwarpdrive
19347 - Gist B-Type 500MN Microwarpdrive
19353 - Gist A-Type 500MN Microwarpdrive
19359 - Gist X-Type 500MN Microwarpdrive
21480 - 500MN Digital Booster Microwarpdrive
35661 - 500MN Y-T8 Compact Microwarpdrive
35662 - 500MN Quad LiF Restrained Microwarpdrive
No Valid Output
=>
47745 - 500MN Abyssal Microwarpdrive
CPU usage: 0.9x - 1.275x
Powergrid Usage: 0.9x - 1.275x
Maximum Velocity Bonus: 0.96x - 1.05x
Signature Radius Modifier: 0.85x - 1.075x
Activation Cost: 0.825x - 1.25x
85480 - Glorified Gravid 500MN Microwarpdrive Mutaplasmid
5945 - 500MN Cold-Gas Enduring Microwarpdrive
12054 - 500MN Microwarpdrive I
12084 - 500MN Microwarpdrive II
14114 - Domination 500MN Microwarpdrive
14116 - Shadow Serpentis 500MN Microwarpdrive
14492 - Mizuro's Modified 500MN Microwarpdrive
14494 - Hakim's Modified 500MN Microwarpdrive
14496 - Gotan's Modified 500MN Microwarpdrive
14498 - Tobias' Modified 500MN Microwarpdrive
14508 - Brynn's Modified 500MN Microwarpdrive
14510 - Tuvan's Modified 500MN Microwarpdrive
14512 - Setele's Modified 500MN Microwarpdrive
14514 - Cormack's Modified 500MN Microwarpdrive
15755 - Republic Fleet 500MN Microwarpdrive
15768 - Federation Navy 500MN Microwarpdrive
19317 - Core C-Type 500MN Microwarpdrive
19323 - Core B-Type 500MN Microwarpdrive
19329 - Core A-Type 500MN Microwarpdrive
19335 - Core X-Type 500MN Microwarpdrive
19341 - Gist C-Type 500MN Microwarpdrive
19347 - Gist B-Type 500MN Microwarpdrive
19353 - Gist A-Type 500MN Microwarpdrive
19359 - Gist X-Type 500MN Microwarpdrive
21480 - 500MN Digital Booster Microwarpdrive
35661 - 500MN Y-T8 Compact Microwarpdrive
35662 - 500MN Quad LiF Restrained Microwarpdrive
No Valid Output
=>
47745 - 500MN Abyssal Microwarpdrive
CPU usage: 0.825x - 1.35x
Powergrid Usage: 0.825x - 1.35x
Maximum Velocity Bonus: 0.925x - 1.085x
Signature Radius Modifier: 0.75x - 1.15x
Activation Cost: 0.7x - 1.35x
85481 - Glorified Unstable 500MN Microwarpdrive Mutaplasmid
5945 - 500MN Cold-Gas Enduring Microwarpdrive
12054 - 500MN Microwarpdrive I
12084 - 500MN Microwarpdrive II
14114 - Domination 500MN Microwarpdrive
14116 - Shadow Serpentis 500MN Microwarpdrive
14492 - Mizuro's Modified 500MN Microwarpdrive
14494 - Hakim's Modified 500MN Microwarpdrive
14496 - Gotan's Modified 500MN Microwarpdrive
14498 - Tobias' Modified 500MN Microwarpdrive
14508 - Brynn's Modified 500MN Microwarpdrive
14510 - Tuvan's Modified 500MN Microwarpdrive
14512 - Setele's Modified 500MN Microwarpdrive
14514 - Cormack's Modified 500MN Microwarpdrive
15755 - Republic Fleet 500MN Microwarpdrive
15768 - Federation Navy 500MN Microwarpdrive
19317 - Core C-Type 500MN Microwarpdrive
19323 - Core B-Type 500MN Microwarpdrive
19329 - Core A-Type 500MN Microwarpdrive
19335 - Core X-Type 500MN Microwarpdrive
19341 - Gist C-Type 500MN Microwarpdrive
19347 - Gist B-Type 500MN Microwarpdrive
19353 - Gist A-Type 500MN Microwarpdrive
19359 - Gist X-Type 500MN Microwarpdrive
21480 - 500MN Digital Booster Microwarpdrive
35661 - 500MN Y-T8 Compact Microwarpdrive
35662 - 500MN Quad LiF Restrained Microwarpdrive
No Valid Output
=>
47745 - 500MN Abyssal Microwarpdrive
CPU usage: 0.75x - 1.55x
Powergrid Usage: 0.75x - 1.55x
Maximum Velocity Bonus: 0.85x - 1.15x
Signature Radius Modifier: 0.65x - 1.35x
Activation Cost: 0.55x - 1.45x
85482 - Glorified Decayed 10000MN Afterburner Mutaplasmid
41236 - 10000MN Afterburner I
41237 - 10000MN Y-S8 Compact Afterburner
41238 - 10000MN Monopropellant Enduring Afterburner
41239 - 10000MN Afterburner II
41240 - Domination 10000MN Afterburner
41241 - Shadow Serpentis 10000MN Afterburner
No Valid Output
=>
56305 - 10000MN Abyssal Afterburner
CPU usage: 0.9x - 1.275x
Maximum Velocity Bonus: 0.95x - 1.125x
Powergrid Usage: 0.9x - 1.275x
Activation Cost: 0.825x - 1.25x
85483 - Glorified Unstable 10000MN Afterburner Mutaplasmid
41236 - 10000MN Afterburner I
41237 - 10000MN Y-S8 Compact Afterburner
41238 - 10000MN Monopropellant Enduring Afterburner
41239 - 10000MN Afterburner II
41240 - Domination 10000MN Afterburner
41241 - Shadow Serpentis 10000MN Afterburner
No Valid Output
=>
56305 - 10000MN Abyssal Afterburner
CPU usage: 0.75x - 1.55x
Maximum Velocity Bonus: 0.75x - 1.25x
Powergrid Usage: 0.75x - 1.55x
Activation Cost: 0.55x - 1.45x
85484 - Glorified Gravid 10000MN Afterburner Mutaplasmid
41236 - 10000MN Afterburner I
41237 - 10000MN Y-S8 Compact Afterburner
41238 - 10000MN Monopropellant Enduring Afterburner
41239 - 10000MN Afterburner II
41240 - Domination 10000MN Afterburner
41241 - Shadow Serpentis 10000MN Afterburner
No Valid Output
=>
56305 - 10000MN Abyssal Afterburner
CPU usage: 0.825x - 1.35x
Maximum Velocity Bonus: 0.9x - 1.175x
Powergrid Usage: 0.825x - 1.35x
Activation Cost: 0.7x - 1.35x
85485 - Glorified Gravid 50000MN Microwarpdrive Mutaplasmid
41249 - 50000MN Microwarpdrive I
41250 - 50000MN Y-T8 Compact Microwarpdrive
41251 - 50000MN Quad LiF Restrained Microwarpdrive
41252 - 50000MN Cold-Gas Enduring Microwarpdrive
41253 - 50000MN Microwarpdrive II
41254 - Domination 50000MN Microwarpdrive
41255 - Shadow Serpentis 50000MN Microwarpdrive
No Valid Output
=>
56306 - 50000MN Abyssal Microwarpdrive
CPU usage: 0.825x - 1.35x
Powergrid Usage: 0.825x - 1.35x
Maximum Velocity Bonus: 0.925x - 1.085x
Signature Radius Modifier: 0.75x - 1.15x
Activation Cost: 0.7x - 1.35x
85486 - Glorified Decayed 50000MN Microwarpdrive Mutaplasmid
41249 - 50000MN Microwarpdrive I
41250 - 50000MN Y-T8 Compact Microwarpdrive
41251 - 50000MN Quad LiF Restrained Microwarpdrive
41252 - 50000MN Cold-Gas Enduring Microwarpdrive
41253 - 50000MN Microwarpdrive II
41254 - Domination 50000MN Microwarpdrive
41255 - Shadow Serpentis 50000MN Microwarpdrive
No Valid Output
=>
56306 - 50000MN Abyssal Microwarpdrive
CPU usage: 0.9x - 1.275x
Powergrid Usage: 0.9x - 1.275x
Maximum Velocity Bonus: 0.97x - 1.035x
Signature Radius Modifier: 0.85x - 1.075x
Activation Cost: 0.825x - 1.25x
85487 - Glorified Unstable 50000MN Microwarpdrive Mutaplasmid
41249 - 50000MN Microwarpdrive I
41250 - 50000MN Y-T8 Compact Microwarpdrive
41251 - 50000MN Quad LiF Restrained Microwarpdrive
41252 - 50000MN Cold-Gas Enduring Microwarpdrive
41253 - 50000MN Microwarpdrive II
41254 - Domination 50000MN Microwarpdrive
41255 - Shadow Serpentis 50000MN Microwarpdrive
No Valid Output
=>
56306 - 50000MN Abyssal Microwarpdrive
CPU usage: 0.75x - 1.55x
Powergrid Usage: 0.75x - 1.55x
Maximum Velocity Bonus: 0.85x - 1.15x
Signature Radius Modifier: 0.65x - 1.35x
Activation Cost: 0.55x - 1.45x
85488 - Glorified Decayed Damage Control Mutaplasmid
521 - 'Basic' Damage Control
2046 - Damage Control I
2048 - Damage Control II
5839 - IFFA Compact Damage Control
23418 - 'Radical' Damage Control
41200 - Shadow Serpentis Damage Control
41201 - Syndicate Damage Control
41202 - Sentient Damage Control
41203 - Brynn's Modified Damage Control
41204 - Unit D-34343's Modified Damage Control
41205 - Tuvan's Modified Damage Control
41206 - Unit F-435454's Modified Damage Control
41207 - Setele's Modified Damage Control
41208 - Unit P-343554's Modified Damage Control
41210 - Cormack's Modified Damage Control
41211 - Unit W-634's Modified Damage Control
No Valid Output
=>
52227 - Abyssal Damage Control
Structure Kinetic Damage Resistance: 0.85x - 1.075x
Structure Thermal Damage Resistance: 0.85x - 1.075x
CPU usage: 0.9x - 1.275x
Structure EM Damage Resistance: 0.85x - 1.075x
Structure Explosive Damage Resistance: 0.85x - 1.075x
85489 - Glorified Unstable Damage Control Mutaplasmid
521 - 'Basic' Damage Control
2046 - Damage Control I
2048 - Damage Control II
5839 - IFFA Compact Damage Control
23418 - 'Radical' Damage Control
41200 - Shadow Serpentis Damage Control
41201 - Syndicate Damage Control
41202 - Sentient Damage Control
41203 - Brynn's Modified Damage Control
41204 - Unit D-34343's Modified Damage Control
41205 - Tuvan's Modified Damage Control
41206 - Unit F-435454's Modified Damage Control
41207 - Setele's Modified Damage Control
41208 - Unit P-343554's Modified Damage Control
41210 - Cormack's Modified Damage Control
41211 - Unit W-634's Modified Damage Control
No Valid Output
=>
52227 - Abyssal Damage Control
Structure Kinetic Damage Resistance: 0.65x - 1.35x
Structure Thermal Damage Resistance: 0.65x - 1.35x
CPU usage: 0.7x - 1.6x
Structure EM Damage Resistance: 0.65x - 1.35x
Structure Explosive Damage Resistance: 0.65x - 1.35x
85490 - Glorified Decayed Assault Damage Control Mutaplasmid
47254 - Assault Damage Control I
47255 - EFFA Compact Assault Damage Control
47256 - FFR Enduring Assault Damage Control
47257 - Assault Damage Control II
47258 - Shadow Serpentis Assault Damage Control
84961 - Asine's Modified Assault Damage Control
No Valid Output
=>
52230 - Abyssal Assault Damage Control
Activation time / duration: 0.925x - 1.1125x
Structure EM Damage Resistance: 0.85x - 1.075x
Structure Explosive Damage Resistance: 0.85x - 1.075x
Structure Kinetic Damage Resistance: 0.85x - 1.075x
Structure Thermal Damage Resistance: 0.85x - 1.075x
CPU usage: 0.9x - 1.275x
85491 - Glorified Gravid Damage Control Mutaplasmid
521 - 'Basic' Damage Control
2046 - Damage Control I
2048 - Damage Control II
5839 - IFFA Compact Damage Control
23418 - 'Radical' Damage Control
41200 - Shadow Serpentis Damage Control
41201 - Syndicate Damage Control
41202 - Sentient Damage Control
41203 - Brynn's Modified Damage Control
41204 - Unit D-34343's Modified Damage Control
41205 - Tuvan's Modified Damage Control
41206 - Unit F-435454's Modified Damage Control
41207 - Setele's Modified Damage Control
41208 - Unit P-343554's Modified Damage Control
41210 - Cormack's Modified Damage Control
41211 - Unit W-634's Modified Damage Control
No Valid Output
=>
52227 - Abyssal Damage Control
Structure Kinetic Damage Resistance: 0.75x - 1.15x
Structure Thermal Damage Resistance: 0.75x - 1.15x
CPU usage: 0.825x - 1.35x
Structure EM Damage Resistance: 0.75x - 1.15x
Structure Explosive Damage Resistance: 0.75x - 1.15x
85492 - Glorified Gravid Assault Damage Control Mutaplasmid
47254 - Assault Damage Control I
47255 - EFFA Compact Assault Damage Control
47256 - FFR Enduring Assault Damage Control
47257 - Assault Damage Control II
47258 - Shadow Serpentis Assault Damage Control
84961 - Asine's Modified Assault Damage Control
No Valid Output
=>
52230 - Abyssal Assault Damage Control
Activation time / duration: 0.85x - 1.175x
Structure EM Damage Resistance: 0.75x - 1.15x
Structure Explosive Damage Resistance: 0.75x - 1.15x
Structure Kinetic Damage Resistance: 0.75x - 1.15x
Structure Thermal Damage Resistance: 0.75x - 1.15x
CPU usage: 0.825x - 1.35x
85493 - Glorified Unstable Assault Damage Control Mutaplasmid
47254 - Assault Damage Control I
47255 - EFFA Compact Assault Damage Control
47256 - FFR Enduring Assault Damage Control
47257 - Assault Damage Control II
47258 - Shadow Serpentis Assault Damage Control
84961 - Asine's Modified Assault Damage Control
No Valid Output
=>
52230 - Abyssal Assault Damage Control
Activation time / duration: 0.75x - 1.25x
Structure EM Damage Resistance: 0.65x - 1.35x
Structure Explosive Damage Resistance: 0.65x - 1.35x
Structure Kinetic Damage Resistance: 0.65x - 1.35x
Structure Thermal Damage Resistance: 0.65x - 1.35x
CPU usage: 0.7x - 1.6x
85494 - Glorified Decayed Small Cap Battery Mutaplasmid
522 - 'Micro' Cap Battery
1185 - Small Cap Battery I
3488 - Small Cap Battery II
4787 - Small Compact Pb-Acid Cap Battery
23801 - 'Crucible' Small Cap Battery
41212 - Republic Fleet Small Cap Battery
41213 - Domination Small Cap Battery
41214 - Thukker Small Cap Battery
No Valid Output
=>
48431 - Small Abyssal Cap Battery
Capacitor Warfare Resistance Bonus: 0.925x - 1.15x
CPU usage: 0.9x - 1.275x
Capacitor Bonus: 0.925x - 1.15x
Powergrid Usage: 0.9x - 1.275x
85495 - Glorified Unstable Small Cap Battery Mutaplasmid
522 - 'Micro' Cap Battery
1185 - Small Cap Battery I
3488 - Small Cap Battery II
4787 - Small Compact Pb-Acid Cap Battery
23801 - 'Crucible' Small Cap Battery
41212 - Republic Fleet Small Cap Battery
41213 - Domination Small Cap Battery
41214 - Thukker Small Cap Battery
No Valid Output
=>
48431 - Small Abyssal Cap Battery
Capacitor Warfare Resistance Bonus: 0.65x - 1.35x
CPU usage: 0.75x - 1.55x
Capacitor Bonus: 0.65x - 1.35x
Powergrid Usage: 0.75x - 1.55x
85496 - Glorified Gravid Small Cap Battery Mutaplasmid
522 - 'Micro' Cap Battery
1185 - Small Cap Battery I
3488 - Small Cap Battery II
4787 - Small Compact Pb-Acid Cap Battery
23801 - 'Crucible' Small Cap Battery
41212 - Republic Fleet Small Cap Battery
41213 - Domination Small Cap Battery
41214 - Thukker Small Cap Battery
No Valid Output
=>
48431 - Small Abyssal Cap Battery
Capacitor Warfare Resistance Bonus: 0.8x - 1.25x
CPU usage: 0.825x - 1.35x
Capacitor Bonus: 0.8x - 1.25x
Powergrid Usage: 0.825x - 1.35x
85497 - Glorified Decayed Small Energy Neutralizer Mutaplasmid
533 - Small Energy Neutralizer I
4471 - Small Infectious Scoped Energy Neutralizer
4473 - Small Rudimentary Energy Destabilizer I
4475 - Small Unstable Power Fluctuator I
4477 - Small Gremlin Compact Energy Neutralizer
13003 - Small Energy Neutralizer II
14160 - Dark Blood Small Energy Neutralizer
14162 - True Sansha Small Energy Neutralizer
15794 - Ammatar Navy Small Energy Neutralizer
15800 - Imperial Navy Small Energy Neutralizer
23815 - Small 'Caltrop' Energy Neutralizer
37622 - Corpii C-Type Small Energy Neutralizer
37623 - Corpii B-Type Small Energy Neutralizer
37624 - Corpii A-Type Small Energy Neutralizer
84991 - Makra's Modified Small Energy Neutralizer
No Valid Output
=>
47824 - Small Abyssal Energy Neutralizer
Neutralization Amount: 0.925x - 1.15x
CPU usage: 0.9x - 1.275x
Optimal Range: 0.825x - 1.25x
Powergrid Usage: 0.9x - 1.275x
Activation Cost: 0.825x - 1.25x
85498 - Glorified Gravid Small Energy Neutralizer Mutaplasmid
533 - Small Energy Neutralizer I
4471 - Small Infectious Scoped Energy Neutralizer
4473 - Small Rudimentary Energy Destabilizer I
4475 - Small Unstable Power Fluctuator I
4477 - Small Gremlin Compact Energy Neutralizer
13003 - Small Energy Neutralizer II
14160 - Dark Blood Small Energy Neutralizer
14162 - True Sansha Small Energy Neutralizer
15794 - Ammatar Navy Small Energy Neutralizer
15800 - Imperial Navy Small Energy Neutralizer
23815 - Small 'Caltrop' Energy Neutralizer
37622 - Corpii C-Type Small Energy Neutralizer
37623 - Corpii B-Type Small Energy Neutralizer
37624 - Corpii A-Type Small Energy Neutralizer
84991 - Makra's Modified Small Energy Neutralizer
No Valid Output
=>
47824 - Small Abyssal Energy Neutralizer
Neutralization Amount: 0.8x - 1.25x
CPU usage: 0.825x - 1.35x
Optimal Range: 0.75x - 1.35x
Powergrid Usage: 0.825x - 1.35x
Activation Cost: 0.7x - 1.35x
85499 - Glorified Unstable Small Energy Neutralizer Mutaplasmid
533 - Small Energy Neutralizer I
4471 - Small Infectious Scoped Energy Neutralizer
4473 - Small Rudimentary Energy Destabilizer I
4475 - Small Unstable Power Fluctuator I
4477 - Small Gremlin Compact Energy Neutralizer
13003 - Small Energy Neutralizer II
14160 - Dark Blood Small Energy Neutralizer
14162 - True Sansha Small Energy Neutralizer
15794 - Ammatar Navy Small Energy Neutralizer
15800 - Imperial Navy Small Energy Neutralizer
23815 - Small 'Caltrop' Energy Neutralizer
37622 - Corpii C-Type Small Energy Neutralizer
37623 - Corpii B-Type Small Energy Neutralizer
37624 - Corpii A-Type Small Energy Neutralizer
84991 - Makra's Modified Small Energy Neutralizer
No Valid Output
=>
47824 - Small Abyssal Energy Neutralizer
Neutralization Amount: 0.65x - 1.35x
CPU usage: 0.75x - 1.55x
Optimal Range: 0.55x - 1.45x
Powergrid Usage: 0.75x - 1.55x
Activation Cost: 0.55x - 1.45x
85500 - Glorified Decayed Small Energy Nosferatu Mutaplasmid
530 - Small Energy Nosferatu I
5137 - Small Knave Scoped Energy Nosferatu
5141 - Small Ghoul Compact Energy Nosferatu
13001 - Small Energy Nosferatu II
14148 - Dark Blood Small Energy Nosferatu
14150 - True Sansha Small Energy Nosferatu
15875 - Ammatar Navy Small Energy Nosferatu
15881 - Imperial Navy Small Energy Nosferatu
19101 - Corpii C-Type Small Energy Nosferatu
19103 - Corpii B-Type Small Energy Nosferatu
19105 - Corpii A-Type Small Energy Nosferatu
23821 - Small 'Upir' Energy Nosferatu
84989 - Makra's Modified Small Energy Nosferatu
No Valid Output
=>
48419 - Small Abyssal Energy Nosferatu
CPU usage: 0.9x - 1.275x
Optimal Range: 0.825x - 1.25x
Energy transfer amount: 0.925x - 1.15x
Powergrid Usage: 0.9x - 1.275x
85501 - Glorified Gravid Small Energy Nosferatu Mutaplasmid
530 - Small Energy Nosferatu I
5137 - Small Knave Scoped Energy Nosferatu
5141 - Small Ghoul Compact Energy Nosferatu
13001 - Small Energy Nosferatu II
14148 - Dark Blood Small Energy Nosferatu
14150 - True Sansha Small Energy Nosferatu
15875 - Ammatar Navy Small Energy Nosferatu
15881 - Imperial Navy Small Energy Nosferatu
19101 - Corpii C-Type Small Energy Nosferatu
19103 - Corpii B-Type Small Energy Nosferatu
19105 - Corpii A-Type Small Energy Nosferatu
23821 - Small 'Upir' Energy Nosferatu
84989 - Makra's Modified Small Energy Nosferatu
No Valid Output
=>
48419 - Small Abyssal Energy Nosferatu
CPU usage: 0.825x - 1.35x
Optimal Range: 0.7x - 1.35x
Energy transfer amount: 0.8x - 1.25x
Powergrid Usage: 0.825x - 1.35x
85502 - Glorified Unstable Small Energy Nosferatu Mutaplasmid
530 - Small Energy Nosferatu I
5137 - Small Knave Scoped Energy Nosferatu
5141 - Small Ghoul Compact Energy Nosferatu
13001 - Small Energy Nosferatu II
14148 - Dark Blood Small Energy Nosferatu
14150 - True Sansha Small Energy Nosferatu
15875 - Ammatar Navy Small Energy Nosferatu
15881 - Imperial Navy Small Energy Nosferatu
19101 - Corpii C-Type Small Energy Nosferatu
19103 - Corpii B-Type Small Energy Nosferatu
19105 - Corpii A-Type Small Energy Nosferatu
23821 - Small 'Upir' Energy Nosferatu
84989 - Makra's Modified Small Energy Nosferatu
No Valid Output
=>
48419 - Small Abyssal Energy Nosferatu
CPU usage: 0.75x - 1.55x
Optimal Range: 0.55x - 1.45x
Energy transfer amount: 0.65x - 1.35x
Powergrid Usage: 0.75x - 1.55x
85504 - Glorified Decayed Medium Cap Battery Mutaplasmid
2018 - Medium Cap Battery I
3496 - Medium Cap Battery II
6073 - Medium Compact Pb-Acid Cap Battery
23803 - 'Censer' Medium Cap Battery
41215 - Republic Fleet Medium Cap Battery
41216 - Domination Medium Cap Battery
41217 - Thukker Medium Cap Battery
No Valid Output
=>
48435 - Medium Abyssal Cap Battery
Capacitor Warfare Resistance Bonus: 0.925x - 1.15x
CPU usage: 0.9x - 1.275x
Capacitor Bonus: 0.925x - 1.15x
Powergrid Usage: 0.9x - 1.275x
85506 - Glorified Gravid Medium Cap Battery Mutaplasmid
2018 - Medium Cap Battery I
3496 - Medium Cap Battery II
6073 - Medium Compact Pb-Acid Cap Battery
23803 - 'Censer' Medium Cap Battery
41215 - Republic Fleet Medium Cap Battery
41216 - Domination Medium Cap Battery
41217 - Thukker Medium Cap Battery
No Valid Output
=>
48435 - Medium Abyssal Cap Battery
Capacitor Warfare Resistance Bonus: 0.8x - 1.25x
CPU usage: 0.825x - 1.35x
Capacitor Bonus: 0.8x - 1.25x
Powergrid Usage: 0.825x - 1.35x
85507 - Glorified Unstable Medium Cap Battery Mutaplasmid
2018 - Medium Cap Battery I
3496 - Medium Cap Battery II
6073 - Medium Compact Pb-Acid Cap Battery
23803 - 'Censer' Medium Cap Battery
41215 - Republic Fleet Medium Cap Battery
41216 - Domination Medium Cap Battery
41217 - Thukker Medium Cap Battery
No Valid Output
=>
48435 - Medium Abyssal Cap Battery
Capacitor Warfare Resistance Bonus: 0.65x - 1.35x
CPU usage: 0.75x - 1.55x
Capacitor Bonus: 0.65x - 1.35x
Powergrid Usage: 0.75x - 1.55x
85508 - Glorified Decayed Medium Energy Neutralizer Mutaplasmid
12265 - Medium Energy Neutralizer I
12267 - Medium Energy Neutralizer II
14164 - Dark Blood Medium Energy Neutralizer
14166 - True Sansha Medium Energy Neutralizer
15796 - Ammatar Navy Medium Energy Neutralizer
15802 - Imperial Navy Medium Energy Neutralizer
16465 - Medium Rudimentary Energy Destabilizer I
16467 - Medium Gremlin Compact Energy Neutralizer
16469 - Medium Infectious Scoped Energy Neutralizer
16471 - Medium Unstable Power Fluctuator I
23817 - Medium 'Ditch' Energy Neutralizer
37625 - Corpum C-Type Medium Energy Neutralizer
37626 - Corpum B-Type Medium Energy Neutralizer
37627 - Corpum A-Type Medium Energy Neutralizer
84992 - Ryhad's Modified Medium Energy Neutralizer
No Valid Output
=>
47828 - Medium Abyssal Energy Neutralizer
Neutralization Amount: 0.925x - 1.15x
CPU usage: 0.9x - 1.275x
Optimal Range: 0.825x - 1.25x
Powergrid Usage: 0.9x - 1.275x
Activation Cost: 0.825x - 1.25x
85509 - Glorified Gravid Medium Energy Neutralizer Mutaplasmid
12265 - Medium Energy Neutralizer I
12267 - Medium Energy Neutralizer II
14164 - Dark Blood Medium Energy Neutralizer
14166 - True Sansha Medium Energy Neutralizer
15796 - Ammatar Navy Medium Energy Neutralizer
15802 - Imperial Navy Medium Energy Neutralizer
16465 - Medium Rudimentary Energy Destabilizer I
16467 - Medium Gremlin Compact Energy Neutralizer
16469 - Medium Infectious Scoped Energy Neutralizer
16471 - Medium Unstable Power Fluctuator I
23817 - Medium 'Ditch' Energy Neutralizer
37625 - Corpum C-Type Medium Energy Neutralizer
37626 - Corpum B-Type Medium Energy Neutralizer
37627 - Corpum A-Type Medium Energy Neutralizer
84992 - Ryhad's Modified Medium Energy Neutralizer
No Valid Output
=>
47828 - Medium Abyssal Energy Neutralizer
Neutralization Amount: 0.8x - 1.25x
CPU usage: 0.825x - 1.35x
Optimal Range: 0.75x - 1.35x
Powergrid Usage: 0.825x - 1.35x
Activation Cost: 0.7x - 1.35x
85510 - Glorified Unstable Medium Energy Neutralizer Mutaplasmid
12265 - Medium Energy Neutralizer I
12267 - Medium Energy Neutralizer II
14164 - Dark Blood Medium Energy Neutralizer
14166 - True Sansha Medium Energy Neutralizer
15796 - Ammatar Navy Medium Energy Neutralizer
15802 - Imperial Navy Medium Energy Neutralizer
16465 - Medium Rudimentary Energy Destabilizer I
16467 - Medium Gremlin Compact Energy Neutralizer
16469 - Medium Infectious Scoped Energy Neutralizer
16471 - Medium Unstable Power Fluctuator I
23817 - Medium 'Ditch' Energy Neutralizer
37625 - Corpum C-Type Medium Energy Neutralizer
37626 - Corpum B-Type Medium Energy Neutralizer
37627 - Corpum A-Type Medium Energy Neutralizer
84992 - Ryhad's Modified Medium Energy Neutralizer
No Valid Output
=>
47828 - Medium Abyssal Energy Neutralizer
Neutralization Amount: 0.65x - 1.35x
CPU usage: 0.75x - 1.55x
Optimal Range: 0.55x - 1.45x
Powergrid Usage: 0.75x - 1.55x
Activation Cost: 0.55x - 1.45x
85511 - Glorified Decayed Medium Energy Nosferatu Mutaplasmid
12257 - Medium Energy Nosferatu I
12259 - Medium Energy Nosferatu II
14156 - Dark Blood Medium Energy Nosferatu
14158 - True Sansha Medium Energy Nosferatu
15877 - Ammatar Navy Medium Energy Nosferatu
15883 - Imperial Navy Medium Energy Nosferatu
16505 - Medium Ghoul Compact Energy Nosferatu
16507 - Medium Knave Scoped Energy Nosferatu
19107 - Corpum C-Type Medium Energy Nosferatu
19109 - Corpum B-Type Medium Energy Nosferatu
19111 - Corpum A-Type Medium Energy Nosferatu
23824 - Medium 'Strigoi' Energy Nosferatu
84741 - Megaera's Modified Medium Energy Nosferatu
84993 - Ryhad's Modified Medium Energy Nosferatu
No Valid Output
=>
48423 - Medium Abyssal Energy Nosferatu
CPU usage: 0.9x - 1.275x
Optimal Range: 0.825x - 1.25x
Energy transfer amount: 0.925x - 1.15x
Powergrid Usage: 0.9x - 1.275x
85512 - Glorified Unstable Medium Energy Nosferatu Mutaplasmid
12257 - Medium Energy Nosferatu I
12259 - Medium Energy Nosferatu II
14156 - Dark Blood Medium Energy Nosferatu
14158 - True Sansha Medium Energy Nosferatu
15877 - Ammatar Navy Medium Energy Nosferatu
15883 - Imperial Navy Medium Energy Nosferatu
16505 - Medium Ghoul Compact Energy Nosferatu
16507 - Medium Knave Scoped Energy Nosferatu
19107 - Corpum C-Type Medium Energy Nosferatu
19109 - Corpum B-Type Medium Energy Nosferatu
19111 - Corpum A-Type Medium Energy Nosferatu
23824 - Medium 'Strigoi' Energy Nosferatu
84741 - Megaera's Modified Medium Energy Nosferatu
84993 - Ryhad's Modified Medium Energy Nosferatu
No Valid Output
=>
48423 - Medium Abyssal Energy Nosferatu
CPU usage: 0.75x - 1.55x
Optimal Range: 0.55x - 1.45x
Energy transfer amount: 0.65x - 1.35x
Powergrid Usage: 0.75x - 1.55x
85513 - Glorified Gravid Medium Energy Nosferatu Mutaplasmid
12257 - Medium Energy Nosferatu I
12259 - Medium Energy Nosferatu II
14156 - Dark Blood Medium Energy Nosferatu
14158 - True Sansha Medium Energy Nosferatu
15877 - Ammatar Navy Medium Energy Nosferatu
15883 - Imperial Navy Medium Energy Nosferatu
16505 - Medium Ghoul Compact Energy Nosferatu
16507 - Medium Knave Scoped Energy Nosferatu
19107 - Corpum C-Type Medium Energy Nosferatu
19109 - Corpum B-Type Medium Energy Nosferatu
19111 - Corpum A-Type Medium Energy Nosferatu
23824 - Medium 'Strigoi' Energy Nosferatu
84741 - Megaera's Modified Medium Energy Nosferatu
84993 - Ryhad's Modified Medium Energy Nosferatu
No Valid Output
=>
48423 - Medium Abyssal Energy Nosferatu
CPU usage: 0.825x - 1.35x
Optimal Range: 0.7x - 1.35x
Energy transfer amount: 0.8x - 1.25x
Powergrid Usage: 0.825x - 1.35x
85514 - Glorified Gravid Large Cap Battery Mutaplasmid
2020 - Large Cap Battery I
3504 - Large Cap Battery II
4871 - Large Compact Pb-Acid Cap Battery
23805 - 'Thurifer' Large Cap Battery
41218 - Republic Fleet Large Cap Battery
41219 - Domination Large Cap Battery
41220 - Thukker Large Cap Battery
No Valid Output
=>
48439 - Large Abyssal Cap Battery
Capacitor Warfare Resistance Bonus: 0.8x - 1.25x
CPU usage: 0.825x - 1.35x
Capacitor Bonus: 0.8x - 1.25x
Powergrid Usage: 0.825x - 1.35x
85515 - Glorified Decayed Large Cap Battery Mutaplasmid
2020 - Large Cap Battery I
3504 - Large Cap Battery II
4871 - Large Compact Pb-Acid Cap Battery
23805 - 'Thurifer' Large Cap Battery
41218 - Republic Fleet Large Cap Battery
41219 - Domination Large Cap Battery
41220 - Thukker Large Cap Battery
No Valid Output
=>
48439 - Large Abyssal Cap Battery
Capacitor Warfare Resistance Bonus: 0.925x - 1.15x
CPU usage: 0.9x - 1.275x
Capacitor Bonus: 0.925x - 1.15x
Powergrid Usage: 0.9x - 1.275x
85516 - Glorified Unstable Large Cap Battery Mutaplasmid
2020 - Large Cap Battery I
3504 - Large Cap Battery II
4871 - Large Compact Pb-Acid Cap Battery
23805 - 'Thurifer' Large Cap Battery
41218 - Republic Fleet Large Cap Battery
41219 - Domination Large Cap Battery
41220 - Thukker Large Cap Battery
No Valid Output
=>
48439 - Large Abyssal Cap Battery
Capacitor Warfare Resistance Bonus: 0.65x - 1.35x
CPU usage: 0.75x - 1.55x
Capacitor Bonus: 0.65x - 1.35x
Powergrid Usage: 0.75x - 1.55x
85517 - Glorified Decayed Heavy Energy Neutralizer Mutaplasmid
12269 - Heavy Energy Neutralizer I
12271 - Heavy Energy Neutralizer II
14168 - Dark Blood Heavy Energy Neutralizer
14170 - True Sansha Heavy Energy Neutralizer
14832 - Brokara's Modified Heavy Energy Neutralizer
14834 - Tairei's Modified Heavy Energy Neutralizer
14836 - Selynne's Modified Heavy Energy Neutralizer
14838 - Raysere's Modified Heavy Energy Neutralizer
14840 - Vizan's Modified Heavy Energy Neutralizer
14842 - Ahremen's Modified Heavy Energy Neutralizer
14844 - Chelm's Modified Heavy Energy Neutralizer
14846 - Draclira's Modified Heavy Energy Neutralizer
15798 - Ammatar Navy Heavy Energy Neutralizer
15804 - Imperial Navy Heavy Energy Neutralizer
16473 - Heavy Rudimentary Energy Destabilizer I
16475 - Heavy Gremlin Compact Energy Neutralizer
16477 - Heavy Infectious Scoped Energy Neutralizer
16479 - Heavy Unstable Power Fluctuator I
23819 - Heavy 'Moat' Energy Neutralizer
37628 - Corpus C-Type Heavy Energy Neutralizer
37629 - Corpus B-Type Heavy Energy Neutralizer
37630 - Corpus A-Type Heavy Energy Neutralizer
37631 - Corpus X-Type Heavy Energy Neutralizer
No Valid Output
=>
47832 - Heavy Abyssal Energy Neutralizer
Neutralization Amount: 0.925x - 1.15x
CPU usage: 0.9x - 1.275x
Optimal Range: 0.825x - 1.25x
Powergrid Usage: 0.9x - 1.275x
Activation Cost: 0.825x - 1.25x
85518 - Glorified Gravid Heavy Energy Neutralizer Mutaplasmid
12269 - Heavy Energy Neutralizer I
12271 - Heavy Energy Neutralizer II
14168 - Dark Blood Heavy Energy Neutralizer
14170 - True Sansha Heavy Energy Neutralizer
14832 - Brokara's Modified Heavy Energy Neutralizer
14834 - Tairei's Modified Heavy Energy Neutralizer
14836 - Selynne's Modified Heavy Energy Neutralizer
14838 - Raysere's Modified Heavy Energy Neutralizer
14840 - Vizan's Modified Heavy Energy Neutralizer
14842 - Ahremen's Modified Heavy Energy Neutralizer
14844 - Chelm's Modified Heavy Energy Neutralizer
14846 - Draclira's Modified Heavy Energy Neutralizer
15798 - Ammatar Navy Heavy Energy Neutralizer
15804 - Imperial Navy Heavy Energy Neutralizer
16473 - Heavy Rudimentary Energy Destabilizer I
16475 - Heavy Gremlin Compact Energy Neutralizer
16477 - Heavy Infectious Scoped Energy Neutralizer
16479 - Heavy Unstable Power Fluctuator I
23819 - Heavy 'Moat' Energy Neutralizer
37628 - Corpus C-Type Heavy Energy Neutralizer
37629 - Corpus B-Type Heavy Energy Neutralizer
37630 - Corpus A-Type Heavy Energy Neutralizer
37631 - Corpus X-Type Heavy Energy Neutralizer
No Valid Output
=>
47832 - Heavy Abyssal Energy Neutralizer
Neutralization Amount: 0.8x - 1.25x
CPU usage: 0.825x - 1.35x
Optimal Range: 0.75x - 1.35x
Powergrid Usage: 0.825x - 1.35x
Activation Cost: 0.7x - 1.35x
85519 - Glorified Gravid Heavy Energy Nosferatu Mutaplasmid
12261 - Heavy Energy Nosferatu I
12263 - Heavy Energy Nosferatu II
14152 - Dark Blood Heavy Energy Nosferatu
14154 - True Sansha Heavy Energy Nosferatu
14816 - Brokara's Modified Heavy Energy Nosferatu
14818 - Tairei's Modified Heavy Energy Nosferatu
14820 - Selynne's Modified Heavy Energy Nosferatu
14822 - Raysere's Modified Heavy Energy Nosferatu
14824 - Vizan's Modified Heavy Energy Nosferatu
14826 - Ahremen's Modified Heavy Energy Nosferatu
14828 - Chelm's Modified Heavy Energy Nosferatu
14830 - Draclira's Modified Heavy Energy Nosferatu
15879 - Ammatar Navy Heavy Energy Nosferatu
15885 - Imperial Navy Heavy Energy Nosferatu
16497 - Heavy Ghoul Compact Energy Nosferatu
16499 - Heavy Knave Scoped Energy Nosferatu
19113 - Corpus C-Type Heavy Energy Nosferatu
19115 - Corpus B-Type Heavy Energy Nosferatu
19117 - Corpus A-Type Heavy Energy Nosferatu
19119 - Corpus X-Type Heavy Energy Nosferatu
23829 - Heavy 'Vrykolakas' Energy Nosferatu
No Valid Output
=>
48427 - Heavy Abyssal Energy Nosferatu
CPU usage: 0.825x - 1.35x
Optimal Range: 0.7x - 1.35x
Energy transfer amount: 0.8x - 1.25x
Powergrid Usage: 0.825x - 1.35x
85520 - Glorified Decayed Heavy Energy Nosferatu Mutaplasmid
12261 - Heavy Energy Nosferatu I
12263 - Heavy Energy Nosferatu II
14152 - Dark Blood Heavy Energy Nosferatu
14154 - True Sansha Heavy Energy Nosferatu
14816 - Brokara's Modified Heavy Energy Nosferatu
14818 - Tairei's Modified Heavy Energy Nosferatu
14820 - Selynne's Modified Heavy Energy Nosferatu
14822 - Raysere's Modified Heavy Energy Nosferatu
14824 - Vizan's Modified Heavy Energy Nosferatu
14826 - Ahremen's Modified Heavy Energy Nosferatu
14828 - Chelm's Modified Heavy Energy Nosferatu
14830 - Draclira's Modified Heavy Energy Nosferatu
15879 - Ammatar Navy Heavy Energy Nosferatu
15885 - Imperial Navy Heavy Energy Nosferatu
16497 - Heavy Ghoul Compact Energy Nosferatu
16499 - Heavy Knave Scoped Energy Nosferatu
19113 - Corpus C-Type Heavy Energy Nosferatu
19115 - Corpus B-Type Heavy Energy Nosferatu
19117 - Corpus A-Type Heavy Energy Nosferatu
19119 - Corpus X-Type Heavy Energy Nosferatu
23829 - Heavy 'Vrykolakas' Energy Nosferatu
No Valid Output
=>
48427 - Heavy Abyssal Energy Nosferatu
CPU usage: 0.9x - 1.275x
Optimal Range: 0.825x - 1.25x
Energy transfer amount: 0.925x - 1.15x
Powergrid Usage: 0.9x - 1.275x
85521 - Glorified Unstable Heavy Energy Neutralizer Mutaplasmid
12269 - Heavy Energy Neutralizer I
12271 - Heavy Energy Neutralizer II
14168 - Dark Blood Heavy Energy Neutralizer
14170 - True Sansha Heavy Energy Neutralizer
14832 - Brokara's Modified Heavy Energy Neutralizer
14834 - Tairei's Modified Heavy Energy Neutralizer
14836 - Selynne's Modified Heavy Energy Neutralizer
14838 - Raysere's Modified Heavy Energy Neutralizer
14840 - Vizan's Modified Heavy Energy Neutralizer
14842 - Ahremen's Modified Heavy Energy Neutralizer
14844 - Chelm's Modified Heavy Energy Neutralizer
14846 - Draclira's Modified Heavy Energy Neutralizer
15798 - Ammatar Navy Heavy Energy Neutralizer
15804 - Imperial Navy Heavy Energy Neutralizer
16473 - Heavy Rudimentary Energy Destabilizer I
16475 - Heavy Gremlin Compact Energy Neutralizer
16477 - Heavy Infectious Scoped Energy Neutralizer
16479 - Heavy Unstable Power Fluctuator I
23819 - Heavy 'Moat' Energy Neutralizer
37628 - Corpus C-Type Heavy Energy Neutralizer
37629 - Corpus B-Type Heavy Energy Neutralizer
37630 - Corpus A-Type Heavy Energy Neutralizer
37631 - Corpus X-Type Heavy Energy Neutralizer
No Valid Output
=>
47832 - Heavy Abyssal Energy Neutralizer
Neutralization Amount: 0.65x - 1.35x
CPU usage: 0.75x - 1.55x
Optimal Range: 0.55x - 1.45x
Powergrid Usage: 0.75x - 1.55x
Activation Cost: 0.55x - 1.45x
85522 - Glorified Unstable Heavy Energy Nosferatu Mutaplasmid
12261 - Heavy Energy Nosferatu I
12263 - Heavy Energy Nosferatu II
14152 - Dark Blood Heavy Energy Nosferatu
14154 - True Sansha Heavy Energy Nosferatu
14816 - Brokara's Modified Heavy Energy Nosferatu
14818 - Tairei's Modified Heavy Energy Nosferatu
14820 - Selynne's Modified Heavy Energy Nosferatu
14822 - Raysere's Modified Heavy Energy Nosferatu
14824 - Vizan's Modified Heavy Energy Nosferatu
14826 - Ahremen's Modified Heavy Energy Nosferatu
14828 - Chelm's Modified Heavy Energy Nosferatu
14830 - Draclira's Modified Heavy Energy Nosferatu
15879 - Ammatar Navy Heavy Energy Nosferatu
15885 - Imperial Navy Heavy Energy Nosferatu
16497 - Heavy Ghoul Compact Energy Nosferatu
16499 - Heavy Knave Scoped Energy Nosferatu
19113 - Corpus C-Type Heavy Energy Nosferatu
19115 - Corpus B-Type Heavy Energy Nosferatu
19117 - Corpus A-Type Heavy Energy Nosferatu
19119 - Corpus X-Type Heavy Energy Nosferatu
23829 - Heavy 'Vrykolakas' Energy Nosferatu
No Valid Output
=>
48427 - Heavy Abyssal Energy Nosferatu
CPU usage: 0.75x - 1.55x
Optimal Range: 0.55x - 1.45x
Energy transfer amount: 0.65x - 1.35x
Powergrid Usage: 0.75x - 1.55x
85523 - Glorified Unstable Capital Energy Neutralizer Mutaplasmid
40659 - Capital Energy Neutralizer I
40660 - Capital Gremlin Compact Energy Neutralizer
40661 - Capital Infectious Scoped Energy Neutralizer
40662 - Capital Energy Neutralizer II
40663 - True Sansha Capital Energy Neutralizer
40664 - Dark Blood Capital Energy Neutralizer
No Valid Output
=>
56312 - Capital Abyssal Energy Neutralizer
Neutralization Amount: 0.65x - 1.35x
CPU usage: 0.75x - 1.55x
Optimal Range: 0.55x - 1.45x
Powergrid Usage: 0.75x - 1.55x
Activation Cost: 0.55x - 1.45x
85524 - Glorified Gravid Capital Energy Neutralizer Mutaplasmid
40659 - Capital Energy Neutralizer I
40660 - Capital Gremlin Compact Energy Neutralizer
40661 - Capital Infectious Scoped Energy Neutralizer
40662 - Capital Energy Neutralizer II
40663 - True Sansha Capital Energy Neutralizer
40664 - Dark Blood Capital Energy Neutralizer
No Valid Output
=>
56312 - Capital Abyssal Energy Neutralizer
Neutralization Amount: 0.8x - 1.25x
CPU usage: 0.825x - 1.35x
Optimal Range: 0.75x - 1.35x
Powergrid Usage: 0.825x - 1.35x
Activation Cost: 0.7x - 1.35x
85525 - Glorified Decayed Capital Energy Neutralizer Mutaplasmid
40659 - Capital Energy Neutralizer I
40660 - Capital Gremlin Compact Energy Neutralizer
40661 - Capital Infectious Scoped Energy Neutralizer
40662 - Capital Energy Neutralizer II
40663 - True Sansha Capital Energy Neutralizer
40664 - Dark Blood Capital Energy Neutralizer
No Valid Output
=>
56312 - Capital Abyssal Energy Neutralizer
Neutralization Amount: 0.925x - 1.15x
CPU usage: 0.9x - 1.275x
Optimal Range: 0.825x - 1.25x
Powergrid Usage: 0.9x - 1.275x
Activation Cost: 0.825x - 1.25x
85526 - Glorified Decayed Capital Energy Nosferatu Mutaplasmid
40665 - Capital Energy Nosferatu I
40666 - Capital Ghoul Compact Energy Nosferatu
40667 - Capital Knave Scoped Energy Nosferatu
40668 - Capital Energy Nosferatu II
40669 - True Sansha Capital Energy Nosferatu
40670 - Dark Blood Capital Energy Nosferatu
No Valid Output
=>
56311 - Capital Abyssal Energy Nosferatu
CPU usage: 0.9x - 1.275x
Optimal Range: 0.825x - 1.25x
Energy transfer amount: 0.925x - 1.15x
Powergrid Usage: 0.9x - 1.275x
85527 - Glorified Gravid Capital Energy Nosferatu Mutaplasmid
40665 - Capital Energy Nosferatu I
40666 - Capital Ghoul Compact Energy Nosferatu
40667 - Capital Knave Scoped Energy Nosferatu
40668 - Capital Energy Nosferatu II
40669 - True Sansha Capital Energy Nosferatu
40670 - Dark Blood Capital Energy Nosferatu
No Valid Output
=>
56311 - Capital Abyssal Energy Nosferatu
CPU usage: 0.825x - 1.35x
Optimal Range: 0.7x - 1.35x
Energy transfer amount: 0.8x - 1.25x
Powergrid Usage: 0.825x - 1.35x
85528 - Glorified Unstable Capital Energy Nosferatu Mutaplasmid
40665 - Capital Energy Nosferatu I
40666 - Capital Ghoul Compact Energy Nosferatu
40667 - Capital Knave Scoped Energy Nosferatu
40668 - Capital Energy Nosferatu II
40669 - True Sansha Capital Energy Nosferatu
40670 - Dark Blood Capital Energy Nosferatu
No Valid Output
=>
56311 - Capital Abyssal Energy Nosferatu
CPU usage: 0.75x - 1.55x
Optimal Range: 0.55x - 1.45x
Energy transfer amount: 0.65x - 1.35x
Powergrid Usage: 0.75x - 1.55x
85529 - Glorified Decayed Small Shield Booster Mutaplasmid
399 - Small Shield Booster I
400 - Small Shield Booster II
6437 - Small C5-L Compact Shield Booster
6439 - Small Neutron Saturation Injector I
6441 - Small Clarity Ward Enduring Shield Booster
6443 - Small Converse Deflection Catalyzer
13951 - Dread Guristas Small Shield Booster
13952 - Domination Small Shield Booster
15898 - Caldari Navy Small Shield Booster
15902 - Republic Fleet Small Shield Booster
19169 - Gistii C-Type Small Shield Booster
19171 - Gistii B-Type Small Shield Booster
19173 - Gistii A-Type Small Shield Booster
19175 - Pithi C-Type Small Shield Booster
19177 - Pithi B-Type Small Shield Booster
19179 - Pithi A-Type Small Shield Booster
20617 - Small 'Settler' Shield Booster
84998 - Ramaku's Modified Small Shield Booster
84999 - Panola's Modified Small Shield Booster
No Valid Output
=>
47781 - Small Abyssal Shield Booster
Activation time / duration: 0.9375x - 1.0375x
CPU usage: 0.9x - 1.275x
Shield Bonus: 0.925x - 1.125x
Powergrid Usage: 0.9x - 1.275x
Activation Cost: 0.825x - 1.25x
85530 - Glorified Decayed Small Shield Extender Mutaplasmid
377 - Small Shield Extender I
380 - Small Shield Extender II
8401 - Small Subordinate Screen Stabilizer I
8427 - Small Azeotropic Restrained Shield Extender
8481 - Small Supplemental Barrier Emitter I
8521 - Small F-S9 Regolith Compact Shield Extender
20625 - Small 'Wolf' Shield Extender
20627 - Small 'Trapper' Shield Extender
28742 - Thukker Small Shield Extender
31922 - Caldari Navy Small Shield Extender
31924 - Republic Fleet Small Shield Extender
No Valid Output
=>
47800 - Small Abyssal Shield Extender
Shield Hitpoint Bonus: 0.925x - 1.15x
CPU usage: 0.9x - 1.275x
Powergrid Usage: 0.9x - 1.275x
Signature Radius Modifier: 0.85x - 1.35x
85531 - Glorified Unstable Small Shield Booster Mutaplasmid
399 - Small Shield Booster I
400 - Small Shield Booster II
6437 - Small C5-L Compact Shield Booster
6439 - Small Neutron Saturation Injector I
6441 - Small Clarity Ward Enduring Shield Booster
6443 - Small Converse Deflection Catalyzer
13951 - Dread Guristas Small Shield Booster
13952 - Domination Small Shield Booster
15898 - Caldari Navy Small Shield Booster
15902 - Republic Fleet Small Shield Booster
19169 - Gistii C-Type Small Shield Booster
19171 - Gistii B-Type Small Shield Booster
19173 - Gistii A-Type Small Shield Booster
19175 - Pithi C-Type Small Shield Booster
19177 - Pithi B-Type Small Shield Booster
19179 - Pithi A-Type Small Shield Booster
20617 - Small 'Settler' Shield Booster
84998 - Ramaku's Modified Small Shield Booster
84999 - Panola's Modified Small Shield Booster
No Valid Output
=>
47781 - Small Abyssal Shield Booster
Activation time / duration: 0.875x - 1.125x
CPU usage: 0.75x - 1.55x
Shield Bonus: 0.75x - 1.25x
Powergrid Usage: 0.75x - 1.55x
Activation Cost: 0.55x - 1.45x
85532 - Glorified Gravid Small Shield Extender Mutaplasmid
377 - Small Shield Extender I
380 - Small Shield Extender II
8401 - Small Subordinate Screen Stabilizer I
8427 - Small Azeotropic Restrained Shield Extender
8481 - Small Supplemental Barrier Emitter I
8521 - Small F-S9 Regolith Compact Shield Extender
20625 - Small 'Wolf' Shield Extender
20627 - Small 'Trapper' Shield Extender
28742 - Thukker Small Shield Extender
31922 - Caldari Navy Small Shield Extender
31924 - Republic Fleet Small Shield Extender
No Valid Output
=>
47800 - Small Abyssal Shield Extender
Shield Hitpoint Bonus: 0.8x - 1.25x
CPU usage: 0.825x - 1.35x
Powergrid Usage: 0.825x - 1.35x
Signature Radius Modifier: 0.75x - 1.45x
85533 - Glorified Gravid Small Shield Booster Mutaplasmid
399 - Small Shield Booster I
400 - Small Shield Booster II
6437 - Small C5-L Compact Shield Booster
6439 - Small Neutron Saturation Injector I
6441 - Small Clarity Ward Enduring Shield Booster
6443 - Small Converse Deflection Catalyzer
13951 - Dread Guristas Small Shield Booster
13952 - Domination Small Shield Booster
15898 - Caldari Navy Small Shield Booster
15902 - Republic Fleet Small Shield Booster
19169 - Gistii C-Type Small Shield Booster
19171 - Gistii B-Type Small Shield Booster
19173 - Gistii A-Type Small Shield Booster
19175 - Pithi C-Type Small Shield Booster
19177 - Pithi B-Type Small Shield Booster
19179 - Pithi A-Type Small Shield Booster
20617 - Small 'Settler' Shield Booster
84998 - Ramaku's Modified Small Shield Booster
84999 - Panola's Modified Small Shield Booster
No Valid Output
=>
47781 - Small Abyssal Shield Booster
Activation time / duration: 0.9125x - 1.075x
CPU usage: 0.825x - 1.35x
Shield Bonus: 0.825x - 1.175x
Powergrid Usage: 0.825x - 1.35x
Activation Cost: 0.7x - 1.35x
85534 - Glorified Unstable Small Shield Extender Mutaplasmid
377 - Small Shield Extender I
380 - Small Shield Extender II
8401 - Small Subordinate Screen Stabilizer I
8427 - Small Azeotropic Restrained Shield Extender
8481 - Small Supplemental Barrier Emitter I
8521 - Small F-S9 Regolith Compact Shield Extender
20625 - Small 'Wolf' Shield Extender
20627 - Small 'Trapper' Shield Extender
28742 - Thukker Small Shield Extender
31922 - Caldari Navy Small Shield Extender
31924 - Republic Fleet Small Shield Extender
No Valid Output
=>
47800 - Small Abyssal Shield Extender
Shield Hitpoint Bonus: 0.65x - 1.35x
CPU usage: 0.75x - 1.55x
Powergrid Usage: 0.75x - 1.55x
Signature Radius Modifier: 0.65x - 1.55x
85535 - Glorified Decayed Medium Shield Booster Mutaplasmid
10836 - Medium Shield Booster I
10850 - Medium Shield Booster II
10866 - Medium Neutron Saturation Injector I
10868 - Medium Clarity Ward Enduring Shield Booster
10870 - Medium Converse Deflection Catalyzer
10872 - Medium C5-L Compact Shield Booster
13949 - Dread Guristas Medium Shield Booster
13950 - Domination Medium Shield Booster
15899 - Caldari Navy Medium Shield Booster
15903 - Republic Fleet Medium Shield Booster
19181 - Gistum C-Type Medium Shield Booster
19183 - Gistum B-Type Medium Shield Booster
19185 - Gistum A-Type Medium Shield Booster
19187 - Pithum C-Type Medium Shield Booster
19189 - Pithum B-Type Medium Shield Booster
19191 - Pithum A-Type Medium Shield Booster
20619 - Medium 'Lone Ranger' Shield Booster
85000 - Sila's Modified Medium Shield Booster
85001 - Hanaruwa's Modified Medium Shield Booster
No Valid Output
=>
47785 - Medium Abyssal Shield Booster
Activation time / duration: 0.9375x - 1.0375x
CPU usage: 0.9x - 1.275x
Shield Bonus: 0.925x - 1.125x
Powergrid Usage: 0.9x - 1.275x
Activation Cost: 0.825x - 1.25x
85536 - Glorified Gravid Medium Shield Booster Mutaplasmid
10836 - Medium Shield Booster I
10850 - Medium Shield Booster II
10866 - Medium Neutron Saturation Injector I
10868 - Medium Clarity Ward Enduring Shield Booster
10870 - Medium Converse Deflection Catalyzer
10872 - Medium C5-L Compact Shield Booster
13949 - Dread Guristas Medium Shield Booster
13950 - Domination Medium Shield Booster
15899 - Caldari Navy Medium Shield Booster
15903 - Republic Fleet Medium Shield Booster
19181 - Gistum C-Type Medium Shield Booster
19183 - Gistum B-Type Medium Shield Booster
19185 - Gistum A-Type Medium Shield Booster
19187 - Pithum C-Type Medium Shield Booster
19189 - Pithum B-Type Medium Shield Booster
19191 - Pithum A-Type Medium Shield Booster
20619 - Medium 'Lone Ranger' Shield Booster
85000 - Sila's Modified Medium Shield Booster
85001 - Hanaruwa's Modified Medium Shield Booster
No Valid Output
=>
47785 - Medium Abyssal Shield Booster
Activation time / duration: 0.9125x - 1.075x
CPU usage: 0.825x - 1.35x
Shield Bonus: 0.825x - 1.175x
Powergrid Usage: 0.825x - 1.35x
Activation Cost: 0.7x - 1.35x
85537 - Glorified Unstable Medium Shield Booster Mutaplasmid
10836 - Medium Shield Booster I
10850 - Medium Shield Booster II
10866 - Medium Neutron Saturation Injector I
10868 - Medium Clarity Ward Enduring Shield Booster
10870 - Medium Converse Deflection Catalyzer
10872 - Medium C5-L Compact Shield Booster
13949 - Dread Guristas Medium Shield Booster
13950 - Domination Medium Shield Booster
15899 - Caldari Navy Medium Shield Booster
15903 - Republic Fleet Medium Shield Booster
19181 - Gistum C-Type Medium Shield Booster
19183 - Gistum B-Type Medium Shield Booster
19185 - Gistum A-Type Medium Shield Booster
19187 - Pithum C-Type Medium Shield Booster
19189 - Pithum B-Type Medium Shield Booster
19191 - Pithum A-Type Medium Shield Booster
20619 - Medium 'Lone Ranger' Shield Booster
85000 - Sila's Modified Medium Shield Booster
85001 - Hanaruwa's Modified Medium Shield Booster
No Valid Output
=>
47785 - Medium Abyssal Shield Booster
Activation time / duration: 0.875x - 1.125x
CPU usage: 0.75x - 1.55x
Shield Bonus: 0.75x - 1.25x
Powergrid Usage: 0.75x - 1.55x
Activation Cost: 0.55x - 1.45x
85538 - Glorified Gravid Medium Shield Extender Mutaplasmid
3829 - Medium Shield Extender I
3831 - Medium Shield Extender II
8397 - Medium Subordinate Screen Stabilizer I
8433 - Medium Azeotropic Restrained Shield Extender
8477 - Medium Supplemental Barrier Emitter I
8517 - Medium F-S9 Regolith Compact Shield Extender
16144 - CONCORD Medium Shield Extender
19489 - Thukker Modified Medium Shield Extender
20629 - Medium 'Canyon' Shield Extender
28746 - Thukker Medium Shield Extender
31926 - Caldari Navy Medium Shield Extender
31928 - Republic Fleet Medium Shield Extender
No Valid Output
=>
47804 - Medium Abyssal Shield Extender
Shield Hitpoint Bonus: 0.8x - 1.25x
CPU usage: 0.825x - 1.35x
Powergrid Usage: 0.825x - 1.35x
Signature Radius Modifier: 0.75x - 1.45x
85539 - Glorified Unstable Medium Shield Extender Mutaplasmid
3829 - Medium Shield Extender I
3831 - Medium Shield Extender II
8397 - Medium Subordinate Screen Stabilizer I
8433 - Medium Azeotropic Restrained Shield Extender
8477 - Medium Supplemental Barrier Emitter I
8517 - Medium F-S9 Regolith Compact Shield Extender
16144 - CONCORD Medium Shield Extender
19489 - Thukker Modified Medium Shield Extender
20629 - Medium 'Canyon' Shield Extender
28746 - Thukker Medium Shield Extender
31926 - Caldari Navy Medium Shield Extender
31928 - Republic Fleet Medium Shield Extender
No Valid Output
=>
47804 - Medium Abyssal Shield Extender
Shield Hitpoint Bonus: 0.65x - 1.35x
CPU usage: 0.75x - 1.55x
Powergrid Usage: 0.75x - 1.55x
Signature Radius Modifier: 0.65x - 1.55x
85540 - Glorified Decayed Medium Shield Extender Mutaplasmid
3829 - Medium Shield Extender I
3831 - Medium Shield Extender II
8397 - Medium Subordinate Screen Stabilizer I
8433 - Medium Azeotropic Restrained Shield Extender
8477 - Medium Supplemental Barrier Emitter I
8517 - Medium F-S9 Regolith Compact Shield Extender
16144 - CONCORD Medium Shield Extender
19489 - Thukker Modified Medium Shield Extender
20629 - Medium 'Canyon' Shield Extender
28746 - Thukker Medium Shield Extender
31926 - Caldari Navy Medium Shield Extender
31928 - Republic Fleet Medium Shield Extender
No Valid Output
=>
47804 - Medium Abyssal Shield Extender
Shield Hitpoint Bonus: 0.925x - 1.15x
CPU usage: 0.9x - 1.275x
Powergrid Usage: 0.9x - 1.275x
Signature Radius Modifier: 0.85x - 1.35x
85541 - Glorified Unstable Medium Ancillary Shield Booster Mutaplasmid
32772 - Medium Ancillary Shield Booster No Valid Output
=>
47836 - Medium Abyssal Ancillary Shield Booster
Reload Time: 0.65x - 1.35x
Shield Bonus: 0.75x - 1.25x
Activation Cost: 0.55x - 1.45x
Activation time / duration: 0.75x - 1.25x
CPU usage: 0.75x - 1.55x
Powergrid Usage: 0.75x - 1.55x
85542 - Glorified Decayed Large Shield Booster Mutaplasmid
10838 - Large Shield Booster I
10858 - Large Shield Booster II
10874 - Large Neutron Saturation Injector I
10876 - Large Clarity Ward Enduring Shield Booster
10878 - Large Converse Deflection Catalyzer
10880 - Large C5-L Compact Shield Booster
13947 - Dread Guristas Large Shield Booster
13948 - Domination Large Shield Booster
14597 - Hakim's Modified Large Shield Booster
14599 - Tobias' Modified Large Shield Booster
14700 - Kaikka's Modified Large Shield Booster
14701 - Thon's Modified Large Shield Booster
14702 - Vepas' Modified Large Shield Booster
14703 - Estamel's Modified Large Shield Booster
15900 - Caldari Navy Large Shield Booster
15904 - Republic Fleet Large Shield Booster
19193 - Gist C-Type Large Shield Booster
19194 - Gist B-Type Large Shield Booster
19199 - Gist A-Type Large Shield Booster
19200 - Gist X-Type Large Shield Booster
19201 - Pith C-Type Large Shield Booster
19203 - Pith B-Type Large Shield Booster
19205 - Pith A-Type Large Shield Booster
19207 - Pith X-Type Large Shield Booster
20621 - Large 'Outlaw' Shield Booster
No Valid Output
=>
47789 - Large Abyssal Shield Booster
Activation time / duration: 0.9375x - 1.0375x
CPU usage: 0.9x - 1.275x
Shield Bonus: 0.925x - 1.125x
Powergrid Usage: 0.9x - 1.275x
Activation Cost: 0.825x - 1.25x
85543 - Glorified Gravid Large Shield Booster Mutaplasmid
10838 - Large Shield Booster I
10858 - Large Shield Booster II
10874 - Large Neutron Saturation Injector I
10876 - Large Clarity Ward Enduring Shield Booster
10878 - Large Converse Deflection Catalyzer
10880 - Large C5-L Compact Shield Booster
13947 - Dread Guristas Large Shield Booster
13948 - Domination Large Shield Booster
14597 - Hakim's Modified Large Shield Booster
14599 - Tobias' Modified Large Shield Booster
14700 - Kaikka's Modified Large Shield Booster
14701 - Thon's Modified Large Shield Booster
14702 - Vepas' Modified Large Shield Booster
14703 - Estamel's Modified Large Shield Booster
15900 - Caldari Navy Large Shield Booster
15904 - Republic Fleet Large Shield Booster
19193 - Gist C-Type Large Shield Booster
19194 - Gist B-Type Large Shield Booster
19199 - Gist A-Type Large Shield Booster
19200 - Gist X-Type Large Shield Booster
19201 - Pith C-Type Large Shield Booster
19203 - Pith B-Type Large Shield Booster
19205 - Pith A-Type Large Shield Booster
19207 - Pith X-Type Large Shield Booster
20621 - Large 'Outlaw' Shield Booster
No Valid Output
=>
47789 - Large Abyssal Shield Booster
Activation time / duration: 0.9125x - 1.075x
CPU usage: 0.825x - 1.35x
Shield Bonus: 0.825x - 1.175x
Powergrid Usage: 0.825x - 1.35x
Activation Cost: 0.7x - 1.35x
85544 - Glorified Gravid Large Shield Extender Mutaplasmid
3839 - Large Shield Extender I
3841 - Large Shield Extender II
8409 - Large Subordinate Screen Stabilizer I
8419 - Large Azeotropic Restrained Shield Extender
8489 - Large Supplemental Barrier Emitter I
8529 - Large F-S9 Regolith Compact Shield Extender
16146 - CONCORD Large Shield Extender
20631 - Large 'Sheriff' Shield Extender
28744 - Thukker Large Shield Extender
31930 - Caldari Navy Large Shield Extender
31932 - Republic Fleet Large Shield Extender
No Valid Output
=>
47808 - Large Abyssal Shield Extender
Shield Hitpoint Bonus: 0.8x - 1.25x
CPU usage: 0.825x - 1.35x
Powergrid Usage: 0.825x - 1.35x
Signature Radius Modifier: 0.75x - 1.45x
85545 - Glorified Unstable Large Shield Booster Mutaplasmid
10838 - Large Shield Booster I
10858 - Large Shield Booster II
10874 - Large Neutron Saturation Injector I
10876 - Large Clarity Ward Enduring Shield Booster
10878 - Large Converse Deflection Catalyzer
10880 - Large C5-L Compact Shield Booster
13947 - Dread Guristas Large Shield Booster
13948 - Domination Large Shield Booster
14597 - Hakim's Modified Large Shield Booster
14599 - Tobias' Modified Large Shield Booster
14700 - Kaikka's Modified Large Shield Booster
14701 - Thon's Modified Large Shield Booster
14702 - Vepas' Modified Large Shield Booster
14703 - Estamel's Modified Large Shield Booster
15900 - Caldari Navy Large Shield Booster
15904 - Republic Fleet Large Shield Booster
19193 - Gist C-Type Large Shield Booster
19194 - Gist B-Type Large Shield Booster
19199 - Gist A-Type Large Shield Booster
19200 - Gist X-Type Large Shield Booster
19201 - Pith C-Type Large Shield Booster
19203 - Pith B-Type Large Shield Booster
19205 - Pith A-Type Large Shield Booster
19207 - Pith X-Type Large Shield Booster
20621 - Large 'Outlaw' Shield Booster
No Valid Output
=>
47789 - Large Abyssal Shield Booster
Activation time / duration: 0.875x - 1.125x
CPU usage: 0.75x - 1.55x
Shield Bonus: 0.75x - 1.25x
Powergrid Usage: 0.75x - 1.55x
Activation Cost: 0.55x - 1.45x
85546 - Glorified Decayed Large Shield Extender Mutaplasmid
3839 - Large Shield Extender I
3841 - Large Shield Extender II
8409 - Large Subordinate Screen Stabilizer I
8419 - Large Azeotropic Restrained Shield Extender
8489 - Large Supplemental Barrier Emitter I
8529 - Large F-S9 Regolith Compact Shield Extender
16146 - CONCORD Large Shield Extender
20631 - Large 'Sheriff' Shield Extender
28744 - Thukker Large Shield Extender
31930 - Caldari Navy Large Shield Extender
31932 - Republic Fleet Large Shield Extender
No Valid Output
=>
47808 - Large Abyssal Shield Extender
Shield Hitpoint Bonus: 0.925x - 1.15x
CPU usage: 0.9x - 1.275x
Powergrid Usage: 0.9x - 1.275x
Signature Radius Modifier: 0.85x - 1.35x
85547 - Glorified Unstable Large Shield Extender Mutaplasmid
3839 - Large Shield Extender I
3841 - Large Shield Extender II
8409 - Large Subordinate Screen Stabilizer I
8419 - Large Azeotropic Restrained Shield Extender
8489 - Large Supplemental Barrier Emitter I
8529 - Large F-S9 Regolith Compact Shield Extender
16146 - CONCORD Large Shield Extender
20631 - Large 'Sheriff' Shield Extender
28744 - Thukker Large Shield Extender
31930 - Caldari Navy Large Shield Extender
31932 - Republic Fleet Large Shield Extender
No Valid Output
=>
47808 - Large Abyssal Shield Extender
Shield Hitpoint Bonus: 0.65x - 1.35x
CPU usage: 0.75x - 1.55x
Powergrid Usage: 0.75x - 1.55x
Signature Radius Modifier: 0.65x - 1.55x
85548 - Glorified Unstable Large Ancillary Shield Booster Mutaplasmid
4391 - Large Ancillary Shield Booster No Valid Output
=>
47838 - Large Abyssal Ancillary Shield Booster
Reload Time: 0.65x - 1.35x
Shield Bonus: 0.75x - 1.25x
Activation Cost: 0.55x - 1.45x
Activation time / duration: 0.75x - 1.25x
CPU usage: 0.75x - 1.55x
Powergrid Usage: 0.75x - 1.55x
85549 - Glorified Unstable X-Large Shield Booster Mutaplasmid
10840 - X-Large Shield Booster I
10842 - X-Large Shield Booster II
10882 - X-Large Neutron Saturation Injector I
10884 - X-Large Clarity Ward Enduring Shield Booster
10886 - X-Large Converse Deflection Catalyzer
10888 - X-Large C5-L Compact Shield Booster
13953 - Dread Guristas X-Large Shield Booster
13954 - Domination X-Large Shield Booster
14601 - Hakim's Modified X-Large Shield Booster
14603 - Tobias' Modified X-Large Shield Booster
14704 - Kaikka's Modified X-Large Shield Booster
14705 - Thon's Modified X-Large Shield Booster
14706 - Vepas' Modified X-Large Shield Booster
14707 - Estamel's Modified X-Large Shield Booster
15897 - Caldari Navy X-Large Shield Booster
15901 - Republic Fleet X-Large Shield Booster
19195 - Gist C-Type X-Large Shield Booster
19196 - Gist B-Type X-Large Shield Booster
19197 - Gist A-Type X-Large Shield Booster
19198 - Gist X-Type X-Large Shield Booster
19202 - Pith C-Type X-Large Shield Booster
19204 - Pith B-Type X-Large Shield Booster
19206 - Pith A-Type X-Large Shield Booster
19208 - Pith X-Type X-Large Shield Booster
20623 - X-Large 'Locomotive' Shield Booster
No Valid Output
=>
47793 - X-Large Abyssal Shield Booster
Activation time / duration: 0.875x - 1.125x
CPU usage: 0.75x - 1.55x
Shield Bonus: 0.75x - 1.25x
Powergrid Usage: 0.75x - 1.55x
Activation Cost: 0.55x - 1.45x
85550 - Glorified Decayed X-Large Shield Booster Mutaplasmid
10840 - X-Large Shield Booster I
10842 - X-Large Shield Booster II
10882 - X-Large Neutron Saturation Injector I
10884 - X-Large Clarity Ward Enduring Shield Booster
10886 - X-Large Converse Deflection Catalyzer
10888 - X-Large C5-L Compact Shield Booster
13953 - Dread Guristas X-Large Shield Booster
13954 - Domination X-Large Shield Booster
14601 - Hakim's Modified X-Large Shield Booster
14603 - Tobias' Modified X-Large Shield Booster
14704 - Kaikka's Modified X-Large Shield Booster
14705 - Thon's Modified X-Large Shield Booster
14706 - Vepas' Modified X-Large Shield Booster
14707 - Estamel's Modified X-Large Shield Booster
15897 - Caldari Navy X-Large Shield Booster
15901 - Republic Fleet X-Large Shield Booster
19195 - Gist C-Type X-Large Shield Booster
19196 - Gist B-Type X-Large Shield Booster
19197 - Gist A-Type X-Large Shield Booster
19198 - Gist X-Type X-Large Shield Booster
19202 - Pith C-Type X-Large Shield Booster
19204 - Pith B-Type X-Large Shield Booster
19206 - Pith A-Type X-Large Shield Booster
19208 - Pith X-Type X-Large Shield Booster
20623 - X-Large 'Locomotive' Shield Booster
No Valid Output
=>
47793 - X-Large Abyssal Shield Booster
Activation time / duration: 0.9375x - 1.0375x
CPU usage: 0.9x - 1.275x
Shield Bonus: 0.925x - 1.125x
Powergrid Usage: 0.9x - 1.275x
Activation Cost: 0.825x - 1.25x
85551 - Glorified Gravid X-Large Shield Booster Mutaplasmid
10840 - X-Large Shield Booster I
10842 - X-Large Shield Booster II
10882 - X-Large Neutron Saturation Injector I
10884 - X-Large Clarity Ward Enduring Shield Booster
10886 - X-Large Converse Deflection Catalyzer
10888 - X-Large C5-L Compact Shield Booster
13953 - Dread Guristas X-Large Shield Booster
13954 - Domination X-Large Shield Booster
14601 - Hakim's Modified X-Large Shield Booster
14603 - Tobias' Modified X-Large Shield Booster
14704 - Kaikka's Modified X-Large Shield Booster
14705 - Thon's Modified X-Large Shield Booster
14706 - Vepas' Modified X-Large Shield Booster
14707 - Estamel's Modified X-Large Shield Booster
15897 - Caldari Navy X-Large Shield Booster
15901 - Republic Fleet X-Large Shield Booster
19195 - Gist C-Type X-Large Shield Booster
19196 - Gist B-Type X-Large Shield Booster
19197 - Gist A-Type X-Large Shield Booster
19198 - Gist X-Type X-Large Shield Booster
19202 - Pith C-Type X-Large Shield Booster
19204 - Pith B-Type X-Large Shield Booster
19206 - Pith A-Type X-Large Shield Booster
19208 - Pith X-Type X-Large Shield Booster
20623 - X-Large 'Locomotive' Shield Booster
No Valid Output
=>
47793 - X-Large Abyssal Shield Booster
Activation time / duration: 0.9125x - 1.075x
CPU usage: 0.825x - 1.35x
Shield Bonus: 0.825x - 1.175x
Powergrid Usage: 0.825x - 1.35x
Activation Cost: 0.7x - 1.35x
85552 - Glorified Unstable X-Large Ancillary Shield Booster Mutaplasmid
32780 - X-Large Ancillary Shield Booster No Valid Output
=>
47840 - X-Large Abyssal Ancillary Shield Booster
Reload Time: 0.65x - 1.35x
Shield Bonus: 0.75x - 1.25x
Activation Cost: 0.55x - 1.45x
Activation time / duration: 0.75x - 1.25x
CPU usage: 0.75x - 1.55x
Powergrid Usage: 0.75x - 1.55x
85553 - Glorified Decayed Capital Shield Booster Mutaplasmid
3542 - CONCORD Capital Shield Booster
20703 - Capital Shield Booster I
41505 - Capital C-5L Compact Shield Booster
41506 - Capital Clarity Ward Enduring Shield Booster
41507 - Capital Shield Booster II
41508 - True Sansha Capital Shield Booster
41509 - Dread Guristas Capital Shield Booster
41510 - Domination Capital Shield Booster
No Valid Output
=>
56309 - Capital Abyssal Shield Booster
Activation time / duration: 0.9375x - 1.0375x
CPU usage: 0.9x - 1.275x
Shield Bonus: 0.925x - 1.125x
Powergrid Usage: 0.9x - 1.275x
Activation Cost: 0.825x - 1.25x
85554 - Glorified Unstable Capital Ancillary Shield Booster Mutaplasmid
41504 - Capital Ancillary Shield Booster No Valid Output
=>
56310 - Capital Abyssal Ancillary Shield Booster
Reload Time: 0.65x - 1.35x
Shield Bonus: 0.75x - 1.25x
Activation Cost: 0.55x - 1.45x
Activation time / duration: 0.75x - 1.25x
CPU usage: 0.75x - 1.55x
Powergrid Usage: 0.75x - 1.55x
85555 - Glorified Gravid Capital Shield Booster Mutaplasmid
3542 - CONCORD Capital Shield Booster
20703 - Capital Shield Booster I
41505 - Capital C-5L Compact Shield Booster
41506 - Capital Clarity Ward Enduring Shield Booster
41507 - Capital Shield Booster II
41508 - True Sansha Capital Shield Booster
41509 - Dread Guristas Capital Shield Booster
41510 - Domination Capital Shield Booster
No Valid Output
=>
56309 - Capital Abyssal Shield Booster
Activation time / duration: 0.9125x - 1.075x
CPU usage: 0.825x - 1.35x
Shield Bonus: 0.825x - 1.175x
Powergrid Usage: 0.825x - 1.35x
Activation Cost: 0.7x - 1.35x
85556 - Glorified Unstable Capital Shield Booster Mutaplasmid
3542 - CONCORD Capital Shield Booster
20703 - Capital Shield Booster I
41505 - Capital C-5L Compact Shield Booster
41506 - Capital Clarity Ward Enduring Shield Booster
41507 - Capital Shield Booster II
41508 - True Sansha Capital Shield Booster
41509 - Dread Guristas Capital Shield Booster
41510 - Domination Capital Shield Booster
No Valid Output
=>
56309 - Capital Abyssal Shield Booster
Activation time / duration: 0.875x - 1.125x
CPU usage: 0.75x - 1.55x
Shield Bonus: 0.75x - 1.25x
Powergrid Usage: 0.75x - 1.55x
Activation Cost: 0.55x - 1.45x
85557 - Glorified Decayed Stasis Webifier Mutaplasmid
526 - Stasis Webifier I
527 - Stasis Webifier II
4025 - X5 Enduring Stasis Webifier
4027 - Fleeting Compact Stasis Webifier
14262 - Dark Blood Stasis Webifier
14264 - Domination Stasis Webifier
14266 - Dread Guristas Stasis Webifier
14268 - True Sansha Stasis Webifier
14270 - Shadow Serpentis Stasis Webifier
14648 - Mizuro's Modified Stasis Webifier
14650 - Hakim's Modified Stasis Webifier
14652 - Gotan's Modified Stasis Webifier
14654 - Tobias' Modified Stasis Webifier
17500 - Caldari Navy Stasis Webifier
17559 - Federation Navy Stasis Webifier
28514 - Khanid Navy Stasis Webifier
41038 - Republic Fleet Stasis Webifier
No Valid Output
=>
47702 - Abyssal Stasis Webifier
CPU usage: 0.9x - 1.275x
Maximum Velocity Bonus: 0.96x - 1.05x
Optimal Range: 0.925x - 1.1x
Activation Cost: 1.2x - 1.9x
85558 - Glorified Unstable Stasis Webifier Mutaplasmid
526 - Stasis Webifier I
527 - Stasis Webifier II
4025 - X5 Enduring Stasis Webifier
4027 - Fleeting Compact Stasis Webifier
14262 - Dark Blood Stasis Webifier
14264 - Domination Stasis Webifier
14266 - Dread Guristas Stasis Webifier
14268 - True Sansha Stasis Webifier
14270 - Shadow Serpentis Stasis Webifier
14648 - Mizuro's Modified Stasis Webifier
14650 - Hakim's Modified Stasis Webifier
14652 - Gotan's Modified Stasis Webifier
14654 - Tobias' Modified Stasis Webifier
15419 - Naiyon's Modified Stasis Webifier
17500 - Caldari Navy Stasis Webifier
17559 - Federation Navy Stasis Webifier
28514 - Khanid Navy Stasis Webifier
41038 - Republic Fleet Stasis Webifier
No Valid Output
=>
47702 - Abyssal Stasis Webifier
CPU usage: 0.75x - 1.55x
Maximum Velocity Bonus: 0.85x - 1.15x
Optimal Range: 0.75x - 1.25x
Activation Cost: 0.85x - 3.0x
85559 - Glorified Gravid Stasis Webifier Mutaplasmid
526 - Stasis Webifier I
527 - Stasis Webifier II
4025 - X5 Enduring Stasis Webifier
4027 - Fleeting Compact Stasis Webifier
14262 - Dark Blood Stasis Webifier
14264 - Domination Stasis Webifier
14266 - Dread Guristas Stasis Webifier
14268 - True Sansha Stasis Webifier
14270 - Shadow Serpentis Stasis Webifier
14648 - Mizuro's Modified Stasis Webifier
14650 - Hakim's Modified Stasis Webifier
14652 - Gotan's Modified Stasis Webifier
14654 - Tobias' Modified Stasis Webifier
15419 - Naiyon's Modified Stasis Webifier
17500 - Caldari Navy Stasis Webifier
17559 - Federation Navy Stasis Webifier
28514 - Khanid Navy Stasis Webifier
41038 - Republic Fleet Stasis Webifier
No Valid Output
=>
47702 - Abyssal Stasis Webifier
CPU usage: 0.825x - 1.35x
Maximum Velocity Bonus: 0.925x - 1.085x
Optimal Range: 0.85x - 1.175x
Activation Cost: 0.95x - 2.25x
85640 - Glorified Decayed Warp Disruptor Mutaplasmid
3242 - Warp Disruptor I
3244 - Warp Disruptor II
5399 - J5 Enduring Warp Disruptor
5401 - Fleeting Warp Disruptor I
5403 - Faint Scoped Warp Disruptor
5405 - Initiated Compact Warp Disruptor
14242 - Dark Blood Warp Disruptor
14244 - Domination Warp Disruptor
14246 - Dread Guristas Warp Disruptor
14248 - True Sansha Warp Disruptor
14250 - Shadow Serpentis Warp Disruptor
15431 - Makur's Modified Warp Disruptor
15889 - Caldari Navy Warp Disruptor
15891 - Republic Fleet Warp Disruptor
21510 - 'Interruptive' Warp Disruptor
28516 - Khanid Navy Warp Disruptor
41062 - Federation Navy Warp Disruptor
No Valid Output
=>
47736 - Abyssal Warp Disruptor
CPU usage: 0.9x - 1.275x
Optimal Range: 0.925x - 1.1x
Activation Cost: 1.2x - 1.9x
85641 - Glorified Unstable Warp Disruptor Mutaplasmid
3242 - Warp Disruptor I
3244 - Warp Disruptor II
5399 - J5 Enduring Warp Disruptor
5401 - Fleeting Warp Disruptor I
5403 - Faint Scoped Warp Disruptor
5405 - Initiated Compact Warp Disruptor
14242 - Dark Blood Warp Disruptor
14244 - Domination Warp Disruptor
14246 - Dread Guristas Warp Disruptor
14248 - True Sansha Warp Disruptor
14250 - Shadow Serpentis Warp Disruptor
15431 - Makur's Modified Warp Disruptor
15889 - Caldari Navy Warp Disruptor
15891 - Republic Fleet Warp Disruptor
21510 - 'Interruptive' Warp Disruptor
28516 - Khanid Navy Warp Disruptor
41062 - Federation Navy Warp Disruptor
No Valid Output
=>
47736 - Abyssal Warp Disruptor
CPU usage: 0.75x - 1.55x
Optimal Range: 0.75x - 1.25x
Activation Cost: 0.85x - 2.75x
85642 - Glorified Gravid Warp Disruptor Mutaplasmid
3242 - Warp Disruptor I
3244 - Warp Disruptor II
5399 - J5 Enduring Warp Disruptor
5401 - Fleeting Warp Disruptor I
5403 - Faint Scoped Warp Disruptor
5405 - Initiated Compact Warp Disruptor
14242 - Dark Blood Warp Disruptor
14244 - Domination Warp Disruptor
14246 - Dread Guristas Warp Disruptor
14248 - True Sansha Warp Disruptor
14250 - Shadow Serpentis Warp Disruptor
15431 - Makur's Modified Warp Disruptor
15889 - Caldari Navy Warp Disruptor
15891 - Republic Fleet Warp Disruptor
21510 - 'Interruptive' Warp Disruptor
28516 - Khanid Navy Warp Disruptor
41062 - Federation Navy Warp Disruptor
No Valid Output
=>
47736 - Abyssal Warp Disruptor
CPU usage: 0.825x - 1.35x
Optimal Range: 0.85x - 1.175x
Activation Cost: 0.95x - 2.25x
85643 - Glorified Decayed Warp Scrambler Mutaplasmid
447 - Warp Scrambler I
448 - Warp Scrambler II
5439 - J5b Enduring Warp Scrambler
5441 - Fleeting Progressive Warp Scrambler I
5443 - Faint Epsilon Scoped Warp Scrambler
5445 - Initiated Compact Warp Scrambler
14252 - Dark Blood Warp Scrambler
14254 - Domination Warp Scrambler
14256 - Dread Guristas Warp Scrambler
14258 - True Sansha Warp Scrambler
14260 - Shadow Serpentis Warp Scrambler
15433 - Makur's Modified Warp Scrambler
15887 - Caldari Navy Warp Scrambler
15893 - Republic Fleet Warp Scrambler
21512 - 'Delineative' Warp Scrambler
28518 - Khanid Navy Warp Scrambler
41061 - Federation Navy Warp Scrambler
No Valid Output
=>
47732 - Abyssal Warp Scrambler
CPU usage: 0.9x - 1.275x
Optimal Range: 0.925x - 1.1x
Activation Cost: 1.2x - 1.9x
85644 - Glorified Gravid Warp Scrambler Mutaplasmid
447 - Warp Scrambler I
448 - Warp Scrambler II
5439 - J5b Enduring Warp Scrambler
5441 - Fleeting Progressive Warp Scrambler I
5443 - Faint Epsilon Scoped Warp Scrambler
5445 - Initiated Compact Warp Scrambler
14252 - Dark Blood Warp Scrambler
14254 - Domination Warp Scrambler
14256 - Dread Guristas Warp Scrambler
14258 - True Sansha Warp Scrambler
14260 - Shadow Serpentis Warp Scrambler
15433 - Makur's Modified Warp Scrambler
15887 - Caldari Navy Warp Scrambler
15893 - Republic Fleet Warp Scrambler
21512 - 'Delineative' Warp Scrambler
28518 - Khanid Navy Warp Scrambler
41061 - Federation Navy Warp Scrambler
No Valid Output
=>
47732 - Abyssal Warp Scrambler
CPU usage: 0.825x - 1.35x
Optimal Range: 0.85x - 1.175x
Activation Cost: 0.95x - 2.25x
85645 - Glorified Unstable Warp Scrambler Mutaplasmid
447 - Warp Scrambler I
448 - Warp Scrambler II
5439 - J5b Enduring Warp Scrambler
5441 - Fleeting Progressive Warp Scrambler I
5443 - Faint Epsilon Scoped Warp Scrambler
5445 - Initiated Compact Warp Scrambler
14252 - Dark Blood Warp Scrambler
14254 - Domination Warp Scrambler
14256 - Dread Guristas Warp Scrambler
14258 - True Sansha Warp Scrambler
14260 - Shadow Serpentis Warp Scrambler
15433 - Makur's Modified Warp Scrambler
15887 - Caldari Navy Warp Scrambler
15893 - Republic Fleet Warp Scrambler
21512 - 'Delineative' Warp Scrambler
28518 - Khanid Navy Warp Scrambler
41061 - Federation Navy Warp Scrambler
No Valid Output
=>
47732 - Abyssal Warp Scrambler
CPU usage: 0.75x - 1.55x
Optimal Range: 0.75x - 1.25x
Activation Cost: 0.85x - 2.75x
85646 - Glorified Decayed Heavy Warp Scrambler Mutaplasmid
14664 - Mizuro's Modified Heavy Warp Scrambler
14666 - Hakim's Modified Heavy Warp Scrambler
14668 - Gotan's Modified Heavy Warp Scrambler
14670 - Tobias' Modified Heavy Warp Scrambler
40750 - Heavy Warp Scrambler I
40752 - Heavy Initiated Compact Warp Scrambler
40754 - Heavy J5b Enduring Warp Scrambler
40756 - Heavy Faint Epsilon Scoped Warp Scrambler
40758 - Heavy Warp Scrambler II
40762 - Shadow Serpentis Heavy Warp Scrambler
40764 - Domination Heavy Warp Scrambler
No Valid Output
=>
56303 - Heavy Abyssal Warp Scrambler
CPU usage: 0.9x - 1.275x
Optimal Range: 0.925x - 1.1x
Activation Cost: 1.2x - 1.9x
85647 - Glorified Gravid Heavy Warp Scrambler Mutaplasmid
14664 - Mizuro's Modified Heavy Warp Scrambler
14666 - Hakim's Modified Heavy Warp Scrambler
14668 - Gotan's Modified Heavy Warp Scrambler
14670 - Tobias' Modified Heavy Warp Scrambler
40750 - Heavy Warp Scrambler I
40752 - Heavy Initiated Compact Warp Scrambler
40754 - Heavy J5b Enduring Warp Scrambler
40756 - Heavy Faint Epsilon Scoped Warp Scrambler
40758 - Heavy Warp Scrambler II
40762 - Shadow Serpentis Heavy Warp Scrambler
40764 - Domination Heavy Warp Scrambler
No Valid Output
=>
56303 - Heavy Abyssal Warp Scrambler
CPU usage: 0.825x - 1.35x
Optimal Range: 0.85x - 1.175x
Activation Cost: 0.95x - 2.25x
85648 - Glorified Unstable Heavy Warp Scrambler Mutaplasmid
14664 - Mizuro's Modified Heavy Warp Scrambler
14666 - Hakim's Modified Heavy Warp Scrambler
14668 - Gotan's Modified Heavy Warp Scrambler
14670 - Tobias' Modified Heavy Warp Scrambler
40750 - Heavy Warp Scrambler I
40752 - Heavy Initiated Compact Warp Scrambler
40754 - Heavy J5b Enduring Warp Scrambler
40756 - Heavy Faint Epsilon Scoped Warp Scrambler
40758 - Heavy Warp Scrambler II
40762 - Shadow Serpentis Heavy Warp Scrambler
40764 - Domination Heavy Warp Scrambler
No Valid Output
=>
56303 - Heavy Abyssal Warp Scrambler
CPU usage: 0.75x - 1.55x
Optimal Range: 0.75x - 1.25x
Activation Cost: 0.85x - 2.75x
85649 - Glorified Decayed Heavy Warp Disruptor Mutaplasmid
14656 - Mizuro's Modified Heavy Warp Disruptor
14658 - Hakim's Modified Heavy Warp Disruptor
14660 - Gotan's Modified Heavy Warp Disruptor
14662 - Tobias' Modified Heavy Warp Disruptor
40730 - Heavy Warp Disruptor I
40731 - Heavy Fleeting Compact Warp Disruptor
40732 - Heavy J5 Enduring Warp Disruptor
40733 - Heavy Faint Scoped Warp Disruptor
40734 - Heavy Warp Disruptor II
40736 - Shadow Serpentis Heavy Warp Disruptor
40737 - Domination Heavy Warp Disruptor
No Valid Output
=>
56304 - Heavy Abyssal Warp Disruptor
CPU usage: 0.9x - 1.275x
Optimal Range: 0.925x - 1.1x
Activation Cost: 1.2x - 1.9x
85650 - Glorified Gravid Heavy Warp Disruptor Mutaplasmid
14656 - Mizuro's Modified Heavy Warp Disruptor
14658 - Hakim's Modified Heavy Warp Disruptor
14660 - Gotan's Modified Heavy Warp Disruptor
14662 - Tobias' Modified Heavy Warp Disruptor
40730 - Heavy Warp Disruptor I
40731 - Heavy Fleeting Compact Warp Disruptor
40732 - Heavy J5 Enduring Warp Disruptor
40733 - Heavy Faint Scoped Warp Disruptor
40734 - Heavy Warp Disruptor II
40736 - Shadow Serpentis Heavy Warp Disruptor
40737 - Domination Heavy Warp Disruptor
No Valid Output
=>
56304 - Heavy Abyssal Warp Disruptor
CPU usage: 0.825x - 1.35x
Optimal Range: 0.85x - 1.175x
Activation Cost: 0.95x - 2.25x
85651 - Glorified Unstable Heavy Warp Disruptor Mutaplasmid
14656 - Mizuro's Modified Heavy Warp Disruptor
14658 - Hakim's Modified Heavy Warp Disruptor
14660 - Gotan's Modified Heavy Warp Disruptor
14662 - Tobias' Modified Heavy Warp Disruptor
40730 - Heavy Warp Disruptor I
40731 - Heavy Fleeting Compact Warp Disruptor
40732 - Heavy J5 Enduring Warp Disruptor
40733 - Heavy Faint Scoped Warp Disruptor
40734 - Heavy Warp Disruptor II
40736 - Shadow Serpentis Heavy Warp Disruptor
40737 - Domination Heavy Warp Disruptor
No Valid Output
=>
56304 - Heavy Abyssal Warp Disruptor
CPU usage: 0.75x - 1.55x
Optimal Range: 0.75x - 1.25x
Activation Cost: 0.85x - 2.75x
85652 - Glorified Decayed Ballistic Control System Mutaplasmid
12274 - Ballistic Control System I
13935 - Domination Ballistic Control System
13937 - Dread Guristas Ballistic Control System
14528 - Hakim's Modified Ballistic Control System
14530 - Mizuro's Modified Ballistic Control System
14532 - Gotan's Modified Ballistic Control System
14534 - Tobias' Modified Ballistic Control System
14684 - Kaikka's Modified Ballistic Control System
14686 - Thon's Modified Ballistic Control System
14688 - Vepas' Modified Ballistic Control System
14690 - Estamel's Modified Ballistic Control System
15681 - Caldari Navy Ballistic Control System
15683 - Republic Fleet Ballistic Control System
16457 - Crosslink Compact Ballistic Control System
16459 - Muon Coil Bolt Array I
16461 - Multiphasic Bolt Array I
16463 - 'Pandemonium' Ballistic Enhancement
21482 - Ballistic 'Purge' Targeting System I
21484 - 'Full Duplex' Ballistic Control System
22291 - Ballistic Control System II
28563 - Khanid Navy Ballistic Control System
46270 - Kaatara's Custom Ballistic Control System
47447 - C3-A 'Hivaa Saitsuo' Ballistic Control System
47448 - C3-X 'Hivaa Saitsuo' Ballistic Control System
No Valid Output
=>
49738 - Abyssal Ballistic Control System
CPU usage: 0.9x - 1.275x
rate of fire bonus: 0.9825x - 1.0125x
Missile Damage Bonus: 0.993x - 1.011x
85653 - Glorified Gravid Ballistic Control System Mutaplasmid
12274 - Ballistic Control System I
13935 - Domination Ballistic Control System
13937 - Dread Guristas Ballistic Control System
14528 - Hakim's Modified Ballistic Control System
14530 - Mizuro's Modified Ballistic Control System
14532 - Gotan's Modified Ballistic Control System
14534 - Tobias' Modified Ballistic Control System
14684 - Kaikka's Modified Ballistic Control System
14686 - Thon's Modified Ballistic Control System
14688 - Vepas' Modified Ballistic Control System
14690 - Estamel's Modified Ballistic Control System
15681 - Caldari Navy Ballistic Control System
15683 - Republic Fleet Ballistic Control System
16457 - Crosslink Compact Ballistic Control System
16459 - Muon Coil Bolt Array I
16461 - Multiphasic Bolt Array I
16463 - 'Pandemonium' Ballistic Enhancement
21482 - Ballistic 'Purge' Targeting System I
21484 - 'Full Duplex' Ballistic Control System
22291 - Ballistic Control System II
28563 - Khanid Navy Ballistic Control System
46270 - Kaatara's Custom Ballistic Control System
47447 - C3-A 'Hivaa Saitsuo' Ballistic Control System
47448 - C3-X 'Hivaa Saitsuo' Ballistic Control System
No Valid Output
=>
49738 - Abyssal Ballistic Control System
CPU usage: 0.825x - 1.35x
rate of fire bonus: 0.9775x - 1.02x
Missile Damage Bonus: 0.985x - 1.017x
85654 - Glorified Unstable Ballistic Control System Mutaplasmid
12274 - Ballistic Control System I
13935 - Domination Ballistic Control System
13937 - Dread Guristas Ballistic Control System
14528 - Hakim's Modified Ballistic Control System
14530 - Mizuro's Modified Ballistic Control System
14532 - Gotan's Modified Ballistic Control System
14534 - Tobias' Modified Ballistic Control System
14684 - Kaikka's Modified Ballistic Control System
14686 - Thon's Modified Ballistic Control System
14688 - Vepas' Modified Ballistic Control System
14690 - Estamel's Modified Ballistic Control System
15681 - Caldari Navy Ballistic Control System
15683 - Republic Fleet Ballistic Control System
16457 - Crosslink Compact Ballistic Control System
16459 - Muon Coil Bolt Array I
16461 - Multiphasic Bolt Array I
16463 - 'Pandemonium' Ballistic Enhancement
21482 - Ballistic 'Purge' Targeting System I
21484 - 'Full Duplex' Ballistic Control System
22291 - Ballistic Control System II
28563 - Khanid Navy Ballistic Control System
46270 - Kaatara's Custom Ballistic Control System
47447 - C3-A 'Hivaa Saitsuo' Ballistic Control System
47448 - C3-X 'Hivaa Saitsuo' Ballistic Control System
No Valid Output
=>
49738 - Abyssal Ballistic Control System
CPU usage: 0.75x - 1.55x
rate of fire bonus: 0.97x - 1.03x
Missile Damage Bonus: 0.975x - 1.025x
85655 - Glorified Decayed Entropic Radiation Sink Mutaplasmid
47908 - Entropic Radiation Sink I
47909 - Compact Entropic Radiation Sink
47911 - Entropic Radiation Sink II
52242 - Zorya's Entropic Radiation Sink
52244 - Veles Entropic Radiation Sink
No Valid Output
=>
49734 - Abyssal Entropic Radiation Sink
Damage Modifier: 0.993x - 1.011x
CPU usage: 0.9x - 1.275x
rate of fire bonus: 0.9825x - 1.0125x
85656 - Glorified Unstable Entropic Radiation Sink Mutaplasmid
47908 - Entropic Radiation Sink I
47909 - Compact Entropic Radiation Sink
47911 - Entropic Radiation Sink II
52242 - Zorya's Entropic Radiation Sink
52244 - Veles Entropic Radiation Sink
No Valid Output
=>
49734 - Abyssal Entropic Radiation Sink
Damage Modifier: 0.975x - 1.025x
CPU usage: 0.75x - 1.55x
rate of fire bonus: 0.97x - 1.03x
85657 - Glorified Gravid Entropic Radiation Sink Mutaplasmid
47908 - Entropic Radiation Sink I
47909 - Compact Entropic Radiation Sink
47911 - Entropic Radiation Sink II
52242 - Zorya's Entropic Radiation Sink
52244 - Veles Entropic Radiation Sink
No Valid Output
=>
49734 - Abyssal Entropic Radiation Sink
Damage Modifier: 0.985x - 1.017x
CPU usage: 0.825x - 1.35x
rate of fire bonus: 0.9775x - 1.02x
85660 - Glorified Decayed Gyrostabilizer Mutaplasmid
518 - 'Basic' Gyrostabilizer
519 - Gyrostabilizer II
520 - Gyrostabilizer I
5913 - Hydraulic Stabilization Actuator
5915 - Lateral Gyrostabilizer
5917 - Stabilized Weapon Mounts
5919 - F-M2 Weapon Inertial Suspensor
5929 - Pneumatic Stabilization Actuator I
5931 - Cross-Lateral Gyrostabilizer I
5933 - Counterbalanced Compact Gyrostabilizer
5935 - F-M3 Munition Inertial Suspensor
13939 - Domination Gyrostabilizer
14536 - Mizuro's Modified Gyrostabilizer
14538 - Hakim's Modified Gyrostabilizer
14540 - Gotan's Modified Gyrostabilizer
14542 - Tobias' Modified Gyrostabilizer
15447 - Shaqil's Modified Gyrostabilizer
15806 - Republic Fleet Gyrostabilizer
21486 - 'Kindred' Gyrostabilizer
21488 - Monophonic Stabilization Actuator I
44112 - Vadari's Custom Gyrostabilizer
No Valid Output
=>
49730 - Abyssal Gyrostabilizer
Damage Modifier: 0.993x - 1.011x
CPU usage: 0.9x - 1.275x
rate of fire bonus: 0.9825x - 1.0125x
85661 - Glorified Gravid Gyrostabilizer Mutaplasmid
518 - 'Basic' Gyrostabilizer
519 - Gyrostabilizer II
520 - Gyrostabilizer I
5913 - Hydraulic Stabilization Actuator
5915 - Lateral Gyrostabilizer
5917 - Stabilized Weapon Mounts
5919 - F-M2 Weapon Inertial Suspensor
5929 - Pneumatic Stabilization Actuator I
5931 - Cross-Lateral Gyrostabilizer I
5933 - Counterbalanced Compact Gyrostabilizer
5935 - F-M3 Munition Inertial Suspensor
13939 - Domination Gyrostabilizer
14536 - Mizuro's Modified Gyrostabilizer
14538 - Hakim's Modified Gyrostabilizer
14540 - Gotan's Modified Gyrostabilizer
14542 - Tobias' Modified Gyrostabilizer
15447 - Shaqil's Modified Gyrostabilizer
15806 - Republic Fleet Gyrostabilizer
21486 - 'Kindred' Gyrostabilizer
21488 - Monophonic Stabilization Actuator I
44112 - Vadari's Custom Gyrostabilizer
No Valid Output
=>
49730 - Abyssal Gyrostabilizer
Damage Modifier: 0.985x - 1.017x
CPU usage: 0.825x - 1.35x
rate of fire bonus: 0.9775x - 1.02x
85662 - Glorified Unstable Gyrostabilizer Mutaplasmid
518 - 'Basic' Gyrostabilizer
519 - Gyrostabilizer II
520 - Gyrostabilizer I
5913 - Hydraulic Stabilization Actuator
5915 - Lateral Gyrostabilizer
5917 - Stabilized Weapon Mounts
5919 - F-M2 Weapon Inertial Suspensor
5929 - Pneumatic Stabilization Actuator I
5931 - Cross-Lateral Gyrostabilizer I
5933 - Counterbalanced Compact Gyrostabilizer
5935 - F-M3 Munition Inertial Suspensor
13939 - Domination Gyrostabilizer
14536 - Mizuro's Modified Gyrostabilizer
14538 - Hakim's Modified Gyrostabilizer
14540 - Gotan's Modified Gyrostabilizer
14542 - Tobias' Modified Gyrostabilizer
15447 - Shaqil's Modified Gyrostabilizer
15806 - Republic Fleet Gyrostabilizer
21486 - 'Kindred' Gyrostabilizer
21488 - Monophonic Stabilization Actuator I
44112 - Vadari's Custom Gyrostabilizer
No Valid Output
=>
49730 - Abyssal Gyrostabilizer
Damage Modifier: 0.975x - 1.025x
CPU usage: 0.75x - 1.55x
rate of fire bonus: 0.97x - 1.03x
85663 - Glorified Decayed Heat Sink Mutaplasmid
1893 - 'Basic' Heat Sink
2363 - Heat Sink I
2364 - Heat Sink II
5845 - Heat Exhaust System
5846 - Thermal Exhaust System I
5849 - Extruded Compact Heat Sink
5854 - Stamped Heat Sink
5855 - 'Boreas' Coolant System
5856 - C3S Convection Thermal Radiator
5857 - 'Skadi' Coolant System I
5858 - C4S Coiled Circuit Thermal Radiator
13941 - Dark Blood Heat Sink
13943 - True Sansha Heat Sink
14800 - Brokara's Modified Heat Sink
14802 - Tairei's Modified Heat Sink
14804 - Selynne's Modified Heat Sink
14806 - Raysere's Modified Heat Sink
14808 - Vizan's Modified Heat Sink
14810 - Ahremen's Modified Heat Sink
14812 - Chelm's Modified Heat Sink
14814 - Draclira's Modified Heat Sink
15397 - Luther Veron's Modified Heat Sink
15435 - Makur's Modified Heat Sink
15808 - Ammatar Navy Heat Sink
15810 - Imperial Navy Heat Sink
23900 - 'Mangonel' Heat Sink I
23902 - 'Trebuchet' Heat Sink I
44111 - Tahron's Custom Heat Sink
No Valid Output
=>
49726 - Abyssal Heat Sink
Damage Modifier: 0.993x - 1.011x
CPU usage: 0.9x - 1.275x
rate of fire bonus: 0.9825x - 1.0125x
85664 - Glorified Unstable Heat Sink Mutaplasmid
1893 - 'Basic' Heat Sink
2363 - Heat Sink I
2364 - Heat Sink II
5845 - Heat Exhaust System
5846 - Thermal Exhaust System I
5849 - Extruded Compact Heat Sink
5854 - Stamped Heat Sink
5855 - 'Boreas' Coolant System
5856 - C3S Convection Thermal Radiator
5857 - 'Skadi' Coolant System I
5858 - C4S Coiled Circuit Thermal Radiator
13941 - Dark Blood Heat Sink
13943 - True Sansha Heat Sink
14800 - Brokara's Modified Heat Sink
14802 - Tairei's Modified Heat Sink
14804 - Selynne's Modified Heat Sink
14806 - Raysere's Modified Heat Sink
14808 - Vizan's Modified Heat Sink
14810 - Ahremen's Modified Heat Sink
14812 - Chelm's Modified Heat Sink
14814 - Draclira's Modified Heat Sink
15397 - Luther Veron's Modified Heat Sink
15435 - Makur's Modified Heat Sink
15808 - Ammatar Navy Heat Sink
15810 - Imperial Navy Heat Sink
23900 - 'Mangonel' Heat Sink I
23902 - 'Trebuchet' Heat Sink I
44111 - Tahron's Custom Heat Sink
No Valid Output
=>
49726 - Abyssal Heat Sink
Damage Modifier: 0.975x - 1.025x
CPU usage: 0.75x - 1.55x
rate of fire bonus: 0.97x - 1.03x
85665 - Glorified Gravid Heat Sink Mutaplasmid
1893 - 'Basic' Heat Sink
2363 - Heat Sink I
2364 - Heat Sink II
5845 - Heat Exhaust System
5846 - Thermal Exhaust System I
5849 - Extruded Compact Heat Sink
5854 - Stamped Heat Sink
5855 - 'Boreas' Coolant System
5856 - C3S Convection Thermal Radiator
5857 - 'Skadi' Coolant System I
5858 - C4S Coiled Circuit Thermal Radiator
13941 - Dark Blood Heat Sink
13943 - True Sansha Heat Sink
14800 - Brokara's Modified Heat Sink
14802 - Tairei's Modified Heat Sink
14804 - Selynne's Modified Heat Sink
14806 - Raysere's Modified Heat Sink
14808 - Vizan's Modified Heat Sink
14810 - Ahremen's Modified Heat Sink
14812 - Chelm's Modified Heat Sink
14814 - Draclira's Modified Heat Sink
15397 - Luther Veron's Modified Heat Sink
15435 - Makur's Modified Heat Sink
15808 - Ammatar Navy Heat Sink
15810 - Imperial Navy Heat Sink
23900 - 'Mangonel' Heat Sink I
23902 - 'Trebuchet' Heat Sink I
44111 - Tahron's Custom Heat Sink
No Valid Output
=>
49726 - Abyssal Heat Sink
Damage Modifier: 0.985x - 1.017x
CPU usage: 0.825x - 1.35x
rate of fire bonus: 0.9775x - 1.02x
85666 - Glorified Decayed Magnetic Field Stabilizer Mutaplasmid
9944 - Magnetic Field Stabilizer I
10188 - 'Basic' Magnetic Field Stabilizer
10190 - Magnetic Field Stabilizer II
11101 - Linear Flux Stabilizer I
11103 - Insulated Stabilizer Array I
11105 - Vortex Compact Magnetic Field Stabilizer
11107 - Gauss Field Balancer I
11109 - Linear Flux Stabilizer
11111 - Insulated Stabilizer Array
11113 - Magnetic Vortex Stabilizer
11115 - Gauss Field Balancer
13945 - Shadow Serpentis Magnetic Field Stabilizer
15144 - Brynn's Modified Magnetic Field Stabilizer
15146 - Tuvan's Modified Magnetic Field Stabilizer
15148 - Setele's Modified Magnetic Field Stabilizer
15150 - Cormack's Modified Magnetic Field Stabilizer
15416 - Naiyon's Modified Magnetic Field Stabilizer
15895 - Federation Navy Magnetic Field Stabilizer
22917 - 'Capitalist' Magnetic Field Stabilizer I
22919 - 'Monopoly' Magnetic Field Stabilizer
44113 - Kaatara's Custom Magnetic Field Stabilizer
44114 - Torelle's Custom Magnetic Field Stabilizer
No Valid Output
=>
49722 - Abyssal Magnetic Field Stabilizer
Damage Modifier: 0.993x - 1.011x
CPU usage: 0.9x - 1.275x
rate of fire bonus: 0.9825x - 1.0125x
85667 - Glorified Gravid Magnetic Field Stabilizer Mutaplasmid
9944 - Magnetic Field Stabilizer I
10188 - 'Basic' Magnetic Field Stabilizer
10190 - Magnetic Field Stabilizer II
11101 - Linear Flux Stabilizer I
11103 - Insulated Stabilizer Array I
11105 - Vortex Compact Magnetic Field Stabilizer
11107 - Gauss Field Balancer I
11109 - Linear Flux Stabilizer
11111 - Insulated Stabilizer Array
11113 - Magnetic Vortex Stabilizer
11115 - Gauss Field Balancer
13945 - Shadow Serpentis Magnetic Field Stabilizer
15144 - Brynn's Modified Magnetic Field Stabilizer
15146 - Tuvan's Modified Magnetic Field Stabilizer
15148 - Setele's Modified Magnetic Field Stabilizer
15150 - Cormack's Modified Magnetic Field Stabilizer
15416 - Naiyon's Modified Magnetic Field Stabilizer
15895 - Federation Navy Magnetic Field Stabilizer
22917 - 'Capitalist' Magnetic Field Stabilizer I
22919 - 'Monopoly' Magnetic Field Stabilizer
44113 - Kaatara's Custom Magnetic Field Stabilizer
44114 - Torelle's Custom Magnetic Field Stabilizer
No Valid Output
=>
49722 - Abyssal Magnetic Field Stabilizer
Damage Modifier: 0.985x - 1.017x
CPU usage: 0.825x - 1.35x
rate of fire bonus: 0.9775x - 1.02x
85668 - Glorified Unstable Magnetic Field Stabilizer Mutaplasmid
9944 - Magnetic Field Stabilizer I
10188 - 'Basic' Magnetic Field Stabilizer
10190 - Magnetic Field Stabilizer II
11101 - Linear Flux Stabilizer I
11103 - Insulated Stabilizer Array I
11105 - Vortex Compact Magnetic Field Stabilizer
11107 - Gauss Field Balancer I
11109 - Linear Flux Stabilizer
11111 - Insulated Stabilizer Array
11113 - Magnetic Vortex Stabilizer
11115 - Gauss Field Balancer
13945 - Shadow Serpentis Magnetic Field Stabilizer
15144 - Brynn's Modified Magnetic Field Stabilizer
15146 - Tuvan's Modified Magnetic Field Stabilizer
15148 - Setele's Modified Magnetic Field Stabilizer
15150 - Cormack's Modified Magnetic Field Stabilizer
15416 - Naiyon's Modified Magnetic Field Stabilizer
15895 - Federation Navy Magnetic Field Stabilizer
22917 - 'Capitalist' Magnetic Field Stabilizer I
22919 - 'Monopoly' Magnetic Field Stabilizer
44113 - Kaatara's Custom Magnetic Field Stabilizer
44114 - Torelle's Custom Magnetic Field Stabilizer
No Valid Output
=>
49722 - Abyssal Magnetic Field Stabilizer
Damage Modifier: 0.975x - 1.025x
CPU usage: 0.75x - 1.55x
rate of fire bonus: 0.97x - 1.03x
85669 - Glorified Decayed Siege Module Mutaplasmid
4292 - Siege Module II
20280 - Siege Module I
No Valid Output
=>
56313 - Abyssal Siege Module
Armor Repairer / Shield Booster Amount Bonus: 0.925x - 1.05x
Siege Missile Damage Bonus: 0.985x - 1.014x
Turret Damage Bonus: 0.9875x - 1.011x
Armor Repairer / Shield Booster Duration Bonus: 1.0375x - 0.9375x
Powergrid Usage: 0.9x - 1.275x
85670 - Glorified Gravid Siege Module Mutaplasmid
4292 - Siege Module II
20280 - Siege Module I
No Valid Output
=>
56313 - Abyssal Siege Module
Armor Repairer / Shield Booster Amount Bonus: 0.85x - 1.175x
Siege Missile Damage Bonus: 0.9725x - 1.022x
Turret Damage Bonus: 0.98x - 1.017x
Armor Repairer / Shield Booster Duration Bonus: 1.075x - 0.9125x
Powergrid Usage: 0.825x - 1.35x
85671 - Glorified Unstable Siege Module Mutaplasmid
4292 - Siege Module II
20280 - Siege Module I
No Valid Output
=>
56313 - Abyssal Siege Module
Armor Repairer / Shield Booster Amount Bonus: 0.775x - 1.225x
Siege Missile Damage Bonus: 0.97x - 1.03x
Turret Damage Bonus: 0.9775x - 1.0225x
Armor Repairer / Shield Booster Duration Bonus: 1.125x - 0.875x
Powergrid Usage: 0.775x - 1.525x
85672 - Glorified Decayed Vorton Tuning System Mutaplasmid
54973 - Vorton Tuning System I
54974 - Compact Vorton Tuning System I
54975 - Vorton Tuning System II
78740 - Consortium Vorton Tuning system
78741 - Kasiha's Modified Vorton Tuning System
No Valid Output
=>
78621 - Abyssal Vorton Tuning System
Damage Modifier: 0.993x - 1.011x
CPU usage: 0.9x - 1.275x
rate of fire bonus: 0.9825x - 1.0125x
85673 - Glorified Unstable Vorton Tuning System Mutaplasmid
54973 - Vorton Tuning System I
54974 - Compact Vorton Tuning System I
54975 - Vorton Tuning System II
78740 - Consortium Vorton Tuning system
78741 - Kasiha's Modified Vorton Tuning System
No Valid Output
=>
78621 - Abyssal Vorton Tuning System
Damage Modifier: 0.975x - 1.025x
CPU usage: 0.75x - 1.55x
rate of fire bonus: 0.97x - 1.03x
85674 - Glorified Gravid Vorton Tuning System Mutaplasmid
54973 - Vorton Tuning System I
54974 - Compact Vorton Tuning System I
54975 - Vorton Tuning System II
78740 - Consortium Vorton Tuning system
78741 - Kasiha's Modified Vorton Tuning System
No Valid Output
=>
78621 - Abyssal Vorton Tuning System
Damage Modifier: 0.985x - 1.017x
CPU usage: 0.825x - 1.35x
rate of fire bonus: 0.9775x - 1.02x
85675 - Glorified Exigent Light Drone Durability Mutaplasmid
2203 - Acolyte I
2205 - Acolyte II
2454 - Hobgoblin I
2456 - Hobgoblin II
2464 - Hornet I
2466 - Hornet II
2486 - Warrior I
2488 - Warrior II
28262 - 'Integrated' Acolyte
28264 - 'Augmented' Acolyte
28274 - 'Integrated' Hobgoblin
28276 - 'Augmented' Hobgoblin
28278 - 'Integrated' Hornet
28280 - 'Augmented' Hornet
28302 - 'Integrated' Warrior
28304 - 'Augmented' Warrior
31864 - Imperial Navy Acolyte
31872 - Caldari Navy Hornet
31880 - Federation Navy Hobgoblin
31888 - Republic Fleet Warrior
No Valid Output
=>
60478 - Light Mutated Drone
Damage Modifier: 0.65x - 1.15x
Turret Tracking: 0.65x - 1.2x
Maximum Velocity: 0.65x - 1.2x
Shield Capacity: 0.9x - 1.35x
Structure Hitpoints: 0.9x - 1.35x
Optimal Range: 0.65x - 1.2x
Armor Hitpoints: 0.9x - 1.35x
Accuracy falloff: 0.65x - 1.2x
85676 - Glorified Exigent Light Drone Navigation Mutaplasmid
2203 - Acolyte I
2205 - Acolyte II
2454 - Hobgoblin I
2456 - Hobgoblin II
2464 - Hornet I
2466 - Hornet II
2486 - Warrior I
2488 - Warrior II
28262 - 'Integrated' Acolyte
28264 - 'Augmented' Acolyte
28274 - 'Integrated' Hobgoblin
28276 - 'Augmented' Hobgoblin
28278 - 'Integrated' Hornet
28280 - 'Augmented' Hornet
28302 - 'Integrated' Warrior
28304 - 'Augmented' Warrior
31864 - Imperial Navy Acolyte
31872 - Caldari Navy Hornet
31880 - Federation Navy Hobgoblin
31888 - Republic Fleet Warrior
No Valid Output
=>
60478 - Light Mutated Drone
Damage Modifier: 0.65x - 1.15x
Turret Tracking: 0.9x - 1.35x
Maximum Velocity: 0.9x - 1.35x
Shield Capacity: 0.6x - 1.2x
Structure Hitpoints: 0.65x - 1.2x
Optimal Range: 0.65x - 1.2x
Armor Hitpoints: 0.65x - 1.2x
Accuracy falloff: 0.65x - 1.2x
85677 - Glorified Exigent Light Drone Projection Mutaplasmid
2203 - Acolyte I
2205 - Acolyte II
2454 - Hobgoblin I
2456 - Hobgoblin II
2464 - Hornet I
2466 - Hornet II
2486 - Warrior I
2488 - Warrior II
28262 - 'Integrated' Acolyte
28264 - 'Augmented' Acolyte
28274 - 'Integrated' Hobgoblin
28276 - 'Augmented' Hobgoblin
28278 - 'Integrated' Hornet
28280 - 'Augmented' Hornet
28302 - 'Integrated' Warrior
28304 - 'Augmented' Warrior
31864 - Imperial Navy Acolyte
31872 - Caldari Navy Hornet
31880 - Federation Navy Hobgoblin
31888 - Republic Fleet Warrior
No Valid Output
=>
60478 - Light Mutated Drone
Damage Modifier: 0.65x - 1.15x
Turret Tracking: 0.65x - 1.2x
Maximum Velocity: 0.65x - 1.2x
Shield Capacity: 0.6x - 1.2x
Structure Hitpoints: 0.65x - 1.2x
Optimal Range: 0.9x - 1.35x
Armor Hitpoints: 0.65x - 1.2x
Accuracy falloff: 0.9x - 1.35x
85678 - Glorified Exigent Light Drone Firepower Mutaplasmid
2203 - Acolyte I
2205 - Acolyte II
2454 - Hobgoblin I
2456 - Hobgoblin II
2464 - Hornet I
2466 - Hornet II
2486 - Warrior I
2488 - Warrior II
28262 - 'Integrated' Acolyte
28264 - 'Augmented' Acolyte
28274 - 'Integrated' Hobgoblin
28276 - 'Augmented' Hobgoblin
28278 - 'Integrated' Hornet
28280 - 'Augmented' Hornet
28302 - 'Integrated' Warrior
28304 - 'Augmented' Warrior
31864 - Imperial Navy Acolyte
31872 - Caldari Navy Hornet
31880 - Federation Navy Hobgoblin
31888 - Republic Fleet Warrior
No Valid Output
=>
60478 - Light Mutated Drone
Damage Modifier: 0.9x - 1.25x
Turret Tracking: 0.65x - 1.2x
Maximum Velocity: 0.65x - 1.2x
Shield Capacity: 0.6x - 1.2x
Structure Hitpoints: 0.65x - 1.2x
Optimal Range: 0.65x - 1.2x
Armor Hitpoints: 0.65x - 1.2x
Accuracy falloff: 0.65x - 1.2x
85679 - Glorified Exigent Medium Drone Durability Mutaplasmid
2173 - Infiltrator I
2175 - Infiltrator II
2183 - Hammerhead I
2185 - Hammerhead II
15508 - Vespa I
15510 - Valkyrie I
21638 - Vespa II
21640 - Valkyrie II
28270 - 'Integrated' Hammerhead
28272 - 'Augmented' Hammerhead
28282 - 'Integrated' Infiltrator
28284 - 'Augmented' Infiltrator
28294 - 'Integrated' Valkyrie
28296 - 'Augmented' Valkyrie
28298 - 'Integrated' Vespa
28300 - 'Augmented' Vespa
31866 - Imperial Navy Infiltrator
31874 - Caldari Navy Vespa
31882 - Federation Navy Hammerhead
31890 - Republic Fleet Valkyrie
No Valid Output
=>
60479 - Medium Mutated Drone
Damage Modifier: 0.65x - 1.15x
Turret Tracking: 0.65x - 1.2x
Maximum Velocity: 0.65x - 1.2x
Shield Capacity: 0.9x - 1.35x
Structure Hitpoints: 0.9x - 1.35x
Optimal Range: 0.65x - 1.2x
Armor Hitpoints: 0.9x - 1.35x
Accuracy falloff: 0.65x - 1.2x
85680 - Glorified Exigent Medium Drone Navigation Mutaplasmid
2173 - Infiltrator I
2175 - Infiltrator II
2183 - Hammerhead I
2185 - Hammerhead II
15508 - Vespa I
15510 - Valkyrie I
21638 - Vespa II
21640 - Valkyrie II
28270 - 'Integrated' Hammerhead
28272 - 'Augmented' Hammerhead
28282 - 'Integrated' Infiltrator
28284 - 'Augmented' Infiltrator
28294 - 'Integrated' Valkyrie
28296 - 'Augmented' Valkyrie
28298 - 'Integrated' Vespa
28300 - 'Augmented' Vespa
31866 - Imperial Navy Infiltrator
31874 - Caldari Navy Vespa
31882 - Federation Navy Hammerhead
31890 - Republic Fleet Valkyrie
No Valid Output
=>
60479 - Medium Mutated Drone
Damage Modifier: 0.65x - 1.15x
Turret Tracking: 0.9x - 1.35x
Maximum Velocity: 0.9x - 1.35x
Shield Capacity: 0.6x - 1.2x
Structure Hitpoints: 0.65x - 1.2x
Optimal Range: 0.65x - 1.2x
Armor Hitpoints: 0.65x - 1.2x
Accuracy falloff: 0.65x - 1.2x
85681 - Glorified Exigent Medium Drone Firepower Mutaplasmid
2173 - Infiltrator I
2175 - Infiltrator II
2183 - Hammerhead I
2185 - Hammerhead II
15508 - Vespa I
15510 - Valkyrie I
21638 - Vespa II
21640 - Valkyrie II
28270 - 'Integrated' Hammerhead
28272 - 'Augmented' Hammerhead
28282 - 'Integrated' Infiltrator
28284 - 'Augmented' Infiltrator
28294 - 'Integrated' Valkyrie
28296 - 'Augmented' Valkyrie
28298 - 'Integrated' Vespa
28300 - 'Augmented' Vespa
31866 - Imperial Navy Infiltrator
31874 - Caldari Navy Vespa
31882 - Federation Navy Hammerhead
31890 - Republic Fleet Valkyrie
No Valid Output
=>
60479 - Medium Mutated Drone
Damage Modifier: 0.9x - 1.25x
Turret Tracking: 0.65x - 1.2x
Maximum Velocity: 0.65x - 1.2x
Shield Capacity: 0.6x - 1.2x
Structure Hitpoints: 0.65x - 1.2x
Optimal Range: 0.65x - 1.2x
Armor Hitpoints: 0.65x - 1.2x
Accuracy falloff: 0.65x - 1.2x
85682 - Glorified Exigent Medium Drone Projection Mutaplasmid
2173 - Infiltrator I
2175 - Infiltrator II
2183 - Hammerhead I
2185 - Hammerhead II
15508 - Vespa I
15510 - Valkyrie I
21638 - Vespa II
21640 - Valkyrie II
28270 - 'Integrated' Hammerhead
28272 - 'Augmented' Hammerhead
28282 - 'Integrated' Infiltrator
28284 - 'Augmented' Infiltrator
28294 - 'Integrated' Valkyrie
28296 - 'Augmented' Valkyrie
28298 - 'Integrated' Vespa
28300 - 'Augmented' Vespa
31866 - Imperial Navy Infiltrator
31874 - Caldari Navy Vespa
31882 - Federation Navy Hammerhead
31890 - Republic Fleet Valkyrie
No Valid Output
=>
60479 - Medium Mutated Drone
Damage Modifier: 0.65x - 1.15x
Turret Tracking: 0.65x - 1.2x
Maximum Velocity: 0.65x - 1.2x
Shield Capacity: 0.6x - 1.2x
Structure Hitpoints: 0.65x - 1.2x
Optimal Range: 0.9x - 1.35x
Armor Hitpoints: 0.65x - 1.2x
Accuracy falloff: 0.9x - 1.35x
85685 - Glorified Exigent Heavy Drone Durability Mutaplasmid
1201 - Wasp I
2193 - Praetor I
2195 - Praetor II
2436 - Wasp II
2444 - Ogre I
2446 - Ogre II
2476 - Berserker I
2478 - Berserker II
28266 - 'Integrated' Berserker
28268 - 'Augmented' Berserker
28286 - 'Integrated' Ogre
28288 - 'Augmented' Ogre
28290 - 'Integrated' Praetor
28292 - 'Augmented' Praetor
28306 - 'Integrated' Wasp
28308 - 'Augmented' Wasp
31870 - Imperial Navy Praetor
31876 - Caldari Navy Wasp
31884 - Federation Navy Ogre
31892 - Republic Fleet Berserker
No Valid Output
=>
60480 - Heavy Mutated Drone
Damage Modifier: 0.65x - 1.15x
Turret Tracking: 0.65x - 1.2x
Maximum Velocity: 0.65x - 1.2x
Shield Capacity: 0.9x - 1.35x
Structure Hitpoints: 0.9x - 1.35x
Optimal Range: 0.65x - 1.2x
Armor Hitpoints: 0.9x - 1.35x
Accuracy falloff: 0.65x - 1.2x
85686 - Glorified Exigent Heavy Drone Navigation Mutaplasmid
1201 - Wasp I
2193 - Praetor I
2195 - Praetor II
2436 - Wasp II
2444 - Ogre I
2446 - Ogre II
2476 - Berserker I
2478 - Berserker II
28266 - 'Integrated' Berserker
28268 - 'Augmented' Berserker
28286 - 'Integrated' Ogre
28288 - 'Augmented' Ogre
28290 - 'Integrated' Praetor
28292 - 'Augmented' Praetor
28306 - 'Integrated' Wasp
28308 - 'Augmented' Wasp
31870 - Imperial Navy Praetor
31876 - Caldari Navy Wasp
31884 - Federation Navy Ogre
31892 - Republic Fleet Berserker
No Valid Output
=>
60480 - Heavy Mutated Drone
Damage Modifier: 0.65x - 1.15x
Turret Tracking: 0.9x - 1.35x
Maximum Velocity: 0.9x - 1.35x
Shield Capacity: 0.6x - 1.2x
Structure Hitpoints: 0.65x - 1.2x
Optimal Range: 0.65x - 1.2x
Armor Hitpoints: 0.65x - 1.2x
Accuracy falloff: 0.65x - 1.2x
85687 - Glorified Exigent Heavy Drone Projection Mutaplasmid
1201 - Wasp I
2193 - Praetor I
2195 - Praetor II
2436 - Wasp II
2444 - Ogre I
2446 - Ogre II
2476 - Berserker I
2478 - Berserker II
28266 - 'Integrated' Berserker
28268 - 'Augmented' Berserker
28286 - 'Integrated' Ogre
28288 - 'Augmented' Ogre
28290 - 'Integrated' Praetor
28292 - 'Augmented' Praetor
28306 - 'Integrated' Wasp
28308 - 'Augmented' Wasp
31870 - Imperial Navy Praetor
31876 - Caldari Navy Wasp
31884 - Federation Navy Ogre
31892 - Republic Fleet Berserker
No Valid Output
=>
60480 - Heavy Mutated Drone
Damage Modifier: 0.65x - 1.15x
Turret Tracking: 0.65x - 1.2x
Maximum Velocity: 0.65x - 1.2x
Shield Capacity: 0.6x - 1.2x
Structure Hitpoints: 0.65x - 1.2x
Optimal Range: 0.9x - 1.35x
Armor Hitpoints: 0.65x - 1.2x
Accuracy falloff: 0.9x - 1.35x
85688 - Glorified Exigent Heavy Drone Firepower Mutaplasmid
1201 - Wasp I
2193 - Praetor I
2195 - Praetor II
2436 - Wasp II
2444 - Ogre I
2446 - Ogre II
2476 - Berserker I
2478 - Berserker II
28266 - 'Integrated' Berserker
28268 - 'Augmented' Berserker
28286 - 'Integrated' Ogre
28288 - 'Augmented' Ogre
28290 - 'Integrated' Praetor
28292 - 'Augmented' Praetor
28306 - 'Integrated' Wasp
28308 - 'Augmented' Wasp
31870 - Imperial Navy Praetor
31876 - Caldari Navy Wasp
31884 - Federation Navy Ogre
31892 - Republic Fleet Berserker
No Valid Output
=>
60480 - Heavy Mutated Drone
Damage Modifier: 0.9x - 1.25x
Turret Tracking: 0.65x - 1.2x
Maximum Velocity: 0.65x - 1.2x
Shield Capacity: 0.6x - 1.2x
Structure Hitpoints: 0.65x - 1.2x
Optimal Range: 0.65x - 1.2x
Armor Hitpoints: 0.65x - 1.2x
Accuracy falloff: 0.65x - 1.2x
85690 - Glorified Exigent Sentry Drone Durability Mutaplasmid
23525 - Curator I
23559 - Warden I
23561 - Garde I
23563 - Bouncer I
28209 - Warden II
28211 - Garde II
28213 - Curator II
28215 - Bouncer II
31868 - Imperial Navy Curator
31878 - Caldari Navy Warden
31886 - Federation Navy Garde
31894 - Republic Fleet Bouncer
No Valid Output
=>
60481 - Sentry Mutated Drone
Damage Modifier: 0.65x - 1.15x
Turret Tracking: 0.65x - 1.2x
Maximum Velocity: 0.65x - 1.2x
Shield Capacity: 0.9x - 1.35x
Structure Hitpoints: 0.9x - 1.35x
Optimal Range: 0.65x - 1.2x
Armor Hitpoints: 0.9x - 1.35x
Accuracy falloff: 0.65x - 1.2x
85691 - Glorified Exigent Sentry Drone Firepower Mutaplasmid
23525 - Curator I
23559 - Warden I
23561 - Garde I
23563 - Bouncer I
28209 - Warden II
28211 - Garde II
28213 - Curator II
28215 - Bouncer II
31868 - Imperial Navy Curator
31878 - Caldari Navy Warden
31886 - Federation Navy Garde
31894 - Republic Fleet Bouncer
No Valid Output
=>
60481 - Sentry Mutated Drone
Damage Modifier: 0.9x - 1.25x
Turret Tracking: 0.65x - 1.2x
Maximum Velocity: 0.65x - 1.2x
Shield Capacity: 0.6x - 1.2x
Structure Hitpoints: 0.65x - 1.2x
Optimal Range: 0.65x - 1.2x
Armor Hitpoints: 0.65x - 1.2x
Accuracy falloff: 0.65x - 1.2x
85692 - Glorified Exigent Sentry Drone Precision Mutaplasmid
23525 - Curator I
23559 - Warden I
23561 - Garde I
23563 - Bouncer I
28209 - Warden II
28211 - Garde II
28213 - Curator II
28215 - Bouncer II
31868 - Imperial Navy Curator
31878 - Caldari Navy Warden
31886 - Federation Navy Garde
31894 - Republic Fleet Bouncer
No Valid Output
=>
60481 - Sentry Mutated Drone
Damage Modifier: 0.65x - 1.15x
Turret Tracking: 0.9x - 1.35x
Shield Capacity: 0.6x - 1.2x
Structure Hitpoints: 0.65x - 1.2x
Optimal Range: 0.65x - 1.2x
Armor Hitpoints: 0.65x - 1.2x
Accuracy falloff: 0.65x - 1.2x
85693 - Glorified Exigent Sentry Drone Projection Mutaplasmid
23525 - Curator I
23559 - Warden I
23561 - Garde I
23563 - Bouncer I
28209 - Warden II
28211 - Garde II
28213 - Curator II
28215 - Bouncer II
31868 - Imperial Navy Curator
31878 - Caldari Navy Warden
31886 - Federation Navy Garde
31894 - Republic Fleet Bouncer
No Valid Output
=>
60481 - Sentry Mutated Drone
Damage Modifier: 0.65x - 1.15x
Turret Tracking: 0.65x - 1.2x
Maximum Velocity: 0.65x - 1.2x
Shield Capacity: 0.6x - 1.2x
Structure Hitpoints: 0.65x - 1.2x
Optimal Range: 0.9x - 1.35x
Armor Hitpoints: 0.65x - 1.2x
Accuracy falloff: 0.9x - 1.35x
85696 - Glorified Radical Drone Damage Amplifier Mutaplasmid
4393 - Drone Damage Amplifier I
4405 - Drone Damage Amplifier II
32919 - Unit D-34343's Modified Drone Damage Amplifier
32921 - Unit F-435454's Modified Drone Damage Amplifier
32923 - Unit P-343554's Modified Drone Damage Amplifier
32925 - Unit W-634's Modified Drone Damage Amplifier
33842 - Federation Navy Drone Damage Amplifier
33844 - Imperial Navy Drone Damage Amplifier
33846 - Dread Guristas Drone Damage Amplifier
33848 - Sentient Drone Damage Amplifier
41034 - AE-K Compact Drone Damage Amplifier
No Valid Output
=>
60482 - Mutated Drone Damage Amplifier
CPU usage: 0.65x - 1.55x
Drone Damage Bonus: 0.75x - 1.25x
85698 - Glorified Radical Fighter Support Unit Mutaplasmid
24283 - Fighter Support Unit I
32951 - Unit D-34343's Modified Fighter Support Unit
32953 - Unit F-435454's Modified Fighter Support Unit
32955 - Unit P-343554's Modified Fighter Support Unit
32957 - Unit W-634's Modified Fighter Support Unit
41414 - Hermes Compact Fighter Support Unit
41415 - Fighter Support Unit II
41417 - Sentient Fighter Support Unit
No Valid Output
=>
60483 - Mutated Fighter Support Unit
Fighter Velocity Bonus: 0.985x - 1.015x
Fighter ROF Bonus: 0.99x - 1.15x
Fighter Shield Recharge Bonus: 0.985x - 1.015x
CPU usage: 0.65x - 1.55x
Powergrid Usage: 0.65x - 1.55x
Fighter Shield Bonus: 0.985x - 1.015x

Effects (41 Entries)
Effect Name Diff
12097 - skillConduitPassengerBonusPercentLevel modifierInfo: [{'domain': 'itemID', 'modifiedAttributeID': 5681, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}]

=>

[{'domain': 'shipID', 'modifiedAttributeID': 5681, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}]
12165 - ATFrigDmgBonus disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12165
effectName: None => ATFrigDmgBonus
electronicChance: None => 0
guid: None =>
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 64, 'modifyingAttributeID': 5727, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3303}, {'domain': 'shipID', 'modifiedAttributeID': 64, 'modifyingAttributeID': 5727, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3302}, {'domain': 'shipID', 'modifiedAttributeID': 64, 'modifyingAttributeID': 5727, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3301}, {'domain': 'charID', 'modifiedAttributeID': 116, 'modifyingAttributeID': 5727, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3320}, {'domain': 'charID', 'modifiedAttributeID': 117, 'modifyingAttributeID': 5727, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3320}, {'domain': 'charID', 'modifiedAttributeID': 114, 'modifyingAttributeID': 5727, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3320}, {'domain': 'charID', 'modifiedAttributeID': 118, 'modifyingAttributeID': 5727, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3320}, {'domain': 'charID', 'modifiedAttributeID': 116, 'modifyingAttributeID': 5727, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3321}, {'domain': 'charID', 'modifiedAttributeID': 117, 'modifyingAttributeID': 5727, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3321}, {'domain': 'charID', 'modifiedAttributeID': 114, 'modifyingAttributeID': 5727, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3321}, {'domain': 'charID', 'modifiedAttributeID': 118, 'modifyingAttributeID': 5727, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3321}]
propulsionChance: None => 0
published: None => 0
rangeAttributeID: None => 54
rangeChance: None => 0
12166 - ATAssignShieldArmorBonus disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12166
effectName: None => ATAssignShieldArmorBonus
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 5727, 'operation': 4, 'func': 'ItemModifier', 'modifyingAttributeID': 2621}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
12167 - ATNegativeToPositiveSecStatus disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12167
effectName: None => ATNegativeToPositiveSecStatus
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 5728, 'operation': 4, 'func': 'ItemModifier', 'modifyingAttributeID': 2610}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
12168 - ATIntermediateSecStatus disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12168
effectName: None => ATIntermediateSecStatus
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 2621, 'operation': 4, 'func': 'ItemModifier', 'modifyingAttributeID': 5728}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
12170 - shipShieldThermalResistanceAT1 disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12170
effectName: None => shipShieldThermalResistanceAT1
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 274, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 5729}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
12171 - shipShieldKineticResistanceAT1 disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12171
effectName: None => shipShieldKineticResistanceAT1
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 273, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 5729}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
12172 - shipShieldEMResistanceAT1 disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12172
effectName: None => shipShieldEMResistanceAT1
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 271, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 5729}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
12173 - shipShieldExplosiveResistanceAT1 disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12173
effectName: None => shipShieldExplosiveResistanceAT1
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 272, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 5729}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
12174 - dotMissileLaunching disallowAutoRepeat: None => 0
effectCategory: None => 2
effectID: None => 12174
effectName: None => dotMissileLaunching
electronicChance: None => 0
guid: None => effects.MissileDeployment
isAssistance: None => 0
isOffensive: None => 1
isWarpSafe: None => 0
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
12176 - shipBonusAllShieldresistATCC1 disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12176
effectName: None => shipBonusAllShieldresistATCC1
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 271, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 1535}, {'domain': 'shipID', 'modifiedAttributeID': 274, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 1535}, {'domain': 'shipID', 'modifiedAttributeID': 272, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 1535}, {'domain': 'shipID', 'modifiedAttributeID': 273, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 1535}]
propulsionChance: None => 0
published: None => 0
rangeAttributeID: None => 54
rangeChance: None => 0
12179 - ShipBonusAllShieldResistATCF1 disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12179
effectName: None => ShipBonusAllShieldResistATCF1
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 271, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 1624}, {'domain': 'shipID', 'modifiedAttributeID': 274, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 1624}, {'domain': 'shipID', 'modifiedAttributeID': 273, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 1624}, {'domain': 'shipID', 'modifiedAttributeID': 272, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 1624}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
12180 - roleBonusATCruiserMJDFittingReduction disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12180
effectName: None => roleBonusATCruiserMJDFittingReduction
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 50, 'modifyingAttributeID': 2753, 'func': 'LocationGroupModifier', 'operation': 6, 'groupID': 1189}, {'domain': 'shipID', 'modifiedAttributeID': 30, 'modifyingAttributeID': 2753, 'func': 'LocationGroupModifier', 'operation': 6, 'groupID': 1189}]
propulsionChance: None => 0
published: None => 0
rangeAttributeID: None => 54
rangeChance: None => 0
12181 - ATcruiserTackleBonus1 disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12181
effectName: None => ATcruiserTackleBonus1
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 54, 'modifyingAttributeID': 5743, 'func': 'LocationGroupModifier', 'operation': 6, 'groupID': 65}]
propulsionChance: None => 0
published: None => 0
rangeAttributeID: None => 54
rangeChance: None => 0
12182 - ATcruiserAssignSecStatBonus disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12182
effectName: None => ATcruiserAssignSecStatBonus
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 5744, 'operation': 4, 'func': 'ItemModifier', 'modifyingAttributeID': 2621}, {'domain': 'shipID', 'modifiedAttributeID': 5743, 'operation': 4, 'func': 'ItemModifier', 'modifyingAttributeID': 2621}]
propulsionChance: None => 0
published: None => 0
rangeAttributeID: None => 54
rangeChance: None => 0
12183 - shipBonusATpropDuration disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12183
effectName: None => shipBonusATpropDuration
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 73, 'modifyingAttributeID': 5733, 'func': 'LocationGroupModifier', 'operation': 6, 'groupID': 475}, {'domain': 'shipID', 'modifiedAttributeID': 73, 'modifyingAttributeID': 5733, 'func': 'LocationGroupModifier', 'operation': 6, 'groupID': 46}]
propulsionChance: None => 0
published: None => 0
rangeAttributeID: None => 54
rangeChance: None => 0
12184 - shipBonusATAllShieldResistCB3 disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12184
effectName: None => shipBonusATAllShieldResistCB3
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 271, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 598}, {'domain': 'shipID', 'modifiedAttributeID': 272, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 598}, {'domain': 'shipID', 'modifiedAttributeID': 274, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 598}, {'domain': 'shipID', 'modifiedAttributeID': 273, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 598}]
propulsionChance: None => 0
published: None => 0
rangeAttributeID: None => 54
rangeChance: None => 0
12185 - shipBonusBurstJammer ATB disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12185
effectName: None => shipBonusBurstJammer ATB
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 142, 'modifyingAttributeID': 5734, 'func': 'LocationGroupModifier', 'operation': 6, 'groupID': 80}, {'domain': 'shipID', 'modifiedAttributeID': 241, 'modifyingAttributeID': 5734, 'func': 'LocationGroupModifier', 'operation': 6, 'groupID': 80}, {'domain': 'shipID', 'modifiedAttributeID': 238, 'modifyingAttributeID': 5734, 'func': 'LocationGroupModifier', 'operation': 6, 'groupID': 80}, {'domain': 'shipID', 'modifiedAttributeID': 239, 'modifyingAttributeID': 5734, 'func': 'LocationGroupModifier', 'operation': 6, 'groupID': 80}, {'domain': 'shipID', 'modifiedAttributeID': 240, 'modifyingAttributeID': 5734, 'func': 'LocationGroupModifier', 'operation': 6, 'groupID': 80}]
propulsionChance: None => 0
published: None => 0
rangeAttributeID: None => 54
rangeChance: None => 0
12186 - ATAssignBurstJammerStrengthBonus disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12186
effectName: None => ATAssignBurstJammerStrengthBonus
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 5734, 'operation': 4, 'func': 'ItemModifier', 'modifyingAttributeID': 2621}]
propulsionChance: None => 0
published: None => 0
rangeAttributeID: None => 54
rangeChance: None => 0
12188 - shipRoleBonusSPTDamage disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12188
effectName: None => shipRoleBonusSPTDamage
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 64, 'modifyingAttributeID': 2298, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3302}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
12189 - shipRoleBonusMPTDamage disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12189
effectName: None => shipRoleBonusMPTDamage
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 64, 'modifyingAttributeID': 2298, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3305}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
12190 - shipRoleBonusRocketDamage disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12190
effectName: None => shipRoleBonusRocketDamage
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'charID', 'modifiedAttributeID': 117, 'modifyingAttributeID': 2299, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3320}, {'domain': 'charID', 'modifiedAttributeID': 116, 'modifyingAttributeID': 2299, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3320}, {'domain': 'charID', 'modifiedAttributeID': 114, 'modifyingAttributeID': 2299, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3320}, {'domain': 'charID', 'modifiedAttributeID': 118, 'modifyingAttributeID': 2299, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3320}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
12191 - shipRoleBonusHAMDamage disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12191
effectName: None => shipRoleBonusHAMDamage
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'charID', 'modifiedAttributeID': 117, 'modifyingAttributeID': 2299, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 25719}, {'domain': 'charID', 'modifiedAttributeID': 116, 'modifyingAttributeID': 2299, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 25719}, {'domain': 'charID', 'modifiedAttributeID': 114, 'modifyingAttributeID': 2299, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 25719}, {'domain': 'charID', 'modifiedAttributeID': 118, 'modifyingAttributeID': 2299, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 25719}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
12192 - stasisWebifierResistanceBonusMD1 disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12192
effectName: None => stasisWebifierResistanceBonusMD1
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 2115, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 729}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
12193 - stasisWebifierResistanceBonusMBC1 disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12193
effectName: None => stasisWebifierResistanceBonusMBC1
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 2115, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 748}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
12194 - shipBonusShieldBoostCD1 disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12194
effectName: None => shipBonusShieldBoostCD1
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 68, 'modifyingAttributeID': 734, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3416}]
propulsionChance: None => 0
published: None => 0
rangeAttributeID: None => 54
rangeChance: None => 0
12195 - shipBonusShieldBoostCBC1 disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12195
effectName: None => shipBonusShieldBoostCBC1
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 68, 'modifyingAttributeID': 2043, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3416}]
propulsionChance: None => 0
published: None => 0
rangeAttributeID: None => 54
rangeChance: None => 0
12199 - ATfrigNegSecStatusDmgBonus disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12199
effectName: None => ATfrigNegSecStatusDmgBonus
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 64, 'modifyingAttributeID': 5742, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3303}, {'domain': 'shipID', 'modifiedAttributeID': 64, 'modifyingAttributeID': 5741, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3302}, {'domain': 'shipID', 'modifiedAttributeID': 64, 'modifyingAttributeID': 5740, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 20315}, {'domain': 'shipID', 'modifiedAttributeID': 64, 'modifyingAttributeID': 5739, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3301}]
propulsionChance: None => 0
published: None => 0
rangeAttributeID: None => 54
rangeChance: None => 0
12200 - ATfrigMissileDamageBonus disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12200
effectName: None => ATfrigMissileDamageBonus
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'charID', 'modifiedAttributeID': 118, 'modifyingAttributeID': 5727, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3319}]
propulsionChance: None => 0
published: None => 0
rangeAttributeID: None => 54
rangeChance: None => 0
12202 - ATcruiserTackleBonus2 disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12202
effectName: None => ATcruiserTackleBonus2
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 54, 'modifyingAttributeID': 5744, 'func': 'LocationGroupModifier', 'operation': 6, 'groupID': 52}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
12203 - ATfrigDroneBonus disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12203
effectName: None => ATfrigDroneBonus
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'charID', 'modifiedAttributeID': 263, 'modifyingAttributeID': 5746, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 24241}, {'domain': 'charID', 'modifiedAttributeID': 9, 'modifyingAttributeID': 5746, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 24241}, {'domain': 'charID', 'modifiedAttributeID': 64, 'modifyingAttributeID': 5746, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 24241}, {'domain': 'charID', 'modifiedAttributeID': 265, 'modifyingAttributeID': 5746, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 24241}]
propulsionChance: None => 0
published: None => 0
rangeAttributeID: None => 54
rangeChance: None => 0
12212 - minmatarCruiserSkillLevelPreMulShipBonusMC3Ship disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12212
effectName: None => minmatarCruiserSkillLevelPreMulShipBonusMC3Ship
electronicChance: None => 0
guid: None =>
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 5747, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
12213 - shipBonusMPTFalloffMC3 descriptionID: None => 870991
disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12213
effectName: None => shipBonusMPTFalloffMC3
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 158, 'modifyingAttributeID': 5747, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3305}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
12214 - AtcruiserDroneBonus disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12214
effectName: None => AtcruiserDroneBonus
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'charID', 'modifiedAttributeID': 263, 'modifyingAttributeID': 5748, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 33699}, {'domain': 'charID', 'modifiedAttributeID': 9, 'modifyingAttributeID': 5748, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 33699}, {'domain': 'charID', 'modifiedAttributeID': 64, 'modifyingAttributeID': 5748, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 33699}, {'domain': 'charID', 'modifiedAttributeID': 265, 'modifyingAttributeID': 5748, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 33699}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
12215 - skillDotMaxHPPercentagePerTickBonusSkillLevel disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12215
effectName: None => skillDotMaxHPPercentagePerTickBonusSkillLevel
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'itemID', 'modifiedAttributeID': 5749, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
12216 - skillDotMaxDamagePerTickBonusSkillLevel disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12216
effectName: None => skillDotMaxDamagePerTickBonusSkillLevel
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'itemID', 'modifiedAttributeID': 5750, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
12217 - skillDotMaxHPPercentagePerTickBonus disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12217
effectName: None => skillDotMaxHPPercentagePerTickBonus
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'charID', 'modifiedAttributeID': 5737, 'modifyingAttributeID': 5749, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 86260}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
12218 - skillDotMaxDamagePerTickBonus disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12218
effectName: None => skillDotMaxDamagePerTickBonus
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'charID', 'modifiedAttributeID': 5736, 'modifyingAttributeID': 5750, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 86260}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
12219 - skillDotPodVelocityBonus disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12219
effectName: None => skillDotPodVelocityBonus
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'charID', 'modifiedAttributeID': 37, 'modifyingAttributeID': 20, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 86260}]
propulsionChance: None => 0
published: None => 0
rangeAttributeID: None => 54
rangeChance: None => 0
12220 - skillDotLauncherRoFBonus disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12220
effectName: None => skillDotLauncherRoFBonus
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 293, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 86260}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
12221 - skillDotDurationBonus disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12221
effectName: None => skillDotDurationBonus
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'charID', 'modifiedAttributeID': 5735, 'modifyingAttributeID': 66, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 86260}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
Effects per Type (29 Entries)
TypeID, Name, and Group Effects Changes
3333 - Minmatar Cruiser (Spaceship Command) Added Effects:
minmatarCruiserSkillLevelPreMulShipBonusMC3Ship
17713 - Stabber Fleet Issue (Cruiser) Added Effects:
shipBonusMPTFalloffMC3
22448 - Absolution (Command Ship) Removed Effects:
eliteBonusCommandShipLaserROFCS2
23757 - Archon (Carrier) Added Effects:
jumpPortalPassengerBonusPercentSkill
23911 - Thanatos (Carrier) Added Effects:
jumpPortalPassengerBonusPercentSkill
23915 - Chimera (Carrier) Added Effects:
jumpPortalPassengerBonusPercentSkill
24483 - Nidhoggur (Carrier) Added Effects:
jumpPortalPassengerBonusPercentSkill
28659 - Paladin (Marauder) Removed Effects:
BattleshipRoleBonusArmorPlate&ShieldExtenderHP
28661 - Kronos (Marauder) Removed Effects:
BattleshipRoleBonusArmorPlate&ShieldExtenderHP
28665 - Vargur (Marauder) Removed Effects:
BattleshipRoleBonusArmorPlate&ShieldExtenderHP
28710 - Golem (Marauder) Removed Effects:
BattleshipRoleBonusArmorPlate&ShieldExtenderHP
42132 - Vanguard (Carrier) Added Effects:
jumpPortalPassengerBonusPercentSkill
83094 - Capital Jump Portal Generation (Navigation) Removed Effects:
jumpPortalPassengerBonusPercentSkill
85062 - Sidewinder (Covert Ops)
Click to toggle showing the 18 effects.Added Effects:
covertOpsAndReconOpsCloakModuleDelayBonus
covertOpsStealthBomberTargettingDelayBonus
shipBonusHybridTrackingGF2
eliteBonusCoverOpsScanProbeStrength2
shipBonusSurveyProbeExplosionDelaySkillSurveyCovertOps3
shipETOptimalRange2AF
minigameVirusStrengthBonus
covertOpsCloakCPUPercentRoleBonus
shipBonusSPTFalloffMF2
eliteBonusCoverOpsWarpVelocity1
shipBonusSmallMissileFlightTimeCF1
ATFrigDmgBonus
ATAssignShieldArmorBonus
ATNegativeToPositiveSecStatus
ATIntermediateSecStatus
ShipBonusAllShieldResistATCF1
ATfrigDroneBonus
85084 - Small Breacher Pod Launcher (Breacher Pod Launchers) Added Effects:
hiPower
online
useMissiles
85085 - Medium Breacher Pod Launcher (Breacher Pod Launchers) Added Effects:
hiPower
online
useMissiles
85086 - Cenotaph (Combat Battlecruiser) Added Effects:
covertOpsAndReconOpsCloakModuleDelayBonus
covertOpsCloakCPUPercentRoleBonus
battlecruiserMPTRange
battlecruiserMissileRange
commandBurstAoERoleBonus
shipRoleBonusMPTDamage
shipRoleBonusHAMDamage
stasisWebifierResistanceBonusMBC1
shipBonusShieldBoostCBC1
85087 - Tholos (Destroyer) Added Effects:
covertOpsAndReconOpsCloakModuleDelayBonus
covertOpsCloakCPUPercentRoleBonus
shipRoleBonusSPTDamage
shipRoleBonusRocketDamage
stasisWebifierResistanceBonusMD1
shipBonusShieldBoostCD1
85088 - SCARAB Breacher Pod S (SCARAB Breacher Pods) Added Effects:
dotMissileLaunching
85089 - SCARAB Breacher Pod M (SCARAB Breacher Pods) Added Effects:
dotMissileLaunching
85229 - Cobra (Force Recon Ship)
Click to toggle showing the 22 effects.Added Effects:
shipHTDmgBonusfixedGC
shipPTurretSpeedBonusMC
shipHybridTrackingGC2
cynosuralDurationBonus
covertOpsAndReconOpsCloakModuleDelayBonus
cynosuralTheoryConsumptionBonus
shipMissileRofCC
shipPTurretFalloffBonusMC2
shipMETCDamageBonusAC
shipBonusMETOptimalAC2
covertOpsCloakCPUPercentRoleBonus
eliteBonusReconWarpVelocity3
shipBonusMedMissileFlightTimeCC2
ATNegativeToPositiveSecStatus
ATIntermediateSecStatus
shipBonusAllShieldresistATCC1
roleBonusATCruiserMJDFittingReduction
ATcruiserTackleBonus1
ATcruiserAssignSecStatBonus
ATcruiserTackleBonus2
AtcruiserDroneBonus
85233 - Mercenary Den Management (Structure Management) Added Effects:
skillEffect
85236 - Python (Black Ops)
Click to toggle showing the 23 effects.Added Effects:
shipHTDmgBonusGB
shipPTspeedBonusMB2
cynosuralDurationBonus
covertOpsAndReconOpsCloakModuleDelayBonus
covertOpsStealthBomberTargettingDelayBonus
shipHTTrackingBonusGB2
shipBonusLargeEnergyWeaponDamageAB2
shipBonusPTFalloffMB1
shipBonusLargeEnergyTurretMaxRangeAB
eliteBonusBlackOpsWarpVelocity1
eliteBonusBlackOpsScramblerRange4
eliteBonusBlackOpsWebRange3
shipBonusLauncherRoF2CB
shipBonusLargeMissileFlightTimeCB1
shipBonusCloakedVelocityRole1
BattleshipRoleBonusArmorPlate&ShieldExtenderHP
ATNegativeToPositiveSecStatus
ATIntermediateSecStatus
shipBonusATpropDuration
shipBonusATAllShieldResistCB3
shipBonusBurstJammer ATB
ATAssignBurstJammerStrengthBonus
86100 - Threshold Werpost (Large Collidable Structure) Added Effects:
targetAttack
targetDisintegratorAttack
86260 - Breacher Pod Launcher Operation (Missiles) Added Effects:
skillEffect
skillDotMaxHPPercentagePerTickBonusSkillLevel
skillDotMaxHPPercentagePerTickBonus
86261 - Breacher Pod Clone Efficacity (Missiles) Added Effects:
skillEffect
skillDotMaxDamagePerTickBonusSkillLevel
skillDotMaxDamagePerTickBonus
86262 - Breacher Pod Clone Longevity (Missiles) Added Effects:
skillEffect
propulsionJammingSkillBoostDurationBonus
skillDotDurationBonus
86263 - Breacher Pod Projection (Missiles) Added Effects:
skillEffect
missileSkillMissileProjectileVelocityBonusSkillLevel
skillDotPodVelocityBonus
86264 - Breacher Pod Rapid Firing (Missiles) Added Effects:
skillEffect
rapidFiringSkillBoostRofBonus
skillDotLauncherRoFBonus

Clone State Access (0 Entries)
Alpha Caldari (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Minmatar (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Amarr (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Gallente (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Expert Systems (2 Entries)
TypeID & Name Singularity_Previous Singularity_Next Diff
86227 - Brand Manager Expert System No Data brand_expert (7d duration)

Mass Sequencing III
Parallel Sequencing IV
Multi-thread Sequencing III
Hub Promotion IV
Hub Algorithm Optimization III
Induction Efficiency III
Batch Sequencing IV
Basic Induction IV
Paragon Relations III
No Databrand_expert (7d duration)

Mass Sequencing III
Parallel Sequencing IV
Multi-thread Sequencing III
Hub Promotion IV
Hub Algorithm Optimization III
Induction Efficiency III
Batch Sequencing IV
Basic Induction IV
Paragon Relations III
86393 - Deathless Expert System No Data DeathlessShipLaunch (7d duration)

Gunnery V
Small Projectile Turret V
Rapid Firing IV
Sharpshooter IV
Motion Prediction IV
Surgical Strike IV
Controlled Bursts IV
Trajectory Analysis IV
Missile Launcher Operation III
Spaceship Command III
Minmatar Frigate III
Caldari Frigate III
Mechanics III
Hull Upgrades V
Shield Operation III
Capacitor Emission Systems III
Drones V
High Speed Maneuvering III
Cloaking IV
Light Drone Operation III
Caldari Destroyer III
Minmatar Destroyer III
Breacher Pod Launcher Operation III
Breacher Pod Clone Efficacity III
Breacher Pod Clone Longevity III
Breacher Pod Projection III
Breacher Pod Rapid Firing III
No DataDeathlessShipLaunch (7d duration)

Gunnery V
Small Projectile Turret V
Rapid Firing IV
Sharpshooter IV
Motion Prediction IV
Surgical Strike IV
Controlled Bursts IV
Trajectory Analysis IV
Missile Launcher Operation III
Spaceship Command III
Minmatar Frigate III
Caldari Frigate III
Mechanics III
Hull Upgrades V
Shield Operation III
Capacitor Emission Systems III
Drones V
High Speed Maneuvering III
Cloaking IV
Light Drone Operation III
Caldari Destroyer III
Minmatar Destroyer III
Breacher Pod Launcher Operation III
Breacher Pod Clone Efficacity III
Breacher Pod Clone Longevity III
Breacher Pod Projection III
Breacher Pod Rapid Firing III

Strings (3000 Entries)
Key Singularity_Previous Singularity_Next Diff Usage
80169 Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral.

Available primarly in null security status star systems.
Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral.

Available primarily in null security status star systems.
Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary <a href=showinfo:11399>Morphite</a> mineral.

Available primar
ily in null security status star systems.
Description of item "Mercoxit" (11396)
80808 Though it floats through the frigid depths of space, magma mercoxit's striking appearance and sheen gives it the impression of bubbling magma. If this visual treasure wasn't enticing enough, the 5% higher yield certainly attracts admirers.

Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral.

Available primarly in null security status star systems.
Though it floats through the frigid depths of space, magma mercoxit's striking appearance and sheen gives it the impression of bubbling magma. If this visual treasure wasn't enticing enough, the 5% higher yield certainly attracts admirers.

Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral.

Available primarily in null security status star systems.
Though it floats through the frigid depths of space, magma mercoxit's striking appearance and sheen gives it the impression of bubbling magma. If this visual treasure wasn't enticing enough, the 5% higher yield certainly attracts admirers.

Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary <a href=showinfo:11399>Morphite</a> mineral.

Available primar
ily in null security status star systems.
Description of item "Magma Mercoxit" (17869)
80809 Vitreous mercoxit gleams in the dark, like a siren of myth. Found only in rare clusters in space vitreous mercoxit is very rare, but very valuable, due to its much higher 10% yield.

Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral.

Available primarly in null security status star systems.
Vitreous mercoxit gleams in the dark, like a siren of myth. Found only in rare clusters in space vitreous mercoxit is very rare, but very valuable, due to its much higher 10% yield.

Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral.

Available primarily in null security status star systems.
Vitreous mercoxit gleams in the dark, like a siren of myth. Found only in rare clusters in space vitreous mercoxit is very rare, but very valuable, due to its much higher 10% yield.

Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary <a href=showinfo:11399>Morphite</a> mineral.

Available primar
ily in null security status star systems.
Description of item "Vitreous Mercoxit" (17870)
80832 Drone ion blaster cannon sentry Rogue Drone sentry gun. Drone ion blaster cannRogue Drone sentry gun. Description of item "Tower Sentry Drone III" (18026)
83027 Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.

Developer: Kaalakiota

As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.
Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.

Developer: Kaalakiota

As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.
Description of item "Crow" (11176)
83028 Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.

Developer: Lai Dai

Lai Dai ships favor a balanced mix of ship systems, making them very versatile but also less powerful when it comes to specific tactics.
Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.

Developer: Lai Dai

Lai Dai ships favor a balanced mix of ship systems, making them very versatile but also less powerful when it comes to specific tactics.
Description of item "Raptor" (11178)
83089 Known as Rage Stone to veteran miners after a discovery of a particularly rich vein of it caused a bar brawl of epic proportions in the Intaki Syndicate. It has a 10% higher yield than basic kernite.

Kernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen.

Available primarly in low and null security status and wormhole systems.
Known as Rage Stone to veteran miners after a discovery of a particularly rich vein of it caused a bar brawl of epic proportions in the Intaki Syndicate. It has a 10% higher yield than basic kernite.

Kernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen.

Available primarily in low and null security status and wormhole systems.
Known as Rage Stone to veteran miners after a discovery of a particularly rich vein of it caused a bar brawl of epic proportions in the Intaki Syndicate. It has a 10% higher yield than basic kernite.

Kernite is a fairly common ore type that yields fair amounts of <a href=showinfo:36>Mexallon</a> and <a href=showinfo:37>Isogen</a>.

Available primar
ily in low and null security status and wormhole systems.
Description of item "Fiery Kernite" (17453)
83090 Kernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen.

Available primarly in low and null security status and wormhole systems.
Kernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen.

Available primarily in low and null security status and wormhole systems.
Kernite is a fairly common ore type that yields fair amounts of <a href=showinfo:36>Mexallon</a> and <a href=showinfo:37>Isogen</a>.

Available primar
ily in low and null security status and wormhole systems.
Description of item "Kernite" (20)
83091 Prophets tell of the mystical nature endowed in luminous kernite. To the rest of us, it's an average looking ore that has 5% more yield than normal kernite and can make you rich if you mine it 24/7 and live to be very old.

Kernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen.

Available primarly in low and null security status and wormhole systems.
Prophets tell of the mystical nature endowed in luminous kernite. To the rest of us, it's an average looking ore that has 5% more yield than normal kernite and can make you rich if you mine it 24/7 and live to be very old.

Kernite is a fairly common ore type that yields fair amounts of Mexallon and Isogen.

Available primarily in low and null security status and wormhole systems.
Prophets tell of the mystical nature endowed in luminous kernite. To the rest of us, it's an average looking ore that has 5% more yield than normal kernite and can make you rich if you mine it 24/7 and live to be very old.

Kernite is a fairly common ore type that yields fair amounts of <a href=showinfo:36>Mexallon</a> and <a href=showinfo:37>Isogen</a>.

Available primar
ily in low and null security status and wormhole systems.
Description of item "Luminous Kernite" (17452)
83521 It wasn't long after the Thukkers began deploying their jump capable freighters that other corporations saw the inherent tactical value of such ships. After extended negotiations, Ishukone finally closed a deal exchanging undisclosed technical data for the core innovations underpinning the original Thukker Tribes design allowing them to rapidly bring to the market the largest jump capable freighter of them all, the Rhea, a true behemoth of the stars.

Developer: Ishukone

Ishukone, always striving to be ahead of the competition, have proved themselves to be one of the most adept starship designers in the State. A surprising majority of the Caldari Fleets ships of the line were created by their designers. Respected and feared by their peers Ishukone remain amongst the very top of the Caldari corporate machine.
It wasn't long after the Thukkers began deploying their jump capable freighters that other corporations saw the inherent tactical value of such ships. After extended negotiations, Ishukone finally closed a deal exchanging undisclosed technical data for the core innovations underpinning the original Thukker Tribes design allowing them to rapidly bring to the market the largest jump capable freighter of them all, the Rhea, a true behemoth of the stars. It wasn't long after the Thukkers began deploying their jump capable freighters that other corporations saw the inherent tactical value of such ships. After extended negotiations, Ishukone finally closed a deal exchanging undisclosed technical data for the core innovations underpinning the original Thukker Tribes design allowing them to rapidly bring to the market the largest jump capable freighter of them all, the Rhea, a true behemoth of the stars.

Developer: Ishukone

Ishukone, always striving to be ahead of the competition, have proved themselves to be one of the most adept starship designers in the State. A surprising majority of the Caldari Fleets ships of the line were created by their designers. Respected and feared by their peers Ishukone remain amongst the very top of the Caldari corporate machine.
Description of item "Rhea" (28844)
83522 There is continuing speculation as to how exactly the Thukkers manage to move their vast caravans throughout space relatively undetected, but their expertise with jump drive technology became glaringly apparent when they created the Nomad. Now seeing widespread service with roving Thukker outrider detachments, the Nomad is rapidly becoming an essential part of Thukker life away from the great caravans.

Developer: Thukker Mix

Thukkers spend their entire lives forever wandering the infinite in their vast caravans. As such their technology is based as much upon necessity as their ingenious ability to tinker. Their ship designs therefore tend to based upon the standard empire templates but extensively modified for the Thukkers unique needs.
There is continuing speculation as to how exactly the Thukkers manage to move their vast caravans throughout space relatively undetected, but their expertise with jump drive technology became glaringly apparent when they created the Nomad. Now seeing widespread service with roving Thukker outrider detachments, the Nomad is rapidly becoming an essential part of Thukker life away from the great caravans. There is continuing speculation as to how exactly the Thukkers manage to move their vast caravans throughout space relatively undetected, but their expertise with jump drive technology became glaringly apparent when they created the Nomad. Now seeing widespread service with roving Thukker outrider detachments, the Nomad is rapidly becoming an essential part of Thukker life away from the great caravans.

Developer: Thukker Mix

Thukkers spend their entire lives forever wandering the infinite in their vast caravans. As such their technology is based as much upon necessity as their ingenious ability to tinker. Their ship designs therefore tend to based upon the standard empire templates but extensively modified for the Thukkers unique needs.
Description of item "Nomad" (28846)
83523 At the end of days when they descend
Watch for the coming of the Ark
For within it
Salvation is carried.

-The Scriptures, Apocalypse Verses 32:6

Developer: Carthum Conglomerate

Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems they provide a nice mix of offense and defense. On the other hand, their electronics and shield systems tend to be rather limited.
At the end of days when they descend
Watch for the coming of the Ark
For within it
Salvation is carried.

-The Scriptures, Apocalypse Verses 32:6
At the end of days when they descend
Watch for the coming of the Ark
For within it
Salvation is carried.

<i>-The Scriptures, Apocalypse Verses 32:6</i>


Developer: Carthum Conglomerate

Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems they provide a nice mix of offense and defense. On the other hand, their electronics and shield systems tend to be rather limited.
Description of item "Ark" (28850)
84217 Aside from being endowed with the usual carrying capabilities of haulers, the Kryos possesses an extra cargo bay. That bay is equipped with precise temperature and pressure controls, and is dedicated solely to ferrying minerals. The Kryos was originally designed as a variant of the Iteron, but eventually evolved to perform an entirely separate role. Aside from being endowed with the usual hauling capabilities of haulers, the Kryos possesses two extra cargo bays. They are both equipped with precise temperature and pressure controls; the first is celebrated specifically for ferrying minerals, while the second is calibrated at the extremely low temperatures required for harvested cosmic ice.

The Kryos was originally designed as a variant of the Iteron, but eventually evolved to perform an entirely separate role.
Aside from being endowed with the usual carryhauling capabilities of haulers, the Kryos possesses antwo extra cargo bays. That bay isey are both equipped with precise temperature and pressure controls, and is dedicated solely to ferrying minerals. ; the first is celebrated specifically for ferrying minerals, while the second is calibrated at the extremely low temperatures required for harvested cosmic ice.

The Kryos was originally designed as a variant of the Iteron, but eventually evolved to perform an entirely separate role.
Description of item "Kryos" (654)
84253 Specifically engineered to fire torpedoes, stealth bombers represent the next generation in covert ops craft. The bombers are designed for sneak attacks on large vessels with powerful missile guidance technology enabling the torpedoes to strike faster and from a longer distance.

Developer: Lai Dai

Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships.
Specifically engineered to fire torpedoes, stealth bombers represent the next generation in covert ops craft. The bombers are designed for sneak attacks on large vessels with powerful missile guidance technology enabling the torpedoes to strike faster and from a longer distance. Specifically engineered to fire torpedoes, stealth bombers represent the next generation in covert ops craft. The bombers are designed for sneak attacks on large vessels with powerful missile guidance technology enabling the torpedoes to strike faster and from a longer distance.

Developer: Lai Dai

Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships.
Description of item "Manticore" (12032)
84254 Specifically engineered to fire torpedoes, stealth bombers represent the next generation in covert ops craft. The bombers are designed for sneak attacks on large vessels with powerful missile guidance technology enabling the torpedoes to strike faster and from a longer distance.

Developer: Viziam

Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.
Specifically engineered to fire torpedoes, stealth bombers represent the next generation in covert ops craft. The bombers are designed for sneak attacks on large vessels with powerful missile guidance technology enabling the torpedoes to strike faster and from a longer distance. Specifically engineered to fire torpedoes, stealth bombers represent the next generation in covert ops craft. The bombers are designed for sneak attacks on large vessels with powerful missile guidance technology enabling the torpedoes to strike faster and from a longer distance.

Developer: Viziam

Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.
Description of item "Purifier" (12038)
84314 Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.

Developer: Core Complexion

Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar.
Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft. Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.

Developer: Core Complexion

Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar.
Description of item "Sabre" (22456)
86557 Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconnaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships.

Developer: Ishukone

Most of the recent designs off their assembly line have provided for a combination that the Ishukone name is becoming known for: great long-range capabilities and shield systems unmatched anywhere else.
Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconnaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships. Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconnaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships.

Developer: Ishukone

Most of the recent designs off their assembly line have provided for a combination that the Ishukone name is becoming known for: great long-range capabilities and shield systems unmatched anywhere else.
Description of item "Falcon" (11957)
86743 The single-fanged Enyo sports good firepower capability, a missile hardpoint and some extremely strong armor plating, making it one of the best support frigates out there. Ideal for use as point ships to draw enemy fire from more vulnerable friendlies.

Developer: Roden Shipyards

Roden Shipyards is the fastest growing ship manufacturer in the Federation, thanks to an extremely aggressive R&D division and extensive connections in government and military procurement communities. Roden ships are distinguished by strong armor defenses and excellent electronic capabilities. They also tend towards gunboats with exceptional range and tracking systems, and less reliance on drones than the average Federation warship.
The single-fanged Enyo sports good firepower capability, a missile hardpoint and some extremely strong armor plating, making it one of the best support frigates out there. Ideal for use as point ships to draw enemy fire from more vulnerable friendlies. The single-fanged Enyo sports good firepower capability, a missile hardpoint and some extremely strong armor plating, making it one of the best support frigates out there. Ideal for use as point ships to draw enemy fire from more vulnerable friendlies.

Developer: Roden Shipyards

Roden Shipyards is the fastest growing ship manufacturer in the Federation, thanks to an extremely aggressive R&D division and extensive connections in government and military procurement communities. Roden ships are distinguished by strong armor defenses and excellent electronic capabilities. They also tend towards gunboats with exceptional range and tracking systems, and less reliance on drones than the average Federation warship.
Description of item "Enyo" (12044)
86744 Already possessing a reputation despite its limited initial circulation, the Harpy is a powerful railgun platform with long range capability and strong defensive systems. Formidable both one-on-one and as a support ship, it was referred to as the "little Moa" by the pilots who participated in its safety and performance testing.

Developer: Ishukone

Ishukone created the Harpy as a long-range support frigate for defense of Ishukone holdings as well as increased muscle and visibility in the constantly shifting game of cold war the Caldari megacorps' police forces play amongst themselves.
Already possessing a reputation despite its limited initial circulation, the Harpy is a powerful railgun platform with long range capability and strong defensive systems. Formidable both one-on-one and as a support ship, it was referred to as the "little Moa" by the pilots who participated in its safety and performance testing. Already possessing a reputation despite its limited initial circulation, the Harpy is a powerful railgun platform with long range capability and strong defensive systems. Formidable both one-on-one and as a support ship, it was referred to as the "little Moa" by the pilots who participated in its safety and performance testing.

Developer: Ishukone

Ishukone created the Harpy as a long-range support frigate for defense of Ishukone holdings as well as increased muscle and visibility in the constantly shifting game of cold war the Caldari megacorps' police forces play amongst themselves.
Description of item "Harpy" (11381)
86745 The Vengeance represents the latest in the Kingdom's ongoing mission to wed Amarr and Caldari tech, molding the two into new and exciting forms. Sporting a Caldari ship's launcher hardpoints as well as an Amarr ship's armor systems, this relentless slugger is perfect for when you need to get up close and personal.

Developer: Khanid Innovation

Constantly striving to combine the best of two worlds, Khanid Innovation have utilized their Caldari connections to such an extent that the Kingdom's ships now possess the most advanced missile systems outside Caldari space, as well as fairly robust electronics systems.
The Vengeance represents the latest in the Kingdom's ongoing mission to wed Amarr and Caldari tech, molding the two into new and exciting forms. Sporting a Caldari ship's launcher hardpoints as well as an Amarr ship's armor systems, this relentless slugger is perfect for when you need to get up close and personal. The Vengeance represents the latest in the Kingdom's ongoing mission to wed Amarr and Caldari tech, molding the two into new and exciting forms. Sporting a Caldari ship's launcher hardpoints as well as an Amarr ship's armor systems, this relentless slugger is perfect for when you need to get up close and personal.

Developer: Khanid Innovation

Constantly striving to combine the best of two worlds, Khanid Innovation have utilized their Caldari connections to such an extent that the Kingdom's ships now possess the most advanced missile systems outside Caldari space, as well as fairly robust electronics systems.
Description of item "Vengeance" (11365)
86849 Specifically engineered to fire torpedoes, stealth bombers represent the next generation in covert ops craft. The bombers are designed for sneak attacks on large vessels with powerful missile guidance technology enabling the torpedoes to strike faster and from a longer distance.

Developer: Boundless Creation

Boundless Creation ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as humanly possible. On the other hand, defense systems and "cheap tricks" like electronic warfare have never been a high priority.
Specifically engineered to fire torpedoes, stealth bombers represent the next generation in covert ops craft. The bombers are designed for sneak attacks on large vessels with powerful missile guidance technology enabling the torpedoes to strike faster and from a longer distance. Specifically engineered to fire torpedoes, stealth bombers represent the next generation in covert ops craft. The bombers are designed for sneak attacks on large vessels with powerful missile guidance technology enabling the torpedoes to strike faster and from a longer distance.

Developer: Boundless Creation

Boundless Creation ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as humanly possible. On the other hand, defense systems and "cheap tricks" like electronic warfare have never been a high priority.
Description of item "Hound" (12034)
91436 Passed on to the winners after every tournament, the magnificent Alliance Tournament cup is perhaps the most coveted prize in New Eden.

Glory and fame await the holders, who had to defeat the competition posed by the elite combat teams of their opponents in the one of the most gruelling, bloody and exciting tournaments in existence.

<div style="text-align:center;"><url=showinfo:16159//632866070>Band of Brothers</url> Year 107 - 1st Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//632866070>Band of Brothers</url> Year 107 - 2nd Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//632866070>Band of Brothers</url> Year 108 - 3rd Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//1399057309>HUN Reloaded</url> Year 109 - 4th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//1438160193>Ev0ke</url> Year 110 - 5th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 111 - 6th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 111 - 7th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 112 - 8th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//551692893>HYDRA RELOADED</url> Year 113 - 9th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//99001968>Verge of Collapse</url> Year 114 - 10th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 115 - 11th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//99004300>The Camel Empire</url> Year 116 - 12th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 117 - 13th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//99004357>The Tuskers Co.</url> Year 118 - 14th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//99006468>VYDRA RELOLDED</url> Year 119 - 15th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//99006468>VYDRA RELOLDED</url> Year 120 - 16th Alliance Tournament Winners</div>
Passed on to the winners after every tournament, the magnificent Alliance Tournament cup is perhaps the most coveted prize in New Eden.

Glory and fame await the holders, who had to defeat the competition posed by the elite combat teams of their opponents in the one of the most gruelling, bloody and exciting tournaments in existence.

<div style="text-align:center;"><url=showinfo:16159//632866070>Band of Brothers</url> Year 107 - 1st Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//632866070>Band of Brothers</url> Year 107 - 2nd Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//632866070>Band of Brothers</url> Year 108 - 3rd Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//1399057309>HUN Reloaded</url> Year 109 - 4th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//1438160193>Ev0ke</url> Year 110 - 5th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 111 - 6th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 111 - 7th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 112 - 8th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//551692893>HYDRA RELOADED</url> Year 113 - 9th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//99001968>Verge of Collapse</url> Year 114 - 10th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 115 - 11th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//99004300>The Camel Empire</url> Year 116 - 12th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 117 - 13th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//99004357>The Tuskers Co.</url> Year 118 - 14th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//99006468>VYDRA RELOLDED</url> Year 119 - 15th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//99006468>VYDRA RELOLDED</url> Year 120 - 16th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//551692893>HYDRA RELOADED</url> Year 123 - 17th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//99011706>TRUTH. HONOR. LIGHT.</url> Year 124 - 18th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//99003581>Fraternity.</url> Year 125 - 19th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//99004357>The Tuskers Co.</url> Year 126 - 20th Alliance Tournament Winners</div>
Passed on to the winners after every tournament, the magnificent Alliance Tournament cup is perhaps the most coveted prize in New Eden.

Glory and fame await the holders, who had to defeat the competition posed by the elite combat teams of their opponents in the one of the most gruelling, bloody and exciting tournaments in existence.

<div style="text-align:center;"><url=showinfo:16159//632866070>Band of Brothers</url> Year 107 - 1st Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//632866070>Band of Brothers</url> Year 107 - 2nd Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//632866070>Band of Brothers</url> Year 108 - 3rd Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//1399057309>HUN Reloaded</url> Year 109 - 4th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//1438160193>Ev0ke</url> Year 110 - 5th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 111 - 6th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 111 - 7th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 112 - 8th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//551692893>HYDRA RELOADED</url> Year 113 - 9th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//99001968>Verge of Collapse</url> Year 114 - 10th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 115 - 11th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//99004300>The Camel Empire</url> Year 116 - 12th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 117 - 13th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//99004357>The Tuskers Co.</url> Year 118 - 14th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//99006468>VYDRA RELOLDED</url> Year 119 - 15th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//99006468>VYDRA RELOLDED</url> Year 120 - 16th Alliance Tournament Winners</div>


<div style="text-align:center;"><url=showinfo:16159//551692893>HYDRA RELOADED</url> Year 123 - 17th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//99011706>TRUTH. HONOR. LIGHT.</url> Year 124 - 18th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//99003581>Fraternity.</url> Year 125 - 19th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//99004357>The Tuskers Co.</url> Year 126 - 20th Alliance Tournament Winners</div>
Description of item "Alliance Tournament Cup" (28256)
93365 Following in the footsteps of Caldari vessels since time immemorial, the Hawk relies on tremendously powerful shield systems to see it through combat, blending launchers and turrets to provide for a powerful, well-rounded combat vessel.

Developer: Lai Dai

Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.
Following in the footsteps of Caldari vessels since time immemorial, the Hawk relies on tremendously powerful shield systems to see it through combat, blending launchers and turrets to provide for a powerful, well-rounded combat vessel. Following in the footsteps of Caldari vessels since time immemorial, the Hawk relies on tremendously powerful shield systems to see it through combat, blending launchers and turrets to provide for a powerful, well-rounded combat vessel.

Developer: Lai Dai

Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.
Description of item "Hawk" (11379)
93867 The Stabber is the mainstay of the Minmatar fleet. It is light and extremely fast, yet surprisingly powerful, with a wide variety of weapons. It is one of few Minmatar vessels that have reached popularity outside Minmatar space. The Stabber is the mainstay of the Minmatar fleet. It is light and extremely fast, yet surprisingly powerful, with a wide variety of weapons. The Stabber is the mainstay of the Minmatar fleet. It is light and extremely fast, yet surprisingly powerful, with a wide variety of weapons. It is one of few Minmatar vessels that have reached popularity outside Minmatar space. Description of item "Stabber" (622)
93898 The Retribution is an homage to the glory days of the Empire, informed by classical Amarrian design philosophy: if it's strong, sturdy and packs a punch, it's ready for action. What this powerhouse lacks in speed and maneuverability it more than makes up for with its wide range of firepower possibilities and superb defensive ability.

Developer: Carthum Conglomerate

Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon system they provide a nice mix of offense and defense.
The Retribution is an homage to the glory days of the Empire, informed by classical Amarrian design philosophy: if it's strong, sturdy and packs a punch, it's ready for action. What this powerhouse lacks in speed and maneuverability it more than makes up for with its wide range of firepower possibilities and superb defensive ability. The Retribution is an homage to the glory days of the Empire, informed by classical Amarrian design philosophy: if it's strong, sturdy and packs a punch, it's ready for action. What this powerhouse lacks in speed and maneuverability it more than makes up for with its wide range of firepower possibilities and superb defensive ability.

Developer: Carthum Conglomerate

Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon system they provide a nice mix of offense and defense.
Description of item "Retribution" (11393)
93902 Commissioned by the Republic Fleet to create a powerful assault vessel for the strengthening of the Matari tribes as well as a commercial platform for the Heavy Missiles and other weapons produced by the Fleet, Boundless Creation came up with the Muninn. Heavily armored, laden with missile hardpoints and sporting the latest in warhead optimization technology, this is the very definition of heavy assault.

Developer: Boundless Creation

Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as is humanly possible. The Muninn is far from being an exception.
Commissioned by the Republic Fleet to create a powerful assault vessel for the strengthening of the Matari tribes as well as a commercial platform for the Heavy Missiles and other weapons produced by the Fleet, Boundless Creation came up with the Muninn. Heavily armored, laden with missile hardpoints and sporting the latest in warhead optimization technology, this is the very definition of heavy assault. Commissioned by the Republic Fleet to create a powerful assault vessel for the strengthening of the Matari tribes as well as a commercial platform for the Heavy Missiles and other weapons produced by the Fleet, Boundless Creation came up with the Muninn. Heavily armored, laden with missile hardpoints and sporting the latest in warhead optimization technology, this is the very definition of heavy assault.

Developer: Boundless Creation

Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as is humanly possible. The Muninn is far from being an exception.
Description of item "Muninn" (12015)
93916 Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.

Developer: Carthum Conglomerate

Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapons systems, they provide a nice mix of offense and defense. On the other hand, their electronics and shield systems tend to be rather limited.
Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet. Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.

Developer: Carthum Conglomerate

Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapons systems, they provide a nice mix of offense and defense. On the other hand, their electronics and shield systems tend to be rather limited.
Description of item "Absolution" (22448)
93917 Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.

Developer: Duvolle Labs

Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.
Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet. Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.

Developer: Duvolle Labs

Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.
Description of item "Astarte" (22466)
93918 Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.

Developer: Khanid Innovation

In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.
Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet. Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.

Developer: Khanid Innovation

In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.
Description of item "Damnation" (22474)
93919 Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.

Developer: CreoDron

As the largest drone developer and manufacturer in space, CreoDron has a vested interest in drone carriers. While sacrificing relatively little in the way of defensive capability, the Eos can chew its way through surprisingly strong opponents - provided, of course, that the pilot uses top-of-the-line CreoDron drones.
Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.

As the largest drone developer and manufacturer in space, CreoDron has a vested interest in drone carriers. While sacrificing relatively little in the way of defensive capability, the Eos can chew its way through surprisingly strong opponents - provided, of course, that the pilot uses top-of-the-line CreoDron drones.
Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.
\
nDeveloper: CreoDron
\
nAs the largest drone developer and manufacturer in space, CreoDron has a vested interest in drone carriers. While sacrificing relatively little in the way of defensive capability, the Eos can chew its way through surprisingly strong opponents - provided, of course, that the pilot uses top-of-the-line CreoDron drones.
Description of item "Eos" (22442)
93920 Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.

Developer: Kaalakiota

As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.
Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet. Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.

Developer: Kaalakiota

As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.
Description of item "Nighthawk" (22470)
93921 Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.

Developer: Boundless Creation

Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore tend to take a back seat to sheer annihilative potential.
Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet. Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.

Developer: Boundless Creation

Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore tend to take a back seat to sheer annihilative potential.
Description of item "Sleipnir" (22444)
93922 Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.

Developer: Ishukone

Most of the recent designs off their assembly line have provided for a combination that the Ishukone name is becoming known for: great long-range capabilities and shield systems unmatched anywhere else.
Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet. Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.

Developer: Ishukone

Most of the recent designs off their assembly line have provided for a combination that the Ishukone name is becoming known for: great long-range capabilities and shield systems unmatched anywhere else.
Description of item "Vulture" (22446)
93923 Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.

Developer: Roden Shipyards

Roden Shipyards is the fastest growing ship manufacturer in the Federation, thanks to an extremely aggressive R&D division and extensive connections in government and military procurement communities. Roden ships are distinguished by strong armor defenses and excellent electronic capabilities. They also tend towards gunboats with exceptional range and tracking systems, and less reliance on drones than the average Federation warship.
Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft. Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.

Developer: Roden Shipyards

Roden Shipyards is the fastest growing ship manufacturer in the Federation, thanks to an extremely aggressive R&D division and extensive connections in government and military procurement communities. Roden ships are distinguished by strong armor defenses and excellent electronic capabilities. They also tend towards gunboats with exceptional range and tracking systems, and less reliance on drones than the average Federation warship.
Description of item "Eris" (22460)
93924 Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.

Developer: Kaalakiota

As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.
Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft. Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.

Developer: Kaalakiota

As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.
Description of item "Flycatcher" (22464)
93925 Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.

Developer: Khanid Innovations

In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.
Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft. Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.

Developer: Khanid Innovations

In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.
Description of item "Heretic" (22452)
93932 Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.

Developer: Roden Shipyards

Roden Shipyards is the fastest growing ship manufacturer in the Federation, thanks to an extremely aggressive R&D division and extensive connections in government and military procurement communities. Roden ships are distinguished by strong armor defenses and excellent electronic capabilities. They also tend towards gunboats with exceptional range and tracking systems, and less reliance on drones than the average Federation warship.
Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.

Developer: Roden Shipyards

Roden Shipyards is the fastest growing ship manufacturer in the Federation, thanks to an extremely aggressive R&D division and extensive connections in government and military procurement communities. Roden ships are distinguished by strong armor defenses and excellent electronic capabilities. They also tend towards gunboats with exceptional range and tracking systems, and less reliance on drones than the average Federation warship.
Description of item "Ares" (11202)
93933 Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.

Developer: Boundless Creation

The Boundless Creation ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as humanly possible. On the other hand, defense systems and "cheap tricks" like electronic warfare have never been a high priority.
Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.

Developer: Boundless Creation

The Boundless Creation ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as humanly possible. On the other hand, defense systems and "cheap tricks" like electronic warfare have never been a high priority.
Description of item "Claw" (11196)
93934 Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.

Developer: Carthum Conglomerate

Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense. On the other hand, their electronic and shield systems tend to be rather limited.
Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.

Developer: Carthum Conglomerate

Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense. On the other hand, their electronic and shield systems tend to be rather limited.
Description of item "Crusader" (11184)
93935 Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.

Developer: Khanid Innovations

In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.
Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.

Developer: Khanid Innovations

In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.
Description of item "Malediction" (11186)
93936 Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.

Developer: Duvolle Labs

Duvolle labs manufactures sturdy ships with a good mix of offensive and defensive capacities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.
Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.

Developer: Duvolle Labs

Duvolle labs manufactures sturdy ships with a good mix of offensive and defensive capacities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.
Description of item "Taranis" (11200)
93937 Following in the time-honored Caldari spaceship design tradition, the Basilisk sports top-of-the-line on-board computer systems specially designed to facilitate shield transporting arrays, while sacrificing some of the structural strength commonly found in vessels of its class.

Developer: Lai Dai

Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization. With the Basilisk, their aim was to continue pushing forward the development of cutting-edge defense optimization systems while providing powerful support capability.
Following in the time-honored Caldari spaceship design tradition, the Basilisk sports top-of-the-line on-board computer systems specially designed to facilitate shield transporting arrays, while sacrificing some of the structural strength commonly found in vessels of its class.

Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization. With the Basilisk, their aim was to continue pushing forward the development of cutting-edge defense optimization systems while providing powerful support capability.
Following in the time-honored Caldari spaceship design tradition, the Basilisk sports top-of-the-line on-board computer systems specially designed to facilitate shield transporting arrays, while sacrificing some of the structural strength commonly found in vessels of its class.
\
nDeveloper: Lai Dai
\
nLai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization. With the Basilisk, their aim was to continue pushing forward the development of cutting-edge defense optimization systems while providing powerful support capability.
Description of item "Basilisk" (11985)
93938 Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships.

Developer: Duvolle Labs

Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.
Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconnaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships. Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconnaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships.

Developer: Duvolle Labs

Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.
Description of item "Arazu" (11969)
93939 Specifically engineered to fire torpedoes, stealth bombers represent the next generation in covert ops craft. The bombers are designed for sneak attacks on large vessels with powerful missile guidance technology enabling the torpedoes to strike faster and from a longer distance.

Developer: Duvolle Laboratories

Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Being the foremost manufacturer of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.
Specifically engineered to fire torpedoes, stealth bombers represent the next generation in covert ops craft. The bombers are designed for sneak attacks on large vessels with powerful missile guidance technology enabling the torpedoes to strike faster and from a longer distance. Specifically engineered to fire torpedoes, stealth bombers represent the next generation in covert ops craft. The bombers are designed for sneak attacks on large vessels with powerful missile guidance technology enabling the torpedoes to strike faster and from a longer distance.

Developer: Duvolle Laboratories

Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Being the foremost manufacturer of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.
Description of item "Nemesis" (11377)
93940 CreoDron surprised many by their quick conception of the Anshar, a stark diversification from their usual drone centric ship designs. The Anshar's specially-developed cargo-manipulation drones allowed CreoDron to optimize their loading algorithms and fully utilize every nook and cranny of the ship's spacious interior, ensuring it more than holds its own amongst its peers.

Developer: CreoDron

As the largest drone developer and manufacturer in space, CreoDron has a vested interest in drone carriers but has recently begun to expand their design focus and employ drone techniques on whole other levels which has led some to question where this leap in technology came from.
CreoDron surprised many by their quick conception of the Anshar, a stark diversification from their usual drone centric ship designs. The Anshar's specially-developed cargo-manipulation drones allowed CreoDron to optimize their loading algorithms and fully utilize every nook and cranny of the ship's spacious interior, ensuring it more than holds its own amongst its peers. CreoDron surprised many by their quick conception of the Anshar, a stark diversification from their usual drone centric ship designs. The Anshar's specially-developed cargo-manipulation drones allowed CreoDron to optimize their loading algorithms and fully utilize every nook and cranny of the ship's spacious interior, ensuring it more than holds its own amongst its peers.

Developer: CreoDron

As the largest drone developer and manufacturer in space, CreoDron has a vested interest in drone carriers but has recently begun to expand their design focus and employ drone techniques on whole other levels which has led some to question where this leap in technology came from.
Description of item "Anshar" (28848)
93941 Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.

Developer: Khanid Innovation

In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.
Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority. Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.

Developer: Khanid Innovation

In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.
Description of item "Curse" (20125)
93942 Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.

Developer: Boundless Creation

Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore tend to take a back seat to sheer annihilative potential.
Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority. Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.

Developer: Boundless Creation

Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore tend to take a back seat to sheer annihilative potential.
Description of item "Huginn" (11961)
93943 Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.

Developer: Roden Shipyards

Roden Shipyards is the fastest growing ship manufacturer in the Federation, thanks to an extremely aggressive R&D division and extensive connections in government and military procurement communities. Roden ships are distinguished by strong armor defenses and excellent electronic capabilities. They also tend towards gunboats with exceptional range and tracking systems, and less reliance on drones than the average Federation warship.
Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority. Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.

Developer: Roden Shipyards

Roden Shipyards is the fastest growing ship manufacturer in the Federation, thanks to an extremely aggressive R&D division and extensive connections in government and military procurement communities. Roden ships are distinguished by strong armor defenses and excellent electronic capabilities. They also tend towards gunboats with exceptional range and tracking systems, and less reliance on drones than the average Federation warship.
Description of item "Lachesis" (11971)
94850 Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters.

Developer: Khanid Innovation

Khanid Innovations was quick to take advantage of the disintegration of the Crielere Project. Through shrewd diplomatic and financial maneuvering they were able to acquire a working Buzzard prototype as well as several of the former top scientists of Project Mirage to work on adapting its innovations to Khanid ship technology.
Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters. Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters.

Developer: Khanid Innovation

Khanid Innovations was quick to take advantage of the disintegration of the Crielere Project. Through shrewd diplomatic and financial maneuvering they were able to acquire a working Buzzard prototype as well as several of the former top scientists of Project Mirage to work on adapting its innovations to Khanid ship technology.
Description of item "Anathema" (11188)
94854 Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters.

Developer: Ishukone

The Buzzard was developed according to the exacting specifications of Admiral Okaseilen Fukashi, head of the Caldari Navy Recon Division, and was the first production level ship specifically built to take full advantage of the cloaking breakthroughs achieved by Project Mirage at Crielere.
Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters.

The Buzzard was developed according to the exacting specifications of Admiral Okaseilen Fukashi, head of the Caldari Navy Recon Division, and was the first production level ship specifically built to take full advantage of the cloaking breakthroughs achieved by Project Mirage at Crielere.
Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters.
\
nDeveloper: Ishukone
\
nThe Buzzard was developed according to the exacting specifications of Admiral Okaseilen Fukashi, head of the Caldari Navy Recon Division, and was the first production level ship specifically built to take full advantage of the cloaking breakthroughs achieved by Project Mirage at Crielere.
Description of item "Buzzard" (11192)
94858 Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters.

Developer: Thukker Mix

It is unclear how Thukker Mix could master the intricacies of cloaking technology so quickly after the fall of Crielere. According to Professor Oggand Viftuin, head of R&D, the tribe managed to recruit some senior Caldari scientist that used to work on the Mirage Project at Crielere. Ishukone has denied this, claiming that the Thukkers acquired the technology from prototypes stolen by the Guristas.
Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters.

It is unclear how Thukker Mix could master the intricacies of cloaking technology so quickly after the fall of Crielere. According to Professor Oggand Viftuin, head of R&D, the tribe managed to recruit some senior Caldari scientist that used to work on the Mirage Project at Crielere. Ishukone has denied this, claiming that the Thukkers acquired the technology from prototypes stolen by the Guristas.
Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters.
\
nDeveloper: Thukker Mix
\
nIt is unclear how Thukker Mix could master the intricacies of cloaking technology so quickly after the fall of Crielere. According to Professor Oggand Viftuin, head of R&D, the tribe managed to recruit some senior Caldari scientist that used to work on the Mirage Project at Crielere. Ishukone has denied this, claiming that the Thukkers acquired the technology from prototypes stolen by the Guristas.
Description of item "Cheetah" (11182)
94860 Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters.

Developer: CreoDron

The Helios is CreoDron's answer to the Ishukone Buzzard. After the fall of Crielere, the once-cordial relations between the Gallente Federation and the Caldari state deteriorated rapidly and, for a while, it seemed as if war might be brewing. It was seen by certain high-ranking officers within the Gallente navy as being of vital importance to be able to match the Caldari's cloaking technology in an effort to maintain the balance of power.
Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters.

The Helios is CreoDron's answer to the Ishukone Buzzard. After the fall of Crielere, the once-cordial relations between the Gallente Federation and the Caldari state deteriorated rapidly and, for a while, it seemed as if war might be brewing. It was seen by certain high-ranking officers within the Gallente navy as being of vital importance to be able to match the Caldari's cloaking technology in an effort to maintain the balance of power.
Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters.
\
nDeveloper: CreoDron
\
nThe Helios is CreoDron's answer to the Ishukone Buzzard. After the fall of Crielere, the once-cordial relations between the Gallente Federation and the Caldari state deteriorated rapidly and, for a while, it seemed as if war might be brewing. It was seen by certain high-ranking officers within the Gallente navy as being of vital importance to be able to match the Caldari's cloaking technology in an effort to maintain the balance of power.
Description of item "Helios" (11172)
94896 Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a jump drive and portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.

Developer: Thukker Mix

The Thukkers generally favor speed and offensive power over defensive capability. While many of them could be said to lack technological innovation, Thukker Mix vessels are invariably the swiftest and most agile of their kind.
Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a jump drive and portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further. Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a jump drive and portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.

Developer: Thukker Mix

The Thukkers generally favor speed and offensive power over defensive capability. While many of them could be said to lack technological innovation, Thukker Mix vessels are invariably the swiftest and most agile of their kind.
Description of item "Panther" (22440)
94897 Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a jump drive and portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.

Developer: Viziam

Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.
Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a jump drive and portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further. Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a jump drive and portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.

Developer: Viziam

Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.
Description of item "Redeemer" (22428)
94898 Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a jump drive and portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.

Developer: CreoDron

As the largest drone developer and manufacturer in space, CreoDron has a vested interest in drone carriers. While sacrificing relatively little in the way of defensive capability, the Sin can chew its way through surprisingly strong opponents - provided, of course, that the pilot uses top-of-the-line CreoDron drones.
Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a jump drive and portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.

As the largest drone developer and manufacturer in space, CreoDron has a vested interest in drone carriers. While sacrificing relatively little in the way of defensive capability, the Sin can chew its way through surprisingly strong opponents - provided, of course, that the pilot uses top-of-the-line CreoDron drones.
Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a jump drive and portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.
\
nDeveloper: CreoDron
\
nAs the largest drone developer and manufacturer in space, CreoDron has a vested interest in drone carriers. While sacrificing relatively little in the way of defensive capability, the Sin can chew its way through surprisingly strong opponents - provided, of course, that the pilot uses top-of-the-line CreoDron drones.
Description of item "Sin" (22430)
94899 Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a jump drive and portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.

Developer: Kaalakiota

As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.
Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a jump drive and portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further. Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a jump drive and portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.

Developer: Kaalakiota

As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.
Description of item "Widow" (22436)
94900 Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels.

Developer: Duvolle Labs

Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.
Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels. Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels.

Developer: Duvolle Labs

Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.
Description of item "Keres" (11174)
94901 Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels.

Developer: Lai Dai

Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.
Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels. Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels.

Developer: Lai Dai

Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.
Description of item "Kitsune" (11194)
94902 Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels.

Developer: Viziam

Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.
Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels. Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels.

Developer: Viziam

Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.
Description of item "Sentinel" (11190)
94903 Khanid's engineers have spent months perfecting the Sacrilege's on-board missile launcher optimization systems, making it a very effective assault missile platform. In addition, its supremely advanced capacitor systems make it one of the most dangerous ships in its class.

Developer: Khanid Innovation

In an effort to maintain the fragile peace with the old empire through force of deterrence, Khanid Innovation have taken the Maller blueprint and morphed it into a monster. State-of-the-art armor alloys, along with missile systems developed from the most advanced Caldari designs, mean the Sacrilege may be well on its way to becoming the Royal Khanid Navy's flagship cruiser.
Khanid's engineers have spent months perfecting the Sacrilege's on-board missile launcher optimization systems, making it a very effective assault missile platform. In addition, its supremely advanced capacitor systems make it one of the most dangerous ships in its class.

In an effort to maintain the fragile peace with the old empire through force of deterrence, Khanid Innovation have taken the Maller blueprint and morphed it into a monster. State-of-the-art armor alloys, along with missile systems developed from the most advanced Caldari designs, mean the Sacrilege may be well on its way to becoming the Royal Khanid Navy's flagship cruiser.
Khanid's engineers have spent months perfecting the Sacrilege's on-board missile launcher optimization systems, making it a very effective assault missile platform. In addition, its supremely advanced capacitor systems make it one of the most dangerous ships in its class.
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nDeveloper: Khanid Innovation
\
nIn an effort to maintain the fragile peace with the old empire through force of deterrence, Khanid Innovation have taken the Maller blueprint and morphed it into a monster. State-of-the-art armor alloys, along with missile systems developed from the most advanced Caldari designs, mean the Sacrilege may be well on its way to becoming the Royal Khanid Navy's flagship cruiser.
Description of item "Sacrilege" (12019)
94904 The fastest cruiser invented to date, this vessel is ideal for hit-and-run ops where both speed and firepower are required. Its on-board power core may not be strong enough to handle some of the larger weapons out there, but when it comes to guerilla work, the Vagabond can't be beat.

Developer: Thukker Mix

Improving on the original Stabber design, Thukker Mix created the Vagabond as a cruiser-sized skirmish vessel equally suited to defending mobile installations and executing lightning strikes at their enemies. Honoring their tradition of building the fastest vessels to ply the space lanes, they count the Vagabond as one of their crowning achievements.
The fastest cruiser invented to date, this vessel is ideal for hit-and-run ops where both speed and firepower are required. Its on-board power core may not be strong enough to handle some of the larger weapons out there, but when it comes to guerilla work, the Vagabond can't be beat.

Improving on the original Stabber design, Thukker Mix created the Vagabond as a cruiser-sized skirmish vessel equally suited to defending mobile installations and executing lightning strikes at their enemies. Honoring their tradition of building the fastest vessels to ply the space lanes, they count the Vagabond as one of their crowning achievements.
The fastest cruiser invented to date, this vessel is ideal for hit-and-run ops where both speed and firepower are required. Its on-board power core may not be strong enough to handle some of the larger weapons out there, but when it comes to guerilla work, the Vagabond can't be beat.
\
nDeveloper: Thukker Mix
\
nImproving on the original Stabber design, Thukker Mix created the Vagabond as a cruiser-sized skirmish vessel equally suited to defending mobile installations and executing lightning strikes at their enemies. Honoring their tradition of building the fastest vessels to ply the space lanes, they count the Vagabond as one of their crowning achievements.
Description of item "Vagabond" (11999)
94905 The Zealot is built almost exclusively as a laser platform, designed to wreak as much havoc as its energy beams can be made to. As a vanguard vessel, its thick armor and dazzling destructive power make it capable of cutting through enemy fleets with striking ease. Zealots are currently being mass-produced by Viziam for the Imperial Navy.

Developer: Viziam

For their first production-ready starship design, Viziam opted to focus on their core proficiencies - heavy armor and highly optimized weaponry. The result is an extremely focused design that, when used correctly, can go toe-to-toe with any contemporary cruiser design.
The Zealot is built almost exclusively as a laser platform, designed to wreak as much havoc as its energy beams can be made to. As a vanguard vessel, its thick armor and dazzling destructive power make it capable of cutting through enemy fleets with striking ease. Zealots are currently being mass-produced by Viziam for the Imperial Navy.

For their first production-ready starship design, Viziam opted to focus on their core proficiencies - heavy armor and highly optimized weaponry. The result is an extremely focused design that, when used correctly, can go toe-to-toe with any contemporary cruiser design.
The Zealot is built almost exclusively as a laser platform, designed to wreak as much havoc as its energy beams can be made to. As a vanguard vessel, its thick armor and dazzling destructive power make it capable of cutting through enemy fleets with striking ease. Zealots are currently being mass-produced by Viziam for the Imperial Navy.
\
nDeveloper: Viziam
\
nFor their first production-ready starship design, Viziam opted to focus on their core proficiencies - heavy armor and highly optimized weaponry. The result is an extremely focused design that, when used correctly, can go toe-to-toe with any contemporary cruiser design.
Description of item "Zealot" (12003)
94906 No cruiser currently in existence can match the superiority of the Cerberus's onboard missile system. With a well-trained pilot jacked in, this fanged horror is capable of unleashing a hail of missiles to send even the most seasoned armor tankers running for cover.

Developer: Lai Dai

Moving away from their traditionally balanced all-round designs, Lai Dai have created a very specialized - and dangerous - missile boat in the Cerberus. Many have speculated that due to recent friction between Caldari megacorporations, LD may be looking to beef up their own police force with these missile-spewing monstrosities.
No cruiser currently in existence can match the superiority of the Cerberus's onboard missile system. With a well-trained pilot jacked in, this fanged horror is capable of unleashing a hail of missiles to send even the most seasoned armor tankers running for cover.

Moving away from their traditionally balanced all-round designs, Lai Dai have created a very specialized - and dangerous - missile boat in the Cerberus. Many have speculated that due to recent friction between Caldari megacorporations, LD may be looking to beef up their own police force with these missile-spewing monstrosities.
No cruiser currently in existence can match the superiority of the Cerberus's onboard missile system. With a well-trained pilot jacked in, this fanged horror is capable of unleashing a hail of missiles to send even the most seasoned armor tankers running for cover.
\
nDeveloper: Lai Dai
\
nMoving away from their traditionally balanced all-round designs, Lai Dai have created a very specialized - and dangerous - missile boat in the Cerberus. Many have speculated that due to recent friction between Caldari megacorporations, LD may be looking to beef up their own police force with these missile-spewing monstrosities.
Description of item "Cerberus" (11993)
94907 Sharing more tactical elements with smaller vessels than with its size-class counterparts, the Deimos represents the final word in up-close-and-personal cruiser combat. Venture too close to this one, and swift death is your only guarantee.

Developer: Duvolle Labs

Rumor has it Duvolle was contracted by parties unknown to create the ultimate close-range blaster cruiser. In this their engineers and designers haven't failed; but the identity of the company's client remains to be discovered.
Sharing more tactical elements with smaller vessels than with its size-class counterparts, the Deimos represents the final word in up-close-and-personal cruiser combat. Venture too close to this one, and swift death is your only guarantee.

Rumor has it Duvolle was contracted by parties unknown to create the ultimate close-range blaster cruiser. In this their engineers and designers haven't failed; but the identity of the company's client remains to be discovered.
Sharing more tactical elements with smaller vessels than with its size-class counterparts, the Deimos represents the final word in up-close-and-personal cruiser combat. Venture too close to this one, and swift death is your only guarantee.
\
nDeveloper: Duvolle Labs
\
nRumor has it Duvolle was contracted by parties unknown to create the ultimate close-range blaster cruiser. In this their engineers and designers haven't failed; but the identity of the company's client remains to be discovered.
Description of item "Deimos" (12023)
94908 Built on the shoulders of the sturdy Moa and improving on its durability and range, the Eagle is the next generation in Caldari gunboats. Able to fire accurately and do tremendous damage at ranges considered extreme by any cruiser pilot, this powerhouse will be the bane of anyone careless enough to think himself out of its range.

Developer: Ishukone

Caldari starship design is showing a growing trend towards armaments effective at high ranges, and in this arena, as in others, Ishukone do not let themselves get left behind; the Eagle was intended by them as a counter to the fearsome long-range capabilities of Lai Dai's Cerberus ship.
Built on the shoulders of the sturdy Moa and improving on its durability and range, the Eagle is the next generation in Caldari gunboats. Able to fire accurately and do tremendous damage at ranges considered extreme by any cruiser pilot, this powerhouse will be the bane of anyone careless enough to think himself out of its range.

Caldari starship design is showing a growing trend towards armaments effective at high ranges, and in this arena, as in others, Ishukone do not let themselves get left behind; the Eagle was intended by them as a counter to the fearsome long-range capabilities of Lai Dai's Cerberus ship.
Built on the shoulders of the sturdy Moa and improving on its durability and range, the Eagle is the next generation in Caldari gunboats. Able to fire accurately and do tremendous damage at ranges considered extreme by any cruiser pilot, this powerhouse will be the bane of anyone careless enough to think himself out of its range.
\
nDeveloper: Ishukone
\
nCaldari starship design is showing a growing trend towards armaments effective at high ranges, and in this arena, as in others, Ishukone do not let themselves get left behind; the Eagle was intended by them as a counter to the fearsome long-range capabilities of Lai Dai's Cerberus ship.
Description of item "Eagle" (12011)
94909 While not endowed with as much pure firepower as other ships of its category, the Ishtar is more than able to hold its own by virtue of its tremendous capacity for drones and its unique hard-coded drone-control subroutines.

Developer: CreoDron

Touted as "the Ishkur's big brother," the Ishtar design is the furthest CreoDron have ever gone towards creating a completely dedicated drone carrier. At various stages in its development process plans were made to strengthen the vessel in other areas, but ultimately the CreoDron engineers' fascination with pushing the drone carrier envelope overrode all other concerns.
While not endowed with as much pure firepower as other ships of its category, the Ishtar is more than able to hold its own by virtue of its tremendous capacity for drones and its unique hard-coded drone-control subroutines.

Touted as "the Ishkur's big brother," the Ishtar design is the furthest CreoDron have ever gone towards creating a completely dedicated drone carrier. At various stages in its development process plans were made to strengthen the vessel in other areas, but ultimately the CreoDron engineers' fascination with pushing the drone carrier envelope overrode all other concerns.
While not endowed with as much pure firepower as other ships of its category, the Ishtar is more than able to hold its own by virtue of its tremendous capacity for drones and its unique hard-coded drone-control subroutines.
\
nDeveloper: CreoDron
\
nTouted as "the Ishkur's big brother," the Ishtar design is the furthest CreoDron have ever gone towards creating a completely dedicated drone carrier. At various stages in its development process plans were made to strengthen the vessel in other areas, but ultimately the CreoDron engineers' fascination with pushing the drone carrier envelope overrode all other concerns.
Description of item "Ishtar" (12005)
94910 Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module that creates a warp disruption field that moves with the origin ship wherever it goes.

Developer: Core Complexion Inc.

Core Complexion's ships are unusual in that they favor electronics and defense over the “lots of guns” approach traditionally favored by the Minmatar.
Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module that creates a warp disruption field that moves with the origin ship wherever it goes. Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module that creates a warp disruption field that moves with the origin ship wherever it goes.

Developer: Core Complexion Inc.

Core Complexion's ships are unusual in that they favor electronics and defense over the “lots of guns” approach traditionally favored by the Minmatar.
Description of item "Broadsword" (12013)
94911 Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module that creates a warp disruption field that moves with the origin ship wherever it goes.

Developer: Viziam

Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.
Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module that creates a warp disruption field that moves with the origin ship wherever it goes. Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module that creates a warp disruption field that moves with the origin ship wherever it goes.

Developer: Viziam

Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.
Description of item "Devoter" (12017)
94912 Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module that creates a warp disruption field that moves with the origin ship wherever it goes.

Developer: Kaalakiota

As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.
Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module that creates a warp disruption field that moves with the origin ship wherever it goes. Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module that creates a warp disruption field that moves with the origin ship wherever it goes.

Developer: Kaalakiota

As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.
Description of item "Onyx" (11995)
94913 Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module that creates a warp disruption field that moves with the origin ship wherever it goes.

Developer: Roden Shipyards

Roden Shipyards is the fastest growing ship manufacturer in the Federation, thanks to an extremely aggressive R&D division and extensive connections in government and military procurement communities. Roden ships are distinguished by strong armor defenses and excellent electronic capabilities. They also tend towards gunboats with exceptional range and tracking systems, and less reliance on drones than the average Federation warship.
Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module that creates a warp disruption field that moves with the origin ship wherever it goes. Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module that creates a warp disruption field that moves with the origin ship wherever it goes.

Developer: Roden Shipyards

Roden Shipyards is the fastest growing ship manufacturer in the Federation, thanks to an extremely aggressive R&D division and extensive connections in government and military procurement communities. Roden ships are distinguished by strong armor defenses and excellent electronic capabilities. They also tend towards gunboats with exceptional range and tracking systems, and less reliance on drones than the average Federation warship.
Description of item "Phobos" (12021)
94914 The Guardian is the first vessel to feature Carthum Conglomerate's brand new capacitor flow maximization system, allowing for greater amounts of energy to be stored in the capacitor as well as providing increased facilities for transporting that energy to other ships.

Developer: Carthum Conglomerate

While featuring Carthum's trademark armor and hull strength, the Guardian, being a support ship, has limited room for armaments. Its intended main function is to serve as an all-round support vessel, providing the raw energy for fleet compatriots to do what they need to do in order to achieve victory.
The Guardian is the first vessel to feature Carthum Conglomerate's brand new capacitor flow maximization system, allowing for greater amounts of energy to be stored in the capacitor as well as providing increased facilities for transporting that energy to other ships.

While featuring Carthum's trademark armor and hull strength, the Guardian, being a support ship, has limited room for armaments. Its intended main function is to serve as an all-round support vessel, providing the raw energy for fleet compatriots to do what they need to do in order to achieve victory.
The Guardian is the first vessel to feature Carthum Conglomerate's brand new capacitor flow maximization system, allowing for greater amounts of energy to be stored in the capacitor as well as providing increased facilities for transporting that energy to other ships.
\
nDeveloper: Carthum Conglomerate
\
nWhile featuring Carthum's trademark armor and hull strength, the Guardian, being a support ship, has limited room for armaments. Its intended main function is to serve as an all-round support vessel, providing the raw energy for fleet compatriots to do what they need to do in order to achieve victory.
Description of item "Guardian" (11987)
94915 Designed specifically as an armor augmenter, the Oneiros provides added defensive muscle to fighters on the front lines. Additionally, its own formidable defenses make it a tough nut to crack. Breaking through a formation supported by an Oneiros is no mean feat.

Developer: Roden Shipyards

Deciding that added defensive capabilities would serve to strengthen the overall effectiveness of Gallente ships, who traditionally have favored pure firepower over other aspects, Roden Shipyards came up with the Oneiros. Intrigued, Gallente Navy officials are reportedly considering incorporating this powerful defender into their fleet formations.
Designed specifically as an armor augmenter, the Oneiros provides added defensive muscle to fighters on the front lines. Additionally, its own formidable defenses make it a tough nut to crack. Breaking through a formation supported by an Oneiros is no mean feat.

Deciding that added defensive capabilities would serve to strengthen the overall effectiveness of Gallente ships, who traditionally have favored pure firepower over other aspects, Roden Shipyards came up with the Oneiros. Intrigued, Gallente Navy officials are reportedly considering incorporating this powerful defender into their fleet formations.
Designed specifically as an armor augmenter, the Oneiros provides added defensive muscle to fighters on the front lines. Additionally, its own formidable defenses make it a tough nut to crack. Breaking through a formation supported by an Oneiros is no mean feat.
\
nDeveloper: Roden Shipyards
\
nDeciding that added defensive capabilities would serve to strengthen the overall effectiveness of Gallente ships, who traditionally have favored pure firepower over other aspects, Roden Shipyards came up with the Oneiros. Intrigued, Gallente Navy officials are reportedly considering incorporating this powerful defender into their fleet formations.
Description of item "Oneiros" (11989)
94916 Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides resistance to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary.

Developer: Lai Dai

Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.
Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides resistance to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary. Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides resistance to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary.

Developer: Lai Dai

Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.
Description of item "Golem" (28710)
94917 Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides resistance to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary.

Developer: Duvolle Labs

Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.
Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides resistance to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary. Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides resistance to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary.

Developer: Duvolle Labs

Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.
Description of item "Kronos" (28661)
94918 Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides resistance to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary.

Developer: Carthum Conglomerate

Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense.
Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides resistance to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary. Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides resistance to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary.

Developer: Carthum Conglomerate

Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense.
Description of item "Paladin" (28659)
94919 Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides resistance to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary.

Developer: Boundless Creation

Boundless Creation's ships are based on the Brutor Tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore take a back seat to sheer annihilative potential.
Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides resistance to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary. Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides resistance to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary.

Developer: Boundless Creation

Boundless Creation's ships are based on the Brutor Tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore take a back seat to sheer annihilative potential.
Description of item "Vargur" (28665)
94920 Developer: Lai Dai

Deep space transports are designed with the depths of lawless space in mind. Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds. They are, however, some of the slowest ships to be found floating through space.
Deep space transports are designed with the depths of lawless space in mind. Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds. They are, however, some of the slowest ships to be found floating through space. Developer: Lai Dai

Deep space transports are designed with the depths of lawless space in mind. Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds. They are, however, some of the slowest ships to be found floating through space.
Description of item "Bustard" (12731)
94921 Developer: Kaalakiota

Blockade runner transports are the fastest type of industrial available. Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors that make them ideal for zipping through dangerous territories with valuable cargo.
Blockade runner transports are the fastest type of industrial available. Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors that make them ideal for zipping through dangerous territories with valuable cargo. Developer: Kaalakiota

Blockade runner transports are the fastest type of industrial available. Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors that make them ideal for zipping through dangerous territories with valuable cargo.
Description of item "Crane" (12729)
94922 Deep space transports are designed with the depths of lawless space in mind. Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds. They are, however, some of the slowest ships to be found floating through space.

Developer: Khanid Innovations, Inc.

In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment.
Deep space transports are designed with the depths of lawless space in mind. Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds. They are, however, some of the slowest ships to be found floating through space. Deep space transports are designed with the depths of lawless space in mind. Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds. They are, however, some of the slowest ships to be found floating through space.

Developer: Khanid Innovations, Inc.

In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment.
Description of item "Impel" (12753)
94923 Developer: Thukker Mix

Deep space transports are designed with the depths of lawless space in mind. Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds. They are, however, some of the slowest ships to be found floating through space.
Deep space transports are designed with the depths of lawless space in mind. Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds. They are, however, some of the slowest ships to be found floating through space. Developer: Thukker Mix

Deep space transports are designed with the depths of lawless space in mind. Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds. They are, however, some of the slowest ships to be found floating through space.
Description of item "Mastodon" (12747)
94924 Developer: Roden Shipyards

Deep space transports are designed with the depths of lawless space in mind. Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds. They are, however, some of the slowest ships to be found floating through space.
Deep space transports are designed with the depths of lawless space in mind. Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds. They are, however, some of the slowest ships to be found floating through space. Developer: Roden Shipyards

Deep space transports are designed with the depths of lawless space in mind. Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds. They are, however, some of the slowest ships to be found floating through space.
Description of item "Occator" (12745)
94925 Developer: Viziam

Blockade runner transports are the fastest type of industrial available. Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors that make them ideal for zipping through dangerous territories with valuable cargo.
Blockade runner transports are the fastest type of industrial available. Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors that make them ideal for zipping through dangerous territories with valuable cargo. Developer: Viziam

Blockade runner transports are the fastest type of industrial available. Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors that make them ideal for zipping through dangerous territories with valuable cargo.
Description of item "Prorator" (12733)
94926 Developer: Duvolle Labs

Blockade runner transports are the fastest type of industrial available. Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors that make them ideal for zipping through dangerous territories with valuable cargo.
Blockade runner transports are the fastest type of industrial available. Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors that make them ideal for zipping through dangerous territories with valuable cargo. Developer: Duvolle Labs

Blockade runner transports are the fastest type of industrial available. Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors that make them ideal for zipping through dangerous territories with valuable cargo.
Description of item "Viator" (12743)
94927 Specialized as a frigate-class drone carrier, the Ishkur carries less in the way of firepower than most other Gallente gunboats. With a fully stocked complement of drones and a skilled pilot, however, no one should make the mistake of thinking this vessel easy prey.

Developer: CreoDron

As the largest drone developer and manufacturer in space, CreoDron has a vested interest in drone carriers. While sacrificing relatively little in the way of defensive capability, the Ishkur can chew its way through surprisingly strong opponents - provided, of course, that the pilot uses top-of-the-line CreoDron drones.
Specialized as a frigate-class drone carrier, the Ishkur carries less in the way of firepower than most other Gallente gunboats. With a fully stocked complement of drones and a skilled pilot, however, no one should make the mistake of thinking this vessel easy prey.

As the largest drone developer and manufacturer in space, CreoDron has a vested interest in drone carriers. While sacrificing relatively little in the way of defensive capability, the Ishkur can chew its way through surprisingly strong opponents - provided, of course, that the pilot uses top-of-the-line CreoDron drones.
Specialized as a frigate-class drone carrier, the Ishkur carries less in the way of firepower than most other Gallente gunboats. With a fully stocked complement of drones and a skilled pilot, however, no one should make the mistake of thinking this vessel easy prey.
\
nDeveloper: CreoDron
\
nAs the largest drone developer and manufacturer in space, CreoDron has a vested interest in drone carriers. While sacrificing relatively little in the way of defensive capability, the Ishkur can chew its way through surprisingly strong opponents - provided, of course, that the pilot uses top-of-the-line CreoDron drones.
Description of item "Ishkur" (12042)
94928 The Jaguar is a fast and versatile missile platform boasting strong shield systems and substantial utility. It follows in the footsteps of the more affordable Breacher frigate, which has become a reliable staple in the Minmatar arsenal.

Developer: Core Complexion Inc.

The Jaguar was originally developed by Thukker Mix as a skirmish platform but improvements to engine efficiency in assault craft brought the competing Wolf assault frigate up to parity in speed. The Thukker considered an even faster propulsion system for the Jaguar, but ultimately chose to sell the design to Core Complexion Inc. Eager to make an impression in this market, Core Complexion have revised the Jaguar's role, replacing its hardpoints and shifting focus from speed to shields.
The Jaguar is a fast and versatile missile platform boasting strong shield systems and substantial utility. It follows in the footsteps of the more affordable Breacher frigate, which has become a reliable staple in the Minmatar arsenal.

The Jaguar was originally developed by Thukker Mix as a skirmish platform but improvements to engine efficiency in assault craft brought the competing Wolf assault frigate up to parity in speed. The Thukker considered an even faster propulsion system for the Jaguar, but ultimately chose to sell the design to Core Complexion Inc. Eager to make an impression in this market, Core Complexion have revised the Jaguar's role, replacing its hardpoints and shifting focus from speed to shields.
The Jaguar is a fast and versatile missile platform boasting strong shield systems and substantial utility. It follows in the footsteps of the more affordable Breacher frigate, which has become a reliable staple in the Minmatar arsenal.
\
nDeveloper: Core Complexion Inc.
\
nThe Jaguar was originally developed by Thukker Mix as a skirmish platform but improvements to engine efficiency in assault craft brought the competing Wolf assault frigate up to parity in speed. The Thukker considered an even faster propulsion system for the Jaguar, but ultimately chose to sell the design to Core Complexion Inc. Eager to make an impression in this market, Core Complexion have revised the Jaguar's role, replacing its hardpoints and shifting focus from speed to shields.
Description of item "Jaguar" (11400)
94929 Named after a mythical beast renowned for its voraciousness, the Wolf is one of the most potentially destructive frigates currently in existence. While hardier than its brother the Jaguar it has less in the way of shield systems, and the capabilities of its onboard computer leave something to be desired. Nevertheless, the mere sight of a locked and loaded Wolf should be enough to make most pilots turn tail and flee.

Developer: Boundless Creation

Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore take a back seat to sheer annihilative potential.
Named after a mythical beast renowned for its voraciousness, the Wolf is one of the most potentially destructive frigates currently in existence. While hardier than its brother the Jaguar it has less in the way of shield systems, and the capabilities of its onboard computer leave something to be desired. Nevertheless, the mere sight of a locked and loaded Wolf should be enough to make most pilots turn tail and flee. Named after a mythical beast renowned for its voraciousness, the Wolf is one of the most potentially destructive frigates currently in existence. While hardier than its brother the Jaguar it has less in the way of shield systems, and the capabilities of its onboard computer leave something to be desired. Nevertheless, the mere sight of a locked and loaded Wolf should be enough to make most pilots turn tail and flee.

Developer: Boundless Creation

Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore take a back seat to sheer annihilative potential.
Description of item "Wolf" (11371)
94930 Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconnaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships.

Developer: Carthum Conglomerate

Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense. On the other hand, their electronic and shield systems tend to be rather limited.
Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconnaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships. Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconnaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships.

Developer: Carthum Conglomerate

Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense. On the other hand, their electronic and shield systems tend to be rather limited.
Description of item "Pilgrim" (11965)
95047 Developer: Core Complexion Inc.

Blockade runner transports are the fastest type of industrial available. Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors that make them ideal for zipping through dangerous territories with valuable cargo.
Blockade runner transports are the fastest type of industrial available. Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors that make them ideal for zipping through dangerous territories with valuable cargo. Developer: Core Complexion Inc.

Blockade runner transports are the fastest type of industrial available. Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors that make them ideal for zipping through dangerous territories with valuable cargo.
Description of item "Prowler" (12735)
95048 Built with special tracking support arrays, the Scimitar was designed in large part to assist heavy combat vessels in tracking fast-moving targets. Relatively nimble for a support cruiser, it can often be found ducking between battleships, protecting its own back while lending the behemoths the support they need to take out their enemies.

Developer: Core Complexion Inc.

Core Complexions ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar. Being a support cruiser, the Scimitar therefore fits ideally into their design scheme.
Built with special tracking support arrays, the Scimitar was designed in large part to assist heavy combat vessels in tracking fast-moving targets. Relatively nimble for a support cruiser, it can often be found ducking between battleships, protecting its own back while lending the behemoths the support they need to take out their enemies. Built with special tracking support arrays, the Scimitar was designed in large part to assist heavy combat vessels in tracking fast-moving targets. Relatively nimble for a support cruiser, it can often be found ducking between battleships, protecting its own back while lending the behemoths the support they need to take out their enemies.

Developer: Core Complexion Inc.

Core Complexions ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar. Being a support cruiser, the Scimitar therefore fits ideally into their design scheme.
Description of item "Scimitar" (11978)
95050 Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconnaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships.

Developer: Core Complexion Inc.

Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar.
Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconnaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships. Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconnaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships.

Developer: Core Complexion Inc.

Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar.
Description of item "Rapier" (11963)
95051 Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.

Developer: Core Complexion Inc.

Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar.
Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet. Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.

Developer: Core Complexion Inc.

Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar.
Description of item "Claymore" (22468)
95052 Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels.

Developer: Core Complexion Inc.

Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar.
Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels. Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels.

Developer: Core Complexion Inc.

Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar.
Description of item "Hyena" (11387)
95053 Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.

Developer: Core Complexion Inc.

Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar.
Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.

Developer: Core Complexion Inc.

Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar.
Description of item "Stiletto" (11198)
128466 Amazing stuff. You succeeded where we failed, {[character]player.name}. I was about to give up on the search for our agent, and the plantation. I will report these findings straight away to Malaetu Shakor, and I'm sure the senate will hear of it soon.

I must ask you though to please keep this matter quiet for the time being. This is a huge political issue which must be treated with utmost care, or we'll cause a riot. The political scene in the Republic is very brittle at the moment, and this information has the potential to destroy the current government if it leaks out.
Amazing stuff. You succeeded where we failed, {[character]player.name}. I was about to give up on the search for our agent, and the plantation. I will report these findings straight away to Maleatu Shakor, and I'm sure the senate will hear of it soon.

I must ask you though to please keep this matter quiet for the time being. This is a huge political issue which must be treated with utmost care, or we'll cause a riot. The political scene in the Republic is very brittle at the moment, and this information has the potential to destroy the current government if it leaks out.
Amazing stuff. You succeeded where we failed, {[character]player.name}. I was about to give up on the search for our agent, and the plantation. I will report these findings straight away to Malaeatu Shakor, and I'm sure the senate will hear of it soon.

I must ask you though to please keep this matter quiet for the time being. This is a huge political issue which must be treated with utmost care, or we'll cause a riot. The political scene in the Republic is very brittle at the moment, and this information has the potential to destroy the current government if it leaks out.
237001 Spike Lieutenant is a junior commissioned rank in the Tribal Liberation Force. It ranks above Nation Warrior and immediately below Spear Lieutenant.


"At this exact junction in history we have within our grasp the means to loosen our tormentors' hold and win freedom for our kin. Opportunities are there to be taken.
Brothers, we must rise."


- Malaetu Shakor, Republic Parliament Head Speaking before the Tribal Council November 27th. YC 107
Spike Lieutenant is a junior commissioned rank in the Tribal Liberation Force. It ranks above Nation Warrior and immediately below Spear Lieutenant.


"At this exact junction in history we have within our grasp the means to loosen our tormentors' hold and win freedom for our kin. Opportunities are there to be taken.
Brothers, we must rise."


- Maleatu Shakor, Republic Parliament Head Speaking before the Tribal Council November 27th. YC 107
Spike Lieutenant is a junior commissioned rank in the Tribal Liberation Force. It ranks above Nation Warrior and immediately below Spear Lieutenant.


<i>"At this exact junction in history we have within our grasp the means to loosen our tormentors' hold and win freedom for our kin. Opportunities are there to be taken.
Brothers, we must rise."
</i>

- Mal
aeatu Shakor, Republic Parliament Head Speaking before the Tribal Council November 27th. YC 107
UI/FactionWarfare/Ranks/RankDescriptionMinmatar1
263226 The Naga was designed in YC 109 by Corporate Police Force as an anti-Guristas ship, sacrificing the usual robust Caldari Navy standards in favor of supporting battleship-class weaponry. It was rejected by Hyasyoda management for being overspecialized.

The Naga design remained in the Hyasyoda archives, forgotten (save for a cameo in the Gallente holo-series CPF Blue). In YC 113 the Caldari Navy entertained contracts for a new tier of gunboat battlecruiser. Hyasyoda quickly submitted and won with the Naga, underbidding both Kaalakiota and Ishukone.

The Naga is effective in any campaign where fast, mobile firepower is required.
The Naga was designed in YC 109 by Corporate Police Force as an anti-Guristas ship, sacrificing the usual robust Caldari Navy standards in favor of supporting battleship-class weaponry. It was rejected by Hyasyoda management for being overspecialized.

The Naga design remained in the Hyasyoda archives, forgotten (save for a cameo in the Gallente holo-series CPF Blue). In YC 113 the Caldari Navy entertained contracts for a new tier of gunboat battlecruiser. Hyasyoda quickly submitted and won with the Naga, underbidding both Kaalakiota and Ishukone.
The Naga was designed in YC 109 by <a href=showinfo:2//1000043>Corporate Police Force</a> as an anti-<a href=showinfo:30//500010>Guristas</a> ship, sacrificing the usual robust <a href=showinfo:2//1000035>Caldari Navy</a> standards in favor of supporting battleship-class weaponry. It was rejected by <a href=showinfo:2//1000005>Hyasyoda</a> management for being overspecialized.

The Naga design remained in the Hyasyoda archives, forgotten (save for a cameo in the Gallente holo-series <i>CPF Blue</i>). In YC 113 the Caldari Navy entertained contracts for a new tier of gunboat battlecruiser. Hyasyoda quickly submitted and won with the Naga, underbidding both <a href=showinfo:2//1000010>Kaalakiota</a> and <a href=showinfo:2//1000019>Ishukone</a>.


The Naga is effective in any campaign where fast, mobile firepower is required.
Description of item "Naga" (4306)
502930 {[numeric]hardpointsUsed} / {[numeric]hardpointsTotal} {[numeric]hardpointsUsed, decimalPlaces=0} / {[numeric]hardpointsTotal, decimalPlaces=0} {[numeric]hardpointsUsed, decimalPlaces=0} / {[numeric]hardpointsTotal, decimalPlaces=0} Tooltips/FittingWindow/TurretHardPointBubbles_description
502932 {[numeric]hardpointsUsed} / {[numeric]hardpointsTotal} {[numeric]hardpointsUsed, decimalPlaces=0} / {[numeric]hardpointsTotal, decimalPlaces=0} {[numeric]hardpointsUsed, decimalPlaces=0} / {[numeric]hardpointsTotal, decimalPlaces=0} Tooltips/FittingWindow/LauncherHardPointBubbles_description
504754 You are already trying to cloak You are already trying to cloak Aura/AlreadyCloaking
504755 Approaching stargate Approaching stargate Aura/ApproachingStargate
504756 The asteroid is depleted The asteroid is depleted Aura/AsteroidDepleted
504757 AutoPilot Disabled AutoPilot Disabled Aura/AutoPilotDisabled
504758 AutoPilot Disabled - No waypoint set AutoPilot Disabled - No waypoint set Aura/AutoPilotDisabledNoWayp
504759 AutoPilot Disabled - waypoint reached AutoPilot Disabled - waypoint reached Aura/AutoPilotDisabledWaypReac
504760 AutoPilot Engaged AutoPilot Engaged Aura/AutoPilotEngaged
504761 AutoPilot Jumping AutoPilot Jumping Aura/AutoPilotJumping
504762 Warping to Stargate Warping to Stargate Aura/AutoPilotWarpToStargate
504763 Those Items are not stackable Those Items are not stackable Aura/CannotMergeSingletonItems
504764 You cannot remove items from that location You cannot remove items from that location Aura/CannotRemoveFromThatLocat
504765 You cannot sell your active ship You cannot sell your active ship Aura/CannotSellActiveShip
504766 You cannot anchor the control tower You cannot anchor the control tower Aura/CantAnchorNoMoonNearby
504767 You cannot build there You cannot build there Aura/CantBuildNoPlanetNearby
504768 You cannot cloak your ship as you are being targeted by someone You cannot cloak your ship as you are being targeted by someone Aura/CantCloakTargeted
504769 You cannot cloak your ship while you have targets locked You cannot cloak your ship while you have targets locked Aura/CantCloakTargeting
504770 You cannot perform that action on that object as it is too far away You cannot perform that action on that object as it is too far away Aura/CantConfigureDistant
504771 You cannot perform that action on that object as you are not the owner You cannot perform that action on that object as you are not the owner Aura/CantConfigureNotOwner
504772 That type of object cannot be operated in that way That type of object cannot be operated in that way Aura/CantConfigureThat
504773 You failed to dock because you are cloaked You failed to dock because you are cloaked Aura/CantDockWhileCloaked
504774 You cannot do that because it is currently against empire policy You cannot do that because it is currently against empire policy Aura/CantInEmpireSpace
504775 The stargate denies you permission to jump at the moment The stargate denies you permission to jump at the moment Aura/CantJumpAfterAgression
504776 You failed to jump because you are cloaked You failed to jump because you are cloaked Aura/CantJumpWhileCloaked
504777 Your cargo hold is full. Your cargo hold is full. Aura/CargoFull
504778 Connecting Connecting Aura/Connecting
504779 You cannot target anything while you are cloaked You cannot target anything while you are cloaked Aura/DeniedTargetingCloaked
504780 Docking Request accepted Docking Request accepted Aura/DockAccepted
504781 Docking Request denied Docking Request denied Aura/DockingDenied
504782 To give the command to a drone requires you have an active target To give the command to a drone requires you have an active target Aura/DrnCmdRqrsActveTarget
504783 Insufficient power Insufficient power Aura/InsufficientPower
504784 That is not the right type of item to fit to this slot That is not the right type of item to fit to this slot Aura/InvalidItemForSlot
504785 A module has run out of charges A module has run out of charges Aura/NoCharges
504786 Contraband items cannot be merged with non-contraband items Contraband items cannot be merged with non-contraband items Aura/NoMrgngDffrntContrabands
504787 The capacitor is empty The capacitor is empty Aura/NotEnoughPow
504788 Docking Permission requested Docking Permission requested Aura/RequestingDock
504789 Containers cannot be assembled inside a ship Containers cannot be assembled inside a ship Aura/ShipCantAssembleInsideShi
504790 Skill training completed Skill training completed Aura/SkillTrained
504791 There is already something in that location There is already something in that location Aura/SlotAlreadyOccupied
504792 The ship has stopped The ship has stopped Aura/SpeedZero
504793 Target is lost Target is lost Aura/TargetLost
504794 Unable to modify the scan strengths of the target Unable to modify the scan strengths of the target Aura/TrgtElcrtncsScnStrngthInc
504795 Warp drive active Warp drive active Aura/WarpDriveActive
504796 There is insufficient power to warp all the way to the target There is insufficient power to warp all the way to the target Aura/WarpingWithAvailablePower
504797 You cannot warp there because natural phenomena is disrupting the warp You cannot warp there because natural phenomena is disrupting the warp Aura/WarpingWithinGlobalDisrup
504798 I cannot set a waypoint to the same location twice I cannot set a waypoint to the same location twice Aura/WaypSameTwice
504799 You have been demoted You have been demoted Aura/YouHaveBeenDemoted
504800 You have been promoted You have been promoted Aura/YouHaveBeenPromoted
504801 Your security status has been lowered Your security status has been lowered Aura/YourSecStat
504861 Approaching station Approaching station Aura/ApproachingStation
504862 Warping to station Warping to station Aura/WarpingToStation
510081 The Deacon is the latest success from the engineers at Carthum Conglomerate, designed as a remote repairing ship that can keep up with fast moving fleets including those containing the extremely popular Confessor-class Tactical Destroyer. Managing to miniaturize the powerful remote armor repairing systems from their best-selling Guardian Logistics Cruiser onto a frigate-sized hull was no simple task, but Carthum was able to release the Deacon in nearly record time and under-budget thanks in part to extensive cooperation with researchers from the Lai Dai megacorp.

Developer: Carthum Conglomerate

Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapons systems, they provide a nice mix of offense and defense. On the other hand, their electronics and shield systems tend to be rather limited.
The Deacon is the latest success from the engineers at Carthum Conglomerate, designed as a remote repairing ship that can keep up with fast moving fleets including those containing the extremely popular Confessor-class Tactical Destroyer. Managing to miniaturize the powerful remote armor repairing systems from their best-selling Guardian Logistics Cruiser onto a frigate-sized hull was no simple task, but Carthum was able to release the Deacon in nearly record time and under-budget thanks in part to extensive cooperation with researchers from the Lai Dai megacorp. The Deacon is the latest success from the engineers at Carthum Conglomerate, designed as a remote repairing ship that can keep up with fast moving fleets including those containing the extremely popular Confessor-class Tactical Destroyer. Managing to miniaturize the powerful remote armor repairing systems from their best-selling Guardian Logistics Cruiser onto a frigate-sized hull was no simple task, but Carthum was able to release the Deacon in nearly record time and under-budget thanks in part to extensive cooperation with researchers from the Lai Dai megacorp.

Developer: Carthum Conglomerate

Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapons systems, they provide a nice mix of offense and defense. On the other hand, their electronics and shield systems tend to be rather limited.
Description of item "Deacon" (37457)
510083 The Kirin-class Logistics Frigate represents the latest development from Lai Dai's venerable research division. Making use of their deep experience in remote shield booster technology obtained from the larger Basilisk cruiser, Lai Dai managed to create an extremely powerful shield boosting platform on a small and mobile Bantam hull. The Kirin development has also benefited from an extensive knowledge sharing agreement with the Carthum Conglomerate.

Developer: Lai Dai

Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization. With the Kirin, their aim was to continue pushing forward the development of cutting-edge defense optimization systems while providing powerful and mobile support capability.
The Kirin-class Logistics Frigate represents the latest development from Lai Dai's venerable research division. Making use of their deep experience in remote shield booster technology obtained from the larger Basilisk cruiser, Lai Dai managed to create an extremely powerful shield boosting platform on a small and mobile Bantam hull. The Kirin development has also benefited from an extensive knowledge sharing agreement with the Carthum Conglomerate.

Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization. With the Kirin, their aim was to continue pushing forward the development of cutting-edge defense optimization systems while providing powerful and mobile support capability.
The Kirin-class Logistics Frigate represents the latest development from Lai Dai's venerable research division. Making use of their deep experience in remote shield booster technology obtained from the larger Basilisk cruiser, Lai Dai managed to create an extremely powerful shield boosting platform on a small and mobile Bantam hull. The Kirin development has also benefited from an extensive knowledge sharing agreement with the Carthum Conglomerate.
\
nDeveloper: Lai Dai
\
nLai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization. With the Kirin, their aim was to continue pushing forward the development of cutting-edge defense optimization systems while providing powerful and mobile support capability.
Description of item "Kirin" (37458)
510085 The Thalia-class Logistics Frigate was developed by Roden Shipyards as a more mobile counterpart to their wildly successful Oneiros Logistics Cruiser. Able to keep pace with frigate and destroyer wings, the Thalia boasts excellent armor support capabilities in a compact and reasonably-priced form factor. In late YC117, news that the Federation Navy had placed a massive order for Thalia-class frigates brought Roden Shipyards stock to a seven year high.

Developer: Roden Shipyards

Roden Shipyards is the fastest growing ship manufacturer in the Federation, thanks to an extremely aggressive R&D division and extensive connections in government and military procurement communities. Roden ships are distinguished by strong armor defenses and excellent electronic capabilities. They also tend towards gunboats with exceptional range and tracking systems, and less reliance on drones than the average Federation warship.
The Thalia-class Logistics Frigate was developed by Roden Shipyards as a more mobile counterpart to their wildly successful Oneiros Logistics Cruiser. Able to keep pace with frigate and destroyer wings, the Thalia boasts excellent armor support capabilities in a compact and reasonably-priced form factor. In late YC117, news that the Federation Navy had placed a massive order for Thalia-class frigates brought Roden Shipyards stock to a seven year high. The Thalia-class Logistics Frigate was developed by Roden Shipyards as a more mobile counterpart to their wildly successful Oneiros Logistics Cruiser. Able to keep pace with frigate and destroyer wings, the Thalia boasts excellent armor support capabilities in a compact and reasonably-priced form factor. In late YC117, news that the Federation Navy had placed a massive order for Thalia-class frigates brought Roden Shipyards stock to a seven year high.

Developer: Roden Shipyards

Roden Shipyards is the fastest growing ship manufacturer in the Federation, thanks to an extremely aggressive R&D division and extensive connections in government and military procurement communities. Roden ships are distinguished by strong armor defenses and excellent electronic capabilities. They also tend towards gunboats with exceptional range and tracking systems, and less reliance on drones than the average Federation warship.
Description of item "Thalia" (37459)
510087 Thukker Tribe caravans have made use of jury-rigged repair frigates for years, mastering the art of optimizing remote shield booster systems for a fast and light frame. With the Scalpel Logistics Frigate, Thukker Mix has built upon the foundation of this experience to release an incredibly fast repair platform that can keep up with all kinds of mobile frigate and destroyer fleets. Upgrading the common Burst hull with increased shield resistances, more powerful remote shield boosters and improved agility, the engineers at Thukker Mix have developed a ship that is sure to become a common sight in New Eden's conflict zones.

Developer: Thukker Mix

Thukkers spend their entire lives forever wandering the infinite in their vast caravans. As such their technology is based as much upon necessity as their ingenious ability to tinker. Their ship designs therefore tend to based upon the standard empire templates but extensively modified for the Thukkers unique needs.
Thukker Tribe caravans have made use of jury-rigged repair frigates for years, mastering the art of optimizing remote shield booster systems for a fast and light frame. With the Scalpel Logistics Frigate, Thukker Mix has built upon the foundation of this experience to release an incredibly fast repair platform that can keep up with all kinds of mobile frigate and destroyer fleets. Upgrading the common Burst hull with increased shield resistances, more powerful remote shield boosters and improved agility, the engineers at Thukker Mix have developed a ship that is sure to become a common sight in New Eden's conflict zones. Thukker Tribe caravans have made use of jury-rigged repair frigates for years, mastering the art of optimizing remote shield booster systems for a fast and light frame. With the Scalpel Logistics Frigate, Thukker Mix has built upon the foundation of this experience to release an incredibly fast repair platform that can keep up with all kinds of mobile frigate and destroyer fleets. Upgrading the common Burst hull with increased shield resistances, more powerful remote shield boosters and improved agility, the engineers at Thukker Mix have developed a ship that is sure to become a common sight in New Eden's conflict zones.

Developer: Thukker Mix

Thukkers spend their entire lives forever wandering the infinite in their vast caravans. As such their technology is based as much upon necessity as their ingenious ability to tinker. Their ship designs therefore tend to based upon the standard empire templates but extensively modified for the Thukkers unique needs.
Description of item "Scalpel" (37460)
545521 Drifter Hive Drifter Hive
545522 Circadian Seeker Circadian Seeker
545523 Enclave Debris Enclave Debris
545524 Hidden Drifter Zenith Hidden Drifter Zenith Name for dungeon 6465
552055 SpawnTest SpawnTest Name for dungeon 8612
552066 CREATE SPAWNER CREATE SPAWNER
588707 Drone Mutaplasmids Drone Mutaplasmids
589986 Who Exploration 2 Who Exploration 2 Name for dungeon 9265
595382 Local Chat Optimization Local Chat Optimization UI/FeaturePreview/LocalChatOptimization/Title
595383 ... ... UI/FeaturePreview/LocalChatOptimization/Description
609903 Placeholder DO NOT USE Asteroid Set 4 Small 8 Placeholder DO NOT USEAsteroid Set 4 Small 8 Name of item 64630 (Scalable Non-Interactable Object)
625398 This is the first in a series of simulations to teach you about your ship's Capacitor. This is the first in a series of simulations to teach you about your ship's Capacitor.
627096 No problem. You can always retry the simulation later. No problem. You can always retry the simulation later.
627097 Are you ready to enter a simulation? Are you ready to enter a simulation?
627098 Talk to me again when you are ready to start a simulation. Talk to me again when you are ready to start a simulation.
627099 Are you ready to start another simulation? Are you ready to start another simulation?
627100 Simulation complete. Simulation complete.
627101 Preparing simulation. Preparing simulation.
627102 Test1 Test1
627103 Test2 Test2
627104 You have not yet completed the simulation. You have not yet completed the simulation.
627105 Simulation accepted. Simulation accepted.
627106 The simulation did not complete successfully. The simulation did not complete successfully.
627107 Are you ready to start a simulation? Are you ready to start a simulation?
627108 Test Test
627109 Are you ready to begin a simulation?




This is the first in a series of simulations to teach you about your ship's Capacitor.
Are you ready to begin a simulation?




This is the first in a series of simulations to teach you about your ship's Capacitor.
638035 Caldari doctrine focuses on distributed fleets with well-equipped and independently operating squadrons of agile strikeforces, nevertheless the State has always maintained a powerful capital fleet capability. Military reforms in the wake of losses suffered by the State during the Triglavian Invasions included significant programs aimed at improving the core dreadnought fleets of the Caldari Navy. The result is the Phoenix Navy Issue: a vessel equipped with heavier shields, significantly upgraded capital missile systems, and enhanced with target-painting technology to improve the application of its powerful weapons against any target this heavily-fanged monster cares to destroy.

"Let the stars be the target of your arrows, that you may strike all your foes under them." – Analects of the Raata Empire
Caldari doctrine focuses on distributed fleets with well-equipped and independently operating squadrons of agile strikeforces, nevertheless the State has always maintained a powerful capital fleet capability. Military reforms in the wake of losses suffered by the State during the Triglavian Invasions included significant programs aimed at improving the core dreadnought fleets of the Caldari Navy. The result is the Phoenix Navy Issue: a vessel equipped with heavier shields, significantly upgraded capital missile systems, and enhanced with target-painting technology to improve the application of its powerful weapons against any target this heavily-fanged monster cares to destroy. Caldari doctrine focuses on distributed fleets with well-equipped and independently operating squadrons of agile strikeforces, nevertheless the State has always maintained a powerful capital fleet capability. Military reforms in the wake of losses suffered by the State during the Triglavian Invasions included significant programs aimed at improving the core dreadnought fleets of the Caldari Navy. The result is the Phoenix Navy Issue: a vessel equipped with heavier shields, significantly upgraded capital missile systems, and enhanced with target-painting technology to improve the application of its powerful weapons against any target this heavily-fanged monster cares to destroy.

<i>"Let the stars be the target of your arrows, that you may strike all your foes under them."</i> – Analects of the Raata Empire
Description of item "Phoenix Navy Issue" (73793)
639538 Dungeon Dungeon Name for dungeon 9955
639563 Dungeon Dungeon Name for dungeon 9956
639564 Dungeon Dungeon Name for dungeon 9957
639650 Coupling Coupling
639651 Coupling Coupling
639652 Coupling Coupling
639653 Coupling Coupling
639654 Battery Battery
639655 Coupling Coupling
639656 Battery Battery
639657 Coupling Coupling
639658 Coupling Coupling
639659 Coupling Coupling
639660 Coupling Coupling
647004 Fleet Muster Point Fleet Muster Point Name for dungeon 10232
647005 Republic Fleet Outpost Republic Fleet Outpost Name for dungeon 10233
647008 Republic Fleet Station Harbour Republic Fleet Station Harbour Name for dungeon 10234
647009 Republic Fleet Stronghold Republic Fleet Stronghold Name for dungeon 10235
647010 Republic Fleet Installation Republic Fleet Installation Name for dungeon 10236
647011 Republic Fleet Anchorage Station Republic Fleet Anchorage Station Name for dungeon 10237
657851 ”You, my friends, are the beating heart of this great Federation’s industrial and military might. Without you, there would be no ships for our navy of liberation and security to wield as the instruments of Gallente freedom and ultimate peace under democratic rule. My friends, I congratulate you on your hard work to date and look forward to that which is to come!“
– Former President Jacus Roden in speech to Roden Shipyards workers, May YC125


While the reach of the Federation Navy is popularly supposed to be based heavily on the use of drones and automation, the true power of the Federation’s military has long rested on one of the most powerful capital ship fleets in existence. Drones and automation are leveraged on this mighty foundation, enabling it to function and project power rapidly and precisely. To this end, the heavy-industrial powerhouse of Roden Shipyards put forward designs for an advanced dreadnought using new lance technology. Alongside an armament of hybrid turrets, the Hubris-class Lancer Dreadnought is equipped to use the new “Disruptive Lance” weaponry, a capability rumored to have been developed with the assistance of Jacus Roden’s peerless industrial espionage organization.

Developer: Roden Shipyards

Unlike most Gallente ship manufacturers, Roden Shipyards tend to favor missiles over drones and their ships generally possess stronger armor. Their electronics capacity, however, tends to be weaker than ships from their competitors.
”You, my friends, are the beating heart of this great Federation’s industrial and military might. Without you, there would be no ships for our navy of liberation and security to wield as the instruments of Gallente freedom and ultimate peace under democratic rule. My friends, I congratulate you on your hard work to date and look forward to that which is to come!“
– Former President Jacus Roden in speech to Roden Shipyards workers, May YC125


While the reach of the Federation Navy is popularly supposed to be based heavily on the use of drones and automation, the true power of the Federation’s military has long rested on one of the most powerful capital ship fleets in existence. Drones and automation are leveraged on this mighty foundation, enabling it to function and project power rapidly and precisely. To this end, the heavy-industrial powerhouse of Roden Shipyards put forward designs for an advanced dreadnought using new lance technology. Alongside an armament of hybrid turrets, the Hubris-class Lancer Dreadnought is equipped to use the new “Disruptive Lance” weaponry, a capability rumored to have been developed with the assistance of Jacus Roden’s peerless industrial espionage organization.
<i>”You, my friends, are the beating heart of this great Federation’s industrial and military might. Without you, there would be no ships for our navy of liberation and security to wield as the instruments of Gallente freedom and ultimate peace under democratic rule. My friends, I congratulate you on your hard work to date and look forward to that which is to come!“
– Former President Jacus Roden in speech to Roden Shipyards workers, May YC125</i>

While the reach of the Federation Navy is popularly supposed to be based heavily on the use of drones and automation, the true power of the Federation’s military has long rested on one of the most powerful capital ship fleets in existence. Drones and automation are leveraged on this mighty foundation, enabling it to function and project power rapidly and precisely. To this end, the heavy-industrial powerhouse of Roden Shipyards put forward designs for an advanced dreadnought using new lance technology. Alongside an armament of hybrid turrets, the Hubris-class Lancer Dreadnought is equipped to use the new “Disruptive Lance” weaponry, a capability rumored to have been developed with the assistance of Jacus Roden’s peerless industrial espionage organization.


Developer: Roden Shipyards

Unlike most Gallente ship manufacturers, Roden Shipyards tend to favor missiles over drones and their ships generally possess stronger armor. Their electronics capacity, however, tends to be weaker than ships from their competitors.
Description of item "Hubris" (77281)
657854 “And finally the Lord’s Avengers slew the false leaders of the misguided
Striking them with spears of holy light and casting them down
For the Lord is the bane of all deceivers and false powers“
– The Scriptures, Book II, Apocalypse 10:47


Developed in utmost secret as a collaboration between the Imperial Navy and Royal Khanid Navy, the Bane-class Lancer Dreadnought uses all the expertise of Khanid shipwrights and weapons engineers to marry the formidable Revelation hull with highly advanced missile and directed energy weapons. Like all Lancer Dreadnoughts, the Bane is capable of using the new “Disruptive Lance” variant of lance weaponry. Heavily armored, its secondary weapons are the missile weapons favored by Khanid designers, a decision that helps alleviate the massive energy requirements of the lance weapon.

Developer: Khanid Innovation

Constantly striving to combine the best of two worlds, Khanid Innovation have utilized their Caldari connections to such an extent that the Kingdom's ships now possess the most advanced missile systems outside Caldari space, as well as fairly robust electronics systems.
“And finally the Lord’s Avengers slew the false leaders of the misguided
Striking them with spears of holy light and casting them down
For the Lord is the bane of all deceivers and false powers“
– The Scriptures, Book II, Apocalypse 10:47


Developed in utmost secret as a collaboration between the Imperial Navy and Royal Khanid Navy, the Bane-class Lancer Dreadnought uses all the expertise of Khanid shipwrights and weapons engineers to marry the formidable Revelation hull with highly advanced missile and directed energy weapons. Like all Lancer Dreadnoughts, the Bane is capable of using the new “Disruptive Lance” variant of lance weaponry. Heavily armored, its secondary weapons are the missile weapons favored by Khanid designers, a decision that helps alleviate the massive energy requirements of the lance weapon.
<i>“And finally the Lord’s Avengers slew the false leaders of the misguided
Striking them with spears of holy light and casting them down
For the Lord is the bane of all deceivers and false powers“
– The Scriptures, Book II, Apocalypse 10:47</i>

Developed in utmost secret as a collaboration between the Imperial Navy and Royal Khanid Navy, the Bane-class Lancer Dreadnought uses all the expertise of Khanid shipwrights and weapons engineers to marry the formidable Revelation hull with highly advanced missile and directed energy weapons. Like all Lancer Dreadnoughts, the Bane is capable of using the new “Disruptive Lance” variant of lance weaponry. Heavily armored, its secondary weapons are the missile weapons favored by Khanid designers, a decision that helps alleviate the massive energy requirements of the lance weapon.


Developer: Khanid Innovation

Constantly striving to combine the best of two worlds, Khanid Innovation have utilized their Caldari connections to such an extent that the Kingdom's ships now possess the most advanced missile systems outside Caldari space, as well as fairly robust electronics systems.
Description of item "Bane" (77283)
657856 ”The Ocean Winds drive us to extend the reach of the Caldari State by all means available, by any means necessary. To serve the Caldari people and State is the first duty of our corporate community, and we shall see it done by the Winds and Way of the Caldari!”
– Mens Reppola, CEO Ishukone Corporation, speech to Combine TNR executives, January YC125


Despite the setback of a Guristas spy ring stealing Caldari capital ship development secrets in YC124, a program for an advanced dreadnought proceeded under a secret contract awarded to the Tiuunakama Nenkanavu Rymasaikkan, the “Ocean Winds Corporate Community” linking the Hyasyoda, Ishukone, and Wiyrkomi megacorporations. Hyasyoda and Wiyrkomi pooled their expertise in energy and weapons systems to complete the “Disruptive Lance” project on schedule. Pivoting from its involvement in the long-stalled “Project Dictator”, Ishukone applied itself to developing the Karura-class Lancer Dreadnought. Able to deploy the new lance weaponry, the Karura uses hybrid weapons as its secondary armament.

Developer : Ishukone

Ishukone, always striving to be ahead of the competition, have proved themselves to be one of the most adept starship designers in the State. A surprising majority of the Caldari Fleets ships of the line were created by their designers. Respected and feared by their peers Ishukone remain amongst the very top of the Caldari corporate machine.
”The Ocean Winds drive us to extend the reach of the Caldari State by all means available, by any means necessary. To serve the Caldari people and State is the first duty of our corporate community, and we shall see it done by the Winds and Way of the Caldari!”
– Mens Reppola, CEO Ishukone Corporation, speech to Combine TNR executives, January YC125


Despite the setback of a Guristas spy ring stealing Caldari capital ship development secrets in YC124, a program for an advanced dreadnought proceeded under a secret contract awarded to the Tiuunakama Nenkanavu Rymasaikkan, the “Ocean Winds Corporate Community” linking the Hyasyoda, Ishukone, and Wiyrkomi megacorporations. Hyasyoda and Wiyrkomi pooled their expertise in energy and weapons systems to complete the “Disruptive Lance” project on schedule. Pivoting from its involvement in the long-stalled “Project Dictator”, Ishukone applied itself to developing the Karura-class Lancer Dreadnought. Able to deploy the new lance weaponry, the Karura uses hybrid weapons as its secondary armament.
<i>”The Ocean Winds drive us to extend the reach of the Caldari State by all means available, by any means necessary. To serve the Caldari people and State is the first duty of our corporate community, and we shall see it done by the Winds and Way of the Caldari!”
– Mens Reppola, CEO Ishukone Corporation, speech to Combine TNR executives, January YC125</i>

Despite the setback of a Guristas spy ring stealing Caldari capital ship development secrets in YC124, a program for an advanced dreadnought proceeded under a secret contract awarded to the <i>Tiuunakama Nenkanavu Rymasaikkan</i>, the “Ocean Winds Corporate Community” linking the Hyasyoda, Ishukone, and Wiyrkomi megacorporations. Hyasyoda and Wiyrkomi pooled their expertise in energy and weapons systems to complete the “Disruptive Lance” project on schedule. Pivoting from its involvement in the long-stalled “Project Dictator”, Ishukone applied itself to developing the Karura-class Lancer Dreadnought. Able to deploy the new lance weaponry, the Karura uses hybrid weapons as its secondary armament.


Developer : Ishukone

Ishukone, always striving to be ahead of the competition, have proved themselves to be one of the most adept starship designers in the State. A surprising majority of the Caldari Fleets ships of the line were created by their designers. Respected and feared by their peers Ishukone remain amongst the very top of the Caldari corporate machine.
Description of item "Karura" (77284)
657860 ”The meaning of Turnur’s destruction is plain and needs no explanation. We have always known that the Amarr Empire and its evil religion cares not if its ultimate end is to rule over an empire of ashes, blood, and desolation. Its only object is to rule the stars be they bright or be they dark. Never, I say. Never again the long night!”
– Valklear General Kril Efrit, Skarkon Tribal Resistance Army, Broadcast to Republic, March YC125


The Great Caravans of the Thukker Tribe roam ceaselessly across the space of the Republic and beyond in their Great Wildlands territories, and the tribe’s ship architects are renowned across New Eden for their ingenuity. Due to their special requirements and experience, the Thukker have long functioned as a major developer of ships for the Republic, and the secret project to bring an advanced dreadnought to fruition was an ideal task for the shipbuilding circles of the Great Caravans. Close collaboration with their allies in the Republic Security Services, together with their own extensive contacts among the underworld cartels of New Eden, gave the Thukker engineers an up-to-date understanding of the “Disruptive Lance” technology that the Valravn-class Lancer Dreadnought uses alongside its batteries of projectile weapons.

Developer : Thukker Mix

Thukker spend their entire lives forever wandering the infinite in their vast caravans. As such their technology is based as much upon necessity as their ingenious ability to tinker. Their ship designs therefore tend to based upon the standard empire templates but extensively modified for the Thukker's unique needs.
”The meaning of Turnur’s destruction is plain and needs no explanation. We have always known that the Amarr Empire and its evil religion cares not if its ultimate end is to rule over an empire of ashes, blood, and desolation. Its only object is to rule the stars be they bright or be they dark. Never, I say. Never again the long night!”
– Valklear General Kril Efrit, Skarkon Tribal Resistance Army, Broadcast to Republic, March YC125


The Great Caravans of the Thukker Tribe roam ceaselessly across the space of the Republic and beyond in their Great Wildlands territories, and the tribe’s ship architects are renowned across New Eden for their ingenuity. Due to their special requirements and experience, the Thukker have long functioned as a major developer of ships for the Republic, and the secret project to bring an advanced dreadnought to fruition was an ideal task for the shipbuilding circles of the Great Caravans. Close collaboration with their allies in the Republic Security Services, together with their own extensive contacts among the underworld cartels of New Eden, gave the Thukker engineers an up-to-date understanding of the “Disruptive Lance” technology that the Valravn-class Lancer Dreadnought uses alongside its batteries of projectile weapons.
<i>”The meaning of Turnur’s destruction is plain and needs no explanation. We have always known that the Amarr Empire and its evil religion cares not if its ultimate end is to rule over an empire of ashes, blood, and desolation. Its only object is to rule the stars be they bright or be they dark. Never, I say. Never again the long night!”
– Valklear General Kril Efrit, Skarkon Tribal Resistance Army, Broadcast to Republic, March YC125</i>

The Great Caravans of the Thukker Tribe roam ceaselessly across the space of the Republic and beyond in their Great Wildlands territories, and the tribe’s ship architects are renowned across New Eden for their ingenuity. Due to their special requirements and experience, the Thukker have long functioned as a major developer of ships for the Republic, and the secret project to bring an advanced dreadnought to fruition was an ideal task for the shipbuilding circles of the Great Caravans. Close collaboration with their allies in the Republic Security Services, together with their own extensive contacts among the underworld cartels of New Eden, gave the Thukker engineers an up-to-date understanding of the “Disruptive Lance” technology that the Valravn-class Lancer Dreadnought uses alongside its batteries of projectile weapons.


Developer : Thukker Mix

Thukker spend their entire lives forever wandering the infinite in their vast caravans. As such their technology is based as much upon necessity as their ingenious ability to tinker. Their ship designs therefore tend to based upon the standard empire templates but extensively modified for the Thukker's unique needs.
Description of item "Valravn" (77288)
657908 VDB_Cloud_Sliver_01a ( copy ) VDB_Cloud_Silk_01a_Blue VDB_Cloud_Sliver_01a ( copy )ilk_01a_Blue Name of item 77306 (Scalable Non-Interactable Object)
657909 VDB_Cloud_Sliver_01a ( copy ) VDB_Cloud_Silk_01a_BrownRed VDB_Cloud_Sliver_01a ( copy )ilk_01a_BrownRed Name of item 77307 (Scalable Non-Interactable Object)
657910 VDB_Cloud_Sliver_01a ( copy ) VDB_Cloud_Silk_01a_GrayBrown VDB_Cloud_Sliver_01a ( copy )ilk_01a_GrayBrown Name of item 77308 (Scalable Non-Interactable Object)
657911 VDB_Cloud_Sliver_01a ( copy ) VDB_Cloud_Silk_01a_GreenPurpleMulti VDB_Cloud_Sliver_01a ( copy )ilk_01a_GreenPurpleMulti Name of item 77309 (Scalable Non-Interactable Object)
657912 VDB_Cloud_Sliver_01a ( copy ) VDB_Cloud_Silk_01a_RedBrown VDB_Cloud_Sliver_01a ( copy )ilk_01a_RedBrown Name of item 77310 (Scalable Non-Interactable Object)
657913 VDB_Cloud_Sliver_01a ( copy ) VDB_Cloud_Silk_01a_RedGray VDB_Cloud_Sliver_01a ( copy )ilk_01a_RedGray Name of item 77311 (Scalable Non-Interactable Object)
657914 VDB_Cloud_Sliver_01a ( copy ) VDB_Cloud_Silk_02a_Blue VDB_Cloud_Sliver_01a ( copy )ilk_02a_Blue Name of item 77312 (Scalable Non-Interactable Object)
657915 VDB_Cloud_Sliver_01a ( copy ) VDB_Cloud_Silk_02a_BrownRed VDB_Cloud_Sliver_01a ( copy )ilk_02a_BrownRed Name of item 77313 (Scalable Non-Interactable Object)
657916 VDB_Cloud_Sliver_01a ( copy ) VDB_Cloud_Silk_02a_GrayBrown VDB_Cloud_Sliver_01a ( copy )ilk_02a_GrayBrown Name of item 77314 (Scalable Non-Interactable Object)
657917 VDB_Cloud_Sliver_01a ( copy ) VDB_Cloud_Silk_02a_GreenPurpleMulti VDB_Cloud_Sliver_01a ( copy )ilk_02a_GreenPurpleMulti Name of item 77315 (Scalable Non-Interactable Object)
657918 VDB_Cloud_Sliver_01a ( copy ) VDB_Cloud_Silk_02a_RedBrown VDB_Cloud_Sliver_01a ( copy )ilk_02a_RedBrown Name of item 77316 (Scalable Non-Interactable Object)
657919 VDB_Cloud_Sliver_01a ( copy ) VDB_Cloud_Silk_02a_RedGray VDB_Cloud_Sliver_01a ( copy )ilk_02a_RedGray Name of item 77317 (Scalable Non-Interactable Object)
657920 VDB_Cloud_Sliver_01a ( copy ) VDB_Cloud_Silk_03a_Blue VDB_Cloud_Sliver_01a ( copy )ilk_03a_Blue Name of item 77318 (Scalable Non-Interactable Object)
657921 VDB_Cloud_Sliver_01a ( copy ) VDB_Cloud_Silk_03a_BrownRed VDB_Cloud_Sliver_01a ( copy )ilk_03a_BrownRed Name of item 77319 (Scalable Non-Interactable Object)
657922 VDB_Cloud_Sliver_01a ( copy ) VDB_Cloud_Silk_03a_GrayBrown VDB_Cloud_Sliver_01a ( copy )ilk_03a_GrayBrown Name of item 77320 (Scalable Non-Interactable Object)
657923 VDB_Cloud_Sliver_01a ( copy ) VDB_Cloud_Silk_03a_GreenPurpleMulti VDB_Cloud_Sliver_01a ( copy )ilk_03a_GreenPurpleMulti Name of item 77321 (Scalable Non-Interactable Object)
657924 VDB_Cloud_Sliver_01a ( copy ) VDB_Cloud_Silk_03a_RedBrown VDB_Cloud_Sliver_01a ( copy )ilk_03a_RedBrown Name of item 77322 (Scalable Non-Interactable Object)
657925 VDB_Cloud_Sliver_01a ( copy ) VDB_Cloud_Silk_03a_RedGray VDB_Cloud_Sliver_01a ( copy )ilk_03a_RedGray Name of item 77323 (Scalable Non-Interactable Object)
657926 VDB_Cloud_Sliver_01a ( copy ) VDB_Cloud_Silk_04a_Blue VDB_Cloud_Sliver_01a ( copy )ilk_04a_Blue Name of item 77324 (Scalable Non-Interactable Object)
657927 VDB_Cloud_Sliver_01a ( copy ) VDB_Cloud_Silk_04a_BrownRed VDB_Cloud_Sliver_01a ( copy )ilk_04a_BrownRed Name of item 77325 (Scalable Non-Interactable Object)
657928 VDB_Cloud_Sliver_01a ( copy ) VDB_Cloud_Silk_04a_GrayBrown VDB_Cloud_Sliver_01a ( copy )ilk_04a_GrayBrown Name of item 77326 (Scalable Non-Interactable Object)
657929 VDB_Cloud_Sliver_01a ( copy ) VDB_Cloud_Silk_04a_GreenPurpleMulti VDB_Cloud_Sliver_01a ( copy )ilk_04a_GreenPurpleMulti Name of item 77327 (Scalable Non-Interactable Object)
657930 VDB_Cloud_Sliver_01a ( copy ) VDB_Cloud_Silk_04a_RedBrown VDB_Cloud_Sliver_01a ( copy )ilk_04a_RedBrown Name of item 77328 (Scalable Non-Interactable Object)
657931 VDB_Cloud_Sliver_01a ( copy ) VDB_Cloud_Silk_04a_RedGray VDB_Cloud_Sliver_01a ( copy )ilk_04a_RedGray Name of item 77329 (Scalable Non-Interactable Object)
657932 VDB_Cloud_Sliver_01a ( copy ) VDB_Cloud_Silk_05a_Blue VDB_Cloud_Sliver_01a ( copy )ilk_05a_Blue Name of item 77330 (Scalable Non-Interactable Object)
657933 VDB_Cloud_Sliver_01a ( copy ) VDB_Cloud_Silk_05a_BrownRed VDB_Cloud_Sliver_01a ( copy )ilk_05a_BrownRed Name of item 77331 (Scalable Non-Interactable Object)
657934 VDB_Cloud_Sliver_01a ( copy ) VDB_Cloud_Silk_05a_GrayBrown VDB_Cloud_Sliver_01a ( copy )ilk_05a_GrayBrown Name of item 77332 (Scalable Non-Interactable Object)
657935 VDB_Cloud_Sliver_01a ( copy ) VDB_Cloud_Silk_05a_GreenPurpleMulti VDB_Cloud_Sliver_01a ( copy )ilk_05a_GreenPurpleMulti Name of item 77333 (Scalable Non-Interactable Object)
657936 VDB_Cloud_Sliver_01a ( copy ) VDB_Cloud_Silk_05a_RedBrown VDB_Cloud_Sliver_01a ( copy )ilk_05a_RedBrown Name of item 77334 (Scalable Non-Interactable Object)
657937 VDB_Cloud_Sliver_01a ( copy ) VDB_Cloud_Silk_05a_RedGray VDB_Cloud_Sliver_01a ( copy )ilk_05a_RedGray Name of item 77335 (Scalable Non-Interactable Object)
657938 VDB_Cloud_Sliver_01a ( copy ) VDB_Cloud_Silk_06a_Blue VDB_Cloud_Sliver_01a ( copy )ilk_06a_Blue Name of item 77336 (Scalable Non-Interactable Object)
657939 VDB_Cloud_Sliver_01a ( copy ) VDB_Cloud_Silk_06a_BrownRed VDB_Cloud_Sliver_01a ( copy )ilk_06a_BrownRed Name of item 77337 (Scalable Non-Interactable Object)
657940 VDB_Cloud_Sliver_01a ( copy ) VDB_Cloud_Silk_06a_GrayBrown VDB_Cloud_Sliver_01a ( copy )ilk_06a_GrayBrown Name of item 77338 (Scalable Non-Interactable Object)
657941 VDB_Cloud_Sliver_01a ( copy ) VDB_Cloud_Silk_06a_GreenPurpleMulti VDB_Cloud_Sliver_01a ( copy )ilk_06a_GreenPurpleMulti Name of item 77339 (Scalable Non-Interactable Object)
657942 VDB_Cloud_Sliver_01a ( copy ) VDB_Cloud_Silk_06a_RedBrown VDB_Cloud_Sliver_01a ( copy )ilk_06a_RedBrown Name of item 77340 (Scalable Non-Interactable Object)
657943 VDB_Cloud_Sliver_01a ( copy ) VDB_Cloud_Silk_06a_RedGray VDB_Cloud_Sliver_01a ( copy )ilk_06a_RedGray Name of item 77341 (Scalable Non-Interactable Object)
657944 VDB_Cloud_Sliver_01a ( copy ) VDB_Cloud_Spheroid_01a_DarkBlue VDB_Cloud_Sliver_01a ( copy )pheroid_01a_DarkBlue Name of item 77342 (Scalable Non-Interactable Object)
657945 VDB_Cloud_Sliver_01a ( copy ) VDB_Cloud_Spheroid_01a_PinkBrownMulti VDB_Cloud_Sliver_01a ( copy )pheroid_01a_PinkBrownMulti Name of item 77343 (Scalable Non-Interactable Object)
657946 VDB_Cloud_Sliver_01a ( copy ) VDB_Cloud_Spheroid_01a_PurplePinkBlueMulti VDB_Cloud_Sliver_01a ( copy )pheroid_01a_PurplePinkBlueMulti Name of item 77344 (Scalable Non-Interactable Object)
657947 VDB_Cloud_Sliver_01a ( copy ) VDB_Cloud_Spheroid_01a_PurplePinkMulti VDB_Cloud_Sliver_01a ( copy )pheroid_01a_PurplePinkMulti Name of item 77345 (Scalable Non-Interactable Object)
657948 VDB_Cloud_Sliver_01a ( copy ) VDB_Cloud_Spheroid_01a_RedOrange VDB_Cloud_Sliver_01a ( copy )pheroid_01a_RedOrange Name of item 77346 (Scalable Non-Interactable Object)
657949 VDB_Cloud_Sliver_01a ( copy ) VDB_Cloud_Spheroid_01a_YellowGreen VDB_Cloud_Sliver_01a ( copy )pheroid_01a_YellowGreen Name of item 77347 (Scalable Non-Interactable Object)
658091 The Gallente Federation follows the other ‘Big 4’ empires in claiming that it independently developed its ‘Disruptive Lance’ technology but no doubt obtained a great deal of useful material from black market sources trading in stole Caldari State capital research program data. Federation military-industrial efforts have been strongly focused on upgrading and expanding their already impressive capital ship fleets, perhaps to the exclusion of other areas such as Stellar Transmuter technology, and an advanced dreadnought development program was certainly already in progress.

The Federation’s ‘Sarissa’ Thermal Disruptive Lance emits a supercharged plasma energy beam as a carrier of specific disruptive energy patterns at ultra-high intensity and will disrupt warp and jump drives, prevent docking guidance and tethering connections, and massively inhibit the effectiveness of external repair beams. This comes at the price of an attenuated and less focused thermal destructive effect but the tactical opportunities of the weapon are considered well worth that trade.

Due to the extreme energies involved in the operation of this module, a disruptive lance can only be fired when in siege mode, and ships with this module fitted are unable to activate cloaking devices.

Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for 2 minutes.
The Gallente Federation follows the other ‘Big 4’ empires in claiming that it independently developed its ‘Disruptive Lance’ technology but no doubt obtained a great deal of useful material from black market sources trading in stolen Caldari State capital research program data. Federation military-industrial efforts have been strongly focused on upgrading and expanding their already impressive capital ship fleets, perhaps to the exclusion of other areas such as Stellar Transmuter technology, and an advanced dreadnought development program was certainly already in progress.

The Federation’s ‘Sarissa’ Thermal Disruptive Lance emits a supercharged plasma energy beam as a carrier of specific disruptive energy patterns at ultra-high intensity and will disrupt warp and jump drives, prevent docking guidance and tethering connections, and massively inhibit the effectiveness of external repair beams. This comes at the price of an attenuated and less focused thermal destructive effect but the tactical opportunities of the weapon are considered well worth that trade.

Due to the extreme energies involved in the operation of this module, a disruptive lance can only be fired when in siege mode, and ships with this module fitted are unable to activate cloaking devices.

Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for 2 minutes.
The Gallente Federation follows the other ‘Big 4’ empires in claiming that it independently developed its ‘Disruptive Lance’ technology but no doubt obtained a great deal of useful material from black market sources trading in stolen Caldari State capital research program data. Federation military-industrial efforts have been strongly focused on upgrading and expanding their already impressive capital ship fleets, perhaps to the exclusion of other areas such as Stellar Transmuter technology, and an advanced dreadnought development program was certainly already in progress.

The Federation’s ‘Sarissa’ Thermal Disruptive Lance emits a supercharged plasma energy beam as a carrier of specific disruptive energy patterns at ultra-high intensity and will disrupt warp and jump drives, prevent docking guidance and tethering connections, and massively inhibit the effectiveness of external repair beams. This comes at the price of an attenuated and less focused thermal destructive effect but the tactical opportunities of the weapon are considered well worth that trade.

Due to the extreme energies involved in the operation of this module, a disruptive lance can only be fired when in siege mode, and ships with this module fitted are unable to activate cloaking devices.

Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for 2 minutes.
Description of item "'Sarissa' Thermal Disruptive Lance" (77401)
659204 The Solar System in which the damage to capsuleer ships must be dealt. Solar Systems, Constellations, or Regions in which the damage to capsuleer ships must be dealt. The Solar Systems, Constellations, or Regions in which the damage to capsuleer ships must be dealt. UI/GameGoalConfig/Parameters/DamageShipLocationDescription
659206 Ship Type Ship Types or Groups Ship Types or Groups UI/GameGoalConfig/Parameters/ShipMixedTitle
659209 The type of ship to which damage must be dealt. The types or groups of ships to which damage must be dealt. The types or groups of ships to which damage must be dealt. UI/GameGoalConfig/Parameters/DamageShipShipDescription
659214 Either the character who must be piloting the ship being damaged, or the corporation, alliance, or faction to which the damaged ship’s pilot must belong. Either the capsuleers who must be piloting the ships being damaged, or the corporations, alliances, or factions to which the damaged ship’s pilot must belong. Either the charactapsuleers who must be piloting the ships being damaged, or the corporations, alliances, or factions to which the damaged ship’s pilot must belong. UI/GameGoalConfig/Parameters/DamageShipOrganizationDescription
659221 The solar system in which the materials must be mined. Solar Systems, Constellations, or Regions in which the materials must be mined. The sSolar sSystems, Constellations, or Regions in which the materials must be mined. UI/GameGoalConfig/Parameters/MineOreLocationDescription
659222 Material Type Material Types or Groups Material Types or Groups UI/GameGoalConfig/Parameters/MaterialMixedTitle
659223 The type of ore or ice product to be mined. The types or groups of ore or ice products to be mined. The types or groups of ore or ice products to be mined. UI/GameGoalConfig/Parameters/MineOreOreDescription
666779 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
667185 VDB_Cloud_Zarzakh_Station_01a VDB_Cloud_Zarzakh_Station_01b VDB_Cloud_Zarzakh_Station_01ab Name of item 78880 (Scalable Non-Interactable Object)
676927 The solar system in which the ship must be destroyed. Solar Systems, Constellations, or Regions in which the ship must be destroyed. The sSolar sSystems, Constellations, or Regions in which the ship must be destroyed. UI/GameGoalConfig/Parameters/KillCapsuleerSolarSystemDescription
676929 The type of ship which must be destroyed. The types or groups of ships that must be destroyed. The types or groups of ship whichs that must be destroyed. UI/GameGoalConfig/Parameters/KillCapsuleerShipTypeDescription
676930 Capsuleer or Organization Capsuleers or Organizations Capsuleers or Organizations UI/GameGoalConfig/Parameters/OwnerIdentitiesTitle
676931 Either the capsuleer who must own the destroyed ship, or an organization they must belong to (corporation, alliance, faction). Either the capsuleers who must own the destroyed ships, or the organizations they must belong to (corporation, alliance, faction). Either the capsuleers who must own the destroyed ships, or anthe organizations they must belong to (corporation, alliance, faction). UI/GameGoalConfig/Parameters/KillCapsuleerOrganizationDescription
687850 Available From Projects Available to all members Available From Projectto all members UI/Corporations/Goals/ISKAvailableFromProjects
709831 Pattern Slot Primary Pattern Slot Primary Pattern Slot
709876 Pattern Material Slot Primary Pattern Material Slot Primary Pattern Material Slot
710941 Camera Projection CameraProjection UI/Personalization/ShipSkins/SKINR/Studio/Gizmo/CameraToggle
712345 Triple Stripe - Limited Sideswipe - Limited Triple StrSideswipe - Limited Name of item 82342 (Ship SKIN Design Element)
712346 Zippered - Limited Shifted Symmetry - Limited ZipperedShifted Symmetry - Limited Name of item 82343 (Ship SKIN Design Element)
712349 Urban Camo - Limited Lined Clash - Limited Urban CamoLined Clash - Limited Name of item 82346 (Ship SKIN Design Element)
712350 Wormhole Camo - Limited Jagged Static - Limited Wormhole CamoJagged Static - Limited Name of item 82347 (Ship SKIN Design Element)
712351 Striped Chevron - Limited Rank and File - Limited Striped ChevronRank and File - Limited Name of item 82348 (Ship SKIN Design Element)
712353 Checkerboard Checkerboard - Limited Checkerboard - Limited Name of item 82350 (Ship SKIN Design Element)
712354 Curved Corner - Limited Hard Turn - Limited Curved CornerHard Turn - Limited Name of item 82351 (Ship SKIN Design Element)
712355 Cross - Limited Crossroad - Limited Crossroad - Limited Name of item 82352 (Ship SKIN Design Element)
712357 Breakthrough - Limited Folded Path - Limited BreakthrougFolded Path - Limited Name of item 82354 (Ship SKIN Design Element)
712358 Gradient Stripe - Limited Center Grade - Limited Gradient StripCenter Grade - Limited Name of item 82355 (Ship SKIN Design Element)
712362 Hex Stripe - Limited Simple Hex Grade - Limited Hex StripSimple Hex Grade - Limited Name of item 82359 (Ship SKIN Design Element)
712363 Faded Hex - Limited Complex Hex - Limited FadedComplex Hex - Limited Name of item 82360 (Ship SKIN Design Element)
712364 Glitched Hex - Limited Quantic Fade - Limited Glitched HexQuantic Fade - Limited Name of item 82361 (Ship SKIN Design Element)
712365 Asteroid Field - Limited Asteroid Crumble - Limited Asteroid FieldCrumble - Limited Name of item 82362 (Ship SKIN Design Element)
712366 Splitter - Limited Half Measure - Limited SplitterHalf Measure - Limited Name of item 82363 (Ship SKIN Design Element)
712367 Triple Chevron - Limited Angular Deployment - Limited Triple ChevronAngular Deployment - Limited Name of item 82364 (Ship SKIN Design Element)
712368 Triple Split - Limited Lines of Convergence - Limited Triple SplitLines of Convergence - Limited Name of item 82365 (Ship SKIN Design Element)
712369 Valor - Limited Exit Marked - Limited ValorExit Marked - Limited Name of item 82366 (Ship SKIN Design Element)
712371 Small Hex Gradient - Limited Hive Collapse - Limited Small Hex GradientHive Collapse - Limited Name of item 82368 (Ship SKIN Design Element)
712372 Large Hex Gradient - Limited Fading Hive - Limited Large Hex GradientFading Hive - Limited Name of item 82369 (Ship SKIN Design Element)
712373 Angular Corner - Limited Vector Shift - Limited Angular CornerVector Shift - Limited Name of item 82370 (Ship SKIN Design Element)
712374 Digital Domain - Limited Tech Lines - Limited Digital DomainTech Lines - Limited Name of item 82371 (Ship SKIN Design Element)
712375 Speed Stripes - Limited Unhinged - Limited Speed StripesUnhinged - Limited Name of item 82372 (Ship SKIN Design Element)
712376 Flip Side Stripes - Limited Merging Paths - Limited Flip Side StripeMerging Paths - Limited Name of item 82373 (Ship SKIN Design Element)
712377 Gauged - Limited Wing Circuit - Limited GaugedWing Circuit - Limited Name of item 82374 (Ship SKIN Design Element)
712379 Hex Map - Limited Hex Net - Limited Hex MapNet - Limited Name of item 82376 (Ship SKIN Design Element)
712380 Hex Camo - Limited Impressionist Camo - Limited HexImpressionist Camo - Limited Name of item 82377 (Ship SKIN Design Element)
712382 Diamond Fade - Limited Pointalist Sunset - Limited Diamond FadePointalist Sunset - Limited Name of item 82379 (Ship SKIN Design Element)
712383 Spherical Fade - Limited Cyclic Sunrise - Limited Spherical FadCyclic Sunrise - Limited Name of item 82380 (Ship SKIN Design Element)
712384 Freedom - Limited Starfield - Limited FreedomStarfield - Limited Name of item 82381 (Ship SKIN Design Element)
712385 Hexscape - Limited Hex Foam - Limited Hexscape Foam - Limited Name of item 82382 (Ship SKIN Design Element)
712386 Hex Trails - Limited Hex Blast Off - Limited Hex TrailsBlast Off - Limited Name of item 82383 (Ship SKIN Design Element)
712387 Unity - Limited Terminus Plate - Limited UnityTerminus Plate - Limited Name of item 82384 (Ship SKIN Design Element)
712389 Bold Lines - Limited Failing Fifth - Limited Bold LinesFailing Fifth - Limited Name of item 82386 (Ship SKIN Design Element)
712390 Finishing Line - Limited Checkered Divide - Limited Finishing LinCheckered Divide - Limited Name of item 82387 (Ship SKIN Design Element)
712391 Union - Limited Doppler Approach - Limited UnionDoppler Approach - Limited Name of item 82388 (Ship SKIN Design Element)
712392 Tiger - Limited Illusionary Tiger - Limited Illusionary Tiger - Limited Name of item 82389 (Ship SKIN Design Element)
712393 Valkyrie - Limited Wing of the Fallen - Limited ValkyrieWing of the Fallen - Limited Name of item 82390 (Ship SKIN Design Element)
712396 Petals - Limited Blooming Void - Limited PetalsBlooming Void - Limited Name of item 82393 (Ship SKIN Design Element)
712397 Pinstripe Gradient - Limited Emergent Stripes - Limited Pinstripe GradientEmergent Stripes - Limited Name of item 82394 (Ship SKIN Design Element)
712398 Synth - Limited Megacity Crunch - Limited SyntMegacity Crunch - Limited Name of item 82395 (Ship SKIN Design Element)
712399 Metropolitan - Limited Megacity Skyline - Limited Metropolitangacity Skyline - Limited Name of item 82396 (Ship SKIN Design Element)
712401 Space Dust - Limited Caronal Fade - Limited Space DustCaronal Fade - Limited Name of item 82398 (Ship SKIN Design Element)
712482 Triple Stripe -Unlimited Sideswipe - Unlimited Triple StrSideswipe - Unlimited Name of item 82434 (Ship SKIN Design Element)
712483 Zippered - Unlimited Shifted Symmetry - Unlimited ZipperedShifted Symmetry - Unlimited Name of item 82435 (Ship SKIN Design Element)
712486 Urban Camo - Unlimited Lined Clash - Unlimited Urban CamoLined Clash - Unlimited Name of item 82438 (Ship SKIN Design Element)
712487 Wormhole Camo - Unlimited Jagged Static - Unlimited Wormhole CamoJagged Static - Unlimited Name of item 82439 (Ship SKIN Design Element)
712488 Striped Chevron - Unlimited Rank and File - Unlimited Striped ChevronRank and File - Unlimited Name of item 82440 (Ship SKIN Design Element)
712491 Curved Corner - Unlimited Hard Turn - Unlimited Curved CornerHard Turn - Unlimited Name of item 82443 (Ship SKIN Design Element)
712492 Cross - Unlimited Crossroad - Unlimited Crossroad - Unlimited Name of item 82444 (Ship SKIN Design Element)
712494 Breakthrough - Unlimited Folded Path - Unlimited BreakthrougFolded Path - Unlimited Name of item 82446 (Ship SKIN Design Element)
712495 Gradient Stripe - Unlimited Center Grade - Unlimited Gradient StripCenter Grade - Unlimited Name of item 82447 (Ship SKIN Design Element)
712499 Hex Stripe - Unlimited Simple Hex Grade - Unlimited Hex StripSimple Hex Grade - Unlimited Name of item 82451 (Ship SKIN Design Element)
712500 Faded Hex - Unlimited Complex Hex - Unlimited FadedComplex Hex - Unlimited Name of item 82452 (Ship SKIN Design Element)
712501 Glitched Hex - Unlimited Quantic Fade - Unlimited Glitched HexQuantic Fade - Unlimited Name of item 82453 (Ship SKIN Design Element)
712502 Small Hex Gradient - Unlimited Hive Collapse - Unlimited Small Hex GradientHive Collapse - Unlimited Name of item 82454 (Ship SKIN Design Element)
712503 Large Hex Gradient - Unlimited Fading Hive - Unlimited Large Hex GradientFading Hive - Unlimited Name of item 82455 (Ship SKIN Design Element)
712505 Diamond Fade - Unlimited Pointalist Sunset - Unlimited Diamond FadePointalist Sunset - Unlimited Name of item 82457 (Ship SKIN Design Element)
712506 Spherical Fade - Unlimited Cyclic Sunrise - Unlimited Spherical FadCyclic Sunrise - Unlimited Name of item 82458 (Ship SKIN Design Element)
712507 Freedom - Unlimited Starfield - Unlimited FreedomStarfield - Unlimited Name of item 82459 (Ship SKIN Design Element)
712508 Asteroid Field - Unlimited Asteroid Crumble - Unlimited Asteroid FieldCrumble - Unlimited Name of item 82460 (Ship SKIN Design Element)
712509 Splitter - Unlimited Half Measure - Unlimited SplitterHalf Measure - Unlimited Name of item 82461 (Ship SKIN Design Element)
712510 Triple Chevron - Unlimited Angular Deployment - Unlimited Triple ChevronAngular Deployment - Unlimited Name of item 82462 (Ship SKIN Design Element)
712513 Triple Split - Unlimited Lines of Convergence - Unlimited Triple SplitLines of Convergence - Unlimited Name of item 82463 (Ship SKIN Design Element)
712514 Valor - Unlimited Exit Marked - Unlimited ValorExit Marked - Unlimited Name of item 82464 (Ship SKIN Design Element)
712516 Angular Corner - Unlimited Vector Shift - Unlimited Angular CornerVector Shift - Unlimited Name of item 82466 (Ship SKIN Design Element)
712517 Digital Domain - Unlimited Tech Lines - Unlimited Digital DomainTech Lines - Unlimited Name of item 82467 (Ship SKIN Design Element)
712518 Speed Stripes - Unlimited Unhinged - Unlimited Speed StripesUnhinged - Unlimited Name of item 82468 (Ship SKIN Design Element)
712519 Flip Side Stripes - Unlimited Merging Paths - Unlimited Flip Side StripeMerging Paths - Unlimited Name of item 82469 (Ship SKIN Design Element)
712520 Gauged - Unlimited Wing Circuit - Unlimited GaugedWing Circuit - Unlimited Name of item 82470 (Ship SKIN Design Element)
712522 Hex Map - Unlimited Hex Net - Unlimited Hex MapNet - Unlimited Name of item 82472 (Ship SKIN Design Element)
712523 Hex Camo - Unlimited Impressionist Camo - Unlimited HexImpressionist Camo - Unlimited Name of item 82473 (Ship SKIN Design Element)
712524 Hexscape - Unlimited Hex Foam - Unlimited Hexscape Foam - Unlimited Name of item 82474 (Ship SKIN Design Element)
712525 Hex Trails - Unlimited Hex Blast Off - Unlimited Hex TrailsBlast Off - Unlimited Name of item 82475 (Ship SKIN Design Element)
712527 Petals - Unlimited Blooming Void - Unlimited PetalsBlooming Void - Unlimited Name of item 82477 (Ship SKIN Design Element)
712528 Pinstripe Gradient - Unlimited Emergent Stripes - Unlimited Pinstripe GradientEmergent Stripes - Unlimited Name of item 82478 (Ship SKIN Design Element)
712529 Synth - Unlimited Megacity Crunch - Unlimited SyntMegacity Crunch - Unlimited Name of item 82479 (Ship SKIN Design Element)
712530 Metropolitan - Unlimited Megacity Skyline - Unlimited Metropolitangacity Skyline - Unlimited Name of item 82480 (Ship SKIN Design Element)
712532 Space Dust - Unlimited Caronal Fade - Unlimited Space DustCaronal Fade - Unlimited Name of item 82482 (Ship SKIN Design Element)
712535 Unity - Unlimited Terminus Plate - Unlimited UnityTerminus Plate - Unlimited Name of item 82484 (Ship SKIN Design Element)
712537 Bold Lines - Unlimited Failing Fifth - Unlimited Bold LinesFailing Fifth - Unlimited Name of item 82486 (Ship SKIN Design Element)
712538 Finishing Line - Unlimited Checkered Divide - Unlimited Finishing LinCheckered Divide - Unlimited Name of item 82487 (Ship SKIN Design Element)
712539 Union - Unlimited Doppler Approach - Unlimited UnionDoppler Approach - Unlimited Name of item 82488 (Ship SKIN Design Element)
712540 Tiger - Unlimited Illusionary Tiger - Unlimited Illusionary Tiger - Unlimited Name of item 82489 (Ship SKIN Design Element)
712541 Valkyrie - Unlimited Wing of the Fallen - Unlimited ValkyrieWing of the Fallen - Unlimited Name of item 82490 (Ship SKIN Design Element)
712545 The corporation which has issued the Loyalty Points. The corporations that have issued the Loyalty Points. The corporation whichs that hasve issued the Loyalty Points. UI/GameGoalConfig/Parameters/EarnLPTypeDescription
712766 Ship Loss Ship Loss to Capsuleers Ship Loss to Capsuleers UI/GameGoalConfig/ContributionMethods/ShipLossTitle
715417 Apply Pattern to Primary Area Primary Area Apply Pattern to Primary Area UI/Personalization/ShipSkins/SKINR/Studio/PrimaryArea
715790 Apply Pattern to Secondary Area Secondary Area Apply Pattern to Secondary Area UI/Personalization/ShipSkins/SKINR/Studio/SecondaryArea
715791 Apply Pattern to Detailing Area Detailing Area Apply Pattern to Detailing Area UI/Personalization/ShipSkins/SKINR/Studio/DetailingArea
715792 Apply Pattern to Tech Area Tech Area Apply Pattern to Tech Area UI/Personalization/ShipSkins/SKINR/Studio/TechArea
719981 Ship Loss Ship Loss
721263 Damaged Werpost Malfunctioning Werpost DamagedMalfunctioning Werpost Name of item 83590 (Homefront Operations Structure)
721264 Intensive projectile fire has damaged this werpost, making it unable to aquire target data, but it might be possible to bypass the issue if its data processing was hacked. Intensive projectile fire has damaged this werpost, making it unable to aquire target data, but it might be possible to bypass the issue if its data processing was hacked. Description of item "Malfunctioning Werpost" (83590)
721958 Not enough funds in your wallet Insufficient funds in wallet Not enoughInsufficient funds in your wallet UI/Personalization/ShipSkins/SKINR/Studio/ListingErrors/InsufficientFunds
722424 My Listings Listed By Me My Listingsed By Me UI/Personalization/ShipSkins/SKINR/Store/MyListings
722687 Clean Up System Open Skyhook Removal Window Clean Up SystemOpen Skyhook Removal Window UI/Sovereignty/SovHub/SystemCleanup/WindowTitle
722691 Clean Up System Open Skyhook Removal Window Clean Up SystemOpen Skyhook Removal Window UI/Sovereignty/SovHub/SystemCleanup/OfferCleanup
722847 There is an unpaid maintenance bill due for this structure. You cannot upgrade it until the outstanding bill has been paid. There is an unpaid maintenance bill due for this structure. You cannot upgrade it until the outstanding bill has been paid.
722919 Confirm Transition Confirm Transition
722920 Continuing will convert this infrastructure hub into a sovereignty hub, which causes some major changes in its functionality that are irreversible. The details are explained here.

Are you certain you know what you are doing and wish to proceed?
Continuing will convert this infrastructure hub into a sovereignty hub, which causes some major changes in its functionality that are irreversible. The details are explained <a href="https://support.eveonline.com/hc/en-us/articles/14189361268636/">here</a>.

Are you certain you know what you are doing and wish to proceed?
723584 Convert Infrastructure Hub to Sovereignty Hub Convert Infrastructure Hub to Sovereignty Hub
724493 Selling later on will require paying another fee.
Are you sure you want to remove listing?
Selling later on will require paying another fee.
Are you sure you want to remove listing?
724494 Remove Listing? Remove Listing?
724551 The Drifters have been barred from wormhole formation inside Zarzakh by some kind of selective hyperdimensional event horizon. This device is attempting to weaken that event horizon by punching a hole in space-time. The Drifters have been barred from wormhole formation inside Zarzakh by some kind of selective hyperdimensional event horizon. This device is attempting to weaken that event horizon by punching a hole in space-time. Description of item "Horizon Breach Engine" (84294)
725116 Earn EverMarks Earn EverMarks UI/GameGoalConfig/ContributionMethods/EarnEverMarksTitle
725118 Earn EverMarks from any source. Earn EverMarks from any source. UI/GameGoalConfig/ContributionMethods/EarnEverMarksDescription
725119 EverMarks earned so far EverMarks earned so far
725120 Reward per EverMark earned Reward per EverMark earned
725121 Number of EverMarks to earn Number of EverMarks to earn
725185 Harvest Gas Harvest Gas UI/GameGoalConfig/ContributionMethods/HarvestGasTitle
725186 Harvest gas from gas clouds. Harvest gas from gas clouds. UI/GameGoalConfig/ContributionMethods/HarvestGasDescription
725187 Total gas harvested Total gas harvested
725188 Reward per unit of gas Reward per unit of gas
725189 Total quantity of gas to be harvested Total quantity of gas to be harvested
725191 The solar system in which gas harvesting must take place. The solar system in which gas harvesting must take place. UI/GameGoalConfig/Parameters/GasHarvestLocation
725196 Gas Type Gas Type UI/GameGoalConfig/Parameters/HarvestableGasType
725197 The type of gas to be harvested. The type of gas to be harvested. UI/GameGoalConfig/Parameters/HarvestableGasTypeDescription
725205 Warp Scramble Warp Scramble UI/GameGoalConfig/ContributionMethods/WarpScrambleTitle
725206 Activate a Warp Scrambler module on capsuleer ship.\nEach activation contributes its full expected duration, usually 5 seconds. Activate a Warp Scrambler module on capsuleer ship.
Each activation contributes its full expected duration, usually 5 seconds.
UI/GameGoalConfig/ContributionMethods/WarpScrambleDescription
725207 Warp scrambling so far Warp scrambling so far
725208 Reward per second of warp scrambling Reward per second of warp scrambling
725209 Total time of warp scrambling contributed, in seconds Total time of warp scrambling contributed, in seconds
725211 The solar system in which warp scrambling must take place. The solar system in which warp scrambling must take place. UI/GameGoalConfig/Parameters/WarpScrambleLocation
725213 The type of ship to be warp scrambled. The type of ship to be warp scrambled. UI/GameGoalConfig/Parameters/WarpScrambleShip
725214 Either the capsuleer who must own the scrambled ship, or an organization they must belong to (corporation, alliance, faction). Either the capsuleer who must own the scrambled ship, or an organization they must belong to (corporation, alliance, faction). UI/GameGoalConfig/Parameters/WarpScrambleOrganization
725374 PLACEHOLDER C Tisiphone Tyrannos PLACEHOLDER CTisiphone Tyrannos Name of item 84549 (Irregular Cruiser)
725399 Data Data UI/GameGoalConfig/Parameters/DataHackingContainerType
725400 Relic Relic UI/GameGoalConfig/Parameters/RelicHackingContainerType
725401 Hack Containers Hack Containers UI/GameGoalConfig/ContributionMethods/HackContainerTitle
725402 Successfully hack data or relic containers. Successfully hack data or relic containers. UI/GameGoalConfig/ContributionMethods/HackContainerDescription
725403 Containers hacked Containers hacked
725404 Reward per container hacked Reward per container hacked
725405 Total containers to be hacked Total containers to be hacked
725406 The type of container to be hacked; data, relic, or any. The type of container to be hacked; data, relic, or any. UI/GameGoalConfig/Parameters/HackingContainerTypeDescription
725407 Container Type Container Type UI/GameGoalConfig/Parameters/HackingContainerType
725408 The solar system in which hacking must take place. The solar system in which hacking must take place. UI/GameGoalConfig/Parameters/HackingContainerTypeLocation
725961 Secondary Pattern Slot Secondary Pattern Slot
726156 Deprecated - Do not publish Deprecated - Do not publish Name of item 84807 (Ship SKIN Design Element)
726157 A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Deprecated - Do not publish" (84807)
726160 Deprecated - Do not publish Deprecated - Do not publish Name of item 84808 (Ship SKIN Design Element)
726161 A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Deprecated - Do not publish" (84808)
726190 VDB_Cloud_Spheroid_02a_DarkBlue VDB_Cloud_Spheroid_02a_DarkBlue Name of item 84813 (Scalable Non-Interactable Object)
726191 VDB_Cloud_Spheroid_02a_PinkBrownMulti VDB_Cloud_Spheroid_02a_PinkBrownMulti Name of item 84814 (Scalable Non-Interactable Object)
726192 VDB_Cloud_Spheroid_02a_PurplePinkBlueMulti VDB_Cloud_Spheroid_02a_PurplePinkBlueMulti Name of item 84815 (Scalable Non-Interactable Object)
726193 VDB_Cloud_Spheroid_02a_PurplePinkMulti VDB_Cloud_Spheroid_02a_PurplePinkMulti Name of item 84816 (Scalable Non-Interactable Object)
726194 VDB_Cloud_Spheroid_02a_RedOrange VDB_Cloud_Spheroid_02a_RedOrange Name of item 84817 (Scalable Non-Interactable Object)
726195 VDB_Cloud_Spheroid_02a_YellowGreen VDB_Cloud_Spheroid_02a_YellowGreen Name of item 84818 (Scalable Non-Interactable Object)
726196 VDB_Cloud_Spheroid_03a_DarkBlue VDB_Cloud_Spheroid_03a_DarkBlue Name of item 84819 (Scalable Non-Interactable Object)
726197 VDB_Cloud_Spheroid_03a_PinkBrownMulti VDB_Cloud_Spheroid_03a_PinkBrownMulti Name of item 84820 (Scalable Non-Interactable Object)
726198 VDB_Cloud_Spheroid_03a_PurplePinkBlueMulti VDB_Cloud_Spheroid_03a_PurplePinkBlueMulti Name of item 84821 (Scalable Non-Interactable Object)
726199 VDB_Cloud_Spheroid_03a_PurplePinkMulti VDB_Cloud_Spheroid_03a_PurplePinkMulti Name of item 84822 (Scalable Non-Interactable Object)
726200 VDB_Cloud_Spheroid_03a_RedOrange VDB_Cloud_Spheroid_03a_RedOrange Name of item 84823 (Scalable Non-Interactable Object)
726201 VDB_Cloud_Spheroid_03a_YellowGreen VDB_Cloud_Spheroid_03a_YellowGreen Name of item 84824 (Scalable Non-Interactable Object)
726202 VDB_Cloud_Spheroid_04a_DarkBlue VDB_Cloud_Spheroid_04a_DarkBlue Name of item 84825 (Scalable Non-Interactable Object)
726203 VDB_Cloud_Spheroid_04a_PinkBrownMulti VDB_Cloud_Spheroid_04a_PinkBrownMulti Name of item 84826 (Scalable Non-Interactable Object)
726204 VDB_Cloud_Spheroid_04a_PurplePinkBlueMulti VDB_Cloud_Spheroid_04a_PurplePinkBlueMulti Name of item 84827 (Scalable Non-Interactable Object)
726205 VDB_Cloud_Spheroid_04a_PurplePinkMulti VDB_Cloud_Spheroid_04a_PurplePinkMulti Name of item 84828 (Scalable Non-Interactable Object)
726206 VDB_Cloud_Spheroid_04a_RedOrange VDB_Cloud_Spheroid_04a_RedOrange Name of item 84829 (Scalable Non-Interactable Object)
726207 VDB_Cloud_Spheroid_04a_YellowGreen VDB_Cloud_Spheroid_04a_YellowGreen Name of item 84830 (Scalable Non-Interactable Object)
726208 VDB_Cloud_CelestialPlane_01_GreenBlue VDB_Cloud_CelestialPlane_01_GreenBlue Name of item 84831 (Scalable Non-Interactable Object)
726209 VDB_Cloud_CelestialPlane_01_OrangeBrown VDB_Cloud_CelestialPlane_01_OrangeBrown Name of item 84832 (Scalable Non-Interactable Object)
726210 VDB_Cloud_CelestialPlane_01_PurpleOrangeMulti VDB_Cloud_CelestialPlane_01_PurpleOrangeMulti Name of item 84833 (Scalable Non-Interactable Object)
726211 VDB_Cloud_CelestialPlane_01_RedOrange VDB_Cloud_CelestialPlane_01_RedOrange Name of item 84834 (Scalable Non-Interactable Object)
726212 VDB_Cloud_CelestialPlane_01_TealOrangeMulti VDB_Cloud_CelestialPlane_01_TealOrangeMulti Name of item 84835 (Scalable Non-Interactable Object)
726213 VDB_Cloud_CelestialPlane_02_GreenBlue VDB_Cloud_CelestialPlane_02_GreenBlue Name of item 84836 (Scalable Non-Interactable Object)
726214 VDB_Cloud_CelestialPlane_02_OrangeBrown VDB_Cloud_CelestialPlane_02_OrangeBrown Name of item 84837 (Scalable Non-Interactable Object)
726215 VDB_Cloud_CelestialPlane_02_PurpleOrangeMulti VDB_Cloud_CelestialPlane_02_PurpleOrangeMulti Name of item 84838 (Scalable Non-Interactable Object)
726216 VDB_Cloud_CelestialPlane_02_RedOrange VDB_Cloud_CelestialPlane_02_RedOrange Name of item 84839 (Scalable Non-Interactable Object)
726217 VDB_Cloud_CelestialPlane_02_TealOrangeMulti VDB_Cloud_CelestialPlane_02_TealOrangeMulti Name of item 84840 (Scalable Non-Interactable Object)
726218 VDB_Cloud_CelestialPlane_03_GreenBlue VDB_Cloud_CelestialPlane_03_GreenBlue Name of item 84841 (Scalable Non-Interactable Object)
726219 VDB_Cloud_CelestialPlane_03_OrangeBrown VDB_Cloud_CelestialPlane_03_OrangeBrown Name of item 84842 (Scalable Non-Interactable Object)
726220 VDB_Cloud_CelestialPlane_03_PurpleOrangeMulti VDB_Cloud_CelestialPlane_03_PurpleOrangeMulti Name of item 84843 (Scalable Non-Interactable Object)
726221 VDB_Cloud_CelestialPlane_03_RedOrange VDB_Cloud_CelestialPlane_03_RedOrange Name of item 84844 (Scalable Non-Interactable Object)
726222 VDB_Cloud_CelestialPlane_03_TealOrangeMulti VDB_Cloud_CelestialPlane_03_TealOrangeMulti Name of item 84845 (Scalable Non-Interactable Object)
726223 VDB_Cloud_CelestialPlane_04_GreenBlue VDB_Cloud_CelestialPlane_04_GreenBlue Name of item 84846 (Scalable Non-Interactable Object)
726224 VDB_Cloud_CelestialPlane_04_OrangeBrown VDB_Cloud_CelestialPlane_04_OrangeBrown Name of item 84847 (Scalable Non-Interactable Object)
726225 VDB_Cloud_CelestialPlane_04_PurpleOrangeMulti VDB_Cloud_CelestialPlane_04_PurpleOrangeMulti Name of item 84848 (Scalable Non-Interactable Object)
726226 VDB_Cloud_CelestialPlane_04_RedOrange VDB_Cloud_CelestialPlane_04_RedOrange Name of item 84849 (Scalable Non-Interactable Object)
726227 VDB_Cloud_CelestialPlane_04_TealOrangeMulti VDB_Cloud_CelestialPlane_04_TealOrangeMulti Name of item 84850 (Scalable Non-Interactable Object)
726228 VDB_Cloud_CelestialPlane_05_GreenBlue VDB_Cloud_CelestialPlane_05_GreenBlue Name of item 84851 (Scalable Non-Interactable Object)
726229 VDB_Cloud_CelestialPlane_05_OrangeBrown VDB_Cloud_CelestialPlane_05_OrangeBrown Name of item 84852 (Scalable Non-Interactable Object)
726230 VDB_Cloud_CelestialPlane_05_PurpleOrangeMulti VDB_Cloud_CelestialPlane_05_PurpleOrangeMulti Name of item 84853 (Scalable Non-Interactable Object)
726231 VDB_Cloud_CelestialPlane_05_RedOrange VDB_Cloud_CelestialPlane_05_RedOrange Name of item 84854 (Scalable Non-Interactable Object)
726232 VDB_Cloud_CelestialPlane_05_TealOrangeMulti VDB_Cloud_CelestialPlane_05_TealOrangeMulti Name of item 84855 (Scalable Non-Interactable Object)
726233 VDB_Cloud_Swirl_01a VDB_Cloud_Swirl_01a Name of item 84856 (Scalable Non-Interactable Object)
726234 VDB_Cloud_Swirl_01b VDB_Cloud_Swirl_01b Name of item 84857 (Scalable Non-Interactable Object)
726235 VDB_Cloud_Swirl_01c VDB_Cloud_Swirl_01c Name of item 84858 (Scalable Non-Interactable Object)
726236 VDB_Cloud_Swirl_01d VDB_Cloud_Swirl_01d Name of item 84859 (Scalable Non-Interactable Object)
726237 VDB_Cloud_Swirl_01e VDB_Cloud_Swirl_01e Name of item 84860 (Scalable Non-Interactable Object)
726238 VDB_Cloud_Swirl_01f VDB_Cloud_Swirl_01f Name of item 84861 (Scalable Non-Interactable Object)
726239 VDB_Cloud_Swirl_01g VDB_Cloud_Swirl_01g Name of item 84862 (Scalable Non-Interactable Object)
726240 VDB_Cloud_Vortex_01a_DarkStorm_01a VDB_Cloud_Vortex_01a_DarkStorm_01a Name of item 84863 (Scalable Non-Interactable Object)
726241 VDB_Cloud_Vortex_02a_Darkstorm_01a VDB_Cloud_Vortex_02a_Darkstorm_01a Name of item 84864 (Scalable Non-Interactable Object)
726242 VDB_Cloud_Vortex_04a_DarkStorm_01a VDB_Cloud_Vortex_04a_DarkStorm_01a Name of item 84865 (Scalable Non-Interactable Object)
726243 VDB_Cloud_Vortex_05a_DarkStorm_01a VDB_Cloud_Vortex_05a_DarkStorm_01a Name of item 84866 (Scalable Non-Interactable Object)
726244 VDB_Cloud_Vortex_06a_DarkStorm_01a VDB_Cloud_Vortex_06a_DarkStorm_01a Name of item 84867 (Scalable Non-Interactable Object)
726247 Particle_Cloud_Sphere_Caustic_Green_01a Particle_Cloud_Sphere_Caustic_Green_01a Name of item 84869 (Scalable Non-Interactable Object)
726248 Particle_Cloud_Sphere_Caustic_RedDark_01a Particle_Cloud_Sphere_Caustic_RedDark_01a Name of item 84870 (Scalable Non-Interactable Object)
726249 Particle_Cloud_Sphere_Caustic_Red_01a Particle_Cloud_Sphere_Caustic_Red_01a Name of item 84871 (Scalable Non-Interactable Object)
726250 Particle_Cloud_Sphere_Caustic_TealPurple_01a Particle_Cloud_Sphere_Caustic_TealPurple_01a Name of item 84872 (Scalable Non-Interactable Object)
726251 Particle_Cloud_Sphere_Caustic_Teal_01a Particle_Cloud_Sphere_Caustic_Teal_01a Name of item 84873 (Scalable Non-Interactable Object)
726252 Particle_Cloud_Sphere_Caustic_YellowBlue_01a Particle_Cloud_Sphere_Caustic_YellowBlue_01a Name of item 84874 (Scalable Non-Interactable Object)
726253 Particle_Cloud_Sphere_Caustic_YellowGray_01a Particle_Cloud_Sphere_Caustic_YellowGray_01a Name of item 84875 (Scalable Non-Interactable Object)
726254 Particle_Cloud_Sphere_RayBlob_Green_01a Particle_Cloud_Sphere_RayBlob_Green_01a Name of item 84876 (Scalable Non-Interactable Object)
726255 Particle_Cloud_Sphere_RayBlob_RedDark_01a Particle_Cloud_Sphere_RayBlob_RedDark_01a Name of item 84877 (Scalable Non-Interactable Object)
726256 Particle_Cloud_Sphere_RayBlob_Red_01a Particle_Cloud_Sphere_RayBlob_Red_01a Name of item 84878 (Scalable Non-Interactable Object)
726257 Particle_Cloud_Sphere_RayBlob_TealPurple_01a Particle_Cloud_Sphere_RayBlob_TealPurple_01a Name of item 84879 (Scalable Non-Interactable Object)
726258 Particle_Cloud_Sphere_RayBlob_Teal_01a Particle_Cloud_Sphere_RayBlob_Teal_01a Name of item 84880 (Scalable Non-Interactable Object)
726259 Particle_Cloud_Sphere_RayBlob_YellowBlue_01a Particle_Cloud_Sphere_RayBlob_YellowBlue_01a Name of item 84881 (Scalable Non-Interactable Object)
726260 Particle_Cloud_Sphere_RayBlob_YellowGray_01a Particle_Cloud_Sphere_RayBlob_YellowGray_01a Name of item 84882 (Scalable Non-Interactable Object)
726261 Particle_Cloud_Sphere_SmokeRay_Green_01a Particle_Cloud_Sphere_SmokeRay_Green_01a Name of item 84883 (Scalable Non-Interactable Object)
726262 Particle_Cloud_Sphere_SmokeRay_RedDark_01a Particle_Cloud_Sphere_SmokeRay_RedDark_01a Name of item 84884 (Scalable Non-Interactable Object)
726263 Particle_Cloud_Sphere_SmokeRay_Red_01a Particle_Cloud_Sphere_SmokeRay_Red_01a Name of item 84885 (Scalable Non-Interactable Object)
726264 Particle_Cloud_Sphere_SmokeRay_TealPurple_01a Particle_Cloud_Sphere_SmokeRay_TealPurple_01a Name of item 84886 (Scalable Non-Interactable Object)
726265 Particle_Cloud_Sphere_SmokeRay_Teal_01a Particle_Cloud_Sphere_SmokeRay_Teal_01a Name of item 84887 (Scalable Non-Interactable Object)
726266 Particle_Cloud_Sphere_SmokeRay_YellowBlue_01a Particle_Cloud_Sphere_SmokeRay_YellowBlue_01a Name of item 84888 (Scalable Non-Interactable Object)
726267 Particle_Cloud_Sphere_SmokeRay_YellowGray_01a Particle_Cloud_Sphere_SmokeRay_YellowGray_01a Name of item 84889 (Scalable Non-Interactable Object)
726268 Particle_Cloud_Sphere_Smoke_Green_01a Particle_Cloud_Sphere_Smoke_Green_01a Name of item 84890 (Scalable Non-Interactable Object)
726269 Particle_Cloud_Sphere_Smoke_RedDark_01a Particle_Cloud_Sphere_Smoke_RedDark_01a Name of item 84891 (Scalable Non-Interactable Object)
726270 Particle_Cloud_Sphere_Smoke_Red_01a Particle_Cloud_Sphere_Smoke_Red_01a Name of item 84892 (Scalable Non-Interactable Object)
726271 Particle_Cloud_Sphere_Smoke_TealPurple_01a Particle_Cloud_Sphere_Smoke_TealPurple_01a Name of item 84893 (Scalable Non-Interactable Object)
726272 Particle_Cloud_Sphere_Smoke_Teal_01a Particle_Cloud_Sphere_Smoke_Teal_01a Name of item 84894 (Scalable Non-Interactable Object)
726273 Particle_Cloud_Sphere_Smoke_YellowBlue_01a Particle_Cloud_Sphere_Smoke_YellowBlue_01a Name of item 84895 (Scalable Non-Interactable Object)
726274 Particle_Cloud_Sphere_Smoke_YellowGray_01a Particle_Cloud_Sphere_Smoke_YellowGray_01a Name of item 84896 (Scalable Non-Interactable Object)
726275 Particle_SmokeCloud_Curved_BlueRed_01a Particle_SmokeCloud_Curved_BlueRed_01a Name of item 84897 (Scalable Non-Interactable Object)
726276 Particle_SmokeCloud_Curved_Blue_01a Particle_SmokeCloud_Curved_Blue_01a Name of item 84898 (Scalable Non-Interactable Object)
726277 Particle_SmokeCloud_Curved_Brown_01a Particle_SmokeCloud_Curved_Brown_01a Name of item 84899 (Scalable Non-Interactable Object)
726278 Particle_SmokeCloud_Curved_DarkBlueGreen_01a Particle_SmokeCloud_Curved_DarkBlueGreen_01a Name of item 84900 (Scalable Non-Interactable Object)
726279 Particle_SmokeCloud_Curved_Dark_01a Particle_SmokeCloud_Curved_Dark_01a Name of item 84901 (Scalable Non-Interactable Object)
726280 Particle_SmokeCloud_Curved_Green_01a Particle_SmokeCloud_Curved_Green_01a Name of item 84902 (Scalable Non-Interactable Object)
726281 Particle_SmokeCloud_Curved_Orange_01a Particle_SmokeCloud_Curved_Orange_01a Name of item 84903 (Scalable Non-Interactable Object)
726282 Particle_SmokeCloud_Curved_PinkDarkRed_01a Particle_SmokeCloud_Curved_PinkDarkRed_01a Name of item 84904 (Scalable Non-Interactable Object)
726283 Particle_SmokeCloud_Curved_PinkPurple_01a Particle_SmokeCloud_Curved_PinkPurple_01a Name of item 84905 (Scalable Non-Interactable Object)
726284 Particle_SmokeCloud_Disk_BlueRed_01a Particle_SmokeCloud_Disk_BlueRed_01a Name of item 84906 (Scalable Non-Interactable Object)
726285 Particle_SmokeCloud_Disk_Blue_01a Particle_SmokeCloud_Disk_Blue_01a Name of item 84907 (Scalable Non-Interactable Object)
726286 Particle_SmokeCloud_Disk_Brown_01a Particle_SmokeCloud_Disk_Brown_01a Name of item 84908 (Scalable Non-Interactable Object)
726287 Particle_SmokeCloud_Disk_DarkBlueGreen_01a Particle_SmokeCloud_Disk_DarkBlueGreen_01a Name of item 84909 (Scalable Non-Interactable Object)
726288 Particle_SmokeCloud_Disk_Dark_01a Particle_SmokeCloud_Disk_Dark_01a Name of item 84910 (Scalable Non-Interactable Object)
726289 Particle_SmokeCloud_Disk_Green_01a Particle_SmokeCloud_Disk_Green_01a Name of item 84911 (Scalable Non-Interactable Object)
726290 Particle_SmokeCloud_Disk_Orange_01a Particle_SmokeCloud_Disk_Orange_01a Name of item 84912 (Scalable Non-Interactable Object)
726291 Particle_SmokeCloud_Disk_PinkDarkRed_01a Particle_SmokeCloud_Disk_PinkDarkRed_01a Name of item 84913 (Scalable Non-Interactable Object)
726292 Particle_SmokeCloud_Disk_PinkPurple_01a Particle_SmokeCloud_Disk_PinkPurple_01a Name of item 84914 (Scalable Non-Interactable Object)
726293 Particle_SmokeCloud_Sphere_BlueRed_01a Particle_SmokeCloud_Sphere_BlueRed_01a Name of item 84915 (Scalable Non-Interactable Object)
726294 Particle_SmokeCloud_Sphere_Blue_01a Particle_SmokeCloud_Sphere_Blue_01a Name of item 84916 (Scalable Non-Interactable Object)
726295 Particle_SmokeCloud_Sphere_Brown_01a Particle_SmokeCloud_Sphere_Brown_01a Name of item 84917 (Scalable Non-Interactable Object)
726296 Particle_SmokeCloud_Sphere_DarkBlueGreen_01a Particle_SmokeCloud_Sphere_DarkBlueGreen_01a Name of item 84918 (Scalable Non-Interactable Object)
726297 Particle_SmokeCloud_Sphere_Dark_01a Particle_SmokeCloud_Sphere_Dark_01a Name of item 84919 (Scalable Non-Interactable Object)
726298 Particle_SmokeCloud_Sphere_Green_01a Particle_SmokeCloud_Sphere_Green_01a Name of item 84920 (Scalable Non-Interactable Object)
726299 Particle_SmokeCloud_Sphere_Orange_01a Particle_SmokeCloud_Sphere_Orange_01a Name of item 84921 (Scalable Non-Interactable Object)
726300 Particle_SmokeCloud_Sphere_PinkDarkRed_01a Particle_SmokeCloud_Sphere_PinkDarkRed_01a Name of item 84922 (Scalable Non-Interactable Object)
726301 Particle_SmokeCloud_Sphere_PinkPurple_01a Particle_SmokeCloud_Sphere_PinkPurple_01a Name of item 84923 (Scalable Non-Interactable Object)
726303 Secondary Pattern Material Slot Secondary Pattern Material Slot
726467 The Scriptures, Amarr Askura 10:3 The Scriptures, Amarr Askura 10:3
726468 Faith is your fire and with it, burn away his evil Faith is your fire and with it, burn away his evil
726528 Magnifies the operational ability of regular ECM target jammers, making them stronger and giving them greater reach. Works only with regular ECMs, not ECM Bursts.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. ( copy )
Magnifies the operational ability of regular ECM target jammers, making them stronger and giving them greater reach. Works only with regular ECMs, not ECM Bursts.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Magnifies the operational ability of regular ECM target jammers, making them stronger and giving them greater reach. Works only with regular ECMs, not ECM Bursts.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
( copy )
Description of item "Hanaruwa's Modified Signal Distortion Amplifier" (85007)
726568 Non-interactable Drone Bunker (Do not translate) Non-interactable Drone Bunker (Do not translate) Name of item 85029 (Non-Interactable Object)
726569 <font color=yellow>Subject:</font> Reinforced Drone Bunker

<font color=yellow>Summary:</font> This structure appears similar to classic drone bunkers, but is heavily modified to withstand direct attack.

<font color=yellow>Additional Intelligence:</font> First appearing in YC 113, the reinforced drone bunker is an incredibly sturdy variant of the classic rogue drone bunker design. The outer hull itself is bolstered by a honeycombed mesh of tritanium-tungsten alloy, preventing breaches from tears or blunt impact. Internal systems are supplemented with multiple redundancies.

The nature of rogue drones makes it difficult to determine if these improvements are the result of conscious effort or, as some engineers theorize, a sort of natural selection after years of losing traditional bunkers to capsuleer raids.

Senior Defense Analyst Jervei, FIO.
Authorized for capsuleer dissemination.
<font color=yellow>Subject:</font> Reinforced Drone Bunker

<font color=yellow>Summary:</font> This structure appears similar to classic drone bunkers, but is heavily modified to withstand direct attack.

<font color=yellow>Additional Intelligence:</font> First appearing in YC 113, the reinforced drone bunker is an incredibly sturdy variant of the classic rogue drone bunker design. The outer hull itself is bolstered by a honeycombed mesh of tritanium-tungsten alloy, preventing breaches from tears or blunt impact. Internal systems are supplemented with multiple redundancies.

The nature of rogue drones makes it difficult to determine if these improvements are the result of conscious effort or, as some engineers theorize, a sort of natural selection after years of losing traditional bunkers to capsuleer raids.

<i>Senior Defense Analyst Jervei, FIO.</i>
<i>Authorized for capsuleer dissemination.</i>
Description of item "Non-interactable Drone Bunker (Do not translate)" (85029)
726572 Ruined Rogue Drone Monument Site Ruined Rogue Drone Monument Site Name for dungeon 12204
726573 Ruined Rogue Drone Monument Site Ruined Rogue Drone Monument Site
726574 Ancient ruins stand silent and still in the cold vacuum of space, a sober reminder of times long since past. A Relic Analyzer module will be vital in gaining a deeper understanding of the numerous artifacts located here and finding something of value among the rubble. Ancient ruins stand silent and still in the cold vacuum of space, a sober reminder of times long since past. A Relic Analyzer module will be vital in gaining a deeper understanding of the numerous artifacts located here and finding something of value among the rubble.
726595 Old Man Darieux Old Man Darieux
726596 Of all the tools I have developed, an open mind has proven the most useful. Of all the tools I have developed, an open mind has proven the most useful.
726604 A visit from the Raven is a visit from death itself. A visit from the Raven is a visit from death itself.
726605 Guristas Pirate after surrender to State forces. Guristas Pirate after surrender to State forces.
726608 Rogue Drone Rubble Rogue Drone Rubble Name of item 85038 (Spawn Container)
726609 You surmise that with some relic analyzing equipment, there is still something of value to be had from this wreck. You surmise that with some relic analyzing equipment, there is still something of value to be had from this wreck. Description of item "Rogue Drone Rubble" (85038)
726610 Rogue Drone Ship Remains Rogue Drone Ship Remains Name of item 85039 (Spawn Container)
726611 You surmise that with some relic analyzing equipment, there is still something of value to be had from this wreck. You surmise that with some relic analyzing equipment, there is still something of value to be had from this wreck. Description of item "Rogue Drone Ship Remains" (85039)
726612 Rogue Drone Ruins Rogue Drone Ruins Name of item 85040 (Spawn Container)
726613 You surmise that with some relic analyzing equipment, there is still something of value to be had from this wreck. You surmise that with some relic analyzing equipment, there is still something of value to be had from this wreck. Description of item "Rogue Drone Ruins" (85040)
726618 Skills Skills UI/InfoWindow/TabNames/Skills
726619 Missing required skills Missing required skills UI/InfoWindow/SkillRequirementsNotMet
726620 You have Mastery Level {level} You have Mastery Level {level} UI/InfoWindow/MasteryLevelUnlocked
726621 You can pilot this ship You can pilot this ship UI/InfoWindow/SkillRequirementsMet
726622 Exptert system available for this ship: Exptert system available for this ship: UI/InfoWindow/ExpertSystemAvailable
726623 Unlocks {num} ships Unlocks {num} ships UI/InfoWindow/ExpertSystemUnlocksShips
726676 Ruined Rogue Drone Temple Site Ruined Rogue Drone Temple Site Name for dungeon 12225
726677 Ruined Rogue Drone Temple Site Ruined Rogue Drone Temple Site
726678 Ancient ruins stand silent and still in the cold vacuum of space, a sober reminder of times long since past. A Relic Analyzer module will be vital in gaining a deeper understanding of the numerous artifacts located here and finding something of value among the rubble. Ancient ruins stand silent and still in the cold vacuum of space, a sober reminder of times long since past. A Relic Analyzer module will be vital in gaining a deeper understanding of the numerous artifacts located here and finding something of value among the rubble.
726683 Limit per Contributor Limit per Contributor UI/Corporations/Goals/LimitPerContributor
726684 The maximum value one participant can contribute to this project. The maximum value one participant can contribute to this project. UI/Corporations/Goals/LimitPerContributorHint
726687 Project End Date Project End Date UI/Corporations/Goals/EndDate
726688 The end date for you project. The end date for you project. UI/Corporations/Goals/EndDateHint
726713 Chosen duration: Chosen duration: UI/Corporations/Goals/ChosenDuration
726714 Sidewinder Sidewinder Name of item 85062 (Covert Ops)
726715 Following an announcement that CONCORD itself had donated ships as prizes for the Independent Gaming Commission’s Alliance Tournament XX in YC126, a bid executed through a series of shell corporations saw principal sponsorship for the milestone 20th anniversary event shift to the Guristas. Securing a massive stream of profit and publicity for his organization through New Eden’s foremost capsuleer tournament, Korako ‘The Rabbit' Kosakami added further insult to injury by vandalizing the exterior of CONCORD’s donations and retooling them into extravagant prizes of his own design.

To keep his most potent modifications out of lawful hands, the Rabbit enlisted the aid of turncoat Caldari Navy Commander Esri Hakuzosu to crack and reverse the parameters of the Pacifier’s security status function-gating subsystem, mocking CONCORD by turning their own notoriously stringent pilot verification protocols against them. Joined with a host of other preposterously costly upgrades and alterations, the Sidewinder presents a vicious pinnacle of Guristas starship engineering.
Following an announcement that CONCORD itself had donated ships as prizes for the Independent Gaming Commission’s Alliance Tournament XX in YC126, a bid executed through a series of shell corporations saw principal sponsorship for the milestone 20th anniversary event shift to the Guristas. Securing a massive stream of profit and publicity for his organization through New Eden’s foremost capsuleer tournament, Korako ‘The Rabbit' Kosakami added further insult to injury by vandalizing the exterior of CONCORD’s donations and retooling them into extravagant prizes of his own design.

To keep his most potent modifications out of lawful hands, the Rabbit enlisted the aid of turncoat Caldari Navy Commander Esri Hakuzosu to crack and reverse the parameters of the Pacifier’s security status function-gating subsystem, mocking CONCORD by turning their own notoriously stringent pilot verification protocols against them. Joined with a host of other preposterously costly upgrades and alterations, the Sidewinder presents a vicious pinnacle of Guristas starship engineering.
Description of item "Sidewinder" (85062)
726716 View the blueprint to learn more View the blueprint to learn more UI/InfoWindow/ViewBlueprint
726774 Ruined Rogue Drone Science Outpost Ruined Rogue Drone Science Outpost Name for dungeon 12239
726775 Ruined Rogue Drone Science Outpost Ruined Rogue Drone Science Outpost
726776 Ancient ruins stand silent and still in the cold vacuum of space, a sober reminder of times long since past. A Relic Analyzer module will be vital in gaining a deeper understanding of the numerous artifacts located here and finding something of value among the rubble. Ancient ruins stand silent and still in the cold vacuum of space, a sober reminder of times long since past. A Relic Analyzer module will be vital in gaining a deeper understanding of the numerous artifacts located here and finding something of value among the rubble.
726777 Debris Debris
726778 Debris Debris
726779 Debris Debris
726780 Debris Debris
726781 Ruins Ruins
726782 Ship Carcass Ship Carcass
726783 Ship Carcass Ship Carcass
726784 Frozen Corpse Frozen Corpse
726785 Frozen Corpse Frozen Corpse
726786 Frozen Corpse Frozen Corpse
726787 Frozen Corpse Frozen Corpse
726788 Debris Debris
726789 Debris Debris
726790 Debris Debris
726791 Debris Debris
726792 Debris Debris
726793 Ruins Ruins
726794 Ship Carcass Ship Carcass
726795 Ship Carcass Ship Carcass
726796 Frozen Corpse Frozen Corpse
726797 Frozen Corpse Frozen Corpse
726798 Frozen Corpse Frozen Corpse
726799 Frozen Corpse Frozen Corpse
726800 Debris Debris
726801 Ruined Rogue Drone Crystal Quarry Ruined Rogue Drone Crystal Quarry Name for dungeon 12240
726802 Ruined Rogue Drone Crystal Quarry Ruined Rogue Drone Crystal Quarry
726803 Ancient ruins stand silent and still in the cold vacuum of space, a sober reminder of times long since past. A Relic Analyzer module will be vital in gaining a deeper understanding of the numerous artifacts located here and finding something of value among the rubble. Ancient ruins stand silent and still in the cold vacuum of space, a sober reminder of times long since past. A Relic Analyzer module will be vital in gaining a deeper understanding of the numerous artifacts located here and finding something of value among the rubble.
726804 Capacitor: {status} Capacitor: {status} UI/InfoWindow/CapacitorStatus
726805 Breacher Pod Launchers Breacher Pod Launchers Description of group ID 4807
726806 Small Breacher Pod Launcher Small Breacher Pod Launcher Name of item 85084 (Breacher Pod Launchers)
726808 Medium Breacher Pod Launcher Medium Breacher Pod Launcher Name of item 85085 (Breacher Pod Launchers)
726810 Cenotaph Cenotaph Name of item 85086 (Combat Battlecruiser)
726812 Tholos Tholos Name of item 85087 (Destroyer)
726814 SCARAB Breacher Pods SCARAB Breacher Pods Description of group ID 4808
726815 SCARAB Breacher Pod S SCARAB Breacher Pod S Name of item 85088 (SCARAB Breacher Pods)
726817 SCARAB Breacher Pod M SCARAB Breacher Pod M Name of item 85089 (SCARAB Breacher Pods)
726819 Asteroid Set 3 Small 1 Asteroid Set 3 Small 1 Name of item 85090 (Scalable Non-Interactable Object)
726820 Asteroid Set 3 Small 2 Asteroid Set 3 Small 2 Name of item 85091 (Scalable Non-Interactable Object)
726821 Asteroid Set 3 Small 3 Asteroid Set 3 Small 3 Name of item 85092 (Scalable Non-Interactable Object)
726822 Asteroid Set 3 Small 4 Asteroid Set 3 Small 4 Name of item 85093 (Scalable Non-Interactable Object)
726823 Asteroid Set 3 Small 5 Asteroid Set 3 Small 5 Name of item 85094 (Scalable Non-Interactable Object)
726824 Asteroid Set 3 Small 6 Asteroid Set 3 Small 6 Name of item 85095 (Scalable Non-Interactable Object)
726825 Asteroid Set 3 Medium 1 Asteroid Set 3 Medium 1 Name of item 85096 (Scalable Non-Interactable Object)
726826 Asteroid Set 3 Medium 2 Asteroid Set 3 Medium 2 Name of item 85097 (Scalable Non-Interactable Object)
726827 Asteroid Set 3 Medium 3 Asteroid Set 3 Medium 3 Name of item 85098 (Scalable Non-Interactable Object)
726828 Asteroid Set 3 Medium 4 Asteroid Set 3 Medium 4 Name of item 85099 (Scalable Non-Interactable Object)
726829 Asteroid Set 3 Medium 5 Asteroid Set 3 Medium 5 Name of item 85100 (Scalable Non-Interactable Object)
726830 Asteroid Set 3 Medium 6 Asteroid Set 3 Medium 6 Name of item 85101 (Scalable Non-Interactable Object)
726831 Asteroid Set 3 Medium 7 Asteroid Set 3 Medium 7 Name of item 85102 (Scalable Non-Interactable Object)
726832 Asteroid Set 3 Medium 8 Asteroid Set 3 Medium 8 Name of item 85103 (Scalable Non-Interactable Object)
726859 bonus to all shield resistances bonus to all shield resistances
726860 Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator Can fit <a href=showinfo:11578>Covert Ops Cloaking Device</a> and <a href=showinfo:28646>Covert Cynosural Field Generator</a>
726861 Cloak reactivation delay reduced to 5 seconds <a href=showinfo:11579>Cloak</a> reactivation delay reduced to 5 seconds
726862 Ship shield and armor hitpoints increased by a percentage equal to -10x pilot security status, with a floor of 0% and ceiling of 50% Ship shield and armor hitpoints increased by a percentage equal to -10x pilot security status, with a floor of 0% and ceiling of 50%
726863 bonus to Relic and Data Analyzer virus strength bonus to <a href=showinfo:22177>Relic</a> and <a href=showinfo:22175>Data Analyzer</a> virus strength
726864 reduction in Cloaking Devices CPU requirement reduction in <a href=showinfo:11579>Cloaking Devices</a> CPU requirement
726865 bonus to Small Hybrid Turret damage bonus to <a href=showinfo:3301>Small Hybrid Turret</a> damage
726866 bonus to Small Hybrid Turret tracking speed bonus to <a href=showinfo:3301>Small Hybrid Turret</a> tracking speed
726867 bonus to Small Projectile Turret rate of fire bonus to <a href=showinfo:3302>Small Projectile Turret</a> rate of fire
726868 bonus to Small Projectile Turret falloff bonus to <a href=showinfo:3302>Small Projectile Turret</a> falloff
726869 bonus to Light Missile and Rocket Launcher rate of fire bonus to <a href=showinfo:3321>Light Missile</a> and <a href=showinfo:3320>Rocket</a> Launcher rate of fire
726870 bonus to Light Missile and Rocket flight time bonus to <a href=showinfo:3321>Light Missile</a> and <a href=showinfo:3320>Rocket</a> flight time
726871 bonus to Small Energy Turret damage bonus to <a href=showinfo:3303>Small Energy Turret</a> damage
726872 bonus to Small Energy Turret optimal range bonus to <a href=showinfo:3303>Small Energy Turret</a> optimal range
726873 bonus to Core and Combat Scanner Probe strength bonus to <a href=showinfo:30013>Core</a> and <a href=showinfo:30028>Combat Scanner Probe</a> strength
726874 reduction in Survey Probe flight time reduction in <a href=showinfo:18635>Survey Probe</a> flight time
726875 bonus to warp speed and acceleration bonus to warp speed and acceleration
726876 bonus to all shield resistances bonus to all shield resistances
726877 Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator Can fit <a href=showinfo:11578>Covert Ops Cloaking Device</a> and <a href=showinfo:28646>Covert Cynosural Field Generator</a> Trait for item "Sidewinder" (85062)
726878 Cloak reactivation delay reduced to 5 seconds <a href=showinfo:11579>Cloak</a> reactivation delay reduced to 5 seconds Trait for item "Sidewinder" (85062)
726879 Small Hybrid Turret, Small Projectile Turret, Small Energy Turret, Light Missile, and Rocket damage increased by a percentage equal to -7.5x pilot negative security status, with a floor of 0% and ceiling of 75% <a href=showinfo:3301>Small Hybrid Turret</a>, <a href=showinfo:3302>Small Projectile Turret</a>, <a href=showinfo:3303>Small Energy Turret</a>, <a href=showinfo:3321>Light Missile</a>, and <a href=showinfo:3320>Rocket</a> damage increased by a percentage equal to -7.5x pilot negative security status, with a floor of 0% and ceiling of 75% Trait for item "Sidewinder" (85062)
726880 bonus to Relic and Data Analyzer virus strength bonus to <a href=showinfo:22177>Relic</a> and <a href=showinfo:22175>Data Analyzer</a> virus strength Trait for item "Sidewinder" (85062)
726881 reduction in Cloaking Devices CPU requirement reduction in <a href=showinfo:11579>Cloaking Devices</a> CPU requirement Trait for item "Sidewinder" (85062)
726882 bonus to Small Hybrid Turret damage bonus to <a href=showinfo:3301>Small Hybrid Turret</a> damage
726883 bonus to Small Hybrid Turret tracking speed bonus to <a href=showinfo:3301>Small Hybrid Turret</a> tracking speed Trait for item "Sidewinder" (85062)
726884 bonus to Small Projectile Turret rate of fire bonus to <a href=showinfo:3302>Small Projectile Turret</a> rate of fire
726885 bonus to Small Projectile Turret falloff bonus to <a href=showinfo:3302>Small Projectile Turret</a> falloff Trait for item "Sidewinder" (85062)
726886 bonus to Light Missile and Rocket Launcher rate of fire bonus to <a href=showinfo:3321>Light Missile</a> and <a href=showinfo:3320>Rocket</a> Launcher rate of fire
726887 bonus to Light Missile and Rocket flight time bonus to <a href=showinfo:3321>Light Missile</a> and <a href=showinfo:3320>Rocket</a> flight time Trait for item "Sidewinder" (85062)
726888 bonus to Small Energy Turret damage bonus to <a href=showinfo:3303>Small Energy Turret</a> damage
726889 bonus to Small Energy Turret optimal range bonus to <a href=showinfo:3303>Small Energy Turret</a> optimal range Trait for item "Sidewinder" (85062)
726890 bonus to Core and Combat Scanner Probe strength bonus to <a href=showinfo:30013>Core</a> and <a href=showinfo:30028>Combat Scanner Probe</a> strength Trait for item "Sidewinder" (85062)
726891 reduction in Survey Probe flight time reduction in <a href=showinfo:18635>Survey Probe</a> flight time Trait for item "Sidewinder" (85062)
726892 bonus to warp speed and acceleration bonus to warp speed and acceleration Trait for item "Sidewinder" (85062)
726893 Navigation Navigation UI/Fitting/Navigation
726894 ENV_Sansha_S1 ENV_Sansha_S1 Name of item 85114 (Non-Interactable Object)
726895 ENV_Sansha_S2 ENV_Sansha_S2 Name of item 85115 (Non-Interactable Object)
726896 ENV_Sansha_S3 ENV_Sansha_S3 Name of item 85116 (Non-Interactable Object)
727011 Serpentis Banner 01a Serpentis Banner 01a Name of item 85159 (Scalable Non-Interactable Object)
727012 Bloodraider Banner 01a Bloodraider Banner 01a Name of item 85160 (Scalable Non-Interactable Object)
727013 Sansha Banner 01a Sansha Banner 01a Name of item 85161 (Scalable Non-Interactable Object)
727014 Serpentis Small Hologram 01a Serpentis Small Hologram 01a Name of item 85162 (Non-Interactable Object)
727015 Bloodraider Small Hologram 01a Bloodraider Small Hologram 01a Name of item 85163 (Non-Interactable Object)
727016 Sansha Small Hologram 01a Sansha Small Hologram 01a Name of item 85164 (Non-Interactable Object)
727017 Minmatar Station 03 Minmatar Station 03 Name of item 85165 (Non-Interactable Object)
727018 Minmatar Station 05 Minmatar Station 05 Name of item 85166 (Non-Interactable Object)
727019 Minmatar Station 06 Minmatar Station 06 Name of item 85167 (Non-Interactable Object)
727087 Cenotaph Blueprint Cenotaph Blueprint Name of item 85180 (Battlecruiser Blueprint)
727090 Tholos Blueprint Tholos Blueprint Name of item 85181 (Destroyer Blueprint)
727185 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Sideswipe - Unlimited" (82434)
727186 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Shifted Symmetry - Unlimited" (82435)
727187 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Lined Clash - Unlimited" (82438)
727188 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Jagged Static - Unlimited" (82439)
727189 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Rank and File - Unlimited" (82440)
727190 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Checkerboard - Unlimited" (82442)
727191 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Hard Turn - Unlimited" (82443)
727192 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Crossroad - Unlimited" (82444)
727193 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Folded Path - Unlimited" (82446)
727194 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Center Grade - Unlimited" (82447)
727195 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Crystalized Gradient - Unlimited" (82449)
727196 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Simple Hex Grade - Unlimited" (82451)
727197 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Complex Hex - Unlimited" (82452)
727198 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Quantic Fade - Unlimited" (82453)
727199 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Hive Collapse - Unlimited" (82454)
727200 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Fading Hive - Unlimited" (82455)
727201 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Pointalist Sunset - Unlimited" (82457)
727202 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Cyclic Sunrise - Unlimited" (82458)
727203 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Starfield - Unlimited" (82459)
727204 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Asteroid Crumble - Unlimited" (82460)
727205 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Half Measure - Unlimited" (82461)
727206 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Angular Deployment - Unlimited" (82462)
727207 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Lines of Convergence - Unlimited" (82463)
727208 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Exit Marked - Unlimited" (82464)
727209 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Vector Shift - Unlimited" (82466)
727210 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Tech Lines - Unlimited" (82467)
727211 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Unhinged - Unlimited" (82468)
727212 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Merging Paths - Unlimited" (82469)
727213 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Wing Circuit - Unlimited" (82470)
727214 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Hex Net - Unlimited" (82472)
727215 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Impressionist Camo - Unlimited" (82473)
727216 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Hex Foam - Unlimited" (82474)
727217 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Hex Blast Off - Unlimited" (82475)
727218 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Blooming Void - Unlimited" (82477)
727219 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Emergent Stripes - Unlimited" (82478)
727220 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Megacity Crunch - Unlimited" (82479)
727221 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Megacity Skyline - Unlimited" (82480)
727222 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Caronal Fade - Unlimited" (82482)
727223 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Terminus Plate - Unlimited" (82484)
727224 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Failing Fifth - Unlimited" (82486)
727225 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Checkered Divide - Unlimited" (82487)
727226 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Doppler Approach - Unlimited" (82488)
727227 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Illusionary Tiger - Unlimited" (82489)
727228 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Wing of the Fallen - Unlimited" (82490)
727229 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "Squared Off - Unlimited" (82491)
727230 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Sideswipe - Limited" (82342)
727231 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Shifted Symmetry - Limited" (82343)
727232 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Lined Clash - Limited" (82346)
727233 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Jagged Static - Limited" (82347)
727234 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Rank and File - Limited" (82348)
727235 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Checkerboard - Limited" (82350)
727236 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Hard Turn - Limited" (82351)
727237 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Crossroad - Limited" (82352)
727238 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Folded Path - Limited" (82354)
727239 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Center Grade - Limited" (82355)
727240 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Crystalized Gradient - Limited" (82357)
727241 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Simple Hex Grade - Limited" (82359)
727242 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Complex Hex - Limited" (82360)
727243 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Quantic Fade - Limited" (82361)
727244 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Asteroid Crumble - Limited" (82362)
727245 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Half Measure - Limited" (82363)
727246 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Angular Deployment - Limited" (82364)
727247 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Lines of Convergence - Limited" (82365)
727248 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Exit Marked - Limited" (82366)
727249 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Hive Collapse - Limited" (82368)
727250 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Fading Hive - Limited" (82369)
727251 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Vector Shift - Limited" (82370)
727252 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Tech Lines - Limited" (82371)
727253 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Unhinged - Limited" (82372)
727254 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Merging Paths - Limited" (82373)
727255 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Wing Circuit - Limited" (82374)
727256 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Hex Net - Limited" (82376)
727257 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Impressionist Camo - Limited" (82377)
727258 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Pointalist Sunset - Limited" (82379)
727259 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Cyclic Sunrise - Limited" (82380)
727260 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Starfield - Limited" (82381)
727261 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Hex Foam - Limited" (82382)
727262 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Hex Blast Off - Limited" (82383)
727263 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Terminus Plate - Limited" (82384)
727264 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Failing Fifth - Limited" (82386)
727265 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Checkered Divide - Limited" (82387)
727266 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Doppler Approach - Limited" (82388)
727267 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Illusionary Tiger - Limited" (82389)
727268 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Wing of the Fallen - Limited" (82390)
727269 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Squared Off - Limited" (82391)
727270 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Blooming Void - Limited" (82393)
727271 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Emergent Stripes - Limited" (82394)
727272 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Megacity Crunch - Limited" (82395)
727273 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Megacity Skyline - Limited" (82396)
727274 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Caronal Fade - Limited" (82398)
727276 Angel Battleship Machariel Wreckage Angel Battleship Machariel Wreckage Name of item 85184 (Non-Interactable Object)
727277 Angel Carrier Hell Wreckage Angel Carrier Hell Wreckage Name of item 85185 (Non-Interactable Object)
727278 Angel Carrier Nidhoggur Wreckage Angel Carrier Nidhoggur Wreckage Name of item 85186 (Non-Interactable Object)
727279 Angel Dreadnought Naglfar Wreckage Angel Dreadnought Naglfar Wreckage Name of item 85187 (Non-Interactable Object)
727280 Angel Force Auxiliary Lif Wreckage Angel Force Auxiliary Lif Wreckage Name of item 85188 (Non-Interactable Object)
727281 Bloodraider Battleship Apocalypse Wreckage Bloodraider Battleship Apocalypse Wreckage Name of item 85189 (Non-Interactable Object)
727282 Bloodraider Battleship Bhaalgorn Wreckage Bloodraider Battleship Bhaalgorn Wreckage Name of item 85190 (Non-Interactable Object)
727283 Bloodraider Carrier Aeon Wreckage Bloodraider Carrier Aeon Wreckage Name of item 85191 (Non-Interactable Object)
727284 Bloodraider Carrier Archon Wreckage Bloodraider Carrier Archon Wreckage Name of item 85192 (Non-Interactable Object)
727285 Bloodraider Dreadnought Chemosh Wreckage Bloodraider Dreadnought Chemosh Wreckage Name of item 85193 (Non-Interactable Object)
727286 Bloodraider Force Auxiliary Dagon Wreckage Bloodraider Force Auxiliary Dagon Wreckage Name of item 85194 (Non-Interactable Object)
727287 Guristas Battleship Raven Wreckage Guristas Battleship Raven Wreckage Name of item 85195 (Non-Interactable Object)
727288 Guristas Battleship Rattlesnake Wreckage Guristas Battleship Rattlesnake Wreckage Name of item 85196 (Non-Interactable Object)
727289 Guristas Carrier Chimera Wreckage Guristas Carrier Chimera Wreckage Name of item 85197 (Non-Interactable Object)
727290 Guristas Carrier Wyvern Wreckage Guristas Carrier Wyvern Wreckage Name of item 85198 (Non-Interactable Object)
727291 Guristas Dreadnought Caiman Wreckage Guristas Dreadnought Caiman Wreckage Name of item 85199 (Non-Interactable Object)
727292 Guristas Force Auxiliary Loggerhead Wreckage Guristas Force Auxiliary Loggerhead Wreckage Name of item 85200 (Non-Interactable Object)
727293 Serpentis Battleship Dominix Wreckage Serpentis Battleship Dominix Wreckage Name of item 85201 (Non-Interactable Object)
727294 Serpentis Battleship Vindicator Wreckage Serpentis Battleship Vindicator Wreckage Name of item 85202 (Non-Interactable Object)
727295 Serpentis Carrier Vendetta Wreckage Serpentis Carrier Vendetta Wreckage Name of item 85203 (Non-Interactable Object)
727296 Serpentis Carrier Vanguard Wreckage Serpentis Carrier Vanguard Wreckage Name of item 85204 (Non-Interactable Object)
727297 Serpentis Dreadnought Vehement Wreckage Serpentis Dreadnought Vehement Wreckage Name of item 85205 (Non-Interactable Object)
727298 Serpentis Force Auxiliary Venerable Wreckage Serpentis Force Auxiliary Venerable Wreckage Name of item 85206 (Non-Interactable Object)
727299 Sansha Carrier Revenant Wreckage Sansha Carrier Revenant Wreckage Name of item 85207 (Non-Interactable Object)
727300 Sansha Battleship Nightmare Wreckage Sansha Battleship Nightmare Wreckage Name of item 85208 (Non-Interactable Object)
727301 Sansha Control Tower Wreckage Sansha Control Tower Wreckage Name of item 85209 (Non-Interactable Object)
727302 Sansha Battlestation 02 Wreckage Sansha Battlestation 02 Wreckage Name of item 85210 (Non-Interactable Object)
727335 Shrouded Structure The Warden Shrouded StructureThe Warden Name of item 85225 (Large Collidable Object)
727340 bonus to all shield resistances bonus to all shield resistances Trait for item "Sidewinder" (85062)
727341 Cobra Cobra Name of item 85229 (Force Recon Ship)
727342 Following an announcement that CONCORD itself had donated ships as prizes for the Independent Gaming Commission’s Alliance Tournament XX in YC126, a bid executed through a series of shell corporations saw principal sponsorship for the milestone 20th anniversary event shift to the Guristas. Securing a massive stream of profit and publicity for his organization through New Eden’s foremost capsuleer tournament, Korako ‘The Rabbit' Kosakami added further insult to injury by vandalizing the exterior of CONCORD’s donations and retooling them into extravagant prizes of his own design.

To keep his most potent modifications out of lawful hands, the Rabbit enlisted the aid of turncoat Caldari Navy Commander Esri Hakuzosu to crack and reverse the parameters of the Enforcer’s security status function-gating subsystem, mocking CONCORD by turning their own notoriously stringent pilot verification protocols against them. Joined with a host of other preposterously costly upgrades and alterations, the Cobra presents a lethal pinnacle of Guristas ship engineering.
Following an announcement that CONCORD itself had donated ships as prizes for the Independent Gaming Commission’s Alliance Tournament XX in YC126, a bid executed through a series of shell corporations saw principal sponsorship for the milestone 20th anniversary event shift to the Guristas. Securing a massive stream of profit and publicity for his organization through New Eden’s foremost capsuleer tournament, Korako ‘The Rabbit' Kosakami added further insult to injury by vandalizing the exterior of CONCORD’s donations and retooling them into extravagant prizes of his own design.

To keep his most potent modifications out of lawful hands, the Rabbit enlisted the aid of turncoat Caldari Navy Commander Esri Hakuzosu to crack and reverse the parameters of the Enforcer’s security status function-gating subsystem, mocking CONCORD by turning their own notoriously stringent pilot verification protocols against them. Joined with a host of other preposterously costly upgrades and alterations, the Cobra presents a lethal pinnacle of Guristas ship engineering.
Description of item "Cobra" (85229)
727344 Mercenary Den Mercenary Den Description of group ID 4810
727346 Ship is Ship is UI/Insurance/InsuranceStatusLabel
727347 INSURED INSURED UI/Insurance/InsuranceStatusInsured
727348 UNINSURED UNINSURED UI/Insurance/InsuranceStatusUninsured
727349 Expires in <color={color}>{[timeinterval]remaining.shortWrittenForm, from=day, to=second}</color> Expires in <color={color}>{[timeinterval]remaining.shortWrittenForm, from=day, to=second}</color> UI/Generic/ExpiresIn
727353 Mercenary Den Mercenary Den Name of item 85230 (Mercenary Den)
727355 Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator Can fit <a href=showinfo:11578>Covert Ops Cloaking Device</a> and <a href=showinfo:28646>Covert Cynosural Field Generator</a> Trait for item "Cobra" (85229)
727356 reduction in Cynosural Field Generator duration reduction in <a href=showinfo:21096>Cynosural Field Generator</a> duration Trait for item "Cobra" (85229)
727357 reduction in Cynosural Field Generator liquid ozone consumption reduction in <a href=showinfo:21096>Cynosural Field Generator</a> liquid ozone consumption Trait for item "Cobra" (85229)
727358 Can use Medium Micro Jump Drive modules Can use <a href=showinfo:33915>Medium Micro Jump Drive</a> modules Trait for item "Cobra" (85229)
727359 reduction in Cloaking Devices CPU requirement reduction in <a href=showinfo:11579>Cloaking Devices</a> CPU requirement Trait for item "Cobra" (85229)
727360 reduction in powergrid and cpu requirements for Micro Jump Drive modules reduction in powergrid and cpu requirements for <a href=showinfo:33915>Micro Jump Drive</a> modules Trait for item "Cobra" (85229)
727361 Cloak reactivation delay reduced to 5 seconds <a href=showinfo:11579>Cloak</a> reactivation delay reduced to 5 seconds Trait for item "Cobra" (85229)
727362 bonus to Medium Hybrid Turret damage bonus to <a href=showinfo:3304>Medium Hybrid Turret</a> damage Trait for item "Cobra" (85229)
727363 bonus to Medium Hybrid Turret tracking speed bonus to <a href=showinfo:3304>Medium Hybrid Turret</a> tracking speed Trait for item "Cobra" (85229)
727364 bonus to Medium Projectile Turret rate of fire bonus to <a href=showinfo:3305>Medium Projectile Turret</a> rate of fire Trait for item "Cobra" (85229)
727365 bonus to Medium Projectile Turret falloff bonus to <a href=showinfo:3305>Medium Projectile Turret</a> falloff Trait for item "Cobra" (85229)
727366 bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire bonus to Rapid <a href=showinfo:3321>Light Missile</a>, <a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> Launcher rate of fire Trait for item "Cobra" (85229)
727367 bonus to Heavy Missile and Heavy Assault Missile flight time bonus to <a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> flight time Trait for item "Cobra" (85229)
727368 bonus to all shield resistances bonus to all shield resistances Trait for item "Cobra" (85229)
727369 bonus to Medium Energy Turret damage bonus to <a href=showinfo:3306>Medium Energy Turret</a> damage Trait for item "Cobra" (85229)
727370 bonus to Medium Energy Turret optimal range bonus to <a href=showinfo:3306>Medium Energy Turret</a> optimal range Trait for item "Cobra" (85229)
727371 bonus to Warp Scrambler and Warp Disruptor optimal range bonus to <a href=showinfo:447>Warp Scrambler</a> and <a href=showinfo:3242>Warp Disruptor</a> optimal range
727372 bonus to Stasis Webifier optimal range bonus to <a href=showinfo:526>Stasis Webifier</a> optimal range
727373 bonus to warp speed and acceleration bonus to warp speed and acceleration Trait for item "Cobra" (85229)
727375 Mercenary Dens Mercenary Dens
727376 Mercenary Den Blueprint Mercenary Den Blueprint Description of group ID 4811
727377 Mercenary Den Blueprint Mercenary Den Blueprint Name of item 85232 (Mercenary Den Blueprint)
727378 Mercenary Dens Mercenary Dens
727379 Mercenary Den Management Mercenary Den Management Name of item 85233 (Structure Management)
727386 Python Python Name of item 85236 (Black Ops)
727387 Following an announcement that CONCORD itself had donated ships as prizes for the Independent Gaming Commission’s Alliance Tournament XX in YC126, a bid executed through a series of shell corporations saw principal sponsorship for the milestone 20th anniversary event shift to the Guristas. Securing a massive stream of profit and publicity for his organization through New Eden’s foremost capsuleer tournament, Korako ‘The Rabbit' Kosakami added further insult to injury by vandalizing the exterior of CONCORD’s donations and retooling them into extravagant prizes of his own design.

To keep his most potent modifications out of lawful hands, the Rabbit enlisted the aid of turncoat Caldari Navy Commander Esri Hakuzosu to crack and reverse the parameters of the Marshal’s security status function-gating subsystem, mocking CONCORD by turning their own notoriously stringent pilot verification protocols against them. Joined with a host of other preposterously costly upgrades and alterations, the Python presents a deadly pinnacle of Guristas starship engineering.

“Virge Sarpati’s commissions precisely reflect the venom that sustains his organization, but that is all. Korako Kosakami is called “The Rabbit”, but he is the one who knows the serpent best. A snake is more than just its fangs. It is agile yet powerful, constricting or poisoning its prey before devouring them whole. That is why our ships are so perfectly named.”
– Vepas Minimala
Following an announcement that CONCORD itself had donated ships as prizes for the Independent Gaming Commission’s Alliance Tournament XX in YC126, a bid executed through a series of shell corporations saw principal sponsorship for the milestone 20th anniversary event shift to the Guristas. Securing a massive stream of profit and publicity for his organization through New Eden’s foremost capsuleer tournament, Korako ‘The Rabbit' Kosakami added further insult to injury by vandalizing the exterior of CONCORD’s donations and retooling them into extravagant prizes of his own design.

To keep his most potent modifications out of lawful hands, the Rabbit enlisted the aid of turncoat Caldari Navy Commander Esri Hakuzosu to crack and reverse the parameters of the Marshal’s security status function-gating subsystem, mocking CONCORD by turning their own notoriously stringent pilot verification protocols against them. Joined with a host of other preposterously costly upgrades and alterations, the Python presents a deadly pinnacle of Guristas starship engineering.

“Virge Sarpati’s commissions precisely reflect the venom that sustains his organization, but that is all. Korako Kosakami is called “The Rabbit”, but he is the one who knows the serpent best. A snake is more than just its fangs. It is agile yet powerful, constricting or poisoning its prey before devouring them whole. That is why our ships are so perfectly named.”
– Vepas Minimala
Description of item "Python" (85236)
727393 Invalid project duration

If a project has an end date, it must be more than 15 minutes in the future and less than one year.
Invalid project duration

If a project has an end date, it must be more than 15 minutes in the future and less than one year.
UI/Corporations/Goals/InvalidDuration
727394 Set End Date Set End Date UI/Corporations/Goals/SetEndDate
727399 Project Expired Project Expired Notifications/Corporations/GoalExpiredTitle
727400 Project {goal_name} created by {creator} has expired and will not accept further contributions. Project {goal_name} created by {creator} has expired and will not accept further contributions. Notifications/Corporations/GoalExpiredBody
727402 Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator Can fit <a href=showinfo:28646>Covert Cynosural Field Generator</a> and <a href=showinfo:28652>Covert Jump Portal Generator</a> Trait for item "Python" (85236)
727403 No targeting delay after Cloaking Device deactivation No targeting delay after <a href=showinfo:11579>Cloaking Device</a> deactivation Trait for item "Python" (85236)
727404 Cloak reactivation delay reduced to 5 seconds <a href=showinfo:11579>Cloak</a> reactivation delay reduced to 5 seconds Trait for item "Python" (85236)
727405 ECM Burst Jammer optimal range, falloff, and strength increased by a percentage equal to -10x pilot negative security status, with a floor of 0% and ceiling of 75% <a href=showinfo:3427>ECM Burst Jammer</a> optimal range, falloff, and strength increased by a percentage equal to -10x pilot negative security status, with a floor of 0% and ceiling of 75% Trait for item "Python" (85236)
727406 additional bonus to Reinforced Bulkhead hitpoints additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints Trait for item "Python" (85236)
727407 bonus to Armor Plate hitpoints bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints Trait for item "Python" (85236)
727408 reduction in Cynosural Field Generator duration reduction in <a href=showinfo:21096>Cynosural Field Generator</a> duration Trait for item "Python" (85236)
727409 reduction to effective distance traveled for jump fatigue reduction to effective distance traveled for jump fatigue Trait for item "Python" (85236)
727410 bonus to Shield Extender hitpoints bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints Trait for item "Python" (85236)
727411 bonus to ship max velocity when using Cloaking Devices bonus to ship max velocity when using <a href=showinfo:11579>Cloaking Devices</a> Trait for item "Python" (85236)
727412 bonus to Large Hybrid Turret tracking speed bonus to <a href=showinfo:3307>Large Hybrid Turret</a> tracking speed Trait for item "Python" (85236)
727413 bonus to Large Hybrid Turret damage bonus to <a href=showinfo:3307>Large Hybrid Turret</a> damage Trait for item "Python" (85236)
727414 bonus to Large Projectile Turret rate of fire bonus to <a href=showinfo:3308>Large Projectile Turret</a> rate of fire Trait for item "Python" (85236)
727415 bonus to Large Projectile Turret falloff bonus to <a href=showinfo:3308>Large Projectile Turret</a> falloff Trait for item "Python" (85236)
727416 bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire bonus to Rapid <a href=showinfo:3324>Heavy Missile</a>, <a href=showinfo:3326>Cruise Missile</a> and <a href=showinfo:3325>Torpedo</a> Launcher rate of fire Trait for item "Python" (85236)
727417 bonus to Cruise Missile and Torpedo flight time bonus to <a href=showinfo:3326>Cruise Missile</a> and <a href=showinfo:3325>Torpedo</a> flight time Trait for item "Python" (85236)
727418 bonus to all shield resistances bonus to all shield resistances Trait for item "Python" (85236)
727419 bonus to Large Energy Turret damage bonus to <a href=showinfo:3309>Large Energy Turret</a> damage Trait for item "Python" (85236)
727420 bonus to Large Energy Turret optimal range bonus to <a href=showinfo:3309>Large Energy Turret</a> optimal range Trait for item "Python" (85236)
727421 bonus to Warp Scrambler and Warp Disruptor optimal range bonus to <a href=showinfo:447>Warp Scrambler</a> and <a href=showinfo:3242>Warp Disruptor</a> optimal range Trait for item "Python" (85236)
727422 bonus to warp speed and acceleration bonus to warp speed and acceleration Trait for item "Python" (85236)
727423 bonus to Stasis Webifier optimal range bonus to <a href=showinfo:526>Stasis Webifier</a> optimal range Trait for item "Python" (85236)
727424 increase to Microwarpdrive and Afterburner duration increase to <a href=showinfo:3454>Microwarpdrive</a> and <a href=showinfo:3450>Afterburner</a> duration Trait for item "Python" (85236)
727431 Blend modes Blend modes UI/Personalization/ShipSkins/SKINR/Studio/BlendModes
727432 Normal Normal UI/Personalization/ShipSkins/SKINR/Studio/BlendMode/Normal
727433 Subtractive Subtractive UI/Personalization/ShipSkins/SKINR/Studio/BlendMode/Subtractive
727434 Exclusion Exclusion UI/Personalization/ShipSkins/SKINR/Studio/BlendMode/Exclusion
727435 Nested Nested UI/Personalization/ShipSkins/SKINR/Studio/BlendMode/Nested
727436 Nested Inverted Nested Inverted UI/Personalization/ShipSkins/SKINR/Studio/BlendMode/NestedInverted
727438 Switch Switch UI/Personalization/ShipSkins/SKINR/Studio/Switch
727469 Stasis Webifier optimal range increased by a percentage equal to -7.5x pilot negative security status, with a floor of 0% and ceiling of 75% <a href=showinfo:526>Stasis Webifier</a> optimal range increased by a percentage equal to -7.5x pilot negative security status, with a floor of 0% and ceiling of 75% Trait for item "Cobra" (85229)
727470 Use Breacher Pod Launchers. Favors Projectile Turrets and hit-and-run tactics. Use Breacher Pod Launchers. Favors Projectile Turrets and hit-and-run tactics. Description of faction popup "Deathless Circle" (500029)
727477 Expired Expired UI/Corporations/Goals/StateExpired
727512 The deadline after which the project will expire and become inactive.

If an end date is set, it must be more than 15 minutes and less than a year after the project start time.
The deadline after which the project will expire and become inactive.

If an end date is set, it must be more than 15 minutes and less than a year after the project start time.
UI/Corporations/Goals/ExpiredFieldInfo
727515 Time Remaining Time Remaining UI/Common/TimeRemainingFilter
727516 Time Remaining (Longest first) Time Remaining (Longest first) UI/Common/TimeRemainingReversedFilter
727521 In diplomacy, rockets speak louder than words. In diplomacy, rockets speak louder than words.
727522 Tibus Heth Tibus Heth
727525 Corporation SKINs Corporation SKINs UI/Personalization/ShipSkins/SKINR/Store/CorpSkins
727526 Alliance SKINs Alliance SKINs UI/Personalization/ShipSkins/SKINR/Store/AllianceSkins
727532 Damage effect duration Damage effect duration Name of attribute "dotDuration" (5735)
727533 Maximum damage per second Maximum damage per second Name of attribute "dotMaxDamagePerTick" (5736)
727534 Maximum percentage of target HP damaged per second Maximum percentage of target HP damaged per second Name of attribute "dotMaxHPPercentagePerTick" (5737)
727536 {[numeric]weeks} {[numeric]weeks-> "week", "weeks"} {[numeric]weeks} {[numeric]weeks-> "week", "weeks"} /Carbon/UI/Common/WrittenDateTimeQuantity/Week
727547 Angel Freighter Nomad Wreckage Angel Freighter Nomad Wreckage Name of item 85251 (Non-Interactable Object)
727600 Placeholder Item Please Ignore Placeholder Item Please Ignore Name of item 85276 (Commodities)
727602 Non-Interactable Decloaked Zarzakh Jove Structure Non-Interactable Decloaked Zarzakh Jove Structure Name of item 85277 (Non-Interactable Object)
727606 Estimated Price Estimated Price UI/InfoWindow/EstimatedPrice
727614 Long axis: Long axis: UI/InfoWindow/LongAxis
727647 Reset Pattern Placement Reset Pattern Placement UI/Personalization/ShipSkins/SKINR/Studio/ResetPatternProjection
727656 Reset All Slots Reset All Slots UI/Personalization/ShipSkins/SKINR/Studio/ResetAllSlots
727658 Pattern Area Application Pattern Area Application UI/Personalization/ShipSkins/SKINR/Studio/PatternAreaApplication
727659 Apply Pattern to Apply Pattern to UI/Personalization/ShipSkins/SKINR/Studio/ApplyPatternTo
727726 An amalgamation of Minmatar engineering, Caldari electronics, and cutting edge bioinformatic technology, the Cenotaph is perfectly engineered for surprise strikes, deep behind enemy lines.

The Deathless Custodians devised the Cenotaph specifically to house their Breacher Pod weaponry while supporting the Covert Ops technology capabilities required for their clandestine operations.
An amalgamation of Minmatar engineering, Caldari electronics, and cutting edge bioinformatic technology, the Cenotaph is perfectly engineered for surprise strikes, deep behind enemy lines.

The Deathless Custodians devised the Cenotaph specifically to house their Breacher Pod weaponry while supporting the Covert Ops technology capabilities required for their clandestine operations.
Description of item "Cenotaph" (85086)
727727 Developed by the Deathless Custodians in late YC126, the Tholos is a fusion of Thukker starship engineering, cutting-edge Caldari electronics, and breakthroughs in shipboard bioinformatic technology. This synergy beckoned into reality the perfect machine for the Circle’s preferred hit and run doctrine.

The Tholos boasts the capabilities to use both Breacher Pod Launchers and Covert Ops Cloaking Devices.
Developed by the Deathless Custodians in late YC126, the Tholos is a fusion of Thukker starship engineering, cutting-edge Caldari electronics, and breakthroughs in shipboard bioinformatic technology. This synergy beckoned into reality the perfect machine for the Circle’s preferred hit and run doctrine.

The Tholos boasts the capabilities to use both Breacher Pod Launchers and Covert Ops Cloaking Devices.
Description of item "Tholos" (85087)
727728 bonus to ship Stasis Webifier resistance bonus to ship <a href=showinfo:526>Stasis Webifier</a> resistance Trait for item "Tholos" (85087)
727729 bonus to Shield Booster amount bonus to <a href=showinfo:3416>Shield Booster</a> amount Trait for item "Tholos" (85087)
727730 bonus to Small Projectile Turret and Rocket damage bonus to <a href=showinfo:3302>Small Projectile Turret</a> and <a href=showinfo:3320>Rocket</a> damage Trait for item "Tholos" (85087)
727731 Can fit one Small Breacher Pod Launcher Can fit one <a href=showinfo:85084>Small Breacher Pod Launcher</a> Trait for item "Tholos" (85087)
727732 Can fit Covert Ops Cloaking Device Can fit <a href=showinfo:11578>Covert Ops Cloaking Device</a> Trait for item "Tholos" (85087)
727733 reduction in Cloaking Devices CPU requirement reduction in <a href=showinfo:11579>Cloaking Devices</a> CPU requirement Trait for item "Tholos" (85087)
727734 Cloak reactivation delay reduced to 15 seconds <a href=showinfo:11579>Cloak</a> reactivation delay reduced to 15 seconds Trait for item "Tholos" (85087)
727735 Immune to all Cargo Scanners Immune to all <a href=showinfo:442>Cargo Scanners</a> Trait for item "Tholos" (85087)
727736 bonus to Medium Projectile Turret and Heavy Assault Missile damage bonus to <a href=showinfo:3305>Medium Projectile Turret</a> and <a href=showinfo:25719>Heavy Assault Missile</a> damage Trait for item "Cenotaph" (85086)
727737 bonus to Command Burst area of effect range bonus to <a href=showinfo:3348>Command Burst</a> area of effect range Trait for item "Cenotaph" (85086)
727738 bonus to Medium Projectile Turret optimal range and falloff and Missile velocity bonus to <a href=showinfo:3305>Medium Projectile Turret</a> optimal range and falloff and <a href=showinfo:3319>Missile</a> velocity Trait for item "Cenotaph" (85086)
727739 Can fit one Medium Breacher Pod Launcher Can fit one <a href=showinfo:85085>Medium Breacher Pod Launcher</a> Trait for item "Cenotaph" (85086)
727740 Can fit Covert Ops Cloaking Device Can fit <a href=showinfo:11578>Covert Ops Cloaking Device</a> Trait for item "Cenotaph" (85086)
727741 reduction in Cloaking Devices CPU requirement reduction in <a href=showinfo:11579>Cloaking Devices</a> CPU requirement Trait for item "Cenotaph" (85086)
727742 Cloak reactivation delay reduced to 15 seconds <a href=showinfo:11579>Cloak</a> reactivation delay reduced to 15 seconds Trait for item "Cenotaph" (85086)
727743 Immune to all Cargo Scanners Immune to all <a href=showinfo:442>Cargo Scanners</a> Trait for item "Cenotaph" (85086)
727744 bonus to Shield Booster amount bonus to <a href=showinfo:3416>Shield Booster</a> amount Trait for item "Cenotaph" (85086)
727745 bonus to ship Stasis Webifier resistance bonus to ship <a href=showinfo:526>Stasis Webifier</a> resistance Trait for item "Cenotaph" (85086)
727746 Omega required Omega required UI/InfoWindow/OmegaRequired
727787 Type in name Type in name UI/Personalization/ShipSkins/SKINR/Collection/SellTargetSearchPlaceholder
727789 Specific target not specified Specific target not specified UI/Personalization/ShipSkins/SKINR/Studio/ListingErrors/InvalidListingTarget
727790 Public Public UI/Personalization/ShipSkins/SKINR/Collection/SellAvailability/Public
727791 My Corporation My Corporation UI/Personalization/ShipSkins/SKINR/Collection/SellAvailability/MyCorporation
727792 My Alliance My Alliance UI/Personalization/ShipSkins/SKINR/Collection/SellAvailability/MyAlliance
727793 Specific Target Specific Target UI/Personalization/ShipSkins/SKINR/Collection/SellAvailability/Specific
727814 Asteroid Set 3 Large 1 Asteroid Set 3 Large 1 Name of item 85300 (Scalable Non-Interactable Object)
727815 Asteroid Set 3 Large 2 Asteroid Set 3 Large 2 Name of item 85301 (Scalable Non-Interactable Object)
727816 Asteroid Set 3 Large 3 Asteroid Set 3 Large 3 Name of item 85302 (Scalable Non-Interactable Object)
727817 Asteroid Set 3 Large 4 Asteroid Set 3 Large 4 Name of item 85303 (Scalable Non-Interactable Object)
727818 Asteroid Set 3 Large 5 Asteroid Set 3 Large 5 Name of item 85304 (Scalable Non-Interactable Object)
727938 Sideswipe Sideswipe
727939 Shifted Symmetry Shifted Symmetry
727940 Lined Clash Lined Clash
727941 Jagged Static Jagged Static
727942 Rank and File Rank and File
727943 Checkboard Checkboard
727944 Hard Turn Hard Turn
727945 Crossroad Crossroad
727946 Folded Path Folded Path
727947 Center Grade Center Grade
727948 Simple Hex Grade Simple Hex Grade
727949 Quantic Fade Quantic Fade
727950 Hive Collapse Hive Collapse
727951 Pointalist Sunset Pointalist Sunset
727952 Starfield Starfield
727953 Asteroid Crumble Asteroid Crumble
727954 Half Measure Half Measure
727955 Angular Deployment Angular Deployment
727956 Lines of Convergence Lines of Convergence
727957 Exit Marked Exit Marked
727958 Vector Shift Vector Shift
727959 Tech Lines Tech Lines
727960 Unhinged Unhinged
727961 Merging Paths Merging Paths
727962 Wing Circuit Wing Circuit
727963 Hex Net Hex Net
727964 Impressionist Camo Impressionist Camo
727965 Hex Blast Off Hex Blast Off
727966 Blooming Void Blooming Void
727967 Emergent Stripes Emergent Stripes
727968 Megacity Skyline Megacity Skyline
727969 Caronal Fade Caronal Fade
727970 Terminus Plate Terminus Plate
727971 Failing Fifth Failing Fifth
727972 Checkered Divide Checkered Divide
727973 Doppler Approach Doppler Approach
727974 Illusionary Tiger Illusionary Tiger
727975 Squared Off Squared Off
728005 Asteroid Set 3 Xlarge 1 Asteroid Set 3 Xlarge 1 Name of item 85329 (Scalable Non-Interactable Object)
728006 Asteroid Set 3 Xlarge 2 Asteroid Set 3 Xlarge 2 Name of item 85330 (Scalable Non-Interactable Object)
728007 Asteroid Set 3 Xlarge 3 Asteroid Set 3 Xlarge 3 Name of item 85331 (Scalable Non-Interactable Object)
728096 The {[item]typeID.name} deployment failed. Please try again later. The {[item]typeID.name} deployment failed. Please try again later.
728097 You lack the skills to deploy another {[item]typeID.name}. Either increase your skill level in {[item]skillTypeID.name} to level {[numeric]level, decimalPlaces=0} or remove one of your existing structures and try again. You lack the skills to deploy another {[item]typeID.name}. Either increase your skill level in {[item]skillTypeID.name} to level {[numeric]level, decimalPlaces=0} or remove one of your existing structures and try again.
728098 {[item]typeID.name} deployment has failed.
Another Mercenary Den is already present at this Skyhook.
{[item]typeID.name} deployment has failed.
Another Mercenary Den is already present at this Skyhook.
728099 Your {[item]typeID.name} deployed successfully and is now connected to the Skyhook Your {[item]typeID.name} deployed successfully and is now connected to the Skyhook
728100 You must be within {[numeric]minDistance.distance} of a temperate planet's Skyhook to deploy {[item]typeID.name}. You must be within {[numeric]minDistance.distance} of a temperate planet's Skyhook to deploy {[item]typeID.name}.
728101 Cannot deploy {[item]typeID.name} here. They can only be deployed next to a temperate planet's Skyhook. Cannot deploy {[item]typeID.name} here. They can only be deployed next to a temperate planet's Skyhook.
728102 Cannot deploy another {[item]typeID.name}. You have already reached the maximum number of Mercenary Dens deployable by a single pilot. Cannot deploy another {[item]typeID.name}. You have already reached the maximum number of Mercenary Dens deployable by a single pilot.
728155 Armor Mutaplasmid Residue Armor Mutaplasmid Residue Name of item 85390 (Abyssal Materials)
728156 This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Description of item "Armor Mutaplasmid Residue" (85390)
728157 Astronautic Mutaplasmid Residue Astronautic Mutaplasmid Residue Name of item 85391 (Abyssal Materials)
728158 This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Description of item "Astronautic Mutaplasmid Residue" (85391)
728159 Damage Control Mutaplasmid Residue Damage Control Mutaplasmid Residue Name of item 85392 (Abyssal Materials)
728160 This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Description of item "Damage Control Mutaplasmid Residue" (85392)
728161 Stasis Webifier Mutaplasmid Residue Stasis Webifier Mutaplasmid Residue Name of item 85393 (Abyssal Materials)
728162 This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Description of item "Stasis Webifier Mutaplasmid Residue" (85393)
728163 Warp Disruption Mutaplasmid Residue Warp Disruption Mutaplasmid Residue Name of item 85394 (Abyssal Materials)
728164 This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Description of item "Warp Disruption Mutaplasmid Residue" (85394)
728165 Weapon Upgrade Mutaplasmid Residue Weapon Upgrade Mutaplasmid Residue Name of item 85395 (Abyssal Materials)
728166 This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Description of item "Weapon Upgrade Mutaplasmid Residue" (85395)
728167 Drone Mutaplasmid Residue Drone Mutaplasmid Residue Name of item 85396 (Abyssal Materials)
728168 This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Description of item "Drone Mutaplasmid Residue" (85396)
728169 Small Mutaplasmid Residue Small Mutaplasmid Residue Name of item 85397 (Abyssal Materials)
728170 This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Description of item "Small Mutaplasmid Residue" (85397)
728171 Medium Mutaplasmid Residue Medium Mutaplasmid Residue Name of item 85398 (Abyssal Materials)
728172 This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Description of item "Medium Mutaplasmid Residue" (85398)
728173 Large Mutaplasmid Residue Large Mutaplasmid Residue Name of item 85399 (Abyssal Materials)
728174 This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Description of item "Large Mutaplasmid Residue" (85399)
728175 X-Large Mutaplasmid Residue X-Large Mutaplasmid Residue Name of item 85400 (Abyssal Materials)
728176 This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Description of item "X-Large Mutaplasmid Residue" (85400)
728177 Engineering Mutaplasmid Residue Engineering Mutaplasmid Residue Name of item 85401 (Abyssal Materials)
728178 This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Description of item "Engineering Mutaplasmid Residue" (85401)
728179 Shield Mutaplasmid Residue Shield Mutaplasmid Residue Name of item 85402 (Abyssal Materials)
728180 This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Description of item "Shield Mutaplasmid Residue" (85402)
728206 Brand Manager Listing Purchaser's Fee Brand Manager Listing Purchaser's Fee UI/Personalization/ShipSkins/SKINR/BuyersFee
728207 Fee in EverMarks based on the Tier of SKIN being sold to your Corporation or Alliance Member.

To earn EverMarks complete Paragon missions and AIR Daily Goals.
Fee in EverMarks based on the Tier of SKIN being sold to your Corporation or Alliance Member.

To earn EverMarks complete Paragon missions and AIR Daily Goals.
UI/Personalization/ShipSkins/SKINR/BuyersFeeHint
728208 Bloodraider Freighter Ark Bloodraider Freighter Ark Name of item 85411 (Non-Interactable Object)
728209 Bloodraider Freighter Ark Wreckage Bloodraider Freighter Ark Wreckage Name of item 85412 (Non-Interactable Object)
728210 Guristas Freighter Rhea Wreckage Guristas Freighter Rhea Wreckage Name of item 85413 (Non-Interactable Object)
728211 Serpentis Freighter Anshar Serpentis Freighter Anshar Name of item 85414 (Non-Interactable Object)
728212 Serpentis Freighter Anshar Wreckage Serpentis Freighter Anshar Wreckage Name of item 85415 (Non-Interactable Object)
728261 Tholos Corporation Emblem Tholos Corporation Emblem Name of item 85418 (Ship Emblems)
728262 Emblems by Paragon bring new light to your ship personalization.

By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp.

Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today.

Paragon; be more.

WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Emblems by Paragon bring new light to your ship personalization.

By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp.

Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today.

Paragon; be more.

WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Description of item "Tholos Corporation Emblem" (85418)
728263 Tholos Alliance Emblem Tholos Alliance Emblem Name of item 85419 (Ship Emblems)
728264 Emblems by Paragon bring new light to your ship personalization.

By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp.

Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today.

Paragon; be more.

WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Emblems by Paragon bring new light to your ship personalization.

By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp.

Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today.

Paragon; be more.

WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Description of item "Tholos Alliance Emblem" (85419)
728301 Required contributors: <color={color}>{num}</color> Required contributors: <color={color}>{num}</color> UI/Corporations/Goals/RequiredContributors
728304 Cenotaph Corporation Emblem Cenotaph Corporation Emblem Name of item 85435 (Ship Emblems)
728305 Emblems by Paragon bring new light to your ship personalization.

By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp.

Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today.

Paragon; be more.

WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Emblems by Paragon bring new light to your ship personalization.

By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp.

Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today.

Paragon; be more.

WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Description of item "Cenotaph Corporation Emblem" (85435)
728306 Cenotaph Alliance Emblem Cenotaph Alliance Emblem Name of item 85437 (Ship Emblems)
728307 Emblems by Paragon bring new light to your ship personalization.

By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp.

Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today.

Paragon; be more.

WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Emblems by Paragon bring new light to your ship personalization.

By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp.

Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today.

Paragon; be more.

WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Description of item "Cenotaph Alliance Emblem" (85437)
728318 Complex Hex Complex Hex
728319 Fading Hive Fading Hive
728320 Cyclic Sunrise Cyclic Sunrise
728321 Hex Foam Hex Foam
728322 Megacity Crunch Megacity Crunch
728323 Wing of the Fallen Wing of the Fallen
728324 Complex Hex Complex Hex
728325 Fading Hive Fading Hive
728326 Cyclic Sunrise Cyclic Sunrise
728327 Hex Foam Hex Foam
728328 Megacity Crunch Megacity Crunch
728329 Wing of the Fallen Wing of the Fallen
728330 Glorified Decayed Small Armor Plate Mutaplasmid Glorified Decayed Small Armor Plate Mutaplasmid Name of item 85438 (Mutaplasmids)
728331 This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Description of item "Glorified Decayed Small Armor Plate Mutaplasmid" (85438)
728332 Glorified Gravid Small Armor Plate Mutaplasmid Glorified Gravid Small Armor Plate Mutaplasmid Name of item 85440 (Mutaplasmids)
728333 Glorified Unstable Small Armor Plate Mutaplasmid Glorified Unstable Small Armor Plate Mutaplasmid Name of item 85439 (Mutaplasmids)
728334 This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Description of item "Glorified Unstable Small Armor Plate Mutaplasmid" (85439)
728335 This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Description of item "Glorified Gravid Small Armor Plate Mutaplasmid" (85440)
728336 Glorified Decayed Small Armor Repairer Mutaplasmid Glorified Decayed Small Armor Repairer Mutaplasmid Name of item 85441 (Mutaplasmids)
728337 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Description of item "Glorified Decayed Small Armor Repairer Mutaplasmid" (85441)
728338 Glorified Gravid Small Armor Repairer Mutaplasmid Glorified Gravid Small Armor Repairer Mutaplasmid Name of item 85443 (Mutaplasmids)
728339 Glorified Unstable Small Armor Repairer Mutaplasmid Glorified Unstable Small Armor Repairer Mutaplasmid Name of item 85442 (Mutaplasmids)
728340 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Description of item "Glorified Gravid Small Armor Repairer Mutaplasmid" (85443)
728341 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. ( copy )
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. ( copy )
Description of item "Glorified Unstable Small Armor Repairer Mutaplasmid" (85442)
728342 Breacher Pods Breacher Pods Name of element info popup 2056
728343 Boarding party weapon system that applies steady damage over time and bypasses damage resistances. Boarding party weapon system that applies steady damage over time and bypasses damage resistances. Description of element info popup "Breacher Pods" (2056)
728346 Glorified Unstable Small Ancillary Armor Repairer Mutaplasmid Glorified Unstable Small Ancillary Armor Repairer Mutaplasmid Name of item 85445 (Mutaplasmids)
728347 This bioadaptive mutaplasmid tool is designed to interface with and alter nanite-boosted armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.
This bioadaptive mutaplasmid tool is designed to interface with and alter nanite-boosted armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.
Description of item "Glorified Unstable Small Ancillary Armor Repairer Mutaplasmid" (85445)
728348 Glorified Gravid Medium Armor Plate Mutaplasmid Glorified Gravid Medium Armor Plate Mutaplasmid Name of item 85447 (Mutaplasmids)
728349 Glorified Decayed Medium Armor Plate Mutaplasmid Glorified Decayed Medium Armor Plate Mutaplasmid Name of item 85448 (Mutaplasmids)
728350 Glorified Unstable Medium Armor Plate Mutaplasmid Glorified Unstable Medium Armor Plate Mutaplasmid Name of item 85446 (Mutaplasmids)
728351 This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Description of item "Glorified Decayed Medium Armor Plate Mutaplasmid" (85448)
728352 This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Description of item "Glorified Unstable Medium Armor Plate Mutaplasmid" (85446)
728353 This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Description of item "Glorified Gravid Medium Armor Plate Mutaplasmid" (85447)
728354 Complex Hex Complex Hex
728355 Fading Hive Fading Hive
728356 Cyclic Sunrise Cyclic Sunrise
728357 Hex Foam Hex Foam
728358 Megacity Crunch Megacity Crunch
728359 Wing of the Fallen Wing of the Fallen
728360 Glorified Decayed Medium Armor Repairer Mutaplasmid Glorified Decayed Medium Armor Repairer Mutaplasmid Name of item 85449 (Mutaplasmids)
728361 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Description of item "Glorified Decayed Medium Armor Repairer Mutaplasmid" (85449)
728362 Glorified Gravid Medium Armor Repairer Mutaplasmid Glorified Gravid Medium Armor Repairer Mutaplasmid Name of item 85450 (Mutaplasmids)
728363 Glorified Unstable Medium Armor Repairer Mutaplasmid Glorified Unstable Medium Armor Repairer Mutaplasmid Name of item 85452 (Mutaplasmids)
728364 Glorified Unstable Medium Ancillary Armor Repairer Mutaplasmid Glorified Unstable Medium Ancillary Armor Repairer Mutaplasmid Name of item 85451 (Mutaplasmids)
728365 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Description of item "Glorified Gravid Medium Armor Repairer Mutaplasmid" (85450)
728366 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Description of item "Glorified Unstable Medium Armor Repairer Mutaplasmid" (85452)
728367 This bioadaptive mutaplasmid tool is designed to interface with and alter nanite-boosted armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.
This bioadaptive mutaplasmid tool is designed to interface with and alter nanite-boosted armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.
Description of item "Glorified Unstable Medium Ancillary Armor Repairer Mutaplasmid" (85451)
728368 <color={labelColor}>Overall Progress</color> {progress} / {total} <color={percentageColor}>{percentage}%</color> <color={labelColor}>Overall Progress</color> {progress} / {total} <color={percentageColor}>{percentage}%</color> UI/Corporations/Goals/OverallProgress
728369 Glorified Decayed Large Armor Plate Mutaplasmid Glorified Decayed Large Armor Plate Mutaplasmid Name of item 85453 (Mutaplasmids)
728370 This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Description of item "Glorified Decayed Large Armor Plate Mutaplasmid" (85453)
728371 <color={labelColor}>Your Progress</color> {progress} / {total} <color={percentageColor}>{percentage}%</color> <color={labelColor}>Your Progress</color> {progress} / {total} <color={percentageColor}>{percentage}%</color> UI/Corporations/Goals/YourProgress
728372 Glorified Decayed Large Armor Repairer Mutaplasmid Glorified Decayed Large Armor Repairer Mutaplasmid Name of item 85455 (Mutaplasmids)
728373 Glorified Unstable Large Armor Plate Mutaplasmid Glorified Unstable Large Armor Plate Mutaplasmid Name of item 85454 (Mutaplasmids)
728374 Glorified Gravid Large Armor Plate Mutaplasmid Glorified Gravid Large Armor Plate Mutaplasmid Name of item 85456 (Mutaplasmids)
728375 Glorified Unstable Large Armor Repairer Mutaplasmid Glorified Unstable Large Armor Repairer Mutaplasmid Name of item 85457 (Mutaplasmids)
728376 Glorified Gravid Large Armor Repairer Mutaplasmid Glorified Gravid Large Armor Repairer Mutaplasmid Name of item 85458 (Mutaplasmids)
728377 This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Description of item "Glorified Unstable Large Armor Plate Mutaplasmid" (85454)
728378 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Description of item "Glorified Decayed Large Armor Repairer Mutaplasmid" (85455)
728379 Glorified Unstable Large Ancillary Armor Repairer Mutaplasmid Glorified Unstable Large Ancillary Armor Repairer Mutaplasmid Name of item 85459 (Mutaplasmids)
728380 This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Description of item "Glorified Gravid Large Armor Plate Mutaplasmid" (85456)
728381 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Description of item "Glorified Unstable Large Armor Repairer Mutaplasmid" (85457)
728382 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Description of item "Glorified Gravid Large Armor Repairer Mutaplasmid" (85458)
728383 This bioadaptive mutaplasmid tool is designed to interface with and alter nanite-boosted armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.
This bioadaptive mutaplasmid tool is designed to interface with and alter nanite-boosted armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.
Description of item "Glorified Unstable Large Ancillary Armor Repairer Mutaplasmid" (85459)
728384 This project has a contribution limit This project has a contribution limit UI/Corporations/Goals/ContributionLimitTooltip
728385 Complex Hex Complex Hex
728386 Fading Hive Fading Hive
728387 Cyclic Sunrise Cyclic Sunrise
728388 Hex Foam Hex Foam
728389 Megacity Crunch Megacity Crunch
728390 Wing of the Fallen Wing of the Fallen
728391 Glorified Decayed Capital Armor Repairer Mutaplasmid Glorified Decayed Capital Armor Repairer Mutaplasmid Name of item 85460 (Mutaplasmids)
728392 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Description of item "Glorified Decayed Capital Armor Repairer Mutaplasmid" (85460)
728393 Glorified Gravid Capital Armor Repairer Mutaplasmid Glorified Gravid Capital Armor Repairer Mutaplasmid Name of item 85462 (Mutaplasmids)
728394 Glorified Unstable Capital Ancillary Armor Repairer Mutaplasmid Glorified Unstable Capital Ancillary Armor Repairer Mutaplasmid Name of item 85463 (Mutaplasmids)
728395 Glorified Unstable Capital Armor Repairer Mutaplasmid Glorified Unstable Capital Armor Repairer Mutaplasmid Name of item 85461 (Mutaplasmids)
728396 This bioadaptive mutaplasmid tool is designed to interface with and alter nanite-boosted armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.
This bioadaptive mutaplasmid tool is designed to interface with and alter nanite-boosted armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.
Description of item "Glorified Unstable Capital Ancillary Armor Repairer Mutaplasmid" (85463)
728397 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Description of item "Glorified Gravid Capital Armor Repairer Mutaplasmid" (85462)
728398 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Description of item "Glorified Unstable Capital Armor Repairer Mutaplasmid" (85461)
728399 Complex Hex Complex Hex
728400 Fading Hive Fading Hive
728401 Cyclic Sunrise Cyclic Sunrise
728402 Hex Foam Hex Foam
728403 Megacity Crunch Megacity Crunch
728404 Wing of the Fallen Wing of the Fallen
728409 Available to you Available to you UI/Corporations/Goals/AmountAvailableToYou
728410 Available in Project Available in Project UI/Corporations/Goals/ISKAvailableInProject
728411 Complex Hex Complex Hex
728412 Fading Hive Fading Hive
728413 Cyclic Sunrise Cyclic Sunrise
728414 Hex Foam Hex Foam
728415 Megacity Crunch Megacity Crunch
728416 Wing of the Fallen Wing of the Fallen
728417 Glorified Decayed 1MN Afterburner Mutaplasmid Glorified Decayed 1MN Afterburner Mutaplasmid Name of item 85464 (Mutaplasmids)
728418 This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Description of item "Glorified Decayed 1MN Afterburner Mutaplasmid" (85464)
728419 Glorified Unstable 1MN Afterburner Mutaplasmid Glorified Unstable 1MN Afterburner Mutaplasmid Name of item 85465 (Mutaplasmids)
728420 Glorified Gravid 1MN Afterburner Mutaplasmid Glorified Gravid 1MN Afterburner Mutaplasmid Name of item 85466 (Mutaplasmids)
728421 This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Description of item "Glorified Unstable 1MN Afterburner Mutaplasmid" (85465)
728422 This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Description of item "Glorified Gravid 1MN Afterburner Mutaplasmid" (85466)
728423 Glorified Gravid 5MN Microwarpdrive Mutaplasmid Glorified Gravid 5MN Microwarpdrive Mutaplasmid Name of item 85467 (Mutaplasmids)
728424 Glorified Unstable 5MN Microwarpdrive Mutaplasmid Glorified Unstable 5MN Microwarpdrive Mutaplasmid Name of item 85469 (Mutaplasmids)
728425 Glorified Decayed 5MN Microwarpdrive Mutaplasmid Glorified Decayed 5MN Microwarpdrive Mutaplasmid Name of item 85468 (Mutaplasmids)
728426 This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Description of item "Glorified Gravid 5MN Microwarpdrive Mutaplasmid" (85467)
728427 This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Description of item "Glorified Unstable 5MN Microwarpdrive Mutaplasmid" (85469)
728428 This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Description of item "Glorified Decayed 5MN Microwarpdrive Mutaplasmid" (85468)
728429 Glorified Decayed 10MN Afterburner Mutaplasmid Glorified Decayed 10MN Afterburner Mutaplasmid Name of item 85470 (Mutaplasmids)
728430 This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Description of item "Glorified Decayed 10MN Afterburner Mutaplasmid" (85470)
728431 Glorified Gravid 10MN Afterburner Mutaplasmid Glorified Gravid 10MN Afterburner Mutaplasmid Name of item 85472 (Mutaplasmids)
728432 Glorified Unstable 10MN Afterburner Mutaplasmid Glorified Unstable 10MN Afterburner Mutaplasmid Name of item 85471 (Mutaplasmids)
728433 This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Description of item "Glorified Unstable 10MN Afterburner Mutaplasmid" (85471)
728434 This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Description of item "Glorified Gravid 10MN Afterburner Mutaplasmid" (85472)
728435 Glorified Unstable 50MN Microwarpdrive Mutaplasmid Glorified Unstable 50MN Microwarpdrive Mutaplasmid Name of item 85473 (Mutaplasmids)
728436 Glorified Decayed 50MN Microwarpdrive Mutaplasmid Glorified Decayed 50MN Microwarpdrive Mutaplasmid Name of item 85474 (Mutaplasmids)
728437 Glorified Gravid 50MN Microwarpdrive Mutaplasmid Glorified Gravid 50MN Microwarpdrive Mutaplasmid Name of item 85475 (Mutaplasmids)
728438 This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Description of item "Glorified Gravid 50MN Microwarpdrive Mutaplasmid" (85475)
728439 This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Description of item "Glorified Decayed 50MN Microwarpdrive Mutaplasmid" (85474)
728440 This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Description of item "Glorified Unstable 50MN Microwarpdrive Mutaplasmid" (85473)
728441 Glorified Gravid 100MN Afterburner Mutaplasmid Glorified Gravid 100MN Afterburner Mutaplasmid Name of item 85476 (Mutaplasmids)
728442 Glorified Decayed 100MN Afterburner Mutaplasmid Glorified Decayed 100MN Afterburner Mutaplasmid Name of item 85477 (Mutaplasmids)
728443 This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Description of item "Glorified Decayed 100MN Afterburner Mutaplasmid " (85477)
728444 This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Description of item "Glorified Gravid 100MN Afterburner Mutaplasmid" (85476)
728445 Glorified Unstable 100MN Afterburner Mutaplasmid Glorified Unstable 100MN Afterburner Mutaplasmid Name of item 85478 (Mutaplasmids)
728446 This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Description of item "Glorified Unstable 100MN Afterburner Mutaplasmid" (85478)
728447 Glorified Decayed 500MN Microwarpdrive Mutaplasmid Glorified Decayed 500MN Microwarpdrive Mutaplasmid Name of item 85479 (Mutaplasmids)
728448 This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Description of item "Glorified Decayed 500MN Microwarpdrive Mutaplasmid" (85479)
728449 Glorified Unstable 500MN Microwarpdrive Mutaplasmid Glorified Unstable 500MN Microwarpdrive Mutaplasmid Name of item 85481 (Mutaplasmids)
728450 Glorified Gravid 500MN Microwarpdrive Mutaplasmid Glorified Gravid 500MN Microwarpdrive Mutaplasmid Name of item 85480 (Mutaplasmids)
728451 This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Description of item "Glorified Gravid 500MN Microwarpdrive Mutaplasmid" (85480)
728452 This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Description of item "Glorified Unstable 500MN Microwarpdrive Mutaplasmid" (85481)
728453 Glorified Decayed 10000MN Afterburner Mutaplasmid Glorified Decayed 10000MN Afterburner Mutaplasmid Name of item 85482 (Mutaplasmids)
728454 This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Description of item "Glorified Decayed 10000MN Afterburner Mutaplasmid" (85482)
728455 Glorified Unstable 10000MN Afterburner Mutaplasmid Glorified Unstable 10000MN Afterburner Mutaplasmid Name of item 85483 (Mutaplasmids)
728456 Glorified Gravid 10000MN Afterburner Mutaplasmid Glorified Gravid 10000MN Afterburner Mutaplasmid Name of item 85484 (Mutaplasmids)
728457 This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Description of item "Glorified Gravid 10000MN Afterburner Mutaplasmid" (85484)
728458 This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Description of item "Glorified Unstable 10000MN Afterburner Mutaplasmid" (85483)
728459 Glorified Gravid 50000MN Microwarpdrive Mutaplasmid Glorified Gravid 50000MN Microwarpdrive Mutaplasmid Name of item 85485 (Mutaplasmids)
728460 Glorified Decayed 50000MN Microwarpdrive Mutaplasmid Glorified Decayed 50000MN Microwarpdrive Mutaplasmid Name of item 85486 (Mutaplasmids)
728461 Glorified Unstable 50000MN Microwarpdrive Mutaplasmid Glorified Unstable 50000MN Microwarpdrive Mutaplasmid Name of item 85487 (Mutaplasmids)
728462 This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Description of item "Glorified Gravid 50000MN Microwarpdrive Mutaplasmid" (85485)
728463 This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Description of item "Glorified Decayed 50000MN Microwarpdrive Mutaplasmid" (85486)
728464 This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Description of item "Glorified Unstable 50000MN Microwarpdrive Mutaplasmid" (85487)
728465 Glorified Decayed Damage Control Mutaplasmid Glorified Decayed Damage Control Mutaplasmid Name of item 85488 (Mutaplasmids)
728466 This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage. As such this mutaplasmid could be used to mutate the performance characteristics of standard damage control modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage. As such this mutaplasmid could be used to mutate the performance characteristics of standard damage control modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Description of item "Glorified Decayed Damage Control Mutaplasmid" (85488)
728467 Glorified Gravid Damage Control Mutaplasmid Glorified Gravid Damage Control Mutaplasmid Name of item 85491 (Mutaplasmids)
728468 Glorified Gravid Assault Damage Control Mutaplasmid Glorified Gravid Assault Damage Control Mutaplasmid Name of item 85492 (Mutaplasmids)
728469 Glorified Decayed Assault Damage Control Mutaplasmid Glorified Decayed Assault Damage Control Mutaplasmid Name of item 85490 (Mutaplasmids)
728470 Glorified Unstable Damage Control Mutaplasmid Glorified Unstable Damage Control Mutaplasmid Name of item 85489 (Mutaplasmids)
728471 Glorified Unstable Assault Damage Control Mutaplasmid Glorified Unstable Assault Damage Control Mutaplasmid Name of item 85493 (Mutaplasmids)
728472 This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage. As such this mutaplasmid could be used to mutate the performance characteristics of standard damage control modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage. As such this mutaplasmid could be used to mutate the performance characteristics of standard damage control modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Description of item "Glorified Gravid Damage Control Mutaplasmid" (85491)
728473 This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage and provide short bursts of extreme damage resistances. As such this mutaplasmid could be used to mutate the performance characteristics of assault damage control modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage and provide short bursts of extreme damage resistances. As such this mutaplasmid could be used to mutate the performance characteristics of assault damage control modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Description of item "Glorified Decayed Assault Damage Control Mutaplasmid" (85490)
728474 This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage. As such this mutaplasmid could be used to mutate the performance characteristics of standard damage control modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage. As such this mutaplasmid could be used to mutate the performance characteristics of standard damage control modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Description of item "Glorified Unstable Damage Control Mutaplasmid" (85489)
728475 This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage and provide short bursts of extreme damage resistances. As such this mutaplasmid could be used to mutate the performance characteristics of assault damage control modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage and provide short bursts of extreme damage resistances. As such this mutaplasmid could be used to mutate the performance characteristics of assault damage control modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Description of item "Glorified Gravid Assault Damage Control Mutaplasmid" (85492)
728476 This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage and provide short bursts of extreme damage resistances. As such this mutaplasmid could be used to mutate the performance characteristics of assault damage control modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that mitigate the impact of critical system damage and provide short bursts of extreme damage resistances. As such this mutaplasmid could be used to mutate the performance characteristics of assault damage control modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Description of item "Glorified Unstable Assault Damage Control Mutaplasmid" (85493)
728479 Glorified Decayed Small Cap Battery Mutaplasmid Glorified Decayed Small Cap Battery Mutaplasmid Name of item 85494 (Mutaplasmids)
728480 This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Description of item "Glorified Decayed Small Cap Battery Mutaplasmid" (85494)
728481 Glorified Gravid Small Cap Battery Mutaplasmid Glorified Gravid Small Cap Battery Mutaplasmid Name of item 85496 (Mutaplasmids)
728482 Glorified Unstable Small Cap Battery Mutaplasmid Glorified Unstable Small Cap Battery Mutaplasmid Name of item 85495 (Mutaplasmids)
728483 Glorified Decayed Small Energy Neutralizer Mutaplasmid Glorified Decayed Small Energy Neutralizer Mutaplasmid Name of item 85497 (Mutaplasmids)
728484 This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Description of item "Glorified Unstable Small Cap Battery Mutaplasmid" (85495)
728485 This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Description of item "Glorified Gravid Small Cap Battery Mutaplasmid" (85496)
728486 This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Description of item "Glorified Decayed Small Energy Neutralizer Mutaplasmid" (85497)
728487 Glorified Unstable Small Energy Neutralizer Mutaplasmid Glorified Unstable Small Energy Neutralizer Mutaplasmid Name of item 85499 (Mutaplasmids)
728488 Glorified Gravid Small Energy Neutralizer Mutaplasmid Glorified Gravid Small Energy Neutralizer Mutaplasmid Name of item 85498 (Mutaplasmids)
728489 This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Description of item "Glorified Gravid Small Energy Neutralizer Mutaplasmid" (85498)
728490 This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Description of item "Glorified Unstable Small Energy Neutralizer Mutaplasmid" (85499)
728491 Glorified Decayed Small Energy Nosferatu Mutaplasmid Glorified Decayed Small Energy Nosferatu Mutaplasmid Name of item 85500 (Mutaplasmids)
728493 This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Description of item "Glorified Decayed Small Energy Nosferatu Mutaplasmid" (85500)
728495 Glorified Gravid Small Energy Nosferatu Mutaplasmid Glorified Gravid Small Energy Nosferatu Mutaplasmid Name of item 85501 (Mutaplasmids)
728496 Glorified Unstable Small Energy Nosferatu Mutaplasmid Glorified Unstable Small Energy Nosferatu Mutaplasmid Name of item 85502 (Mutaplasmids)
728497 This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Description of item "Glorified Gravid Small Energy Nosferatu Mutaplasmid" (85501)
728498 This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Description of item "Glorified Unstable Small Energy Nosferatu Mutaplasmid" (85502)
728500 Glorified Decayed Medium Cap Battery Mutaplasmid Glorified Decayed Medium Cap Battery Mutaplasmid Name of item 85504 (Mutaplasmids)
728501 This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Description of item "Glorified Decayed Medium Cap Battery Mutaplasmid" (85504)
728503 Glorified Gravid Medium Cap Battery Mutaplasmid Glorified Gravid Medium Cap Battery Mutaplasmid Name of item 85506 (Mutaplasmids)
728504 Glorified Unstable Medium Cap Battery Mutaplasmid Glorified Unstable Medium Cap Battery Mutaplasmid Name of item 85507 (Mutaplasmids)
728505 This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Description of item "Glorified Gravid Medium Cap Battery Mutaplasmid" (85506)
728506 This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Description of item "Glorified Unstable Medium Cap Battery Mutaplasmid" (85507)
728507 Glorified Decayed Medium Energy Neutralizer Mutaplasmid Glorified Decayed Medium Energy Neutralizer Mutaplasmid Name of item 85508 (Mutaplasmids)
728508 This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Description of item "Glorified Decayed Medium Energy Neutralizer Mutaplasmid" (85508)
728509 Glorified Gravid Medium Energy Neutralizer Mutaplasmid Glorified Gravid Medium Energy Neutralizer Mutaplasmid Name of item 85509 (Mutaplasmids)
728510 Glorified Unstable Medium Energy Neutralizer Mutaplasmid Glorified Unstable Medium Energy Neutralizer Mutaplasmid Name of item 85510 (Mutaplasmids)
728511 This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Description of item "Glorified Gravid Medium Energy Neutralizer Mutaplasmid" (85509)
728512 This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Description of item "Glorified Unstable Medium Energy Neutralizer Mutaplasmid" (85510)
728513 Glorified Decayed Medium Energy Nosferatu Mutaplasmid Glorified Decayed Medium Energy Nosferatu Mutaplasmid Name of item 85511 (Mutaplasmids)
728514 This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Description of item "Glorified Decayed Medium Energy Nosferatu Mutaplasmid" (85511)
728515 Glorified Gravid Medium Energy Nosferatu Mutaplasmid Glorified Gravid Medium Energy Nosferatu Mutaplasmid Name of item 85513 (Mutaplasmids)
728516 Glorified Unstable Medium Energy Nosferatu Mutaplasmid Glorified Unstable Medium Energy Nosferatu Mutaplasmid Name of item 85512 (Mutaplasmids)
728517 This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Description of item "Glorified Unstable Medium Energy Nosferatu Mutaplasmid" (85512)
728518 This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Description of item "Glorified Gravid Medium Energy Nosferatu Mutaplasmid" (85513)
728519 Glorified Gravid Large Cap Battery Mutaplasmid Glorified Gravid Large Cap Battery Mutaplasmid Name of item 85514 (Mutaplasmids)
728520 Glorified Decayed Large Cap Battery Mutaplasmid Glorified Decayed Large Cap Battery Mutaplasmid Name of item 85515 (Mutaplasmids)
728521 Glorified Unstable Large Cap Battery Mutaplasmid Glorified Unstable Large Cap Battery Mutaplasmid Name of item 85516 (Mutaplasmids)
728522 This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Description of item "Glorified Gravid Large Cap Battery Mutaplasmid" (85514)
728523 This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Description of item "Glorified Decayed Large Cap Battery Mutaplasmid" (85515)
728524 This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide additional capacitor storage. As such this mutaplasmid could be used to mutate the performance characteristics of capacitor battery modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Description of item "Glorified Unstable Large Cap Battery Mutaplasmid" (85516)
728525 Glorified Decayed Heavy Energy Neutralizer Mutaplasmid Glorified Decayed Heavy Energy Neutralizer Mutaplasmid Name of item 85517 (Mutaplasmids)
728526 This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Description of item "Glorified Decayed Heavy Energy Neutralizer Mutaplasmid" (85517)
728527 Glorified Gravid Heavy Energy Nosferatu Mutaplasmid Glorified Gravid Heavy Energy Nosferatu Mutaplasmid Name of item 85519 (Mutaplasmids)
728528 Glorified Unstable Heavy Energy Neutralizer Mutaplasmid Glorified Unstable Heavy Energy Neutralizer Mutaplasmid Name of item 85521 (Mutaplasmids)
728529 Glorified Decayed Heavy Energy Nosferatu Mutaplasmid Glorified Decayed Heavy Energy Nosferatu Mutaplasmid Name of item 85520 (Mutaplasmids)
728530 Glorified Gravid Heavy Energy Neutralizer Mutaplasmid Glorified Gravid Heavy Energy Neutralizer Mutaplasmid Name of item 85518 (Mutaplasmids)
728531 Glorified Unstable Heavy Energy Nosferatu Mutaplasmid Glorified Unstable Heavy Energy Nosferatu Mutaplasmid Name of item 85522 (Mutaplasmids)
728532 This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Description of item "Glorified Unstable Heavy Energy Nosferatu Mutaplasmid" (85522)
728533 This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Description of item "Glorified Unstable Heavy Energy Neutralizer Mutaplasmid" (85521)
728534 This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Description of item "Glorified Gravid Heavy Energy Nosferatu Mutaplasmid" (85519)
728535 This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Description of item "Glorified Decayed Heavy Energy Nosferatu Mutaplasmid" (85520)
728536 This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Description of item "Glorified Gravid Heavy Energy Neutralizer Mutaplasmid" (85518)
728537 Glorified Gravid Capital Energy Neutralizer Mutaplasmid Glorified Gravid Capital Energy Neutralizer Mutaplasmid Name of item 85524 (Mutaplasmids)
728538 Glorified Decayed Capital Energy Neutralizer Mutaplasmid Glorified Decayed Capital Energy Neutralizer Mutaplasmid Name of item 85525 (Mutaplasmids)
728539 Glorified Unstable Capital Energy Neutralizer Mutaplasmid Glorified Unstable Capital Energy Neutralizer Mutaplasmid Name of item 85523 (Mutaplasmids)
728540 Glorified Decayed Capital Energy Nosferatu Mutaplasmid Glorified Decayed Capital Energy Nosferatu Mutaplasmid Name of item 85526 (Mutaplasmids)
728541 Glorified Gravid Capital Energy Nosferatu Mutaplasmid Glorified Gravid Capital Energy Nosferatu Mutaplasmid Name of item 85527 (Mutaplasmids)
728542 This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Description of item "Glorified Unstable Capital Energy Neutralizer Mutaplasmid" (85523)
728543 Glorified Unstable Capital Energy Nosferatu Mutaplasmid Glorified Unstable Capital Energy Nosferatu Mutaplasmid Name of item 85528 (Mutaplasmids)
728544 This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Description of item "Glorified Decayed Capital Energy Nosferatu Mutaplasmid" (85526)
728545 This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Description of item "Glorified Gravid Capital Energy Neutralizer Mutaplasmid" (85524)
728546 This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Description of item "Glorified Decayed Capital Energy Neutralizer Mutaplasmid" (85525)
728547 This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Description of item "Glorified Gravid Capital Energy Nosferatu Mutaplasmid" (85527)
728548 This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Description of item "Glorified Unstable Capital Energy Nosferatu Mutaplasmid" (85528)
728549 Glorified Decayed Small Shield Booster Mutaplasmid Glorified Decayed Small Shield Booster Mutaplasmid Name of item 85529 (Mutaplasmids)
728550 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Description of item "Glorified Decayed Small Shield Booster Mutaplasmid" (85529)
728551 Glorified Decayed Small Shield Extender Mutaplasmid Glorified Decayed Small Shield Extender Mutaplasmid Name of item 85530 (Mutaplasmids)
728552 Glorified Gravid Small Shield Extender Mutaplasmid Glorified Gravid Small Shield Extender Mutaplasmid Name of item 85532 (Mutaplasmids)
728553 Glorified Gravid Small Shield Booster Mutaplasmid Glorified Gravid Small Shield Booster Mutaplasmid Name of item 85533 (Mutaplasmids)
728554 Glorified Unstable Small Shield Booster Mutaplasmid Glorified Unstable Small Shield Booster Mutaplasmid Name of item 85531 (Mutaplasmids)
728555 Glorified Unstable Small Shield Extender Mutaplasmid Glorified Unstable Small Shield Extender Mutaplasmid Name of item 85534 (Mutaplasmids)
728556 This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Description of item "Glorified Decayed Small Shield Extender Mutaplasmid" (85530)
728557 This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Description of item "Glorified Gravid Small Shield Extender Mutaplasmid" (85532)
728558 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Description of item "Glorified Unstable Small Shield Booster Mutaplasmid" (85531)
728559 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Description of item "Glorified Gravid Small Shield Booster Mutaplasmid" (85533)
728560 This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Description of item "Glorified Unstable Small Shield Extender Mutaplasmid" (85534)
728561 Glorified Decayed Medium Shield Booster Mutaplasmid Glorified Decayed Medium Shield Booster Mutaplasmid Name of item 85535 (Mutaplasmids)
728562 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Description of item "Glorified Decayed Medium Shield Booster Mutaplasmid" (85535)
728563 Glorified Gravid Medium Shield Booster Mutaplasmid Glorified Gravid Medium Shield Booster Mutaplasmid Name of item 85536 (Mutaplasmids)
728564 Glorified Unstable Medium Shield Booster Mutaplasmid Glorified Unstable Medium Shield Booster Mutaplasmid Name of item 85537 (Mutaplasmids)
728565 Glorified Gravid Medium Shield Extender Mutaplasmid Glorified Gravid Medium Shield Extender Mutaplasmid Name of item 85538 (Mutaplasmids)
728566 Glorified Unstable Medium Shield Extender Mutaplasmid Glorified Unstable Medium Shield Extender Mutaplasmid Name of item 85539 (Mutaplasmids)
728567 Glorified Decayed Medium Shield Extender Mutaplasmid Glorified Decayed Medium Shield Extender Mutaplasmid Name of item 85540 (Mutaplasmids)
728568 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Description of item "Glorified Unstable Medium Shield Booster Mutaplasmid" (85537)
728569 Glorified Unstable Medium Ancillary Shield Booster Mutaplasmid Glorified Unstable Medium Ancillary Shield Booster Mutaplasmid Name of item 85541 (Mutaplasmids)
728570 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Description of item "Glorified Gravid Medium Shield Booster Mutaplasmid" (85536)
728571 This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Description of item "Glorified Unstable Medium Shield Extender Mutaplasmid" (85539)
728572 This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Description of item "Glorified Gravid Medium Shield Extender Mutaplasmid" (85538)
728573 This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Description of item "Glorified Decayed Medium Shield Extender Mutaplasmid" (85540)
728574 This bioadaptive mutaplasmid tool is designed to interface with and alter high-energy shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.
This bioadaptive mutaplasmid tool is designed to interface with and alter high-energy shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.
Description of item "Glorified Unstable Medium Ancillary Shield Booster Mutaplasmid" (85541)
728575 Glorified Decayed Large Shield Booster Mutaplasmid Glorified Decayed Large Shield Booster Mutaplasmid Name of item 85542 (Mutaplasmids)
728576 Glorified Gravid Large Shield Booster Mutaplasmid Glorified Gravid Large Shield Booster Mutaplasmid Name of item 85543 (Mutaplasmids)
728577 Glorified Gravid Large Shield Extender Mutaplasmid Glorified Gravid Large Shield Extender Mutaplasmid Name of item 85544 (Mutaplasmids)
728578 Glorified Unstable Large Shield Booster Mutaplasmid Glorified Unstable Large Shield Booster Mutaplasmid Name of item 85545 (Mutaplasmids)
728579 Glorified Decayed Large Shield Extender Mutaplasmid Glorified Decayed Large Shield Extender Mutaplasmid Name of item 85546 (Mutaplasmids)
728580 Glorified Unstable Large Shield Extender Mutaplasmid Glorified Unstable Large Shield Extender Mutaplasmid Name of item 85547 (Mutaplasmids)
728581 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Description of item "Glorified Gravid Large Shield Booster Mutaplasmid" (85543)
728582 This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Description of item "Glorified Gravid Large Shield Extender Mutaplasmid" (85544)
728583 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Description of item "Glorified Decayed Large Shield Booster Mutaplasmid" (85542)
728584 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Description of item "Glorified Unstable Large Shield Booster Mutaplasmid" (85545)
728585 This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Description of item "Glorified Decayed Large Shield Extender Mutaplasmid" (85546)
728586 This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Description of item "Glorified Unstable Large Shield Extender Mutaplasmid" (85547)
728587 Glorified Unstable Large Ancillary Shield Booster Mutaplasmid Glorified Unstable Large Ancillary Shield Booster Mutaplasmid Name of item 85548 (Mutaplasmids)
728588 This bioadaptive mutaplasmid tool is designed to interface with and alter high-energy shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.
This bioadaptive mutaplasmid tool is designed to interface with and alter high-energy shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.
Description of item "Glorified Unstable Large Ancillary Shield Booster Mutaplasmid" (85548)
728589 Glorified Gravid X-Large Shield Booster Mutaplasmid Glorified Gravid X-Large Shield Booster Mutaplasmid Name of item 85551 (Mutaplasmids)
728590 Glorified Unstable X-Large Shield Booster Mutaplasmid Glorified Unstable X-Large Shield Booster Mutaplasmid Name of item 85549 (Mutaplasmids)
728591 Glorified Decayed X-Large Shield Booster Mutaplasmid Glorified Decayed X-Large Shield Booster Mutaplasmid Name of item 85550 (Mutaplasmids)
728592 Glorified Unstable X-Large Ancillary Shield Booster Mutaplasmid Glorified Unstable X-Large Ancillary Shield Booster Mutaplasmid Name of item 85552 (Mutaplasmids)
728593 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Description of item "Glorified Gravid X-Large Shield Booster Mutaplasmid" (85551)
728594 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Description of item "Glorified Unstable X-Large Shield Booster Mutaplasmid" (85549)
728595 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Description of item "Glorified Decayed X-Large Shield Booster Mutaplasmid" (85550)
728596 This bioadaptive mutaplasmid tool is designed to interface with and alter high-energy shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.
This bioadaptive mutaplasmid tool is designed to interface with and alter high-energy shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.
Description of item "Glorified Unstable X-Large Ancillary Shield Booster Mutaplasmid" (85552)
728597 Glorified Decayed Capital Shield Booster Mutaplasmid Glorified Decayed Capital Shield Booster Mutaplasmid Name of item 85553 (Mutaplasmids)
728598 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Description of item "Glorified Decayed Capital Shield Booster Mutaplasmid" (85553)
728599 Glorified Unstable Capital Ancillary Shield Booster Mutaplasmid Glorified Unstable Capital Ancillary Shield Booster Mutaplasmid Name of item 85554 (Mutaplasmids)
728600 Glorified Unstable Capital Shield Booster Mutaplasmid Glorified Unstable Capital Shield Booster Mutaplasmid Name of item 85556 (Mutaplasmids)
728601 Glorified Gravid Capital Shield Booster Mutaplasmid Glorified Gravid Capital Shield Booster Mutaplasmid Name of item 85555 (Mutaplasmids)
728602 This bioadaptive mutaplasmid tool is designed to interface with and alter high-energy shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.
This bioadaptive mutaplasmid tool is designed to interface with and alter high-energy shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.
Description of item "Glorified Unstable Capital Ancillary Shield Booster Mutaplasmid" (85554)
728603 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Description of item "Glorified Unstable Capital Shield Booster Mutaplasmid" (85556)
728604 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Description of item "Glorified Gravid Capital Shield Booster Mutaplasmid" (85555)
728605 Glorified Decayed Stasis Webifier Mutaplasmid Glorified Decayed Stasis Webifier Mutaplasmid Name of item 85557 (Mutaplasmids)
728606 This bioadaptive mutaplasmid tool is designed to interface with and alter energy stasis entanglement devices. As such this mutaplasmid could be used to mutate the performance characteristics of most stasis webifiers.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter energy stasis entanglement devices. As such this mutaplasmid could be used to mutate the performance characteristics of most stasis webifiers.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Description of item "Glorified Decayed Stasis Webifier Mutaplasmid" (85557)
728607 Glorified Unstable Stasis Webifier Mutaplasmid Glorified Unstable Stasis Webifier Mutaplasmid Name of item 85558 (Mutaplasmids)
728608 Glorified Gravid Stasis Webifier Mutaplasmid Glorified Gravid Stasis Webifier Mutaplasmid Name of item 85559 (Mutaplasmids)
728609 This bioadaptive mutaplasmid tool is designed to interface with and alter energy stasis entanglement devices. As such this mutaplasmid could be used to mutate the performance characteristics of most stasis webifiers.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter energy stasis entanglement devices. As such this mutaplasmid could be used to mutate the performance characteristics of most stasis webifiers.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Description of item "Glorified Gravid Stasis Webifier Mutaplasmid" (85559)
728610 This bioadaptive mutaplasmid tool is designed to interface with and alter energy stasis entanglement devices. As such this mutaplasmid could be used to mutate the performance characteristics of most stasis webifiers.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter energy stasis entanglement devices. As such this mutaplasmid could be used to mutate the performance characteristics of most stasis webifiers.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Description of item "Glorified Unstable Stasis Webifier Mutaplasmid" (85558)
728619 Complex Hex Complex Hex
728620 Fading Hive Fading Hive
728621 Cyclic Sunrise Cyclic Sunrise
728622 Hex Foam Hex Foam
728623 Megacity Crunch Megacity Crunch
728624 Wing of the Fallen Wing of the Fallen
728664 Complex Hex Complex Hex
728665 Fading Hive Fading Hive
728666 Cyclic Sunrise Cyclic Sunrise
728667 Hex Foam Hex Foam
728668 Megacity Crunch Megacity Crunch
728669 Wing of the Fallen Wing of the Fallen
728670 Complex Hex Complex Hex
728671 Fading Hive Fading Hive
728672 Cyclic Sunrise Cyclic Sunrise
728673 Hex Foam Hex Foam
728674 Megacity Crunch Megacity Crunch
728675 Wing of the Fallen Wing of the Fallen
728754 Complex Hex Complex Hex
728755 Fading Hive Fading Hive
728756 Cyclic Sunrise Cyclic Sunrise
728757 Hex Foam Hex Foam
728758 Megacity Crunch Megacity Crunch
728759 Wing of the Fallen Wing of the Fallen
728760 This project has a participation limit. This means you can only contribute up to that limit. This project has a participation limit. This means you can only contribute up to that limit. UI/Corporations/Goals/ParticipationLimitExplanationTooltip
728793 Available to earn Available to earn UI/Corporations/Goals/AvailableToEarn
728832 Squared Off Squared Off
728833 Complex Hex Complex Hex
728834 Fading Hive Fading Hive
728835 Cyclic Sunrise Cyclic Sunrise
728836 Hex Foam Hex Foam
728837 Megacity Crunch Megacity Crunch
728838 Wing of the Fallen Wing of the Fallen
728845 Rouge Drone Infestor Small 01a Rouge Drone Infestor Small 01a Name of item 85619 (Non-Interactable Object)
728846 Rouge Drone Infestor Medium 01a Rouge Drone Infestor Medium 01a Name of item 85620 (Non-Interactable Object)
728847 Rouge Drone Infestor Medium 01b Rouge Drone Infestor Medium 01b Name of item 85621 (Non-Interactable Object)
728848 Rouge Drone Infestor Large 01a Rouge Drone Infestor Large 01a Name of item 85622 (Non-Interactable Object)
728849 Rouge Drone Infestor Xlarge 01a Rouge Drone Infestor Xlarge 01a Name of item 85623 (Non-Interactable Object)
728850 Rouge Drone Infestor Xlarge 02a Rouge Drone Infestor Xlarge 02a Name of item 85624 (Non-Interactable Object)
728851 Trade Ratio Trade Ratio UI/Inflight/SpaceComponents/ItemTrader/TradeRatio
728852 Number of Trades Number of Trades UI/Inflight/SpaceComponents/ItemTrader/NumTrades
728853 Search Trades Search Trades UI/Inflight/SpaceComponents/ItemTrader/SearchTrades
728854 Units in Cargo: {numUnits} Units in Cargo: {numUnits} UI/Inflight/SpaceComponents/ItemTrader/UnitsInCargo
728860 Ship Blueprints Ship Blueprints UI/Inflight/SpaceComponents/ItemTrader/GroupShipBlueprints
728861 Modules and Ammunition Blueprints Modules and Ammunition Blueprints UI/Inflight/SpaceComponents/ItemTrader/GroupModulesAndAmmoBlueprints
728862 SKINR Components SKINR Components UI/Inflight/SpaceComponents/ItemTrader/GroupSkinrComponents
728863 Skillbooks Skillbooks UI/Inflight/SpaceComponents/ItemTrader/GroupSkillbooks
728864 Miscellaneous Miscellaneous UI/Inflight/SpaceComponents/ItemTrader/GroupMisc
728868 ENV_Rogue_S1 ENV_Rogue_S1 Name of item 85625 (Non-Interactable Object)
728869 ENV_Rogue_S2 ENV_Rogue_S2 Name of item 85626 (Non-Interactable Object)
728870 ENV_Rogue_S3 ENV_Rogue_S3 Name of item 85627 (Non-Interactable Object)
728875 Only show affordable trades Only show affordable trades UI/Inflight/SpaceComponents/ItemTrader/OnlyShowAffordableTrades
728877 An unexpected error has occurred. Please try again later. An unexpected error has occurred. Please try again later.
728878 Mercenary Den is inaccessible. Either you lack permissions to access it or it does not exist. Mercenary Den is inaccessible. Either you lack permissions to access it or it does not exist.
728879 {[item]typeID.name} {solarSystem} {[item]typeID.name} {solarSystem} UI/Sovereignty/MercenaryDen/ConfigurationWindow/MercenaryDenName
728880 Wall Wall
728881 Overview Overview UI/InfoWindow/TabNames/Overview
728882 Wall Elevation Wall Elevation
728883 Wall Wall
728884 Wall Junction Wall Junction
728885 Wall Junction Wall Junction
728886 Only Projects I can contribute to Only Projects I can contribute to UI/Corporations/Goals/CanContributeToProjectSetting
728891 Rogue Drone Wall X Rogue Drone Wall X Name of item 85633 (Non-Interactable Object)
728892 Rogue Drone Wall XZ Rogue Drone Wall XZ Name of item 85634 (Non-Interactable Object)
728893 Rogue Drone Wall Z Rogue Drone Wall Z Name of item 85635 (Non-Interactable Object)
728894 Rogue Drone Wall ZX Rogue Drone Wall ZX Name of item 85636 (Non-Interactable Object)
728895 Rogue Drone Sentry Rogue Drone Sentry Name of item 85637 (Non-Interactable Object)
728896 Rogue Drone Elevator Rogue Drone Elevator Name of item 85638 (Non-Interactable Object)
728897 Rogue Drone Junction Rogue Drone Junction Name of item 85639 (Non-Interactable Object)
728898 Reinforcement period jitter Reinforcement period jitter UI/Inflight/SpaceComponents/Reinforce/JitterLabel
728899 Glorified Decayed Warp Disruptor Mutaplasmid Glorified Decayed Warp Disruptor Mutaplasmid Name of item 85640 (Mutaplasmids)
728900 This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Description of item "Glorified Decayed Warp Disruptor Mutaplasmid" (85640)
728901 Glorified Gravid Warp Disruptor Mutaplasmid Glorified Gravid Warp Disruptor Mutaplasmid Name of item 85642 (Mutaplasmids)
728902 Glorified Unstable Warp Disruptor Mutaplasmid Glorified Unstable Warp Disruptor Mutaplasmid Name of item 85641 (Mutaplasmids)
728903 This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Description of item "Glorified Gravid Warp Disruptor Mutaplasmid" (85642)
728904 This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Description of item "Glorified Unstable Warp Disruptor Mutaplasmid" (85641)
728905 Glorified Decayed Warp Scrambler Mutaplasmid Glorified Decayed Warp Scrambler Mutaplasmid Name of item 85643 (Mutaplasmids)
728906 This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Description of item "Glorified Decayed Warp Scrambler Mutaplasmid" (85643)
728907 Glorified Gravid Warp Scrambler Mutaplasmid Glorified Gravid Warp Scrambler Mutaplasmid Name of item 85644 (Mutaplasmids)
728908 Glorified Unstable Warp Scrambler Mutaplasmid Glorified Unstable Warp Scrambler Mutaplasmid Name of item 85645 (Mutaplasmids)
728909 This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Description of item "Glorified Gravid Warp Scrambler Mutaplasmid" (85644)
728910 Glorified Decayed Heavy Warp Scrambler Mutaplasmid Glorified Decayed Heavy Warp Scrambler Mutaplasmid Name of item 85646 (Mutaplasmids)
728911 This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Description of item "Glorified Unstable Warp Scrambler Mutaplasmid" (85645)
728912 This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Description of item "Glorified Decayed Heavy Warp Scrambler Mutaplasmid" (85646)
728913 Glorified Unstable Heavy Warp Scrambler Mutaplasmid Glorified Unstable Heavy Warp Scrambler Mutaplasmid Name of item 85648 (Mutaplasmids)
728914 Glorified Gravid Heavy Warp Scrambler Mutaplasmid Glorified Gravid Heavy Warp Scrambler Mutaplasmid Name of item 85647 (Mutaplasmids)
728915 This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Description of item "Glorified Unstable Heavy Warp Scrambler Mutaplasmid" (85648)
728916 This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Description of item "Glorified Gravid Heavy Warp Scrambler Mutaplasmid" (85647)
728917 = {rewardAmount} <color={secondaryColor}>limit per contributor</color> = {rewardAmount} <color={secondaryColor}>limit per contributor</color> UI/Corporations/Goals/RewardLimitPerContributor
728918 Glorified Decayed Heavy Warp Disruptor Mutaplasmid Glorified Decayed Heavy Warp Disruptor Mutaplasmid Name of item 85649 (Mutaplasmids)
728919 This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Description of item "Glorified Decayed Heavy Warp Disruptor Mutaplasmid" (85649)
728920 Glorified Gravid Heavy Warp Disruptor Mutaplasmid Glorified Gravid Heavy Warp Disruptor Mutaplasmid Name of item 85650 (Mutaplasmids)
728921 Glorified Unstable Heavy Warp Disruptor Mutaplasmid Glorified Unstable Heavy Warp Disruptor Mutaplasmid Name of item 85651 (Mutaplasmids)
728922 This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Description of item "Glorified Gravid Heavy Warp Disruptor Mutaplasmid" (85650)
728923 This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Description of item "Glorified Unstable Heavy Warp Disruptor Mutaplasmid" (85651)
728924 Glorified Decayed Ballistic Control System Mutaplasmid Glorified Decayed Ballistic Control System Mutaplasmid Name of item 85652 (Mutaplasmids)
728925 This bioadaptive mutaplasmid tool is designed to interface with and alter computer systems designed for monitoring and guiding missiles. As such this mutaplasmid could be used to mutate the performance characteristics of most ballistic control system.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter computer systems designed for monitoring and guiding missiles. As such this mutaplasmid could be used to mutate the performance characteristics of most ballistic control system.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Description of item "Glorified Decayed Ballistic Control System Mutaplasmid" (85652)
728926 Glorified Gravid Ballistic Control System Mutaplasmid Glorified Gravid Ballistic Control System Mutaplasmid Name of item 85653 (Mutaplasmids)
728927 Glorified Unstable Ballistic Control System Mutaplasmid Glorified Unstable Ballistic Control System Mutaplasmid Name of item 85654 (Mutaplasmids)
728928 This bioadaptive mutaplasmid tool is designed to interface with and alter computer systems designed for monitoring and guiding missiles. As such this mutaplasmid could be used to mutate the performance characteristics of most ballistic control system.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter computer systems designed for monitoring and guiding missiles. As such this mutaplasmid could be used to mutate the performance characteristics of most ballistic control system.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Description of item "Glorified Unstable Ballistic Control System Mutaplasmid" (85654)
728929 This bioadaptive mutaplasmid tool is designed to interface with and alter computer systems designed for monitoring and guiding missiles. As such this mutaplasmid could be used to mutate the performance characteristics of most ballistic control system.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter computer systems designed for monitoring and guiding missiles. As such this mutaplasmid could be used to mutate the performance characteristics of most ballistic control system.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Description of item "Glorified Gravid Ballistic Control System Mutaplasmid" (85653)
728930 Glorified Decayed Entropic Radiation Sink Mutaplasmid Glorified Decayed Entropic Radiation Sink Mutaplasmid Name of item 85655 (Mutaplasmids)
728931 This bioadaptive mutaplasmid tool is designed to interface with and alter devices capable of containing the radiation generated by Entropic Disintegrators. As such this mutaplasmid could be used to mutate the performance characteristics of entropic radiation sinks.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter devices capable of containing the radiation generated by Entropic Disintegrators. As such this mutaplasmid could be used to mutate the performance characteristics of entropic radiation sinks.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Description of item "Glorified Decayed Entropic Radiation Sink Mutaplasmid" (85655)
728932 Glorified Gravid Entropic Radiation Sink Mutaplasmid Glorified Gravid Entropic Radiation Sink Mutaplasmid Name of item 85657 (Mutaplasmids)
728933 Glorified Unstable Entropic Radiation Sink Mutaplasmid Glorified Unstable Entropic Radiation Sink Mutaplasmid Name of item 85656 (Mutaplasmids)
728934 This bioadaptive mutaplasmid tool is designed to interface with and alter devices capable of containing the radiation generated by Entropic Disintegrators. As such this mutaplasmid could be used to mutate the performance characteristics of entropic radiation sinks.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter devices capable of containing the radiation generated by Entropic Disintegrators. As such this mutaplasmid could be used to mutate the performance characteristics of entropic radiation sinks.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Description of item "Glorified Unstable Entropic Radiation Sink Mutaplasmid" (85656)
728935 This bioadaptive mutaplasmid tool is designed to interface with and alter devices capable of containing the radiation generated by Entropic Disintegrators. As such this mutaplasmid could be used to mutate the performance characteristics of entropic radiation sinks.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter devices capable of containing the radiation generated by Entropic Disintegrators. As such this mutaplasmid could be used to mutate the performance characteristics of entropic radiation sinks.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Description of item "Glorified Gravid Entropic Radiation Sink Mutaplasmid" (85657)
728936 Particle Cloud Thunder Small 01a Particle Cloud Thunder Small 01a Name of item 85658 (Non-Interactable Object)
728937 Particle Cloud Thunder Small 01b Particle Cloud Thunder Small 01b Name of item 85659 (Non-Interactable Object)
728938 Glorified Decayed Gyrostabilizer Mutaplasmid Glorified Decayed Gyrostabilizer Mutaplasmid Name of item 85660 (Mutaplasmids)
728939 This bioadaptive mutaplasmid tool is designed to interface with and alter devices provide stable fire control for projectile weapons. As such this mutaplasmid could be used to mutate the performance characteristics of gyrostabilizer modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter devices provide stable fire control for projectile weapons. As such this mutaplasmid could be used to mutate the performance characteristics of gyrostabilizer modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Description of item "Glorified Decayed Gyrostabilizer Mutaplasmid" (85660)
728940 Glorified Unstable Gyrostabilizer Mutaplasmid Glorified Unstable Gyrostabilizer Mutaplasmid Name of item 85662 (Mutaplasmids)
728941 Glorified Gravid Gyrostabilizer Mutaplasmid Glorified Gravid Gyrostabilizer Mutaplasmid Name of item 85661 (Mutaplasmids)
728942 This bioadaptive mutaplasmid tool is designed to interface with and alter devices provide stable fire control for projectile weapons. As such this mutaplasmid could be used to mutate the performance characteristics of gyrostabilizer modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter devices provide stable fire control for projectile weapons. As such this mutaplasmid could be used to mutate the performance characteristics of gyrostabilizer modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Description of item "Glorified Unstable Gyrostabilizer Mutaplasmid" (85662)
728943 This bioadaptive mutaplasmid tool is designed to interface with and alter devices provide stable fire control for projectile weapons. As such this mutaplasmid could be used to mutate the performance characteristics of gyrostabilizer modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter devices provide stable fire control for projectile weapons. As such this mutaplasmid could be used to mutate the performance characteristics of gyrostabilizer modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Description of item "Glorified Gravid Gyrostabilizer Mutaplasmid" (85661)
728944 Glorified Decayed Heat Sink Mutaplasmid Glorified Decayed Heat Sink Mutaplasmid Name of item 85663 (Mutaplasmids)
728945 This bioadaptive mutaplasmid tool is designed to interface with and alter devices that improve the efficiency of energy weapons. As such this mutaplasmid could be used to mutate the performance characteristics of heat sink modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that improve the efficiency of energy weapons. As such this mutaplasmid could be used to mutate the performance characteristics of heat sink modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Description of item "Glorified Decayed Heat Sink Mutaplasmid" (85663)
728946 Glorified Gravid Heat Sink Mutaplasmid Glorified Gravid Heat Sink Mutaplasmid Name of item 85665 (Mutaplasmids)
728947 Glorified Unstable Heat Sink Mutaplasmid Glorified Unstable Heat Sink Mutaplasmid Name of item 85664 (Mutaplasmids)
728948 This bioadaptive mutaplasmid tool is designed to interface with and alter devices that improve the efficiency of energy weapons. As such this mutaplasmid could be used to mutate the performance characteristics of heat sink modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that improve the efficiency of energy weapons. As such this mutaplasmid could be used to mutate the performance characteristics of heat sink modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Description of item "Glorified Gravid Heat Sink Mutaplasmid" (85665)
728949 This bioadaptive mutaplasmid tool is designed to interface with and alter devices that improve the efficiency of energy weapons. As such this mutaplasmid could be used to mutate the performance characteristics of heat sink modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that improve the efficiency of energy weapons. As such this mutaplasmid could be used to mutate the performance characteristics of heat sink modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Description of item "Glorified Unstable Heat Sink Mutaplasmid" (85664)
728950 Glorified Decayed Magnetic Field Stabilizer Mutaplasmid Glorified Decayed Magnetic Field Stabilizer Mutaplasmid Name of item 85666 (Mutaplasmids)
728951 This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide stable fire control for hybrid weapons. As such this mutaplasmid could be used to mutate the performance characteristics of magnetic field stabilizer modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide stable fire control for hybrid weapons. As such this mutaplasmid could be used to mutate the performance characteristics of magnetic field stabilizer modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Description of item "Glorified Decayed Magnetic Field Stabilizer Mutaplasmid" (85666)
728952 Glorified Unstable Magnetic Field Stabilizer Mutaplasmid Glorified Unstable Magnetic Field Stabilizer Mutaplasmid Name of item 85668 (Mutaplasmids)
728953 Glorified Gravid Magnetic Field Stabilizer Mutaplasmid Glorified Gravid Magnetic Field Stabilizer Mutaplasmid Name of item 85667 (Mutaplasmids)
728954 This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide stable fire control for hybrid weapons. As such this mutaplasmid could be used to mutate the performance characteristics of magnetic field stabilizer modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide stable fire control for hybrid weapons. As such this mutaplasmid could be used to mutate the performance characteristics of magnetic field stabilizer modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Description of item "Glorified Unstable Magnetic Field Stabilizer Mutaplasmid" (85668)
728955 This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide stable fire control for hybrid weapons. As such this mutaplasmid could be used to mutate the performance characteristics of magnetic field stabilizer modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that provide stable fire control for hybrid weapons. As such this mutaplasmid could be used to mutate the performance characteristics of magnetic field stabilizer modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Description of item "Glorified Gravid Magnetic Field Stabilizer Mutaplasmid" (85667)
728956 Glorified Decayed Siege Module Mutaplasmid Glorified Decayed Siege Module Mutaplasmid Name of item 85669 (Mutaplasmids)
728957 This bioadaptive mutaplasmid tool is designed to interface with and alter devices that augment and enhance a dreadnought's siege warfare abilities. As such this mutaplasmid could be used to mutate the performance characteristics of siege modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that augment and enhance a dreadnought's siege warfare abilities. As such this mutaplasmid could be used to mutate the performance characteristics of siege modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Description of item "Glorified Decayed Siege Module Mutaplasmid" (85669)
728958 Glorified Gravid Siege Module Mutaplasmid Glorified Gravid Siege Module Mutaplasmid Name of item 85670 (Mutaplasmids)
728959 Glorified Unstable Siege Module Mutaplasmid Glorified Unstable Siege Module Mutaplasmid Name of item 85671 (Mutaplasmids)
728960 This bioadaptive mutaplasmid tool is designed to interface with and alter devices that augment and enhance a dreadnought's siege warfare abilities. As such this mutaplasmid could be used to mutate the performance characteristics of siege modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that augment and enhance a dreadnought's siege warfare abilities. As such this mutaplasmid could be used to mutate the performance characteristics of siege modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Description of item "Glorified Gravid Siege Module Mutaplasmid" (85670)
728961 This bioadaptive mutaplasmid tool is designed to interface with and alter devices that augment and enhance a dreadnought's siege warfare abilities. As such this mutaplasmid could be used to mutate the performance characteristics of siege modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that augment and enhance a dreadnought's siege warfare abilities. As such this mutaplasmid could be used to mutate the performance characteristics of siege modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Description of item "Glorified Unstable Siege Module Mutaplasmid" (85671)
728962 Glorified Decayed Vorton Tuning System Mutaplasmid Glorified Decayed Vorton Tuning System Mutaplasmid Name of item 85672 (Mutaplasmids)
728963 This bioadaptive mutaplasmid tool is the product of an extensive research program by Upwell Consortium nanoengineers working with a variety of recovered Triglavian mutaplasmid strains. The resultant mutaplasmid tool is designed to interface with and alter devices which provide stable fire control for vorton projectors. As such this mutaplasmid could be used to mutate the performance characteristics of vorton tuning system modules and has been made available to all participating member states of EDENCOM.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is the product of an extensive research program by Upwell Consortium nanoengineers working with a variety of recovered Triglavian mutaplasmid strains. The resultant mutaplasmid tool is designed to interface with and alter devices which provide stable fire control for vorton projectors. As such this mutaplasmid could be used to mutate the performance characteristics of vorton tuning system modules and has been made available to all participating member states of EDENCOM.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Description of item "Glorified Decayed Vorton Tuning System Mutaplasmid" (85672)
728964 Glorified Unstable Vorton Tuning System Mutaplasmid Glorified Unstable Vorton Tuning System Mutaplasmid Name of item 85673 (Mutaplasmids)
728965 Glorified Gravid Vorton Tuning System Mutaplasmid Glorified Gravid Vorton Tuning System Mutaplasmid Name of item 85674 (Mutaplasmids)
728966 This bioadaptive mutaplasmid tool is the product of an extensive research program by Upwell Consortium nanoengineers working with a variety of recovered Triglavian mutaplasmid strains. The resultant mutaplasmid tool is designed to interface with and alter devices which provide stable fire control for vorton projectors. As such this mutaplasmid could be used to mutate the performance characteristics of vorton tuning system modules and has been made available to all participating member states of EDENCOM.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is the product of an extensive research program by Upwell Consortium nanoengineers working with a variety of recovered Triglavian mutaplasmid strains. The resultant mutaplasmid tool is designed to interface with and alter devices which provide stable fire control for vorton projectors. As such this mutaplasmid could be used to mutate the performance characteristics of vorton tuning system modules and has been made available to all participating member states of EDENCOM.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Description of item "Glorified Unstable Vorton Tuning System Mutaplasmid" (85673)
728967 This bioadaptive mutaplasmid tool is the product of an extensive research program by Upwell Consortium nanoengineers working with a variety of recovered Triglavian mutaplasmid strains. The resultant mutaplasmid tool is designed to interface with and alter devices which provide stable fire control for vorton projectors. As such this mutaplasmid could be used to mutate the performance characteristics of vorton tuning system modules and has been made available to all participating member states of EDENCOM.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is the product of an extensive research program by Upwell Consortium nanoengineers working with a variety of recovered Triglavian mutaplasmid strains. The resultant mutaplasmid tool is designed to interface with and alter devices which provide stable fire control for vorton projectors. As such this mutaplasmid could be used to mutate the performance characteristics of vorton tuning system modules and has been made available to all participating member states of EDENCOM.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Description of item "Glorified Gravid Vorton Tuning System Mutaplasmid" (85674)
728968 Glorified Exigent Light Drone Durability Mutaplasmid Glorified Exigent Light Drone Durability Mutaplasmid Name of item 85675 (Mutaplasmids)
728969 This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a light combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of shield and armor systems. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a light combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of shield and armor systems. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Description of item "Glorified Exigent Light Drone Durability Mutaplasmid" (85675)
728970 Glorified Exigent Light Drone Projection Mutaplasmid Glorified Exigent Light Drone Projection Mutaplasmid Name of item 85677 (Mutaplasmids)
728971 Glorified Exigent Light Drone Firepower Mutaplasmid Glorified Exigent Light Drone Firepower Mutaplasmid Name of item 85678 (Mutaplasmids)
728972 Glorified Exigent Light Drone Navigation Mutaplasmid Glorified Exigent Light Drone Navigation Mutaplasmid Name of item 85676 (Mutaplasmids)
728973 This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a light combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems optimal and falloff ranges. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a light combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems optimal and falloff ranges. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Description of item "Glorified Exigent Light Drone Projection Mutaplasmid" (85677)
728974 This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a light combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems damage output. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a light combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems damage output. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Description of item "Glorified Exigent Light Drone Firepower Mutaplasmid" (85678)
728975 This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a light combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of navigation and spatial orientation functions. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a light combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of navigation and spatial orientation functions. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Description of item "Glorified Exigent Light Drone Navigation Mutaplasmid" (85676)
728976 Glorified Exigent Medium Drone Durability Mutaplasmid Glorified Exigent Medium Drone Durability Mutaplasmid Name of item 85679 (Mutaplasmids)
728977 This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a medium combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of shield and armor systems. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a medium combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of shield and armor systems. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Description of item "Glorified Exigent Medium Drone Durability Mutaplasmid" (85679)
728978 Glorified Exigent Medium Drone Projection Mutaplasmid Glorified Exigent Medium Drone Projection Mutaplasmid Name of item 85682 (Mutaplasmids)
728979 Glorified Exigent Medium Drone Firepower Mutaplasmid Glorified Exigent Medium Drone Firepower Mutaplasmid Name of item 85681 (Mutaplasmids)
728980 Glorified Exigent Medium Drone Navigation Mutaplasmid Glorified Exigent Medium Drone Navigation Mutaplasmid Name of item 85680 (Mutaplasmids)
728981 This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a medium combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems optimal and falloff ranges. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a medium combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems optimal and falloff ranges. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Description of item "Glorified Exigent Medium Drone Projection Mutaplasmid" (85682)
728982 This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a medium combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems damage output. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a medium combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems damage output. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Description of item "Glorified Exigent Medium Drone Firepower Mutaplasmid" (85681)
728983 This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a medium combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of navigation and spatial orientation functions. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a medium combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of navigation and spatial orientation functions. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Description of item "Glorified Exigent Medium Drone Navigation Mutaplasmid" (85680)
728986 Glorified Exigent Heavy Drone Durability Mutaplasmid Glorified Exigent Heavy Drone Durability Mutaplasmid Name of item 85685 (Mutaplasmids)
728987 This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a heavy combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of shield and armor systems. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a heavy combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of shield and armor systems. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Description of item "Glorified Exigent Heavy Drone Durability Mutaplasmid" (85685)
728988 Glorified Exigent Heavy Drone Projection Mutaplasmid Glorified Exigent Heavy Drone Projection Mutaplasmid Name of item 85687 (Mutaplasmids)
728989 Glorified Exigent Heavy Drone Navigation Mutaplasmid Glorified Exigent Heavy Drone Navigation Mutaplasmid Name of item 85686 (Mutaplasmids)
728990 Glorified Exigent Heavy Drone Firepower Mutaplasmid Glorified Exigent Heavy Drone Firepower Mutaplasmid Name of item 85688 (Mutaplasmids)
728991 This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a heavy combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems damage output. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a heavy combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems damage output. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Description of item "Glorified Exigent Heavy Drone Firepower Mutaplasmid" (85688)
728992 This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a heavy combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of navigation and spatial orientation functions. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a heavy combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of navigation and spatial orientation functions. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Description of item "Glorified Exigent Heavy Drone Navigation Mutaplasmid" (85686)
728993 This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a heavy combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems optimal and falloff ranges. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a heavy combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems optimal and falloff ranges. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Description of item "Glorified Exigent Heavy Drone Projection Mutaplasmid" (85687)
728998 Glorified Exigent Sentry Drone Durability Mutaplasmid Glorified Exigent Sentry Drone Durability Mutaplasmid Name of item 85690 (Mutaplasmids)
728999 This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a sentry drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of shield and armor systems. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a sentry drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of shield and armor systems. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Description of item "Glorified Exigent Sentry Drone Durability Mutaplasmid" (85690)
729000 Glorified Exigent Sentry Drone Firepower Mutaplasmid Glorified Exigent Sentry Drone Firepower Mutaplasmid Name of item 85691 (Mutaplasmids)
729001 Glorified Exigent Sentry Drone Precision Mutaplasmid Glorified Exigent Sentry Drone Precision Mutaplasmid Name of item 85692 (Mutaplasmids)
729002 Glorified Exigent Sentry Drone Projection Mutaplasmid Glorified Exigent Sentry Drone Projection Mutaplasmid Name of item 85693 (Mutaplasmids)
729003 This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a sentry drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems damage output. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a sentry drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems damage output. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Description of item "Glorified Exigent Sentry Drone Firepower Mutaplasmid" (85691)
729004 This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a sentry drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems optimal and falloff ranges. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a sentry drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems optimal and falloff ranges. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Description of item "Glorified Exigent Sentry Drone Projection Mutaplasmid" (85693)
729005 This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a sentry drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of spatial orientation functions. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a sentry drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of spatial orientation functions. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Description of item "Glorified Exigent Sentry Drone Precision Mutaplasmid" (85692)
729010 The Mercenary Den is too far away. Ship has been set on an automatic approach. The Mercenary Den is too far away. Ship has been set on an automatic approach.
729012 Glorified Radical Drone Damage Amplifier Mutaplasmid Glorified Radical Drone Damage Amplifier Mutaplasmid Name of item 85696 (Mutaplasmids)
729013 This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a Drone Damage Amplifier module. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is certainly unusual, by the standards of this bizarre Triglavian technology, but the rogue drone nanotechnology elements appear less successful when applied to modular equipment than actual drones. The main result of mixing the technologies in this case has been to render all possible mutation ranges wildly unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a Drone Damage Amplifier module. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is certainly unusual, by the standards of this bizarre Triglavian technology, but the rogue drone nanotechnology elements appear less successful when applied to modular equipment than actual drones. The main result of mixing the technologies in this case has been to render all possible mutation ranges wildly unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Description of item "Glorified Radical Drone Damage Amplifier Mutaplasmid" (85696)
729016 Glorified Radical Fighter Support Unit Mutaplasmid Glorified Radical Fighter Support Unit Mutaplasmid Name of item 85698 (Mutaplasmids)
729017 This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a Fighter Support Unit module. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is certainly unusual, by the standards of this bizarre Triglavian technology, but the rogue drone nanotechnology elements appear less successful when applied to modular equipment than actual drones. The main result of mixing the technologies in this case has been to render all possible mutation ranges wildly unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a Fighter Support Unit module. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is certainly unusual, by the standards of this bizarre Triglavian technology, but the rogue drone nanotechnology elements appear less successful when applied to modular equipment than actual drones. The main result of mixing the technologies in this case has been to render all possible mutation ranges wildly unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Description of item "Glorified Radical Fighter Support Unit Mutaplasmid" (85698)
729027 Access Mercenary Den Access Mercenary Den UI/Sovereignty/MercenaryDen/ConfigurationWindow/ConfigureMercenaryDen
729036 Owner: Owner: UI/Sovereignty/MercenaryDen/ConfigurationWindow/Owner
729037 Skyhook Owner: Skyhook Owner: UI/Sovereignty/MercenaryDen/ConfigurationWindow/SkyhookOwner
729042 Collected Infomorphs: Collected Infomorphs: UI/Sovereignty/MercenaryDen/ConfigurationWindow/InfomorphsCollected
729043 Workforce Impact Workforce Impact UI/Sovereignty/MercenaryDen/ConfigurationWindow/WorkforceCostName
729044 Infomorph Generation Rate Infomorph Generation Rate UI/Sovereignty/MercenaryDen/ConfigurationWindow/InfomorphGenerationRateName
730905 Rogue Traffic 1entryJoin L 01a Rogue Traffic 1entryJoin L 01a Name of item 85703 (Scalable Non-Interactable Object)
730906 Rogue Traffic 1entryJoin M 01a Rogue Traffic 1entryJoin M 01a Name of item 85704 (Scalable Non-Interactable Object)
730907 Rogue Traffic 1entryJoin S 01a Rogue Traffic 1entryJoin S 01a Name of item 85705 (Scalable Non-Interactable Object)
730908 Rogue Traffic 1entryLoop L 01a Rogue Traffic 1entryLoop L 01a Name of item 85706 (Scalable Non-Interactable Object)
730909 Rogue Traffic 1entryLoop L 02a Rogue Traffic 1entryLoop L 02a Name of item 85707 (Scalable Non-Interactable Object)
730910 Rogue Traffic 1entryLoop L 03a Rogue Traffic 1entryLoop L 03a Name of item 85708 (Scalable Non-Interactable Object)
730911 Rogue Traffic 1entryLoop L 04a Rogue Traffic 1entryLoop L 04a Name of item 85709 (Scalable Non-Interactable Object)
730912 Rogue Traffic 2entry S 01a Rogue Traffic 2entry S 01a Name of item 85710 (Scalable Non-Interactable Object)
731042 Reliability and style throughout the Federation. Reliability and style throughout the Federation.
731043 Roden marketing department Roden marketing department
731088 Reliability and style throughout the Federation. Reliability and style throughout the Federation.
731089 Roden marketing department Roden marketing department
731096 CreoDron marketing CreoDron marketing
731097 Blast smarter, not harder. Blast smarter, not harder.
731098 President Jacus Roden President Jacus Roden
731099 Get in under their guard, and once you hit — don’t stop. Get in under their guard, and once you hit — don’t stop.
731100 Old Man Darieux Old Man Darieux
731101 A single victory is all it takes to build a legency. A single victory is all it takes to build a legency.
731102 Vice Admiral Foriana Revelli Vice Admiral Foriana Revelli
731103 Their ignorance is just as valuable as our intelligence. Their ignorance is just as valuable as our intelligence.
731104 Duvolle Laboratories white paper Duvolle Laboratories white paper
731105 Control the battlefield, control your enemy. Control the battlefield, control your enemy.
731108 Navy recruitment advertisement Navy recruitment advertisement
731109 Freedom’s greatest defender. Freedom’s greatest defender.
731110 Joroutte Duvolle Joroutte Duvolle
731111 The key to a brief engagement is undeniable force. The key to a brief engagement is undeniable force.
731112 CEO Miloise Roden CEO Miloise Roden
731113 Speed and power; you need the first to land a hit, and the second to make it count. Speed and power; you need the first to land a hit, and the second to make it count.
731114 Dr. Jinneth Duvolle Dr. Jinneth Duvolle
731115 Perfection is closer than we dare dream. Perfection is closer than we dare dream.
731116 Roden marketing division Roden marketing division
731117 Support you can rely on. Support you can rely on.
731118 Old Man Darieux Old Man Darieux
731119 When you need a helping hand, they’ll lend you an iron grip. When you need a helping hand, they’ll lend you an iron grip.
731120 Duvolle marketing department Duvolle marketing department
731121 Project force, claim victory. Project force, claim victory.
731122 President Jacus Roden President Jacus Roden
731123 Unity is the Federation's greatest defense. Unity is the Federation's greatest defense.
731124 Inner Zone shipping marketing, paraphrasing Old Man Darieux Inner Zone shipping marketing, paraphrasing Old Man Darieux
731125 Deliver fortune from the places between. Deliver fortune from the places between.
731126 President Ceres Aguard President Ceres Aguard
731127 Liberty means the freedom to follow your own path. Liberty means the freedom to follow your own path.
731128 Old Man Darieux Old Man Darieux
731129 Discover the wonders hidden in the places between. Discover the wonders hidden in the places between.
731130 Roden marketing division Roden marketing division
731131 A brawler that doesn’t pull any punches. A brawler that doesn’t pull any punches.
731132 Duvolle Laboratories white paper Duvolle Laboratories white paper
731133 Control what your opponent sees and you control the battlefield. Control what your opponent sees and you control the battlefield.
731134 Roden marketing division Roden marketing division
731135 Reliability and style throughout the Federation. Reliability and style throughout the Federation.
731136 Director of the FIO, Apaset Orviegnoure Director of the FIO, Apaset Orviegnoure
731137 Sometimes justice is won in the shadows. Sometimes justice is won in the shadows.
731138 Unknown Gallente soldier Unknown Gallente soldier
731139 Whoever started it, we’ll be sure to finish it. Whoever started it, we’ll be sure to finish it.
731140 Roden marketing division Roden marketing division
731141 Reliability and style throughout the Federation. Reliability and style throughout the Federation.
731142 Empyrean Outlaws Empyrean Outlaws Name for skin material 3077
731143 Empyrean Outlaws Empyrean Outlaws Name for skin material 3078
731144 Empyrean Outlaws Empyrean Outlaws Name for skin material 3079
731145 Evaluate, investigate, eliminate. Evaluate, investigate, eliminate.
731146 Federation Navy saying Federation Navy saying
731147 In chaos, opportunity. In death, profit. Take what's yours, burn the rest.

Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders.
<i>In chaos, opportunity. In death, profit. Take what's yours, burn the rest.</i>

Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders.
731148 In chaos, opportunity. In death, profit. Take what's yours, burn the rest.

Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders.
<i>In chaos, opportunity. In death, profit. Take what's yours, burn the rest.</i>

Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders.
Description of item "Tholos Empyrean Outlaws SKIN" (85734)
731149 Tholos Empyrean Outlaws SKIN Tholos Empyrean Outlaws SKIN Name of item 85734 (Permanent SKIN)
731150 In chaos, opportunity. In death, profit. Take what's yours, burn the rest.

Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders.
<i>In chaos, opportunity. In death, profit. Take what's yours, burn the rest.</i>

Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders.
731151 In chaos, opportunity. In death, profit. Take what's yours, burn the rest.

Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders.
<i>In chaos, opportunity. In death, profit. Take what's yours, burn the rest.</i>

Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders.
Description of item "Cenotaph Empyrean Outlaws SKIN" (85735)
731152 Cenotaph Empyrean Outlaws SKIN Cenotaph Empyrean Outlaws SKIN Name of item 85735 (Permanent SKIN)
731153 In chaos, opportunity. In death, profit. Take what's yours, burn the rest.

Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders.
<i>In chaos, opportunity. In death, profit. Take what's yours, burn the rest.</i>

Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders.
731154 In chaos, opportunity. In death, profit. Take what's yours, burn the rest.

Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders.
<i>In chaos, opportunity. In death, profit. Take what's yours, burn the rest.</i>

Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders.
Description of item "Enforcer Empyrean Outlaws SKIN" (85736)
731155 Enforcer Empyrean Outlaws SKIN Enforcer Empyrean Outlaws SKIN Name of item 85736 (Permanent SKIN)
731156 In chaos, opportunity. In death, profit. Take what's yours, burn the rest.

Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders.
<i>In chaos, opportunity. In death, profit. Take what's yours, burn the rest.</i>

Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders.
731157 In chaos, opportunity. In death, profit. Take what's yours, burn the rest.

Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders.
<i>In chaos, opportunity. In death, profit. Take what's yours, burn the rest.</i>

Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders.
Description of item "Monitor Empyrean Outlaws SKIN" (85737)
731158 Monitor Empyrean Outlaws SKIN Monitor Empyrean Outlaws SKIN Name of item 85737 (Permanent SKIN)
731159 In chaos, opportunity. In death, profit. Take what's yours, burn the rest.

Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders.
<i>In chaos, opportunity. In death, profit. Take what's yours, burn the rest.</i>

Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders.
731160 In chaos, opportunity. In death, profit. Take what's yours, burn the rest.

Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders.
<i>In chaos, opportunity. In death, profit. Take what's yours, burn the rest.</i>

Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders.
Description of item "Drake Navy Issue Empyrean Outlaws SKIN" (85738)
731161 Drake Navy Issue Empyrean Outlaws SKIN Drake Navy Issue Empyrean Outlaws SKIN Name of item 85738 (Permanent SKIN)
731162 In chaos, opportunity. In death, profit. Take what's yours, burn the rest.

Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders.
<i>In chaos, opportunity. In death, profit. Take what's yours, burn the rest.</i>

Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders.
731163 In chaos, opportunity. In death, profit. Take what's yours, burn the rest.

Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders.
<i>In chaos, opportunity. In death, profit. Take what's yours, burn the rest.</i>

Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders.
Description of item "Scorpion Navy Issue Empyrean Outlaws SKIN" (85739)
731164 Scorpion Navy Issue Empyrean Outlaws SKIN Scorpion Navy Issue Empyrean Outlaws SKIN Name of item 85739 (Permanent SKIN)
731165 In chaos, opportunity. In death, profit. Take what's yours, burn the rest.

Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders.
<i>In chaos, opportunity. In death, profit. Take what's yours, burn the rest.</i>

Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders.
731166 In chaos, opportunity. In death, profit. Take what's yours, burn the rest.

Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders.
<i>In chaos, opportunity. In death, profit. Take what's yours, burn the rest.</i>

Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders.
Description of item "Harpy Empyrean Outlaws SKIN" (85740)
731167 Harpy Empyrean Outlaws SKIN Harpy Empyrean Outlaws SKIN Name of item 85740 (Permanent SKIN)
731168 In chaos, opportunity. In death, profit. Take what's yours, burn the rest.

Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders.
<i>In chaos, opportunity. In death, profit. Take what's yours, burn the rest.</i>

Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders.
731169 In chaos, opportunity. In death, profit. Take what's yours, burn the rest.

Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders.
<i>In chaos, opportunity. In death, profit. Take what's yours, burn the rest.</i>

Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders.
Description of item "Nighthawk Empyrean Outlaws SKIN" (85741)
731170 Nighthawk Empyrean Outlaws SKIN Nighthawk Empyrean Outlaws SKIN Name of item 85741 (Permanent SKIN)
731171 In chaos, opportunity. In death, profit. Take what's yours, burn the rest.

Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders.
<i>In chaos, opportunity. In death, profit. Take what's yours, burn the rest.</i>

Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders.
731172 In chaos, opportunity. In death, profit. Take what's yours, burn the rest.

Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders.
<i>In chaos, opportunity. In death, profit. Take what's yours, burn the rest.</i>

Capsuleer pirates are among the most feared predators of New Eden’s space lanes, posing a deadly threat to almost any non-capsuleer traffic and a serious problem for all but the most experienced loyalist and law-abiding capsuleers. Capsuleers, the so-called “Empyreans”, are considered a disruptive element by many but the outlaws among them can reach levels of notoriety that are usually the preserve of major corporation or alliance leaders.
Description of item "Widow Empyrean Outlaws SKIN" (85742)
731173 Widow Empyrean Outlaws SKIN Widow Empyrean Outlaws SKIN Name of item 85742 (Permanent SKIN)
731400 Aliastra Marketing division Aliastra Marketing division
731402 Flies better with friends. Flies better with friends.
731403 President Jacus Roden President Jacus Roden
731405 Advanced technology to provide unrivaled flexibility. Advanced technology to provide unrivaled flexibility.
731406 Field Commander Sarva Burman Field Commander Sarva Burman
731408 Identify what stands between you and your best self, then blast it. Identify what stands between you and your best self, then blast it.
731409 Old Man Darieux Old Man Darieux
731411 The difference between an opportunity and a disaster is relative positioning. The difference between an opportunity and a disaster is relative positioning.
731412 Inner Zone Shipping marketing division Inner Zone Shipping marketing division
731414 Fly together, deliver victory. Fly together, deliver victory.
731415 Quafe marketing division Quafe marketing division
731417 In the Heat of The Moment. In the Heat of The Moment.
731418 Roden Shipyards marketing division Roden Shipyards marketing division
731420 Affordable power, undeniable results. Affordable power, undeniable results.
731421 Roden Shipyards marketing division Roden Shipyards marketing division
731423 This is your cluster, they’re just living in it. This is your cluster, they’re just living in it.
731907 Active Active UI/Sovereignty/MercenaryDen/ConfigurationWindow/StateNameActive
731908 Inactive Inactive UI/Sovereignty/MercenaryDen/ConfigurationWindow/StateNameInactive
731941 {[item]typeID.name} Storage {[item]typeID.name} Storage UI/Sovereignty/MercenaryDen/ConfigurationWindow/CargoName
732008 We reject the assumption that strength and speed are mutually exclusive. We reject the assumption that strength and speed are mutually exclusive.
732009 Federation Navy High Command Federation Navy High Command
732010 Victory requires the ability to act. Remove theirs. Victory requires the ability to act. Remove theirs.
732011 Duvolle Laboratories doctrinal white paper Duvolle Laboratories doctrinal white paper
732012 Perspective grants understanding, and understanding is the first step to triumph. Perspective grants understanding, and understanding is the first step to triumph.
732013 Duvolle Laboratories doctrinal white paper Duvolle Laboratories doctrinal white paper
732014 Freedom incarnate. Freedom incarnate.
732015 Jinsente Parmen Jinsente Parmen
732016 Robotic superiority ready for your command. Robotic superiority ready for your command.
732017 CreoDron marketing department CreoDron marketing department
732018 Engage, Deploy, Eliminate, Scoop. Engage, Deploy, Eliminate, Scoop.
732019 EDES, Federation Navy Expression EDES, Federation Navy Expression
732020 Drones don’t replace pilots, they make them unstoppable. Drones don’t replace pilots, they make them unstoppable.
732021 Roni Darieux Roni Darieux
732022 Like bringing a shotgun to a knife fight. Like bringing a shotgun to a knife fight.
732023 Vice Admiral Foriana Revelli Vice Admiral Foriana Revelli
732024 The only inevitability is change, and the only path to survival is adaptability. The only inevitability is change, and the only path to survival is adaptability.
732025 CEO Joroutte Duvolle CEO Joroutte Duvolle
732026 Choose to work together, and you choose victory. Choose to work together, and you choose victory.
732027 President Jacus Roden President Jacus Roden
732028 Let them know fear. Let them know fear.
732029 Unknown patron Unknown patron
732030 Power is only relevant once they hit. Power is only relevant once they hit.
732031 Duvolle Laboratories doctrinal white paper Duvolle Laboratories doctrinal white paper
732032 Cooperation is the first step on the road to victory. Cooperation is the first step on the road to victory.
732033 Grand Admiral Anteson Ranchel Grand Admiral Anteson Ranchel
732034 The freedom of true luxury. The freedom of true luxury.
732035 Egonics marketing department Egonics marketing department
732036 Powerful truths are often elegant in their form. Powerful truths are often elegant in their form.
732037 Dr. Jinneth Duvolle Dr. Jinneth Duvolle
732038 There is no escaping justice. There is no escaping justice.
732039 Miloise Roden Miloise Roden
732040 Capacity: {capacity} Capacity: {capacity} UI/Sovereignty/MercenaryDen/ConfigurationWindow/CargoCapacity
732041 What matters is not the rounds we fire but the damage we deal. What matters is not the rounds we fire but the damage we deal.
732042 Federation Navy pilot’s creed Federation Navy pilot’s creed
732043 Liberty through superior firepower. Liberty through superior firepower.
732044 Roden marketing division Roden marketing division
732045 Let the bold lead the way. Let the bold lead the way.
732046 President Ceres Aguard President Ceres Aguard
732047 Metal hands make light work. Metal hands make light work.
732048 Gallente expression. Gallente expression.
732049 I found myself in command of an army of tritanium soldiers. I found myself in command of an army of tritanium soldiers.
732050 Old Man Darieux Old Man Darieux
732051 In space, momentum is a privilege — not a right. In space, momentum is a privilege — not a right.
732052 Unknown Federation Navy pilot Unknown Federation Navy pilot
732053 No backup clone? A Fatal error. No backup clone? A Fatal error.
732054 Gallente clone tech saying. Gallente clone tech saying.
732055 A history of destruction, a legacy of peace. A history of destruction, a legacy of peace.
732056 President Jen Yiona at the trial of former President Luc Duvailer President Jen Yiona at the trial of former President Luc Duvailer
732057 Conventional warfare sometimes requires unconventional force. Conventional warfare sometimes requires unconventional force.
732058 Unknown Black Eagle agent Unknown Black Eagle agent
732059 Unparalleled innovation has led to undeniable strength. Unparalleled innovation has led to undeniable strength.
732060 Joroutte Duvolle Joroutte Duvolle
732061 Hit hard enough, and a second strike will not be necessary. Hit hard enough, and a second strike will not be necessary.
732062 Martial handbook of the Garoun Empire Martial handbook of the Garoun Empire
732063 Patience has won more battles than haste. Patience has won more battles than haste.
732064 Vice Admiral Foriana Revelli Vice Admiral Foriana Revelli
732065 Hide from their strengths, adapt to their weaknesses. Hide from their strengths, adapt to their weaknesses.
732066 Director of the FIO, Apaset Orviegnoure Director of the FIO, Apaset Orviegnoure
732067 The stronger the foundations, the more powerful the attack. The stronger the foundations, the more powerful the attack.
732068 Martial handbook of the Garoun Empire Martial handbook of the Garoun Empire
732071 Retreat is not an option for us, nor a possibility for them. Retreat is not an option for us, nor a possibility for them.
732072 President Foiritain President Foiritain
732073 The journey is our challenge, the destination our reward. The journey is our challenge, the destination our reward.
732074 Old Man Darieux Old Man Darieux
732075 The best pilots deserve the best support. The best pilots deserve the best support.
732076 CreoDron marketing division CreoDron marketing division
732077 Now in blue flavor. Now in blue flavor.
732078 Quafe marketing division Quafe marketing division
732079 Border crossings, charitable missions, entrepreneurs in dangerous space and… others. Border crossings, charitable missions, entrepreneurs in dangerous space and… others.
732080 Duvolle press conference Q&A Duvolle press conference Q&A
732081 Secure transportation for your whole fleet. Secure transportation for your whole fleet.
732082 Roden Shipyards marketing division. Roden Shipyards marketing division.
732083 What you need, where you need it. What you need, where you need it.
732084 Iteron range joint marketing. Iteron range joint marketing.
732085 In the heat of the moment. In the heat of the moment.
732086 Quafe marketing division Quafe marketing division
732087 Democracy's greatest defender. Democracy's greatest defender.
732088 Roden Shipyards marketing division Roden Shipyards marketing division
732089 Keep your cool. Keep your cool.
732090 Roden marketing division Roden marketing division
732091 Build worlds. Build worlds.
732092 Duvolle Laboratories marketing department Duvolle Laboratories marketing department
732093 Transportation in space is the art of multiple specializations. Transportation in space is the art of multiple specializations.
732094 Dr. Borol Gerdald Dr. Borol Gerdald
732095 Even the greatest treasure is worthless if you lack the capacity to carry it. Even the greatest treasure is worthless if you lack the capacity to carry it.
732096 Dr. Borol Gerdald Dr. Borol Gerdald
732097 Support our best while they do their worst. Support our best while they do their worst.
732098 Roden Shipyards marketing division Roden Shipyards marketing division
732099 Achieving ultimate peace requires ultimate force. Achieving ultimate peace requires ultimate force.
732100 President Jacus Roden President Jacus Roden
732101 Delivering excellence. Delivering excellence.
732102 Iteron range joint marketing Iteron range joint marketing
732103 Let them witness the glory of our enlightenment. Let them witness the glory of our enlightenment.
732104 King Doule dos Rouvenor III King Doule dos Rouvenor III
732105 What is valuable to you, matters to us. What is valuable to you, matters to us.
732106 Joint marketing communication. Joint marketing communication.
732107 Those who turn from freedom, turn towards darkness. Those who turn from freedom, turn towards darkness.
732108 President Ceres Aguard President Ceres Aguard
732113 Point-blank devastation. Point-blank devastation.
732114 Duvolle Laboratories LFTE Duvolle Laboratories LFTE
732116 Of Personal Target Of Personal Target UI/Corporations/Goals/OfPersonalTarget
862952 Take Selected Take Selected UI/Sovereignty/MercenaryDen/ConfigurationWindow/TakeButtonNameForSelectedCargo
862954 Cannot extract because there is not enough free space in your ship's cargohold Cannot extract because there is not enough free space in your ship's cargohold
862955 {quantity} Items Taken {quantity} Items Taken UI/Sovereignty/MercenaryDen/ConfigurationWindow/TakeCargoSuccess
862956 Item(s) failed to be taken. Item(s) failed to be taken.
862958 Failed to take items from Mercenary Den. The destination or quantity is invalid. Failed to take items from Mercenary Den. The destination or quantity is invalid.
862959 You do not have the required skills to take items from this Mercenary Den. You do not have the required skills to take items from this Mercenary Den.
862988 This is not a valid target to use your {[item]item.name} on. This is not a valid target to use your {[item]item.name} on.
862989 Warp Scrambler and Warp Disruptor optimal range increased by a percentage equal to -3.75x pilot negative security status, with a floor of 0% and ceiling of 37.5% <a href=showinfo:447>Warp Scrambler</a> and <a href=showinfo:3242>Warp Disruptor</a> optimal range increased by a percentage equal to -3.75x pilot negative security status, with a floor of 0% and ceiling of 37.5% Trait for item "Cobra" (85229)
863011 Rogue Traffic 1entryJoin L 02a Rogue Traffic 1entryJoin L 02a Name of item 85761 (Scalable Non-Interactable Object)
863012 Rogue Traffic 1entryJoin M 02a Rogue Traffic 1entryJoin M 02a Name of item 85762 (Scalable Non-Interactable Object)
863013 Rogue Traffic 1entryLoop L 05a Rogue Traffic 1entryLoop L 05a Name of item 85763 (Scalable Non-Interactable Object)
863014 Rogue Traffic 1entryLoop L 06a Rogue Traffic 1entryLoop L 06a Name of item 85764 (Scalable Non-Interactable Object)
863015 Rogue Traffic doubleLoop XL 01a Rogue Traffic doubleLoop XL 01a Name of item 85765 (Scalable Non-Interactable Object)
863016 Rogue Traffic doubleLoop XL 02a Rogue Traffic doubleLoop XL 02a Name of item 85766 (Scalable Non-Interactable Object)
863017 Rogue Traffic doubleLoop XL 03a Rogue Traffic doubleLoop XL 03a Name of item 85767 (Scalable Non-Interactable Object)
863018 Rogue Traffic doubleLoop XL 04a Rogue Traffic doubleLoop XL 04a Name of item 85768 (Scalable Non-Interactable Object)
863019 Rogue Traffic Loop M 01a Rogue Traffic Loop M 01a Name of item 85769 (Scalable Non-Interactable Object)
863020 Rogue Traffic Loop M 02a Rogue Traffic Loop M 02a Name of item 85770 (Scalable Non-Interactable Object)
863021 Rogue Traffic Warp L 01a Rogue Traffic Warp L 01a Name of item 85771 (Scalable Non-Interactable Object)
863030 Project's Contribution Limit Reached Project's Contribution Limit Reached Notifications/Corporations/GoalLimitReachedTitle
863031 You have reached your contribution limit for the project {goal_name} created by {creator}, and you will not be able to make any further contributions to it. You have reached your contribution limit for the project {goal_name} created by {creator}, and you will not be able to make any further contributions to it. Notifications/Corporations/GoalLimitReachedBody
863032 {lower}-{upper}/h {lower}-{upper}/h UI/Sovereignty/MercenaryDen/ConfigurationWindow/InfomorphGenerationRateData
863063 Targeted Only At Me Targeted Only At Me UI/Personalization/ShipSkins/SKINR/Store/TargetedAtMe
863069 Only a positive number of items can be taken. Only a positive number of items can be taken.
863088 Available Available UI/Sovereignty/MercenaryDen/ConfigurationWindow/CargoItemAmountAvailableLabel
863176 The Mercenary Den is functional. The Mercenary Den is functional. UI/Sovereignty/MercenaryDen/ConfigurationWindow/StateTooltipActive
863177 The Mercenary Den is non-functional. The Mercenary Den is non-functional. UI/Sovereignty/MercenaryDen/ConfigurationWindow/StateTooltipInactive
863178 Time until the next generation event. Time until the next generation event. UI/Sovereignty/MercenaryDen/ConfigurationWindow/TimerTooltip
863179 Breacher Pods Breacher Pods UI/Inflight/EwarHints/DotWeaponApplied
863180 Current: Current: UI/Inflight/DotWeaponsCurrent
863181 Pending: Pending: UI/Inflight/DotWeaponsPending
863182 Total time: {totalTime} Total time: {totalTime} UI/Inflight/DotWeaponsPendingTotalDuration
863183 {[numeric]dps} dps {[numeric]dps} dps UI/Inflight/DotWeaponsDps
863197 Mutaplasmid Blueprint Mutaplasmid Blueprint Description of group ID 4820
863199 Glorified Decayed Small Armor Plate Mutaplasmid Blueprint Glorified Decayed Small Armor Plate Mutaplasmid Blueprint Name of item 85851 (Mutaplasmid Blueprint)
863200 Glorified Gravid Small Armor Plate Mutaplasmid Blueprint Glorified Gravid Small Armor Plate Mutaplasmid Blueprint Name of item 85852 (Mutaplasmid Blueprint)
863201 Glorified Unstable Small Armor Plate Mutaplasmid Blueprint Glorified Unstable Small Armor Plate Mutaplasmid Blueprint Name of item 85853 (Mutaplasmid Blueprint)
863202 Glorified Unstable Medium Ancillary Armor Repairer Mutaplasmid Blueprint Glorified Unstable Medium Ancillary Armor Repairer Mutaplasmid Blueprint Name of item 85854 (Mutaplasmid Blueprint)
863203 Glorified Gravid Large Armor Repairer Mutaplasmid Blueprint Glorified Gravid Large Armor Repairer Mutaplasmid Blueprint Name of item 85855 (Mutaplasmid Blueprint)
863204 Glorified Unstable Large Armor Repairer Mutaplasmid Blueprint Glorified Unstable Large Armor Repairer Mutaplasmid Blueprint Name of item 85856 (Mutaplasmid Blueprint)
863205 Glorified Unstable Large Ancillary Armor Repairer Mutaplasmid Blueprint Glorified Unstable Large Ancillary Armor Repairer Mutaplasmid Blueprint Name of item 85857 (Mutaplasmid Blueprint)
863206 Glorified Decayed Capital Armor Repairer Mutaplasmid Blueprint Glorified Decayed Capital Armor Repairer Mutaplasmid Blueprint Name of item 85858 (Mutaplasmid Blueprint)
863207 Glorified Gravid Capital Armor Repairer Mutaplasmid Blueprint Glorified Gravid Capital Armor Repairer Mutaplasmid Blueprint Name of item 85859 (Mutaplasmid Blueprint)
863208 Glorified Unstable Capital Armor Repairer Mutaplasmid Blueprint Glorified Unstable Capital Armor Repairer Mutaplasmid Blueprint Name of item 85860 (Mutaplasmid Blueprint)
863209 Glorified Unstable Capital Ancillary Armor Repairer Mutaplasmid Blueprint Glorified Unstable Capital Ancillary Armor Repairer Mutaplasmid Blueprint Name of item 85861 (Mutaplasmid Blueprint)
863210 Glorified Decayed Small Armor Repairer Mutaplasmid Blueprint Glorified Decayed Small Armor Repairer Mutaplasmid Blueprint Name of item 85862 (Mutaplasmid Blueprint)
863211 Glorified Gravid Small Armor Repairer Mutaplasmid Blueprint Glorified Gravid Small Armor Repairer Mutaplasmid Blueprint Name of item 85863 (Mutaplasmid Blueprint)
863212 Glorified Unstable Small Armor Repairer Mutaplasmid Blueprint Glorified Unstable Small Armor Repairer Mutaplasmid Blueprint Name of item 85864 (Mutaplasmid Blueprint)
863213 Glorified Unstable Small Ancillary Armor Repairer Mutaplasmid Blueprint Glorified Unstable Small Ancillary Armor Repairer Mutaplasmid Blueprint Name of item 85865 (Mutaplasmid Blueprint)
863214 Glorified Decayed Medium Armor Plate Mutaplasmid Blueprint Glorified Decayed Medium Armor Plate Mutaplasmid Blueprint Name of item 85866 (Mutaplasmid Blueprint)
863215 Glorified Gravid Medium Armor Plate Mutaplasmid Blueprint Glorified Gravid Medium Armor Plate Mutaplasmid Blueprint Name of item 85867 (Mutaplasmid Blueprint)
863216 Glorified Unstable Medium Armor Plate Mutaplasmid Blueprint Glorified Unstable Medium Armor Plate Mutaplasmid Blueprint Name of item 85868 (Mutaplasmid Blueprint)
863217 Glorified Decayed Medium Armor Repairer Mutaplasmid Blueprint Glorified Decayed Medium Armor Repairer Mutaplasmid Blueprint Name of item 85869 (Mutaplasmid Blueprint)
863218 Glorified Gravid Medium Armor Repairer Mutaplasmid Blueprint Glorified Gravid Medium Armor Repairer Mutaplasmid Blueprint Name of item 85870 (Mutaplasmid Blueprint)
863219 Glorified Unstable Medium Armor Repairer Mutaplasmid Blueprint Glorified Unstable Medium Armor Repairer Mutaplasmid Blueprint Name of item 85871 (Mutaplasmid Blueprint)
863220 Glorified Decayed Large Armor Plate Mutaplasmid Blueprint Glorified Decayed Large Armor Plate Mutaplasmid Blueprint Name of item 85872 (Mutaplasmid Blueprint)
863221 Glorified Gravid Large Armor Plate Mutaplasmid Blueprint Glorified Gravid Large Armor Plate Mutaplasmid Blueprint Name of item 85873 (Mutaplasmid Blueprint)
863222 Glorified Unstable Large Armor Plate Mutaplasmid Blueprint Glorified Unstable Large Armor Plate Mutaplasmid Blueprint Name of item 85874 (Mutaplasmid Blueprint)
863223 Glorified Decayed Large Armor Repairer Mutaplasmid Blueprint Glorified Decayed Large Armor Repairer Mutaplasmid Blueprint Name of item 85875 (Mutaplasmid Blueprint)
863235 You are retrieving:
{contents}

This action will transfer the items to your cargo and may impact your available storage space.

Do you want to proceed?
You are retrieving:
{contents}

This action will transfer the items to your cargo and may impact your available storage space.

Do you want to proceed?
863236 Confirm Retrieval Confirm Retrieval
863245 Transferred Items Transferred Items
863252 Failed to load data. Failed to load data. UI/Sovereignty/MercenaryDen/ConfigurationWindow/FailedToLoadData
863253 You lack the required skill level or clone status to retrieve the {[item]typeID.name} produced by the Mercenary Den.
Retrain the required skills or renew Omega status to regain access.
You lack the required skill level or clone status to retrieve the {[item]typeID.name} produced by the Mercenary Den.
Retrain the required skills or renew Omega status to regain access.
UI/Sovereignty/MercenaryDen/ConfigurationWindow/TakeCargoDisabledMissingSkills
863294 CONCORD Victory CONCORD Victory Name for skin material 3080
863295 Victorious Venom Victorious Venom Name for skin material 3081
863296 Shattered Paradigm Shattered Paradigm
863297 Shattered Paradigm Shattered Paradigm
863298 Shattered Paradigm Shattered Paradigm
863299 Shattered Paradigm Shattered Paradigm
863300 Shattered Paradigm Shattered Paradigm
863301 Shattered Paradigm Shattered Paradigm
863302 Shattered Paradigm Shattered Paradigm
863303 Shattered Paradigm Shattered Paradigm
863304 Shattered Paradigm Shattered Paradigm
863305 Shattered Paradigm Shattered Paradigm
863306 Shattered Paradigm Shattered Paradigm
863308 Shattered Paradigm Shattered Paradigm
863310 Victory is best announced by the silence of the defeated.

- Korako “The Rabbit” Kosakami
Victory is best announced by the silence of the defeated.

- Korako “The Rabbit” Kosakami
863311 Victory is best announced by the silence of the defeated.

- Korako “The Rabbit” Kosakami
Victory is best announced by the silence of the defeated.

- Korako “The Rabbit” Kosakami
Description of item "Pacifier Victorious Venom SKIN" (85881)
863312 Pacifier Victorious Venom SKIN Pacifier Victorious Venom SKIN Name of item 85881 (Permanent SKIN)
863313 Victory is best announced by the silence of the defeated.

- Korako “The Rabbit” Kosakami
Victory is best announced by the silence of the defeated.

- Korako “The Rabbit” Kosakami
863314 Victory is best announced by the silence of the defeated.

- Korako “The Rabbit” Kosakami
Victory is best announced by the silence of the defeated.

- Korako “The Rabbit” Kosakami
Description of item "Enforcer Victorious Venom SKIN" (85882)
863315 Enforcer Victorious Venom SKIN Enforcer Victorious Venom SKIN Name of item 85882 (Permanent SKIN)
863316 Victory is best announced by the silence of the defeated.

- Korako “The Rabbit” Kosakami
Victory is best announced by the silence of the defeated.

- Korako “The Rabbit” Kosakami
863317 Victory is best announced by the silence of the defeated.

- Korako “The Rabbit” Kosakami
Victory is best announced by the silence of the defeated.

- Korako “The Rabbit” Kosakami
Description of item "Monitor Victorious Venom SKIN" (85883)
863318 Monitor Victorious Venom SKIN Monitor Victorious Venom SKIN Name of item 85883 (Permanent SKIN)
863319 Victory is best announced by the silence of the defeated.

- Korako “The Rabbit” Kosakami
Victory is best announced by the silence of the defeated.

- Korako “The Rabbit” Kosakami
863320 Victory is best announced by the silence of the defeated.

- Korako “The Rabbit” Kosakami
Victory is best announced by the silence of the defeated.

- Korako “The Rabbit” Kosakami
Description of item "Marshal Victorious Venom SKIN" (85884)
863321 Marshal Victorious Venom SKIN Marshal Victorious Venom SKIN Name of item 85884 (Permanent SKIN)
863322 Victory is best announced by the silence of the defeated.

- Korako “The Rabbit” Kosakami
Victory is best announced by the silence of the defeated.

- Korako “The Rabbit” Kosakami
863323 Victory is best announced by the silence of the defeated.

- Korako “The Rabbit” Kosakami
Victory is best announced by the silence of the defeated.

- Korako “The Rabbit” Kosakami
Description of item "Sidewinder Victorious Venom SKIN" (85885)
863324 Sidewinder Victorious Venom SKIN Sidewinder Victorious Venom SKIN Name of item 85885 (Permanent SKIN)
863325 Victory is best announced by the silence of the defeated.

- Korako “The Rabbit” Kosakami
Victory is best announced by the silence of the defeated.

- Korako “The Rabbit” Kosakami
863326 Victory is best announced by the silence of the defeated.

- Korako “The Rabbit” Kosakami
Victory is best announced by the silence of the defeated.

- Korako “The Rabbit” Kosakami
Description of item "Cobra Victorious Venom SKIN" (85886)
863327 Cobra Victorious Venom SKIN Cobra Victorious Venom SKIN Name of item 85886 (Permanent SKIN)
863328 Victory is best announced by the silence of the defeated.

- Korako “The Rabbit” Kosakami
Victory is best announced by the silence of the defeated.

- Korako “The Rabbit” Kosakami
863329 Victory is best announced by the silence of the defeated.

- Korako “The Rabbit” Kosakami
Victory is best announced by the silence of the defeated.

- Korako “The Rabbit” Kosakami
Description of item "Python Victorious Venom SKIN" (85887)
863330 Python Victorious Venom SKIN Python Victorious Venom SKIN Name of item 85887 (Permanent SKIN)
869291 Limit Reached Limit Reached UI/Corporations/Goals/MultiValueLimitReached
869295 Structure Debris 6 Structure Debris 6 Name of item 85888 (Non-Interactable Object)
869296 Structure Debris 7 Structure Debris 7 Name of item 85889 (Non-Interactable Object)
869297 The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it.

- IGC CEO Edward Grand
The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it.

- IGC CEO Edward Grand
869298 The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it.

- IGC CEO Edward Grand
The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it.

- IGC CEO Edward Grand
Description of item "Maller Shattered Paradigm SKIN" (85890)
869299 Maller Shattered Paradigm SKIN Maller Shattered Paradigm SKIN Name of item 85890 (Permanent SKIN)
869300 The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it.

- IGC CEO Edward Grand
The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it.

- IGC CEO Edward Grand
869301 The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it.

- IGC CEO Edward Grand
The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it.

- IGC CEO Edward Grand
Description of item "Augoror Navy Issue Shattered Paradigm SKIN" (85891)
869302 Augoror Navy Issue Shattered Paradigm SKIN Augoror Navy Issue Shattered Paradigm SKIN Name of item 85891 (Permanent SKIN)
869303 The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it.

- IGC CEO Edward Grand
The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it.

- IGC CEO Edward Grand
869304 The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it.

- IGC CEO Edward Grand
The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it.

- IGC CEO Edward Grand
Description of item "Pontifex Shattered Paradigm SKIN" (85892)
869305 Pontifex Shattered Paradigm SKIN Pontifex Shattered Paradigm SKIN Name of item 85892 (Permanent SKIN)
869306 The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it.

- IGC CEO Edward Grand
The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it.

- IGC CEO Edward Grand
869307 The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it.

- IGC CEO Edward Grand
The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it.

- IGC CEO Edward Grand
Description of item "Punisher Shattered Paradigm SKIN" (85893)
869308 Punisher Shattered Paradigm SKIN Punisher Shattered Paradigm SKIN Name of item 85893 (Permanent SKIN)
869309 The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it.

- IGC CEO Edward Grand
The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it.

- IGC CEO Edward Grand
869310 The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it.

- IGC CEO Edward Grand
The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it.

- IGC CEO Edward Grand
Description of item "Eos Shattered Paradigm SKIN" (85894)
869311 Eos Shattered Paradigm SKIN Eos Shattered Paradigm SKIN Name of item 85894 (Permanent SKIN)
869312 The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it.

- IGC CEO Edward Grand
The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it.

- IGC CEO Edward Grand
869313 The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it.

- IGC CEO Edward Grand
The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it.

- IGC CEO Edward Grand
Description of item "Exequror Navy Issue Shattered Paradigm SKIN" (85895)
869314 Exequror Navy Issue Shattered Paradigm SKIN Exequror Navy Issue Shattered Paradigm SKIN Name of item 85895 (Permanent SKIN)
869315 The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it.

- IGC CEO Edward Grand
The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it.

- IGC CEO Edward Grand
869316 The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it.

- IGC CEO Edward Grand
The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it.

- IGC CEO Edward Grand
Description of item "Magus Shattered Paradigm SKIN" (85896)
869317 Magus Shattered Paradigm SKIN Magus Shattered Paradigm SKIN Name of item 85896 (Permanent SKIN)
869318 The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it.

- IGC CEO Edward Grand
The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it.

- IGC CEO Edward Grand
869319 The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it.

- IGC CEO Edward Grand
The tenets of conventional warfare lead to conventional success. If you want to rise to the top, conventional just won’t cut it.

- IGC CEO Edward Grand
Description of item "Orthrus Shattered Paradigm SKIN" (85897)
869320 Orthrus Shattered Paradigm SKIN Orthrus Shattered Paradigm SKIN Name of item 85897 (Permanent SKIN)
869321 CEO Alakoni Ishanoya CEO Alakoni Ishanoya
869322 Lead with subtlety, follow with strength. Lead with subtlety, follow with strength.
869323 Tibus Heth Tibus Heth
869324 Superiority is not a goal, it is a path. Superiority is not a goal, it is a path.
869325 Chairman Akimaka Saraki Chairman Akimaka Saraki
869326 Wherever we might fly, we remain Caldari. Wherever we might fly, we remain Caldari.
869327 Chairman Akimaka Saraki Chairman Akimaka Saraki
869328 Wherever we might fly, we remain Caldari. Wherever we might fly, we remain Caldari.
869329 Excerpt from Mediations on the Way: Book of The Mountain Excerpt from Mediations on the Way: Book of The Mountain
869330 A mighty wind arrests the weak. A mighty wind arrests the weak.
869331 CEO Alakoni Ishanoya CEO Alakoni Ishanoya
869332 Speed and enthusiasm are the difference between loyalty and obligation. Speed and enthusiasm are the difference between loyalty and obligation.
869333 Caldari Navy publication division Caldari Navy publication division
869334 A watchful eye means a secure State. A watchful eye means a secure State.
869335 Admiral Okaseilen Fukashi Admiral Okaseilen Fukashi
869336 We must display strength, yet keep our true power hidden. We must display strength, yet keep our true power hidden.
869337 Lai Dai marketing division Lai Dai marketing division
869338 Do not let your honor be troubled by the unworthy. Do not let your honor be troubled by the unworthy.
869339 CEO Alakoni Ishanoya CEO Alakoni Ishanoya
869340 Demonstrate your loyalty, secure our victory. Demonstrate your loyalty, secure our victory.
869341 Sunmenas Ikydoishin, CEO of Home Guard Sunmenas Ikydoishin, CEO of Home Guard
869342 Only the guilty run. Only the guilty run.
869343 Ishukone marketing division Ishukone marketing division
869344 Deny your enemy the satisfaction of combat. Deny your enemy the satisfaction of combat.
869345 Otro Gariushi Otro Gariushi
869346 Learn the ways of your enemies, but do not lose your own. Learn the ways of your enemies, but do not lose your own.
869347 Caldari proverb Caldari proverb
869348 Loyalty is the cement that turns loose rock into an unassailable wall. Loyalty is the cement that turns loose rock into an unassailable wall.
869349 Unknown Caldari pilot. Unknown Caldari pilot.
869350 It may not be Navy’s prettiest, but it looks a darn sight better than the wrecks it leaves behind. It may not be Navy’s prettiest, but it looks a darn sight better than the wrecks it leaves behind.
869351 CEO Kuikiainen Onita CEO Kuikiainen Onita
869352 Understanding is an essential step on the path to control. Understanding is an essential step on the path to control.
869353 CEO Haatakan Oiritsuu CEO Haatakan Oiritsuu
869354 Duty, honor, loyalty. Whatever path you follow, carry this creed with you. Duty, honor, loyalty. Whatever path you follow, carry this creed with you.
869355 Caldari border trader saying. Caldari border trader saying.
869356 Trust extends as far as missiles can fly. Trust extends as far as missiles can fly.
869357 Excerpt from Mediations on the Way: Book of Storms Excerpt from Mediations on the Way: Book of Storms
869358 Grant your enemy the honor of a swift end. Grant your enemy the honor of a swift end.
869359 Excerpt from Mediations on the Way: Book of the Forest Excerpt from Mediations on the Way: Book of the Forest
869360 Secrets are only valuable to those who have discovered them. Secrets are only valuable to those who have discovered them.
869361 Goru Nikainen Goru Nikainen
869362 I received it as a birthday present from my father. I received it as a birthday present from my father.
869363 Lai Dai marketing division Lai Dai marketing division
869364 Explosive excellence. Explosive excellence.
869365 Excerpt from Mediations on the Way: Book of Storms Excerpt from Mediations on the Way: Book of Storms
869366 It is precision, not force, which determines victory. It is precision, not force, which determines victory.
869367 CEO Alakoni Ishanoya CEO Alakoni Ishanoya
869368 Lead with subtlety, follow with strength. Lead with subtlety, follow with strength.
869369 Tibus Heth Tibus Heth
869370 Superiority is not a goal, it is a path. Superiority is not a goal, it is a path.
869371 Chairman Akimaka Saraki Chairman Akimaka Saraki
869372 Wherever we might fly, we remain Caldari. Wherever we might fly, we remain Caldari.
869373 Chairman Akimaka Saraki Chairman Akimaka Saraki
869374 Wherever we might fly, we remain Caldari. Wherever we might fly, we remain Caldari.
869375 Excerpt from Mediations on the Way: Book of The Mountain Excerpt from Mediations on the Way: Book of The Mountain
869376 A mighty wind arrests the weak. A mighty wind arrests the weak.
869377 CEO Alakoni Ishanoya CEO Alakoni Ishanoya
869378 Speed and enthusiasm are the difference between loyalty and obligation. Speed and enthusiasm are the difference between loyalty and obligation.
869379 Caldari Navy publication division Caldari Navy publication division
869380 A watchful eye means a secure State. A watchful eye means a secure State.
869381 Admiral Okaseilen Fukashi Admiral Okaseilen Fukashi
869382 We must display strength, yet keep our true power hidden. We must display strength, yet keep our true power hidden.
869383 Lai Dai marketing division Lai Dai marketing division
869384 Do not let your honor be troubled by the unworthy. Do not let your honor be troubled by the unworthy.
869385 CEO Alakoni Ishanoya CEO Alakoni Ishanoya
869386 Demonstrate your loyalty, secure our victory. Demonstrate your loyalty, secure our victory.
869387 Sunmenas Ikydoishin, CEO of Home Guard Sunmenas Ikydoishin, CEO of Home Guard
869388 Move faster than the guilty can run. Move faster than the guilty can run.
869389 Ishukone marketing division Ishukone marketing division
869390 Deny your enemy the satisfaction of combat. Deny your enemy the satisfaction of combat.
869391 Otro Gariushi Otro Gariushi
869392 Learn the ways of your enemies, but do not lose your own. Learn the ways of your enemies, but do not lose your own.
869393 Caldari proverb Caldari proverb
869394 Loyalty is the cement that turns loose rock into an unassailable wall. Loyalty is the cement that turns loose rock into an unassailable wall.
869395 Unknown Caldari pilot. Unknown Caldari pilot.
869396 It may not be Navy’s prettiest, but it looks a darn sight better than the wrecks it leaves behind. It may not be Navy’s prettiest, but it looks a darn sight better than the wrecks it leaves behind.
869397 CEO Kuikiainen Onita CEO Kuikiainen Onita
869398 Understanding is an essential step on the path to control. Understanding is an essential step on the path to control.
869399 CEO Haatakan Oiritsuu CEO Haatakan Oiritsuu
869400 Duty, honor, loyalty. Whatever path you follow, carry this creed with you. Duty, honor, loyalty. Whatever path you follow, carry this creed with you.
869401 Caldari border trader saying. Caldari border trader saying.
869402 Trust extends as far as missiles can fly. Trust extends as far as missiles can fly.
869403 Excerpt from Mediations on the Way: Book of Storms Excerpt from Mediations on the Way: Book of Storms
869404 Grant your enemy the honor of a swift end. Grant your enemy the honor of a swift end.
869405 Excerpt from Mediations on the Way: Book of the Forest Excerpt from Mediations on the Way: Book of the Forest
869406 Secrets are only valuable to those who have discovered them. Secrets are only valuable to those who have discovered them.
869407 Goru Nikainen Goru Nikainen
869408 I received it as a birthday present from my father. I received it as a birthday present from my father.
869409 Lai Dai marketing division Lai Dai marketing division
869410 Explosive excellence. Explosive excellence.
869411 Excerpt from Mediations on the Way: Book of Storms Excerpt from Mediations on the Way: Book of Storms
869412 It is precision, not force, which determines victory. It is precision, not force, which determines victory.
869416 Ship Group Ship Group UI/Common/ShipClass
869418 Locations Locations UI/GameGoalConfig/Parameters/LocationsTitle
869422 Excerpt from Mediations on the Way: Book of The Mountain Excerpt from Mediations on the Way: Book of The Mountain
869423 Master stillness, and none may move against you. Master stillness, and none may move against you.
869424 Excerpt from Mediations on the Way: Book of the Cold Wind Excerpt from Mediations on the Way: Book of the Cold Wind
869425 Crisp breeze or mighty gale, no matter the form his lessons endure. Crisp breeze or mighty gale, no matter the form his lessons endure.
869426 Executive General Heika Torigo Executive General Heika Torigo
869427 A sufficient display of force to scatter the undisciplined. A sufficient display of force to scatter the undisciplined.
869428 Anonymous Anonymous
869429 The best demonstration of force is the application of destruction. The best demonstration of force is the application of destruction.
869430 CEO Haatakan Oiritsuu CEO Haatakan Oiritsuu
869432 CEO Mens Reppola CEO Mens Reppola
869433 Civility ends where optimal range begins. Civility ends where optimal range begins.
869434 Chairman Akimaka Saraki Chairman Akimaka Saraki
869435 Honor and preserve your family, your corporation, your State. Honor and preserve your family, your corporation, your State.
869436 CEO Haatakan Oiritsuu CEO Haatakan Oiritsuu
869437 Victory belongs to the relentless. Victory belongs to the relentless.
869438 Anonymous Anonymous
869439 The best demonstration of force is the application of destruction. The best demonstration of force is the application of destruction.
869440 Security Comamnder Tsilo Ralttilo Security Comamnder Tsilo Ralttilo
869441 Destructive capabilities are not a matter of pride, but of honor. Destructive capabilities are not a matter of pride, but of honor.
869442 Executive General Heika Torigo Executive General Heika Torigo
869443 We are one people, indivisable and unbreakable. We are one people, indivisable and unbreakable.
869444 Raata dueling motto Raata dueling motto
869445 Let those without honor stay their blade. Let those without honor stay their blade.
869446 Excerpt from Mediations on the Way: Book of the Forest Excerpt from Mediations on the Way: Book of the Forest
869447 Her boughs were our first protector, and her shadows our first lesson. Her boughs were our first protector, and her shadows our first lesson.
869448 Raata Dueling manual Raata Dueling manual
869449 The unforseen strike cuts twice as deep. The unforseen strike cuts twice as deep.
869450 Dr. Holene Vailakkel Dr. Holene Vailakkel
869451 When information is reality, a lack of data is fatal. When information is reality, a lack of data is fatal.
869452 Dr. Holene Vailakkel Dr. Holene Vailakkel
869453 The principles of rocket science are simple, the results are not. The principles of rocket science are simple, the results are not.
869454 Rules of the Solinit Kuletav Rules of the Solinit Kuletav
869455 Let none leave until one has given up their honor, or their life. Let none leave until one has given up their honor, or their life.
869456 Chairman Akimaka Saraki Chairman Akimaka Saraki
869457 We remain Caldari, no matter the cost. We remain Caldari, no matter the cost.
869458 CEO Alakoni Ishanoya CEO Alakoni Ishanoya
869459 Fools confuse principles with inflexibility. Fools confuse principles with inflexibility.
869460 Excerpt from Mediations on the Way: Book of The Mountain Excerpt from Mediations on the Way: Book of The Mountain
869461 Master stillness, and none may move against you. Master stillness, and none may move against you.
869462 Excerpt from Mediations on the Way: Book of the Cold Wind Excerpt from Mediations on the Way: Book of the Cold Wind
869463 Crisp breeze or mighty gale, no matter the form his lessons endure. Crisp breeze or mighty gale, no matter the form his lessons endure.
869464 Executive General Heika Torigo Executive General Heika Torigo
869465 A sufficient display of force to scatter the undisciplined. A sufficient display of force to scatter the undisciplined.
869466 Caldari Navy expression Caldari Navy expression
869467 Service is our calling, destruction our duty. Service is our calling, destruction our duty.
869468 CEO Haatakan Oiritsuu CEO Haatakan Oiritsuu
869469 Strong leadership rewards loyalty, inspires honor, and demands duty. Strong leadership rewards loyalty, inspires honor, and demands duty.
869470 CEO Mens Reppola CEO Mens Reppola
869471 Civility ends where optimal range begins. Civility ends where optimal range begins.
869472 Chairman Akimaka Saraki Chairman Akimaka Saraki
869473 Honor and preserve your family, your corporation, your State. Honor and preserve your family, your corporation, your State.
869474 CEO Haatakan Oiritsuu CEO Haatakan Oiritsuu
869475 Victory belongs to the relentless. Victory belongs to the relentless.
869476 Anonymous Anonymous
869477 The best demonstration of force is the application of destruction. The best demonstration of force is the application of destruction.
869478 Security Comamnder Tsilo Ralttilo Security Comamnder Tsilo Ralttilo
869479 Destructive capabilities are not a matter of pride, but of honor. Destructive capabilities are not a matter of pride, but of honor.
869480 Executive General Heika Torigo Executive General Heika Torigo
869481 We are one people, indivisable and unbreakable. We are one people, indivisable and unbreakable.
869482 Raata dueling motto Raata dueling motto
869483 Let those without honor stay their blade. Let those without honor stay their blade.
869484 Excerpt from Mediations on the Way: Book of the Forest Excerpt from Mediations on the Way: Book of the Forest
869485 Her boughs were our first protector, and her shadows our first lesson. Her boughs were our first protector, and her shadows our first lesson.
869486 Raata Dueling manual Raata Dueling manual
869487 The unforseen strike cuts twice as deep. The unforseen strike cuts twice as deep.
869488 Dr. Holene Vailakkel Dr. Holene Vailakkel
869489 When information is reality, a lack of data is fatal. When information is reality, a lack of data is fatal.
869490 Dr. Holene Vailakkel Dr. Holene Vailakkel
869491 The principles of rocket science are simple, the results are not. The principles of rocket science are simple, the results are not.
869492 Rules of the Solinit Kuletav Rules of the Solinit Kuletav
869493 Let none leave until one has given up their honor, or their life. Let none leave until one has given up their honor, or their life.
869494 Chairman Akimaka Saraki Chairman Akimaka Saraki
869495 We remain Caldari, no matter the cost. We remain Caldari, no matter the cost.
869496 CEO Alakoni Ishanoya CEO Alakoni Ishanoya
869497 Fools confuse principles with inflexibility. Fools confuse principles with inflexibility.
869498 Structure Battery Column Structure Battery Column Name of item 85898 (Non-Interactable Object)
869499 Listed By Listed By UI/Personalization/ShipSkins/SKINR/Store/ListedBy
869500 Anyone Anyone UI/Personalization/ShipSkins/SKINR/Store/ListedByAnyone
869501 My Corporation's Brand Manager My Corporation's Brand Manager UI/Personalization/ShipSkins/SKINR/Store/ListedByBrandManager
869502 Any Alliance Member Any Alliance Member UI/Personalization/ShipSkins/SKINR/Store/ListedByAllianceMember
869503 Any Brand Manger within my Alliance Any Brand Manger within my Alliance UI/Personalization/ShipSkins/SKINR/Store/ListedByAnyBrandManager
869504 Asteroid Colony 03 Asteroid Colony 03 Name of item 85899 (Non-Interactable Object)
869505 Asteroid Colony 04 Asteroid Colony 04 Name of item 85900 (Non-Interactable Object)
869506 Asteroid Colony 05 Asteroid Colony 05 Name of item 85901 (Non-Interactable Object)
869507 Asteroid Colony 07 Asteroid Colony 07 Name of item 85902 (Non-Interactable Object)
869508 Asteroid Colony 08 Asteroid Colony 08 Name of item 85903 (Non-Interactable Object)
869509 Asteroid Colony 10 Asteroid Colony 10 Name of item 85904 (Non-Interactable Object)
869510 CEO Alakoni Ishanoya CEO Alakoni Ishanoya
869511 Truth is like venom in the dishonorable mind. Truth is like venom in the dishonorable mind.
869512 Executive General Heika Torigo Executive General Heika Torigo
869513 Rebellion is a sickness, and this is our cure. Rebellion is a sickness, and this is our cure.
869514 Executive General Heika Torigo Executive General Heika Torigo
869515 Clear action requires unquestioned dominance. Clear action requires unquestioned dominance.
869516 Isilionen Huomaila, CEO of the House of Records Isilionen Huomaila, CEO of the House of Records
869517 Protecting our citizens is often at odds with sharing all records. Protecting our citizens is often at odds with sharing all records.
869518 Admiral Yakiya Tovil-Toba Admiral Yakiya Tovil-Toba
869519 Unwavering resolve gives rise to unstoppable force. Unwavering resolve gives rise to unstoppable force.
869520 Sunmenas Ikydoishin, CEO of Home Guard Sunmenas Ikydoishin, CEO of Home Guard
869521 Demonstrate no mercy, lead by example. Demonstrate no mercy, lead by example.
869522 Caldari Military saying Caldari Military saying
869523 The Three S’s of Success: Shields, Shields, Shields. The Three S’s of Success: Shields, Shields, Shields.
869524 CEO Mens Reppola CEO Mens Reppola
869525 Though the bird might fail, the flock succeeds. Though the bird might fail, the flock succeeds.
869526 Excerpt from Mediations on the Way: Book of the Cold Wind Excerpt from Mediations on the Way: Book of the Cold Wind
869527 You cannot out run the wind, for its reach is without limit. You cannot out run the wind, for its reach is without limit.
869528 CEO Ahtonen Osmon CEO Ahtonen Osmon
869529 Our legacy is one of strength. Our legacy is one of strength.
869530 Fleet Admiral Mininela Erinen Fleet Admiral Mininela Erinen
869531 If our enemies watch the skies then we must strike from below. If our enemies watch the skies then we must strike from below.
869532 Raven State Issue Taskforce motto Raven State Issue Taskforce motto
869533 One State, bound by sacrifice. One State, bound by sacrifice.
869534 Motto of the First Caldari Navy Raven Wing Motto of the First Caldari Navy Raven Wing
869535 In life; service, in death; honor. In life; service, in death; honor.
869536 Unknown Caldari Pilot Unknown Caldari Pilot
869537 It has been brought. It has been brought.
869538 CEO Alakoni Ishanoya CEO Alakoni Ishanoya
869539 Truth is like venom to the dishonorable mind. Truth is like venom to the dishonorable mind.
869540 Executive General Heika Torigo Executive General Heika Torigo
869541 Rebellion is a sickness, and this is our cure. Rebellion is a sickness, and this is our cure.
869542 Executive General Heika Torigo Executive General Heika Torigo
869543 Clear action requires unquestioned dominance. Clear action requires unquestioned dominance.
869544 Isilionen Huomaila, CEO of the House of Records Isilionen Huomaila, CEO of the House of Records
869545 Protecting our citizens is often at odds with sharing all records. Protecting our citizens is often at odds with sharing all records.
869546 Admiral Yakiya Tovil-Toba Admiral Yakiya Tovil-Toba
869547 Unwavering resolve gives rise to unstoppable force. Unwavering resolve gives rise to unstoppable force.
869548 Sunmenas Ikydoishin, CEO of Home Guard Sunmenas Ikydoishin, CEO of Home Guard
869549 Demonstrate no mercy, lead by example. Demonstrate no mercy, lead by example.
869550 Caldari Military saying Caldari Military saying
869551 The Three S’s of Success: Shields, Shields, Shields. The Three S’s of Success: Shields, Shields, Shields.
869552 CEO Mens Reppola CEO Mens Reppola
869553 Though the bird falls, the flock feasts. Though the bird falls, the flock feasts.
869554 Excerpt from Mediations on the Way: Book of the Cold Wind Excerpt from Mediations on the Way: Book of the Cold Wind
869555 You cannot out run the wind, for its reach is without limit. You cannot out run the wind, for its reach is without limit.
869556 CEO Ahtonen Osmon CEO Ahtonen Osmon
869557 Our legacy is one of strength. Our legacy is one of strength.
869558 Fleet Admiral Mininela Erinen Fleet Admiral Mininela Erinen
869559 If our enemies watch the skies then we must strike from below. If our enemies watch the skies then we must strike from below.
869560 Raven State Issue Taskforce motto Raven State Issue Taskforce motto
869561 One State, bound by sacrifice. One State, bound by sacrifice.
869562 Motto of the First Caldari Navy Raven Wing Motto of the First Caldari Navy Raven Wing
869563 In life, service. In death, honor. In life, service. In death, honor.
869564 Unknown Caldari Pilot Unknown Caldari Pilot
869565 It has been brought. It has been brought.
869566 Any Corporation Member Any Corporation Member UI/Personalization/ShipSkins/SKINR/Store/ListedByCorpMember
869567 Capsuleer or Organization Capsuleer or Organization UI/GameGoalConfig/Parameters/OwnerIdentityTitle
869568 Ship Type Ship Type UI/GameGoalConfig/Parameters/ShipTypeTitle
869593 Analects of the Raata Empire Analects of the Raata Empire
869594 Let the stars be the target of your arrows, that you may strike all your foes under them. Let the stars be the target of your arrows, that you may strike all your foes under them.
869595 Excerpt from Mediations on the Way: Book of the Ocean Excerpt from Mediations on the Way: Book of the Ocean
869596 Set your course and let nothing hold you from it. Set your course and let nothing hold you from it.
869597 CEO Mens Reppola CEO Mens Reppola
869598 Each of us must be a shield unto all of us. Each of us must be a shield unto all of us.
869599 Lai Dai Marketing Division Lai Dai Marketing Division
869600 When your duty is to delivery, our guarantee is security. When your duty is to delivery, our guarantee is security.
869601 Kaalakiota Marketing Division Kaalakiota Marketing Division
869602 Whatever you need, right when you need it. Whatever you need, right when you need it.
869603 Admiral Yakiya Tovil-Toba Admiral Yakiya Tovil-Toba
869604 Though one falls, we remain. Though one falls, we remain.
869605 Excerpt from Mediations on the Way: Book of the Ocean Excerpt from Mediations on the Way: Book of the Ocean
869606 Navigate beyond the narrow roads of timid hearts. Navigate beyond the narrow roads of timid hearts.
869607 Inscribed on the prow of the Oryioni-Haru Inscribed on the prow of the Oryioni-Haru
869608 Honor through service. Honor through service.
869609 Chairman Akimaka Saraki Chairman Akimaka Saraki
869610 From the fires of our homeland we have emerged unbreakable. From the fires of our homeland we have emerged unbreakable.
869611 Fleet Admiral Mininela Erinen Fleet Admiral Mininela Erinen
869612 Indomitable spirit, uncompromising force. Indomitable spirit, uncompromising force.
869613 CEO Haatakan Oiritsuu CEO Haatakan Oiritsuu
869614 Deliver on your duty, without limit, without fail. Deliver on your duty, without limit, without fail.
869615 CEO Haatakan Oiritsuu CEO Haatakan Oiritsuu
869616 Sometimes discretion is the most honorable approach. Sometimes discretion is the most honorable approach.
869617 Chief Researcher Arvalen Reurmanen Chief Researcher Arvalen Reurmanen
869618 A transport you can trust when surrounded by those you cannot. A transport you can trust when surrounded by those you cannot.
869619 Analects of the Raata Empire Analects of the Raata Empire
869620 Let the stars be the target of your arrows, that you may strike all your foes under them. Let the stars be the target of your arrows, that you may strike all your foes under them.
869621 Excerpt from Mediations on the Way: Book of the Ocean Excerpt from Mediations on the Way: Book of the Ocean
869622 Set your course and let nothing hold you from it. Set your course and let nothing hold you from it.
869623 CEO Mens Reppola CEO Mens Reppola
869624 Each of us must be a shield unto all of us. Each of us must be a shield unto all of us.
869625 Lai Dai Marketing Division Lai Dai Marketing Division
869626 When your duty is to delivery, our guarantee is security. When your duty is to delivery, our guarantee is security.
869627 Kaalakiota Marketing Division Kaalakiota Marketing Division
869628 Whatever you need, right when you need it. Whatever you need, right when you need it.
869629 Admiral Yakiya Tovil-Toba Admiral Yakiya Tovil-Toba
869630 Though one falls, we remain. Though one falls, we remain.
869631 Excerpt from Mediations on the Way: Book of the Ocean Excerpt from Mediations on the Way: Book of the Ocean
869632 Navigate beyond the narrow roads of timid hearts. Navigate beyond the narrow roads of timid hearts.
869633 Inscribed on the prow of the Oryioni-Haru Inscribed on the prow of the Oryioni-Haru
869634 Honor through service. Honor through service.
869635 Chairman Akimaka Saraki Chairman Akimaka Saraki
869636 From the fires of our homeland we have emerged unbreakable. From the fires of our homeland we have emerged unbreakable.
869637 Fleet Admiral Mininela Erinen Fleet Admiral Mininela Erinen
869638 Indomitable spirit, uncompromising force. Indomitable spirit, uncompromising force.
869639 CEO Haatakan Oiritsuu CEO Haatakan Oiritsuu
869640 Deliver on your duty; without limit, without fail. Deliver on your duty; without limit, without fail.
869641 CEO Haatakan Oiritsuu CEO Haatakan Oiritsuu
869642 Sometimes discretion is the most honorable approach. Sometimes discretion is the most honorable approach.
869643 Chief Researcher Arvalen Reurmanen Chief Researcher Arvalen Reurmanen
869644 A transport you can trust when surrounded by those you cannot. A transport you can trust when surrounded by those you cannot.
869673 The rate at which infomorphs are generated per hour. The number produced ranges between the minimum and maximum quantities listed. The rate at which infomorphs are generated per hour. The number produced ranges between the minimum and maximum quantities listed. UI/Sovereignty/MercenaryDen/ConfigurationWindow/InfomorphGenerationRateTooltip
869674 Impact this Mercenary Den has on its Skyhook's workforce. Impact this Mercenary Den has on its Skyhook's workforce. UI/Sovereignty/MercenaryDen/ConfigurationWindow/WorkforceCostTooltip
869684 Move selected items into your current ship's cargohold. Move selected items into your current ship's cargohold. UI/Sovereignty/MercenaryDen/ConfigurationWindow/TakeButtonTooltipForSelectedCargo
869685 Move all items into your current ship's cargohold. Move all items into your current ship's cargohold. UI/Sovereignty/MercenaryDen/ConfigurationWindow/TakeButtonTooltipForAllCargo
869690 Listed To Listed To UI/Personalization/ShipSkins/SKINR/Store/ListedTo
869691 Specific Capsuleer, Corporation or Alliance Specific Capsuleer, Corporation or Alliance UI/Personalization/ShipSkins/SKINR/Store/ListedToSpecific
869694 Take All Take All UI/Sovereignty/MercenaryDen/ConfigurationWindow/TakeButtonNameForAllCargo
869695 Corporations Corporations UI/GameGoalConfig/Parameters/Corporations
869696 Glorified Decayed 1MN Afterburner Mutaplasmid Blueprint Glorified Decayed 1MN Afterburner Mutaplasmid Blueprint Name of item 85940 (Mutaplasmid Blueprint)
869697 Glorified Gravid 1MN Afterburner Mutaplasmid Blueprint Glorified Gravid 1MN Afterburner Mutaplasmid Blueprint Name of item 85941 (Mutaplasmid Blueprint)
869698 Glorified Unstable 1MN Afterburner Mutaplasmid Blueprint Glorified Unstable 1MN Afterburner Mutaplasmid Blueprint Name of item 85942 (Mutaplasmid Blueprint)
869699 Glorified Gravid 100MN Afterburner Mutaplasmid Blueprint Glorified Gravid 100MN Afterburner Mutaplasmid Blueprint Name of item 85943 (Mutaplasmid Blueprint)
869700 Glorified Unstable 500MN Microwarpdrive Mutaplasmid Blueprint Glorified Unstable 500MN Microwarpdrive Mutaplasmid Blueprint Name of item 85944 (Mutaplasmid Blueprint)
869701 Glorified Decayed 10000MN Afterburner Mutaplasmid Blueprint Glorified Decayed 10000MN Afterburner Mutaplasmid Blueprint Name of item 85945 (Mutaplasmid Blueprint)
869702 Glorified Gravid 10000MN Afterburner Mutaplasmid Blueprint Glorified Gravid 10000MN Afterburner Mutaplasmid Blueprint Name of item 85946 (Mutaplasmid Blueprint)
869703 Glorified Unstable 10000MN Afterburner Mutaplasmid Blueprint Glorified Unstable 10000MN Afterburner Mutaplasmid Blueprint Name of item 85947 (Mutaplasmid Blueprint)
869704 Glorified Decayed 50000MN Microwarpdrive Mutaplasmid Blueprint Glorified Decayed 50000MN Microwarpdrive Mutaplasmid Blueprint Name of item 85948 (Mutaplasmid Blueprint)
869705 Glorified Gravid 50000MN Microwarpdrive Mutaplasmid Blueprint Glorified Gravid 50000MN Microwarpdrive Mutaplasmid Blueprint Name of item 85949 (Mutaplasmid Blueprint)
869706 Glorified Unstable 50000MN Microwarpdrive Mutaplasmid Blueprint Glorified Unstable 50000MN Microwarpdrive Mutaplasmid Blueprint Name of item 85950 (Mutaplasmid Blueprint)
869707 Glorified Decayed 5MN Microwarpdrive Mutaplasmid Blueprint Glorified Decayed 5MN Microwarpdrive Mutaplasmid Blueprint Name of item 85951 (Mutaplasmid Blueprint)
869708 Glorified Gravid 5MN Microwarpdrive Mutaplasmid Blueprint Glorified Gravid 5MN Microwarpdrive Mutaplasmid Blueprint Name of item 85952 (Mutaplasmid Blueprint)
869709 Glorified Unstable 5MN Microwarpdrive Mutaplasmid Blueprint Glorified Unstable 5MN Microwarpdrive Mutaplasmid Blueprint Name of item 85953 (Mutaplasmid Blueprint)
869710 Glorified Decayed 10MN Afterburner Mutaplasmid Blueprint Glorified Decayed 10MN Afterburner Mutaplasmid Blueprint Name of item 85954 (Mutaplasmid Blueprint)
869711 Glorified Gravid 10MN Afterburner Mutaplasmid Blueprint Glorified Gravid 10MN Afterburner Mutaplasmid Blueprint Name of item 85955 (Mutaplasmid Blueprint)
869712 Glorified Unstable 10MN Afterburner Mutaplasmid Blueprint Glorified Unstable 10MN Afterburner Mutaplasmid Blueprint Name of item 85956 (Mutaplasmid Blueprint)
869713 Glorified Decayed 50MN Microwarpdrive Mutaplasmid Blueprint Glorified Decayed 50MN Microwarpdrive Mutaplasmid Blueprint Name of item 85957 (Mutaplasmid Blueprint)
869714 Glorified Gravid 50MN Microwarpdrive Mutaplasmid Blueprint Glorified Gravid 50MN Microwarpdrive Mutaplasmid Blueprint Name of item 85958 (Mutaplasmid Blueprint)
869715 Glorified Unstable 50MN Microwarpdrive Mutaplasmid Blueprint Glorified Unstable 50MN Microwarpdrive Mutaplasmid Blueprint Name of item 85959 (Mutaplasmid Blueprint)
869716 Glorified Decayed 100MN Afterburner Mutaplasmid Blueprint Glorified Decayed 100MN Afterburner Mutaplasmid Blueprint Name of item 85960 (Mutaplasmid Blueprint)
869717 Glorified Unstable 100MN Afterburner Mutaplasmid Blueprint Glorified Unstable 100MN Afterburner Mutaplasmid Blueprint Name of item 85961 (Mutaplasmid Blueprint)
869718 Glorified Decayed 500MN Microwarpdrive Mutaplasmid Blueprint Glorified Decayed 500MN Microwarpdrive Mutaplasmid Blueprint Name of item 85962 (Mutaplasmid Blueprint)
869719 Glorified Gravid 500MN Microwarpdrive Mutaplasmid Blueprint Glorified Gravid 500MN Microwarpdrive Mutaplasmid Blueprint Name of item 85963 (Mutaplasmid Blueprint)
869720 Luminae Polaris Luminae Polaris Name for skin material 3097
869721 Luminae Polaris Luminae Polaris Name for skin material 3098
869722 Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena.
869723 Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. Description of item "Cynabal Luminae Polaris SKIN" (85964)
869724 Cynabal Luminae Polaris SKIN Cynabal Luminae Polaris SKIN Name of item 85964 (Permanent SKIN)
869725 Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena.
869726 Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. Description of item "Daredevil Luminae Polaris SKIN" (85965)
869727 Daredevil Luminae Polaris SKIN Daredevil Luminae Polaris SKIN Name of item 85965 (Permanent SKIN)
869728 Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena.
869729 Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. Description of item "Vigilant Luminae Polaris SKIN" (85966)
869730 Vigilant Luminae Polaris SKIN Vigilant Luminae Polaris SKIN Name of item 85966 (Permanent SKIN)
869731 Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena.
869732 Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. Description of item "Vindicator Luminae Polaris SKIN" (85967)
869733 Vindicator Luminae Polaris SKIN Vindicator Luminae Polaris SKIN Name of item 85967 (Permanent SKIN)
869734 Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena.
869735 Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. Description of item "Vendetta Luminae Polaris SKIN" (85968)
869736 Vendetta Luminae Polaris SKIN Vendetta Luminae Polaris SKIN Name of item 85968 (Permanent SKIN)
869737 Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena.
869738 Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. Description of item "Vehement Luminae Polaris SKIN" (85969)
869739 Vehement Luminae Polaris SKIN Vehement Luminae Polaris SKIN Name of item 85969 (Permanent SKIN)
869740 Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena.
869741 Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. Description of item "Revenant Luminae Polaris SKIN" (85970)
869742 Revenant Luminae Polaris SKIN Revenant Luminae Polaris SKIN Name of item 85970 (Permanent SKIN)
869743 Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena.
869744 Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. Description of item "Tholos Luminae Polaris SKIN" (85971)
869745 Tholos Luminae Polaris SKIN Tholos Luminae Polaris SKIN Name of item 85971 (Permanent SKIN)
869746 Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena.
869747 Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. Polar lights are a common sight on many planets across New Eden, varying according to atmospheric conditions, planetary magnetic fields, and the stellar wind of the local star. Many cultures consider these dramatic displays in the skies of their planets to be awe-inspiring and dramatic, and they are the source of much myth and art. In some cases, extreme aurora activity can be a portent of impending disaster, and increased or even extreme stellar activity can indeed wreak havoc on inhabited planets. Even so, the Luminae Polaris nanocoating celebrates the more attractive and inspiring side of these dramatic phenomena. Description of item "Cenotaph Luminae Polaris SKIN" (85972)
869748 Cenotaph Luminae Polaris SKIN Cenotaph Luminae Polaris SKIN Name of item 85972 (Permanent SKIN)
869749 Glorified Decayed Damage Control Mutaplasmid Blueprint Glorified Decayed Damage Control Mutaplasmid Blueprint Name of item 85973 (Mutaplasmid Blueprint)
869750 Glorified Gravid Assault Damage Control Mutaplasmid Blueprint Glorified Gravid Assault Damage Control Mutaplasmid Blueprint Name of item 85974 (Mutaplasmid Blueprint)
869751 Glorified Unstable Assault Damage Control Mutaplasmid Blueprint Glorified Unstable Assault Damage Control Mutaplasmid Blueprint Name of item 85975 (Mutaplasmid Blueprint)
869752 Glorified Gravid Damage Control Mutaplasmid Blueprint Glorified Gravid Damage Control Mutaplasmid Blueprint Name of item 85976 (Mutaplasmid Blueprint)
869753 Glorified Unstable Damage Control Mutaplasmid Blueprint Glorified Unstable Damage Control Mutaplasmid Blueprint Name of item 85977 (Mutaplasmid Blueprint)
869754 Glorified Decayed Assault Damage Control Mutaplasmid Blueprint Glorified Decayed Assault Damage Control Mutaplasmid Blueprint Name of item 85978 (Mutaplasmid Blueprint)
869755 Data Failed to Load Data Failed to Load UI/Sovereignty/MercenaryDen/ConfigurationWindow/ReloadTitle
869756 Please try again later. Please try again later. UI/Sovereignty/MercenaryDen/ConfigurationWindow/ReloadDescription
869757 Reload Reload UI/Sovereignty/MercenaryDen/ConfigurationWindow/ReloadButton
869760 Kills: <color={countColor}>{[numeric]count, useGrouping, decimalPlaces=0}</color> Kills: <color={countColor}>{[numeric]count, useGrouping, decimalPlaces=0}</color> UI/InfoWindow/KillCount
869761 Victory is best announced by the silence of the defeated.

- Korako “The Rabbit” Kosakami
Victory is best announced by the silence of the defeated.

- Korako “The Rabbit” Kosakami
869762 CONCORD Victory SKIN CONCORD Victory SKIN Name of item 85979 (Permanent SKIN)
869763 Super Kerr-Induced Nanocoatings (SKINs) are a technology that enables capsuleers to change the look of their ships at will. Individual ship SKINs are activated by integrating the special encoding into the pilot's neural interfaces, and are subsequently available to use on any suitable ship flown by the capsuleer. This rare SKIN was designed and manufactured by the Independent Gaming Commission exclusively as a prize for alliances that achieved victory over their opponents in Alliance Tournament XIX in YC125. This SKIN's design is in honor of the sponsorship of AT XIX by the Gallente Federation and uses prototype adapters to enable its application to a number of related ship hulls using the same instruction set. ( copy ) Super Kerr-Induced Nanocoatings (SKINs) are a technology that enables capsuleers to change the look of their ships at will. Individual ship SKINs are activated by integrating the special encoding into the pilot's neural interfaces, and are subsequently available to use on any suitable ship flown by the capsuleer. This rare SKIN was designed and manufactured by the Independent Gaming Commission exclusively as a prize for alliances that achieved victory over their opponents in Alliance Tournament XIX in YC125. This SKIN's design is in honor of the sponsorship of AT XIX by the Gallente Federation and uses prototype adapters to enable its application to a number of related ship hulls using the same instruction set. ( copy ) Description of item "CONCORD Victory SKIN" (85979)
869764 'Seneschal' Mercenary Den 'Seneschal' Mercenary Den Name of item 85980 (Mercenary Den)
869766 bonus to Light Combat Drone damage and hitpoints bonus to <a href=showinfo:24241>Light Combat Drone</a> damage and hitpoints Trait for item "Sidewinder" (85062)
869772 Glorified Decayed Small Cap Battery Mutaplasmid Blueprint Glorified Decayed Small Cap Battery Mutaplasmid Blueprint Name of item 85981 (Mutaplasmid Blueprint)
869773 Glorified Gravid Small Cap Battery Mutaplasmid Blueprint Glorified Gravid Small Cap Battery Mutaplasmid Blueprint Name of item 85982 (Mutaplasmid Blueprint)
869774 Glorified Unstable Small Cap Battery Mutaplasmid Blueprint Glorified Unstable Small Cap Battery Mutaplasmid Blueprint Name of item 85983 (Mutaplasmid Blueprint)
869775 Glorified Gravid Medium Energy Neutralizer Mutaplasmid Blueprint Glorified Gravid Medium Energy Neutralizer Mutaplasmid Blueprint Name of item 85984 (Mutaplasmid Blueprint)
869776 Glorified Decayed Heavy Energy Nosferatu Mutaplasmid Blueprint Glorified Decayed Heavy Energy Nosferatu Mutaplasmid Blueprint Name of item 85985 (Mutaplasmid Blueprint)
869777 Glorified Decayed Capital Energy Neutralizer Mutaplasmid Blueprint Glorified Decayed Capital Energy Neutralizer Mutaplasmid Blueprint Name of item 85986 (Mutaplasmid Blueprint)
869778 Glorified Gravid Capital Energy Neutralizer Mutaplasmid Blueprint Glorified Gravid Capital Energy Neutralizer Mutaplasmid Blueprint Name of item 85987 (Mutaplasmid Blueprint)
869779 Glorified Unstable Capital Energy Neutralizer Mutaplasmid Blueprint Glorified Unstable Capital Energy Neutralizer Mutaplasmid Blueprint Name of item 85988 (Mutaplasmid Blueprint)
869780 Glorified Decayed Capital Energy Nosferatu Mutaplasmid Blueprint Glorified Decayed Capital Energy Nosferatu Mutaplasmid Blueprint Name of item 85989 (Mutaplasmid Blueprint)
869781 Glorified Gravid Capital Energy Nosferatu Mutaplasmid Blueprint Glorified Gravid Capital Energy Nosferatu Mutaplasmid Blueprint Name of item 85990 (Mutaplasmid Blueprint)
869782 Glorified Unstable Capital Energy Nosferatu Mutaplasmid Blueprint Glorified Unstable Capital Energy Nosferatu Mutaplasmid Blueprint Name of item 85991 (Mutaplasmid Blueprint)
869783 Glorified Decayed Small Energy Neutralizer Mutaplasmid Blueprint Glorified Decayed Small Energy Neutralizer Mutaplasmid Blueprint Name of item 85992 (Mutaplasmid Blueprint)
869784 Glorified Gravid Small Energy Neutralizer Mutaplasmid Blueprint Glorified Gravid Small Energy Neutralizer Mutaplasmid Blueprint Name of item 85993 (Mutaplasmid Blueprint)
869785 Glorified Unstable Small Energy Neutralizer Mutaplasmid Blueprint Glorified Unstable Small Energy Neutralizer Mutaplasmid Blueprint Name of item 85994 (Mutaplasmid Blueprint)
869786 Glorified Decayed Small Energy Nosferatu Mutaplasmid Blueprint Glorified Decayed Small Energy Nosferatu Mutaplasmid Blueprint Name of item 85995 (Mutaplasmid Blueprint)
869787 Glorified Gravid Small Energy Nosferatu Mutaplasmid Blueprint Glorified Gravid Small Energy Nosferatu Mutaplasmid Blueprint Name of item 85996 (Mutaplasmid Blueprint)
869788 Glorified Unstable Small Energy Nosferatu Mutaplasmid Blueprint Glorified Unstable Small Energy Nosferatu Mutaplasmid Blueprint Name of item 85997 (Mutaplasmid Blueprint)
869789 Glorified Decayed Medium Cap Battery Mutaplasmid Blueprint Glorified Decayed Medium Cap Battery Mutaplasmid Blueprint Name of item 85998 (Mutaplasmid Blueprint)
869790 Glorified Gravid Medium Cap Battery Mutaplasmid Blueprint Glorified Gravid Medium Cap Battery Mutaplasmid Blueprint Name of item 85999 (Mutaplasmid Blueprint)
869791 Glorified Unstable Medium Cap Battery Mutaplasmid Blueprint Glorified Unstable Medium Cap Battery Mutaplasmid Blueprint Name of item 86000 (Mutaplasmid Blueprint)
869792 Glorified Decayed Medium Energy Neutralizer Mutaplasmid Blueprint Glorified Decayed Medium Energy Neutralizer Mutaplasmid Blueprint Name of item 86001 (Mutaplasmid Blueprint)
869793 Glorified Unstable Medium Energy Neutralizer Mutaplasmid Blueprint Glorified Unstable Medium Energy Neutralizer Mutaplasmid Blueprint Name of item 86002 (Mutaplasmid Blueprint)
869794 Glorified Decayed Medium Energy Nosferatu Mutaplasmid Blueprint Glorified Decayed Medium Energy Nosferatu Mutaplasmid Blueprint Name of item 86003 (Mutaplasmid Blueprint)
869795 Glorified Gravid Medium Energy Nosferatu Mutaplasmid Blueprint Glorified Gravid Medium Energy Nosferatu Mutaplasmid Blueprint Name of item 86004 (Mutaplasmid Blueprint)
869796 Glorified Unstable Medium Energy Nosferatu Mutaplasmid Blueprint Glorified Unstable Medium Energy Nosferatu Mutaplasmid Blueprint Name of item 86005 (Mutaplasmid Blueprint)
869797 Glorified Decayed Large Cap Battery Mutaplasmid Blueprint Glorified Decayed Large Cap Battery Mutaplasmid Blueprint Name of item 86006 (Mutaplasmid Blueprint)
869798 Glorified Gravid Large Cap Battery Mutaplasmid Blueprint Glorified Gravid Large Cap Battery Mutaplasmid Blueprint Name of item 86007 (Mutaplasmid Blueprint)
869799 Glorified Unstable Large Cap Battery Mutaplasmid Blueprint Glorified Unstable Large Cap Battery Mutaplasmid Blueprint Name of item 86008 (Mutaplasmid Blueprint)
869800 Glorified Decayed Heavy Energy Neutralizer Mutaplasmid Blueprint Glorified Decayed Heavy Energy Neutralizer Mutaplasmid Blueprint Name of item 86009 (Mutaplasmid Blueprint)
869801 Glorified Gravid Heavy Energy Neutralizer Mutaplasmid Blueprint Glorified Gravid Heavy Energy Neutralizer Mutaplasmid Blueprint Name of item 86010 (Mutaplasmid Blueprint)
869802 Glorified Unstable Heavy Energy Neutralizer Mutaplasmid Blueprint Glorified Unstable Heavy Energy Neutralizer Mutaplasmid Blueprint Name of item 86011 (Mutaplasmid Blueprint)
869803 Glorified Gravid Heavy Energy Nosferatu Mutaplasmid Blueprint Glorified Gravid Heavy Energy Nosferatu Mutaplasmid Blueprint Name of item 86012 (Mutaplasmid Blueprint)
869804 Glorified Unstable Heavy Energy Nosferatu Mutaplasmid Blueprint Glorified Unstable Heavy Energy Nosferatu Mutaplasmid Blueprint Name of item 86013 (Mutaplasmid Blueprint)
870382 Particle Cloud Thunder 01b Particle Cloud Thunder 01b Name of item 86015 (Non-Interactable Object)
870383 Invalid duration, time in the past Invalid duration, time in the past UI/Corporations/Goals/DurationInPast
870393 Drag to share a link to this window Drag to share a link to this window UI/Common/DragToShareLinkWindow
870394 Glorified Decayed Small Shield Booster Mutaplasmid Blueprint Glorified Decayed Small Shield Booster Mutaplasmid Blueprint Name of item 86016 (Mutaplasmid Blueprint)
870395 Glorified Gravid Small Shield Booster Mutaplasmid Blueprint Glorified Gravid Small Shield Booster Mutaplasmid Blueprint Name of item 86017 (Mutaplasmid Blueprint)
870396 Glorified Unstable Small Shield Booster Mutaplasmid Blueprint Glorified Unstable Small Shield Booster Mutaplasmid Blueprint Name of item 86018 (Mutaplasmid Blueprint)
870397 Glorified Decayed Large Shield Booster Mutaplasmid Blueprint Glorified Decayed Large Shield Booster Mutaplasmid Blueprint Name of item 86019 (Mutaplasmid Blueprint)
870398 Glorified Gravid X-Large Shield Booster Mutaplasmid Blueprint Glorified Gravid X-Large Shield Booster Mutaplasmid Blueprint Name of item 86020 (Mutaplasmid Blueprint)
870399 Glorified Unstable X-Large Shield Booster Mutaplasmid Blueprint Glorified Unstable X-Large Shield Booster Mutaplasmid Blueprint Name of item 86021 (Mutaplasmid Blueprint)
870400 Glorified Unstable X-Large Ancillary Shield Booster Mutaplasmid Blueprint Glorified Unstable X-Large Ancillary Shield Booster Mutaplasmid Blueprint Name of item 86022 (Mutaplasmid Blueprint)
870401 Glorified Decayed Capital Shield Booster Mutaplasmid Blueprint Glorified Decayed Capital Shield Booster Mutaplasmid Blueprint Name of item 86023 (Mutaplasmid Blueprint)
870402 Glorified Gravid Capital Shield Booster Mutaplasmid Blueprint Glorified Gravid Capital Shield Booster Mutaplasmid Blueprint Name of item 86024 (Mutaplasmid Blueprint)
870403 Glorified Unstable Capital Shield Booster Mutaplasmid Blueprint Glorified Unstable Capital Shield Booster Mutaplasmid Blueprint Name of item 86025 (Mutaplasmid Blueprint)
870404 Glorified Unstable Capital Ancillary Shield Booster Mutaplasmid Blueprint Glorified Unstable Capital Ancillary Shield Booster Mutaplasmid Blueprint Name of item 86026 (Mutaplasmid Blueprint)
870405 Glorified Decayed Small Shield Extender Mutaplasmid Blueprint Glorified Decayed Small Shield Extender Mutaplasmid Blueprint Name of item 86027 (Mutaplasmid Blueprint)
870406 Glorified Gravid Small Shield Extender Mutaplasmid Blueprint Glorified Gravid Small Shield Extender Mutaplasmid Blueprint Name of item 86028 (Mutaplasmid Blueprint)
870407 Glorified Unstable Small Shield Extender Mutaplasmid Blueprint Glorified Unstable Small Shield Extender Mutaplasmid Blueprint Name of item 86029 (Mutaplasmid Blueprint)
870408 Glorified Decayed Medium Shield Booster Mutaplasmid Blueprint Glorified Decayed Medium Shield Booster Mutaplasmid Blueprint Name of item 86030 (Mutaplasmid Blueprint)
870409 Glorified Gravid Medium Shield Booster Mutaplasmid Blueprint Glorified Gravid Medium Shield Booster Mutaplasmid Blueprint Name of item 86031 (Mutaplasmid Blueprint)
870410 Glorified Unstable Medium Shield Booster Mutaplasmid Blueprint Glorified Unstable Medium Shield Booster Mutaplasmid Blueprint Name of item 86032 (Mutaplasmid Blueprint)
870411 Glorified Decayed Medium Shield Extender Mutaplasmid Blueprint Glorified Decayed Medium Shield Extender Mutaplasmid Blueprint Name of item 86033 (Mutaplasmid Blueprint)
870412 Glorified Gravid Medium Shield Extender Mutaplasmid Blueprint Glorified Gravid Medium Shield Extender Mutaplasmid Blueprint Name of item 86034 (Mutaplasmid Blueprint)
870413 Glorified Unstable Medium Shield Extender Mutaplasmid Blueprint Glorified Unstable Medium Shield Extender Mutaplasmid Blueprint Name of item 86035 (Mutaplasmid Blueprint)
870414 Glorified Unstable Medium Ancillary Shield Booster Mutaplasmid Blueprint Glorified Unstable Medium Ancillary Shield Booster Mutaplasmid Blueprint Name of item 86036 (Mutaplasmid Blueprint)
870415 Glorified Gravid Large Shield Booster Mutaplasmid Blueprint Glorified Gravid Large Shield Booster Mutaplasmid Blueprint Name of item 86037 (Mutaplasmid Blueprint)
870416 Glorified Unstable Large Shield Booster Mutaplasmid Blueprint Glorified Unstable Large Shield Booster Mutaplasmid Blueprint Name of item 86038 (Mutaplasmid Blueprint)
870417 Glorified Decayed Large Shield Extender Mutaplasmid Blueprint Glorified Decayed Large Shield Extender Mutaplasmid Blueprint Name of item 86039 (Mutaplasmid Blueprint)
870418 Glorified Gravid Large Shield Extender Mutaplasmid Blueprint Glorified Gravid Large Shield Extender Mutaplasmid Blueprint Name of item 86040 (Mutaplasmid Blueprint)
870419 Glorified Unstable Large Shield Extender Mutaplasmid Blueprint Glorified Unstable Large Shield Extender Mutaplasmid Blueprint Name of item 86041 (Mutaplasmid Blueprint)
870420 Glorified Unstable Large Ancillary Shield Booster Mutaplasmid Blueprint Glorified Unstable Large Ancillary Shield Booster Mutaplasmid Blueprint Name of item 86042 (Mutaplasmid Blueprint)
870421 Glorified Decayed X-Large Shield Booster Mutaplasmid Blueprint Glorified Decayed X-Large Shield Booster Mutaplasmid Blueprint Name of item 86043 (Mutaplasmid Blueprint)
870428 Glorified Decayed Stasis Webifier Mutaplasmid Blueprint Glorified Decayed Stasis Webifier Mutaplasmid Blueprint Name of item 86044 (Mutaplasmid Blueprint)
870430 Glorified Gravid Stasis Webifier Mutaplasmid Blueprint Glorified Gravid Stasis Webifier Mutaplasmid Blueprint Name of item 86045 (Mutaplasmid Blueprint)
870431 Glorified Unstable Stasis Webifier Mutaplasmid Blueprint Glorified Unstable Stasis Webifier Mutaplasmid Blueprint Name of item 86046 (Mutaplasmid Blueprint)
870432 Glorified Decayed Warp Disruptor Mutaplasmid Blueprint Glorified Decayed Warp Disruptor Mutaplasmid Blueprint Name of item 86047 (Mutaplasmid Blueprint)
870433 Glorified Gravid Warp Disruptor Mutaplasmid Blueprint Glorified Gravid Warp Disruptor Mutaplasmid Blueprint Name of item 86048 (Mutaplasmid Blueprint)
870434 Glorified Unstable Warp Disruptor Mutaplasmid Blueprint Glorified Unstable Warp Disruptor Mutaplasmid Blueprint Name of item 86049 (Mutaplasmid Blueprint)
870435 Glorified Gravid Warp Scrambler Mutaplasmid Blueprint Glorified Gravid Warp Scrambler Mutaplasmid Blueprint Name of item 86050 (Mutaplasmid Blueprint)
870436 Glorified Unstable Warp Scrambler Mutaplasmid Blueprint Glorified Unstable Warp Scrambler Mutaplasmid Blueprint Name of item 86051 (Mutaplasmid Blueprint)
870437 Glorified Decayed Heavy Warp Disruptor Mutaplasmid Blueprint Glorified Decayed Heavy Warp Disruptor Mutaplasmid Blueprint Name of item 86052 (Mutaplasmid Blueprint)
870438 Glorified Gravid Heavy Warp Disruptor Mutaplasmid Blueprint Glorified Gravid Heavy Warp Disruptor Mutaplasmid Blueprint Name of item 86053 (Mutaplasmid Blueprint)
870439 Glorified Unstable Heavy Warp Disruptor Mutaplasmid Blueprint Glorified Unstable Heavy Warp Disruptor Mutaplasmid Blueprint Name of item 86054 (Mutaplasmid Blueprint)
870440 Glorified Decayed Heavy Warp Scrambler Mutaplasmid Blueprint Glorified Decayed Heavy Warp Scrambler Mutaplasmid Blueprint Name of item 86055 (Mutaplasmid Blueprint)
870441 Glorified Gravid Heavy Warp Scrambler Mutaplasmid Blueprint Glorified Gravid Heavy Warp Scrambler Mutaplasmid Blueprint Name of item 86056 (Mutaplasmid Blueprint)
870442 Glorified Unstable Heavy Warp Scrambler Mutaplasmid Blueprint Glorified Unstable Heavy Warp Scrambler Mutaplasmid Blueprint Name of item 86057 (Mutaplasmid Blueprint)
870443 Glorified Decayed Warp Scrambler Mutaplasmid Blueprint Glorified Decayed Warp Scrambler Mutaplasmid Blueprint Name of item 86058 (Mutaplasmid Blueprint)
870444 Glorified Decayed Ballistic Control System Mutaplasmid Blueprint Glorified Decayed Ballistic Control System Mutaplasmid Blueprint Name of item 86059 (Mutaplasmid Blueprint)
870445 Glorified Gravid Ballistic Control System Mutaplasmid Blueprint Glorified Gravid Ballistic Control System Mutaplasmid Blueprint Name of item 86060 (Mutaplasmid Blueprint)
870446 Glorified Unstable Ballistic Control System Mutaplasmid Blueprint Glorified Unstable Ballistic Control System Mutaplasmid Blueprint Name of item 86061 (Mutaplasmid Blueprint)
870447 Glorified Gravid Magnetic Field Stabilizer Mutaplasmid Blueprint Glorified Gravid Magnetic Field Stabilizer Mutaplasmid Blueprint Name of item 86062 (Mutaplasmid Blueprint)
870448 Glorified Unstable Magnetic Field Stabilizer Mutaplasmid Blueprint Glorified Unstable Magnetic Field Stabilizer Mutaplasmid Blueprint Name of item 86063 (Mutaplasmid Blueprint)
870449 Glorified Decayed Siege Module Mutaplasmid Blueprint Glorified Decayed Siege Module Mutaplasmid Blueprint Name of item 86064 (Mutaplasmid Blueprint)
870450 Glorified Gravid Siege Module Mutaplasmid Blueprint Glorified Gravid Siege Module Mutaplasmid Blueprint Name of item 86065 (Mutaplasmid Blueprint)
870451 Glorified Unstable Siege Module Mutaplasmid Blueprint Glorified Unstable Siege Module Mutaplasmid Blueprint Name of item 86066 (Mutaplasmid Blueprint)
870452 Glorified Decayed Vorton Tuning System Mutaplasmid Blueprint Glorified Decayed Vorton Tuning System Mutaplasmid Blueprint Name of item 86067 (Mutaplasmid Blueprint)
870453 Glorified Gravid Vorton Tuning System Mutaplasmid Blueprint Glorified Gravid Vorton Tuning System Mutaplasmid Blueprint Name of item 86068 (Mutaplasmid Blueprint)
870454 Glorified Unstable Vorton Tuning System Mutaplasmid Blueprint Glorified Unstable Vorton Tuning System Mutaplasmid Blueprint Name of item 86069 (Mutaplasmid Blueprint)
870455 Glorified Decayed Entropic Radiation Sink Mutaplasmid Blueprint Glorified Decayed Entropic Radiation Sink Mutaplasmid Blueprint Name of item 86070 (Mutaplasmid Blueprint)
870456 Glorified Gravid Entropic Radiation Sink Mutaplasmid Blueprint Glorified Gravid Entropic Radiation Sink Mutaplasmid Blueprint Name of item 86071 (Mutaplasmid Blueprint)
870457 Glorified Unstable Entropic Radiation Sink Mutaplasmid Blueprint Glorified Unstable Entropic Radiation Sink Mutaplasmid Blueprint Name of item 86072 (Mutaplasmid Blueprint)
870458 Glorified Decayed Gyrostabilizer Mutaplasmid Blueprint Glorified Decayed Gyrostabilizer Mutaplasmid Blueprint Name of item 86073 (Mutaplasmid Blueprint)
870459 Glorified Gravid Gyrostabilizer Mutaplasmid Blueprint Glorified Gravid Gyrostabilizer Mutaplasmid Blueprint Name of item 86074 (Mutaplasmid Blueprint)
870460 Glorified Unstable Gyrostabilizer Mutaplasmid Blueprint Glorified Unstable Gyrostabilizer Mutaplasmid Blueprint Name of item 86075 (Mutaplasmid Blueprint)
870461 Glorified Decayed Heat Sink Mutaplasmid Blueprint Glorified Decayed Heat Sink Mutaplasmid Blueprint Name of item 86076 (Mutaplasmid Blueprint)
870462 Glorified Gravid Heat Sink Mutaplasmid Blueprint Glorified Gravid Heat Sink Mutaplasmid Blueprint Name of item 86077 (Mutaplasmid Blueprint)
870463 Glorified Unstable Heat Sink Mutaplasmid Blueprint Glorified Unstable Heat Sink Mutaplasmid Blueprint Name of item 86078 (Mutaplasmid Blueprint)
870464 Glorified Decayed Magnetic Field Stabilizer Mutaplasmid Blueprint Glorified Decayed Magnetic Field Stabilizer Mutaplasmid Blueprint Name of item 86079 (Mutaplasmid Blueprint)
870495 You do not have permission to view this listing. You do not have permission to view this listing. UI/Personalization/ShipSkins/SKINR/Studio/ListingErrors/NoRightToView
870496 The SKIN you're attempting to purchase is no longer available. The SKIN you're attempting to purchase is no longer available. UI/Personalization/ShipSkins/SKINR/Studio/ListingErrors/UnauthorizedPurchase
870497 Your corporation SKINs listings have been removed Your corporation SKINs listings have been removed Notifications/Skins/ListingInvalidatedTitle
870498 The corporation SKINs you listed have been removed as your role as Brand manager at {organizationName} has been withdrawn.

Regards,
{organizationName}
The corporation SKINs you listed have been removed as your role as Brand manager at {organizationName} has been withdrawn.

Regards,
{organizationName}
Notifications/Skins/ListingInvalidatedBody
870499 Availability Availability UI/Personalization/ShipSkins/SKINR/ListingAvailability
870502 Mercenary Den has Entered Reinforcement Mercenary Den has Entered Reinforcement Notifications/NotificationNames/MercenaryDenReinforced
870503 Report: {[item]typeID.name, linkinfo=mercenaryDenShowInfoData} at {[location]planetID.name, linkinfo=planetShowInfoData} has entered reinforcement. Report: {[item]typeID.name, linkinfo=mercenaryDenShowInfoData} at {[location]planetID.name, linkinfo=planetShowInfoData} has entered reinforcement. Notifications/Structures/subjMercenaryDenReinforced
870504 The {[item]typeID.name, linkinfo=mercenaryDenShowInfoData} at planet {[location]planetID.name, linkinfo=planetShowInfoData} in {[location]solarsystemID.name, linkify} entered reinforcement at {[datetime]timestampEntered, date=short, time=short} and will remain in reinforcement until {[datetime]timestampExited, date=short, time=short}.

Aggressing Pilot: {[character]aggressorCharacterID.name, linkify}
Aggressing Pilot's Corporation: {aggressorCorporationName}
Aggressing Pilot's Alliance: {aggressorAllianceName}
The {[item]typeID.name, linkinfo=mercenaryDenShowInfoData} at planet {[location]planetID.name, linkinfo=planetShowInfoData} in {[location]solarsystemID.name, linkify} entered reinforcement at {[datetime]timestampEntered, date=short, time=short} and will remain in reinforcement until {[datetime]timestampExited, date=short, time=short}.

Aggressing Pilot: {[character]aggressorCharacterID.name, linkify}
Aggressing Pilot's Corporation: {aggressorCorporationName}
Aggressing Pilot's Alliance: {aggressorAllianceName}
Notifications/Structures/bodyMercenaryDenReinforced
870505 Threshold Werpost Threshold Werpost Name of item 86100 (Large Collidable Structure)
870513 Edge of Cerulean Matte - Limited Edge of Cerulean Matte - Limited Name of item 86104 (Ship SKIN Design Element)
870514 A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Edge of Cerulean Matte - Limited" (86104)
870515 Circle Carmine Matte - Limited Circle Carmine Matte - Limited Name of item 86105 (Ship SKIN Design Element)
870516 A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Circle Carmine Matte - Limited" (86105)
870517 Coronal Horizon Bronze Metallic - Limited Coronal Horizon Bronze Metallic - Limited Name of item 86106 (Ship SKIN Design Element)
870518 A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Coronal Horizon Bronze Metallic - Limited" (86106)
870519 Deathless Covenant - Limited Deathless Covenant - Limited Name of item 86107 (Ship SKIN Design Element)
870520 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Deathless Covenant - Limited" (86107)
870521 Edge of Cerulean Matte Edge of Cerulean Matte
870522 Circle Carmine Matte Circle Carmine Matte
870523 Unclaimed Unclaimed UI/Common/UnclaimedRewardShort
870524 Coronal Horizon Bronze Metallic Coronal Horizon Bronze Metallic
870525 Deathless Covenant Deathless Covenant
870527 You cannot purchase this listing as it is targeting another capsuleer You cannot purchase this listing as it is targeting another capsuleer UI/Personalization/ShipSkins/SKINR/TargetedAtAnotherCharacter
870538 Capsuleer Capsuleer UI/Common/Capsuleer
870578 We see potential in you, Kybernaut. You may prove worthy of joining the flow of Vyraj. Will you choose glorification? Or extirpation? We see potential in you, Kybernaut. You may prove worthy of joining the flow of Vyraj. Will you choose glorification? Or extirpation? Part of conversation "Observatory Flashpoint - Enter - Lobby - Default"
870579 Narodnya capital vessel detected causing perturbations in the flow. Narodnya capital vessel detected causing perturbations in the flow. Part of conversation "Observatory Flashpoint - Event - Phase 2"
870580 The Augmented Narodnya have proven their worth in the realm beyond the flow. Tracing local filaments for Subpylon installation and liminal ascension. Zirnitra siege deployment underway. The Augmented Narodnya have proven their worth in the realm beyond the flow. Tracing local filaments for Subpylon installation and liminal ascension. Zirnitra siege deployment underway. Part of conversation "Observatory Flashpoint - Event - Phase 3"
870581 Augmented Narodnya have purged the structure-ferment from the shore. Populate biocombinative cache and release digital detritus from extirpation spoils. Augmented Narodnya have purged the structure-ferment from the shore. Populate biocombinative cache and release digital detritus from extirpation spoils. Part of conversation "Observatory Flashpoint - Event - Success"
870590 Glorified Exigent Light Drone Durability Mutaplasmid Blueprint Glorified Exigent Light Drone Durability Mutaplasmid Blueprint Name of item 86125 (Mutaplasmid Blueprint)
870591 Glorified Exigent Light Drone Firepower Mutaplasmid Blueprint Glorified Exigent Light Drone Firepower Mutaplasmid Blueprint Name of item 86126 (Mutaplasmid Blueprint)
870592 Glorified Exigent Light Drone Navigation Mutaplasmid Blueprint Glorified Exigent Light Drone Navigation Mutaplasmid Blueprint Name of item 86127 (Mutaplasmid Blueprint)
870593 Glorified Exigent Heavy Drone Navigation Mutaplasmid Blueprint Glorified Exigent Heavy Drone Navigation Mutaplasmid Blueprint Name of item 86128 (Mutaplasmid Blueprint)
870594 Glorified Exigent Heavy Drone Projection Mutaplasmid Blueprint Glorified Exigent Heavy Drone Projection Mutaplasmid Blueprint Name of item 86129 (Mutaplasmid Blueprint)
870595 Glorified Exigent Sentry Drone Durability Mutaplasmid Blueprint Glorified Exigent Sentry Drone Durability Mutaplasmid Blueprint Name of item 86130 (Mutaplasmid Blueprint)
870596 Glorified Exigent Sentry Drone Firepower Mutaplasmid Blueprint Glorified Exigent Sentry Drone Firepower Mutaplasmid Blueprint Name of item 86131 (Mutaplasmid Blueprint)
870597 Glorified Exigent Sentry Drone Precision Mutaplasmid Blueprint Glorified Exigent Sentry Drone Precision Mutaplasmid Blueprint Name of item 86132 (Mutaplasmid Blueprint)
870598 Glorified Exigent Sentry Drone Projection Mutaplasmid Blueprint Glorified Exigent Sentry Drone Projection Mutaplasmid Blueprint Name of item 86133 (Mutaplasmid Blueprint)
870599 Glorified Radical Drone Damage Amplifier Mutaplasmid Blueprint Glorified Radical Drone Damage Amplifier Mutaplasmid Blueprint Name of item 86134 (Mutaplasmid Blueprint)
870600 Glorified Radical Fighter Support Unit Mutaplasmid Blueprint Glorified Radical Fighter Support Unit Mutaplasmid Blueprint Name of item 86135 (Mutaplasmid Blueprint)
870601 Glorified Exigent Light Drone Projection Mutaplasmid Blueprint Glorified Exigent Light Drone Projection Mutaplasmid Blueprint Name of item 86136 (Mutaplasmid Blueprint)
870602 Glorified Exigent Medium Drone Durability Mutaplasmid Blueprint Glorified Exigent Medium Drone Durability Mutaplasmid Blueprint Name of item 86137 (Mutaplasmid Blueprint)
870603 Glorified Exigent Medium Drone Firepower Mutaplasmid Blueprint Glorified Exigent Medium Drone Firepower Mutaplasmid Blueprint Name of item 86138 (Mutaplasmid Blueprint)
870604 Glorified Exigent Medium Drone Navigation Mutaplasmid Blueprint Glorified Exigent Medium Drone Navigation Mutaplasmid Blueprint Name of item 86139 (Mutaplasmid Blueprint)
870605 Glorified Exigent Medium Drone Projection Mutaplasmid Blueprint Glorified Exigent Medium Drone Projection Mutaplasmid Blueprint Name of item 86140 (Mutaplasmid Blueprint)
870606 Glorified Exigent Heavy Drone Durability Mutaplasmid Blueprint Glorified Exigent Heavy Drone Durability Mutaplasmid Blueprint Name of item 86141 (Mutaplasmid Blueprint)
870607 Glorified Exigent Heavy Drone Firepower Mutaplasmid Blueprint Glorified Exigent Heavy Drone Firepower Mutaplasmid Blueprint Name of item 86142 (Mutaplasmid Blueprint)
870617 Observatory Flashpoint - Enemy Dread Spawner - Amarr (DO NOT TRANSLATE) Observatory Flashpoint - Enemy Dread Spawner - Amarr (DO NOT TRANSLATE) Name of item 86145 (Cloud)
870618 Observatory Flashpoint - Enemy Dread Spawner - Caldari (DO NOT TRANSLATE) Observatory Flashpoint - Enemy Dread Spawner - Caldari (DO NOT TRANSLATE) Name of item 86146 (Cloud)
870619 Observatory Flashpoint - Enemy Dread Spawner - Gallente (DO NOT TRANSLATE) Observatory Flashpoint - Enemy Dread Spawner - Gallente (DO NOT TRANSLATE) Name of item 86147 (Cloud)
870620 Observatory Flashpoint - Enemy Dread Spawner - Minmatar (DO NOT TRANSLATE) Observatory Flashpoint - Enemy Dread Spawner - Minmatar (DO NOT TRANSLATE) Name of item 86148 (Cloud)
870621 The wise seek guidance. The wise seek guidance.
870622 Minmatar Empire maxim Minmatar Empire maxim
870623 Liberty is not a destination, it is a bridge. Liberty is not a destination, it is a bridge.
870624 Brutor Chief Wkumi Pol Brutor Chief Wkumi Pol
870625 Take the edge, claim victory. Take the edge, claim victory.
870626 Boundless Creation marketing division Boundless Creation marketing division
870627 The same forces that hold us in balance can sunder them apart. The same forces that hold us in balance can sunder them apart.
870628 Chief Gravometrics Engineer Kestor Thevistos Chief Gravometrics Engineer Kestor Thevistos
870629 It is who we stand with that defines us, not who we stand against. It is who we stand with that defines us, not who we stand against.
870630 Sebiestor Anur-Chief Karin Midular Sebiestor Anur-Chief Karin Midular
870631 Faster than the wind, and harder to catch. Faster than the wind, and harder to catch.
870632 Unknown RSS agent Unknown RSS agent
870633 Find your way back home. Find your way back home.
870634 Core Complexion Inc marketing division Core Complexion Inc marketing division
870635 Tooth and claw, we fight for our freedom. Tooth and claw, we fight for our freedom.
870636 CEO Egbendik Skegnagennvallur CEO Egbendik Skegnagennvallur
870637 Swift and decisive. Resilient and responsive. This is leadership. Swift and decisive. Resilient and responsive. This is leadership.
870638 Sebiestor Chief Acassa Midular Sebiestor Chief Acassa Midular
870639 We can be the light in the storm, and lead our people through it. We can be the light in the storm, and lead our people through it.
870640 Sebiestor Anur-Chief Karin Midular Sebiestor Anur-Chief Karin Midular
870641 Against the darkness, we stand as one. Against the darkness, we stand as one.
870642 Hetman General Kanth Filmir Hetman General Kanth Filmir
870643 We must always remember, but never dwell. We must always remember, but never dwell.
870644 From the Wisdoms of Elder Vheroka From the Wisdoms of Elder Vheroka
870645 The only escape from the wolf’s jaws is death. The only escape from the wolf’s jaws is death.
870646 Matari maxim Matari maxim
870647 Our collective wrath, rendered in metal and unleashed on the void. Our collective wrath, rendered in metal and unleashed on the void.
870648 Sanmatar Maleatu Shakor Sanmatar Maleatu Shakor
870649 Maneuvers may win a battle, but supplies win a war. Maneuvers may win a battle, but supplies win a war.
870650 Hetman General Kanth Filmir Hetman General Kanth Filmir
870651 It’s a “bombing run”, not a “bombing hang around after”. It’s a “bombing run”, not a “bombing hang around after”.
870652 Unknown Republic Fleet bomber pilot Unknown Republic Fleet bomber pilot
870653 Give them time to think, but not to act. Give them time to think, but not to act.
870654 Shield Captain Dana Huginn Shield Captain Dana Huginn
870655 We rise as one, unchained and unstoppable. We rise as one, unchained and unstoppable.
870656 Sanmatar Maleatu Shakor Sanmatar Maleatu Shakor
870657 Let them try to curtail our prowess. Envy makes for a poor shield. Let them try to curtail our prowess. Envy makes for a poor shield.
870658 Brutor Chief Wkumi Pol Brutor Chief Wkumi Pol
870659 Makes even their best attempt laughable. Makes even their best attempt laughable.
870660 CEO Enoksur Steidentet CEO Enoksur Steidentet
870661 The key to a strong defense is decisive action. The key to a strong defense is decisive action.
870662 Sebiestor Chief Acassa Midular Sebiestor Chief Acassa Midular
870663 There is no swifter road than the road home. There is no swifter road than the road home.
870664 The poet Crofton The poet Crofton
870665 Though the night may separate us, we all rise to the same dawn. Though the night may separate us, we all rise to the same dawn.
870666 Minmatar Empire maxim Minmatar Empire maxim
870667 Breaker of chains and shapes, light the fires of our hearts. Breaker of chains and shapes, light the fires of our hearts.
870668 Krusual blessing Krusual blessing
870669 Unbroken. Unbound. Unbroken. Unbound.
870670 Inscription on memorial in the Great Caravanserai Inscription on memorial in the Great Caravanserai
870671 An icon of reliability and innovation. An icon of reliability and innovation.
870672 CEO Kestor Thevistos CEO Kestor Thevistos
870673 A ship that kills is a tool, a ship you trust your world with is a home. A ship that kills is a tool, a ship you trust your world with is a home.
870674 Thukker Chief Ennar Aeboul Thukker Chief Ennar Aeboul
870675 Be tranquil as a mountain and let your volcanic power remain a surprise. Be tranquil as a mountain and let your volcanic power remain a surprise.
870676 Head of RSS Adrand Allsvert Head of RSS Adrand Allsvert
870677 Find your way back home. Find your way back home.
870678 Core Complexion Inc marketing division Core Complexion Inc marketing division
870679 We remember the fire, let us show you how it burns. We remember the fire, let us show you how it burns.
870680 Kamí Día Kamí Día
870681 Stand tall, stand strong. Stand tall, stand strong.
870682 Minmatar Republic farewell Minmatar Republic farewell
870683 Ten thousand scales protect the dragon’s hide. Cherish each one. Ten thousand scales protect the dragon’s hide. Cherish each one.
870684 From the Wisdoms of Elder Brute From the Wisdoms of Elder Brute
870685 Even the quietest road was paved by another. Find your own path instead. Even the quietest road was paved by another. Find your own path instead.
870686 From the Wisdoms of Elder Thuk From the Wisdoms of Elder Thuk
870687 The void is our home, drink deep of its shadows and know no fear. The void is our home, drink deep of its shadows and know no fear.
870688 Caravanmaster Rani Hrada Caravanmaster Rani Hrada
870689 Purpose comes not from what you know, but what you will discover next. Purpose comes not from what you know, but what you will discover next.
870690 From the Wisdoms of Elder Thuk From the Wisdoms of Elder Thuk
870691 None may hide. None may hide.
870692 Hetman General Kanth Filmir Hetman General Kanth Filmir
870693 Advantage is the child of preparation and silence. Advantage is the child of preparation and silence.
870694 CEO Enoksur Steidentet CEO Enoksur Steidentet
870695 We must rise. We must rise.
870696 Sanmatar Maleatu Shakor Sanmatar Maleatu Shakor
870697 Liberation was won in Pator’s light, but it is secured in the shadows he casts. Liberation was won in Pator’s light, but it is secured in the shadows he casts.
870698 Head of RSS Adrand Allsvert Head of RSS Adrand Allsvert
870699 Quick, pragmatic, versatile. That’s Matari ingenuity. Quick, pragmatic, versatile. That’s Matari ingenuity.
870700 Sebiestor Anur-Chief Karin Midular Sebiestor Anur-Chief Karin Midular
870701 A good idea can come from anywhere, and now so can our patrols. A good idea can come from anywhere, and now so can our patrols.
870702 Hetman General Kanth Filmir Hetman General Kanth Filmir
870703 Our pride, our liberation, our legacy. Our pride, our liberation, our legacy.
870704 Unknown citizen recalling the first rifters above Matar Unknown citizen recalling the first rifters above Matar
870705 Fancy tricks are rarely more effective than direct force. Fancy tricks are rarely more effective than direct force.
870706 Admiral Kasorta Fogneko Admiral Kasorta Fogneko
870707 Those stuck in what was, will not survive what comes next. Those stuck in what was, will not survive what comes next.
870708 Sebiestor Anur-Chief Karin Midular Sebiestor Anur-Chief Karin Midular
870709 Two eyes find the target more easily than one. Two eyes find the target more easily than one.
870710 Minmatar Empire maxim Minmatar Empire maxim
870711 A mark for your clan, a word that means more than family. A mark for your clan, a word that means more than family.
870712 line spoken during a Voluval ritual line spoken during a Voluval ritual
870713 Our many perspectives will always triumph over those who accept only one. Our many perspectives will always triumph over those who accept only one.
870714 Hetman General Kanth Filmir Hetman General Kanth Filmir
870715 Move fast, strike true. Move fast, strike true.
870716 Thukker pilot motto Thukker pilot motto
870717 Each tribe is the limb of a single beast, and no enemy can escape its reach. Each tribe is the limb of a single beast, and no enemy can escape its reach.
870718 CEO Egbendik Skegnagennvallur CEO Egbendik Skegnagennvallur
870719 Inertia is a prison space has freed us from. Inertia is a prison space has freed us from.
870720 CEO Egar Aldinold CEO Egar Aldinold
870721 Break the chains, break the chain makers. Break the chains, break the chain makers.
870722 Tribal Liberation Force chant Tribal Liberation Force chant
870723 No matter how far ahead they begin, we will always take the lead. No matter how far ahead they begin, we will always take the lead.
870724 Sebiestor Chief Acassa Midular Sebiestor Chief Acassa Midular
870725 No matter the bodies we wear, our hearts remains Matari. No matter the bodies we wear, our hearts remains Matari.
870726 Sanmatar Maleatu Shakor Sanmatar Maleatu Shakor
870727 The thinnest blades leave the deepest wounds. The thinnest blades leave the deepest wounds.
870728 From the Wisdoms of Elder Sebiess From the Wisdoms of Elder Sebiess
870729 They say no storms rage in the void. They are wrong, we are the storm. They say no storms rage in the void. They are wrong, we are the storm.
870730 Thukker Chief Ennar Aeboul Thukker Chief Ennar Aeboul
870731 Even the swiftest blade can be tempered. Even the swiftest blade can be tempered.
870732 Minmatar Empire maxim Minmatar Empire maxim
870733 A victory for one is a victory for all. A victory for one is a victory for all.
870734 Head of The Republic Justice Department Grarnelbrurgar Istrylere Head of The Republic Justice Department Grarnelbrurgar Istrylere
870735 Send in a cat, rats grow cautious. Send in a lion, no more rats. Send in a cat, rats grow cautious. Send in a lion, no more rats.
870736 Unknown Republic Fleet pilot Unknown Republic Fleet pilot
870737 Faith is for those who cannot prove their convictions hold true. Faith is for those who cannot prove their convictions hold true.
870738 Hetman General Kanth Filmir Hetman General Kanth Filmir
870739 Innovation and persistence are our greatest strengths. Innovation and persistence are our greatest strengths.
870740 Chief Researcher Dr. Bogekur Alpur Chief Researcher Dr. Bogekur Alpur
870741 We cannot be limited to a single path, nor a single doctrine. We cannot be limited to a single path, nor a single doctrine.
870742 CEO Egbendik Skegnagennvallur CEO Egbendik Skegnagennvallur
870743 Predictability is defeat’s oldest friend. Predictability is defeat’s oldest friend.
870744 Grand Admiral Kasora Neko Grand Admiral Kasora Neko
870745 We cut, we run, you stand, you fall. We cut, we run, you stand, you fall.
870746 Thukker clanner motto Thukker clanner motto
870747 Never again the long night! Never again the long night!
870748 Valklear General Kril Efrit Valklear General Kril Efrit
870749 Strength without balance is like a sword without a hand to wield it. Strength without balance is like a sword without a hand to wield it.
870750 Starkmanir martial arts creed Starkmanir martial arts creed
870751 As you explore the stars it is yourself you must strive to discover. As you explore the stars it is yourself you must strive to discover.
870752 Vherokior Chief Isardsund Urbrald Vherokior Chief Isardsund Urbrald
870753 Vigilance today means another sunrise tomorrow. Vigilance today means another sunrise tomorrow.
870754 Grand Admiral Kasora Neko Grand Admiral Kasora Neko
870755 The watchers on our walls. The watchers on our walls.
870756 Sanmatar Maleatu Shakor Sanmatar Maleatu Shakor
870757 Dogs sniff, wolves hunt. Dogs sniff, wolves hunt.
870758 From the Wisdoms of Elder Brute From the Wisdoms of Elder Brute
870759 Carry the ancestors wisdom with you and you will always be home. Carry the ancestors wisdom with you and you will always be home.
870760 Vherokior Chief Isardsund Urbrald Vherokior Chief Isardsund Urbrald
870790 Items cannot be taken from this Mercenary Den until its shield HP is {[numeric]minShieldHpPercent, decimalPlaces=0}%. It is currently {[numeric]currentShieldHpPercent, decimalPlaces=2}%. Items cannot be taken from this Mercenary Den until its shield HP is {[numeric]minShieldHpPercent, decimalPlaces=0}%. It is currently {[numeric]currentShieldHpPercent, decimalPlaces=2}%.
870794 You cannot purchase this listing as it is targeting an organization you do not belong to You cannot purchase this listing as it is targeting an organization you do not belong to UI/Personalization/ShipSkins/SKINR/TargetedAtAnotherOrganization
870798 Observatory Flashpoint - Enemy Phase 1 Spawner - Amarr (DO NOT TRANSLATE) Observatory Flashpoint - Enemy Phase 1 Spawner - Amarr (DO NOT TRANSLATE) Name of item 86159 (Cloud)
870799 Observatory Flashpoint - Enemy Phase 1 Spawner - Caldari (DO NOT TRANSLATE) Observatory Flashpoint - Enemy Phase 1 Spawner - Caldari (DO NOT TRANSLATE) Name of item 86160 (Cloud)
870800 Observatory Flashpoint - Enemy Phase 1 Spawner - Gallente (DO NOT TRANSLATE) Observatory Flashpoint - Enemy Phase 1 Spawner - Gallente (DO NOT TRANSLATE) Name of item 86161 (Cloud)
870801 Observatory Flashpoint - Enemy Phase 1 Spawner - Minmatar (DO NOT TRANSLATE) Observatory Flashpoint - Enemy Phase 1 Spawner - Minmatar (DO NOT TRANSLATE) Name of item 86162 (Cloud)
870802 Observatory Flashpoint - Enemy Phase 2 Spawner - Amarr (DO NOT TRANSLATE) Observatory Flashpoint - Enemy Phase 2 Spawner - Amarr (DO NOT TRANSLATE) Name of item 86163 (Cloud)
870803 Observatory Flashpoint - Enemy Phase 2 Spawner - Caldari (DO NOT TRANSLATE) Observatory Flashpoint - Enemy Phase 2 Spawner - Caldari (DO NOT TRANSLATE) Name of item 86164 (Cloud)
870804 Observatory Flashpoint - Enemy Phase 2 Spawner - Gallente (DO NOT TRANSLATE) Observatory Flashpoint - Enemy Phase 2 Spawner - Gallente (DO NOT TRANSLATE) Name of item 86165 (Cloud)
870805 Observatory Flashpoint - Enemy Phase 2 Spawner - Minmatar (DO NOT TRANSLATE) Observatory Flashpoint - Enemy Phase 2 Spawner - Minmatar (DO NOT TRANSLATE) Name of item 86166 (Cloud)
870806 Observatory Flashpoint - Enemy Lobby Spawner - Amarr (DO NOT TRANSLATE) Observatory Flashpoint - Enemy Lobby Spawner - Amarr (DO NOT TRANSLATE) Name of item 86167 (Cloud)
870807 Observatory Flashpoint - Enemy Lobby Spawner - Caldari (DO NOT TRANSLATE) Observatory Flashpoint - Enemy Lobby Spawner - Caldari (DO NOT TRANSLATE) Name of item 86168 (Cloud)
870808 Observatory Flashpoint - Enemy Lobby Spawner - Gallente (DO NOT TRANSLATE) Observatory Flashpoint - Enemy Lobby Spawner - Gallente (DO NOT TRANSLATE) Name of item 86169 (Cloud)
870809 Observatory Flashpoint - Enemy Lobby Spawner - Minmatar (DO NOT TRANSLATE) Observatory Flashpoint - Enemy Lobby Spawner - Minmatar (DO NOT TRANSLATE) Name of item 86170 (Cloud)
870810 Observatory Flashpoint - Enemy Phase 3 Spawner - Amarr (DO NOT TRANSLATE) Observatory Flashpoint - Enemy Phase 3 Spawner - Amarr (DO NOT TRANSLATE) Name of item 86171 (Cloud)
870811 Observatory Flashpoint - Enemy Phase 3 Spawner - Caldari (DO NOT TRANSLATE) Observatory Flashpoint - Enemy Phase 3 Spawner - Caldari (DO NOT TRANSLATE) Name of item 86172 (Cloud)
870812 Observatory Flashpoint - Enemy Phase 3 Spawner - Gallente (DO NOT TRANSLATE) Observatory Flashpoint - Enemy Phase 3 Spawner - Gallente (DO NOT TRANSLATE) Name of item 86173 (Cloud)
870813 Observatory Flashpoint - Enemy Phase 3 Spawner - Minmatar (DO NOT TRANSLATE) Observatory Flashpoint - Enemy Phase 3 Spawner - Minmatar (DO NOT TRANSLATE) Name of item 86174 (Cloud)
870818 Mercenary Den Wreck Mercenary Den Wreck Name of item 86175 (Wreck)
870819 The remains of a destroyed structure. Perhaps with the proper equipment something of value could be salvaged from it. The remains of a destroyed structure. Perhaps with the proper equipment something of value could be salvaged from it. Description of item "Mercenary Den Wreck" (86175)
870823 Overview Overview UI/Agency/MercDen/OverviewHeader
870824 <url=showinfo:85230>Mercenary Dens</url> are central to collecting <url=showinfo:85746>Infomorphs</url> to be sold or traded at dedicated item traders in <url=showinfo:5//30100000>Zarzakh</url>. These structures rely on nearby <url=showinfo:81080>Skyhooks</url> for operation, and can only be deployed near those operating on temperate planets. <url=showinfo:85230>Mercenary Dens</url> are central to collecting <url=showinfo:85746>Infomorphs</url> to be sold or traded at dedicated item traders in <url=showinfo:5//30100000>Zarzakh</url>. These structures rely on nearby <url=showinfo:81080>Skyhooks</url> for operation, and can only be deployed near those operating on temperate planets. UI/Agency/MercDen/OverviewText
870825 Set Destination to Zarzakh Set Destination to Zarzakh UI/Agency/MercDen/SetDestinationToZarzakh
870826 Inactive and Reinforced States Inactive and Reinforced States UI/Agency/MercDen/StatesHeader
870827 <url=showinfo:85230>Mercenary Dens</url> depend on an operational Skyhook. If the <url=showinfo:81080>Skyhook</url> is destroyed or offline, the Den is immediately destroyed. Dens are also vulnerable to attack - if their shields are breached, they enter a reinforced state, becoming susceptible to further attacks and potential destruction. <url=showinfo:85230>Mercenary Dens</url> depend on an operational Skyhook. If the <url=showinfo:81080>Skyhook</url> is destroyed or offline, the Den is immediately destroyed. Dens are also vulnerable to attack - if their shields are breached, they enter a reinforced state, becoming susceptible to further attacks and potential destruction. UI/Agency/MercDen/StatesText
870828 Deployment Deployment UI/Agency/MercDen/DeploymentHeader
870829 <url=showinfo:85230>Mercenary Dens</url> must be anchored within 10–50 km of a <url=showinfo:81080>Skyhook</url> operating on a temperate planet. The <url=showinfo:85233>Mercenary Management</url> skill is required to deploy and manage dens, with each skill level allowing one additional den, up to a maximum of five.
This skill is exclusive to Omega clone state capsuleers.
<url=showinfo:85230>Mercenary Dens</url> must be anchored within 10–50 km of a <url=showinfo:81080>Skyhook</url> operating on a temperate planet. The <url=showinfo:85233>Mercenary Management</url> skill is required to deploy and manage dens, with each skill level allowing one additional den, up to a maximum of five.
This skill is exclusive to Omega clone state capsuleers.
UI/Agency/MercDen/DeploymentText
870831 Open Skill Training Open Skill Training UI/Agency/MercDen/OpenSkillTraining
870832 Mercenary Dens Mercenary Dens UI/Agency/ContentGroups/ContentGroupMercDens
870833 SCARAB Breacher Pod S Blueprint SCARAB Breacher Pod S Blueprint Name of item 86176 (Hybrid Charge Blueprint)
870834 SCARAB Breacher Pod M Blueprint SCARAB Breacher Pod M Blueprint Name of item 86177 (Hybrid Charge Blueprint)
870835 Collect unique commodities from ancillary structures. Collect unique commodities from ancillary structures. UI/Agency/ContentGroups/Descriptions/MercDens
870837 Mercenary Dens are the only means of acquiring Encrypted Infomorphs, digitized consciousnesses, to be traded at The Warden structure in Zarzakh. They must be deployed next to temperate planet Skyhooks.

Requirements:
- A Mercenary Den to deploy at an eligible Skyhook.
- Mercenary Den Management skill trained to, at least, level one.

Coming soon:
- Development and Anarchy values that will positively impact Encrypted Infomorph production, and negatively impact the adjacent Skyhook's workforce output if left unattended.
- Mercenary Tactical Operations, dungeons generated by the Mercenary Den that increases Development and reduces Anarchy when completed.
Mercenary Dens are the only means of acquiring <a href=showinfo:85746>Encrypted Infomorphs</a>, digitized consciousnesses, to be traded at The Warden structure in Zarzakh. They must be deployed next to temperate planet Skyhooks.

<b>Requirements:</b>
- A <a href=showinfo:85230>Mercenary Den</a> to deploy at an eligible Skyhook.
- Mercenary Den Management skill trained to, at least, level one.

<b>Coming soon:</b>
- Development and Anarchy values that will positively impact Encrypted Infomorph production, and negatively impact the adjacent Skyhook's workforce output if left unattended.
- Mercenary Tactical Operations, dungeons generated by the Mercenary Den that increases Development and reduces Anarchy when completed.
UI/Agency/Tooltips/NavigationCards/MercDens
870838 Planets Planets UI/Agency/ContentGroups/PlanetHarvesting
870839 Exploit planets to produce unique resources and reagents. Exploit planets to produce unique resources and reagents. UI/Agency/ContentGroups/Descriptions/PlanetHarvesting
870840 Planets in New Eden contain a multitude of exploitation opportunities, from Planetary Industry for commodities, to Colony Resources from Skyhooks for running Sovereignty Upgrades, to deploying ancillary structures such as Mercenary Dens. Planets in New Eden contain a multitude of exploitation opportunities, from Planetary Industry for commodities, to Colony Resources from Skyhooks for running Sovereignty Upgrades, to deploying ancillary structures such as Mercenary Dens. UI/Agency/Tooltips/NavigationCards/PlanetHarvesting
870842 Medium Breacher Pod Launcher Blueprint Medium Breacher Pod Launcher Blueprint Name of item 86178 (Missile Launcher Blueprint)
870843 Small Breacher Pod Launcher Blueprint Small Breacher Pod Launcher Blueprint Name of item 86179 (Missile Launcher Blueprint)
870844 Destination Set to Zarzakh Destination Set to Zarzakh UI/Agency/MercDen/DestinationSetToZarzakh
870845 'Seneschal' Mercenary Den Blueprint 'Seneschal' Mercenary Den Blueprint Name of item 86180 (Mercenary Den Blueprint)
870902 Stellar Surveillance Data Stellar Surveillance Data Name of item 86216 (Triglavian Data)
870904 The flow is blocked here. Augmented Narodnya appear unfit. However, glorification may still be possible at advance-time locations. Follow the flow and prove fitness. The flow is blocked here. Augmented Narodnya appear unfit. However, glorification may still be possible at advance-time locations. Follow the flow and prove fitness. Part of conversation "Observatory Flashpoint - Event - Failure"
870905 Hrada-Oki Bivouac Hrada-Oki Bivouac Name for dungeon 12352
870906 Hrada-Oki Bivouac Hrada-Oki Bivouac
870907 Hrada-Oki Infomorph Transport Hrada-Oki Infomorph Transport Name of item 86217 (Large Collidable Object)
870908 A Hrada-Oki freighter transporting thousands upon thousands of minds suspended in stasis.

This ship is willing to exchange Deathless faction blueprints for additional Encrypted Infomorphs.
A Hrada-Oki freighter transporting thousands upon thousands of minds suspended in stasis.

This ship is willing to exchange Deathless faction blueprints for additional Encrypted Infomorphs.
870909 Hrada-Oki Atavum Transport Hrada-Oki Atavum Transport Name of item 86218 (Large Collidable Object)
870910 A Hrada-Oki freighter transporting Jovian Atavum.

This ship is willing to exchange Deathless faction blueprints for additional Atavum.
A Hrada-Oki freighter transporting Jovian Atavum.

This ship is willing to exchange Deathless faction blueprints for additional Atavum.
870915 Hrada-Oki Hel Hrada-Oki Hel Name of item 86219 (Non-Interactable Object)
870916 A Hrada-Oki Hel A Hrada-Oki Hel Description of item "Hrada-Oki Hel" (86219)
870917 Hrada-Oki Mastodon Hrada-Oki Mastodon Name of item 86220 (Non-Interactable Object)
870918 A Hrada-Oki Mastodon A Hrada-Oki Mastodon Description of item "Hrada-Oki Mastodon" (86220)
870919 Hrada-Oki Panther Hrada-Oki Panther Name of item 86221 (Non-Interactable Object)
870920 A Hrada-Oki Panther A Hrada-Oki Panther Description of item "Hrada-Oki Panther" (86221)
870921 Hrada-Oki Tholos Hrada-Oki Tholos Name of item 86222 (Non-Interactable Object)
870922 A Hrada-Oki Tholos. A Hrada-Oki Tholos. Description of item "Hrada-Oki Tholos" (86222)
870923 Hrada-Oki Cenotaph Hrada-Oki Cenotaph Name of item 86223 (Non-Interactable Object)
870924 A Hrada-Oki Cenotaph. A Hrada-Oki Cenotaph. Description of item "Hrada-Oki Cenotaph" (86223)
870925 Hrada-Oki Scalpel Hrada-Oki Scalpel Name of item 86224 (Non-Interactable Object)
870926 A Hrada-Oki scalpel A Hrada-Oki scalpel Description of item "Hrada-Oki Scalpel" (86224)
870927 Now-Time opportunity for proving is no longer. Augmented Narodnya may seek advanced-time opportunities located elsewhere. Now-Time opportunity for proving is no longer. Augmented Narodnya may seek advanced-time opportunities located elsewhere. Part of conversation "Observatory Flashpoint - Enter - Lobby - Complete"
870941 Angel Bunker Angel Bunker
870942 You seem to have found data fragments that lead to the location of an high ranking Blood Raider leader. You seem to have found data fragments that lead to the location of an high ranking Blood Raider leader.
870943 You seem to have found data fragments that lead to the location of an high ranking Angel Cartel leader. You seem to have found data fragments that lead to the location of an high ranking Angel Cartel leader.
870944 You seem to have found data fragments that lead to the location of an high ranking Rogue Drone entity. You seem to have found data fragments that lead to the location of an high ranking Rogue Drone entity.
870945 You seem to have found data fragments that lead to the location of an high ranking Serpentis leader. You seem to have found data fragments that lead to the location of an high ranking Serpentis leader.
870946 You seem to have found data fragments that lead to the location of an high ranking Sansha Nation leader. You seem to have found data fragments that lead to the location of an high ranking Sansha Nation leader.
870947 You seem to have found data fragments that lead to the location of an high ranking Guristas Pirate leader. You seem to have found data fragments that lead to the location of an high ranking Guristas Pirate leader.
870949 Mercenary Den Test 1 Mercenary Den Test 1 Name for dungeon 12355
870950 Casimir Garmoniya Casimir Garmoniya
870951 Destroy EDENCOM ships to unlock the Observatory Assault Vector. Destroy EDENCOM ships to unlock the Observatory Assault Vector. UI/Objectives/Descriptions/observatoryFlashpointLobbyDestroy
870953 Destroy all EDENCOM before their investigation is complete. Destroy all EDENCOM before their investigation is complete. UI/Objectives/Descriptions/observatoryFlashpointFailureTimer
870954 Dreadnought Rerouting Dreadnought Rerouting UI/Objectives/Titles/observatoryFlashpointEnemyDreadSiege
870955 Enemy dreadnought is rerouting additional power to its siege module. Enemy dreadnought is rerouting additional power to its siege module. UI/Objectives/Descriptions/observatoryFlashpointEnemyDreadSiege
870956 Enable Siege Mode Enable Siege Mode UI/Objectives/Titles/observatoryFlashpointAlliedDreadSiege
870957 Enter subpylon range to enable the dreadnought's siege mode. Enter subpylon range to enable the dreadnought's siege mode. UI/Objectives/Descriptions/observatoryFlashpointAlliedDreadSiege
870963 Featuring a compact recloning vat that receives its clones' nanoheuristic mappings upon death, Breacher Pod Launchers provide eligible ships the ability to send boarding parties rapidly into enemy ships via Breacher Pods. Featuring a compact recloning vat that receives its clones' nanoheuristic mappings upon death, Breacher Pod Launchers provide eligible ships the ability to send boarding parties rapidly into enemy ships via Breacher Pods. Description of item "Small Breacher Pod Launcher" (85084)
870964 Featuring a compact recloning vat that receives its clones' nanoheuristic mappings upon death, Breacher Pod Launchers provide eligible ships the ability to send boarding parties rapidly into enemy ships via Breacher Pods. Featuring a compact recloning vat that receives its clones' nanoheuristic mappings upon death, Breacher Pod Launchers provide eligible ships the ability to send boarding parties rapidly into enemy ships via Breacher Pods. Description of item "Medium Breacher Pod Launcher" (85085)
870965 SCARAB Breacher Pods are filled with Shriker clones designed to board and wreak havoc in the vulnerable interiors of target ships — bypassing traditional damage resistances. SCARAB Breacher Pods are filled with Shriker clones designed to board and wreak havoc in the vulnerable interiors of target ships — bypassing traditional damage resistances. Description of item "SCARAB Breacher Pod S" (85088)
870966 SCARAB Breacher Pods are filled with Shriker clones designed to board and wreak havoc in the vulnerable interiors of target ships — bypassing traditional damage resistances. SCARAB Breacher Pods are filled with Shriker clones designed to board and wreak havoc in the vulnerable interiors of target ships — bypassing traditional damage resistances. Description of item "SCARAB Breacher Pod M" (85089)
870969 Brand Manager Expert System Brand Manager Expert System Name of item 86227 (Standard Expert Systems)
870970 <font size="14">Brand Manager Expert System</font>

This Expert System makes available skills enabling corporation Brand Managers and other Capsuleers to efficiently sequence SKINs and manage Paragon Hub.

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14">Activating an Expert System</font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
<font size="14"><b>Brand Manager Expert System</b></font>

This Expert System makes available skills enabling corporation Brand Managers and other Capsuleers to efficiently sequence SKINs and manage Paragon Hub.

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14"><b>Activating an Expert System</b></font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

<i>Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.</i>
Description of item "Brand Manager Expert System" (86227)
870990 The nearby Skyhook must be online to deploy a {[item]typeID.name}. The nearby Skyhook must be online to deploy a {[item]typeID.name}.
870991 Automatically generated effect Automatically generated effect
870992 bonus to Medium Projectile Turret falloff bonus to <a href=showinfo:3305>Medium Projectile Turret</a> falloff Trait for item "Stabber Fleet Issue" (17713)
871001 {attributeName}: {duration} {attributeName}: {duration} UI/Inflight/ModuleRacks/Tooltips/DotEffectDuration
871012 Mercenary Den - Encounter 1 Mercenary Den - Encounter 1 Name for dungeon 12356
871023 Mercenary Den Encounter Mercenary Den Encounter Name of item 86239 (Beacon)
871024 Mercenary Den Encounter Mercenary Den Encounter Description of item "Mercenary Den Encounter" (86239)
871028 Drone Mutaplasmids Drone Mutaplasmids
871029 Light Drone Mutaplasmids Light Drone Mutaplasmids
871030 Medium Drone Mutaplasmids Medium Drone Mutaplasmids
871031 Heavy Drone Mutaplasmids Heavy Drone Mutaplasmids
871033 Sentry Drone Mutaplasmids Sentry Drone Mutaplasmids
871034 Drone Module Mutaplasmids Drone Module Mutaplasmids
871036 Breacher Pod: Breacher Pod: UI/Fitting/FittingWindow/DotDps
871054 Compare All Compare All UI/Compare/CompareAll
871055 Undeniable strength is the ideal position from which to negotiate peace. Undeniable strength is the ideal position from which to negotiate peace.
871056 Royal Heir Hamideh Kador Royal Heir Hamideh Kador
871057 Our Lord smiles upon the world.
Where the Emperor rules in his name
Leading his people to glory untold.
Our Lord smiles upon the world.
Where the Emperor rules in his name
Leading his people to glory untold.
871058 The Scriptures, Prophet Anoyia 17:21 The Scriptures, Prophet Anoyia 17:21
871059 Hearken the trumpets of Heaven
Hailing the people of Amarr."
Hearken the trumpets of Heaven
Hailing the people of Amarr."
871060 The Scriptures, Prophet Anoyia 17:21 The Scriptures, Prophet Anoyia 17:21
871061 To the land of our Salvation,
To the land of God,
To the land of his Chosen
To the land of our Salvation,
To the land of God,
To the land of his Chosen
871062 The Scriptures, Gheinok the First 1:32 The Scriptures, Gheinok the First 1:32
871063 Glory wins hearts, but silence wins wars. Glory wins hearts, but silence wins wars.
871064 King Khanid II King Khanid II
871065 The Lord loosed upon them his fierce anger
All of his fury and rage.
The Lord loosed upon them his fierce anger
All of his fury and rage.
871066 The Scriptures, Book II, Apocalypse 10:1 The Scriptures, Book II, Apocalypse 10:1
871067 So shall Amarr rule the worlds of the Heavens. So shall Amarr rule the worlds of the Heavens.
871068 The Scriptures, Book of Reclaiming 3.19 - 3.21 The Scriptures, Book of Reclaiming 3.19 - 3.21
871069 I am the devoted hand of the divine god. I am the devoted hand of the divine god.
871070 Saint Tetrimon Saint Tetrimon
871071 Without the truth of the soul, the faithless stumble blind. Without the truth of the soul, the faithless stumble blind.
871072 Emperor Doriam Kor-Azor II Emperor Doriam Kor-Azor II
871073 He dispatched against them a band of Avenging Angels" He dispatched against them a band of Avenging Angels"
871074 The Scriptures, Book II, Apocalypse 10:1 The Scriptures, Book II, Apocalypse 10:1
871075 Watch for the coming of the Ark
For within it, salvation is carried.
Watch for the coming of the Ark
For within it, salvation is carried.
871076 Apocalypse Verses 32:6 Apocalypse Verses 32:6
871077 Only unbelievers fear the end. Only unbelievers fear the end.
871078 Royal Heir Arim Ardishapur Royal Heir Arim Ardishapur
871079 Nor peace, nor solace
For those who bear witness to these Signs
And still do not believe."
Nor peace, nor solace
For those who bear witness to these Signs
And still do not believe."
871080 The Scriptures, Book of Reclaiming 25:10 The Scriptures, Book of Reclaiming 25:10
871081 The word of the Lord is pure,
It is a shield for the faithful
The word of the Lord is pure,
It is a shield for the faithful
871082 The Scriptures, Prophet Anoyia 8:15 The Scriptures, Prophet Anoyia 8:15
871083 Shields pop, armor holds. Shields pop, armor holds.
871084 Amarr Navy saying Amarr Navy saying
871085 We are his will manifest. We are his will manifest.
871086 Empress Jamyl Sarum I Empress Jamyl Sarum I
871087 The laws of God are a line that separates the saved from the damned. The laws of God are a line that separates the saved from the damned.
871088 High Deacon Mervan Moritok High Deacon Mervan Moritok
871089 Gheinok led his people on the great exodus, To the land of our Salvation, Gheinok led his people on the great exodus, To the land of our Salvation,
871090 The Scriptures, Gheinok the First 1:32 The Scriptures, Gheinok the First 1:32
871091 To the land of our Salvation,
To the land of God,
To the land of his Chosen
To the land of our Salvation,
To the land of God,
To the land of his Chosen
871092 The Scriptures, Gheinok the First 1:32 The Scriptures, Gheinok the First 1:32
871093 Faith is your fire and with it, burn away his evil. Faith is your fire and with it, burn away his evil.
871094 The Scriptures, Amarr Askura 10:3 The Scriptures, Amarr Askura 10:3
871095 Put their weaknesses into the service of our strengths. Put their weaknesses into the service of our strengths.
871096 Praeceptor Cephus Zafir Praeceptor Cephus Zafir
871097 Unburden your soul and you will be freed from the limitations of sin. Unburden your soul and you will be freed from the limitations of sin.
871098 Minister of Internal Order Sin Callor Minister of Internal Order Sin Callor
871099 And they stood before Him,
bathed in His light.
Yet their eyes were blind.
And they stood before Him,
bathed in His light.
Yet their eyes were blind.
871100 The Scriptures, Gheinok the First 1:3 The Scriptures, Gheinok the First 1:3
871101 Oh Lord, lend us your guidance as you deny them theirs. Oh Lord, lend us your guidance as you deny them theirs.
871102 Amarr pilot’s prayer Amarr pilot’s prayer
871103 As swift as the judgement of the righteous. As swift as the judgement of the righteous.
871104 CEO Tarai Nakid CEO Tarai Nakid
871105 And the flames of the Lord died within them.
Yet one flame remained,
And the flames of the Lord died within them.
Yet one flame remained,
871106 The Scriptures, Gheinok the First 1:3 The Scriptures, Gheinok the First 1:3
871107 The pure authority of a rightful ruler is undeniable. The pure authority of a rightful ruler is undeniable.
871108 Queen Zidarez Khanid Queen Zidarez Khanid
871109 Surround yourself with the faithful, Stand together, for there is no strength like it. Surround yourself with the faithful, Stand together, for there is no strength like it.
871110 The Scriptures, Book of Missions 71:21 The Scriptures, Book of Missions 71:21
871111 The Lord watches over all travelers, for they too are subject to his will. The Lord watches over all travelers, for they too are subject to his will.
871112 Royal Heir Tunir Tash-Murkon Royal Heir Tunir Tash-Murkon
871113 Waste neither energy nor effort on unworthy labor. Waste neither energy nor effort on unworthy labor.
871114 Royal Heir Arim Ardishapur Royal Heir Arim Ardishapur
871115 Those who turn away from his light,
And reject his true word
Shall be struck down by his wrath
Those who turn away from his light,
And reject his true word
Shall be struck down by his wrath
871116 The Scriptures, Book of Reclaiming 4:45 The Scriptures, Book of Reclaiming 4:45
871117 Masks of gold and silver to protect people from being struck dead by their angelic beauty. Masks of gold and silver to protect people from being struck dead by their angelic beauty.
871118 The Scriptures, Verse 11, Chapter I of the Epitoth The Scriptures, Verse 11, Chapter I of the Epitoth
871119 The power to harness the Good and punish the Evil. The power to harness the Good and punish the Evil.
871120 The Scriptures, Book I 1:14 The Scriptures, Book I 1:14
871121 We can not fail, for we have the Emperor to lead us and destiny to follow. We can not fail, for we have the Emperor to lead us and destiny to follow.
871122 The Scriptures, Second Letter of St. Junip of Aerui The Scriptures, Second Letter of St. Junip of Aerui
871123 God is the only true judge, we just expedite court dates. God is the only true judge, we just expedite court dates.
871124 Unknown Amarr Soldier Unknown Amarr Soldier
871125 Let none move against you. Let none move against you.
871126 Royal Heir Farokh Khanid Royal Heir Farokh Khanid
871127 Whatever your destiny, let faith guide you. Whatever your destiny, let faith guide you.
871128 CEO Tarai Nakid CEO Tarai Nakid
871129 Though perilous, I served. Though beset, I persevered. Though denied, I believed. Though perilous, I served. Though beset, I persevered. Though denied, I believed.
871130 The Scriptures, Prophet Kuria 12:18 The Scriptures, Prophet Kuria 12:18
871131 None are beyond the reach of divine judgement. None are beyond the reach of divine judgement.
871132 Captain Marshal Sirdan xer Qosh Captain Marshal Sirdan xer Qosh
871133 We are his shepherds in the darkness, His Angels of Mercy. We are his shepherds in the darkness, His Angels of Mercy.
871134 The Scriptures, Book of Reclaiming, 4:45 The Scriptures, Book of Reclaiming, 4:45
871135 Devotion may take many forms, yet it is ever constant. Devotion may take many forms, yet it is ever constant.
871136 Empress Catiz Tash-Murkon I Empress Catiz Tash-Murkon I
871137 Bring its message to every planet of every star in the heavens. Bring its message to every planet of every star in the heavens.
871138 The Scriptures, Book of Reclaiming 22:13 The Scriptures, Book of Reclaiming 22:13
871139 Faith compels us not just to conquer the stars, but to understand them. Faith compels us not just to conquer the stars, but to understand them.
871140 Minister of Assessment Uadelah Hadizes Minister of Assessment Uadelah Hadizes
871141 They think size is a strength, show them it is a curse. They think size is a strength, show them it is a curse.
871142 King Khanid II King Khanid II
871143 Great misery follows those who heed what only the weak have heard. Great misery follows those who heed what only the weak have heard.
871144 The Scriptures, Book of Trials 2:13 - 2:21 The Scriptures, Book of Trials 2:13 - 2:21
871145 In troubled times, conviction is your best armor. In troubled times, conviction is your best armor.
871146 Emperor Heideran Kador VII Emperor Heideran Kador VII
871147 Light your path through the heavens with holy fire. Light your path through the heavens with holy fire.
871148 Royal Heir Arrach Sarum Royal Heir Arrach Sarum
871149 A crystal lens filled with holy light, what could be more righteous? A crystal lens filled with holy light, what could be more righteous?
871150 Captain Marshal Sirdan xer Qosh Captain Marshal Sirdan xer Qosh
871151 A work of Divine Grace for the Empire, and retribution to our enemies. A work of Divine Grace for the Empire, and retribution to our enemies.
871152 Empress Jamyl Sarum I Empress Jamyl Sarum I
871153 My sword is Yours, My God, and Your will guides me. My sword is Yours, My God, and Your will guides me.
871154 The Scriptures, Prophet Kuria, Paladin's Creed The Scriptures, Prophet Kuria, Paladin's Creed
871155 We carry the Lord’s light, which means we also control the shadows it casts. We carry the Lord’s light, which means we also control the shadows it casts.
871156 Minister of Internal Order Sin Callor Minister of Internal Order Sin Callor
871157 As Emperor rules Holder; as Holder rules Serf;
Yet all under Heaven serve Me;
As Emperor rules Holder; as Holder rules Serf;
Yet all under Heaven serve Me;
871158 The Scriptures, Book of Reclaiming 3.21 The Scriptures, Book of Reclaiming 3.21
871159 Even the humblest proxy is elevated by a divine purpose. Even the humblest proxy is elevated by a divine purpose.
871160 Lord Lucretio Kor-Azor Lord Lucretio Kor-Azor
871161 Divided the parts and gave each its place
And unto each, bestowed purpose"
Divided the parts and gave each its place
And unto each, bestowed purpose"
871162 The Scriptures, Book I 1:4 The Scriptures, Book I 1:4
871163 The Lord sees all, but the authorities do not. The Lord sees all, but the authorities do not.
871164 Legitimate Amarrian business person. Legitimate Amarrian business person.
871165 Advancement is not a denial of holy truth, but its refinement. Advancement is not a denial of holy truth, but its refinement.
871166 Empress Catiz Tash-Murkon I Empress Catiz Tash-Murkon I
871167 Harness the Good and punish the Evil. Harness the Good and punish the Evil.
871168 The Scriptures, Book I 1:14 The Scriptures, Book I 1:14
871169 To have faith is to draw power from the unseen. To have faith is to draw power from the unseen.
871170 Minister of Internal Order, Sin Callor Minister of Internal Order, Sin Callor
871171 Acts of faith performed in the dark still serve the light. Acts of faith performed in the dark still serve the light.
871172 Empress Catiz Tash-Murkon I Empress Catiz Tash-Murkon I
871173 Face the enemy as a solid wall. For faith is your armor. Face the enemy as a solid wall. For faith is your armor.
871174 The Scriptures, Amarr Askura 10:3 The Scriptures, Amarr Askura 10:3
871175 Accept the Lord’s revelations, and burn away the lies of those who have not. Accept the Lord’s revelations, and burn away the lies of those who have not.
871176 Empress Jamyl Sarum I Empress Jamyl Sarum I
871177 Until all stand in the light, there is still work to be done. Until all stand in the light, there is still work to be done.
871178 Grand Admiral Kezti Sundara Grand Admiral Kezti Sundara
871179 The best weapon against an enemy is the one they carry. The best weapon against an enemy is the one they carry.
871180 King Khanid II King Khanid II
871181 I am the Harbinger of hope, I am the Sword of the righteous. I am the Harbinger of hope, I am the Sword of the righteous.
871182 Empress Jamyl Sarum I Empress Jamyl Sarum I
871183 Reclaim that which I have given. Reclaim that which I have given.
871184 The Scriptures, Book of Reclaiming 22:13 The Scriptures, Book of Reclaiming 22:13
871185 You cannot run from your sins, for you carry them with you. You cannot run from your sins, for you carry them with you.
871186 Unknown Amarr preacher Unknown Amarr preacher
871187 Masks of gold and silver to protect people from being struck dead by their angelic beauty. Masks of gold and silver to protect people from being struck dead by their angelic beauty.
871188 The Scriptures, Verse 11, Chapter I of the Epitoth The Scriptures, Verse 11, Chapter I of the Epitoth
871189 Bring forth the light of faith. Bring forth the light of faith.
871190 The Scriptures, Book of Reclaiming 4:45 The Scriptures, Book of Reclaiming 4:45
871191 Our Lord demands triumph. Our Lord demands triumph.
871192 Minister of War Perimum Amyn Minister of War Perimum Amyn
871193 Faith is our fire, and none may stand against it. Faith is our fire, and none may stand against it.
871194 King Farokh Khanid III King Farokh Khanid III
871195 Timid minds will not reclaim that which is rightfully ours. Timid minds will not reclaim that which is rightfully ours.
871196 CEO Arer Bazargal CEO Arer Bazargal
871209 Designs saved: {[numeric]current}/{[numeric]limit} Designs saved: {[numeric]current}/{[numeric]limit} UI/Personalization/ShipSkins/SKINR/Studio/SaveLimit
871221 A Hrada-Oki freighter transporting thousands upon thousands of minds suspended in stasis.

This ship is willing to exchange Deathless faction blueprints for additional Encrypted Infomorphs.
A Hrada-Oki freighter transporting thousands upon thousands of minds suspended in stasis.

This ship is willing to exchange Deathless faction blueprints for additional Encrypted Infomorphs.
Description of item "Hrada-Oki Infomorph Transport" (86217)
871222 A Hrada-Oki freighter transporting Jovian Atavum.

This ship is willing to exchange Deathless faction blueprints for additional Atavum.
A Hrada-Oki freighter transporting Jovian Atavum.

This ship is willing to exchange Deathless faction blueprints for additional Atavum.
Description of item "Hrada-Oki Atavum Transport" (86218)
871226 Next Siege In Next Siege In UI/Objectives/Titles/nextSiegeIn
871227 Sieges Completed Sieges Completed UI/Objectives/Titles/siegesCompleted
871228 Siege Ongoing Siege Ongoing UI/Objectives/Titles/siegeOngoing
871263 Breacher Pod Launcher Operation Breacher Pod Launcher Operation Name of item 86260 (Missiles)
871264 Operation of breacher pod launchers. +5% to the maximum percentage of target HP damaged per second per skill level. Operation of breacher pod launchers. +5% to the maximum percentage of target HP damaged per second per skill level. Description of item "Breacher Pod Launcher Operation" (86260)
871265 Breacher Pod Clone Efficacity Breacher Pod Clone Efficacity Name of item 86261 (Missiles)
871266 Specialist combat training of Breacher Pod clones. +5% to the maximum damage per second cap per skill level. Specialist combat training of Breacher Pod clones. +5% to the maximum damage per second cap per skill level. Description of item "Breacher Pod Clone Efficacity" (86261)
871267 Breacher Pod Clone Longevity Breacher Pod Clone Longevity Name of item 86262 (Missiles)
871268 Specialist research on extending the short lifespans of Breacher Pod clones. +10% to damage effect duration per skill level. Specialist research on extending the short lifespans of Breacher Pod clones. +10% to damage effect duration per skill level. Description of item "Breacher Pod Clone Longevity" (86262)
871269 Breacher Pod Projection Breacher Pod Projection Name of item 86263 (Missiles)
871270 Specialist training in the operation of Breacher Pod Launchers. +10% to Breacher Pod maximum velocity per skill level. Specialist training in the operation of Breacher Pod Launchers. +10% to Breacher Pod maximum velocity per skill level. Description of item "Breacher Pod Projection" (86263)
871271 Breacher Pod Rapid Firing Breacher Pod Rapid Firing Name of item 86264 (Missiles)
871272 Specialist training in the preparation of Breacher Pods. -10% to Breacher Pod Launcher cycle time per skill level. Specialist training in the preparation of Breacher Pods. -10% to Breacher Pod Launcher cycle time per skill level. Description of item "Breacher Pod Rapid Firing" (86264)
871273 This data core contains the complex encrypted data gathered by a stellar observatory. Though what information it contains is unclear, it is certainly valuable research. This data core contains the complex encrypted data gathered by a stellar observatory. Though what information it contains is unclear, it is certainly valuable research. Description of item "Stellar Surveillance Data" (86216)
871274 Fly alone, die fast. Fly together, fly further. Fly alone, die fast. Fly together, fly further.
871275 Thukker saying Thukker saying
871276 A heavy Triglavian defense platform powered by a harnessed singularity and equipped with a formidable array of entropic disintegrators. This Werpost has been configured to act as a boundary deterrent, targeting any who travel beyond the limits of this site.

<I>Perun, Svarog, and Veles conjoin-consent to curbing transit with the placement of threshold werpost under Garmoniya sub-clade of the Convocation of Triglav Outside the Struggle for the value of ensuring fitness.
A heavy Triglavian defense platform powered by a harnessed singularity and equipped with a formidable array of entropic disintegrators. This Werpost has been configured to act as a boundary deterrent, targeting any who travel beyond the limits of this site.

<I>Perun, Svarog, and Veles conjoin-consent to curbing transit with the placement of threshold werpost under Garmoniya sub-clade of the Convocation of Triglav Outside the Struggle for the value of ensuring fitness.</i>
Description of item "Threshold Werpost" (86100)
871284 A narrow pass is a trap that has undone many a grand army. A narrow pass is a trap that has undone many a grand army.
871285 Warlords of the Tronhadar (Caravanserai Press, 2nd Ed. YC119) Warlords of the Tronhadar (Caravanserai Press, 2nd Ed. YC119)
871288 Particle Cloud Thunder 01c Particle Cloud Thunder 01c Name of item 86269 (Non-Interactable Object)
871295 bonus to Medium Combat Drone damage and hitpoints bonus to <a href=showinfo:33699>Medium Combat Drone</a> damage and hitpoints Trait for item "Cobra" (85229)
871307 Tholos Blueprint Crate Tholos Blueprint Crate Name of item 86270 (Special Edition Commodities)
871311 Cenotaph Blueprint Crate Cenotaph Blueprint Crate Name of item 86271 (Special Edition Commodities)
871314 SCARAB Breacher Pod S Blueprint Crate SCARAB Breacher Pod S Blueprint Crate Name of item 86272 (Special Edition Commodities)
871316 SCARAB Breacher Pod M Blueprint Crate SCARAB Breacher Pod M Blueprint Crate Name of item 86273 (Special Edition Commodities)
871317 Contains a SCARAB Breacher Pod M Blueprint. Contains a SCARAB Breacher Pod M Blueprint. Description of item "SCARAB Breacher Pod M Blueprint Crate" (86273)
871318 Small Breacher Pod Launcher Blueprint Crate Small Breacher Pod Launcher Blueprint Crate Name of item 86274 (Special Edition Commodities)
871320 Medium Breacher Pod Launcher Blueprint Crate Medium Breacher Pod Launcher Blueprint Crate Name of item 86275 (Special Edition Commodities)
871322 Tholos Blueprint Crate Tholos Blueprint Crate
871323 A crate containing a Tholos blueprint. A crate containing a Tholos blueprint.
871326 Tholos Blueprint Crate Tholos Blueprint Crate
871327 Contains a single-run Tholos Blueprint copy. Contains a single-run Tholos Blueprint copy.
871331 Cenotaph Blueprint Crate Cenotaph Blueprint Crate
871332 Contains a single-run Cenotaph Blueprint copy. Contains a single-run Cenotaph Blueprint copy.
871333 SCARAB Breacher Pod S Blueprint Crate SCARAB Breacher Pod S Blueprint Crate
871334 Contains a 10-run SCARAB Breacher Pod S Blueprint Copy. Contains a 10-run SCARAB Breacher Pod S Blueprint Copy.
871335 SCARAB Breacher Pod M Blueprint Crate SCARAB Breacher Pod M Blueprint Crate
871336 Contains a 10-run SCARAB Breacher Pod M Blueprint Copy. Contains a 10-run SCARAB Breacher Pod M Blueprint Copy.
871337 Small Breacher Pod Launcher Blueprint Crate Small Breacher Pod Launcher Blueprint Crate
871338 Contains a 10-run Small Breacher Pod Launcher Blueprint Copy. Contains a 10-run Small Breacher Pod Launcher Blueprint Copy.
871339 Medium Breacher Pod Launcher Blueprint Crate Medium Breacher Pod Launcher Blueprint Crate
871340 Contains a 10-run Medium Breacher Pod Launcher Blueprint Copy. Contains a 10-run Medium Breacher Pod Launcher Blueprint Copy.
871346 'Seneschal' Mercenary Den Blueprint Crate 'Seneschal' Mercenary Den Blueprint Crate Name of item 86276 (Special Edition Commodities)
871348 Seneschal' Mercenary Den Blueprint Crate Seneschal' Mercenary Den Blueprint Crate
871349 A Seneschal' Mercenary Den Blueprint Crate A Seneschal' Mercenary Den Blueprint Crate
871350 Seneschal' Mercenary Den Blueprint Crate Seneschal' Mercenary Den Blueprint Crate
871351 A Seneschal' Mercenary Den Blueprint Crate A Seneschal' Mercenary Den Blueprint Crate
871385 Infomorph Decryption Trader Infomorph Decryption Trader Name of item 86277 (Large Collidable Object)
871387 Atavum Research Trader Atavum Research Trader Name of item 86278 (Large Collidable Object)
871389 Observatory Flashpoint - Allied Lobby Spawner (DO NOT TRANSLATE) Observatory Flashpoint - Allied Lobby Spawner (DO NOT TRANSLATE) Name of item 86279 (Cloud)
871390 Observatory Flashpoint - Allied Dread Spawner (DO NOT TRANSLATE) Observatory Flashpoint - Allied Dread Spawner (DO NOT TRANSLATE) Name of item 86280 (Cloud)
871401 Maximum percentage of target HP damaged per second bonus Maximum percentage of target HP damaged per second bonus Name of attribute "dotMaxHPPercentagePerTickBonus" (5749)
871402 Maximum damage per second bonus Maximum damage per second bonus Name of attribute "dotMaxDamagePerTickBonus" (5750)
871403 Mercenary Den - Encounter 1 - Main Spawner Mercenary Den - Encounter 1 - Main Spawner Name of item 86281 (Invisible Beacon)
871411 Destroy the EDENCOM dreadnought. Destroy the EDENCOM dreadnought. UI/Objectives/Descriptions/observatoryFlashpointEnemyDread
871456 'Seneschal' Mercenary Den Blueprint Crate 'Seneschal' Mercenary Den Blueprint Crate
871457 Contains a single-run 'Seneschal' Mercenary Den Blueprint Copy. Contains a single-run 'Seneschal' Mercenary Den Blueprint Copy.
871459 Mercenary Den - Encounter 2 Mercenary Den - Encounter 2 Name for dungeon 12367
871465 Mercenary Den - Encounter 3 Mercenary Den - Encounter 3 Name for dungeon 12368
871467 Mercenary Den - Encounter 4 Mercenary Den - Encounter 4 Name for dungeon 12369
871476 Breacher Pods Breacher Pods
871477 Troop boarding weapons designed to penetrate a ship's defenses and insert a strike team inside the target vessel. Troop boarding weapons designed to penetrate a ship's defenses and insert a strike team inside the target vessel.
871478 Breacher Pod Launchers Breacher Pod Launchers
871479 Troop boarding weapons designed to penetrate a ship's defenses and insert a strike team inside the target vessel. Troop boarding weapons designed to penetrate a ship's defenses and insert a strike team inside the target vessel.
871482 Mercenary Den - Encounter 2 - Main Spawner Mercenary Den - Encounter 2 - Main Spawner Name of item 86282 (Invisible Beacon)
871483 Mercenary Den - Encounter 3 - Main Spawner Mercenary Den - Encounter 3 - Main Spawner Name of item 86283 (Invisible Beacon)
871484 Mercenary Den - Encounter 4 - Main Spawner Mercenary Den - Encounter 4 - Main Spawner Name of item 86284 (Invisible Beacon)
871488 The Deathless Circle has developed an open-source facility known throughout the cluster as a “Mercenary Den.” Allegedly designed as a hub for Upwell clones to rest and relax, they have quickly become congregating points for mercenaries looking for work and clones seeking to escape it. This facility provides an ideal environment for enjoying alcoholic drinks, watching the latest SCOPE broadcasts, and engaging in impromptu combat training.

The Deathless has released a statement that any Upwell legal teams bothered about misuse of the Transneural Echo Burn Scanner “booths” included with the structure should "kindly leave and pass away peacefully."

Please note that at this time, Mercenary Dens can only sustain themselves when linked to a nearby temperate planet Skyhook.
The Deathless Circle has developed an open-source facility known throughout the cluster as a “Mercenary Den.” Allegedly designed as a hub for Upwell clones to rest and relax, they have quickly become congregating points for mercenaries looking for work and clones seeking to escape it. This facility provides an ideal environment for enjoying alcoholic drinks, watching the latest SCOPE broadcasts, and engaging in impromptu combat training.

The Deathless has released a statement that any Upwell legal teams bothered about misuse of the Transneural Echo Burn Scanner “booths” included with the structure should "kindly leave and pass away peacefully."

Please note that at this time, Mercenary Dens can only sustain themselves when linked to a nearby temperate planet Skyhook.
Description of item "Mercenary Den" (85230)
871489 In anticipation of aggression from capsuleers and other hostile agents targeting Mercenary Dens without provocation, The Deathless Circle has released an upgraded variant of the base structure, featuring enhanced shielding, armor, and hull strength.

Additionally, small Deathless Circle pilot fleets patrol near Seneschals, attacking anyone who initiates aggressive actions against the structure.
In anticipation of aggression from capsuleers and other hostile agents targeting Mercenary Dens without provocation, The Deathless Circle has released an upgraded variant of the base structure, featuring enhanced shielding, armor, and hull strength.

Additionally, small Deathless Circle pilot fleets patrol near Seneschals, attacking anyone who initiates aggressive actions against the structure.
Description of item "'Seneschal' Mercenary Den" (85980)
871490 The Deathless tells us it is called “The Warden”. Its interior is a warren of winding hallways, largely untraversable due to localized gravitational shifts. Most of the systems we can reach are still dormant, but the few that are online have proved fascinating.

Data in incalculable quantities streams through the structure. With the Deathless' help, we’ve begun to scratch the surface and it has already opened up new areas of inquiry for my gene manipulation research.

Connected to these streams are processors capable of slicing off encryption layers from infomorphs like a surgeon's scalpel. Suldrun believes my former subjects would be grateful for such a service, and the Circle has woven it into our plans for mercenary expansion.

In a chamber we have dubbed “The Lathe”, great machines inscribe quantum tunnels into black slabs. The Quartermaster has been inspired by this, adapting the principles to greatly refine his own designs for ship-mounted virtualities.

Truly, I could spend a lifetime studying this place. If I’m lucky, I will.

- From “Observations on the Warden; an ongoing investigation” by Dr. Esme Moreno
The Deathless tells us it is called “The Warden”. Its interior is a warren of winding hallways, largely untraversable due to localized gravitational shifts. Most of the systems we can reach are still dormant, but the few that are online have proved fascinating.

Data in incalculable quantities streams through the structure. With the Deathless' help, we’ve begun to scratch the surface and it has already opened up new areas of inquiry for my gene manipulation research.

Connected to these streams are processors capable of slicing off encryption layers from infomorphs like a surgeon's scalpel. Suldrun believes my former subjects would be grateful for such a service, and the Circle has woven it into our plans for mercenary expansion.

In a chamber we have dubbed “The Lathe”, great machines inscribe quantum tunnels into black slabs. The Quartermaster has been inspired by this, adapting the principles to greatly refine his own designs for ship-mounted virtualities.

Truly, I could spend a lifetime studying this place. If I’m lucky, I will.

- From “Observations on the Warden; an ongoing investigation” by Dr. Esme Moreno
Description of item "The Warden" (85225)
871543 Targeted at Targeted at UI/Personalization/ShipSkins/SKINR/TargetedAt
871578 DO NOT translate - test display name, do DO NOT translate - test display name, do
871588 'Seneschal' Mercenary Den Blueprint Crate 'Seneschal' Mercenary Den Blueprint Crate
871589 'Seneschal' Mercenary Den Blueprint Crate 'Seneschal' Mercenary Den Blueprint Crate
871590 'Seneschal' Mercenary Den Blueprint Crate 'Seneschal' Mercenary Den Blueprint Crate
871591 'Seneschal' Mercenary Den Blueprint Crate 'Seneschal' Mercenary Den Blueprint Crate
871592 SCARAB Breacher Pod S Blueprint Crate SCARAB Breacher Pod S Blueprint Crate
871593 Small Breacher Pod Launcher Blueprint Crate Small Breacher Pod Launcher Blueprint Crate
871594 Medium Breacher Pod Launcher Blueprint Crate Medium Breacher Pod Launcher Blueprint Crate
871595 Medium Breacher Pod Launcher Blueprint Crate Medium Breacher Pod Launcher Blueprint Crate
871596 Small Breacher Pod Launcher Blueprint Crate Small Breacher Pod Launcher Blueprint Crate
871597 Small Breacher Pod Launcher Blueprint Crate Small Breacher Pod Launcher Blueprint Crate
871598 Medium Breacher Pod Launcher Blueprint Crate Medium Breacher Pod Launcher Blueprint Crate
871599 Medium Breacher Pod Launcher Blueprint Crate Medium Breacher Pod Launcher Blueprint Crate
871600 Small Breacher Pod Launcher Blueprint Crate Small Breacher Pod Launcher Blueprint Crate
871601 Coronal Horizon Bronze Metallic - Limited Coronal Horizon Bronze Metallic - Limited
871602 Deathless Covenant - Limited Deathless Covenant - Limited
871603 Edge of Cerulean Matte - Limited Edge of Cerulean Matte - Limited
871604 Cenotaph Blueprint Crate Cenotaph Blueprint Crate
871605 SCARAB Breacher Pod M Blueprint Crate SCARAB Breacher Pod M Blueprint Crate
871607 Tholos Blueprint Crate Tholos Blueprint Crate
871608 Coronal Horizon Bronze Metallic - Limited Coronal Horizon Bronze Metallic - Limited
871609 Deathless Covenant - Limited Deathless Covenant - Limited
871610 Circle Carmine Matte - Limited Circle Carmine Matte - Limited
871611 Cenotaph Blueprint Crate Cenotaph Blueprint Crate
871612 SCARAB Breacher Pod M Blueprint Crate SCARAB Breacher Pod M Blueprint Crate
871613 SCARAB Breacher Pod S Blueprint Crate SCARAB Breacher Pod S Blueprint Crate
871614 Tholos Blueprint Crate Tholos Blueprint Crate
871615 Tholos Blueprint Crate Tholos Blueprint Crate
871616 SCARAB Breacher Pod S Blueprint Crate SCARAB Breacher Pod S Blueprint Crate
871617 SCARAB Breacher Pod M Blueprint Crate SCARAB Breacher Pod M Blueprint Crate
871618 Cenotaph Blueprint Crate Cenotaph Blueprint Crate
871619 Edge of Cerulean Matte - Limited Edge of Cerulean Matte - Limited
871620 Deathless Covenant - Limited Deathless Covenant - Limited
871621 Coronal Horizon Bronze Metallic - Limited Coronal Horizon Bronze Metallic - Limited
871622 Coronal Horizon Bronze Metallic - Limited Coronal Horizon Bronze Metallic - Limited
871623 Deathless Covenant - Limited Deathless Covenant - Limited
871624 Edge of Cerulean Matte - Limited Edge of Cerulean Matte - Limited
871625 SCARAB Breacher Pod M Blueprint Crate SCARAB Breacher Pod M Blueprint Crate
871626 SCARAB Breacher Pod S Blueprint Crate SCARAB Breacher Pod S Blueprint Crate
871627 Cenotaph Blueprint Crate Cenotaph Blueprint Crate
871628 Tholos Blueprint Crate Tholos Blueprint Crate
871629 Breacher Pod Launcher Operation Breacher Pod Launcher Operation
871630 Breacher Pod Launcher Operation Breacher Pod Launcher Operation
871631 Breacher Pod Launcher Operation Breacher Pod Launcher Operation
871632 Breacher Pod Launcher Operation Breacher Pod Launcher Operation
871633 Breacher Pod Clone Efficacity Breacher Pod Clone Efficacity
871634 Breacher Pod Clone Efficacity Breacher Pod Clone Efficacity
871635 Breacher Pod Clone Efficacity Breacher Pod Clone Efficacity
871636 Breacher Pod Clone Efficacity Breacher Pod Clone Efficacity
871637 Breacher Pod Projection Breacher Pod Projection
871638 Breacher Pod Projection Breacher Pod Projection
871639 Breacher Pod Projection Breacher Pod Projection
871640 Breacher Pod Projection Breacher Pod Projection
871641 Breacher Pod Rapid Firing Breacher Pod Rapid Firing
871642 Breacher Pod Rapid Firing Breacher Pod Rapid Firing
871643 Breacher Pod Rapid Firing Breacher Pod Rapid Firing
871644 Breacher Pod Rapid Firing Breacher Pod Rapid Firing
871645 Breacher Pod Clone Longevity Breacher Pod Clone Longevity
871646 Breacher Pod Clone Longevity Breacher Pod Clone Longevity
871647 Breacher Pod Clone Longevity Breacher Pod Clone Longevity
871648 Breacher Pod Clone Longevity Breacher Pod Clone Longevity
871649 Circle Carmine Matte - Limited Circle Carmine Matte - Limited
871650 Circle Carmine Matte - Limited Circle Carmine Matte - Limited
871651 Circle Carmine Matte - Limited Circle Carmine Matte - Limited
871652 Circle Carmine Matte - Limited Circle Carmine Matte - Limited
871696 Test MTO Name Please Ignore Test MTO Name Please Ignore UI/MercenaryDens/MTOText/TestMTOName
871697 Test MTO Description Please Ignore
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
Test MTO Description Please Ignore
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
UI/MercenaryDens/MTOText/TestMTODescription
871709 Targets Remaining Targets Remaining UI/Objectives/Titles/targetsRemaining
871712 Brand Manager Listing Brand Manager Listing UI/Personalization/ShipSkins/SKINR/BrandManagerListing
871713 No Service or Listing fees; EverMark fee for buyers. No Service or Listing fees; EverMark fee for buyers. UI/Personalization/ShipSkins/SKINR/BrandManagerListingDescription
871714 Service and listing fees are waived for SKINs being sold by Brand Managers when availability is restricted to their Corporation or Alliance.
Instead, a fee in EverMarks is applied to the purchaser, determined by the tier of the SKIN.
Service and listing fees are waived for SKINs being sold by Brand Managers when availability is restricted to their Corporation or Alliance.
Instead, a fee in EverMarks is applied to the purchaser, determined by the tier of the SKIN.
UI/Personalization/ShipSkins/SKINR/BrandManagerListingInfo
871717 Capsuleer, Corporation, or Alliance Capsuleer, Corporation, or Alliance UI/Personalization/ShipSkins/SKINR/Collection/SellTargetSearchHeader
871718 When enabled, patterns being placed will be projected from your camera's perspective. The rotation and resizing of patterns is still achieved using the appropriate sliders or mouse shortcuts. When enabled, patterns being placed will be projected from your camera's perspective. The rotation and resizing of patterns is still achieved using the appropriate sliders or mouse shortcuts. UI/Personalization/ShipSkins/SKINR/Studio/Gizmo/CameraToggleHint
871814 Breacher Pods Breacher Pods
871815 This certificate represents a level of competence in handling breacher pod launchers. The holder has learned how to take advantage of the damage over time effect of breacher pods and their unique ability to bypass ship resistances. This is a good skillset for capsuleers specializing in Deathless vessels. This certificate represents a level of competence in handling breacher pod launchers. The holder has learned how to take advantage of the damage over time effect of breacher pods and their unique ability to bypass ship resistances. This is a good skillset for capsuleers specializing in Deathless vessels.
871826 No targeting delay after Cloaking Device deactivation No targeting delay after <a href=showinfo:11579>Cloaking Device</a> deactivation Trait for item "Sidewinder" (85062)
871827 {[numeric]num_locations} {[numeric]num_locations -> "Location", "Locations"} {[numeric]num_locations} {[numeric]num_locations -> "Location", "Locations"} UI/Opportunities/NumLocations
871833 Combat sites related to a nearby mercenary den Combat sites related to a nearby mercenary den
871834 Mercenary Den Operation Mercenary Den Operation
871856 Purchaser's EverMark Fee Purchaser's EverMark Fee UI/Personalization/ShipSkins/SKINR/BuyerEverMarkFee
871858 Reset Slot Reset Slot UI/Personalization/ShipSkins/SKINR/Studio/ResetSlot
871859 {cost} <color={discount_color}>({discount_percentage}% off)</color> {cost} <color={discount_color}>({discount_percentage}% off)</color> UI/Personalization/ShipSkins/SKINR/Studio/CostWithDiscount
871861 (2x Speed) (2x Speed) UI/Personalization/ShipSkins/SKINR/Studio/CompleteJobNowDiscountBanner
871862 2x Sequencing Speed for a limited time only. 2x Sequencing Speed for a limited time only. UI/Personalization/ShipSkins/SKINR/Studio/LimitedTimeOffer
871905 The divide we must cross is not one of space, but our own ignorance. The divide we must cross is not one of space, but our own ignorance.
871906 Yosef Okada Yosef Okada
871907 It feeds on me and in return, it yields knowledge, gifts, power. It feeds on me and in return, it yields knowledge, gifts, power.
871908 The Deathless The Deathless
871911 Deathless Expert System Deathless Expert System Name of item 86393 (Standard Expert Systems)
871912 <font size="14">Deathless Expert System</font>

This Expert System enables a capsuleer to fly the Tholos , and use the new Breacher Pod Launchers.

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14">Activating an Expert System</font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
<font size="14"><b>Deathless Expert System</b></font>

This Expert System enables a capsuleer to fly the <i>Tholos</i> , and use the new <i>Breacher Pod Launchers</i>.

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14"><b>Activating an Expert System</b></font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

<i>Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.</i>
Description of item "Deathless Expert System" (86393)
871948 Bet on your own dreams. Bet on your own dreams.
871949 ORE marketing division ORE marketing division
871950 There’s frentix in them there nebulae! There’s frentix in them there nebulae!
871951 Unknown gas harvester (described as “grizzled”) Unknown gas harvester (described as “grizzled”)
871952 It’s not about the cold nights spent chipping away, but the sunny days they buy you. It’s not about the cold nights spent chipping away, but the sunny days they buy you.
871953 Frostline CEO Iago Salaye Frostline CEO Iago Salaye
871954 Pirates are like clowns. Amusing, but inappropriate at the workplace. Pirates are like clowns. Amusing, but inappropriate at the workplace.
871955 Anonymous miner, one jump out from lowsec Anonymous miner, one jump out from lowsec
871956 Flying in a fleet lets you focus on what you do best, don’t you like being the best? Flying in a fleet lets you focus on what you do best, don’t you like being the best?
871957 AIR Mining Expert Elias Peltonnen AIR Mining Expert Elias Peltonnen
871958 Every day I climb two mountains; a mountain of ore and a mountain of ISK. Every day I climb two mountains; a mountain of ore and a mountain of ISK.
871959 Anonymous miner at a bar in Jita 4-4 Anonymous miner at a bar in Jita 4-4
871960 Efficiency is what separates an amateur from an entrepreneur. Efficiency is what separates an amateur from an entrepreneur.
871961 Outer Ring Prospecting CEO Obelen Cune Outer Ring Prospecting CEO Obelen Cune
871962 If it’s worth your time, it's worth protecting. If it’s worth your time, it's worth protecting.
871963 ORE marketing division ORE marketing division
871964 I only come back here so I can get the kredits I need to spend more time out there. I only come back here so I can get the kredits I need to spend more time out there.
871965 Unknown miner, Dodixie Federation Navy Assembly Plant ship hangar Unknown miner, Dodixie Federation Navy Assembly Plant ship hangar
871966 The endless night is my hunting ground,
and shooting stars my quarry.
The endless night is my hunting ground,
and shooting stars my quarry.
871967 From “Fortune’s path” by Gabriella Nacht From “Fortune’s path” by Gabriella Nacht
871968 Every new world is a new opportunity. Every new world is a new opportunity.
871969 Outer Ring Development CEO Apyson Meminave Outer Ring Development CEO Apyson Meminave
871970 Control the gears of production and you control the forces that govern life. Control the gears of production and you control the forces that govern life.
871971 UCF Organizer Sumalee Daeng UCF Organizer Sumalee Daeng
871972 An ant can carry a leaf, but a hive can move a mountain. An ant can carry a leaf, but a hive can move a mountain.
871973 Deep Core Mining CEO, Yashunen Munalala Deep Core Mining CEO, Yashunen Munalala
871974 What you started with a single rock can end with an empire of our own. What you started with a single rock can end with an empire of our own.
871975 CEO Afait Assette CEO Afait Assette
871976 Move the things that move worlds. Move the things that move worlds.
871977 ORE marketing division ORE marketing division
871978 Pop a bottle and take a victory lap. Pop a bottle and take a victory lap.
871979 Kaikka Peunato Kaikka Peunato
871980 Come out swinging. Come out swinging.
871981 Jirai “Fatal” Laitanen Jirai “Fatal” Laitanen
871982 One of ours beats two of yours. One of ours beats two of yours.
871983 Korako “The Rabbit” Kosakami Korako “The Rabbit” Kosakami
871984 Surround 'em, stomp 'em, move on. Surround 'em, stomp 'em, move on.
871985 Thon Eney Thon Eney
871986 Big talk only matters if you can back it up with even bigger damage. Big talk only matters if you can back it up with even bigger damage.
871987 Jirai “Fatal” Laitanen Jirai “Fatal” Laitanen
871988 Missiles? They might as well be shooting fireworks for our victory parade. Missiles? They might as well be shooting fireworks for our victory parade.
871989 Korako “The Rabbit” Kosakami Korako “The Rabbit” Kosakami
871990 Jam those ones first, and kill them last. Jam those ones first, and kill them last.
871991 Jirai 'Fatal' Laitanen Jirai 'Fatal' Laitanen
871992 Watch, wait, chomp. That’s how an apex predator does it. Watch, wait, chomp. That’s how an apex predator does it.
871993 Ohminen Sin Ohminen Sin
871994 Honor is a lie told by the feeble to convince the strong to give up. Honor is a lie told by the feeble to convince the strong to give up.
871995 Jirai 'Fatal' Laitanen Jirai 'Fatal' Laitanen
871996 With enough pressure, any dam can be broken. With enough pressure, any dam can be broken.
871997 Korako 'The Rabbit' Kosakami Korako 'The Rabbit' Kosakami
871998 Get back up, go again. Don't stop until they break, or you do. Get back up, go again. Don't stop until they break, or you do.
871999 Jirai 'Fatal' Laitanen Jirai 'Fatal' Laitanen
872000 We're the anti-plan. We're the Ninth Mega. We're the anti-plan. We're the Ninth Mega.
872001 Korako 'The Rabbit' Kosakami Korako 'The Rabbit' Kosakami
872002 First steps can be the most punishing. First steps can be the most punishing.
872003 Trald Vukenda Trald Vukenda
872004 Faster than judgement, slicker than sin. Faster than judgement, slicker than sin.
872005 Xavier Khun Xavier Khun
872006 Forget how intimidating it looks, it’s what you don’t see that will kill you. Forget how intimidating it looks, it’s what you don’t see that will kill you.
872007 Trald Vukenda Trald Vukenda
872008 For every leaf that reaches for the sun, another root twists deeper underground. For every leaf that reaches for the sun, another root twists deeper underground.
872009 Unknown (repeated by child’s toy recovered from victim’s home) Unknown (repeated by child’s toy recovered from victim’s home)
872010 Ferocity is the fastest path to terror. Ferocity is the fastest path to terror.
872011 Hakim Stormare Hakim Stormare
872012 As inevitable as it is unexpected. As inevitable as it is unexpected.
872013 Gotan Kreiss Gotan Kreiss
872014 A chorus lead by the sound of screams. A chorus lead by the sound of screams.
872015 Anonymous survivor Anonymous survivor
872016 Do not fear the thunder, by the time you hear it the lightning has already struck. Do not fear the thunder, by the time you hear it the lightning has already struck.
872017 Avelor Odareque Avelor Odareque
872018 We are the darkness that stars drown in, we are the falling night. We are the darkness that stars drown in, we are the falling night.
872019 Unknown (recovered from recording implant retrieved post mortem) Unknown (recovered from recording implant retrieved post mortem)
872021 From the moment you walk in, control the room. From the moment you walk in, control the room.
872022 To the Victor, the Spoils by CEO V. Salvador Sarpati To the Victor, the Spoils by CEO V. Salvador Sarpati
872023 Control the pace of an encounter and the outcome is yours to direct. Control the pace of an encounter and the outcome is yours to direct.
872024 To the Victor, the Spoils by CEO V. Salvador Sarpati To the Victor, the Spoils by CEO V. Salvador Sarpati
872027 Feel nothing, save for the satisfaction of victory. Feel nothing, save for the satisfaction of victory.
872028 Serpentis Exile booster brochure Serpentis Exile booster brochure
872029 Put them down, then make sure they stay there. Put them down, then make sure they stay there.
872030 CEO of the Guardian Angels, Khaitetha Meramad CEO of the Guardian Angels, Khaitetha Meramad
872031 The appropriation of assets is essential for growth. The appropriation of assets is essential for growth.
872032 Fazin Oorund Fazin Oorund
872033 A valuable specialist excels in their field, an indispensable executive excels in all fields. A valuable specialist excels in their field, an indispensable executive excels in all fields.
872034 To the Victor, the Spoils by CEO V. Salvador Sarpati To the Victor, the Spoils by CEO V. Salvador Sarpati
872035 Visualize the result you want, then obstruct any other possible outcome. Visualize the result you want, then obstruct any other possible outcome.
872036 To the Victor, the Spoils by CEO V. Salvador Sarpati To the Victor, the Spoils by CEO V. Salvador Sarpati
872037 Control the conditions and the results of a reaction become inevitable. Control the conditions and the results of a reaction become inevitable.
872038 Igil Sarpati Igil Sarpati
872039 I will show them how the game is really played. I will show them how the game is really played.
872040 CEO V. Salvador Sarpati CEO V. Salvador Sarpati
872041 Partial victory leaves space for future defeat. Total domination guarantees success. Partial victory leaves space for future defeat. Total domination guarantees success.
872042 To the Victor, the Spoils by CEO V. Salvador Sarpati To the Victor, the Spoils by CEO V. Salvador Sarpati
872043 Yet if we are worthy
Why must we be weak?
Yet if we are worthy
Why must we be weak?
872044 Sanicanonical Scriptures, Confessions of Molok 12:1 Sanicanonical Scriptures, Confessions of Molok 12:1
872045 Strength belongs to those strong enough to claim it. Strength belongs to those strong enough to claim it.
872046 Sanicanonical Scriptures, Book of Redemption 11:5 Sanicanonical Scriptures, Book of Redemption 11:5
872047 The Great Truth can only be approached by those who master all the ways of power. The Great Truth can only be approached by those who master all the ways of power.
872048 Sanicanonical Scriptures, Omir Sarikusa’s Meditations on a Crimson Chalice, 10th Session Sanicanonical Scriptures, Omir Sarikusa’s Meditations on a Crimson Chalice, 10th Session
872049 Rejoice, o chosen of God
For our blood fills this Valley of Death
Rejoice, o chosen of God
For our blood fills this Valley of Death
872050 The Scriptures, Saint Junip 15:11 The Scriptures, Saint Junip 15:11
872051 So the fallen can rise,
To take their place as my chosen
So the fallen can rise,
To take their place as my chosen
872052 Apocryphon, Lost Passage 14:12 Apocryphon, Lost Passage 14:12
872056 Fill thy vessel with thine enemy's wine
And be fortified by it.
Fill thy vessel with thine enemy's wine
And be fortified by it.
872057 Sanicanonical Scriptures, Book of Redemption 15:9 Sanicanonical Scriptures, Book of Redemption 15:9
872060 Let yourself be bound by blood
To the faithful
And their Great Truth.
Let yourself be bound by blood
To the faithful
And their Great Truth.
872061 Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 2:4 Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 2:4
872062 Though now I die,
First I did live.
Though now I die,
First I did live.
872063 Sanicanonical Scriptures, Confessions of Molok 23:23 Sanicanonical Scriptures, Confessions of Molok 23:23
872065 Eternity in flesh
Is an eternity with the Red God
Eternity in flesh
Is an eternity with the Red God
872066 Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 7:5 Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 7:5
872067 Observatory Flashpoint - Werpost Controller (DO NOT TRANSLATE) Observatory Flashpoint - Werpost Controller (DO NOT TRANSLATE) Name of item 86405 (Cloud)
872068 Control is the first step towards mastery. Control is the first step towards mastery.
872069 Muryia Mordu Muryia Mordu
872070 Both sides cannot be correct, so guarantee that theirs is wrong. Both sides cannot be correct, so guarantee that theirs is wrong.
872071 Muryia Mordu Muryia Mordu
872072 Sometimes maintaining order requires stepping beyond the limits of the law. Sometimes maintaining order requires stepping beyond the limits of the law.
872073 Muryia Mordu Muryia Mordu
872074 Once the jaw’s lock, there’s no escape. Once the jaw’s lock, there’s no escape.
872075 Muryia Mordu Muryia Mordu
872076 Chance is a fool's best friend. Remove it from the battlefield. Chance is a fool's best friend. Remove it from the battlefield.
872077 Muryia Mordu Muryia Mordu
872078 The great should not have to wait for the insignificant to catch up. The great should not have to wait for the insignificant to catch up.
872079 Sansha Kuvakei Sansha Kuvakei
872080 Submission is the only path to survival. Submission is the only path to survival.
872081 Koratama Akkaga Koratama Akkaga
872082 True Citizens have earned true comfort. True Citizens have earned true comfort.
872083 Vizan Ankonin Vizan Ankonin
872084 My vision is humanity’s final truth. My vision is humanity’s final truth.
872085 Sansha Kuvakei Sansha Kuvakei
872086 We are inescapable truth, the cluster’s ultimate fate. We are inescapable truth, the cluster’s ultimate fate.
872087 Vizan Ankonin Vizan Ankonin
872088 Freedom is too precious to waste on feeble minds. Freedom is too precious to waste on feeble minds.
872089 Sansha Kuvakei Sansha Kuvakei
872090 I will vanquish your fear, and commute your flesh to dust. I will vanquish your fear, and commute your flesh to dust.
872091 Sansha Kuvakei Sansha Kuvakei
872094 20th Alliance Tournament: The Tuskers Co. 20th Alliance Tournament: The Tuskers Co. Name of item 86407 (Logo Display Monument)
872095 <div style="text-align:center;"><url=showinfo:16159//99004357>The Tuskers Co.</url> Year 126 - 20th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//99004357>The Tuskers Co.</url> Year 126 - 20th Alliance Tournament Winners</div> Description of item "20th Alliance Tournament: The Tuskers Co." (86407)
872113 QA NPC Dreadnought Exploit Test QA NPC Dreadnought Exploit Test Name for dungeon 12408
872115 Angel Bunker Angel Bunker
872116 You seem to have found a data fragment that leads to a Undiscovered Asteroid Belt You seem to have found a data fragment that leads to a Undiscovered Asteroid Belt
872208 REVENANT EXPANSION - LIVE NOW REVENANT EXPANSION - LIVE NOW Name of new feature 2236
872209 The Deathless calls on you to equip for war and prepare to strike at the heart of darkness. The Deathless calls on you to equip for war and prepare to strike at the heart of darkness. Description of new feature "REVENANT EXPANSION - LIVE NOW" (2236)
872210 Forge fearsome new ships and deploy mercenary dens to amass riches or ignite chaos. Forge fearsome new ships and deploy mercenary dens to amass riches or ignite chaos. Bullet point for new feature "REVENANT EXPANSION - LIVE NOW" (2236)
872211 Achieve corporate supremacy with major enhancements to AIR corporation tools. Achieve corporate supremacy with major enhancements to AIR corporation tools. Bullet point for new feature "REVENANT EXPANSION - LIVE NOW" (2236)
872212 Elevate your ship customization with cutting-edge enhancements to Paragon Hub. Elevate your ship customization with cutting-edge enhancements to Paragon Hub. Bullet point for new feature "REVENANT EXPANSION - LIVE NOW" (2236)
872309 Maximum number of listings reached Maximum number of listings reached UI/Personalization/ShipSkins/SKINR/Studio/ListingErrors/MaxListingLimitReached
872323 This location offers valuable items in exchange for Atavum.

This faculty is a part of the Deathless Circle's research efforts. Here and within The Warden itself they study Atavum in the hopes of gaining new insights into ancient Jovian technologies. Anyone who supports that research by bringing more Atavum will be rewarded.
This location offers valuable items in exchange for Atavum.

This faculty is a part of the Deathless Circle's research efforts. Here and within The Warden itself they study Atavum in the hopes of gaining new insights into ancient Jovian technologies. Anyone who supports that research by bringing more Atavum will be rewarded.
Description of item "Atavum Research Trader" (86278)
872324 This location offers valuable items in exchange for Encrypted Infomorphs.

A special suite set up with access to facilities within The Warden is capable of breaking Upwell encryption on incoming infomorphs so that they are free to be re-embodied. In exchange for this service the Deathless Circle will reward anyone willing to aid Encrypted Infomorphs by bringing them here.
This location offers valuable items in exchange for Encrypted Infomorphs.

A special suite set up with access to facilities within The Warden is capable of breaking Upwell encryption on incoming infomorphs so that they are free to be re-embodied. In exchange for this service the Deathless Circle will reward anyone willing to aid Encrypted Infomorphs by bringing them here.
Description of item "Infomorph Decryption Trader" (86277)
872325 Once the jaw’s lock, there’s no escape. Once the jaw’s lock, there’s no escape.
872326 Muryia Mordu Muryia Mordu
872327 The Rabbit is an artists. He doesn’t vandalize, he elevates. The Rabbit is an artists. He doesn’t vandalize, he elevates.
872328 Esri Hakuzosu Esri Hakuzosu
872329 Less nee naw nee naw, more hush hush. Less nee naw nee naw, more hush hush.
872330 Estamel Tharchon Estamel Tharchon
872331 A snake is more than just its fangs. A snake is more than just its fangs.
872332 Vepas Minimala Vepas Minimala

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Changed Files (1177 Entries)
File Name Size in kb (Decompressed)
audio/essential_media/atmos.bnk
37090 -> 37090
audio/essential_media/common.bnk
483 -> 487
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2 -> 2
fisfx/vdb/vortex_03d.black
2 -> 2
fisfx/vdb/vortex_04a.black
2 -> 2
fisfx/vdb/vortex_04b.black
2 -> 2
fisfx/vdb/vortex_04c.black
2 -> 2
fisfx/vdb/vortex_04d.black
2 -> 2
fisfx/vdb/vortex_04e.black
2 -> 2
fisfx/vdb/vortex_05a.black
2 -> 2
fisfx/vdb/vortex_05b.black
2 -> 2
fisfx/vdb/vortex_05c.black
2 -> 2
fisfx/vdb/vortex_06a.black
2 -> 2
fisfx/vdb/vortex_06b.black
2 -> 2
fisfx/vdb/vortex_06c.black
2 -> 2
fisfx/vdb/vortex_06d.black
2 -> 2
fisfx/vdb/vortex_06e.black
2 -> 2
fisfx/vdb/vortex_06f.black
2 -> 2
fisfx/vdb/vortex_06g.black
2 -> 2
fisfx/vdb/vortex_06h.black
2 -> 2
fisfx/vdb/vortex_06i.black
2 -> 2
fisfx/vdb/vortex_06j.black
2 -> 2
graphics/generic/vortex/tree_tightends_01b.gr2
27 -> 22
localizationfsd/localization_fsd_de.pickle
41094 -> 41568
localizationfsd/localization_fsd_en-us.pickle
37317 -> 37763
localizationfsd/localization_fsd_es.pickle
40332 -> 40801
localizationfsd/localization_fsd_fr.pickle
42698 -> 43172
localizationfsd/localization_fsd_ja.pickle
78810 -> 79842
localizationfsd/localization_fsd_ko.pickle
65232 -> 66002
localizationfsd/localization_fsd_main.pickle
2988 -> 3014
localizationfsd/localization_fsd_ru.pickle
139978 -> 141745
localizationfsd/localization_fsd_zh.pickle
56207 -> 56846
manifest.dat
17 -> 17
resfiledependencies.yaml
10702 -> 10991
resfileindex.txt
19026 -> 19282
resfileindex_Windows.txt
526 -> 526
resfileindex_prefetch.txt
9007 -> 9051
start.ini
0 -> 0
staticdata/archetypes.fsdbinary
5 -> 5
staticdata/atoms.fsdbinary
228 -> 228
staticdata/blueprints.static
4435 -> 4526
staticdata/blueprintsbymaterialtypeids.pickle
122 -> 127
staticdata/brackets.static
17 -> 17
staticdata/bracketsbygroup.static
8 -> 8
staticdata/bracketsbytype.static
19 -> 19
staticdata/certificates.static
152 -> 154
staticdata/clonegrades.static
49 -> 49
staticdata/contributionmethods.fsdbinary
11 -> 11
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5 -> 5
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241 -> 243
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101 -> 102
staticdata/dbuffcollections.static
81 -> 81
staticdata/dialogs.static
309 -> 311
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430 -> 430
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815 -> 825
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3 -> 4
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687 -> 688
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57 -> 104
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47 -> 45
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9 -> 12
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100 -> 111
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28 -> 29
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13 -> 14
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7 -> 7
staticdata/fighterabilities.static
32 -> 32
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45 -> 45
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1300 -> 1390
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15 -> 15
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215 -> 217
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13 -> 13
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62 -> 63
staticdata/groups.fsdbinary
64 -> 68
staticdata/iconids.fsdbinary
452 -> 467
staticdata/industry_activities.static
24 -> 24
staticdata/industry_activity_modifier_sources.static
77 -> 77
staticdata/industry_activity_target_filters.static
24 -> 24
staticdata/industry_assembly_lines.static
385 -> 385
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40 -> 40
staticdata/infobubbles.static
356 -> 360
staticdata/manufacturableitems.fsdbinary
18 -> 19
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72 -> 72
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0 -> 0
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1244 -> 1244
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35 -> 36
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6208 -> 6258
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21 -> 21
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683 -> 685
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94 -> 98
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6 -> 6
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805 -> 771
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257 -> 259
staticdata/seasonalcampaignsloginrewards.fsdbinary
188 -> 188
staticdata/ship_cosmetic_slot_configurations.fsdbinary
0 -> 0
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0 -> 0
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0 -> 0
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67 -> 83
staticdata/ship_skin_design_components_post_process.fsdbinary
7 -> 8
staticdata/shipcosmeticlicenses.fsdbinary
19 -> 19
staticdata/skinlicenses.static
1855 -> 1880
staticdata/skinmaterials.static
172 -> 172
staticdata/skins.static
3735 -> 3764
staticdata/soundids.fsdbinary
98 -> 102
staticdata/spacecomponentsbytype.fsdbinary
17551 -> 17793
staticdata/typedogma.fsdbinary
11528 -> 11546
staticdata/typelist.fsdbinary
125 -> 128
staticdata/typematerials.fsdbinary
865 -> 867
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7182 -> 8471
staticdata/uihighlights.fsdbinary
28 -> 29
staticdata/wwiseevents.fsdbinary
2247 -> 2258
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189 -> 191
texture/fx/gradients/aurora_01_bw2.dds
87 -> 87
texture/fx/gradients/gradient_positive_bw_halfwhite_01a.dds
43 -> 43
texture/fx/gradients/ramp_orange_02d.dds
11 -> 11
texture/fx/gradients/ramp_race_smuggler_01a.dds
3 -> 11
texture/fx/gradients/ramp_web_01a.dds
11 -> 11
texture/fx/gradients/rb_delight_01a.dds
11 -> 11
texture/fx/gradients/vertical_energydrain_01g.dds
5 -> 5
texture/fx/lightnings/lightning_atlas_03.dds
1398 -> 1398
texture/fx/motionparticles/cloud/cloudloop_03a.dds
5592 -> 1398
texture/fx/motionparticles/cloud/cloudloop_03a_flw.dds
1398 -> 1398
texture/global/flatnormalgs.dds
0 -> 0
texture/projection/cosm_ases_line_02_2k.dds
2667 -> 5592
texture/projection/cosm_ases_square_2k.dds
2667 -> 5592
texture/projection/cosm_camo_dazzle_02_2k.dds
2796 -> 5592
texture/projection/cosm_camo_noh_2k.dds
2796 -> 5592
texture/projection/cosm_ch19_countdown_arrows_2k.dds
2667 -> 5592
texture/projection/cosm_checker_02_2k.dds
2667 -> 5592
texture/projection/cosm_circles_stripes_04_2k.dds
2667 -> 5592
texture/projection/cosm_cross_05_2k.dds
2667 -> 5592
texture/projection/cosm_diamond_lines_2k.dds
2796 -> 5592
texture/projection/cosm_gradient_04_2k.dds
2667 -> 5592
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2796 -> 5592
texture/projection/cosm_gradient_hex_01_2k.dds
2667 -> 5592
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2667 -> 5592
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2667 -> 5592
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2667 -> 5592
texture/projection/cosm_petal_pattern_01_2k.dds
2646 -> 5592
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2667 -> 5592
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2667 -> 5592
texture/projection/cosm_snowfall_01_2k.dds
2667 -> 5592
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2667 -> 5592
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2667 -> 5592
texture/projection/cosm_stripe_union_day_02_2k.dds
2667 -> 5592
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2667 -> 5592
texture/sprite/banners/amarr/amarr_banner_base_g.dds
174 -> 174
texture/sprite/banners/angel/angel_banner_base.dds
174 -> 174
texture/sprite/banners/caldari/caldari_banner_base.dds
174 -> 174
texture/sprite/banners/caldari/caldari_banner_guristas.dds
174 -> 174
texture/sprite/banners/caldari/caldari_banner_guristas.zh.dds
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texture/sprite/banners/gallente/gallente_banner_base.dds
174 -> 174
texture/sprite/banners/gallente/gallente_banner_serpentis.dds
174 -> 174
texture/sprite/banners/minmatar/minmatar_banner_base.dds
174 -> 174
texture/sprite/banners/ore/ore_banner_base.dds
174 -> 174
texture/sprite/banners/upwell/upwell_banner_base.dds
174 -> 174
texture/sprite/structure_holo_atlas_genericpirate.dds
699 -> 699
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ui/texture/classes/cosmetics/ship/patterns/cosm_petal_pattern_01_128.png ->
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ui/texture/classes/enlistment/logos/flagempires.png ->
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ui/texture/classes/enlistment/logos/flagpirates.png ->
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ui/texture/classes/enlistment/logos/guristas.png ->
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